Podcasts about game development

Process of developing a video game

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Best podcasts about game development

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Latest podcast episodes about game development

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

LevelUp
Chirag Ambwani | The data of LiveOps with Sensor Tower

LevelUp

Play Episode Listen Later Oct 27, 2025 32:08


In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, SVP Gaming & Entertainment at Sensor Tower, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games.  Chapters (00:00:00) - Interview(00:00:29) - Stumbling Into the Game Industry(00:03:06) - Sensor Tower(00:04:56) - Sunstar on LiveOps & the(00:08:49) - Do Studios Over Focus on Monetization?(00:11:46) - How to Market Your Game to a Consumer(00:13:46) - First-Time User Experience(00:18:39) - What's A B Testing in LiveOps?(00:21:30) - Can We Predict Player Behavior in Game?(00:24:16) - Predictive Analytics in Game Development(00:26:32) - Top Executives: Live-O-S(00:30:14) - How to Keep Your Game Fun Long Term

AnsweRED Podcast
#023: From Monuments to Video Games: Sculpting Legacy and Inspiration

AnsweRED Podcast

Play Episode Listen Later Oct 23, 2025 69:37


In the 23rd episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza welcome Tomasz Radziewicz — a sculptor whose art bridges the worlds of fine art, games, and storytelling. Beyond the world of monuments, Tomasz has brought his artistry into the realm of games and film, working with CD PROJEKT RED and Platige Image on projects that merge craftsmanship with imagination. They discuss the relationship between the sculptor and their material, what Tomasz's creative process looks like, the differences between digital vs manual modeling, and much more!

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep543] Should you make small games?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 22, 2025 65:53


In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16  (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 424 - Building Communities that Drive Discovery with Corina Diaz

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 21, 2025 55:30


Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link: 

PocketGamer.biz Podcast
The EU's Digital Fairness Act and what it means for the games industry explained

PocketGamer.biz Podcast

Play Episode Listen Later Oct 21, 2025 60:01


The European Commission's Digital Fairness Act has recently stirred a flurry of industry debate on its potential impact on the games industry and free-to-play economics, following Supercell CEO Ilkka Paananen's open letter sounding the alarm.The Clash of Clans studio founder went as far to say new rules could kill the European games industry..To break down what's at stake, Arcanix CSO Oscar Clark and Flux Digital Policy director of policy and public affairs Celia Pontin got together on the PocketGamer.biz Podcast to go through the act in detail.They cover:- Exactly what the Digital Fairness Act is and the potential impacts of any legislation for gaming - which remains some way off.- How regulators perceive the games market and why the industry should engage during the consultation period.- Why the sector should acknowledge the minority of bad actors in the space, rather than ignore these examples.- How games companies can ultimately work with regulators to ensure a better outcome for the Digital Fairness Act, rather than against them.00:00Introduction to the hosts and regulations in the European Union02:49Understanding the Digital Fairness Act05:24Consumer Protection in the Games Industry07:58Cultural Perceptions of Gaming and Regulation10:40The Role of In-Game Purchases and Currencies13:22Transparency and Consumer Trust16:07The Impact of Urgency and Scarcity in Marketing18:40Navigating Regulatory Challenges21:30The Future of Game Development and Regulation32:17Understanding In-Game Currency and Pricing Transparency34:40The Complexity of Currency Systems in Gaming36:54The Impact of Regulation on Game Design40:33Consumer Perception and Game Monetization43:21The Nuances of Game Engagement and Microtransactions45:38The Importance of Fair Regulation in Gaming49:15Engaging with Regulatory Consultations53:08The Future of Game Regulation and Industry Impact** Let's Connect **

The Game Deflators
The Game Deflators E364 | From Rampage to Chaos: Brian Colin's Wild Ride Through Game Design

