Almost DnD is improvised role-playing campaigns. Each “season” is a new campaign consisting of three or four episodes. Everything is made up on the spot; no dice or paper is used.
In the exciting conclusion of Gnome Country for Old Friends, our heroes attempt to escape from the underground crystal cavern before they drop the mysterious vial into the well behind them. What will happen to Cardonia once their payload is delivered? Will that part of the story wrap up satisfactorily or will it be completely sidetracked by some other thing that happens for some reason? Probably. Remember: No dice. No paper. Just almost.
Our heroes were last seen being drenched in an acid rain, summoned by the careless Cavin, and were distracted from their missions to disparage the name of the hostile nation of Cardovia by emptying mysterious vials into their drinking well. No dice. No paper. Just almost.
Cavin, Tofflin and Umthrial, a gnome mercenary trio, take to the land of Eyer where they're tasked with three separate and kind of confusing missions. The kingdom's fate hangs in the balance as they're attacked by the far-superior army of Cardonia. Which path will our heroes take? No dice. No paper. Just Almost.
Merry Chris--Holidays, DnDers! This is the finale of the exciting North Pole expedition. What lies in store for our heroes who traverse deeper into Santa's unseemly workshop? What perils await Poly the Penguin, Rippy the Reindeer, and Icy the Snowman as the clock ticks nearer and nearer the most important day of the year... THE DELIVERY. No bells. No mistletoe. Just Almost. Intro/outro song: 'Carol of the Bells" by L'Orchestra Cinématique
The year is 2090. North Pole. Rippy the Reindeer, Polly the Penguin and Icy the Snowman are plowed into a nefarious yuletide conspiracy after a wayward elf hints that the sacred annual deliveries aren't what they have been led to believe. What will our heroes discover as they shovel their way deeper and deeper into the first holiday episode of Almost DnD? Intro/outro song: 'Carol of the Bells" by L'Orchestra Cinématique
Old dudes throwin' elbows, fugue states, swarms of ninjas, costume changes, explosions, identity problems, one female character? What is this, most movies? No its not most movies its episode 3 of Almost DnD.
Our heroes battle the ultimate enemy in the Oscar Bait finale, the giant that is hollywood and those that keep the machine moving? Will they learn anything about themselves as they the system that keeps them propped up above the rest of society. Almost DnDefinitely not.
As lifelong inferiority complexes come to a head, an Oscar pre-party turns violent. Who can the stars trust as they hatch meticulous plan to get the ultimate prize for a celebrity? Every single Oscar. No dice, no paper. Just almost.
All of Hollywood holds their breath as their finest actors band together to take on a evil force that has emerged in the universe. Find out which A-listers were recruited to take dice into their own hands on Almost DnD.
In the final installment of More Than Heroes, our party has possessed the body of King Bong, a benevolent king of a peaceful kingdom and is trying to incite a war with the rest of the world. They run into a few roadblocks along the path toward their ultimate goal: set the world free of evil by being their most good selves. Almost. No dice. No paper.
In the latest episode of More Than Heroes, our party travels through time and space to try and incite a war between all the kingdoms of the world... because that's the right thing to do? No clue. No dice. Do paper. Just Almost... DnD!
What can we say about this gang of misfits? They're doing their best to do good, and are good at besting those who can't do good the best. Our heroes get sucked into the Underplane, where demons have taken a liking to their mission... against... evil? Let's see if they do the right thing and how long it takes them to do so. No dice. No paper. Just Almost.
The gang impeached DM Daniel from power after the last adventure saw him taking advantage of his power. Stephen is filling in as our new heroes are battling to keep their sterling reputation as do-gooders. They must bring down an evil job-provider for needy women and children in his village. They're very good people. Almost... DnD.
On the final episode of Dungeon Master's Revenge, the party faces off against a Revenge Dragon of the Revengy kind. DM Daniel makes up some rules that don't exist and the whole party throws a damn fit. It's kind of a mess... But at least there aren't any dice. Or paper. Just Almost DnD.
In this episode of Almost DnD, our players have started to catch onto the DM's nefarious ways... His petty retaliations and his pride. Luckily for our heroes though, DM Daniel doesn't come up with these synopses on each episode. So he's definitely the greatest villain we have ever encountered. What kind of punishment will we get this week under his vindictive rule? Will the party quit the campaign before the chips and salsa have been finished off? Will the beer run dry before the anger boils over? Find out, in today's episode of Dungeon Master's Revenge... No dice. No paper. Just almost.
In Almost DnD's strangest campaign to date, the players clearly don't like one another and the Dungeon Master seems to like them even less. Will the players finally agree to get along and bring their characters together to defeat the vengeful DM Daniel or will they rage quit and go home with nothing to show for it? Find out in the first installment of the latest adventure: Dungeon Master's Revenge. No dice, no paper, no mercy. Just Almost.
In the finale of The Good The Bad The Bad The Bad, our heroes are lifted out of the arena to face their final puzzle... The Fountain of Youth. Will it bring them eternal life, or seal their fates? Remember: There's no dice. There's no paper. It's just Almost DnD.
In the third installment of the Wild Westventure of Almost DnD's The Good The Bad The Bad The Bad, our heroes have paid the ultimate price to enter the city of Evermoore. But did they pay the ultimate-est price, or will they have to pay even ultimaterer? Will they find the fountain of youth? Will they take down the bandit Crank? Too many questions, not enough dice, not enough paper... Just almost...
Our heroes are desperate to get into Evermore, the fabled city of magic and wonder. Will they get in? And at what cost? Find out in the second installment of The Good The Bad The Bad The Bad on Almost DnD!
In the first episode of the Western adventure The Good The Bad The Bad The Bad, our heroes travel further westward toward the fabled city of Evermoore, Wyoming, where they hope to find the Fountain of Youth and rescue the town from the dastardly bandits who have taken it over. No dice, no paper, just Almost DnD!
Have you been wondering to yourself, just what in the hell are these crazy kids on this podcast doing? Well, we've gotten feedback from thousands upon thousands of you who are in the same boat. So we've delicately constructed an episode just for you, to explain the subtle nuances of Almost DnD and what we're all about! Remember, there's no dice, there's no paper, it's just Almost DnD!
In Almost DnD's drunkest episode to date, the gang gets more than just the tip into the time portal after shenanigans with the Time KY. We find out what happened to Jorn after his run-in with the mysterious and strangely disfigured cabin boy, Scumbucket. Will our pirate friends be able to fight through their intoxication enough to defeat the ominous spirits that await them? Find out in this adventure's thrilling finale. No dice. No paper. Just Almost DnD!
In this episode, the gang traverses the seas in search of the legendary time vortex. Captain Young Tummy has to create a salve that will lubricate the crew, so as not to chafe the portal when entering. But along the way, trouble is afoot ...or abucket... aboard the mighty pirate vessel, Calamander. Strap in lads, cuz where we're going there is no dice and no paper to save you. Just Almost DnD!
In the third adventure of Almost DnD, our seamen find themselves in the belly of a pirate ship being tossed around in a massive storm. They are called by their captors to help wrestle the sails down and to help save the ship... failure to comply... death. What will our brave booty-chasers do? Find out. No dice. No paper. Just almost.
In the action-packed final episode of Mission Improbable, our heroes face their mightiest boss yet: a major cable network executive... but things are not as they seem. Follow our heroes up the down escalator and behind smoke and mirrors to see if they can save the president's daughter from unknown peril. No dice! No paper! This is Almost DnD!
In this episode of Almost DnD, our heroes have drilled through the Earth to pop out in South Sudan, where they must conquer their most difficult enemy yet: a Jamocha Shake machine. Sam sadly perished in the journey through the core, but his presence lingers to guide our heroes in their mission with excellent advice.
The whole gang died after Jordan hit a nuclear grenade with a sword. But they are brought back to life and given a second chance to save the world. Will they complete their mission? Will Bill ever get the respect he deserves? Will Sam be able to work out his family troubles in therapy? Will Grower ever grow again? Will Jordan learn that swords are not the best defense again modern weaponry? Let's find out together on the second episode of Mission Improbable on Almost DnD!
In the first episode of the second adventure of our dungeon-dwelling improv comedians, we find our heroes in the middle of a high-stakes exchange. Tensions are high, but the party knows there is no reward with no risk... Will they risk it all? No dice, no paper, just almost.
In the much-anticipated finale of the debut adventure of Almost DnD, our heroes are launched into space, where they face their inner demons... and their outer demons, too, thanks to a certain reckless thief. But maybe his irresponsible actions will lead the party to finding a cure for the world. Or will they will destroy the entire universe? No dice, no paper, just almost.
In this exciting second installment, our heroes make multiple deals with multiple devils as they fight against a hive-mind army, still trying to find a cure to The Sickness. The confused Buck finds a new calling in life. Mischievous Igor gets himself into more trouble. The aging Senor Senior continues to suffer from what is most likely dementia. And Steve has problems keeping his limbs.
In this adventure, our improvising heroes are tasked with curing a sickness that is sweeping the land, killing much of the population in a fantasy-based world. Follow along as dungeon master Daniel leads our heroes Steve played by Nick, Senor Senior played by Stephen, Buck played by Jonathan and Igor played by James through the trials and tribulations of a dying planet.