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We've all heard an elephant trumpet, but what does a rumble or a squeak sound like? Where in the body are these sounds produced, and what do they mean?In this week's episode, we explore the fascinating world of elephant communication. From audible vocalizations to infrasonic and seismic communication beyond human hearing, we discuss the many ways elephants share information with one another.We also explore how captivity may influence communication. How do elephants who have spent years—or even decades—in isolation learn to “talk elephant” when they finally get the chance to live with other elephants? Is communication instinctive, learned, or a combination of both?Actually, our conversation starts with a surprising, and rather funny, misunderstanding over the word “torch”, proving that communication can be complicated even when humans are speaking the same language.PS: No slugs were harmed during or after this recording.
We delve deeper into this ancient and hidden Pharasmin temple, gleefully being the baddies the whole way through.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
As the Sidebars prepare to confront a potentially treasonous Air diplomat, they are sucked into a strange C H A O T I C alternate reality by a powerful entity.Also, it's Fate of Isen's 8TH BIRTHDAY!!! Happy birthday to us. This episode is wild. You've been warned.Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds of infernal tyranny. Nefarious forces from without—and within—will do anything to stop these Hellbreakers. Our heroes […]
Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Roll20 – the ultimate online tabletop gaming platform. Whether you're a longtime Dungeon Master or someone who's never rolled a die before, https://roll20.online makes it incredibly easy and fun to play tabletop RPGs with friends from anywhere in the world.Imagine playing Dungeons & Dragons, Pathfinder, or any of your favorite games without needing to gather around a physical table. With Roll20.online, you get powerful virtual tabletop tools, dynamic maps, character sheets, voice and video integration, and access to thousands of official adventures and homebrew creations.No complicated setup. No expensive books required to start. Just join a game, roll your dice digitally, and dive straight into epic storytelling and unforgettable adventures.Thousands of players are already exploring new worlds on Roll20 every single day. So what are you waiting for?Head over to Roll20 right now, create your free account, and start your next legendary campaign today.Let's roll!
The MAFFEO DRINKS Podcast is a leading drinks business podcast, listened to in 120 countries worldwide with 125+ episodes. Honest conversations about how the industry actually works, from the bar and what it means for the boardroom.This Episode is hosted by Chris Maffeo and brought to you by MAFFEO DRINKS.This episode is a working session on how to build a non-alcoholic brand that does not announce its own absence. Steven Grasse, the brand-builder behind Hendrick's, Sailor Jerry, and Quaker City Mercantile, breaks down Pathfinder: a hemp-and-root-distilled, amaro-style non-alcoholic spirit that entered every Total Wine and Whole Foods without a trial.The conversation covers why non-alcoholic brands must not be “stupid,” the comparison trap of positioning as a replacement, brand mysticism as a method that transcends category, the four pillars of brand creation, launching on-premise first, designing a liquid versatile enough to be a “bartender's ketchup,” the discipline of owning a home turf before the hot cities, and the regulatory freedom that lets a non-alcoholic brand be weirder than any spirit.It is a masterclass in building a great brand that just happens to not have alcohol.Timestamps:00:00 Introduction to the Pathfinder00:49 The Origin Story of Pathfinder02:14 Crafting the Unique Flavor Profile04:38 Marketing Strategy and Brand Positioning11:26 Launching Pathfinder in Seattle15:43 The Mystical and Historical Elements18:40 Pathfinder's Market Success and Future25:11 Final Thoughts and Conclusion Wanna know what the conversation above means for your team? It's in the paid section.For €100 a year you get access to Maffeo Confidential (Private Podcast) and get this analysis and access to the full archive of 125 episodes, each one translated from industry conversation into the commercial decisions underneath it. Find out more at maffeodrinks.com
Welcome Pathfinders to After Party LIVE! Join us each month as we chat about all the nerdy things we love! In this After Party we talk about our favorite Pathfinder 1e classes! After Party LIVE! is recorded as a live Twitch stream on the first Saturday of the month, at 11am central. Join us on [...] The post After Party LIVE! Episode 38 appeared first on Find the Path Ventures.
Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ryan summarizes the big news about the Transformers, G.I. JOE, and Power Rangers roleplaying games from Renegade Game Studios. …………………………………………………………………………………………………………….. At last week's Renegade Con June 2026 Stream, during the Renegade Con Reveals June 2026 segment, Anais Morgan (Renegade's Product Development Specialist) and Rina Amaranthine (Renegade's Community & Crowdfunding Manager) announced upcoming crowdfunding plans for […]
Tune in to hear Sam and Stephen talk about the Captain Archetype from Pathfinder 2e's Battlecry! rulebook and how you can apply it to your Starfinder campaign. Sam also brings a companion-focused build!Kree-8, Android MechanicFollow us on Bluesky: thedarktimespod.bsky.socialWant to ask something/submit a build? Email us at: thedarktimespod@gmail.comLogo designed by: @MothPunkStarfinder 2E at PaizoStarfinder 2E SubredditSupport the show Hosted on Acast. See acast.com/privacy for more information.
