Podcasts about board games

Share on
Share on Facebook
Share on Twitter
Share on Reddit
Share on LinkedIn
Copy link to clipboard

game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules

  • 3,199PODCASTS
  • 19,736EPISODES
  • 1hAVG DURATION
  • 4DAILY NEW EPISODES
  • May 20, 2022LATEST
board games

POPULARITY

20122013201420152016201720182019202020212022


Best podcasts about board games

Show all podcasts related to board games

Latest podcast episodes about board games

The Innkeeper's Table
106 - Mailbag: How to deal with overcompetitiveness

The Innkeeper's Table

Play Episode Listen Later May 20, 2022 16:48


It's all fun and games until someone starts taking the competition a little too seriously. Bill and Dylan talk about how to handle things when someone (whether a child or a grown-up) starts getting a bit too competitive. ___________________ What are some of your tips for handling things when a game gets too heated? Let us know at innkeeperstablepodcast@gmail.com.

I've Been Diced!
I've Been Diced! episode 76: Series games

I've Been Diced!

Play Episode Listen Later May 20, 2022


There are a lot of series games in the hobby, both in the market and in our personal collections. This episode, our panel talks about series wargames and other boardgames. What are the advantages and disadvantages, for both the game consumer and publisher? Plus, a game off the beaten track that has special resonance for […]

I've Been Diced!
I've Been Diced! episode 75: Back in action, serious games, games played, and more

I've Been Diced!

Play Episode Listen Later May 20, 2022


We’re back after a long hiatus. In the first segment, I talk about games played recently, including Across Suez, Cry Havoc, Bloody Inn, and more. This episode contains the first installment in an introduction to serious games, the use of games in education, business, politics, and more. Plus, a quick discussion of why you might […]

I've Been Diced!
I've Been Diced! episode 74: Greg Stafford

I've Been Diced!

Play Episode Listen Later May 20, 2022


Greg Stafford, designer of Dragon Pass and other board games, creator of the fascinating fantasy world of Glorantha, founder of Chaosium, and designer of Runequest, Pendragon, and other RPGs, makes a royal visit to the podcast. We cover the whole gamut of this interesting bit of gaming history, the future of Chaosium, why Pendragon is […]

I've Been Diced!
I've Been Diced! episode 73: Mitchell Land and the Next War series

I've Been Diced!

Play Episode Listen Later May 20, 2022


Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we get a sneak peek at the next title, Next War: Poland. Plus, a few words about a departed friend. (c) 2016 Tom Grant

I've Been Diced!
I've Been Diced! episode 72: Sam Mustafa and miniatures gaming galore

I've Been Diced!

Play Episode Listen Later May 20, 2022


Sam Mustafa, designer of Blücher and other miniatures wargame rules, stops by to discuss his designs and the miniatures side of the hobby in general. Sam and Tom describe the path for boardgamers who might want to give miniatures a try. (Blücher might be a good start.) Plus, Tom shares lessons learned from his recent […]

I've Been Diced!
I've Been Diced! episode 71: Mutants, game studies, and 2015 in review

I've Been Diced!

Play Episode Listen Later May 20, 2022


Our first episode of 2016 is a whopper! We start with an interview with Gordon Calleja, designer of Posthuman, and associate professor and head of the Institute of Digital Games at the University Of Malta. Yes, not only does he design games, but he also teaches game design! Gordon and I talk about professional game […]

I've Been Diced!
I've Been Diced! episode 70: John Kranz of Consimworld

I've Been Diced!

Play Episode Listen Later May 20, 2022


John Kranz, the founder of the Consimworld wargame community site, joins me for a discussion of the past, present, and future of Consimworld. Our Game Off The Beaten Path is right in time for football season. We also have news about a new serious game, and I talk about Le Vol de l’Aigle, a multi-player, […]

I've Been Diced!
I've Been Diced! episode 69: Troy Goodfellow on computer and board games

I've Been Diced!

Play Episode Listen Later May 20, 2022


Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don’t, and vice-versa? What can the two genres learn from each other? Plus, this episode’s Game Off The Beaten Path is W1815, a brilliant little game about […]

I've Been Diced!
I've Been Diced! episode 68: Randy Lein (Legion Wargames) and Roger Miller (Revolution Games)

I've Been Diced!

Play Episode Listen Later May 20, 2022


Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk about life as wargame publishers, muse about the state of the hobby, give us some previews into upcoming games, and give sage advice to anyone interested in submitting a new […]

I've Been Diced!
I've Been Diced! episode 67: Mark Herman

I've Been Diced!

