Welcome to Geek Freaks, the podcast where we explore the world of geek culture, technology, and everything in between! In this episode, we have the pleasure of interviewing Danielle Bisutti, a talented actress, singer, and voice-over artist who has made a name for herself in the entertainment industry. Danielle has an impressive resume, with credits ranging from popular TV shows like "Insidious" and "Dwight in Shining Armor" to voice-over work for video games like "God of War". She's also an accomplished producer, singer, and songwriter. So, whether you're a fan of Danielle's work or simply interested in the world of entertainment and geek culture, this episode is not to be missed. So grab your headphones, settle in, and get ready to geek out with us on another episode of Geek Freaks! Song of the Valkyrie -------------------- *Check Out All Our Podcasts!* Geek Freaks Podcast: https://linktr.ee/GeekFreaks Disney Moms Gone Wrong: https://linktr.ee/disneymomsgonewrong Challenge Accepted: https://linktr.ee/challengeacceptedgf Headlines: https://tinyurl.com/2p8bvu6d Level Up!: https://linktr.ee/PushingButtonsPodcast TrekFreaks: https://linktr.ee/TrekFreaks Geek Freaks Interviews: https://linktr.ee/GeekFreaksInterviews Outlast Podcast: https://linktr.ee/OutlastPodcast Round Three: https://linktr.ee/RoundThree From The Pages: https://www.patreon.com/GeekFreakspodcast -------------------- *Hang Out With Us!* Discord: https://discord.gg/6Jrvyb2 Twitter: twitter.com/geekfreakspod Facebook: facebook.com/groups/227307812330853/ Instagram: instagram.com/geekfreakspodcast E-mail: firstname.lastname@example.org Twitch: twitch.tv/geekfreakspodcast Site: geekfreakspodcast.com --------------------- *Support Us!* Patreon: https://patreon.com/GeekFreakspodcast Store: redbubble.com/people/GeekFreaks
Giant Robots Smashing Into Other Giant Robots
Jasper (William) Cartwright is a Freelance Producer, Podcaster, Actor, and Motion Capture & Performance Capture Performer. Chad talks to Jasper about his podcast Three Black Halflings, which is committed to discussing diversity and inclusion within fantasy, sci-fi, and nerdy culture from the perspective of three people of color, what it's like to be in the space, and why representation is super important. Follow Jasper (William) Cartwright on LinkedIn (https://www.linkedin.com/in/jasper-cartwright-217b72113/) or Twitter (https://twitter.com/JW_Cartwright). Check out his website at jasperwcartwright.com (https://www.jasperwcartwright.com/). Follow thoughtbot on Twitter (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Become a Sponsor (https://thoughtbot.com/sponsorship) of Giant Robots! Transcript: VICTORIA: Hey there. It's your host Victoria. And I'm here today with Dawn Delatte and Jordyn Bonds from our Ignite team. We are thrilled to announce the summer 2023 session of our new incubator program. If you have a business idea that involves a web or mobile app, we encourage you to apply for our 8-week program. We'll help you validate the market opportunity, experiment with messaging and product ideas, and move forward with confidence towards an MVP. Learn more and apply at tbot.io/incubator. Dawn and Jordyn, thank you for joining and sharing the news with me today. JORDYN: Thanks for having us. DAWN: Yeah, glad to be here. VICTORIA: So, tell me a little bit more about the incubator program. This will be your second session, right? JORDYN: Indeed. We are just now wrapping up the first session. We had a really great 8 weeks, and we're excited to do it again. VICTORIA: Wonderful. And I think we're going to have the person from your program on a Giant Robots episode soon. JORDYN: Wonderful. VICTORIA: Maybe you can give us a little preview. What were some of your main takeaways from this first round? JORDYN: You know, as ever with early-stage work, it's about identifying your best early adopter market and user persona, and then learning as much as you possibly can about them to inform a roadmap to a product. VICTORIA: What made you decide to start this incubator program this year with thoughtbot? DAWN: We had been doing work with early-stage products and founders, as well as some innovation leads or research and development leads in existing organizations. We had been applying a lot of these processes, like the customer discovery process, Product Design Sprint process to validate new product ideas. And we've been doing that for a really long time. And we've also been noodling on this idea of exploring how we might offer value even sooner to clients that are maybe pre-software product idea. Like many of the initiatives at thoughtbot, it was a little bit experimental for us. We decided to sort of dig into better understanding that market, and seeing how the expertise that we had could be applied in the earlier stage. It's also been a great opportunity for our team to learn and grow. We had Jordyn join our team as Director of Product Strategy. Their experience with having worked at startups and being an early-stage startup founder has been so wonderful for our team to engage with and learn from. And we've been able to offer that value to clients as well. VICTORIA: I love that. So it's for people who have identified a problem, and they think they can come up with a software solution. But they're not quite at the point of being ready to actually build something yet. Is that right? DAWN: Yeah. We've always championed the idea of doing your due diligence around validating the right thing to build. And so that's been a part of the process at thoughtbot for a really long time. But it's always been sort of in the context of building your MVP. So this is going slightly earlier with that idea and saying, what's the next right step for this business? It's really about understanding if there is a market and product opportunity, and then moving into exploring what that opportunity looks like. And then validating that and doing that through user research, and talking to customers, and applying early product and business strategy thinking to the process. VICTORIA: Great. So that probably sets you up for really building the right thing, keeping your overall investment costs lower because you're not wasting time building the wrong thing. And setting you up for that due diligence when you go to investors to say, here's how well I vetted out my idea. Here's the rigor that I applied to building the MVP. JORDYN: Exactly. It's not just about convincing external stakeholders, so that's a key part. You know, maybe it's investors, maybe it's new team members you're looking to hire after the program. It could be anyone. But it's also about convincing yourself. Really, walking down the path of pursuing a startup is not a small undertaking. And we just want to make sure folks are starting with their best foot forward. You know, like Dawn said, let's build the right thing. Let's figure out what that thing is, and then we can think about how to build it right. That's a little quote from a book I really enjoy, by the way. I cannot take credit for that. [laughs] There's this really great book about early-stage validation called The Right It by Alberto Savoia. He was an engineer at Google, started a couple of startups himself, failed in some ways, failed to validate a market opportunity before marching off into building something. And the pain of that caused him to write this book about how to quickly and cheaply validate some market opportunity, market assumptions you might have when you're first starting out. The way he frames that is let's figure out if it's the right it before we build it right. And I just love that book, and I love that framing. You know, if you don't have a market for what you're building, or if they don't understand that they have the pain point you're solving for, it doesn't matter what you build. You got to do that first. And that's really what the focus of this incubator program is. It's that phase of work. Is there a there there? Is there something worth the hard, arduous path of building some software? Is there something there worth walking that path for before you start walking it? VICTORIA: Right. I love that. Well, thank you both so much for coming on and sharing a little bit more about the program. I'm super excited to see what comes out of the first round, and then who gets selected for the second round. So I'm happy to help promote. Any other final takeaways for our listeners today? DAWN: If this sounds intriguing to you, maybe you're at the stage where you're thinking about this process, I definitely encourage people to follow along. We're trying to share as much as we can about this process and this journey for us and our founders. So you can follow along on our blog, on LinkedIn. We're doing a LinkedIn live weekly with the founder in the program. We'll continue to do that with the next founders. And we're really trying to build a community and extend the community, you know, that thoughtbot has built with early-stage founders, so please join us. We'd love to have you. VICTORIA: Wonderful. That's amazing. Thank you both so much. INTRO MUSIC: CHAD: This is the Giant Robots Smashing Into Other Giant Robots Podcast, where we explore the design, development, and business of great products. I'm your host, Chad Pytel. And with me today is Jasper William-Cartwright, Game Master for hire, Actor, Creative Consultant, Podcaster, Co-Host of The Performance Capture Podcast, and Co-Host of one of my favorite podcasts, Three Black Halflings. Jasper, thank you so much for joining me. JASPER: Hey, no, thank you so much for having me. And, man, with that intro, I almost feel... CHAD: [laughs] JASPER: I almost felt...I was like, oh, I feel cool. Those are some fun things. [laughs] CHAD: I almost started with a Heeello robots. JASPER: [laughs] CHAD: But it doesn't really have the alliteration that hello Halflings does, so... JASPER: Sure. I don't even know how the hello Halfling started. Like, I'm going to have to go back and listen to some of the earlier episodes again because I genuinely have no idea how it happened. And now it's gotten to a point where it's unyieldy. Every episode, I feel like I have to get a little bit further and a little bit higher. And I'm like, this can't be good for people's ears, so, [laughs] yeah. CHAD: So I know what the show is, but in your own words, what is the Three Black Halflings Podcast? JASPER: The Three Black Halflings Podcast is a show which is committed to talking about diversity and inclusion within fantasy and sci-fi, and sort of anything