Podcasts about game development

Process of developing a video game

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Best podcasts about game development

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Latest podcast episodes about game development

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep562] The Xbox Shakeup & Next Fest Wishlist Numbers

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Mar 4, 2026 52:27


In episode 562 of 'Coffee with Butterscotch,' the brothers talk through the leadership shakeup at Xbox and how shifting platform priorities ripple out to indie studios. From there, they share details from their own Steam Next Fest experience, breaking down the wishlist spikes, traffic patterns, and player engagement numbers they hit during the event. It's a look at how timing, momentum, and community energy actually play out in practice when an indie team pushes a game into one of Steam's Next Fest Events.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:34 Introduction and Welcome01:13 Xbox update05:36 Introducing Asha Sharma11:36 The Gamer Identity and Leadership24:30 The Impact of Cloud Gaming34:18 Next Fest Insights and ExpectationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep561] Indie Devs Discuss "Mewgenics"

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 25, 2026 62:52


In episode 561 of 'Coffee with Butterscotch,' the brothers dig into Mewgenics, exploring its development history, gameplay quirks, and the ways players actually engage with it. The game becomes a springboard for a broader look at how UI, quality-of-life choices, and genre-blending shape player trust and expectations. The conversation closes on the realities of indie launch windows, where timing can matter just as much as design when it comes to standing out.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome01:13 Exploring Mewgenics: A Game Overview02:58 Nailed It or Whiffed It: Game Critique06:29 Player Engagement and Game Longevity10:18 Quality of Life Issues in Gameplay12:23 User Experience vs. Developer Intent15:28 Cognitive Load and Player Frustration18:34 The Role of UI in Game Design26:32 Humor and Theme in Game Design30:17 Developer Insights and Future Improvements39:27 The Disconnect in Game Development Quality41:57 Trust and Player Expectations in Game Design46:02 The Balance of Jank and Fun in Multiplayer Games51:26 The Impact of UI on Game Accessibility57:25 Launch Strategies and Market Timing for Indie GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

DrunkFriend
Episode 167 - From Scratch to Screams: Game Dev + Couch Co-Op Horror with Briz

DrunkFriend

Play Episode Listen Later Feb 20, 2026 75:12


Send a textBriz joins the show to talk about his experience in developing a fully realized 3D video game starting from zero and he and Trav reflect on a few of the horror games they've played together on the couch.Alex will be back soon!Briz on YouTube and BlueSkySupport the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep560] Will Google Genie destroy the Games industry?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 18, 2026 61:58


In episode 560 of 'Coffee with Butterscotch,' the brothers check in on demo performance, wishlist growth, and what live events are actually doing for visibility. By comparing what has actually generated traction with what just sounds exciting, they unpack what real leverage looks like for an indie studio and contrast it with the current AI hype cycle, where convenience, cost, and risk do not always align.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome02:14 Demo Performance and Wishlist Growth05:47 Event Participation and Marketing Strategies08:43 Game Development Updates and New Characters14:40 Discussion on Mewgenics and Industry Insights17:24 Game Popularity and Player Retention19:58 The Impact of AI on the Gaming Industry31:10 AI's Role in Software Development and Personalization43:52 Challenges in Open Source Maintenance46:15 The Impact of AI on Bug Bounty Programs49:24 Autonomous Agents and Their Consequences52:19 The Reverse Centaur Concept56:10 The Dangers of Autonomous AI AgentsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
All About Community Building

Indie Game Lunch Hour

Play Episode Listen Later Feb 18, 2026 57:40 Transcription Available


This week, Anya Combs joins us to break down what real community building looks like in the games industry. Drawing from her time at AddictingGames, Nickelodeon, and as Director of Games at Kickstarter, Anya shares practical insights on crowdfunding, developer relations, and turning an audience into a lasting community. If you are about sustainable growth—not just launch-day hype—this one's for you.Learn more about AnyaLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

The Gaming Blender
Getaway (and Goodbye)

The Gaming Blender

Play Episode Listen Later Feb 17, 2026 32:20


Fancy setting us a gaming challenge? Get in touch here!This week Scott and Matt make a grand return to design their first game where they got to choose the mechanics. That went well... Unfortunately it is also the last episode of the Gaming Blender so please have a listen and see if we go down with a bang. Thanks for listening and although the show is no longer carrying on we hope you've enjoyed what you've heard so far. All the best wishes from us to you and thanks again.

The Metacast
Naavik Digest: Why Turkish Game Development Matters in 2026

The Metacast

Play Episode Listen Later Feb 16, 2026 18:18


This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep559] Indie Game Dev Questions: Meme Games, Optimization, Dev Diets, and Typed Languages

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 11, 2026 52:16


In episode 559 of 'Coffee with Butterscotch,' the brothers explore how memes shape durable game ideas, why performance work becomes its own kind of design problem, and how staying fed and functional matters just as much as clean code. They dig into the flexible strengths of GameMaker, the realities of handling thousands of on-screen dudes, and the surprising ways personal life and development collide. It's a mix of practical insight, odd tangents, and classic Bscotch brain-noodling for anyone making games.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:18 Introduction and Welcome01:21 (Listener Question) Exploring the Meme Concept in Game Design08:10 The Nature of Memes and Their Longevity16:33 (Listener Question) Game Mechanics and Performance Optimization 28:35 (Listener Question) Nutrition and Energy Management for Game Developers43:53 (Listener Question) GameMaker's Underrated FeaturesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep558] How Many Dudes: Designing Games For Success

