Podcasts about game development

Process of developing a video game

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Best podcasts about game development

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Latest podcast episodes about game development

Playdate Podcast
Dig! Dig! Dino!

Playdate Podcast

Play Episode Listen Later May 29, 2025 42:32


Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game!

Playdate Podcast
Fulcrum Defender

Playdate Podcast

Play Episode Listen Later May 29, 2025 27:19


How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two!

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss generated faces, internet noise, and brotherly dynamics. A strong sibling bond doesn't mean zero conflict. It means noticing drift before you're miles apart and trusting each other enough to realign. There's no such thing as flawless communication, so you learn to navigate the friction with a mix of clarity, respect, and well-timed eyebrow raises.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:22 AI45:24 Jumpylumpa Leapylow: What would you say has been/is your key to getting along?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Gaming Blender
Shattered Earth - The Tactical RPG

The Gaming Blender

Play Episode Listen Later May 27, 2025 36:45 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!Time for an RTS RPG! A wonderful combination of dark souls difficulty and rpg makes our tactical game one for the ages. We also discuss graphics cards and is the Oblivion Remake really worth buying...Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!

SuperPod Saga
Ep. 139 - Kirby and Mega Man Eat Trash | Voidcast (ft. Sl0nk0b0mb)

SuperPod Saga

Play Episode Listen Later May 26, 2025 102:35


We're crawling on all fours back into the void, where we discuss whatever topics manifest into our brains. Aaron and Gerry are joined by Twitch streamer Sl0nk0b0mb to discuss things like Clair Obscur: Expedition 33, bad experiences in movie theaters, and lots and lots of SNES nostalgia. This Podcast Is Super Scope-Compatible. Batteries not included.Cool Things Discussed: Star Wars, Bluesky vs X, Tetris Attack, Mega Man, Kirby, Earthbound, Secret of Mana, Louvre Guide on Nintendo 3DS, horror movies, Mega Man X, Kirby Super Star, Trials of Mana.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in the comments or silence in the source, every line is a choice between clarity and future confusion.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:20 Studio News16:40 Patch 1.243:27 Jumpylumpa Leapylow: What do your programming notes look like? Are they strictly functional/informational or do you sprinkle in some of your trademark studio humor?Other things mentioned: Levelhead Community Spotlight #150: (https://www.bscotch.net/post/levelhead-community-spotlight-150)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 402 - Making Sense of Game Marketing Attribution with Matthias Mirlach

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 20, 2025 71:16


Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum.  In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketing decisions that actually move the needle.    Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it's sour, spicy, and hard to swallow. But when it's rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:33 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:09 Ten Years03:01 Studio News06:46 Patch 1.127:36 Difficulty Modes53:15 Co-pilotOther things mentioned: Game Maker's Notebook Podcast: (https://www.youtube.com/watch?v=l5MU_Hled44)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 401 - How to Turn Jams into Plans and Opportunities with Juliana Brito

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 13, 2025 53:39


When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we're going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helping developers turn prototypes into business-ready games and how you can do that too. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep519] Rage Against the Machine

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 7, 2025 85:08


This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren't always clear, and when they are, they aren't always evenly applied. Turns out, the real chokepoint in game dev isn't creativity, it's capitalism!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:24 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:44 Bones to pick22:23 Game Prices35:21 AppleTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

SuperPod Saga
Ep. 137 - Embrace Yo Jaggiez! | Remakes: The Good, The Bad, and The Ugly (ft. Joe)

SuperPod Saga

Play Episode Listen Later May 5, 2025 82:27


There are many questions that we ask ourselves throughout our lives—one of which is "do games need remakes?". This week, Aaron and Gerry are joined by Joe (formerly of Mega Boobs) to not only answer that question, but also to chat about some good remakes, some bad remakes, and ones that were totally unecessary. Plop them buds into your ears and get ready to rumble. 

