POPULARITY
Categories
At least it's a funny joke. (Unfortunately, the stream decided to crash again so the end of the show is missing.) If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes "To the Top" by Silent Partner. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@jaredknisely6213is this joke about smoking? 6:59 PM@jaredknisely6213theres a good show thats has smoking in it 6:59 PM@addictedtochaos2Hello 6:59 PM@jaredknisely6213store one is very good 7:00 PM@jaredknisely6213hes your agfe 7:01 PM@jaredknisely6213age 7:02 PM@eathdemonturn on ac andrew we arent filthy europens /s 7:04 PM@eathdemondoes your apartment not have ac? 7:04 PM@addictedtochaos2Suikoden 3 and 4 are available on the PS3 store (while it is still up) 5 is sadly trapped on PS2. 7:04 PM@eathdemonget a portable ac window lol 7:05 PM@eathdemonil stop with ac stuff now lol 7:07 PM@jaredknisely6213they do run around 400 if you want to save for one 7:08 PM@jaredknisely6213but i dont know your apartment rules 7:09 PM@eathdemonas far as games im looking foword too is sw zero company and second chapter remake lol 7:10 PM@eathdemonno your fine 7:13 PM@eathdemonim lazy I just do 7k to 10k steps a day and thats about it 7:14 PM@SheekagoHey everybody 7:15 PM@SheekagoHip Pop? Hip Hop? 7:16 PM@addictedtochaos2At least you weren't like my idiot coworker who climbed up the warehouse racking and fell, fracturing his hip. 7:16 PM@eathdemonsounds like you should go see a doctor lol 7:16 PM@jaredknisely6213$$$$ 7:17 PM@Sheekago@addictedtochaos2 please tell that co worker didn't file workman's comp. 7:17 PM@jaredknisely6213perks of being at a physical gym and not a home gym 7:17 PM@addictedtochaos2I have no idea. 7:18 PM@addictedtochaos2Climbing the racking is a big no-no. That is what the forklifts are for. 7:22 PM@eathdemonI mean anyone shocked physical media is dying? im not lol 7:22 PM@addictedtochaos2PlayStation is still dead to me. 7:22 PM@Sheekago@eathdemon shocked? No. Disappointed, yes. 7:24 PM@eathdemonhate to be the debi downer here, but the era of mantaining 400 person teams are over. in the future it will be scaling up/down/ outsourcing/contracting. its not economicly rational 7:25 PM@eathdemon 7:25 PM@Sheekago***DLC not included 7:25 PM@Sheekago****Just give us your money, damn it 7:26 PM@jaredknisely6213thats my fav when they ack you to buy something for 100's of $$$ and they cant even give you a copy of the game 7:26 PM@addictedtochaos2You either die as Sega or you live long enough to see yourself become PlayStation. 7:26 PM@eathdemontbf they did that b/c embracer gabled up all the support studios 7:27 PM@jaredknisely6213its more than that, those studios where give years and a lot of moeny to do something which a good amount like 90 percent of them wasted 7:28 PM@jaredknisely6213only the Doom devs did something with those resources 7:28 PM@addictedtochaos2PlayStation's downfall began when Jim Ryan was placed in charge, and while he no longer is, we are now seeing the effects. 7:28 PM@SheekagoLook at vinyl records. They became niche and now they're making a come back. 7:30 PM@SheekagoThat's true. It's all about control. Those cars with heated seat "subscriptions". They're trying to get rid of Android or Apple on their cars and create their own OS to lease to us. 7:31 PM@addictedtochaos2Their first party games actually sell more physical copies, but it comes down to maximizing profits. Nothing else. 7:31 PM@eathdemonalso I cant say shit since all my games are on steam, so digital lol 7:32 PM@jaredknisely6213[message retracted] 7:33 PM@jaredknisely6213its the by-product of the gaming industry cancer that fortnite popularized 7:34 PM@jaredknisely6213we like show and tell 7:38 PM@eathdemoncasting your mind back in to the abyss :) 7:38 PM@jaredknisely6213crab rav 7:40 PM@addictedtochaos2Sony dominated the PS1 and PS2 eras and that lead to the PS3, and while they did rebound, it wasn't as successful. Xbox shot themselves in the foot with the Xbox One reveal and never really recovered. 7:41 PM@addictedtochaos2Which lead to Sony dominating the PS4 and PS5 eras and had lead to their arrogance now. 7:42 PM@eathdemonthanks for making me feel old lol 7:42 PM@addictedtochaos2The game was Genji 7:46 PM@addictedtochaos2The first Genji was on PS2 and was quite good. 7:47 PM@eathdemonthe ps2 and 360 era was heavily contract based 7:48 PM@addictedtochaos2If you mean Mr. Caffeine it was the Ubisoft presentation. 7:50 PM@AndrewEisenSorry folks. The stream is just disconnecting and reconnecting. I'll give it a few minutes and see if it stops. 7:51 PM@addictedtochaos2I can see you moving 7:51 PM@addictedtochaos2But no sound 7:51 PM@addictedtochaos2Now I can hear you. 7:53 PM@addictedtochaos2The Wii U wasn't arrogance, it was more just Nintendo misread the market. 7:57 PM@AndrewEisenAnd here we go again with the damn disconnects. 7:58 PM@eathdemonI mean it could be restream getting slammed b/c its the weekend 7:58 PM@jaredknisely6213just a thought have you tried obs? 7:59 PM@AndrewEisenI'm using OBS. I'm just using restream so that I can stream to both YouTube and Twitch on Sundays. Maybe I need to stream the Sunday night podcast directly to YouTube. 7:59 PM@AndrewEisenSaturday night podcast, I mean. 8:00 PM@eathdemonI think its possable its just high ussage on restreams end 8:01 PM@AndrewEisenIt doesn't appear to be my connection so that appears most likely. I've been using Restream for years and only had this problem in the last couple months. 8:02 PM@AndrewEisenOkay, well. Long story short. That anime is one joke over and over but I kept laughing at it. I don't know how it's going to maintain an entire series but I guess we'll see. 8:03 PM@jaredknisely6213from the internet reading i see its a restream thing 8:03 PM@AndrewEisenI'm ending the podcast. Hope to see you all tomorrow for Cold Steel III. 8:03 PM@jaredknisely6213would take more than a few mins of reading to see the main issue