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Feb 4, 2026 52:58


In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players latch onto. They talk about the role luck plays in getting eyes on a game, and how fast iteration helps them adapt when discovery, localization, or influencer interest suddenly spikes. The conversation centers on staying nimble, listening closely, and adjusting strategy as the game and the audience keeps evolving.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:05 Demo Update for 'How Many Dudes'05:29 Analyzing Player Engagement and Discovery Queue06:51 Localization Strategies for the Chinese Market09:43 Cost Implications of Localization13:50 Reflections on Game Development Philosophy17:45 Execution vs. Concept in Game Design22:05 Iterative Development and Player Feedback29:47 Strategic Shifts in Game Development Approach30:54 Navigating Game Development Constraints33:27 Marketing Strategies and Market Gaps36:12 The Unpredictability of Entertainment Products40:17 Designing for Marketability and Engagement44:58 Adapting to Market Changes and Direct Sales49:15 The Role of Luck in Game Success54:21 Building a Resilient Game Development StudioTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Blerds and Nerds Podcast
RIP Console Wars? And Other Nerd News

Blerds and Nerds Podcast

Play Episode Listen Later Feb 3, 2026 64:36


Its another boys night with your favorite Blerds.   This week, Jaja and James are talking about the state of console wars. Are they over? Were they ever really a thing? How will gaming move forward from here? They also discuss the latest in Marvel's Wonder Man. They delve into the controversies surrounding Magic: The Gathering, the launch of 2xK.O, and the implications of Genie 3 on game development.   00:00-Welcome Back and Personal Updates 02:41-Nerdy Things of the Week 05:16-Gaming News and Updates 07:49-Exploring New Games and Genres 10:30-Marvel's Wonder Man Discussion 13:14-Magic: The Gathering Controversy 16:07-2xK.O and Esports Betting 18:39-Genie 3 and the Future of Game Development 21:24-Crimson Desert and Game Engines 24:09-High Guard and Gaming Expectations 26:56-Xbox Developer Direct Highlights 29:31-Console Wars and Market Dynamics 32:32-Consumer Behavior and Gaming Preferences 35:10-God of War TV Show Casting 37:42-Wrestling Updates and Royal Rumble Recap   Make sure to subscribe to the Blerds and Nerds podcast on Youtube, Apple Podcasts, Spotify or your podcast app of choice.   Follow Us!  https://linktr.ee/blerdsnerds   National Resources List https://linktr.ee/NationalResourcesList   Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw   Email us: Blerdsnerds@gmail.com   Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod   Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3   

Building Better Games
E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons

Building Better Games

Play Episode Listen Later Feb 3, 2026 55:21


If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 The game industry is undergoing a massive shift. Between the rise of "black hole games" that consume all player attention and the skyrocketing costs of AAA development, the old playbooks for leadership are breaking. In this episode, Ben is joined by Andrew Brownell, a veteran Game Director at Netflix Games. Andrew brings over 20 years of experience from industry titans like Blizzard (Warcraft III) and Riot Games (League of Legends). Together, they unpack why the "unicorn" development model is failing and why the next generation of leaders must master a new set of "soft" skills to build resilient, high-performing teams in a bleak market. What you'll learn in this episode: What Aggressive Gratitude really is and how to use it to build trust How to lead confidently when the direction isn't clear Why conflict can create clarity when handled one-on-one Why character often matters more than skill when hiring If you're a game dev leader trying to level up performance without burning people out, this episode is for you. Learn More About Our Guest:

Comrades, Cocktails, & Comics!
#10 - Lost Fantasy

Comrades, Cocktails, & Comics!

Play Episode Listen Later Feb 1, 2026 89:50


The First episode of the New Year - 2026 - is here! Happy (belated) New Year and happy listening!This time, the team dives into a great read with a lot of potential and promise - Lost Fantasy by Curt Piles. Decently new to the field - It's fast, it's bloody, it's artsy, and a light representation of many more IPs out there. If you like killing monsters, you'll definitely love this! Lost Fantasy - https://www.barnesandnoble.com/w/lost-fantasy-volume-1-curt-pires/11473844370-0-8 Studios - https://0-0-8studios.com/Spirits of the Month: https://www.wildturkeybourbon.com/en-us/?gclsrc=aw.ds&gad_source=1&gad_campaignid=1687936318&gclid=Cj0KCQiA7fbLBhDJARIsAOAqhsfYcFQ-29_VhFQM_0TBeawY0sScktl6GfgyKB31C5PDfVsY3xYe10oaAiMDEALw_wcB

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep557] Are Steam demos the new Early Access?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 28, 2026 53:47


In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo's strong performance, upcoming localization, and ongoing community management. They dig into the feedback they're getting, how it shapes balance and feature decisions, and what they're preparing for as Steam Next Fest approaches. The focus is on understanding what players are asking for and charting the path toward a solid full launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:38 Introduction and Welcome02:04 Demo Performance and Player Engagement04:52 Localization and Language Expansion08:37 Upcoming Features and Game Modes12:00 Promotional Strategies and Events15:43 Looking Ahead: Next Fest and Future Plans17:48 The Power of Demos in Game Promotion19:31 Balancing Game Mechanics and Player Experience24:24 Navigating Player Feedback and Expectations27:49 Understanding Player Perspectives and Feedback31:38 The Challenge of Expertise in Game Development36:30 Managing Community Reactions and Expectations37:44 Navigating Player Emotions in Game Development40:28 Building a Positive Community Culture42:19 Managing Feedback and Expectations45:56 The Evolution of Early Access and Player Interaction49:49 The Ongoing Conversation Between Developers and PlayersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep556] How to succeed on Mobile as an indie: Our "How Many Dudes?" strategy