that nerdy culture touches, we try to cover it from the perspective of three people of color, what it's like to be in the space, and why representation is super important. CHAD: I want to talk about the origin of the show and how you got started. But I was introducing someone to the show previously because I try to tell everybody I can about the show. [laughter] I've noticed in the beginning when you started, there was a lot of low-hanging fruit, like, we can dive into this stuff and educate people. And over time, you've introduced actual play where you're playing Dungeons & Dragons on the show. And I think it's changed a little bit, and it's still great. But I always also recommend people go back to the beginning. And I think a lot of the episodes are sort of timeless. They're not about the news of the day. They're diving into particular topics and discussing either the impact or the problems that they have or how to play them better. JASPER: Yeah, definitely. I think you're absolutely right. It's been a weird thing where because we've become more popular and we're kind of more in tune with the TTRPG space; I think that typically what has happened for us is that we've spent less time really digging around for, you know, what's some stuff... all the things that we can explore. And we're a lot more kind of like, what's the beat of the moment? If that makes sense. And I think that's why we haven't done as many episodes like that. And also, just because we...I just think that the audience is changing. And the way that people consume our content is changing. It tends to go in cycles for us where we'll do a batch of very topical episodes then we'll do more really nitty gritty kind of game design episodes. And so I think a lot of it does depend on the sort of moment, what's going on. There are still a bunch of episodes that we have planned. And obviously, we have the Halfling University series which is coming out currently, which is a more retrospective look back on poignant things throughout the history of nerd [inaudible 3:11] and nerd culture. So I like to think there's a good variety on there. CHAD: Obviously the show, especially I think when it started, had a very heavy focus on Dungeons & Dragons, which I love. People who know me [laughs] know that I love Dungeons & Dragons. JASPER: [laughs] CHAD: And I've been playing it for a long time. And as someone playing it since I was a teenager, I didn't realize until I got older and learned a lot more...and certainly, the show went a long way to sort of educating me about how not only the origins of some of the tropes of fantasy and Dungeons & Dragons but just in general how to have inclusive play. When you're playing with a group of people, and to bring it back to a non-Dungeons & Dragons specific thing, this is true, I think, in any group of people. When you're surrounded by a group of people who look the same as you, are from the same area, have the same experiences, you don't realize what's missing from that table, and that's true in our companies, and it's true around a TTRPG table too. JASPER: Yeah, I completely agree. And I think that's the same for a lot of us. I remember doing a big post after I'd been doing the show for about six months, and it was just like, I was very open when I started the show that a lot of what I wanted to talk about I wanted it to be a safe space for me to explore some of these things. Because I grew up in a very White middle-class area, and therefore I had a lot of the blind spots that I would see my friends of color call out my White friends for or whatever it may be. And so I was like, okay, it's time for me to educate myself. And I wanted to do it in a safe space, in a place where I could learn from great people. Obviously, we had other co-hosts of the show who are fantastic people, but we had things like sensitivity consultants and people like that come on. I always like to shout out James Mendez Hodes, who, if you ever want to do a bit of a deep dive into fantasy...and you said, Chad, the historical basis for some of the stuff that we use, and he wrote some really incredible stuff. And so a lot of it was about me trying to educate myself as well and kind of put in that work. I thought there was a value there in doing it in an open forum in sort of saying, hey, I'm a person of color, and I'm also trying to figure this out, you know what I mean? CHAD: Mm-hmm. JASPER: Because I think that a lot of the time, the barrier for anyone who doesn't belong to a minority group is like, oh, man, I don't want to burden someone else with my own understanding of this thing, and I don't want to ask the wrong questions. Or maybe I don't even know where to begin in educating myself. And so there was something about the three of us and me particularly kind of being very open about the fact that we were learning about this too and that there might be things that...mistakes or things might slightly be out of place but that we have that openness and willingness to learn. And I think that in today's internet culture where everyone is so kind of reaction-based, it just felt important to me that we had a space where we could sit in and talk about stuff and really be open with each other in a way that we knew we'd all be able to shake hands and be like, cool, that was a good session or whatever [laughs] it was today, and not be like, I hate you, you know what I mean? Because someone had made a mistake, or misspoke, or something like that. And I think you're absolutely right. It's something I've started to do a bit more of recently, which is doing diversity and inclusion talks and coaching for companies because I think a lot of the lessons that I've learned through doing this show, especially around things like language and how you set up a work environment to suit people of color and more generally, minorities, it's a slightly continuous pursuit in the sense that you always have to be kind of open and learning. And I think also it provides a...what I think is best about it is that it provides such richness to your work environment. We always say on Three Black Halflings that we want you to take these things and use them to enhance your game. Like you're saying, if you have the same people with the same experiences all the time and that's all you ever hear, then, of course, you're going to get a pretty one-sided experience. And then, if you expand that out to include people from halfway across the world who have a very different experience, they're going to see things differently. And I can almost guarantee there'll be a problem that you and your team have been stuck on for like months, and someone from a different perspective will come in and be like, boom, there's the problem, or that's how we get around it because they have a different frame of reference to you. And so I always try to...it sounds really awful to say sell it, [laughs] you know, not trying to sell diversity and inclusion, but I always want to try and go further by saying it's not just about getting different faces in the door. It's about enriching the work that you do and allowing your team to do the best work that they can. Just the quantity of difference between the kinds of things like games that I used to run, you know, to link it back to Dungeons & Dragons, versus the games that I run now, just having had this wealth of influence from other people and different experiences is incredible. And I think it holds true for every element of my work. So I work as a producer a lot in lots of creative fields as opposed to just podcasting. And it's improved tenfold just by having a diverse group of people that I draw from their experiences in my pursuits. So I think it makes a big difference. CHAD: I think it's the idea that you wanted a safe space, and so you created a public podcast on the internet. [laughter] JASPER: Yeah, I can see how that sounds now. [laughter] CHAD: I assume that you've had to navigate being in public spaces talking about diversity, inclusion. I'm sure that that has been difficult at times. JASPER: Yeah, for sure. I think just to clarify that as well, [laughs] because I am definitely aware of how it sounds, I've always been a very, like, I don't care attitude, you know what I mean? CHAD: Yeah. JASPER: In the sense that I felt like I needed what I was going to make, if that makes sense. What, I guess, I meant by a safe space is I wanted people to have the safe space of listening to it. I was getting the safe space as far as I was concerned because podcasts aren't a reactionary medium, which is lovely. So thank God your audience isn't sat here just saying everything that you said wrong and correcting you. People are probably shouting at me for stuff that I've said already on this episode. [chuckles] So it's definitely a fine line, like you said, to put something out on the internet. It's a very, very public thing to do. But it definitely just felt like, for me, creating somewhere where people could just disappear a little bit and encounter these things in a way where they're not going to be called out, or they're not going to be kind of threatened. There's no risk of cancellation or whatever if you say the wrong thing or whatever it is. It felt important. And yeah, we've had to deal with...I will say this; it's kind of tricky to sum up the things that we've dealt with because I think a lot of stuff is still so systemic in the sense that just even down to the opportunities that you get and things like that where you kind of go like, huh, they started in this space like two months ago, and they have twice the followers we do. And they're getting loads of money for doing these streams. [laughs] And you're going to go, like, hold on, what's going on here? CHAD: Yeah, there are three people on this show. They have ten times the Patreons that we do. [laughter] JASPER: Yeah, exactly. CHAD: Why might that be? [laughter] JASPER: Yeah, exactly. Exactly that. And that's one side of it. And then, to be honest, the most it's happened...and this is quite a recent thing, which I don't even think we've really spoken about on the show was the reaction to the...so for anyone who doesn't know Dungeons & Dragons, there was a recent controversy where Hasbro and Wizards of the Coast threatened to repeal part of the license, which allowed creators to freely kind of use elements, not all of them, but some elements of the Dungeons & Dragons game and the Dungeons & Dragons IP for content basically. And they wanted to repeal it, and they wanted to start bringing in