POPULARITY
Categories
We're still in our new suite in Mechitar, clearing out the traps and hazards left by its previous Blood Lord resident. Along the way we discover some interesting information with dangerous implications.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
The battle at the Waystation rages on!JOIN OUR DISCORD](https://discord.gg/DQA8DY8EZD)Check out the CAUSES WE SUPPORT to get involved and donate!Help support the show by visiting our Patreon and find even more content on our Website!Tracklist and Creative Commons Attribution Can Be Viewed HEREIntro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound StudiosSound Effects Courtesy of SyrinscapeAdditional Music Courtesy of:Larian Studios: Creators of the Divinity Series WEBSITEThe Game Kitchen: Creators of Blasphemous 1 & 2 : Music by Carlos ViolaWEBSITE / BANDCAMPCD Projekt Red: Creators of the Witcher series WEBSITE / USE POLICYOwlcat Games: Creators of Pathfinder: Kingmaker and Wrath of the Righteous WEBSITE
That time Ross forgot to upload the episode so the description was lackluster because Weber isn't funny. #titleofouranime
Reunited after confronting their inner demons, the Six set their sights on the next step of their journey. To uncover the secrets of the Dagger of the Primus, they must track down the enigmatic Ryder Melody.STORE OPEN NOW! CHECK IT OUT HERE! BUY MERCH AND SUPPORT US! https://www.stubbornheroes.com/etsy-shophttps://linktr.ee/stubbornheroes
Minecraft x Skyrim x Magic: the Gathering x Pathfinder x Level Up A5E x Ephesians 3:20-21Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
This week on Pathfinder, we're excited to bring you a special one-off episode, made possible by Astroscale U.S., the Denver-based subsidiary of Astroscale, a global provider of on-orbit servicing solutions. This episode dives into the DoD's push to integrate commercial in-space servicing, assembly, and manufacturing (ISAM) capabilities to enhance flexibility, resilience, and sustainability in military space operations.Joining the discussion are retired Colonel Dennis Wille, Senior Director of Business Development for National Security at Astroscale US, and John “Patsy” Klein, Senior Fellow in Strategy at Falcon Research and a leading expert in space policy and strategy. Together, we unpack how ISAM technologies are transforming space operations and advancing U.S. leadership in the domain.This episode covers:The DoD's commercial space integration strategy and ISAM's role in enhancing operational resilienceThe challenges and opportunities of managing space debris and enabling active debris removalHow ISAM capabilities like refueling, repair, and inspection are reshaping spacecraft lifecyclesThe critical role of commercial partnerships in supporting national security objectivesThe future of space operations and the technologies poised to drive innovationAnd much, much more… • Chapters •00:00 - Intro04:12 - What is ISAM and why is it so important to the DoD's space strategy?06:08 - Patsy's role in commercial integration of ISAM08:49 - What is the DoD's commercial space strategy?10:57 - Astroscale's priorities14:53 - Why does the government care about debris removal?16:18 - Why does space junk removal help the US to maintain leadership in space?19:30 - PLEO and commercial opportunity22:49 - Tech capabilities being developed at Astroscale26:50 - Mature ISAM capabilities that we have today29:23 - Astroscale and DoD partnership31:07 - Government vs commercial customer makeup prediction32:19 - Policy/regulatory hurdles for ISAM34:17 - What will it take for commercial to become a bigger part of Astroscale's business?37:09 - Does ISAM have an education issue?39:18 - Technical gaps in ISAM40:50 - What technological advancements should we anticipate?42:24 - What defense strategies will ISAM create?45:06 - How Astroscale positions themselves against competitors47:59 - Advice for investors interested in ISAM49:28 - How can the US maintain their leadership role in space?51:53 - Book recommendations • Show notes •Astroscale's website — hhttps://astroscale-us.com/Mo's socials — https://twitter.com/itsmoislamPayload's socials — https://twitter.com/payloadspace / https://www.linkedin.com/company/payloadspacePathfinder archive — Watch: https://www.youtube.com/@payloadspacePathfinder archive — Listen: https://pod.payloadspace.com/episodes • About us •Pathfinder is brought to you by Payload, a modern space media brand built from the ground up for a new age of space exploration and commercialization. We deliver need-to-know news and insights daily to 19,000+ commercial, civil, and military space leaders. Payload is read by decision-makers at every leading new space company, along with c-suite leaders at all of the aerospace & defense primes. We're also read on Capitol Hill, in the Pentagon, and at space agencies around the world.Payload began as a weekly email sent to a few friends and coworkers. Today, we're a team distributed across four time zones and two continents, publishing five media properties across multiple platforms:1) Payload, our flagship daily newsletter, sends M-F @ 9am Eastern2) Pathfinder publishes weekly on Tuesday mornings (pod.payloadspace.com)3) Polaris, our weekly policy briefing, publishes weekly on Tuesdays4) Payload Research, our weekly research and analysis piece, comes out on WednesdaysYou can sign up for all of our publications here: https://payloadspace.com/subscribe/