The Game Deflators

Play Episode Listen Later Oct 20, 2025 50:20


In this electrifying episode of the Game Deflators podcast, John and Ryan sit down with legendary game designer and animator Brian Colin, the creative force behind arcade classics like Rampage and Arch Rivals. Brian takes listeners on a nostalgic journey through the unpredictable early days of game development—described as the "Wild West" of the industry—and shares how a twist of fate launched his career in gaming. From the explosive success of Rampage to the surreal experience of seeing it adapted into a Hollywood blockbuster, Brian reflects on the highs and hurdles of his career. He opens up about the importance of finishing what you start, the power of team dynamics, and why passion is the lifeblood of great game creation. Plus, he teases his latest project: a long-awaited sequel to General Chaos. Whether you're a retro gaming fan or a budding developer, this episode is packed with insights, laughs, and a few surprises—including Brian's induction into the White Castle Hall of Fame. Tune in for a masterclass in creativity, collaboration, and chaos. 00:00 Introduction to the Game Inflators Podcast 01:33 Brian Colin's Journey into Game Design 05:20 The Wild West of Game Development 09:36 Proud Moments in Game Creation 11:55 The Rampage Movie Experience 16:58 Challenges in Game Development 20:02 Navigating Different Platforms 26:54 The Future of Game Refuge 29:48 Reflections on Industry Changes 35:17 The Essential Elements of a Great Game 38:06 Team Dynamics in Game Development  42:16 The Importance of Collaboration 45:56 Parting Thoughts and Future Endeavors   Want more Game Deflators content? Find us at www.thegamedeflators.com     Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators   Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18 

Game Production Community Podcast
Production Professionals Interview Series - Isabelle Bismuth

Game Production Community Podcast

Play Episode Listen Later Oct 20, 2025 67:10


This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she's spent over two decades driving co-development and studio partnerships. She's worked on major titles like Assassin's Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin's Creed franchise, helping shape global collaboration strategies across internal and external teams.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Mateo Cayo & Terry Teng ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

Deconstructor of Fun
TWIG #353 Netflix Goes Couch Co-op, PlayStation 6's AI Ambitions, Supercell's Open Letter

Deconstructor of Fun

Play Episode Listen Later Oct 16, 2025 59:31


Supercell's CEO releases a rare open letter calling for more industry collaboration, while Ubisoft's nepotism controversy reignites debates around leadership culture. Netflix Games kicks off its Battle for the Living Room with a push into Smart TV party games, and early buzz around PlayStation 6 points to an AI-driven leap in graphics and efficiency. Meanwhile, Battlefield's launch performance goes head-to-head with Call of Duty once again, and Disney enters the overcrowded match-3 market with Magic Match. All that and more, as we unpack the business behind the biggest moves in games this week.00:00 - Intro & Guest Welcome07:17 - China's Gaming Policy Shifts & Market Access22:00 - Sponsor: Sensor Tower23:55 - China's Game Development & Publishing Landscape38:35 - India's Gaming Market: Growth & Monetization55:00 - Sponsor: AppCharge55:45 - India: Western Success Stories & Localization1:12:20 - MENA Region: Female Gamers & Genre Trends1:28:10 - Sponsor: AppsFlyer1:28:45 - MENA: Cultural Sensitivities & Mature Content1:47:30 - Southeast Asia: Monetization & Payment Trends2:05:00 - Southeast Asia: Generative AI in Gaming2:15:00 - Final Thoughts & How to Access Asian/MENA Markets2:20:00 - Outro & Community Call-to-Action

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep542] What do indies have that AAA studios don't?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 15, 2025 38:53


In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Blah Blah Blah with Katee Sackhoff
Alanah Pearce Talks God of War, Game Development and Not Feeding the Trolls

Blah Blah Blah with Katee Sackhoff

Play Episode Listen Later Oct 14, 2025 47:20


Hi Everyone, Happy Tuesday! Thank you so much for being here. Today I'm talking to the ultimate multi-hyphenate creator Alanah Pearce. Alanah is an actor, a producer, a content creator and a former journalist and she is best-known as a video game writer and developer. She is a highly-respected voice in the role of games and has worked on some of the biggest games of the last 10 years, including God of War Ragnarök. We have a fascinating conversation comparing our experiences navigating different entertainment industries and find common ground talking about creative decision-making and managing harassment online. Alanah is a fascinating, brilliant person and thinker and I can't wait for you to hear this conversation! Send me an email thesackhoffshow@gmail.com Produced by Rabbit Grin Productions Mail Sack Song by Nicolas @producer_sniffles Join us on Patreon! http://patreon.com/thesackhoffshow ----------------------------------------------------- Support our Sponsors: Head to https://www.WarbyParker.com/Sackhoff to find your next pair of glasses today! Secure your online data and find out how you can get up to four extra months at https://www.expressVPN.com/Sackhoff

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 423 - Building Momentum Without Burning Out with Jon Hanson

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 14, 2025 46:09


Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus.    So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep541] What happens during a Steam Daily Deal?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 8, 2025 48:33


