Podcasts about Pathfinder

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    Best podcasts about Pathfinder

    Show all podcasts related to pathfinder

    Latest podcast episodes about Pathfinder

    Know Direction Network
    PaizoCon Online 2026 006 –' StarfinderPaizoCon Online 2026 005 –' Lost Omens Lores Latest Buzz

    Know Direction Network

    Play Episode Listen Later Jun 15, 2026


    The Starfinder team talks about everything* coming up for Starfinder 2e! *Except for The Luminary, which gets its own seminar. Streamed live on May 24th, 2026, as part of PaizoCon Online 2026. Listen Now!(mp3)

    The RPGBOT.Podcast
    PF2E CLERICS 2 - The Real Villains Were Season Eight Writers

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 15, 2026 57:15


    Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    MNmaxed Podcast
    Broken Chains - 04

    MNmaxed Podcast

    Play Episode Listen Later Jun 13, 2026 59:15


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    MNmaxed Podcast
    Broken Chains - 05

    MNmaxed Podcast

    Play Episode Listen Later Jun 13, 2026 48:47


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    MNmaxed Podcast
    Broken Chains - 06

    MNmaxed Podcast

    Play Episode Listen Later Jun 13, 2026 46:08


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    The RPGBOT.Podcast
    WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 13, 2026 40:27


    Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

    RPGBOT.Podcast

    Play Episode Listen Later Jun 13, 2026 40:27


    Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Know Direction Network
    PaizoCon Online 2026 006 –' StarfinderPaizoCon Onli

    Know Direction Network

    Play Episode Listen Later Jun 12, 2026


    Pathfinder is not just a roleplaying game but also its setting. The Myth Keeper tells us why Lost Omens is the best campaign setting. Streamed live on Saturday, May 23rd, 2026. Listen Now!(mp3)

    The NATA-Cast
    What ATs Need to Know About Certification and Accreditation

    The NATA-Cast

    Play Episode Listen Later Jun 12, 2026 42:56


    Send us Fan MailIn this episode of NATA-Cast, hosts Mollie Pillman, MS, MBA, CAE, and Katie Scott, MS, ATC, CAE, welcome Brian Conway, LAT, ATC, and Anne Minton, MBA, ICE-CCP, from the Board of Certification for the Athletic Trainer (BOC) to explore how certification processes continue to evolve through changing accreditation standards, new technologies, and a commitment to maintaining best practices. Brian and Anne also provide an update on the Athletic Trainer Compact, including its development, current legislative progress, and what athletic trainers need to know about obtaining compact privileges. The episode covers continuing professional certification resources such as Pathfinder and the new Sync CE platform, while also highlighting broader industry priorities, including workforce recruitment and retention, collaboration across the profession, and the future direction of athletic training.NATA-Cast is produced by Association Briefings. Follow The National Athletic Trainers' Association on social media!FacebookXInstagramLinkedInHave an idea for an episode or series? Send us an email! thenatacast@nata.org

    Mortals and Portals - Pathfinder 2e Homebrew Actual Play

    Dax speaks with Gothrum.Support the show  Patreon: https://www.patreon.com/MortalsAndPortals  Discord: https://discord.com/invite/tG5WJCWxjD  Shop: https://mortalsandportalsshop.bigcartel.com/  Wiki: https://mortalsandportals.miraheze.org/wiki/Main_Page  YouTube: https://www.youtube.com/@MortalsandPortals  Reddit: https://www.reddit.com/r/MortalsandPortals/  Instagram: https://www.instagram.com/mortalsandportals/  Email: mortalsandportals@gmail.com

    Know Direction Network
    PaizoCon Online 2026 004 – Ask The GMs

    Know Direction Network

    Play Episode Listen Later Jun 11, 2026


    Three experienced Game Masters, Ivis Flanagan, James Beck, and Rick Sandidge, are here to help you up your game. They share their experiences running Pathfinder and Starfinder adventures, and answer questions from chat. Streamed live on May 23rd, 2026. Listen Now!(mp3)

    The Angus Conversation
    Board Recap: A Changing Landscape — From Industry Shifts to Market Challenges, Strategic Planning Sets Angus Up for the Future

    The Angus Conversation

    Play Episode Listen Later Jun 11, 2026 53:08 Transcription Available


    Keeping the breed moving forward, guided by the membership — that's the role of the American Angus Association Board of Directors. The group met this week to: Review fiscal year trends in fiscal numbers and program enrollments  Address member feedback on everything from amplifying the Pathfinder® program to a rule change for donor dams  Adopt an updated tissue sample archival policy   Get updates on the following research projects: $B validation, cow efficiency, bovine congestive heart failure (BCHF) studies and haplotype Approve a three-year long-range plan for Angus Genetics Inc.  Discuss the increases inflation and price hikes have had on the long-term profitability of the Angus Journal®  Learn more about the Certified Angus Beef ® supply challenges and strength in demand  Discuss the Angus Foundation opportunities and planning for the future  This conversation gives you an inside look at discussions around the board table, including decisions that were made and how the Board arrived at them.  HOSTS: Miranda Reiman and Mark McCully GUESTS:  Jim Brinkley, 2026 president and chairman, has served on the American Angus Association Board of Directors for the past seven years. Along with their children, Crystal and Justin, Brinkley and his wife, Sherry, own 1,300 acres and 400 registered Angus cattle at Brinkley Angus Ranch (BAR) near Milan, Mo. Paul Bennett manages Knoll Crest Farm, Inc., a four-generation seedstock operation, near Red House, Va. Bennett's grandfather, Paul D. Bennett, established a registered cow herd in 1944, and the family transitioned the farm from a typical southside-Virginia tobacco, livestock and crop farm to a beef seedstock operation in the 1980s. Today, Knoll Crest is operated by the team of brothers — Jim, Brian and Paul — along with Paul's nephew, Dalton. Bennett and his wife, Tracy, have two children, Scott and Sarah, and four grandchildren.  Alan Mead is a third-generation Angus breeder from Barnett, Mo. After completing his undergraduate degree, medical school and his residency, Mead returned to the area in 1994 as a board-certified anesthesiologist practitioner, serving his local community while harboring a new vision for Mead Farms. The farm has grown to more than 7,000 acres and close to 1,500 registered Angus cows in addition to Charolais, Hereford and Red Angus cattle. Mead has two daughters who are actively working as the fourth generation of Mead Farms.    RELATED READING: President's Letter Angus Genetics Inc. research projects Brand Production Beyond Borders  Don't miss news in the Angus breed. Visit www.AngusJournal.net and subscribe to the AJ Daily e-newsletter and our monthly magazine, the Angus Journal.

