Podcasts about Gamedev

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Best podcasts about Gamedev

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Latest podcast episodes about Gamedev

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game's concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost. 00:34 Intro01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated): 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle? 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs? 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder? Other things mentioned:Make.com (https://www.make.com)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Building Better Games
E19 BBG Extras: Tabletop RPGs vs Video Games with Tyler Kamstra of RPGBOT.net

Building Better Games

Play Episode Listen Later Sep 20, 2022 31:23


Far from losing steam in the digital age, tabletop games are booming thanks to their collaborative and tactile nature. In fact, today's guest believes that video games can learn a lot from tabletop RPGs – and vice versa!     Today, we're joined by Tyler Kamstra, a software developer by trade who plays a whole lot of Dungeons and Dragons and other tabletop RPGs in his spare time. Tyler is also the founder and primary author of RPGBOT.net, an online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT.Podcast.     We discuss the crossover between video games, board games, and tabletop RPGs, whereTyler fills us in on some of the exciting developments taking place in the tabletop gaming world. We take a look at some of the joys and perils of leadership, how you can benefit from building an open and respectful corporate culture that promotes transparent feedback, and what the future holds for RPGBOT.net.     To learn all this and more from an expert from the tabletop world, make sure to tune in today!     Topics discussed in this episode: - Overlap between video games and tabletop RPGs - What pen and paper can learn from digital and vice versa - Why collaborative storytelling makes games memorable – even if they suck! - How RPGBOT.net has evolved from a solo passion project - Areas of leadership that Tyler finds difficult - The importance of building feedback into your culture - Why professional leadership can be about breaking stuff The origin story of RPGBOT.net - How Tyler became known for his character optimization content - The role RPGBOT.net plays in the tabletop space today - Developing needs in the space and how the ecosystem is evolving - What the future of RPGBOT.net looks like   Follow Tyler on LinkedIn and Twitter. You can also visit his website and discover his Monstrous Races series on Dungeon Masters Guild.   Check out RPGBOT.net and listen to the RPGBOT.Podcast to learn more about tabletop roleplaying games and become a better player!   For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!   For more episodes head to the Building Better Games Podlink.   Connect with us: TikTok Instagram LinkedIn YouTube

Gamedev.in - Conversations
In Conversation with Nakul Verma

Gamedev.in - Conversations

Play Episode Listen Later Sep 20, 2022 66:29


Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS FeedThank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and suggestions, please come by our discord and have a chat!In this episode Arjun and Shagun talk to Nakul Verma, founder and director of Playbae Games about his gamedev journey from college days to releasing In My Shadow and more.Nakul was selected as one of 2022's Bafta Breakthrouhs from India. You can find Nakul online on the Playbae game's account on twitter.People in the podcastNakul Verma - https://twitter.com/playbaegamesShagun Shah - https://twitter.com/ShagunShahArjun Nair - https://twitter.com/NairArjunThanks for reading Gamedev.in! Subscribe for free to receive new posts and support our work. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit gamedev.substack.com

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 282 - Creating Opportunities By Maximizing Your Time with Tim Beaudet

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 20, 2022 58:13


When we think of creating opportunities for our games, we often don't realize or consider how time is actually a key factor in how opportunities present themselves. So when processes aren't established or adapted to maximize time efficiency, it can be very difficult to identify opportunities or ways to avoid costly risks. Thankfully, Tim Beaudet of Tyre Bytes shares how his mindset and processes help him avoid risks and take advantage of opportunities just by being mindful of his time costs.

Hipsters Ponto Tech
Gamedev e crowdfunding: A Lenda do Heroi 2 – Hipsters Ponto Tech #323

Hipsters Ponto Tech

Play Episode Listen Later Sep 20, 2022 46:28


Game Dev London Podcast
Game Communities and Design - #125 - Game Dev London Podcast

Game Dev London Podcast

Play Episode Listen Later Sep 19, 2022 50:25


Toxicity is a huge problem in games but game developers have a lot of tools in their arsenal to foster positivity through fundamental game mechanics. In this episode, Anna and Oscar discuss how exactly game mechanics can create one or another behaviour, the responsibility both developers and players have in reinforcing community rules and the fact that competitive doesn't equal toxic. Visit Our Website - gamedev.london - for meet ups, game jams, competitions and more! Join Our Discord - gamedev.london/join Follow Us On Twitch - twitch.tv/gamedevlondon

Indie Game Business
Game Events, Startups, Raising Capital, and What to Expect as a Game Dev with Pontus Mahler

Indie Game Business

Play Episode Listen Later Sep 17, 2022 110:15


Pontus Mähler joins us today to discuss game events post-covid, beginning a startup, raising capital from publishers/investors, and what the Global Top Round Conference is all about! Global Top Round Conference 2022, Game Events post-covid, finding co-founders for your startup, raising capital from publishers and investors. twitter.com/bzlapped facebook.com/pontus.mahler linkedin.com/in/pontusmahler instagram.com/pontusmahler To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support

Tech Over Tea
Linux Challenge, Game Dev & Youtube | Livakivi

Tech Over Tea

Play Episode Listen Later Sep 14, 2022 117:30


Recently Livakivi decided to do his own Linux experiment so it seemed like as good a time as any to bring him back onto the show but there's plenty of else to chat about like trying about game development and even shifting the niche of his YouTube channel. ==========Guest Links========== YouTube: https://www.youtube.com/c/Livakivi Twitter: https://twitter.com/Livakivi Twitch: https://www.twitch.tv/Livakivi ==========Support The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms==========