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 21, 2026 46:01


In episode 556 of 'Coffee with Butterscotch,' the brothers talk about How Many Dudes riding the waves of Steam discovery and what they've learned about keeping that Wishlist train rolling. From premium price woes to free to try realities, they explore what it takes to bring one game to two very different worlds without losing their minds or the vibe.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome00:55 Discussing How Many Dudes and Marketing Strategies04:15 Insights on Game Discovery and Visibility06:40 Launch Strategy and Expectations09:36 Exploring Mobile Platforms and Monetization19:20 Challenges of Premium Games on Mobile24:40 Cross-Platform Challenges26:47 User Data Management Issues29:36 Monetization Strategies35:48 Free-to-Try Model Discussion39:56 Final Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

The Corner of Story and Game
Kristi Eckert on Communication and Collaboration That Solve Narrative Problems in Game Development

The Corner of Story and Game

Play Episode Listen Later Jan 19, 2026 27:29


In this episode of The Corner of Story and Game, we sit down with Kristi Eckert to talk about the thing that quietly solves (or breaks) narrative in development: communication. Kristi shares how story problems often start as people problems, and why collaboration, trust, and shared language across disciplines matter just as much as craft on the page.Together, we dig into what narrative designers can do to stay in the loop, reduce friction between teams, and keep story connected to the reality of production. Whether you are writing dialogue, shaping quests, or trying to keep narrative from being the first thing cut when schedules tighten, this conversation is full of practical takeaways for how to show up, speak up, and help the whole team ship a better game.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep555] How Many Dudes Hits 100k Wishlists & 2026 Predictions

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 14, 2026 68:11


In episode 555 of 'Coffee with Butterscotch,' the brothers unpack what the How Many Dudes demo is teaching them about speed, feedback, and player expectations. They talk about influencer momentum, the challenges of balancing once players latch onto specific builds, and why moving fast matters more than ever. The episode closes with 2026 predictions, touching on AI, platform shifts, and why focused indie teams may thrive in the noise.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:35 Introduction and Welcome10:49 The Success of How Many Dudes Demo24:45 Marketing Strategies and Community Engagement25:42 Demo Development and Market Positioning29:00 Localization and International Reach31:52 Balancing Game Mechanics and Player Expectations40:19 Feedback and Iteration in Game Development45:15 Predictions for the Future of Gaming50:46 The Hardware Crisis: RAM and GPUs in the AI Era53:35 AI's Limitations: The Reality of Digital Assistants56:21 The Rise of Indie Games Amidst AI Slop01:00:29 The Search for Authenticity in Gaming Experiences01:07:51 The Future of Game Distribution: Predictions for Major PlatformsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Gamereactor TV - English
GRTV News - Meta shuts down several of its VR game development studios

Gamereactor TV - English

Play Episode Listen Later Jan 14, 2026 5:25


Gamereactor TV - Italiano
GRTV News - Meta shuts down several of its VR game development studios

Gamereactor TV - Italiano

Play Episode Listen Later Jan 14, 2026 5:25


Gamereactor TV - Norge
GRTV News - Meta shuts down several of its VR game development studios

Gamereactor TV - Norge

Play Episode Listen Later Jan 14, 2026 5:25


Gamereactor TV - Español
GRTV News - Meta shuts down several of its VR game development studios

Gamereactor TV - Español

Play Episode Listen Later Jan 14, 2026 5:25


Gamereactor TV - Inglês
GRTV News - Meta shuts down several of its VR game development studios

Gamereactor TV - Inglês

Play Episode Listen Later Jan 14, 2026 5:25


Story x Story
Story x Story Rewind: Next 1UP 2025 - Dean Gichukie on African Game Development (Livestream)

Story x Story

Play Episode Listen Later Jan 8, 2026 24:28


Happy New Year! In this Rewind episode, we're revisiting the opening interview from the 2025 "Do I Look Like A Gamer?" Next 1UP: End of Year Livestream, where Nigel sat down with Dean Gichukie, CEO and Game Producer at Kunta Content.Dean shares his journey founding an African game studio with a vision to make great African games. We talk about his experience building Kunta Content in Kenya, and the inspiration behind their Maasai-inspired 3D game HIRU. This conversation explores what representation means from an African lens, the unique opportunities and challenges in the global gaming industry, and Dean's advice for aspiring game developers in underrepresented regions looking to break into the industry.This is Part 1 of our Next 1UP Rewind series. Throughout January, we'll be sharing more segments from the livestream before recording new episodes for Season 8 in February!Tune in to the mayamada Twitch channel each month for more content with our hosts and the mayamada community: Studio77 Report, Casual Conversations With Comic Creators, and Games Night.Connect with Dean & Kunta Content online:Website: http://kuntacontent.comInstagram: https://www.instagram.com/kuntacontentTwitter: https://twitter.com/Kuntacontent

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep554] How Many Dudes: Demo Launch Numbers