Play Episode Listen Later May 20, 2022


Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years. During our whirlwind tour of Mark’s career as a wargame designer, we make brief stops at SPI and Victory Games, and even get a peek into professional Pentagon wargaming. […]

I've Been Diced!
I've Been Diced! episode 66: Combat systems

I've Been Diced!

Play Episode Listen Later May 20, 2022


Our panel discusses combat systems in games — many of which we like, and a few that we don’t like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune’s commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of […]

I've Been Diced!
I've Been Diced! episode 65: Andy Loakes, designer of Toulon 1793

I've Been Diced!

Play Episode Listen Later May 20, 2022


Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn’t someone done a game on this topic before? Andy and Tom ponder that issue, along with other questions about Napoleonic history and wargaming. Plus, this episode’s Game Off The Beaten Path is a little wargame on a […]

I've Been Diced!
I've Been Diced! episode 64: Richard Borg

I've Been Diced!

Play Episode Listen Later May 20, 2022


Richard Borg talks about everything from the Command & Colour wargames to the X-Men games from Pressman (with a cameo from Stan Lee). We also discuss the Kickstarter for his new World War I game, Mutant Chronicles: Siege Of The Citadel, and much more. Plus, a game off the beaten path that should have an […]

I've Been Diced!
I've Been Diced! episode 63: Sandy Petersen

I've Been Diced!

Play Episode Listen Later May 20, 2022


Sandy Petersen, designer of Cthulhu Wars (among many other games), talks about the origins of the Call of Cthulhu RPG, the early days of Chaosium (which also published the Runequest RPG, the original Arkham Horror, and plenty of other innovative games). Sandy also tells us how Cthulhu Wars was almost his swan song as a […]

I've Been Diced!
I've Been Diced! episode 62: Our 2014 in review

I've Been Diced!

Play Episode Listen Later May 19, 2022


Our regular panel looks back on 2014 in gaming — the ups, the downs, the pleasant surprises, the grave disappointments. Where do games like Dead Of Winter, Fire In The Lake, Nations, and The Hunters fit into this picture? Plus, the recent arrival of Cthulhu Wars inspires Tom to muse on the value of our […]

I've Been Diced!
I've Been Diced! episode 61: Worthington Games

I've Been Diced!

Play Episode Listen Later May 19, 2022


I drop by the HQ for Worthington Games to talk about their wargames, past, present, and future. Forged In Fire, Band Of Brothers, Cowboys, Hold The Line, and others — what kind of games does Worthington choose to publish? And how does a small publisher find its niche in today’s market? Plus, this episode’s “Game […]

I've Been Diced!
I've Been Diced! episode 60: Making history with Microscope, and games that tell stories

I've Been Diced!

Play Episode Listen Later May 19, 2022


Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powers to the test by writing the history of a world in which the Roman Empire never fell. This innovative game should appeal to anyone interested in epic sagas in science fiction, fantasy, alternate […]

I've Been Diced!
I've Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos

I've Been Diced!

Play Episode Listen Later May 19, 2022


Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We also muse about the popularity of modern wargames. Plus, our regular panel discusses gaming taboos: What behavior elicits gasps of horror from fellow hobbyists? (c) 2014 Tom Grant

I've Been Diced!
I've Been Diced! episode 58: Mike Nagel on Flying Colors and more

I've Been Diced!

Play Episode Listen Later May 19, 2022


Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new “captaincy” game covering the same era, Sun of York, and what drew him to design a game about the battle of Attu. Plus, Tom lunges headfirst into the subject of what is a wargame. Actually, he talks about when the […]

I've Been Diced!
I've Been Diced! episode 57: Greg Smith on The Hunters and computer wargames

I've Been Diced!

Play Episode Listen Later May 19, 2022


Greg Smith, the designer of The Hunters and the upcoming Silent Victory, talks about his games, solitaire wargames in general, his work on computer wargames at HPS Simulations, and why boardgame design can be more challenging than computer wargame design. Plus, Tom gives advice to wargamers visiting Paris, and he proves beyond a doubt that […]

I've Been Diced!
I've Been Diced! episode 56: John Poniske

I've Been Diced!

Play Episode Listen Later May 19, 2022


John Poniske, designer of Hearts & Minds, King Philip’s War, and Lincoln’s War, discusses the reasons why he developed a different game system for each of these games. Plus, John tells us about some upcoming designs, including games about the Plains Indians Wars and the Haitian rebellion. (Note: Apologies for the poor sound quality during […]

I've Been Diced!
I've Been Diced! episode 55: Jim Day

I've Been Diced!

