Podcasts about game development

Process of developing a video game

  • 828PODCASTS
  • 3,005EPISODES
  • 57mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • Dec 31, 2025LATEST
game development

POPULARITY

20192020202120222023202420252026

Categories



Best podcasts about game development

Show all podcasts related to game development

Latest podcast episodes about game development

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep553] Butterscotch Shenanigans 2025 Year In Review

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 31, 2025 46:27


In episode 553 of 'Coffee with Butterscotch,' the brothers  take stock of a wild year at Butterscotch Shenanigans, starting with the launch of Crashlands 2 and everything that came after it. They talk about testing woes, localization headaches, and the emotional rollercoaster of reading reviews. From there, the conversation turns forward-looking, unpacking why the team is shifting toward smaller, faster projects, what they learned from early experiments with How Many Dudes, and how tools like Ludokit fit into their next chapter.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome02:44 Crashlands 2 Development Challenges05:41 Launch Day Success and Initial Reception08:45 Content Updates and Player Feedback11:46 Navigating Reviews and Player Expectations14:46 Post-Launch Reflections and Future Directions17:49 Introducing Ludokid: A New Tool for Game Development25:06 Casual Conversations and Game Development Insights25:42 Achievements and Game Mechanics26:38 Ludo Kit and Development Planning28:33 Pivoting to 'How Many Dudes'30:05 Shifting Game Development Strategies31:35 Changing Perceptions of Indie Games34:36 Market Trends and Player Expectations37:54 The Evolution of Game Design40:40 Game Jams and Rapid Prototyping44:49 Demo Development and Market Testing47:54 Future Plans and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Impact Theory with Tom Bilyeu
26 Things Game Development Taught Me About Winning at Life in 2026

Impact Theory with Tom Bilyeu

Play Episode Listen Later Dec 30, 2025 45:28


Welcome to Impact Theory with Tom Bilyeu! In this deep dive episode, Tom Bilyeu distills 25 years of entrepreneurial wisdom and his recent journey as a game developer into "26 Ways to Win in 2026." Drawing on powerful lessons from both business and gaming, Tom Bilyeu explores why your beliefs and values are your personal programming, how life mirrors a player versus player versus environment (PvPvE) game, and why skills, clear goals, and relentless adaptability are crucial for thriving in a rapidly changing world shaped by AI and economic uncertainty. You'll hear actionable strategies on reframing challenges, building habits for success, mastering asset ownership, and surrounding yourself with a high-performance environment. From the importance of failure and iteration to crafting your own meaning and purpose, this episode is packed with insights on how to level up—no matter where you're starting from. If you're ready to enter the next year with clarity, confidence, and a fulfilled mindset, tune in for Tom Bilyeu's ultimate guide to turning 2026 into the best year of your life. 00:00 Intro 00:12 #1 - You Are Programmable 02:22 #2 - Life Is A PvPvE Game 04:23 #3 - The Universe Is A Set Of Rules 05:45 #4 - Skills Have Utility 06:25 #5 - You Need Clear Goals 08:41 #6 - Understand The Economy or Be A NPC 09:54 Ad For Tom's TCG Habit 11:03 Ad 2 For Drew's Date Stories 12:03 Back To The Countdown 12:49 #7 - Nobody Is Coming To Save You 14:16 #8 - The Meta Is Constantly Changing 15:47 #9 - Want Bigger Rewards, Pursue Bigger Difficulties 17:43 #10 - Don't Chase Useless Side Quests 19:38 #11 - When You Rest, Your Competition Isn't 20:00 #12 - Your Environment Is a Buff or Debuff 21:56 #13 - Meaning Isn't Discovered, It's Engineered 23:47 #14 - Ship Early And Get Feedback 24:18 #15 - You Are Trapped In Your Frame Of Reference 26:03 #16 - Your First 100 Attempts Will Be Trash 26:45 #17 - Success Is Iteration Done Longer Than Others Can Stand 27:59 #18 - If You Don't Measure It, You Can't Improve It 28:34 #19 - Ideas Don't Make You Valuable, Execution Does 29:51 #20 - Learn From The Past 31:14 #21 - Go To Where The Future Will Be. Don't Chase The Present 33:11 #22 - You're Going To Fail ALOT. Learn From It 35:09 #23 - Most People Play On Easy Mode - Go For Hardcore! 37:14 #24 - Your Habits Are Daily Updates To Your Future Self 40:19 #25 - Practice, Don't Just Repeat 40:54 #26 - 2026 Is Here, Level Up Or Get Left Behind Quince: Go to https://quince.com/IMPACTPOD for free shipping on your order and 365-day returns. Linkedin: Post your job free at https://linkedin.com/impacttheory HomeServe: Help protect your home systems – and your wallet – with HomeServe against covered repairs. Plans start at just $4.99 a month at https://homeserve.com Shopify: Sign up for your one-dollar-per-month trial period at https://shopify.com/impact Huel: 15% off with this exclusive offer for New Customers only with code impact at https://huel.com/impact (Minimum $75 purchase). Learn more about your ad choices. Visit megaphone.fm/adchoices

Software Engineering Daily
Blender and Godot in Game Development with Simon Thommes

Software Engineering Daily

Play Episode Listen Later Dec 25, 2025 35:11


Blender Studio is the creative arm of the Blender Foundation and it's dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.

