Podcasts about Voices

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    Best podcasts about Voices

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    Latest podcast episodes about Voices

    The World of Phil Hendrie
    Episode #3896 The New Phil Hendrie Show Radio Archive August 2001

    The World of Phil Hendrie

    Play Episode Listen Later Aug 14, 2026 36:38 Transcription Available


    Bobby Dooley runs the HOA and PTO and is imposing Christian theme PE school uniforms of a gladiator skirt and a blue mohawk on a gold helmet.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3896 The New Phil Hendrie Show Radio Archive October 2002

    The World of Phil Hendrie

    Play Episode Listen Later Aug 14, 2026 30:02 Transcription Available


    Doug danger is a gay man and gay journalist. He expands his professional horizons to include the analysis of complex military strategy. He’s an entertainment writer, but think President Bush is a simple minded fool.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3896 The New Phil Hendrie Show

    The World of Phil Hendrie

    Play Episode Listen Later Aug 14, 2026 14:24 Transcription Available


    The Phil Skit Show sees Don Berman and General Shaw put their hands on each other in a dispute over who encouraged the audience to speed and drive reckless.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3896 The New Phil Hendrie Show Radio Archive Hour

    The World of Phil Hendrie

    Play Episode Listen Later Aug 14, 2026 33:43 Transcription Available


    OK, a featured Radio Archive Hour with Lloyd Bonafide, September 2003, Lloyd is a Korean war vet who, as a crossing guard, says he’s in a position to cause harm to kids if seniors don’t get the respect they deserve.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    Voices for Justice
    Still Seeking Justice: Danielle Bell

    Voices for Justice

    Play Episode Listen Later Aug 13, 2026 35:39


    Still Seeking Justice is a new Voices for Justice series created to reconnect with families previously featured on the show, learn what has changed, and determine how we can help now. In this first installment, Sarah speaks with Bonnie Bell, whose sister Danielle disappeared from Cantonment, Florida, at just fourteen years old in September 2001. Bonnie shares major developments since Danielle's original episode, including new private investigators, dozens of leads generated through media coverage, a recently completed search, and two additional locations she hopes will soon be searched. Bonnie also discusses her effort to establish Danielle's Law. The proposed initiative calls for urgent and consistent responses when children disappear, the elimination of the runaway label, trauma informed training for law enforcement, standardized investigative questions, and accountability when a guardian delays reporting a missing child. Sign the Danielle's Law petition: https://www.change.org/p/pass-danielle-s-law-missing-children-cases-deserve-immediate-action Follow Missing Child Danielle Bell: TikTokhttps://www.tiktok.com/@missingchilddaniellebell Facebookhttps://www.facebook.com/missingdaniellebell/ Instagramhttps://www.instagram.com/daniellebellssister/ YouTubehttps://www.youtube.com/@Missingchilddaniellebell If you have information about Danielle's disappearance, contact private investigators Gary and Pamela Martin at 850-758-0004 or the Escambia County Sheriff's Office at 850-436-9620. For more information about the podcast and the cases discussed, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠VoicesforJusticePodcast.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠   For even more content or to further support the show, join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Voices for Justice Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Follow us on social media: Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@VFJPod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@VoicesforJusticePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TikTok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@VoicesforJusticePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Facebook: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@VoicesforJusticePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠   Voices for Justice is hosted by Sarah Turney Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SarahETurney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SarahETurney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TikTok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SarahETurney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Facebook: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SarahETurney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SarahTurney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠   The introduction music used in Voices for Justice is Thread of Clouds by Blue Dot Sessions. Outro music is Melancholic Ending by Soft and Furious. The track used for ad transitions is Pinky by Blue Dot Sessions. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    The Osterholm Update: COVID-19
    Answering Your Questions: The Executive Order & More!

    The Osterholm Update: COVID-19

    Play Episode Listen Later Aug 13, 2026


    It's been a whirlwind week of public health news from Washington, but hosts Chris Dall and Dr. Michael Osterholm are here to make sense of it all. This week they answer your questions about the White House's executive order on childhood vaccines and other topics. Dr. Osterholm also discusses the approval of Moderna's new mRNA flu vaccine, as well as updates on cyclospora, Ebola and respiratory viruses. Plus, learn about the “Father of Blood Banks” in this week's Public Health History segment. Links:American Red Cross Declares Second-Ever National Blood Supply Crisis (American Red Cross)Make an appointment to donate blood or volunteer at your local blood bank (American Red Cross)CIDRAP Op-Ed: What the vaccine executive order gets wrong, and what it will cost us (CIDRAP News) Where is the line? Trump's Executive Order on Childhood Vaccines (Unbiased Science)   Resources for vaccine and public health advocacy: Voices for Vaccines Families Fighting Flu Vaccinate Your Family Shot@Life Medical Reserve Corps Learn more about the Vaccine Integrity Project MORE EPISODES       SUPPORT THIS PODCAST   Music: "Beauty Flow" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License

    The World of Phil Hendrie
    Episode #3895 The New Phil Hendrie Show Radio Archive March 2006

