Podcasts about game development

Process of developing a video game

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Best podcasts about game development

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Latest podcast episodes about game development

Smart Software with SmartLogic
Curiosity, Courage, and the Human Side of Software with Ellyse Cedeno

Smart Software with SmartLogic

Play Episode Listen Later Jun 11, 2026 60:45


In this episode of Elixir Wizards, Charles Suggs and Emma Whamond are joined by Ellyse Cedeno, founder of Heuristic Salvo and a software engineer and product leader with more than 25 years of experience across early internet platforms, gaming, health tech, and distributed systems. Ellyse shares the winding path that took her from early search engines and Netscape to game development, medical research at Mount Sinai, and eventually to Elixir. Along the way, she talks about staying curious over a long technical career, rediscovering joy through side projects, and why being willing to feel like a beginner again can be one of the most useful skills a developer can build. The conversation explores what it means to grow as an engineer in a world where AI tooling is becoming part of the everyday workflow. Ellyse makes the case that technical skill still matters, but the human parts of software development (like judgment, curiosity, communication, trust, and influence) are becoming increasingly important. We also talk about soft influence and how developers can create change inside organizations without relying on hard authority. Key Topics Discussed in this Episode: Ellyse's career path through early internet platforms, gaming, health tech, and distributed systems Moving from Netscape and search engines to medical research and software consulting Discovering Elixir through an interest in concurrent and distributed systems Why beginner's mindset still matters after decades in tech How neurodivergence, curiosity, and deep focus shape Ellyse's approach to programming Rediscovering joy in programming through side projects and experimentation Building an MMORPG game server in Elixir Exploring hardware, Nerves, and live theremin demos The role of passion projects in professional growth Protecting time for learning in productivity-focused environments Work-life balance differences between the U.S. and Europe How AI tools are changing expectations for modern developers Why AI does not replace judgment, taste, or technical understanding Understanding business needs instead of only focusing on technical preferences Introducing Elixir into a TypeScript-heavy organization Using Elixir microservices to solve specific technical problems What “soft influence” looks like in engineering teams Building trust through one-on-one conversations Knowing when influence is working and when it is not Negotiating technical decisions without turning them into power struggles The relationship between technical competence and interpersonal skill Managing imposter syndrome during pair programming and collaborative work Documentation as a visibility and ownership tool Community involvement, conference speaking, and finding your people Staying curious without burning out Why the human side of software development still matters Links Mentioned: https://en.wikipedia.org/wiki/Netscape Icahn School of Medicine at Mt. Sinai https://icahn.mssm.edu/ Evernote https://evernote.com/ Joplin https://joplinapp.org/ Book: Elixir in Action by Saša Jurić https://www.manning.com/books/elixir-in-action-third-edition Book: The Little LISPer https://www.scribd.com/doc/263131641/The-Little-Lisper Ellyse's Goatmire Talk https://goatmire.com/speaker/ellyse-cedeno Nerves https://nerves-project.org/ xHain Hack & Makespace in Berlin https://x-hain.de/en/ https://cursor.com/ Haskell Programming Language https://www.haskell.org/ Java Programming Language https://www.java.com/en/ Clojure Programming Language https://clojure.org/ Scheme Programming Language https://www.scheme.org/ TypeScript Programming Language https://www.typescriptlang.org/ Nostrum Library https://hexdocs.pm/nostrum/intro.html Gleam Programming Language https://gleam.run/ Book: Getting Past No by William Ury https://www.williamury.com/getting-past-no/ “The Gambler” by Kenny Rogers https://www.youtube.com/watch?v=7hx4gdlfamo Ted Talk: Do schools kill creativity? | Sir Ken Robinson https://youtu.be/iG9CE55wbtY Ellyse's Codeberg https://codeberg.org/ellyxir Ellyse's Game Server Repo https://codeberg.org/ellyxir/gameserver Goatmire Elixir & NervesConf 2026 https://www.goatmire.com/

Into the Nexus: The Heroes of the Storm Podcast
Solo Everything w/ Rath Games! | The Grinding Gear Podcast #163

Into the Nexus: The Heroes of the Storm Podcast

Play Episode Listen Later Jun 10, 2026


FFXIV is a game where one character can do it all, where you can quest along side friends and build a community to join you in your journey: Rath Games took that personally. Garrett and Kyle sit down with the man who has set out on the wild adventure to defeat Endwalker by himself. No damage is too great, no check to impossible for Solo Only. From his favorite MMOs to his background in Game Development, to the video production process, Rath gives us a behind the scene look at what it has taken to make his journey come to life. Supportourbromance.com or we'll pursue fishing achievements.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 10, 2026 65:07


In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole thing is headed.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome01:22 Closed Beta for How Many Dudes08:15 Game Balancing: Challenges and Techniques12:25 Evaluating Enemy Strength and Player Progression18:27 Beta Test Goals and What They're Looking For27:00 Pivot to AI and the Tech Landscape29:32 How LLMs Actually Work32:08 Agentic Programming Explained37:08 The AI First Company Myth40:02 Slot Machine Development44:18 GitHub Copilot's Usage-Based Billing50:34 The Dependency Trap53:11 Where This All Ends Up57:15 The Cost Reckoning Begins01:00:01 What Comes After the CollapseTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Geekcentric Podcast
Behind The Geeks | Casey Baron on Why Games Belong at Tribeca

The Geekcentric Podcast

Play Episode Listen Later Jun 10, 2026 49:33


On this special Behind The Geeks, Justin and Nate sit down with Casey Baron, Senior Programmer for Tribeca Games, to discuss the growing role of video games within the Tribeca Festival and the evolving relationship between games and film. Casey shares what it actually means to be a Senior Programmer, the games that shaped his perspective on interactive storytelling, and how his experience across both film and games influences the way he approaches the festival. We also explore the role games play in the future of storytelling, the recognition of independent game developers, and which titles attendees should keep an eye on at this year's Tribeca Festival. Plus, Casey joins us for our signature “Whatchya?” segment to share what he's currently watching, playing, and recommending. Attending Tribeca this year? Be sure to visit the free, public Games Gallery at Pier 57 from June 10–14, where you'll have the chance to play exclusive demos of exciting unreleased games featured as part of the Tribeca Games Program. Learn more about Tribeca Games:https://tribecafilm.com/festival/games Learn more about the Tribeca Storytelling Summit:https://tribecafilm.com/storytellingsummit Explore the Tribeca Festival:https://tribecafilm.com/festival Follow Tribeca:https://www.instagram.com/tribeca Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats

Software Engineering Daily
Web Native Game Development

Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.

