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In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:36 Letting Content Dictate the Format of Your Game05:03 The Importance of Cultural Context and Invisible Influences09:50 Design Constraints: Mass Contentability and Approachability15:08 Market Testing and Early Feedback Strategies20:00 Pivoting and Iteration: When and How to Change Course24:51 Using Community and Social Media for Feedback30:04 Balancing Creativity, Marketability, and Execution35:05 The Challenges and Realities of Solo Development40:05 Leveraging Past Success and Market Trends45:00 The Power of High-Level Concepts and Simplicity50:01 Avoiding Over-Reliance on Genre and Trends55:01 The Iterative Process: From Idea to Market-Ready Game59:57 Handling Failures and Pivoting Effectively01:04:52 The Role of Marketing and Community Engagement01:09:58 Final Tips for Indie Developers and Future PlanningTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In this episode we are talking with Kumpalit Phuttipinyo, one of the directors of the Thai GameDevHub and one of the major figures in the game industry of Thailand. In this episode, he not only talks about his personal journey but also of the state of game development in Thailand, its challenges and future, and other things as well! Interview part starts at 22:48 minutes. More info and links regarding this episode at: https://scene.world/gamedevhub
In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:19 Introduction and Welcome02:02 Retrospective of 'How Many Dudes' development04:21 Using game jams as market testing08:24 Early marketing efforts and wish list milestones12:08 Impact of YouTube Shorts and influencer videos16:28 The role of signals and metrics in decision making22:16 Store page strategy and launch preparations27:15 Marketing levers and cross-promotion tactics33:56 Demo release and early feedback44:23 Post-launch growth and community engagement50:12 Final preparations and launch day insightsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:27 Introduction and Welcome02:44 Game Development Status08:28 Marketing Strategies and Influencer Outreach11:37 Handling Embargoes and Coverage14:40 Final Preparations Before Launch21:41 Crafting Effective Launch Trailers23:48 Understanding Audience Engagement and Store Page Dynamics25:36 The Role of Influencers in Game Marketing29:43 Navigating Pre-Launch Strategies and Expectations34:45 Leveraging Ads and Algorithmic Visibility39:34 Game Design Decisions and Player Experience43:39 Innovative Marketing Strategies for Indie Games48:06 Navigating Influencer Marketing Challenges50:46 The Role of Reviews in Game Success52:34 Balancing Passion and Commercial Viability55:48 Challenges in Mobile Game LaunchesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Video games are raking in the cash and keeping people employed. NZ on Air-funded studios brought in $829 million in the year to July – 17% more revenue than last year. Those studios also have more than a thousand full-time employees. Director of the Game Development Sector Rebate at New Zealand on Air, Chantelle Cole says we're punching above our weight, with the global average being a 9% increase in revenue. She told Mike Hosking the 17% figure is just from the 43 studios that go through their programme – the New Zealand video game industry is actually 200 studios strong. Cole believes that when the New Zealand Game Developers Association releases their revenue figures in September, their growth may hit 30%, or even 40%. LISTEN ABOVE See omnystudio.com/listener for privacy information.