Podcast – Software Engineering Daily
Blender and Godot in Game Development with Simon Thommes

Podcast – Software Engineering Daily

Play Episode Listen Later Dec 25, 2025 35:11


Blender Studio is the creative arm of the Blender Foundation and it's dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep552] How to think about Steam Demos as Indie Devs

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 24, 2025 54:21


In episode 552 of 'Coffee with Butterscotch,' the brothers celebrate a big personal milestone before diving into why demos matter more than ever for indie games. They break down how demos drive visibility on Steam, why they work best as hype-builders rather than pure conversion tools, and how thoughtful demo timing can spark organic player engagement. The conversation looks at demos as living marketing tools that fuel wishlists, feedback, and long-term momentum.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:02 Celebrating Milestones: 10 Years Cancer-Free09:49 The Importance of Demos in Game Development14:01 Navigating Game Releases During Holidays14:51 The Purpose of Demos in Game Marketing18:36 Understanding Player Engagement Metrics20:24 The Role of Demos in Driving Wishlists22:37 Optimizing Demos for Next Fest Success24:27 Using Demos Beyond Next Fest26:03 Case Study: The Success of Bellatro36:27 Strategizing Demo Releases for Market Impact37:01 The Power of Demos in Game Marketing39:25 Leveraging Community Feedback for Game Development41:10 Creating Organic Buzz Through Accessibility44:08 The Risks and Rewards of Demo Releases49:32 Incremental Development and Localization Strategies51:34 The Purpose of Demos: Marketing vs. ConversionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Comrades, Cocktails, & Comics!
#9 - The Last Christmas

Comrades, Cocktails, & Comics!

Play Episode Listen Later Dec 23, 2025 68:39


In this special episode of Novel Spirits, the boys celebrate the holiday season with another great, humorous session of camaraderie:The votes were in for the Battle of the Genres, revealing our first, unanimous victor. And we reviewed 'The Last Christmas' by Gerry Duggan, a very Deadpool-ish take on a Zombie-filled Christmas - highlighting themes, characters, and artistic style, as always. The drinks were flowing, the boys were rolling, and all-in-all it was just a good time. We even scheduled our next few episodes for you!We also may have mentioned One Piece and AI at some point, but dive into those at your own discretion. Cheers! Book of the Month: https://www.amazon.com/Last-Christmas-Brian-Posehn/dp/1582406766Topics of the Month: One Piece - https://www.crunchyroll.com/series/GRMG8ZQZR/one-piece?srsltid=AfmBOor1DiP7YLr6r5YGNozS_Fka6ek28I_TtDnpKFt3kRKYVgqrBmiaDispatch (episode coming soon!) - https://store.steampowered.com/app/2592160/Dispatch/Spirits of the Month: Nothing specific. Anything that makes you jolly lol 

Radio Free Endor: A
Episode 119 The Podcast Before Christmas

Radio Free Endor: A "Star Wars" Podcast

Play Episode Listen Later Dec 22, 2025 107:44


Welcome to our Christmas episode of Radio Free Endor #119 And its The Podcast Before Christmas.. After an eight-month break, Chris and I are finally back behind the mics, catching up on what we've been up to — from new jobs to changing tech and how it's all shaken up our day-to-day lives. We dive headfirst into the latest Star Wars news, breaking down recent trailers and chatting about the much-talked-about partnership between Disney and OpenAI. That leads us into a wider discussion about AI, creativity, and the future of content creation, and how this tech could shape entertainment going forward. There's plenty of classic Radio Free Endor chatter too — including some brilliant Star Wars merchandise, from themed dartboards and darts to collectibles that really caught our eye. We also wander into gaming territory, talking about highlights from The Game Awards, the reveal of Star Wars Galactic Racer, and the long-awaited Knights of the Old Republic remake. Along the way, we touch on everything from Tomb Raider's future, Columbia's Endor collection, and even some unexpected tech talk (yes, including cars and LIDAR). It's a relaxed, festive catch-up packed with Star Wars, gaming, tech, and the usual Endor-fuelled tangents. Grab a drink, settle in, and join us back on Endor. Merry Christmas Chapters 00:00 Welcome Back to Radio Free Endor 02:54 Personal Updates and New Beginnings 06:03 The Importance of Family and Connection 06:54 Star Wars News and Trailers 07:57 Disney and OpenAI Partnership 14:01 The Impact of AI on Creativity 20:10 Ethics of AI in Entertainment 24:46 The Future of AI and Intellectual Property 29:50 Exploring AI Voice Technology 39:58 Concluding Thoughts on AI and Creativity 44:44 Creating AI-Generated Content 47:47 The Future of AI in Music and Podcasts 49:48 AI and Copyright Concerns 52:47 Exploring AI-Generated Sound Effects 55:22 The Impact of AI on Creative Industries 56:31 Star Wars Merchandise and Gaming Innovations 01:08:31 New Star Wars Game Announcements 01:17:37 Anticipating Knights of the Old Republic Remake 01:23:22 The Long Wait for Star Wars Games 01:28:05 The Uncertainty of Game Development 01:29:57 The Future of Iconic Franchises 01:36:00 Star Wars Merchandise and Fashion 01:44:00 end of the show  If you want to have a say about anything Star Wars or the podcast then drop us an email or record a voicemail on your phone or pc, it can be as long as you want send them to us at radiofreeendor@gmail.com Also if you would like to support the show the please head over to my Patreon page. https://www.patreon.com/sirjedijamie Radio Free Endor on YouTube Brand New Tee shirts available at Tee Publichttp://shrsl.com/?icde @radiofreeendor radiofreeendor@gmail.com @Jamie_R_burns sirjedijamie@gmail.com Christopher Burns @BurnedChris  

Current Gen
A.I. and Game Development

Current Gen

Play Episode Listen Later Dec 22, 2025 83:24


Episode 303NOTE: This is our last episode for 2025! We will be back to kick off 2026 with our annual GOTY debates!It's time for a toasty fireside chat with Tim & Dan to discuss the unfolding saga of Artificial Intelligence tools in the game development process. The leads of two of two highly esteemed studios (Larian and Warhorse) have talked pretty publicly about it, and we are here to give you our thoughts! What do you think about A.I. and the role is has in gaming and how that will shape the future of this industry we all love so much? We also talk about a few games we are playing and some new ports hitting the Switch 2. VIDEO Podcast: YouTube or SpotifyAUDIO Podcast: Apple or search for us wherever you like to listen!