Podcast – Software Engineering Daily
Web Native Game Development

Podcast – Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep575] Indie Devs Yell At Cloud

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 3, 2026 66:40


In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:08 Navigating Cloud Saving Solutions09:02 User Authentication and Data Management12:15 The Frustrations of Platform Requirements15:17 Rumpus: A Custom Solution for Cloud Saving18:03 The Impact of Privacy Regulations on Development28:55 The Challenge of User Data Management32:20 The Importance of Achievements in Gaming36:22 Navigating the Complexities of Achievement Systems42:10 The Manual Labor of Achievement Setup49:12 Frustrations with Platform Limitations01:00:19 The Challenges of Google Play Achievements01:05:11 Developer Time Wasted by Big TechTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Blerds and Nerds Podcast
Steam Deck Price Gouge + Latest in Video Game News & Our Late Review of the Crunchyroll Anime Awards

Blerds and Nerds Podcast

Play Episode Listen Later Jun 2, 2026 77:19


Your favorite Blerds are back brining you all of their thoughts on everything happening in nerd culture.  This week, Shannon, Jaja and James are talking the latest in gaming industry controversies, including the shocking price hike of the Steamdeck OLED. Plus, AI industry shifts, anime awards, and upcoming TV and movie releases.    Chapters 00:00 - Introduction to Nerd Culture 02:35 - Nerdy Activities and Gaming Updates 05:45 - Anime and Media Consumption 08:27 - Discussion on Spider Noir 11:12 - Legislation Impacting Video Games 13:28 - Game Delays and Industry Insights 16:06 - GTA Pricing Controversy 18:49 - Rockstar's Employee Union 21:44 - Call of Duty Updates 24:25 - Steam Deck Price Increase 26:11 - The Rising Costs of Gaming Consoles 31:02 - PlayStation's AI Integration in Game Development 34:34 - Xbox's Corporate Strategy and Potential Layoffs 48:48 - Controversial End User License Agreements in Gaming 55:13 - Game Pass and Profitability 57:20 - Forza Horizon's Success in Japan 59:09 - Anime Awards Overview 01:12:17 - Upcoming TV and Movie Releases   Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice.     Follow Us!  https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3 

Comrades, Cocktails, & Comics!
#14 - The Impending Blindness of Billie Scott

Comrades, Cocktails, & Comics!

Play Episode Listen Later Jun 2, 2026 117:17


Join the team in this episode as we dive into Zoe Thorogood's compelling graphic novel 'The Impending Blindness of Billy Scott,' delving into themes of art, resilience, and self-discovery through the journey of a young artist facing impending blindness.  By far, one of our most compelling and interesting reads, and with special guest - the OG, Snoop Lynch. As always, we carry ourselves through the episode with our favorite book-worthy spirits, and we discuss some additional bits and pieces here and there, including AI, games, and our usual randomness. So, sit back, grab your drink, relax, and enjoy our little, drunk, ranked, chaotic book club. Remember, subscribers (and voters for any of the active battles) are auto-enrolled in our new monthly raffle, where you can win studio merch, books, comics, games, and more. As always, if it can be read, it can be reviewed, and it can be done so with a fancy spirit at hand! Cheers!   Studio: 0-0-8 Studios - https://0-0-8studios.com/ https://linktr.ee/Zero0Eight Other:   #podcast   #podcasts   #podcasting   #comics   #artist   #writing   #reviews   #comicreviews   #comicreview    #booklover   #bookreview   #booktok  #books   #artwork   #art   #podcastlife  #drunkreaction  #readingcommunity  #funny  #indieauthors  #bookrecommendations #actioon #adventure #drinks 

AnsweRED Podcast
#029: Capturing Movement: Performance and Motion Capture

AnsweRED Podcast

Play Episode Listen Later May 28, 2026 66:55 Transcription Available


Recording mocap sessions at CDPR means learning how to swim on ropes, work with horses, and get used to wearing those strange sensor-covered suits. Just another normal day in the world of game development! The 29th episode of AnsweRED Podcast is live, and our hosts Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, invite you behind the scenes of motion capture reality. Together with our Producer, Paulina Lendzion, and Motion Capture Lead, Tomasz Kowalczyk, discover what really happens on a mocap stage.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep574] Game Devs Discuss Far Far West

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 27, 2026 46:51


In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:28 Introduction and Welcome01:16 How Many Dudes Box Art11:26 Far Far West Nail or Whiff25:05 Exploring the Game Mechanics29:36 Rogue-like Elements and Progression35:17 Design Aspects and Player Experience40:10 Balancing Fun and Challenge47:53 Overall Impressions and RecommendationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep573] How does promo art help sell your game?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 20, 2026 57:31


In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might matter more than you'd think.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome05:45 The Challenges of Building a Game Studio Reputation08:46 Player Expectations and Game Content11:46 Steam Controller's Scream15:25 The Fragility of Gaming Hardware17:22 Creating Effective Promo Art22:00 The Evolution of Game Marketing34:47 Learning from Community Engagement39:31 (Listener Question) HaoteeHatooie: Do you trademark your game names? 42:50 The Importance of Consumer Protection in Trademarks45:46 Navigating Trademark Applications and Challenges49:46 The Role of Trademarks in Game Development54:49 The Legal Landscape of Copyright and TrademarkTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep572] Indie Devs Discuss Boss Fight Design

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 13, 2026 47:29


In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and more about spectacle, and what it actually takes to make a culmination moment feel earned.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome03:12 Listener Feedback and Game Updates08:58 Steam Tagging Experiments and Game Discovery12:04 The Impact of Tags on Game Visibility15:05 The Challenge of Boss Fights in Game Development20:10 Designing Boss Fights: The Challenge of Custom Code22:04 Creating Memorable Boss Encounters25:41 Balancing Difficulty: The Art of Boss Design28:48 The Kilipede: A New Tier of Challenge39:07 The Complexity of Boss Mechanics49:43 Balancing Fun and ChallengeTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Business
Why the Future of Games Is Smaller Teams | Alexandre Amancio

Indie Game Business

Play Episode Listen Later May 8, 2026 62:12


In this episode of IndieGameBusiness, we're joined by Alexandre Amancio , Head of Studio at Studio Ellipsis, for a wide ranging conversation about the current state of the games industry and where it is headed next. Alex shares his perspective on why the future of game development may lie with smaller, more focused teams and how creative constraints can actually lead to better and more original games. The discussion also explores what it truly means to build a community centric studio and the lessons Alex has learned throughout his career in the industry. The conversation then shifts to Studio Ellipsis and the vision behind building a new studio in Lisbon. Alex talks about the culture, the ambition, and the talent the team is bringing together, as well as the mindset behind launching the studio and growing it in today's challenging industry environment. We also dive into the studio's first game, Nightholme, a multiplayer horror hunt experience. Alex explains what makes the game unique, where development currently stands, and what players and developers can expect next as the project continues to evolve. Follow Alexandre Amancio and Studio Ellipsis: LinkedIn: https://lnkd.in/ewrReq4A Studio Ellipsis LinkedIn: https://lnkd.in/eszfAf6j X: https://x.com/Nightholme Facebook: https://lnkd.in/eRtT4azc Instagram: https://lnkd.in/ep7NQDk8 Discord: https://lnkd.in/e4uWyAv2 hashtag#IndieGameBusiness hashtag#StudioEllipsis hashtag#Nightholme hashtag#GameDevelopment hashtag#IndieDev

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep571] Is Steam propping up mobile?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 6, 2026 51:12


