RiptideLab Podcast

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The RiptideLab podcast is a podcast hosted by Jason Waddell, focusing primarily on Magic: the Gathering cube design and picking the brains of riptidelab.com community members.

Jason Waddell


    • Jun 22, 2021 LATEST EPISODE
    • infrequent NEW EPISODES
    • 1h 31m AVG DURATION
    • 9 EPISODES


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    Latest episodes from RiptideLab Podcast

    The Gathering with Anthony Mattox

    Play Episode Listen Later Jun 22, 2021 67:24


    It's Anthony 'Whiteman Lion' Mattox! 00:00 Intro and the Origins of Lucky Paper 07:40 Theoretical Resources for First Time Cube Builders 15:20 Al Gore Eating a Sandwich and Fractured Experiences 17:19 Your Brain on Retail vs Your Brain on WOTC Cube 22:20 The WOTC Cubes are Smash with Items On 26:50 Getting Anthony in Trouble With Andy 30:04 Hoping Your Opponent Gets Mana Screwed Forever 34:42 Anthony's Primers and the Turbo Cube 41:02 Jason says Offensive Stuff He Shouldn't About Commander 47:22 Cube is Not Very Popular (and the Future of Cubing) 57:20 LuckyPaperCon, RipCon and CubeCon 1:02:06 Getting Anthony in Trouble With Andy (Reprise)

    Modern Horizons 2 Week Two Review

    Play Episode Listen Later Jun 4, 2021 94:08


    Time for Part 2 of our Modern Horizons 2 Cube Review! Here are your timestamps! 00:00 Intro and Dom's Groupies 03:05 Stealing Conversations from Cookie Cutters: The (Limited) Power of One-Drops 11:45 A Soft Transition to Hard Evidence and the new Tombstalker 19:33 Is Jason's Wife Instagram Stalking a Former Lover? 21:55 The Name's Garth. (And other Prismatic Endings) 29:18 3-Mana Planeswalkers 37:35 Kaleidoscorch and the Obsoletion of Flametongue Kavu 44:34 Hymn to Tourach, Dread Cantor 52:47 100,000 Posts on RiptideLab and Dom is Still Undefeated 54:35 Expanded Zombie Dragon Anatomy 57:30 Ignoble Hierarch, A Card We Already Know Everything About 1:00:17 Ravenous Squirrel and the Madness Archetype (Unrelated) 1:07:30 Does Mark Rosewater care about Pauper? 1:10:24 The Perfect Card Review 1:16:42 Why does Dom love Calibrated Blast? (still not sure...) 1:19:19 Disappointing Delirium 1:22:51 Dom's Pre-Show Post-Show Modern Rant

    Modern Horizons 2 Cube Review with Dom Harvey (part 1?)

    Play Episode Listen Later Jun 1, 2021 106:00


    Modern Horizons 2 has a truckload of interesting and powerful cards. Today Dom Harvey and Jason Waddell take a look at as many as they can, with a few signature tangents mixed in for good measure. 00:00 Intro and the Infinite Spoiler Season 07:57 When Stoneforge was Banned but also Not Banned 12:28 MH2 Failure Case and Sets Serving Many Masters 14:30 General Ferrous Rokiric 18:00 Sam Black's Companions and Academy Fabricator 22:00 The (un)importance of Card Evaluation 32:35 Domain, Territorial Kavu and Scion of Draco 45:45 Red One Drops: Ragavan and Dragon's Rage Channeler 55:57 Artifact Archetypes and New MH2 Artifact Cards 59:00 Tireless Provisioner and Oko, for some reason 1:08:05 Lonis, Cryptozoologist 1:12:34 Damn 1:16:02 Madness, some Bait, and Dom Showing Off 1:24:50 Master of Death and Squee 1:28:40 "Lazotep Commander" and Amass 1:30:30 The MH2 Evoke Cycle 1:36:34 Blue Breaking the Color Pie and Novel Constructed Formats 1:45:00 The Riptide Podcast is now on Spotify (and other places too)!

    Cube Communication with Parker LaMascus

    Play Episode Listen Later May 25, 2021 85:56


    Today we sit down with Parker LaMascus (landofMordor) to discuss how we talk about cubes, where restrictions fit into the design process, and the future of cubing. Watch with video at: https://youtu.be/NzKG2li6p50 Parker's Cubes on CubeCobra: https://cubecobra.com/user/view/5d35b48796dd684d71e9fc2d 00:00 Intro - Strix Scale 05:00 Restrictions 12:00 Parker's Cubes and the Need to Design 17:45 Playtesting Paucity and Eldrazi Domain 23:25 Power Level As a Design Space Reducer 26:35 Parker's Midrange Unpowered Cubes 30:40 Allocating Brain Space to Cards 38:00 Goals and 'Best in Slot' Discourse 42:20 First Four Cube Questions 48:00 Restrictions Clashing with Goals 51:40 The Cube Map 58:25 Specific Singleton Breaks 1:04:20 The Future of Cubing and Challenging Assumptions 1:11:30 Coming of Age and Digital Identities 1:14:40 Designing for Rotisserie / Sealed

    Custom Cards with Chris Taylor

    Play Episode Listen Later May 25, 2021 84:48


    Today we have a chat with custom card guru Chris Taylor to pick his brain. Your host (hello, it's me, Jason Waddell) was sick while filming, so if my ability to mentally compute calendar years seems off, that's why. Watch with video here: https://youtu.be/qx1oGpirkqA

    Breaking Boundaries with SirFunchalot

    Play Episode Listen Later May 25, 2021 68:22


    Today we sit down with aspiring cult leader SirFunchalot to figure out why one of his cubes has 47 copies of Counterspell. Video available at: https://youtu.be/GpaLEMPonXw

    Strixhaven Cube Review

    Play Episode Listen Later May 20, 2021 105:42


    Dom and Jason dig into Strixhaven, and how they evaluate the new cards from a cube perspective. Do Strixhaven students love reading some of the wordiest Magic cards ever printed? Timestamps: 00:00 Intro / Lesson - Learn 09:50 Multiplayer Cards in Standard Sets 12:35 Wordy McWordface 23:30 Magecraft 39:00 Lifegain Tangent 49:45 Flagstones of Trokair and Elvish Reclaimer 54:05 Strixhaven Removal 1:06:06 Efreet Flamepainter and Prismari Spells 1:13:50 Assorted Cards, Odds and Ends 1:31:30 New Cards from Commander and Archives

    The Reanimator Number

    Play Episode Listen Later May 20, 2021 62:51


    Is the Power Max approach proper game design? Does it matter? How can we get better at describing cubes? Where do Dom and Jason draw design inspiration from, and how do they approach the Reanimator archetype? Find out on Episode 2 of the RiptideLab Podcast!

    Cube Philosophy with Dom Harvey

    Play Episode Listen Later May 20, 2021 150:10


    Jason Waddell sits down with multi-tournament winner and Star City Game's contributor Dom Harvey to discuss a gluttony of cube topics. Even when he's got a trophy in his hand, Dom has cube on the brain. Find out why Dom has soured on the Vintage Cube, whether he thinks "5-color goodstuff" is actually a problem, what makes a card "too good", and Magic as an esport.

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