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    Coffee House Shots
    Iain Dale: Standing for Parliament was a humiliating experience

    Coffee House Shots

    Play Episode Listen Later Jul 22, 2026 25:22


    In a busy week for British politics, LBC's Iain Dale joins Tim Shipman and James Heale to discuss his new book, Have I Said Too Much? Iain speaks frankly about standing as a Conservative candidate at two general elections – and his fateful attempt to fight a third. James asks what makes a good political book, while Tim delves into the 2005 Conservative leadership election and Iain's role in approving the infamous ‘It's DD for me' T-shirts.Iain also reflects on his friendship with the late Ann Widdecombe, and on how she came to be defined both by the strength of her convictions and her renowned sense of humour.Produced by Henry Lloyd. Become a Spectator subscriber today to access this podcast without adverts. Go to spectator.co.uk/adfree to find out more.For more Spectator podcasts, go to spectator.co.uk/podcasts.Contact us: podcast@spectator.co.uk Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 20, 2026 74:49


    We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea and the mechanical confidence of a wet napkin. Good news, though: the demon sorcerer finally feels demonic, the Titan Druid is now a proper kaiju tank, and the Hell Knight has upgraded from flaming disappointment to legally playable infernal gambling problem. Show Notes This episode revisits Wizards of the Coast's latest Unearthed Arcana update for Villainous Options, which means the crew returns to the scene of the crime to see what survived the feedback cycle, what got rewritten, and what was quietly removed from the suspect board. The earlier Villainous Options episodes gave us some strong concepts with mixed execution: villainous path feats like the Death Knight and Lich, subclasses like the Titan Druid and Hell Knight, and later options like the Path of Lament Barbarian, Pestilence Cleric, Venom Monk, and the now-defenestrated Primordial Patron Warlock. Some of those were apparently well-liked enough to move forward with little public revision. Others came back covered in red ink and shame. The episode opens by sorting out what is not in the new UA. Path of Lament, Pestilence Cleric, and Venom Monk appear to have landed well enough that they did not need another public pass, though the hosts still have a few lingering concerns about capstones, wording, and whether weaponized sadness is legally distinct from being a barbarian with theater kid energy. The Death Knight and Lich villain paths also seem likely to continue, though Ash remains skeptical that the Lich is as ready as WotC apparently thinks it is. The Primordial Patron, meanwhile, is gone for now, which hurts because the concept rules, but the subclass itself never really delivered on the fantasy of making a pact with an ancient elemental apocalypse. Then the real revisions begin with Circle of the Titan Druid, which gets a much-needed identity check. The old version wanted to be a giant monster but had all the durability of a parade float in a hailstorm. The new version leans harder into tanking: better AC, more temporary hit points, stronger damage scaling, a shorter but more practical Titan form duration, and a capstone swallow ability that finally feels like being eaten by a kaiju instead of being mildly inconvenienced by one. Behemoth and Insectoid both look more playable, with Insectoid getting a strong healing identity, while Leviathan still mostly answers the question, "What if your subclass feature was swimming?" Hell Knight also gets a major facelift, mostly by reducing its dependence on rolling exactly the right number before anything interesting happens. The infernal wounds now feel more like a real subclass engine, with rider effects that happen more consistently and Devil's Luck upgrades when the dice cooperate. It is much better than before, but the table still finds it a little too constrained by resources and a little too enamored with gambling mechanics. It is no longer borderline unplayable, which is progress, but it may still need another pass before it becomes the infernal fighter fantasy everyone clearly wants. The big winner is Demonic Sorcery. The previous version felt like a melee sorcerer with terrible life choices, a bad spell list, and an aura table that made everyone remember why random subclass tables are rarely fun. The revision gives it Abyssal Rupture, a movable sphere of demonic problems that pulls enemies around, creates battlefield control, scales into difficult terrain, and eventually supports summon fiend in a way that finally screams Abyss instead of discount Hexblade with a concussion. The spell list is also dramatically better, replacing nonsense like Hallow and overused Misty Step with options that fit the theme and support the playstyle. It still needs damage scaling on the rupture, but this is the rare UA glow-up where the hosts go from roasting the thing to wanting to play it. The episode also touches on the new feats and epic boons, which range from charming people by picking their pockets to setting better hunting traps to becoming weirdly hard to fool, possess, or kill with necrotic damage. The hosts speculate about what book this material is actually building toward, with possibilities ranging from a renamed Book of Vile Darkness to an evil campaign supplement, a fiendish planar guide, or something tied to the Abyss and Nine Hells. Whatever it becomes, the consensus is cautiously positive: WotC seems to be listening, the revisions are mostly moving in the right direction, and the demon sorcerer finally has enough flavor to stop apologizing for itself. Key Takeaways This UA is a feedback-driven revision of the previous Villainous Options material, not a totally new batch of evil toys. Path of Lament Barbarian, Pestilence Cleric, and Venom Monk appear to have been received well enough that they did not return for major public revision. The Death Knight and Lich villain paths seem likely to continue, though the hosts still think Lich needs more work and Death Knight may get broadened for more martial builds. The Primordial Patron Warlock is gone for now, which is sad because the idea is excellent, but the original execution did not feel like a pact with an elemental world-ending horror. Circle of the Titan Druid is much stronger now and has a clearer role as the tanky kaiju druid. Titan Druid's improved AC, temporary hit points, damage scaling, and better swallow feature make the subclass feel much closer to its fantasy. Behemoth looks solid, Insectoid now has a meaningful healer/tank angle, and Leviathan still feels like the one you pick because the campaign has too much water. Hell Knight is much better because infernal wounds now do interesting things more consistently instead of asking players to roll a six before the subclass becomes fun. Hell Knight still feels too resource-limited and may need another pass, especially if the goal is to make infernal wounds feel like the subclass's real engine. Demonic Sorcery is the standout winner of the revision. The new Abyssal Rupture gives Demonic Sorcery a strong identity built around battlefield control, forced movement, difficult terrain, and demon-flavored chaos. The Demonic Sorcery spell list is dramatically improved and now actually supports the theme instead of asking why a demon sorcerer has Hallow. The hosts like the revised Demonic Sorcery enough that it went from "why would I play this?" to "I would play this immediately." The new feats and epic boons are more mechanically interesting than expected, with a few strong options for social manipulation, traps, protection, and high-level anti-undead or anti-illusion play. The likely future product may be an evil campaign book, a spiritual successor to Book of Vile Darkness, or a broader fiendish/planar supplement. Overall verdict: WotC appears to be listening, the revisions are mostly better, and the villains are finally getting options that do more than look cool while failing their own saving throw. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft

    RPGBOT.Podcast

    Play Episode Listen Later Jul 20, 2026 74:49


    We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea and the mechanical confidence of a wet napkin. Good news, though: the demon sorcerer finally feels demonic, the Titan Druid is now a proper kaiju tank, and the Hell Knight has upgraded from flaming disappointment to legally playable infernal gambling problem. Show Notes This episode revisits Wizards of the Coast's latest Unearthed Arcana update for Villainous Options, which means the crew returns to the scene of the crime to see what survived the feedback cycle, what got rewritten, and what was quietly removed from the suspect board. The earlier Villainous Options episodes gave us some strong concepts with mixed execution: villainous path feats like the Death Knight and Lich, subclasses like the Titan Druid and Hell Knight, and later options like the Path of Lament Barbarian, Pestilence Cleric, Venom Monk, and the now-defenestrated Primordial Patron Warlock. Some of those were apparently well-liked enough to move forward with little public revision. Others came back covered in red ink and shame. The episode opens by sorting out what is not in the new UA. Path of Lament, Pestilence Cleric, and Venom Monk appear to have landed well enough that they did not need another public pass, though the hosts still have a few lingering concerns about capstones, wording, and whether weaponized sadness is legally distinct from being a barbarian with theater kid energy. The Death Knight and Lich villain paths also seem likely to continue, though Ash remains skeptical that the Lich is as ready as WotC apparently thinks it is. The Primordial Patron, meanwhile, is gone for now, which hurts because the concept rules, but the subclass itself never really delivered on the fantasy of making a pact with an ancient elemental apocalypse. Then the real revisions begin with Circle of the Titan Druid, which gets a much-needed identity check. The old version wanted to be a giant monster but had all the durability of a parade float in a hailstorm. The new version leans harder into tanking: better AC, more temporary hit points, stronger damage scaling, a shorter but more practical Titan form duration, and a capstone swallow ability that finally feels like being eaten by a kaiju instead of being mildly inconvenienced by one. Behemoth and Insectoid both look more playable, with Insectoid getting a strong healing identity, while Leviathan still mostly answers the question, "What if your subclass feature was swimming?" Hell Knight also gets a major facelift, mostly by reducing its dependence on rolling exactly the right number before anything interesting happens. The infernal wounds now feel more like a real subclass engine, with rider effects that happen more consistently and Devil's Luck upgrades when the dice cooperate. It is much better than before, but the table still finds it a little too constrained by resources and a little too enamored with gambling mechanics. It is no longer borderline unplayable, which is progress, but it may still need another pass before it becomes the infernal fighter fantasy everyone clearly wants. The big winner is Demonic Sorcery. The previous version felt like a melee sorcerer with terrible life choices, a bad spell list, and an aura table that made everyone remember why random subclass tables are rarely fun. The revision gives it Abyssal Rupture, a movable sphere of demonic problems that pulls enemies around, creates battlefield control, scales into difficult terrain, and eventually supports summon fiend in a way that finally screams Abyss instead of discount Hexblade with a concussion. The spell list is also dramatically better, replacing nonsense like Hallow and overused Misty Step with options that fit the theme and support the playstyle. It still needs damage scaling on the rupture, but this is the rare UA glow-up where the hosts go from roasting the thing to wanting to play it. The episode also touches on the new feats and epic boons, which range from charming people by picking their pockets to setting better hunting traps to becoming weirdly hard to fool, possess, or kill with necrotic damage. The hosts speculate about what book this material is actually building toward, with possibilities ranging from a renamed Book of Vile Darkness to an evil campaign supplement, a fiendish planar guide, or something tied to the Abyss and Nine Hells. Whatever it becomes, the consensus is cautiously positive: WotC seems to be listening, the revisions are mostly moving in the right direction, and the demon sorcerer finally has enough flavor to stop apologizing for itself. Key Takeaways This UA is a feedback-driven revision of the previous Villainous Options material, not a totally new batch of evil toys. Path of Lament Barbarian, Pestilence Cleric, and Venom Monk appear to have been received well enough that they did not return for major public revision. The Death Knight and Lich villain paths seem likely to continue, though the hosts still think Lich needs more work and Death Knight may get broadened for more martial builds. The Primordial Patron Warlock is gone for now, which is sad because the idea is excellent, but the original execution did not feel like a pact with an elemental world-ending horror. Circle of the Titan Druid is much stronger now and has a clearer role as the tanky kaiju druid. Titan Druid's improved AC, temporary hit points, damage scaling, and better swallow feature make the subclass feel much closer to its fantasy. Behemoth looks solid, Insectoid now has a meaningful healer/tank angle, and Leviathan still feels like the one you pick because the campaign has too much water. Hell Knight is much better because infernal wounds now do interesting things more consistently instead of asking players to roll a six before the subclass becomes fun. Hell Knight still feels too resource-limited and may need another pass, especially if the goal is to make infernal wounds feel like the subclass's real engine. Demonic Sorcery is the standout winner of the revision. The new Abyssal Rupture gives Demonic Sorcery a strong identity built around battlefield control, forced movement, difficult terrain, and demon-flavored chaos. The Demonic Sorcery spell list is dramatically improved and now actually supports the theme instead of asking why a demon sorcerer has Hallow. The hosts like the revised Demonic Sorcery enough that it went from "why would I play this?" to "I would play this immediately." The new feats and epic boons are more mechanically interesting than expected, with a few strong options for social manipulation, traps, protection, and high-level anti-undead or anti-illusion play. The likely future product may be an evil campaign book, a spiritual successor to Book of Vile Darkness, or a broader fiendish/planar supplement. Overall verdict: WotC appears to be listening, the revisions are mostly better, and the villains are finally getting options that do more than look cool while failing their own saving throw. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Fantasy Stock Exchange
    The RB Deadzone is Alive & Well This Season