more checks and balances in terms of what you could and couldn't do. And they wanted to start taking cuts of the profits and all this kind of thing. And anyway, the reaction was, as you can probably imagine, not great. Us content creators are ostensibly the lifeblood of this game, especially in terms of its online presence. So we ended up getting the opportunity to interview one of the executive producers at Wizards of the Coast, and we put it on our YouTube. And it's hilariously one of the most viewed pieces of content that the Three Black Halflings has, full stop. And the reaction is so strange because you have people that get super angry at this guy for being corporate, and this and that, and the other. And we were like, okay, that's fine. So that was the first wave of reaction. Then it was like, he's a racist against White people. And we were like, whoa, okay. And then it turned into you're racist because you didn't call him out for being racist against White people. And then, eventually, I think it just found its way to the trolls who are now just being openly racist about it. So it's a very strange dynamic of seeing that play out in terms of it literally depending on the amount of people that listened to it, do you know what I mean? It didn't hit troll numbers yet, like; it needed to be more popular to hit troll numbers. So part of me does wonder if we just haven't quite got to peak troll numbers [laughter] with the main podcast. I'm sort of readying myself with a spear and a shield, so I'm like, okay, trolls are coming. CHAD: It's like a double-edged sword. You want to be more popular but at the same time, hmm. Part of what I'm getting at is I think the work you do, even if you take sort of systemic racism out of it, the reaction to diversity and inclusion topics out of it, it's not easy to be an independent content creator, then you add that on to it. So how do you keep going? You've been doing it for three years now. What's your day-to-day like? How do you keep going at it? JASPER: I mean, the rewards are just huge. I got to go to the Dungeons & Dragons premiere the other day. I went to a party in the Tower of London and had people coming up to me. Everyone knew who I was at the Tower of London at a party in the Tower of London. And when I say Tower of London, I want to clarify that it wasn't a function room attached to the Tower of London. CHAD: [laughs] JASPER: We were in the Tower of London. I was having champagne, sipping it next to Henry VIII's armor. CHAD: [laughs] Amazing. JASPER: It was absolutely wild and being there and people coming up to me and being like, "We love what Three Black Halflings does. We think it's a really important voice in the community. And you guys absolutely like..." you know, because I was sort of like, oh God, I can't believe we're here or whatever. And people would be like, "No, no, you absolutely deserve to be here. It's so important that you guys are here." So I think that has a huge impact. People in the community, the way that we've been embraced there's so many shows and so many people who are creating content that are working so hard who don't have nearly the platform that we have. And I think that is, A, a testament to us and the hard work that we put in. But it's also a testament to just how important what we're doing within the community is. And I still don't really think there is a facsimile for Three Black Halflings in the industry in the sense that we're a talk show. We talk about heavy topics a lot of the time, but we do it with a smile on our face. And we try to laugh as much as humanly possible, you know what I mean? Because the whole premise of this show was that Black joy can be a form of protest. So we wanted to be like, hey, we can talk about serious stuff without having to cry and feel crushingly horrible about it, you know. [laughs] And I think I guess that's how I feel whenever I feel like I want to cry or feel crushingly horrible about my workload or how hard it is to make the show is that I go, this is kind of the point, you know what I mean? This is why we got into it because I think that this is going to make it easier for someone else to do the same thing or someone else do something even better, and that, for me, is incredibly rewarding. But I will caveat all of that by saying we've started to generate some money through ad revenue and Patreon, everything like that. And it's actually...this show has given me the opportunity to leave my full-time day job, which was still kind of creative. I was working in animation before this. And I loved that job, but now I get to be my own boss. And it's been a really steep learning curve learning how to do work-life balance when you're your own boss because you're like, I could really disrespect my time here, you know what I mean? [laughter] I can get a lot done today. And I go, no, I have to spend time with my fiancée. I have to eat food. I have to sleep. I have to drink water. I think a lot of the process has been about that. And I think, especially recently, I've gotten much better at kind of giving myself that work-life balance, and that makes it a lot easier for me to carry on. Because I feel like we've gotten to a point where I can be honest with the community as well and say, "Hey, we're having a late episode this week because there are some kinks with the edit," or something. [laughs] And people are just like, "Yeah, it's fine." So I was actually having a consultancy session for someone yesterday. And one of the big things I kept saying to them was, as a content creator, you have to realize the world is not going to crash and burn if you don't hold the standards that you've set for yourself. Because the chances are your audience has much, much lower expectations, and that's not because they don't think you can do it. It's just because they understand that you're human, and they want you to do well, you know what I mean? So if ever I feel like, oh no, Three Black Halflings has really messed up, I'm like, this episode sounds terrible. And we put it out and, ugh, and I'm there twisting myself into knots and making myself feel horrible. And then I go to the Discord, and everyone's like, "Oh, that sounded a bit janky. Oh, well, I'm sure they'll sort it out." [laughs] It's just like, it's absolutely fine. So taking pressure off of yourself, I think, is something that I think is really important if you're trying to pursue, especially if you're trying to start out in pursuit of something like this because, yeah, it's super easy to drown yourself [laughs] in all of the kind of stress and anxiety about putting content out. CHAD: You mentioned ads, and you mentioned Patreon. I think it was...was it last year that you joined a podcast network? JASPER: Ooh, it would have been a year before. CHAD: A year. JASPER: So I've been with Headgum, I think, for nearly two years now. CHAD: Wow. What sort of prompted that, and what does being part of a network give you as a podcast? JASPER: Hell yeah. Joining a network ostensibly is just like joining a kind of family of other shows. I guess the closest equivalent really is sort of having your show picked up by Netflix or a broadcaster or something like that. It's sort of like you're bringing your show to that family. And then the most common thing...every network is obviously slightly different and will have different kinds of support structures that they offer certain shows depending on the money they generate, all that kind of thing. But the most common one is effectively; you are now in a group that can all support each other and can all benefit each other by doing ad swaps because ad swaps typically is the absolute best way to improve podcast performance, mostly just because the user journey is super simple. It's like, hey, do you like the sound of this podcast? Well, the link to it is in your description. You have to click twice. You have to go into the description, click on that link, and then hit subscribe, and you're done. That's all you have to do, and it will be there. And you know it'll automatically tee up in your feed and all that kind of stuff. So things like pod swaps and everything like that are by far the most effective for spreading the word about your show. And it also just helps you really hit specific target audiences where you go; we have great metrics that we can see of like, the average age of our listeners, how they identify gender-wise, music they listen to typically, what the average Three Black Halflings listens to. I think when you roll all of that information together as a part of a network, you have a huge bank of data, which they can then use to kind of market you in the best way and push you out in the best way. And then, on top of that, most networks will have some sort of ad revenue like sort of system or tech, I guess, is probably the best way of putting it. And certainly, for some networks, they almost run like tech companies, how I imagine tech companies run. You're probably about to tell me, "A lot better." [laughs] CHAD: Don't worry about it. [laughs]. JASPER: But, for instance, Headgum has Gumball. So Gumball is their ad sales sort of site, which has software which allows you to basically...everyone can go, and you can book ads just by looking at the podcast, seeing how many downloads it has; again, it has a breakdown of demographics and things like that that you can look at to see if that will marry up with whatever product you're pushing out. And then that will automatically set up a prompt for me to then read the script, upload it, and then that will put a dynamic ad in the middle of an episode, however many episodes until a certain amount of impressions are delivered. So, again, that will be very unique and different depending on which network you join. But ostensibly, I'd say those are the two main things is pooling of resources amongst a family of different podcasts and then some sort of promise of ad revenue or ad sales. Most of them also have an ad sales team where they'll go and hunt out more specific spots for your show. So, for instance, we just got sponsored by, I think it was Penguin or maybe Random House. Actually, maybe it's Random House who are publishing three little additional books to go in and around the Dungeons & Dragons movie. So we just did a little ad for them. And that was, again, the sales team kind of going out and being like, oh, we can see that you're looking for advertising places. Why don't you come and advertise on this Dungeons & Dragons podcast? [laughs] So yeah, stuff