A veces el mayor reto no es enfrentar la muerte, la enfermedad o lo desconocido. Sino enfrentar al público el verdadero monstruo que puede destruir el alma. ¿Cómo expondrá Benrey todos los descubrimientos que han hecho? ¿Aceptaran la verdad? Se desean apoyarnos, ahora tenemos un Patreon: patreon.com/LasersyDragonesPodcast Discord: https://discord.gg/V5NnHwbGBv Instagram: LasersyDragones Facebook: lasersydragones Youtube: @lasersydragonespodcast Email: lasersydragones+contacto@gmail.com
Now officially Blood Lords, we do a bit of house keeping, before going to our new home to do a whole lot more house keeping. The previous occupant left some pretty badass decor, but some of it is pretty dangerous.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game's Trekking the World and why they decided to call it a second edition versus a new name. Learn what changes were made to make the game both more streamlined and more gamery. How they […]
This week on Pathfinder, we're kicking off a special three-part series on lunar architecture, brought to you by our friends at Lockheed Martin. To kick off the series, we're exploring the future of lunar architecture more broadly with Rob Chambers, Director of Strategy for Human Space Exploration at Lockheed Martin, and Alex MacDonald, Chief Economist at NASA. In this episode, Alex and Rob share their perspectives on the complexities of building sustainable lunar missions and the critical technologies shaping the future. The discussion dives into the integration of international collaboration, public-private partnerships, and groundbreaking innovations that will enable humanity's return to the Moon and its next steps across the solar system.We also cover:NASA's Artemis program and the Moon-to-Mars exploration strategyThe role of international and commercial partnerships in advancing lunar missionsFoundational infrastructure, including habitats, rovers, and nuclear power systemsLessons from Apollo and how they inform today's approach to sustainable lunar explorationThe evolving lunar economy and what it might mean for humanity's future in spaceAnd much, much more...• Chapters •00:00 - Intro01:25 - Rob's and Alex's background04:22 - NASA's vision for the Moon09:15 - NASA and Lockheed: their history with the Moon13:36 - Lessons from previous Lunar missions16:34 - What has changed to allow partnerships to be more efficient?25:13 - Challenges working with international agencies30:35 - Helium-3 mining and other lunar business models37:14 - Lockheed's Lunar Roadmap43:05 - Who are the other players in the Artemis program and collaboration?49:56 - Resiliency and risk55:13 - End goals for Lunar missions in the next 100 years01:02:41 - When are we landing on the Moon? • Show notes •Lockheed Martin's website — https://www.lockheedmartin.com/en-us/capabilities/space/human-space-exploration/water-based-lunar-architecture/lockheed-martins-lunar-architecture-novella-white-paper.htmlLockheed Martin Space' socials — https://twitter.com/LMSpaceMo's socials — https://twitter.com/itsmoislamPayload's socials — https://twitter.com/payloadspace / https://www.linkedin.com/company/payloadspacePathfinder archive — Watch: https://www.youtube.com/@payloadspacePathfinder archive — Listen: https://pod.payloadspace.com/episodes• About us •Pathfinder is brought to you by Payload, a modern space media brand built from the ground up for a new age of space exploration and commercialization. We deliver need-to-know news and insights daily to 19,000+ commercial, civil, and military space leaders. Payload is read by decision-makers at every leading new space company, along with c-suite leaders at all of the aerospace & defense primes. We're also read on Capitol Hill, in the Pentagon, and at space agencies around the world.Payload began as a weekly email sent to a few friends and coworkers. Today, we're a team distributed across four time zones and two continents, publishing five media properties across multiple platforms:1) Payload, our flagship daily newsletter, sends M-F @ 9am Eastern2) Pathfinder publishes weekly on Tuesday mornings (pod.payloadspace.com)3) Polaris, our weekly policy briefing, publishes weekly on Tuesdays4) Payload Research, our weekly research and analysis piece, comes out on WednesdaysYou can sign up for all of our publications here: https://payloadspace.com/subscribe/
Vergangenheits-Justus kehrt auf bizarre und unerwartete Weise zurück in die aktuelle Existenzebene und hat wichtige Informationen dabei. Keinen Moment zu früh, wie sich herausstellt – denn Elise hat Verstärkung organisiert...Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Sprecherin: Carolin SabathSound- & Musikquellen:"Aggressor" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/"Harpies' Nest" by tabletopaudio.com"Nautiloid Escape" by tabletopaudio.com"Ship of the Line (Music Only)" by tabletopaudio.com"Solemn Vow" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.