Your favorite Blerds are back brining you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are talking the biggest news of last week, Sony decding to permanently move away from physical game discs. What does this mean for the future of gaming? We're also checking in on some other vide game news, and doing a light recap of announcements from Anime Expo 2026. Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice! Chapters 00:00-Nerdy Things 04:17-Gaming News: Indie Games Fund and Final Fantasy Remakes 09:10-Steam Machine and Its Competitors 17:39-PlayStation's Shift to Digital-Only Media 24:18-The Shift to Digital Gaming 28:13-The Implications of Digital Ownership 30:59-Next-Gen Console Costs and Industry Trends 35:06-Xbox's Digital Future and Game Licensing 39:03-The Uncertainty in Game Development 41:28-Anime Expo Highlights and Upcoming Releases 45:06-Upcoming Anime Trailers and Releases 46:16-Anticipation for Anime Movies 46:45-Anime Games: Trends and Innovations 48:42-Exploring New Genres in Anime Gaming 49:42-Anime Expo Highlights and Announcements 50:14-TV and Movie News: New Projects and Releases 55:05-X-Men '97: A Nostalgic Return Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:18 Introduction and Welcome02:47 Pricing and Market Context05:37 Component Costs and Inflation Impact08:45 Comparative Analysis of Console Prices11:41 Historical Pricing Trends in Gaming17:46 The Value Proposition of the Steam Machine26:58 Analyzing Price Increases in Gaming Consoles29:56 Understanding Market Dynamics and Price Strategies33:55 The Impact of Inflation on Gaming Costs41:51 Grand Theft Auto Pricing and Market Reactions48:48 Early Access and Monetization Strategies53:49 The Cost of Gaming Hardware56:31 Consumer Expectations and Pricing01:00:16 Valve's Position in the Gaming MarketTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
You see a mountain in the distance and decide to explore it. Or spot a neon-lit alley in Night City and suddenly abandon your original destination. Then you discover something interesting exactly where your curiosity led you. That's not luck. That's level design. In the 30th episode of the AnsweRED Podcast, our hosts, Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, welcome our Senior Level Designer, Marta Dobińska and our Level Design Lead, Miles Tost, for a conversation about shaping level design at CD PROJEKT RED.
In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you. Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:30 Introduction and Welcome03:37 The Evolution of Demos on Steam06:28 The Impact of AI on Game Development10:28 The Rise of Asset Flips and Slop Games14:22 The Future of Game Discovery on Steam18:37 The Philosophy Behind Steam's Store Policies28:53 The Cost of Entry for Game Publishing34:54 The Impact of AI on Game Quality38:49 The Challenge of Game Discovery42:48 The Existential Threat to Steam47:54 Future of Game Publishing and AI Regulation50:38 Navigating AI Accusations in Game Development55:01 The Importance of Building a Studio Following01:00:03 Marketing Strategies for Indie Games01:05:07 The Role of AI in Game Development01:09:16 The Future of Game Discovery on SteamTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Your favorite Blerds are back brining you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are taking their final bets on the cost of GTA 6. How much will the game cost? We're also talking console exclusives. Are they needed to keep a console relevant? We're also talking layoffs in the gaming industry and the instability of the industry as a whole. Plus, we're excited for Spider-Man and other upcoming anime, movie and TV news! Chapters 00:00 -Welcome to the Podcast 00:57 - Nerdy Things of the Week 04:01 -Anime and Manga Discussions 09:48- Video Game Updates and Reviews 14:53 -Cosplay and Creative Outlets 20:00 -Game Development News 25:05 -GTA VI Pre-Order Speculations 28:04 -The Future of GTA and Live Service Games 28:57 -EA's Advertising Strategy in Gaming 34:02- Generative AI in Game Development 38:01 -Sony's Exclusive Game Strategy 43:54- Xbox Restructuring and Studio Layoffs 54:59 -The Impact of Game Development Decisions 62:09 -The Stress of Game Development 63:52 -Capcom's Historic Success 66:12 -The Changing Landscape of Gaming 67:34- Anime Matsuri: A New Ticketing Approach 74:34 -Jujutsu Kaisen's New Direction 80:25 - Excitement for Upcoming Spider-Man Movies Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice! Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
What's up Guardians, and welcome to the newly branded Guardian Down Roundtable! We've spent nearly seven years as the Guardian Down Cast show focusing on Destiny, but now we're taking a more broad overview of the entire gaming hobby. Every week, my co-host Mr. Kingsleymac and I sit down with two rotating guest hosts to tackle topics of discussion—covering everything from the gaming industry and tech to social media…or whatever our guest co-hosts have on their mind. Our mission is simple: To create a dialogue with topics/news that impact our gaming hobby…all while keeping the focus on our community.We go live every Thursday at 9 PM Eastern on my ToddtheGatr YouTube and Twitch channels, as well as our Discord Live Stage. Once a month, we invite a new member from our Discord community to pull up a chair and share their own story with us. We are a live video show with an audio version available every Monday morning. We love the live shows but we love interacting with the live chat even more, so jump in, give us your input!Join us LIVE on YouTube!Join us LIVE on Twitch!Join our Discord Community!Follow ToddtheGatr on X:Follow Guardian Down on Instagram:Our Official Website:Send us a Voicemail!Join Our Patreon Community!