    The RPGBOT.Podcast
    PF2e CLERICS 1 - War Is Bad. Please Stand Still While I Explain With This Glaive.

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 11, 2026 61:43


    Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Clownfish TV: Audio Edition
    Paizo GOES BROKE?! Millions LOST and LAYOFFS Incoming!

    Clownfish TV: Audio Edition

    Play Episode Listen Later Jun 11, 2026 22:11


    Pathfinder publisher Paizo is bleeding out cash and having to lay off staff. They mostly blame the Diamond implosion, but one has to wonder if their political opinions didn't also hit them in the wallet with some consumers. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Paizo #pathfinder #TTRPG #DnD #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    RPGBOT.Podcast
    PF2e CLERICS 1 - War Is Bad. Please Stand Still While I Explain With This Glaive.

    RPGBOT.Podcast

    Play Episode Listen Later Jun 11, 2026 61:43


    Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Know Direction Network
    PaizoCon Online 2026 003 – Freelance Summit

    Know Direction Network

    Play Episode Listen Later Jun 10, 2026


    It wouldn't be PaizoCon without an advice seminar for freelancer writers and designers looking to get published. Featuring Jeremy Croff, Tony Saunders, and Katrina Hennessy. Listen Now!(mp3)

    The Hobbled Goblin Podcast
    Episode 275 - Whiskey for Kenneth

    The Hobbled Goblin Podcast

    Play Episode Listen Later Jun 10, 2026 72:55


    Thanks for listening! You can find us at various places. Patreon: https://www.patreon.com/thehobbledgoblin Website: https://thehobbledgoblin.com/thg-podcast Facebook: https://www.facebook.com/thehobbledgoblin Instagram: https://www.instagram.com/hobbled_goblin/?hl=en X formerly know as Twitter: https://twitter.com/Hobbled_Goblin Twitch: https://www.twitch.tv/thehobbledgoblin Become a member of the Goblin Horde on Discord: https://discord.gg/SrYudSF Subreddit: https://www.reddit.com/r/thehobbledgoblin/s/4dG3nqQDnw Our logo was created by the talented Tassiji Stamp: https://tassji_s.artstation.com/?fbclid=IwAR05hAwWjkzRyXwA6pvyshksystohtOhw0jt5dZ6ln5KTGc5y-F7nvpwRJU

    Fate of Isen: A Kiwi D&D Podcast
    Book 2 Ep77: Shantytown Choice

    Fate of Isen: A Kiwi D&D Podcast

    Play Episode Listen Later Jun 9, 2026 65:57


    The Sidebars reunite with an old friend and attempt a very risky jailbreak.Also Granny is still a cloud sheep.** TRIGGER WARNING ** This episode contains themes of modern slavery, severe illness, and human(oid) sacrifice.Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com

    Epic Realms Podcast
    Bestselling Author Amanda Meuwissen

    Epic Realms Podcast

    Play Episode Listen Later Jun 9, 2026 53:15


    Bestselling queer romance author Amanda Meuwissen joins Epic Realms for a special 5 Year Anniversary episode. Amanda discusses her journey from a storytelling-obsessed kid and fan fiction writer to a full-time author known for blending romance with fantasy, horror, science fiction, mythology, and paranormal elements. She shares insights into self-publishing, marketing, working with editors, finding your audience, and the realities of turning a creative passion into a career. The conversation explores the influence of fan fiction on modern storytelling, the importance of authentic representation, and Amanda's advice for writers looking to create characters and experiences outside their own perspectives. We also talk about Robot AU, her newest release and part of an ambitious multi-author collaboration that celebrates fan fiction culture through alternate universe storytelling. Amanda explains how the project came together and why it has become one of her most exciting creative experiences. Plus, we discuss Dungeons & Dragons, Pathfinder, creative burnout, audiobook production, upcoming collaborations, and the novel she has been trying to finish since college. Join us for an engaging conversation about creativity, community, publishing, and the stories that inspire us to keep writing. Check out all her works at her website. https://amandameuwissen.com/

    Know Direction Network
    PaizoCon Online 2026 002 – Organized Play Update

    Know Direction Network

    Play Episode Listen Later Jun 9, 2026


    Paizo’s Jessica Catalan and Shay Snow share what’s coming down the pipeline for Pathfinder Society and Starfinder Society. Note, this was streamed live on May 23rd. We have since learned that due to a restructuring at Paizo, Organized Play plans have changed and, sadly, Shay Snow has been laid off. This seminar reflects Paizo’s Organized […]

    Innovation Now
    High Accuracy Observations

    Innovation Now

    Play Episode Listen Later Jun 9, 2026 1:30


    When SpaceX sent its thirty-fourth resupply mission to the International Space Station in mid-May, NASA's CLARREO Pathfinder was aboard.