    The World of Phil Hendrie

    Play Episode Listen Later Aug 13, 2026 32:33 Transcription Available


    Steve Bozell is suing Herbal Essence Shampoo because he says the commercials that show a woman moaning pleasurably as she shampoos with the product sends the message that women don’t need men. Just a locked door and an electric toothbrush.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3895 The New Phil Hendrie Show Radio Archive April 2004

    The World of Phil Hendrie

    Play Episode Listen Later Aug 13, 2026 36:32 Transcription Available


    Jim Sadler and his fellow dentists want legal protection taken against complainers and scaredy-cats as they are responsible for increased suicide rates among dentists. Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3895 The New Phil Hendrie Show Radio Archive Hour

    The World of Phil Hendrie

    Play Episode Listen Later Aug 13, 2026 33:32 Transcription Available


    From our Radio Hall of Fame show, a February 2005 archive hour. Raj Feneen has a theory that natural born Americans couldn’t pass their own country citizenship test, but they are very knowledgeable when it comes to fast food.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3895 The New Phil Hendrie Show

    The World of Phil Hendrie

    Play Episode Listen Later Aug 13, 2026 18:19 Transcription Available


    The Phil Skit Hour stars Dr Jim Sadler with ..well it was supposed to be health and nutrition advice.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The True Crime Enthusiast Podcast

    What if you heard voices constantly talking to you, referring to you in the second or third person? Talking about your personal habits, the TV programmes you watch, your choice of literature? Voices that are as real as anything else to you - but nobody else can hear them?Then imagine if one day, those voices say to you, 'This is the time, you should kill that man'I bring you in the first of a two-part story the terrifying and somewhat tragic account of one man who experienced just this - with horrific consequences....The episode contains details and descriptions of crimes and events, including descriptions of mental illness, that some listeners may find disturbing or distressing, so discretion is advised whilst listening in.Music used in this episode: "The Descent" by Kevin Macleod. All music used is sourced from https://filmmusic.io/ and used under an Attribution Licence (https://creativecommons.org/licenses/by/4.0/) Lights Off – Nectar WoodeAntidote - The Slow DayThe True Crime Enthusiast's Fundraiser For Macmillan Cancer Support References - available upon request. Follow/Contact/Support The True Crime Enthusiast PodcastFacebookFacebook Discussion GroupTwitterInstagramYoutubeWebsiteTTCE MerchandisePatreon Page Hosted on Acast. See acast.com/privacy for more information.

    Everyday VOpreneur
    Being Audition #51 Isn't the Problem. Here's What Is with Rod Gonzalez

    Everyday VOpreneur

    Play Episode Listen Later Aug 13, 2026 34:06


    Rod Gonzalez is a bilingual voice actor working in both English and Spanish - and he's got three questions. Does it matter if you're the 51st person to submit on Voices.com? What are the real ingredients for a winning audition? And do any of these rules apply the same way in the Spanish market? In this Summer Series episode, Marc breaks down how Voices.com actually works, what the voice match score algorithm really means, and why the number you submit in line is far less important than most voice actors think. Inside this episode: Voice match score - what it is, why 100% is your primary goal, and how it determines where you appear in the client's list Submission order - when it matters, when it doesn't, and why submitting late is almost always still worth it The budget question - why bidding lower doesn't give you the advantage most people assume, and the value perception behind higher quotes What's actually booking right now - why listening to what makes it to air beats any other research Going wide between your takes - especially when the spec is confusing or contradictory Why you shouldn't always lead with your safe take first Lead-ins before recording - how a simple throwaway line drops you into a completely different headspace The Spanish market in the US - where bilingual talent gets an edge and how to find out what's booking Every audition as a rep - the mindset that makes submitting worthwhile even when you don't book Whether you're on Voices.com, Voice123, or just looking to sharpen your audition game, this one has practical takeaways you can use right away.

    The Key with Inside Higher Ed
    Ep 208: Voices of Student Success: College Wasn't Built for Student Parents

    The Key with Inside Higher Ed

    Play Episode Listen Later Aug 13, 2026 28:19


    In this episode of Voices of Student Success, Inside Higher Ed's podcast series exploring what really shapes students' experiences, Nicole Lynn Lewis, founder and chief executive officer of Generation Hope, joins IHE's student success reporter, Joshua Bay. From finding affordable childcare and stable housing to navigating time poverty, financial insecurity and questions of belonging, student parents face barriers that can shape their ability to persist and ultimately earn a degree. They discuss what colleges still misunderstand about student parents and the challenges they navigate both inside and outside the classroom.