Play Episode Listen Later May 19, 2022


Jim Day, designer of Iron & Oak and Panzer, talks about these two recently-released games, cross-pollination between miniature and board wargaming, and possible new versions of MBT and IDF. Plus, we look at a key requirement for the success of any tactical wargame. What is it? I’ll lay out the scenario for you. (c) 2014 […]

I've Been Diced!
I've Been Diced! episode 54: Kim Kanger

I've Been Diced!

Play Episode Listen Later May 19, 2022


Kim Kanger, designer of Ici, C’Est La France! and Tonkin, discusses France’s counterinsurgency wars, and how differences between these wars led to different game designs. We also discuss Kim’s upcoming game on the siege of Dien Bien Phu. Strap in for another deep discussion of insurgencies and insurgency-related games. (c) 2014 Tom Grant

I've Been Diced!
I've Been Diced! episode 53: John Gorkowski on WWI wargames and a future WWI-like scenario

I've Been Diced!

Play Episode Listen Later May 19, 2022


John Gorkowski, designer of WWI-based games like Guns Of August, Guns Of Galicia, Red Poppies, and In The Trenches, as well as the upcoming The Great Game. We talk about what fascinates us about WWI, the need to take a fresh look at a conflict before dropping game mechanics on them, and why a future […]

I've Been Diced!
I've Been Diced! episode 52: Steve Kendall of Ragnar Brothers

I've Been Diced!

Play Episode Listen Later May 19, 2022


Steve Kendall gives us a brief history of the Ragnar Brothers and the games they've produced. Ponder why Angola may have had more successful innovations than any other single game. Hear about the playtest of a new epoch for A Brief History Of The World. Learn why Viking Fury / Fire & Axe is a […]

I've Been Diced!
I've Been Diced! episode 51: The PrezCon 2014 edition

I've Been Diced!

Play Episode Listen Later May 19, 2022


We’re at Prezcon 2014, where we talk about the games we played, such as A Distant Plain, Theseus: The Dark Orbit, Coup, Cosmic Encounter, Napoleonic Wars, and the recent favorite A Study In Emerald. Plus, wargames that give a little extra historical something. (c) 2014 Tom Grant

I've Been Diced!
I've Been Diced! episode 50: Joel Toppen

I've Been Diced!

Play Episode Listen Later May 19, 2022


Joel Toppen is our guest this episode, here to tell us how he designed Navajo Wars, and give us a sneak peek into his next game, covering the Comanches. Joel also provides useful advice on building Vassal modules (he’s built dozens himself). Finally, Tom gives some recommendations for solitaire wargames. (c) 2014 Tom Grant

I've Been Diced!
I've Been Diced! Episode 49: 2013 in review

I've Been Diced!

Play Episode Listen Later May 19, 2022


We look back on our 2013 in gaming. Best and worst experiences, biggest surprises (good and bad), best fun per dollar, best digital boardgame translation…Vicariously share our action-packed year of gaming. Plus, the Up Front! Kickstarter project’s woes point to some serious risks for boardgames that start as Kickstarter projects. The first podcast of 2014, […]

I've Been Diced!
I've Been Diced! episode 48: The Bobby Lee Kickstarter campaign, and why you should play more wargames about the American Civil War

I've Been Diced!

Play Episode Listen Later May 19, 2022


Tom and Grant Dalgliesh stop by to discuss their successful Kickstarter campaign for Napoleon, and the new Kickstarter for Bobby Lee. Plus, your host has seven reasons why you should be playing more wargames about the American Civil War. (c) 2013 Tom Grant

I've Been Diced!
I've Been Diced! episode 47: Ignoble successes and serious SF games

I've Been Diced!

Play Episode Listen Later May 19, 2022


Remember two episodes, when we discussed noble failures? Now it’s time for ignoble successes, the games that were more successful than they should have been. Plus, Tom gives his list of 10 science fiction boardgames for people who are serious about science fiction. (c) 2013 Tom Grant

I've Been Diced!
I've Been Diced! episode 46: Paul Rohrbaugh of High Flying Dice Games

I've Been Diced!