A down-on-his-luck mall Santa, a retired toymaker, and Santa's campaign strategist walk into a bar.... Find our gaming livestreams at https://www.twitch.tv/critribbit Email us your questions at: FreelanceHeroismPodcast@gmail.com Visit Freelance Heroism on Facebook! https://www.facebook.com/freelanceheroism/ We have a Patreon! Any support you can provide goes toward us giving you a better podcast listening experience: https://www.patreon.com/Freelance_heroism Check out Deece's webcomic with our (mis)adventures! http://www.1d4rounds.com/ Find Deece on TikTok here: https://www.tiktok.com/@1d4rounds You can find our gameplay videos on our YouTube page: https://www.youtube.com/channel/UC6TwfLOFsl192ExdAugebgg/ You can check out our web page here: http://www.freelanceheroism.libsyn.com/ Vwyrre Kwylth's theme: Ghost Piano by Xennial, sourced from Free Music Archive under the Creative Commons 4.0 license https://freemusicarchive.org/music/xennial/single/ghost-piano/
In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games. Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs). The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight's Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion. Key Discussion Points Reflecting on the OSR Community Acknowledging and learning from past comments. Highlighting positive strides in inclusivity and creativity within the OSR space. Lingering Injuries in TTRPGs Exploring the narrative and mechanical value of injury systems. Examining how injuries can influence character development and roleplay depth. The importance of tailoring injury mechanics through homebrewing. System Spotlights: Injury Mechanics D&D 5E and Tales of the Valiant Discussing strengths and limitations of injury mechanics in these systems. Suggestions for homebrewed injury rules to increase immersion. Pathfinder 1st Edition Delving into critical hits and the brutal consequences for characters. Evaluating how the system balances risk and reward. Fantasy Flight's Star Wars RPG Analyzing its unique injury system and comparing it to Pathfinder. Highlighting the narrative flavor of lingering injuries in Star Wars settings. Imperium Maledictum (Warhammer 40k) Examining the grim nature of injuries and high character mortality rates. How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k. Vaesen Exploring how physical and mental injuries are treated equally. Understanding defects and insights as gameplay mechanics. Comparing Vaesen's system to others and identifying its strengths and weaknesses. Narrative and Gameplay Impact of Injuries How injury systems enhance storytelling and player immersion. Balancing mechanics and narrative to avoid punishing players unfairly. The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community. Resources Mentioned D&D 5E Tales of the Valiant Pathfinder 1st Edition Fantasy Flight's Star Wars RPG Imperium Maledictum (Warhammer 40k) Vaesen Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below. Links Call of Cthulhu (affiliate link) Edge of the Empire (affiliate link) Genesys (affiliate link) Imperium Maledictum (affiliate link) Tales of the Valiant Game Master's Guide (affiliate link) RPGBOT.Podcast Episodes Variant Rules Medicine Episode Takeaways Thematic and Narrative Depth Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs. Injuries enhance storytelling by introducing consequences that impact character arcs. Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k. Mechanical Implications of Injuries Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems. Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain. Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making. Homebrewing and Session Zero Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences. Discussing injury mechanics during session zero ensures clarity and sets expectations for how they'll impact the campaign. System Highlights and Comparisons Pathfinder 1: The critical hit deck introduces brutal, game-changing effects. Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences. Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe. Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay. Player Agency and Risk Management Injury systems work best when integrated into core mechanics, balancing risk and reward. Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments. Campaign Considerations Starting at higher levels can mitigate the harshness of injuries early in a campaign. Accumulating defects or lingering effects can foster interesting character development and party dynamics. Game Design and Immersion A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring. Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games. Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs). The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight's Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion. Key Discussion Points Reflecting on the OSR Community Acknowledging and learning from past comments. Highlighting positive strides in inclusivity and creativity within the OSR space. Lingering Injuries in TTRPGs Exploring the narrative and mechanical value of injury systems. Examining how injuries can influence character development and roleplay depth. The importance of tailoring injury mechanics through homebrewing. System Spotlights: Injury Mechanics D&D 5E and Tales of the Valiant Discussing strengths and limitations of injury mechanics in these systems. Suggestions for homebrewed injury rules to increase immersion. Pathfinder 1st Edition Delving into critical hits and the brutal consequences for characters. Evaluating how the system balances risk and reward. Fantasy Flight's Star Wars RPG Analyzing its unique injury system and comparing it to Pathfinder. Highlighting the narrative flavor of lingering injuries in Star Wars settings. Imperium Maledictum (Warhammer 40k) Examining the grim nature of injuries and high character mortality rates. How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k. Vaesen Exploring how physical and mental injuries are treated equally. Understanding defects and insights as gameplay mechanics. Comparing Vaesen's system to others and identifying its strengths and weaknesses. Narrative and Gameplay Impact of Injuries How injury systems enhance storytelling and player immersion. Balancing mechanics and narrative to avoid punishing players unfairly. The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community. Resources Mentioned D&D 5E Tales of the Valiant Pathfinder 1st Edition Fantasy Flight's Star Wars RPG Imperium Maledictum (Warhammer 40k) Vaesen Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below. Links Call of Cthulhu (affiliate link) Edge of the Empire (affiliate link) Genesys (affiliate link) Imperium Maledictum (affiliate link) Tales of the Valiant Game Master's Guide (affiliate link) RPGBOT.Podcast Episodes Variant Rules Medicine Episode Takeaways Thematic and Narrative Depth Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs. Injuries enhance storytelling by introducing consequences that impact character arcs. Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k. Mechanical Implications of Injuries Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems. Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain. Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making. Homebrewing and Session Zero Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences. Discussing injury mechanics during session zero ensures clarity and sets expectations for how they'll impact the campaign. System Highlights and Comparisons Pathfinder 1: The critical hit deck introduces brutal, game-changing effects. Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences. Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe. Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay. Player Agency and Risk Management Injury systems work best when integrated into core mechanics, balancing risk and reward. Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments. Campaign Considerations Starting at higher levels can mitigate the harshness of injuries early in a campaign. Accumulating defects or lingering effects can foster interesting character development and party dynamics. Game Design and Immersion A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring. Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Step right up, adventurers! This week on the RPGBOT.Podcast, we're diving into traps and hazards—the spicy jalapeños of your dungeon crawls. How do you keep traps fun and challenging without turning them into a "rocks fall, everyone dies" situation? We're sharing tips to keep your players on their toes, turn frustration into excitement, and maybe even make a pit of spikes a source of laughter and teamwork. Tune in now and learn how to craft moments that make your players say, "Ouch, but also… genius." Don't miss it, or you might just fall into our cleverly hidden pit of FOMO! Links RPGBOT.Podcast Episodes RPGBOT.Podcast S2E11 – Puzzles Articles from RPGBOT.net Pathfinder 2e – Practical Guide to Snares DnD 5e Tomb of Annihilation (affiliate link) Xanathar's Guide to everything (affiliate link) Other Stuff dScryb – Simple Pit Trap (affiliate link) Red Hand of Doom (affiliate link) Tomb of Horrors If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Step right up, adventurers! This week on the RPGBOT.Podcast, we're diving into traps and hazards—the spicy jalapeños of your dungeon crawls. How do you keep traps fun and challenging without turning them into a "rocks fall, everyone dies" situation? We're sharing tips to keep your players on their toes, turn frustration into excitement, and maybe even make a pit of spikes a source of laughter and teamwork. Tune in now and learn how to craft moments that make your players say, "Ouch, but also… genius." Don't miss it, or you might just fall into our cleverly hidden pit of FOMO! Links RPGBOT.Podcast Episodes RPGBOT.Podcast S2E11 – Puzzles Articles from RPGBOT.net Pathfinder 2e – Practical Guide to Snares DnD 5e Tomb of Annihilation (affiliate link) Xanathar's Guide to everything (affiliate link) Other Stuff dScryb – Simple Pit Trap (affiliate link) Red Hand of Doom (affiliate link) Tomb of Horrors If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
The fight against the blood beast concludes in dramatic and often idiotic fashion.
Missing your rambling relatives this holiday season? You're in luck! Tune in to Jason and Skip as they ramble through weather reports, amp fixes, book recommendations, reflective impedance, reverb-driven line-out and more on our 141st episode! Want to be a part of our show? Just email us a question or voice memo to podcast@fretboardjournal.com. Some of the topics discussed this week: :48 Weather report: Rain in the West, bomb cyclones in the PNW 4:32 A 1968 Heathkit catalog with DIY Harmony Guitar kits 6:35 Thanksgiving at the Simmons house 7:09 A noisy Alamo; Pathfinder, the band (link); bands named after amplifiers 8:49 Our sponsors: Grez Guitars; Emerald City Guitars and Amplified Parts (Jensen speakers are currently on sale!) 10:58 Deluxe Amplication's red can El Pato Practice amp! (link, I said green on the podcast...my bad) 11:50 Pre-order William J. Simmons' new book, 'Love and Degradation: Excessive Desires in Queer-Feminist Art' (pre-order link) 12:51 Recommended reading: 'The Golden Ocean' by Patrick O'Brian 14:33 What's on Skip's bench? The secret solid state guru in Sacramento, not to be confused with the washing machine guru 18:54 The Truth About Vintage Amps Patreon page; guided tours of the Skip universe? 20:50 Jason interviews a yogi on the Fretboard Journal podcast (link) 22:35 Adding a half-power switch to a push-pull amp?, tortilla chips 29:48 Would a variac set to 110v help new amps? 31:49 Mullard 10M tubes; going back to school; Skip has all the NOS Amperex 12AX7s 37:58 A Denver TAVA meetup?; one filter cap or two in a Gibson GA-25? Replacing non-polarized electrolytic caps by twisting two regular negative caps together 41:03 More on Skip's new (old) Fender Duo Sonic 48:26 Using your Fender's reverb circuit to drive a speaker; Sherlock Holmes' lazy brother 52:36 Skip is going to make an outboard tremolo pedal 53:09 Why do some reverb tanks have bags? 52:22 A non-alcoholic cocktail featuring ginger ale and cranberry juice 56:02 "I smile at pretty solder joints;" Riddim Restoration of Bellingham, Washington (link) 1:00:45 An early 60's Geloso 215AN, a diode bridge and a choke to create negative voltage; and Denver chocolate pudding cake 1:07:14 Reusing old blown transformers 1:09:00 KVMR Community Radio (link) 1:10:05 A mid-‘50s theremin schematic; the Theremin documentary Hosted by amp tech Skip Simmons and co-hosted/produced by Jason Verlinde of the Fretboard Journal. Don't forget, we have a Patreon page. Join us to get show updates and get to the front of the question line.