like that, I think. Those were, I'd say, the main areas, and then it'll kind of depend...some podcast networks will help with editing. They'll have almost like a house style. So they'll sort of...they'll say, oh, we'll do the editing for you because we want to marry up all the shows so that they have a similar sound CHAD: Is Headgum doing some editing for you and not on other episodes, or…? JASPER: No. Headgum pretty much does...one of the best things [laughs] about it is we have an incredible sound designer; shout out to Daniel. He's actually one of the sound designers of God of War, if you can believe that. CHAD: [laughs] JASPER: He's won several awards for sound design. He basically has almost like a little side hustle, which is him and a group of his friends who do podcast editing for Headgum. He does our main shows and our actual play shows. They were like, "Oh yeah, they can help you out with your actual play shows." And then me, as the incredibly stressed-out producer that was also having to listen to multiple hours of my own voice a week, went, "What about the main show as well?" CHAD: [laughs] JASPER: And they were like, "Yeah, fine." [laughter] I was like, "Thank you," [laughs] because I can't bear listening to myself. I don't mind editing, and I'm not bad at it. But listening to my own voice is not on my list of to-dos. [laughs] CHAD: It sounds like, overall, that being part of a network has been positive for you. JASPER: Yeah, hugely. CHAD: That's awesome. MID-ROLL AD: Are your engineers spending too much time on DevOps and maintenance issues when you need them on new features? We know maintaining your own servers can be costly and that it's easy for spending creep to sneak in when your team isn't looking. By delegating server management, maintenance, and security to thoughtbot and our network of service partners, you can get 24x7 support from our team of experts, all for less than the cost of one in-house engineer. Save time and money with our DevOps and Maintenance service. Find out more at: tbot.io/devops. CHAD: Let's talk about...I'm making the assumption...I didn't dwell too much at the beginning of the episode that people understand what Dungeons & Dragons is, but maybe that's too big of an assumption. But it just seems so much more popular now [laughs] than it ever had before. So I feel like I can at least say Dungeons & Dragons to people, and people are like, even if I don't actually know what it's like to play, I know what it is, at least now. [laughs] JASPER: Yeah, yeah, you got an idea of what it is. Yeah, for sure. [laughs] CHAD: But let's maybe, at this point, take a little bit of a step back. And Dungeons & Dragons is more popular than it has ever been before. I think that that's really exciting for creators like you because it must feel like there's more opportunity than ever. JASPER: Yes, yeah, absolutely. And I think that...so this actually, I think really ties into something that I've been doing a little bit of research on, which is...I can't say too much at this point, but I'm putting together a convention. Part of the idea behind this convention was that I've noticed there's a really big trend towards experience-based entertainment. We love movies. We love going out to bowling, all that kind of stuff. But real full immersion-based experiences, I think, are...post-lockdown, everyone's like, yes, give me all of that. I've been cooped up in a house. I want to be whisked away as far away as possible. And so I do think that is part of the reason why Dungeons & Dragons has started to become even organically more and more popular. Because I just think the idea that instead of, I don't know, just sitting around on a Friday with some friends talking, or just watching a movie, or whatever it may be, that you can kind of with your friends go off and take part in something that feels epic and larger than life and really allows you to abandon for just a couple of hours some of the strains and pressures on your life. I think, again, post-lockdown, that just feels like such an appetizing thing [laughs] to be able to do. And I just think with then the general acceptance of nerdiness as mainstream culture; people are just a lot more willing to be like, well, if I'm going to watch a movie with a dude who has a suit made entirely of iron and says really corny lines and shoots laser beams out of his chest, I probably could be okay with pretending to be a goblin for half an hour. CHAD: [laughs] JASPER: Whereas I think before, people would have been really like, no, no, no, we don't do that. I only watch, I don't know, Kubrick movies or something. Do you know what I mean? CHAD: Yeah. JASPER: Like, that's their form of entertainment. CHAD: Yeah, that trend really resonates with me. Even before the pandemic, escape rooms and that kind of thing were becoming really popular. JASPER: Yes. CHAD: I mean, there are escape rooms everywhere now. [laughs] JASPER: One of the things that I found out as I was coming up with the idea for this convention...I was talking to a buddy of mine, and he basically owns an event space, which has a cinema in it, and it also has a little theater. And he ran over; I think it was last summer, a "Guardians of the Galaxy" themed kind of experience where you walked around, and you got to meet some of the characters and stuff like that. And then next door in that building, they were showing the "Thor: Love and Thunder" movie. And despite the fact that the experience was three times as expensive as the "Thor: Love and Thunder" movie at the cinema, that experience sold out almost instantly. And the "Thor: Love and Thunder" movie was struggling to get people on the seats; you know what I mean? But I was like, but "Thor: Love and Thunder" is a Guardians film, you know what I mean? All of them are there. It's ostensibly a "Guardians of the Galaxy" movie, and yet people are going to see a "Guardians of the Galaxy" experience, which I don't even know if it was like an official thing...rather than seeing the movie of it. So I just think, yeah, like you said, this trend for escape rooms and all that kind of stuff just really resonated with me that I was like, yeah, that's...like, if I had to choose, if I was in a privileged position and could afford to go to that thing, I'd be like, pssh, yeah, I'd probably go to the "Guardians of the Galaxy" experience rather than just, eh, I don't have to watch the film. I could probably get it on Disney Plus in like two weeks, so...[laughs] CHAD: Yeah. Have you ever been to a secret cinema in London? JASPER: Yes. I did "Top Gun: Maverick" Up here in Manchester. CHAD: [laughs] I went to the "Star Wars" one a few years ago. JASPER: Nice. How was that? CHAD: I guess, actually, it would have been five years ago. It was amazing. So for people who don't know, secret cinema is you're ostensibly going to see a movie, [laughs] but they build up an entire experience with improv actors themed to the movie that you're seeing, and you don't know where it is. It's technically a secret. They send you the location of it. You go there, and you're whisked away into the world of the movie. JASPER: Yeah, I did a "28 Days Later" one. [laughter] Yeah, that was one... CHAD: Horrifying. JASPER: Yeah, that one was a little much, honestly. [laughs] I was like, I love this movie, but I don't feel safe sat in this cinema [laughs] because I've just walked through three fields filled with zombies and I ran for half of it. [laughs] So, I don't know, I was like, my heart was still racing as I sat down to watch the movie, which I think in many ways, did enhance the experience because I was sort of looking over my shoulder for half of it. [laughs] CHAD: And when people who haven't ever actually seen Dungeons & Dragons played before, I often describe it as we're just telling a story together. Or maybe if they're a little less intimidated by improv because some people are into it, it's like an improv show where you can basically do anything you want or say what you want to do. And then you roll the dice to see whether it actually happens or not. And that's really at the base level all it is. JASPER: Yeah, yeah, absolutely. [laughs] CHAD: And I think you're right; people are more open to that idea of an experience or a game like that than they ever have been before. JASPER: Yeah, for sure. There are so many things that you can kind of fall back on if you're not someone who is super comfortable with improvising or whatever. And I think that's what the game provides is it provides enough structure for you to then just kind of, honestly, because, you know, you do just kind of forget that you're doing it really after about 10 minutes of slight awkwardness when you start with a new group because the game provides you with almost like the fuel. You'll be like, oh, I don't know if I can do this or whatever. And it's like, okay, just go ahead and roll me a d20. And then you roll in that 20, and everyone loses their minds around the table. CHAD: [chuckles] JASPER: And suddenly you're like, okay, I'm in this. I'm the barbarian, and I'm getting angry. And I run in there, and I kick the door down, you know what I mean? And suddenly, you're sat there watching this person who was super nervous five seconds ago stood up on their feet screaming at me as the DM telling me how they eviscerate all these bad guys. So yeah, definitely, the game provides a very good structure for that. CHAD: With this...you mentioned building this experience for a convention. Do you want to talk more about that? JASPER: Yes, I can talk about it in very broad terms. I just can't go into the specifics of when, and the whos, and stuff like that. But ostensibly, the idea was to do a...I got really interested by this idea of reclaiming fantasy. It was kind of like this thing that kept going around in my head. And I was like; I wonder if there's a way that we could see our...again, specifically geared towards minority groups. It's what I know well and a community that I want to continue to serve. And I was like; I wonder if we can create a space where it's specifically for them, explicitly for them in the sense that I think there are a lot of spaces that are explicitly for non-minority groups, you know what I mean? I think a lot of the traditional conventions typically are those things. But I think we get very afraid of creating something where we...people with the purse strings usually go, oh no, you can't exclude people, and I'm like, we're not excluding people. We're just making it very specifically