    Kerkerkumpels (Pen&Paper)
    Rückblick und Charaktererstellung [S27|E00]

    Kerkerkumpels (Pen&Paper)

    Play Episode Listen Later Jun 9, 2026 60:35


    Wir lassen uns den absoluten Irrsinn der Detektiv-Staffel nochmal durch den Kopf gehen, beantworten einige offene Fragen und prüfen dann, wer von uns sich noch am besten an die letzte Calabozo-Staffel erinnert.Hinweis: Dies ist keine reguläre Folge. Für eine richtige Hörspiel-Folge springe direkt zu Episode 1!Timestamps:00:00: Die Festival Chaos Crew trichtert wieder!09:04: What the F*ck Josef?!39:05: In der neuen Staffel geht's zurück nach Calabozo!40:51: Das Quiz - Wer kennt die erste Calabozo-Staffel am besten?59:19: Wie wird die neue Staffel heißen?Sound- & Musikquellen:"Upbeat Forever" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Jungle Shaman" by tabletopaudio.com"Nightlands (Music Only)" by tabletopaudio.com"River of Blood (No Creatures)" by tabletopaudio.com"Weirder Things" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.

    Know Direction Network
    PaizoCon Online 2026 001 – Welcome to PaizoCon Online 2026

    Know Direction Network

    Play Episode Listen Later Jun 8, 2026


    We kick off PaizoCon Online 2026 with Welcome To PaizoCon Online 2026. It’d be weird if it was anything but our first seminar, really. Paizo’s Dustin Knight and Ivis Flanagan join Know Direction’s Ryan Costello to talk about what PaizoCon means to them as Pathfinder and Starfinder fans turned TTRPG professionals, and what to expect […]

    Know Direction Network
    Intrepid Heroes 2026 001 Intrepid Heroes 186 –– The Escape (Hellbreakers Session 5)

    Know Direction Network

    Play Episode Listen Later Jun 8, 2026


    When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds of infernal tyranny. Nefarious forces from without—and within—will do anything to stop these Hellbreakers. Our heroes […]

    The RPGBOT.Podcast
    HTP BLADES IN THE DARK 5 SERIES WRAP & DISCUSSION - Releasing a Demon Wasn't Even the Worst Outcome

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 8, 2026 56:29


    After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    HTP BLADES IN THE DARK 5 SERIES WRAP & DISCUSSION - Releasing a Demon Wasn't Even the Worst Outcome

    RPGBOT.Podcast

    Play Episode Listen Later Jun 8, 2026 56:29


    After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    DnD 5e ARTIFICER 2 (Remastered) - Crafting Magic, A Guide to the Ultimate Tinkerer

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 6, 2026 63:46


    Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    DnD 5e ARTIFICER 2 (Remastered) - Crafting Magic, A Guide to the Ultimate Tinkerer

    RPGBOT.Podcast

    Play Episode Listen Later Jun 6, 2026 63:46


    Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Third Action vs Rise of the Runelords
    The Acadamae's Summons

    Third Action vs Rise of the Runelords

    Play Episode Listen Later Jun 4, 2026 164:16


    Our heroes get caught up on the state of Korvosa since they've been gone. We are Third Action, an Pathfinder Second Edition actual-play podcast running through the classic Curse of the Crimson Throne adventure path. Watch us live at 7:30 PM PST every Monday night @ https://www.twitch.tv/thirdaction ! Discord - https://discord.gg/JwuyMnV ResourcesCrimson Throne Harrow Point System Details: https://bit.ly/3a-harrowPathfinder 2nd Edition, Rise of the Runelords, and Curse of the Crimson Throne - Paizo - https://www.paizo.comFeaturing Custom Music By - Irene Chan ( https://www.irenechanmusic.com/ ), Schaianovus ( https://www.youtube.com/@Schianovus ) & Rina-Hime ( https://www.youtube.com/channel/UCtES6-sQY2QUyxDSzamvfSA ), and Roman RajczykCurse of the Crimson Throne CastGame Master - Jason Hamilton Regan Belladonna - Char Cullen Tullios Couldarn / "Mayhem" - Wil Smith Felix Milos - Alex FrangisCrimson Throne Player Art - Avery Helm ( https://www.averyhelm.ca/ ) Rise of the Runelords CastGame Master - Jason Hamilton Asher Ford - Char Cullen Greshy Ironroot - Wil Smith Gunn Shough - Adam HigleyRunelords Player Art - Skyler Badalament-Tirrell ( https://www.patreon.com/Skyler/ )

    The RPGBOT.Podcast
    HTP BLADES IN THE DARK 4 ACTUAL PLAY - We Worship a Vampire Bat and We're Still the Good Guys

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 4, 2026 41:49


    Every tabletop group eventually reaches a point where someone says, We should absolutely not do that. In this episode, that point arrives roughly every thirty seconds. Faced with a secret ghost-harvesting operation, a trapped demon, corrupt Bluecoats, and enough evidence to bring down an entire criminal enterprise, our heroes make a series of carefully considered decisions such as stealing haunted jars, feeding a paralyzed rival to a demon, and debating whether releasing an eldritch horror is a reasonable business strategy. Somehow, these are not even the worst ideas discussed. Show Notes The second part of our Blades in the Dark actual play drops us back into the depths beneath a seemingly ordinary apothecary, where Roper and Talon discover that the illegal leviathan blood refinery is hiding something far worse than drug manufacturing. What begins as a simple investigation quickly spirals into ghost prisons, demonic experiments, and the sort of moral decision-making that only a cult dedicated to a vampire bat god could justify. After encountering a mysterious hospital-like corridor filled with dying victims, the crew discovers that the entire area has been sealed off from the ghost field using occult runes. The situation becomes even stranger when a dead body fails to trigger the usual supernatural alarms, leading Roper to investigate through the ghost field and uncover evidence of a much larger operation at work. Following clues deeper into the complex reveals the refinery's true purpose. Rather than merely refining leviathan blood, the operation is harvesting spirits from dying people and draining them to produce electroplasm. Rows of trapped ghosts, spirit jars, and meticulous records provide the evidence the crew needs, but things become personal when Roper discovers that an old rival named Flint is directly involved in the scheme. The score reaches peak Blades in the Dark chaos when the crew encounters a captive demon being drained for its blood. Faced with an immobilized enemy, a suffering demon, and absolutely no adult supervision, Talon and Roper decide that feeding Flint to the demon is the most efficient solution available. The plan works far better than anyone expected, which immediately makes it everyone's problem. Armed with demon blood, stolen spirit jars, incriminating documents, and several future psychological scars, the cult narrowly escapes while the facility collapses into supernatural disaster behind them. The result is a perfect demonstration of how Blades in the Dark rewards bold decisions, terrible ideas, and players who are willing to embrace the consequences of both. Key Takeaways The score showcases how investigation, stealth, and horror can blend seamlessly in Blades in the Dark. Attuning to the ghost field reveals hidden truths while often creating entirely new problems. The refinery's true purpose is harvesting spirits from dying people and converting them into electroplasm. Spirit jars, hospital records, and captured ghosts provide concrete evidence of the criminal operation. Teamwork mechanics allow players to combine actions and improve their chances of success during critical moments. Talon's alchemical abilities repeatedly save the operation, from paralysis poisons to perfectly timed smoke bombs. Roper's professional hatred of Flint becomes a surprisingly effective motivator. The crew discovers a demon being harvested for its blood, adding another layer to the facility's horrors. Sometimes the easiest way to deal with a rival is letting a demon handle the problem for you. Whether that is a good idea remains debatable. The episode highlights one of Blades in the Dark's greatest strengths: success often comes from turning disasters into opportunities rather than avoiding disasters entirely. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    HTP BLADES IN THE DARK 4 ACTUAL PLAY - We Worship a Vampire Bat and We're Still the Good Guys

    RPGBOT.Podcast

    Play Episode Listen Later Jun 4, 2026 41:49


    Every tabletop group eventually reaches a point where someone says, We should absolutely not do that. In this episode, that point arrives roughly every thirty seconds. Faced with a secret ghost-harvesting operation, a trapped demon, corrupt Bluecoats, and enough evidence to bring down an entire criminal enterprise, our heroes make a series of carefully considered decisions such as stealing haunted jars, feeding a paralyzed rival to a demon, and debating whether releasing an eldritch horror is a reasonable business strategy. Somehow, these are not even the worst ideas discussed. Show Notes The second part of our Blades in the Dark actual play drops us back into the depths beneath a seemingly ordinary apothecary, where Roper and Talon discover that the illegal leviathan blood refinery is hiding something far worse than drug manufacturing. What begins as a simple investigation quickly spirals into ghost prisons, demonic experiments, and the sort of moral decision-making that only a cult dedicated to a vampire bat god could justify. After encountering a mysterious hospital-like corridor filled with dying victims, the crew discovers that the entire area has been sealed off from the ghost field using occult runes. The situation becomes even stranger when a dead body fails to trigger the usual supernatural alarms, leading Roper to investigate through the ghost field and uncover evidence of a much larger operation at work. Following clues deeper into the complex reveals the refinery's true purpose. Rather than merely refining leviathan blood, the operation is harvesting spirits from dying people and draining them to produce electroplasm. Rows of trapped ghosts, spirit jars, and meticulous records provide the evidence the crew needs, but things become personal when Roper discovers that an old rival named Flint is directly involved in the scheme. The score reaches peak Blades in the Dark chaos when the crew encounters a captive demon being drained for its blood. Faced with an immobilized enemy, a suffering demon, and absolutely no adult supervision, Talon and Roper decide that feeding Flint to the demon is the most efficient solution available. The plan works far better than anyone expected, which immediately makes it everyone's problem. Armed with demon blood, stolen spirit jars, incriminating documents, and several future psychological scars, the cult narrowly escapes while the facility collapses into supernatural disaster behind them. The result is a perfect demonstration of how Blades in the Dark rewards bold decisions, terrible ideas, and players who are willing to embrace the consequences of both. Key Takeaways The score showcases how investigation, stealth, and horror can blend seamlessly in Blades in the Dark. Attuning to the ghost field reveals hidden truths while often creating entirely new problems. The refinery's true purpose is harvesting spirits from dying people and converting them into electroplasm. Spirit jars, hospital records, and captured ghosts provide concrete evidence of the criminal operation. Teamwork mechanics allow players to combine actions and improve their chances of success during critical moments. Talon's alchemical abilities repeatedly save the operation, from paralysis poisons to perfectly timed smoke bombs. Roper's professional hatred of Flint becomes a surprisingly effective motivator. The crew discovers a demon being harvested for its blood, adding another layer to the facility's horrors. Sometimes the easiest way to deal with a rival is letting a demon handle the problem for you. Whether that is a good idea remains debatable. The episode highlights one of Blades in the Dark's greatest strengths: success often comes from turning disasters into opportunities rather than avoiding disasters entirely. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Know Direction Network
    Know Direction Beyond 108: Looking At The Luminary

    Know Direction Network

    Play Episode Listen Later Jun 3, 2026


    Alex and James share their thoughts on the latest Starfinder class, The Luminary, currently in playtest. Recorded live on Twitch. Listen Now! (mp3)

    Savage Bear Podcast
    Savage Bear Society: A Tragic Celebration - Epilogue

    Savage Bear Podcast

    Play Episode Listen Later Jun 3, 2026 46:25


    Send us Fan MailThe fight for the Grand Lodge is over, and Tragic has been freed from the shackles of his mind. What was supposed to be a celebration for rescuing their fellow Pathfinder, ended in the loss of another. Our heroes have come together one last time to lay the plans for what must come next: to end The Night Hag Aslynn's reign of nightmares, once and for all...This concludes our special Homebrew Scenario event "Savage Bear Society: A Tragic Celebration".  We hope you enjoyed listening to this adventure as much as we did playing it! Splitting out groups was a unique experience to us, and we were each left with just as much mystery as to what the other group was doing, never knowing who survived... and who didn't! We still have one final Pathfinder adventure for season one of Savage Bear Society, though there are some nice new surprises on the way soon too - so stay tuned!As always, thank you for tuning in, and we'll see you for the next adventure!Like what you hear? Don't forget to follow us online!FacebookInstagramTwitterIf you enjoyed this episode, we'd love to hear from you!  Leave a review or share us on your favourite podcasting site, and check out our social links for exclusive content!

    Know Direction Network
    Game Design Unboxed 142 – Diplomacy: The Golden Blade

    Know Direction Network

    Play Episode Listen Later Jun 2, 2026


    In episode 142 of Game Design Unboxed, we talk with freelance game designer Rosco Schock about his first published game, Diplomacy: The Golden Blade, released by Renegade Game Studios. The conversation focuses on the challenge of translating the “feel” of a classic, beloved strategy game into a streamlined and more approachable card game experience. We […]

    The Hobbled Goblin Podcast
    Episode 274 - Legally Grey

    The Hobbled Goblin Podcast

    Play Episode Listen Later Jun 2, 2026 72:55


    Thanks for listening! You can find us at various places. Patreon: https://www.patreon.com/thehobbledgoblin Website: https://thehobbledgoblin.com/thg-podcast Facebook: https://www.facebook.com/thehobbledgoblin Instagram: https://www.instagram.com/hobbled_goblin/?hl=en X formerly know as Twitter: https://twitter.com/Hobbled_Goblin Twitch: https://www.twitch.tv/thehobbledgoblin Become a member of the Goblin Horde on Discord: https://discord.gg/SrYudSF Subreddit: https://www.reddit.com/r/thehobbledgoblin/s/4dG3nqQDnw Our logo was created by the talented Tassiji Stamp: https://tassji_s.artstation.com/?fbclid=IwAR05hAwWjkzRyXwA6pvyshksystohtOhw0jt5dZ6ln5KTGc5y-F7nvpwRJU

    Kerkerkumpels (Pen&Paper)
    Ikonoklast (Staffelfinale) [S26|E28]

    Kerkerkumpels (Pen&Paper)

    Play Episode Listen Later Jun 2, 2026 54:10


    Johann organisiert schwer bewaffnete Hilfe, um seinen Freunden bei dem verrückten Unbekannten in der Lagerhalle zur Hilfe zu kommen. Wird das reichen? Und ist überhaupt noch irgendetwas zu tun?Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Sprecherin: Carolin SabathSound- & Musikquellen:"8bit Dungeon Level" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/"Dark Angel" by tabletopaudio.com"Endgame" by tabletopaudio.com"Heart RPG: Absolution" by tabletopaudio.com"Infiltration" by tabletopaudio.com"Secret Facility (Music Only)" by tabletopaudio.com"Stareforged: Vault" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.

    MNmaxed Podcast
    Broken Chains - 02

    MNmaxed Podcast

    Play Episode Listen Later Jun 1, 2026 58:37


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    MNmaxed Podcast
    Broken Chains - 03

    MNmaxed Podcast

    Play Episode Listen Later Jun 1, 2026 61:47


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    MNmaxed Podcast
    Broken Chains - 01

    MNmaxed Podcast

    Play Episode Listen Later Jun 1, 2026 54:31


    Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    The RPGBOT.Podcast
    MASTERCLASS w/ James D'Amato and Dillin Apelyan - Trauma, Drama, and World Domination: Crafting the Ultimate RPG Villain Backstory

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 1, 2026 74:02


    Every villain thinks they're the hero of their own story. This episode proves that sometimes they're right, and that's what makes them dangerous. Joined by James D'Amato and Dillin Apelyan, we set out to discuss villain backstories and somehow end up creating a supernatural cat-themed criminal mastermind based on Tyler's cat Cora. The result is equal parts masterclass, therapy session, and cautionary tale about what happens when a cat gains both motivation and opposable thumbs. Show Notes This week we welcome James D'Amato and Dillin Apelyan from the One Shot Podcast Network to discuss the art of creating memorable tabletop RPG villains. Drawing from their new book, The Ultimate RPG Villain Backstory Guide, we explore how Game Masters can move beyond simple evil-for-the-sake-of-evil antagonists and build villains with goals, beliefs, flaws, and histories that make them feel alive. The conversation examines why great villains are often reflections of the heroes themselves. We discuss how similar experiences can lead one character toward heroism and another toward villainy, and why understanding a villain's motivations often makes them more frightening rather than more sympathetic. A villain does not need redemption to be compelling. Sometimes knowing exactly why they became terrible only makes their choices more horrifying. To demonstrate the process, the group builds a villain from scratch using exercises from the book. Starting with the simple premise of Tyler's attention-seeking cat, we gradually construct a complex antagonist with needs, ideology, grudges, and a worldview that justifies increasingly terrible behavior. The exercise highlights how quickly a few well-designed prompts can transform a joke character into someone players would genuinely remember. We also discuss villain archetypes, the value of supporting indie RPG creators, experiences within the broader tabletop community, and how character motivations can create richer stories at the table. By the end of the episode, listeners will have practical tools for creating antagonists who challenge players emotionally as well as mechanically. Key Takeaways Great villains are people first and villains second. The most memorable antagonists have understandable desires, fears, and motivations. Even when their actions are unforgivable, players should be able to understand how they arrived at those decisions. A villain does not need to be sympathetic to be interesting. Learning a villain's history is not about excusing their actions. In many cases, understanding their choices makes them even more terrifying because they knowingly embraced a destructive path. Villains become stronger when they reflect the heroes. Some of the best antagonists share experiences, values, or struggles with the protagonists. The difference is often how they responded to those challenges, creating powerful thematic contrasts. Motivation matters more than evil. Players engage more deeply with villains who are pursuing something meaningful to them rather than simply causing destruction. Goals, needs, and personal stakes create stronger stories than random cruelty. Villain archetypes are tools, not restrictions. The book's archetypes can be combined to create unique antagonists. Mixing traits from multiple archetypes allows Game Masters to build villains that feel distinct and unpredictable. Corruption is often more interesting than conquest. Some villains do not just want to win. They want to prove they are right by pulling others into their worldview, tempting heroes and bystanders to compromise their values along the way. The people around a villain matter. Followers, allies, rivals, and victims help define who a villain is. These relationships create story hooks, reveal personality traits, and show the broader impact of the villain's actions. Small details create memorable antagonists. A villain's habits, grudges, insecurities, and personal beliefs often leave a stronger impression than their grand plans. Players remember personalities more than stat blocks. Building villains can be surprisingly collaborative. The episode's running joke about Cora evolves into a fully realized antagonist because everyone contributes ideas and follows the logical consequences of those choices. Villain creation often works best as an iterative process. Every campaign can benefit from a villain who feels alive. Whether your antagonist is a dark lord, corrupt noble, cult leader, or attention-starved cat, giving them a believable history and motivation will make every encounter more meaningful. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Drunk With Buds
    TV / Movie Music & Marathon Running with Heels / Blackish Actor Allen Maldonado

    Drunk With Buds

    Play Episode Listen Later May 30, 2026 105:17


    Send us Fan MailAllen Maldonado joins us today to Talk about Heels, Music, Everybody Digital and more. We try three non-alcoholic drinks from Liquid Death, The Pathfinder and Pennsylvania Dutch. We dive deep in to what makes Allen tick and have a lot of laughs along the way!!Segment 1: Pub Talk- Making Music for Movies/TV & Marathon Running  06:39 We all tried Birch Beer by Pennsylvania Dutch  02:20 & 30:35Segment 2: Beer Flights: We ask every question we can about Allen Maldonado and his career in Movies and TV.  40:40We tried Pop Tarts Carnage by Liquid Death  34:45 & 01:13:05Segment 3: Bruce Trivia ( Studio Notes Improv )  01:24:40We tried Spritz by The Pathfinder  01:19:23 & 01:37:00Guests Social medias:Instagram: @maldonadoiseverywhereTiktok: AMiseverywhereEverybody Digital  -  Making film AppGet it Done Music - Music ProductionMile 20 Mindset  - PodcastTheme Song by Lost Like LionsHop Station Craft BarGet Beer, Cocktails, and fab food while enjoying darts, vintage games. Hop Station is hopping!Niles BrewingUnique Beers and Cocktails! They host events and trivia weekly. Located in downtown Niles, Michigan!Perry Vine MeadsThe place to be in the Midwest to get your buzz on with the some of the finest meads ever!Shake Up CocktailsWant a zesty and fresh cocktail with the flavors of the fair? Go no further than Shake Up Cocktails!Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the show

    Third Action vs Rise of the Runelords
    The Looming Shadows

    Third Action vs Rise of the Runelords

    Play Episode Listen Later May 30, 2026 168:39


    Our heroes make a pit stop in Kaer Maga on their way home to Korvosa. We are Third Action, an Pathfinder Second Edition actual-play podcast running through the classic Curse of the Crimson Throne adventure path. Watch us live at 7:30 PM PST every Monday night @ https://www.twitch.tv/thirdaction ! Discord - https://discord.gg/JwuyMnV ResourcesCrimson Throne Harrow Point System Details: https://bit.ly/3a-harrowPathfinder 2nd Edition, Rise of the Runelords, and Curse of the Crimson Throne - Paizo - https://www.paizo.comFeaturing Custom Music By - Irene Chan ( https://www.irenechanmusic.com/ ), Schaianovus ( https://www.youtube.com/@Schianovus ) & Rina-Hime ( https://www.youtube.com/channel/UCtES6-sQY2QUyxDSzamvfSA ), and Roman RajczykCurse of the Crimson Throne CastGame Master - Jason Hamilton Regan Belladonna - Char Cullen Tullios Couldarn / "Mayhem" - Wil Smith Felix Milos - Alex FrangisCrimson Throne Player Art - Avery Helm ( https://www.averyhelm.ca/ ) Rise of the Runelords CastGame Master - Jason Hamilton Asher Ford - Char Cullen Greshy Ironroot - Wil Smith Gunn Shough - Adam HigleyRunelords Player Art - Skyler Badalament-Tirrell ( https://www.patreon.com/Skyler/ )

    The RPGBOT.Podcast
    DND 5e ARTIFICER 1 (Remastered) - Crafting Chaos: A Guide to Building the Master Artisan

    The RPGBOT.Podcast

    Play Episode Listen Later May 30, 2026 50:07


    The Artificer is the only class in D&D where a player can confidently say, I have a solution for this, then spend forty-five minutes opening character sheets, checking infusions, reorganizing inventory, building a robot dog, enchanting a teapot, and accidentally inventing OSHA violations. Meanwhile the Barbarian solved the problem by hitting it with a chair twenty minutes ago. Show Notes This week we rolled up our sleeves, emptied the tool bag onto the workbench, and dove into one of D&D's most complicated and delightfully chaotic classes. The Artificer promises magic, gadgets, inventions, and endless customization, but it also comes with enough moving parts to make some Wizards nervous. We explored what makes the class tick, where it shines, and why it rewards players who enjoy fiddling with builds as much as actually playing them. The class is built around adaptability, magical crafting, and having an answer for almost every problem if you planned ahead enough. We dug into subclass choices and the different flavors of magical engineering. Whether you want potion-fueled support, a walking tank suit, magical artillery, or a robot companion ready to throw itself into danger, there is an option that fits. The discussion highlighted how each subclass dramatically changes the feel of the character while still keeping that core identity of magical problem solver intact. Of course, being an Artificer also means embracing analysis paralysis. Spells, infusions, tools, prepared items, crafting decisions, and magic item choices all compete for your attention. If you love optimization puzzles this class is paradise. If not, you may suddenly understand why the Fighter sleeps so well at night. Key Takeaways Artificers thrive on versatility and can fill support, utility, blasting, healing, and frontline roles depending on build choices. Infusions are one of the class's defining features and effectively let characters hand out custom magic items early in a campaign. Subclass selection heavily shapes playstyle: Alchemist focuses on support and healing Armorer becomes a magical tank Artillerist leans into blasting Battle Smith gains the Steel Defender companion The class rewards players who enjoy planning, tinkering, and character optimization more than simple turn-by-turn gameplay. Tool proficiencies and crafting are central to the fantasy, even if tables vary widely in how often they matter. The Artificer's spellcasting style is unique and leans heavily into using tools and infused objects as magical focuses. Waving lockpicks around while casting spells remains objectively funny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Late Night Health
    Trauma, Healing, and Hope: Two Powerful Conversations on Mental Health and Human Resilience

    Late Night Health

    Play Episode Listen Later May 28, 2026 56:08 Transcription Available


    Young people today face extraordinary pressures. Social media overload, academic stress, peer expectations, school violence, immigration fears, and family instability have all contributed to rising rates of anxiety and depression among teenagers. For many young people, the burden becomes even heavier when incarceration, deportation, or injustice directly impacts their families.At the same time, adults navigating serious health challenges face their own emotional struggles, including fear, uncertainty, and the need to find meaning amid illness and change.In two compelling conversations, author and criminal justice activist Amy Friedman and surgeon-author Dr. Anthony Goodman explore the emotional realities of trauma, healing, compassion, and resilience from very different perspectives — yet with remarkably similar themes of humanity and hope.Amy Friedman, co-founder of POPS (Pain of the Prison System) the Club and editor of A SECRET CHORD: Stories, Poetry, and Art, discusses how PATHfinder and POPS Clubs across the country provide teenagers affected by incarceration, deportation, and injustice with safe spaces to express themselves through writing and art. These programs allow young people to transform pain into creativity while finding support, understanding, and connection.Friedman explains why policymakers, educators, parents, and community leaders must prioritize the mental health and emotional well-being of teenagers, especially during a time of growing uncertainty and fear. She also highlights the importance of encouraging creative expression through essays, poetry, storytelling, music, photography, and visual art as powerful tools for healing and self-discovery.Joining the program as well is Dr. Anthony Goodman, a highly respected surgeon whose career spanned decades of major medical advances before the era of CAT scans, MRIs, and minimally invasive surgery. In his book GREAT SAVES AND TERRIBLE LOSSES: The Journeys of a Surgeon, Dr. Goodman reflects on the triumphs and heartbreaks of life in medicine — and on the deeply personal challenge of being diagnosed with mild Alzheimer's disease.Now experiencing healthcare from the patient's perspective, Dr. Goodman offers a rare and honest look at living with Alzheimer's while maintaining purpose, joy, and dignity. Accompanied by his wife, Maribeth, he discusses coping strategies, treatment approaches, and the emotional impact of the diagnosis. He also addresses larger issues within today's healthcare system, including how profit-driven medicine can undermine compassion and trust between doctors and patients.Together, these two conversations reveal the profound importance of empathy, storytelling, emotional support, and human connection. Whether helping teenagers process trauma through creative expression or helping patients navigate devastating medical diagnoses with dignity and hope, both guests remind us that healing is about far more than medicine or policy alone — it is about being heard, understood, and cared for as human beings.Become a supporter of this podcast: https://www.spreaker.com/podcast/late-night-health-radio--2804369/support.

    Mortals and Portals - Pathfinder 2e Homebrew Actual Play

    The crew regroups at Keeper's Keep.Support the show  Patreon: https://www.patreon.com/MortalsAndPortals  Discord: https://discord.com/invite/tG5WJCWxjD  Shop: https://mortalsandportalsshop.bigcartel.com/  Wiki: https://mortalsandportals.miraheze.org/wiki/Main_Page  YouTube: https://www.youtube.com/@MortalsandPortals  Reddit: https://www.reddit.com/r/MortalsandPortals/  Instagram: https://www.instagram.com/mortalsandportals/  Email: mortalsandportals@gmail.com

    MNmaxed Podcast
    Blood Lords 118 - We Walk the Spiral

    MNmaxed Podcast

    Play Episode Listen Later May 28, 2026 63:22


    We regroup outside the secret Pharasmin temple after getting our asses kicked by some golems. We rock back in the next day hoping for some better results. In the aftermath we make a new friend who we are already planning to betray to a horrible fate.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

    The RPGBOT.Podcast
    HTP BLADES IN THE DARK 3 ACTUAL PLAY - The Sewer Cult Learns About Police Corruption

    The RPGBOT.Podcast

    Play Episode Listen Later May 28, 2026 57:51


    Blades in the Dark is a game about daring criminals pulling off impossible heists. Our crew immediately used fire to escape the box we voluntarily hid in, assaulted two undercover cops, locked them inside our escape crate, stole accounting records, accidentally got high during evidence collection, and somehow convinced ourselves this was still a stealth mission. Honestly, I think the cult is thriving. Show Notes Part 3 finally dropped us into our first real score and the sewer cult wasted absolutely no time proving they were both competent and deeply concerning. Tasked with infiltrating an illegal leviathan blood refinery hidden beneath an apothecary, we chose the most sensible plan imaginable: smuggle ourselves inside in a supply crate. Naturally this immediately turned into an emergency fire escape situation because Talon solved confinement with alchemy and arson. Once inside, things somehow became more chaotic. We discovered the "guards" were actually Bluecoats running security for the operation, meaning our weird little cult had accidentally punched local law enforcement in the face before the score even properly started. Rather than murder them and summon ghost problems, we tied them up, stuffed them back into the crate, and continued the mission like this was all part of the plan. It absolutely was not. The score also gave us a chance to see Blades in the Dark really shine mechanically. Flashbacks let us retroactively prepare, clocks tracked rising danger, and the system constantly pushed us forward instead of letting us stall in planning mode. Every success created new problems and every problem somehow made the story better. Meanwhile Talon uncovered suspicious ledgers pointing to illicit operations while Roper discovered the drugs in the least scientific way possible by accidentally inhaling them and immediately becoming evidence. It was a perfect demonstration of why this game works so well. The mechanics encourage momentum, but the players create the disasters. By the end we had stolen evidence, infiltrated the operation, mildly traumatized two cops, and learned an important lesson. Never let the ghost guy do quality control on contraband. Key Takeaways The crew's first score involved infiltrating an illegal leviathan blood refinery hidden beneath an apothecary Smuggling themselves inside in supply crates immediately escalated into improvised arson Talon used alchemy and fire to escape confinement and start the mission The refinery operation appeared connected to illicit drug production The guards turned out to be Bluecoats acting as security for the site Killing enemies in Doskvol creates major problems because ghosts are very real Flashbacks allowed retroactive preparation without lengthy planning sessions Clocks helped track danger, progress, and rising alert levels Talon recovered ledgers that may contain coded evidence of illegal activity Roper accidentally sampled the contraband and became mildly intoxicated during evidence collection The score highlighted how Blades in the Dark rewards momentum over perfect planning The cult continues to be alarmingly effective despite having absolutely no business succeeding Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    MTR Podcasts
    Shaun Stewart of Patterson Pins

    MTR Podcasts

    Play Episode Listen Later May 26, 2026 64:46


    In this episode of The Truth In This Art, the guest is Shaun Stewart!About the guest: Shaun Stewart is the HBIC (Head Bartender In Charge) of Patterson Pins in Baltimore's Upper Fells Point. Known for "killing the business, one cocktail at a time," Stewart brings years of bartending experience—including consulting for Hemingway's, features in Esquire, and competition wins—to his role at one of the oldest duckpin bowling alleys in the country, now reimagined with an arcade gaming and vaporwave aesthetic. Shaun has been part of many of the best, unique cocktail programs in Baltimore.We talk about Patterson Pins and what it does: a cocktail bar and arcade entertainment lounge at 2105 Eastern Avenue in Baltimore, occupying the historic Patterson Lanes building. Stewart designed the upstairs bar program and pitched the arcade concept downstairs—a non-pretentious space where guests can enjoy craft cocktails or vodka sodas, then play Marvel vs. Capcom 2 or bowl duckpin. The Upper Fells Point venue recently won Baltimore Magazine's Reader's Poll for Best Cocktail Program and Best Non-Alcoholic Program.Stewart explains his "killing the business" philosophy: strict bartending rules don't matter anymore. Why can't you put Kool-Aid or Mountain Dew reduction into a drink if it tastes good? What matters is what ends up in the glass—how it's presented, how it tastes, the experience it creates. Build cocktails on structure (strong, sweet, bitter, sour) but get there however feels right, whether stirring a Paper Plane for more acidity or serving drinks in Chinese takeout boxes or Capri Sun bags.He stresses hospitality and community over gatekeeping at the Baltimore bar. Every guest gets greeted the moment they walk in. Stewart pays staff a living wage and encourages patrons to support neighbors like Johnny Rad's across the street. Patterson Pins creates a third space where people from all backgrounds can celebrate with low-ABV crushers, fighting-game-themed menus, or just beer and a shot.We also talk about his award-winning non-alcoholic cocktail program in Baltimore, using ingredients like Pathfinder (a non-alcoholic amaro) to build thoughtful $15 NA cocktails with the same care and presentation as full-proof drinks.Patterson Pins is open every day except Tuesday and Wednesday at 2105 Eastern Avenue in Upper Fells Point, Baltimore.Follow Shaun Stewart at @shaunpointonepercenter and Patterson Pins at @pattersonpins.Photo courtesy of subject. The Truth In This Art is supported by William G. Baker, Jr. Memorial Fund, the Maryland State Arts Council's Creativity Grant and Mayor's Individual Artist Award - Creative Baltimore Fund (Baltimore). Host: Rob LeeMusic: Original music by Daniel Alexis Music with additional music from Chipzard and TeTresSeis.Production:Produced by Rob Lee & Daniel AlexisEdited by Daniel AlexisShow Notes courtesy of Rob Lee and TransistorPhotos:Rob Lee photos by Vicente Martin for The Truth In This Art and Contrarian Aquarian Media.Guest photos courtesy of the guest, unless otherwise noted.Support the podcastThe Truth In This Art Podcast Fractured Atlas (Fundraising): https://www.fracturedatlas.orgThe Truth In This Art Podcast Bluesky: https://bsky.app/profile/thetruthinthisart.bsky.socialThe Truth In This Art Podcast Instagram: https://www.instagram.com/truthinthisart/?hl=enThe Truth In This Art Podcast Website: https://www.thetruthinthisart.com/The Truth In This Art Podcast Shop: Merch from Redbubble ★ Support this podcast ★

    Stronghold
    Party Improvement Plan 14: Slow Shimmy in a (Not) Burning Room

    Stronghold

    Play Episode Listen Later May 26, 2026 50:11


    The gang deals with grand theft magic, party people, and extreme vertigo as they try to get a goddamn straight answer out of a dancing Archi-bot.

    Fate of Isen: A Kiwi D&D Podcast
    Book 2 Ep76: The Weight of Air

    Fate of Isen: A Kiwi D&D Podcast

    Play Episode Listen Later May 26, 2026 81:52


    The Sidebars continue their journey into the depths beneath the air kingdom, and discover something they never expected. There's happiness, sadness, and a whole lot in between. Also Granny is a cloud sheep.Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com