Game Dev Advice: The Game Developer's Podcast
Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later May 4, 2025 50:23


In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on notable projects such Warhammer Combat Cards, Epic Mickey 2, and Angry Birds Transformers. He offers insights on remote work, the importance of team dynamics, and the lessons he has learned about people skills and communication. Stuart also discusses his latest venture, a book titled 'Designing Video Games,' which aims to guide newcomers through the complexities of the industry. Alongside this, he has authored two books on the history of first-person shooters, 'I'm Too Young to Die' and 'Hurt Me Plenty,' with a third in the works. He touches on the challenges and rewards of game development, reflecting on the necessity of taking risks, the difficulties of maintaining work-life balance, and the evolving landscape influenced by technological advancements like AI. The conversation wraps up with Stuart sharing anecdotes from his career, advice for aspiring developers, and his excitement for current gaming projects, highlighting his ongoing passion for the industry. Bio: Stuart Maine has been a game designer and writer for 28 years across console, PC, and mobile. He's worked on licensed titles at studios large and small, and co-founded and later sold the indie studio Well Played Games. Stuart also writes books, including two on the history of first-person shooters (I'm Too Young To Die, 2022, and Hurt Me Plenty, 2025, with Bitmap Books) and Designing Video Games (2025, with White Owl), a guide for breaking into the industry. He also tutors on John Yorke's Story for Video Games course. Show Links: * Two Desperados: https://twodesperados.com * Well Played Games: https://www.wellplayed.games * John Yorke's Story for Video Games course (Stu's a tutor): https://www.johnyorkestory.com/course/story-for-video-games/  * White Owl Books: https://www.whiteowlbooks.co.uk/  * Designing Video Games: https://www.amazon.com/dp/1399038664 or https://www.pen-and-sword.co.uk/Designing-Video-Games-Hardback/p/52503  * Bitmap Books: https://www.bitmapbooks.com * I'm Too Young to Die: https://www.bitmapbooks.com/collections/video-game-history/products/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002  * Hurt Me Plenty: https://www.bitmapbooks.com/collections/video-game-history/products/hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010  * Warhammer Combat Cards: https://www.combatcards.com * Atomfall: https://store.steampowered.com/app/801800/Atomfall/  * Love & Pies: https://www.loveandpies.com * G-Police: Weapons of Justice: https://en.wikipedia.org/wiki/G-Police:_Weapons_of_Justice * Epic Mickey 2: https://en.wikipedia.org/wiki/Epic_Mickey_2:_The_Power_of_Two * Blitz Games: https://en.wikipedia.org/wiki/Blitz_Games_Studios * Bullfrog Productions: https://en.wikipedia.org/wiki/Bullfrog_Productions Connect With Links: * Stuart Maine on Twitter/X: https://x.com/maine_stuart * Stuart Maine on LinkedIn: https://www.linkedin.com/in/stuart-m-280155205/  Game Dev Advice Links:  * Website: show notes, links, stuff - https://www.gamedevadvice.com  * Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice  * YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg    * Game Dev Advice hotline: (224) 484-7733* Email: reach out - info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:28 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)02:01 Interviews06:49 Flux Plush08:14 Gloopy's CL2 knowledge notes22:45 Patch 1.1 Update46:42 Oblivion RemasteredOther Things Mentioned:Core Special: Crashlands 2 Interview(CORE SPECIAL: Crashlands 2 and Seth Coster interview)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 399 - What It Really Takes to Launch a Game Studio with Colin McInerney

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 29, 2025 66:15


A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotionally and operationally. Episode Shownotes Link:   