Digsby's Crew prepares to carry the Flora Devida across Star Sea.Support the show Patreon: https://www.patreon.com/MortalsAndPortals YouTube: https://www.youtube.com/@MortalsandPortals Reddit: https://www.reddit.com/r/MortalsandPortals/ Instagram: https://www.instagram.com/mortalsandportals/ Discord: https://discord.com/invite/tG5WJCWxjD Email: mortalsandportals@gmail.com
John, Jason, and Ron talk about Thanksgiving Plans, Dogs, and Monstrous Cybernetic Turkeys! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
We return to the main story as Jilden discovers new powers and the party return to the Tower to prepare for the final battle ahead.Within this fantastical realm of Quura, Angels coexist with humanity, setting the stage for a thrilling D&D 5e Adventure. As a wave of undeath threatens to end all life a band of heroes must discover and stop the apocalypse before their time runs outWant more Quura? Join our Discord to chat with other fans and the cast. Want more Tablestory? We've got you covered with our ever expanding, multi genre library!Love what we do? You can support the show by grabbing some merch or backing us directly to keep the dice rolling.And as always, thanks for listening. ♥
With the Great Work underway, the Thanes stand face to face with the Court of the Fisher King!JOIN OUR DISCORDCheck out the CAUSES WE SUPPORT to get involved and donate!Help support the show by visiting our Patreon and find even more content on our Website!Tracklist and Creative Commons Attribution Can Be Viewed HEREIntro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios Sound Effects Courtesy of SyrinscapeAdditional Music Courtesy of:Larian Studios: Creators of the Divinity Series WEBSITEThe Game Kitchen: Creators of Blasphemous 1 & 2 : Music by Carlos ViolaWEBSITE / BANDCAMPCD Projekt Red: Creators of the Witcher series WEBSITE / USE POLICYOwlcat Games: Creators of Pathfinder: Kingmaker and Wrath of the Righteous WEBSITE
The Heroes of Key may have defeated the powerful Behemoth but a much more deadly threat is heading towards the elven city.Within this fantastical realm of Quura, Angels coexist with humanity, setting the stage for a thrilling D&D 5e Adventure. As a wave of undeath threatens to end all life a band of heroes must discover and stop the apocalypse before their time runs outWant more Quura? Join our Discord to chat with other fans and the cast. Want more Tablestory? We've got you covered with our ever expanding, multi genre library!Love what we do? You can support the show by grabbing some merch or backing us directly to keep the dice rolling.And as always, thanks for listening. ♥
Not exactly setting the best first impressions, Tragic, Aliadiere, and Zache arrive at Star's dig site. Where the automaton will place its allegiances once freed from its rocky prison remains to be seen, and it's our Pathfinders task to sway the machine towards the Society. Like what you hear? Don't forget to follow us online!FacebookInstagramTwitterIf you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting site, and check out our social links for exclusive content!
Todo se derrumba alrededor de los aventureros. Y a como los restos del antiguo centro de seguridad se desploman, también las oportunidades de salir vivos de las decrépitas ruinas de Ishtamak. Se desean apoyarnos, ahora tenemos un Patreon: patreon.com/LasersyDragonesPodcast Discord: https://discord.gg/V5NnHwbGBv Instagram: LasersyDragones Facebook: lasersydragones Youtube: @lasersydragonespodcast Email: lasersydragones+contacto@gmail.com
The Sidebars continue their tense battle against the dark force that attacked the fashion show in Sky, even after they watched their beloved Granny Sabinka be ripped away to somewhere unknown. But, with Granny gone, and the odds stacked against them... will this be the end of our plucky band of weirdos? Featuring:Severin Gourley as Dexter ClementineJules Daniel as Bradley BardleyErika Jayne as Taryn Grimand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
This week on Pathfinder, we are joined by Chris Morales, Partner at Point72 Ventures, for a discussion on venture capital's role in shaping the space and defense technology landscape. In this episode, Chris provides a detailed overview of Point72 Ventures' strategic approach to investing, drawing on his background as a former naval officer and his experience in venture capital. The conversation covers key trends and challenges facing the space and defense sectors, with a focus on how startups can navigate this evolving ecosystem.In addition, we discuss:Point72 Ventures' investment framework and focus on emerging technologies critical to national securityThe growth of the space economy, from the adoption of proliferated LEO architectures to in-space mobility innovationsEvaluating companies across different stages of maturityThe role of government programs and non-dilutive fundingSpaceX's impact on market dynamics and its broader implications for venture-backed companiesStructural and financial barriers that space and defense