The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Based on the episode transcript Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) PF2 Rage of Elements (affiliate link) Forgotten Realms Wiki - Elemental Plane of Water Pathfinder Wiki - Plane of Water RPGBOT.Podcast Episodes The Abyss Arborea Archeron Arcadia The Beastlands Bytopia Carceri Celestia Elysium The Ethereal Plane The Feywild Gehenna Hades Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Plane of Air Plane of Fire Shadowfell Other Stuff Dodgeball Movie Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We all love Pathfinder and Starfinder, but these influencers made loving Paizo's games their whole online identity. They share what motivated them to get into the Paizo influencer space, how they built an audience, and tell stories of their memorable moments. Featuring James Beck, Runia da Witch, Phoebe Bane, and Mathfinder. Streamed live on Sunday, […]
We all love Pathfinder and Starfinder, but these influencers made loving Paizo's games their whole online identity. They share what motivated them to get into the Paizo influencer space, how they built an audience, and tell stories of their memorable moments. Featuring James Beck, Runia da Witch, Phoebe Bane, and Mathfinder. Streamed live on Sunday, […]
Our heroes take on the Breaching Festival and uncover the Acadamae's sinister secret. Please forgive the rough edges on this one, as it was filmed in-person with a non-standard setup! We are Third Action, an Pathfinder Second Edition actual-play podcast running through the classic Curse of the Crimson Throne adventure path. Watch us live at 7:30 PM PST every Monday night @ https://www.twitch.tv/thirdaction ! Discord - https://discord.gg/JwuyMnV ResourcesCrimson Throne Harrow Point System Details: https://bit.ly/3a-harrowPathfinder 2nd Edition, Rise of the Runelords, and Curse of the Crimson Throne - Paizo - https://www.paizo.comFeaturing Custom Music By - Irene Chan ( https://www.irenechanmusic.com/ ), Schaianovus ( https://www.youtube.com/@Schianovus ) & Rina-Hime ( https://www.youtube.com/channel/UCtES6-sQY2QUyxDSzamvfSA ), and Roman RajczykCurse of the Crimson Throne CastGame Master - Jason Hamilton Regan Belladonna - Char Cullen Tullios Couldarn / "Mayhem" - Wil Smith Felix Milos - Alex FrangisCrimson Throne Player Art - Avery Helm ( https://www.averyhelm.ca/ ) Rise of the Runelords CastGame Master - Jason Hamilton Asher Ford - Char Cullen Greshy Ironroot - Wil Smith Gunn Shough - Adam HigleyRunelords Player Art - Skyler Badalament-Tirrell ( https://www.patreon.com/Skyler/ )
In episode 143 of Game Design Unboxed, we talk with board game designer and founder of Pink Hawk Games, Emily Vincent. After a career in software and UX design, Emily caught the game design bug when she realized the games she wanted to play simply weren’t on the table. She shares how her love of […]
Starfinder designers Dustin Knight and Aras Yazgan shine some light on the latest class for Starfinder 2e, the Luminary. Streamed live on Sunday, May 24th at PaizoCon Online 2026. Listen Now!(mp3)
Thanks for listening! You can find us at various places. Patreon: https://www.patreon.com/thehobbledgoblin Website: https://thehobbledgoblin.com/thg-podcast Facebook: https://www.facebook.com/thehobbledgoblin Instagram: https://www.instagram.com/hobbled_goblin/?hl=en X formerly know as Twitter: https://twitter.com/Hobbled_Goblin Twitch: https://www.twitch.tv/thehobbledgoblin Become a member of the Goblin Horde on Discord: https://discord.gg/SrYudSF Subreddit: https://www.reddit.com/r/thehobbledgoblin/s/4dG3nqQDnw Our logo was created by the talented Tassiji Stamp: https://tassji_s.artstation.com/?fbclid=IwAR05hAwWjkzRyXwA6pvyshksystohtOhw0jt5dZ6ln5KTGc5y-F7nvpwRJU
Unmittelbar vor dem Tempel im Dschungel vor Calabozo treffen Rainer, Miguel und ihr vielarmiger neuer Freund Armin auf ihren Auftraggeber Dr. Markus Meier – und er ist nicht bereit, sie so ohne Weiteres gehen zu lassen.Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Anamalie by Kevin MacLeodLink: https://filmmusic.io/song/4980-anamalieLicense: https://filmmusic.io/standard-licenseSprecherin: Carolin SabathSound- & Musikquellen:"Upbeat Forever" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/"Jungle Shaman" by tabletopaudio.com"Jungle Shaman (Ambience Only)" by tabletopaudio.com"Fire Dance" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.
