Podcasts about Dead space

  • 2,049PODCASTS
  • 4,229EPISODES
  • 1h 20mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • Jun 17, 2026LATEST

POPULARITY

20192020202120222023202420252026

Categories



Best podcasts about Dead space

Show all podcasts related to dead space

Latest podcast episodes about Dead space

Retrologic
Ep 149 - RetroLogic Goes Live! Remakes and Remaster Talk!

Retrologic

Play Episode Listen Later Jun 17, 2026 128:51


Welcome to RetroLogic! I'm Dan Caporello here with Shannon Eno and John Cummins, and Adam Caporello! Intros   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games   Housekeeping John - New retrologic content coming!   On Topic Retro - Gradius Interstellar Assault for Game Boy The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list.    At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shannon's List Dan's List Adam's list John's List Show Topic - remake/remaster/reimagining  Which do you prefer?   What is your favorite game that has had one of these treatments? Third Strongest Mole — 6/13/26, 8:47 AM I'll try to give my condensed thoughts here since I wont' make it onto next week's show. The only remakes that I consider justified are games that truly had potential they failed to live up to. Games that are perfectly good as they are don't need remakes - just ports. While I appreciate keeping classic games available for people who don't have original hardware, ports address that problem in a much more cost effective way - and the "need" for remasters is selling a solution to a problem created by the planned obsolescence of the idea of console generations. We don't actually need new hardware (at least not to play old games)- console makers just need new hardware and software to sell. By all means keep the classics available through reprints and officially licensed emulation. But those aren't new releases and we shouldn't pretend they are. If you really "can't wait to play Ocarina of time again" - plug in the N64, or boot up the NSO app. Community Couch Savannah the Hyena Queen — 6/12/26, 6:59 PM I like remakes, for two reasons. One, they allow a new generation of players to experience an old game with the conveniences of the modern era. And two, they give fans a brand new way to experience their favorite games. Pokémon Omega Ruby and Alpha Sapphire was the first point for me, and Brilliant Diamond and Shining Pearl was the second. That being said, I think Nintendo has been doing too many remakes and updates to old games recently and not enough new ones. But maybe that's just cause I'm not super interested in Star Fox or Ocarina of Time Drex1981 [ARC],  — 6/12/26, 7:04 PM Remakes are tricky things. One of the side they can fix issues that at the time couldn't be addressed. They can expand on storylines and tell the story with more detail. They can introduce new players to these games and create new fans. On the other side they can be souless cash grabs and change what makes these games great. MooseGooseNinja [SEAF],  — 6/12/26, 7:18 PM I like remakes as long as they do the original game justice (looking at RE3R), but otherwise I do like the idea of remakes for the same reasons Savannah mentions. I generally try to judge remakes on a case-by-case basis though, and my personal favorite part of remakes is playing both versions (if I can get my hands on the original) and comparing and contrasting the two. I also try not to decide which is better or anything, but just objectively finding differences. It was the most fun for RE4 because I LOVE those games. My favorite game that got a remake was probably Dead Space. DoubleD — 6/12/26, 8:57 PM I've been mulling this over for a bit now and I think I like remasters the most. Making older games accessible to a new audience while improving the graphics and QoL features will get me every time (Don't ask me how many versions of the various Final Fantasy games I've bought through the years). Final Fantasy Tactics: The Ivalice Chronicles is probably my favorite remaster though. It kept one of my favorite games mostly the same but added amazing voice acting that let me experience one of my favorite video game stories in a completely different way! Your Wallet's Defense Attorney — 6/13/26, 12:16 AM I prefer remakes that change stuff more than faithful remakes. They are more interesting to analyze, and they provide more of a reason to play them if you have access to the original. Solo [nDAD],  — 6/13/26, 8:37 AM I welcome a remaster of the game. The trend now in console camps is to remaster games to bring them into the contemporary level of graphics and/or new art design to make them more appealing to new generation of gamers. OoT is a cherished entry into the Zelda series. Off of this one entry we get the branches into the Downfall causing BoTW/ToTK, Child and Adult timelines of Zelda lore. Would be interesting if in the remaster then made methods to connect the game to others; for example the lore we see in BoTW/ToTK that many have played (even those that are not deep dive Zelda fanboys and just played off IP recognition alone). Hoping myself the remaster is not a lockstep redo of the original since that version is already out there. I find it more exciting if they were to add new story beat elements into a new artwork scheme. adam — 6/13/26, 9:25 AM i find the discourse around remakes and remasters to be kind of pointless, because if you don't like them, just don't play them.   is there a conversation to be had about companies rereleasing games instead of taking risks on new ips? yeah absolutely. but i think that's different then should these remakes/remasters exist.   emulation and ports are important in the preservation of media, but remakes/remasters   update games to be more accessible on modern hardware.   remakes/remasters recontextualize their stories into the modern broader canon.   i think people are excited to play oot remake/remaster because of the first two reasons. i don't think anyone would pretend that the z targeting and camera controls in the original are good. (innovative for the time but obviously not great in comparison to today) so updated qol features, coupled with excitement to see how they will recontextualize oot to better fit with the current branch of botw/totk, and hopefully give us a glimpse of what's to come next   (In response to adam) Your Wallet's Defense Attorney — 7:56 AM People get annoyed about remakes because of the opportunity cost. Time you take developing a remake/remaster is time you could have spent developing something new. So there are some stakes to the discussion. Also, as a community based around gaming, we like talking about games. So we wanna talk about whether remakes/remasters are interesting to us, and listen to how other like minded people feel about them. The discussion itself is often the point. (Adam thinks the opportunity cost argument doesn't hold water because plenty of studios are able to output both) (Flightsy says there is STILL an opportunity cost. And resources were spent) (Adam responds) adam — 12:16 PM I can't recall a situation where a new game or a game that's in development was sidelined by a remake/remaster. if anything the remakes and remasters make studios more money to put into new titles.   …   but like i said i think really the bigger issue in the industry is the live service model/microtransactions being pushed by suits in c-suites. it's why naughty dog hasn't dropped anything, it's why xbox is in such a bad spot financially. *and then to fill the void of canceled games companies just rerelease or remaster something   …   i think it's an interesting topic, and i think that the recent uptick in remakes/remasters is a barometer for the health of the current industry. and if it's good or bad is up to interpretation, or more likely somewhere in the middle Xomber — 1:35 PM Have mixed feelings on remakes. Some games are just classics and it doesn't really do much to put a fresh coat of paint on a classic. I will still play them, however, hence the mixed feelings. Like when Last of Us 2 was remade on the PS5, it seemed, pointless to me, but since I hadn't played it up until that point that'd be the option I would go with. I still like good games being remade to a certain extent, but are we going to do that every 5-10 years or every 2-3 generations? Xomber — 1:39 PM Another thing I wonder, would a remake make some bad games good? I'm curious about that. Could a story be fleshed out more, or an annoying game mechanic be improved to where it's not cumbersome? That's what actually interests me. Flightsy: I was definitely disappointed by the OOT remake announcement, and in general by the large amount of old content on the Switch 2. But in the end, that's not actually what I'm disappointed about. I'm disappointed that a year in, I still don't really feel compelled to buy the Switch 2. I'm annoyed about the remasters because it reminds me of that core issue, but it isn't actually the issue itself. And there's no way to know if a decision not to make those remasters would have actually led to a world that fixes that issue… Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games

WarpCast
VCM 044 - Residencia do Ivo 3 - Dead Space

WarpCast

Play Episode Listen Later Jun 8, 2026 33:02


No espaço ninguém pode te ouvir rezar 3 ave maria, desligar o console e sair correndo. Porque hoje visitaremos a USG Ishimura e todos os seus horrores, Hoje é dia de dar aquele rolê na.... Residência do Ivo!

Game Over, el primer programa satirico sobre videojuegos.