In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 422 - Aligning Your Marketing to the Players' In-Game Experience with David Tobiasz & Jeremy Friedmann

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 7, 2025 39:34


For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams. In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creative opportunities, you'll hear candid insights and practical strategies to help studios approach IPs with confidence while avoiding common pitfalls. Episode Shownotes Link: 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep540] Can Youtube Shorts Boost Wishlists?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 1, 2025 58:33


In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead's strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It's a conversation about sales strategies, visibility, and why marketing can't live outside the game development process.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome01:51 Levelhead Sales Strategy and Pricing Dynamics08:15 Tax Implications and Revenue Management12:16 The Impact of Pricing on Game Success17:45 YouTube Shorts Experimentation and Engagement Metrics28:39 Engagement Strategies in Short-Form Content31:33 Analyzing Viewer Retention and Engagement Metrics34:15 The Challenge of Marketing for Indie Games39:02 Community Engagement and Feedback Loops44:09 Integrating Marketing into Game Development50:32 The Power of Data-Driven Marketing DecisionsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Thomas Brush Podcast
How I Would Start Game Development (If I Started Over)

The Thomas Brush Podcast

Play Episode Listen Later Oct 1, 2025 41:45


If you wanna start making your first game... watch this! ► Learn how to make a game studio from your bedroom, freeCover art used in thumbnail: patrika

Player: Engage
ENCORE - The Next Frontier in Game Development: AI-Powered Testing with Shaun Laker

Player: Engage

Play Episode Listen Later Sep 30, 2025 55:36


DescriptionThe games industry is moving faster than ever — live service updates, cross-platform launches, and endless content drops. But QA hasn't kept pace. Bugs slip through, launches stumble, and player trust takes a hit. Enter AI.In this encore episode of Player Driven, Greg sits down with Shaun Laker, founder of Game Guardians and veteran of Respawn, EA, and The Coalition, to explore how AI-driven automation is reshaping QA, empowering developers, and changing what it means to ship a game.Since this conversation first aired, Game Guardians has accelerated, and so has Player Driven. We're now working directly with studios, bringing in new sponsorships, and expanding our reach to deliver more industry news and best practices straight to your inbox.If you want to understand how AI is already redefining game development — and why the next competitive advantage might come from smarter QA instead of bigger budgets — this is a must-listen.What You'll Learn in This Episode Why traditional QA can't keep up with the demands of modern live service games How AI agents can reduce costs, catch more bugs, and supercharge QA teams Shaun's journey from modding Duke Nukem to leading QA innovation with Game Guardians The balance between automation and human oversight — and why “humans in the loop” still matter Practical advice for studios on when to invest in QA and automationAbout Shaun LakerShaun is the founder of Game Guardians, a startup focused on AI-powered QA automation. With over 20 years in the industry at studios like Respawn, EA, and The Coalition, he brings deep insights into how games are built — and where they break.Resources & Links Explore Game Guardians: GameGuardians.io Subscribe for more insights and industry best practices: PlayerDriven.io Join the mailing list to get the latest news, strategies, and behind-the-scenes content in your inbox

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 421 - Turning Puzzles Into Player Retention Tools with Ivan Voitovich

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 30, 2025 43:15


Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:  

Devoted Speakeasy
Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38

Devoted Speakeasy

Play Episode Listen Later Sep 30, 2025 56:28


Bret Robbins, Creative Director behind Dead Space and Call of Duty, joins Devoted SpeakEasy to share the unfiltered truth about creating a brand new AAA IP.

The STEM Space
195. The Impact of Game Development (LIVE Lab)