Getting Tabled
GT EP157: Cmon pause new game development

Getting Tabled

Play Episode Listen Later Apr 27, 2025 113:37


In this fortnights episode we take a look at the latest from Warcradle including Dystopian Wars 2nd edition, a new release from Games Workshop that none of us seem to like, we also take a big look at the huge announcement from Cmon who have put a pause on all new game development for now, some new exciting Conquest minis and much much more. In Game Talk we discuss the parts of the hobby that we dont enjoy and even struggle with and during Hobby Time we discuss Company of Heroes 2nd Edition, Moonstone and much more. ------------------------- Sponsored by Valhalla Hobby Use code “tabled” at checkout to get 5% off your first order over $100 ------------------------- Patreon: www.patreon.com/gettingtabled Facebook: www.facebook.com/gettingtabled Website: www.gettingtabled.com Email: GettingTabled@gmail.com Discord: / discord Twitter: @gettingtabled Instagram: @gettingtabled Threads: @gettingtabled Blusky: @gettingtabled.bsky.social Twitch: www.twitch.tv/jasonthebruce Toyreel: www.youtube.com/toyreel Entropy City: www.entropycitygame.com Music created by Eric Matyas of Soundimage.org

Arts Management and Technology Laboratory
Crafting Immersive Art with Amber Johnson at SONA Festival

Arts Management and Technology Laboratory

Play Episode Listen Later Apr 24, 2025 23:38


Amber Johnson is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings. At SONA, Amber presented her project “Crafting the Unreal”, which reimagines Edgar Allan Poe's Ligeia as an immersive surrealist stop-motion VR experience by combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR.  see more at amt-lab.org

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don't just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems can leave a large impact.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:22 Intro00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)03:52 Crashlands 2 Launch Week12:53 Review Scores23:10 Sequel's Audience49:46 Post- Launch FeedbackTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting

Indie Game Lunch Hour

Play Episode Listen Later Apr 23, 2025 53:43


One of the best in the business, Michael has voiced, cast, and directed unforgettable performances in over 100 games—including Zenless Zone Zero—and he's here to blow the lid off what voice acting can do for your game. Whether you're an indie underdog or a AAA juggernaut, this episode is your all-access pass to making voice work unforgettable.Learn more about MichaelLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Beyond Coding
Rust, Game Development & Career Growth with Stephan Dilly

Beyond Coding

Play Episode Listen Later Apr 23, 2025 45:57


Can learning Rust boost your software engineering career? Absolutely.In this episode, Stephan Dilly, Rust expert and seasoned game developer, discusses why Rust has quickly become a critical skill in the industry. He shares insights on Rust's challenging learning curve, why it's worth mastering, and how it positions you as a highly sought-after engineer. We also explore the world of game development, examining why Rust adoption in games is growing, yet still challenging.Key Takeaways:✅ How Rust can make you a better, more marketable software engineer✅ Why the game industry is uniquely challenging and rewarding✅ Rust's potential in game development—and what's holding it back✅ Leveraging open-source projects to advance your tech career✅ How side projects can give you a critical advantage in the job marketWhether you're an aspiring Rust programmer, curious about game development, or focused on career growth—Stephan's insights offer clear, actionable advice for anyone in tech.

The Gaming Blender
The Only Way is Up, Baby - One on One Physics!

The Gaming Blender

Play Episode Listen Later Apr 22, 2025 32:41 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!This week Matt and Scott create a truly unique game. One on One fighting mechanics with procedural generation and physics? No problem at all! Have a listen and enjoy the two of them mashing these mechanics and genre together to make something quite wonderful. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 398 - Why Insurance Matters for Game Devs with Phil Wildman

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 22, 2025 51:01


The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insurance can help developers avoid disaster, stay protected, and keep projects moving, no matter the studio size. Episode Shownotes Link:  

Building Better Games
E87: Toxic Culture in Game Development: The Real Metrics That Matter with Charlie Sull