In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels like shouting into a void.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:21 Introduction and Welcome01:40 Achievements Development and Ludokit Overview13:40 Mobile Strategy and Pricing Decisions27:45 The State of Mobile Gaming Discoverability29:49 The Role of Steam in Game Success32:48 Cross-Platform Strategies and Pricing38:57 The Impact of Subscription Services on Game Sales43:49 Algorithmic Challenges in Mobile Game Marketing51:50 Final Thoughts on the Future of Indie GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Player: Engage
Building NYC's Gaming Ecosystem from the Classroom Up with Alia Jones-Harvey

Player: Engage

Play Episode Listen Later May 5, 2026 21:39 Transcription Available


Episode Description (the version that goes in podcast players)New York City has tripled gaming industry jobs since 2008. The average wage is now 14% above the citywide average. Over half of NYC's game studios are indie teams of five or fewer. And almost nobody outside the city knows it.In this episode of Player Driven, Greg Posner sits down with Alia Jones-Harvey, Associate Commissioner of Education and Workforce Development at the New York City Mayor's Office of Media and Entertainment, to talk about how the city is quietly building a connected gaming ecosystem — from K-12 students competing inside Minecraft, to CTE high schools running state-approved game design curriculum, to City College's bachelor's degree in game design housed in the school of arts. They cover Battle of the Boroughs, the NYC Video Game Festival on May 9, the Summer of Games initiative, and why community is the through-line that ties all of it together.If you work in gaming on the East Coast, this episode reframes what's possible.Topics coveredNYC gaming industry, NYC Video Game Festival, Battle of the Boroughs, Mayor's Office of Media and Entertainment, MOME, NYC esports, game design education, K-12 gaming programs, Minecraft education, indie game development NYC, CTE schools, City College game design, Summer of Games NYC, Made in NY digital games, NYC workforce development gaming, East Coast gaming industry, gaming jobs NYC, indie studios New York, gaming community building, Convene Brookfield Place, collegiate esports NYCAbout the guestAlia Jones-Harvey is the Associate Commissioner of Education and Workforce Development at the New York City Mayor's Office of Media and Entertainment (MOME). Her portfolio includes the Battle of the Boroughs program, the NYC Video Game Festival, the Made in NY digital games program, and the city's broader work supporting the indie game development community.About the showPlayer Driven is a podcast and media platform for gaming industry practitioners — community managers, player support leads, live ops professionals, trust and safety operators, and the people building the next generation of player communities. New episodes weekly. Subscribe on Apple Podcasts, Spotify, YouTube, or wherever you get your podcasts.LinksNYC Video Game Festival Battle of the Boroughs / NYC Summer of Games2021 NYC Games Industry Economic Impact StudyPlayer DrivenTagsGaming, Esports, Education, Government, New York City, Indie Games, Game Development, Community, Workforce Development, Trade Publication 

Comrades, Cocktails, & Comics!
#13 - The Icarus Initiative

Comrades, Cocktails, & Comics!

Play Episode Listen Later May 1, 2026 77:36


In this episode, the team shares behind-the-scenes insights from the development of the first draft of the Icarus game—free to try on itch.io—and teases the debut comic and upcoming novel. We discuss the creative process behind complex characters, the art style inspired by manga, and the innovative ways this project bridges storytelling mediums. We also briefly discuss some of the inspirations for the comic, the results of our second battle of the genres, and...Higgins picks his nose! It was a short read with a lot of progress and potential, and some extra bits and pieces. Listen in, sit back, and grab a drink - we're going in! Book - https://www.barnesandnoble.com/w/icarus-michael-lopez/1147033536 Drink of the night - https://www.bacardi.com/us/en/ Remember, subscribers (and voters for any of the active battles) are auto-enrolled in our new monthly raffle, where you can win studio merch, books, comics, games, and more. As always, Cheers! Until next time. #podcast   #podcasts   #podcasting   #comics   #artist   #writing   #reviews   #comicreviews   #comicreview    #booklover   #bookreview   #booktok  #books   #artwork   #art   #podcastlife  #drunkreaction  #readingcommunity  #funny  #indieauthors  #bookrecommendations #actioon #adventure #drinks 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep570] The Parallel Problems of a Game Launch

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 29, 2026 58:38


In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platform partners when the clock is ticking. It's a look at why the last 97 days before launch can feel just as chaotic as the first.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:16 Introduction and Welcome01:50 Navigating Game Development and Marketing04:38 The Final Push to Launch07:57 Balancing Development and Publishing10:47 The Complexities of Localization and Platform Integration16:41 The Complexity of Screenshot Requirements19:21 Parallel Development Challenges22:29 Automating Screenshot Processes26:34 The Role of Publishers in Development30:26 Navigating Platform-Specific Requirements36:55 The Challenges of Marketing and Publishing42:54 Lessons from Larger Organizations46:40 The Risks of Outsourcing and Finding the Right Partners53:58 Balancing Internal and External Resources59:51 Looking Ahead to Launch and Final PreparationsOther things mentioned:Sam giving a talk in Chris Zukowski's “How to Market a Game” conference on Thursday, April 30th, at 10am EST:https://howtomarketagame.com/inside/To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

ACG - The Best Gaming Podcast
Xbox Division changes, Black Flag Resynced, Game Development The The best Gaming Podcast # 586

ACG - The Best Gaming Podcast

Play Episode Listen Later Apr 28, 2026 75:01


Xbox Division changes, Black Flag Resynced, Game Development The best Gaming Podcast # 586Key Updates & Announcements TopicsReplaced: Hard crash bug at ~2-3 hours; unresolved after extensive troubleshooting 01:43Cosmic Abyss (Cthulhu game): Critical save file corruption bug; 8 hours of progress lost 07:19Soros: Played 35 hours; repetition issues despite procedural generation claims 13:46Impact: 3 planned video reviews cancelled; significant revenue loss 11:16Ubisoft Hexe: Director departure linked to creative direction conflicts (witchcraft tone, influencer input) 18:58Black Flag Resync: Removing DLC/futuristic elements; potential tonal shift for future AC titles 26:00Xbox strategy: No fixed exclusivity standard; flexibility is intentional, not evasion 45:48Steam wishlists: Weak correlation to actual sales; metric is largely meaningless 37:47Strategic ObservationsCompetitive Pressure & Market Dynamics 48:10Nintendo Switch 2 will shift developer porting prioritiesMicrosoft's "new avenues" strategy is sustainable long-term positioningSony's PC port strategy will remain reactive, game-by-gameCreator Sustainability 01:11:40Advises against full-time creator pivot without financial runwayYouTube algorithmic surfacing is unreliable; organic growth is slowAuthenticity and enjoyment are the only defensible long-term assets

Side Project Spotlight
#110: So Long, Tim Apple, and Thanks for All the Fish!

