A podcast where we talk about everything you need to get into game audio! Including sound design for games, mindset in the games industry, game development, and creativity!
The man himself, Audiokinetic Software Product Manager Damian Kastbauer is here to talk about his life in gaming, how he ended up doing what he does, and the unique world that exists between audio programming and sound design.
Damian is still here and taking your calls* live* in the Blipsounds Community Discord! If you had been there you might've found yourself in this episode speaking for the tens of voices around the world who are left now only to shout at their podcast devices to no avail like a modern ghost. *calls are not actually calls nor are they live, but they were at the time!
In this episode we talk about ret-conning old advice, launching the community sound library, and that time I caught the coronavirus.
Ever wonder how UI sounds are made? Me too! So I went and found someone who knows more than me and I asked him. We talk about how to make UI sounds, and analyze some of the best in the process. White noise really is so good, you guys.
Competition runner and announcer extraordinaire Brian Ceely is back, and this time we talk about what its like to work AAA, and what its like the day you find out you no longer work AAA.
Competition runner and announcer extraordinaire Brian Ceely is here to clap flippers and talk about the game projects he's been working on, world history, and how being a history major carries over into game audio.
Back when we were allowed to leave, Ryan and I went to PAX South! Hear us tell tale of venturing outside your home to an entirely different city, to GATHER with OTHER PEOPLE in a PLACE! As well as ways to use your raspberry pi and the cultural importance of catoblepas!
Sonic is BACK! AGAIN! SOMEHOW! Fortunately this speedy little episode talks more about rendering, and trying to figure out the ranking order of smash bros games.
We've talked a bit about charging before, and we're at it again. But this time its deeper, tastier, and filled with real world examples and better advice!
We take questions from the chat and wander into some fantastic discussion about what makes up the tone of a game, and how to plan around it sonically.
Another break from the technical side of things as we talk about dreams, sleepwalking, and drunken AFV submissions.
A hot tip leads to a cool chat about how game engines affect certain aspects of how a game operates. Think something missing seems like a no-brainer? Chances are good it couldn't even get in the game if they wanted it to.
We go behind the scenes to making the video essays each month, and how much fun it would be to make sounds for horror games.
Henry Scott is still here, or here again depending on how you want to suspend your disbelief. And this time we talk about the marriage between sound and animation, how we go about making content, and the importance of screaming in public
YouTube University FMOD and Unity extraordinaire Henry "Susan" Scott joins us from www.scottgamesounds.com to talk about what its like to teach people FMOD and Unity online and regales us of his fondness for Mike Roggle.
Up front is a ridiculous waste of your time, followed by some great chit chat about the way different creative outlets manifest themselves, the fascinatingly vaporous nature of wit, and an out of context Brian.
We literally spend the entire episode talking about zelda....and it's great!
Mike Roggle is here to talk about the process of making videos, PS1 hagrid teaches us about the pitfalls of early 3D, and sonic has teeth.
We somehow work our way back once again to portfolios, but this time dive deeper into demo reels, and do so with a special water-faring community manager.
We’ve started recording LIVE in the discord channel for members to pipe in and ask questions or give us topics they want to hear about, and it leads down a path of talking community and business in games. Also my mic briefly became a potato for some reason.
Our first official guest is here! Musician and baseball writer extraordinaire Levi Weaver wanders into the studio looking for the bathroom and we trick him into sticking around for a while to talk about how he made his music and how the creativity of one medium slides into a different one.
Ryan asked what people want to learn about, and I said compression because you weren’t there to answer. So guess what?! This episode is all about compression, but also a little bit about creativity.
We take another stab at how to tell if your sounds are good or not, and dive into….movies?! What sort of gaming podcast is this?? I hope somebody got fired for that blunder.
We talk about what it's like having ADD and trying to work around it, as well as the importance of success in motivation, finally winning the sound design competition, and trying to climb to the moon!
Every get stuck not being able to start something you need to do and don't know why? Ever wonder what the sound design process looks like for someone else? Ever fall down the stairs in the dark?! All these answers and more on the back side of the play button.
Now that you have a portfolio, what do you do with it? How do you wave it over the fire so people come see what your smoke signals are all about? Social media, of course! We go over how useful it really is, what it's like to not need it, and how Ryan and I got into this mess.
Portfolios aren't just for graphic designers anymore! We talk about how to gather up your goods to shake at the menfolk when trying to break into the industry, as well as site-building alternatives to WordPress that will help keep your hair in your head where it belongs.
Micro and macro sound design; what's that?! Listen in to find out what they are, the differences between them, and why Hannah Barbera cartoons suck.
An introduction episode doing what intros do best! Welcome to the show. This is just a quick little ditty about where to find us and when, and all of the neat things you can look forward to from Blipsounds across the internet.
We kick things off with the basics by defining sound effects as we see them, discussing thematic sound design, envelopes, and mindset. Plus tons of baseball references for some reason in this short but sweet first step towards podcasting domination!
David Stanley of Skelattack is here to talk about what happens when you decide to make a cute little game about a skeleton and 5 years later you're near-death in a windowless room finishing one more piece of art as your guy who writes code holds the mob back at the door.