In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:36 Introduction and Welcome01:35 Steam Changes and Their Impact04:36 The New Calendar Feature on Steam07:28 Wishlist Dynamics and User Engagement10:38 Developer Experience on Steam13:28 Comparative Analysis of Game Platforms16:28 Thoughts on Steam's Effectiveness21:16 The Influence of Game Launch Timing23:34 Understanding Game Following vs. Wishlisting26:36 The Unique Position of Steam in Gaming29:11 The Evolution of PC Gaming33:52 Beta Testing Insights and Goals44:37 The Beta Testing Experience47:34 Feedback Dynamics in Game Development50:30 Game Mechanics and Player Engagement54:38 Balancing Game Elements and Player Perception59:31 The Evolution of Game CharactersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In this episode of Elixir Wizards, Charles Suggs and Emma Whamond are joined by Ellyse Cedeno, founder of Heuristic Salvo and a software engineer and product leader with more than 25 years of experience across early internet platforms, gaming, health tech, and distributed systems. Ellyse shares the winding path that took her from early search engines and Netscape to game development, medical research at Mount Sinai, and eventually to Elixir. Along the way, she talks about staying curious over a long technical career, rediscovering joy through side projects, and why being willing to feel like a beginner again can be one of the most useful skills a developer can build. The conversation explores what it means to grow as an engineer in a world where AI tooling is becoming part of the everyday workflow. Ellyse makes the case that technical skill still matters, but the human parts of software development (like judgment, curiosity, communication, trust, and influence) are becoming increasingly important. We also talk about soft influence and how developers can create change inside organizations without relying on hard authority. Key Topics Discussed in this Episode: Ellyse's career path through early internet platforms, gaming, health tech, and distributed systems Moving from Netscape and search engines to medical research and software consulting Discovering Elixir through an interest in concurrent and distributed systems Why beginner's mindset still matters after decades in tech How neurodivergence, curiosity, and deep focus shape Ellyse's approach to programming Rediscovering joy in programming through side projects and experimentation Building an MMORPG game server in Elixir Exploring hardware, Nerves, and live theremin demos The role of passion projects in professional growth Protecting time for learning in productivity-focused environments Work-life balance differences between the U.S. and Europe How AI tools are changing expectations for modern developers Why AI does not replace judgment, taste, or technical understanding Understanding business needs instead of only focusing on technical preferences Introducing Elixir into a TypeScript-heavy organization Using Elixir microservices to solve specific technical problems What “soft influence” looks like in engineering teams Building trust through one-on-one conversations Knowing when influence is working and when it is not Negotiating technical decisions without turning them into power struggles The relationship between technical competence and interpersonal skill Managing imposter syndrome during pair programming and collaborative work Documentation as a visibility and ownership tool Community involvement, conference speaking, and finding your people Staying curious without burning out Why the human side of software development still matters Links Mentioned: https://en.wikipedia.org/wiki/Netscape Icahn School of Medicine at Mt. Sinai https://icahn.mssm.edu/ Evernote https://evernote.com/ Joplin https://joplinapp.org/ Book: Elixir in Action by Saša Jurić https://www.manning.com/books/elixir-in-action-third-edition Book: The Little LISPer https://www.scribd.com/doc/263131641/The-Little-Lisper Ellyse's Goatmire Talk https://goatmire.com/speaker/ellyse-cedeno Nerves https://nerves-project.org/ xHain Hack & Makespace in Berlin https://x-hain.de/en/ https://cursor.com/ Haskell Programming Language https://www.haskell.org/ Java Programming Language https://www.java.com/en/ Clojure Programming Language https://clojure.org/ Scheme Programming Language https://www.scheme.org/ TypeScript Programming Language https://www.typescriptlang.org/ Nostrum Library https://hexdocs.pm/nostrum/intro.html Gleam Programming Language https://gleam.run/ Book: Getting Past No by William Ury https://www.williamury.com/getting-past-no/ “The Gambler” by Kenny Rogers https://www.youtube.com/watch?v=7hx4gdlfamo Ted Talk: Do schools kill creativity? | Sir Ken Robinson https://youtu.be/iG9CE55wbtY Ellyse's Codeberg https://codeberg.org/ellyxir Ellyse's Game Server Repo https://codeberg.org/ellyxir/gameserver Goatmire Elixir & NervesConf 2026 https://www.goatmire.com/
FFXIV is a game where one character can do it all, where you can quest along side friends and build a community to join you in your journey: Rath Games took that personally. Garrett and Kyle sit down with the man who has set out on the wild adventure to defeat Endwalker by himself. No damage is too great, no check to impossible for Solo Only. From his favorite MMOs to his background in Game Development, to the video production process, Rath gives us a behind the scene look at what it has taken to make his journey come to life. Supportourbromance.com or we'll pursue fishing achievements.
In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole thing is headed.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome01:22 Closed Beta for How Many Dudes08:15 Game Balancing: Challenges and Techniques12:25 Evaluating Enemy Strength and Player Progression18:27 Beta Test Goals and What They're Looking For27:00 Pivot to AI and the Tech Landscape29:32 How LLMs Actually Work32:08 Agentic Programming Explained37:08 The AI First Company Myth40:02 Slot Machine Development44:18 GitHub Copilot's Usage-Based Billing50:34 The Dependency Trap53:11 Where This All Ends Up57:15 The Cost Reckoning Begins01:00:01 What Comes After the CollapseTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
On this special Behind The Geeks, Justin and Nate sit down with Casey Baron, Senior Programmer for Tribeca Games, to discuss the growing role of video games within the Tribeca Festival and the evolving relationship between games and film. Casey shares what it actually means to be a Senior Programmer, the games that shaped his perspective on interactive storytelling, and how his experience across both film and games influences the way he approaches the festival. We also explore the role games play in the future of storytelling, the recognition of independent game developers, and which titles attendees should keep an eye on at this year's Tribeca Festival. Plus, Casey joins us for our signature “Whatchya?” segment to share what he's currently watching, playing, and recommending. Attending Tribeca this year? Be sure to visit the free, public Games Gallery at Pier 57 from June 10–14, where you'll have the chance to play exclusive demos of exciting unreleased games featured as part of the Tribeca Games Program. Learn more about Tribeca Games:https://tribecafilm.com/festival/games Learn more about the Tribeca Storytelling Summit:https://tribecafilm.com/storytellingsummit Explore the Tribeca Festival:https://tribecafilm.com/festival Follow Tribeca:https://www.instagram.com/tribeca Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.