Side Project Spotlight

Play Episode Listen Later Apr 27, 2026 60:42


Tim Cook is stepping down in September, and The Trio has plenty of thoughts on what the Ternus era means for Apple. Kotaro dives into his embedded systems rabbit hole (Raspberry Pis, ESP32s, and a Godot refresher), while Steve sounds the AI hype alarm, comparing the current frenzy to NFTs and the Metaverse, complete with a shoe company that somehow pivoted to GPU data centers on a $50M budget. Steve's monitor saga drags on, the SpaceX/Cursor "announcement of an announcement" gets the skepticism it deserves, and The Trio wraps up with details on the May 14 IRL meetup in Philly.## Chapters00:00 Introductions05:54 Kotaro's Side Project Adventures08:29 Diving into Hardware and Embedded Systems11:17 Raspberry Pi Adventures and Microcontrollers14:02 Creating AI Projects with Raspberry Pi18:19 Exploring DIY Devices and Learning in Tech23:21 Game Development and Learning Curves24:16 AI Tools and Programming Challenges26:55 The AI Hype Update and Economic Realities36:57 Balancing AI Use in Software Development39:53 The Hype Cycle of AI and Media44:32 So Long, Time Apple, and Thanks for All the Fish!53:07 The Future of Apple in the Ternus Era56:43 Steve's Monitor Watch Update58:57 Wrap Up01:00:37 Tag## Show Notes- Tim Cook announced his retirement as Apple CEO, effective September, with hardware chief John Ternus set to take the helm.- The Trio agrees Cook grew Apple into the world's most valuable company, and the MacBook Neo might just be his most quintessential product.- Ternus is seen as more of an engineer/visionary, and Steve is cautiously hoping he'll bring more Jobs-era decisiveness to Apple's product direction.- Kotaro is deep in embedded systems this year, learning Raspberry Pi 5s and ESP32 microcontrollers the hard way (wrong cables, wrong GPIO boards, all of it).- He's built a basic AI chatbot device (think DIY Rabbit R1, hooked to Google Gemini) and is eyeing a 5-inch touchscreen home automation kiosk.- TRMNL, the E Ink dashboard device, comes up as a goal Kotaro is working toward, though the large version is sold out.- GitHub Copilot paused new signups, dropped Opus from Pro plans, and started rationing usage, which Steve reads as AI's economic reality finally catching up.- Steve puts AI hype at NFT/Metaverse levels: a shoe company pivoted to GPU data centers, and SpaceX "announced" it has the option to buy Cursor for $60B without actually buying anything.- Steve's XDR monitor watch continues: he watched a glowing review, still can't justify the price, but is eyeing the nano-texture option for his glare-heavy room.- The Trio closes with news of a PhillyCocoa IRL meetup on May 14 at the Vanguard building, featuring Kotaro on Metal shaders.## Links**Hardware & Devices**TRMNL: https://trmnl.com/ | Rabbit R1: https://www.rabbit.tech/rabbit-r1**Snazzy Labs TRMNL Review**Watch: https://www.youtube.com/watch?v=YWw5NKUx40o**AI Hype Update**We are near peak hype (Primeagen): https://www.youtube.com/watch?v=rAREqdtUN48SpaceX/Cursor ($60B): https://www.reuters.com/technology/spacex-says-it-has-option-acquire-startup-cursor-60-billion-2026-04-21/**One More Thing**IRL Meetup RSVP (May 14): https://luma.com/i00ll61z**PhillyCocoa:** http://phillycocoa.orgIntro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep569] Game Devs Talk About Steam Tags For an Hour

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 22, 2026 63:11


In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding your game. The conversation turns on a deceptively simple question: not what your game is, but who it's actually for.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:36 Introduction and Welcome01:58 Understanding Steam Tags and Discoverability04:55 The Importance of Accurate Tagging07:58 Identifying Target Audiences10:43 Navigating Game Genres and Expectations13:54 The Challenge of Marketing Complex Games16:59 Using Data to Inform Tagging Strategies23:45 Defining Game Genres and Tags25:58 Balancing Primary and Secondary Game Features29:19 The Complexity of Game Genres31:33 The Evolution of Game Genres and Language34:12 Platform-Specific Audience Differences38:09 Refining Game Tags for Better Audience Reach45:46 The Challenge of Game Development and Audience Understanding50:57 Adjusting Game Pricing and Expectations57:33 The Role of Randomness in SuccessTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Gamereactor TV - English
GRTV News - The Last of Us and Indiana Jones actor Troy Baker wants to step into game development

Gamereactor TV - English

Play Episode Listen Later Apr 22, 2026 3:35


Gamereactor TV - Norge
GRTV News - The Last of Us and Indiana Jones actor Troy Baker wants to step into game development

Gamereactor TV - Norge

Play Episode Listen Later Apr 22, 2026 3:35


Gamereactor TV - Italiano
GRTV News - The Last of Us and Indiana Jones actor Troy Baker wants to step into game development

Gamereactor TV - Italiano

Play Episode Listen Later Apr 22, 2026 3:35


Gamereactor TV - Español
GRTV News - The Last of Us and Indiana Jones actor Troy Baker wants to step into game development

Gamereactor TV - Español

Play Episode Listen Later Apr 22, 2026 3:35


Gamereactor TV - Inglês
GRTV News - The Last of Us and Indiana Jones actor Troy Baker wants to step into game development

Gamereactor TV - Inglês

Play Episode Listen Later Apr 22, 2026 3:35


Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep568] How Many Dudes Release Date Announced!

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 15, 2026 56:08


In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the importance of timing, marketing, and player agency in creating a successful indie game launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:22 Introduction and Welcome01:16 How Many Dudes? Launch Date Announcement04:36 The Role of Demos in Game Marketing08:05 The Impact of Trailers and Marketing Efforts10:52 Timing and Competitor Analysis for Launch15:51 Scope and Content of 'How Many Dudes'22:10 Innovative Game Mechanics and Character Synergies28:42 Progression, Tiers, and Boss Fights36:02 Adding Variety and Player Agency with Systems and Trinkets48:51 Balancing Fun, Challenge, and Player Choice54:35 Upcoming Features and 'Ludo Kit' Developer ToolsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Metacast
The Role of Co-Development in Modern Game Development

The Metacast

Play Episode Listen Later Apr 14, 2026 67:58


It can feel like modern game development competes to ship the best game with the smallest possible team. We constantly hear stories about breakout titles built by a handful of developers, but that narrative is often incomplete. Behind many “tiny teams” sits a much larger layer of co-development, outsourcing, and external support across engineering, art, QA, localization, and more. In this episode, host Alexandra Takei, VP at Medal, sits down with Ninel Anderson, founder and CEO of Devoted Studios, to go under the hood of that hidden layer of game development. The two unpack what co-development actually is, where the line sits between co-dev and outsourcing, and why a risk-averse market has pushed more studios toward fractional resourcing and flexible external partnerships. They also discuss a core misconception in the market: that external partners are mainly about finding cheaper labor, when in reality the real advantage often comes from better pipelines, stronger process design, and access to the right talent globally. Finally, the episode explores how Devoted thinks about staffing and capacity, and why communication training is core to the company's culture.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep567] Indie Devs Talk PAX East Trends