Sumario: 00:00:00 Introducción.00:11:44 Noticias.00:32:49 El juego de la semana: Dead Space (PC, Playstation 5 y XBox Series).01:05:07 Lo Indie: Craft. Sell. Goblin. Repeat. de Adrià Raventós.01:33:13 Diseña como puedas: el…

SieteBITS Podcast
SieteBITS 8x31 | Fable retrasado, Steam Deck más cara, Xbox cabrea al personal y Sony pide cuentas a Naugthy Dog

SieteBITS Podcast

Play Episode Listen Later May 30, 2026 122:39


En este episodio repasamos cómo Xbox se echa atrás y retrasa Fable a febrero de 2027 por miedo a GTA VI, mientras Valve sube precios de Steam Deck y aun así consigue que medio internet la defienda, Microsoft coquetea otra vez con exclusivos aunque Matt Booty enciende a los fans, MercurySteam anuncia un ERE doloroso, Dragon Quest XII se reinicia pero enseña tráiler, llega también Dragon Quest Monsters como aperitivo, Nintendo sigue sumando juegos para Switch y Switch 2 con Kidbash, Sonic Frontiers Definitive Edition aterriza en junio con todos sus DLCs, The Witcher 3 prepara una expansión llamada Songs of The Past, Call of Duty vuelve con Modern Warfare 4, Donkey Kong 64 regresa a Switch Online, PlayStation pierde Destruction AllStars, anuncia los juegos de PS Plus de junio, se preocupa por la lentitud de Naughty Dog y además vemos cómo Xbox Players Voice pide a gritos un nuevo Banjo-Kazooie mientras un clon basura hecho con IA mezcla Gears of War y Dead Space para Nintendo Switch.

But Why Tho? the podcast
Interview: We Talk Horror and Storytelling with Directive 8020's Creative Director

But Why Tho? the podcast

Play Episode Listen Later May 28, 2026 31:45


Directive 8020 gives space horror fans the first real taste of the genre since Dead Space's homage to Event Horizon. The game wields space horror to great effect, letting the story and characters carry it.We sat down with Directive 8020's Creative Director, Will Doyle, to discuss the game's inspirations, Supermassive Games' approach to storytelling in the Dark Pictures Anthology series, and how their latest title shifted their narrative formula.

Galinha Viajante
GV#244: BP - Top 10 Jogos que o Samuca tem Ranço

Galinha Viajante

Play Episode Listen Later May 28, 2026 144:10 Transcription Available


Depois do Leon destilar ranço em Março, agora é a vez do Samuca chafurdar no ranço! Conheça dez jogos que, pelos mais variados motivos, o Samuca não quer ver nem pintados de ouro. E ainda tem cartinhas, o que tá rolando e um destaque pra um MMORPG brasileiro na Voz do Brasil dos Games.VOTE NO EVENTO GALINHA VIAJANTE + B.O.D.E.Acesse o formulário de voto clicando aqui, ajude a decidir como a Galinha vai aparecer no jogo, e concorra a cinco keys quando o jogo for lançado!APOIE O GALINHA VIAJANTEAcesse catarse.me/galinhaviajanteLINKS DA GALINHACatarse | Youtube | Instagram | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brJOGO BR DO MÊSDrakantosTRILHA SONORAMidside Notes, A Funny Soul, Rootin Tootin, Lucky Spin (Martin Landstrom)Alberto's Best Day (Harry Edvino)Castle Festivities (Bonnie Grace)Battle On The Jazzy Bridge (Quasar)CITADOS NO EPISÓDIOVideogames:  Jogos: Devil's Drizzle, B.O.D.E., Dark Cloud, Parappa the Rapper, Sly Cooper, Jak and Dexter, Rayman Origins, Twisted Metal, WH40K: Speed Freeks; Bust-a-Groove, Dance Dance Revolution, Just Dance, Red Dead Redemption 2, Legend of Dragoon, Chrono Cross, Final Fantasy VII, Final Fantasy Tactics, Beyond the Beyond, Legend of Legaia, Jade Cocoon, Nier Automata, Nier Replicant, Axiom Verge, Pokopia, Mega Man X7, Death Stranding, Metal Gear Solid, Final Fantasy XIV, Everspace 1 e 2, No Man's Sky, Undertale, Dead Space 2, Call of Duty, Metroid Prime 4, Darksiders 2, FF Dissidia NT, Kingdom Hearts Melody of Memory, Exteel, Aion, Lineage 2, Guild Wars, Cabal Online, Drakantos, Elden Ring Convergence Mod, 13 Sentinels Aegis Rim, Mixtape, Saros, Bubsy 4D, Raider Kid and the Ruby ChestOutras Mídias: Breaking Bad, Death Note, The Boys, Shangri-la Frontier, Digimon Beatbreak, Fullmetal Alchemist BrotherhoodCAPÍTULOS00:00:00 - Abertura do Episódio00:03:11 - Evento Galinha Viajante + B.O.D.E.00:09:00 - Cartinhas Viajantes00:48:09 - Top 10 Jogos que o Samuca tem Ranço01:47:05 - Voz do Brasil dos Games01:55:00 - O Que Tá Rolando02:17:41 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show

Gamekings
EvdWL over Assassin's Creed, The Witcher 4 & Steam Machine

Gamekings

Play Episode Listen Later May 22, 2026 87:16


Deze aflevering van Einde van de Week Live is ook te bekijken op https://youtube.com/live/fLSU9Jvm3rg Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site. Klaar om het weekend te betreden? Wij wel. Ook al gaat dit Hemelvaartweekend nat worden. We gaan ervoor. En dat laten we je ook weten in een nieuwe editie van Einde van de Week Live. Huey, JJ en Koos zitten klaar om bij te praten over alles wat er de afgelopen week toe deed. Een onderwerp dat aan bod komt, is bijvoorbeeld het lek bij Ubisoft waarin veel nieuwe details stonden over Assassin’s Creed Hexe. Wat zijn we allemaal te weten gekomen over dit nieuwe spel? De drie bespreken ook het immense succes van Capcom, de kans op een nieuwe Dead Space en de ballen die Rockstar keer op keer toont. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 15 mei 2026. Een nieuwe Assassin’s Creed, Far Cry en Ghost Recon voor eind 2029 Andere onderwerpen die in deze video voorbijkomen, zijn het enorme succes van Subnautica 2, de nieuwe Tomb Raider die nog steeds voor dit jaar op de releaselijst staat en CD Projekt Red, dat zegt geleerd te hebben van de fouten die zij maakten rond hun game Cyberpunk 2077. Ze hebben nu maatregelen getroffen die ervoor moeten zorgen dat er bij The Witcher 4 en de opvolger van hun cybergame niet dezelfde issues voor gaan komen. Koop nu de Cyborg 15 gaming laptop, met een 5070 RTX videokaart erin, voor een zeer scherpe prijs MSI zet ook deze week de Cyborg 15 in de spotlights. Het is namelijk nogal een aanbieding. Deze gaming laptop bezit een 13e generatie Intel Core i7 processor, een NVIDIA GeForce RTX 5070, 16GB RAM intern geheugen, een 1TB SSD, een 4-zone RGB toetsenbord en een 15.6” full HD 144Hz display. Deze laptop met dus een RTX 5070 aan boord is hier tegen een scherpe prijs bij Azerty verkrijgbaar. En dat zal in de nabije toekomst niet vaak meer voorkomen. Timestamps: 00:00:00 Einde van de Week Live van 22 mei 00:02:50 Huishoudelijke mededeling: MSI 00:05:21 Take Two's earnings call was vannacht: dit is het belangrijkste nieuws 00:09:32 Ook meldde zij wat zij tussen nu en eind boekjaar 2029 gaan uitbrengen 00:16:12 Bungie stopt met Destiny: laatste service-update verschijnt op 9 juni 00:21:51 De specs van de Steam Machine zijn bekend 00:29:17 Playground Games zeggen dat de nieuwe Fable gewoon multiplatform blijft 00:31:16 Ubisoft deelt roadmap: Assassin's Creed, Far Cry, Ghost Recon en een AI game op komst 00:32:49 Warhorse Studio’s kondigde twee games aan: Kingdom Come Deliverance 3 en Lord of the Rings RPG 00:38:53 CD Projekt Red zegt te hebben geleerd hebben van de productie van Cyberpunk 2077 00:46:34 XBOX is druk bezig de fans weer aan zich te binden: nieuwe XBOX store open voor business 00:50:12 Launch trailer van 007 First Light (komt uit op 27 mei) 00:53:06 De nieuwe Tomb Raider is nog on track om in de tweede helft van 2026 uit te komen 00:56:10 Subnautica 2 Early Access is een grote hit: 4 miljoen verkochte exemplaren in een week 00:59:33 Project Rabbit Trailer 01:01:45 Wekelijks snufje GTA 6: Bonny en Clyde overleden 23 mei: de ideale datum voor een derde trailer? 01:03:21 Is dit een toffe aanpassing?01:08:00 Dilemma’s... 01:13:48 Man klaagt Nintendo aan omdat hij geen Pokémon professor kan worden (en ja, die baan bestaat echt) 01:16:25 Het is vandaag de dag niet makkelijk meer om op Twitch op te vallen: deze man lukte het wel 01:17:08 Cool of Serious Uncool?Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.