    Clark County Today News
    Happy Accidentals Gospel Concert Returns to Shaffer Farm

    Clark County Today News

    Play Episode Listen Later Aug 13, 2026


    The Happy Accidentals bring their 5th Annual Gospel Concert to Shaffer Farm in Ridgefield on August 23 at 6:30 p.m. The free outdoor event draws 200 to 350 people each year and this year features the Voices of Praise Christian Youth Choir. Bring a lawn chair and a dessert to share. https://www.clarkcountytoday.com/people/happy-accidentals-5th-annual-gospel-concert-set-for-aug-23/ #HappyAccidentals #GospelConcert #Ridgefield #ClarkCounty #SouthernGospel #FreeEvent #VoicesOfPraise #CommunityMusic #WashingtonState #LiveMusic

    Heather du Plessis-Allan Drive
    Kate Wilson: Otago Regional Councillor voices concerns with current South Island transport spending

    Heather du Plessis-Allan Drive

    Play Episode Listen Later Aug 13, 2026 4:25 Transcription Available


    There's concerns the economic powerhouse of the South Island will fail if the Government continues to under-invest in its transport network. New research commissioned by southern regional councils shows the South Island accounts for 22 percent of the economy. Despite having nearly a quarter of the population, it gets just 11 percent of transport funding. Otago Regional Councillor Kate Wilson says the economic drive of the country is at risk. "Our challenge is, now, to ask the Government to provide for the funding in a much fairer way. Because if we fail in the South Island, it won't be great for the North Island either." LISTEN ABOVESee omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3894 The New Phil Hendrie Show Radio Archive October 2001

    The World of Phil Hendrie

    Play Episode Listen Later Aug 12, 2026 20:05 Transcription Available


    Bobbie Dooley flies the homeowners association flag above the US flag and orders Hail to the Chief played when she walks into a board meeting. This all happening very closely after the events of 911.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3894 The New Phil Hendrie Show Radio Archive November 2002

    The World of Phil Hendrie

    Play Episode Listen Later Aug 12, 2026 22:27 Transcription Available


    Dean Wheeler comes on with his “Project Whole Woman. Dean thinks women without men should not be at Thanksgiving gatherings. Also he’s calling from a mental health facility.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3894 The New Phil Hendrie Show

    The World of Phil Hendrie

    Play Episode Listen Later Aug 12, 2026 13:55 Transcription Available


    The Phil Skit Show stars a loose and informal Jay Santos of the Citizens Auxiliary Police interviewing prospect Bob Bombomberan. With SubCommander Gleason.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3894 The New Phil Hendrie Show Radio Archive Hour

    The World of Phil Hendrie

    Play Episode Listen Later Aug 12, 2026 32:28 Transcription Available


    From September, 2000. The Radio Archive Hour stars Austin Amarca, an elementary school basketball coach, who claims college basketball coaching great Bobby Knight, who was fired for abusive behavior, is actually akin to a kung fu Zen master and should be allowed to kick players asses when he sees fit.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    Vermont Edition
    Voices of winners in Vermont's primary election

    Vermont Edition

    Play Episode Listen Later Aug 12, 2026 49:50


    Amanda Janoo, Molly Gray, and Gerald Malloy discuss their campaigns, and reporter Lola Duffort breaks down the results. Then: it's been nearly five years since the U.S. withdrew from Afghanistan. Vermont now has one of the largest per capita populations of Afghans in the U.S. The head of the Vermont Afghan Alliance will tell us about the challenges they still face. Broadcast live on Wednesday, Aug. 12, 2026, at noon; rebroadcast at 7 p.m.Have questions, comments or tips? Send us a message or check us out on Instagram.

    Moving the Needle
    Episode 62 - Voices That Matter: Students Shaping the Future of Education

    Moving the Needle

    Play Episode Listen Later Aug 12, 2026 35:50


    Host, Scott Riley, interviews two current students to get their perspective about what is working well in their educational experience, where gaps still exist, and how educational models may need to evolve to better prepare future generations. 

    The Mouse and Me
    Trip Recap - WDW July 2026

    The Mouse and Me

    Play Episode Listen Later Aug 12, 2026 93:22


    How was the new Soarin' Across America? What Dole Whip flavor did Scotty get? What were his thoughts about the food and the Hoop-Dee-Doo Musical Revue show AND did he get pulled up on stage during the show? What songs did the Voices of Liberty perform? Did he share a meal with Disney royalty? Which special Guests will make an appearance during this episode? Is there a co-host for this episode?Tap or click "play" and you'll get the answers to these questions and so many more!Email: TheMouseAndMePodcast@gmail.comSupport: www.patreon.com/themouseandmeFB and Instagram: “The Mouse and Me”Music by Kevin MacLeod from https://incompetech.filmmusic.io

    Too Many Podcasts!
    Trivia about ALL U.S. Presidents you MIGHT NOT learn in school!

    Too Many Podcasts!