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jan 7, 2026 55:41


In episode 554 of 'Coffee with Butterscotch,' the brothers celebrate the launch of the How Many Dudes demo and the surprise explosion past 50,000 wishlists. They break down what worked, from shipping the demo during the Steam winter sale to leaning hard into YouTube Shorts, influencers, and community momentum. he episode wraps with reflections on resilience, creative momentum, and why 2026 just might be the Year of the Dude.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:33 Introduction and Welcome01:52 The Launch Strategy for 'How Many Dudes'05:44 Initial Reception and Growth of the Demo11:38 Influencer Impact and Community Engagement17:34 Viral Success and Peak Player Engagement23:50 The Power of Community Influence26:49 Tracking Player Engagement and Growth30:32 Comparing Demo Performance and Market Trends31:50 Understanding Wishlist Dynamics35:37 Designing an Engaging Demo Experience40:05 Exploring Game Mechanics and Combinatorial Play45:38 Seasonal Models and Game Dynamics47:00 Naming the Year: 202647:43 Creative Year Themes and Predictions54:18 Reflections on Resilience and Moving ForwardTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep553] Butterscotch Shenanigans 2025 Year In Review

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 31, 2025 46:27


In episode 553 of 'Coffee with Butterscotch,' the brothers  take stock of a wild year at Butterscotch Shenanigans, starting with the launch of Crashlands 2 and everything that came after it. They talk about testing woes, localization headaches, and the emotional rollercoaster of reading reviews. From there, the conversation turns forward-looking, unpacking why the team is shifting toward smaller, faster projects, what they learned from early experiments with How Many Dudes, and how tools like Ludokit fit into their next chapter.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome02:44 Crashlands 2 Development Challenges05:41 Launch Day Success and Initial Reception08:45 Content Updates and Player Feedback11:46 Navigating Reviews and Player Expectations14:46 Post-Launch Reflections and Future Directions17:49 Introducing Ludokid: A New Tool for Game Development25:06 Casual Conversations and Game Development Insights25:42 Achievements and Game Mechanics26:38 Ludo Kit and Development Planning28:33 Pivoting to 'How Many Dudes'30:05 Shifting Game Development Strategies31:35 Changing Perceptions of Indie Games34:36 Market Trends and Player Expectations37:54 The Evolution of Game Design40:40 Game Jams and Rapid Prototyping44:49 Demo Development and Market Testing47:54 Future Plans and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Impact Theory with Tom Bilyeu
26 Things Game Development Taught Me About Winning at Life in 2026

Impact Theory with Tom Bilyeu

Play Episode Listen Later Dec 30, 2025 45:28


Welcome to Impact Theory with Tom Bilyeu! In this deep dive episode, Tom Bilyeu distills 25 years of entrepreneurial wisdom and his recent journey as a game developer into "26 Ways to Win in 2026." Drawing on powerful lessons from both business and gaming, Tom Bilyeu explores why your beliefs and values are your personal programming, how life mirrors a player versus player versus environment (PvPvE) game, and why skills, clear goals, and relentless adaptability are crucial for thriving in a rapidly changing world shaped by AI and economic uncertainty. You'll hear actionable strategies on reframing challenges, building habits for success, mastering asset ownership, and surrounding yourself with a high-performance environment. From the importance of failure and iteration to crafting your own meaning and purpose, this episode is packed with insights on how to level up—no matter where you're starting from. If you're ready to enter the next year with clarity, confidence, and a fulfilled mindset, tune in for Tom Bilyeu's ultimate guide to turning 2026 into the best year of your life. 00:00 Intro 00:12 #1 - You Are Programmable 02:22 #2 - Life Is A PvPvE Game 04:23 #3 - The Universe Is A Set Of Rules 05:45 #4 - Skills Have Utility 06:25 #5 - You Need Clear Goals 08:41 #6 - Understand The Economy or Be A NPC 09:54 Ad For Tom's TCG Habit 11:03 Ad 2 For Drew's Date Stories 12:03 Back To The Countdown 12:49 #7 - Nobody Is Coming To Save You 14:16 #8 - The Meta Is Constantly Changing 15:47 #9 - Want Bigger Rewards, Pursue Bigger Difficulties 17:43 #10 - Don't Chase Useless Side Quests 19:38 #11 - When You Rest, Your Competition Isn't 20:00 #12 - Your Environment Is a Buff or Debuff 21:56 #13 - Meaning Isn't Discovered, It's Engineered 23:47 #14 - Ship Early And Get Feedback 24:18 #15 - You Are Trapped In Your Frame Of Reference 26:03 #16 - Your First 100 Attempts Will Be Trash 26:45 #17 - Success Is Iteration Done Longer Than Others Can Stand 27:59 #18 - If You Don't Measure It, You Can't Improve It 28:34 #19 - Ideas Don't Make You Valuable, Execution Does 29:51 #20 - Learn From The Past 31:14 #21 - Go To Where The Future Will Be. Don't Chase The Present 33:11 #22 - You're Going To Fail ALOT. Learn From It 35:09 #23 - Most People Play On Easy Mode - Go For Hardcore! 37:14 #24 - Your Habits Are Daily Updates To Your Future Self 40:19 #25 - Practice, Don't Just Repeat 40:54 #26 - 2026 Is Here, Level Up Or Get Left Behind Quince: Go to https://quince.com/IMPACTPOD for free shipping on your order and 365-day returns. Linkedin: Post your job free at https://linkedin.com/impacttheory HomeServe: Help protect your home systems – and your wallet – with HomeServe against covered repairs. Plans start at just $4.99 a month at https://homeserve.com Shopify: Sign up for your one-dollar-per-month trial period at https://shopify.com/impact Huel: 15% off with this exclusive offer for New Customers only with code impact at https://huel.com/impact (Minimum $75 purchase). Learn more about your ad choices. Visit megaphone.fm/adchoices

Software Engineering Daily
Blender and Godot in Game Development with Simon Thommes

Software Engineering Daily

Play Episode Listen Later Dec 25, 2025 35:11


Blender Studio is the creative arm of the Blender Foundation and it's dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.

3d blender godot game development software engineering daily
Podcast – Software Engineering Daily
Blender and Godot in Game Development with Simon Thommes

Podcast – Software Engineering Daily

Play Episode Listen Later Dec 25, 2025 35:11


Blender Studio is the creative arm of the Blender Foundation and it's dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.

3d blender godot game development software engineering daily
Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep552] How to think about Steam Demos as Indie Devs

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 24, 2025 54:21


In episode 552 of 'Coffee with Butterscotch,' the brothers celebrate a big personal milestone before diving into why demos matter more than ever for indie games. They break down how demos drive visibility on Steam, why they work best as hype-builders rather than pure conversion tools, and how thoughtful demo timing can spark organic player engagement. The conversation looks at demos as living marketing tools that fuel wishlists, feedback, and long-term momentum.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:02 Celebrating Milestones: 10 Years Cancer-Free09:49 The Importance of Demos in Game Development14:01 Navigating Game Releases During Holidays14:51 The Purpose of Demos in Game Marketing18:36 Understanding Player Engagement Metrics20:24 The Role of Demos in Driving Wishlists22:37 Optimizing Demos for Next Fest Success24:27 Using Demos Beyond Next Fest26:03 Case Study: The Success of Bellatro36:27 Strategizing Demo Releases for Market Impact37:01 The Power of Demos in Game Marketing39:25 Leveraging Community Feedback for Game Development41:10 Creating Organic Buzz Through Accessibility44:08 The Risks and Rewards of Demo Releases49:32 Incremental Development and Localization Strategies51:34 The Purpose of Demos: Marketing vs. ConversionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Comrades, Cocktails, & Comics!
#9 - The Last Christmas

Comrades, Cocktails, & Comics!

Play Episode Listen Later Dec 23, 2025 68:39


In this special episode of Novel Spirits, the boys celebrate the holiday season with another great, humorous session of camaraderie:The votes were in for the Battle of the Genres, revealing our first, unanimous victor. And we reviewed 'The Last Christmas' by Gerry Duggan, a very Deadpool-ish take on a Zombie-filled Christmas - highlighting themes, characters, and artistic style, as always. The drinks were flowing, the boys were rolling, and all-in-all it was just a good time. We even scheduled our next few episodes for you!We also may have mentioned One Piece and AI at some point, but dive into those at your own discretion. Cheers! Book of the Month: https://www.amazon.com/Last-Christmas-Brian-Posehn/dp/1582406766Topics of the Month: One Piece - https://www.crunchyroll.com/series/GRMG8ZQZR/one-piece?srsltid=AfmBOor1DiP7YLr6r5YGNozS_Fka6ek28I_TtDnpKFt3kRKYVgqrBmiaDispatch (episode coming soon!) - https://store.steampowered.com/app/2592160/Dispatch/Spirits of the Month: Nothing specific. Anything that makes you jolly lol 

Radio Free Endor: A
Episode 119 The Podcast Before Christmas

Radio Free Endor: A "Star Wars" Podcast

Play Episode Listen Later Dec 22, 2025 107:44


Welcome to our Christmas episode of Radio Free Endor #119 And its The Podcast Before Christmas.. After an eight-month break, Chris and I are finally back behind the mics, catching up on what we've been up to — from new jobs to changing tech and how it's all shaken up our day-to-day lives. We dive headfirst into the latest Star Wars news, breaking down recent trailers and chatting about the much-talked-about partnership between Disney and OpenAI. That leads us into a wider discussion about AI, creativity, and the future of content creation, and how this tech could shape entertainment going forward. There's plenty of classic Radio Free Endor chatter too — including some brilliant Star Wars merchandise, from themed dartboards and darts to collectibles that really caught our eye. We also wander into gaming territory, talking about highlights from The Game Awards, the reveal of Star Wars Galactic Racer, and the long-awaited Knights of the Old Republic remake. Along the way, we touch on everything from Tomb Raider's future, Columbia's Endor collection, and even some unexpected tech talk (yes, including cars and LIDAR). It's a relaxed, festive catch-up packed with Star Wars, gaming, tech, and the usual Endor-fuelled tangents. Grab a drink, settle in, and join us back on Endor. Merry Christmas Chapters 00:00 Welcome Back to Radio Free Endor 02:54 Personal Updates and New Beginnings 06:03 The Importance of Family and Connection 06:54 Star Wars News and Trailers 07:57 Disney and OpenAI Partnership 14:01 The Impact of AI on Creativity 20:10 Ethics of AI in Entertainment 24:46 The Future of AI and Intellectual Property 29:50 Exploring AI Voice Technology 39:58 Concluding Thoughts on AI and Creativity 44:44 Creating AI-Generated Content 47:47 The Future of AI in Music and Podcasts 49:48 AI and Copyright Concerns 52:47 Exploring AI-Generated Sound Effects 55:22 The Impact of AI on Creative Industries 56:31 Star Wars Merchandise and Gaming Innovations 01:08:31 New Star Wars Game Announcements 01:17:37 Anticipating Knights of the Old Republic Remake 01:23:22 The Long Wait for Star Wars Games 01:28:05 The Uncertainty of Game Development 01:29:57 The Future of Iconic Franchises 01:36:00 Star Wars Merchandise and Fashion 01:44:00 end of the show  If you want to have a say about anything Star Wars or the podcast then drop us an email or record a voicemail on your phone or pc, it can be as long as you want send them to us at radiofreeendor@gmail.com Also if you would like to support the show the please head over to my Patreon page. https://www.patreon.com/sirjedijamie Radio Free Endor on YouTube Brand New Tee shirts available at Tee Publichttp://shrsl.com/?icde @radiofreeendor radiofreeendor@gmail.com @Jamie_R_burns sirjedijamie@gmail.com Christopher Burns @BurnedChris  

Current Gen
A.I. and Game Development

Current Gen

Play Episode Listen Later Dec 22, 2025 83:24


Episode 303NOTE: This is our last episode for 2025! We will be back to kick off 2026 with our annual GOTY debates!It's time for a toasty fireside chat with Tim & Dan to discuss the unfolding saga of Artificial Intelligence tools in the game development process. The leads of two of two highly esteemed studios (Larian and Warhorse) have talked pretty publicly about it, and we are here to give you our thoughts! What do you think about A.I. and the role is has in gaming and how that will shape the future of this industry we all love so much? We also talk about a few games we are playing and some new ports hitting the Switch 2. VIDEO Podcast: YouTube or SpotifyAUDIO Podcast: Apple or search for us wherever you like to listen!

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep551] Flailing Toward Success in Indie Game Dev

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 17, 2025 48:10


In episode 551 of 'Coffee with Butterscotch,' the brothers talk about why flailing is not a failure mode, it's the strategy. They unpack how progress in game development, marketing, and life often comes from trying lots of things without knowing which will work, then slowing down as signals start to appear. It's a look at uncertainty, experimentation, and why nobody really knows the answer, but everyone figures out a small piece by doing.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:41 Navigating YouTube and Game Development Insights05:40 The Indie Game Developer Experience08:43 Flailing Towards Success: The Random Walk11:43 Exploring New Strategies and Marketing Approaches14:37 The Importance of Experimentation in Game Development17:43 R&D and the Value of Unpredictability20:40 Closing Thoughts on Research and Development21:38 The ROI of Science in Game Development22:17 Designing Game Mechanics: Chaos vs. Structure23:36 Iterative Design: Balancing Planning and Flexibility24:55 Class Systems and Game Evolution27:28 High-Level Planning vs. Low-Level Details30:18 Scaffolding for Game Development34:38 The Challenge of Crafting Systems36:33 Navigating Constraints in Game Design40:13 The Importance of User Feedback42:41 The Role of Humor in Game DevelopmentTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep550] Are ads worth it for indie game devs?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 10, 2025 56:06


In episode 550 of 'Coffee with Butterscotch,' the brothers take a hard look at online ads and why they rarely deliver the wishlist conversions indie devs hope for. They break down misleading metrics, misclicks, and the high cost of chasing visibility through paid channels. The conversation also gets into conventions and showcases, exploring why in-person events are great for networking and playtesting but often fall short as direct sales drivers. It's a grounded look at where marketing effort actually pays off and where it evaporates into thin air.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:12 Introduction and Welcome02:48 The Role of YouTube Shorts in Game Promotion05:32 Understanding Steam's Algorithm and Wishlist Dynamics08:44 Challenges of Scaling Marketing Efforts11:27 Exploring YouTube Ads and Their Effectiveness14:31 Evaluating the Impact of Advertising on Game Visibility19:54 Navigating Google Ads for Game Promotion22:51 Analyzing Click-Through Rates and Conversions26:07 The Efficacy of YouTube Ads29:45 The Illusion of Effective Advertising34:47 The Uncertainty of Marketing Outcomes41:47 Evaluating Events and Conventions43:09 Digital Events and Showcases45:39 The Challenge of Exclusivity in Marketing49:09 Understanding Randomness in Game Promotion51:45 The Cost-Effectiveness of Marketing Approaches55:02 Balancing Development and Marketing EffortsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep549] How to use Youtube Shorts to market your indie game

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Dec 3, 2025 61:46


In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and the strange logic of YouTube Shorts and TikTok, then get into what engagement metrics actually mean and how to use them without overthinking it. The conversation focuses on experimenting, learning from the data, and using community feedback to shape both your game and your marketing.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:47 Creating Engaging Short-Form Content05:34 Tools and Techniques for Video Editing08:39 Understanding YouTube Shorts11:50 Crafting Compelling Stories in Shorts14:39 Experimentation and Iteration in Content Creation21:19 Engagement Strategies for Video Launches26:21 Understanding Video Performance Metrics28:38 The Importance of Stick Rate32:14 Algorithm Behavior and Video Longevity40:31 Translating Engagement into Sales44:38 Engagement Challenges with YouTube Shorts46:49 Analyzing Video Performance and Viewer Retention49:07 Understanding YouTube's Algorithm and Game Discovery54:11 The Importance of Video Structure and Viewer Engagement59:44 Identifying Signals of Success in Game Development01:03:46 Community Insights and Sharing Data for GrowthTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Engineering Culture by InfoQ
Authenticity Over Convention: Lessons from 16 Years of Solo Game Development