Building Better Games

Play Episode Listen Later Apr 22, 2025 48:06


How would you know if your studio's culture is toxic—before it's too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is your operating system, and if leaders don't prioritize it, dysfunction spreads fast. We break down: What creates a toxic culture The Toxic Five behaviors that damage morale and hurt retention Why standard employee surveys fail—and what to do instead How AI and Glassdoor data can tell you some hard truths about your company Real stats on game studios vs. other industries—who's getting it right? If you're a studio head, team lead, or future cultural change-maker, this episode will challenge your assumptions and give you new tools to build a better workplace. What You'll Learn: Why culture is more than perks—it's your company's operating system The Toxic Five traits that silently destroy trust and retention How Glassdoor + AI reveal the truth about your team's culture Why top leadership, not HR, is key to lasting culture change What game dev studios like EA and Blizzard can teach us about reform How to apply the Will + Knowledge formula to lead cultural transformation Books & Authors Mentioned (and Must-Reads!) from This Episode The Advantage by Patrick Lencioni        - Focuses on the "heart" vs. "science" sides of business—emphasizing the value of culture Five Dysfunctions of a Team by Patrick Lencioni        - Referenced for understanding team behavior and dysfunction Works by Charles O'Reilly        - Recommended by Charlie Sull for understanding organizational culture and leadership        - Notable titles include Winning Through Innovation and Lead and Disrupt Research & insights from CultureX (Charlie Sull's organization)        - Practical tools and AI-driven metrics for measuring and improving workplace culture

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam charts lit up, bugs stayed quiet, and the community showed up in force. This one's for you, Shenanites — thanks for showing up and making the launch unforgettable

Indie Game Lunch Hour
Intersections of Game Design and VTubing

Indie Game Lunch Hour

Play Episode Listen Later Apr 16, 2025 53:36


In this episode, we chat with Ami Cai—a visual narrator, freelance illustrator, and graphic designer whose work spans from indie projects to the role of Art Director on the Kickstarter-backed Cartomancy Anthology. Ami shares insights into balancing creative careers with casual VTubing and gameplay content, and how storytelling threads through everything she does.Links shared during the live episode:https://dev.twitch.tv/code/ https://store.steampowered.com/app/1490340/We_Are_OFK/ https://bsky.app/profile/alpineshowtime.bsky.social/post/3lk3hu5t5js2f https://x.com/chocovania/status/1696200897028911216 https://x.com/shindags/status/1898662259372781667 https://x.com/binoftweets/status/1865035587587117400 https://x.com/shindags/status/1730408283826266297 https://x.com/nme64_u/status/1893784752240390199 https://www.youtube.com/shorts/s7a1TSeF-3g?si=skKn15VBbIqBqyEB https://x.com/mdxcai/status/1891983292968178000 https://x.com/shindags/status/1771258712377758129Learn more about AmiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

two & a half gamers
Web Shops make up 30% of game revenue in 2025. Here's how to build yours!

two & a half gamers

Play Episode Listen Later Apr 16, 2025 41:33


30% of your revenue could be coming from a web shop, and you wouldn't even see it in your external IAP dashboards.In this exclusive episode of 2.5 Gamers, we sit down with David Stelzer, President of Xsolla (formerly Epic Games, SEGA, CAA), to discuss how top-grossing games are ditching App Store dependency and scaling through direct-to-consumer (D2C) models.This isn't theoretical.

Player: Engage
The Next Frontier in Game Development: AI-Powered Testing with Shaun Laker