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about sleep science, meaningful death, and cultivating self-compassion. It's common to doubt your abilities and feel like a fraud in your work life. But thinking “It's only a matter of time before people realize I'm not that good at what I do” will only make you doubt every action you take. Being honest about what you know and don't know is crucial for clarity, but should come along with heaps of self-compassion to keep you going. After all, it's doing the work that's important, not the perception of what you're doing!00:00 Intro00:45 Thanks to our supporters! (https://moneygrab.bscotch.net)14:10 Fitbit29:11 Crashlands 2Questions answered (abbreviated):44:54 CooCooCachoo: Hey BScotch Brudda's! Curious if any of you have faced imposter syndrome during your formative years in game devTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Cubicorn Games Podcast
Game Dev Discussions - Steven Zavala 9-14-22

Cubicorn Games Podcast

Play Episode Listen Later Sep 14, 2022 67:59


In our first developer interview we talk to Steven Zavala about his game WaveCrash, tabletop gaming misconceptions, community organizing and Youmacon preparation. If you can make it to the Detroit area in early November and have a game you'd like to show off at Youmacon, check out the form below: https://docs.google.com/forms/d/e/1FAIpQLSdcY9nRYamjj77AaIZz-ufEuPF030z0Tu2Bx31B81E3F1IOWg/viewform

Game Dev London Podcast
Thinking About Games Investment - #124 - Game Dev London Podcast

Game Dev London Podcast

Play Episode Listen Later Sep 14, 2022 47:31


In this episode, Oscar continues his podquest to learn everything you wanted to know about #gamedev but never dared to ask by talking to Joakim Achrén from Elite Game Developers about his origins and the challenges surrounding games investment. Visit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more! Join Our Discord - https://discord.gg/Mx7Sh2G Follow Us On Twitch - https://www.twitch.tv/gamedevlondon

Pixel Sift
Chill narrative game WAYWARD STRAND has 20,000 lines of spoken dialogue

Pixel Sift

Play Episode Listen Later Sep 13, 2022 28:12


Starring legendary Australian actors Michael Caton, Anne Charleston and newcomer Nancy Curtis as lead character Casey, WAYWARD STRAND is a very Australian narrative indie game with as much voice acting as 18 feature films. Nancy Curtis who plays Casey and Maize Wallin sound designer, audio programmer and composer from developer Ghost Pattern share the process of recording these performances all across the world to put together this unique story of a young journalist.  Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE Join the SIFTER Discord to be part of the conversation SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER.Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.

Building Better Games
E18 How to be a AAA Art Director in Game Dev with Tomáš Jech

Building Better Games

Play Episode Listen Later Sep 13, 2022 46:46


The visuals and feel of a video game are a lot more complex than even most artists think. It is imperative that your team is on the same page when it comes to communicating with the player through the game's visuals, especially during long and complex game development cycles.     This is why you should make the art direction clear from the start, then be ready when people don't understand or try different things. Having a clear yet evolving vision allows for teams to create better games, learn quickly, and maximize each member's individual strengths. Your team won't get it perfect the first time, and that's ok. They may surprise you!     Tomáš Jech, co-founder of independent studio Tandemi and TEDx speaker, joins us in today's episode to share his experiences in art direction, some of the tools he's discovered over the years, and where he sees opportunities to lead better in making art for games.     After years of creating in the gaming world, Tomáš is still learning about the importance of limitations, the usefulness of having a visual hierarchy, and why you need to understand what ignites the spark of passion within your team—and tap into it!     Tune in for pragmatic advice on how to leverage your team's individual talents and experiences to make a game that not only looks good, but plays well too.     Topics discussed in this episode: - The importance of a clear art strategy - Getting on the same page - Understanding your team makes for better games - Creativity is an ocean of opportunity - The importance of limitations - The idea repository - The soup is greater than the sum of its parts - Having clear paths of authority - Why a visual hierarchy matters - Protecting your time - Maximize your team's individual strengths - Tomáš's latest creative venture: BEGONE BEAST   Check out Tandemi's upcoming project, BEGONE BEAST at begonebeast.com and sign up for their newsletter to help develop the game!   For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!   For more episodes head to the Building Better Games Podlink.   Connect with us: TikTok Instagram LinkedIn YouTube