Engineering Culture by InfoQ

Play Episode Listen Later Nov 28, 2025 29:21


This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences. In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Joe Cassavaugh about building a sustainable solopreneur game development business, the importance of authenticity over conventional wisdom, and learning from both successes and failures in the digital content marketplace. Read a transcript of this interview: http://bit.ly/3KtvGy1 Subscribe to the Software Architects' Newsletter for your monthly guide to the essential news and experience from industry peers on emerging patterns and technologies: https://www.infoq.com/software-architects-newsletter Upcoming Events: QCon AI New York 2025 (December 16-17, 2025) https://ai.qconferences.com/ QCon London 2026 (March 16-19, 2026) QCon London equips senior engineers, architects, and technical leaders with trusted, practical insights to lead the change in software development. Get real-world solutions and leadership strategies from senior software practitioners defining current trends and solving today's toughest software challenges. https://qconlondon.com/ QCon AI Boston 2026 (June 1-2, 2026) Learn how real teams are accelerating the entire software lifecycle with AI. https://boston.qcon.ai The InfoQ Podcasts: Weekly inspiration to drive innovation and build great teams from senior software leaders. Listen to all our podcasts and read interview transcripts: - The InfoQ Podcast https://www.infoq.com/podcasts/ - Engineering Culture Podcast by InfoQ https://www.infoq.com/podcasts/#engineering_culture - Generally AI: https://www.infoq.com/generally-ai-podcast/ Follow InfoQ: - Mastodon: https://techhub.social/@infoq - X: https://x.com/InfoQ?from=@ - LinkedIn: https://www.linkedin.com/company/infoq/ - Facebook: https://www.facebook.com/InfoQdotcom# - Instagram: https://www.instagram.com/infoqdotcom/?hl=en - Youtube: https://www.youtube.com/infoq - Bluesky: https://bsky.app/profile/infoq.com Write for InfoQ: Learn and share the changes and innovations in professional software development. - Join a community of experts. - Increase your visibility. - Grow your career. https://www.infoq.com/write-for-infoq

Software Engineering Daily
Game Development on the PICO-8 with Johan Peitz

Software Engineering Daily

Play Episode Listen Later Nov 27, 2025 47:27


PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects. The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

pico lua game development software engineering daily
Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep548] When should you start marketing your indie game?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 26, 2025 43:09


In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P's, the rise of short-form content, and how paying attention to your audience can guide both marketing and design. It's a straightforward look at why indie teams can experiment, move quickly, and build direct connections with players.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:16 Introduction and Welcome01:46 Understanding the Four P's of Marketing09:27 The Integration of Marketing and Game Development08:34 The Role of Audience in Game Design11:46 Short-Form Video Content and Marketability17:32 Lessons Learned and Future Directions25:17 Game Development Insights from Game Jams30:38 Leveraging YouTube Shorts for Marketing39:20 Market Testing During Development43:43 The Importance of Engaging ContentTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

CrossButton VR | PSVR2 Podcast
Should You Port To PSVR2? - Featuring Salmi Games

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Nov 26, 2025 81:19


In this episode of Cross Button VR, host Reece speaks with Yacine Salmi, founder and CEO of Salmi Games, about the development of their game Sweet Surrender and the future of VR gaming. They discuss the evolution of the VR industry, the challenges of game development, and the technical aspects of porting games to platforms like PSVR2.-Sweet Surrender LinksPSVR2 - https://store.playstation.com/en-gb/concept/10015727Steam - https://store.steampowered.com/app/638130/Sweet_Surrender_VR/Quest - https://www.meta.com/en-gb/experiences/sweet-surrender/4723352327707414/-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction to Yacine Salmi and Salmi Games02:48 The Journey of Sweet Surrender and Future Projects05:25 Exploring Previous Titles and Development Philosophy08:04 The Evolution of VR and Market Dynamics11:08 Yacine's Path to Game Development and VR Vision14:01 The Challenges of Developing in the VR Space16:49 Porting to PSVR2: Insights and Experiences19:28 The Technical Aspects of Porting and Development Challenges22:00 Certification and Release Process on Consoles26:07 Branding and Terminology in Gaming27:56 Experiences with Sony and Game Development30:21 Deciding to Port to PlayStation34:42 Game Mechanics and Player Experience38:52 Industry Changes and Market Dynamics48:03 Visual Style and Game Design Choices51:25 The State of the VR Industry58:24 Game Development Insights and Challenges01:05:02 Community Engagement and Feedback01:11:43 Looking Ahead: Future Projects and Aspirations

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep547] Xbox vs Steam Machine: Who Wins?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 19, 2025 44:23


In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve's new Steam Machine and how it stacks up against Xbox's push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company's strategy. The discussion also touches on potential pricing for the Steam Machine and where it might land in the living-room battle for players' attention.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:35 The Evolution of Valve's Hardware Strategy05:49 Design and Aesthetics of the Game Cube08:40 Comparing Steam and Xbox Strategies11:40 The Cultural Shift in Gaming Platforms14:37 Developer Experiences on Steam vs. Xbox17:36 The Future of Gaming Platforms25:10 Steam's Developer-Friendly Approach28:22 The Cost of Innovation35:26 Target Audience and Market Positioning42:12 The Future of Couch GamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Why Passion Beats Spite in Game Development

Indie Game Lunch Hour

Play Episode Listen Later Nov 19, 2025 55:53


In this episode, indie developer Omar shares why games built from genuine passion resonate more deeply than those made in reaction to industry trends. He reflects on leading Super Buff HD, writing for multiple horror titles, and shaping the upcoming Cairo: Otherscape, a project that raised over $300,000 on Kickstarter. Omar breaks down how creators can stay grounded in what they love, even in a crowded and competitive industry.Learn more about OmarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep546] Does Google Play Pass make mobile viable for Indies?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 12, 2025 62:21