Player: Engage

Play Episode Listen Later Apr 15, 2025 52:55


Episode SummaryShaun Laker joins Greg to discuss his journey in the gaming industry, from breaking into QA at EA to leading major AAA projects. They dive into the evolution of producers in game development, the importance of community management, and how Game Guardians is using AI to revolutionize QA testing. Shaun also shares his entrepreneurial challenges and insights into the future of game development.Key Takeaways & Timestamps1. Breaking Into the Gaming Industry03:27 – A high school gym teacher introduced Shaun to EA, setting him on his career path. 04:26 – Started in QA at EA, working on games like James Bond: Everything or Nothing and NBA Street. 05:41 – Early QA days felt like Grandma's Boy—pizza, long hours, and tight-knit teams.2. Lessons from AAA Studios07:33 – Every studio operates differently, but profitability often dictates creative freedom. 08:17 – Studios like Respawn thrived due to strong leadership and a focus on quality. 17:48 – Key lessons: Avoid crunch, communicate clearly, and establish strong development pillars.3. The Role of Community & Engagement14:18 – Community management varies—Plants vs. Zombies had a supportive fanbase, while Gears of War was more intense. 16:36 – Community managers are the frontline of player feedback, taking in both praise and criticism. 17:03 – A strong community presence can make or break a game's long-term success.4. Game Guardians & AI in QA21:26 – Game Guardians was founded to tackle inefficiencies in game QA. 22:51 – AI-driven automation solves major QA challenges: reducing repetitive testing, supporting live-service games, and catching hard-to-find bugs. 24:13 – AI isn't replacing QA testers but augmenting their capabilities, allowing them to focus on higher-value tasks.5. Entrepreneurship & Personal Growth26:38 – The idea for Game Guardians took shape after Shaun's layoff from Respawn. 30:51 – The biggest struggle as a founder: learning to unplug and avoid burnout. 50:20 – Advice to his younger self: Pick battles wisely and set better boundaries to maintain mental health.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 397 - Debunking Steam Algorithm Myths with Chris Zukowski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 15, 2025 43:15


Steam's algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery.  So today, we're going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and focus on what really does. Episode Shownotes Link:  

Hashtag Trending
Exploring AI-Generated Code: Vibe Coding and the Future of Software Development | Project Synapse

Hashtag Trending

Play Episode Listen Later Apr 12, 2025 67:08 Transcription Available


In this episode of Project Synapse, join our group of AI-obsessed IT professionals as they discuss the intriguing concept of AI-generated code, specifically focusing on 'vibe coding.' Marcel Gagne, a former system administrator turned author, dives deep into the history and potential of writing code through AI. The episode covers the evolution from early programming languages like COBOL and Fortran to modern AI coding tools like Cursor and Firebase. Discover how AI tools aid in prototyping, personal productivity, and the future possibilities in enterprise-level applications. The team also explores security implications, testing methodologies, and the importance of responsible AI use in development. Tune in to learn about the present and future impact of AI on programming and systems development. 00:00 Introduction to Project Synapse 00:36 Meet the Hosts 02:53 The Evolution of Programming Languages 08:27 The Rise of Vibe Coding 14:00 Practical Applications and Experiences 19:54 Advanced Tools and IDEs 22:39 Challenges and Solutions in AI Coding 29:56 Starting Fresh: The Importance of Context 33:04 Introduction to Programming by Kenny Rogers 33:28 Legendary Programmer John Carmack 33:38 AI in Game Development 34:19 Nostalgia for Classic Games 35:59 The Evolution of Game Engines 38:04 AI's Role in Modern Coding 38:36 Proof of Concept and Rapid Prototyping 44:20 Security Concerns with AI-Generated Code 50:06 The Future of AI in Enterprise Systems 01:00:27 The Importance of Testing and Security 01:03:44 Final Thoughts and Recommendations

Coffee with Butterscotch: A Game Dev Comedy Podcast

On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a decade of shenanigans, butterscotch-flavored and otherwise. If you're new around here, welcome! And if you've been with us for a while, thanks for sticking by us on this wild ride! We're thrilled that Crashlands 2 is finally out in the world, and we can't wait for y'all to dive in and see what five years of charming handcrafted chaos looks like.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything's ready, the fuse is lit, and now it's the final countdown. Crashlands 2 launches tomorrow! Are you ready?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 The vibe21:19 Which gameplay feature required the most unexpected amount of work to implement?35:48 What is the gameplay purpose of the buildings?45:44 If you can change only one thing about the original Crashlands what would it be?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of these powerful items, you might find that they're hard to hang on to. Every so often they'll slip out of your grip mid-swing, and if you don't snatch them out of the air, they'll vanish! It's part combat, part slapstick chaos, and entirely on brand.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:23 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Preview embargo04:32 Golden Build08:48 Community Questions09:19 Are you going to pull an Epic?24:02 Will there be a sufficient amount of crabs?29:05 Why did you decide to give Crashlands 1 for free on Epic Games?37:28 Features or items you are excited for players to try?48:23 Juice Mancy? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year

Indie Game Lunch Hour

Play Episode Listen Later Apr 2, 2025 59:20


Join us as we break down key insights from GDC this year, covering self-publishing, securing a publisher, and navigating VC funding. Whether you're an indie dev or part of a studio, this episode offers practical takeaways to help you make smarter publishing decisions.Learn more abour ClaireLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

GameMakers
Future of AI in Game Development: Revolution or Evolution?

GameMakers

Play Episode Listen Later Apr 2, 2025 55:40


Dive into the future of AI in game development with this insightful panel from GDC featuring Aaron Farr (CTO at Jam and Tea Studios) and Liam Dean (Principal Analyst, Games at Omdia). They explore AI-native games, emergent gameplay, development acceleration, and how AI is transforming both game creation and player experiences. Essential viewing for game developers, executives, and anyone interested in how AI will reshape the gaming landscape.Timestamps0:00 - Introduction and panel overview1:50 - How revolutionary will AI be for gaming?3:30 - Current limitations of AI in game development5:10 - The concept of "AI native games" explained8:00 - Retail Mage: A real example of an AI native game11:10 - Emergent gameplay with AI - The painting IOU story14:20 - AI games vs. multiplayer games comparison17:40 - The controversy around AI in the games industry18:50 - Ethics of AI in game development22:20 - Who wins and loses with AI in game development?24:40 - The "organizational meta" and how AI will reshape studio structure27:40 - AI's impact on product development velocity30:20 - How traditional game studios will adapt (or fail)34:00 - Behind the scenes of an AI-native studio36:10 - How AI dramatically reduces development time (8 weeks vs 4 years)38:10 - The AI Dungeon Master example43:30 - Practical AI applications available right now47:10 - Q&A: Examples of AI-native games in the market49:30 - Q&A: Impact on staffing and team sizes52:40 - The future of game development organizationsSUBSCRIBE TO GAMEMAKERS:- Newsletter: https://gamemakers.substack.com/

Sparks and Recreation
Game Development

Sparks and Recreation

Play Episode Listen Later Apr 1, 2025 193:20


John "Tuff" Labella and his co-host, Lead Designer of Draconis 8 Carl "CVO" Van Ostrand take another stab at a WWYD, pose some fun questions to the community and then get into the nitty gritty of what it is to be a Game Designer. If that wasn't enough we go on a flurry of tangents so buckle up for this 3 hour extended edition-like episode where Tuff finally remembers we had a Shard Giveaway! WWYD: 4:08Questions to the Discord: 19:04Chat about the Campaign: 50:17Game Designer chat with Carl: 1:00:30Draconis Roadmap Update: 2:41:12Tournament Update: 3:00:38Shard Giveaway!: 3:06:45Taps & Scraps: 3:07:20 Hero Realms is a fantasy-themed expandable deckbuilding game from Wise Wizard Games.Hosts: John "Tuff" Labella, Car Van Ostrand,Producer: John LabellaTuff's Draconis 8 Deckbuilding Guide: https://www.realmsrising.com/draconis-8/tuffs-draconis-deck-construction-selection-guide/Hero Helper: https://hero-helper.com/Realms Rising: https://www.realmsrising.comPatreon: https://patreon.com/sparksandrecAnvroser's Twitch Channel: https://www.twitch.tv/anvroserRealms Rising Discord: https://discord.gg/8pTxKqzFDcSupport Sparks & Rec: https://hero-helper.com/support-usSparks & Recreation Website: https://www.realmsrising.com/sparks-and-recreation/Thank you so much to all of our amazing Patrons and community members!Specific songs used in this episode were:Intro/Outro Music: "Uplifting Orchestra Pack" by GoodBunny. (Under the Music Standard License)Licensed under Creative Commons BY Attribution 4.0 License Hosted on Acast. See acast.com/privacy for more information.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 395 - It's Not the Event. It's You: GDC Takeaways with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 1, 2025 42:54


In this episode, I share my GDC recap: a quarter-zip pullover, a virus, and a powerful reminder that change comes from within, not the event itself. I dive into how our intentions shape our relationships, why meaningful connections outshine superficial networking, and how the true impact of any event hinges on the mindset you bring to it. Episode Shownotes Link:  

SuperPod Saga
Ep. 133 - LoopyDoopyPissyPants | Influential Indie Games (ft. Kate and Emily)

SuperPod Saga

Play Episode Listen Later Mar 31, 2025 110:15


This week the SuperPod Boiz are joined by Kate and Emily of No Small Games to discuss some influential indie games that played a big part in how they look at indie games today and how they helped to shape their gaming tastes. We also abolish horiscopes in favor of Ooblets. All hail Ooblets. CREDITS Aaron

The RPGBOT.Podcast
THE ORAL HISTORY OF THE POKÉMON JR ADVENTURE GAME

The RPGBOT.Podcast

Play Episode Listen Later Mar 27, 2025 49:18


Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/  Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/  Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/  Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/  Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Sometimes you circle all the way back to where you started, just with fewer regrets and better tools.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)00:49 Power of 210:07 Community Questions10:12 Co-Op24:14 Aliens and robots37:09 Crashlands 2 Innovations To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 394 - Navigating the Transition from Mobile to PC with the Jackson Bros

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Mar 25, 2025 58:19


Designing for mobile and PC might seem like a simple transition, but the reality is very different. Everything from screen sizes to monetization models requires a completely different approach. So today, for the first time ever on the podcast, we're talking with a team of four brothers who've been through this firsthand. We'll dive into what makes these platforms so different, the technical and design challenges of making the jump from mobile to PC, and what indie developers should keep in mind along the way. Plus, we'll explore how fresh perspectives can completely change the way we solve problems.    Episode Shownotes Link:  

Hot Girls Code
63. Game Development, Boba Story & Going Viral with Bria Sullivan

Hot Girls Code

Play Episode Listen Later Mar 25, 2025 38:59


This week on Hot Girls code, we are joined by indie mobile game developer Bria Sullivan.Bria is the founder of Honey B games and the creator of the viral mobile game Boba Story, which went viral on Tik Tok and has been downloaded over 16 million times across the globe!Join us with as we chat to Bria about mobile game development, the process of creating and launching an app, and of course, boba tea!New episodes come out fortnightly on Wednesday morning (NZT).Where to Find Bria & Boba Story:Bria's Tik TokDownload Boba Story on iOSDownload Boba Story on AndroidCheck out Boba Story's WebsiteWhere to Find Us: ⁠Instagram⁠Tik TokThe Hot Girls Code Website⁠Sponsored by:Trade Me

The Gaming Blender
Brick'ed - The Survival Puzzle Game

The Gaming Blender

Play Episode Listen Later Mar 24, 2025 34:11 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!Have you ever wondered what it would be like to play as the blocks in Tetris? Now you don't have to as Scott and Matt explore turning one of the most popular games of all time into a Puzzle Survival game. There's also a well deserved chat about the 20th anniversary of God of War and the upcoming TV series too for good measure.Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!

Brad & Will Made a Tech Pod.
279: $30,000 to Take Off a Pair of Glasses

Brad & Will Made a Tech Pod.

Play Episode Listen Later Mar 23, 2025 67:43


The Game Developers Conference has come and gone for another year, and this week we have a potpourri mostly focused on our experiences at the show, with a particular focus on some emerging dev tools like Nvidia's AI-driven text-to-animation system and how they relate to current labor and economic issues in the industry, some of the cool maker-esque projects Will saw at alt.ctrl.GDC, and more.Videos to all the alt.ctrl.GDC projects we discussed: https://gdconf.com/alt-ctrl-gdcThe blog post referenced later in the episode: https://www.joewintergreen.com/if-you-want-shorter-games-with-worse-graphics-made-by-people-who-are-paid-more-to-work-less-graphics-tech-advancements-should-please-you/ Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There's a fine line between sticking the landing and overstaying your welcome.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:30 Intro00:58 Thanks to our supporters! (https://moneygrab.bscotch.net)05:35 Crashlands 2 Beta Done13:30 Beta Stats39:33 Nailed it or Whiffed itThings Mentioned: Making of Crashlands Documentary (https://youtu.be/EmovB_cmMOY)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Roblox Tech Talks
AI in Game Development

Roblox Tech Talks

Play Episode Listen Later Mar 19, 2025 48:52


In this episode of Tech Talks, CEO David Baszucki is joined by Kiran Bhat and Nishchaie Khanna to discuss the rapid evolution of AI and its impact on game development. They explore the journey from classical AI to today's generative AI, the challenges of 3D object generation, and how AI is shaping the future of interactive experiences. 

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it's a trust fall. Will the embargoes hold, or will spoilers make it into the wild? Will our calculated risks pay off, or is it back to the drawing board? The countdown to chaos begins!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:24 Intro00:48 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Crashlands 2 Beta19:55 Milestones50:01 EmbargosTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, even if they were never quite commercially viable. But hey, you make some games for players and some just for the joy of making them.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:32 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Crashlands 2 Beta18:29 Marketing24:22 Balancing weapons33:28 Giantmuskrat: Would you replay your older titles on https://bscotch.itch.io/ and give them a score on the nailed it/whiffed it scale?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level is a challenge. If all else fails, add a fishing minigame. Nothing reels people in like the perfect catch!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:28 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)04:34 Crashlands 2 BetaTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Shonen Flop
#121 Hakutaku, Why Did the Author Make This?! ft Youtuber Monitor Comics

Shonen Flop

Play Episode Listen Later Feb 24, 2025 50:27


#121 Hakutaku, Why Did the Author Make This?! ft Youtuber Monitor Comics   Does anyone actually care about AR this much?   We and our guest Monitor Comics discuss Shonen Jump manga Hakutaku.    Show Notes: • You can reach us at Twitter @shonenflopcast, Tumblr shonen-flop, or email shonenflop@gmail.com   • You can find our guest at youtube.com/c/MonitorComics   • Help keep the show running by joining the Shonen Flop Patreon at patreon.com/shonenflop. Get perks like early access to episodes; picking series for us to cover; and exclusive episodes on manga like Undead Unluck, Magu-chan: God of Destruction, and Cypher Academy.   • Support the show and get the best prices on manga at mangamart.com/shonenflop. MangaMart's a family-owned store offering 20%+ off manga with free shipping over $100!   • Get Shonen Flop merch, including this episode's cover art, on a shirt, mug, print, or whatever else might catch your 1https://www.teepublic.com/stores/shonen-flop?ref_id=22733   • Become a member of our community by joining our Discord. You can hang out with us, submit your questions or six word summaries! Find it at https://discord.com/invite/4hC3SqRw8r   • Want to be a guest? You can ask to be on a future episode at bit.ly/shonen_flop_guest   Credits: • Manga by Ishikawa, Kouki   • Shonen Flop is hosted by David Weinberger and Jordan Forbes   • Additional editing assistance by Dylan Krider you can find his podcast, Anime Out of Context at animeoutofcontext.com   • Assistance with pronunciation, translation, and other miscellaneous research done by Tucker Whatley and MaxyBee   • Thanks to Kalalla for being our social media manager   • Episode art by Merliel (IG: mer_liel)   • Cover art funded by our generous art benefactor Nigel Francis   MAL Description:  Hikuma is a young man who seems to live in his own world. One day, he meets fellow high school oddball Noto and the two of them embark to create a video game that will impress their classmates. When the class finally plays the game that the two of them have put their blood, sweat, and tears into, their whole lives change!