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 8, 2026 50:02


In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:09 Reflections on PAX East and Industry Presence03:48 LudoKit: A Developer Tool for Publishing08:47 The Value and Cost of Conventions for Indie Developers11:56 Platform Ecosystems: Steam, Xbox, PlayStation, and More20:01 The Rise of Godot and Decline of Unity in Indie Development29:41 Challenges of Platform Certification and Closed Ecosystems39:52 Marketing Strategies: Wishlists, Pre-orders, and Visibility48:06 The Evolving Landscape of Game Publishing and Industry TrendsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Thirteenth Hour Podcast
The Thirteenth Hour Podcast #556: Welcome back, Paul Korman and Jeremy Blum, to Discuss Game Development and "The Ghost Game That Isn't About Death" Part 2

The Thirteenth Hour Podcast

Play Episode Listen Later Apr 6, 2026 72:25


This week, we are continuing the talk started last time when game developer and musician, Paul Korman, came on the show; this week, my brother Jeremy joins us for further discussion on Paul, his game The Phantom Fellows, oneshorteye's mini documentary, "The Ghost Game That Isn't About Death" about Paul and the game, as well as game development in general.  The last time I talked to Paul, I was not actively making the Rocketeer game I've been working on, so we have a whole discussion (therapy session?) about solo game development and the frustration that sometimes comes with it.  More on The Phantom Fellows Oneshorteye's Youtube channelCheck out Jeremy's work over at Pixel Grotto, CBR.com, and Classic Batman Panels on IG. If you are of the DnD persuasion, his articles on DnD Beyond may be right up your alley, and you can view his entire portfolio here.  You can also check out his latest book, where he is a co-author: Pathfinder Adventure Path: No Breath to Cry, the ecology and exploration TTRPG with Three Sail Studios, Mappa Mundi, and their most recent game, Gallows Corner: A Peasants' Revolt RPG. Thanks, Jeremy and Paul, for coming on the show!  Look for us in a few months.∞∞∞∞∞∞∞∞Once Upon a Dream, the second Thirteenth Hour soundtrack, is now out in digital form!   It is out on most major streaming services such as Bandcamp, Spotify, and YouTube Music.  (If you have no preference, I recommend Bandcamp since there is a bonus track there and you will eventually be able to find tapes, CDs, and special editions of the album there as well.)-Check out the pixelart music videos that are out so far from the album:-->Logan's Sunrise Workout: www.youtube.com/watch?v=K7SM1RgsLiM-->Forward: www.youtube.com/watch?v=Z9VgILr1TDc-->Nightsky Stargazing: www.youtube.com/watch?v=2S0p3jKRTBo-->Aurora's Rainy Day Mix: https://youtu.be/zwqPmypBysk∞∞∞∞∞∞∞∞ Signup for the mailing list for a free special edition podcast, a demo copy of The Thirteenth Hour, and access to retro 80s soundtrack!Like what you see or hear? Consider supporting the show over at Thirteenth Hour Arts on Patreon or adding to my virtual tip jar over at Ko-fi. Join the Thirteenth Hour Arts Group over on Facebook, a growing community of creative people.Have this podcast conveniently delivered to you each week on Spotify,  iTunes, Stitcher, Player FM, Tunein, and Googleplay Music.Follow The Thirteenth Hour's Instagram pages: @the13thhr for your random postings on ninjas, martial arts, archery, flips, breakdancing, fantasy art and and @the13thhr.ost for more 80s music, movies, and songs from The Thirteenth Hour books and soundtrack.Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify.  Join the mailing list for a digital free copy.  You can also get it on CD or tape.Website: https://13thhr.wordpress.comBook trailer: http://bit.ly/1VhJhXYInterested in reading and reviewing The Thirteenth Hour for a free book?  Just email me at writejoshuablum@gmail.com for more details!https://13thhr.wordpress.com/2026/04/06/the-thirteenth-hour-podcast-556-welcome-back-paul-korman-and-jeremy-blum-to-discuss-game-development-and-the-ghost-game-that-isnt-about-death-part-2/

Comrades, Cocktails, & Comics!
#12 - Battle of the Genres!!

Comrades, Cocktails, & Comics!

Play Episode Listen Later Apr 3, 2026 88:40


Our second-ever Battle of the Genres! We bring the books, you bring the votes, and together we watch the loser down a few shots of choice for the next episode! This month - Action & Adventure. Jacob vs Higgins. Godslap vs The Book of Elsewhere! Listen in. As always, grab a drink, sit back, and enjoy! Don't forget to like and subscribe - no matter what platform you are on! Books- Godslap: https://badegg.co/collections/godslap?srsltid=AfmBOooPUabP6ptl4C3ZpD1NfdDwwVpSl-9ZMFwDEI96d7mD_DGZrLs- The Book of Elsewhere: https://a.co/d/0gyf50bw Drinks- Mojito: https://www.liquor.com/recipes/mojito/ Electric Lemonade: https://sulaandspice.com/electric-lemonade/   Remember, subscribers (and voters!) are auto-enrolled in our new monthly raffle, where you can win studio merch, books, comics, games, and more. As always, Cheers! Until next time. #podcast   #podcasts   #podcasting   #comics   #artist   #writing   #reviews   #comicreviews   #comicreview    #booklover   #bookreview   #booktok  #books   #artwork   #art   #podcastlife  #drunkreaction  #readingcommunity  #funny  #indieauthors  #bookrecommendations #actioon #adventure #drinks 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep566] Game Devs Talk About Tooltips for 55 Minutes

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 1, 2026 53:07


In episode 566 of 'Coffee with Butterscotch,' the brothers delve into the complexities of implementing effective tooltips in video games. They explore technical challenges, design principles, and the importance of clear, consistent communication to enhance player experience..Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:57 The Importance of Tooltips in Game Development11:04 Creating Effective Tooltips: Clarity and Consistency25:31 Technical Challenges in Tooltip Implementation29:16 Navigating Game Development Challenges32:01 The Importance of UI Design40:57 Dynamic Text Scaling and Challenges45:04 The Unseen Work Behind Game Development51:03 Quality of Life Improvements in GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Building Better Games
E123: How Corporate Strategy Breaks Game Development

Building Better Games

Play Episode Listen Later Mar 31, 2026 62:05


If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your corporate strategy killing your "Golden Goose"? It's the nightmare scenario for every creative leader: You catch the wave, your game is a runaway success, and then—the "adults" enter the room. In this episode, we react to Jeff Kaplan's candid interview with Lex Fridman, where he reveals the internal fractures that derailed Overwatch, from "miscommunication by PowerPoint" to the soul-crushing moment a CFO leveraged a thousand jobs against a revenue target. What you will learn in this episode: Why putting arbitrary dates in an executive deck hurts you How a money-focused lens creates efficient organizations that forget the player The danger of "bolting on" a league for monetization Why one bad decision by a senior executive can lose you twenty years of top-tier talent. Why leaning into live events and player happiness is often a better ROI than rushing a sequel You may listen to the full audio podcast: Apple Podcast: https://podcasts.apple.com/us/podcast/493-jeff-kaplan-world-of-warcraft-overwatch-blizzard/id1434243584?i=1000754728791 Spotify: https://open.spotify.com/episode/44oTEHDZdB7ITCB5dx88mB?si=6d45a2506a794ee8 Lex Fridman's YouTube Channels:

The Thirteenth Hour Podcast
The Thirteenth Hour Podcast #555: Welcome back, Paul Korman, to Discuss Game Development and "The Ghost Game That Isn't About Death"

The Thirteenth Hour Podcast

Play Episode Listen Later Mar 30, 2026 36:08


This week, we are starting a two part episode with solo game developer and musician, Paul Korman, who was last on the show on episode 493.  Paul and his game The Phantom Fellows are the subject of the oneshorteye's mini documentary, "The Ghost Game That Isn't About Death" about Paul, where he lives, the things that went into the making of the game, and the process of its creation and release.  If you're into game development, classic video games, or adventure games in general, you'll find something to love, so check it out!   Part 2, coming next week, also features my brother, Jeremy, for more game development talk.More on The Phantom Fellows Oneshorteye's Youtube channelhttps://13thhr.wordpress.com/2026/03/30/the-thirteenth-hour-podcast-555-welcome-back-paul-korman-to-discuss-game-development-and-the-ghost-game-that-isnt-about-death/∞∞∞∞∞∞∞∞Once Upon a Dream, the second Thirteenth Hour soundtrack, is now out in digital form!   It is out on most major streaming services such as Bandcamp, Spotify, and YouTube Music.  (If you have no preference, I recommend Bandcamp since there is a bonus track there and you will eventually be able to find tapes, CDs, and special editions of the album there as well.)-Check out the pixelart music videos that are out so far from the album:-->Logan's Sunrise Workout: www.youtube.com/watch?v=K7SM1RgsLiM-->Forward: www.youtube.com/watch?v=Z9VgILr1TDc-->Nightsky Stargazing: www.youtube.com/watch?v=2S0p3jKRTBo-->Aurora's Rainy Day Mix: https://youtu.be/zwqPmypBysk∞∞∞∞∞∞∞∞ Signup for the mailing list for a free special edition podcast, a demo copy of The Thirteenth Hour, and access to retro 80s soundtrack!Like what you see or hear? Consider supporting the show over at Thirteenth Hour Arts on Patreon or adding to my virtual tip jar over at Ko-fi. Join the Thirteenth Hour Arts Group over on Facebook, a growing community of creative people.Have this podcast conveniently delivered to you each week on Spotify,  iTunes, Stitcher, Player FM, Tunein, and Googleplay Music.Follow The Thirteenth Hour's Instagram pages: @the13thhr for your random postings on ninjas, martial arts, archery, flips, breakdancing, fantasy art and and @the13thhr.ost for more 80s music, movies, and songs from The Thirteenth Hour books and soundtrack.Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify.  Join the mailing list for a digital free copy.  You can also get it on CD or tape.Website: https://13thhr.wordpress.comBook trailer: http://bit.ly/1VhJhXYInterested in reading and reviewing The Thirteenth Hour for a free book?  Just email me at writejoshuablum@gmail.com for more details!

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep565] Indie Devs Discuss DLSS 5

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Mar 25, 2026 65:59


In episode 565 of 'Coffee with Butterscotch,' the brothers dig into Nvidia's DLSS 5 and what AI-driven graphics enhancements actually mean for developers and players alike, then turn a critical eye on who the AI hype cycle is really serving, players and devs, or the tech companies and C-suites pushing it. The conversation closes on whether the push for realism is starting to cost games their authenticity.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome01:42 PAX East updates05:42 How Many Dudes: Game Development Insights14:25 DLSS 5: Understanding New Technology21:45 Generative AI in Gaming: A New Era29:07 The Backlash Against AI-Driven Graphics34:41 Authenticity vs. Inauthenticity in Gaming42:29 The Diminishing Returns of Realism in Games44:21 The Balance of Visual Fidelity and Gameplay48:18 Creative Bankruptcy in the Tech Industry51:14 The Dangers of Dependency on Technology59:04 The Consequences of Automation on Personal GrowthTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep564] We're Solving Self-Publishing on Steam

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Mar 18, 2026 72:33


In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store pages, localization, and credits management without losing your mind, drawing on lessons from shipping Crashlands 2. The conversation then shifts to How Many Dudes, where meta progression, ensemble mechanics, and balancing randomness with player control are all on the table.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome01:57 The Need for Efficient Game Release Management07:46 Navigating the Complexities of Game Launch09:49 LudoKit: A Tool for Streamlining Game Publishing12:35 The Importance of Credits Management in Game Development17:39 Challenges in Collecting and Managing Game Credits24:11 Technical Challenges in Game Development29:33 Streamlining the Credits Process33:40 The Importance of Accurate Credits39:32 LudoKit: A Game Development Tool47:22 Future Plans for LudoKit49:53 Meta Progression and Player Engagement53:39 Balancing Exploration and Strategy59:29 Innovations in Gameplay Mechanics01:09:19 Final Thoughts on Game DevelopmentTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep563] What platforms should Indie Game Devs focus on?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Mar 11, 2026 70:08


In episode 563 of 'Coffee with Butterscotch,' the brothers discuss indie game success of Slay the Spire 2, Next Fest postmortem and launch strategies. They explore the evolving landscape of platform support, control schemes, platform creep in the gaming industry, and strategic platform choices for indie game success..Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:24 Introduction and Welcome08:10 Next Fest Insights and Indie Game Dynamics21:46 Navigating Game Launch Strategies Across Platforms22:33 The Dominance of Steam in Game Development29:39 Google's Push for Premium Experiences38:32 The Creep of Platforms and Cross-Compatibility46:22 Summarizing the Landscape for Developers49:18 The Challenges of Controller Support in Game Design52:06 Understanding Platform Dynamics and Opportunities54:19 Creepers vs. Retreaters: Analyzing Platform Strategies59:22 Cross-Platform User Management and Future ImplicationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep562] The Xbox Shakeup & Next Fest Wishlist Numbers

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Mar 4, 2026 52:27


In episode 562 of 'Coffee with Butterscotch,' the brothers talk through the leadership shakeup at Xbox and how shifting platform priorities ripple out to indie studios. From there, they share details from their own Steam Next Fest experience, breaking down the wishlist spikes, traffic patterns, and player engagement numbers they hit during the event. It's a look at how timing, momentum, and community energy actually play out in practice when an indie team pushes a game into one of Steam's Next Fest Events.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:34 Introduction and Welcome01:13 Xbox update05:36 Introducing Asha Sharma11:36 The Gamer Identity and Leadership24:30 The Impact of Cloud Gaming34:18 Next Fest Insights and ExpectationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Comrades, Cocktails, & Comics!