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep551] Flailing Toward Success in Indie Game Dev

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 17, 2025 48:10


In episode 551 of 'Coffee with Butterscotch,' the brothers talk about why flailing is not a failure mode, it's the strategy. They unpack how progress in game development, marketing, and life often comes from trying lots of things without knowing which will work, then slowing down as signals start to appear. It's a look at uncertainty, experimentation, and why nobody really knows the answer, but everyone figures out a small piece by doing.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:41 Navigating YouTube and Game Development Insights05:40 The Indie Game Developer Experience08:43 Flailing Towards Success: The Random Walk11:43 Exploring New Strategies and Marketing Approaches14:37 The Importance of Experimentation in Game Development17:43 R&D and the Value of Unpredictability20:40 Closing Thoughts on Research and Development21:38 The ROI of Science in Game Development22:17 Designing Game Mechanics: Chaos vs. Structure23:36 Iterative Design: Balancing Planning and Flexibility24:55 Class Systems and Game Evolution27:28 High-Level Planning vs. Low-Level Details30:18 Scaffolding for Game Development34:38 The Challenge of Crafting Systems36:33 Navigating Constraints in Game Design40:13 The Importance of User Feedback42:41 The Role of Humor in Game DevelopmentTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep550] Are ads worth it for indie game devs?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 10, 2025 56:06


In episode 550 of 'Coffee with Butterscotch,' the brothers take a hard look at online ads and why they rarely deliver the wishlist conversions indie devs hope for. They break down misleading metrics, misclicks, and the high cost of chasing visibility through paid channels. The conversation also gets into conventions and showcases, exploring why in-person events are great for networking and playtesting but often fall short as direct sales drivers. It's a grounded look at where marketing effort actually pays off and where it evaporates into thin air.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:12 Introduction and Welcome02:48 The Role of YouTube Shorts in Game Promotion05:32 Understanding Steam's Algorithm and Wishlist Dynamics08:44 Challenges of Scaling Marketing Efforts11:27 Exploring YouTube Ads and Their Effectiveness14:31 Evaluating the Impact of Advertising on Game Visibility19:54 Navigating Google Ads for Game Promotion22:51 Analyzing Click-Through Rates and Conversions26:07 The Efficacy of YouTube Ads29:45 The Illusion of Effective Advertising34:47 The Uncertainty of Marketing Outcomes41:47 Evaluating Events and Conventions43:09 Digital Events and Showcases45:39 The Challenge of Exclusivity in Marketing49:09 Understanding Randomness in Game Promotion51:45 The Cost-Effectiveness of Marketing Approaches55:02 Balancing Development and Marketing EffortsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep549] How to use Youtube Shorts to market your indie game

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 3, 2025 61:46


In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and the strange logic of YouTube Shorts and TikTok, then get into what engagement metrics actually mean and how to use them without overthinking it. The conversation focuses on experimenting, learning from the data, and using community feedback to shape both your game and your marketing.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:47 Creating Engaging Short-Form Content05:34 Tools and Techniques for Video Editing08:39 Understanding YouTube Shorts11:50 Crafting Compelling Stories in Shorts14:39 Experimentation and Iteration in Content Creation21:19 Engagement Strategies for Video Launches26:21 Understanding Video Performance Metrics28:38 The Importance of Stick Rate32:14 Algorithm Behavior and Video Longevity40:31 Translating Engagement into Sales44:38 Engagement Challenges with YouTube Shorts46:49 Analyzing Video Performance and Viewer Retention49:07 Understanding YouTube's Algorithm and Game Discovery54:11 The Importance of Video Structure and Viewer Engagement59:44 Identifying Signals of Success in Game Development01:03:46 Community Insights and Sharing Data for GrowthTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Die Strategen - Der Gaming Podcast rund um Strategiespiele
Game Builder Tycoon - Perfekt für Strategiespiele Anfänger? | Strategiespiele Podcast DeepDive #042

Die Strategen - Der Gaming Podcast rund um Strategiespiele

Play Episode Listen Later Dec 3, 2025 47:05


Game Builder Tycoon | Strategiespiele Podcast Die Strategen DeepDive #042Der beste deutsche Gaming Podcast für Strategiespiele bespricht einen weiteres Strategiespiel im Bereich der Tycoon-Managementspiele rund um Game Development.DerNik analysiert und erklärt das Spiel und klärt: Handelt es sich hier um einen waren Tycoon Hit oder ist das Spiel im Vergleich zu Mad Games Tycoon als Referenz doch eher zu vernachlässigen? Für wen eignet sich das Spiel? Ist es vielleicht der ideale Einstiegstitel für Strategiespiel Anfänger?Timestamps:• 00:00:00 Intro• 00:00:40 PlayWay & die Aktien• 00:06:35 Das Spiel - Was ist zu tun• 00:17:10 Negativpunkte & Rezessionen• 00:23:50 Positives & Spielgeschehen • 00:29:30 Game Loop & Spielmechaniken• 00:39:08 Fazit & Vergleich zu Mad Games Tycoon• 00:41:38 Ein ideales Spiel für Strategiespiele Anfänger• 00:43:53 Bugs & Trophy's• 00:46:26 OutroDisclaimer:Der Podcast enthält Werbung in Form von bspw. Steam-Key / Merchandise Überlassung, Produkt- & Podcast- Nennungen oder Empfehlungen (ohne Gegenleistung). Die besprochenen Themen, insbesondere hinsichtlich Aktien sind als reine Unterhaltung und nicht als Anlageberatung oder Kaufempfehlung zu verstehen. Es besteht keine Gewähr auf Richtigkeit der Aussagen. Aktiengeschäft bergen Risiken für die keine Haftung übernommen werden kann.Für enthaltene Gewinnspiele besteht kein Herausgabeanspruch oder sonstige Verpflichtungen der Hosts.#Strategiespiele #GameBuilderTycoon #Playway #MadGamesTycoon #GamingPodcast #GamingKontaktmöglichkeiten: ⁠⁠⁠⁠https://linktr.ee/diestrategen⁠⁠⁠Abonniert den besten deutschen Strategiespiele Podcast, hört weiter rein & empfehlt uns euren Freunden!