EG Property Podcasts
From dead space to strategic asset: The new life of empty buildings

EG Property Podcasts

Play Episode Listen Later May 21, 2026 14:04


Chair: Jess Harrold, legal & professional editor  Speaker: Stuart Woolgar, CEO, Global Guardians In an era of rising urban density and acute housing pressure, leaving buildings dormant is no longer just an oversight. It is an unnecessary direct cost. Across the UK, public and private sector property owners and agents hold significant volumes of empty offices and underutilised assets, often without a clear, viable route to bring them back into use. This episode, recorded at UKREIIF, explores how empty buildings can be repositioned from liability to strategic asset through practical, immediate solutions. Instead of focusing only on long-term redevelopment alone, we examine how intelligent interim use, through approaches such as property guardianship, can reduce holding costs, improve security and activate buildings in real time. Stuart discusses what prevents assets from being used, where traditional models fall short and how a more agile, operational approach can unlock both commercial value and social impact. This brings buildings, and the communities around them, back to life.

Entertainment Talk
RGT 454: Dead Space/Horror, Sega And Live Service

Entertainment Talk

Play Episode Listen Later May 20, 2026 85:24


By Matthew Nemeth Welcome to another gaming talk, this week we discuss Dead Space/Horror, Sega And Live Service Click here for the ad-free podcast Click here for a list of our iTunes feeds. Information matthew@entertainmenttalk.org Please rate and review us on iTunes @etalkuk Twitter Patreon matthew@entertainmenttalk.org Facebook Page Matt's Twitch Kualo Domains

sega dead space live service space horror by matthew nemeth welcome
Random Gaming Talk: Video Games
RGT 454: Dead Space/Horror, Sega And Live Service

Random Gaming Talk: Video Games

Play Episode Listen Later May 20, 2026 85:24


By Matthew Nemeth Welcome to another gaming talk, this week we discuss Dead Space/Horror, Sega And Live Service Click here for the ad-free podcast Click here for a list of our iTunes feeds. Information matthew@entertainmenttalk.org Please rate and review us on iTunes @etalkuk Twitter Patreon matthew@entertainmenttalk.org Facebook Page Matt's Twitch Kualo Domains

sega dead space live service space horror by matthew nemeth welcome
De Danske Guardians - en Destiny podcast
Episode 263 - Spil bliver eksklusive igen!?

De Danske Guardians - en Destiny podcast

Play Episode Listen Later May 20, 2026 193:05


Er eksklusive spiltitler på vej tilbage?PlayStation har officielt meldt ud, at de stopper med at udgive singleplayer-spil på PC. Det betyder, at PC-spillere, der har glædet sig til Marvel's Wolverine, Saros og Intergalactic: The Heretic Prophet, må se sig skuffede tilbage.Men det er ikke alt. En ny undersøgelse lavet af Xbox viser, at Xbox-spilleres største ønske er at gøre deres spil Xbox-eksklusive igen. Noget den nye chef, Asha Sharma, også selv har sagt, at hun undersøger muligheden for. Er spil på vej til at blive platform-eksklusive igen, og hvad synes vi om det? Det snakker vi om senere i episoden.Vi snakker også om, at Subnautica 2 brager afsted, at PlayStation overvejer at bringe gamle spilfranchises tilbage, og at Xbox er rebrandet til XBOX. Og med udgivelsen af 007 First Light foran os taler vi om, hvor den danske spilindustri er på vej hen.I denne episode diskuterer vi blandt andet:(00:00:00) - Intro(00:01:57) - Fremtiden for danske spil(01:25:10) - Spilnyheder(01:29:20) - Slut med de store PlayStation-titler på PC(01:37:12) - Saros sælger langt under forventning(01:46:10) - Ghost of Yotei Legends stopper med support(01:51:45) - PlayStation undersøger muligt comeback til gamle franchises(02:00:35) - Xbox rebrander til XBOX(02:07:33) - Xbox-spillere vil have eksklusive spil tilbage(02:17:25) - Fremtidens Xbox Cloud Gaming-controller er leaket(02:19:06) - Xbox Elite Series 3-controller leaker(02:20:37) - Forza Horizon 6 brager derudad længe før udgivelsen(02:22:27) - Kan Gears of War: E-Day udkomme allerede i september?(02:25:32) - Trods censur indtager Xbox Game Pass et lukrativt marked(02:32:25) - Rocksteady var co-udvikler på LEGO Batman(02:39:33) - Subnautica 2 eksploderer ved launch!(02:39:33) - Outbound er allerede i modvind(02:48:25) - Dead Space 4 taber til markedets nye krav(02:59:14) - Tomodachi Life: Living the Dream klarer sig fantastisk(03:00:53) - Nyt Jonathan Blow-spil kommer også til Switch 2!(03:02:41) - Capcom har haft deres bedste år nogensinde(03:08:57) - Shoutouts & outroOg meget, meget mere.I denne episode deltager Michael Flarup, Anne Elsberg og Morten Urup.Tusind tak, fordi du lytter med.

GameLinked
GTA 6 Pre-Order Date Leaked, Forza Horizon 6 Leak, Crimson Desert Success + more!

GameLinked

Play Episode Listen Later May 15, 2026 9:17


Timestamps: 0:00 Intro 0:12 GTA 6 Pre-Order Date Leaked 1:32 Forza Horizon 6 Leak 2:59 Crimson Desert Success 5:16 QUICK BITS INTRO 5:21 Overwatch and Fortnite Collaboration 5:49 eBay Rejects GameStop's Takeover Bid 6:30 Assassin's Creed Black Flag Treasure Hunt 7:05 Dead Space 4 Isn't Happening 7:44 Steam Controller Easter Egg NEWS SOURCES: https://lmg.gg/etV63 Learn more about your ad choices. Visit megaphone.fm/adchoices

Gamekings
EvdWL over Assassin's Creed Hexe, Dead Space & Rockstar

Gamekings

Play Episode Listen Later May 15, 2026 102:46


Deze aflevering van Einde van de Week Live is ook te bekijken op https://youtube.com/live/l1xFmD8qgMs Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site. Klaar om het weekend te betreden? Wij wel. Ook al gaat dit Hemelsvaart weekend nat worden. We gaan er voor. En dat laten we je ook weten in een nieuwe editie van Einde van de Week Live. Huey, JJ en Koos zitten klaar om bij te praten over alles wat er de afgelopen week toe deed. Een onderwerp dat aan bod komt, is bijvoorbeeld het lek bij Ubisoft waarin veel nieuwe details stonden over Assassin's Creed Hexe. Wat zijn we allemaal te weten gekomen over dit nieuwe spel? De drie bespreken ook het immense succes van Capcom, de kans op een nieuwe Dead Space en de ballen die Rockstar keer op keer toont. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 15 mei 2026. Dit keer lekt het bij Assassin's Creed Hexe Verder onderwerpen in deze video zijn de vervroeging van première van de nieuwe Zelda film, de vermeende startdatum van de preorders van GTA 6 en de neergang van de eens zo vermaarde Football Manager franchise. Koop nu de Cyborg 15 gaming laptop, met een 5070 RTX videokaart erin, voor een zeer scherpe prijs MSI zet deze week de Cyborg 15 in de spotlights. Deze gaming laptop bezit een 13e generatie Intel Core i7 processor, een NVIDIA GeForce RTX 5070, 16GB RAM intern geheugen, een 1TB SSD, een 4-zone RGB toetsenbord en een 15.6” full HD 144Hz display. Deze prima laptop met dus een RTX 5070 aan boord is hier tegen een scherpe prijs bij Azerty verkrijgbaar. Scoor nu kaarten voor het concert van The Prodigy in de Ziggo Dome Op 28 november aanstaande staat The Prodigy in de Ziggo Dome. Grote kans dat het dak er dan vanaf gaat. Met hun snoeiharde mix van breakbeat, rave en punk staat deze groep al ruim 30 jaar garant voor shows met bakken energie. De vroegtijdig overleden frontman Keith Flint continu in ere houdend, zijn de overgebleven leden, Liam Howlett en Maxim Reality, vastberaden om deze legacy door te zetten. Onder andere dus in Amsterdam. Hier kun je de kaarten voor het concert aanschaffen.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.

