This dark, gothic fantasy campaign takes place in the shadowy city of Strova, a place of shady nobles and desperate souls, where paranoia and misguided zealotry have twisted men into monsters. Into this haunted land are thrust our heroes: noble swordswoman Rozina (played by Sword of Nerdom co-found…
The final episode of Voices from the Void is here! Three years after the crew of the Astro Lemon saved the universe, what are our heroes up to? Catch up with the gang one last time before they fly off into the sunset!
It's the penultimate episode! Even with the final boss fight concluded, the crew's work is never done! The Kill Signal is still active, Cyrol Station is still falling apart, and our heroes' friends are trapped aboard it with a zombie apocalypse unfolding all around them. Can the Astro Lemon crew finally bring this crisis to an end?
The crew have crossed the final name from their list, but the dreaded Nyx has been waiting in the wings to hijack their multiverse-killing superweapon. Can our heroes extinguish this final threat to all of reality?
The Kill Signal is situated stop the Royal Palace of the fey, and Talisa's apocalyptic plot is at hand... But our heroes have a bold plan to get the drop on her!
The crew has jumped straight into a massive battle against Talisa and her entourage atop a mobile platform high above Cyrol City. Can they survive against an enemy force that outnumbers them almost three to one?
The final battle is just around the corner, and our crew has just a few boxes left on their checklist. First up: Echo and Gresham, and a hunt for the Kill Signal's power necromantic source.
The crew hop aboard motorbikes to chase after a runaway tree while chaos erupts across Cyrol Station, What will our heroes do when they finally corner their Captain(s)?
The crew find themselves stuck between a tree and a hard place! While they try to figure out what to do about the Captain and the Oracle Tree, our heroes are assailed by perhaps the most dangerous of the Backers, Emmerich!
The crew trudges through maintenance tunnels to reach Cyrol Station's horticulture labs, where a confrontation with Z's worst self awaits them.
The crew's plan to apprehend the remaining Backers and put a stop to the Kill Signal threatens to go off the rails when Cyrol Station Security rudely interrupts their transit via maglev train across the massive space station.
The crew have landed on Cyrol Station, and Prince Adelbert Valys is the first target in their sights... Assuming they can make it through the security checkpoint in one piece!
The crew of the Astro Lemon and their allies are finally on their way to Cyrol Station, but finding a way past the Red Fleet blockade requires Z to have an uncomfortable chat with his politician brother while the rest of the gang gets one final day of rest in.
The crew's negotiation with Hanayama, disguised as a rowdy punk warehouse party, goes off without a hitch and the final pieces of the Cyrol Station plan fall into place.
With one day to assemble their comrades and enjoy the bizarre pleasures Megallos has to offer, our heroes cram in the good times while preparations for the final mission continue.
At dinner with Attie's former Captain, the Astro Lemon crew learn some unsettling new information regarding the NOSTALGIA Labs incident, but there's still work to be done in preparation for the raid on Cyrol Station- strategies, shopping, and reuniting with old friends!
The crew emerges from the ambush intact, and the path is clear to Megallos. Can our heroes uncover any Red Fleet secrets that might give them an advantage in the battle to come?
The Astro Lemon is boarded mid-flight by ruthless space pirates with a score to settle! Caught off guard, can our heroes survive the night?
Captain Vega returns from her surprise voyage to the Cradle with a fairy tale to tell. The crew finalize their plans to assemble their allies for the final mission.
With what could be their final battle around the corner, the crew reunites on the Astro Lemon following one mysterious, prophetic nightmare and a bit of Z's grim personal history.
While Halo and Hali explore the moon base, the rest of the gang leads Gresham's AHAV on a not-so-merry chase as they search for the secret escape route, but what awaits them at the end of the tunnel?
Halo and Hali take a low-gravity hike across a moon while, half a galaxy away, the rest of the crew play a deadly game of hide and seek with Gresham's killer military robot.
It's time for a bloody reunion as our heroes face off against their old foes from CRBRS, who stand between our heroes and the destruction of the second Kill Signal.
After surprising Gresham by teleporting straight to RGC headquarters on Sjora, the crew take a crack at destroying the second Kill Signal.