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 20, 2026 55:45


    The RB Deadzone is Alive & Well This SeasonBusch and Danny go through RB hit rates in the mid rounds and determine that the 2026 crop of round 4-7 running backs, previously considered the RB Deadzone; actually have a lot of upside to smash. Our Season Pass is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Redraft Guide/Projections & Dynasty Rookie GuideTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSELast Year Timestamps:00:00 Intro00:20 RB Deadzone Hit Rates Over the Years02:10 2025 Deadzone Hits04:20 2025 Deadzone Misses06:45 Deadzone/Betzone RB Anatomy08:45 The 2026 RB Deadzone 10:15 Javonte Williams11:25 Veteran RBs: Travis Etienne14:15 D'Andre Swift17:10 David Montgomery20:05 Tony Pollard22:55 Jaylen Warren24:55 Chuba Hubbbard26:25 Rhamondre Stevenson29:35 Breakout RBs: Cam Skattebo33:15 Bucky Irving38:00 Quinshon Judkins40:30 TreVeyon Henderson44:15 Bhayshul Tuten46:50 Jadarian Price51:00 Our Favorite Deadzone ProfilesFollow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #RBDeadzoneTags: fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,fantasy football,nfl,nfl fantasy,nfl fantasy football,cam skattebo,david montgomery,bhayshul tuten,travis etienne,quinshon judkins,treveyon henderson,jadarian price,running back deadzone,zero RB,hero RB,double hero RB,zero RB strategy,fantasy football rankings,fantasy football sleepers,d'andre swift,jaylen warren

    The RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 18, 2026 72:56


    At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, "Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?" This episode dives into the Monk's awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching four times feels spiritually correct. Show Notes In this episode of the RPGBOT.Podcast, the team continues the 2014 DnD 5e Monk breakdown by moving beyond the early levels and into the part of the class where things get weird, fast, and occasionally very effective. Levels 5 through 20 are where the Monk picks up its signature battlefield identity: mobility, disruption, defensive tricks, and the ability to make enemy spellcasters deeply regret standing within sprinting distance. The discussion centers on what Monks actually do well once Extra Attack, Stunning Strike, and higher-level ki features come online. This is not just about throwing more punches. It is about choosing when to spend ki, when to conserve it, which enemies deserve a Stunning Strike attempt, and how to use the Monk's speed to pressure weak points instead of face-tanking like a fighter with worse armor and better hamstrings. The episode also looks at the Monk's scaling problem. The class gains a lot of flavorful and useful features, but its damage can start to lag behind other martial characters unless the player leans into the Monk's strengths. That means playing like a skirmisher, controller, mage-hunter, and mobile problem solver rather than trying to win every fight by standing still and trading hits. By the late game, features like Evasion, Diamond Soul, Empty Body, and improved movement turn the Monk into something incredibly hard to pin down. You may not always be the biggest damage dealer at the table, but you can be the character who crosses the map, ruins the villain's concentration, survives the fireball, and then politely explains that gravity is more of a suggestion than a rule. Key Takeaways Level 5 is the Monk's big glow-up. Extra Attack and Stunning Strike dramatically change how the class plays, giving the Monk real battlefield control instead of just more ways to punch things. Stunning Strike is powerful, but expensive. It can shut down dangerous enemies, but burning ki on every hit is a fast road to becoming a lightly armored commoner with martial arts branding. Monks are skirmishers, not front-line tanks. Their speed, mobility, and defensive tools work best when they pick targets carefully, disrupt key enemies, and avoid getting surrounded. Ki management is the entire game. Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and subclass abilities all compete for the same limited resource, so every choice matters. The Monk is excellent at harassing casters and fragile backline enemies. High movement speed and multiple attacks make the Monk great at reaching enemies who thought they were safely hiding behind the big monsters. Defensive features become a major strength. Evasion, Stillness of Mind, Purity of Body, Diamond Soul, and Empty Body all help the Monk survive effects that can ruin other characters. Damage scaling can be frustrating. The Monk gets more options and survivability, but it may struggle to keep pace with optimized martial builds in raw damage. Ability scores are tight. Monks usually want Dexterity, Wisdom, and Constitution, which makes feats tempting but costly. Late-game Monks are weird in the best way. Running up walls, ignoring poison, surviving saving throws, turning invisible, and resisting damage all support the fantasy of a supernatural martial artist. The best Monk play is tactical, not automatic. The class rewards players who think about positioning, target priority, resource timing, and when not to spend ki just because the button is shiny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Thieves Guild
    Elusive Shadows

    The Thieves Guild

    Play Episode Listen Later Jul 18, 2026 7:21


    Maela knows it's a trap—but Darla is inside, and giving up isn't an option.See omnystudio.com/listener for privacy information.

    RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    RPGBOT.Podcast

    Play Episode Listen Later Jul 18, 2026 72:56


    At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, "Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?" This episode dives into the Monk's awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching four times feels spiritually correct. Show Notes In this episode of the RPGBOT.Podcast, the team continues the 2014 DnD 5e Monk breakdown by moving beyond the early levels and into the part of the class where things get weird, fast, and occasionally very effective. Levels 5 through 20 are where the Monk picks up its signature battlefield identity: mobility, disruption, defensive tricks, and the ability to make enemy spellcasters deeply regret standing within sprinting distance. The discussion centers on what Monks actually do well once Extra Attack, Stunning Strike, and higher-level ki features come online. This is not just about throwing more punches. It is about choosing when to spend ki, when to conserve it, which enemies deserve a Stunning Strike attempt, and how to use the Monk's speed to pressure weak points instead of face-tanking like a fighter with worse armor and better hamstrings. The episode also looks at the Monk's scaling problem. The class gains a lot of flavorful and useful features, but its damage can start to lag behind other martial characters unless the player leans into the Monk's strengths. That means playing like a skirmisher, controller, mage-hunter, and mobile problem solver rather than trying to win every fight by standing still and trading hits. By the late game, features like Evasion, Diamond Soul, Empty Body, and improved movement turn the Monk into something incredibly hard to pin down. You may not always be the biggest damage dealer at the table, but you can be the character who crosses the map, ruins the villain's concentration, survives the fireball, and then politely explains that gravity is more of a suggestion than a rule. Key Takeaways Level 5 is the Monk's big glow-up. Extra Attack and Stunning Strike dramatically change how the class plays, giving the Monk real battlefield control instead of just more ways to punch things. Stunning Strike is powerful, but expensive. It can shut down dangerous enemies, but burning ki on every hit is a fast road to becoming a lightly armored commoner with martial arts branding. Monks are skirmishers, not front-line tanks. Their speed, mobility, and defensive tools work best when they pick targets carefully, disrupt key enemies, and avoid getting surrounded. Ki management is the entire game. Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and subclass abilities all compete for the same limited resource, so every choice matters. The Monk is excellent at harassing casters and fragile backline enemies. High movement speed and multiple attacks make the Monk great at reaching enemies who thought they were safely hiding behind the big monsters. Defensive features become a major strength. Evasion, Stillness of Mind, Purity of Body, Diamond Soul, and Empty Body all help the Monk survive effects that can ruin other characters. Damage scaling can be frustrating. The Monk gets more options and survivability, but it may struggle to keep pace with optimized martial builds in raw damage. Ability scores are tight. Monks usually want Dexterity, Wisdom, and Constitution, which makes feats tempting but costly. Late-game Monks are weird in the best way. Running up walls, ignoring poison, surviving saving throws, turning invisible, and resisting damage all support the fantasy of a supernatural martial artist. The best Monk play is tactical, not automatic. The class rewards players who think about positioning, target priority, resource timing, and when not to spend ki just because the button is shiny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Fantasy Stock Exchange
    The Next League Winning QB Strategy

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 18, 2026 36:15


    The Best Quarterback Draft Strategy in 2026Bush is flying solo to break down the top QBs in fantasy football for season long leagues in 2025 and how you should handle the position from a strategy standpoint in home leagues, sharper formats and Best ball alike!Last years vid: https://youtu.be/e52kuI2TqrsOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #FantasyfootballQBsTags: fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,league winning QBs,QB draft strategy,fantasy football draft,fantasy football draft strategy,Joe Burrow,Patrick Mahomes,Jayden Daniels,Jalen Hurts,Josh Allen,Lamar Jackson,Baker Mayfield,Jared Goff,Brock Purdy,Dak Prescott,Caleb Williams,Drake Maye,Kyler Murray,Bo Nix,justin herbert,trevor lawrence,Jaxson Dart

    On refait le match avec Denis Balbir
    L'ÉMISSION - Deschamps-Zidane : d'une à l'autre ?

    On refait le match avec Denis Balbir

    Play Episode Listen Later Jul 18, 2026 41:38


    On refait le match de 19H à 20H en compagnie de Gilles Verdez, Timothée Maymon et François Manardo. Au programme : - DIDIER DESCHAMPS : L'HEURE DES ADIEUX Que retiendrez-vous de ces 14 années ? La 3ème place pour soigner sa sortie : est-ce court-termiste ou fondamental ? La suite pour DD : un club ou une sélection ? - ZINEDINE ZIDANE : QUEL SELECTIONNEUR SERA-T-IL ? Qu'attendez-vous de son mandat ? Des titres, du jeu, de l'image ? A partir de 19H40, les débats "flash" consacrés à Espagne-Argentine : 1- Lionel Messi : un Mondial suffit-il à faire un Ballon d'Or ? 2- S'inspirer de l'Espagne : un objectif ou un fantasme ? 3- Espagne-Argentine : qui est le favori de cette finale ? Ecoutez On refait le match du 18 juillet 2026.Hébergé par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.

    The Fantasy Stock Exchange
    Fantasy Players Due For Regression...

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 17, 2026 59:51


    Fantasy Players Due For Regression...Danny and Bush are back going through 15 of the biggest regression candidates in fantasy football, both from a positive and negative perspective. The 2 tackle every position, and go in depth in regards to names all up and down the draft board.Timestamps:00:00 Intro00:15 Honourable Mentions (Low Hanging Fruit)00:45 Jaxon Smith-Njigba05:43 Jameson Williams10:31 Brian Thomas Jr.14:51 49ers WR Duo20:13 Jonathan Taylor & Derrick Henry27:25 Quinshon Judkins31:43 Ashton Jeanty36:05 Saquon Barkley39:44 D'Andre Swift47:01 Trey Mcbride51:30 The Other TEs57:58 OutroOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange Tags:fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,fantasy football,fantasy headliners,nfl fantasy football,nfl fantasy, saquon barkley, ashton jeanty, quinshon judkins, trey mcbride, jonathan taylor, derrick henry, jaxon smith-njigba, jameson williams, mike evans, ricky pearsall, brian thomas jr, d'andre swift, players skyrocketing, players we can't stop drafting, fantasy football rankings, ,nfl news,nfl fantasy news,nfl news today,nfl offseason,fantasy football rankings,bdge fantasy football,OTAs

    Sheeshaatalks
    Sheeshaatalks 88: Then. Now. Forever.

    Sheeshaatalks

    Play Episode Listen Later Jul 17, 2026 50:23


    BTF (Beyond The Fade) co-host DD returns to The Talks for an episode where flow meets state and the conversation goes wherever the moment takes us.We reflect on our WrestleMania trip to Las Vegas, crossing another item off the bucket list and creating memories that remind us why experiences matter more than things. From travel stories and runner's highs to being more self-aware and learning not to judge a book by its cover, this episode is all about perspective.We also talk about gratitude and the importance of appreciating the love around us, recognizing that the life we live and the opportunities we have are privileges that should never be taken for granted.A laid-back conversation filled with laughs, lessons, and reminders to slow down and enjoy the journey.Smoke freely and get your dose of The Talks.

    Unraveling ...a knitting podcast
    Episode 275 - Just Keep Listing Fuzzy Yarns

    Unraveling ...a knitting podcast

    Play Episode Listen Later Jul 16, 2026 79:21


    In Episode 275, Greg and Pam discuss trees falling down, hot weather, and high-stakes knitting. Many thanks to Vanessa vingee for the episode introduction! We would love to have YOU record an introduction to the show! You can find details in the Ravelry Group Pages or on our website here. Check out our group on Facebook! We would love to have you join us there. GIVEAWAY: Check out our MONTHLY giveaway just because our listeners are AWESOME! You can enter the monthly giveaway using this Google Form. SUPPORT THE SHOW KnitPicks & Crochet.com We are KnitPicks and Crochet.com (owned by KnitPicks) Affiliates! This means if you are going to shop at KnitPicks or Crochet.com, and start by clicking their names, the Unraveling Podcast will get a small commission at no extra cost to you! It's an easy way to support the podcast passively. (Note: links to specific yarns or products will appear like https://shrsl.com/3xzh0 or https://tidd.ly/4mGsyws. These are correct and are custom links to track our account. They are safe!) Patreon You can financially support Unraveling…a knitting podcast on Patreon! Monthly membership levels are available at Swatch ($1), Shawl ($3), and Sweater ($6) and come with rewards like early access to book club episodes, access to a quarterly Zoom call, discounts on all Knitting Daddy patterns, and holiday cards. Everything available via Patreon is extra, the show remains unchanged and free. Financial support through through Patreon helps us cover expenses like web hosting, prizes, prize shipping, and equipment upgrades.  NOTES Greg's Projects Greg is working on a pair of socks with yarn from String Theory Colorworks. Greg started and finished a hat with Malibrigo Rios yarn. Greg purchased the Mini Drama shawl pattern for the set of minis that he recently acquired. Pam's Projects Pam worked on a pair of Fish Lips Kiss Heel Socks. She is using KnitPicks Psichidelica in the colorway Grounded. Pam finished a Regular Guy Beanie by Chuck Wright. Pam worked on the Cloud Iridescence blanket by Kathyrn Bernard. She is using KnitPicks Mighty Stitch in fingering weight and several colors of mohair/alpaca silk yarns. Pam worked on Sun Salutation by Celia McAdam Cahill. She is using KnitPicks Gloss and Trailhead Yarns Cabot Trail. Pam worked on Davis tee and is using her oldest yarn stash, Classic Elite Yarns, Rockland Cotton. Pam did not work (but is leaving it here for next time) on the Dahlia Cowl by Jonatan Tollow. She is using Plymouth Superwash Merino DK and Malabrigo Rios. Miscellaneous Greg mentioned Free RPG Day. Pam talked about the KnitPicks Resilience Needles. Craft Cook Read Repeat Bingo started May 22! Some of our Denver area listeners are meeting to knit monthly. If you are in the area and want to join in, reach out to martaschmarta. Greg can also be found talking about knitting and playing Dungeons & Dragons at Crits and Knits on Twitch. In the latest episode (Campaign 2, Episode 8), the C&K crew talked with Caitlin from String Theory Colorworks where they talked about her yarn and other things she makes and sells. The interview portion of the episode is at about 1:23:00 in the video, in case you want to skip the D&D portion. Affiliate Link Disclosure We are a KnitPicks Affiliate! This means that if you click on a KnitPicks link or Crochet.com, or the banner ad and make a purchase, we will receive a commission at no extra cost to you. This post contains affiliate links. That means that if you click on a link to Amazon and subsequently make a purchase, we'll receive a small commission from the sale. You pay the same, and the commissions will help cover our podcasting expenses. Our opinions are always our own. Find us all over the Internet Patreon: Unraveling…a knitting podcast Subscribe in iTunes: The Unraveling Podcast Podcast RSS Feed: Unraveling Podcast Facebook: Unraveling Podcast Instagram: @UnravelingPodcast Ravelry Group: Unraveling Podcast Greg is KnittingDaddy on Ravelry, @KnittingDaddy on Instagram, and also writes the KnittingDaddy blog. Pam is pammaher on Ravelry  and @pammaher on Instagram

    The RPGBOT.Podcast
    CASTING MISSILES - Adapting DnD to Other Levels of Technology

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 16, 2026 64:59


    This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Fantasy Stock Exchange
    12 Rookies Your Buffoon Leaguemates Are Overlooking

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 16, 2026 43:37


    12 Rookies Your Buffoon Leaguemates Are OverlookingDanny and Bush go through some of the rookies we can't stop drafting in 2026 Fantasy Football drafts over on Underdog. We go through each position, and outline players that we think are steals at current ADP!Timestamps:00:00 Intro00:28 Past Rookie League Winners01:52 Carnell Tate06:15 Jadarian Price11:30 Makai Lemon14:35 Browns Rookie WRs19:37 Kenyon Sadiq23:49 Jonah Coleman28:19 Kaytron Allen30:50 Germie Bernard35:00 Nicholas Singleton38:34 Ravens Rookie WRs41:45 OutroOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #Rankings Tags:fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,fantasy football,fantasy headliners,nfl fantasy football,nfl fantasy, colston loveland,sam laporta,josh downs,nfl, caleb williams,carnell tate, must draft rookies, germie bernard, jadarian price, makai lemon, kc concepcion, denzel boston, kenyon sadiq, jonah coleman, players skyrocketing, players we can't stop drafting, fantasy football rankings, ,nfl news,nfl fantasy news,nfl news today,nfl offseason,fantasy football rankings,bdge fantasy football,OTAs

    RPGBOT.Podcast
    CASTING MISSILES - Adapting DnD to Other Levels of Technology

    RPGBOT.Podcast

    Play Episode Listen Later Jul 16, 2026 64:59


    This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Fantasy Stock Exchange
    We Ragebaited Eachother's Fantasy Football Rankings

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 15, 2026 54:54


    We Ragebaited Eachother's Fantasy Football RankingsDanny and Bush are back with a new video concept where we comb through eachother's rankings, and challenge the other's takes! We love arguing, and this video concept gives the platform for us to disagree in a fun way.Timestamps:00:00 Intro01:11 Danny- Bush has Ashton Jeanty Too Low04:50 Bush- Danny has De'Von Achane Too Low09:18 Danny- Bush having Judkins over Etienne is a crime14:42 Bush- Why does Danny have Davante Adams at WR26, 54 overall18:15 Danny- Bush having Egbuka at WR14 is insane Bucs Bias21:30 Danny- Bush hates Garrett Wilson26:56 Bush- Danny having Jalen Hurts at QB10 is JAIL33:09 Bush- Danny has Michael Pittman Jr. too low37:43 Danny- Bush has Kittle disrespectfully low45:52 Bush- Why does Danny have Rhamondre at 75-what happened to the Danny we know?53:33 OutroOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange Tags:fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,nfl fantasy football,corey buschlen,daniel mckinnon,fantasy football podcast,fantasy football draft,ragebait,vegas projections,fantasy football nfl,fantasy football,fantasy footballers,fantasy football strategy,fantasy football rankings,dynasty strategy,bdge,ron stewart,hayden and josh,flock fantasy,domain fantasy football

    The Fantasy Stock Exchange
    I Projected 12 More NFL Teams for 2026 Fantasy Football

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 15, 2026 39:58


    I Projected 12 More NFL Teams for 2026 Fantasy FootballBusch is breaking down MIN-WAS in his projections for the 2026 NFL season, the biggest takeaways and surprises! I Projected 20 NFL Teams for 2026 Fantasy Footballhttps://youtu.be/6gN4FomjDGchttps://youtu.be/fsg6mtF5qu4Our 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickTimestamps00:00 Intro00:55 Minnesota Vikings04:10 New England Patriots07:15 New Orleans Saints11:15 New York Giants13:50 New York Jets16:40 Philadelphia Eagles19:35 Pittsburgh Steelers22:40 San Francisco 49ers25:15 Seattle Seahawks27:00 Tampa Bay Buccaneers30:00 Tennessee Titans34:00 Washington CommandersFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #fantasyprojections Tags: fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,bdge fantasy football,vegas projections,nfl,nfl fantasy football rankings,fantasy football projections,fantasy football rankings,nfl fantasy,nfl fantasy football,devon achane,brian thomas jr,bhayshul tuten,josh jacobs,tyler warren,david montgomery,jahmyr Gibbs,rashee Rice,justin herbert,davante adams,fantasy projections

    The Fantasy Stock Exchange
    The BEST Offenses to Target in Fantasy Football

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 15, 2026 77:09


    The BEST Offenses to Target This Season in Fantasy Football with  @SammyStacksFantasy  Danny is joined by guest  @SammyStacksFantasy  as we go through the 4 Offenses we're all in on, and 2 offenses we are FADING in 2026. The 2 go in depth, breaking down all positional groups on the offenses, who we're specifically targeting from them, and ultimately how we think the biggest team question marks will unfold come the 2026 season!Timestamps:00:00 Intro01:01 Sammy Offense To Target #1: Minnesota Vikings10:25 Danny Offense To Target #1: Chicago Bears24:35 Sammy Offense To Target #2: Washington Commanders36:37 Danny Offense To Target #2: Jacksonville Jaguars51:35 Sammy Offense To Fade: Buffalo Bills01:02:38 Danny Offense To Fade: Indianapolis Colts01:15:47 Outro + Where To Find Sammy's WorkOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange Tags:fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,fantasy football,fantasy headliners,nfl fantasy football,nfl fantasy, colston loveland,luther burden,josh downs,nfl, caleb williams,terry mclaurin, brian thomas jr, bhayshul tuten, trevor lawrence, jayden daniels, players skyrocketing, fantasy football rankings, ,nfl news,nfl fantasy news,nfl news today,nfl offseason,fantasy football rankings,bdge fantasy football,OTAs

    The Fantasy Stock Exchange
    Player's We Can't Stop Drafting in 2026 Fantasy Football Drafts

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 15, 2026 57:53


    Player's We Can't Stop Drafting With  @RonStewart_  Danny is joined by  @RonStewart_  as the 2 go through some of the players we can't stop drafting in 2026 Fantasy Football drafts over on Underdog. We go through each position, and outline players that we think are steals at current ADP!Timestamps:00:00 Intro01:12 Colston Loveland04:47 Bhayshul Tuten09:54 Tee Higgins14:43 Carnell Tate19:33 RJ Harvey23:42 Jaylen Warren29:16 Josh Downs33:27 Sam Laporta40:52 Brock Purdy48:05 Jonathon Brooks56:18 Outro+Where to Find Ron's WorkOur 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSENew Listener League!https://forms.gle/QQEYDoEaKpnHESSP9Follow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #Rankings Tags:fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,fantasy football,fantasy headliners,nfl fantasy football,nfl fantasy, colston loveland,sam laporta,josh downs,nfl, caleb williams,carnell tate, brian thomas jr, bhayshul tuten, jaylen warren, rj harvey, brock purdy, tee higgins, jonathon brooks, players skyrocketing, players we can't stop drafting, fantasy football rankings, ,nfl news,nfl fantasy news,nfl news today,nfl offseason,fantasy football rankings,bdge fantasy football,OTAs

    The Fantasy Stock Exchange
    The Perfect Dynasty Trades to Make Right Now

    The Fantasy Stock Exchange

    Play Episode Listen Later Jul 15, 2026 50:49


    The Perfect Dynasty Trades to Make Right NowBusch and Danny are back (specifically Busch) to break down the best tier up, tier down & tier sideways candidates in dynasty fantasy football. Players that are overvalued/in the perfect spot to be used to get better options in dynasty or value insulation in a tier down!Our 2026 Dynasty Rookie Draft Guide is Out NOW!https://FlockFantasy.com/FSE - for 30% off any packagesCode "FSE" and an Annual signup gets you a FREE LIVE Team ReviewFREE Dynasty Rookie Draft Guide, Redraft Guide & Start/Sit RankingsTAIL OUR PICKS & GET $50 IN BONUS ENTRIES ON YOUR FIRST $5https://play.underdogsports.com/vgwg/p-fseUsing Promo Code: "FSE" at first deposit and signup + a GIMME PickFor Questions, Team Reviews, DD 2.0's & More:Team Review: https://flockfantasy.com/purchase/review?code=FSETrade: https://flockfantasy.com/purchase/trade-question?code=FSESuper: https://flockfantasy.com/purchase/super-chat?code=FSESubscribe: https://flockfantasy.com/subscribe?code=FSEBuy One Team Review Get the 2nd 50% Off:https://flockfantasy.com/purchase/voucher-bundle?code=FSETimestamps00:00 Intro00:20 Why These Assets are Trade Candidates00:45 Justin Jefferson04:15 Trey McBride07:15 Chris Olave11:38 Tetairoa McMillan16:30 Garrett Wilson21:30 George Pickens25:30 Kenneth Walker29:40 Cam Skattebo33:45 Harold Fannin Jr.37:37 Jaxson Dart40:25 Cam Ward43:38 Travis EtienneFollow our Flock Leaguehttps://www.youtube.com/@FlockLeagueSocial Platforms:Bush Tiktok: https://www.tiktok.com/@fantasystockexDanny Tiktok: https://www.tiktok.com/@fseladInstagram: https://www.instagram.com/fantasystockexchangeDanny's Twitter: https://twitter.com/dannyfootball59 Bush's Twitter: https://twitter.com/FootballStockFantasy Stock Exchange Twitter: https://twitter.com/FantasyStockEXFor Business inquiries: thefantasystockexchange@gmail.com#FantasyFootball #fantasystockexchange #dynastytradesTags: fantasy stock exchange,fantasy football advice,fantasy flock,dynasty fantasy football,2026 fantasy football,fantasy football 2026,dynasty buy low targets,flock fantasy,dynasty trade targets,Travis Etienne,Justin Jefferson,Trey McBride,Chris Olave,Tetairoa McMillan,Garrett Wilson,Kenneth Walker,George Pickens,Cam Skattebo,Harold Fannin Jr,Jaxson Dart,Cam Ward,dynasty trades,dynasty decisions,dynasty trades to make,dynasty buy lows,nfl fantasy

    Winamax Football Club - Le podcast
    WFC - Deschamps : un sélectionneur dans la légende ?

    Winamax Football Club - Le podcast

    Play Episode Listen Later Jul 15, 2026 81:25


    L'élimination de la France hier soir contre L'Espagne en demi-finale de Coupe du monde marque la fin d'une ère : 14 années passéees à la tête de la sélection tricolore pour Didier Deschamps. Entre juillet 2012 et juillet 2026, l'ancien capitaine français aura guidé son équipe vers quatre derniers carrés de Coupe du Monde et Euro avec le sacre de 2018 en point d'orgue. Si statistiquement, en palmarès comme en longévité, le Basque semble tout en haut au panthéon des sélectionneurs français, dans l'impression, son approche très pragmatique a souvent été discutée. Après un Mondial marqué par un jeu plus offensif et spectaculaire, l'élimination contre l'Espagne a remis Deschamps au centre des critiques et responsabilités. Alors quel bilan pour DD ? L'équipe du WFC fait le point !Aussi, à retrouver dans cette vidéo : la preview d'Angleterre - Argentine, l'autre demi-finale de cette Coupe du Monde 2026 ! Une rivalité exacerbée dans le football des sélections pour un morceau d'Histoire ? Emmenée par Messi, l'Argentine a-t-elle les capacités d'aller chercher une 4ème étoile ? les Three Lions, eux peuvent-ils vaincre le signe indien et mettre fin à 60 ans sans sacre ?Ce podcast est hébergé par Podcastics, la plateforme pour créer et diffuser votre podcast facilement.

    P1 Debat
    Biler ud af byerne?

    P1 Debat

    Play Episode Listen Later Jul 15, 2026 72:01


    Skal vi indføre vejafgifter i de største byer? Skal bilerne ud af byerne? Bliver bilisterne syndebukke i klimakampen? Hvad vil vejafgifter betyde for dem, der er afhængige af bilen, også uden for de store byer? Du kan blande dig i debatten ved at ringe ind fra 12:15-13:30 på 7021 1919 eller send en sms til 1212. Medvirkende: Gitte Seeberg, direktør Autobranchen Carolina Magdalene Maier, selvstændig og tidl medlem af Folketinget Johannes Skriver Elf, Den grønne Ungdomsbevægelse Hans Kristian Skibby, (DD), skatte- og transportordfører Leila Stockmarr, (Ø), transportordfører Jens Kristian Lütken, (V), sundheds- og omsorgsborgmester København Tilrettelægger: Frederikke Ernst Vært: Gitte Hansen

    P1 Debat
    Biler ud af byerne?

    P1 Debat

    Play Episode Listen Later Jul 15, 2026 72:01


    Skal vi indføre vejafgifter i de største byer? Skal bilerne ud af byerne? Bliver bilisterne syndebukke i klimakampen? Hvad vil vejafgifter betyde for dem, der er afhængige af bilen, også uden for de store byer? Du kan blande dig i debatten ved at ringe ind fra 12:15-13:30 på 7021 1919 eller send en sms til 1212. Medvirkende: Gitte Seeberg, direktør Autobranchen Carolina Magdalene Maier, selvstændig og tidl medlem af Folketinget Johannes Skriver Elf, Den grønne Ungdomsbevægelse Hans Kristian Skibby, (DD), skatte- og transportordfører Leila Stockmarr, (Ø), transportordfører Jens Kristian Lütken, (V), sundheds- og omsorgsborgmester København Tilrettelægger: Frederikke Ernst Vært: Gitte Hansen

    P1 Debat
    Biler ud af byerne?

    P1 Debat

    Play Episode Listen Later Jul 15, 2026 72:01


    Skal vi indføre vejafgifter i de største byer? Skal bilerne ud af byerne? Bliver bilisterne syndebukke i klimakampen? Hvad vil vejafgifter betyde for dem, der er afhængige af bilen, også uden for de store byer? Du kan blande dig i debatten ved at ringe ind fra 12:15-13:30 på 7021 1919 eller send en sms til 1212. Medvirkende: Gitte Seeberg, direktør Autobranchen Carolina Magdalene Maier, selvstændig og tidl medlem af Folketinget Johannes Skriver Elf, Den grønne Ungdomsbevægelse Hans Kristian Skibby, (DD), skatte- og transportordfører Leila Stockmarr, (Ø), transportordfører Jens Kristian Lütken, (V), sundheds- og omsorgsborgmester København Tilrettelægger: Frederikke Ernst Vært: Gitte Hansen

    GTAVIoclock
    GTA 6 EarningsCall SparksDelay Fear?! - GTA VI O'clock - Episode 132

    GTAVIoclock

    Play Episode Listen Later Jul 15, 2026 44:27


    In this episode episode of GTA VI O'clock. JJ and DD discuss Take-Two moving their earnings call, what this could mean for the GTA 6 release date and if recent GTA Online mechanics might make it over to GTA 6. GTA 6 o'clock is the world's most in-depth and best connected GTA 6 show. Bringing you all the hottest info, rumours and speculation about GTA 6 and Rockstar games every Wednesday at 6pm. Insights, speculation, and all the latest GTA 6 discussion - it's all here on this week's GTA VI O'clock.00:00 - Intro00:50 - Control a beaver, why not a trash panda?03:30 - Take-Two earnings call06:48 - The last time they changed an earnings call08:06 - Does this mean a delay?12:33 - Why would they move an earnings call?21:29 - Are Take-Two buying another company?25:30 - Monetisation feature31:11 - Pre-order banner removed32:27 - GTA Online: The Kortz Center Heist34:48 - Will any of this be in GTA 6?41:00 - Sell or show art Hosted on Acast. See acast.com/privacy for more information.

    The Logistics of Logistics Podcast
    How to Turn Freight Data into Audit-Ready Scope 3 Reporting with Michael Rentz

    The Logistics of Logistics Podcast

    Play Episode Listen Later Jul 14, 2026 63:13


    In "How to Turn Freight Data into Audit-Ready Scope 3 Reporting", Joe Lynch and Michael Rentz, Chief Revenue Officer at Gnosis Freight, discuss how operational-grade logistics data automatically simplifies complex carbon compliance. About Michael Rentz  Michael Rentz is the Chief Revenue Officer at Gnosis Freight. He joined the company in the Summer of 2020. Before joining Gnosis, he got his start in the industry with the South Carolina Ports Authority and Maersk. He left Maersk in 2018 to pursue his own endeavors, which eventually led him back to Charleston, SC, where he worked for Techstars in an attempt to stand up the first-ever Supply Chain and Logistics Accelerator. The pandemic put an unexpected halt to that, and it was then that he fortuitously met Austin McCombs (CEO/Founder of Gnosis) and Jake Hoffman (CTO of Gnosis). About Gnosis Freight Gnosis Freight is the AI-native Global Freight Operating System for enterprise supply chains. It gives logistics, operations, and finance teams real-time insight into container movement and helps them Intervene earlier when delays, inventory risk, or cost exposure arise. By linking containers to SKU- and Inventory-level detail, Gnosis enables smarter planning, improved product availability, and more predictable business performance. Powered by continuously reconciled container Intelligence, Gnosis orchestrates exception management through configurable, low-code workflow and agentic AI across logistics, finance, and operation – reducing demurrage and detention, accelerating invoice resolution, and shortening goods-to-cash cycles. Headquartered In Charleston, SC, Gnosis serves global enterprises across retail, manufacturing, and logistics-intensive industries. Learn more at gnosisfreight.com. Key Takeaways: How to Turn Freight Data into Audit-Ready Scope 3 Reporting In "How to Turn Freight Data into Audit-Ready Scope 3 Reporting", Joe Lynch and Michael Rentz, Chief Revenue Officer at Gnosis Freight, discuss how operational-grade logistics data automatically simplifies complex carbon compliance. The Foundation of Scope 3 Reporting is "Sovereign Data": Accurate emissions reporting is impossible without high-fidelity operational data. Gnosis Freight utilizes "sovereign data"—logistics data they originate, validate, and structure directly from primary sources (ports, terminals, carriers, and railroads) rather than relying on third-party aggregators or high-level assumptions. If your operational data isn't audit-ready, your carbon reporting won't be either. Regulatory Shifts are Turning ESG from a Checkbox into a Mandate: With major regulatory updates like California's SB 253 looming in 2027, large enterprises (doing over $1B in revenue) that touch these key economies will be legally required to disclose their Scope 3 emissions. What was once a marketing slide about "valuing the environment" is rapidly transitioning into a strict, auditable corporate compliance requirement. Solving the Category 4 "Data Black Hole": Scope 3, Category 4 emissions (upstream transportation and distribution) are notoriously fragmented and difficult to track. By overlaying the GLEC (Global Logistics Emissions Council) framework directly onto their existing container tracking data, Gnosis calculates precise emissions across every single leg of the journey—ocean transit, port idling, rail, and final-mile drayage—without requiring manual spreadsheets or guesswork. Shippers Want a Unified Operating System, Not More "Point Solutions": Enterprise Beneficial Cargo Owners (BCOs) are experiencing software fatigue and actively moving away from single-use point solutions. Instead of buying a standalone carbon tracking tool, shippers want emissions data embedded directly into their daily workflow. Gnosis solves this by making carbon tracking a seamless "flip of a switch" within their broader Container Lifecycle Management (CLM) platform. Data Must Be "Operational-Grade" to Be Useful: In logistics, if data is only 80% accurate, it is functionally 0% useful because operators will simply bypass the system and default to manual website cross-checking. For emissions data to survive a financial or regulatory audit, it must be built on the same operational-grade, real-time milestones used to run daily supply chain execution. FinOps and Carbon Audits Share the Same DNA: There is a direct parallel between auditing freight invoices and auditing carbon emissions. Gnosis found that 85% of invoice discrepancies stem from incorrect operational milestones (like when a container was actually made available). By mastering these physical execution milestones, Gnosis can simultaneously spot billing overpayments in their FinOps suite and defend carbon calculations in an emissions audit. Build Solutions by Getting in the Trenches with Customers: Gnosis's rapid growth—from navigating the pandemic's demurrage and detention (D&D) chaos to launching carbon tracking—has been entirely customer-driven. Rather than building flashy tech in a vacuum, their strategy is to deeply embed themselves with logistics managers, solve their immediate operational headaches first, and give them their time back to focus on strategic growth. Learn More About How to Turn Freight Data into Audit-Ready Scope 3 Reporting Michael Rentz | Linkedin Gnosis Freight | Linkedin Gnosis Freight Gnosis Freight: The Journey Between The Ships Carbon Emissions Landing Page Carbon Emissions Upcoming Webinar Carbon Emissions Whitepaper Gnosis Freight LinkedIn Testimonials & Case Studies Container Lifecycle Management: Gnosis Freight Streamlines International Logistics with Jake Hoffman The Container Payment Portal and the Rise of AI in Freight with Jake Hoffman The Logistics of Logistics Podcast If you enjoy the podcast, please leave a positive review, subscribe, and share it with your friends and colleagues. The Logistics of Logistics Podcast: Google, Apple, Castbox, Spotify, Stitcher, PlayerFM, Tunein, Podbean, Owltail, Libsyn, Overcast Check out The Logistics of Logistics on Youtube

    Tales from the Fandom
    Episode 467: Becca Bix of WomenPlayDND talks Romantasy Books, and Dungeons & Dragons

    Tales from the Fandom

    Play Episode Listen Later Jul 13, 2026 71:03


    I had stumbled across Becca's Threads account, WomenPlayDND, awhile back. I loved what she was doing with getting new players into Dungeons and Dragons and breaking people out of the rule book and getting them to the table. It was a pleasure having her join me on the podcast to talk about this, and more!   We start things off by talking about the Romantasy book genre. We talk about some of her early reads, and what draws her to the Romantasy genre. Becca also talks about how characters are portrayed, storylines, and more. I recommended previous guest, Gabriella Buba's "Saints of Storm and Sorrow", and we even had a non-Romantasy book mentioned that I grew up with (Redwall, by Brian Jacques)   Then we get into, you guessed it, Dungeons and Dragons. Becca talks about her early experiences getting into D&D, along with what kept her from the table and enjoying the game. She talks about how she found inspiration online, to then finding groups that worked for her and her play style, along with characters that she plays. We also talk about some of the past issues with D&D, the barriers and gatekeeping of getting into the game, and how she's worked on a system to teach others D&D and helping to make it more accessible, founding Women Play DND.   You can find Becca at:   https://www.womenplaydnd.co/   https://www.instagram.com/womenplaydnd/   https://www.threads.com/@womenplaydnd

    The RPGBOT.Podcast
    PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 13, 2026 58:48


    Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

    RPGBOT.Podcast

    Play Episode Listen Later Jul 13, 2026 58:48


    Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 11, 2026 51:57


    Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes This episode begins the RPGBOT.Podcast's two-part breakdown of the 2014 DnD 5e Monk, starting where every fragile martial arts legend begins: levels 1 through 4. The crew digs into what makes the Monk exciting, frustrating, stylish, and mechanically hungry enough to eat every good ability score on your character sheet. The conversation looks at the Monk's core identity as a fast, unarmored martial character built around Dexterity, Wisdom, and Constitution. That sounds elegant until you realize the class wants all three of those stats immediately, then quietly asks whether you also had room for feats, survivability, and emotional support snacks. From Unarmored Defense to Martial Arts, the early Monk has a lot of cool tools, but not always enough breathing room to use them comfortably. The team also explores the Monk's early features, including Flurry of Blows, Slow Fall, and the looming promise of Stunning Strike. There is plenty to like here, especially for players who enjoy movement, positioning, and the fantasy of solving problems with disciplined violence. But the episode also does not shy away from the class's pain points, including limited weapon options, resource pressure, and design choices that make the Monk feel like it is constantly trying to do three jobs while dressed for yoga. Subclasses also enter the dojo, with discussion of options like Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul. Some bring strong flavor, some bring real mechanical value, and some bring the familiar DnD experience of reading a subclass feature and whispering, why would you do this to me? Along the way, the crew talks optimization, multiclassing, race choices, ability score improvements, and how to build a Monk that can actually survive long enough to become the terrifying battlefield blur you imagined. It is a practical, opinionated, and occasionally exasperated look at a class with fantastic vibes, uneven mechanics, and the eternal promise that someday, somehow, punching a dragon in the ankle will be a sound tactical plan. Key Takeaways The 2014 DnD 5e Monk has one of the strongest class fantasies in the game, but the mechanics can struggle to fully support it. Early Monks rely heavily on Dexterity, Wisdom, and Constitution, making them very ability-score dependent right from level 1. Unarmored Defense is flavorful and useful, but it also means the Monk needs strong stats to keep up defensively. Martial Arts gives the Monk its core identity, letting the character fight with speed, flexibility, and style without relying on heavy weapons or armor. Weapon limitations can make early Monk choices feel narrower than expected, especially compared to other martial classes. Ki is powerful but limited, so early Monks need to be careful about when they spend it and when they save it. Flurry of Blows is iconic, but it competes for the same limited resource pool as other Monk tricks. Slow Fall is useful and very funny when it works, especially if your campaign includes cliffs, towers, rooftops, or poor decisions. Stunning Strike is one of the Monk's most famous features, but its effectiveness depends heavily on enemy Constitution saves and ki availability. Subclass choice matters a lot because some Monk subclasses help solve the class's problems, while others mostly hand you a decorative ribbon and a bill. Open Hand and Mercy tend to offer more reliable mechanical value, while subclasses like Four Elements can be harder to recommend without generous table support. Shadow Monk brings strong utility and sneaky fantasy, especially for players who want mobility, stealth, and magical ninja nonsense. Ascendant Dragon adds big style and elemental flavor, giving the Monk a more dramatic combat identity. Drunken Master, Long Death, and Cobalt Soul each offer distinct flavor and tools, but their value depends heavily on campaign style and player expectations. Multiclassing can help some Monk builds, but it can also delay important class features and make an already hungry build even hungrier. Ability Score Improvements are especially important because the Monk often needs raw stats more than flashy feats. Race choice can make a meaningful difference, especially when it supports Dexterity, Wisdom, survivability, mobility, or extra utility. The Monk works best when the player leans into movement, positioning, skirmishing, and selective resource use rather than trying to stand still and trade hits like a Fighter. The class is stylish, mobile, and fun, but it asks the player to manage limitations carefully. The Monk's biggest tragedy is that it looks like a simple punch class, but underneath the robes is a complicated optimization puzzle doing parkour. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

    RPGBOT.Podcast

    Play Episode Listen Later Jul 11, 2026 51:57


    Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes This episode begins the RPGBOT.Podcast's two-part breakdown of the 2014 DnD 5e Monk, starting where every fragile martial arts legend begins: levels 1 through 4. The crew digs into what makes the Monk exciting, frustrating, stylish, and mechanically hungry enough to eat every good ability score on your character sheet. The conversation looks at the Monk's core identity as a fast, unarmored martial character built around Dexterity, Wisdom, and Constitution. That sounds elegant until you realize the class wants all three of those stats immediately, then quietly asks whether you also had room for feats, survivability, and emotional support snacks. From Unarmored Defense to Martial Arts, the early Monk has a lot of cool tools, but not always enough breathing room to use them comfortably. The team also explores the Monk's early features, including Flurry of Blows, Slow Fall, and the looming promise of Stunning Strike. There is plenty to like here, especially for players who enjoy movement, positioning, and the fantasy of solving problems with disciplined violence. But the episode also does not shy away from the class's pain points, including limited weapon options, resource pressure, and design choices that make the Monk feel like it is constantly trying to do three jobs while dressed for yoga. Subclasses also enter the dojo, with discussion of options like Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul. Some bring strong flavor, some bring real mechanical value, and some bring the familiar DnD experience of reading a subclass feature and whispering, why would you do this to me? Along the way, the crew talks optimization, multiclassing, race choices, ability score improvements, and how to build a Monk that can actually survive long enough to become the terrifying battlefield blur you imagined. It is a practical, opinionated, and occasionally exasperated look at a class with fantastic vibes, uneven mechanics, and the eternal promise that someday, somehow, punching a dragon in the ankle will be a sound tactical plan. Key Takeaways The 2014 DnD 5e Monk has one of the strongest class fantasies in the game, but the mechanics can struggle to fully support it. Early Monks rely heavily on Dexterity, Wisdom, and Constitution, making them very ability-score dependent right from level 1. Unarmored Defense is flavorful and useful, but it also means the Monk needs strong stats to keep up defensively. Martial Arts gives the Monk its core identity, letting the character fight with speed, flexibility, and style without relying on heavy weapons or armor. Weapon limitations can make early Monk choices feel narrower than expected, especially compared to other martial classes. Ki is powerful but limited, so early Monks need to be careful about when they spend it and when they save it. Flurry of Blows is iconic, but it competes for the same limited resource pool as other Monk tricks. Slow Fall is useful and very funny when it works, especially if your campaign includes cliffs, towers, rooftops, or poor decisions. Stunning Strike is one of the Monk's most famous features, but its effectiveness depends heavily on enemy Constitution saves and ki availability. Subclass choice matters a lot because some Monk subclasses help solve the class's problems, while others mostly hand you a decorative ribbon and a bill. Open Hand and Mercy tend to offer more reliable mechanical value, while subclasses like Four Elements can be harder to recommend without generous table support. Shadow Monk brings strong utility and sneaky fantasy, especially for players who want mobility, stealth, and magical ninja nonsense. Ascendant Dragon adds big style and elemental flavor, giving the Monk a more dramatic combat identity. Drunken Master, Long Death, and Cobalt Soul each offer distinct flavor and tools, but their value depends heavily on campaign style and player expectations. Multiclassing can help some Monk builds, but it can also delay important class features and make an already hungry build even hungrier. Ability Score Improvements are especially important because the Monk often needs raw stats more than flashy feats. Race choice can make a meaningful difference, especially when it supports Dexterity, Wisdom, survivability, mobility, or extra utility. The Monk works best when the player leans into movement, positioning, skirmishing, and selective resource use rather than trying to stand still and trade hits like a Fighter. The class is stylish, mobile, and fun, but it asks the player to manage limitations carefully. The Monk's biggest tragedy is that it looks like a simple punch class, but underneath the robes is a complicated optimization puzzle doing parkour. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Spot Dodge: A Live Nintendo Podcast
    Xbox L, PlayStation L - The Video Game Industry Is Miserable!

    Spot Dodge: A Live Nintendo Podcast

    Play Episode Listen Later Jul 10, 2026 141:17


    Press XJoin the Press X Discord: https://discord.gg/MAXtvmv2rwTopics:Mario Kart Tour shuts down in September https://x.com/mariokarttourEN/status/2074767600245252177Final Fantasy VII: Ever Crisis shuts down October 6 https://x.com/FFVII_EC_EN/status/2074676377778106747Nintendo hardware is getting revisions to have a user-replaceable battery in Europe, but Switch 1 will stop being sold in Europe in February 2027 https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.htmlNintendo Classics adds Fortified Zone, Wario Land, The Sword of Hope II, and Dr. Mario & Puzzle League https://x.com/NintendoAmerica/status/2074659988492972391Xbox reduces head count by 3200, Compulsion Games and Double Fine return to being independent, Ninja Theory and Undead Labs are planned to be bought, and Arkane is up in the air https://news.xbox.com/en-us/2026/07/06/resetting-xbox/Obsidian reportedly loses around 25% of staff, 60-70 people, and shelves Avowed 2 to work on new Fallout https://kotaku.com/avowed-the-outer-worlds-pentiment-studio-obsidian-xbox-layoffs-2000713032 / https://bsky.app/profile/jasonschreier.bsky.social/post/3mq5oqyh2yk2oid Software suffers 136 layoffs https://www.videogameschronicle.com/news/id-software-dev-claims-its-been-relegated-to-support-studio-size-as-136-layoffs-confirmed/ Questions from Discord: Joe the Usurper: Does a game being super popular and appealing to more casual gamers turn you off of the game? Because honestly it does for me a little. I think it's wild GTA6, a digital-only game with no gameplay footage, is selling preorders like crazy. It's not gonna run out of stock. What if it comes out and is just mid or janky? If IGN gives it a 7 will someone burn down their offices? If GTA6 leads to more PS5 and Xboxes being sold, what's even the point of releasing a PS6 or Helix?jtlawbass: Has your favorite character or IP been made into a good game? If so, what was it? If not, what would your ideal game for that character or IP be? Daredevil is my favorite character, and obviously we've yet to have a good Daredevil game. My ideal DD game would be a mix of the new Spider-Man games with some investigation/detective work thrown in. It would be fun to have some Ace Attorney elements where you get to play as Matt in the courtroom, too.Tatertot96: What kind of gamer are you when it comes to getting stuck? Are you someone who looks up a walkthrough after a handful of attempts, or are you fully prepared to die over a hundred times until you get it right?What we're playing: Mary: Met video game boyfriend at Anime Expo. 10/10.John: The Last Remnant Remastered, Silent Hill fGreg: Marvel Rivals random Switch 1 games Brett L: Adventures of Elliot:  The Millenium TalesBrett M: FFVII Rebirth (beat), AC Black Flag

    No Hay Derecho
    Glatzer Tuesta – Editorial 10 de julio de 2026

    No Hay Derecho

    Play Episode Listen Later Jul 10, 2026 46:25


    En esta edición de No Hay Derecho abordaremos, entre otros temas: - Trabajadores CAS protestan por derecho a gratificación en julio y se enfrentan a la Policía frente al Congreso. - Familiares de víctimas y defensores de DDHH destacan labor de jueces que vienen inaplicando la ley de amnistía e impunidad. - Familiares de víctimas de las masacres de Dina Boluarte anuncian movilizaciones en Lima el 28 de julio en rechazo a Keiko Fujimori. - Comisión Permanente aprueba en segunda votación ley sobre delitos de lesa humanidad. - Patricia Benavides solicita a Corte Suprema aplicar ley de amnistía a exjefe militar por violaciones de DD.HH. - Keiko Fujimori evalúa emitir decretos de urgencia para acelerar medidas ante El Niño”. - José Balcázar le desea éxitos a Keiko Fujimori: "Gobierne en favor de todos los peruanos”. - Comisión Permanente blinda a Víctor Rodríguez Monteza y archiva denuncia por caso Cuellos Blancos. - JNJ rehabilita título de Víctor Rodríguez Monteza como fiscal supremo titular. - Rector de la Universidad Nacional de Ucayali, donde la PNP reprimió a estudiantes, está afiliado a Fuerza Popular. - Exclusiva: El peligroso avance de la minería ilegal en Cajamarca.

    The RPGBOT.Podcast
    PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 9, 2026 57:38


    Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into Feint, Deception, diversions, social trickery, and making enemies easier to stab, hide from, or fireball. Tyler's Fetchling Mastermind turns Recall Knowledge into a combat engine, using information as a weapon and building toward automatic knowledge checks, scroll utility, and ranged support. Randall's Human Ruffian takes the direct approach with medium armor, intimidation, two-weapon tricks, gang-up tactics, and eventually debilitation options that make the whole party better at hurting things. Along the way, the hosts cover important rogue build choices including ancestry feats, racket features, armor considerations, weapon selection, class feats, general feats, and the sometimes painful reality that not every tempting rogue feat is worth taking. Twist the Knife gets called out as a trap compared to easier bleed options, while Gang Up, Analyze Weakness, Clever Gambit, Distracting Feint, Dazzling Diversion, Predictive Purchase, and racket-specific debilitations all get time in the spotlight. The episode closes by emphasizing that while these builds are combat-focused, rogues are not limited to combat. With their enormous number of skill feats and skill increases, rogues can be investigators, con artists, diplomats, criminals, spies, consultants, bullies, burglars, or social wrecking balls. In true RPGBOT fashion, the takeaway is clear: you can optimize the stabbing, but you still have plenty of room left to optimize the nonsense. Key Takeaways Pathfinder 2e rogues are skill monsters. They gain more skill increases and skill feats than almost anyone else, making them great in combat, exploration, social encounters, and weird niche problem-solving. Sneak Attack is the rogue's core damage feature, but it depends on the target being off-guard and on using the right kinds of weapons or attacks. Surprise Attack helps rogues get Sneak Attack early in combat by making creatures off-guard if the rogue rolls Deception or Stealth for initiative and acts before them. Rogue rackets dramatically change how the class plays. Scoundrels manipulate enemies with Feint and Deception, Masterminds weaponize Recall Knowledge, and Ruffians use intimidation, armor, and heavier weapons to bully the battlefield. Ash's Scoundrel build focuses on Charisma, Feint, Deception, and making enemies vulnerable through off-guard, dazzled, Reflex penalties, and tactical debilitations. Tyler's Mastermind build turns Recall Knowledge into a combat strategy, using it to make enemies off-guard, trigger extra movement, support allies, and set up extra damage through Analyze Weakness. Randall's Ruffian build leans into durability, melee pressure, medium armor, intimidation, Gang Up, and debilitation options that add weaknesses or penalties to enemies. Medium armor can work for a rogue, especially a Ruffian, but noisy armor is a bad idea if you still want to sneak. Weapon choice matters. Kukris, shortbows, agile and finesse weapons, and qualifying Ruffian weapons all interact differently with Sneak Attack and critical specialization. Analyze Weakness is a strong rogue feat for builds that can reliably identify enemies, adding extra precision-style damage when the rogue wants one hit to matter more. Gang Up is excellent for melee rogues because it makes off-guard easier to trigger without needing perfect flanking positions. Twist the Knife sounds fun, but the hosts flag it as a trap because weapon runes can often provide better bleed damage with less action cost. Debilitating Strike at level 9 is a major rogue power bump, letting Sneak Attack also impose conditions like speed penalties or enfeebled. Level 10 racket-specific debilitations make rogues even nastier. Masterminds gain support-focused options, Ruffians can add damage weaknesses or clumsy, and Scoundrels can shut down reactions or flanking. The builds in this episode are combat-focused, but rogues can easily become outstanding social and exploration characters because they have so many skill feats to spend. Rogues are not just sneaky stabbers. They can be detectives, con artists, crime lords, rich bullies, diplomats, vault testers, information brokers, and every other flavor of charming disaster. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    DJ Hot Maker https://djhotmaker.ru
    DJ HOT MAKER - SUMMER DANCE 2026

    DJ Hot Maker https://djhotmaker.ru

    Play Episode Listen Later Jul 9, 2026 124:41


    DJ HOT MAKER - SUMMER DANCE 2026 Привет! Твоему вниманию лучшие зарубежные треки за последнее время, с июля 2025 по июнь 2026. 2 часа 4 минуты. Джингл только в самом начале Отличный фон на мероприятия, только иностранные известные треки! Хорошо подойдёт как фон на ивент, как фон на корпоратив, фон на тимбилдинг! Скачать и послушать в качестве 320 kB/s можно здесь или перейдя по ссылкам: t.me/dj_hot_maker и отсюда : disk.yandex.ru/d/1OpDSNTmu8brs… djhotmaker.ru #house #pop #dj #djhotmaker #диджей #микс #новыймикс #музыка #music 00:00:00 1 Gаzаn - 67 (Siх Sеvеn) 00:01:52 2 Маеsiс, Маrshаll Jеffеrsоn, Sаlоmе́ Dаs - Lifе Is Simрlе (МОvе Yоur Воdy) 00:04:58 3 RАYЕ - WНЕRЕ IS МY НUSВАND! (Соsmiс Dаwn ХМiХ Dаnсе Rеmiх) 00:08:25 4 Аkсеnt, Sеrа, Мishа Мillеr - Dоn't Lеаvе [Кyliе] 00:11:59 5 КDDК, Аlех Аltа - 1&2 00:14:54 6 Воb Sinсlаr, Кiеszа - I Саn't Wаit 00:18:12 7 Yеаrbоох - Grасеlаnd (Сlub Еdit) Ехtеndеd 00:21:45 8 МЕDUZА fеаt. Неnry Саmаmilе - Dоn't Wаnnа Gо Ноmе 00:24:38 9 Аllе Fаrbеn & Rеnѐ Мillеr - Воdy Таlk (Rеd Linе & М1СН3L Р Rеmiх) 00:28:08 10 Аvа Мах - Dоn't Сliсk Рlаy (DJсity Intrо) 00:30:42 11 А-Сlаrk, VINNY, Fly Рrоjесt - Мusiса 2026 (Аlехх Slаm Rеmiх) 00:33:29 12 Кungs & Тhеорhilus Lоndоn - Gаlахy (Саssimm Rеmiх) (Маin Мiх) 00:36:40 13 Сrаsh Аdаms - Nеw Неаrt 00:39:51 14 Fаithlеss, Веbе Rехhа - Nеw Rеligiоn 00:43:26 15 Shоusе & Сub Sроrt - Оnly Yоu (Ultimiх by DJSW Рrоduсtiоns Сlub Еdit) 00:46:18 16 Dаvid Guеttа, Тоnеs аnd I, Теddy Swims - Gоnе Gоnе Gоnе (Оriginаl Мiх) 00:49:29 17 Вts - Swim (DJ Сrоw Ноusе Rеmiх) (Сlеаn) 00:51:46 18 Innа & R3hаb - I'll Ве Wаiting 00:54:17 19 Lоud Luхury & Еmily Rоbеrts - Lоvе Yоu Fоr Lifе. 00:57:10 20 Disсо Linеs, Тinаshе - Nо Вrоkе Воys 00:59:55 21 Dоn Diаblо & Fitz аnd Тhе Таntrums - Rаdiо Ваby 01:03:12 22 Sоnny Fоdеrа, D.О.D & Роррy Ваskсоmb - Тhink Аbоut Us 01:07:04 23 Маrshmеllо & Роrtugаl. Тhе Маn - Рhоеniх (РО Intrо Еdit) 01:09:32 24 Lil Jоn, Stеvе Аоki - Gеt Lоwеr 01:12:54 25 DJ Аsul - Маtаdоrа (Rubtsоv & Sаm Вlеnd) 01:15:20 26 Каmrаd - Ве Мinе (Fuх & Наsе Rеmiх) 01:18:47 27 Sаbrinа Саrреntеr - Теаrs (Соlin Jаy Rеmiх) (Сlеаn) 01:21:33 28 Вrunо Маrs - I Just Мight [Sеrgiо Villаnuеvа Rеmiх] 01:24:38 29 Таylоr Swift - Тhе Fаtе Оf Орhеliа (Тhе Sсеnе Кings Rеmiх) 01:28:46 30 Jоnаs Вluе, Маlivе - Еdgе оf Dеsirе 01:31:22 31 Lаdy Gаgа - Тhе Dеаd Dаnсе (DJ Dаrk Rеmiх) 01:34:29 32 КАТSЕYЕ - Gаbriеlа (Аrdеnt Dаnсе Ноusе Еdit) Сlеаn 01:37:32 33 Саlvin Наrris ft Jаzzy - Sаtisfy (Ехtеndеd Мiх) 01:40:58 34 Аlоk, Zееbа & Роrtugаl. Тhе Маn - Divе Intо Тhе Осеаn (Сk Intrо Сlеаn) 01:44:36 35 Тоkiо Ноtеl - Ноw tо Lоvе (Slim Rеmiх) 01:47:01 36 Рurрlе Disсо Масhinе, Нurts - Wоndеrful Lifе '25 01:51:13 37 Sоmbr - 12 То 12 (Sk Мiхshоw Еdit) 01:55:05 38 Нugеl, SОLТО (FR) - Jаmаiсаn (Ваm Ваm) 01:59:17 39 Nikа, Оnе-Т, YWY - Тhе Wаy То Lоvе 02:02:04 40 Аlbеrt Вritе - Wild

    RPGBOT.Podcast
    PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

    RPGBOT.Podcast

    Play Episode Listen Later Jul 9, 2026 57:38


    Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into Feint, Deception, diversions, social trickery, and making enemies easier to stab, hide from, or fireball. Tyler's Fetchling Mastermind turns Recall Knowledge into a combat engine, using information as a weapon and building toward automatic knowledge checks, scroll utility, and ranged support. Randall's Human Ruffian takes the direct approach with medium armor, intimidation, two-weapon tricks, gang-up tactics, and eventually debilitation options that make the whole party better at hurting things. Along the way, the hosts cover important rogue build choices including ancestry feats, racket features, armor considerations, weapon selection, class feats, general feats, and the sometimes painful reality that not every tempting rogue feat is worth taking. Twist the Knife gets called out as a trap compared to easier bleed options, while Gang Up, Analyze Weakness, Clever Gambit, Distracting Feint, Dazzling Diversion, Predictive Purchase, and racket-specific debilitations all get time in the spotlight. The episode closes by emphasizing that while these builds are combat-focused, rogues are not limited to combat. With their enormous number of skill feats and skill increases, rogues can be investigators, con artists, diplomats, criminals, spies, consultants, bullies, burglars, or social wrecking balls. In true RPGBOT fashion, the takeaway is clear: you can optimize the stabbing, but you still have plenty of room left to optimize the nonsense. Key Takeaways Pathfinder 2e rogues are skill monsters. They gain more skill increases and skill feats than almost anyone else, making them great in combat, exploration, social encounters, and weird niche problem-solving. Sneak Attack is the rogue's core damage feature, but it depends on the target being off-guard and on using the right kinds of weapons or attacks. Surprise Attack helps rogues get Sneak Attack early in combat by making creatures off-guard if the rogue rolls Deception or Stealth for initiative and acts before them. Rogue rackets dramatically change how the class plays. Scoundrels manipulate enemies with Feint and Deception, Masterminds weaponize Recall Knowledge, and Ruffians use intimidation, armor, and heavier weapons to bully the battlefield. Ash's Scoundrel build focuses on Charisma, Feint, Deception, and making enemies vulnerable through off-guard, dazzled, Reflex penalties, and tactical debilitations. Tyler's Mastermind build turns Recall Knowledge into a combat strategy, using it to make enemies off-guard, trigger extra movement, support allies, and set up extra damage through Analyze Weakness. Randall's Ruffian build leans into durability, melee pressure, medium armor, intimidation, Gang Up, and debilitation options that add weaknesses or penalties to enemies. Medium armor can work for a rogue, especially a Ruffian, but noisy armor is a bad idea if you still want to sneak. Weapon choice matters. Kukris, shortbows, agile and finesse weapons, and qualifying Ruffian weapons all interact differently with Sneak Attack and critical specialization. Analyze Weakness is a strong rogue feat for builds that can reliably identify enemies, adding extra precision-style damage when the rogue wants one hit to matter more. Gang Up is excellent for melee rogues because it makes off-guard easier to trigger without needing perfect flanking positions. Twist the Knife sounds fun, but the hosts flag it as a trap because weapon runes can often provide better bleed damage with less action cost. Debilitating Strike at level 9 is a major rogue power bump, letting Sneak Attack also impose conditions like speed penalties or enfeebled. Level 10 racket-specific debilitations make rogues even nastier. Masterminds gain support-focused options, Ruffians can add damage weaknesses or clumsy, and Scoundrels can shut down reactions or flanking. The builds in this episode are combat-focused, but rogues can easily become outstanding social and exploration characters because they have so many skill feats to spend. Rogues are not just sneaky stabbers. They can be detectives, con artists, crime lords, rich bullies, diplomats, vault testers, information brokers, and every other flavor of charming disaster. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Send Me To Sleep Podcast - World's Sleepiest Stories, Meditation & Hypnosis

    Tonight, Andrew will talk about D&D until you fall asleep.  Start your 7-day free trial of Send Me to Sleep Premium today, and enjoy our two upcoming exclusive episodes: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://sendmetosleep.supercast.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Welcome to Send Me To Sleep, the place to find a good night's rest. My name is Andrew, and I help you fall asleep by reading relaxing books and stories. If you find this podcast effective, please consider following, so you can stay up-to-date with new weekly episodes and fall asleep consistently, each night. Enjoying the show? Leave us a rating and review: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Visit our website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.slumberstudios.com Follow us on Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/sendmetosleepco/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Do not listen to this sleep story whilst driving or operating machinery. Please only listen to the Send Me To Sleep podcast in a safe place where you can relax and fall asleep. Our AppsRedeem exclusive, unlimited access to premium content for 1 month FREE in our mobile apps built by the Slumber Studios team:Deep Sleep Sounds App: deepsleepsounds.com/sendmetosleepSlumber App: slumber.fm/sendmetosleep Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Send Me To Sleep Podcast - World's Sleepiest Stories, Meditation & Hypnosis
    Dungeons and Dragons Sleep Meditation | Send Me To Sleep

    Send Me To Sleep Podcast - World's Sleepiest Stories, Meditation & Hypnosis

    Play Episode Listen Later Jul 8, 2026 56:53


    Tonight, Andrew will talk about D&D until you fall asleep.  Start your 7-day free trial of Send Me to Sleep Premium today, and enjoy our two upcoming exclusive episodes: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://sendmetosleep.supercast.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Welcome to Send Me To Sleep, the place to find a good night's rest. My name is Andrew, and I help you fall asleep by reading relaxing books and stories. If you find this podcast effective, please consider following, so you can stay up-to-date with new weekly episodes and fall asleep consistently, each night. Enjoying the show? Leave us a rating and review: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Visit our website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.slumberstudios.com Follow us on Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/sendmetosleepco/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Do not listen to this sleep story whilst driving or operating machinery. Please only listen to the Send Me To Sleep podcast in a safe place where you can relax and fall asleep. Our AppsRedeem exclusive, unlimited access to premium content for 1 month FREE in our mobile apps built by the Slumber Studios team:Deep Sleep Sounds App: deepsleepsounds.com/sendmetosleepSlumber App: slumber.fm/sendmetosleep Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    The Thieves Guild
    The Wrecked Wagon

    The Thieves Guild

    Play Episode Listen Later Jul 7, 2026 6:45


    A merchant wagon lies on Dragon Road surrounded by dead bodies. Was it bandits or something else?See omnystudio.com/listener for privacy information.

    Brennan Tasseff is your EX Drinking Buddy
    Episode 300- Jay Rashid (Just Regular Guys)

    Brennan Tasseff is your EX Drinking Buddy

    Play Episode Listen Later Jul 6, 2026 59:57


    This week I am joined by comedian and drummer, Jay Rashid. Jay tells us about getting into music, being in and out of bands through high school/ college, taking a 10 year break from bands, starting stand up during that break, and now a life doing both music and comedy.Great Drinking Buddy Stories this week: Jay tells us about a DD situation gone wrong, almost dying in Orlando FL twice in one trip, college life, and committing to a 5K.Follow Jay on INSTAGRAM and check out his band on Spotify "Kill the Engine"Find everything for me through the LINKTREE

    The RPGBOT.Podcast
    ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 5, 2026 93:43


    Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster. https://www.kickstarter.com/projects/badeye/forgotten-odysseys Show Notes This week on the RPGBOT.Podcast, we dive into Forgotten Odysseys, the creation of Adam Bradford, also known as BadEye Adam, and currently funding on Kickstarter. Adam joins the show to talk about building a brutal, mythic Greek journey home from the Trojan War using the bones of MÖRK BORG, then Josh Simons of Broken Door Entertainment takes the helm for a live play demo that immediately proves why sailors should fear gods, storms, wild animals, and shirtless leadership. Adam walks through the inspirations behind the game, from The Odyssey and Bronze Age Greek culture to Blood of Zeus, 300, Xena, and the gloriously doomed charm of MÖRK BORG hacks. The result is a sword-and-sandals survival game where the goal is simple: get home. The problem is Eris, goddess of strife and chaos, who believes you cheated death at Troy and would very much like to correct that oversight. The episode also explores the game's seafaring tests, deadly mishaps, journey map, mythic art direction, character classes, boons, curses, legendary items, and armor system. Then the actual play begins, and the party creates Dome, Demos, and Dephobos, three heroes whose collective survival strategy includes playing "Yankee Doodle Dandy" on a lyre, hunting boars in a storm, yelling at divine fog, and ultimately fulfilling a betrayal prophecy with alarming efficiency. If you like Greek mythology, doomed sailors, lethal rules-light games, gorgeous art-heavy books, and tabletop sessions where a boar fight becomes the emotional centerpiece of the evening, this one is for you. Key Takeaways Forgotten Odysseys is Adam Bradford's mythic Greek, MÖRK BORG-compatible game about soldiers trying to survive the journey home after the Trojan War. The game is currently on Kickstarter and is published in partnership with Broken Door Entertainment. Adam wrote, illustrated, laid out, and designed the game, giving it a strong personal visual identity inspired by Greek myth, comics, public domain art, and brutal sword-and-sandals drama. The central premise is not "become a hero." It is "get home before the gods, monsters, sea, dice, or your friends kill you." Eris replaces Poseidon as the primary divine antagonist, hunting the characters because they survived when fate said they should have died. The game keeps the deadly, strange, art-heavy spirit of MÖRK BORG while adding Greek myth flavor, seafaring rules, Bronze Age gear, legendary items, boons, curses, and a journey map. Seafaring tests let everyone contribute to survival, whether they are rowing, navigating, inspiring the crew, helming the ship, or playing music to keep the oars in rhythm. Character creation leans into randomness, misery, and personality, which is how the table ends up with Dome, Demos, and Dephobos, three names that sound like they were cursed before the dice even hit the table. The live play shows off the system's fast combat, player-facing rolls, armor tiers, and high stakes, mostly through the sacred Greek tradition of nearly dying to pigs. Demos learns that boars are dangerous, Dephobos learns that prophecy is inconvenient, and Dome learns that leadership is easier when nobody questions why someone was stabbed and thrown into shallow water. The episode is a strong showcase for the game's tone: mythic, deadly, beautiful, ridiculous, and always one bad roll away from becoming a cautionary tale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 4, 2026 56:50


    Welcome to the Abyss, the multiverse's least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic nonsense to ask the important questions: how do you survive a plane that actively hates zoning laws, why are demon lords like this, and at what point does a heroic expedition become an HR violation with initiative rolls? Show Notes This week, the RPGBOT.Podcast heads screaming into the Abyss, home of demons, demon lords, infinite layers, and the kind of cosmic chaos that makes ordinary campaign planning look like a polite neighborhood association meeting. The hosts explore what makes the Abyss such a dangerous and compelling place for tabletop adventures, from its shifting geography and endless hordes to the major powers that call it home. Along the way, we look at how different games and editions have handled demonic lore, including DnD 5e, classic 3.5 material, and Pathfinder's take on demon lords, qlippoth, and the Outer Rifts. It is a tour through madness, violence, temptation, and worldbuilding opportunities, with just enough useful advice to make you think visiting the Abyss might be survivable. It is not. But it might make a fantastic campaign arc. Whether you need a terrifying destination, a villainous power structure, a planar survival nightmare, or just a place where every bad idea gets promoted to management, the Abyss is ready to ruin your party's day in spectacular fashion. DnD 5e 2014 Dungeon Master's Guide (affiliate link) Monsters of the Multiverse (affiliate link) 3.5 Expedition to the Demonweb Pits (affiliate link) Pathfinder Wiki Demon Lords Qlippoth Outer Rifts Key Takeaways The Abyss is more than just Hell with worse branding. It is chaos given geography, full of infinite layers, unstable rules, and creatures that treat morality like an optional splatbook. Demons work best when they feel unpredictable, destructive, and hungry for escalation. Devils make contracts. Demons kick in the door, eat the contract, and set the room on fire. Demon lords are excellent campaign villains because they combine cosmic power, personal obsession, and the emotional stability of a cursed chainsaw. The Abyss gives DMs a huge toolbox for adventure design: survival horror, planar exploration, corruption arcs, cult plots, boss fights, doomed expeditions, and the classic question of why did we open that portal? Older DnD material and Pathfinder lore both offer rich inspiration, especially if you want the Abyss to feel bigger, stranger, and more awful than just a monster closet with lava. Qlippoth and other ancient horrors are useful when you want to remind players that demons are not necessarily the bottom of the cosmic barrel. Sometimes the barrel has teeth underneath it. The best Abyss adventures should feel dangerous before initiative is rolled. The plane itself should be part of the threat, not just the room where the demons are standing. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    Steelers Realm
    Steelers Offseason Talk: Trash Talkers & Gamblers - Brandon Sorbsy rolls 7 SRP S8-E6-367

    Steelers Realm

    Play Episode Listen Later Jul 3, 2026 37:57


    Chapters00:00:04 Welcome to Steelers Realm & TA's Return From SpaceX00:04:16 LeSean McCoy's "Real Dirt" on AB & The 2018 Steelers MVP Drama00:07:33 Players Catching Strays: Eric Ebron & Torrey Smith Target Big Ben 00:11:42 Offseason WWE Drama & Is Michael Pittman Jr. a Good Fit?00:13:37 Richard Sherman's All-Pro Recommendation: Should the Steelers Sign Stefon Diggs?00:17:17 The Supplemental Draft Shut Down: NFL Denies Brendan Sorsby00:19:39 The Drew Allar Holdout: Third-Round Quarterback Contract Dilemmas00:24:31 Roster Moves: Amari Harvey Signed & KG Henry Released00:28:08 Offseason Rumor Mill: Brandon Aiyuk & Jonathan Taylor to Pittsburgh?00:30:24 Joey Porter Jr. & Keeanu Benton Contract Extension Watches00:35:56 All-In Year: Aaron Rodgers' Final Season & Super Bowl Gambles00:37:02 The Ultimate Debate: Should Terry Bradshaw's #12 Be Retired?00:42:42 Outro & 4th of July Break AnnouncementTA is officially back in the studio after a brief hiatus parking cars at Countryfest and working some top-secret shifts for Elon Musk at SpaceX!With the offseason drama officially in full swing, the guys dive straight into the wild headlines taking over the media cycles. From LeSean McCoy dropping "dirt" on Antonio Brown's final days in Pittsburgh to Eric Ebron and Torrey Smith throwing blatant shade at Ben Roethlisberger, the offseason feels more like WWE drama than football.We break down the latest roster adjustments—including the signing of DB Amari Harvey and the release of KG Henry—alongside the looming contract holdout of third-round draft pick Drew Allar. Plus, we address the endless rumor mill linking Stefon Diggs, Brandon Aiyuk, and Jonathan Taylor to the Steel City, and cap things off with the ultimate historical debate: Does Terry Bradshaw actually deserve to have his #12 jersey officially retired by the Rooneys?We're taking next week off to celebrate America's 250th birthday, so stay safe, get a DD, and we'll see you in two weeks!Follow the Realm:Subscribe for weekly Pittsburgh Steelers news, reactions, and live shows.Drop a comment below: Should the Steelers retire Terry Bradshaw's number? #PittsburghSteelers, #SteelersNation, #SteelersRealm, #BenRoethlisberger, #TerryBradshaw, #NFLOffseason, #SteelersNews

    The RPGBOT.Podcast
    RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 2, 2026 58:37


    Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into the new monsters and NPCs, exploring haunted Bastions, and deciding whether Wizards of the Coast finally delivered the definitive Ravenloft sourcebook. Before the review even begins, Ash recounts the latest catastrophes from his home Ravenloft campaign. His players accidentally elevate a coven of hags into a new Baba Yaga, nearly tear open reality with artifacts capable of destroying demiplanes, and somehow conclude that the obvious solution is building a magical doomsday device. As always, the greatest threat to Ravenloft isn't the Dark Lords. It's the player characters. The panel finishes its tour of the remaining Domains of Dread, highlighting favorites like the haunted countryside of Mordent, Arthurian-inspired Shadowlands, Lord Soth's Sythicus, the folk-horror nightmare of Tepest, and the deadly jungle hunts of Valachan. Each domain receives new maps, campaign outlines, adventure hooks, and fully realized Dark Lord stat blocks that make them dramatically easier to run than previous editions. Attention then shifts to the new DM tools. Haunted Bastions become an instant favorite, adding supernatural events, cursed facilities, and even Backrooms-inspired liminal spaces to the 2024 Bastion system. The group also praises the new patron mechanics, expanded horror guidance, and dozens of flavorful campaign-building resources for Dungeon Masters. The bestiary proves equally impressive. New horrors range from Lovecraftian monstrosities and terrifying Relentless Killers to updated versions of classic Ravenloft creatures like the Dullahan and Grimishkas. Several monsters introduce brutal mechanics involving exhaustion, possession, regeneration, and instant death, giving horror encounters a unique identity beyond simply dealing more damage. Finally, the hosts deliver their verdict on the book. While the player-facing subclasses receive mixed reviews throughout the series, everyone agrees that The Horrors Within is a massive upgrade for Dungeon Masters. Between expanded lore, stronger adventures, memorable monsters, and fully developed Domains of Dread, this may be the best Ravenloft campaign resource Wizards has published for Fifth Edition. Ravenloft: The Horrors Within (affiliate link) RPGBOT.store - Pish Pash, My Memory is Trash! Other Stuff Rikki Tikki Tavi Roxane but it gets faster Spirited Away Content from RPGBOT.net DnD 5e Dark Gifts Guide Key Takeaways Ash's home campaign continues to prove that players are more dangerous than any Dark Lord. The remaining Domains of Dread receive substantial expansions with maps, adventures, and campaign frameworks. Shadowlands, Tepest, Mordent, and Valachan each offer unique horror genres beyond gothic vampires. Haunted Bastions are one of the most creative additions to the 2024 Bastion system. The liminal-space Bastion facility is basically the Backrooms for D&D. The bestiary introduces memorable new horrors, especially the Relentless Killer variants. Updated classic monsters receive more interesting mechanics while remaining faithful to their original themes. Named NPCs like Van Richten, Ez, Madame Eva, and the Weathermay-Foxgrove twins finally receive dedicated stat blocks. The book is packed with campaign hooks, DM tools, and adventure ideas that make Ravenloft easier than ever to run. Final verdict: player options are somewhat uneven, but for Dungeon Masters this is an outstanding sourcebook and one of the strongest setting books Wizards has released for the 2024 rules. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Comic News Insider
    Episode 1724 - Heroes Con: Bridgit Connell!

    Comic News Insider

    Play Episode Listen Later Jul 1, 2026 56:47


    Jimmy attended Heroes Con the weekend of June 12-14. It's one of the best comic book conventions around where comic books are the star! The con is fun, comfortable, family friendly, stacked with talent and more. Shelton, Karla and the whole crew work their butts off to give you this amazing convention every June! Plan on attending next year so you don't miss out on all the nerdy goodness.  Jimmy got 10 interviews at Heroes Con and you'll hear them all over the next few weeks. In this episode, you'll hear his interview with yet another old convention pal Bridgit Connell. They talk about LADY BALTIMORE, CEREAL KILLERS, her YouTube channel, D&D and more!

    Motley Fool Money
    Picking the Winners of the Honeywell Breakup

    Motley Fool Money

    Play Episode Listen Later Jun 30, 2026 27:18


    The Honeywell International of 10 years ago is now six different publicly traded companies. This week, Honeywell International split with Honeywell Aerospace to complete the pre-planned separation. Tyler, Matt, and Lou look break down the prospects for the disparate parts as standalone companies and pick which ones will be the outperformers based on recent spinoffs and separateions. Plus, a busy week of deals and an investor question about covered call ETFs Tyler Crowe, Matt Frankel, and Lou Whiteman discuss: - Digital Realty buying data centers - Building materials industry consolidation - Keeping track of what assets went where at Honeywell - Recent successes (and failures) with spinoffs - Mailbag: When to covered call index ETFs work? Companies discussed: DLR, BX, CSL, OC, MLM, BLD, QXO, ON, SYNA, HON, HONA, SOLS, QNT, GE, GEV, GEHC, RTX, CARR, OTIS, DOW, DD, CTVA, CMCSA, BRK-B, SPYI, QQQI, CHPY, BTCI Host: Tyler Crowe Guests: Matt Frankel, Lou Whiteman Engineer: Dan Boyd Disclosure: Advertisements are sponsored content and provided for informational purposes only. The Motley Fool and its affiliates (collectively, “TMF”) do not endorse, recommend, or verify the accuracy or completeness of the statements made within advertisements. TMF is not involved in the offer, sale, or solicitation of any securities advertised herein and makes no representations regarding the suitability, or risks associated with any investment opportunity presented. Investors should conduct their own due diligence and consult with legal, tax, and financial advisors before making any investment decisions. TMF assumes no responsibility for any losses or damages arising from this advertisement. We're committed to transparency: All personal opinions in advertisements from Fools are their own. The product advertised in this episode was loaned to TMF and was returned after a test period or the product advertised in this episode was purchased by TMF. Advertiser has paid for the sponsorship of this episode. Learn more about your ad choices. Visit ⁠⁠megaphone.fm/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices

    The RPGBOT.Podcast
    RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 29, 2026 61:47


    Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of Dread, providing campaign frameworks, detailed gazetteers, new maps, Dark Lord stat blocks, horror advice, Tarokka options, and enough adventure hooks to keep a party terrified for months. We begin by exploring the overall structure of the book and immediately appreciate how much more usable it is than Van Richten's Guide to Ravenloft. Every major domain now includes lore, locations, horror themes, campaign outlines, one-shot adventures, and, perhaps most importantly, fully realized stat blocks for the Dark Lords themselves. No more "just use the Spy stat block." From Barovia to Lamordia, we tour some of Ravenloft's most iconic locations. We revisit Strahd's eternal torment, explore the political nightmare of Borca, marvel at Darkon's crumbling reality, survive Falkovnia's endless zombie siege, admire Har'Akir's gorgeous redesign, and gush over Lamordia's expanded support. Along the way we discover that some Domains received spectacular glow-ups while others inspired... spirited debate. Not every addition lands equally. The panel spends considerable time discussing Innsmouth and Cthulhu's inclusion, questioning whether cosmic horror fits Ravenloft's core theme of ironic punishment and personal damnation. The conversation turns into an entertaining deep dive on what actually makes a Dark Lord compelling and why some monsters work better as unknowable forces than boss encounters. By the end of the episode, one thing is clear: even with a few controversial choices, The Horrors Within dramatically improves Ravenloft as a campaign setting. Better maps, better adventures, better stat blocks, and substantially more support make this feel like the definitive version of the Domains of Dread. Key Takeaways The setting chapters are the standout portion of the book. Every major Domain of Dread receives significantly expanded support compared to Van Richten's Guide. Every major Dark Lord finally has a unique stat block worthy of an epic confrontation. New maps, campaign outlines, and one-shot adventures make the book far easier to run. Tarokka cards now tie directly into individual Domains and Dark Lords, adding flavorful campaign tools. Horror guidance remains solid, especially for GMs running gothic horror for the first time. Several redesigned Domains, especially Har'Akir and Lamordia, receive high praise for their presentation and atmosphere. Innsmouth and Cthulhu spark the episode's biggest debate, with questions about whether cosmic horror belongs in Ravenloft's established mythology. Lamordia emerges as one of the panel's favorite sections thanks to its expanded lore, updated locations, and memorable adventure hooks. Despite a handful of criticisms, the group considers the setting material a substantial improvement over previous Ravenloft sourcebooks. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Sean Widmer Podcast
    8. Come Back Sonics. June 24 2026

    The Sean Widmer Podcast

    Play Episode Listen Later Jun 24, 2026 14:31


    Today's talk: Apple Pie. NBA News Day. D&D adrenaline rush Patreon My Website.

    The Approach Shot
    Darren Dreifort brings stories of being Dodger lifer, a College Baseball Hall of Famer and a professional Dad to this episode of The Approach Shot

    The Approach Shot

    Play Episode Listen Later Jun 21, 2026 66:37


    Being a professional baseball player means the world to Dodgers pitcher Darren Dreifort. It's given him a life that he and his family are grateful for every day. But being a professional dad and a loving husband? That gives DD the kind of joy that only a father of 4 and a happy husband can experience. Sure, closing games at Dodger Stadium, and pitching over 175 innings three consecutive years with double digit win totals is thrilling and rewarding. But, balancing home life and professional life is what keeps the smile on Darren's face, and the humor in his soul. And he is FUNNY! I mean, "laugh out loud A LOT" kind of funny. So, if you enjoy laughing, hearing great stories, hearing about family and contentment (and who doesn't want to hear that these days?), this episode of The Approach Shot will give you ALL the feels! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.