Okiem Deva
Wyciek Forzy 6

Okiem Deva

Play Episode Listen Later May 15, 2026 31:00


Czemu lista plików w paylodzie Steam to niewyciek gry i parę innych przydatnych informacji w dzisiejszym Niecodzienniku.Zapraszam! 

THiRD SHiFT
Not a Lie, Not a Truth | Phasmophobia / Alan Wake, Discord / Game Pass, Crimson Desert, Stellar Blade 2, Dead Space

THiRD SHiFT

Play Episode Listen Later May 14, 2026 60:24


This week Eric goes under the sea, Matt drops the beat, and we're full of little news pieces, from Phasmophobia to Discord to Crimson Desert to Stellar Blade 2 to EA! Releases: Subnautica 2 & Dead as Disco

Pixel Perfect Videojuegos
E129 – Star Fox, Stranger than Heaven, Filtraciones Capcom, Subida precio Switch 2, Replaced

Pixel Perfect Videojuegos

Play Episode Listen Later May 13, 2026 155:01


Los podcasts en Patreon a 320 kbps antes que nadie.Gracias, como siempre, a la pedazo de comunidad.Suscríbete y campanita.  Vuelve Nacho Cañas a Pixel Perfect, y arrancamos el programa con Lo + Fresco, donde analizamos el inesperado anuncio de un nuevo remake de Star Fox para la sucesora de Switch. Un título que promete fidelidad al original de 1993 pero con una escala mucho más ambiciosa, modo cooperativo y el innovador "Modo Ratón" para los nuevos Joy-Con.  En Made in Japan profundizamos en Stranger than Heaven, lo nuevo de RGG Studio. Una ambiciosa propuesta de estética noir que recorre cinco décadas de historia y que cuenta con la sorprendente participación de Snoop Dogg y la recreación digital de Bunta Sugawara. Además, comentamos su llegada día 1 a Game Pass y su peculiar sistema de combate "Dual Limb".  En Noticias repasamos la avalancha de filtraciones de Capcom, que incluyen remakes de Resident Evil Code: Veronica, RE0 y una nueva entrega principal, Resident Evil 10, que recuperaría a Claire Redfield como protagonista. También debatimos sobre la subida de precio de Nintendo Switch 2 y las disculpas de Furukawa , la estrategia de IA de Sony con su herramienta "Mockingbird" y los planes de Xbox con su próximo showcase de junio, el remake de Halo y la nueva interfaz que llegará en octubre. Para cerrar el bloque, recordamos los 10 años del legendario Uncharted 4.  En Titulares damos un repaso rápido a la nueva Steam Machine, la cancelación del "Super Game" de SEGA, el avance de Cyberpunk: Project Orion y el estado de la franquicia Dead Space.  En Quemando Controles compartimos nuestras partidas recientes. Nacho Cañas nos trae sus impresiones sobre As Dusk Falls, Venba, A Little to the Left, Por su parte, Dani nos habla de su experiencia con Nascar 25. Nacho Hernández comenta Replaced y Solasta. Como siempre, cerramos el episodio con los resultados de la encuesta 128 y leyendo vuestros comentarios.Gracias por estar ahí una semana más. 

IGN.com - Daily Fix (Video)
Forza Horizon 6 Pirate Gets Banned Until the Year 10,000 - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later May 12, 2026


In today's Daily Fix:The upcoming launch of Forza Horizon 6 suffered a setback last weekend when the game was leaked onto piracy websites. Now developer Playground Games is going after anyone caught streaming it, and they're making good on their threats. An unidentified YouTuber streamed the game, with their gamertag visible, and was hit with a hardware ban until December 31, 9999, a ban of nearly 8,000 years. That same pirate then used a different account to stream the game ahead, and said they weren't worried about any sort of ban. In other news, eBay has rejected GameStop's offer to buy the company for $56 billion. GameStop's CEO Ryan Cohen apparently isn't helping his company's case by going to CNBC and refusing to give a straight answer about where GameStop will even get fifty-six billion dollars. And finally, Dead Space's producer doesn't think a new game in the franchise will happen.

THiRD SHiFT
It Ain't Hard | Gamepass, "Microsoft Gaming", Dead Space, Nintendo, Spiders, Akira Yamaoka

THiRD SHiFT

Play Episode Listen Later May 1, 2026 63:48


This week we both dodge bullets, Xbox makes lots of changes, Eric gets clickbaited, gamers want their money back, Spiders says goodbye [grammatically correct], and a master takes his talents to a new franchise! This is also EPISODE 500 of THiRD SHiFT! Thanks to everyone who's been with us on this wild ride! Releases: SAROS & Sektori

ENVICIA PODCAST
Envicia Podcast - T08x13 - Pragmáticos ante todo

ENVICIA PODCAST

Play Episode Listen Later Apr 30, 2026 121:49


¡Pero si parece que fue ayer! Empezar así sin nada más que lo acompañe. ¿Qué parece que fue ayer?, ¿El último E3?, ¿El anuncio de Bloodborne?, ¿La nueva Sega Megadrive? ¡Ah! La relatividad del tiempo. Es un tema. Y de eso se trata quizá, de traer temas, noticias, juegos, ilusiones y sonrisas para vosotros jóvenes oyentes.  Parece que fue ayer cuando se anunciaba Pragmata. En pleno 2020. JK ha podido disfrutarlo por fín, seis años después. Una aventura de ciencia ficción cromada. El título de Capcom  parece querer tener algo que ver con el famoso Dead Space, aunque con un tono mucho más positivo y luminoso. Travol se aventura en calles bañadas de neón, controladas por megacorporaciones y cámaras de hipervigilancia en Replaced. Puro espectáculo pixel de la mano de Sad Cat Studios. Un ayer que todavía no ha sido (por suerte)   Y finalmente el ayer de hace cinco años nos devuelve a RodoR probando Ender Lilies, que ya ha tenido hasta una secuela, Ender Magnolia, y que recoge algo de la tradición Souls junto a destellos de los mejores Metroidvania, acompañados de un peculiar arte gráfico. No lo dejéis para el ayer, escuchad hoy este nuevo programa, amigas y amigos de lo Envicia. Os prometemos volver pronto, mientras tanto...  Dadle al play! Jk_eye, Travol y RodoR Melodía del programa: 'Los Gremlins en Kioto' de Icarus Crash. Versión chiptune por Gryzor87.