for someone else. And a lot of it was...it then came from the idea of seeing "The Rings of Power" trailer get released. And then the thing that's trending on Twitter is like; there were no black elves, not yes, we've got a black elf, you know what I mean? And I suddenly was like, I really want us to have a space where we can be celebrated in fantasy, et cetera, without having to have that caveated as like seeing it as some sort of diversity hire or whatever. Anyway, this snowballed through going to things like D&D in a Castle and combining it with this idea of reclaiming fantasy of, like, what if we did it inside of like a stately home or a castle? What if we made this event and we really made it that you as a minority can be there and celebrated in the space where you've got, like, Baron, what's his name, on the wall? CHAD: [laughs] JASPER: And it's this White dude from 500 years ago, do you know what I mean? And it's like, I just really loved the idea of a room full of minorities really feeling welcomed and like they were a part of this space, and just realizing minorities we've been around forever, you know what I mean? [laughs] There's never been a point in human history where people with Brown skin haven't been here. We've always been here. So I guess it was just about really realizing that when we sat there watching, I don't know, Pirates of the Caribbean, and there's like two Black people in the swamp. It's like, no, no, no, no, we would have been everywhere, [laughs] do you know what I mean? We would have been everywhere. And we can be celebrated in these spaces too. These don't have to just be White spaces, and they don't just have to be for a very specific group that they have been traditionally for in the past. [laughs] And yeah, the reaction to this sort of pitch, if you will, was overwhelmingly positive. CHAD: That's good. JASPER: And it really took me by surprise, actually, because I was sort of thinking, yeah, I'm really sticking it to them with this pitch. CHAD: [laughs] JASPER: And then everyone was like, "Yeah, we love it." And I was like, oh, right. CHAD: [laughs] JASPER: Okay, yeah. [laughs] I was sort of doing that, and I had to climb down a little bit and be like, okay, awesome. Let's talk about it. What I think is really exciting about that it's just that I really think that conventions and everything can do more in terms of delivering experience. Like myself and my fiancée went to Comic-Con a couple of years ago. And I remember her feeling like, oh, it was just a little bit flat. And it was just sort of...I thought that there'd be more kind of grandeur to it, almost like there'd be more...it was just other than people cosplaying; there wasn't a lot of theater to the whole thing. It was just like in these massive warehouses, and add a little bit of that theater in, have some of those actors, have some of the music and the sound and everything, really give people a place to go and explore and enjoy exploring. And I kind of keep thinking in my head it's like LARP lite, you know what I mean? CHAD: Yeah. JASPER: It's like LARP still with the kind of commercial interaction that you can still go and meet your favorite people. You can still get signings. You can still get previews of things. You can still buy things that you've been wanting to buy all year and that you can only get when you go to a certain convention, and all of the kind of normal convention tropes but really just explicitly labeling it on the bottle: this is for minority groups. Because I honestly think if we explicitly label it like that as well, we'll start to get away from a lot of the things that have plagued conventions for far too long when it comes to making people feel comfortable in those spaces. And quite often, my biggest tip when it comes to diversity and inclusion with companies as well it's just like, put it on the bowl. Like, if you really believe it, have it front and center. Don't tuck it away in like a D&I bit on your website. Have it there so that everyone can see it. Everyone knows when they come to work with you; this is what you stand for. This is what you believe in, things like that, so... CHAD: That sounds awesome. And it's a really good illustration of the idea which we've talked about on the show in previous episodes is that when you are used to being in the majority all the time, and that is the default, when something is being done that's different than that, it feels like you're losing something. It feels like you're under attack. That's a total natural feeling. JASPER: Yes, yes. CHAD: So it's like, that sounds like a great experience. I would love to experience that, and I'm being excluded because I'm White; that's not fair. But that's coming from a position of you've been in those safe spaces for yourself in a world that's been entirely tailored for you. So you haven't realized that you've had that all along. JASPER: Yeah, absolutely. And the beauty of it is..., and this is where it's even better for people in the majority, which is that we have zero intention of making an unsafe space for anyone because that would be wild. So even the spaces that we create for minorities explicitly will still be safe for you as well, you know what I mean? But I think, like you said, it's that reaction, which, again, I get it completely because, as I mentioned earlier, I was there. I've been there. I've been in a space where I suddenly go, oh, I'm part of the problem, and it feels horrible. Like, it's not nice, and it's a really challenging thing, which you have to be comfortable with, and I think everyone should be comfortable with it. Whether you're a minority or not, everyone has blind spots. Everyone has biases. It's a huge part of human interaction. And honestly, in a modern world with the way that social media is, I don't think you can live without biases and without assumptions because you see new people, thousands of new people every day if you want to just by scrolling on your Twitter feed. So to be in this zen place of just like, I will accept everyone only on their merits, and I will not judge anyone would be impossible and maddening, I think. So it's a perfectly normal thing to exist with those biases. The thing that we have to get better at is going, cool; I've got those biases. Now it's time to let them slide, like, to move them over there and to not get defensive if someone calls them out. Like, that's the trick. That's the magic trick. That's pulling the rabbit out of the hat. That's what you got to get comfortable with. CHAD: Yeah, awesome. Well, I really appreciate the conversation, and I really appreciate you taking the time. I know that you get married in less than a week from now. JASPER: I do. I do get married -- CHAD: So congratulations in advance. JASPER: Thank you so much. Thank you. CHAD: If we could just take a few more minutes at the end to maybe nerd out about the Dungeons & Dragons movie, which I know you went to the premiere for, and I just saw this weekend... JASPER: Oh please, let's do. Absolutely. CHAD: It was funny because I think you've said exactly how I left the movie feeling, which was they captured the spirit of what it's actually...like, it was just fun. And Dungeons & Dragons is fun in a way that is not like "Lord of the Rings" [laughs] or just super serious fantasy, right? JASPER: Yeah, yeah. I can't even think of the last time we had a fantasy movie that was like, you know, other than, I don't know, "Your Highness" or something that was just like, I don't know, yeah, whatever that was, you know what I mean? Something that was like an actual movie and didn't take itself too seriously, yeah. CHAD: Yeah, I'm so happy because you could have easily have seen it, like, no, we need to do something super serious and to compete against "Game of Thrones" and "Lord of the Rings" and all that stuff. And to feel like, you know, this was made by people who get it and represented what I love was really exciting. JASPER: Yeah. And I think that what it did for me is I think it lays the groundwork for them to explore more serious places because now they will have that trust that they understand what it's like to be at the table and how to do that. And then I think this is where the real skill is going to come in for them to curate more of these which is like...that, I think, is the art of a really good DM. They can have you absolutely roaring with laughter one minute and then sobbing in like, you know, and it's like an hour's difference, [laughs] you know what I mean? Between the two places. And that's then the next step for these. But I think this was absolutely the tone they needed to strike for this, especially for this first kind of outing. I think they really needed to say, hey, we get it. We understand what it's like, just displaying purely unhinged actions and things, which I think that's the bit that feels D&D for me is when a character...and I think I won't go into any spoilers, but I think you'll probably know the moment I'm describing when a very clear solution is laid out in front of you in big, green letters, for instance, and you choose to do something truly, truly unhinged and wild. Because that was what you decided you were going to do ahead of time. It's such a D&D thing to do. [laughs] And I loved that. It was one of my favorite moments in the movie. And I just thought that perfectly encapsulates the nature of it and the thing that you don't get to see in "Game of Thrones" or whatever because you don't get the Nat 1s or the Nat 20s, I think in the "Game of Thrones." Everything's like 7 to 12; you know what I mean? CHAD: [laughs] Right. Right. JASPER: Everyone is relatively skilled, so they can't just, like, you know what I mean? You can't have the mountain versus the Viper, and the mountain just trips over a rock and brains himself on the floor. CHAD: [laughs] Right. JASPER: You know what I mean? Because that would be a Nat 1, but that would be ridiculous because the mountain is an incredibly skilled fighter, and therefore, it wouldn't work like that. CHAD: Yeah, yeah. I found myself grinning throughout, aside from the moments where I was laughing, just like, oh, that's...yes. JASPER: [laughs] CHAD: Just the whole thing about planning and how he's a planner. JASPER: Yes. [laughs] CHAD: Oh, that is so D&D. And just at the end, the way that that battle lays out, I just feel like it just captures everyone's act in the six-second increments in a D&D battle. And everything's happening all at once, and that's what that battle was like at the