startups face, and how investors can help address them • Chapters •00:00 - Intro01:02 - Chris's Thanksgiving must-haves02:15 - Point72 Ventures overview05:35 - History with space06:42 - Why did Point72 Ventures first get into space?09:00 - Chris's thesis about the space industry10:49 - Proliferated LEO12:11 - Predictive work and investments13:02 - At what stage in a company is Point72 Ventures looking to invest?13:53 - How does space fit into the investment strategy?15:51 - What happens when a portfolio company isn't hitting their milestones?17:12 - The process18:39 - How Point72 Ventures separates itself and what it provides beyond capital20:31 - Public and private sides of the firm21:13 - Market dynamics24:05 - Is there enough government funding for startups, and are they winning enough contracts?27:29 - Does SpaceX's valuation make sense?29:47 - Starship vs. Starlink business prediction32:42 - Is SpaceX a monopoly?33:26 - Is SpaceX a concern when it comes to investing in the industry?35:04 - Biggest issues facing startups today and how can investors help39:04 - Over and under-hyped areas of the market40:36 - Space ventures in the next decade42:25 - Gaps in the market43:37 - Advice to founders looking to start a space company45:00 - Mars47:00 - What does Chris do for fun? • Show notes •Point72 Ventures' website — https://p72.vc/Point 72 Ventures' socials — https://x.com/p72vcChris' socials — https://x.com/MrChrisMoralesMo's socials — https://twitter.com/itsmoislamPayload's socials — https://twitter.com/payloadspace / https://www.linkedin.com/company/payloadspacePathfinder archive — Watch: https://www.youtube.com/@payloadspacePathfinder archive — Listen: https://pod.payloadspace.com/episodes • About us •Pathfinder is brought to you by Payload, a modern space media brand built from the ground up for a new age of space exploration and commercialization. We deliver need-to-know news and insights daily to 19,000+ commercial, civil, and military space leaders. Payload is read by decision-makers at every leading new space company, along with c-suite leaders at all of the aerospace & defense primes. We're also read on Capitol Hill, in the Pentagon, and at space agencies around the world.Payload began as a weekly email sent to a few friends and coworkers. Today, we're a team distributed across four time zones and two continents, publishing five media properties across multiple platforms:1) Payload, our flagship daily newsletter, sends M-F @ 9am Eastern2) Pathfinder publishes weekly on Tuesday mornings (pod.payloadspace.com)3) Polaris, our weekly policy briefing, publishes weekly on Tuesdays4) Payload Research, our weekly research and analysis piece, comes out on Wednesdays You can sign up for all of our publications here: https://payloadspace.com/subscribe/
Join co-hosts Adrian M. Gibson and M.J. Kuhn for a masterclass panel on Writing for IP, featuring authors Peter F. Hamilton, Mike Chen and James L. Sutter. During the panel, Peter, Mike and James explore the intricacies of writing for intellectual properties, including how to get involved in IP, deadlines and contracts, the pressures of writing in an established universe, love of the IP vs. the realities of earnings, editors and author freedom, translating visual IPs to prose and vice versa, catering to existing fanbases, author voice, IP attachment and more. EPISODE MENTIONED: - Ep. 19 on 'Martial Arts in SFF' SHOUTOUT TO THE 'SFF ADDICT' PATRONS: Thank you David Hopkins, Luke F. Shepherd, Christopher R. DuBois, Luke A. Winch and Tai for supporting us on Patreon at $10+. SUPPORT THE SHOW: - Patreon (for exclusive bonus episodes, author readings, book giveaways and more) - Merch shop (for a selection of tees, tote bags, mugs, notebooks and more) - Subscribe to the FanFiAddict YouTube channel or check us out on Spotify, where this and every other episode of the show is available in full video - Rate and review SFF Addicts on your platform of choice, and share us with your friends EMAIL US WITH YOUR QUESTIONS & COMMENTS: sffaddictspod@gmail.com ABOUT OUR PANELISTS: Peter F. Hamilton is the author of The Abyss Beyond Dreams, Great North Road, The Evolutionary Void, Judas Unchained, the acclaimed Night's Dawn trilogy and more. His latest novel is Exodus: The Archimedes Engine, a tie-in novel to the new Exodus video game franchise. Find Peter on Facebook and Amazon. Mike Chen is the New York Times bestselling author of Star Wars: Brotherhood, Here and Now and Then, A Quantum Love Story and more, as well as Star Trek: Deep Space Nine comics. Find Mike on Bluesky, Amazon and his personal website. James L. Sutter is the co-creator of the Pathfinder and Starfinder TTRPGs, as well as the author of Darkhearts, The Ghost of Us and more. Find James on Twitter, Instagram, Amazon and his personal website. ABOUT OUR HOSTS: Adrian M. Gibson is a podcaster, writer and illustrator. His debut novel, Mushroom Blues, is available now to purchase on Amazon in paperback, eBook and hardcover. Find Adrian on Twitter, Instagram, Amazon or his personal website. M.J. Kuhn is the author of Among Thieves, her debut novel, and its sequel Thick as Thieves. Find M.J. on Twitter, Instagram, TikTok or her personal website. FOLLOW SFF ADDICTS: Twitter Instagram MUSIC: Intro: "Into The Grid" by MellauSFX Outro: “Galactic Synthwave” by Divion