The STEM Space

Play Episode Listen Later Sep 26, 2025 48:19


Show Summary:You are in for a treat! Do you have someone in your life that is interested in video games or game development? Claire talks with Aaron Thibault, the director of The LIVE Lab which is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. Hear his story along with the impact that game-based learning can have on learning as well as some ways you as a teacher can bring LIVE Lab projects to your classroom.About Aaron Thibault, LIVE Lab Director: Aaron Thibault is a game developer, educator and researcher who focuses on the innovation of game-based technologies that support learning and deep representations of people, environments and complex interactive scenarios. He was a key leader for the mega-franchise “Borderlands,” developed retention techniques and story pipelines for the first massive multiplayer game “Ultima Online,” and created the Digital Warrior game-based learning platform for the US Army as part of a joint TAMU-UT Austin “UXXI” digital transformation initiative. He organized and advised foundational research at his Digital Media CoLab including rtNEAT, a breakthrough real-time evolutionary neural network technique invented by Ken Stanley and an example of a core research invention that can only occur with support of a lab-based game development team. Aaron also helped start and managed the world's first graduate degree program for games, The Guildhall at SMU, and is an ACM SIGGRAPH Pioneer and former IEEE virtual reality program chair.About Texas A&M's LIVE Lab: The LIVE Lab is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. With the help of subject matter experts and instructional designers, students collaborate to make high-quality digital learning experiences, touching on every aspect of professional development including design, concept art, 3D modeling, development and management.Links from the Show:Related The STEM Space Podcast Episodes 68. Game Based Learning with André Thomas110. How to Implement Game-Based Learning ft. André ThomasVivify STEM Blog Posts Best Free AI Tools for EducatorsHow to Teach STEM Through A Story10 Must Have STEM ToolsVivify STEM LessonsIntro to Coding STEM ActivityTechnology Choice Boards FREE! - Using Geometry to Build a Safe Shelter!Other STEM ResourcesAaron Thibault | LinkedInTexas A&M LIVE LabA&M-developed calculus video game helps students pass, pursue STEM careersVariant: Limits Educational Trailer (YouTube)Variant: Limits (game)Train gamePrisms gameStudy: Learning Exponential Functions With Immersive Virtual Reality: Outcomes of a Randomized Controlled Trial as Part of the Prisms NSF SBIR Phase II ProjectThe Stanley Parable gameCortopia and Beyond Frames Wands AlliancesQuick TipsTHE STEM SPACE SHOWNOTESTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY XVIVIFY TIKTOKVIVIFY YOUTUBE

Coffee with Butterscotch: A Game Dev Comedy Podcast
# [Ep539] Store Fees Are Crushing Indie Game Studios

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 24, 2025 60:50


In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can keep making games in a crowded, costly marketplace.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:28 Introduction and Welcome01:31 Game Development Updates and Community Engagement04:40 Levelhead's Marketing Strategy and Community Dynamics12:13 The Role of User-Generated Content in Game Success16:41 Innovative Features in Levelhead19:41 Creating Engaging Marketing Content20:51 (Listener Question) Microtransactions in Gaming: A Deep Dive28:06 (Listener Question) The Live Service Model vs. Yearly Sequels35:25 The Impact of Platform Fees on Indie Developers44:25 The Rise of Game Launchers47:12 Epic's Strategy and the Monopoly of Steam50:14 The Challenges of Indie Game Development53:16 The Impact of Revenue Cuts on Indie Studios59:17 The Future of Game Distribution and Indie SurvivalTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Mike Hosking Breakfast
Chantelle Cole: NZ Game Development Sector Rebate Programme Director on jobs, revenue being on the rise

The Mike Hosking Breakfast

Play Episode Listen Later Sep 24, 2025 4:27 Transcription Available


Gaming continues its upward trajectory. New stats show that in Wellington alone, jobs in the sector grew 12.8% over the last year. New Zealand now brings in $170 million more in revenue than Australia does. NZ Game Development Sector Rebate Programme Director Chantelle Cole told Mike Hosking the $170 million figure is just from the rebate recipients, so they're expecting the number to rise upon the announcement of the industry-wide figures. She says revenue is predicted to reach a billion dollars by as early as 2027. LISTEN ABOVE See omnystudio.com/listener for privacy information.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 420 - What to Know About Tomorrow's Audience with Josh Bound

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 23, 2025 68:58


The next wave of gamers is already here. Students, from middle to high school don't just view games only as entertainment but also as spaces for community, creativity, and leadership. But how do their unique motivations and playstyles translate into the future of game audiences? In today's episode, we're going to dive into insights from years of working with student gaming clubs and esports programs, uncovering lessons that every game developer and studio should consider. Episode Shownotes Link:   

