Welcome to Roll For Impact, where narrative takes the forefront, and the roll of the dice is merely the beginning. Dive deep into immersive worlds crafted with love and passion. Our games aren’t just about statistics or min-maxing; they’re about rich ambient tales, lush aesthetic visuals painted through words, and the soulful threads that weave characters and listeners alike into unforgettable stories. Every episode, our dedicated crew of storytellers and adventurers take you on a journey where the ambiance sets the stage, and the narrative captivates your heart. Whether you’re an avid Dungeons & Dragons enthusiast or someone who just loves a good tale, there’s a seat for you at our table. But remember, here, it’s the story that reigns supreme.
Content Warning: This episode of Fables of Frost and Fur contains themes of body disfigurement, knife, sword & axe violence, blood & gore. Viewer discretion is advised.
Trouble is around every corner, but so too is great mystery. The party is about to discover something dangerously ancient. Content Warning: This episode of Fables of Frost and Fur contains themes of body disfigurement, knife, sword & axe violence, blood & gore depiction, sexual assault. Viewer discretion is advised.
Mirror, mirror on the wall... Content Warning: This episode of Fables of Frost and Fur contains themes of blood & gore depiction. Viewer discretion is advised.
Get ready for an explosive episode of mystery and intrigue. Content Warning: This episode of Fables of Frost and Fur contains themes of blood & gore depiction. Viewer discretion is advised.
Content Warning: This episode of Fables of Frost and Fur contains themes of blood & gore depiction. Viewer discretion is advised.
Meet Harlan. Content Warning: This episode of Fables of Frost and Fur contains themes of racism, massacres & mass murder, blood & gore depiction, military service & deployment, and war themes & military violence
In this combat we learn secrets and roll for initiative. Content Warning: This episode of Fables of Frost and Fur contains themes of body disfigurement, knife, sword & axe violence, blood & gore depiction, death of a child. Viewer discretion is advised.
What would you do if you were confronted with the person you hate most? Well, in this episode we'll certainly see what Poppy would do. Content Warning: This episode of Fables of Frost and Fur contains themes of racism, slavery & indentured servitude, sex work, and body horror.
Sometimes big adventures start small, but this is a little smaller than anyone expected. Content Warning: This episode of Fables of Frost and Fur contains audio depictions of arachnids, and themes of racism, slavery & indentured servitude, dismemberment, and blood and gore depiction.
As our unlikely companions continue their journey they find respit in the house of a strange host. Though not all is as it appears to be. Content Warning: This episode of Fables of Frost and Fur contains themes of body disfigurement. Viewer discretion is advised.
The beginning of a grand advenure, as Poppy, Vianne and Harlan meet for the first time. But not every start of a story is a happy one, and something incredible is about to happen. Content Warning: This episode of Fables of Frost and Fur contains themes of body disfigurement. Viewer discretion is advised.
Undeath seems to be spreading in this dark cavern.
There's more than just mushrooms in these dank caverns.
You feel power. Immeasurable power. And that power, it almost feels good.
For so long our heroes have been on the climb. Back from the wastes, to the citadel, and for power. But pride cometh before the fall.
Candela Obscura like you've never heard it before. Cinematic, and dramatic. Join us for our most incredible production yet.
Already out on YouTube, this episode will come to our podcast next week!
The inevitable conclusion to season 2.
3... 2... 1... will she make it out?
Dr. Glass faces herself, and what it means to be missing something. And an unexpected connection is made.
Sometimes the shortest path is not always the path of least resistance. But this path? This was a mistake.
As we say goodbye to new friends, we get an unexpected hello from old ones, setting the tone for the unexpected journey to come.
Will these old scars develop new ones? Or will we consume ourselves with past hatred.
Sam Vanthorn has a grudge against the world, and his wrath will see anyone who stands in his way. And we only just arrived.
In the presence of great, dark power - the mind is powerless to control. In this episode, fury overtakes our old scars.
Stalking your way into the island's most secure prison should not be an easy task, yet somehow it's a breeze. This is bad.
Join us in the last chapter as we find the thrilling conclusion to Jane's participation in The Stranger.
Ephram took jane out behind the shed, so to speak. For whatever reason, still unclear to us. But Trevor, Esper and Nylus were trailing shortly behind as the tension of this episode unfolds.
The Stranger is a narrative-play, audio fiction - with immersive sound design, and story-focused gameplay. Roll for Impact is a unique, self-produced podcast dedicated to the joy of gaming and storytelling with companions. 8xIJ0aTVYyA3wjMfs49B epGIdMnQgA3O8LFfnJ2V
Some people are full of surprises, Abigale included. In this episode we travel to a new destination for well needed medical help.
On the final stretch back to civilization, the marooned crew out in the Salt Wastes yet again run into an all too familiar ally - however this time they might be the ones helping him.
There's something we know, and there's something we don't. Esper has an incredible ability to absorb power, and to see things. In this episode, the true capabilities of which become apparent to us.
There's a storm on the horizon. It's not just a wave, but a tsunami in the distance. It's going to swallow us up - and nothing will be left. This is the end, it must be.
As many surmised, our beekeeper isn't everything he let on to be. Now, tension builds, as Dr. Glass has a tenuous conversation with Dredgewell, and Trevor, Esper and Nylus venture into the building's hold to gather supplies. This episode is a testament to what D&D is all about - because the dice have been cruel to us today.
Join us for season 2 as our wanted troop tries to find their way out of the Salt Wastes. And enjoy our new look and feel, as we upgrade our D&D with each episode.
The finale of a season, the start of a new era, and the reminiscence of an old one.
It's time to go. Lord Felix Royce has hatched a plan that nobody's happy with, but it's either that or a fight - and he's a fighter.
Tensions come to a point as food supplies dwindle. Meanwhile, we're trapped in this bunker with a madman. What will the party do?
It's time to settle in for the long haul. The group is stuck, and there's few that can help them at this point. The end looks bleak. Or... wait is that a dog?
We're releasing the last episodes of this season in parts. In this part, we wake up somewhere new. Danger isn't around the corner anymore... it's right here. Consequences... consequences... consequences.
We're releasing the last episodes of this season in parts. Enjoy a wonderful little idyll reminiscent of Trevor's time's past. In short, let's go to a farmer's market. Then... let's take a nice long trip up north.
It's time. The ritual must begin now, and there's no more putting it off. Watch as unexpected decisions are made, dark rituals are performed, and cosmic horrors are summoned.
Our path twists toward the divine as we discover an important person in Nylus's past. It's too bad really that they now consider themselves enlightened as a walking paragon among humanity. Otherwise, I'm sure a much less eventful reunion would have been in order!
While Esperanca, Nylus and Valadin seek asylum, Trevor accompanies glass in the College of the Arcane Void. Though, Trevor is about to get some news that he is certainly not going to be happy to hear. Besides that, Dr. Glass wears her Sunday best to her funeral.