The crew gain control of the Kill Signal satellite and make a new friend in the process, but a surprise visitor from the Void threatens to spoil their success before they can fully deactivate the deadliest weapon ever created.
The crew have arrived on the Kill Signal satellite, but before they can remove the greatest threat to the multiverse of all time, they must contend with the vicious AI that protects it!
The crew faces a conundrum- await the Astro Lemon's arrival on Salno to regroup, or use Halo's risky teleportation powers to launch a surprise attack on the Kill Signal satellite before the Backers can relocate it.
The crew (and the players!) revel in their victory over Master D and consider what to do now that the House is back in material space... But a fallen for has one last surprise for them before they go!
It's Round 2 with Master D, and the crew have their work cut out for them. Z makes a desperate play to take the advantage, with potentially disastrous consequences!
Having somehow charmed Master D, our heroes take advantage of the vampire's temporary friendliness to seek out a way to put a stop to the House of Blackest Night without killing everyone aboard.
The crew locate Master D's altar, the power source of the House of Blackest Night. Can they stop the Master and put the House's tortured souls to rest?
Master D unleashes a strange predator into the House of Blackest Night to hunt down those who have been causing trouble under his nose- including our heroes! Can they find a way to evade a monster that can walk through walls?
The House of Blackest Night goes into lockdown, but are our heroes truly to blame? Moreover, with security tighter than ever, can they scratch their next target- Maxwell's nemesis Stormberg- off their list?
The crew have mere moments to spoil the "murder opera" before its cast is massacred for a cheering audience, but the trouble doesn't end there- the next Backer they've targeted is not exactly what he seems!
The crew has scratched two targets off their list, but they have a long way to go before they're through with the House of Blackest Night... And they're about to learn the grotesque secret of the House's deadly guardians!
With Gresham in their clutches, the crew have a rare shot at interrogating their most hated enemy. But with one Backer down and four more on the station to go, can their run of good fortune continue?
In the House of Blackest Night, our heroes have an opportunity to explore the facility and get up close and personal with their targets- including a golden opportunity to make a move against their hated enemy, Gresham.
Our heroes concoct new high society identities with which to infiltrate the House of Blackest Night, where they may finally get a chance to take down the Backers- but just what are the crew getting themselves into, and who is the eerie Master of the House?
In the wake of the "Battle of the Band," Alys and the rest of M*ARIA reach a new understanding... Just in time for our heroes to set off for the mysterious and twisted House of Blackest Night in pursuit of the Backers!
Alys and Echo go head to head as the rest of M*ARIA watches, but can the rest of the crew really stand idly by while their friend's life is on the line?
Victorious over the would-be interdimensional assassins, our heroes line up a trio of interrogations: the leader of the Drow kill squad, a traitorous Selginan minister, and the rest of Alys' old bandmates- who are back with a vengeance!
The commander of the Unseelie Fey kill squad has been revealed, but with the party battered and bruised, can they survive long enough to learn why the assassins are really after them?
The crew has found sanctuary within the Selginan Royal Palace, but even with the Queen's defenses in place, our heroes may find that nowhere in the galaxy is truly safe...
Our heroes uncover the truth about their mysterious attendant and meet one of their most dangerous enemies, but will this reveal grant them the opportunity to forge a proper alliance with the Queen?
The party is all dressed up with somewhere to go- it's time to meet the Queen of Selgina! However, there's more than a little intrigue waiting for them when they are brought into the Palace's care.
After learning some enticing secrets from a magical library, our heroes depart for the capital of Selgina to meet the Queen- and, hopefully, gain a powerful ally.
The crew finally meets the Princess they risked it all to rescue from the Farm. Will she prove to be a much-needed ally when the whole galaxy's out to kill them?
After narrowly surviving a deadly satellite laser that wiped the Farm off the map, the crew fly south to Terminus to repair the Astro Lemon and recuperate from their grueling battle.
The leader of the Looking Glass, clad in airborne power armor, confronts our heroes for one last bloodbath before they can escape the Farm. Can the crew hold out against cluster grenades and chainsaw swords?