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For our twenty-third episode, we talk to Gordon Lamont, half of the team from Fragor games - designer of Shear Panic, Snow Tails, and more!
This episode was recorded a long long time ago, around Thanksgiving, so that'll explain those puns and comments. Also, I'm still iffy on intro music, plus I forgot :DWhat We're PlayingThe History of the Use of Urban MythologyThe Categories and the Implementation of Urban MythologyWins and Fails:Michael:+ Minecraft+ The Walking Dead- Left 4 Dead Space 2- CoDBlOps and AC: BrohoodJeff:+ Battlestar Galactica Board Game+ Shear Panic- Fantasy Flight for Overmilking BG- Open World GamesMark:+XSEED for making sequels
In this episode, originally aired September 28, 2005, we review Shear Panic and Liberty. We also discuss some more "gamer types", talk about our "Kangaroos": Linq and Colossal Arean, and talk about our top ten board game mechanics.
In this episode, originally aired September 28, 2005, we review Shear Panic and Liberty. We also discuss some more "gamer types", talk about our "Kangaroos": Linq and Colossal Arean, and talk about our top ten board game mechanics.
Lou Ferrigno, eat your heart out! It doesn't take gamma rays to make us see green, just two sets of horribly organized rules. We play Shear Panic and Marvel Heroes. One's a keeper, the other's a dud.
Lou Ferrigno, eat your heart out! It doesn't take gamma rays to make us see green, just two sets of horribly organized rules. We play Shear Panic and Marvel Heroes. One's a keeper, the other's a dud.
Lou Ferrigno, eat your heart out! It doesn't take gamma rays to make us see green, just two sets of horribly organized rules. We play Shear Panic and Marvel Heroes. One's a keeper, the other's a dud.