Play Episode Listen Later May 19, 2022


Paul Rohrbaugh of High Flying Dice is our guest this episode. If you’re not familiar with this publisher of low-cost, print-on-demand wargames, you should be. Paul and I talk about the company, his game designs, and games as educational tools. (c) 2013 Tom Grant

I've Been Diced!
I've Been Diced! episode 45: Noble failures, and Eclipse on the iPad

I've Been Diced!

Play Episode Listen Later May 19, 2022


Many games come oh so very close to being good, or event great, but don’t…quite…make it. That’s the topic for this episode, noble failures. Even if they didn’t completely succeed, from a design or a market perspective, these games deserve respect. Plus, Tom reviews Eclipse, both the new iPad version and the original boardgame. (c) […]

I've Been Diced!
I've Been Diced! episode 44: Grant and Tom Dalgliesh on Columbia Games and the new, Kickstarted edition of Napoleon

I've Been Diced!

Play Episode Listen Later May 19, 2022


Tom and Grand Dalgliesh of Columbia Games talk about their Kickstarted new edition of the classic block game Napoleon. We also delve into the secret of Columbia Games’ sustained success, the history of the company (including Hârn), some possible new games, and the reasons why the real history of Macbeth would make an awesome game. […]

I've Been Diced!
I've Been Diced! episode 43: A Descent into frustration, and a belated best/worst of 2012 list

I've Been Diced!

Play Episode Listen Later May 19, 2022


Tom, TJ, Kevin, and Jason have a therapy session about Descent 2nd edition, with some primal screaming. Why was this game so hard to love? Is it time to break up? Plus, Tom’s belated list of noteworthy games from 2012. (c) 2013 Tom Grant

I've Been Diced!
I've Been Diced! episode 42: Volko Ruhnke

I've Been Diced!

Play Episode Listen Later May 19, 2022


Volko Ruhnke is our guest, and boy, do we have a lot to talk about. From Wilderness War to Labyrinth, from Andean Abyss to the next games in the counterinsurgency series, we’ve got it all. How do you portray guerrilla warfare and terrorism in wargames? Why haven’t there been more games about the most frequent […]

I've Been Diced!
I've Been Diced! episode 41: Jason White, fantasy wargames, and iOS boardgaming

I've Been Diced!

Play Episode Listen Later May 19, 2022


Jason White, formerly of the Point2Point podcast, chats with Tom about the games we’ve been playing, from No Retreat on the table to Summoner Wars on the iPad. Our game off the beaten path is not one, but two fantasy wargames with a very different backstory. Tom worries that companies porting boardgames to mobile devices […]

The Pixelated Sausage Podcast
I Wish I Could Claim Responsibility: A Who Pressed Mute on Uncle Marcus? Preview | FIRST!

The Pixelated Sausage Podcast

Play Episode Listen Later May 19, 2022


As someone who's not the biggest FMV fan, I don't have that much experience with the genre; however, and in spite of that, I've played a handful over the last few years and enjoyed my time with most of them. I can't say the same about Who Pressed Mute on Uncle Marcus?. What should have been a fun murder mystery was little more than a prison sentence with a family of nothing but garbage humans. By the time credits roll on your first playthrough, you'll wish you could press mute on the lot of them. Sure, I guess that means it's true to real family life, but, I don't know about you, I play games to escape shit like family drama, not relive it.

I've Been Diced!
I've Been Diced! episode 40: Jason Matthews

I've Been Diced!

Play Episode Listen Later May 19, 2022


Jason Matthews, designer of Twilight Struggle, 1989, Founding Fathers, 1960, and Campaign Manager 2008, drops in for a discussion of his games, the Cold War, and political games. Plus, your host nominates the top 10 modern conflicts that don’t get enough coverage in wargames. (c) 2012 Tom Grant

I've Been Diced!
I've Been Diced! episode 39: Martin Wallace

I've Been Diced!

Play Episode Listen Later May 19, 2022


Martin Wallace talks about his wide, wide portfolio of games, when he got the inspiration for many of them, how he starts the design with a fundamental mechanic, why he doesn’t get train games, and what to expect in his new Doctor Who game. Plus, why the heck would you want multiple games on the […]

I've Been Diced!
I've Been Diced! episode 38: Jerry Taylor

I've Been Diced!

Play Episode Listen Later May 19, 2022


Jerry Taylor stops by to discuss his games, Hammer of the Scots, Crusader Rex, and Richard III. What makes the Middle Ages great source material for wargames? How do subtle differences in Columbia block games translate into major game effects? How do you simulate asymmetric situations, such as the Third Crusade and the War of […]

I've Been Diced!
I've Been Diced! episode 36: Ed Beach

I've Been Diced!