end. JASPER: Yeah. And it also just props for like a really good magic fight. CHAD: [laughs] Right. JASPER: Like, I don't even know what the word is, but we have been convinced for years that Harry Potter had good magic, but no, he doesn't. CHAD: [laughs] JASPER: Harry Potter has wand-fu, and it's terrible. It's like; it's not particularly pleasing. It's basically the same as "Star Wars." It's just like a little laser pistol type, piu-piu-piu. CHAD: [laughs] JASPER: That's effectively what Harry Potter becomes. And then to see Bigby's Hand and spells like this be used in the ways, like, it was just so fun. And also, it really teaches the importance of flavoring your attacks and how much life you can bring to a game, to anything, by just adding that little bit more, like, that little bit of extra sauce on top. I think Holger the Barbarian does a perfect job of this in the movie where she's always using improvised weapons, and the way that she fights it's, oh, it's very, very pleasing to watch. And you're sat there going, yeah man, barbarians are so cool. But half the time when you're in a game, you'll just be like, yeah, I run up, and I attack with my axe. It's like, no, give me more, give me more. Tell me how and why and stuff like that. So I agree; I think they did a great job. And I was also just grinning from ear to ear [laughs] during most of it. CHAD: I feel like I could talk to you all day. JASPER: [laughs] CHAD: But I really appreciate it. If folks want to either get in touch with you, we mentioned at the top of the show you are a Game Master for hire, and you do games remotely, right? JASPER: Yes, I do. I do. I do. CHAD: So where are all the places that people can find you, get in touch with you, book you, all that stuff? JASPER: Heck yeah. If anyone knows about my GMing for hire, it's you. [laughter] You had me DM for you for, in total, like, 29 hours in the space of a week. [laughs] CHAD: Yeah. So we brought Jasper and we had the thoughtbot summit where we got the company together in person and so Jasper came and he DMed two sessions with two different groups for us, which was awesome. And then I went to D&D in a Castle, which you mentioned earlier in the show. It's where you go to a castle in the UK and play D&D for three and a half days straight basically. It was an amazing experience and Jasper was an incredible DM. JASPER: Thank you. And if anyone is interested in hiring me as a DM, like I said, I do consultancy, whether it be D&I consultancy or podcast to help you grow podcasts and things like that, or even just get started. Most of that information is on my website which is jasperwcartwright.com. You can find me on all social medias. I'm usually pretty good at responding to people in there, and that is just @JW_Cartwright on all of my social media. So yeah, go follow me, and I've got a bunch of really exciting stuff coming up, so it's a good time to follow me. [laughs] CHAD: Awesome. You can subscribe to the show and find notes for this episode along with a complete transcript at giantrobots.fm. If you have questions or comments, email us at email@example.com. You can find me on Mastodon @firstname.lastname@example.org. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Thanks so much for listening and see you next time. ANNOUNCER: This podcast is brought to you by thoughtbot, your expert strategy, design, development, and product management partner. We bring digital products from idea to success and teach you how because we care. Learn more at thoughtbot.com. Special Guest: Jasper (William) Cartwright.
In this episode, host Meghan Sullivan dives into the history of the REAL Ghost of Sparta...and it's not Kratos. If you like this episode, please be sure to follow History N' Games on your favorite audio platform, and be sure to check out the History N' Games Youtube channel @historyngames! https://www.youtube.com/channel/UCqglCWfAn7A0mwOnLyig4oQSupport the show
Kratos is mad! On this exciting GameClub of State of the Save, Eric and Michael dive into the very first God of War for the first time. What they discover is a deeper, more interesting game than they thought. Grab your Chains of Chaos and join us as we talk about some cool camera movements and a surprsingly good story. As always, follow @StateOfTheSave on Instagram and Twitter for Show Updates and general social media stuff. We're also on YouTube, Twitch, and TikTok for Streams, Podcast Clips, and other shenanigans. Timecodes: 0:00 - Intro/Games We've Been Playing 12:37 - God of War Music: Jungle Mood — Peyruis [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/AE4AWGTNa-A Free Download / Stream: http://alplus.io/JungleMood Metro — Scandinavianz [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/NPKwINq8D_4 Free Download / Stream: https://alplus.io/metro
Chef asks the ultimate question
This week on the show, we are taking a look at two infamous box office bombs in John Carter and Ambulance! It's Michael Bay vs Disney and Taylor Kitsch vs Jakey G. We're deep down the rabbit hole in this one, and let's face it, this show has gone off the rails. Listen in to hear our thoughts!Links Instagram Twitter Facebook Our Website
This week we are talking Twiztid Metal, TLOU, Jedi Survivor, Funko Fusion, God of War, and a lot more! --- Send in a voice message: https://podcasters.spotify.com/pod/show/trps/message Support this podcast: https://podcasters.spotify.com/pod/show/trps/support
This week we talk about laying new floor, golf, and star wars. Adam played Jedi Survivor and Mike played Destiny 2 as well as Dying Light 2. We stumbled into a conversation about God of War and The Last of Us. Leave us a email at ADHDGAMERPODCAST@gmail.com.If you liked the intro music and want to hear the full song check out Alacajam on Twitch and Spotify. Links are below. Twitch - https://www.twitch.tv/alacajam Spotify - https://open.spotify.com/artist/54Xt8wq5zZYIxCK1Ov39eE Intro Song (Instrumental) - https://open.spotify.com/album/0QTKk2xIy3j4K5NVMUYyNc
Lore of Dad of Boys back at it with a follow follow up to out God of War episode!We're taking a look at Kratos and Son's adventure through Norse mythology! To join the discussion and suggest a topic, check out our Discord.To support the show, head to our Patreon for exclusive content, or check out our Merch Store to grab some Lore Boys branded merch.As always, we super appreciate you listening, and hope that if you enjoy the show you'll tell your friends and leave us a review on iTunes and the rest our social media (Facebook, Twitter, and Instagram.) We wanna hear from you guys, so shoot us an email at email@example.com .Thanks as always to Eric Skiff for the use of his song A Night of Dizzy Spells! Get ad-free content on Patreon Hosted on Acast. See acast.com/privacy for more information.
This week on the show, we review Guy Ritchie's The Covenant, a war thriller set in Afghanistan starring Jake Gyllenhaal, Dar Salim, Friend of Jake #1, and Friend of Jake #2. Is it a realistic portrayal of the Afghan conflict or sensationalized spectacle? Why is Guy Ritchie's name in the title? Listen in to hear our thoughts!Links Instagram Twitter Facebook Our Website
The boys (minus Robert) are in a new recording space with new recording space energy. Dakota is a whole mood.
We grab our Codexes and head back to the 41st Millennium to talk about the second half of Warhammer Space Marine! Nick also joins us, once again. Plus, we prepare for our next game: God of War (2005)! As always, follow @StateOfTheSave on Instagram and Twitter for Show Updates and general social media stuff. We're also on YouTube, Twitch, and TikTok for Streams, Podcast Clips, and other shenanigans. Timecodes: 0:00 - Intro/Meet Your Maker 15:30 - Kirby and the Forgotten Land 21:30 - Resident Evil 4 26:35 - Warhammer Space Marine 1:14:50 - God of War (2005) Prep Music: Jungle Mood — Peyruis [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/AE4AWGTNa-A Free Download / Stream: http://alplus.io/JungleMood Metro — Scandinavianz [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/NPKwINq8D_4 Free Download / Stream: https://alplus.io/metro
Episodio donde dejamos mucho el globo volar! El próximo juego de las Tortugas Ninja será con el estilo y gameplay de los nuevos God of War, la experiencia de Wisto con Mighty Doom en el celular, Pari termina el COD WWII, la falla en el marketing del COD Vanguard, debate de por qué el Borderlands 3 está bueno o está malo, el libro Save the Cat y sus técnicas para escribir personajes, Danse Macabre de Stephen King y su voz para audiolibros, la voz cagante del comediante Gilbert Gottfried, la voz real de Macho Man Randy Savage, con voz parecida del Kool-Aid Man, la biopic de Hulk Hogan y sus verdades que talvez no quería que salieran a la luz como con su sex tape, el ChatGPT ya aprendió a mentir, la Inteligencia Artificial militar se reveló contra personas, deep fakes de voz para poder estafar a familiares, tecnología que ya existe pero que pudiera estar mejor que nunca haya existido, y la supuesta pelea de robots militares vs alienígenas! Escúchanos: Spotify / Apple Podcasts / YouTube Apóyanos: patreon.com/holamsupernova Síguenos: Instagram/ Twitter/ TikTok @holamsupernova
This week on the show: Renfield, the new horror comedy starring Nicolas Cage as Dracula and Nicholas Hoult as the bug-loving Renfield. Let's be honest, we're only here for the Cage man himself. Listen in to hear our thoughts!Links Instagram Twitter Facebook Our Website
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
We're back, and we've brought all the toxic masculinity you could ever ask for. Join us as we dive into the original God of War and all of its imagined and very real glory. Schweiss also tells of a stranger from the underbelly of the desert. Enjoy! Log your HOG! http://hogib.herokuapp.com/ Discord Server: discord.gg/cFFx4N5 If you would like to contact Nude Clan, check out the links below: Watch us play and record our podcast live on Twitch: https://www.twitch.tv/nudeclangaming Check out our Youtube Channel: https://www.youtube.com/nudeclangaming Podcast RSS Feed: https://nudeclan.libsyn.com/rss Facebook Page: https://www.facebook.com/newdclanpodcast Log your HOG! http://hogib.herokuapp.com/ Tweet Kaleb: https://twitter.com/UFFPodcast Tweet Aforextreme: https://twitter.com/Aforextreme Tweet Zack: https://twitter.com/BGrixis #nudeclan #gaming #videogames
Auf der CAGGTUS in Leipzig haben Rae, Ann-Kathrin und Dennis die Zeit gefunden, die ersten Jahre der aktuellen Konsolengeneration Revue passieren zu lassen.