Engineering Culture by InfoQ
Authenticity Over Convention: Lessons from 16 Years of Solo Game Development

Engineering Culture by InfoQ

Play Episode Listen Later Nov 28, 2025 29:21


This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences. In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Joe Cassavaugh about building a sustainable solopreneur game development business, the importance of authenticity over conventional wisdom, and learning from both successes and failures in the digital content marketplace. Read a transcript of this interview: http://bit.ly/3KtvGy1 Subscribe to the Software Architects' Newsletter for your monthly guide to the essential news and experience from industry peers on emerging patterns and technologies: https://www.infoq.com/software-architects-newsletter Upcoming Events: QCon AI New York 2025 (December 16-17, 2025) https://ai.qconferences.com/ QCon London 2026 (March 16-19, 2026) QCon London equips senior engineers, architects, and technical leaders with trusted, practical insights to lead the change in software development. Get real-world solutions and leadership strategies from senior software practitioners defining current trends and solving today's toughest software challenges. https://qconlondon.com/ QCon AI Boston 2026 (June 1-2, 2026) Learn how real teams are accelerating the entire software lifecycle with AI. https://boston.qcon.ai The InfoQ Podcasts: Weekly inspiration to drive innovation and build great teams from senior software leaders. Listen to all our podcasts and read interview transcripts: - The InfoQ Podcast https://www.infoq.com/podcasts/ - Engineering Culture Podcast by InfoQ https://www.infoq.com/podcasts/#engineering_culture - Generally AI: https://www.infoq.com/generally-ai-podcast/ Follow InfoQ: - Mastodon: https://techhub.social/@infoq - X: https://x.com/InfoQ?from=@ - LinkedIn: https://www.linkedin.com/company/infoq/ - Facebook: https://www.facebook.com/InfoQdotcom# - Instagram: https://www.instagram.com/infoqdotcom/?hl=en - Youtube: https://www.youtube.com/infoq - Bluesky: https://bsky.app/profile/infoq.com Write for InfoQ: Learn and share the changes and innovations in professional software development. - Join a community of experts. - Increase your visibility. - Grow your career. https://www.infoq.com/write-for-infoq

Software Engineering Daily
Game Development on the PICO-8 with Johan Peitz

Software Engineering Daily

Play Episode Listen Later Nov 27, 2025 47:27


PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects. The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

Podcast – Software Engineering Daily
Game Development on the PICO-8 with Johan Peitz

Podcast – Software Engineering Daily

Play Episode Listen Later Nov 27, 2025 47:27


PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects. The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep548] When should you start marketing your indie game?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 26, 2025 43:09


In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P's, the rise of short-form content, and how paying attention to your audience can guide both marketing and design. It's a straightforward look at why indie teams can experiment, move quickly, and build direct connections with players.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:16 Introduction and Welcome01:46 Understanding the Four P's of Marketing09:27 The Integration of Marketing and Game Development08:34 The Role of Audience in Game Design11:46 Short-Form Video Content and Marketability17:32 Lessons Learned and Future Directions25:17 Game Development Insights from Game Jams30:38 Leveraging YouTube Shorts for Marketing39:20 Market Testing During Development43:43 The Importance of Engaging ContentTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

CrossButton VR | PSVR2 Podcast
Should You Port To PSVR2? - Featuring Salmi Games

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Nov 26, 2025 81:19


In this episode of Cross Button VR, host Reece speaks with Yacine Salmi, founder and CEO of Salmi Games, about the development of their game Sweet Surrender and the future of VR gaming. They discuss the evolution of the VR industry, the challenges of game development, and the technical aspects of porting games to platforms like PSVR2.-Sweet Surrender LinksPSVR2 - https://store.playstation.com/en-gb/concept/10015727Steam - https://store.steampowered.com/app/638130/Sweet_Surrender_VR/Quest - https://www.meta.com/en-gb/experiences/sweet-surrender/4723352327707414/-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction to Yacine Salmi and Salmi Games02:48 The Journey of Sweet Surrender and Future Projects05:25 Exploring Previous Titles and Development Philosophy08:04 The Evolution of VR and Market Dynamics11:08 Yacine's Path to Game Development and VR Vision14:01 The Challenges of Developing in the VR Space16:49 Porting to PSVR2: Insights and Experiences19:28 The Technical Aspects of Porting and Development Challenges22:00 Certification and Release Process on Consoles26:07 Branding and Terminology in Gaming27:56 Experiences with Sony and Game Development30:21 Deciding to Port to PlayStation34:42 Game Mechanics and Player Experience38:52 Industry Changes and Market Dynamics48:03 Visual Style and Game Design Choices51:25 The State of the VR Industry58:24 Game Development Insights and Challenges01:05:02 Community Engagement and Feedback01:11:43 Looking Ahead: Future Projects and Aspirations

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep547] Xbox vs Steam Machine: Who Wins?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 19, 2025 44:23


In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve's new Steam Machine and how it stacks up against Xbox's push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company's strategy. The discussion also touches on potential pricing for the Steam Machine and where it might land in the living-room battle for players' attention.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:35 The Evolution of Valve's Hardware Strategy05:49 Design and Aesthetics of the Game Cube08:40 Comparing Steam and Xbox Strategies11:40 The Cultural Shift in Gaming Platforms14:37 Developer Experiences on Steam vs. Xbox17:36 The Future of Gaming Platforms25:10 Steam's Developer-Friendly Approach28:22 The Cost of Innovation35:26 Target Audience and Market Positioning42:12 The Future of Couch GamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Why Passion Beats Spite in Game Development

Indie Game Lunch Hour

Play Episode Listen Later Nov 19, 2025 55:53


In this episode, indie developer Omar shares why games built from genuine passion resonate more deeply than those made in reaction to industry trends. He reflects on leading Super Buff HD, writing for multiple horror titles, and shaping the upcoming Cairo: Otherscape, a project that raised over $300,000 on Kickstarter. Omar breaks down how creators can stay grounded in what they love, even in a crowded and competitive industry.Learn more about OmarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep546] Does Google Play Pass make mobile viable for Indies?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 12, 2025 62:21


In episode 546 of 'Coffee with Butterscotch,' the brothers talk about the power of in-person events like PAX East to recharge creativity and connect indie developers. They share insights from Google Play Pass and how subscription models have reshaped the indie ecosystem. It's a deep dive into how indies stay inventive, connected and just unhinged enough to keep making games people love.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:59 The Importance of In-Person Events for Game Developers04:45 Planning for PAX East and Team Dynamics07:52 Insights from Past Events and Industry Trends10:46 Game Development Updates and New Features16:06 (Listener Question) Exploring the Impact of Subscription Services on Game Sales20:09 Forecasting Sales and Market Dynamics24:22 Navigating Platform Challenges: Apple Arcade vs. Google Play Pass27:22 The Shifting Landscape of Game Development and Distribution30:52 (Listener Question) The Role of Subscription Services in Indie Game Success43:17 Overcoming Bottlenecks in Game Production45:06 Balancing Customization and Standardization49:25 The Evolution of Development Tools58:59 Lessons Learned from Crashlands 2To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How to Build a Sustainable Game Studio

Indie Game Lunch Hour

Play Episode Listen Later Nov 12, 2025 57:39


In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.Learn more abour SalaarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep545] GDC: Festival of Gaming - Should indie devs go in 2026?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 5, 2025 59:13


In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC's rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences to make the most of the experience. The conversation also explores whether GDC still offers meaningful opportunities for learning and connection, and how alternative events like PAX, DICE, or regional gatherings might better serve indie teams.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:15 Introduction and Welcome02:07 GDC: A Historical Perspective05:37 GDC's Rebranding and Marketing Missteps09:53 New Passes and Pricing Structure18:29 Indie Developer Perspectives on GDC22:36 Networking Opportunities and Industry Stratification36:20 Challenges for Indie Developers at GDC41:19 Networking at GDC: A Double-Edged Sword45:13 The Cost of GDC: Is It Worth It?49:07 Making Connections: The Value of Preparation52:21 Alternative Events: Finding Value Beyond GDCTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

This Week in Gaming
The Truth About AI in Game Development & Xbox Console Sales Take a Hit

This Week in Gaming

Play Episode Listen Later Nov 4, 2025 22:45


This Week: Nintendo’s escalating legal battle with Palworld reaches a pivotal point, Microsoft’s quarterly earnings report is out and we have all the details. And is EA’s use of generative AI creating more work for employees? We also talk about the rumored PlayStation Portal update that could finally make remote play possible.Victor Lucas joins us as we discuss how AI is reshaping everything and what the gaming industry needs to change ASAP. It’s This Week in Gaming!

Deconstructor of Fun
310. Pim De Witte on Turning Down $500 Million from OpenAI... Then Raising $134M.

Deconstructor of Fun

Play Episode Listen Later Oct 31, 2025 63:46


Pim De Witte, founder of General Intuition and Medal.tv, turned down a deal reportedly worth $500 million from OpenAI, and instead raised $134 million to build an AI lab rooted in games, not words.In this conversation, Michail Katkoff (Deconstructor of Fun) dives deep into:1) How world models could replace game engines2) Why games are the best simulation layer for developing intelligence3) What “AI-native” really means for future studios4) And the paradox of ther AI bubble00:00The Decision to Walk Away from OpenAI02:24Building for the Games Industry05:24The Future of Game Development and AI08:06 Understanding World Models and Their Impact10:38 Talent Acquisition in AI and Gaming13:17 Strategic Risks of AI Integration16:11 The Role of AI in Game Design18:52 Navigating the Future of Game Engines26:31 The Future of Game Distribution and Economics30:06 Generative Systems in Game Design36:29 The Role of Game Designers in AI40:18 AI Integration in Game Studios52:02 AI's Impact on the Economy and Employment

Autonomous IT
Automox Insiders – Patch or Perish: The Making of OTTOBOX, E20

Autonomous IT

Play Episode Listen Later Oct 31, 2025 24:13


Dive into the creative world behind OTTOBOX: Patch or Perish, Automox's first-ever video game. In this episode of Automox Insiders, host Maddie Regis chats with Senior Brand Manager Jonah Phillips about transforming patch management into an interactive gaming experience. From retro music production to villain design inspired by real IT challenges, discover how Automox blends creativity, technology, and cybersecurity culture into one epic adventure.

Tech Over Tea
Deep Diving Into Game Development | Paper Cactus Games

Tech Over Tea

Play Episode Listen Later Oct 31, 2025 139:42


Once again we the 2 of the members of Paper Cactus Games on the show to talk about Fox and Shadow, it has been about a year since they were both on the show so lets find out what has changed since then.==========Support The Channel==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson==========Guest Links==========Steam: https://store.steampowered.com/app/2134370/Fox_and_Shadow/Website: https://www.papercactusgames.com/foxandshadowTwitter: https://x.com/PaperCactusGameInstagram: https://www.instagram.com/PapercactusGames==========Support The Show==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson=========Video Platforms==========

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

LevelUp
Chirag Ambwani | The data of LiveOps with Sensor Tower

LevelUp

Play Episode Listen Later Oct 27, 2025 32:08


In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, SVP Gaming & Entertainment at Sensor Tower, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games.  Chapters (00:00:00) - Interview(00:00:29) - Stumbling Into the Game Industry(00:03:06) - Sensor Tower(00:04:56) - Sunstar on LiveOps & the(00:08:49) - Do Studios Over Focus on Monetization?(00:11:46) - How to Market Your Game to a Consumer(00:13:46) - First-Time User Experience(00:18:39) - What's A B Testing in LiveOps?(00:21:30) - Can We Predict Player Behavior in Game?(00:24:16) - Predictive Analytics in Game Development(00:26:32) - Top Executives: Live-O-S(00:30:14) - How to Keep Your Game Fun Long Term

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep543] Should you make small games?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 22, 2025 65:53


In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16  (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 424 - Building Communities that Drive Discovery with Corina Diaz

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 21, 2025 55:30


Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link: 

The Game Deflators
The Game Deflators E364 | From Rampage to Chaos: Brian Colin's Wild Ride Through Game Design

The Game Deflators

Play Episode Listen Later Oct 20, 2025 50:20


In this electrifying episode of the Game Deflators podcast, John and Ryan sit down with legendary game designer and animator Brian Colin, the creative force behind arcade classics like Rampage and Arch Rivals. Brian takes listeners on a nostalgic journey through the unpredictable early days of game development—described as the "Wild West" of the industry—and shares how a twist of fate launched his career in gaming. From the explosive success of Rampage to the surreal experience of seeing it adapted into a Hollywood blockbuster, Brian reflects on the highs and hurdles of his career. He opens up about the importance of finishing what you start, the power of team dynamics, and why passion is the lifeblood of great game creation. Plus, he teases his latest project: a long-awaited sequel to General Chaos. Whether you're a retro gaming fan or a budding developer, this episode is packed with insights, laughs, and a few surprises—including Brian's induction into the White Castle Hall of Fame. Tune in for a masterclass in creativity, collaboration, and chaos. 00:00 Introduction to the Game Inflators Podcast 01:33 Brian Colin's Journey into Game Design 05:20 The Wild West of Game Development 09:36 Proud Moments in Game Creation 11:55 The Rampage Movie Experience 16:58 Challenges in Game Development 20:02 Navigating Different Platforms 26:54 The Future of Game Refuge 29:48 Reflections on Industry Changes 35:17 The Essential Elements of a Great Game 38:06 Team Dynamics in Game Development  42:16 The Importance of Collaboration 45:56 Parting Thoughts and Future Endeavors   Want more Game Deflators content? Find us at www.thegamedeflators.com     Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators   Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18 

Deconstructor of Fun
TWIG #353 Netflix Goes Couch Co-op, PlayStation 6's AI Ambitions, Supercell's Open Letter

Deconstructor of Fun

Play Episode Listen Later Oct 16, 2025 59:31


Supercell's CEO releases a rare open letter calling for more industry collaboration, while Ubisoft's nepotism controversy reignites debates around leadership culture. Netflix Games kicks off its Battle for the Living Room with a push into Smart TV party games, and early buzz around PlayStation 6 points to an AI-driven leap in graphics and efficiency. Meanwhile, Battlefield's launch performance goes head-to-head with Call of Duty once again, and Disney enters the overcrowded match-3 market with Magic Match. All that and more, as we unpack the business behind the biggest moves in games this week.00:00 - Intro & Guest Welcome07:17 - China's Gaming Policy Shifts & Market Access22:00 - Sponsor: Sensor Tower23:55 - China's Game Development & Publishing Landscape38:35 - India's Gaming Market: Growth & Monetization55:00 - Sponsor: AppCharge55:45 - India: Western Success Stories & Localization1:12:20 - MENA Region: Female Gamers & Genre Trends1:28:10 - Sponsor: AppsFlyer1:28:45 - MENA: Cultural Sensitivities & Mature Content1:47:30 - Southeast Asia: Monetization & Payment Trends2:05:00 - Southeast Asia: Generative AI in Gaming2:15:00 - Final Thoughts & How to Access Asian/MENA Markets2:20:00 - Outro & Community Call-to-Action

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep542] What do indies have that AAA studios don't?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 15, 2025 38:53


In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Blah Blah Blah with Katee Sackhoff
Alanah Pearce Talks God of War, Game Development and Not Feeding the Trolls

Blah Blah Blah with Katee Sackhoff

Play Episode Listen Later Oct 14, 2025 47:20


Hi Everyone, Happy Tuesday! Thank you so much for being here. Today I'm talking to the ultimate multi-hyphenate creator Alanah Pearce. Alanah is an actor, a producer, a content creator and a former journalist and she is best-known as a video game writer and developer. She is a highly-respected voice in the role of games and has worked on some of the biggest games of the last 10 years, including God of War Ragnarök. We have a fascinating conversation comparing our experiences navigating different entertainment industries and find common ground talking about creative decision-making and managing harassment online. Alanah is a fascinating, brilliant person and thinker and I can't wait for you to hear this conversation! Send me an email thesackhoffshow@gmail.com Produced by Rabbit Grin Productions Mail Sack Song by Nicolas @producer_sniffles Join us on Patreon! http://patreon.com/thesackhoffshow ----------------------------------------------------- Support our Sponsors: Head to https://www.WarbyParker.com/Sackhoff to find your next pair of glasses today! Secure your online data and find out how you can get up to four extra months at https://www.expressVPN.com/Sackhoff

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 423 - Building Momentum Without Burning Out with Jon Hanson

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 14, 2025 46:09


Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus.    So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep541] What happens during a Steam Daily Deal?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 8, 2025 48:33


In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 422 - Aligning Your Marketing to the Players' In-Game Experience with David Tobiasz & Jeremy Friedmann

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 7, 2025 39:34


For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams. In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creative opportunities, you'll hear candid insights and practical strategies to help studios approach IPs with confidence while avoiding common pitfalls. Episode Shownotes Link: 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep540] Can Youtube Shorts Boost Wishlists?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 1, 2025 58:33


In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead's strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It's a conversation about sales strategies, visibility, and why marketing can't live outside the game development process.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome01:51 Levelhead Sales Strategy and Pricing Dynamics08:15 Tax Implications and Revenue Management12:16 The Impact of Pricing on Game Success17:45 YouTube Shorts Experimentation and Engagement Metrics28:39 Engagement Strategies in Short-Form Content31:33 Analyzing Viewer Retention and Engagement Metrics34:15 The Challenge of Marketing for Indie Games39:02 Community Engagement and Feedback Loops44:09 Integrating Marketing into Game Development50:32 The Power of Data-Driven Marketing DecisionsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Player: Engage
ENCORE - The Next Frontier in Game Development: AI-Powered Testing with Shaun Laker

Player: Engage

Play Episode Listen Later Sep 30, 2025 55:36


DescriptionThe games industry is moving faster than ever — live service updates, cross-platform launches, and endless content drops. But QA hasn't kept pace. Bugs slip through, launches stumble, and player trust takes a hit. Enter AI.In this encore episode of Player Driven, Greg sits down with Shaun Laker, founder of Game Guardians and veteran of Respawn, EA, and The Coalition, to explore how AI-driven automation is reshaping QA, empowering developers, and changing what it means to ship a game.Since this conversation first aired, Game Guardians has accelerated, and so has Player Driven. We're now working directly with studios, bringing in new sponsorships, and expanding our reach to deliver more industry news and best practices straight to your inbox.If you want to understand how AI is already redefining game development — and why the next competitive advantage might come from smarter QA instead of bigger budgets — this is a must-listen.What You'll Learn in This Episode Why traditional QA can't keep up with the demands of modern live service games How AI agents can reduce costs, catch more bugs, and supercharge QA teams Shaun's journey from modding Duke Nukem to leading QA innovation with Game Guardians The balance between automation and human oversight — and why “humans in the loop” still matter Practical advice for studios on when to invest in QA and automationAbout Shaun LakerShaun is the founder of Game Guardians, a startup focused on AI-powered QA automation. With over 20 years in the industry at studios like Respawn, EA, and The Coalition, he brings deep insights into how games are built — and where they break.Resources & Links Explore Game Guardians: GameGuardians.io Subscribe for more insights and industry best practices: PlayerDriven.io Join the mailing list to get the latest news, strategies, and behind-the-scenes content in your inbox

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 421 - Turning Puzzles Into Player Retention Tools with Ivan Voitovich

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 30, 2025 43:15


Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:  

The STEM Space
195. The Impact of Game Development (LIVE Lab)

The STEM Space

Play Episode Listen Later Sep 26, 2025 48:19


Show Summary:You are in for a treat! Do you have someone in your life that is interested in video games or game development? Claire talks with Aaron Thibault, the director of The LIVE Lab which is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. Hear his story along with the impact that game-based learning can have on learning as well as some ways you as a teacher can bring LIVE Lab projects to your classroom.About Aaron Thibault, LIVE Lab Director: Aaron Thibault is a game developer, educator and researcher who focuses on the innovation of game-based technologies that support learning and deep representations of people, environments and complex interactive scenarios. He was a key leader for the mega-franchise “Borderlands,” developed retention techniques and story pipelines for the first massive multiplayer game “Ultima Online,” and created the Digital Warrior game-based learning platform for the US Army as part of a joint TAMU-UT Austin “UXXI” digital transformation initiative. He organized and advised foundational research at his Digital Media CoLab including rtNEAT, a breakthrough real-time evolutionary neural network technique invented by Ken Stanley and an example of a core research invention that can only occur with support of a lab-based game development team. Aaron also helped start and managed the world's first graduate degree program for games, The Guildhall at SMU, and is an ACM SIGGRAPH Pioneer and former IEEE virtual reality program chair.About Texas A&M's LIVE Lab: The LIVE Lab is a research lab at Texas A&M University in the College of Performance, Visualization and Fine Arts where students learn to create interactive learning experiences while getting real industry experience. With the help of subject matter experts and instructional designers, students collaborate to make high-quality digital learning experiences, touching on every aspect of professional development including design, concept art, 3D modeling, development and management.Links from the Show:Related The STEM Space Podcast Episodes 68. Game Based Learning with André Thomas110. How to Implement Game-Based Learning ft. André ThomasVivify STEM Blog Posts Best Free AI Tools for EducatorsHow to Teach STEM Through A Story10 Must Have STEM ToolsVivify STEM LessonsIntro to Coding STEM ActivityTechnology Choice Boards FREE! - Using Geometry to Build a Safe Shelter!Other STEM ResourcesAaron Thibault | LinkedInTexas A&M LIVE LabA&M-developed calculus video game helps students pass, pursue STEM careersVariant: Limits Educational Trailer (YouTube)Variant: Limits (game)Train gamePrisms gameStudy: Learning Exponential Functions With Immersive Virtual Reality: Outcomes of a Randomized Controlled Trial as Part of the Prisms NSF SBIR Phase II ProjectThe Stanley Parable gameCortopia and Beyond Frames Wands AlliancesQuick TipsTHE STEM SPACE SHOWNOTESTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY XVIVIFY TIKTOKVIVIFY YOUTUBE

Coffee with Butterscotch: A Game Dev Comedy Podcast
# [Ep539] Store Fees Are Crushing Indie Game Studios

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 24, 2025 60:50


In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can keep making games in a crowded, costly marketplace.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:28 Introduction and Welcome01:31 Game Development Updates and Community Engagement04:40 Levelhead's Marketing Strategy and Community Dynamics12:13 The Role of User-Generated Content in Game Success16:41 Innovative Features in Levelhead19:41 Creating Engaging Marketing Content20:51 (Listener Question) Microtransactions in Gaming: A Deep Dive28:06 (Listener Question) The Live Service Model vs. Yearly Sequels35:25 The Impact of Platform Fees on Indie Developers44:25 The Rise of Game Launchers47:12 Epic's Strategy and the Monopoly of Steam50:14 The Challenges of Indie Game Development53:16 The Impact of Revenue Cuts on Indie Studios59:17 The Future of Game Distribution and Indie SurvivalTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep538] Silksong's Chinese Translation and the Challenge of Sequels

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 17, 2025 58:27


In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong's Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome01:03 Thanks to our supporters! (https://moneygrab.bscotch.net)01:11 Silksong Hype and Indie Game Success05:25 Localization Challenges and Translation Issues12:15 Game Launch Challenges and Community Feedback26:02 Review Scores and Post-Launch Adjustments29:40 Navigating Player Reactions to Game Sequels31:02 Balancing Expectations in Game Development32:43 The Challenge of Innovating While Retaining Core Fans35:08 Crashlands 2: Expanding and Innovating36:07 The Overflow Update: New Features and Enhancements38:27 Engaging with the Community and Gathering Feedback39:22 (Listener Question) Finding Reliable News Sources in a Click-Driven World46:48 The Importance of Expertise and Avoiding Misinformation01:01:23 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it's reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:59 Thanks to our supporters! (https://moneygrab.bscotch.net)01:12 Crashlands 2 Update 1.3 Overview02:02 New Bosses and Challenges in Crashlands 206:39 Introducing Strange Creatures and New Play Styles17:23 Levelhead: The Underrated Gem22:36 The Hype Around Silksong38:40 The Rush for Game Coverage39:10 Competing for Press and Streamer Attention40:26 Timing Your Game Launch41:56 The Impact of Surprise Game Releases50:46 The Role of Automated Testing in Game Development (Listener Question)54:49 Challenges in QA Testing01:08:23 The Importance of Smart Testing01:09:40 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep536] What's a Steam Wishlist Worth?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 3, 2025 67:29


In episode 536 of 'Coffee with Butterscotch,' the brothers dig into the misconception that Steam wishlists lose value over time and what that really means for indie game developers. They also explore the risks and rewards of licensed games, share thoughts on keeping life and work in balance, and answer listener questions ranging from preserving online games to the chances of a Quadropus Rampage sequel.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)01:06 The Value of Wishlists (Listener Question)02:39 Debunking Wishlist Decay05:24 Analyzing Steam Data on Wishlists07:10 The Impact of Influencers on Game Development14:14 Thoughts on Stop Killing Games (Listener Question)18:52 Skepticism on YouTuber Game Publishers (Listener Question)29:15 The Challenges of Licensed Games38:20 Work for Hire and Studio Valuation (Listener Question)39:04 Quadropus Rampage: A Retrospective (Listener Question)41:07 Challenges of Free-to-Play Games49:34 Holistic Approach to Life and Work (Listener Question)01:02:54 The Importance of Health and Exercise01:11:29 Closing Remarks and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep535] Where'd all the money go in game dev?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 27, 2025 59:55


In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and community engagementSupport Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:53 Thanks to our supporters! (https://moneygrab.bscotch.net)01:39 Naming the New Service: Ludo Kit06:04 Video Podcast Transition09:55 How Many Dudes: Game Development Insights11:46 Success on GX.games and Future Plans18:39 Soft Announcement: How Many Dudes as Next Game25:13 Sony's Live Service Games (Listener Question)30:29 Challenges in AAA Game Development34:27 The Roblox Generation37:01 Indie Games vs. Big Studios43:15 The Complexity of Live Service Games49:07 The Role of Beta Testing (Listener Question)56:21 Open Development and Community Engagement01:00:43 Conclusion To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

NerdCast
NerdTech 111 - O Futuro da IA no Desenvolvimento de Jogos

NerdCast

Play Episode Listen Later Aug 22, 2025 37:41


Neste NerdTech, vamos falar sobre Game Development, a tecnologia em volta do desenvolvimento para produzir um jogo e o impacto da IA no futuro da profissão. Aproveite o Intel Gamer Days de 20/08 a 31/08 no Magalu e Kabum! Dê um upgrade na sua máquina com os Processadores Intel® Core™ Ultra e ganhe um Battlefield 6 no Kabum: https://jovemnerd.short.gy/Intel_Gamer_Days_Kabum Aproveite seleção de ofertas de máquinas com os Processadores Intel® Core™ Ultra: https://jovemnerd.short.gy/Magalu_Intel_Gamer_Days ESTE NERDCAST É UM OFERECIMENTO DE INTEL Siga as redes sociais da Intel Brasil: Instagram: https://jovemnerd.page.link/Intel_Brasil_Instagram_NerdTech Facebook: https://jovemnerd.page.link/Intel_Brasil_Facebook_NerdCast Twitter: https://jovemnerd.page.link/Intel_Brasil_X_NerdTech Youtube: https://jovemnerd.page.link/Intel_Brasil_Youtube_NerdCast OUÇA TAMBÉM  Ouça a playlist completa Nerdtech: https://bit.ly/3IoSB8Z Playlist completa Nerdtech no Spotify: https://spoti.fi/3rr7zUA Mande e-mails pra gente com suas críticas, elogios, sugestões e caneladas para nerdcast@jovemnerd.com.br ARTE DA VITRINE: Randall Random EDIÇÃO COMPLETA POR RADIOFOBIA PODCAST E MULTIMÍDIA' Learn more about your ad choices. Visit megaphone.fm/adchoices

Triple Click
Where Is The Line For AI in Game Development?

Triple Click

Play Episode Listen Later Aug 14, 2025 71:29


Kirk, Jason, and Maddy open up the mailbag to answer some of your questions! What's the ideal skill level for a video game reviewer? What's the funniest made-up video game word? And where's the line when it comes to the use of generative AI in game development? One More Thing:Kirk: The Words of Radiance (Brandon Sanderson)Maddy: Enemy Feminisms: TERFs, Policewomen, and Girlbosses Against Liberation (Sophie Lewis)Jason: Six of Crows (Leigh Bardugo)LINKS:Kirk's new Strong Songs episode about his dad: https://strongsongspodcast.com/blogs/episodes/s07-bonus-a-song-for-my-fatherBrian Merchant's Blood In The Machine blog post: https://www.bloodinthemachine.com/p/how-ai-is-killing-jobs-in-the-tech-f39Kirk's guest spot on A Grain of Sanderson talking about The Emperor's Soul: https://agrainofsanderson.buzzsprout.com/2312274/episodes/17601676-the-emperor-s-soul-legion-episode-17-w-kirk-hamiltonSupport Triple Click: http://maximumfun.org/joinAll-New Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/