DotNet & More
DotNet&More #76: .Net в AAA GameDev, бета дьяблы и не только

DotNet & More

Play Episode Listen Later Sep 9, 2022 158:46


В ААА игровой разработке есть область, в которой больше всех DotNet разработчиков. Это сфера разработки инструментов для гейм дизайнеров, артистов и проч. Об этом нам расскажут ребята из Wargaming, Activision и не только. Спасибо всем кто нас слушает. Ждем Ваши комментарии. Shownotes: 0:03:30 Что нужно знать DotNet разработчику, чтобы получить работу в AAA проекте 0:30:05 Что делают GameDev Tools разработчики 0:37:40 Какие проблемы? 0:53:40 Sharpmake 1:07:00 Разработка редактора карт и UX 1:15:30 Game Dev Tooling as Code 1:47:00 Legacy Code в Game Tools 1:55:20 Как отображать рендеринг в WPF/WinForms приложении 2:17:40 Плох ли git для геймдева? 2:29:00 Кранчат ли тулзовики? Ссылки: - https://www.linkedin.com/in/victor-stepanov-673aa18b : LinkedIn Виктора - https://activision.wd1.myworkdayjobs.com/External/job/Woodland-Hills/Tools-Engineering-Lead_R005830 : Пример вакансии (Lead) - https://activision.wd1.myworkdayjobs.com/External/job/Woodland-Hills/Content-Tools-Engineer_R008020 : Пример вакансии (Middle) - https://www.youtube.com/watch?v=rAjUDjgF16M : Александр Кугушев, Александр Пирогов — Из энтерпрайза в геймдев. Проблемы и их решения - https://thetoolsmiths.org/ : Сообщество GameDev Tools - https://bevyengine.org/ : Rust движок, которому очень не хватает тулов - https://github.com/ubisoft/Sharpmake : Sharpmake - https://cakebuild.net/ : Cake - https://www.gdcvault.com/play/1019273/The-User-Experience-of-Game : Видео с GDC "The User Experience of Game Development Tools" - https://xkcd.com/1205/ : Is It Worth the Time? - https://www.youtube.com/watch?v=lIintU03fxg&t=17s : ПСИХОЛОГ Фаликман: Приколы МОЗГА, Почему мы в Матрице и Большая иллюзия Видео: https://youtu.be/7WZvyDmneU0 Слушайте все выпуски: https://dotnetmore.mave.digital YouTube: https://www.youtube.com/playlist?list=PLbxr_aGL4q3R6kfpa7Q8biS11T56cNMf5 Обсуждайте: - VK: https://vk.com/dotnetmore - Telegram: https://t.me/dotnetmore_chat Следите за новостями: – Twitter: https://twitter.com/dotnetmore – Telegram channel: https://t.me/dotnetmore Background music: http://freemusicarchive.org/music/Six_Umbrellas/Ad_Astra Copyright: https://creativecommons.org/licenses/by-sa/4.0/

Pixel Sift
What happened to post-apocalyptic deer game WAY TO THE WOODS?

Pixel Sift

Play Episode Listen Later Sep 8, 2022 14:51


Do you remember WAY TO THE WOODS? The post apocalyptic game where you play as a magical deer moving through the ruins of humanity was revealed in 2019 as an Xbox exclusive but for mostly solo developer Ant Tan, it's been a long process of getting everything right. We sit down with Ant to find out some of the design inspirations, learn more about the game play, how Steven Universe and IKENFELL composers Aivi & Surrashu are making the soundtrack and when it's coming out.  Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE Join the SIFTER Discord to be part of the conversation SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER.Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss Thor's Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!00:00 Intro08:56 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated): 18:52 Zivix: Can you hoard ceilings? If you remove a ceiling from a home, is it still a ceiling? 26:06 TimConceivable: do you like cheese? what is your favorite kind? 34:56 Beekie Boppaboop: how did you come to the conclusion that handcrafting the world is the way to go? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Body Art in Video Games - #123 - Game Dev London Podcast

Game Dev London Podcast

Play Episode Listen Later Sep 6, 2022 44:50


Nichola & Amy discuss body art within video games - do digital tattoos influence real-life tattoos, does there have to be meaning behind characters with tattoos/body art and could there be a way to better showcase tattoos in video games? Visit Our Website - www.gamedev.london - for meet-ups, game jams, competitions and more! Join Our Discord - gamedev.london/join Follow Us On Twitch - twitch.tv/gamedevlondon --- Support this podcast: https://anchor.fm/game-dev-london/support

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 281 - How to Avoid Getting Too Tactical with Patrick Seibert

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 6, 2022 42:07


Tactics and knowing what steps are needed to market your game are essential for any effective strategy, however, lots of times as game creators we can get lost in the details making it a challenge to pull ourselves away to get a clearer perspective on how to reach our destination and goals.  That's why Patrick Seibert of Too Indie to Fail is with us today to share why tactics aren't everything and how thinking about bigger-picture strategies and being adaptable can help you get results while avoiding the tactic trap. 

Seria Ludo
Developer Interview: Rami Ismail

Seria Ludo

Play Episode Listen Later Sep 5, 2022 130:04


There's no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, traveling the world with a focus on advancing game development in countries where the gaming industry doesn't have the same foothold. In this wide-ranging conversation, we talk about his experiences with these communities and the specific challenges they face - cultural, economic, linguistic - and the wealth of story and experience that goes unheeded as a result. We also talk about game engines, changes in the industry, and (inevitably) the problems of late-stage capitalism.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about captive audiences, synchronized teams, and the no code revolution. As tools get better and require less expertise to use, a whole new world is opening up to people who didn't have access before. The problem is when you run into the limitations of the tool you're using -- anything the tool can't do, you can't do. You want the shortest learning curve with the most design expressivity. There's always a trade-off, so you gotta know where it is!00:00 Intro01:55 Thanks to our supporters! (https://moneygrab.bscotch.net)02:19 Game Devs of Color Expo (https://www.gamedevsofcolorexpo.com/)11:15 Favro (www.favro.com/bscotch)Questions answered (abbreviated):15:57 blondeviking91: OK, bros, just admit it - you are skirting around developing or retooling a programming language as part of the Game Changer. Have you addressed this head-on?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Building Better Games
E17 Should You Create a Video Game Startup? What Founders Need To Know with Joakim Achren

Building Better Games

Play Episode Listen Later Aug 30, 2022 38:58


Every creator of a new video game or founder of a video game startup loves gaming. No one in this industry is unique in that fact. If you're trying to get VC funding, loving games will not differentiate you from everyone else.     Investors are looking for more from founders. To be taken seriously, there has to be something more, something with clear potential to succeed. You need to figure that out before you decide to bring an investor to the table. VCs see multiple pitches a day, and each one is a great idea. If you are looking for funding, you need to go beyond just having a great idea.     To speak more on what founders and companies should consider when starting a game studio or looking for funding to make a game, we have invited Joakim Achren, an expert in startups, venture capital funding, and game studio leadership, as well as author of ‘The Long Term Game'.     Joakim joins us in today's episode to walk us through what maximizes your chances of successfully starting a game company.     Tune in for practical advice from a real game dev investor so you know what it takes to found a video game startup and make better games!     Topics discussed in this episode: - The big ingredients of a successful game startup - Can you be part of creating games and also facilitate game making as a founder? - Common mistakes made by early stage founders when constructing a team - What happens when hiring a team with too many similarities - Why Joakim takes a proactive stance instead of a reactive one when advising - How to create vulnerability in board meetings to deal with issues - How the recession is impacting conversations around runway - A leader's secret to building culture within a company - Why is ambition level important when founding a video game startup? - What VCs care about when you are pitching to them - The optimal way founders and leadership should be looking at product - Joakim's personal philosophy on learning loops - What are some reasons why startups fail   To learn more from Joakim, check out elitegamedevelopers.com, or check out his podcast at https://elitegamedevelopers.com/podcast/   For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!   For more episodes head to the Building Better Games Podlink.   Connect with us: TikTok Instagram LinkedIn YouTube

Video Gameography
Season 6: Devil May Cry 5 | Video Gameography (Series Finale)

Video Gameography

Play Episode Listen Later Aug 27, 2022


Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we'll be covering the history and lore of Capcom's premiere action franchise. On this episode, we'll say "Jackpot" to Season 6 as we conclude with the latest title in the series, Devil May Cry 5. Released March 8, 2019, Devil May Cry 5 serves as a return to the classic timeline after an over-decade-long hiatus. Nero reprises his starring role, but he's joined by Dante and mysterious newcomer V. The three demon slayers, alongside familiar allies, unite to combat a powerful demon lord. Longtime DMC director Hideaki Itsuno wanted to hit a "homerun" with the title after realizing he may not have many games left in him, so he went all out. That includes adopting Capcom's famed RE Engine to give the game its most realistic visuals ever and giving players three wildly different playable characters. We'll unpack the game's development history, its story (including the big twist), and ponder where the series could go next. Join me, Marcus Stewart (@MarcusStewart7), and guest Ty Galiz-Rowe (@owoathkeeper), editor-in-chief at Uppercut, as we explore Devil May Cry's big comeback. And with the end of Season 6, I'd like to formally announce that this will be the final season of Video Gameography for the foreseeable future as the show will be taking an indefinite hiatus. It may return. It may not. Due to our smaller staff versus the demands of the show's format, keeping up it going alone has simply become more challenging, and it feels like the perfect time to bow out and end on a high note. I'd like to thank everyone who has tuned in and enjoyed the podcast, all of the incredible guests, as well as the show's creator and my original co-host Ben Reeves (@BenjaminReeves) for allowing me to tag with him on this adventure. I'd like to also thank John Carson (@John_Carson) for being a wonderful second partner on the show. Be sure to show those two some love, because the show wouldn't have been nearly as good without them. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Pixel Sift
CURSED TO GOLF is a roguelite golf platfomer that works way better than you'd think

Pixel Sift

Play Episode Listen Later Aug 25, 2022 27:04


CURSED TO GOLF is a rogue-like or as developer Liam Edwards likes to call it a "golf-like" platformer with some excellent tunes and beautiful pixel art graphics. We speak to Liam about the origins of the game as a small personal project, building up the team to polish it, design decisions and gameplay design as well has find out what tips he'd give to new players. There are also a few secrets and easter eggs hidden in the game as well, so learn where you should keep an eye out! Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE Join the SIFTER Discord to be part of the conversation SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER.Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only saves time in the long run but also helps with frustration management. Creating an enjoyable work environment and prioritizing the work experience are ridiculously important if you want to deliver your goods real good.

Mobile GameDev Playbook
Episode 32: The Mobile Gamedev Awards: What makes an award-winning mobile game

Mobile GameDev Playbook

Play Episode Listen Later Aug 24, 2022 35:48


In this episode of the Mobile GameDev Playbook, we're joined by GameRefinery, a Liftoff company analysts Erno Kiiski and Kalle Heikkinen for a special episode looking at the games that won at the Mobile GameDev Awards. The Mobile GameDev Awards are an annual set of awards by GameRefinery to recognize and celebrate innovation and excellence in mobile games. We will cover what made these games and studios win their respective categories, what aspects GameRefinery examines within a game, and what the future may look like for these games. Some examples include Apex Legends Mobile winning The ‘Most Promising Soft Launch Game'. Several games, such as State of Survival won ‘Biggest Evolver'. Beatstar, along with a few other games, was voted as ‘Best Newcomer'.You can now find The Mobile GameDev Playbook on GameRefinery's Youtube channel. Please subscribe and leave a review!Thanks for listening, The Mobile GameDev Playbook

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 280 - Getting Creative with Your Strategy with Joe Henson

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 23, 2022 65:01


We all know the importance of developing a marketing strategy for your game and the idea of leveraging strategies that worked for other successful games can be tempting. However, doing this can potentially limit how you stand out, making it even more of a challenge to market your game.  Thankfully, Joe Henson of Indie Game Joe joins us today to share how his journey and processes help him look at things differently so he can think outside of any shape and come up with creative strategies that stand out.  