In this episode of Novel Spirits, the team delves into the narrative-driven video game: Dispatch. Exploring its unique gameplay mechanics, narrative & character design, and the impact of player choices on the story. It's our first non-written medium review as Novel Spirits and a true recognition of the studio's mantra - books, comics, and games. It's a Mecha-sized adventure with a lot of twists and turns, and definitely an all-time favorite. Play along, or listen along. Either way - enjoy! Remember, if it can be read, it can be reviewed, and it can be done so with a fancy spirit at hand!   Dispatch: https://store.steampowered.com/app/2592160/Dispatch/ 0-0-8 Studios - https://0-0-8studios.com/ Spirits of the Month: https://www.wildturkeybourbon.com/en-us/?gclsrc=aw.ds&gad_source=1&gad_campaignid=1687936318&gclid=Cj0KCQiA7fbLBhDJARIsAOAqhsfYcFQ-29_VhFQM_0TBeawY0sScktl6GfgyKB31C5PDfVsY3xYe10oaAiMDEALw_wcB

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep561] Indie Devs Discuss "Mewgenics"

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 25, 2026 62:52


In episode 561 of 'Coffee with Butterscotch,' the brothers dig into Mewgenics, exploring its development history, gameplay quirks, and the ways players actually engage with it. The game becomes a springboard for a broader look at how UI, quality-of-life choices, and genre-blending shape player trust and expectations. The conversation closes on the realities of indie launch windows, where timing can matter just as much as design when it comes to standing out.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome01:13 Exploring Mewgenics: A Game Overview02:58 Nailed It or Whiffed It: Game Critique06:29 Player Engagement and Game Longevity10:18 Quality of Life Issues in Gameplay12:23 User Experience vs. Developer Intent15:28 Cognitive Load and Player Frustration18:34 The Role of UI in Game Design26:32 Humor and Theme in Game Design30:17 Developer Insights and Future Improvements39:27 The Disconnect in Game Development Quality41:57 Trust and Player Expectations in Game Design46:02 The Balance of Jank and Fun in Multiplayer Games51:26 The Impact of UI on Game Accessibility57:25 Launch Strategies and Market Timing for Indie GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

DrunkFriend
Episode 167 - From Scratch to Screams: Game Dev + Couch Co-Op Horror with Briz

DrunkFriend

Play Episode Listen Later Feb 20, 2026 75:12


Send a textBriz joins the show to talk about his experience in developing a fully realized 3D video game starting from zero and he and Trav reflect on a few of the horror games they've played together on the couch.Alex will be back soon!Briz on YouTube and BlueSkySupport the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep560] Will Google Genie destroy the Games industry?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 18, 2026 61:58


In episode 560 of 'Coffee with Butterscotch,' the brothers check in on demo performance, wishlist growth, and what live events are actually doing for visibility. By comparing what has actually generated traction with what just sounds exciting, they unpack what real leverage looks like for an indie studio and contrast it with the current AI hype cycle, where convenience, cost, and risk do not always align.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome02:14 Demo Performance and Wishlist Growth05:47 Event Participation and Marketing Strategies08:43 Game Development Updates and New Characters14:40 Discussion on Mewgenics and Industry Insights17:24 Game Popularity and Player Retention19:58 The Impact of AI on the Gaming Industry31:10 AI's Role in Software Development and Personalization43:52 Challenges in Open Source Maintenance46:15 The Impact of AI on Bug Bounty Programs49:24 Autonomous Agents and Their Consequences52:19 The Reverse Centaur Concept56:10 The Dangers of Autonomous AI AgentsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Gaming Blender
Getaway (and Goodbye)

The Gaming Blender

Play Episode Listen Later Feb 17, 2026 32:20


Fancy setting us a gaming challenge? Get in touch here!This week Scott and Matt make a grand return to design their first game where they got to choose the mechanics. That went well... Unfortunately it is also the last episode of the Gaming Blender so please have a listen and see if we go down with a bang. Thanks for listening and although the show is no longer carrying on we hope you've enjoyed what you've heard so far. All the best wishes from us to you and thanks again.

The Metacast
Naavik Digest: Why Turkish Game Development Matters in 2026

The Metacast

Play Episode Listen Later Feb 16, 2026 18:18


This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep559] Indie Game Dev Questions: Meme Games, Optimization, Dev Diets, and Typed Languages

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 11, 2026 52:16


In episode 559 of 'Coffee with Butterscotch,' the brothers explore how memes shape durable game ideas, why performance work becomes its own kind of design problem, and how staying fed and functional matters just as much as clean code. They dig into the flexible strengths of GameMaker, the realities of handling thousands of on-screen dudes, and the surprising ways personal life and development collide. It's a mix of practical insight, odd tangents, and classic Bscotch brain-noodling for anyone making games.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:18 Introduction and Welcome01:21 (Listener Question) Exploring the Meme Concept in Game Design08:10 The Nature of Memes and Their Longevity16:33 (Listener Question) Game Mechanics and Performance Optimization 28:35 (Listener Question) Nutrition and Energy Management for Game Developers43:53 (Listener Question) GameMaker's Underrated FeaturesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep558] How Many Dudes: Designing Games For Success

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 4, 2026 52:58


In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players latch onto. They talk about the role luck plays in getting eyes on a game, and how fast iteration helps them adapt when discovery, localization, or influencer interest suddenly spikes. The conversation centers on staying nimble, listening closely, and adjusting strategy as the game and the audience keeps evolving.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:05 Demo Update for 'How Many Dudes'05:29 Analyzing Player Engagement and Discovery Queue06:51 Localization Strategies for the Chinese Market09:43 Cost Implications of Localization13:50 Reflections on Game Development Philosophy17:45 Execution vs. Concept in Game Design22:05 Iterative Development and Player Feedback29:47 Strategic Shifts in Game Development Approach30:54 Navigating Game Development Constraints33:27 Marketing Strategies and Market Gaps36:12 The Unpredictability of Entertainment Products40:17 Designing for Marketability and Engagement44:58 Adapting to Market Changes and Direct Sales49:15 The Role of Luck in Game Success54:21 Building a Resilient Game Development StudioTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep557] Are Steam demos the new Early Access?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 28, 2026 53:47


In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo's strong performance, upcoming localization, and ongoing community management. They dig into the feedback they're getting, how it shapes balance and feature decisions, and what they're preparing for as Steam Next Fest approaches. The focus is on understanding what players are asking for and charting the path toward a solid full launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:38 Introduction and Welcome02:04 Demo Performance and Player Engagement04:52 Localization and Language Expansion08:37 Upcoming Features and Game Modes12:00 Promotional Strategies and Events15:43 Looking Ahead: Next Fest and Future Plans17:48 The Power of Demos in Game Promotion19:31 Balancing Game Mechanics and Player Experience24:24 Navigating Player Feedback and Expectations27:49 Understanding Player Perspectives and Feedback31:38 The Challenge of Expertise in Game Development36:30 Managing Community Reactions and Expectations37:44 Navigating Player Emotions in Game Development40:28 Building a Positive Community Culture42:19 Managing Feedback and Expectations45:56 The Evolution of Early Access and Player Interaction49:49 The Ongoing Conversation Between Developers and PlayersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep556] How to succeed on Mobile as an indie: Our "How Many Dudes?" strategy

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 21, 2026 46:01


In episode 556 of 'Coffee with Butterscotch,' the brothers talk about How Many Dudes riding the waves of Steam discovery and what they've learned about keeping that Wishlist train rolling. From premium price woes to free to try realities, they explore what it takes to bring one game to two very different worlds without losing their minds or the vibe.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome00:55 Discussing How Many Dudes and Marketing Strategies04:15 Insights on Game Discovery and Visibility06:40 Launch Strategy and Expectations09:36 Exploring Mobile Platforms and Monetization19:20 Challenges of Premium Games on Mobile24:40 Cross-Platform Challenges26:47 User Data Management Issues29:36 Monetization Strategies35:48 Free-to-Try Model Discussion39:56 Final Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Impact Theory with Tom Bilyeu
26 Things Game Development Taught Me About Winning at Life in 2026