Fuera de Series
Razones Para Jugar: ‘PRAGMATA', en PS5, Switch 2, PC y Xbox

Fuera de Series

Play Episode Listen Later Apr 24, 2026 10:43


Únete a nuestro canal y apoya a FUERA DE SERIES: https://www.youtube.com/channel/UCFNyyACx7XbgZ4-S4jzNnGQ/join En este nuevo episodio de Razones para Jugar, analizamos PRAGMATA, el nuevo videojuego de Capcom que mezcla acción, ciencia ficción y un innovador sistema de hackeo en la Luna. Tras años de desarrollo y varios retrasos, PRAGMATA llega como una de las propuestas más originales del año dentro del género de los shooters en tercera persona, combinando combate, puzles en tiempo real y una narrativa centrada en la relación entre sus protagonistas. En este vídeo te cuento sin spoilers qué me ha parecido PRAGMATA: su historia, gameplay, sistema de hackeo, duración, apartado técnico y si realmente merece la pena jugarlo en PS5, Xbox y PC.

The Besties
Pragmata Is Like Dead Space with Optimism

The Besties

Play Episode Listen Later Apr 17, 2026 59:44


Announced in 2020, Pragamata has finally arrived. Capcom's new third-person shooter puts you in the boots of a space marine-type who must overcome evil robots on a moon covered in 3D-printed skyscrapers. Which comically sounds like a pretty standard video game premise. But this isn't your standard shooter. You must solve puzzles in the middle of combat, team up with an adorable robo-kid, and navigate some classic 3D platforming in low-gravity. Kinda Funny's Andy Cortez joins us to discuss this odd delight! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

The RPGBOT.Podcast
AN OTHER WORLDS STARFINDER 2 ADVENTURE: Pt. 2 - The plan was solid until the bugs started thinking...

The RPGBOT.Podcast

Play Episode Listen Later Apr 16, 2026 72:39


Show Notes Part 2 of our Starfinder 2 actual play podcast escalates quickly from contained sci-fi mystery to we absolutely made this worse. Picking up after the initial chaos, the crew leans into survival mode as the Other Worlds crew pushes deeper into a compromised research station that clearly should have been shut down several bad decisions ago. The tone swings between sharp humor and creeping dread as the party uncovers exactly what kind of horror they've walked into. Swarm creatures are no longer just enemies, they're evolving threats that adapt, heal, and coordinate in ways that make every encounter feel more dangerous than the last. The mechanics of Starfinder 2 gameplay shine here, especially in how combat rewards positioning, reactions, and opportunistic abilities like kill-steal style follow-ups that turn fights in an instant. Exploration brings its own problems. Locked doors, vacuum hazards, and failed hacks stack tension as the group tries to navigate the station without getting spaced or eaten. The party's attempt to control the environment often backfires, reinforcing a recurring theme of this series: every solution comes with a new problem. The real shift happens when the crew discovers the lab experiments. What starts as bad science decisions turns into full-on nightmare fuel with swarm breeding, necrosynthesis, and restrained humanoids that are very much not okay. It lands squarely in space horror RPG territory, blending Dead Space vibes with classic TTRPG improvisation. By the end of the episode, the stakes are clearly rising. The station is unstable, the enemies are getting stronger, and the party is starting to realize they may have helped unleash something much worse. It is messy, funny, and just a little terrifying in all the right ways. Key Takeaways Combat highlights advanced gameplay mechanics like reactions, suppression, and area effects Swarm enemies evolve beyond basic encounters, adding tactical complexity to this session Environmental hazards like vacuum exposure and locked systems create constant pressure Failed hacking attempts reinforce risk and unpredictability Narrative shifts into space horror themes with disturbing lab experiments and necrosynthesis Party decision making drives both success and new complications, showcasing improvisation in tabletop RPGs Discovery of corpse fleet style enemies introduces deeper lore and higher stakes Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
AN OTHER WORLDS STARFINDER 2 ADVENTURE: Pt. 2 - The plan was solid until the bugs started thinking...

RPGBOT.Podcast

Play Episode Listen Later Apr 16, 2026 72:39


Show Notes Part 2 of our Starfinder 2 actual play podcast escalates quickly from contained sci-fi mystery to we absolutely made this worse. Picking up after the initial chaos, the crew leans into survival mode as the Other Worlds crew pushes deeper into a compromised research station that clearly should have been shut down several bad decisions ago. The tone swings between sharp humor and creeping dread as the party uncovers exactly what kind of horror they've walked into. Swarm creatures are no longer just enemies, they're evolving threats that adapt, heal, and coordinate in ways that make every encounter feel more dangerous than the last. The mechanics of Starfinder 2 gameplay shine here, especially in how combat rewards positioning, reactions, and opportunistic abilities like kill-steal style follow-ups that turn fights in an instant. Exploration brings its own problems. Locked doors, vacuum hazards, and failed hacks stack tension as the group tries to navigate the station without getting spaced or eaten. The party's attempt to control the environment often backfires, reinforcing a recurring theme of this series: every solution comes with a new problem. The real shift happens when the crew discovers the lab experiments. What starts as bad science decisions turns into full-on nightmare fuel with swarm breeding, necrosynthesis, and restrained humanoids that are very much not okay. It lands squarely in space horror RPG territory, blending Dead Space vibes with classic TTRPG improvisation. By the end of the episode, the stakes are clearly rising. The station is unstable, the enemies are getting stronger, and the party is starting to realize they may have helped unleash something much worse. It is messy, funny, and just a little terrifying in all the right ways. Key Takeaways Combat highlights advanced gameplay mechanics like reactions, suppression, and area effects Swarm enemies evolve beyond basic encounters, adding tactical complexity to this session Environmental hazards like vacuum exposure and locked systems create constant pressure Failed hacking attempts reinforce risk and unpredictability Narrative shifts into space horror themes with disturbing lab experiments and necrosynthesis Party decision making drives both success and new complications, showcasing improvisation in tabletop RPGs Discovery of corpse fleet style enemies introduces deeper lore and higher stakes Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

New Books Network
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books Network

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Military History
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books in Military History

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/military-history

New Books in American Studies
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books in American Studies

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies

New Books in Communications
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books in Communications

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Journalism
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books in Journalism

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/journalism

New Books in American Politics
John Bechtold, "U.S. Militarism and the Terrain of Memory: Negotiating Dead Space" (Taylor & Francis, 2024)

New Books in American Politics

Play Episode Listen Later Apr 12, 2026 62:21


In U.S. Militarism and the Terrain of Memory: Negotiating Dead Space (Taylor & Francis, 2024), John Bechtold examines how the US military understands information and the media as a contested terrain. Focusing on the assaults on the Iraqi city of Fallujah in 2004, Bechtold shows the efforts the US military went through to make sure it was able maintain control over the battles' narrative. This effort is more than public affairs and trying to shape how others understand the operations. Just like the military will fight over physical terrain, Bechtold argues that the military understands the information space and the news media as places of contestation that it must work to control. Using examples ranging from official memorialization efforts by the military to Luis Sinco's photograph of James Blake Miller (the “Marlboro Marine”) to Gary Trudeau's Doonesbury, this book shows how the assaults on Fallujah are remembered in US military history. Moreover, Bechtold shows how the military set the conditions for the Battle for Fallujah to remembered. You can find a transcript of our interview here. Learn more about your ad choices. Visit megaphone.fm/adchoices

Post Ponies
041 - Wonka Suck Machine (feat. A.J. Ditty)

Post Ponies

Play Episode Listen Later Apr 9, 2026 94:32


Looks like faces are back on the menu! We're joined by A.J. Ditty from The Worst of All Possible Worlds to build a computer, or communism, or something in between. Compunism? Much to consider. Meanwhile, Rainbow Dash gets cider cucked, Shaggy and Scooby play Dead Space, and Applejack probably learns a little something about friendship. Twitter - https://twitter.com/postponiespod Email - postponiespod@gmail.com Hosted by: Gigi - https://twitter.com/minus_marci & https://bsky.app/profile/gigipup.bsky.social Korla - https://bsky.app/profile/korla.bsky.social Octavia - https://twitter.com/PoobisOK & https://bsky.app/profile/poobisok.bsky.social Ruby - https://twitter.com/RubikScoob & https://bsky.app/profile/RubikScoob.bsky.social Podcast Art by Ciarán Dold - https://bsky.app/profile/ciaran.operationglad.io Music by anosci - https://bsky.app/profile/anosci.net and https://soundsfromsci.bandcamp.com