The Legendary Heroes of Key receive a mission from the elven Queen to track the Behemoth inside Deep Forest.Within this fantastical realm of Quura, Angels coexist with humanity, setting the stage for a thrilling D&D 5e Adventure. As a wave of undeath threatens to end all life a band of heroes must discover and stop the apocalypse before their time runs outWant more Quura? Join our Discord to chat with other fans and the cast. Want more Tablestory? We've got you covered with our ever expanding, multi genre library!Love what we do? You can support the show by grabbing some merch or backing us directly to keep the dice rolling.And as always, thanks for listening. ♥
Elises neue, mörderische Form scheint Argumenten absolut nicht zugänglich zu sein. Nun ist guter Rat teuer – doch die beiden Justusse machen einen Vorschlag, der für allgemeines Entsetzen sorgt.Triggerwarnung: Diese Folge beinhaltet das Thema Suizid. Wenn es dir mit diesem Thema nicht gut geht, dann lasse diese Folge am Besten entweder aus oder höre sie zusammen mit einer dir vertrauten Person.Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Sprecherin: Carolin SabathSound- & Musikquellen:"Demon Army (Music Only)" by tabletopaudio.com"Harpies' Nest" by tabletopaudio.com"Underground Lake" by tabletopaudio.com"Vault of Terror" by tabletopaudio.com"Vault of Terror (Ambience Only)" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.
Our heroes find themselves in the ghost levels of Absalom Station! Listen Now!(mp3)
Why does every D&D session eventually turn into: 5% storytelling, 10% rolling dice, 85% lying to NPCs and starting fires? In this week's RPGBOT.Podcast, we dive into the mechanics of deception, the ethics of lying, and why arson is the unofficial party pastime. Tune in for laughs, insights, and a light-hearted debate about why your characters can't stop lighting things on fire. SUMMARY In this episode of the RPGBOT.Podcast, the hosts dive headfirst into the tangled web of deception mechanics in role-playing games, with a focus on Dungeons & Dragons and Pathfinder. They explore the nuances of lying, from the rules of deception and insight checks to the moral and mechanical implications of bending the truth in-game. Key topics include: Passive vs. Active Skills: What's the difference, and why does it matter when your rogue is trying to bluff their way into a royal banquet? The Ethics of Deception: When is it just role-play, and when is it too much? Spoiler alert: It involves a bard and a dragon. Player Agency vs. Simplified Rules: How do new editions balance ease of use with meaningful gameplay, and what does it mean for deception-heavy campaigns? Session Zero Magic: Why setting expectations early can prevent your party from devolving into a group of pyromaniac con artists. Sprinkled with hilarious anecdotes of chaotic character antics and light-hearted debates on topics like "the prevalence of arson in RPGs," this episode is a must-listen for players and DMs alike. Whether you're a veteran tabletop gamer or just figuring out why your bard keeps trying to seduce everyone, this discussion will leave you laughing—and maybe questioning your party's motives. LINKS d20SRD.org - Skills Archives of Nethys - Deception 2024 Player's Handbook Other Stuff Lou Diamond Phillips EPISODE TAKEAWAYS Communication is key to a cohesive RPG experience, especially in the digital age. Deception in RPGs is nuanced, with varying definitions that impact gameplay. Insight and deception mechanics differ across game editions, offering unique challenges. Player agency is crucial for meaningful outcomes in deception scenarios. Active skills like Insight enhance engagement, while passive skills can hinder storytelling. Simplified rules can sometimes create confusion rather than clarity. Charisma often plays a central role in deception mechanics. Rolling for checks is generally more engaging than relying on passive assessments. Secret rolls can heighten tension and unpredictability in gameplay. Failure should remain an option to keep gameplay dynamic and engaging. Pathfinder 2's approach to deception mechanics feels more dynamic compared to D&D 5e. Session Zero is vital for aligning player and DM expectations about deception and storytelling. High passive skills can reduce tension, diminishing the stakes of deception. Humor and unexpected character actions often add depth to gameplay. Arson is a hilariously recurring theme in many RPG campaigns. Game mechanics should always serve the story, not hinder it. Context is critical in deception checks—mechanics alone aren't enough. Players are often willing to believe lies that work in their favor. Understanding player motivations enhances storytelling and gameplay. A good balance between humor and strategy enriches the gaming experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
This time... On City On A Hill...Apologies. For a brief period early on in the recording, I made the mistake of opening a live stream to check the audio for a radio broadcast for work, forgetting it would pick up on the recording. So a little bit of University of Tennessee at Chattanooga Mocs football bleeds over. I cut a bunch of it out but can't get all of it or lose game audio. Sorry about that! No copyright infringement intended!Welcome to a Throne of Leaves, a Kingmaker Pathfinder 2e Campaign Actual Play from City On A Hill. Ezzik faces off with the Lady of the Manor in a practice duel and we learn some more about Pathfinder mechanics as a group! Plus the group... "deals"... with some banditry along the way!Oh, and we are now on BlueSky so come see us! Link down below!Cameron - https://twitter.com/humarwhitill - https://twitter.com/CamPlusDeanna - https://twitter.com/1Geek411 - twitch.tv/CameronPlusDeanna - twitch.tv/1Geek411Emma - https://twitter.com/iamnotprepaired - https://twitter.com/1Geek411 - twitch.tv/1Geek411David, aka UniqDNA - https://twitter.com/UniqDna - https://twitter.com/JeekNation - https://chaotictheory.com/Matt, aka RockinMrMagic - https://twitter.com/_rockinmrmagic - https://twitter.com/JeekNation Ben - City On A Hill DiscordKim - https://twitter.com/AdventurerArtsy - https://www.tiktok.com/@artsyadventurerGreg - City On A Hill DiscordBig thanks to our supporters! Grizzly Rich, JD, Bryan, Sir Lord Epicname, Andrew, Christina, Tonyhttps://www.patreon.com/cityonahillgamingCheck us out at @cityonahillgaming.bsky.social on BlueSky or email us at cityonahillgaming@gmail.comUs on the Discord - https://discord.gg/N2Qj8fk5wELeave us a rating/review on iTunes or whatever awesome podcast app you use. And tell us where you listen to the fun!
Fighting up on the roof! Well you just gotta....Cast:-Host/GMJeff Ball -PlayersMatt WittRyan Messina-Extended Cameos byAndrew MalBurgJoeseph DavisJoe GibsonDoug baldwinwww.RollMonger.comwww.TeeSpring.com/RollMongers for Merch!www.Patreon.com/RollMongersMusic: (Evan King) Intro/Outro: "Singularity"Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b..."Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Too Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildCast:-Host/GMJeff Ball -PlayersMatt WittRyan Messina-Extended Cameos byAndrew MalBurgJoeseph DavisJoe GibsonDoug baldwinwww.RollMonger.comwww.TeeSpring.com/RollMongers for Merch!www.Patreon.com/RollMongersMusic: (Evan King) Intro/Outro: "Singularity"Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b..."Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Too Cool kevin macloud Tabletop audioTabletopaudio.comMedevil Town,Cathedreal,Tavern Celebraton,Castle jail, Waterkeep, Desert Winds, Escape From Shadow, Black Rider, Tavern Music,Halfling Sneak,Blacksmith Shop, Forest Night,Raven Puff,Whispering Caverns, Country Village, Victorian Slums, Catacombs, ,Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...Kevin_MacLeod_-_Virtutes_InstrumentiVilon,Kevin_MacLeod_-_Sonatina,Kevin_MacLeod_-_Schmetterling,Kevin_MacLeod_-_Virtutes_InstrumentiVilon, Kevin_MacLeod_-_Trio_for_Piano_Violin_and_Viola, "Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Lee_Maddeford_-_12_-_Tki_with_Les_Gauchers_OrchestraToo Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongersReserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. To avoid confusion, such items include: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress.Expressly Designated Licensed Material: This product contains no Expressly Designated Licensed Material.PAIZO INC.Creative Directors • James Jacobs and Luis LozaDirector of Game Design • Jason BulmahnDirector of Visual Design • Sonja MorrisDirector of Game Development • Adam DaigleManaging Creative Director (Starfinder) • Thurston HillmanLead Developers • James Case and John ComptonSenior Developers • Jessica Catalan, Eleanor Ferron, and Jenny JarzabskiDevelopers • Bill Fischer, Michelle Y. Kim, Mike Kimmel, Dustin Knight, and Landon WinklerLead Designer (Games) • Joe PasiniOrganized Play Line Developers • Josh Foster and Shay SnowDesign Manager • Michael SayrePathfinder Lead Designer • Logan BonnerSenior Designer • Jason KeeleyDesigners • Joshua Birdsong and Ivis K. FlanaganManaging Editor • Patrick HurleyLead Editor • Avi KoolSenior Editors • Ianara Natividad, Solomon St. John, and Simone D. SalléEditors • Felix Dritz, Priscilla Lagares, Lynne M. Meyer, and Zac MoranConcept Art Director • Kent HamiltonArt Directors • Kyle Hunter and Adam VickSenior Graphic Designer • Emily CrowellGraphic Designer • Adriana GasperiProduction Designer • Danika WirchDirector of Brand Strategy • Mark MorelandPaizo CEO • Lisa StevensPresident • Jim ButlerChief Creative Officer • Erik MonaVice President of People & Culture • Maggie GallagherVice President of Sales & Operations • Mike WebbVice President of Technology • Rei KoController • William JorenbyAccountant • Pasha Jurg