Adventures in Lollygagging is an actual-play RPG podcast that uses the Zweihander RPG system. Each weekly episode follows a party of drifters navigating the bleak frontier of a stagnating, medieval land. Come listen as a group of friends sit around a table, roll some dice, make bad jokes, and try to…
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The party discovers something strange and unexplainable beneath the ice
The party pushes deeper into the bear rider camp, hoping stealth and shrewdness can light their way
The party tries to rescue one of their own from a violent cult of bear herders
Possessive new neighbors and a funeral interrupted
The party speaks with Gabrul Zeiger, gains answers to lingering questions, and reforms once more
Cut off from a dying ally by a giant, the party hesitates over fight, flight, or freeze
Old friends reunite, another gets left behind, and the party presses northward
Baer goes looking for his party members, who still haven’t returned. What and who he finds is a bit unsettling
The lookout post for the Umbat Nor is filled with unsettling visions of what’s to come.
An unexpected visitor brings havoc in the night, and a visit to a lookout tower
The party takes on another member and decides their next course of action
Hubert and Aravae try to escape, Stekus scouts the coast, Lavinia lends aid to Fort Jaeger.
The party settles in at Fort Jaeger, finally able to take a breath
The party tries to escape the burning town of Verdam
The town of Verdam is attacked by the forces of chaos
The town’s defenses are lacking as the conspiracy grows more dangerous
Smuggling two mutants into Verdam proves difficult. An old nuisance resurfaces.
The weakened party heads back to civilization and finds that Verdam has new neighbors.
Grave robbing, shiny marbles, and a big statue. Find us online at thelollygaggers.com.
In this episode, Lavinia and Stekus are woken by hot flashes, Hubert shows kindness to an enemy, and the party learns that security in an Umbat Nor tomb is no joke. Find us online at thelollygaggers.com.
Division erupts around how to fix a boat. Later, as the party travels deeper into the northern wilderness, they come across an old friend. Find us online at thelollygaggers.com.
As the party engages in a late-night dungeon delve, they regret not taking unique language advancements. While looking for a way across the Turschwelle River, Baer and Hubert have a nightmare hitchhiker scenario. Find us online at thelollygaggers.com.
The woodwitch makes good on her promise to tutor Lavinia. The party investigates a nearby waystone site. Find us online at thelollygaggers.com.
As the party dispatches a group of marauders near the Hobart Farm, a fortuitous stealth mission and timely spellcasting harass a dangerous foe. Find us online at thelollygaggers.com.
After a strange night, the party tries to recuperate, but Lavinia finds it difficult to concentrate. On an errand for the woodwitch, the party ventures into a dangerous part of the neighborhood. Find us online at thelollygaggers.com.
In this episode, the party is left confused and frightened after their fight with adversary demons. The woodwitch, Merlind Pfeiffer, holds secrets about the Ruin, but can the party convince her to share them? Find us online at thelollygaggers.com.
Hoping to find answers from the woodwitch, the party instead finds a pack of demonic creatures--creatures with powers that alter the group in unimaginable ways. Find us online at thelollygaggers.com.
With their new party member in tow, the gang chases after Bruno and Cressida. But not, you know, quickly. There’s shopping to do, friends to visit, and a witch to see. Find us online at thelollygaggers.com.
More fallout from the attack on the Governor’s Nest trickles down the mountain. The party gains a new member and a new mission. Find us online at thelollygaggers.com.
Seeing the destruction at the top of the mountain, the party leaves one of their own behind, hoping they can make it back to Verdam. Find us online at thelollygaggers.com.
Surrounded en route to the Governor’s Nest, with the mountain burning above them, the party does battle along a winding road. Coda - A Parting Gift. Find us online at thelollygaggers.com.
After an episode apart, the group reunites at the mine before setting forth to deliver the prisoner. Heavy snows, mountain trails, and other surprises lay in store. Find us online at thelollygaggers.com.
In Episode 32 of our ongoing #ZweihanderRPG campaign, the party trudges back to town in the snow, uphill, both ways! Also: To eat or not to eat moss given by a crone who smells like death? #ttrpg #ActualPlay #Podcast
Events at the mine come to a head. The party discovers that uncovering a murderer is far easier than apprehending one. Find us online at thelollygaggers.com.
Pressured by Rodina Engel, the party makes friends and interrogates murder suspects at the Monarchy’s mining operations. Find us online at thelollygaggers.com.
Hubert reunites with his old warden trainer. The party investigates a murder at the mine. Find us online at thelollygaggers.com.
After a week spent separated, the party reunites, as focused and determined as ever… to go shopping, and then maybe investigate the thefts at the mine and the forces looking to take over the town. Find us online at thelollygaggers.com.
While Lavinia and Baer recuperate, Erwin and Zofia plead their case as their past decisions come under scrutiny. Find us online at thelollygaggers.com.
A big daddy, dirty mother, and a guy called Steve go shopping for flowers. Lavinia calls for an ogre to hurt her no more. Charlotte fires a crossbow armed with love. Find us online at thelollygaggers.com.
The party reunites with a friend thought lost or dead. Sleep comes in fits, and the group learns that any plan is likely better than no plan at all. Find us online at thelollygaggers.com.
Still reeling from the events at the meeting of Verdam’s insurgency, two members fight for their lives while the rest of the party desperately tries to find allies. Find us online at thelollygaggers.com.
Discovered by the insurgents at a clandestine meeting, Baer and Chovie are interrogated, their lives hanging in the balance. Find us online at thelollygaggers.com.
Zofia clears the air with the town doctor and more covert messages are uncovered. Chovie gets a taste of local moonshine. Find us online at thelollygaggers.com.
As the good (and not so good) people of Verdam gather for their pre-winter town meeting, the party riles up the crowd with a few helpings of the truth. Find us online at thelollygaggers.com.
As the party recuperates in Verdam, local scholars provide some answers to the group’s recent discoveries in the wild. An alleyway chase yields new context on an old clue. Find us online at thelollygaggers.com.
A chance meeting on the road leads to a new ally. Things get heated at the Sunbearer compound, but drinking and gambling help to settle nerves. Find us online at thelollygaggers.com.
Wounded, fatigued, and missing one of their own, the party searches for survivors and aid at the ruins of a coastal village far from civilization. Find us online at thelollygaggers.com.
In the aftermath of the battle near the Felrock cliffs, the wounded and stressed party has little time to recuperate as new threats emerge. Find us online at thelollygaggers.com.