Play Episode Listen Later May 19, 2022


Ed Beach discusses his boardgames, including Here I Stand, Virgin Queen, and the Great Campaigns of the American Civil War series. We also talk about Ed’s work on the Civilization V computer game, including the new Gods & Kings expansion. How similar or different are board games and computer games, from a design perspective? Plus, […]

I've Been Diced!
I've Been Diced! episode 35: Carl Paradis, designer of No Retreat!

I've Been Diced!

Play Episode Listen Later May 19, 2022


Carl Paradis talks about the genesis of the No Retreat! series of wargames, and where they’re headed. We also journey into Carl’s secret Napoleonic room, and we find out about the challenges designing a simpler, faster wargame that’s true to the history. (c) 2012 Tom Grant

I've Been Diced!
I've Been Diced! episode 34: Ben Hull

I've Been Diced!

Play Episode Listen Later May 19, 2022


Ben Hull stops by for an in-depth discussion of his wargames, including Fields of Fire, the Musket & Pike series, and his upcoming operational game of the Thirty Years War. Plus, Ben throws in a recommendation for historical fiction buffs at the end. (c) 2012 Tom Grant

I've Been Diced!
I've Been Diced! episode 33: Go east, middle-aged man!

I've Been Diced!

Play Episode Listen Later May 19, 2022


Tom’s trek across the continental United States is done, so we’re back to blab about boardgames. In this episode, we catch up about the games we’ve been playing, from fishing fleets in the Atlantic (Upon A Salty Sea) to battling Brits in North Africa (Battle Academy). We find interesting parallels between FFG’s A Game Of […]

I've Been Diced!
I've Been Diced! episode 31: Three player games

I've Been Diced!

Play Episode Listen Later May 19, 2022


Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which is a history of history, really. (c) 2012 Tom Grant

Pick Up and Deliver
Movie Roundup, April 2022

Pick Up and Deliver

Play Episode Listen Later May 19, 2022 15:54


Pick Up & Deliver 436: Movie Roundup, April 2022- Brendan shares his thoughts about the films he watched in April. Join us, won't you?

DTV Audio
Board Game Breakfast LIVE - May 12th 2022

DTV Audio

Play Episode Listen Later May 19, 2022 55:17


Join us for another blast of Breakfast shenanigans!

The Brain Candy Podcast
EP616: Chicken People, Board Games, & Goodwill Jackpot

The Brain Candy Podcast

Play Episode Listen Later May 19, 2022 58:08


Sarah explains why breaking up in your thirties is a whole different experience. Sarah describes her "Little Mermaid" cocktail event. Susie talks about a documentary on chicken breeding that she thought would be funny, but was surprisingly insightful about loneliness, healing, and community. We hear about a game show where men have to guess whether women are fat or pregnant. Susie explains why board games are a problem for underrepresented groups. We discuss the 1st century Roman relic that turned up at a Goodwill for $35 and Sarah gives tips for finding amazing thrift store treasures. Join our book club, shop our merch, sign-up for our free newsletter, & more by visiting The Brain Candy Podcast website: Connect with us on social media: BCP Instagram: Susie's Instagram: Sarah's Instagram: BCP Twitter: Susie's Twitter: Sarah's Twitter: More podcasts at WAVE:

The Secret Cabal Gaming Podcast
Episode 249: Boonlake and The Evolution of Game Designs

The Secret Cabal Gaming Podcast

Play Episode Listen Later May 18, 2022 190:14


Today we have our great friend Rodney Smith of Watch It Played kicking off the show with a guest announce, and I gotta say, he goes an amazing job! Then the Founders confront Don about his sleeving mental issues and continue with a dive into a mess of games they've been getting into including Horrified American Monsters, Foundations of Rome, Cuphead The Fast Rolling Dice Game, Roll Through the Ages: The Bronze Age, Roll Through the Ages: The Iron Age, Era: Medieval Age, Gaia Project, and Cryptid: Urban Legends. After Jamie gives a little health update, he and Don crack open Boonlake from Alexander Pfister and Capstone Games for a feature review. Tony T, once again, wows the people with his fine upstanding journalism skill and news delivery skills. Then finally the gang talks about games designs that have gone through an evolutionary period over time. Boonlake Overview 01:10:22, Boonlake Review 01:14:06, News with Tony T 01:42:58, Evolution of Game Designs 02:36:12