The Starfinder team talks about everything* coming up for Starfinder 2e! *Except for The Luminary, which gets its own seminar. Streamed live on May 24th, 2026, as part of PaizoCon Online 2026. Listen Now!(mp3)
Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Hello friends and fellow adventurers! Welcome to a recording we made way back in 2015. The assembled members of MNmaxed are kind of busy for the next month or so, so we're releasing this old play-through of the PF1E Adventure - Broken Chains.Years before we actually published anything under MNmaxed, we wanted to make a podcast, and this was our very first attempt, previously unreleased! It's terrible, but someone out there might find it enjoyable. And fear not! Episodes of Blood Lords will continue to be released on this channel.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Pathfinder is not just a roleplaying game but also its setting. The Myth Keeper tells us why Lost Omens is the best campaign setting. Streamed live on Saturday, May 23rd, 2026. Listen Now!(mp3)
Send us Fan MailIn this episode of NATA-Cast, hosts Mollie Pillman, MS, MBA, CAE, and Katie Scott, MS, ATC, CAE, welcome Brian Conway, LAT, ATC, and Anne Minton, MBA, ICE-CCP, from the Board of Certification for the Athletic Trainer (BOC) to explore how certification processes continue to evolve through changing accreditation standards, new technologies, and a commitment to maintaining best practices. Brian and Anne also provide an update on the Athletic Trainer Compact, including its development, current legislative progress, and what athletic trainers need to know about obtaining compact privileges. The episode covers continuing professional certification resources such as Pathfinder and the new Sync CE platform, while also highlighting broader industry priorities, including workforce recruitment and retention, collaboration across the profession, and the future direction of athletic training.NATA-Cast is produced by Association Briefings. Follow The National Athletic Trainers' Association on social media!FacebookXInstagramLinkedInHave an idea for an episode or series? Send us an email! thenatacast@nata.org
Dax speaks with Gothrum.Support the show Patreon: https://www.patreon.com/MortalsAndPortals Discord: https://discord.com/invite/tG5WJCWxjD Shop: https://mortalsandportalsshop.bigcartel.com/ Wiki: https://mortalsandportals.miraheze.org/wiki/Main_Page YouTube: https://www.youtube.com/@MortalsandPortals Reddit: https://www.reddit.com/r/MortalsandPortals/ Instagram: https://www.instagram.com/mortalsandportals/ Email: mortalsandportals@gmail.com
Three experienced Game Masters, Ivis Flanagan, James Beck, and Rick Sandidge, are here to help you up your game. They share their experiences running Pathfinder and Starfinder adventures, and answer questions from chat. Streamed live on May 23rd, 2026. Listen Now!(mp3)
Keeping the breed moving forward, guided by the membership — that's the role of the American Angus Association Board of Directors. The group met this week to: Review fiscal year trends in fiscal numbers and program enrollments Address member feedback on everything from amplifying the Pathfinder® program to a rule change for donor dams Adopt an updated tissue sample archival policy Get updates on the following research projects: $B validation, cow efficiency, bovine congestive heart failure (BCHF) studies and haplotype Approve a three-year long-range plan for Angus Genetics Inc. Discuss the increases inflation and price hikes have had on the long-term profitability of the Angus Journal® Learn more about the Certified Angus Beef ® supply challenges and strength in demand Discuss the Angus Foundation opportunities and planning for the future This conversation gives you an inside look at discussions around the board table, including decisions that were made and how the Board arrived at them. HOSTS: Miranda Reiman and Mark McCully GUESTS: Jim Brinkley, 2026 president and chairman, has served on the American Angus Association Board of Directors for the past seven years. Along with their children, Crystal and Justin, Brinkley and his wife, Sherry, own 1,300 acres and 400 registered Angus cattle at Brinkley Angus Ranch (BAR) near Milan, Mo. Paul Bennett manages Knoll Crest Farm, Inc., a four-generation seedstock operation, near Red House, Va. Bennett's grandfather, Paul D. Bennett, established a registered cow herd in 1944, and the family transitioned the farm from a typical southside-Virginia tobacco, livestock and crop farm to a beef seedstock operation in the 1980s. Today, Knoll Crest is operated by the team of brothers — Jim, Brian and Paul — along with Paul's nephew, Dalton. Bennett and his wife, Tracy, have two children, Scott and Sarah, and four grandchildren. Alan Mead is a third-generation Angus breeder from Barnett, Mo. After completing his undergraduate degree, medical school and his residency, Mead returned to the area in 1994 as a board-certified anesthesiologist practitioner, serving his local community while harboring a new vision for Mead Farms. The farm has grown to more than 7,000 acres and close to 1,500 registered Angus cows in addition to Charolais, Hereford and Red Angus cattle. Mead has two daughters who are actively working as the fourth generation of Mead Farms. RELATED READING: President's Letter Angus Genetics Inc. research projects Brand Production Beyond Borders Don't miss news in the Angus breed. Visit www.AngusJournal.net and subscribe to the AJ Daily e-newsletter and our monthly magazine, the Angus Journal.
Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Pathfinder publisher Paizo is bleeding out cash and having to lay off staff. They mostly blame the Diamond implosion, but one has to wonder if their political opinions didn't also hit them in the wallet with some consumers. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Paizo #pathfinder #TTRPG #DnD #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
It wouldn't be PaizoCon without an advice seminar for freelancer writers and designers looking to get published. Featuring Jeremy Croff, Tony Saunders, and Katrina Hennessy. Listen Now!(mp3)
Thanks for listening! You can find us at various places. Patreon: https://www.patreon.com/thehobbledgoblin Website: https://thehobbledgoblin.com/thg-podcast Facebook: https://www.facebook.com/thehobbledgoblin Instagram: https://www.instagram.com/hobbled_goblin/?hl=en X formerly know as Twitter: https://twitter.com/Hobbled_Goblin Twitch: https://www.twitch.tv/thehobbledgoblin Become a member of the Goblin Horde on Discord: https://discord.gg/SrYudSF Subreddit: https://www.reddit.com/r/thehobbledgoblin/s/4dG3nqQDnw Our logo was created by the talented Tassiji Stamp: https://tassji_s.artstation.com/?fbclid=IwAR05hAwWjkzRyXwA6pvyshksystohtOhw0jt5dZ6ln5KTGc5y-F7nvpwRJU
The Sidebars reunite with an old friend and attempt a very risky jailbreak.Also Granny is still a cloud sheep.** TRIGGER WARNING ** This episode contains themes of modern slavery, severe illness, and human(oid) sacrifice.Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
Bestselling queer romance author Amanda Meuwissen joins Epic Realms for a special 5 Year Anniversary episode. Amanda discusses her journey from a storytelling-obsessed kid and fan fiction writer to a full-time author known for blending romance with fantasy, horror, science fiction, mythology, and paranormal elements. She shares insights into self-publishing, marketing, working with editors, finding your audience, and the realities of turning a creative passion into a career. The conversation explores the influence of fan fiction on modern storytelling, the importance of authentic representation, and Amanda's advice for writers looking to create characters and experiences outside their own perspectives. We also talk about Robot AU, her newest release and part of an ambitious multi-author collaboration that celebrates fan fiction culture through alternate universe storytelling. Amanda explains how the project came together and why it has become one of her most exciting creative experiences. Plus, we discuss Dungeons & Dragons, Pathfinder, creative burnout, audiobook production, upcoming collaborations, and the novel she has been trying to finish since college. Join us for an engaging conversation about creativity, community, publishing, and the stories that inspire us to keep writing. Check out all her works at her website. https://amandameuwissen.com/
Paizo’s Jessica Catalan and Shay Snow share what’s coming down the pipeline for Pathfinder Society and Starfinder Society. Note, this was streamed live on May 23rd. We have since learned that due to a restructuring at Paizo, Organized Play plans have changed and, sadly, Shay Snow has been laid off. This seminar reflects Paizo’s Organized […]
When SpaceX sent its thirty-fourth resupply mission to the International Space Station in mid-May, NASA's CLARREO Pathfinder was aboard.
We kick off PaizoCon Online 2026 with Welcome To PaizoCon Online 2026. It’d be weird if it was anything but our first seminar, really. Paizo’s Dustin Knight and Ivis Flanagan join Know Direction’s Ryan Costello to talk about what PaizoCon means to them as Pathfinder and Starfinder fans turned TTRPG professionals, and what to expect […]
When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds of infernal tyranny. Nefarious forces from without—and within—will do anything to stop these Hellbreakers. Our heroes […]
After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati