Podcasts about game development

Process of developing a video game

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Best podcasts about game development

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Latest podcast episodes about game development

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep535] Where'd all the money go in game dev?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 27, 2025 59:55


In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and community engagementSupport Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:53 Thanks to our supporters! (https://moneygrab.bscotch.net)01:39 Naming the New Service: Ludo Kit06:04 Video Podcast Transition09:55 How Many Dudes: Game Development Insights11:46 Success on GX.games and Future Plans18:39 Soft Announcement: How Many Dudes as Next Game25:13 Sony's Live Service Games (Listener Question)30:29 Challenges in AAA Game Development34:27 The Roblox Generation37:01 Indie Games vs. Big Studios43:15 The Complexity of Live Service Games49:07 The Role of Beta Testing (Listener Question)56:21 Open Development and Community Engagement01:00:43 Conclusion To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Every Prop Has a Story!

Indie Game Lunch Hour

Play Episode Listen Later Aug 27, 2025 50:44


Today's episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.Learn more about LaraLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 416 - The Secrets to Seamless Game Localization with Alexander Murauski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 26, 2025 53:11


Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated. So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping things budget friendly so your localization efforts work for you, not against you. Episode Shownotes Link: 

FOX on Tech
AI in Game Development and Nintendo's Year of Racer

FOX on Tech

Play Episode Listen Later Aug 23, 2025 1:45


AI is transforming game development, with 87% of developers seeing positive impacts, despite concerns over data rights. Plus, discover Nintendo's latest racer, Kirby Air Riders, set to expand multiplayer racing in November. Learn more about your ad choices. Visit podcastchoices.com/adchoices

NerdCast
NerdTech 111 - O Futuro da IA no Desenvolvimento de Jogos

NerdCast

Play Episode Listen Later Aug 22, 2025 37:41


Neste NerdTech, vamos falar sobre Game Development, a tecnologia em volta do desenvolvimento para produzir um jogo e o impacto da IA no futuro da profissão. Aproveite o Intel Gamer Days de 20/08 a 31/08 no Magalu e Kabum! Dê um upgrade na sua máquina com os Processadores Intel® Core™ Ultra e ganhe um Battlefield 6 no Kabum: https://jovemnerd.short.gy/Intel_Gamer_Days_Kabum Aproveite seleção de ofertas de máquinas com os Processadores Intel® Core™ Ultra: https://jovemnerd.short.gy/Magalu_Intel_Gamer_Days ESTE NERDCAST É UM OFERECIMENTO DE INTEL Siga as redes sociais da Intel Brasil: Instagram: https://jovemnerd.page.link/Intel_Brasil_Instagram_NerdTech Facebook: https://jovemnerd.page.link/Intel_Brasil_Facebook_NerdCast Twitter: https://jovemnerd.page.link/Intel_Brasil_X_NerdTech Youtube: https://jovemnerd.page.link/Intel_Brasil_Youtube_NerdCast OUÇA TAMBÉM  Ouça a playlist completa Nerdtech: https://bit.ly/3IoSB8Z Playlist completa Nerdtech no Spotify: https://spoti.fi/3rr7zUA Mande e-mails pra gente com suas críticas, elogios, sugestões e caneladas para nerdcast@jovemnerd.com.br ARTE DA VITRINE: Randall Random EDIÇÃO COMPLETA POR RADIOFOBIA PODCAST E MULTIMÍDIA' Learn more about your ad choices. Visit megaphone.fm/adchoices

Coffee with Butterscotch: A Game Dev Comedy Podcast
Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 20, 2025 42:53


In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challenges of work dependency trees, the potential of Blork as a software service, and their current efforts on the Butterscotch Game Service. The episode also touches on the role of their podcast in connecting with fans, analytics, and potential growth strategies, without losing sight of what makes it a fun and grounding part of their week.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:34 Thanks to our supporters! (https://moneygrab.bscotch.net)00:53 Project Management System (Listener Question)02:11 Challenges with Blork's Scalability05:07 Current State and Future Plans for Blork11:42 Game Services and Administrative Tools19:12 User Management and Security Concerns22:30 Future Plans for BGS and Blork23:23 Podcast Statistics and Listener Engagement (Listener Question)25:50 Challenges in Podcast Analytics32:31 Potential Growth Strategies for the Podcast41:54 Concluding Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How Education and Experience Got Me Into The Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Aug 20, 2025 47:08


Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.Learn more about ValenciaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 415 - Why Marketing Is Your First Funding Strategy with Oscar Clark

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 19, 2025 64:12


You can have a great game idea, but if no one knows about it… who's going to care? When it comes to funding, most devs focus on the pitch deck, but often ignore what matters just as much. How they're building traction with their marketing. In this episode, we're going to explore how early-stage marketing builds confidence, community and momentum that makes funding more attainable. From signaling traction to reducing risk for investors, we'll break down how visibility equals viability when it comes to your funding strategy. Episode Shownotes Link:   

The Gaming Blender
Stardust Showdown - The Sporty Crafting Game

The Gaming Blender

Play Episode Listen Later Aug 18, 2025 30:37


Fancy setting us a gaming challenge? Get in touch here!This week we talk a little about the impacts of delays on video games in tribute to Football Manager 2026. From there Scott gets his wish and we do make a Space game. This one has to have sporty and crafting element though so we have our work cut out for us...Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Xbox Record This
Game Pass Ruins Game Development… Or Does It? | The Nerd Chat | Episode #224

Xbox Record This

Play Episode Listen Later Aug 15, 2025 93:51


Shawn Layden drops a bomb on Game Pass, calling it “bad for business” and saying it turns developers into “wage slaves.” Is he right, or is Xbox's subscription service still a win for gamers?We also cover:

Triple Click
Where Is The Line For AI in Game Development?

Triple Click

Play Episode Listen Later Aug 14, 2025 71:29


Kirk, Jason, and Maddy open up the mailbag to answer some of your questions! What's the ideal skill level for a video game reviewer? What's the funniest made-up video game word? And where's the line when it comes to the use of generative AI in game development? One More Thing:Kirk: The Words of Radiance (Brandon Sanderson)Maddy: Enemy Feminisms: TERFs, Policewomen, and Girlbosses Against Liberation (Sophie Lewis)Jason: Six of Crows (Leigh Bardugo)LINKS:Kirk's new Strong Songs episode about his dad: https://strongsongspodcast.com/blogs/episodes/s07-bonus-a-song-for-my-fatherBrian Merchant's Blood In The Machine blog post: https://www.bloodinthemachine.com/p/how-ai-is-killing-jobs-in-the-tech-f39Kirk's guest spot on A Grain of Sanderson talking about The Emperor's Soul: https://agrainofsanderson.buzzsprout.com/2312274/episodes/17601676-the-emperor-s-soul-legion-episode-17-w-kirk-hamiltonSupport Triple Click: http://maximumfun.org/joinAll-New Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get what you're doing. The open doors are a bonus.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro01:27 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 GameMakers Toolkit Jam09:45 Kevin: What are your thoughts on the concept of auteurs in game developmentThings Mentioned:  How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 414 - The Secret to Supercharging Indie Teams with Irena Pereira

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 12, 2025 54:39


Indie studios face tight budgets, small teams, and pressure to deliver big ideas with limited resources. Meanwhile, AI in game development sparks fears of job loss and soulless design. How can small teams stay human-centered while competing at scale? In this episode, we'll explore how generative AI can be an ally instead of a threat by discussing practical ways to speed up preproduction, validate concepts and even reduce burnout, all while staying creative, human-centered, and true to their vision. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn't enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do you turn a question like “how many dudes does it take to fight a gorilla?” into an irresistible design foundation?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)03:24 Team environment10:44 GameMakers Toolkit Jam34:27 How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 413 - Bridging the Gap Between Developers and Artists with Rick Williams & Rodrigo Alonzo

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 5, 2025 50:30


Bringing a game to life means more than writing great code or creating stunning art, it requires harmony between both. But technical collaboration between developers and artists often hits snags, from miscommunication to mismatched expectations. In this episode our guest explores how to build workflows that support both sides of the pipeline, drawing from their own experience as a Unity developer and project coordinator for creative and educational game projects. Episode Shownotes Link:

Deconstructor of Fun
298. Segmentation Is Dead. Long Live Personalization!

Deconstructor of Fun

Play Episode Listen Later Aug 4, 2025 51:35


In this episode, we unpack how today's biggest mobile publishers are ditching segmentation in favor of experimentation at scale, what Apple's privacy-first approach means to running LTV-focused live ops, and why personalization is no longer a “nice to have” but a competitive weapon.Who better to answer the questions than the founding team of Metica, Phil Mohr, Puli Liyanagama, and Justin Stolzenberg?These aren't your average startup bros. We're talking about the same crew that built Comify (acquired by King), then DataTiger (acquired by Apple), and now they're back with a third act: Metica, a machine learning-powered platform tackling LiveOps personalization, blended ROAS optimization, and bid floor automation.Check out the STATE OF CREATIVES: https://tinyurl.com/393d9rum03:27 The Evolution of Data Analytics in Gaming 11:00 Metica and Its Purpose15:24 The Growth Loop24:44 Personalization at Scale: The Future of Gaming 33:21 Practical Applications in Game Development 43:08 Timing and Strategy 44:53 Future Roadmap

Playdate Podcast
Taria & Como

Playdate Podcast

Play Episode Listen Later Jul 31, 2025 43:37


Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you've crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Gimbal cam15:53 Coobra Nookrag: How much of Crashlands 2 lore was storyboarded/built upon the snippets that were established in Levelhead?23:24 Jumpylumpa Leapylow: What about mice? Favorite functions, shapes, styles? Back on keyboards, have you ever thought about designing your own?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Giving Voice to the Marginalized

Indie Game Lunch Hour

Play Episode Listen Later Jul 30, 2025 67:38


Today we're joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.Learn more about OsamaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 412 - How to Keep Players Coming Back with Sergei Vasiuk

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 29, 2025 54:20


If you ever had issues or concerns about why your players leave, well... it's not because your game is bad, they leave because you stop giving them reasons to stay. So today, we tackle how effective Live Ops strategy builds real player loyalty, exploring event design, personalization, and content cadence that turn casual players into regulars. The amazing thing is, this doesn't just apply to Live Ops either. Learn how to balance monetization with trust, avoid common retention pitfalls, and create a sustainable approach that keeps your players coming back for more.   Episode Shownotes Link: 

Playdate Podcast
Black Hole Havoc

Playdate Podcast

Play Episode Listen Later Jul 24, 2025 26:12


How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes.

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing standing between smooth handoffs and a never ending game of creative telephone. Sometimes slowing down is how you skip the detours.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)03:13 GDC Talks22:10 Studio News58:02 Belkmaster5000: I want to play the 20 question art game mentioned in episode 475. Will you please share them? The 20 questions to guide them allTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Indie Game Development Podcast
Watch This if Learning Game Development is FRUSTRATING You

The Indie Game Development Podcast

Play Episode Listen Later Jul 23, 2025 15:49


In this episode of The Indie Game Development Podcast, we dive into the emotional rollercoaster of learning game development—especially when progress feels frustratingly slow. We'll talk about how the more you learn, the more you feel like a beginner again. You'll hear honest stories about "nightmare dev days," when nothing seems to work—yet those are the days where you grow the most. We also explore why tutorials can only take you so far, and how real learning happens through applying knowledge to solve your own problems.   Dunning-Kruger Effect: https://expertprogrammanagement.com/wp-content/uploads/2022/11/The-Dunning-Kruger-Curve.png

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 411 - The Overlooked Key to Game Dev Productivity with Gilad Levanon

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 22, 2025 64:40


Indie devs juggle tons of different task and responsibilites, and in that chaos do everything they can to maintain productivity. However, regardless of their effort to stay efficient and on task, most don't realize they're ignoring one of the most powerful tools for clarity, creativity, and decision-making: sleep.  That's why today we're going to go deep into valuable insights on how healthy sleep habits not only protect your mental health but also amplify your creative output, maintain efficiency and improve productivity for years to come.    Episode Shownotes Link: 

Startup Gems
You Don't Need an Online Business to Get Rich ⏐Holdco Bros. Ep. #197

Startup Gems

Play Episode Listen Later Jul 18, 2025 32:53


Check out my newsletter at TKOPOD.com and join my new community at TKOwners.comHoldCo Bros are back! In this episode, Nik and I dive into the power of zigging while everyone else zags. We break down the business behind The Flower Letters, a low churn $300K+ per month subscription built around physical mail and why this old school model is winning big. Then we riff on spin off ideas like analog pen pal chess games, choose your own adventure letters for kids, and using AI to co-write and print custom children's stories. We also brainstorm a niche wedding vendor directory, a Vibe coded video game builder for fantasy nerds, and how white label AI wrappers can unlock passive income. This one's full of business models, AI ideas, and real examples of how to create scalable products around connection and creativity. Learn more about Nik here: http://linktr.ee/cofoundersnikShare your ideas with us:Nik@cofounders.comChris@cofounders.comTimestamps below. Enjoy!---Watch this on YouTube instead here: tkopod.co/p-ytAsk me a question on or off the show here: http://tkopod.co/p-askLearn more about me: http://tkopod.co/p-cjkLearn about my company: http://tkopod.co/p-cofFollow me on Twitter here: http://tkopod.co/p-xFree weekly business ideas newsletter: http://tkopod.co/p-nlShare this podcast: http://tkopod.co/p-allScrape small business data: http://tkopod.co/p-os---00:00 The Flower Letters Business Model02:54 Exploring the Concept of Analog Communication05:47 Innovative Business Ideas Inspired by Nostalgia09:05 The Role of AI in Personal Storytelling11:57 Creating Interactive Experiences for Kids14:51 The Future of AI and Human Connection17:45 Niche Market Opportunities in Wedding Services21:06 The Potential of Vibe Coding for Game Development

Playdate Podcast
Chance's Lucky Escape

Playdate Podcast

Play Episode Listen Later Jul 17, 2025 29:58


Has luck finally run out for the world's luckiest dog? Chance's Lucky Escape creators Yann Margan and Julia Minamata talk about the game's origins, using ALL of Playdate's controls, inspirations from retro cartoons and films, and the fun of subverting expectations.

two & a half gamers
Live Game Review - Hole People by Rollic Games

two & a half gamers

Play Episode Listen Later Jul 17, 2025 51:30


In this live session, the hosts discuss various aspects of game design, gameplay mechanics, monetization strategies, and the future of game development. They provide insights into the gameplay of a specific game, analyze its mechanics, and compare it with other games in the market. The conversation also touches on audience engagement and upcoming events in the gaming industry.takeawaysThe live session format allows for real-time audience interaction.Gameplay mechanics can often be misleading in marketing.Deterministic level design enhances player experience and engagement.Monetization strategies are crucial for game sustainability.Comparative analysis helps understand market positioning.Future trends in gaming focus on user engagement and innovative mechanics.Audience interaction can provide valuable feedback for developers.Events like Gamescom and ChinaJoy are important for networking.Game performance metrics are essential for assessing success.The gaming industry is evolving with new monetization models.titlesExploring Game Design in a Live SessionGameplay Mechanics UnveiledSound Bites"We are live!""This is a game changer!""We need to have a soundboard!"Chapters00:00 Introduction to the Live Session03:07 Gameplay Overview and Mechanics07:15 Game Design and Difficulty Progression10:01 Monetization Strategies and User Engagement12:52 Comparative Analysis of Game Performance18:37 Future of Puzzle Games and Market Trends28:10 The Scale of Game Revenue30:16 The Evolution of User Acquisition Strategies32:56 Insights on Game Development and Monetization39:21 Analyzing Game Performance and Revenue Projections45:41 The Future of Game Development Strategies---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it spends doing your job worse than you could. Ah yes, classic late stage capitalism.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:19 Intro00:40 Thanks to our supporters! (https://moneygrab.bscotch.net)00:56 Crashlands 2 Update 1.301:45 AI space31:14 Jumpylumpa Leapylow: what are you most thankful for?41:40 WhileifAndorelse: Was there an intentional design decision behind epic level creatures in Crashlands having blood shot eyes?48:36 Challosis: Have you ever made a physical game?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

They Create Worlds

TCW Podcast Episode 238 - Quake   We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign, but lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined first-person shooters and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero.   TCW 030 - DOOM!: https://podcast.theycreateworlds.com/e/doom-1479057917/ TCW 197 - The ID of Game Development: https://podcast.theycreateworlds.com/e/the-id-of-game-development/ Doom States and DeHackEd: https://www.youtube.com/watch?v=MTa3diypjv4 P2P vs Dedicated Servers?: https://www.youtube.com/watch?v=Tt3ZLHKcP2U Token Ring - The Betamax of Networking: https://www.youtube.com/watch?v=IjLctlmZSp4 Artie - The Strongest Man In the World: https://www.youtube.com/watch?v=z6Bh3LskNbs Space Strike (DOS): https://www.youtube.com/watch?v=vtDdEuKFQps Cosmic Crusader (DOS): https://www.youtube.com/watch?v=RKOTa5iQAw8 Big Top (DOS): https://www.youtube.com/watch?v=AXUCacgF72M Snack Attack II (DOS): https://www.youtube.com/watch?v=hu-SEjcnnjo So You Haven't Read "Snow Crash": https://www.youtube.com/watch?v=nO64ZhBYy9E Ramblings in Realtime by Michael Abrash: https://www.bluesnews.com/abrash/ QuakeWorld Launch Event: https://www.youtube.com/watch?v=LXw6BkZ-gdY Quake (DOS 6.22): https://www.youtube.com/watch?v=tyLC1vR9oGk Quake Longplay: https://www.youtube.com/watch?v=J7GagGXXUtI Excerpt Quake Postmortem: https://www.youtube.com/watch?v=G2OE-74bTQw   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 410 - What Indies Need to Hear But Rarely Do with Jason Della Rocca

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 15, 2025 54:25


Between making a great game and having the drive to do it, it's still only half the battle. Indie studios love chasing creativity, but often struggle to establish core business fundamentals that can turn passion into profit. That's why today we're going to pull back the curtain on what it really takes to stand out and succeed in games. From funding pitfalls to publishing strategies, we'll unpack the often-overlooked realities of running a successful studio, what founders often get wrong, and how to de-risk and shift toward smarter stainability  Episode Shownotes Link: 

two & a half gamers

This episode is a tour through the wildest creative trends dominating mobile games in June 2025. We break down why two- and three-minute video ads are everywhere, how AI hooks and long-form ASMR are pre-qualifying high-value users, and why the best-performing creatives this month are often stitched together from hits of the past. What's inside:Long-Form Video SurgeCopy-Paste ManiaASMR and Satisfying LoopsAI-Driven InnovationClone Wars and IP TheftReal Life and UGCKey Takeaway:If you are not testing long-form videos, iterating ASMR or AI hooks, and watching what your competitors are copying, you are missing out. Quality and innovation are moving at warp speed, and copy-paste is the new default.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Creative Trends in Mobile Gaming04:24 Analyzing Recent Creative Campaigns07:32 The Impact of Video Length on User Engagement10:27 Innovations in Game Advertising13:23 Exploring AI in Game Marketing16:25 Case Studies: Successful Game Creatives19:16 Conclusion and Future Trends20:26 Understanding Player Perception22:34 Innovative Ad Strategies26:15 Analyzing Game Trends30:08 Marketing Strategies for Game Growth35:22 Emerging Trends in ASMR and Casual Gaming37:32 Innovations in Game Development and User Engagement39:22 The Role of User-Generated Content in Gaming41:07 The Impact of AI on Game Creatives44:46 AI Developments and Their Influence on Game Marketing53:08 Conclusion and Future Insights in Gaming---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Video Game History Hour
Episode 135: Baldur's Gate 3's Lawrence Schick and His Decades of Work in Game Development

Video Game History Hour

Play Episode Listen Later Jul 10, 2025 64:15


Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you're free from player expectations, you can step back and think about what's working and what's just in the way. It's all part of iterating toward something better.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:45 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Steam Summer Sale02:30 Industry News08:01 Ronniethebear: Can you think of any features you've nixed to make way for better ones?24:34 Mimmabip Gourkee: What are your thoughts on releasing a free mobile game that has just one IAP which unlocks some small parts of the game that isn't essential for $7?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
All About Worker Co-ops

Indie Game Lunch Hour

Play Episode Listen Later Jul 9, 2025 58:06


In this episode, Squinky and Jess from Soft Chaos dive into the world of worker co-ops and how collective ownership fuels their bold, genre-defying work. Get a behind-the-scenes look at how they create deeply personal, experimental games and interactive art that push the boundaries of play.Learn more about SoftChaos GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Hot Topics!
Talkin' with Tutors (Part 17)

Hot Topics!

Play Episode Listen Later Jul 9, 2025 76:14


Welcome to Hot Topics! In this episode, our host, Gabrielle Crichlow, talks with guest Chidimma Ibeh, the founder of Open Path Academy. Together, they delve into Chidimma's journey from teacher assistant to entrepreneur, highlighting the crucial differences between tutoring and traditional teaching. Chidimma shares her deep passion for personalized, one-on-one tutoring and her commitment to empowering students with essential skills for their futures.The discussion addresses the challenges of managing large classrooms and emphasizes the benefits of remote tutoring, which allows for greater flexibility and individualized attention. Chidimma elaborates on the digital tools she utilizes to enhance learning experiences, including Zoom and Scratch, and shares her effective marketing strategies, primarily focused on organic social media outreach and Facebook ads.Listeners will also learn about Chidimma's exciting upcoming summer camps: a Gaming and Game Design Camp for middle school students and a Creator Camp for high school students, both aimed at fostering creativity and technical skills. With competitive pricing and early sign-up discounts, these camps are designed to be accessible to all.Chidimma then offers valuable insights and advice for aspiring tutors, encouraging them to empower youth and create opportunities for skill development.Tune in for an enlightening discussion on the future of education and the evolving tutoring industry!Who is Chidimma Ibeh?Chidimma Ibeh is the visionary founder of Open Path Academy, an educational service committed to preparing students for success in today's fast-paced, digital world. With a background in software development and a deep passion for STEAM education, she blends science, technology, engineering, and entrepreneurship to create engaging, future-ready learning experiences. Chidimma holds a bachelor's degree from Rutgers University, a master's in software development from Maryville University, and is currently pursuing her Doctor of Business Administration at Capella University. Her teaching journey began during her undergraduate years as a tutor and teaching assistant, and she has since impacted students through both in-person and virtual instruction. In 2022, she launched Open Path Academy to help children build confidence, develop essential life skills, and grow into innovative, thoughtful members of their communities. Chidimma's mission is rooted in empowering every child to think critically, lead boldly, and discover their unique path in an ever-evolving world.You can find Chidimma:On the web: https://www.openpathacademy.com/On Facebook: https://www.facebook.com/openpathacademyllc/On Instagram: https://www.instagram.com/openpathacademyOn X: https://twitter.com/openpathacademyOn TikTok: https://www.tiktok.com/@openpathacademyOn YouTube: https://www.youtube.com/@openpathacademyOn Threads: https://www.threads.net/@openpathacademyOn Pinterest: https://www.pinterest.com/openpathacademy/Watch this episode on YouTube: https://youtube.com/live/BgDfFdW3etoRate this episode on IMDB: https://m.imdb.com/title/tt37539264/?ref_=ext_shr_lnk********************************************Follow Gabrielle Crichlow:On Facebook: https://www.facebook.com/gabrielle.crichlow On Instagram: https://www.instagram.com/gabrielle.crichlowOn LinkedIn: https://www.linkedin.com/in/gabrielle-crichlow-92587a360Follow A Step Ahead Tutoring Services:On Facebook: https://www.facebook.com/astepaheadtutoringservicesOn Instagram: https://www.instagram.com/astepaheadtutoringservicesOn X: https://www.x.com/ASATS2013On LinkedIn: https://www.linkedin.com/company/a-step-ahead-tutoring-services/On YouTube: https://www.youtube.com/@astepaheadtutoringservicesOn TikTok: https://www.tiktok.com/@asats2013On Eventbrite: https://astepaheadtutoringservices.eventbrite.comVisit us on the web: https://www.astepaheadtutoringservices.comSign up for our email list: https://squareup.com/outreach/a41DaE/subscribeSign up for our text list: https://eztxt.s3.amazonaws.com/534571/widgets/61fc686d8d6665.90336120.htmlCheck out our entire "Hot Topics!" podcast: https://www.astepaheadtutoringservices.com/hottopicspodcastSupport us:Cash App: https://cash.app/$ASATS2013PayPal: https://paypal.me/ASATS2013Venmo: https://venmo.com/u/ASATS2013Become a supporter of this podcast: https://www.spreaker.com/podcast/hot-topics--5600971/support Original date of episode: April 9, 2025

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 409 - Designing Emotionally-Driven Games with Nicholas O'Brien

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 8, 2025 58:04


Many games are fun, but few stay with us after the credits roll. So today, we're going to dive into how indie devs can use game mechanics, narrative, and aesthetic choices to create emotional resonance and meaning in their titles. From narrative tools to methods that focus on player empathy, we unpack the secrets behind making games that create a lasting impact. Episode Shownotes Link:     

The Gaming Blender
Rule of The Trade - The Simulation Hero Shooter

The Gaming Blender

Play Episode Listen Later Jul 7, 2025 33:22 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!Sorry we've been away but we're back! This week our return coincides with one of the best games we've ever created. Combining realistic simulation with a hero shooter (and a dash of absurd humour) results in the most wonderful battle of the trades. We do hope you enjoy! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!

Playdate Podcast
This Week on Blippo+ — Week 06

Playdate Podcast

Play Episode Listen Later Jul 7, 2025 0:24


PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+

Daily Tech News Show
Microsoft Job Cuts Hit Game Development - DTNSB 5053

Daily Tech News Show

Play Episode Listen Later Jul 3, 2025 32:33


Sony is bringing one of its exclusive titles to the Xbox Series X|S for the first time, and Dr. Niki talks about why we should welcome biodegradable robot overlords. Starring Jason Howell, Huyen Tue Dao, Tom Merritt and Dr. Niki.Show notes can be found here. Hosted on Acast. See acast.com/privacy for more information.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it's a high-stakes balancing act, with company costs and momentum on the line. Still, with every launch, if you play your cards right, you just might hit the jackpot.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:38 Intro00:56 Thanks to our supporters! (https://moneygrab.bscotch.net)01:17 Update 1.2 Release09:02 Industry Update20:24 Achievements41:19 Calzoncillos: How does the Crashlands 2 launch feel compared to Crashlands 1?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Playdate Podcast
Tiny Turnip

Playdate Podcast

Play Episode Listen Later Jul 2, 2025 20:05


Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How'd he land on the game's unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 408 - How Indies Will Save the Industry with Erik Reynolds

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 1, 2025 68:55


Mainstream game development is at a crossroads—bloated budgets, safe bets, and sequel fatigue are threatening innovation. But the indie scene might just be the industry's best hope. In this episode, our guest unpacks how indies are not only surviving but reshaping the gaming landscape. We dig into what makes indie studios uniquely suited to lead the next wave, and how publishers, platforms, and players can help this movement thrive. Episode Shownotes Link: 

PolyKill: A Gaming Podcast
S2 Episode 124: Unnecessary Mechanics

PolyKill: A Gaming Podcast

Play Episode Listen Later Jun 26, 2025 118:45


Send us a textTrav and Steve get together and talk about the most unnecessary mechanics in video games.Games this episodeDeath Stranding 2: On The Beach (PlayStation 5) – June 26Ruffy and the Riverside (PlayStation 5, Xbox Series X/S, Switch, PC) – June 26Teenage Mutant Ninja Turtles: Splintered Fate (Xbox Series X/S, Xbox One) – June 24Diddy Kong Racing DSBilly the WizardWolfenstein: The New OrderPursuit ForceGround Zero: Texas428 Shibuya ScrambleDragon Quest VIIICastlevania: Lords of Shadow: Mirror of FateWild Arms 3Trav's comedy travterry.comFind more shows at polymedianetwork.com, BlueSky: Trav, Steve, Polykill, Polymedia twitch.tv/blinkoom, Send us an email polykillpodcast@gmail.com, Check out our patreon at Patreon.com/polykill How to be a Polykiller: Beat a game, take a screenshot, post it on BlueSky or Polymedia Discord, use #justbeatit, write a review and be sure to include @Polykill. Beat the most, become Polykiller. Beat any, have your Skeet potentially read on the show! Check out the Bonus Beats episodes on Patreon for more beat-skeet coverage!

Playdate Podcast
Shadowgate PD

Playdate Podcast

Play Episode Listen Later Jun 26, 2025 21:17


Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost's Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate!

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep526] Crashlands 2: Hardcore Scramble

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 25, 2025 60:18


In this episode, we discuss the Crashlands 2 Update and the visibility tax. Marketing sounds easy: cut a trailer, toss up a post, and call it a day. But it's more like lining up dominoes; the trailer, localized assets, subtitles, blog posts, platform timings all have to be stacked just right. Miss the timing and it all topples over. It's not exactly chaos, it just feels like it.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:33 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)03:20 Crashlands 2 Patch 1.2 Hardcore Scramble08:02 Trailer30:04 LocalizationTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Directly to You
Retro Game Reviews, Switch 2 3rd Parties, & AI Game Development w/ ⁨@TheColtonShow⁩

Directly to You

Play Episode Listen Later Jun 25, 2025 78:25


Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 407 - How Game Mechanics Can Transform How We Learn with Micah Greenleaf

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jun 24, 2025 56:39


Leveling up in real life takes more than just discipline, passion and trying to level up others, it takes smart design. In this episode, we explore how game design principles can help us, devs and creators, develop practical life skills, reframe personal challenges, and even learn more effectively from that process. To today, we're going unpack how instructional design and narrative systems, can turn real-world friction into real momentum. Episode Shownotes Link: 

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about Crashlands 2 patch 1.2, the Switch 2, and the Bscotch universe. Some game worlds begin with lore, maps, and timelines. Others emerge backwards, stitched together from mechanics, vibes, and the weird joy of making things work. Where gameplay leads, the universe follows.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:22 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)04:51 Crashlands 2 Patch 1.2 Update27:25 Industry News42:08 PureKnix: What components of a setting make a good backdrop for video games?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss game libraries, game mods, and the point. Doing this podcast every week doesn't come anywhere close to paying the bills, but that's not why we do it. A studio isn't a content machine chasing dollars; it's a bunch of people passionate about making cool stuff! It's good to have that reminder every once in a while.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:24 Intro00:42 Thanks to our supporters! (https://moneygrab.bscotch.net)02:19 Switch 231:19 Jumpylumpa Leapylow: AKA Dageki - What are you brothers getting from these podcasts? 48:27 ButterMilkLoveNugget: If and when crashlands 2 becomes a blockbuster hit, do you think anyone will be making any mods to the game to further enhance or change the experienceTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about studio hats, game dev tools, and learning new languages.Wearing multiple hats isn't just a metaphor—it's the daily reality of a small studio. When roles shift and responsibilities blur, the real challenge is keeping things aligned without dropping the whole juggling act.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:23 Intro00:38 Thanks to our supporters! (https://moneygrab.bscotch.net)01:01 Studio Shuffle18:00 Industry News32:30 Challosis: Have you tried learning a new language as an adult? How did it go?50:34 ButterMilkLoveNugget: Do you guys think you will ever do a VR game?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★