In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:08 Navigating Cloud Saving Solutions09:02 User Authentication and Data Management12:15 The Frustrations of Platform Requirements15:17 Rumpus: A Custom Solution for Cloud Saving18:03 The Impact of Privacy Regulations on Development28:55 The Challenge of User Data Management32:20 The Importance of Achievements in Gaming36:22 Navigating the Complexities of Achievement Systems42:10 The Manual Labor of Achievement Setup49:12 Frustrations with Platform Limitations01:00:19 The Challenges of Google Play Achievements01:05:11 Developer Time Wasted by Big TechTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Your favorite Blerds are back brining you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are talking the latest in gaming industry controversies, including the shocking price hike of the Steamdeck OLED. Plus, AI industry shifts, anime awards, and upcoming TV and movie releases. Chapters 00:00 - Introduction to Nerd Culture 02:35 - Nerdy Activities and Gaming Updates 05:45 - Anime and Media Consumption 08:27 - Discussion on Spider Noir 11:12 - Legislation Impacting Video Games 13:28 - Game Delays and Industry Insights 16:06 - GTA Pricing Controversy 18:49 - Rockstar's Employee Union 21:44 - Call of Duty Updates 24:25 - Steam Deck Price Increase 26:11 - The Rising Costs of Gaming Consoles 31:02 - PlayStation's AI Integration in Game Development 34:34 - Xbox's Corporate Strategy and Potential Layoffs 48:48 - Controversial End User License Agreements in Gaming 55:13 - Game Pass and Profitability 57:20 - Forza Horizon's Success in Japan 59:09 - Anime Awards Overview 01:12:17 - Upcoming TV and Movie Releases Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice. Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
Join the team in this episode as we dive into Zoe Thorogood's compelling graphic novel 'The Impending Blindness of Billy Scott,' delving into themes of art, resilience, and self-discovery through the journey of a young artist facing impending blindness. By far, one of our most compelling and interesting reads, and with special guest - the OG, Snoop Lynch. As always, we carry ourselves through the episode with our favorite book-worthy spirits, and we discuss some additional bits and pieces here and there, including AI, games, and our usual randomness. So, sit back, grab your drink, relax, and enjoy our little, drunk, ranked, chaotic book club. Remember, subscribers (and voters for any of the active battles) are auto-enrolled in our new monthly raffle, where you can win studio merch, books, comics, games, and more. As always, if it can be read, it can be reviewed, and it can be done so with a fancy spirit at hand! Cheers! Studio: 0-0-8 Studios - https://0-0-8studios.com/ https://linktr.ee/Zero0Eight Other: #podcast #podcasts #podcasting #comics #artist #writing #reviews #comicreviews #comicreview #booklover #bookreview #booktok #books #artwork #art #podcastlife #drunkreaction #readingcommunity #funny #indieauthors #bookrecommendations #actioon #adventure #drinks
In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:28 Introduction and Welcome01:16 How Many Dudes Box Art11:26 Far Far West Nail or Whiff25:05 Exploring the Game Mechanics29:36 Rogue-like Elements and Progression35:17 Design Aspects and Player Experience40:10 Balancing Fun and Challenge47:53 Overall Impressions and RecommendationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might matter more than you'd think.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome05:45 The Challenges of Building a Game Studio Reputation08:46 Player Expectations and Game Content11:46 Steam Controller's Scream15:25 The Fragility of Gaming Hardware17:22 Creating Effective Promo Art22:00 The Evolution of Game Marketing34:47 Learning from Community Engagement39:31 (Listener Question) HaoteeHatooie: Do you trademark your game names? 42:50 The Importance of Consumer Protection in Trademarks45:46 Navigating Trademark Applications and Challenges49:46 The Role of Trademarks in Game Development54:49 The Legal Landscape of Copyright and TrademarkTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and more about spectacle, and what it actually takes to make a culmination moment feel earned.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome03:12 Listener Feedback and Game Updates08:58 Steam Tagging Experiments and Game Discovery12:04 The Impact of Tags on Game Visibility15:05 The Challenge of Boss Fights in Game Development20:10 Designing Boss Fights: The Challenge of Custom Code22:04 Creating Memorable Boss Encounters25:41 Balancing Difficulty: The Art of Boss Design28:48 The Kilipede: A New Tier of Challenge39:07 The Complexity of Boss Mechanics49:43 Balancing Fun and ChallengeTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels like shouting into a void.