Print It and Ship It

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A roadmap to designing and publishing board games by Adam's Apple Games.

Adam's Apple Games


    • Feb 2, 2019 LATEST EPISODE
    • infrequent NEW EPISODES
    • 40m AVG DURATION
    • 14 EPISODES


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    Latest episodes from Print It and Ship It

    Episode 114 - Back to the Future 2019

    Play Episode Listen Later Feb 2, 2019 34:54


    We look back at 2018 and into 2019. Lessons learned, and priorities for the new year.

    Episode 113 - How to Protospiel

    Play Episode Listen Later Dec 13, 2018 40:21


    We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.

    Episode 112 - Essen Spiel as an exhibitor

    Play Episode Listen Later Nov 15, 2018 43:22


    We went to Essen Spiel as first timers, and we did it as an exhibitor!

    Episode 111 - Essen Spiel

    Play Episode Listen Later Oct 23, 2018 43:43


    Adam's Apple Games preps for Essen!

    Episode 110 - Listener Questions

    Play Episode Listen Later Oct 14, 2018 41:34


    We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?

    Episode 109 - How to write a design brief

    Play Episode Listen Later Sep 30, 2018 51:32


    When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.

    Episode 108 - How to Theme an Abstract

    Play Episode Listen Later Sep 13, 2018 49:00


    The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.

    Episode 107 - When is my game finished

    Play Episode Listen Later Sep 1, 2018 39:23


    Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.

    Episode 106 - Marketing a game after release

    Play Episode Listen Later Aug 21, 2018 41:01


    Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.

    Episode 105 - Post Gen COn

    Play Episode Listen Later Aug 14, 2018 36:54


    How was your Gen Con? Ours was a blast. We chat through our top 5 things from Gen Con this year.

    Episode 104 - Gen Con Prep and a Pitch

    Play Episode Listen Later Jun 25, 2018 42:29


    Convention season takes a ton of prep work. We think we have Gen Con down but always looking to improve. And our first pitch!.

    Episode 103 - Should I Self-Publish

    Play Episode Listen Later Jun 4, 2018 33:45


    This episode addresses the question - Should I Self-Publish or should I try to find a publisher?

    Episode 102 - Game Design Vision

    Play Episode Listen Later May 18, 2018 34:23


    Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.

    Episode 101 - Should We Host a Podcast

    Play Episode Listen Later May 16, 2018 30:43


    Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?

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