Building Utah
Speaking on Business: Neumont College of Computer Science

Building Utah

Play Episode Listen Later Sep 23, 2025 1:30


This is Derek Miller, Speaking on Business. Neumont College of Computer Science has been a key part of downtown Salt Lake City for over two decades, offering innovative industry‑influenced degrees that focus on cutting‑edge technology. Vice President, Mo Reeder, joins us with more. Mo Reeder: At Neumont College, we focus on preparing students for careers in technology. Our accredited programs allow students to earn bachelor's degrees in Software Engineering, Game Development, Applied AI, Data Engineering, and Cybersecurity in just three years. We also offer a Master's in Artificial Intelligence and a 21-week Cybersecurity Certificate. What makes Neumont unique is how closely we work with industry. Through externships, senior students contribute part-time to real-world projects, giving employers fresh talent and innovative ideas. The results speak for themselves. A Georgetown University study ranked Neumont as the nation's best return on investment in Computer Science. Graduates launch their careers with confidence, earning an average starting salary of around 77,000 dollars. We welcome you to come visit us on campus and see how Neumont is shaping Utah's tech future. Come take a tour at 143 South Main Street in Salt Lake City or visit our website today at Neumont.edu. Derek Miller: Neumont College of Computer Science is helping shape Utah's future by preparing skilled tech professionals. Through accelerated programs and industry partnerships, graduates enter the workforce ready to meet the state's growing technology needs and strengthen its economy. I'm Derek Miller, with the Salt Lake Chamber, Speaking on Business. Originally aired: 9/23/25

Indie Game Business
From Hobby to Business: Embracing the Business Side of Game Development

Indie Game Business

Play Episode Listen Later Sep 22, 2025 61:28


Join Deloryan Hommers, CEO and founder of Studio Deloryan, as she shares how a personal hobby grew into an award-winning game studio. What started as a solo project, Horse Reality, is now a thriving browser game with over 430.000 players worldwide and a dedicated international team behind it.In this talk, Deloryan opens up about the challenges and breakthroughs she faced while shifting from hobbyist to studio leader. She highlights why understanding the business side of game development is just as important as the creative process, and what lessons she learned along the way.Whether you are an indie developer, student, or creative professional, you'll walk away with practical insights (and maybe some inspiration) on how to turn a passion project into a sustainable business.

Some Patches Required
Silksong: The Power of Lean Game Development

Some Patches Required

Play Episode Listen Later Sep 18, 2025 44:58


This week, Zak and Aaron... actually have something positive to talk about for once! Namely, the predictably smashing release of Hollow Knight: Silksong, which, after nearly a decade in development, launched to platform-crashing numbers and fairly rapturous praise.On top of celebrating an indie success story, they discuss the game's refreshingly reasonable $20 price point and highlight the many benefits of keeping development costs and team sizes lean. In short, this is almost certainly the most uplifting episode of SPR in quite some time.Listen to Beach Girl on SpotifyCheck out MosscatMarket on EtsyCheck out even more MosscatMarket on Instagram

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep538] Silksong's Chinese Translation and the Challenge of Sequels

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 17, 2025 58:27


In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong's Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome01:03 Thanks to our supporters! (https://moneygrab.bscotch.net)01:11 Silksong Hype and Indie Game Success05:25 Localization Challenges and Translation Issues12:15 Game Launch Challenges and Community Feedback26:02 Review Scores and Post-Launch Adjustments29:40 Navigating Player Reactions to Game Sequels31:02 Balancing Expectations in Game Development32:43 The Challenge of Innovating While Retaining Core Fans35:08 Crashlands 2: Expanding and Innovating36:07 The Overflow Update: New Features and Enhancements38:27 Engaging with the Community and Gathering Feedback39:22 (Listener Question) Finding Reliable News Sources in a Click-Driven World46:48 The Importance of Expertise and Avoiding Misinformation01:01:23 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Growth Masterminds Podcast
LTV vs CPI: a winning strategy for mobile

Growth Masterminds Podcast

Play Episode Listen Later Sep 16, 2025 34:43


Achieving LTV greater than CPI is the foundation of success in mobile growth ... obviously.But how do you consistently achieve that?With a full app lifecycle strategy.In this episode of Growth Masterminds, host John Koetsier speaks with Roberto Sbrolla, Head of Growth at AppAgent, about the critical importance of maintaining a higher Lifetime Value (LTV) than Cost Per Install (CPI) in mobile gaming. Roberto, a 15-year veteran in digital marketing, outlines key strategies and tactics to achieve this balance consistently. From understanding market positioning and leveraging creative strategies to optimizing user acquisition and monetization, this podcast delves into various levers that can be pulled to maintain a sustainable and profitable mobile game business. Whether you're looking to compete head-to-head with industry giants, find your niche, or innovate and create a new market, this episode offers valuable insights into making it happen.00:00 Introduction to Growth Masterminds00:51 The Importance of LTV and CPI in Mobile Games02:24 Strategies for Achieving Higher LTV than CPI02:41 Competitive Positioning in the Mobile Game Market04:22 The Role of Funding in Strategy Execution04:47 Niche Markets and Innovation13:55 The Importance of Market Research15:44 Leveraging CPI for Competitive Advantage17:18 Understanding Market Response and CPI17:54 The Role of Mini Games in CPI and Retention19:17 Monetization Strategies and Hybrid Models21:03 Campaign Types and Their Impact on ROAS24:55 Importance of Retention and Early User Experience31:57 Social Features and Their Impact on Retention33:31 Strategy vs. Luck in Game Development

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 419 - The Hidden Purpose of Your Steam Page with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 16, 2025 45:43


Most developers see their Steam page as a way to describe their game. And while that's true, its real purpose goes deeper: capturing a player's limited attention and showing them, in seconds, that your game is for them. In this episode, I share lessons from my own posts and conversations on why the purpose of your Steam page goes beyond text, features, or trailers. We'll explore how every element — from messaging to visuals to community — needs to align. Because your Steam page isn't just a page. It's the anchor: the place where consistency shows, and where everything starts and ends for players deciding if your game deserves their time. Episode Shownotes Link: 

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it's reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:59 Thanks to our supporters! (https://moneygrab.bscotch.net)01:12 Crashlands 2 Update 1.3 Overview02:02 New Bosses and Challenges in Crashlands 206:39 Introducing Strange Creatures and New Play Styles17:23 Levelhead: The Underrated Gem22:36 The Hype Around Silksong38:40 The Rush for Game Coverage39:10 Competing for Press and Streamer Attention40:26 Timing Your Game Launch41:56 The Impact of Surprise Game Releases50:46 The Role of Automated Testing in Game Development (Listener Question)54:49 Challenges in QA Testing01:08:23 The Importance of Smart Testing01:09:40 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 418 - Why You're Not Attracting the Right Teammates with Tim Wood

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 9, 2025 64:09


Finding the right teammates isn't about checking boxes or broadcasting open roles. It's about creating the kind of opportunity people want to be part of. Today, we're digging into what actually draws people to a project by looking at how we communicate it, which is often in subtle ways we don't even notice. We'll explore how aligning your message with your mission can shape the future of your team. Whether you're bringing on your first collaborator or growing a small team, you'll walk away ready to connect with new talent with more clarity, empathy, and intent. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep536] What's a Steam Wishlist Worth?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 3, 2025 67:29


In episode 536 of 'Coffee with Butterscotch,' the brothers dig into the misconception that Steam wishlists lose value over time and what that really means for indie game developers. They also explore the risks and rewards of licensed games, share thoughts on keeping life and work in balance, and answer listener questions ranging from preserving online games to the chances of a Quadropus Rampage sequel.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)01:06 The Value of Wishlists (Listener Question)02:39 Debunking Wishlist Decay05:24 Analyzing Steam Data on Wishlists07:10 The Impact of Influencers on Game Development14:14 Thoughts on Stop Killing Games (Listener Question)18:52 Skepticism on YouTuber Game Publishers (Listener Question)29:15 The Challenges of Licensed Games38:20 Work for Hire and Studio Valuation (Listener Question)39:04 Quadropus Rampage: A Retrospective (Listener Question)41:07 Challenges of Free-to-Play Games49:34 Holistic Approach to Life and Work (Listener Question)01:02:54 The Importance of Health and Exercise01:11:29 Closing Remarks and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 417 - Should Indies Care About Web3? with Jyro Blade

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 2, 2025 55:40


Web3 in games is loud, controversial, and often feels far removed from indie realities or vision, but is it possible that there are lessons from this space worth paying attention to? So today, we're going to explore what Web3 really means for indie developers: how accessible (or inaccessible) the tech actually is, the unique player dynamics it introduces, and what indies can learn from both the successes and missteps in the space. Even if you never touch blockchain, you're still going to get valuable insights about trust, players, and reflecting on what matters most to you. Episode Shownotes Link: 

Space Game Junkie Podcast
SGJ Podcast #500 – A Celebration of Space Game Development

Space Game Junkie Podcast

Play Episode Listen Later Aug 28, 2025 61:42


Hey friends, welcome to this milestone episode! This week, Spaz, Julie, Thorston, and I look back at the seminal games of the last twelve years — since we began the podcast — and talk about how special they, and their developers, are to us. We covered a lot of games, and had a lot of... The post SGJ Podcast #500 – A Celebration of Space Game Development appeared first on Space Game Junkie.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep535] Where'd all the money go in game dev?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 27, 2025 59:55


In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and community engagementSupport Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:53 Thanks to our supporters! (https://moneygrab.bscotch.net)01:39 Naming the New Service: Ludo Kit06:04 Video Podcast Transition09:55 How Many Dudes: Game Development Insights11:46 Success on GX.games and Future Plans18:39 Soft Announcement: How Many Dudes as Next Game25:13 Sony's Live Service Games (Listener Question)30:29 Challenges in AAA Game Development34:27 The Roblox Generation37:01 Indie Games vs. Big Studios43:15 The Complexity of Live Service Games49:07 The Role of Beta Testing (Listener Question)56:21 Open Development and Community Engagement01:00:43 Conclusion To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Every Prop Has a Story!

Indie Game Lunch Hour

Play Episode Listen Later Aug 27, 2025 50:44


Today's episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.Learn more about LaraLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 416 - The Secrets to Seamless Game Localization with Alexander Murauski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 26, 2025 53:11


Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated. So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping things budget friendly so your localization efforts work for you, not against you. Episode Shownotes Link: 

FOX on Tech
AI in Game Development and Nintendo's Year of Racer

FOX on Tech

Play Episode Listen Later Aug 23, 2025 1:45


AI is transforming game development, with 87% of developers seeing positive impacts, despite concerns over data rights. Plus, discover Nintendo's latest racer, Kirby Air Riders, set to expand multiplayer racing in November. Learn more about your ad choices. Visit podcastchoices.com/adchoices

NerdCast
NerdTech 111 - O Futuro da IA no Desenvolvimento de Jogos

NerdCast

Play Episode Listen Later Aug 22, 2025 37:41


Neste NerdTech, vamos falar sobre Game Development, a tecnologia em volta do desenvolvimento para produzir um jogo e o impacto da IA no futuro da profissão. Aproveite o Intel Gamer Days de 20/08 a 31/08 no Magalu e Kabum! Dê um upgrade na sua máquina com os Processadores Intel® Core™ Ultra e ganhe um Battlefield 6 no Kabum: https://jovemnerd.short.gy/Intel_Gamer_Days_Kabum Aproveite seleção de ofertas de máquinas com os Processadores Intel® Core™ Ultra: https://jovemnerd.short.gy/Magalu_Intel_Gamer_Days ESTE NERDCAST É UM OFERECIMENTO DE INTEL Siga as redes sociais da Intel Brasil: Instagram: https://jovemnerd.page.link/Intel_Brasil_Instagram_NerdTech Facebook: https://jovemnerd.page.link/Intel_Brasil_Facebook_NerdCast Twitter: https://jovemnerd.page.link/Intel_Brasil_X_NerdTech Youtube: https://jovemnerd.page.link/Intel_Brasil_Youtube_NerdCast OUÇA TAMBÉM  Ouça a playlist completa Nerdtech: https://bit.ly/3IoSB8Z Playlist completa Nerdtech no Spotify: https://spoti.fi/3rr7zUA Mande e-mails pra gente com suas críticas, elogios, sugestões e caneladas para nerdcast@jovemnerd.com.br ARTE DA VITRINE: Randall Random EDIÇÃO COMPLETA POR RADIOFOBIA PODCAST E MULTIMÍDIA' Learn more about your ad choices. Visit megaphone.fm/adchoices

Coffee with Butterscotch: A Game Dev Comedy Podcast
Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 20, 2025 42:53


In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challenges of work dependency trees, the potential of Blork as a software service, and their current efforts on the Butterscotch Game Service. The episode also touches on the role of their podcast in connecting with fans, analytics, and potential growth strategies, without losing sight of what makes it a fun and grounding part of their week.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:34 Thanks to our supporters! (https://moneygrab.bscotch.net)00:53 Project Management System (Listener Question)02:11 Challenges with Blork's Scalability05:07 Current State and Future Plans for Blork11:42 Game Services and Administrative Tools19:12 User Management and Security Concerns22:30 Future Plans for BGS and Blork23:23 Podcast Statistics and Listener Engagement (Listener Question)25:50 Challenges in Podcast Analytics32:31 Potential Growth Strategies for the Podcast41:54 Concluding Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How Education and Experience Got Me Into The Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Aug 20, 2025 47:08


Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.Learn more about ValenciaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 415 - Why Marketing Is Your First Funding Strategy with Oscar Clark

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 19, 2025 64:12


You can have a great game idea, but if no one knows about it… who's going to care? When it comes to funding, most devs focus on the pitch deck, but often ignore what matters just as much. How they're building traction with their marketing. In this episode, we're going to explore how early-stage marketing builds confidence, community and momentum that makes funding more attainable. From signaling traction to reducing risk for investors, we'll break down how visibility equals viability when it comes to your funding strategy. Episode Shownotes Link:   

The Gaming Blender
Stardust Showdown - The Sporty Crafting Game

The Gaming Blender

Play Episode Listen Later Aug 18, 2025 30:37


Fancy setting us a gaming challenge? Get in touch here!This week we talk a little about the impacts of delays on video games in tribute to Football Manager 2026. From there Scott gets his wish and we do make a Space game. This one has to have sporty and crafting element though so we have our work cut out for us...Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Xbox Record This
Game Pass Ruins Game Development… Or Does It? | The Nerd Chat | Episode #224

Xbox Record This

Play Episode Listen Later Aug 15, 2025 93:51


Shawn Layden drops a bomb on Game Pass, calling it “bad for business” and saying it turns developers into “wage slaves.” Is he right, or is Xbox's subscription service still a win for gamers?We also cover:

Triple Click
Where Is The Line For AI in Game Development?

Triple Click

Play Episode Listen Later Aug 14, 2025 71:29


Kirk, Jason, and Maddy open up the mailbag to answer some of your questions! What's the ideal skill level for a video game reviewer? What's the funniest made-up video game word? And where's the line when it comes to the use of generative AI in game development? One More Thing:Kirk: The Words of Radiance (Brandon Sanderson)Maddy: Enemy Feminisms: TERFs, Policewomen, and Girlbosses Against Liberation (Sophie Lewis)Jason: Six of Crows (Leigh Bardugo)LINKS:Kirk's new Strong Songs episode about his dad: https://strongsongspodcast.com/blogs/episodes/s07-bonus-a-song-for-my-fatherBrian Merchant's Blood In The Machine blog post: https://www.bloodinthemachine.com/p/how-ai-is-killing-jobs-in-the-tech-f39Kirk's guest spot on A Grain of Sanderson talking about The Emperor's Soul: https://agrainofsanderson.buzzsprout.com/2312274/episodes/17601676-the-emperor-s-soul-legion-episode-17-w-kirk-hamiltonSupport Triple Click: http://maximumfun.org/joinAll-New Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get what you're doing. The open doors are a bonus.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro01:27 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 GameMakers Toolkit Jam09:45 Kevin: What are your thoughts on the concept of auteurs in game developmentThings Mentioned:  How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn't enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do you turn a question like “how many dudes does it take to fight a gorilla?” into an irresistible design foundation?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)03:24 Team environment10:44 GameMakers Toolkit Jam34:27 How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Deconstructor of Fun
298. Segmentation Is Dead. Long Live Personalization!

Deconstructor of Fun

Play Episode Listen Later Aug 4, 2025 51:35


In this episode, we unpack how today's biggest mobile publishers are ditching segmentation in favor of experimentation at scale, what Apple's privacy-first approach means to running LTV-focused live ops, and why personalization is no longer a “nice to have” but a competitive weapon.Who better to answer the questions than the founding team of Metica, Phil Mohr, Puli Liyanagama, and Justin Stolzenberg?These aren't your average startup bros. We're talking about the same crew that built Comify (acquired by King), then DataTiger (acquired by Apple), and now they're back with a third act: Metica, a machine learning-powered platform tackling LiveOps personalization, blended ROAS optimization, and bid floor automation.Check out the STATE OF CREATIVES: https://tinyurl.com/393d9rum03:27 The Evolution of Data Analytics in Gaming 11:00 Metica and Its Purpose15:24 The Growth Loop24:44 Personalization at Scale: The Future of Gaming 33:21 Practical Applications in Game Development 43:08 Timing and Strategy 44:53 Future Roadmap

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you've crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Gimbal cam15:53 Coobra Nookrag: How much of Crashlands 2 lore was storyboarded/built upon the snippets that were established in Levelhead?23:24 Jumpylumpa Leapylow: What about mice? Favorite functions, shapes, styles? Back on keyboards, have you ever thought about designing your own?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★