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:21 Introduction and Welcome01:40 Achievements Development and Ludokit Overview13:40 Mobile Strategy and Pricing Decisions27:45 The State of Mobile Gaming Discoverability29:49 The Role of Steam in Game Success32:48 Cross-Platform Strategies and Pricing38:57 The Impact of Subscription Services on Game Sales43:49 Algorithmic Challenges in Mobile Game Marketing51:50 Final Thoughts on the Future of Indie GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Episode Description (the version that goes in podcast players)New York City has tripled gaming industry jobs since 2008. The average wage is now 14% above the citywide average. Over half of NYC's game studios are indie teams of five or fewer. And almost nobody outside the city knows it.In this episode of Player Driven, Greg Posner sits down with Alia Jones-Harvey, Associate Commissioner of Education and Workforce Development at the New York City Mayor's Office of Media and Entertainment, to talk about how the city is quietly building a connected gaming ecosystem — from K-12 students competing inside Minecraft, to CTE high schools running state-approved game design curriculum, to City College's bachelor's degree in game design housed in the school of arts. They cover Battle of the Boroughs, the NYC Video Game Festival on May 9, the Summer of Games initiative, and why community is the through-line that ties all of it together.If you work in gaming on the East Coast, this episode reframes what's possible.Topics coveredNYC gaming industry, NYC Video Game Festival, Battle of the Boroughs, Mayor's Office of Media and Entertainment, MOME, NYC esports, game design education, K-12 gaming programs, Minecraft education, indie game development NYC, CTE schools, City College game design, Summer of Games NYC, Made in NY digital games, NYC workforce development gaming, East Coast gaming industry, gaming jobs NYC, indie studios New York, gaming community building, Convene Brookfield Place, collegiate esports NYCAbout the guestAlia Jones-Harvey is the Associate Commissioner of Education and Workforce Development at the New York City Mayor's Office of Media and Entertainment (MOME). Her portfolio includes the Battle of the Boroughs program, the NYC Video Game Festival, the Made in NY digital games program, and the city's broader work supporting the indie game development community.About the showPlayer Driven is a podcast and media platform for gaming industry practitioners — community managers, player support leads, live ops professionals, trust and safety operators, and the people building the next generation of player communities. New episodes weekly. Subscribe on Apple Podcasts, Spotify, YouTube, or wherever you get your podcasts.LinksNYC Video Game Festival Battle of the Boroughs / NYC Summer of Games2021 NYC Games Industry Economic Impact StudyPlayer DrivenTagsGaming, Esports, Education, Government, New York City, Indie Games, Game Development, Community, Workforce Development, Trade Publication
In this episode, the team shares behind-the-scenes insights from the development of the first draft of the Icarus game—free to try on itch.io—and teases the debut comic and upcoming novel. We discuss the creative process behind complex characters, the art style inspired by manga, and the innovative ways this project bridges storytelling mediums. We also briefly discuss some of the inspirations for the comic, the results of our second battle of the genres, and...Higgins picks his nose! It was a short read with a lot of progress and potential, and some extra bits and pieces. Listen in, sit back, and grab a drink - we're going in! Book - https://www.barnesandnoble.com/w/icarus-michael-lopez/1147033536 Drink of the night - https://www.bacardi.com/us/en/ Remember, subscribers (and voters for any of the active battles) are auto-enrolled in our new monthly raffle, where you can win studio merch, books, comics, games, and more. As always, Cheers! Until next time. #podcast #podcasts #podcasting #comics #artist #writing #reviews #comicreviews #comicreview #booklover #bookreview #booktok #books #artwork #art #podcastlife #drunkreaction #readingcommunity #funny #indieauthors #bookrecommendations #actioon #adventure #drinks