This week, we're joined by former Blockbuster franchisee Alan Payne, author of Built to Fail, for the inside story of the video & game rental giant's spectacular collapse. Alan reveals why Netflix and streaming weren't really to blame, how Blockbuster disastrously mishandled the switch from VHS to DVD, and why decisions such as scrapping late fees helped destroy the business from within. We also revisit the glory days of Friday-night rentals, Blockbuster's video game business, Game Rush, the PlayStation 2 DVD boom and the story of the final store.Built to Fail: The Inside Story of Blockbuster's Inevitable Bust: https://lnk.ua/zrymFBq2VContents:00:00 – The Week's Retro News Stories40:08 – Blockbuster Alan Payne InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Check out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesGhostbusters C64 Remastered: https://lnk.ua/GFpHqvMaYOriginal Version Comparison: https://youtu.be/VITLJsgXCUQGame Boy Camera Captures Jupiter: https://lnk.ua/3ar7dSylKDoom Ported to Obscure Console: https://youtu.be/nDe06uY5C40Johnny Castaway Comes to PS1: https://lnk.ua/AfZPCsfdNSuper Mario Maker GB: https://lnk.ua/QGBAQr7FiAgent 64 Launches Next Month: https://lnk.ua/mpbP6dcXG
W najnowszym odcinku RACZEJKONSOLOWO GAMECAST zapraszamy Was na pełną emocji podróż przez świat gier, w której wraz z Bartkiem bierzemy na warsztat zarówno sentymentalne powroty, jak i nieco “świeższe” produkcje. Zaczynamy od wspomnienia magii kultowego Chrono Cross na PS1, by zaraz potem przejść do analizy oczekiwań względem Assassin's Creed: Shadows na PS5 oraz podzielić się naszymi wrażeniami z satyrycznego Going Under. W odcinku nie zabrakło również aktualizacji dotyczącej drugiego sezonu Marathon na PS5, szczerej dyskusji o tym, czy Red Dead Redemption 2 zyskuje przy ponownym podejściu, a całość zamykamy w Słomkowym Kąciku, gdzie śledzimy postępy Bartka w epickiej przygodzie One Piece – koniecznie sprawdźcie, co u nas słychać!(00:00:00) - START!(00:01:07) - Rozgrzewka
This week's episode is all about RoboCop: Unfinished Business, the follow-up to RoboCop: Rogue City which is basically just Dredd, but with RoboCop instead.
This week's episode is all about Mafia: The Old Country and how it starts slow and never quite finds its footing gameplay-wise, but has a strong enough narrative to see it through to the end.
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
A gente já sabia que as demissões em Xbox estavam a caminho e na manhã desta gravação tivemos noção da bomba. Além de estúdios que estão a caminho da independência, como Double Fine e Compulsion, a divisão demitirá mais de três mil pessoas, afetando quase todos os seus estúdios. A semana também teve uma outra surpresa negativa, com PlayStation anunciando que em janeiro de 2028 parará com a produção de discos para seu console, então a partir dali os jogos serão apenas digitais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:01:00 - Xbox anuncia demissões de 3200 pessoas35:00 - PlayStation enecerrá produção de discos em janeiro de 20281:06:00 - PlayStation anuncia encerramento das lojas do PS3 e PS Vita1:23:00 - Desenvolvedores de Subnautica 2 receberão os bônus que a Krafton tentou não pagar1:29:00 - Rápidas e curtasLinks citados:Sony created a battery-powered PS1 and shoved it inside a DualShock controller, but "couldn't get their act together about the royalty terms"Vai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.
A gente já sabia que as demissões em Xbox estavam a caminho e na manhã desta gravação tivemos noção da bomba. Além de estúdios que estão a caminho da independência, como Double Fine e Compulsion, a divisão demitirá mais de três mil pessoas, afetando quase todos os seus estúdios. A semana também teve uma outra surpresa negativa, com PlayStation anunciando que em janeiro de 2028 parará com a produção de discos para seu console, então a partir dali os jogos serão apenas digitais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:01:00 - Xbox anuncia demissões de 3200 pessoas35:00 - PlayStation enecerrá produção de discos em janeiro de 20281:06:00 - PlayStation anuncia encerramento das lojas do PS3 e PS Vita1:23:00 - Desenvolvedores de Subnautica 2 receberão os bônus que a Krafton tentou não pagar1:29:00 - Rápidas e curtasLinks citados:Sony created a battery-powered PS1 and shoved it inside a DualShock controller, but "couldn't get their act together about the royalty terms"Vai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.
**Lee Everest's Dance Show Weekly On traxfm.org. This Week Lee Gave Us Future House/Big Room House/Club Anthems/Interviews From Gold Lemonade & Cartel, Benny Benassi, Gorgon City & Interplanetory Criminal, John Summit & Lavinia, D.O.D, Yes Boone, Chloe Caillet & Andre Zimmer, PS1, Calvin Harris, Mad'House, Joel Corry, Raphi, JX, Freemasons, Chase & Status, Disciples & More. #originalpirates #futurehouse #clubanthems #bigroomhouse #interviews Catch The Lee Everest Dance Show Weekly Every Sunday From 1PM UK Time On traxfm.org Listen Live Here Via The Trax FM Player: chat.traxfm.org/player/index.html Mixcloud LIVE :mixcloud.com/live/traxfm Free Trax FM Android App: play.google.com/store/apps/det...mradio.ba.a6bcb The Trax FM Facebook Page : facebook.com/profile.php?id=10...100092342916738 Trax FM Live On Hear This: hearthis.at/k8bdngt4/live Tunerr: tunerr.co/radio/Trax-FM Radio Garden: Trax FM Link: radio.garden/listen/trax-fm/IEnsCj55 OnLine Radio Box: onlineradiobox.com/uk/trax/?cs...cs=uk.traxRadio Radio Deck: radiodeck.com/radio/5a09e2de87...7e3370db06d44dc Radio.Net: traxfmlondon.radio.net Stream Radio : streema.com/radios/Trax_FM..The_Originals Live Online Radio: liveonlineradio.net/english/tr...ax-fm-103-3.htm **
After a few years away, I finally returned to Resident Evil with Village, a game full of tall ladies, a zombie Santa Claus, and more dolls than anyone could ever want.