Made in Dreams Podcast
Episode 90: Will PSVR2 Be Adapted by Dreamers?

Made in Dreams Podcast

Play Episode Listen Later Aug 22, 2022 107:28


On this multi-topic episode of the Made in Dreams Podcast, we discuss what new templates we would like to see come to Dreams, how long it too long when taking a break from game dev and if PSVR2 is the second coming of Dreams! Timestamps: 0:00 - The UK will have Internet soon | Fans are being unfair to Marvel 7:34 - Show Begins | Future of Dreams in Film and Animation? #winterstory 23:03 - Followup on Scalable Servers 35:04 - Dreamscom Secret Ending Hopes - New IP or All Hallows Tease 38:09 - What Genres of Game are Missing in Dreams? 40:56 - How long is too long When taking a break from Game Dev? 54:11 - More MM Templates or Updated Specific Tutorials? 1:13:00 - Is PSVR2 the Future of Dreams? | More Adoption for 2 than 1? 1:28:19 - Vicious Pitches 2 VR Experiences! 1:41:00 - Outro

Game Dev Advice: The Game Developer's Podcast
Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with Jurie Horneman

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Aug 20, 2022 83:11


I welcome Jurie Horneman, senior gameplay programmer at Possibly Space, who shares about growing up in the Netherlands and his passion for wanting to make games that led to his first job. Learn about making Amberstar, answering calls from players, and making Ambermoon, which still has a dedicated fan base. Hear about moving to Blue Byte, Albion being overly ambitious, learning C, and having your shipping platform changed because of bankruptcy. We then discuss source code, the importance of completing personal projects, and needing to shift your perspective to think as a hiring manager or department lead. Learn about pitching in, how game dev is different from film, and working on Watch Dogs: Legion. Hear thoughts for working in games now, developing interpersonal skills, and why it's important to enjoy the process of making games versus only focusing on the results.  Discover his favorite games to have worked on, passion around dynamic storytelling, game engines. game AI, and game design. Hear about working remotely, the impact of video conferencing, the need to communicate more as a manager, the value of in-person serendipity, and the power of messaging apps.  Towards the end we talk about how the GTA: Vice City Xbox U.S. update almost shipped with all of the globally controversial settings accidently turned off, working Manhunt 2, The Settlers, Incubation: Time Is Running Out, and interesting games out now. We wrap with Resident Evil, how to connect, enjoying the process, accepting change, and being a good person.     Bio: Jurie Horneman is originally from the Netherlands, and has made games in Germany, France, Austria, and now Canada. He got started in 1991 as a programmer before becoming a game designer, producer, and now senior gameplay programmer again, plus has worked at Ubisoft, Rockstar Games, Blue Byte Software, and many other studios.  Show Links: * Demoscene Wikipedia  * Ambermoon Wikipedia * Albion Wikipedia * Splinter Cell Wikipedia * Weird West website * Emily Short blog * GTA Controversies KeenGamer * Manhunt 2 Wikipedia * The Settlers Wikipedia * Incubation: Time Is Running Out Wikipedia * Stray website * The Quarry website * Robo: The Allectric Idventurer Steam * Robo: The Allectric Idventurer Twitter * Robo: The Allectric Idventurer Discord   Connect Links: * Jurie Horneman Twitter * Jurie Horneman website Game Dev Advice Links:  * Game Dev Advice Patreon - please help support the show if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers: we're hiring lots of roles! * Game Dev Advice hotline: (224) 484-7733 * The Meditations: An Emperor's Guide to Mastery current audiobook * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Video Gameography
Season 6: DmC Devil May Cry | Video Gameography

Video Gameography

Play Episode Listen Later Aug 20, 2022


Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we'll be covering the history and lore of Capcom's premiere action franchise. Today we examine the franchise's boldest, most divisive, but arguably strongest entry yet in DmC Devil May Cry. Desiring to shake up the series, Capcom turned to British studio Ninja Theory to reboot and reimagine Devil May Cry. Encouraged by the publisher to be as wildly creative as possible, the team behind Heavenly Sword and Enslaved: Odyssey to the West dreamed up a grittier version of Dante who inhabits Limbo City, a world existing in parallel with the demonic realm. This relationship spectacularly manifests in the city itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer. Sporting jet black hair and the ability to tap into angelic and demonic powers, this new vision of Dante garnered heaps of vitriol from fans who saw DmC as too drastic of a departure, despite the game launching to rave reviews. In this episode, we'll examine how DmC came to be, the role Capcom played in the game's wildest ideas, Hideaki Itsuno's reaction to the project, the backlash Ninja Theory endured, and give our overall impressions of the narrative and gameplay. Join hosts Marcus Stewart (@MarcusStewart7), former GI editor John Carson (@John_Carson), and with special guest Bob Buel (@bobbbackwards) of the 99 Questions podcast as we unpack and pay respects to Ninja Theory's memorable stab at Devil May Cry. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep376] The Great (Not) British Tape Off

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 17, 2022 48:18


This week, we talk about optimal stickiness, quest concepts, and brain sharing. Pair programming is like piloting a Jaeger. Drifting off each other's brain powers makes the process of extra-dimensional creature conjuring easier and quicker. Warning! So much brain power in one place may result in brain pain. Proceed with caution!00:00 Intro01:22 Thanks to our supporters! (https://moneygrab.bscotch.net)01:34 Tape Off13:50 Pairing and CollaborationOther things mentioned:Book: Joy Incorporated by Richard Sheridan (https://bit.ly/3w67K9u)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Building Better Games
E16 How to Staff Up For A Successful Game

Building Better Games

Play Episode Listen Later Aug 16, 2022 47:11


It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you're doing is adding weight to a cart that's already in the mud. So how do you staff video game development efficiently?     Honestly, it's complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes.     This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing.   Topics discussed in this episode: - The importance of deliberately constructing a team - Why hiring more people does not equate to more productivity - How big should your team be? - Importance of leaders understanding their team's workflows - How you identify your worst bottlenecks - Management overhead when it comes to staffing - Incentivizing not working on unnecessary aspects of the project - When hiring more people is appropriate - Understanding the human intangibles as being critical to staffing - Summary of four points to keep in mind when thinking of hiring   For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!   For more episodes head to the Building Better Games Podlink.   Connect with us: TikTok Instagram LinkedIn YouTube

Video Gameography
Season 6: Devil May Cry 4 | Video Gameography

Video Gameography

Play Episode Listen Later Aug 13, 2022 Very Popular


Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we'll be covering the history and lore of Capcom's premiere action franchise, and this episode takes aim at the lauded yet somewhat polarizing Devil May Cry 4. Devil May Cry 4 took the series to a new generation of hardware, including Xbox for the first time. That's only one of the many firsts for this entry. Capcom moved Dante aside to place newcomer Nero in the starring role, who brought his demon arm Devil Bringer as the new centerpiece mechanic. Dante wasn't completely shunned, however; players control him during the adventure's questionably designed back half. In this episode, we'll discuss DMC 4's bizarre 2005 reveal, Capcom's reasoning behind Nero's conception, the fan reaction to the Xbox launch, and what it's really like to visit Fortuna's inspiration, Vatican City. Join hosts Marcus Stewart (@MarcusStewart7) and the returning host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8), as we unpack Nero's big debut. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Multiplayer Gaming Podcast
Gaming Quick Takes: Game Dev Tycoon

Multiplayer Gaming Podcast

Play Episode Listen Later Aug 13, 2022 6:56


From gaming hosts Paul, Michael and Josh, we're bringing you even more gaming content each week.  Gaming Quick Takes are a short series of game recommendations, funny moments, off-topic chat and more. A small dose of gaming to brighten your Saturdays! Thanks to our LEGENDARY supporters: Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad   Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice software is sorcery! Do what you must to make work fun and easier, or DON'T. We aren't your supervisors!00:00 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)02:14 Talon Voice (https://talonvoice.com/)29:52 Crashlands 2 WORLD PACKINGQuestions answered (abbreviated):43:31 RoninGameDev: How do you feel about numbers in sequel titles? Some would say that putting a number in your title will ostracize people who didn't participate in the original. If you follow through with Crashlands 2: Sub Tidal it would be legendary.To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

She Plays Games Podcast
Sophie Vo (Studio Game Lead / Games Investor - Rise and Play)

She Plays Games Podcast

Play Episode Listen Later Aug 9, 2022 47:26


This episode we have Sophie Vo founder of Rise and Play and Games Investor. Through her platform and podcast called Rise and Play, Sophie shares her knowledge about leadership through a free masterclass and then interviews women in leadership positions in the games industry to further help those who are in need of advice. This episode we discuss the gender imbalance in learning about finance, the value in trust when leading a team, and the effectiveness of defining what you need in a home.  This is episode 91 of She Plays Games.

Pixel Sift
CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator

Pixel Sift

Play Episode Listen Later Aug 9, 2022 31:53


CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy. Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are most proud of in this exclusive interview. SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER. Join the SIFTER Discord to be part of the conversation Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.storeSee omnystudio.com/listener for privacy information.

Game Dev With a Shot of Jameson
Ted Dinola Returns! - Developer Relations Engineer at Meta

Game Dev With a Shot of Jameson

Play Episode Listen Later Aug 9, 2022 103:22


Today I'm joined by Ted DiNola - Developer Relations Engineer at Meta! He's returning to continue our discussion about Game Dev, Production, and ADHD. We discuss how Meta's work environment lets him feel like he can truly be himself, some thoughts about the Metaverse, and how ADHD impacts finishing games but is a Conference super power! Credits include: Blade & Sorcery: Nomad Zenith YouTube VR Walking Dead: Saints & Sinners Vox Machinae Virtual Virtual Reality 2 Population: One Vacation Simulator Pistol Whip Garden of the Sea Pixel Ripped: 1995 Eleven Table Tennis Electronauts Be sure to join us LIVE every Wednesday night from 7-9pm EST using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/Xp6WsYVszS JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #youtubevr #youtube #meta #Zenith #WalkingDead --- Support this podcast: https://anchor.fm/jamesondurall/support

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 279 - Getting Impressive Results from Tools and Resources with Ashley Gwinnell

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 9, 2022 51:28


There are tons of resources and tools out there that can help us do everything from create processes, reduce friction and better understand our marketing efforts.  Despite this, we can still get caught focusing on too many details these resources provide, making it a challenge to know how to best leverage them.  Thankfully Ashley Gwinnel of impress.games shares his game dev and tool creation experience to provide great insight on how to get impressive results with your marketing campaigns.

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing is not to focus on what the experience should be, but to tune into what the actual experience is.00:00 Intro03:17 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated): 10:05 JohnFlavin: What's your ideal breakfast? Is it different on a workday vs a weekend? 29:26 FGKeiji: What is your approach to game balance and delivering a specific gaming experience versus allowing for emergent gameplay? How would you approach a situation where something unintended is loved by the community, but it goes against how you designed the game? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★

Building Better Games
E15 How to Save Your Developers Time: Avoiding Death by JIRA

Building Better Games

Play Episode Listen Later Aug 2, 2022 47:47


“I want to be maximizing value. These tools can create a side game that actually is only vaguely and tangentially related to value, perhaps even in a negative way.”     Why do people hate JIRA so much? There is a whole website dedicated to rants calling JIRA out for its oppressive bureaucratic nature and the evangelistic cult created around its adoption across many industries, including the video game industry. What we want to find out is, is it REALLY that bad, especially since it is one of the most popular management tools used to date, or are people just sour they are being forced to use it? When we pick apart this issue, many things are uncovered, but one constant remains, which is that creating value for players is ultimately the goal of any game dev organization.     It's easy to lose sight of that goal (and the players!) when everyone is fixated on being in the green or moving tickets, which is where most of the team's energy ends up being spent. This is a massive issue that we need to tackle and we think there are solutions. One solution can be found right here in this episode!     Hosts Ben Carcich and Aaron Smith sit down to discuss how management tools like JIRA get a bad rep, and who's to blame for it. Theoretically, what would happen if we just eliminated management tools all together? Would the entire organization crumble, or would the value of work actually go up instead? As senior leaders themselves, they know and understand this part of the job, and have a five step solution that could dramatically decrease management overhead. That will leave you with more time for adding quality and value and, ultimately, creating better games.     Topics discussed in this episode: - Why do people hate JIRA so much - The argument for the benefits of JIRA - Who is actually benefiting from using JIRA? - Why do we inflict JIRA on our dev teams? - The frightening amount of time teams spend moving tickets - Is value actually added if a ticket is closed? - What would happen if we eliminated management tools? - Incentivizing delivering on JIRA vs. delivering actual value - What is the solution to the “JIRA Overhead” issue: 5 step process - How to lower the overhead for your team - Something you can measure right now that CAN add value - Advice for leaders - The cultural impact of management systems     For more episodes head to Apple Podcasts.     To join our community, head to Facebook and join our private Building Better Games podcast group!   Connect with us: Instagram LinkedIn YouTube

Nice Games Club
Nice Thinking: "Neurodiversity in Gamedev"

Nice Games Club

Play Episode Listen Later Jul 28, 2022


This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in Gamedev EventsIRL Adam joined us, after a fashion, in a previous episode: Game Dev London does Nice Games JamCoffee with Butterscotch podcast - Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHD - CHADDStrategic Planning for Nonprofits - National Council of NonprofitsAdam Clewes-BoyneGuest Adam is a co-founder of the Game Dev London community and games studio BetaJester, as well as a mentor with Limit Break and Into Games. External link TwitterGame Dev LondonBetaJester

Nice Games Club
Nice Thinking: "Neurodiversity in Gamedev"

Nice Games Club

Play Episode Listen Later Jul 28, 2022


This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in Gamedev EventsIRL Adam joined us, after a fashion, in a previous episode: Game Dev London does Nice Games JamCoffee with Butterscotch podcast - Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHD - CHADDStrategic Planning for Nonprofits - National Council of NonprofitsAdam Clewes-BoyneGuest Adam is a co-founder of the Game Dev London community and games studio BetaJester, as well as a mentor with Limit Break and Into Games. External link TwitterGame Dev LondonBetaJester

Geek Freaks
Game Dev Heleor Interview

Geek Freaks

Play Episode Listen Later Jul 28, 2022 25:54


Hey all! I'm joined by Heleor this week. He is the head developer for Genfanad, a new MMORPG that brings back the best aspects of old-school MMOs. Join us as we chat about the state of the genre and the possibilities of Genfanad   Check out the game: https://genfanad.com/   Exclusive! Grab the NordVPN deal ➼ https://nordvpn.com/geekfreaks Try it risk-free now with a 30-day money-back guarantee! -------------------- *Check Out All Our Podcasts!* Geek Freaks Podcast: https://linktr.ee/GeekFreaks Pushing Buttons: https://linktr.ee/PushingButtonsPodcast TrekFreaks: https://linktr.ee/TrekFreaks Geek Freaks Interviews: https://linktr.ee/GeekFreaksInterviews Outlast Podcast: https://linktr.ee/OutlastPodcast Round Three: https://linktr.ee/RoundThree Disney Moms Gone Wrong: https://linktr.ee/disneymomsgonewrong Sloop: https://www.patreon.com/GeekFreakspodcast -------------------- *Hang Out With Us!* Discord: https://discord.gg/6Jrvyb2 Twitter: twitter.com/geekfreakspod Facebook: facebook.com/groups/227307812330853/ Instagram: instagram.com/geekfreakspodcast E-mail: thegeekfreakspodcast@gmail.com Twitch: twitch.tv/geekfreakspodcast Site: thegeekfreakspodcast.com --------------------- *Support Us!* Patreon: https://patreon.com/GeekFreakspodcast Store: redbubble.com/people/GeekFreaks

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so the Doing needs to be as easy as possible. Solving one problem can create other problems, but hey, you can't find opportunities without a little chaos.This week's podcast is sponsored by Favro! It's our workflow management tool of choice because we do highly collaborative project based work. Favro lets you design workflows that make sense for the work, not for the tool. If you want to spend less time managing your workflow management, check out Favro with this link: https://www.favro.com/bscotch00:00 Intro01:40 Thanks to our supporters! (https://moneygrab.bscotch.net)02:17 Stray (https://stray.game/)09:05 Aesthetic vs mechanical experience16:42 Talon Voice (https://talonvoice.com/)35:35 Sponsored by Favro! (https://www.favro.com/bscotch)Questions answered (abbreviated):40:36 OopkooPadwinna: This could be too niche for the podcast so would you consider doing a devlog on the architecture of the Game Changer? What are your future plans for it?Other things mentioned: Sam's Talon Voice repo: https://bit.ly/sam-talon Jen's Talon Voice repo: https://bit.ly/jen-talon Josh W. Comeau on Hands-free Coding: https://bit.ly/comeau-handsfree To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 278 - Using Data to Create Impactful Influencer Campaigns with Xavier Constantin

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 26, 2022 62:19


We all know the importance influencers play in creating awareness for games, but despite this many people don't always know exactly what information can be helpful to better tailor their campaigns or even help with other marketing efforts.  That's why we're talking with Xavier Constantin of Streamforge to discuss the importance data play in influencer campaigns and how that information can be applied to have a greater impact on your results. 

Hipsters Ponto Tech
Ecossistema GameDev Indie – Hipsters Ponto Tech #315

Hipsters Ponto Tech

Play Episode Listen Later Jul 26, 2022 61:38


Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss ankles, Newton's third law, and high leverage experiential time spend. Everything we look at is through the lens of survivorship bias. After all, what we see is what's already happened; you don't see the things that don't happen. But something not happening can be as impactful as the thing that happened. To get the whole picture, you have to look at what you're leaving out.00:00 Intro04:35 Thanks to our supporters!06:04 ND aside14:09 Sam's slapstick panic story17:19 Chaos redirection23:56 Superpower limitsQuestions answered (abbreviated): 34:08 Wookaloop: SHENANIJAM!!! Will it return? ... Or is it gone forever? 44:16 Retro Banana Man NL: Are you planning to add options to turn specific visual effects off to make your future games more accessible for people with simulation sickness? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★

Video Gameography
Season 6: Devil May Cry 3: Dante's Awakening | Video Gameography

Video Gameography

Play Episode Listen Later Jul 16, 2022


Editor's Note: this episode was recorded before the recent Game Informer layoffs where, unfortunately, John Carson was let go from the company. This episode, along with the upcoming DmC episode, was filmed in advance and will serve as his final appearances on Video Gameography. I want to personally thank John for all of his help, and I will miss the knowledge, passion, and personality he brought to every episode. The future of Video Gameography after Season 6 is currently being determined as Game Informer reorganizes with our much-reduced staff. I will keep you updated, but please follow John on Twitter (handle posted below) to wish him well and send any job opportunities or leads his way. – Marcus Stewart Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we'll be covering the history and lore of Capcom's premiere action franchise. After mucking through the gunk of Devil May Cry 2, our reward comes in the form of arguably the series' magnum opus: Devil May Cry 3: Dante's Awakening. After inheriting the disaster that was DMC 2, director Hideaki Itsuno implored Capcom to allow him to helm a sequel from the beginning. Combining his background in fighting games with fan feedback from the last game, Devil May Cry 3 featured a return to the mechanically technical, brutally difficult challenge gameplay that put the series on the map. The story serves as a prequel starring a younger Dante and introducing his villainous twin brother Vergil, establishing a sibling rivalry that would emerge as one of the key pillars of the franchise's lore. DMC 3 arrived on March 1, 2005, and was critically lauded as one of the best action games ever made. How did Capcom right the ship? Tune in to find out. Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8) as we take a stab at Dante's coming-of-age comeback. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a work thing, but hey, you aren't our supervisor.) What nails it? What whiffs it? After all, your disliking something doesn't make that thing bad. Sometimes things aren't to your taste, and that's okay! The real question is, does The Thing do The Thing it's trying To Do?00:00 Intro03:41 Thanks to our supporters!05:20 Nail/whiff spectrum07:20 V Rising (https://playvrising.com/)26:21 Hench by Natalie Zina Walschots (https://bit.ly/cwb-hench)27:35 Seth's Crashlands 2 playthroughTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you'll run into small things that are annoying. You might even run into some of them repeatedly. But those things aren't IN the way; they ARE the way. So why not work on making the way better? When everyone around you is in the same pot of hot water, you need a new frog to provide an accurate temperature.00:00 Intro00:43 Thanks to our supporters!01:58 Iron Chef08:16 Adam's workflow analysis37:11 Game Changer build pipeline impacts42:20 The nuance of small batch delivery48:35 Your job vs your job titleTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★