In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platform partners when the clock is ticking. It's a look at why the last 97 days before launch can feel just as chaotic as the first.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:16 Introduction and Welcome01:50 Navigating Game Development and Marketing04:38 The Final Push to Launch07:57 Balancing Development and Publishing10:47 The Complexities of Localization and Platform Integration16:41 The Complexity of Screenshot Requirements19:21 Parallel Development Challenges22:29 Automating Screenshot Processes26:34 The Role of Publishers in Development30:26 Navigating Platform-Specific Requirements36:55 The Challenges of Marketing and Publishing42:54 Lessons from Larger Organizations46:40 The Risks of Outsourcing and Finding the Right Partners53:58 Balancing Internal and External Resources59:51 Looking Ahead to Launch and Final PreparationsOther things mentioned:Sam giving a talk in Chris Zukowski's “How to Market a Game” conference on Thursday, April 30th, at 10am EST:https://howtomarketagame.com/inside/To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Xbox Division changes, Black Flag Resynced, Game Development The best Gaming Podcast # 586Key Updates & Announcements TopicsReplaced: Hard crash bug at ~2-3 hours; unresolved after extensive troubleshooting 01:43Cosmic Abyss (Cthulhu game): Critical save file corruption bug; 8 hours of progress lost 07:19Soros: Played 35 hours; repetition issues despite procedural generation claims 13:46Impact: 3 planned video reviews cancelled; significant revenue loss 11:16Ubisoft Hexe: Director departure linked to creative direction conflicts (witchcraft tone, influencer input) 18:58Black Flag Resync: Removing DLC/futuristic elements; potential tonal shift for future AC titles 26:00Xbox strategy: No fixed exclusivity standard; flexibility is intentional, not evasion 45:48Steam wishlists: Weak correlation to actual sales; metric is largely meaningless 37:47Strategic ObservationsCompetitive Pressure & Market Dynamics 48:10Nintendo Switch 2 will shift developer porting prioritiesMicrosoft's "new avenues" strategy is sustainable long-term positioningSony's PC port strategy will remain reactive, game-by-gameCreator Sustainability 01:11:40Advises against full-time creator pivot without financial runwayYouTube algorithmic surfacing is unreliable; organic growth is slowAuthenticity and enjoyment are the only defensible long-term assets
In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding your game. The conversation turns on a deceptively simple question: not what your game is, but who it's actually for.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:36 Introduction and Welcome01:58 Understanding Steam Tags and Discoverability04:55 The Importance of Accurate Tagging07:58 Identifying Target Audiences10:43 Navigating Game Genres and Expectations13:54 The Challenge of Marketing Complex Games16:59 Using Data to Inform Tagging Strategies23:45 Defining Game Genres and Tags25:58 Balancing Primary and Secondary Game Features29:19 The Complexity of Game Genres31:33 The Evolution of Game Genres and Language34:12 Platform-Specific Audience Differences38:09 Refining Game Tags for Better Audience Reach45:46 The Challenge of Game Development and Audience Understanding50:57 Adjusting Game Pricing and Expectations57:33 The Role of Randomness in SuccessTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the importance of timing, marketing, and player agency in creating a successful indie game launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:22 Introduction and Welcome01:16 How Many Dudes? Launch Date Announcement04:36 The Role of Demos in Game Marketing08:05 The Impact of Trailers and Marketing Efforts10:52 Timing and Competitor Analysis for Launch15:51 Scope and Content of 'How Many Dudes'22:10 Innovative Game Mechanics and Character Synergies28:42 Progression, Tiers, and Boss Fights36:02 Adding Variety and Player Agency with Systems and Trinkets48:51 Balancing Fun, Challenge, and Player Choice54:35 Upcoming Features and 'Ludo Kit' Developer ToolsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:09 Reflections on PAX East and Industry Presence03:48 LudoKit: A Developer Tool for Publishing08:47 The Value and Cost of Conventions for Indie Developers11:56 Platform Ecosystems: Steam, Xbox, PlayStation, and More20:01 The Rise of Godot and Decline of Unity in Indie Development29:41 Challenges of Platform Certification and Closed Ecosystems39:52 Marketing Strategies: Wishlists, Pre-orders, and Visibility48:06 The Evolving Landscape of Game Publishing and Industry TrendsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★