Take a walk on the wild side with the Maximum Utcast as we tour through the menagerie of exotic beasts. We talk mildly about GTA6 and wildly about Red Dead Redemption 2's horse ball physics before opening the floor to a great debate about the N64 vs. the PS1. Later, the state of the Atari Lynx is discussed and we go deep on Mega Man. Sarah Carapace visits the show to discuss some of the identity crisis facing the Double Dragon series, while focusing on the game Double Dragon Advance (read more about that at the link below). Sweary 65 gets invoked and then we try to find the connections between Chibi Robo, Toy Story, and Small Soldiers.0:00:00 - Kittens Always Drink Plenty of Klim0:07:51 - A New Horror Maven for Our Time0:11:48 - Shrinking Horse Balls (Again)0:16:28 - The Friction of the N64 vs. the Subterfuge of the PS10:23:08 - The Challenges Facing the Atari Lynx0:29:10 - How Jonathan Single-Handedly Saved the Ruby-Spears Mega Man0:30:50 - Was the Past Better Than Now?0:34:50 - What Was Going On with the DOS Version of Mega Man 3?0:36:44 - Advancing Through the History of Double Dragon with Sarah Carapace1:12:15 - Sweary's Really Been Around the Block1:18:01 - Is Chibi Robo a Good Toy Story?1:22:43 - Small Soldiers and Toy Story Might Be Similar1:24:01 - Jonathan's Supergirl Review1:24:37 - This is a Small Soldiers Cast Now1:26:52 - Wrap Up/Plugs/Thanks Patrons!1:37:59 - Balls Shrinking1:39:32 - I Don't Know If You've Ever Done Any DJingRead more about Double Dragon Advance here: https://doubledragon.kontek.net/features/ddacommentary.htmlFollow Sarah Carapace: https://bsky.app/profile/sarahcarapace.bsky.socialJonathan's Paltro Shirt: https://www.bonfire.com/play-your-cards-right-2/Zoey on Bluesky: https://bsky.app/profile/adzuken.bsky.socialJonathan on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialThe podcast's Bluesky: https://bsky.app/profile/ttwav.bsky.socialDaniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialWritten articles at: https://maxutmost.com/Support Zoey's Ko-Fi: https://ko-fi.com/adzukenSupport the show's Patreon: https://www.patreon.com/c/ttwav
❖ Follow along with today's reading: www.esv.org/Job41-42;Ps1-9 ❖ The English Standard Version (ESV) is an 'essentially literal' translation of the Bible in contemporary English. Created by a team of more than 100 leading evangelical scholars and pastors, the ESV Bible emphasizes 'word-for-word' accuracy, literary excellence, and depth of meaning. ❖ To learn more about the ESV and other audio resources, please visit www.ESV.org
I asked my dad if he wanted to watch me play any game for Father's Day and he asked for Call of Duty since he used to play all of them before his serious stroke a few years ago. Long story short, it didn't go so well...
Video Game playthrough updates, upcoming releases, PlayStation and Xbox news, Nintendo breach, Game Pass impact, and a retro review of Yu‑Gi‑Oh! Forbidden Memories. 00:00 Introduction 03:15 Game Pickups and Collectibles 06:22 Current Gaming Experiences 09:17 Investments in Gaming Stocks 12:15 Upcoming Game Releases 15:23 Remote Play and Gaming on the Go 18:13 Industry News: PlayStation Exclusives 21:11 Future of Gaming: Digital vs Physical 24:12 Nintendo Data Breach Discussion 33:18 The Future of Xbox Exclusives 39:15 The Impact of Game Pass on Console Sales 48:12 Studio Closures and IP Ownership 57:13 Yu-Gi-Oh! Forbidden Memories Review 01:09:05 Outro Video John and Ryan jump into another packed week of gaming talk, starting with what they're currently playing. Ryan shares his time with Mina the Hollower, while John continues working through Killzone Shadow Fall. The conversation then shifts to upcoming releases the duo is excited about before moving into a discussion on remote play and gaming on the go. Industry news takes center stage as they explore the latest updates around PlayStation exclusives and what those decisions mean for the platform. That leads into a broader conversation about the future of gaming, specifically the ongoing debate between digital and physical media. The episode also covers the recent Nintendo data breach and what's known so far, followed by a look at where Xbox exclusives may be heading. John and Ryan then break down the impact Game Pass is having on console sales and how subscription models continue to shape the market. They wrap up the news segment with a discussion on Xbox studio closures and IP ownership. To close out the show, the Inflation Deflation Game of the Week takes a nostalgic turn with a review of Yu‑Gi‑Oh! Forbidden Memories, as the guys revisit the PS1 classic and evaluate its place in today's retro market. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
PWRSHARK in the building playing out low poly vidgame energy, jungle from PS1 racing games type set. From 007 to Donkey Kong, don't miss this one!Playlist: HUSKIE - Everknow
(00:00:00) Intro and Background (00:25:06) A (Very) Brief Introduction to Mitsuda's Sound (00:48:32) Selected Works: Chrono Trigger (01:22:23) Selected Works: Chrono Cross (01:49:35) Selected Works: Shadow Hearts 2 (02:00:56) Selected Works: Sea of Stars (Brief) (02:02:54) Selected Works: Mario Party (Brief) (02:08:49) Non-Game Music (02:18:54) Wrapping Up Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!Yasunori Mitsuda is a name that hardly needs an introduction to those steeped in JRPGs—but both his catalogue and his tastes are broader than you might expect. Nick (Friday Night Gamecast) co-hosts as we give an introduction (an admittedly very broad introduction) to his works and style. Although many of our favorites were left out, there is discussion aplenty. We talk two major works, a few lesser-known titles, non-game music, music theory analysis, and much more. Hope you love the show today. Please enjoy!Referenced Links2000 Interview, Shmuplations 2003 Interview, Shmuplations Square Enix Music interview, 20005Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
This week's episode is about how Doom Eternal wants you to play it the way it wants you to play it and isn't open to how you want to play it.
Spyro A Realm Beyond didn't give us MUCH to go on...but it certainly gave us enough to think about to begin hoping for what it could be. From the new flight mechanics, the presentation, the potential minigames...we wanted to talk about what we do, and don't, want from the return of the classic Spyro formula.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESWe kind of joke about Stewart Copeland "no efforting" the PS1 music, we're just lightheartedly calling back to this short interview from the time. It's a good watch!https://www.youtube.com/watch?v=tQq6rXdFGwEHere's Kevin's Spyro video that we mention, it's as long as this podcast:https://www.youtube.com/watch?v=xpVBnf53e10And here's Brody's video on Spyro Reignited's development that we bring up:https://www.youtube.com/watch?v=qTZucl5DnkwTODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanKevin: https://www.youtube.com/@TheGoldenBoltCHAPTERS00:00 Is it actually 9? Let's find out!06:41 Main takeaway: don't get too lost in nostalgia to appease 40 year olds12:02 Don't make it too much of a flight game, please23:34 Don't mimic Copeland's style just for the sake of it31:49 We love you Tom Kenny, but...36:50 Don't feel pressured to make this game 25+ hours41:23 Of Gem economies and skyboxes52:40 Let the 100% reward be a nostalgia hit, keep it there1:01:15 Is being a leaker "worth it"...? ★ Support this podcast on Patreon ★
This week's episode is a little bit about Hades and a lot a bit about how my Xbox Series X has slowly been dying, one overheat after another.
Nintendo news, Steam Machine launch, PlayStation State of Play highlights, MTG Marvel set records, and a retro review of Magic: The Gathering Battlemage on the Game Deflators Podcast. Chapters: 00:00 Intro 03:11 Pickups and current plays 06:09 John's PlayStation 5 Troubles and Game Resolutions 09:11 Ryan's Inflation Deflation Challenge and Game Recommendations 12:11 Mina the Hollower: A Game of the Year Contender 18:20 Innovative Mechanics in Mina the Hollower 24:05 Nintendo's Patent Loss and Switch 2 Developments 30:18 Valve's Steam Machine Release and Pricing Speculations 35:50 Pricing and Marketing Strategies for New Consoles 36:45 PlayStation State of Play Highlights 49:47 Wolverine Game Mechanics and Expectations 51:18 Upcoming Game Events and Releases 52:24 Magic: The Gathering's New Marvel Set Discussion 01:00:32 Review of Magic: The Gathering Battle Mage 01:11:06 Outro John and Ryan return with a full slate of gaming and TCG news. They start with Nintendo's recently denied touchscreen‑related patent, discussing what the decision means as the company continues navigating its separate legal battle with Pocketpair over Palworld. The conversation then moves to Nintendo's confirmation that the upcoming Switch 2 will feature a replaceable battery in the EU, adding another notable detail to the next‑gen hardware rollout. The guys also cover Valve's announcement that the new Steam Machine is officially set to ship this summer, marking the company's latest move in the hardware space. From there, they break down all of the major reveals and trailers from the June 2026 PlayStation State of Play, highlighting the biggest announcements from the showcase. Magic: The Gathering makes headlines as the new Marvel crossover set breaks records, prompting discussion about the momentum behind the release. To wrap up the episode, John and Ryan revisit the PS1 era with a look at Magic: The Gathering – Battlemage for this week's Inflation Deflation Game, giving the retro title a fresh evaluation. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
This week's episode is 1) the last time I'll be talking about Stardew Valley (I promise) and 2) all about how Stardew Valley has weaseled its way into my top 100 games of all-time.
"It didn't feel like I'm watching a show or I'm watching these members play these songs. It felt like I was in a one and a half hour thrill ride." Brian breaks down why Bring Me The Horizon's Next Gen tour is a PS1-fueled thrill ride, and the hosts discuss the scene's reaction to Beartooth's Caleb Shomo coming out as gay. Plus, Brian and Lizzie get into the controversial new Ozzy Osbourne interactive AI avatar—is Sharon Osbourne just securing his legacy, or is this the ultimate metal cash grab? And to cap it off, they review Drake's attempts to recover from the Kendrick Lamar fallout, noting that none of his newest tracks pass the song of the summer test. It's another auspicious day of infotainment on idobi Radio. We're teaching you things you didn't know, even if you wouldn't pass a college course with this info. EPISODE HIGHLIGHTS: • BMTH's Live Show Evolution: Why the Next Gen tour feels like a 90s video game fever dream. • Caleb Shomo Comes Out: Navigating the metalcore community's response to the Beartooth frontman, and addressing lingering homophobia in the scene. • The Ozzy AI Avatar: Debating the Osbourne family's latest IP move and the weird future of legacy acts. • Drake Post-Kendrick: Why none of Drake's new drops are claiming the Song of the Summer title. JOIN THE CLUB! Youtube: https://emosocial.club/youtube Instagram: https://emosocial.club/instagram TikTok: https://emosocial.club/tiktok Twitch: https://emosocialclub.tv Discord: https://emosocial.club/discord Facebook: https://emosocial.club/facebook Twitter: https://emosocial.club/twitter Support the Show:Leave a review on Apple Podcasts/SpotifyShare this episode with a friend who needs to hear itSupport us and watch exclusive episodes: https://emosocialclub.tvIt was never just a phase. We connect the Myspace era to today's waves. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Hey Podtimists,This week David beats a number of games and maybe they have a good story?? We'll see! Chase falls into a pit and finds himself in Ivalice too, so that's fun.We also took a deeper look at the PS1 cult hit Klonoa, which was suggested to us by listener Marcelo. Thanks Marcelo!---Timestamps:(0:00) - Intro(5:28) - What David has been playing(5:35) - Replaced(11:44) - The Room(16:36) - Blue Prince(24:28) - Lords of the Fallen(36:59) - Moonrakers(41:30) - What Chase has been playing(41:46) - Final Fantasy The Ivalice Chronicles(52:59) - Final Fantasy XII(1:09:22) - Chase's Podtimistic thing of the week(1:11:23) - David's Podtimistic thing of the week(1:16:12) - Good Games! Featuring Klonoa(1:30:27) - Outro---Games mentioned: ReplacedFinal Fantasy XIIMoonrakersLords of the FallenBlue PrinceThe RoomFinal Fantasy the Ivalice ChroniclesKlonoa
Come see Fandomonium LIVE in Colorado Springs on July 10th + August 14thIt's time to SWAT-up and escape the exploding base that is our Resident Evil Fandomonium. Insert your own zombie groaning sound after every joke for added enjoyment.It was an all-cast recording, with Aaron Randolph, Aidan Watson, Audra Stephenson and Ben Robinson!Support our PlayersRead Thane by Aaron Randolph and Listen to the Audiobook!Check out BFYTWOTCCheck out Geeksploration 100Read Space OdditiesFollow Rickety FidgetsWe are an ad and listener supported podcast, but mainly listener supported. Consider supporting our production over at patreon.com/gateleapers. All supporters get ad-free audio episodes. Premium supporters get video recordings + our bonus monthly live comedy gameshow Slidesplitters!Do you have a suggestion for a fandom we've not yet covered? Are you a comedian, creative or performer who would like to be a guest on our show? Get in touch! gateleapers@gmail.comMusic: BoucheDag by Alexander Nakarada (serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/Become a supporter of this podcast: https://www.spreaker.com/podcast/fandomonium-a-fandom-comedy-game-show--5150861/support.
For this month's iHearIC Radio, I talked to my old friend Marc Falk about his band Golden Alexander's new album, Summertime in Maine. Listen to the album: https://goldenalexander.hearnow.com Go see Golden Alexander play at the Northside Neighbors Music Festival this Sunday (5/31), at the IC Farmers Market on 6/6, and at Lion Bridge Brewing in Cedar Rapids on 6/11. Go to Pokey's Fest in IC June 12th-14th (I'm playing bass for Submission AND Ascended Master). Come see me play a solo set at PS1 on 6/27. Find all the old iHearIC stuff at https://ihearic.com, and stay subscribed to Rock Hard Caucus to get future podcast episodes. There's a patreon too which helps me pay guests: https://patreon.com/ihearic https://rockhardcauc.us
This week's episode is all about my continued love affair with Stardew Valley, with a little bit of Forza Horizon 6 on the side.
On this week's Crewcast, Forza Horizon 6 is everything a Japanese car enthusiast could ask for, hand-crafted adventure game Phonopolis is a blast, and Jeremy goes down a fake PS1 lets play rabbit hole. Check out the Petscop channel on YouTube: https://www.youtube.com/@UCZKQv0ZFHpeIUkOtNjtq4KA Forza Horizon 6: https://store.steampowered.com/app/2483190/Forza_Horizon_6/ Demon Dust: https://store.steampowered.com/app/3080050/DEMON_DUST/ Panthalassa: https://store.steampowered.com/app/2955720/Panthalassa/ Phonopolis: https://store.steampowered.com/app/1206070/Phonopolis/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Follow our games coverage escapades: https://www.youtube.com/@Noclip2 Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Chapters: 0:00:00 - Intro 0:01:35 - Thanking our Patreon supporters! 0:03:09 - Forza Horizon 6 0:17:40 - Petscop 0:31:06 - Phonopolis 0:39:50 - Demon Dust + Panthalassa 0:41:27 - Guitar Hero: Metallica 0:58:41 - Q: What are your favourite games inspired by other media? 1:16:05 - Q: What would it take for you to leave Steam for another platform? 1:29:55 - Noclip Updates 1:31:40 - Sign off
Octodaaaad, really loves his RPGs.Teachers Lounge's new EP Home Entertainment is available now on Bandcamp! - https://teacherslounge.bandcamp.com/album/home-entertainmentThe PS1 PlaylistPolygon interview with Tomoya Asano and Naofumi MatsushitaDiscussed: Malört, show predictions, PS1 playlist update, PS1 sampler platter, Bust A Groove, Tony Hawk's Pro Skater 2, Crash Team Racing, Final Fantasy VII, FFIX & Howl's Moving Castle, Spyro vs Crash, The Adventures of Elliot: The Millennium Tales (Prologue Demo), Square Enix's take on Mario, Resident Evil Requiem, Leon Must Die Forever, Resident Evil 2 Remake, RE2, Capcom Remake rumorsFind us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:51) - Realigning your QPU (03:25) - Nice shirt (04:56) - You GOTTA listen to the backlog (06:49) - Some PS1 updates! (12:25) - Bust a Groove | Games from your dreams (17:01) - Tony Hawk's Pro Skater 2 | Bob Burnquist was X (29:12) - Break (29:13) - The Adventures of Elliot: The Millennium Tales Prologue Demo | The city of brotherly Elliot (01:06:30) - Break (01:06:31) - Super Welliot Bros. (01:07:20) - Resident Evil 9 | The Elliot of Raccoon City (01:19:48) - Resident Evil 2 & 3 Remakes | BB plays catch-up (01:38:48) - Resident Evil: Rumors | Maybe spoilers for games that might come out? (01:46:31) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Michael CBrian MSuperThisWayNick GStarfallrondoSusan H0nlygh0stsVincent JPatrick KEd ASamantha DNorth HeroSam HSnzznGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
What if one of the most promising frontiers in Alzheimer's research isn't just about what's building up in the brain - but how the brain clears it out? In this episode of Research Renaissance, host Deborah Westphal sits down with Dr. Tirth Patel, a neurologist and physician-scientist at UCLA and 2025 Toffler Scholar, to explore the cutting-edge science of brain clearance, tau protein, and the newly discovered lymphatic vessels surrounding the brain.This is a conversation about curiosity, persistence, and the kind of early-career science that could reshape how we understand and treat dementia.What You'll Learn in This EpisodeWhat tau protein is, why it "gunks up" the brain, and how it differs from amyloid beta in Alzheimer's diseaseThe recently discovered lymphatic vessels in the brain's meninges - and why they matter for clearing toxic proteinsHow sleep deprivation spikes tau and amyloid levels in the blood, and what that means for long-term brain healthThe glymphatic system: the brain's internal waste-clearance highway and its deep connection to sleepWhy aging slows down the brain's lymphatic drainage - and what researchers are doing about itThe genetics of Alzheimer's: the difference between causative mutations (APP, PS1, PS2) and risk factors like APOE4New FDA-approved blood tests and the promise of tau PET scans for better diagnosis and stagingThe latest treatments for Alzheimer's - how they work, their limitations, and what's coming nextWhy failure is one of the most undervalued tools in science - and what's missing in how the field handles negative dataA candid take on AI in biological research: where it helps, where it falls short, and whether it lets scientists failAbout Our GuestDr. Tirth Patel is a neurologist and physician-scientist at UCLA, currently working in the lab of Dr. Jason Hinman. His research focuses on how the brain's meningeal lymphatic vessels clear tau protein from the brain to the bloodstream - a question with major implications for Alzheimer's disease and related dementias. Dr. Patel is a 2025 Toffler Scholar, supported by the Karen Toffler Charitable Trust. He is also the co-host of the podcast Recreational Science, where he and his colleague Dr. Lou Yang explore wacky but well-designed scientific studies to illuminate the scientific method.
This week's episode is all about Stardew Valley and how it's become my surprising comfort game while I go through a difficult time in my real life.
Welcome to the Backlog Busters, Season 9 - Episode 19. Mathman, Hootz, and Mike discuss more library finds, a child beating Mario Odyssey, and new glasses. At the end of the episode we dish out top secret tips for Rainbow Six for the PS1 and highlight new releases on Steam. We also played some games...Mike - Breath of Fire, Mario Kart World, Donkey Kong BananzaHootz - Wario Land: Shake It!, Shapez 2, Xenoblade Chronicles, Dragon Quest XI, Touch Type Tale, Blue PrinceRyan - Dragon Quest VII Reimagined, Donkey Kong Bananza, Forza Horizon 5, Fire Emblem AwakeningIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
This week, Brad and Chris talk about Mixtape, Saros, Chris's PS1 pics, and more!Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:47:41 - Mixtape1:11:02 - Final Fantasy XIV1:23:35 - Sort it Out/Keep it Up1:56:36 - Game Recommendation1:58:28 - Saros2:10:28 - Pragmata2:20:09 - Closing Questions To watch the podcast on YouTube: https://bit.ly/LastStandMediaYouTube Don't forget to subscribe to the podcast for free wherever you're listening or by using this link: https://bit.ly/SummonSign If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: https://bit.ly/SummonSign Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week's episode is all about Mixtape, a game I really liked and almost loved because of a shared love of music. What holds it back is the fact that as a game, there's just not much going on, but if that doesn't bother you, you may end up having a wonderful time as one of yesterday's heroes.
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week we switch things up with a listener Q&A-style episode, tackling a range of topics like the ever-blurring line between PCs and consoles, and debating whether devices like Steam Deck, SteamOS, and Microsoft's rumoured “Project Helix” represent the future of gaming. Along the way, we revisit the biggest console generation leaps of all time — from the jump to 3D on the PS1 and N64, to the HD revolution of the Xbox 360 era — before diving deep into modern graphics tech like DLSS, FSR, and frame generation. In this episode: PC vs console convergence – Why SteamOS has pushed Microsoft and others toward more console-like PC gaming experiences Project Helix speculation – Will Microsoft's future Xbox hardware behave more like a console, a PC, or something in between? The old days of PC gaming – Remembering when installing a PC game could feel like a technical qualification Biggest console generation leap – Why the jump from 16-bit systems to PS1, Saturn, and N64 still feels unmatched Mario 64 & open worlds – How Nintendo's 3D platformer changed the way games were designed forever Metal Gear Solid & cinematic gaming – The moment games started to feel like interactive movies The HD gaming revolution – Why the Xbox 360 and PS3 era transformed online gaming and visual clarity DLSS, FSR & upscaling explained – Breaking down how modern games fake higher resolutions for better performance Frame generation debate – Smooth visuals vs controller responsiveness, and where the tech works best Steam Deck & emulator experiments – Using modern PC features to breathe new life into retro and PS3-era games Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson
Game Deflators dive into Wizards union drama, Sony PlayStation antitrust battles, N4G misfires, Nintendo Direct reactions, and a Rugrats PS1 classic. 00:00 Introduction 01:19 Game Pickups and Magic the Gathering 04:26 Building Decks and Strategies 07:23 Current Gaming Experiences 10:13 Dungeon Crawler Carl 16:10 Game Boy Micro and New Game Experiences 23:12 Comparing Saros and Returnal 28:09 Quick News and Industry Updates 33:56 The Shift from Community to Curation 40:21 The Rise and Fall of Xbox Copilot 44:14 Xbox's Future: Competition and Innovation 52:13 Star Fox Direct: Nostalgia vs. Innovation 01:00:42 Rugrats: A Trip Down Memory Lane 01:11:50 Outro John and Ryan are back with another week of industry shake‑ups, corporate stumbles, and a retro trip to the PS1 era. The episode opens with Wizards of the Coast once again fumbling labor relations as the company misses the deadline to voluntarily recognize its workers union. The duo breaks down why this matters for the tabletop and digital teams pushing for better conditions. From there, the guys turn to Sony, where the company is on the verge of a major loss in a class‑action lawsuit alleging anticompetitive digital pricing practices. Ryan digs into how Sony's walled‑garden strategy may finally be catching up with them. The conversation shifts to long‑running gaming site N4G, which has abruptly removed all community features and gutted its user‑driven identity. John reflects on the site's early influence, while Ryan wonders whether this is a pivot, a panic move, or the beginning of the end. Next up: Microsoft quietly kills the Copilot AI for Xbox, a feature nobody asked for and even fewer used. Ryan breaks down why the tool never found an audience. Then The guys then dive into the latest Nintendo Direct, including the community's mixed reaction. To wrap things up, the Inflation Deflation Game of the Week features a nostalgic return to the PlayStation 1 with Rugrats: Search for Reptar. The duo revisits the purple‑and‑green chaos of the late '90s, breaks down how the game holds up today, and decides whether its current market price is justified or inflated by childhood memories. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
(00:00:00) Preliminary/Recap Discussion (00:15:35) Searching for the Trifor- I mean, the Dragon Gods (00:34:22) Return to Fort Dragonia (Chrono Trigger Intensifies) (00:46:11) Chronopolis and FATE (01:01:47) Cool Lore that Rick Overlooked (01:06:31) FATE Falls, Dragons Rise (01:13:09) One of Cross's Most Touching—and Hidden—Scenes (01:26:23) Spaceships? Sure. Why Not. (01:30:56) Belthasar, Ho-Ho-Ho Guy, Explains (01:41:27) Dragon God (01:50:26) The Most Important Character in the Series (02:13:21) Final Battle and Ending Discussion Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!Until we meet again...The final episode on Chrono Cross is here! Though, in truth, another ten more would have been perfectly fine. All of the threads—of fate, of FATE, of the narrative—come together here, neatly or no. Co-host Chris (Retrograde Amnesia podcast) joins to wrap it up and discuss potential plot holes, essential lore that is completely missable, and, of course, the ending. There is SO much to talk about with Chrono Cross. It's a very special game, and we hope that you feel the same...at least about these episodes. Hope you love the show today. Please enjoy!Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
En este episodio de GeekastVG hablamos sobre una de las épocas más importantes en la historia de los videojuegos: la guerra de consolas de los 90 entre PlayStation 1, Nintendo 64 y Sega Saturn.Analizamos cómo Sony entró al mercado tras el famoso contrato roto con Nintendo, por qué la PS1 terminó dominando la generación de 32/64 bits y qué errores llevaron a Sega Saturn y Nintendo 64 a perder terreno frente a PlayStation.También discutimos:
Just how easy will it be?The XBOX Game Pass "Surprise Me" button is back in the driver's seat for this episode! It has fittingly chosen an indie delivery game that was developed by a single person (Sam Cameron). Okay, so he had some help from his brother with the dialogue, but otherwise it's entirely his creation. With a PS1 aesthetic and some obvious inspiration from the another game with anthropomorphic cats (Animal Crossing), this was definitely not on the radar for our hosts. Approaching with zero expectations, how will this package be received? Tom and Chris spent an hour playing and now they'll give you their detailed delivery report. Will it pass with flying colors or crash and burn in failure?What do you think? Let us know!Check out all our links here:https://linktr.ee/tc1h1dThanks for taking this ride with us :-)
This week's episode is all about returning to Galloping Ghost Arcade for the first time in over a decade, hanging out with friends, and my first impressions of the ARC Raiders "Riven Tides" update. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Doug continues down his path of PS1 classics with our latest Patreon voted review of Ape Escape. Does this live up to his childhood memories or should he have stay away from the first game in a favorite series.
Back on Episode 105 we had a look at party games, and during that episode it was some people's opinion that online games don't count as party games. For a party, you have to all be together and in the same room - so that's just what we did! All 8 founding members of the Beat of the Month crew got together for a full day of gaming, which just so happened to have 8 games. So surely everyone picked a game to play, right? Wrong! Instead this was combined with Brian's deep dive and he chose 8 party games for everyone to play.So what are the games? It's quite the assortment - We've got some Dreamcast games with Power Stone 2 and Chu Chu Rocket. We've got some Switch games with Everybody 1-2 Switch, Nintendo World Championship, and indie gem Hidden In Plain Sight. We've also got an obscure PS1 game called Poy Poy, one of the few Wii U games doomed to never leave the system - Nintendo Land, and then DVD board game turned video game for Xbox 360, Scene It. It was a packed day filled with gaming (and also some wings and donuts to keep our energy levels topped off)! Don't have a group of friends to play party games with? Well come join us for the next 90 minutes and have some fun regardless!
This week's episode is all about what it's been like playing games at full power, reminding myself of how inconsistent HDR is, and how Split Fiction is kind of all over the place. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!I usually put a game quote up top...but just imagine Tomba yelling and making Tomba noises, instead.This week, first-time co-host Georgie (Press Pause Radio) joins to take a step into the halcyon days of the Playstation 1—because we're talking Tomba!, the sole series created by Whoppee Camp. Tomba is pure "early video game" in more ways than one; join Rick and George as they discuss the signature "Events" system, the surprising amount of freedom (and frustration) throughout, good-time music, and beatin' up pigs. Who doesn't love that? What I DO hope you love...is the show today. Please enjoy!Referenced Links1997 Developer Interview2024 Developer InterviewA full list of in-game EventsThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
This week's episode is all about making the decision to move away from direct capturing in favor of less distractions and better performance--like finally utilizing 120hz and VRR--and continued thoughts on Crimson Desert. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It’s the smooth crash of KVGM “The Last Wave”, with your host, Hammock. A biweekly VGM podcast bringing you the jammiest video game music from all your favorite composers and consoles. Sit back, relax, and get ready to catch…the Last Wave. This week, we’re livin’ life, lovin’ life on all the consoles, including a stunning return to the Family Computer 64 Double D, as well as some original Family Computer baseball action, some English guides on the DS, a little motorcycle racing on PS2, and of course, some puzzle action on the PC and PS1. Playlist In the Mahjong Club – Masafumi Ogata (Sho-Ki, PC) Beginning Premonitions – Kenichi Okuma (Welcome to Pia Carrot!! 3, Sony PlayStation 2) Title – Alexander Lazutin (3D Aqua Slider, PC) Other Match Results – Atsushi Fujio (Ganbare Pennant Race!, Famicom) Gallery – Tatsuya Maeda (RS II: Racing Spirits, Sony PlayStation 2) Stroke Play – Kenichiro Shinzawa (Japan Pro Golf Tour 64, Nintendo 64 DD) Micro 2 Step – Unknown (Simple DS Series Vol. 19: Yareba Dekiru!: The Micro Step Gijutsu de Oboeru Eitango, Nintendo DS) On the Green – Phil Wood (John Daly's ProStroke Golf, Sony PlayStation 3) Out of Qualification – Masanao Akahori (Final Stretch, Super Nintendo) Ending – Unknown (SuperLite 1500 Series: Oekaki Puzzle, Sony PlayStation) Special Request Main Menu – Unknown (Virtual Kyoutei ’98, Sony PlayStation)
Here's a game i bet you didnt even know it existed. Its a forgotten Horror RPG for Ps1. A game that is the prequel to what will be become Shadow Hearts on the Ps2. Its a lost game to time that I been wanting to try for over 2 decades. Join us as we dive deep into this mysterious game for the PS1. Starring Mike Albertin, Dominic, and TB. Dominic's Podcast - https://www.youtube.com/@dissonantwaves7752 A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ Shadow Hearts Covenant - GMMF 350 https://gamesmymomfoundpodcast.podbean.com/e/shadow-hearts-covenant-gmmf-350 Shadow Hearts - GMMF 250 https://gamesmymomfoundpodcast.podbean.com/e/shadow-hearts-gmmf-250
Title: Vandal Hearts [Wikipedia] [IMDb] Developer(s): Konami Konami Computer Entertainment Tokyo (PS1) Konami Computer Entertainment Nagoya (SS) Konami Computer Games Aoyama, System Sacom (PC) Publisher: Konami Platforms: PlayStation, Sega Saturn, Microsoft Windows Release date(s): October 25, 1996 (PS1: JP) March 27, 1997 (PS1: US) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: On the latest episode of Collateral Gaming, Ash and Beau review Konami's take on the tactical RPG genre: Vandal Hearts! Originally released on the PS1, this underrated title was accessible with its straightforward turn-based mechanics, and alluring with its surprisingly deep political story, but would unfortunately be overshadowed by Final Fantasy Tactics in 1997. If you enjoy this episode, stay tuned for our Bad Game April episodes on Mortal Kombat Mythologies: Sub-Zero and Big Rigs! Collateral Gaming is on Bluesky, Facebook, Instagram, Threads, and Twitter, and is on Goodpods, Apple Podcasts, Spotify, Podbean, Google Podcasts, YouTube, iHeart, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Collateral Gaming is happy to announce that we are now partnered with Dubby Energy! Use our promo code CGAMINGPOD to get 10% off your first purchase of Dubby Energy drinks on their website: dubby.gg/discount/CGAMINGPOD (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat from Purple Planet Music. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Nintendo cuts console shipments, Epic Games lays off 1,000 employees, John and Ryan build an Elite 8 of gaming's best consoles, and Yo! Noid hits the Inflation Deflation hot seat. This week on The Game Deflators, John and Ryan dive into one of the most turbulent news cycles the gaming industry has seen in months. Things kick off with Nintendo's decision to reduce console shipments, a move tied to a cooling global video game market. From there, the conversation turns to the week's biggest shockwave: Epic Games laying off 1,000 employees. Then it's time for the main event: The Elite 8 Console Bracket. John and Ryan pit generations of iconic hardware—from the SNES and Sega Genesis to the PS2, Xbox 360, and PS3—against each other in a heated showdown to determine which system truly defined gaming greatness. Expect nostalgia, debate, and a few upsets. To wrap things up, the Inflation Deflation Challenge returns with a retro twist as the guys revisit Yo! Noid on the NES. Is this Domino's‑mascot platformer a hidden gem or a relic priced purely on novelty? They break down gameplay, collectability, and current market value. 00:00 Introduction and Overview 02:30 Elite Eight Bracket Breakdown 05:24 Game Pickups and Board Games 08:28 Current Gaming Experiences 11:31 Nintendo Switch 2 Production Insights 14:17 Epic Games Layoffs and Future Directions 29:42 Navigating Layoffs and Severance Packages 31:14 The Evolution of Fortnite and Gaming Trends 32:04 The Rise and Fall of Live Service Games 32:45 Marathon's Performance and Industry Impact 35:03 Elite Eight: Gaming Console Showdown Begins 35:26 Super Nintendo vs. Sega Genesis: A Classic Rivalry 36:47 PS1 vs. N64: The Battle of Generations 51:19 PS2 vs. GameCube: The Console Wars Continue 59:44 PS3 vs. Xbox 360: The Final Showdown 01:07:23 Battery Life and Controller Convenience 01:08:42 User Interface Evolution in Gaming 01:10:07 Console Showdown: PS1 vs. Super Nintendo 01:10:58 Nostalgia and Cultural Impact of Gaming 01:14:10 Backwards Compatibility and Console Legacy 01:16:54 Game Review: Yonoid and Its Challenges 01:23:06 Final Thoughts and Future Themes 01:28:40 Outro Video Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18