In episode 546 of 'Coffee with Butterscotch,' the brothers talk about the power of in-person events like PAX East to recharge creativity and connect indie developers. They share insights from Google Play Pass and how subscription models have reshaped the indie ecosystem. It's a deep dive into how indies stay inventive, connected and just unhinged enough to keep making games people love.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:59 The Importance of In-Person Events for Game Developers04:45 Planning for PAX East and Team Dynamics07:52 Insights from Past Events and Industry Trends10:46 Game Development Updates and New Features16:06 (Listener Question) Exploring the Impact of Subscription Services on Game Sales20:09 Forecasting Sales and Market Dynamics24:22 Navigating Platform Challenges: Apple Arcade vs. Google Play Pass27:22 The Shifting Landscape of Game Development and Distribution30:52 (Listener Question) The Role of Subscription Services in Indie Game Success43:17 Overcoming Bottlenecks in Game Production45:06 Balancing Customization and Standardization49:25 The Evolution of Development Tools58:59 Lessons Learned from Crashlands 2To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How to Build a Sustainable Game Studio

Indie Game Lunch Hour

Play Episode Listen Later Nov 12, 2025 57:39


In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.Learn more abour SalaarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep545] GDC: Festival of Gaming - Should indie devs go in 2026?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Nov 5, 2025 59:13


In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC's rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences to make the most of the experience. The conversation also explores whether GDC still offers meaningful opportunities for learning and connection, and how alternative events like PAX, DICE, or regional gatherings might better serve indie teams.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:15 Introduction and Welcome02:07 GDC: A Historical Perspective05:37 GDC's Rebranding and Marketing Missteps09:53 New Passes and Pricing Structure18:29 Indie Developer Perspectives on GDC22:36 Networking Opportunities and Industry Stratification36:20 Challenges for Indie Developers at GDC41:19 Networking at GDC: A Double-Edged Sword45:13 The Cost of GDC: Is It Worth It?49:07 Making Connections: The Value of Preparation52:21 Alternative Events: Finding Value Beyond GDCTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

This Week in Gaming
The Truth About AI in Game Development & Xbox Console Sales Take a Hit

This Week in Gaming

Play Episode Listen Later Nov 4, 2025 22:45


This Week: Nintendo’s escalating legal battle with Palworld reaches a pivotal point, Microsoft’s quarterly earnings report is out and we have all the details. And is EA’s use of generative AI creating more work for employees? We also talk about the rumored PlayStation Portal update that could finally make remote play possible.Victor Lucas joins us as we discuss how AI is reshaping everything and what the gaming industry needs to change ASAP. It’s This Week in Gaming!

Deconstructor of Fun
310. Pim De Witte on Turning Down $500 Million from OpenAI... Then Raising $134M.

Deconstructor of Fun

Play Episode Listen Later Oct 31, 2025 63:46


Pim De Witte, founder of General Intuition and Medal.tv, turned down a deal reportedly worth $500 million from OpenAI, and instead raised $134 million to build an AI lab rooted in games, not words.In this conversation, Michail Katkoff (Deconstructor of Fun) dives deep into:1) How world models could replace game engines2) Why games are the best simulation layer for developing intelligence3) What “AI-native” really means for future studios4) And the paradox of ther AI bubble00:00The Decision to Walk Away from OpenAI02:24Building for the Games Industry05:24The Future of Game Development and AI08:06 Understanding World Models and Their Impact10:38 Talent Acquisition in AI and Gaming13:17 Strategic Risks of AI Integration16:11 The Role of AI in Game Design18:52 Navigating the Future of Game Engines26:31 The Future of Game Distribution and Economics30:06 Generative Systems in Game Design36:29 The Role of Game Designers in AI40:18 AI Integration in Game Studios52:02 AI's Impact on the Economy and Employment

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep543] Should you make small games?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 22, 2025 65:53


In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16  (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep542] What do indies have that AAA studios don't?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 15, 2025 38:53


In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Blah Blah Blah with Katee Sackhoff
Alanah Pearce Talks God of War, Game Development and Not Feeding the Trolls

Blah Blah Blah with Katee Sackhoff

Play Episode Listen Later Oct 14, 2025 47:20


Hi Everyone, Happy Tuesday! Thank you so much for being here. Today I'm talking to the ultimate multi-hyphenate creator Alanah Pearce. Alanah is an actor, a producer, a content creator and a former journalist and she is best-known as a video game writer and developer. She is a highly-respected voice in the role of games and has worked on some of the biggest games of the last 10 years, including God of War Ragnarök. We have a fascinating conversation comparing our experiences navigating different entertainment industries and find common ground talking about creative decision-making and managing harassment online. Alanah is a fascinating, brilliant person and thinker and I can't wait for you to hear this conversation! Send me an email thesackhoffshow@gmail.com Produced by Rabbit Grin Productions Mail Sack Song by Nicolas @producer_sniffles Join us on Patreon! http://patreon.com/thesackhoffshow ----------------------------------------------------- Support our Sponsors: Head to https://www.WarbyParker.com/Sackhoff to find your next pair of glasses today! Secure your online data and find out how you can get up to four extra months at https://www.expressVPN.com/Sackhoff