Reviewed To Death
265: Dead Space Downfall

Reviewed To Death

Play Episode Listen Later Apr 6, 2026 56:10


Put away the live-action cameras—"Animated Horror Month" has officially arrived on Reviewed to Death! To kick off April, we are trading in the physical gore for the illustrated kind. We're heading back to the USG Ishimura to witness the beginning of the end in the 2008 prequel: Dead Space: Downfall.Before Isaac Clarke ever set foot on that cursed mining ship, there was a crew trying (and failing) to survive the awakening of the Marker. Grab your plasma cutters and join us in space. Follow us @ReviewedtodeathFollow R.Jacob Honeybrook @author_honeybrookBuy Books for the Broken - https://a.co/d/04pARBgFMusic:Wonder and Shine On by creatormix.com Breaking News by Jays Green Screen and Sound EffectsAll additional music provided by Groove Witness - www.groovewitness.usCreate your ⁠podcast⁠ today! #madeonzencasterRead our companion written reviews - imgur.com/user/trojaSpaceBandit

Effective Altruism Forum Podcast
“Giving up on EA after 13 years” by Jackson Wagner

Effective Altruism Forum Podcast

Play Episode Listen Later Apr 1, 2026 14:07


Donating my shares to Lightcone Infrastructure, the Good Food Institute, and the Long-Term Future Fund, because EA refuses to make Mirror's Edge 3Leaning into EA disillusionment: Why I no longer believe in EA I bought this EA stock almost thirteen years ago:Leopold Aschenbrenner once said that “people with situational awareness have a lower cost basis in Nvidia than you do”.  I'm not sure if this is exactly what he meant… but close enough, right? Back in the late 2000s and early 2010s, EA was a great company pumping out great, interesting games: Mirror's Edge had a striking art style and showcased a whole new style of first-person parkour gameplay. Crysis infamously pushed graphical technology to such extremes that it was like getting a preview of videogame technology 5-10 years in the future. Spore was… weird and bad, but its ambition and uniqueness was inspiring. The Dead Space games (including the almost weirdly good point-and-shoot Wii spinoff) were pretty creative, and the realism of Battlefield 3 felt like a valuable counterpoint to an increasingly-cartoony Call of Duty series.  Both series felt like they were crafted with a lot of care, despite their big-budget action vibes. This was a hidden gem [...] ---Outline:(00:20) Leaning into EA disillusionment: Why I no longer believe in EA(02:24) EA is was three radical ideas I want to protect(03:57) The soul of EA is in trouble(06:10) EA is about maximization, and maximization is perilous(09:22) Dont be bycatch(10:47) EA and the current funding situation(12:20) Abandoning EA, in favor of doing the most good --- First published: March 31st, 2026 Source: https://forum.effectivealtruism.org/posts/ZegHZBvEeQanrGhpY/giving-up-on-ea-after-13-years --- Narrated by TYPE III AUDIO. ---Images from the article:Apple Podcasts and Spotify do not show images in the episode description. Try Pocket Casts, or another podcast app.

Keen On Democracy
What Came First: Stories or Language? Kevin Ashton on the Story of Stories

Keen On Democracy

Play Episode Listen Later Mar 19, 2026 46:13


“Nobody's reality is more or less real.” — Kevin AshtonIt's the chicken and egg question. What came first: stories or language? For Kevin Ashton, the answer is stories. In his new book, The Story of Stories, Ashton argues that rather than inventing stories with language, we invented language to tell stories. Stories, for Ashton, predate language. They are what makes us human.300,000 years ago, Ashton argues, humans sat around night fires needing to talk about things they couldn't point to — the past, the future, the Gods. So they created language. Grunts got grammatical. And the grammar had a structure that hasn't changed since: character, chronology, consequence. Every sentence in every one of the world's 7,000 languages is built upon the need to tell stories. Every conversation you've ever had contains a narrative. Even this one.I asked Ashton whether this makes reality itself just another narrative and him just another postmodernist. Our brains construct reality, he explained, in the same way a graphic user interface constructs a desktop. Our dog sees a different rainbow to the one we see. But, in contrast with our dog, we tell stories about that rainbow.Ashton is a technologist who first coined the term “Internet of Things”. But on AI, he is surprisingly critical. A large language model is a more complicated toaster, he says. It can produce language that fits the format of a story — character, chronology, consequence — because it's digested millions of words. But it can't produce meaning. We humans, in contrast, are made meaningful by our stories. That's why you are reading this now. Five Takeaways•       We Invented Language to Tell Stories, Not the Other Way Around: Ashton's central claim is that storytelling preceded and caused the evolution of language. A million years ago, humans around night fires needed to talk about things they couldn't point to — the past, the future, the gods. Grunts became grammar. The structure hasn't changed since: character, chronology, consequence. Every sentence in every one of the world's 7,000 languages is built on this need to narrate.•       Nobody's Reality Is Real: Our brains construct reality the way a graphic user interface constructs a desktop — useful, not true. Your dog sees a different rainbow than you do. Whose is real? Both. Neither. Ashton isn't a postmodernist — he's arguing that our story-shaped brains are the lens through which all experience is filtered, and there is no stepping outside it.•       The Bible Hitched a Ride on Writing: The world's great religions spread because they were among the first stories to exploit writing as a distribution technology. The Bible is just a word for book. Scripture is a word for writing. Where those texts travelled, those religions still dominate today. Homer is an oral tradition frozen by the alphabet. The oldest surviving story in the world is Noah's flood, and it comes from Southern Iraq, not Greece.•       A Large Language Model Is a More Complicated Toaster: Ashton is brutally dismissive of AI. A machine can produce something that fits the format of a story because it's digested millions of them. But it can't produce meaning. Machines are inherently meaningless. We anthropomorphise them because that's what our story-shaped brains do — we named our cars, now we're naming our chatbots.•       We Humans Are Made Meaningful by Our Stories: Ashton's own life is the proof: a Birmingham DJ who learned Norwegian in nightclubs, fell for Ibsen, marketed lipstick for Procter & Gamble, and accidentally invented the Internet of Things because mascara kept going out of stock. No algorithm would have written that life. No machine could have lived it. That's why you're reading this now. About the GuestKevin Ashton is a technologist and author who coined the term “the Internet of Things” and co-founded the Auto-ID Center at MIT. His previous book, How to Fly a Horse, was named Porchlight's Business Book of the Year. The Story of Stories: The Million-Year History of a Uniquely Human Art is published by Harper. He lives in Austin, Texas.References:•       The Story of Stories by Kevin Ashton (Harper, 2026) — the book under discussion.•       How to Fly a Horse by Kevin Ashton — his previous book on the secret history of invention.•       Episode 2836: Is Elon Human? — the Musk episode, in which we discussed AI, the scientific method as secular religion, and whether machines can think.•       Episode 2839: Have Our iPhones Eaten Our Brains? — Nelson Dellis on memory, AI slop, and cognitive atrophy — a natural companion to today's conversation.About Keen On AmericaNobody asks more awkward questions than the Anglo-American writer and filmmaker Andrew Keen. In Keen On America, Andrew brings his pointed Transatlantic wit to making sense of the United States — hosting daily interviews about the history and future of this now venerable Republic. With nearly 2,800 episodes since the show launched on TechCrunch in 2010, Keen On America is the most prolific intellectual interview show in the history of podcasting.WebsiteSubstackYouTubeApple PodcastsSpotify Chapters:(00:00) - Introduction: technology tells good stories about itself (01:46) - Language was invented to tell stories, not the other way around (04:47) - If stories are our water, how do you get outside them? (06:40) - Character, chronology, consequence: the Lego brick of narrative (07:07) - Hyper-realism and the graphic user interface of reality (09:05) - Nobody's reality is real — your dog sees a different rainbow (12:35) - Darwin, Einstein, and science as storytelling (14:32) - True stories, true crime, and the O.J. Simpson test (17:15) - The Bible as storytelling technology (21:49) - Socrates vs. Plato: speech, writing, and the Reformation (23:49) - The Internet of Stories: from campfire to smartphone (25:05) - Were the Greeks really better storytellers? No. (28:49) - Favourite storytellers: Pynchon, McCarthy, Dead Space (30...