Lore Party: A Video Game Lore Podcast
What is fate? An immutable destiny, set in stone... or is it simply the sum of one's choices? In this episode, Bruce and Wade talk about the power of fate in the God of War universe, examine how different characters react to prophecy, and discuss how the events of God of War: Ragnarök redefine what one is able to do about their future. Email us: firstname.lastname@example.org Slide into our DMs on Twitter and Instagram Visit our site to learn more about all our great shows! Learn more about your ad choices. Visit megaphone.fm/adchoices
Carqui arma en vivo un podcast conducido por Inteligencia Artificial, Lanchas emocionado por un próximo State of Play, Alfredo vio muchas películas y Draven viajó a Tokyo. ★ Support this podcast on Patreon ★
Talk Witchcraft with Maggie Haseman
In this episode of the Talk WitchCraft Podcast, join the Mystic Sisters as we share Stories and Myths about the God of War from different pantheons. We start with Ares/Mars of Greek/Roman lore, followed by Tyr from Norse mythology. We also give tips and ideas for how you can work with and honor these warrior gods. Tune in for an in depth look! Please screenshot your phone when you listen to this episode and share it on Instagram with #talkwitchcraft and tag me @mumbleandthings and let us know what you think. :) CONNECT WITH US: www.mumblesandthings.com www.mumblesacademy.com
This week on the show, we recap everything announced at Star Wars Celebration 2023! Lucasfilm's revealed a ton, including three new live-action movies from directors James Mangold, Dave Filoni, and Sharmeen Obaid-Chinoy. We discuss the news of Daisy Ridley returning as Rey and break down the first official trailer for Ahsoka. There's also a Mandoverse movie to discuss and so much more! And hey, Indian Jones looks cool too! Listen in to hear our thoughts!Links Instagram Twitter Facebook Our Website
The dust has settled on Ragnarök and Odin is dead, but there's still more to our story. Nick and Camille dive deep into the secret endings of Ragnarök as we travel the remaining realms to get closure on the journey we've experienced. We find some characters that we thought were dead, very much alive and tie up some loose ends from some of our favourite companions. In a teaful epilogue, we finally get a chance to pay our respects and say goodbye to Brok. Join the Patreon squad for bonus episodes, discord access, prizes and even more goodness: https://www.patreon.com/autosavepod Follow @autosavepodcast on Twitter. While you are there say hello to @thisiscamco and @nickandrade, or reach out to the show over email to say hey email@example.com If merch is your thing, be sure to check out the store: https://bit.ly/atsmerch You can also join us on twitch, because you never know when we will pop in for a live show: https://www.twitch.tv/autosavepod If you enjoyed this episode, please rate AutoSave 5-Stars on Apple Podcasts.
Giga Bytes Podcast #237: Hoy hablamos de Star Wars Celebration, Rumor de PS Portatil, Redfall, God of War Upsdate, Tekken 8, y mucho más!!! Mario Movie Review Star Wars Celebration 2023 Ahsoka Trailer Visions S2 Bad Batch Regresa Rey regresa Pelicula de Mandalorian Filoni a dirigir Andor S2 Jedi Survivor final trailer Indy Trailer/Poster ROTJ 40 anniverary Poster, regresa a Cines Rumor: PS Portail para Remote Play en Camino Controversia con gameplay de Redfall Tekken 8 tendra Cross Play, Harada “si te prerocupan los specs, juega en consolas” New Game Plus llego a GOW Gamescom Opening Night Live 2023 Agosto 22 The Last of Us PC Legendary obtiene derechos de Street Fighter E3 cancelado oficialmente, por que importa? ¡¡¡Y Mucho mas!!! Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947 Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 @banditech #gigabytespodcast
We are sitting down with The Thing About Us Podcast, who is doing his 104 video games tournament. Check out this episode to see what he thinks is the best video game ever. If you want to do your tournament, please get in touch with us, and we will set it up. Here are all the video games in the tournament: Grand Theft Auto: Vice City (2002) Silent Hill (1999)Galaga (1981) Bioshock Infinite (2013) Persona 5 (2016) Super Mario Bros. (1985) Castlevania (1986) The Legend of Zelda: Ocarina of Time (1998) Contra (1987)Tetris (1984) Tony Hawk's Pro Skater 2 (2000) Super Mario 64 (1996) Metal Gear Solid 2: Sons of Liberty (2001) Final Fantasy VII (1997) Resident Evil 2 (1998) Minecraft (2011) Metal Gear Solid 3: Snake Eater (2004) Pac-Man (1980) Bloodborne (2015) Doom (1993)Halo 2 (2004) Street Fighter II (1991) System Shock 2 (1999) Super Mario Bros. 3 (1988) God of War (2018) Space Invaders (1978) The Secret of Monkey Island (1990) The Legend of Zelda: A Link to the Past (1991) Batman: Arkham City (2011) Grand Theft Auto III (2001) Duck Hunt (1984) Metal Gear Solid (1998) Fallout 3 (2008)Pong (1972) Spacewar! (1962) Pokémon Red and Blue (1996) Donkey Kong Country (1994) The Sims (2000) Super Mario Galaxy 2 (2010) World of Warcraft (2004) Silent Hill 2 (2001) Grand Theft Auto V (2013) Super Smash Bros. Melee (2001) Half-Life 2 (2004) Star Wars: Knights of the Old Republic (2003) GoldenEye 007 (1997) Colossal Cave Adventure (1976) Super Mario World (1990) Gran Turismo (1997) Resident Evil 4 (2005) Mike Tyson's Punch-Out!! (1987) The Legend of Zelda: Breath of the Wild (2017) Animal Crossing: New Horizons (2020) Halo: Combat Evolved (2001) Myst (1993) Half-Life (1998) Sonic the Hedgehog 2 (1992) StarCraft (1998)Portal (2007) The Legend of Zelda (1986) Mass Effect 2 (2010) Final Fantasy VI (1994) Wii Sports (2006) Super Metroid (1994) Red Dead Redemption (2010) Elite (1984) The Oregon Trail (1971) Chrono Trigger (1995) Metroid Prime (2002) Call of Duty 4: Modern Warfare (2007) Earthbound (1994) Sonic the Hedgehog (1991) Bioshock (2007) Donkey Kong (1981) Grand Theft Auto IV (2008) Red Dead Redemption 2 (2018) Super Mario Odyssey (2017) The Last of Us (2013) Counter-Strike (2000 Sid Meier's Civilization (1991) Wolfenstein 3D (1992) Castlevania: Symphony of the Night (1997) Super Mario Kart (1992) Metroid (1986) Undertale (2015) The Elder Scrolls V: Skyrim (2011) Mortal Kombat (1992) Quake (1996)SimCity (1989) Soulcalibur (1998) Uncharted 2: Among Thieves (2009) Ms. Pac-Man (1982) Tomb Raider (1996) Asteroids (1979) Resident Evil (1996) The Witcher 3: Wild Hunt (2015) Grand Theft Auto: San Andreas (2004) Deus Ex (2000) Shadow of the Colossus (2005) Portal 2 (2011) Sid Meier's Civilization II (1996) Super Mario Galaxy (2007) Mega Man 2 (1988) Dark Souls (2011) --- Send in a voice message: https://podcasters.spotify.com/pod/show/mass-debaters/message Support this podcast: https://podcasters.spotify.com/pod/show/mass-debaters/support
Eine Spielereihe, die die Pantheons aller Welt in Atem hält: God Of War. Richard und Tobi befassen sich mit der Geschichte des vermeintlichen Helden Kratos, der vom Krieger, zum Gott, zum Vater wird. Doch auch die Wissenschaft des Vaterseins und die clevere Religionskritik in Santa Monicas Hack'n'Slay Epos opfern wir dem Sohn des Zeus. – – – – – – – – – – – WERBUNG Die Links zu unseren Werbepartnern findet ihr hier: https://bit.ly/kussponsored – – – – – – – – – – – PODCAST KAPITEL 00:05:45: Handlung Teil 1-3 00:55:02: Raising Kratros 01:06:58: Handlung God Of War 2018 01:44:50: Handlung Ragnaröck 02:38:54: Die Lehre der letzten Dinge 03:11:45: Reden wir über Dads – – – – – – – – – – – Die Kackis auf Tour: https://bit.ly/kuslive – – – – – – – – – – – Kack & Sach Premium-Kanal hören: http://steady.fm/kackundsach – – – – – – – – – – – Website: http://www.kackundsach.de Social Media: @kackundsach Kack & Sachgeschichten Der Podcast mit Klugschiss
Close your heart to it. Welcome back to the podcast! Today we're going to be talking about God of War: Ragnarok, Santa Monica Studios follow up to 2018's God of War. And honestly, you in all likelihood know what this game is all about, so let's just jump into it. Ragnarok is a direct continuation of the events in the previous game, and more than that, it almost feels like a direct continuation of the development of that game. It builds entirely off the systems that existed in the first game but adds some more variety in the form of more unique bosses, different companions and, eventually, a new weapon to play around with which does expand your options in combat. Does this variety actually change enough, though? Yes and no. While the combat feels more varied, and not fighting thirty more trolls is a welcome change, it still has some issues, some of which feel even more pronounced here in the sequel, and the basic systems aren't really altered enough to ever really feel like you're playing something different than 2018's game. As a narrative continuation of the previous game though, this one does make strides in fleshing out its characters further, giving several of them proper arcs they didn't have previously and completely revitalizing some characters into something more than archetypes. It's a mixed bag of a game and one whose successes and failures are actually pretty complicated and a good indication of how huge games are being made, so we hope this episode can unravel at least some of it. We're going to be talking about the sequel-y-ness of this game, both in how it's built off its predecessor and how it sets up for a probable third game, the combat and its accompanying gear system, and what sort of hairdo they could give Kratos to most set off the vocal internet video game fans. Thank you for listening again this week! This episode sort of exemplifies why it can be so complicated to talk about the big new releases when they come out. For one, we're like six months late to this particular party because of our scheduling, and for two, we aren't really “God of War fans” in the traditional sense, so we aren't coming at this from a place of excitement or anticipation for the sequel. If you are, what did you think of the game? Do you think our criticisms were well placed? Let us know in the comments or over on the Discord. Next time, we're going to be talking about Neon White, a fast-paced FPS platforming game that somehow jammed a deck building element into it, so we hope you'll join us for untangling that.
KNGI Network Podcast Master Feed
Consecutive 1s are how I roll. 0:00 - I want the Young Jedi Adventures kids to die horribly 8:24 - The Wii U eShop is gone and Fatal Frame: Maiden of Black water never once went on sale 13:50 - Tears of the Kingdom looks neat! 26:55 - My search for my next favorite game has brought me to Valkyria Chronicles 4... which hates me 50:20 - So I tried God of War (2018) and it's okay! If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes “Albino” by Brian Boyko. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 7:01 PMeathdemondisney has gotten in to the anime aqusition game lol 7:03 PMCafeFoxThe way this is 7:03 PMSheekagoHey Andrew and all 7:03 PMeathdemona few things, they poched bleach, they had summer time render they got Tengoku Daimakyo 7:04 PMSheekagoWait, what are you talking about? 8 year old with a light saber and a star ship? 7:07 PMeathdemonyeah andrew that aint happening 7:09 PMSheekagoHappy Tree Friends Jedi would be hilarious! I hadn't thought about them in ages. 7:10 PMeathdemonand so is e3 7:12 PMaddictedtochaosSucks because other regions got a physical release for Wii U. 7:13 PMeathdemonthey say they will try again, but its dead 7:13 PMSheekagoI was hoping for a massive eShop sale. Capcom and Wayforward did some sales, but that's it. I was hoping for Fatal Frame, the Etrian Oddysey games I missed and a few smaller games. 7:13 PMsnakeI'm sad that e3 is gone, where will I go to make myself angry 7:13 PMeathdemone3 was already a zombie 7:14 PMsnakeI'm gonna miss my bingo cards 7:14 PMeathdemonmy big game for april is guna be the battle network colection 7:15 PMsnakeGod every e3 they'd bring a real car unto the stage, why? nobody knows 7:16 PMSheekago$70 isn't worth a meat club? 7:16 PMSheekagoA fish arrow? 7:16 PMaddictedtochaosDueling Peaks 7:20 PMeathdemonthe online play was a nice sup[rise for battle netywork colection 7:20 PMeathdemonsuprise 7:23 PMSheekagoLink will get the bragging rights of saying he beat an enemy with his meat 7:23 PMsnakedead rising was fun, decking a zombie with a bench was never not boring 7:24 PMsnakeshame how the later games turned out, just awful 7:25 PMsnakeI gave a survivor a gun on ds1, and he shot the female survivor point blank killing her, then ran into zombies. God I hate their AI 7:26 PMCafeFoxI'll play breath of the wild or tears of the kingdom if I find it from a yard sale for like 5 bucks, I just don't really care 7:28 PMsnakeI recently found a game I found out about a few years ago, it's called dishwasher dead samurai, the sequel is on steam 7:29 PMsnakeit's a side scroller hack n slash, idk if you'll be into it 7:29 PMeathdemonits a visul novel 7:31 PMeathdemonyou should checkout the slay the princess demo, I get a ton of stanley parable viabs from it 7:34 PMSheekagoIs it possible to play a game wrong? 7:34 PMeathdemonthe whole point of the stanly parable was to go agenst the narator 7:37 PMeathdemonthere are a whole bunch of difrent paths and things you can do 7:41 PMsnakevalkyrie chronicles is also heavily reliant on RNG and it feels worse than XCOM at times 7:41 PMsnake>enemy throes grenade, and it crits my units 7:41 PMsnake>I do the same and the enemy barely takes damage 7:41 PMsnakeREEEWWWWW 7:45 PMeathdemonwelcome to xcom 7:46 PMeathdemon /s 7:47 PMeathdemondid you breack a mirror/crossed a black cat? /s
Geekoholics Anonymous Video Game Podcast
On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Diablo IV Octopath Traveller II Blasphemous Tchia Crime Boss: Rockay City News: Cross Platform / PC / Misc. E3 2023 has been cancelled Asus' Steam Deck competitor was not an April Fool's joke Disney Dreamlight Valley's Lion King update arrives next week The Lord of the Rings: Gollum out in May TMNT graphic novel The Last Ronin will become a dark God of War-style video game MultiVersus has been pulled from digital stores as it's readied for a 2024 relaunch Final Fantasy Pixel Remaster series is coming to PS4 and Switch later this month PlayStation A new Sony patent shows a controller that can change temperature PlayStation VR2 first month sales figures reportedly below 300,000 units Sony Building PlayStation Handheld Just for Remote Play, Report Says Nintendo Nintendo shows 10 minutes of Zelda: Tears of the Kingdom gameplay Xbox Cheaper Xbox Series X/S memory expansion card coming PSA's: Epic Games Store Freebies: Dying Light Enhanced Edition and shapez Free 4 All John Wick Chapter 4 Dragon Age: Absolution Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF