Podcasts about Gamedev

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Best podcasts about Gamedev

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Latest podcast episodes about Gamedev

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about Crashlands 2 patch 1.2, the Switch 2, and the Bscotch universe. Some game worlds begin with lore, maps, and timelines. Others emerge backwards, stitched together from mechanics, vibes, and the weird joy of making things work. Where gameplay leads, the universe follows.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:22 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)04:51 Crashlands 2 Patch 1.2 Update27:25 Industry News42:08 PureKnix: What components of a setting make a good backdrop for video games?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Narrative in Motion

Indie Game Lunch Hour

Play Episode Listen Later Jun 18, 2025 58:23


In this episode, Aysha U. Farah shares her approach to building unforgettable stories and gives us an inside look at her latest project, the narrative shooter Spine. Asyha is one of the sharpest minds in narrative design today, with a portfolio that spans Magic: The Gathering, Hiveswap, and the GDC Award-winning Life is Strange: Double Exposure.Learn more about AyshaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 406 - Building Games and Community with Purpose with Riad Djemili

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jun 17, 2025 58:48


Indie devs often wear too many hats, making it hard to give each area, like production, marketing, and community the attention it deserves. But what happens when you're stretched too thin? How does that affect your game, your message, and the trust you've built with players? In today's discussion, we'll look at the real-world challenges of running indie projects balancing chaos and creativity by exploring how teams can better align development and communication using practical systems that support both teammates and players. Episode Shownotes Link: 

Disket Kutusu
Resident Evil 9 Requiem Geliyor - Heyecan, Beklenti!

Disket Kutusu

Play Episode Listen Later Jun 16, 2025 18:24


(Videoda adı geçen hiçbir ürün ile Disket Kutusu arasında ticari bir anlaşma bulunmamaktadır.) (SPOILER ALARMI)Türün mihmandarı Faruk Akıncı ve GameDev.ist'in survival-horror severlerinden Serhat Uzun sarı koltukta buluşuyor, Resident Evil 9 Requiem duyurusuyla şenleniyor. Gelin, serinin en yeni üyesinden beklentilerimizi ve heyecanlarımızı şöyle bir konuşalım.

Retropolis Greece
Game Dev Corner #9 - Γιάννης Καράβας (Dead Meat - Reboot Develop)

Retropolis Greece

Play Episode Listen Later Jun 12, 2025 34:04


Ο Γιάννης Καράβας είναι προγραμματιστής με πάνω από 12 χρόνια εμπειρίας, κυρίως στον χώρο του web development, ενώ τα τελευταία χρόνια έχει αφιερωθεί σοβαρά στην ανάπτυξη βιντεοπαιχνιδιών. Πάντα τον ενδιέφερε η δημιουργικότητα, θεωρώντας τα παιχνίδια ιδανικό μέσο για αφήγηση, πειραματισμό και αλληλεπίδραση με το κοινό.Τα τελευταία τρία χρόνια ασχολείται ενεργά με το game development, συμμετέχοντας σε εκδηλώσεις σε όλη την Ευρώπη όπως το Reboot Develop, το Develop: Brighton, το AdventureX και το WASD. Είναι μέλος της GDA Greece, στηρίζοντας την ελληνική παρουσία στη Gamescom και βοηθώντας άλλους εκθέτες. Το 2024 παρουσίασε το πρώτο του game prototype σε εκδήλωση της IGDA στη Λάρισα και στο GameAthlon Athens, μαζί με τον συνεργάτη του Μανώλη Μακρή, με στόχο να το κυκλοφορήσουν εμπορικά το 2026.Σημαντικό σταθμό στην πορεία του αποτέλεσε η συμμετοχή του στην ομάδα Meaning Machine, με την οποία κέρδισε το People's Choice Award στο Develop: Brighton 2024, αναλαμβάνοντας την ανάπτυξη των backend εργαλείων για το βραβευμένο “Dead Meat”. Το 2025 παρακολούθησε εντατικό μάθημα με τον Rami Ismail, αποκομίζοντας ουσιαστικό feedback για το πρότζεκτ του.Εκτός από τη δική του δημιουργική πορεία, ο Γιάννης είναι εθελοντής στη Gamescom κάθε χρόνο, έχει συμμετάσχει στην επιλογή παιχνιδιών για το AdventureX 2024, και υποστηρίζει ενεργά άλλους δημιουργούς μέσω playtesting.Άμεσος στόχος του είναι να ολοκληρώσει και να κυκλοφορήσει το πρώτο του εμπορικό παιχνίδι — ένα adventure εμπνευσμένο από τον Καραγκιόζη. Μακροπρόθεσμα, φιλοδοξεί να δημιουργήσει μια μικρή ομάδα με δημιουργική κατεύθυνση, συνεργασία και ανταλλαγή γνώσεων στον χώρο του game development.Δες τα παιχνίδια του στο: https://karavas.itch.io/ και https://ntl.games/

gamescom gamedev dead meat rami ismail reboot develop adventurex
Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss game libraries, game mods, and the point. Doing this podcast every week doesn't come anywhere close to paying the bills, but that's not why we do it. A studio isn't a content machine chasing dollars; it's a bunch of people passionate about making cool stuff! It's good to have that reminder every once in a while.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:24 Intro00:42 Thanks to our supporters! (https://moneygrab.bscotch.net)02:19 Switch 231:19 Jumpylumpa Leapylow: AKA Dageki - What are you brothers getting from these podcasts? 48:27 ButterMilkLoveNugget: If and when crashlands 2 becomes a blockbuster hit, do you think anyone will be making any mods to the game to further enhance or change the experienceTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Challenges and Rewards of Being Trans and Queer in the Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Jun 11, 2025 57:47


In this episode, we sit down with Layla Pigott (they/she)—film editor, game designer, and founder of Lookout Drive Games—to talk about the challenges and rewards of being trans and queer in the game industry. From navigating identity in professional spaces to building community through games like Portrait of a Texas Family and Bitter Silver, Layla shares hard-won insights and hopeful visions for the future of queer storytelling in games.Learn more about LaylaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Game Dev London Podcast
Growing Pains 11 - Turning Content into Career - #252 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Jun 11, 2025 59:29


In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Hei Man Chan. Heyman has had an interesting journey in games. Originally trained as a lawyer, Heyman first started off his games journey as a gaming content creator in Hong Kong. Over time, he was able to use this to transition into the industry as a Product Marketer at the UK-based Indie Publisher Slug Disco. So for everything from life as a content creator to his work in an Indie Publisher, tune in above.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Game tech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 405 - How to Spot and Support Viral Games with Sam De Boeck

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jun 10, 2025 40:34


Many developers dream of going viral, but few understand what it actually takes to get there. While focusing on virality isn't everything, it can help build momentum. So today, we're going to talk about how to identify, shape, and publish games with viral potential, all without chasing trends or sacrificing originality, by learning what early signals to look for and how smart marketing can fuel breakout momentum. Episode Shownotes Link: 

Game Dev London Podcast
Different Ways To Look At Game Dev - #251 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Jun 5, 2025 74:52


In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran game designer Alex Moore, to explore the multifaceted world of game design. They discuss their extensive experiences in the industry and the importance of defining game design language. Alex also shares a tool he is developing to help visualize the process.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about studio hats, game dev tools, and learning new languages.Wearing multiple hats isn't just a metaphor—it's the daily reality of a small studio. When roles shift and responsibilities blur, the real challenge is keeping things aligned without dropping the whole juggling act.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:23 Intro00:38 Thanks to our supporters! (https://moneygrab.bscotch.net)01:01 Studio Shuffle18:00 Industry News32:30 Challosis: Have you tried learning a new language as an adult? How did it go?50:34 ButterMilkLoveNugget: Do you guys think you will ever do a VR game?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How To Be Satisfied With Your Art When You're Never Satisfied With Your Art

Indie Game Lunch Hour

Play Episode Listen Later Jun 4, 2025 51:53


Join us for a conversation with Sydney, the unparalleled force behind some of the most compelling horror and sci-fi storytelling in games and film. An award-winning filmmaker, game dev, streamer, and horror ambassador, Sydney channels a uniquely digital soul into creations like QUALIA—a striking exploration of robots, identity, and what it means to be alive.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Retropolis Greece
Game dev corner #8 - Βίβιαν & Μαρία (Trashmorfers)

Retropolis Greece

Play Episode Listen Later Jun 4, 2025 31:58


Σήμερα στη Retropolis φιλοξενούμε δύο game developers: την Βίβιαν και τη Μαρία, οι οποίες έκαναν τα πρώτα τους βήματα στον χώρο του game development με το Trashmorfers.Πρόκειται για ένα 3D shooter με οικολογικό μήνυμα, όπου τα σκουπίδια που δεν ανακυκλώθηκαν μεταμορφώνονται σε τερατώδεις εχθρούς. Οι λεγόμενοι "Trashmorfers", έχουν κατακλύσει τη Γη, και είναι στο χέρι του παίκτη να τους σταματήσει.Το παιχνίδι συνδυάζει δράση σε πρώτο και τρίτο πρόσωπο, stealth μηχανισμούς, και αρκετή περιβαλλοντική ευαισθητοποίηση.Μπορείτε να βρείτε το Trashmorfers στο παρακάτω link https://store.steampowered.com/app/2304510/TRASHMORFERS/?beta=0

eins & null
136. Gamedev Talk mit Fire Totem Games

eins & null

Play Episode Listen Later Jun 4, 2025 84:07


Heute dreht sich alles um A Webbing Journey – das charmante Spiel vom österreichischen Indie-Studio Fire Totem Games! Nach 4 Jahren Herzblut und Entwicklung ist es jetzt endlich im Early Access. Freut euch auf spannende Einblicke hinter die Kulissen!Spiel: https://store.steampowered.com/app/2073910/A_Webbing_Journey/

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 404 - Redefining the Publishing Landscape with Ben Kvalo

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jun 3, 2025 65:26


The publishing model most indie devs face is outdated and often stacked against them. Rigid contracts, hidden expectations, and a lack of real partnership force devs to choose between full independence or giving up too much. But thankfully, a new approach is emerging. In this episode, we explore what a modern publishing model looks like, one that's flexible, transparent, and built around developers' long-term success. We unpack the rise of shadow publishing, the value of regional talent, and what meaningful support really looks like in today's industry. Episode Shownotes Link:   

Building Better Games
E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor

Building Better Games

Play Episode Listen Later Jun 3, 2025 78:25


Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent. They dive deep into the tragedy of the commons happening across studios, where short-term thinking and overreliance on senior talent are putting the future of game engineering at risk. Carly sheds light on the danger of under-investing in junior talent, the mentorship void left behind by remote work, and the role AI is really playing (hint: it's not what vendors are promising). Whether you're leading a studio, managing engineers, or trying to break into games yourself, this episode is a wake-up call. You'll Hear: -Why the next generation of engineers is not being mentored -How studios are draining the senior talent pool -The real technical challenges of using AI in games -Why hiring only senior devs doesn't produce better games -What juniors bring to the table (and why companies should listen) -How remote work disrupted knowledge transfer and how to rebuild it -Why game dev is still one of the most passionate industries in tech Connect with Carly Taylor: - Website: https://www.rebeldatascience.com/ - Substack: https://carlytaylor.substack.com/ - LinkedIn: https://www.linkedin.com/in/carly-taylor - Databricks: https://www.databricks.com/dataaisummit/speaker/carly-taylor Join the Building Better Games Community: - BBG Discord: https://discord.gg/ySCPS5aMcQ - Level Up Your Production Skills: https://www.buildingbettergames.gg/succeeding-in-game-production - Subscribe to the BBG newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us: - LinkedIn: https://www.linkedin.com/in/benjamin-carcich - Website: https://www.buildingbettergames.gg - Facebook: https://www.facebook.com/bbg.valarininc - YouTube: https://www.youtube.com/@BuildingBetterGames

Retropolis Greece
Game dev corner #7 - Κωνσταντίνος Αποστολάκης (Gortyn Code)

Retropolis Greece

Play Episode Listen Later May 31, 2025 26:18


O Κωνσταντίνος Αποστολάκης είναι ο ιδρυτής της GORTYN CODE, ενος boutique indie game studio με έδρα το Ηράκλειο της Κρήτης. Έχει σπουδάσει Πληροφορική στο ΑΠΘ, και έχει εργαστεί στον τομέα της Έρευνας & Ανάπτυξης για 14 χρόνια, ενώ παράλληλα έχει ασχοληθεί με την υλοποίηση κυρίως free-to-play και experimental βιντεοπαιχνιδιών από το 2015. Το 2024, μετά την ενασχόλησή του με την homebrew Game Boy development σκηνή, ιδρύει την εταιρία GORTYN CODE, ενώ λίγους μήνες αργότερα, στην gamescom, ανακοινώνει την πλήρη, physical έκδοση του παιχνιδιού Chantey σε συνεργασία με τον Αμερικανικό publisher ModRetro, για την κονσόλα Chromatic, σε πλήρη συμβατότητα με τα original Game Boy, Game Boy Color και Game Boy Advance.ModRetro Announcement Trailer: https://www.youtube.com/watch?v=GNBVeV1L-tk&pp=ygUHY2hhbnRleQ%3D%3DLaunch Trailer: https://www.youtube.com/watch?v=-dyoUcdQny4Gameplay footage 1: https://www.youtube.com/watch?v=vUOsDUr3KoMGameplay footage 2: https://www.youtube.com/watch?v=ulZr4rGTKTEDemo: https://gortyncode.itch.io/chantey-prologue

AnsweRED Podcast
#018: Celebrating 10 years of The Witcher 3: Wild Hunt

AnsweRED Podcast

Play Episode Listen Later May 29, 2025 66:09


In our special The Witcher 3: Wild Hunt 10th anniversary episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Marcin Iwiński, co-founder of CD PROJEKT RED and Adam Badowski, Joint CEO and long-time creative force behind our games. On a sentimental journey back to the Continent, they discuss the most challenging aspects of production, how The Witcher 3: Wild Hunt inspired future projects, the make-or-break moments, what makes Adam and Marcin proud 10 years after the premiere, and much more!

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss generated faces, internet noise, and brotherly dynamics. A strong sibling bond doesn't mean zero conflict. It means noticing drift before you're miles apart and trusting each other enough to realign. There's no such thing as flawless communication, so you learn to navigate the friction with a mix of clarity, respect, and well-timed eyebrow raises.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:22 AI45:24 Jumpylumpa Leapylow: What would you say has been/is your key to getting along?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Whiskers, Wizards, and Wands

Indie Game Lunch Hour

Play Episode Listen Later May 28, 2025 57:24


In this episode, we chat with the team behind Sweet and Power Sauce (SAPS), a six-person studio born from the joy of game jams and a shared love of traditional art. We'll dive into their upcoming title Whiskers, Wizards, and Wands, a hand-drawn, marker-and-ink adventure where a reluctant feline wizard crafts spells to untangle a chaotic world: merging classic art with modern gameplay in a vibrant isometric space.Learn more abour Sweet and Power Sauce (SAPS)Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 403 - Winning at PR Without a Big Budget with Shanté Micah & Josh Moody

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 27, 2025 65:02


Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and drive momentum, all without gatekeepers or expensive retainers. Episode Shownotes Link:

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in the comments or silence in the source, every line is a choice between clarity and future confusion.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:20 Studio News16:40 Patch 1.243:27 Jumpylumpa Leapylow: What do your programming notes look like? Are they strictly functional/informational or do you sprinkle in some of your trademark studio humor?Other things mentioned: Levelhead Community Spotlight #150: (https://www.bscotch.net/post/levelhead-community-spotlight-150)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Ludorya: All About The Game

Indie Game Lunch Hour

Play Episode Listen Later May 21, 2025 52:03


In this episode, we're joined by the founders of Ludorya Studios, a team of game designers who met during their Master's in Game Science and Design and built a studio where playful chaos meets meaningful innovation. We explore their journey, their commitment to designing games by players, for players, and how they balance humor with thoughtful experimentation.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 402 - Making Sense of Game Marketing Attribution with Matthias Mirlach

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 20, 2025 71:16


Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum.  In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketing decisions that actually move the needle.    Episode Shownotes Link:  

Building Better Games
E89: The Cost of Power: Leadership, Burnout & Survival in Game Dev with Melissa Phillips

Building Better Games

Play Episode Listen Later May 20, 2025 60:32


Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide. They dig into what founders get wrong, why doing “everything right” can still lead to failure, and how today's leaders can navigate burnout, broken systems, and the crushing uncertainty of building something new. You'll hear: Why leadership in games is different and often lonely The hidden cost of scaling a team too fast How power changes you (whether you like it or not) What founders need before they build the next big thing Why we need to talk about failure and what it teaches us What it really means to lead with resilience in an industry built on chaos If you're a founder, leader, or future studio builder, this one's for you. Connect with Melissa & Games Leadership:

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it's sour, spicy, and hard to swallow. But when it's rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:33 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:09 Ten Years03:01 Studio News06:46 Patch 1.127:36 Difficulty Modes53:15 Co-pilotOther things mentioned: Game Maker's Notebook Podcast: (https://www.youtube.com/watch?v=l5MU_Hled44)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How Different Disciplines Shape A Unified Vision

Indie Game Lunch Hour

Play Episode Listen Later May 14, 2025 53:10


In this episode, we sit down with the trio behind Future Suit Games, Abram, Adam, and Kristi, to talk about their journey building an indie studio from the ground up. We dive into their upcoming debut title Daughter of the Rift, a narrative-rich card battler that fuses emotional storytelling with deep strategy.Learn more about Future Suit GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 401 - How to Turn Jams into Plans and Opportunities with Juliana Brito

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 13, 2025 53:39


When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we're going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helping developers turn prototypes into business-ready games and how you can do that too. Episode Shownotes Link:  

The Indie Game Development Podcast
Let's Talk Game Dev: Slimekeep - The #2 Most Wishlisted Indie Game on Steam

The Indie Game Development Podcast

Play Episode Listen Later May 8, 2025 50:19


Join our Discord Community! Check us out on Youtube! In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it's like developing a game from high school to Steam. He shares about wishlists, hard work, and growing as a solo indie dev. BenBonk started Slimekeep in grade 9. Five years later, it became one of the most wishlisted indie games on Steam. This is his story about how Slimekeep came to life, from a game jam game to a hit indie title. No hype—just a real talk with BenBonk about making a game he believed in. 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep519] Rage Against the Machine

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 7, 2025 85:08


This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren't always clear, and when they are, they aren't always evenly applied. Turns out, the real chokepoint in game dev isn't creativity, it's capitalism!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:24 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:44 Bones to pick22:23 Game Prices35:21 AppleTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Rethinking The Design of Social Impact Indie Games

Indie Game Lunch Hour

Play Episode Listen Later May 7, 2025 56:55


In this episode, we sit down with Nicholas O'Brien, one of the most distinctive voices in narrative game design and critical play. As the founder of Essay Games, his groundbreaking work has earned recognition from The New York Times, The Guardian, and Kotaku, and has been showcased at top festivals like MAGFest, Narrascope, and Now Play This.Learn more about NicholasLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Building Better Games
E88: Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene

Building Better Games

Play Episode Listen Later May 6, 2025 76:08


What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike. Why are Western games losing ground? Can a game truly appeal to both Western and Eastern markets?  How do you create narrative depth without sacrificing gameplay flow?  Why creativity thrives on constraints—and how Rising Tide harnessed it Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between. If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation. Stay Connected: Ben Carcich (Host, Building Better Games) LinkedIn: https://www.linkedin.com/in/benjamin-carcich Substack: https://bencarcich.substack.com Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/@BuildingBetterGames Rob Wynne (Co-founder, Rising Tide Studios) LinkedIn: https://www.linkedin.com/in/robwynnestudiofounder Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Clark Kosene (Narrative Lead) LinkedIn: https://www.linkedin.com/in/clark-kosene-25745227 Website: https://kosenecreative.com YouTube: https://www.youtube.com/@kosenecreative4589 Rising Tide Studios Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Get full uncut episodes & behind-the-scenes content: https://www.patreon.com/buildingbettergames

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:28 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)02:01 Interviews06:49 Flux Plush08:14 Gloopy's CL2 knowledge notes22:45 Patch 1.1 Update46:42 Oblivion RemasteredOther Things Mentioned:Core Special: Crashlands 2 Interview(CORE SPECIAL: Crashlands 2 and Seth Coster interview)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Press any Button: A Video Game Podcast
Bonus Episode 4: Interview w/ Game Dev Michael Cardinal (Super Ultra Mustard Man)

Press any Button: A Video Game Podcast

Play Episode Listen Later Apr 30, 2025 47:31


Nicky and Eric interview game developer, Michael Cardinal, about his first ever release, Super Ultra Mustard Man! Super Ultra Mustard Man is a retro style platformer released in 2025 for PC. In the distant realm of Mustard Land a hero, named Super Ultra Mustard Man, defends Mustard Land from a wacky cast of villains.About us:Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?)  BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you.We try to cover all types of video games including:Retro and New video gamesPlaystation, Nintendo, Xbox, Sega, and PC gamesAny and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc.Follow us on  Instagram: https://www.instagram.com/pressanybutton_podcast/Credits:Nicky SmithEric LuedtkeSpecial Guest: Michael CardinalMusic by Michael Cardinal

Indie Game Lunch Hour
Why Early Marketing Matters

Indie Game Lunch Hour

Play Episode Listen Later Apr 30, 2025 57:16


In this episode, we're joined by Corina Diaz, a powerhouse digital media strategist with over 15 years of experience driving marketing and community strategy for entertainment brands. From launching standout indie games like A Fold Apart and The Big Con to shaping industry-wide initiatives like the Steam Women's Day Sale, Corina is the go-to expert for turning limited resources into unforgettable campaigns.Learn more abour CorinaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 399 - What It Really Takes to Launch a Game Studio with Colin McInerney

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 29, 2025 66:15


A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotionally and operationally. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don't just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems can leave a large impact.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:22 Intro00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)03:52 Crashlands 2 Launch Week12:53 Review Scores23:10 Sequel's Audience49:46 Post- Launch FeedbackTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting

Indie Game Lunch Hour

Play Episode Listen Later Apr 23, 2025 53:43


One of the best in the business, Michael has voiced, cast, and directed unforgettable performances in over 100 games—including Zenless Zone Zero—and he's here to blow the lid off what voice acting can do for your game. Whether you're an indie underdog or a AAA juggernaut, this episode is your all-access pass to making voice work unforgettable.Learn more about MichaelLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 398 - Why Insurance Matters for Game Devs with Phil Wildman

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 22, 2025 51:01


The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insurance can help developers avoid disaster, stay protected, and keep projects moving, no matter the studio size. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam charts lit up, bugs stayed quiet, and the community showed up in force. This one's for you, Shenanites — thanks for showing up and making the launch unforgettable

Indie Game Lunch Hour
Intersections of Game Design and VTubing

Indie Game Lunch Hour

Play Episode Listen Later Apr 16, 2025 53:36


In this episode, we chat with Ami Cai—a visual narrator, freelance illustrator, and graphic designer whose work spans from indie projects to the role of Art Director on the Kickstarter-backed Cartomancy Anthology. Ami shares insights into balancing creative careers with casual VTubing and gameplay content, and how storytelling threads through everything she does.Links shared during the live episode:https://dev.twitch.tv/code/ https://store.steampowered.com/app/1490340/We_Are_OFK/ https://bsky.app/profile/alpineshowtime.bsky.social/post/3lk3hu5t5js2f https://x.com/chocovania/status/1696200897028911216 https://x.com/shindags/status/1898662259372781667 https://x.com/binoftweets/status/1865035587587117400 https://x.com/shindags/status/1730408283826266297 https://x.com/nme64_u/status/1893784752240390199 https://www.youtube.com/shorts/s7a1TSeF-3g?si=skKn15VBbIqBqyEB https://x.com/mdxcai/status/1891983292968178000 https://x.com/shindags/status/1771258712377758129Learn more about AmiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 397 - Debunking Steam Algorithm Myths with Chris Zukowski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 15, 2025 43:15


Steam's algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery.  So today, we're going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and focus on what really does. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a decade of shenanigans, butterscotch-flavored and otherwise. If you're new around here, welcome! And if you've been with us for a while, thanks for sticking by us on this wild ride! We're thrilled that Crashlands 2 is finally out in the world, and we can't wait for y'all to dive in and see what five years of charming handcrafted chaos looks like.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything's ready, the fuse is lit, and now it's the final countdown. Crashlands 2 launches tomorrow! Are you ready?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 The vibe21:19 Which gameplay feature required the most unexpected amount of work to implement?35:48 What is the gameplay purpose of the buildings?45:44 If you can change only one thing about the original Crashlands what would it be?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Creating on a Budget: How Indie Artists are Redefining Visual Art

Indie Game Lunch Hour

Play Episode Listen Later Apr 9, 2025 48:46


In this episode, we sit down with illustrator, concept artist, and professor Ryan E. Grady to talk about her journey through games, education, and independent storytelling. From working on Our Brilliant Ruin to creating her own visual novel Lythe The Forgetful Witch and comic series Daughters of Atlas, Ryan shares how she brings rich, personal worlds to life through art.Learn more about RyanLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of these powerful items, you might find that they're hard to hang on to. Every so often they'll slip out of your grip mid-swing, and if you don't snatch them out of the air, they'll vanish! It's part combat, part slapstick chaos, and entirely on brand.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:23 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Preview embargo04:32 Golden Build08:48 Community Questions09:19 Are you going to pull an Epic?24:02 Will there be a sufficient amount of crabs?29:05 Why did you decide to give Crashlands 1 for free on Epic Games?37:28 Features or items you are excited for players to try?48:23 Juice Mancy? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coder Radio
613: Intel Aflame

Coder Radio

Play Episode Listen Later Mar 31, 2025 45:57


Mike sits down with Matt from Alderon games to talk a little game development, Path Of Titans and whole lot of Intel woes Alderon's Socials Alderon Games (https://alderongames.com/) Matt on Twitter (https://x.com/deathlyrage) Coder's Socials Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Mike's Blog (https://dominickm.com) Coder on X (https://x.com/coderradioshow) Coder on BlueSky (https://bsky.app/profile/coderradio.bsky.social) Show Discord (https://discord.gg/k8e7gKUpEp) Alice (https://alice.dev) TMB Earth Day 2025 Competition (https://dominickm.com/earth-day-25-competition/)

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Sometimes you circle all the way back to where you started, just with fewer regrets and better tools.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)00:49 Power of 210:07 Community Questions10:12 Co-Op24:14 Aliens and robots37:09 Crashlands 2 Innovations To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There's a fine line between sticking the landing and overstaying your welcome.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:30 Intro00:58 Thanks to our supporters! (https://moneygrab.bscotch.net)05:35 Crashlands 2 Beta Done13:30 Beta Stats39:33 Nailed it or Whiffed itThings Mentioned: Making of Crashlands Documentary (https://youtu.be/EmovB_cmMOY)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★