Horror Mania: A Horror Film Podcast
Dead Space (2008) - Horror Mania #18

Horror Mania: A Horror Film Podcast

Play Episode Listen Later Mar 8, 2026 40:24


In this Horror Mania episode, Terrelle reviews Dead Space, the 2008 horror video game.Follow Terrelle on X @terrellegraham Follow Horror Mania on X, Tik Tok and Instagram @horrormaniahub

Fallo de sistema
Fallo de sistema - 845: El crisol de 'Crisol: Theater of Idols' - 01/03/26

Fallo de sistema

Play Episode Listen Later Mar 1, 2026 59:05


Vivimos una pesadilla de una España algo diferente a lo que pensamos de ella, una Hispania llena de maldiciones, folclores retorcidos y una isla, la Tormentosa, tan hermosa como malévola… Crisol: Theater of Idols, del estudio madrileño Vermila (publicado por Blumhouse Games), ha sorprendido en su lanzamiento en Steam con una apuesta arriesgada y muy personal aunque llena de referentes muy reconocibles y otros no tanto. Bioshock, Dishonored, Resident Evil o incluso Dead Space o Bloodborne, asoman en la memoria del jugador que en una historia de sectas, cultos fatales y mucha sangre, visita lugares, iconografías y cultura de una España barroca, gótica, o incluso de los 80, en una mezcla muy personal y hecha por unos verdaderos apasionados de los videojuegos y el arte de contar historias.Subimos a la Nabucodonosor a David Tornero, ideólogo y director creativo del juego y David Carrasco, CEO de Vermila Studios.Con Don Víctor y Duque de Champagne nos asomamos a los cómics más barrocos y referencias a clásicos españoles.Escuchar audio

Nördliv - En podcast om spel och nörderi
GOTY Resan 2011 - "Grupptryck är bra för magen!" | Nördliv Avsnitt 547

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Mar 1, 2026 67:57


Följ med Fredrik och Poki på GOTY-resan, där vi återvänder till klassiska – men fortfarande moderna – spelår och ser hur väl titlarna står sig i dag. Har tiden gett dem en ny innebörd, eller cementerat deras legendariska status?Den här gången är det 2011 som står i fokus. Dags att utse årets bästa spel – retroaktivt.Upplägget är som vanligt:Vi börjar med att lyfta årets bubblare, fortsätter med våra personliga topp 10-listor och avslutar med det tuffaste momentet av alla – att enas om en gemensam topp 5. En lista av spel som ska stå emot all kritik och förbli ohotade över tid.Och högst upp?Ett spel som för oss definierar året. 2011 års Game of the Year.

Progressively Horrified
Ash (aka Space Durdened)

Progressively Horrified

Play Episode Listen Later Feb 20, 2026 70:12


Look, there were just too many potential names for this one. The sky on this planet comes pre-shroomed. The cultural context of the medic bot's voice is troubling. People who find a giant AC vent installed into the ground of a planet and throw a rock in deserve to die. The biggest moment of horror in this movie is only horrifying once you've seen all of it. It's a wild one, though not as memorable as any of this description implies.Who's Responsible for this?Director: Flying LotusWriters: Jonni RemierStars: Eliza Gonzales, Aaron Paul, Iko Uwais, Kate ElliotRecommendations:Emily - Screamers, Dynamo Dream, Scavenger's ReignBen - Sunshine, Alien, Event Horizon, Dead Space, System Shock 2Jeremy - Witch Hat Atelier, Fallout, Monster HeartsJOIN JEREMY'S ZOOP CAMPAIGN AND HELP MAKE GREAT COMICS! https://zoop.gg/c/slayTake our listener survey: http://bit.ly/progressivelyhorrified-surveySign up to support Progressively Horrified on Patreon for as little as $5 a month and get bonus episodes! https://www.patreon.com/c/progressivelyhorrified Hosted on Acast. See acast.com/privacy for more information.

Safe Room
Dead Space 2 turns 15, Resi 9 News, and more!

Safe Room

Play Episode Listen Later Jan 26, 2026 69:03


This week, Neil and Jay celebrate 15 years of Dead Space 2, chat about some lackluster Resi 9 news, before diving into their grab bag of the week! Safe Room is a Bloody Disgusting weekly horror video game podcast with new episodes every Monday and Thursday. For additional streaming services, ⁠⁠⁠⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠Linktree⁠⁠⁠⁠⁠⁠⁠.  Feel free to follow the show and hosts on Twitter & Blusky: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Safe Room's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Safe Room's BluSky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Neil⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jay⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Horror Bytes⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| Show less

Weekly Spooky
This Week in Horror History | Tremors, Split & The Blair Witch Project (Jan 19–Jan 25)

Weekly Spooky

Play Episode Listen Later Jan 20, 2026 21:18 Transcription Available


A horror history podcast trip through January 19–25, when the winter slump gets mean and the genre leaves fresh footprints in the snow. This week's creepy calendar run includes classic creature feature chaos, a modern psychological thriller hit, a creepy doll shocker, a claustrophobic space-horror video game, and a found-footage landmark that changed horror marketing forever.Inside this episode (Quick Hits):Jan 19 (1990): Tremors — a creature feature that burrowed its way into cult legend.Jan 20 (2017): Split — Shyamalan's thriller that became a major modern horror touchstone.Jan 22 (2016): The Boy — “it's just a doll”… famous last words.Jan 25 (2011): Dead Space 2 — the trapped-in-a-nightmare formula goes interactive.Deep-Cut Spotlight:Jan 23 (1999): The Blair Witch Project — a midnight Sundance screening that rewired horror marketing.Then & Now / Weekly Recommendation:Spree (2020) — a modern, found-footage nightmare with a streaming-era edge.Where to watch (as said in the episode): free with ads on Tubi, and also Shudder + AMC+ with a subscription (plus rental options mentioned).Birthday Roll:Edgar Allan Poe • David Lynch • Robert E. Howard • Tobe HooperSponsor:Support the show with Savorista Coffee — use code SPOOKY for 25% off at Savorista.com

Mostly Horror Movie Night
Episode 247: Returning to Silent Hill with Writer/Director Christophe Gans

Mostly Horror Movie Night

Play Episode Listen Later Jan 15, 2026 76:13


Filmmaker Christophe Gans (Silent Hill, Brotherhood of the Wolf, Beauty and the Beast) joins Mostly Horror to talk about the power of video games as a storytelling medium, what makes Silent Hill one of the most haunting and enduring horror franchises of all time, and what it was like to return to that world nearly 20 years later with Return to Silent Hill. We explore why Silent Hill's brand of psychological, atmospheric horror continues to resonate, how trauma and guilt shape its monsters, what separates Silent Hill from more action forward horror adaptations, and what truly makes a great monster linger in the mind long after the credits roll.But before venturing into the fog, Sean and Steve break down the latest horror news, and after escaping from Silent Hill, they round things out with their Mostly Horror recommendations of the week. It's a haunting hangout you're not going to want to miss sooo...COME HANG OUT!!! Follow Us on Social Media:Instagram & Threads: @mostlyhorrorpodTikTok & Twitter/X: @mostlyhorrorSteve: @stevenisaverage (all socials)Sean: @hypocrite.ink (IG/TikTok), @hypocriteink (Twitter/X)Enjoyed this episode? Don't forget to subscribe, rate, and leave a review on your favorite podcast platform to help us reach more horror fans like you! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Fix Your Sciatica Podcast
Dead Space and Sciatica Pain

Fix Your Sciatica Podcast

Play Episode Listen Later Dec 29, 2025 7:43


In this solo session, Dr. Ashley Mak discusses how to manage sciatica flare-ups during the holiday season when many health services are unavailable. He emphasizes the importance of remaining calm, using breathing techniques, and approaching pain with curiosity. Dr. Mak provides practical tips for self-care, including asking for help, keeping a pain journal, and recognizing when to seek medical attention. He reassures listeners that flare-ups are temporary and encourages a positive mindset for recovery as the new year begins.Happy New Year!Support this podcast at — https://redcircle.com/fix-your-sciatica-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Mobius Tubes: A Video Games Podcast
133: How has Gaming Changed?

Mobius Tubes: A Video Games Podcast

Play Episode Listen Later Dec 22, 2025


00:00:00 - Intro 00:02:57 - Dead Space 2023 (Chris) 00:17:23 - Ball x Pit (Chris) 00:29:33 - Slay the Spire (Heath) 00:31:48 - The Roottrees are Dead (Heath) 00:36:29 - Heath checks-in on what Other People are Playing 00:38:56 - Reflecting on How Gaming has Changed (since starting the podcast) 01:15:31 - Closing Statements Send us an email at mobiustubespodcast@gmail.com Original release date: December 21st, 2025

The Resident Evil Podcast
Episode 109: Resident Evil 4 & Its Influences

The Resident Evil Podcast

Play Episode Listen Later Dec 21, 2025 163:54


Following our popular podcast last year of the original trilogy and its impact on the survival horror genre, we return to examine the most influential RE title on the wider gaming industry - Resident Evil 4. 20 years since its original release, the mechanics of the gaming loop have impacted so many titles, that we felt it prudent to take a closer look at the horror games that came after with recommendations and a healthy discussion of other games too. Join Rombie, Neptune, Stars TyranT and a delighted George Trevor as we chat all things Silent Hill, Cold Fear, Dead Space and many more as we bring down our curtain on 20 years of Biohazard4. We are also joined by special guest Brandon Salisbury to celebrate the release of his George Romero documentary whilst teasing up and coming projects with RE alumni.   

what's on tap podcast
Advent 2025 Day 20 - P.i.g.s. Brew Co. Deadspace Opera - ep714

what's on tap podcast

Play Episode Listen Later Dec 20, 2025 10:59


Advent Day 20 closes out the last full week of Advent. Just four days left, I hope you're ready. P.i.g.s. Brew Co. Deadspace Opera is a collab with Emperor's Brewery. This 14% AVB imperial stout has peanut butter, toffee caramel and Madagascar vanilla. It's really a dessert in a can. #beer #craftbeer #drinks #advent2025 #imperialstout

Plotty Time
We Ruin Dead Space

Plotty Time

Play Episode Listen Later Dec 11, 2025 52:55


This week Dr. Syintist, Chump Slap, and Poppascotch watched a video game movie about a hidden gem called We Ruin Dead Space. It was good. Come hear us talk about it! 

PS THIS IS AWESOME!
404 - Game Awards Raider

PS THIS IS AWESOME!

Play Episode Listen Later Dec 10, 2025 91:56


Episode 404 - Game Awards RaiderIn this week's episode of PS This is Awesome! we kick things off with Games We're Playing:

Kinda Funny Games Daily: Video Games News Podcast
Paramount Battles Netflix For Warner Bros - Kinda Funny Games Daily 12.08.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Dec 8, 2025 74:47


Storm Lancers hits PC and Nintendo Switch 2 on December 9th, so wishlist now! https://www.probablymonsters.com/stormlancers/?utm_source=kindafunny&utm_medium=paidmedialqa&utm_campaign=storm-pclaunch-us Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Exclusive $35 off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Paramount Skydance launches hostile bid for Warner Bros. Discovery, Netflix considered buying EA, and EA reportedly has no more plans for Dead Space. Thank you for the support! Run of Show - - Start - Housekeeping Nominate your favorite sites, authors, and stories at kindafunny.com/awards so we can show some love before the end of the year for the Inaugural Kinda Funny Games Daily Awards! Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report   - - Paramount Skydance Launches Hostile Bid For Warner Bros. Discovery, Just Days After Netflix Agreement Reached - Report: Netflix Considered Buying EA - Ad - Lara Croft will be at The Game Awards - EA Has “No Plans” To Make A New Dead Space - Tekken Director Katsuhiro Harada Is Leaving Bandai Namco After 31 Years - Skate Story Review Round Up - We'll know Phantom Blade Zero's release date at Game Awards - 2XKO for PS5, Xbox Series launches in January 2026 - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Defining Duke: An Xbox Podcast
#251 | Our Outer Worlds 2 Review Is HERE... - Did it Deliver?!

Defining Duke: An Xbox Podcast

Play Episode Listen Later Oct 26, 2025 246:09


There's much to be said about how The Outer Worlds 2 was handled prior to its release. Everything from a lacking preview and Avowed's underwhelming launch to Xbox attempting to force a $80 price point put this game on the uphill climb. All of that is out the window now. Cog and Matty have it in hand and have logged their many hours! Is the Black Rock ready to deliver on the RPG pedigree that they're known for or are they best off focusing on their new strength in games like Grounded or Pentiment? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:02:57 - Final future of the Dukes update0:08:31 - Xbox Ally impressions0:28:08 - The pace of Xbox releases0:35:29 - The most positive Xbox experience this generation0:43:07 - What We're Playing1:02:44 - Outer Worlds 22:13:25 - Improvements coming to the Xbox Ally2:15:49 - ID@Xbox showcase coming October 28th2:17:16 - Starfield's PS5 announcement will come in 20262:18:31 - Warner Bros Discovery is up for sale again2:27:26 - Assassin's Creed franchise lead was forced out2:35:11 - Glen Schofield is trying to get Dead Space back2:54:25 - Final Fantasy 7 Remake Part 3 updates3:00:34 - The Resident Evil Remake rumors are heating up3:04:24 - A new Dragon Ball game coming in 20263:08:11 - Marvel Cosmic Invasion releases December 1st3:10:33 - Quantic Dream's strange new multiplayer game3:16:16 -  What's next for Arrowhead?3:18:28 - Silent Hill sales update3:21:18 - Kirby Air Riders gets ANOTHER direct3:25:41- Sarah Bond clarifies Xbox next gen details3:49:04 - Xbox has plans to move its product manufacturing out of China Learn more about your ad choices. Visit podcastchoices.com/adchoices

Kinda Funny Games Daily: Video Games News Podcast
God of War Amazon Show Details Revealed! - Kinda Funny Games Daily 07.28.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jul 28, 2025 68:36


Have your voice heard: https://docs.google.com/forms/d/e/1FAIpQLSfVpF8lnzYVfuF4S8TmpSahYI3fAYMw2h_qZRNTTy4sPL5oqw/viewform Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus FREE shipping on your first box Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. God of War's showrunner spills some new details, Hollow Knight Silksong will be playable at Gamescom, and a new video game website has launched from Skill Up! Thank you for the support! Run of Show - - Start - HousekeepingToday after, KFGD, you'll get:GAMESCAST - a Cronos: The New Dawn previewAfter Gamescast is Kinda Funny PodcastThen the STREAM is an AMA with Mike! That's right Ask Mike Anything while he tries to build to watermelons in Suika GameIf you're a Kinda Funny Member:Today's Gregway is 18 minutes of Greg talking about getting his ass beat by Pokemon Violet.Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" TwiningThe Roper Report   - - We got new details on Amazon's God of War TV Show - Victoria Phillips Kennedy @ Eurogamer - Hollow Knight: Silksong will be playable at Gamescom, Xbox confirms - Jordan Middler @ VGC - As Video-Game Media Struggles, Star YouTuber Launches New Outlet - Jason Schrier @ BloombergRequired reading: https://www.bloomberg.com/news/newsletters/2025-07-25/youtuber-skillup-launches-new-gaming-website-this-week-in-video-games?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc1MzQ2MzIwMSwiZXhwIjoxNzU0MDY4MDAxLCJhcnRpY2xlSWQiOiJTWllTSzVHUFdDVDIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.FX4xEip87SrxlwppZNcHYyNHhDbRQEuxwQsYmi6THCs&leadSource=uverify%20wall - A new Friday the 13th ‘sequel game' is in the works - Chris Scullion @ VGC - ‘Maybe I've directed my last game': Dead Space creator Glen Schofield says a new AAA game ‘feels a long ways away' - Jordan Middler @ VGC - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices