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Deirdre Lovejoy Take a walk with me down Fascination Street as I get to know Deirdre Lovejoy (DD). In this episode, we chat about her growing up in Indiana, and what made her mom tell her to get into acting. Next, we talk about an insane freak accident that almost took her whole hand off! Naturally I ask her about moving to Brookly after having lived in Manhattan for so long. We touch on her stint on the television show 'Bones', as well as her arc on 'The Blacklist'. Then we dive into one of my all-time favorite shows, 'Raising Dion'. I love this show, so I geek out a little, before we talk about her getting cast in the greatest show of all time, 'The Wire'. Then, we talk about a super rare condition that DD was later diagnosed with, following some really scary events (Stress Related Seizure Disorder). Deirdre shares with me the details of the play she is writing about some of her traumatic experiences (Trauma Nova), and how she plans to put the show on at this year's Edinburgh Fringe Festival, in Scotland. We also discuss her other play (Bird Elephant China), which chronicled some unrelated traumatic events. Finally, we end talking about her love for NBA basketball, and her beloved New York Knicks. You can catch DD on the previously mentioned shows, as well as the upcoming seasons of 'Daredevil Born Again', and Diarra From Detroit.
Hi y'all. Things are off the rails in the U.S., and I'm here because what we need most in dark times is each other. In this release, I'm sharing excerpts from an earlier-this-week Patreon drop where I discuss how I'm coping and making my feelings of outrage actionable, specifically my fury toward federal agencies like ICE and Customs & Border Patrol whose history of violence against citizens of color and undocumented immigrants pre-dates the Trump Era (by a lot). I talk about how I'm investing in community and local action, and how you can, too. Let's follow Minnesota's lead and plug into active response networks in our own communities. Starting now.Referenced in this episode:Find local organizing networks via Indivisible, 50501, NoKings.Critical Incident: Death at the Border (documentary)Keith Porter - Say his name & share his story.Heather Cox Richardson | Letters To An American | YouTubeMore on 'Triple isolation' | DD #12 and DD #13Tressie McMillan Cottom - IGSupport the showThe stories and opinions shared in this episode are based on personal experience and are not intended to malign any individual, group, or organization.Join The Deeper Pulse at Patreon for weekly bonus episodes + other exclusive bonus content. Follow The Deeper Pulse on IG @thedeeperpulse + @candiceschutter for more regular updates.
Ohio's public schools are safe, welcoming learning environments for students of all backgrounds and abilities. But, only five decades ago, there was no guarantee that they could attend school or receive support to help them reach their full potential. That changed in late-1975 when the law that would become the Individuals with Disabilities Education Act (IDEA) became federal law. In this episode, we take a look at what has changed for students with disabilities over the last 50 years with educators who have dedicated their careers to serving that population of students - including one who was working in Ohio schools before IDEA codified students' rights to a free and appropriate education in the U.S.JOIN OASNP | The Ohio Association of Special Needs Professionals is a department within OEA that supports and advocates for OEA members who work with individuals with special needs. All OEA members are invited to join. Click here to learn more about the benefits of joining OASNP and for a link to add OASNP to your OEA membership.All OEA members are also invited to attend the next OASNP annual conference:April 24-25, 2026Mohican State Park Lodge & ResortClick here to registerLEARN MORE | Click here to read the Ohio Schools magazine story on IDEA's 50th anniversary (Page 14). And, read this piece for more information from NEA: IDEA is 50 Years Old — And at Risk | NEASHARE YOUR THOUGHTS | If you'd like to share your feedback on the Public Education Matters podcast, including your ideas for what you'd like to hear about - or talk about - on future episodes, please email educationmatters@ohea.org. SUBSCRIBE | Click here to subscribe to Public Education Matters on Apple Podcasts or click here to listen on Spotify so you don't miss a thing. You can also find Public Education Matters on many other platforms. Click here for some of those links so you can listen anywhere. And don't forget you can listen to all of the previous episodes anytime on your favorite podcast platform, or by clicking here.Featured Public Education Matters guests: Jené Wilson, OASNP Past Chair and Business Manager Jené Wilson was a Teacher/Behavior Specialist with the Cuyahoga County Board of Developmental Disabilities for 36 years, serving as president, vice president, Corresponding Secretary, and Recording Secretary for her local, the Association of Cuyahoga County Employees for Special Students (ACCESS), as well as holding numerous roles within OEA, NEOEA, and NEA during that time. Since retiring from the Board of DD, she has remained active in all levels of Association work. Wilson currently serves as NEOEA-R Representative to the OEA-R Advisory Council, as a delegate at the NEOEA, OEA, and NEA represenative assemblies, and on the NEOEA Board of Directors, among her other roles. Additionally, she continues to serve as the Business Manager for the Ohio Association of Special Needs Professionals (OASNP), after serving as OASNP chairperson for five years and as OASNP vice-chairperson for 24 years before that. Since retiring in 2009, she taught at Notre Dame College for nine years and is currently supervising student teachers at Cleveland State. Nikki Nadasky, OASNP ChairNikki Nadasky has been a Service and Support Administrator for the Portage County Board of Developmental Disabilities for 14 years, as well as Portage County Education Association for Developmental Disabilities union president and acting Chair of OASNP. Prior to becoming chair, Nadasky was vice chair and also was the group's secretary. She has worked for 23 years in total serving those with developmental disabilities and has met many wonderful people, for whom she has so much respect. They have shown Nadasky to live life with perseverance.Connect with OEA:Email educationmatters@ohea.org with your feedback or ideas for future Public Education Matters topicsLike OEA on FacebookFollow OEA on TwitterFollow OEA on InstagramGet the latest news and statements from OEA hereLearn more about where OEA stands on the issues Keep up to date on the legislation affecting Ohio public schools and educators with OEA's Legislative WatchAbout us:The Ohio Education Association represents nearly 120,000 teachers, faculty members and support professionals who work in Ohio's schools, colleges, and universities to help improve public education and the lives of Ohio's children. OEA members provide professional services to benefit students, schools, and the public in virtually every position needed to run Ohio's schools.Public Education Matters host Katie Olmsted serves as Media Relations Consultant for the Ohio Education Association. She joined OEA in May 2020, after a ten-year career as an Emmy Award-winning television reporter, anchor, and producer. Katie comes from a family of educators and is passionate about telling educators' stories and advocating for Ohio's students. She lives in Central Ohio with her husband and two young children. This episode was recorded on November 6, 2025.
Welcome to the RPGBOT.Podcast, where today's lesson is simple: cosmic horror, but with punchable Nazis. If classic Call of Cthulhu is about fragile academics discovering forbidden truths and immediately dying, Pulp Cthulhu is about kicking down the door, firing a shotgun at an elder god, and saying, "That all you got?" This episode is about concepts, themes, and vibes—the part of the game where sanity is optional, luck is currency, and surviving certain death might involve parachuting into a hot-air balloon you didn't know was there. Grab your fedora. We're going full pulp. Show Notes What Is Pulp Cthulhu? Pulp Cthulhu is a fully compatible variant of Call of Cthulhu that dials the game from existential despair to high-octane pulp adventure. Characters are tougher, more competent, and far more likely to survive long enough to matter. If Call of Cthulhu is The Thing or Evil Dead, Pulp Cthulhu is The Mummy, Army of Darkness, or Indiana Jones with eldritch nightmares. Core Themes & Tone Heroic pulp action instead of grim cosmic inevitability Investigators who can take multiple hits and keep fighting A lighter, often comedic tone without abandoning horror Quips, gadgets, globe-trotting, and cinematic set pieces This makes Pulp Cthulhu an excellent transition for players coming from Dungeons & Dragons, Pathfinder, or other heroic tabletop RPGs. Setting & Genre Shift Time period: 1930s, just before World War II Scope: Global adventures—London, Cairo, jungles, ruins, secret bases Enemies: Cultists, mythos horrors… and a suspicious number of Nazis The game leans hard into classic pulp tropes: secret societies, forbidden relics, occult conspiracies, and globe-spanning races against evil. Core Mechanics D100 roll-under system with degrees of success Regular, Hard, and Extreme successes replace DCs Fumbles and pushed rolls create escalating consequences Skills improve when you fail them during advancement These mechanics reward specialization while keeping tension high, even for highly skilled characters. What Makes Pulp Cthulhu Different? Archetypes Two-Fisted Hero, Hard-Boiled Detective, Mystic, Mad Scientist, Femme Fatale, and more Each archetype boosts a core characteristic and grants bonus skills Talents Passive and active abilities that enhance combat, investigation, or survivability Categories include Physical, Mental, Combat, and Weird Science Hit Points Roughly double standard Call of Cthulhu HP Still deadly—just less instantly fatal Luck as a Meta-Currency Spend luck to: Cancel fumbles Reduce damage Stay conscious Cheat death entirely (with a suitably ridiculous explanation) Luck regenerates every session, encouraging aggressive use Insanity, Magic, and Weird Science Insane Talents can grant powerful abilities with narrative drawbacks Magic is faster to learn but still dangerous and unpredictable Psychic powers like telekinesis and clairvoyance are viable builds Weird Science introduces death rays, jetpacks, ghost detectors, and other Flash-Gordon-adjacent nonsense Yes, you can build a psychic mind-wizard or a mad scientist with a death ray. The game actively wants you to try. The Pulp Meter The game supports multiple pulp levels: Low Pulp: Almost classic Call of Cthulhu Mid Pulp: Standard Pulp Cthulhu rules High Pulp: Extra talents, cinematic survivability, full nonsense This episode sets the stage for going high pulp in future sessions Key Takeaways Pulp Cthulhu trades hopeless cosmic horror for heroic pulp survival Characters are tougher, more competent, and more fun to invest in Luck is a central mechanic that fuels cinematic storytelling The 1930s setting enables globe-trotting, occult conspiracies, and pulp villains Perfect for groups who want action, investigation, and horror without constant character death If you've ever wanted to punch Cthulhu—or at least shoot near him—this is your game Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome Back to the Brunch Breakdown Podcast! On #TheMenu: Winter Storm FERN is hitting Chris & Dan, while DD can't stop talking about the Beach. Why we need Middle Class Brands and Restaurants to be popular again. Why do the NHL and NBA play games on NFL Championship Sunday. "Approachable" Popstars, Music, Beer, and A LOT MORE! We'll See Yinz At the Table for a very cold (and delicious) BRUNCH! Thanks for Listening and Watching! Check out the SOUNDS OF BRUNCH Playlist on Spotify! WATCH Full Episodes of the @BrunchBreakdown Podcast on YouTube, Spotify, & Facebook. LISTEN on AMAZON, Audible, Spotify, Apple, and Everywhere You Get Your Podcasts. FOLLOW us on Twitter, Instagram, TikTok, and GoodPods!
Attend the 2026 Summit Conference: https://get.biggerpockets.com/passivepocketssummit2026/ It's our “2026 State of PassivePockets.” Chris Lopez (now lead host, alongside co-hosts Jim Pfeifer and Paul Shannon) shares highlights from the 2025 member survey (96% accredited; 91% already LPs), explains why our Net Promoter Score jumped from -4 (2024) to 44 (2025), and unveils three big initiatives for 2026: (1) community-driven resources that go deep on due diligence—starting with debt funds; (2) using the community's pooled volume to negotiate better investor terms; and (3) doubling down on what's working—Sponsor Ratings & Reviews, LP Deal Reviews, the podcast, and a more active private forum. You'll also hear what members fear most (losing capital), what they want most (steady cash flow), and which asset classes they're targeting (multifamily and debt tied for #1). Key Takeaways Who we are: 96% accredited; 91% already in syndications/funds NPS turnaround: from -4 ('24) ➜ 44 ('25); top positives—education, trust, community Biggest pain points: pricing clarity, forum engagement, and site navigation- on our roadmap What members fear most: capital loss (72%); what they want most: steady cash flow (~30%) 2026 focus #1: Debt investing: series of pods, forums, expert panels, and a living DD checklist 2026 focus #2: Better terms: leverage pooled community capital for lower mins / improved share classes 2026 focus #3: Do more of what works: more Sponsor Ratings & Reviews + LP Deal Reviews + member spotlights Asset allocation pulse: multifamily & debt tied for top interest; industrial, MHP, self-storage next Host update: Chris Lopez assumes lead-host role; Jim passes the torch and remains co-host with Paul Get involved: post sponsor reviews, join the forum threads, and help shape the checklists we'll all use Disclaimer The content of this podcast is for informational purposes only. All host and participant opinions are their own. Investment in any asset, real estate included, involves risk, so use your best judgment and consult qualified advisors before investing. You should only risk capital you can afford to lose. Past performance is not indicative of future results. This podcast may contain paid advertisements or other promotional materials for real estate investment advisers, investment funds, and investment opportunities, which should not be interpreted as a recommendation, endorsement, or testimonial by PassivePockets, LLC or any of its affiliates. Viewers must conduct their own due diligence and consider their own financial situations before engaging with any advertised offerings, products, or services. PassivePockets, LLC disclaims all liability for direct, indirect, consequential, or other damages arising out of reliance on information and advertisements presented in this podcast.
Welcome back to the RPGBOT.Podcast, where today we're talking about Plane of Elysium—the one afterlife that sounds so good the Dungeon Master has to invent mechanics to stop you from moving there permanently. It's paradise. Your needs are met. You're at peace. You're happy. Too happy. In fact, if you stay too long, you might fail a Wisdom save and decide adventuring, heroism, and saving the multiverse are overrated compared to eternal riverfront property and a Mai Tai. And if that sounds suspiciously like quitting D&D to live in a gated community called "Ecstasy," don't worry—we'll explain why enforced happiness, dragon shift-work, and a giant bone spine gate mean Elysium is still absolutely unhinged. Show Notes What Is Elysium? Elysium is the Neutral Good Outer Plane, positioned between the Beastlands and Arborea. It represents true contentment, rest, and fulfillment, rather than law, chaos, or moral absolutism. Souls here aren't punished, tested, or judged—they're finally allowed to relax. The Core Vibe No labor, no scarcity, no stress. Everything you need is provided. Happiness is genuine—unless you're in the gate town, where it absolutely is not. The Four Layers of Elysium Amoria Gentle meadows, forests, and idyllic towns along the River Oceanus. Every settlement somehow has riverfront property. Biomes get weirder the farther you travel from the river (plains, badlands, deserts… for reasons). Eronia Craggy mountains, harsh winters, rugged terrain. Heaven for dwarves, mountain folk, and anyone who thinks Colorado weather is "nice actually." Belierin (Bellerin) The prison layer of heaven, which is a sentence that should worry you. Holds legendary threats that couldn't be killed: hydras, ancient evils, fallen dukes of Hell. Access is restricted—mostly via the River Oceanus. Perfect setup for a level 20 "heaven jailbreak" campaign. Thalassia Endless ocean dotted with heroic islands. Where the best souls go—or where deities personally abduct you before you die because you're just that good. Eternal tropical vacation, sailing, fishing, and zero capitalism. The River Oceanus A holy river that flows through Elysium and beyond. Functions as a major planar highway connecting multiple Upper Planes. Also conveniently Hydra-proof. Who Lives Here? Guardinals (celestial animal-folk with extreme "Narnia energy") Moon Dogs (the best boys; CR 12; hunt evil; deserve all the treats) Phoenixes, because nobody here is trying to harvest them for profit Numerous deities, including Pelor, Lathander, and Shantaea Pathfinder vs. D&D Pathfinder does have an Elysium—but it's functionally closer to D&D's Arborea. Same name, wildly different vibes. The Gate Town: Ecstasy Located in the Outlands, connected to Elysium. Appears joyful, welcoming, and celebratory… because happiness is magically enforced. Suppressed emotions inevitably explode into violence. Ruled by twin dragons: The Lightcaller (gold dragon, daytime ruler) The Night Whisperer (silver dragon, nighttime ruler) Never seen together. Definitely suspicious. Key Locations in Ecstasy Philosopher's Court – a "safe" place to vent grievances that now regularly turns into Fight Club. Revelhome Inn – run by a Lawful Neutral medusa who turns problem guests into garden statues. The Bone Plinth – a giant spine you climb to reach the gate to Elysium, because nothing says "upper plane" like skeletal horror décor. Planar Mechanics Overwhelming Joy (Optional Rule): Fail repeated Wisdom saves and you refuse to leave Elysium. If forcibly removed, you'll do everything possible to return. Fear effects are weakened. Violence is rare—unless you're in Ecstasy, where it's scheduled. Key Takeaways Elysium is D&D's most tempting afterlife—and the one most likely to derail your campaign. It offers true happiness, not moral judgment or endless labor. The layered structure lets every character imagine their perfect heaven. Belierin quietly turns heaven into an endgame boss rush. Ecstasy proves that enforced happiness is way scarier than honest suffering. Overwhelming Joy is a brilliant narrative mechanic for testing player priorities. If your party reaches Elysium and leaves voluntarily, they are either heroes… or liars. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party solves a problem. Gideon let's a friend steal a joke, Ilex runs off into the night, Xisk does a little spying, and Maeve is still missing.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseCaerra's PassMeeting The EmployerThe Forgotten GraveSascha's BargainStolen VoicesFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community
With his stable star Banishing making his return to the races in the Grade 1 Pegasus, Owner/Gambler Larry Roman returns to the In the Money airwaves, along with PTF and DD, for a detailed look at the race as well as his longshot to key in Race 8, the Grade 3 Fred Hooper.
Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Allison and Becca Bix of Women Play D&D chat about the history of inclusion (and, sadly, exclusion) in Dungeons & Dragons and how the pop culture phenomenon Stranger Things has prompted forward progress! You can find Becca and her fabulous work at https://www.womenplaydnd.co or on Instagram and Threads @womenplaydnd "Wyrmlings: An All Ages TTRPG" can be found at https://bit.ly/WyrmlingsTKT Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Threads #dungeonsanddragons #inclusion #strangerthings
(00:00-26:45) You don't hear the term 'randy' enough these days. Yadi's a special assistant to Chaim Bloom and they wanted to put New Cat at the top of the show on the 2Fox. Will he show up this time? Some aren't happy with the TMA app not working. There's a network everywhere. The Sinbad interview is up for sponsorship. Jackson's Ladue Rams beat Chaminade back in the day. QFTA brought to TMA. Texas Rules. Chairman can smell ChatGPT a mile away. Johnny Sins wears many hats.(26:53-1:02:11) The legend Sam Cooke. People still riled up over the TMA app. QFTA questions coming in. Blues trades. Why do Doug and Martin look like they're going on safari. Does SLU need to make the Sweet 16 for the season to be a success? Sled or toboggan? The Cat mediating between Martin and Ms. Schuster at the NCAA Tournament. Ava Gardner and Mickey Rooney. Snowpocolypse incoming. Kent Flake. Sharp money moving in on higher snow totals to the north.(1:02:21-1:29:46) More QFTTA on TMA. Martin's thoughts on coming back to TMA. Jackson was not a member of The Antlers. Caller Ellen calls in to hold Doug accountable for his hypocritical weather takes. Did Martin put an end to Dear Deidre? When Chairman read a DD running point with Doug. Bringing back a Dear Deidre for old time's sake.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Charlie Eisenhood and Josh Mansfield discuss the latest MVP offseason sponsorship signings of Aaron Gossage and Silas Schultz as well as a surprise drop of Joey Temali. Then they welcome in Dynamic Discs Brand Manager Bobby Brown for a wide-ranging interview about the past and future of DD.Be sure to join the Ultiworld Disc Golf discord for weekly bonus content in the Live segment, Inside the Circle, available only for subscribers.
Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Award winning cosplayer & previous Cosplay Of The Week @RiderCGA joins me for the first episode of 2026!We're diving into the details of his Iron Man..? Warmachine..? Cosplay…lol — tune in for the context on that! As well as a big discussion on his King Daredevil cosplay, what we want from DareDevil in the MCU, James Gunn's comments on Batman and what Batman could be, and so much more!▾ Cosplay Of The Week!: ▾ http://instagram.com/ChrisMiranCos_____________►
Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Death in tabletop RPGs is a lot like a group project: everyone insists they're prepared for it, nobody actually reads the rules, and somehow it's always the wizard's fault. In this episode, the RPGBOT crew stares straight into the great beyond—death saves, dying conditions, resurrection magic, and those awkward moments when the cleric checks their spell slots and quietly says, "So… about that body." Whether your character goes out in a blaze of glory or bleeds out behind a crate because no one had an action left, we're breaking down how death really works at the table—and how to make it memorable instead of miserable. Show Notes Character death is one of the most emotionally charged—and mechanically misunderstood—parts of tabletop roleplaying games. In this episode of the RPGBOT.Podcast, the hosts dig into how death mechanics work across popular systems, why they often feel harsher (or softer) than intended, and how players and GMs can turn character death into a powerful storytelling moment instead of a buzzkill. The discussion covers death saves, dying conditions, instant death effects, and the role of healing magic in prolonging—or preventing—the inevitable. The crew examines how different RPG systems handle mortality, from forgiving safety nets to brutal attrition-based designs, and what those choices say about the kind of stories those games want to tell. Beyond raw mechanics, the episode explores meaningful death: heroic sacrifices, last stands, narrative consequences, and when resurrection magic enhances the story versus when it cheapens the moment. The hosts also share table-tested advice for GMs on foreshadowing danger, setting expectations, and making sure character death feels fair—even when it's devastating. If you've ever wondered whether death should be rare, frequent, reversible, or permanent—or why every party suddenly becomes a tactical mastermind the moment someone drops to zero HP—this episode is for you. Key Takeaways Death mechanics shape tone. How a system handles dying directly affects whether the game feels heroic, gritty, or forgiving. Death saves are drama engines. They create tension, spotlight teamwork, and often reveal who really read their character sheet. Instant death is rare—but memorable. When it happens, it should feel earned, telegraphed, or narratively significant. Resurrection is a storytelling tool. Bringing a character back should have consequences, costs, or complications to preserve emotional weight. Heroic sacrifice beats random loss. Deaths tied to player choice are almost always more satisfying than unlucky math. GM communication matters. Clear expectations about lethality prevent resentment and help players invest emotionally. Death doesn't end the story. It can launch new arcs, reshape the party, or permanently change the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
DownloadWelcome to LOTC Presents, DD 79. This week the show starts with GregaMortis and Ian Irza bringing Black Glove Mysteries . Greg and Ian are finishing up Neo-Giallo month with 2012 Tulpa as well as 2022 Dark Glasses. We hope you will enjoy this weeks episode.Lastly, GregaMortis and the Twisted Temptress are back with Mortis Vision and they are joined once again by Tammy Maguire to do a full recap in major spoiler fashion of the series finale, Stranger Things season 5. You will here us breakdown each and every episode of season 5 and remember, THERE ARE MAJOR SPOILERS IN THIS REVIEW; So, sit back and grab your favorite snacks and beverages as you journey with us through Land Of The Creeps.HELP KEEP HORROR ALIVE!!MOVIE REVIEWS2012 TUPLAIAN : 8GREG : 7.52022 DARK GLASSESIAN : 8GREG : 7.5LINKS FOR DOUBLE DOUBLEGregaMortisFacebookTwitterLand Of The Creeps Group PageLand Of The Creeps Fan PageJay Of The Dead's New Horror Movie PodcastYoutubeInstagramEmailLetterboxdTwisted Temptress LinkLetterboxdIAN IRZA LINKSBLOG SITEFACEBOOKTWITTERINSTAGRAMLETTERBOXDLOTC Hotline Number1-804-569-56821-804-569-LOTCLOTC Intro is provided by Andy Ussery, Below are links to his social mediaEmail:FacebookTwitterLespecial FacebookLespecial Website
As Jesse preps for a freezing trip to Georgia (and a legendary D&D drink menu), the conversation spirals into the nature of reality itself. Is there a secret government data center under a certain Florida ballroom? Are we living in a simulation post-2012? And why does science now say your brain isn't an adult until you're 32? All this, plus a passionate rant on remote work, resource hoarding, and whether Wile E. Coyote cartoons were ever in black and white.
Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include: Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome back to RPGBOT.Podcast, where Ash is a Top GM™, Tyler is still emotionally processing Bastions, and Randall has discovered that Eberron finally lets you live your best divorced-dad-with-a-houseboat fantasy. In Part 2 of our review of Eberron: Forge of the Artificer, we leave the artificer workshop behind and dive headfirst into dragonmarked intrigue, mobile bastions, noir detectives, political backstabbing, and the deeply dangerous question: "What if my base could walk?" This episode contains airships, crime fiction, economic monopolies, and at least one moment where we realize the answer to most Eberron problems is "build a bigger construct." Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer (Part 2), the hosts continue their in-depth review of the book by shifting focus away from the artificer class and into the broader Eberron ecosystem. This episode examines the character options beyond artificers, including dragonmarked feats, reworked species, and the lore implications of opening dragonmarks to wider character concepts. From there, the discussion moves into Bastions, including mobile bases like airships, lightning rail trains, and ships—raising important questions about gameplay practicality, narrative freedom, and whether your party should legally be allowed to own a war machine. The back half of the episode explores Eberron's storytelling frameworks, including noir-inspired Sharn inquisitives, dragonmarked house intrigue, and campaign structures built around politics, monopolies, and inevitable wars. Key Takeaways Dragonmarks are the backbone of this book. If you like dragonmarked houses, intrigue, and economic power struggles, this chapter delivers in spades. New species updates are a big win. Warforged as constructs, kalashtar as aberrations, and revamped korovar (half-elves) meaningfully impact gameplay and spell interactions. Dragonmark feats heavily favor spellcasters. Martials should be cautious—many benefits scale best with spellcasting. Mobile Bastions are conceptually excellent and mechanically… messy. Airships, trains, and ships are cool, but DMs will need to smooth the edges. Eberron leans hard into genre play. Noir detective stories, Renaissance-style intrigue, and political drama are clearly supported. High-level play quietly breaks old Eberron assumptions. The book embraces higher-level NPCs and epic conflicts, even if it bends earlier canon. Everything eventually leads to war. Political intrigue, dragonmarked monopolies, and bastions all point toward large-scale conflict—and that's very on-brand for Eberron. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The conversation continues! Welcome to Part 2 of our listener feedback extravaganza for "The Rightside Up," the Stranger Things series finale that gave us so many emotions we're still processing. Hosts Darrell and Addi are back with even MORE of your incredible contributions because you weren't done sharing your thoughts, theories, and feelings about how this epic saga concluded. In this episode, we're diving into your reactions to the 1989 epilogue, Dustin's unforgettable valedictorian speech and Eddie Munson tribute, each character's future, Hopper's romantic proposal to Joyce, and that beautiful final scene of Holly and her friends starting their own D&D campaign in the Wheeler basement. We're also sharing your personal stories about what Stranger Things has meant to you over the past nine years, how the show impacted your life, and what you'll miss most about this journey. Whether you're finding hope in Mike's belief that El survived, cherishing the chosen family bonds that carried the group through, or simply grateful for the community we built together, this final listener episode celebrates everything Stranger Things gave us. Thank you for being part of this incredible adventure. Always. Connect with The Stranger Things Podcast: Facebook community Twitter Instagram Contribute Listener Feedback
The fire has been extinguished—or has it? Today I'm sitting down with the spicy DD Fuego to unpack her exit from RuPaul's Drag Race Season 18. DD doesn't hold back on why she feels she shouldn't have been in the bottom, the "unfiltered" truth about her elimination, and how she's handling it. Plus, we dive into her iconic relationship with her boyfriend James (yes, that James from the legendary episode of Real Housewives of New York). Subscribe to my newsletter: https://link.newsweek.com/join/for-the-culture Follow me: https://linktr.ee/halanscott Subscribe to Newsweek's YouTube: https://www.youtube.com/newsweek See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Show Notes Elementals are the walking embodiment of the four classic forces—fire, air, water, and earth—and they're one of the easiest monster families to drop into any campaign while still feeling mythic, dangerous, and thematically sharp. (Spotify) In this remastered episode, the RPGBOT crew digs into how to make elementals more than "a pile of hit points with a damage type"—including encounter roles, terrain design, and how to telegraph threats so your table feels challenged instead of cheap-shotted. What elementals are (in play): not just monsters, but mobile hazards and "terrain with teeth." Element-by-element encounter design: how fire/air/water/earth fights should feel different, even at the same CR/level band. Battlefield engineering: using smoke, wind, currents, collapsing ground, and difficult terrain to make elementals do elemental things. Player-facing tactics: reading resistances/immunities, avoiding trap damage types, and solving the encounter with positioning and control (not just DPR). GM toolbelt: telegraphing danger, escalating phases, and mixing minions/terrain so elementals don't devolve into a slog. Practical GM ideas you can steal immediately Fire: oxygen, visibility, spreading zones, panic movement (force decisions, not just damage). Air: verticality, forced movement, disarms/knockdowns, splitting the party without hard walls. Water: grapples, drowning pressure clocks, currents, "you can't stand where you want" fights. Earth: cover that changes, chokepoints that collapse, tremors, being pinned or isolated. Key Takeaways Elementals work best when the environment participates. If the room is a blank grid, elementals lose most of their identity. Make the "element" a problem to solve, not a damage type to resist. The memorable part is usually the smoke, the current, the sinkhole—not the stat block. Telegraph early, punish late. Give clear warnings (heat shimmer, rising wind, sudden undertow) so players can adapt before consequences spike. Different elements reward different counterplay. Fire wants spacing and line-of-sight management; water punishes isolation; air punishes clustering; earth punishes predictable lanes. Elementals shine in mixed encounters. Pair a "big elemental" with lesser hazards/minions so the fight has motion, decisions, and tempo. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
on Mattingly - MikeGrichuk and Bo - RobJT Replacements- DuganDive into the 1983 Team- ChrisZach Pop- Mike2 Mattingly's replace DD and Topper- RobDD Transactions- DuganWhy CBP Needs a Court like the Vet- ChrisBetting Segment- ALL
Planning feels great until reality shows up. We've all sketched beautiful lists, only to watch them dissolve under meetings, family needs, and the next urgent fire. Today we turn planning into progress by committing to a simple, visual flow that respects your bandwidth and fuels momentum: brain dump, weigh impact vs effort with the DAMN Matrix, then sequence one big rock at a time.We start by pulling every idea out of your head and onto a surface—career moves, skills you want to learn, health goals, neglected projects, and relationship investments. Once the fog becomes visible, we score each item for impact and effort so the real priorities stand out. High impact and low effort rise to the top for fast wins; high impact and high effort follow to channel that momentum into meaningful outcomes. Low impact items get an honest review, so time‑sinks don't quietly steal your focus.From there, we make the critical shift from options to order. Instead of juggling five priorities and delivering average results, we pick a single next move and “walk the plank” one task at a time. We cap Month One at eight items—two per week—to match real capacity and protect existing commitments. No date‑drama yet: sequence first, schedule later. This self‑first framework isn't selfish for its own sake; it's how you refill your energy and show up stronger for your team, your clients, and your family. Progress becomes visible, resentment fades, and your calendar starts reflecting what you value, not just what's loud.If you want the Daily Domination Board and templates, drop “DD” or scan the QR to grab them. Want a deeper dive? Comment “webinar” and we'll send the invite. Subscribe, share with a friend who needs a momentum reset, and leave a review with the one high‑impact, low‑effort win you'll start this week.Get the blueprint to Plan, Commit, and Execute your way into optimal performance: https://www.depthbuilder.com/time-management-webinar-sign-up-page Download a PDF copy of Becoming the Promise You are Intended to Behttps://www.depthbuilder.com/books
Welcome back to RPGBOT.Podcast, where optimism is optional, feedback is weaponized, and today we're firing up the lightning rails straight into Eberron: Forge of the Artificer. This is Part 1 of our review, which means we're here to ask the most important questions first: Does this book actually understand artificers? Does it respect Eberron's magic-as-industry vibe? And will Ash rant about corporate design decisions like an angry warforged with a union card? Spoiler: yes. Probably several times. Grab your tool proficiencies and buckle up—this is Eberron, where magic is practical, progress has consequences, and feedback is delivered with a hammer. NOTE: WE GOT SEVERAL RULES WRONG IN THIS EPISODE. We recorded after an initial read of the book, and I hadn't had time to analyze things in depth, so we made several mistakes. Check our full Artificer class guide, which represents the more accurately. Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer Part 1, the crew kicks off a deep-dive review of Wizards of the Coast's newest Eberron supplement, focusing on core themes, design intent, and early impressions rather than final verdicts. This episode sets the foundation for the full review by examining how Forge of the Artificer approaches Eberron's defining pillars: magical technology, artificer identity, pulp action, and noir-inspired worldbuilding. Along the way, the hosts reflect on feedback culture, creator intent, and how production environments shape the final product—because you can't talk about artificers without talking about how things are made. Covered in Part 1: First impressions of Eberron: Forge of the Artificer Artificers as a class fantasy vs. mechanical execution Eberron's "magic as infrastructure" philosophy Tone consistency with classic Eberron (pulp + noir) Early signs of passion vs. corporate checkbox design What this book signals for future D&D 2024 content This is a setup episode—laying groundwork, raising expectations, and sharpening knives for Part 2. Key Takeaways Eberron still lives or dies on tone. The book's success hinges on whether it treats magic as an economic force, not just spell flavor. Artificers need identity, not just options. New tools are exciting, but the real test is whether the class fantasy feels coherent and intentional. Design fingerprints matter. You can feel when a book is made with enthusiasm—and when it's made to hit a release window. This is a promising start, not a final judgment. Part 1 is about signals and foundations; Part 2 will be about payoff. Feedback culture comes full circle. The episode opens with feedback talk for a reason: the hosts apply that same lens to the book itself. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Is a secret 9th episode of Stranger Things Season 5 dropping on January 7th? We dive deep into the viral Conformity Gate fan theory that's blowing up everywhere – the idea that the "happy" finale was actually a Vecna-induced illusion, full of hidden Easter eggs like creepy hand poses, D&D book codes spelling lies, and forced "conformity" in the epilogue. Fans are convinced a real, darker ending is coming soon... but is it legit or just wishful thinking?Plus, more hot pop culture news:Avatar: Fire and Ash crosses $1 billion globally, while Zootopia 2 smashes records with massive hauls in China and overseas! Full breakdown of the 2026 Critics Choice Awards winners, including Best Picture for One Battle After Another, Timothée Chalamet taking Best Actor, and big sweeps in TV for shows like The Pitt and Adolescence. James Gunn shares his exciting vision for Supergirl: Woman of Tomorrow as a space fantasy, plus thoughts on the Netflix-Warner Bros. deal. Rumor: Ahsoka's Eman Esfandi eyed for MJ's boyfriend in the next Spider-Man movie! Confirmed: House of the Dragon wraps up with Season 4 – showrunner Ryan Condal spills the details. What do you think about Conformity Gate – real twist or fan cope? Drop your theories in the comments!#StrangerThings #StrangerThings5 #ConformityGate #SecretEpisode #Avatar #Zootopia2 #CriticsChoiceAwards #Supergirl #SpiderMan #HouseOfTheDragon #PopCulture #MovieNews #TVNews SPONSORS: RAYCON: Go to https://www.buyraycon.com/kristian to get 20% off sitewide. Thanks to Raycon for sponsoring!
After four years of fighting monsters from another dimension, the the Hawkins heroes face their final battle—one that will determine not just the fate of Hawkins, but whether Eleven can ever escape the cycle of being hunted. Join hosts Darrell and Addi as we break down "The Rightside Up," the epic series finale that brings the Stranger Things saga to its emotional conclusion. We dissect the climactic showdown in the Abyss as El, Kali, and Max infiltrate Vecna's mind while the Party battles the Mind Flayer's physical form, analyze Holly's heroic leadership as she guides the kidnapped children to safety, and explore Vecna's tragic origin story revealed through Will's connection to the hive mind—discovering that Henry Creel was an innocent boy corrupted by the Mind Flayer. From Joyce's cathartic revenge with her axe to Hopper's devastating vision of Sara, from the explosive exotic matter collapse to that gut-wrenching final goodbye between El and Mike at the gate, we're covering every moment of this finale. But the story doesn't end with Vecna's death—we jump forward to 1989 for the kid's high school graduation, where Dustin delivers an unforgettable valedictorian speech honoring Eddie Munson's legacy, and we witness each character's future unfold. We break down the emotional epilogue showing where everyone ends up: Robin at Smith College, Steve coaching baseball and teaching sex ed, Nancy at the Herald, Jonathan making films at NYU, and Will finding a fresh start embracing his identity. We also explore the biggest question the finale leaves us with—did Eleven really sacrifice herself, or did she and Kali pull off one final illusion to escape the government's hunt forever? Mike's D&D theory gives us hope, and we're sharing our take on this bittersweet ending. From Hopper's proposal to Joyce to that final shot of Holly and her friends starting their own D&D campaign, this series finale honored the journey while saying goodbye to the characters we love. Whether you're celebrating the victories, mourning the losses, or debating El's true fate, this breakdown covers it all. Thank you for being part of this adventure with us—always. Connect with The Stranger Things Podcast: Facebook community Twitter Instagram Contribute Listener Feedback
New year, new (old) Deuce! The Notes: Look, the holidays are limping into their chill, winter's grave, and they took the notes with them. This episode is a bus, man. You get on, and you don't know where you're gonna end up, but you do know it'll be somewhere different. Kinda like Forrest Gump, but with buses. We get into it, just listen. As for what sparse, gasping attempts at notes we did collect, here you go: Nelson's old cat is yelling! Raymond Carver pulls a double-reverse TS Eliot! Literary cat fiction! No skips, all bangers! Chekov's gun vs Nabokov's cat! Bus tangent! This bus is prison rules! Don't be the most edible one in the room, kids! Alpha dog 2026! The D&D of bus buddies past! Just sticking it in! Contact Us! Follow Us! Love Us! Email: doubledeucepod@gmail.com Twitter & Instagram: @doubledeucepod Bluesky: @doubledeucepod.bsky.social Facebook: www.facebook.com/DoubleDeucePod/ Patreon: patreon.com/DoubleDeucePod Also, please subscribe/rate/review/share us! We're on Apple, Android, Libsyn, Stitcher, Google, Spotify, Amazon, Radio.com, RadioPublic, pretty much anywhere they got podcasts, you can find the Deuce! Podcast logo art by Jason Keezer! Find his art online at Keezograms! Intro & Outro featuring Rob Schulte! Check out his many podcasts! Brought to you in part by sponsorship from Courtney Shipley, Official Superfans Stefan Rider, Amber Fraley, Nate Copt, and listeners like you! Join a tier on our Patreon! Advertise with us! www.magicmind.com/doubledeuce for 20% off all purchases and subscriptions. Check out the Lawrence Times's 785 Collective at https://lawrencekstimes.com/785collective/ for a list of local LFK podcasts including this one!
Show Notes The RPGBOT crew closes out Season 5 the only way they know how: with heartfelt gratitude, passionate rants, accidental comedy, and at least one derailment into pop culture discourse. In this end-of-year recap, Randall, Tyler, and Ash look back on a year of certified bangers, a few corporate-mandated stinkers, and the surprising joy of discovering that people are, in fact, listening. A lot of people. Like… three-quarters of a million downloads a lot. Along the way, the hosts reflect on: Why giving feedback is harder than it sounds (and why Josh should maybe just be hired already). How unionization, passion, and not hating your job might magically lead to better RPG books. The growth of RPGBOT from "30 listeners we personally harassed" to a thriving, weirdly wholesome community. The success of Quick Start / How to Play episodes for systems that are not D&D (and the relief that people actually want those). The birth and future of Other Worlds, where the same characters keep falling through genre portals like some kind of dice-based Sliders reboot. Big plans for 2026, including Numenera, Pulp Cthulhu, Cyberpunk, Blades in the Dark, Dragonbane, Starfinder, and the eternal quest to finally do Star Wars without the universe collapsing. Charity streams, especially the Old Gods of Appalachia fundraiser for MD Anderson, and why that one hit especially close to home. A completely unnecessary but spirited debate about Stranger Things, narrative stakes, and which beloved characters absolutely should have died (allegedly). The episode ends exactly as you'd expect: Tyler's brain breaks when the outro script is violated, identities are swapped, BlueSky handles are mangled, someone accidentally says "sub-sex" instead of "success," and the podcast briefly achieves true chaos before stumbling lovingly into 2026. If you like tabletop RPGs when they're fun—and you like listening to three people who clearly enjoy making them fun—this episode is a warm, messy thank-you note to everyone who made 2025 possible. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This is our spoiler-filled discussion and review for Stranger Things Season 5. We break down the final season's release strategy, pacing, and structure, highlight standout performances, and explore the emotional moments that defined the end of the series. From Eleven's journey and the scale of the finale to a powerful epilogue that brings us back to one last D&D campaign, we reflect on the legacy of Stranger Things and whether its series finale delivered a satisfying and earned conclusion.All episode of Stranger Things Season 5 are streaming now on Netflix globally. Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats
Ever wondered what beer chemistry, emo vampires, and broom mechanics have in common? Neither did we—until this episode of the RPGBOT.Podcast! We're diving deep into RPG madness, from the grimy charm of Shadow Dark to the chaos of Warhammer's magic (spoiler: it's messy). Then, we tackle Symbaroum, where sweeping is serious business, and Vison, the perfect game for overachieving detectives. Horror fans, brace yourselves! It's eldritch chills with Call of Cthulhu, slapstick terror with Pulp Cthulhu, and Appalachian nightmares with Old Gods of Appalachia. Oh, and don't forget Vampire: The Masquerade, where brooding has never been so stylish. Summary Join the RPGBOT hosts as they embark on a tabletop odyssey filled with epic quests, fermented wisdom, and dice-fueled shenanigans! In this episode, they sip on the heady brew of beer chemistry before stumbling into the Old-School Renaissance of Shadow Dark—where dungeons are grim, and death is always just a dice roll away. The adventure takes a quirky turn with Symbaroum, a game where sweeping mechanics finally get their moment in the spotlight, and spirals into the arcane depths of Warhammer Fantasy Roleplay's magic systems (spoiler: it's like herding chaotic cats). Mystery lovers, rejoice! They dissect Vison, an RPG that dares players to think—and maybe overthink—its clever puzzles. For horror fans, it's a double feature: Call of Cthulhu's sanity-shattering frights meet Pulp Cthulhu's lighthearted antics (think Indiana Jones with an eldritch twist). The hosts then dive fang-first into Vampire: The Masquerade and the brooding drama of World of Darkness, where players face the ultimate challenge: emo roleplay. To cap it off, the crew gets their candles snuffed out in Ten Candles and pulled into the spine-tingling Appalachian horrors of Old Gods of Appalachia. Whether you're rolling a nat 20 or a nat 1, this episode celebrates RPGs in all their weird, wonderful glory. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Episode Takeaways Game Mechanics & Themes Warhammer Fantasy Roleplay features a risky, intricate magic system and expansive character creation options. OSR games bring simplicity and nostalgia reminiscent of early D&D. SimBroom introduces corruption mechanics that shape gameplay. High-risk, high-reward gameplay boosts player engagement. RPGs offer unique themes and mechanics, expanding gameplay possibilities. Dragonbane lets players embody whimsical characters, like ducks. Shadow Dark thrives on time pressure and quick decision-making. Vison focuses on solving mysteries over combat, creating unique narratives. World of Darkness emphasizes personal horror and the burden of being a monster. Call of Cthulhu delivers cosmic horror with sanity mechanics, while Pulp Cthulhu adds action-oriented flair. Horror RPGs, like Old Gods of Appalachia and Ten Candles, use innovative mechanics to amplify tension. Dread, with its Jenga tower, brings suspense into the physical realm. Character Creation & Player Experience Brewing beer involves mastering sugar and fermentation processes. Transitioning from dungeon fantasy to darker themes in RPGs can challenge players. Vampire RPGs often introduce disempowerment and moral dilemmas, such as the dangerous Diablerie mechanic. Character survival in horror RPGs often hinges on player choices and narrative decisions. Game Selection & Exploration Selecting games often involves collaboration and even dice rolls. Exploring lesser-known RPGs enriches the gaming experience and storytelling. The RPG landscape is vast, with many innovative games to explore. Exploring different RPGs can enhance storytelling and player engagement. Resources & Community Engagement The chapter on mysteries in Vison's rulebook is a valuable resource for any TTRPG. Rubrics can help evaluate RPG mechanics and themes effectively. Community ratings and reviews play a key role in podcast growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Farewell 2025, Hello 2026 As the dice finish rolling on 2025, we want to take a moment—before the initiative tracker resets—to say thank you. This year was packed with bold experiments, deep dives, hot takes, re-releases, masterclasses, actual plays, rule arguments that absolutely mattered, and more than a few moments where we stopped mid-recording and said, "Wait… does that actually work?" Thanks to you, the listeners, it did. In 2025, RPGBOT.Podcast explored new systems, revisited old favorites, broke down mechanics piece by piece, and kept doing what we love most: helping players, GMs, and curious rules-gremlins play better games. Whether you joined us for crunchy optimization, narrative tools, indie RPG spotlights, or chaotic actual-play energy, you helped make this year something special. We also saw the community grow—more voices, more perspectives, more people pulling up a chair at the virtual table. From longtime listeners who've been with us since the early days, to folks who found us for the first time this year: you're the reason we keep hitting "record." Now, we turn the page. 2026 is already shaping up to be something big. More deep dives. More experiments. More guests. More games that surprise us. More moments where the rules bend—and sometimes break—in interesting ways. We're bringing forward everything we learned in 2025, sharpening our tools, and rolling into the new year with fresh ideas, bigger plans, and the same love for tabletop roleplaying games that started this whole thing. So whether you're listening right now with friends, alone on a late-night walk, or prepping for your next session—thank you for making RPGBOT part of your year. Here's to new campaigns. Here's to better characters. Here's to smarter GMs, braver players, and stories that stick with us long after the dice are packed away. Happy New Year. Welcome to 2026. Let's roll. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Happy New Years from The Brunch Breakdown Podcast! On #TheMenu: Stuff (and People), we want to get rid of in 2026. Why Athletes Punching Fans should be OK. Dan's counting down to the Winter Olympics. DD's Playing Mario Kart in 2025. Wing Stop is the GOAT. And as always, Beer, Music, and A LOT MORE! See Yinz at the Table and Thank You for listening to us ALL YEAR! Check out the SOUNDS OF BRUNCH Playlist on Spotify! WATCH Full Episodes of the @BrunchBreakdown Podcast on YouTube, Spotify, & Facebook. LISTEN on AMAZON, Audible, Spotify, Apple, and Everywhere You Get Your Podcasts. FOLLOW us on Twitter, Instagram, TikTok, and GoodPods!
"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?" This remastered RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know. Tune in if you've ever wondered, "Is my game too crunchy, or am I just lazy?" Summary In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games. Key highlights include: The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres. Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns. Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs. Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world. The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways Tyler's Interests Tyler loves wizards and wants to be one. Game Mechanics and Decision-Making The decision tree helps players find suitable RPGs. "Crunch" refers to the interaction with game mechanics. The Captain Crunch scale measures game complexity. Understanding game mechanics enhances the RPG experience. RPG Systems The Cypher System is easy to learn and play. Genesis is a generic system based on Fantasy Flight's Star Wars. Powered by the Apocalypse is a versatile framework. Powered by the Apocalypse games are easy to learn. Fate is complex and math-heavy. The Year Zero Engine is simple yet effective. Solo RPGs can be rewarding experiences. Character Creation and Progression Character creation in RPGs can vary significantly. Character progression in One Ring 2E requires patience and strategy. Adjusting difficulty can enhance the gameplay experience. Thematic and Genre Elements Monster Hearts is popular in the LGBT community. Legend of the Five Rings emphasizes political intrigue (combat is discouraged). Merc Borg presents a nihilistic view of RPGs. Adventures in Rokugan is more combat-focused than its predecessor. Colossal is a unique solo RPG experience. Mercord uniquely advocates for real-world arson in its gameplay. Numenera presents a science fantasy setting a billion years in the future. Players in One Ring 2E are grounded, facing impossible odds. Exploring the themes of low-power fantasy can lead to rich storytelling. Gameplay Depth The intrusion system adds depth to gameplay. The Eye of Sauron and Gandalf rune add depth to gameplay. Solo play in One Ring 2E is well-implemented and enjoyable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Please visit SSPXPodcast.com to learn more or find out how to make a one-time or recurring donation. Your generosity contributes to the Society keeping faith with the motto of its patron, St. Pius X, to “restore all things in Christ.” Please Support this Apostolate with 1-time or Monthly Donation >> Have feedback or questions about the DD or our other shows? podcast@sspx.org - - - - - - Explore more: Subscribe to the email version of this Devotional- it's a perfect companion!Subscribe to this Podcastto receive this and all our audio episodesSubscribe to the SSPX YouTube channelfor video versions of our podcast series and SermonsFSSPX News Website:https://fsspx.newsVisit the US District website:https://sspx.org/ What is the SSPX Podcast? The SSPX Podcast is produced by Angelus Press, which has as its mission the fortification of traditional Catholics so that they can defend the Faith, and reaching out to those who have not yet found Tradition. What is the SSPX? The main goal of the Society of Saint Pius X is to preserve the Catholic Faith in its fullness and purity, to teach its truths, and to diffuse its virtues, especially through the Roman Catholic priesthood. Authentic spiritual life, the sacraments, and the traditional liturgy are its primary means of bringing this life of grace to souls. Although the traditional Latin Mass is the most visible and public expression of the work of the Society, we are committed to defending Catholic Tradition in its entirety: all of Catholic doctrine and morals as the Church has always defended them. What people need is the Catholic Faith, without compromise, with all the truth and beauty which accompanies it. https://sspx.org
Please visit SSPXPodcast.com to learn more or find out how to make a one-time or recurring donation. Your generosity contributes to the Society keeping faith with the motto of its patron, St. Pius X, to “restore all things in Christ.” Please Support this Apostolate with 1-time or Monthly Donation >> Have feedback or questions about the DD or our other shows? podcast@sspx.org - - - - - - Explore more: Subscribe to the email version of this Devotional- it's a perfect companion!Subscribe to this Podcastto receive this and all our audio episodesSubscribe to the SSPX YouTube channelfor video versions of our podcast series and SermonsFSSPX News Website:https://fsspx.newsVisit the US District website:https://sspx.org/ What is the SSPX Podcast? The SSPX Podcast is produced by Angelus Press, which has as its mission the fortification of traditional Catholics so that they can defend the Faith, and reaching out to those who have not yet found Tradition. What is the SSPX? The main goal of the Society of Saint Pius X is to preserve the Catholic Faith in its fullness and purity, to teach its truths, and to diffuse its virtues, especially through the Roman Catholic priesthood. Authentic spiritual life, the sacraments, and the traditional liturgy are its primary means of bringing this life of grace to souls. Although the traditional Latin Mass is the most visible and public expression of the work of the Society, we are committed to defending Catholic Tradition in its entirety: all of Catholic doctrine and morals as the Church has always defended them. What people need is the Catholic Faith, without compromise, with all the truth and beauty which accompanies it. https://sspx.org
You survived the one-shot. No one died permanently. Only some rules were misunderstood. Now comes the most dangerous phase of any tabletop experience: questions. In this episode, the RPGBOT crew sits down after the Pathfinder 2e one-shot to answer the things every new player asks—what worked, what didn't, what we forgot, and why Pathfinder 2e somehow makes rules discussions feel productive instead of like a rules-lawyer cage match. Pathfinder 2e Re-Releases! Perfect timing for learning, teaching, and holiday one-shots: RPGBOT is re-releasing our Pathfinder 2e Quickstart episodes for the 2025 holiday season! These remastered episodes are ideal for new players, GMs running demos, and groups revisiting PF2e after a long break—just in time to answer all those "wait, how does that work again?" questions. MATERIALS REFERENCED IN THIS EPISODE dScryb – Mobile Alchemy Shop (affiliate link) Pathfinder 2e Source Materials Pathfinder 2e Beginner Box (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Archives of Nethys Content from RPGBOT.Net Pathfinder 2e – How to Play Pathfinder 2e – Beginner Box Guide Previous Episodes of the RPGBOT.Podcast RPGBOT.Quickstart S3E6 – How to Play Pathfinder 2e – Part 1: Concepts and Themes RPGBOT.Quickstart S3E8 – How to Play Pathfinder 2e – Part 2: Character Creation How to Play Pathfinder 2e – Part 3: Oneshot Example Play – RPGBOT.Quickstart S3E56 Kingmaker for PF2 with Paizo Creative Director James Jacobs – RPGBOT.News S3E1 Paizo's Pathfinder Society Organized Play Coordinator Alex Speidel – RPGBOT.News S2E87 Other Stuff Rise of the Runelords In Part IV of the RPGBOT.Quickstart Pathfinder 2e series, we wrap up the one-shot example play with a post-game Q&A, answering the most common questions new players and GMs have after their first Pathfinder Second Edition session. This episode focuses on reflection, clarification, and practical advice drawn directly from actual gameplay. We revisit moments from the one-shot to explain how actions, reactions, conditions, and skill usage worked in practice, clarifying rules that are often misunderstood during early PF2e play. The discussion highlights how the three-action economy rewards thoughtful decisions, how teamwork improves outcomes, and what players should prioritize learning first versus what can wait. This episode is especially helpful for groups that have just finished a Pathfinder 2e one-shot, as it bridges the gap between reading the rules and truly understanding how the system feels at the table. By addressing common mistakes and "aha" moments, we help listeners gain confidence heading into longer PF2e campaigns. Key Takeaways Pathfinder 2e becomes clearer after seeing the rules in action. Post-game discussion is one of the best ways to learn PF2e. The three-action economy rewards planning and flexibility. New players commonly overlook reactions, conditions, and positioning. Teamwork and coordination matter more than individual optimization. One-shots are an excellent teaching tool for Pathfinder Second Edition. Confidence grows quickly once rules questions are addressed directly. Join the RPGBOT Patreon! Want to ask your Pathfinder 2e questions in real time? Join the RPGBOT Patreon and unlock: Access to RPGBOT.Podcast recording sessions, where patrons can listen and ask questions Ad-free RPGBOT.net articles, guides, and optimization content Ad-free recordings of the RPGBOT.Podcast Early access to remastered Pathfinder 2e episodes and exclusive discussions Support RPGBOT, sharpen your system mastery, and join the conversation behind the screen. Become a patron today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This is our final Quackcast for 2025. It's been a year all right… but we've done ok here at DD despite our ups and downs and the ups and downs of the rest of the planet. In other news Alexey our programmer is getting closer to sorting out the new version of DD. As part of that process I chatted to Emma Claire who is doing the visual designs for it and ended up meeting her and her hubby for lunch and coffee the other day, so that was very cool. Always a pleasure to meet more DDers! This year was a tricky one for me for sure because on Christmas eve last year my cat broke his leg and all five bones in that part of the leg were cleanly snapped through as if they had been cut with a ghostly knife that sliced the bones but didn't touch skin, muscle or tendon… after recovering from an expensive operation to repair them all with stainless steel rods, his stomach was ruptured open because of the painkillers, which necessitated emergency surgery and two weeks stay in a vet hospital which cost as much as a new car. When he finally came home he had to stay for 3 months in a small room so he couldn't jump on anything and damage his healing leg. Which meant I had to stay with him in there night and day as much as I could to keep him calm. Thankfully he's all good now! Tantz, Banes and I chat about silly place names around the world and other fun things on the cast and stuff we've done and watched over the year of 2025. Have you done anything cool in 2025, has anything big and important happened for you? Are there silly place names where you are? BTW our Patreon video this week is free for all to watch on Patreon: - https://www.patreon.com/DrunkDuck This week we have another best off from Gunwallace and this time it's Necroblivion - The raw, buzzing fuzz of distorted electric guitar over calm, almost celebratory rhythm driven music brings to mind the sounds of North African Tuareg band Tinariwen. This is quite a positive vibe and a very African sound. - Originally from Quackcast 535, 15th June 2021 Topics and shownotes Links Featured comic: Dragon Garage - https://www.theduckwebcomics.com/news/2025/dec/19/featured-comic-dragon-garage/ Featured music: Necroblivion - https://www.theduckwebcomics.com/Necroblivion/ - by Paneltastic, rated M. Special thanks to: Gunwallace - https://www.theduckwebcomics.com/user/Gunwallace/ Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/ Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean Banes - https://www.theduckwebcomics.com/user/Banes/ VIDEO exclusive! Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks! - https://www.patreon.com/DrunkDuck Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts! Join us on Discord - https://discordapp.com/invite/7NpJ8GS
Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Nothing teaches a rules system faster than throwing it directly into danger. In this episode, the RPGBOT crew does exactly that by unleashing a Pathfinder 2e one-shot designed to show how the rules actually work when dice hit the table. Expect missed attacks, clever teamwork, rules "aha!" moments, and at least one situation where the three-action economy proves it is both elegant and mildly terrifying. Pathfinder 2e Re-Releases! Just in time for holiday one-shots, convention games, and introducing curious relatives to tabletop RPGs, RPGBOT is re-releasing our Pathfinder 2e Quickstart episodes for the 2025 holiday season! These remastered episodes are perfect for GMs running demos, players learning PF2e for the first time, and groups looking for a clean, rules-forward way to start adventuring. Show Notes In Part 3 of the RPGBOT.Quickstart series, we put Pathfinder Second Edition rules into action with a one-shot example play session designed specifically to teach the game through real gameplay. Instead of theory, this episode shows how Pathfinder 2e actions, reactions, skills, and combat mechanics function at the table when players are making real decisions under pressure. The episode walks listeners through initiative, movement, skill checks, and combat rounds, highlighting how the three-action economy creates meaningful tactical choices every turn. We discuss when to Strike, Step, Raise a Shield, Recall Knowledge, and use reactions—showing how Pathfinder 2e rewards teamwork and planning without bogging the game down. This example play is ideal for new players, GMs preparing a Pathfinder 2e one-shot, or anyone who wants to see how PF2e rules flow in practice. By hearing the rules applied in context, listeners gain confidence running or playing Pathfinder Second Edition at their own tables. Key Takeaways Pathfinder 2e is easiest to learn by seeing the rules in action. The three-action economy gives players flexibility and tactical depth. Positioning, teamwork, and smart action use matter more than raw damage. PF2e combat flows quickly once players understand actions and reactions. One-shots are an excellent way to teach Pathfinder Second Edition. Clear rules structure makes PF2e beginner-friendly when demonstrated properly. Example play bridges the gap between reading rules and playing confidently. Join the RPGBOT Patreon! Want to see how these episodes come together before they're released? Join the RPGBOT Patreon and get: Access to RPGBOT.Podcast recording sessions Ad-free RPGBOT.net articles and optimization guides Ad-free recordings of the RPGBOT.Podcast Early access to remastered Pathfinder 2e episodes and exclusive discussions Support RPGBOT, support great tabletop content, and join us behind the screen. Become a patron today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Character creation in Pathfinder 2e is like walking into a fantasy bakery: everything looks amazing, you want all of it, and somehow you leave with a perfectly balanced character instead of a chaotic pile of half-baked ideas. In this RPGBOT.Quickstart episode, we guide you through the PF2e character creation process step by step without analysis paralysis, spreadsheet-induced panic, or accidentally building a wizard who can't read their own spellbook. Pathfinder 2e Re-Releases! Just in time for cozy dice rolling and awkward family game nights, RPGBOT is re-releasing our Pathfinder 2e episodes for the 2025 holiday season! Whether you're onboarding new players, rebuilding old characters, or finally convincing your D&D group to try PF2e, our Quickstart Pathfinder 2e series is coming back to help you start strong and play smart. Show Notes In this episode of the RPGBOT.Quickstart series, we break down Pathfinder Second Edition character creation from start to finish, helping new and returning players understand how PF2e builds characters that are flexible, balanced, and deeply customizable. We walk through the full process: ancestry, background, class, ability boosts, skills, feats, and proficiencies, and explain how each choice shapes your character's role in the party. The discussion focuses on how Pathfinder 2e character creation differs from other tabletop RPG systems, emphasizing player choice at every stage without overwhelming complexity. We explain how ability scores are generated, why feats matter at level one, and how proficiency tiers influence long-term character growth. Whether you're building a frontline fighter, a cunning rogue, or a spellcaster with a carefully tuned spell list, this episode gives you the tools to make informed, confident decisions. If you're new to Pathfinder Second Edition or helping others get started, this episode serves as a clear, approachable character creation guide that sets you up for success before the first initiative roll. Key Takeaways Pathfinder 2e character creation is modular, flexible, and highly balanced. Ancestry, background, and class all provide meaningful mechanical benefits. Ability boosts replace traditional rolling, ensuring fair and effective characters. Feats at level one define character identity early in the game. Proficiency tiers shape how characters grow over time. PF2e supports strong character concepts without trap choices. A solid character foundation makes learning Pathfinder 2e much easier. Join the RPGBOT Patreon! Want to go deeper into Pathfinder 2e and beyond? Join the RPGBOT Patreon and unlock: Access to RPGBOT.Podcast recording sessions Ad-free RPGBOT.net articles and content Ad-free recordings of the RPGBOT.Podcast Early access to new episodes, remastered series, and exclusive discussions Support RPGBOT, sharpen your character builds, and help us keep making the tabletop content you love. Join the RPGBOT Patreon today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Send us a textIt's true! We're not afraid to say it! DD's back to talk with Katy about the challenges of raising teenagers. From bad attitudes to having "the talk," they're digging into what makes teens so difficult - and what also makes them fun! Keep up with us on social media!Instagram - @cadenlaneTikTok - @cadenlanebabyFacebook - @cadenlaneCheck out our mom blog:imthatmom.comAnd our store:CadenLane.com
Ever wondered how many actions it takes to brew a cup of coffee in Pathfinder 2e? The RPGBOT crew did, and we're pretty sure we provoked an opportunity attack from the espresso machine. In this RPGBOT.Quickstart episode, we bravely tackle Pathfinder Second Edition, learn how to read a character sheet without summoning a demon, and maybe, just maybe, figure out what the heck a "reaction" actually is. Holiday Announcement – Pathfinder 2e Re-Releases! Big News! RPGBOT is re-releasing our Pathfinder Second Edition episodes during the 2025 holiday season! Whether you're brand-new to PF2e, teaching friends, or planning a holiday gaming binge, our remastered Quickstart series will help you jump right into battles, skill checks, and glorious crits! Show Notes In this introductory episode of the RPGBOT.Quickstart series, we take new players step-by-step into the rules and systems of Pathfinder Second Edition, focusing on what makes the game unique, approachable, and extremely rewarding even at level one. We explore the fundamental differences from other tabletop RPG systems, including the three-action economy, proficiency tiers, skills and training, and how to read your character sheet without consulting a wizard or cleric. Whether you're a brand-new player or transitioning from Dungeons & Dragons, our Pathfinder Second Edition beginner rules breakdown explains character creation, basic mechanics, and how to confidently walk into your first PF2e session without rolling a natural 1 on understanding the rules. We also look at how PF2e combat flows, what kinds of strategies matter, and how actions and reactions drive tactical gameplay. If you're curious about Pathfinder Second Edition, wanting a quickstart guide, or simply preparing your group for a brand-new campaign, this episode has the foundational tips you need to begin adventuring right away. Key Takeaways Pathfinder 2e uses a three-action economy, giving players tactical freedom. Proficiency matters—trained, expert, master, legendary all influence your rolls. Pathfinder 2e emphasizes tactical positioning and deliberate decision-making. Character creation focuses on choosing an ancestry, background, and class to determine strengths and abilities. Combat relies heavily on actions, reactions, and movement, making every turn meaningful. Pathfinder 2e is ideal for players seeking rich choices and balanced gameplay. The system is easy to learn with the right quickstart guidance—like this episode! Join the RPGBOT Patreon! Want even more Pathfinder goodness? Join the RPGBOT Patreon and get: Access to RPGBOT.Podcast recording sessions Ad-free versions of RPGBOT.net content Ad-free recordings of the RPGBOT.Podcast Early access to upcoming episodes and special PF2e content Support RPGBOT. Support great tabletop content. Become a patron today and join us behind the GM screen! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Have you ever wished you could travel back in time, wield 10th-level spells, and tell ancient archmages that "no seriously, this is definitely going to end badly"? Well congratulations, this episode is for you! Today we explore Netheril's majestic flying cities, magical decadence, and the absolute worst urban-planning decision ever: putting time portals in extremely obvious places. Grab your arcane seatbelts; gravity is optional. RPGBOT Video Reviews on YouTube Heads-up, adventurers! RPGBOT review episodes may soon begin appearing in full video on YouTube. If you've ever wanted to see our horrified facial expressions while discussing Netheril's magical OSHA violations—this might be your moment. More information coming soon! Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into Netheril's Fall, the newest official supplement set during the height (and imminent collapse) of the ancient Netherese Empire. The cast explores Netheril's lore, the rise of magical elitism, the role of 10th-level spells, and the unique position this supplement occupies as mainly a Dungeon Master resource rather than a player-option book. The crew also discusses the magical decadence of flying cities, the oppressive social structure of the High Netherese vs Low Netherese, and introduces magical anomalies that shape how DMs can run Netheril-era adventures. Meanwhile, Tyler, Randall, and Ash debate the biggest question: Should Netheril EVER be saved? Or is this empire truly doomed? Finally, the hosts explore the controversial time-gate mechanics that enable PCs to visit this legendary era. Is this an exciting campaign hook, or a plot hole the size of a mythallar? (Spoiler: opinions are strong.) Key Takeaways Netheril's Fall provides primarily DM-focused content, not player options The supplement covers flying cities, magical aristocracy, and Netherese history Time-travel mechanics are interesting—but potentially world-breaking for campaigns Magical anomalies and arcane hazards add unique adventure hooks Adventures include encounters in both floating cities and ground-level Nethereese settlements Strong lore content connects directly to Forgotten Realms history, Baldur's Gate 3, and classic D&D themes The supplement works best if treated as a mini-campaign or one-shot instead of long-term setting Join the RPGBOT Patreon Want even more deep-dive analysis, lore breakdowns, and behind-the-scenes discussions like this one? Join the RPGBOT Patreon! Patrons can attend RPGBOT.Podcast recording sessions live, get ad-free content on RPGBOT.net, and listen to ad-free recordings of every RPGBOT.Podcast episode. Support the show and help us keep producing content that levels up your tabletop experience. Join at: Patreon.com/RPGBOT Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Matt and Rob talk about the first of two big chonky books about playing D&D in the Forgotten Realms! We've got subclasses, spells, feats, factions, you name it, it's here! Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social Join our Patreon for bonus episodes: https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord!
We bid farewell to 2025 with a Dragonlance take on a D&D classic and a slimy underground menace! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.
Have you ever wondered what would happen if Baldur's Gate 3 romance options escaped into your tabletop rules? Today, we dive into Astarion's Book of Hungers, where vampires are sexy, feats are thirsty, and WotC's DLC pricing… is definitely giving "gaslight, gatekeep, vampire spawn." The team reviews the digital-only D&D supplement Astarion's Book of Hungers, a Baldur's Gate-themed 32-page add-on focused on vampires, Dhampir characters, feats, and mini-adventures, tied to Faerûn but clearly intended as DLC-style tabletop content. Highlights Dhampir species updated, but weakened from 2014 (loss of Deathless Nature, bite now unarmed strike). New backgrounds tied to vampire themes (Devotee, Survivor, Carouser) with strong roleplay hooks. Feat quality varies from flavorful to "why is this here" (looking at you, Bomber). Epic boons are thematically fun but situational. Bestiary mostly devils + vampire variants (Infernalist, Wardens). Two adventures, but they're basically the same fight twice set in Rat's Run Tavern. Show Notes In this episode of the RPGBOT.Podcast, the crew reviews Astarion's Book of Hungers, the digital-only supplement featuring the updated Dhampir species, vampire-flavored feats, new backgrounds, devil monsters, and two short adventures centered around the Rat's Run Tavern in Baldur's Gate. The hosts analyze the design changes, compare Dhampir options between the 2014 and 2024 rules, evaluate feat quality, and critique the DLC-like release strategy. They share lore details about Astarion, his abusive sire Kassador, and how Baldur's Gate 3 influenced this supplement's tone and art direction. Listeners get practical advice on when the rules matter, when the flavor shines, and whether this $15 digital release actually delivers value, or whether players are better off saving their money for bigger releases. Key Takeaways Dhampir changes are mechanical changes; same flavor, less abusable. New feats range from fun to unoptimized; several needed Unearthed Arcana playtesting. Bestiary is small but flavorful with devil-focused lore. Adventures feel duplicated and minimal. The value proposition feels overpriced for what's delivered. Strong warnings that this sets an unwelcome D&D DLC precedent. Join the RPGBOT Patreon If you enjoy episodes like this, join the RPGBOT Patreon, where you can: Listen to RPGBOT.Podcast recording sessions live Get ad-free RPGBOT.net content Listen to ad-free episodes of the podcast And be part of every critical fail, hot take, and vampire thirst moment (purely for research purposes, of course). Join the RPGBOT Patreon and support deep-dive TTRPG analysis with zero commercials interrupting your build planning. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
DownloadWelcome to LOTC Presents episode 458 DD 77. This week the show starts with Ian Irza and GregaMortis reviewing Dario Argento's Door Into Darkness on Black Glove Mysteries. Door Into Darkness was a made for Italian TV series. We hope you will enjoy the discussion of this series. Lastly, the Twisted Temptress and GregaMortis are joined by Tammy Maguire to breakdown in full SPOILER fashion, season 4 of Stranger Things. This was lots of fun going episode to episode. We want to wish everyone a Happy Holidays as Christmas is right around the corner. Thank You to all of you for your continued support and love. Grab those favorite snacks and beverages as you journey with us through the Land Of The Creeps.HELP KEEP HORROR ALIVE!!LINKS FOR DOUBLE DOUBLEGregaMortisFacebookTwitterLand Of The Creeps Group PageLand Of The Creeps Fan PageJay Of The Dead's New Horror Movie PodcastYoutubeInstagramEmailLetterboxdTwisted Temptress LinkLetterboxdIAN IRZA LINKSBLOG SITEFACEBOOKTWITTERINSTAGRAMLETTERBOXDLOTC Hotline Number1-804-569-56821-804-569-LOTCLOTC Intro is provided by Andy Ussery, Below are links to his social mediaEmail:FacebookTwitterLespecial FacebookLespecial Website