Impact Theory with Tom Bilyeu

Play Episode Listen Later Dec 30, 2025 41:58


Welcome to Impact Theory with Tom Bilyeu! In this deep dive episode, Tom Bilyeu distills 25 years of entrepreneurial wisdom and his recent journey as a game developer into "26 Ways to Win in 2026." Drawing on powerful lessons from both business and gaming, Tom Bilyeu explores why your beliefs and values are your personal programming, how life mirrors a player versus player versus environment (PvPvE) game, and why skills, clear goals, and relentless adaptability are crucial for thriving in a rapidly changing world shaped by AI and economic uncertainty. You'll hear actionable strategies on reframing challenges, building habits for success, mastering asset ownership, and surrounding yourself with a high-performance environment. From the importance of failure and iteration to crafting your own meaning and purpose, this episode is packed with insights on how to level up—no matter where you're starting from. If you're ready to enter the next year with clarity, confidence, and a fulfilled mindset, tune in for Tom Bilyeu's ultimate guide to turning 2026 into the best year of your life. 00:00 Intro 00:12 #1 - You Are Programmable 02:22 #2 - Life Is A PvPvE Game 04:23 #3 - The Universe Is A Set Of Rules 05:45 #4 - Skills Have Utility 06:25 #5 - You Need Clear Goals 08:41 #6 - Understand The Economy or Be A NPC 09:54 Ad For Tom's TCG Habit 11:03 Ad 2 For Drew's Date Stories 12:03 Back To The Countdown 12:49 #7 - Nobody Is Coming To Save You 14:16 #8 - The Meta Is Constantly Changing 15:47 #9 - Want Bigger Rewards, Pursue Bigger Difficulties 17:43 #10 - Don't Chase Useless Side Quests 19:38 #11 - When You Rest, Your Competition Isn't 20:00 #12 - Your Environment Is a Buff or Debuff 21:56 #13 - Meaning Isn't Discovered, It's Engineered 23:47 #14 - Ship Early And Get Feedback 24:18 #15 - You Are Trapped In Your Frame Of Reference 26:03 #16 - Your First 100 Attempts Will Be Trash 26:45 #17 - Success Is Iteration Done Longer Than Others Can Stand 27:59 #18 - If You Don't Measure It, You Can't Improve It 28:34 #19 - Ideas Don't Make You Valuable, Execution Does 29:51 #20 - Learn From The Past 31:14 #21 - Go To Where The Future Will Be. Don't Chase The Present 33:11 #22 - You're Going To Fail ALOT. Learn From It 35:09 #23 - Most People Play On Easy Mode - Go For Hardcore! 37:14 #24 - Your Habits Are Daily Updates To Your Future Self 40:19 #25 - Practice, Don't Just Repeat 40:54 #26 - 2026 Is Here, Level Up Or Get Left Behind Quince: Go to https://quince.com/IMPACTPOD for free shipping on your order and 365-day returns. Linkedin: Post your job free at https://linkedin.com/impacttheory HomeServe: Help protect your home systems – and your wallet – with HomeServe against covered repairs. Plans start at just $4.99 a month at https://homeserve.com Shopify: Sign up for your one-dollar-per-month trial period at https://shopify.com/impact Huel: 15% off with this exclusive offer for New Customers only with code impact at https://huel.com/impact (Minimum $75 purchase). Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Impact Theory with Tom Bilyeu
26 Things Game Development Taught Me About Winning at Life in 2026

Impact Theory with Tom Bilyeu

Play Episode Listen Later Dec 30, 2025 45:28


Welcome to Impact Theory with Tom Bilyeu! In this deep dive episode, Tom Bilyeu distills 25 years of entrepreneurial wisdom and his recent journey as a game developer into "26 Ways to Win in 2026." Drawing on powerful lessons from both business and gaming, Tom Bilyeu explores why your beliefs and values are your personal programming, how life mirrors a player versus player versus environment (PvPvE) game, and why skills, clear goals, and relentless adaptability are crucial for thriving in a rapidly changing world shaped by AI and economic uncertainty. You'll hear actionable strategies on reframing challenges, building habits for success, mastering asset ownership, and surrounding yourself with a high-performance environment. From the importance of failure and iteration to crafting your own meaning and purpose, this episode is packed with insights on how to level up—no matter where you're starting from. If you're ready to enter the next year with clarity, confidence, and a fulfilled mindset, tune in for Tom Bilyeu's ultimate guide to turning 2026 into the best year of your life. 00:00 Intro 00:12 #1 - You Are Programmable 02:22 #2 - Life Is A PvPvE Game 04:23 #3 - The Universe Is A Set Of Rules 05:45 #4 - Skills Have Utility 06:25 #5 - You Need Clear Goals 08:41 #6 - Understand The Economy or Be A NPC 09:54 Ad For Tom's TCG Habit 11:03 Ad 2 For Drew's Date Stories 12:03 Back To The Countdown 12:49 #7 - Nobody Is Coming To Save You 14:16 #8 - The Meta Is Constantly Changing 15:47 #9 - Want Bigger Rewards, Pursue Bigger Difficulties 17:43 #10 - Don't Chase Useless Side Quests 19:38 #11 - When You Rest, Your Competition Isn't 20:00 #12 - Your Environment Is a Buff or Debuff 21:56 #13 - Meaning Isn't Discovered, It's Engineered 23:47 #14 - Ship Early And Get Feedback 24:18 #15 - You Are Trapped In Your Frame Of Reference 26:03 #16 - Your First 100 Attempts Will Be Trash 26:45 #17 - Success Is Iteration Done Longer Than Others Can Stand 27:59 #18 - If You Don't Measure It, You Can't Improve It 28:34 #19 - Ideas Don't Make You Valuable, Execution Does 29:51 #20 - Learn From The Past 31:14 #21 - Go To Where The Future Will Be. Don't Chase The Present 33:11 #22 - You're Going To Fail ALOT. Learn From It 35:09 #23 - Most People Play On Easy Mode - Go For Hardcore! 37:14 #24 - Your Habits Are Daily Updates To Your Future Self 40:19 #25 - Practice, Don't Just Repeat 40:54 #26 - 2026 Is Here, Level Up Or Get Left Behind Quince: Go to https://quince.com/IMPACTPOD for free shipping on your order and 365-day returns. Linkedin: Post your job free at https://linkedin.com/impacttheory HomeServe: Help protect your home systems – and your wallet – with HomeServe against covered repairs. Plans start at just $4.99 a month at https://homeserve.com Shopify: Sign up for your one-dollar-per-month trial period at https://shopify.com/impact Huel: 15% off with this exclusive offer for New Customers only with code impact at https://huel.com/impact (Minimum $75 purchase). Learn more about your ad choices. Visit megaphone.fm/adchoices