    Play Episode Listen Later Aug 12, 2026 17:36


    In this episode of Fake People Real Trivia, I explore the intriguing world of presidential trivia, uncovering quirky and lesser-known facts about U.S. presidents from George Washington to Donald Trump. Utilizing AI, I present an engaging trivia experience that delves into the colorful histories of our leaders. We discuss Washington's absence from the White House, Adams' extensive correspondence, Jefferson's contributions to American cuisine, and more. Listeners will learn about the eccentricities of presidents like Andrew Jackson and his parrot, as well as the tragic fates of others. The episode is filled with anecdotes highlighting the unique personalities of each president, concluding with a reflection on recent leaders and their distinctive quirks. I invite listeners to engage by submitting questions for future episodes, fostering an interactive exploration of presidential trivia.Our Sources:https://www.history.com/articles/us-presidents-factshttps://www.cavalierdaily.com/article/2024/02/top-10-tidbits-you-didnt-know-about-us-presidentshttps://infobase.com/blog/fun-facts-about-the-presidents/https://www.rd.com/list/facts-about-u-s-presidents/Credits: Produced, Arranged, Lyrics( poorly written) for show music: Jim The Podcast SherpaFollow us on social media and YouTube @Sherpalution Send questions to jimthepodcastsherpa@gmail.comThis podcast was created mostly (Cover Art, Music, Voices, Show Notes) using artificial intelligence. Most likely because our human lacks real intelligence.**AI disclaimer: Any use of artificial intelligence in the voiceovers that may be used in this show are strictly for entertainment purposes. They are not used to mislead or disparage the content in this podcast, any guests, or the podcast platform that you are listening on. But I, as your Sherpa, have faith in YOUR intelligence as a listener, and know that you were already aware of this. Thanks for listening!Become a Rebel of the Sherpalution! Please subscribe to the show (for free) through your favorite podcast listening medium, so you don't miss an episode. (What if you miss one, and then we have a test????) If I'm not on your favorite medium, let me know, and I'll bribe my way on it! (That's assuming I actually have money...) Also, please reach out to me through my social media channels or email address. I'd love to hear what you think.And PLEASE let me know if there's a podcast I should be checking out...even if it's one you host! Hosted on Acast. See acast.com/privacy for more information.

    2 Cents Critic
    #272 – The Voices | Directed by Marjane Satrapi (with Rolo Tony of These Guys Got Juice)

    2 Cents Critic

    Play Episode Listen Later Aug 12, 2026 144:26


    Tune in as Rolo Tony (@PoorOldRoloTony and These Guys Got Juice) jumps back onto the podcast to examine The Voices, the 2014 movie that uses black comedy, thriller, and horror to tell the tale of a plumbing fixtures factory worker whose hallucinations direct him down a path of chatting with his talking pets and wrestling with his murderous side. Rooting for Ryan Reynolds to pick bold and interesting roles, putting a dark twist on the Talking Animals trope, the psychology of serial killers, and the misogynistic violence that lurks within the outwardly pleasant Nice Guy archetype stand out as some of the topics for this episode.Directed by Marjane Satrapi, The Voices stars Ryan Reynolds, Anna Kendrick, Gemma Arterton, Ella Smith, Jacki Weaver, Paul Chahidi, Stanley Townsend, Adi Shankar, Sam Spruell, Valerie Koch, and Paul Brightwell.Spoilers start at 29:45Create your podcast today! #madeonzencastrHere's how you can learn more about Palestine and IsraelHere's how you can keep up-to-date on this genocideHere's how you can send eSIM cards to Palestinians in order to help them stay connected onlineGood Word:• Rolo Tony: Mississippi Grind• Arthur: Ruby SparksReach out at email2centscritic@yahoo.com if you want to recommend things to watch and read, share anecdotes, or just say hello!Be sure to subscribe, rate, and review on iTunes or any of your preferred podcasting platforms!Follow Arthur on Twitter, Goodpods, StoryGraph, Letterboxd, and TikTok: @arthur_ant18Follow Arthur on Bluesky: @arthur-ant18Follow the podcast on Twitter: @two_centscriticFollow the podcast on Instagram: @twocentscriticpodFollow Arthur on GoodreadsFollow Arthur's Bookstagram: @arthurs.book.nookCheck out 2 Cents Critic Linktree

    Million Dollar Producer Show
    119: Jon Kuttin | Top 50 Most Innovative Voices In Advisor Growth Series

    Million Dollar Producer Show

    Play Episode Listen Later Aug 12, 2026 50:14 Transcription Available


    What role can a book play in helping a financial advisory firm build credibility, strengthen trust, and convert more prospects into clients?In this episode of the Top 50 Most Innovative Voices in Advisor Growth series, Jon Kuttin joins Paul G. McManus and Gabe McManus for a candid conversation about authority, organic growth, client acquisition, and how financial advisors can use books and media to become more influential in their markets.You'll learn how financial advisors can:• Use a book to build credibility before the first meeting• Stop relying exclusively on cold leads and chasing prospects• Turn referrals into stronger trust-based conversations• Integrate a book into seminars, CPA relationships, client events, and acquisitions• Differentiate themselves when prospects are comparing multiple advisors• Use stories to show ideal clients that they understand their concerns• Build authority through books, podcasts, YouTube, and other media• Transfer the founder's ideas and credibility to other members of the team• Turn a book into a playbook for clients, prospects, and employees• Use authority marketing to strengthen existing business development activities• Accelerate the speed of trust during the sales process• Build visibility that continues working even when the founder is not in the roomOne of Jon's most powerful observations is that the book does not work because it sits on Amazon. Its value comes from consistently putting it into the hands of prospects, clients, centers of influence, and people evaluating the firm.Jon describes his book as a credibility piece and differentiator. When two advisors appear equally capable, being the advisor who has clearly articulated a point of view in a book can help tilt the decision in your favor.The larger opportunity is not simply becoming an author. It is using the ideas inside the book as the foundation for a broader authority system that supports referrals, seminars, acquisitions, media, team growth, and better client conversations.ABOUT JON KUTTINJon Kuttin is a Barron's Hall of Fame Advisor and longtime financial services leader with more than 25 years of experience building and growing advisory businesses.Since beginning his career in 1994, Jon has been recognized among Barron's Top 100 Independent Financial Advisors and has also received recognition from Forbes and the Financial Times.In addition to leading his financial advisory practice, Jon founded Kuttin Consulting Group to help financial advisors and financial professionals grow through leadership, acquisitions, professional alliances, recruiting, organic growth, and other strategic initiatives.Over the course of his career, he has helped more than 1,000 CPAs and financial professionals rethink and grow their practices.ABOUT INFLUENTIAL ADVISOR MEDIAThe Influential Advisor Podcast, hosted by Paul G. McManus, features conversations with leading voices shaping the future of financial advisor growth, marketing, authority, media, and business development.Subscribe for more strategies on financial advisor marketing, authority building, books, referrals, AI search visibility, advisor growth, and building a more influential advisory business.https://influentialadvisor.com/Support the show

    The World of Phil Hendrie
    Episode #3893 The New Phil Hendrie Show Radio Archive Hour

    The World of Phil Hendrie

    Play Episode Listen Later Aug 11, 2026 26:50 Transcription Available


    We kick off with a big Radio Archive Hour from February 2002. Dr. Jim Sadler defends child killer Andrea Yates saying that mothers have the right to abortions up until 9 years after birth. Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3893 The New Phil Hendrie Show Radio Archive March 2006

    The World of Phil Hendrie

    Play Episode Listen Later Aug 11, 2026 36:30 Transcription Available


    High school teacher Vernon Dozier went up to some Mexican day laborers on April fools day and told them that he was an immigration officer. Vernon explains that April Fools is an American tradition and he also needed to blow off some steam.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3893 The New Phil Hendrie Show Radio Archive April 2001

    The World of Phil Hendrie

    Play Episode Listen Later Aug 11, 2026 30:37 Transcription Available


    Rudy Canosa, owner of Je’ Tuan Lingerie discussed the Minuteman, a citizens group patrolling the border of Mexican looking for illegals. Rudy said that if they keep it up, illegals already in the United States will get upset and we might see more fingers in bowls of chili. Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    TRASHFUTURE
    Silencing Bronze Age Voices feat. Donald Campell

    TRASHFUTURE

    Play Episode Listen Later Aug 11, 2026 62:59


    Riley speaks to Foxglove's Donald Campbell about the campaign to prevent Palantir from working with the NHS, but before we get to that, we have to talk about… fictive elven graves. And real Bronze Age burial sites. And a man in Texas who's willing to move heaven and earth in order to view anime. Get more TF episodes each week by subscribing to our Patreon here! Learn more about Foxglove and support them here! RILEY ALERT Check out No Gods, No Mayors here! HUSSEIN ALERT Check out 10k Posts here! MILO ALERT Check out Milo's tour dates here: https://www.miloedwards.co.uk/liveshows NATE ALERT Nate's band Second Homes has just released their debut album and you can stream it for free here! Trashfuture are: Riley (@raaleh), Milo (@Milo_Edwards), Hussein (@HKesvani), Nate (@inthesedeserts), and November (@postoctobrist)

    Frosty, Heidi and Frank Podcast
    Heidi and Frank - 08/11/26

    Frosty, Heidi and Frank Podcast

    Play Episode Listen Later Aug 11, 2026


    Topics discussed on today's show: Voices in Your Head, Fix Ya Teeth, Frank at Mellencamp, Co-Parenting and Parenting, Worst Advice You Ever Got, Pop History Quiz, RIP Jackie, Circle Joke Off: Cat Boat, Most Dangerous Animal, Linda Blair's Animals, Boat News, Get The Fake Out, Studio Session with Christian James Hand: Christopher Cross' "Ride Like The Wind", and Apologies.

    South Carolina Lede
    Vehement Special Election Voter Voices

    South Carolina Lede

    Play Episode Listen Later Aug 11, 2026 27:50


    On this episode of the South Carolina Lede for August 11, 2026: you've already heard from the candidates, now you're going to hear from the voters on this special election day; we'll also discuss Pres. Donald Trump's influence on this race; host Gavin Jackson brings you clips from his visit to Joint Base Charleston, now Joint Base Lindsey Graham, on Monday; and more!

    donald trump voices voters special elections vehement gavin jackson joint base charleston
    Voices of Women Physicians
    Ep 204: How to Create More Time and Money with an AI Team with Dr. Ladan Davallow Part 1

    Voices of Women Physicians

    Play Episode Listen Later Aug 11, 2026 21:52


    What if AI could do more than write an email or summarize a document? In Part 1 of our conversation, Dr. Ladan Davallow shares how she went from experimenting with AI to building AI assistants that help her manage both her personal life and clinical practice. Drawing on her experience as a pediatric endocrinologist, practice owner, and physician who has spent thousands of hours exploring AI, she explains how physicians can begin using these tools in practical ways to reclaim their time and reduce administrative burden.Dr. Ladan Davallow is a practicing pediatric endocrinologist and founder of Aimforth, where she teaches physicians how to use AI practically and responsibly to save time, reduce administrative burden, and make medicine work better—without compromising patient privacy, clinical judgment, or the human side of care.Since 2023, she's invested thousands of hours and five figures testing AI across clinical medicine, academia, private practice, and business. In this episode, she cuts through the hype to share what physicians actually need to know: which AI tools are worth their time and which aren't, how to think about HIPAA compliance and patient privacy, what you should—and shouldn't—put into AI, how to navigate hallucinations and unreliable outputs, and whether AI is really coming for physicians' jobs. Most importantly, she shares what she wishes she'd known when she started, so physicians can use AI more confidently without spending years figuring it out themselves.In this episode, we discuss:How did Dr. Davallow's frustration with inefficiencies in medicine lead her to explore AI?How can physicians use AI to organize their lives, prioritize tasks, and manage their schedules?What can AI assistants and agents actually do for physicians beyond answering questions or generating text?How can AI help physicians work with lengthy medical records and other clinical information?How can physicians use AI scribes more effectively and reduce the amount of editing required?What should physicians know about HIPAA compliance and protecting patient information when using AI?How can physicians reduce the risk of hallucinations and inaccurate information in AI-generated outputs?How can physicians learn to use AI effectively without having a technical background?How might the rapidly evolving capabilities of AI change the way physicians work?Dr. Davallow also shares how she taught herself to use AI, why she began investing significant time and money into learning the latest tools, and how those skills have allowed her to automate tasks and explore new possibilities beyond traditional clinical work.Whether you're already experimenting with AI or aren't sure where to begin, this episode offers a practical introduction to how physicians can start thinking about AI as an assistant rather than simply another tool to learn.Interested in learning more about my telehealth direct specialty care practice? At AmazVita MD, I help patients optimize weight and metabolic health, harmonize hormones in peri/menopause, and enhance wellness and vitality. Accepting new patients now.Website:amazvitamd.comEmail:hello@amazvitamd.comLearn more about me or schedule a FREE coaching call:https://www.joyfulsuccessliving.com/ Join the Voices of Women Physicians Facebook Group:https://www.facebook.com/groups/190596326343825/Connect with Dr. Ladan Davallow:Save Your Seat for the FREE Live Masterclass:Build Your First 3 AI Employees Livehttps://www.aimforthstudio.com/masterclass Learn more about Aimforth - Practical AI for Physicians:https://www.aimforthstudio.com

    The World of Phil Hendrie
    Episode #3892 The New Phil Hendrie Show Radio Archive Hour

    The World of Phil Hendrie

    Play Episode Listen Later Aug 10, 2026 29:23 Transcription Available


    The Radio Archive Hour presents a classic: Steve Bosell’s neighbor is growing sexually suggestive vegetables in his garden and causing him emotional distress.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3982 The New Phil Hendrie Show

    The World of Phil Hendrie

    Play Episode Listen Later Aug 10, 2026 21:41 Transcription Available


    The Phil Skit Show presents astronaut Bob Begley commenting on some bullshit about gravity being turned off by NASA Wednesday morning. Also there are more water drops happening behind Steve Bosells house with the same firemen bare-assing him from the tanker.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3892 The New Phil Hendrie Show Radio Archive September 2003

    The World of Phil Hendrie

    Play Episode Listen Later Aug 10, 2026 20:37 Transcription Available


    Bob Green says we should all be thankful to McDonalds for setting the standard for quality and service.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The World of Phil Hendrie
    Episode #3892 The New Phil Hendrie Show Radio Archive August 2002

    The World of Phil Hendrie

    Play Episode Listen Later Aug 10, 2026 30:10 Transcription Available


    Bobbie Dooley is doing “Princess Diana: My Heart Will Go On”, a one-woman show, for various middle schools. It shows Diana with a steering wheel coming out of her chest.Sign up for a Backstage Pass and enjoy Hours of exclusive content, Phil's new podcast, Classic podcasts, Bobbie Dooley's podcasts, special live streaming events and shows, and oh so very much more…See omnystudio.com/listener for privacy information.

    The Real News Podcast
    Returning Citizens Demand Investment in Re-entry, Not Incarceration

    The Real News Podcast

    Play Episode Listen Later Aug 10, 2026 16:51 Transcription Available


    As GOP lawmakers push “tough-on-crime” policies in Washington, D.C., re-entry advocates argue these backward measures will only increase recidivism, not prevent it.In Part Two of our series on conservative attempts to use D.C. as a testing ground for harsh criminal justice policies, Rattling the Bars host Mansa Musa sits down with Chelsea Canterbury and Eric Franklin of Voices for a Second Chance. They discuss the danger of proposed measures—including charging 14-year-olds as adults, increasing mandatory minimums, repealing the Second Look Act, and reinstating cash bail—and explain why doubling down on mass incarceration won't make the city safer.Additional links/info:Voices for a Second Chance InstagramSarah Staudt, Prison Policy Initiative, “Bad Omens: Reform rollbacks in Washington D.C. are a warning sign for state-level advocates”Credits:Producer / Videographer / Editor: Cameron GranadinoBecome a supporter of this podcast: https://www.spreaker.com/podcast/the-real-news-podcast--2952221/support.Help us continue producing radically independent news and in-depth analysis by following us and becoming a monthly sustainer.Follow us on:Bluesky: @therealnews.comFacebook: The Real News NetworkTwitter: @TheRealNewsYouTube: @therealnewsInstagram: @therealnewsnetworkBecome a member and join the Supporters Club for The Real News Podcast today!

    Voices of VR Podcast – Designing for Virtual Reality
    #1754: Screen Life Thriller “LILI” about Surveillance Fuses Game Design, Film, and MacBeth Adaptation

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 60:36


    I interviewed Navid Khonsari & Vassiliki Khonsari about LILI on Sunday, August 31, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for LILI: "In an Iranian city, Lili, the lonely wife of a militia commander, plots a murder to secure her husband's rise within a corrupt regime. But when the killing unhinges the order of things, she is drawn into a network of deep web hackers — modern-day witches — who weaponise hidden truth. This stylised neo-noir game adaptation of Macbeth unfolds through smartphones, computer screens, and deep-state surveillance, immersing players as hackers in the oppressive surveillance state." Here are the contextual domains that are explored: Embody Hacker within the Surveillance State [12] context of an athoritarian government [10] as you watch someone in their home [4], and you're doing this through a computer and communications technology device [3]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Fire Element / Active Presence: A screen life thriller with computer screen-based Interactions, operate computer2nd Center of Gravity of Water Element / Emotional Presence: Cut scenes of the Lady MacBeth character unfold, which are gated by you solving little interactive puzzles3rd Center of Gravity of Earth Element / Environmental and Embodied Presence: Site-specific installation, and lots of theatrical staging. It's not VR, and so you are primarly interfacing with a computer screen within the context of a hacker-like space. You're watching various action unfold over surveillance footage, but you also are primarily interfacing with a computer screen.4th Center of Gravity of Air Element / Mental and Social Presence: Possibility spaces of choices to make. There are some different endings, or at least a follow-up QR code to learn more about the identity of either being a rebel or enforcing the authoritarian rule. The primary mode of instruction comes via a chat window as you get clues for various puzzles that you have to solve. You face some mental friction with each puzzle, but then are rewarded with the progression of the story. There's also the symbolic connections and parallels to Shakespeare's MacBeth to add additional contextualization for how this story might adapt to the context of the authoritarian regime within Iran Archetypal Themes and Character Explored: Authoritarian tendancies as well as control "challenges them to question power, control, and complicity." Power, but bringing up questions of Justice. Artist Statement: "A bold reimagining of Macbeth set in present-day Iran, Lili centers on Lady Macbeth in a screen life thriller that embodies the kind of boundary-pushing work we champion at iNK Stories. Fusing film, theatre, and game design, it confronts rising surveillance and authoritarianism. Blending classic storytelling with AI and interactivity, Lili breaks cinematic convention — inviting audiences to step inside the narrative, make choices, and face consequences in a layered experience that challenges them to question power, control, and complicity." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1755: Hand-Tracked Sign Language as Story Beat Triggers in “Eddie and I”

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 42:48


    I interviewed Maya Shekel about Eddie and I on Monday, September 1, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Eddie and I: "How do you overcome the fear of the unknown? Eight-year-old deaf Ron is afraid of his first camping trip. To calm him, his mother tells the story of Eddie the Camper, a friendly monster who grew up in the forest and is the perfect companion for a nature adventure. Despite her efforts, Ron, struggles to believe the story, and his fear persists. That night, Ron falls into a deep sleep and awakens in a surreal forest where he meets the player, embodied as Eddie the Camper. Together, they embark on an adventure full of challenges. But there's one barrier standing in the way: Ron can't hear, and the player doesn't know sign language. Across this interactive VR experience, the player and Ron will need to work together to complete tasks like building a campfire, skipping stones in the river, stargazing, and even confronting a menacing carnivorous flower. Along the way, the player'll navigate the forest, learn simple sign language keywords, and build trust. Will the player and Ron bridge the gap, overcome communication barriers, and succeed in the adventure?" Here are the contextual domains that are explored: Communication [3] in the context of feeling a bit exiled from the cutulre via the experience of deafness [12], but you cultivate empathy and connection [7] as you travel to a camping adventure [9] and be a friend to the main character [11]. You also embody a monster [12], but it is treated functionally as an invisble [12] friend [11]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Emotional Presence: Scenes at home, and then off to a camping adventure with a 3-4 different distinct scenes. It's very story-driven, but the emodied interactions are also a main focal point2nd Center of Gravity of Fire Element / Active Presence: sign language actions very much inform the arc of the narrative, and emphasize the desire to connecct and empathize with the deaf protagonist3rd Center of Gravity of Earth Element / Environmental and Embodied Presence: The embodied interactions of doing the sign language with hand tracking, You are embodied as a main character within this story -- in fact the monster of Eddie4th Center of Gravity of Air Element / Mental and Social Presence: There is a bit of educational quality to it such that the end result does seem to be to teach various different sign language signs. But this is also very much not an educational application. It has teaching moments contained within the context of the story. So it is very-much still story-driven, but can still have a pedagocial edge to it, which can be in tension with the inherent narrative tensions of the story. More Air / Thinking than Water / Emotion overall in the piece for me Archetypal Themes and Character Explored: Communication through embodied actions. Empathy Artist Statement: "How can we communicate when we don't share a common language? Whether it's French, Arabic, or sign language, how can we bridge the gap between the unfamiliar and ourselves? This question goes beyond sign language, touching on the deeper challenge of connecting across cultures, communities, and different lived realities. Eddie and I transforms barriers into opportunities for connection. Users play Eddie, a friendly monster helping Ron, a deaf boy, overcome his fear of camping, using storytelling and hand-tracking to learn simple sign language and build trust. In an increasingly polarised world, Eddie and I seeks to reduce alienation, stigma, and intolerance, offering a safe, playful, empathetic encounter with “the other”. This embodied, memorable experience shows how technology can serve as a powerful tool to foster deeper understanding and empathy across all walks of life." https://www.youtube.com/watch?v=9Cmrp3POKKo This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1759: Mother-Daughter Team Explore Personal Challenges with Depression and Anxiety in “Mirage” Immersive Animation

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 54:59


    I interviewed Naima Karim & Aleena Hanif about Mirage on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Mirage: "Mirage is an interactive Virtual Reality experience of a young girl who is battling depression and anxiety. Set in a desert landscape, it is a metaphorical and stylised adaptation with visuals created by the artist Naima Karim and her lived experience with her daughter's depression and anxiety. The audience embarks on an immersive journey through the young girl's mind, using hand-tracking interactivity, spatial sound design, original music, and a haptic vest. With hand-tracking interaction, they will be encouraged to support her through her challenges. However, accepting struggles and accepting help from others is not easy for a person suffering from depression and anxiety. Mirage sheds light on the often-misunderstood realities of depression and anxiety, inspiring empathy and understanding." Here are the contextual domains that are explored: Mental Health and Depression and anxiety [6], [4] Family, specifically within the context of a parent [4] and their child [5] and her sibling [3], accepting help from others [7] Here is the Elemental Center of Gravity: 1st Center of Gravity of Emotional Presence: Narrative-driven, immersive animation in VR, but the center of gravity as a cinematic experience2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Spatial Quill Animations, but also quite a lot of Haptic Integrations ( to mimic aspects of chest pain and panic). There are moments where you embody and interact as a parental figure, but also many times you're a ghostly observer3rd Center of Gravity of Fire Element / Active Presence: Some light, hand-tracked interactions spread throughout that serve to gate key moments in the story.4th Center of Gravity of Air Element / Mental and Social Presence: Dialogue amongst the characters, is there narration from one of the character as well? I don't remember Archetypal Themes and Character Explored: Depression, Anxiety: "accepting struggles and accepting help from others is not easy for a person suffering from depression and anxiety. Mirage sheds light on the often-misunderstood realities of depression and anxiety, inspiring empathy and understanding." And to "bring awareness to the experiences of someone with depression and anxiety." Artist Statement: "For many children with depression and anxiety, happiness can feel unattainable and just out of reach, like a Mirage. Mirage is based on our personal experience. It was challenging to create because of how vulnerable we had to be to develop an honest experience. We wanted to leave room for audiences to connect in their own way, but still speak to common experiences they might find through our story. The essential purpose of Mirage is for us to share our story and bring awareness to the experiences of someone with depression and anxiety. Through Mirage, we hope to spark conversation and encourage people to empathise and support those with depression and anxiety." https://www.youtube.com/watch?v=B9unNsHKGEc This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1761: Unpacking the Immersive Orchestral Mix of “1968” with Massimiliano Borghesi

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 39:24


    I interviewed Massimiliano Borghesi about 1968 on Thursday, August 28, 2025 at Venice Immersive in Venice, Italy. We talked about the spatial audio mix of the orchestral score for 1968. https://www.youtube.com/watch?v=SPgr1nul4ro This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1766: Formula 1 LBE Experience “Black Cats & Chequered Flags” is an Immersive Biopic of Alberto Anscari

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 56:33


    I interviewed Elisabetta Rotolo & Siobhan McDonnell about Black Cats & Chequered Flags on Tuesday, September 2, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Black Cats & Chequered Flags: "Black Cats & Chequered Flags begins with a haunting Spatial Memory Fragment that immerses viewers in the emotional world of Alberto Ascari. Echoes of his father, legendary driver Antonio Ascari, blend with childhood flashes and the superstitions that shaped his fate. The experience then shifts into high gear with a multiplayer MR pit stop — a collaborative challenge that brings users into the adrenaline and precision of a 1950s Formula 1 team. The journey continues in a stylised VR narrative that weaves archival footage, interactive storytelling, motion capture actors, and immersive sound to explore Ascari's victories, rituals and tragic destiny. 360° films shot on location in Turin, the Ferrari Museum in Maranello, and the Monza racetrack add historical depth. Ascari — the only Italian double Formula 1 World Champion with Ferrari — was fearless, superstitious, and chivalrous: a man both heroic and haunted." Here are the contextual domains that are explored: The personal biography of Alberto Anscari [1] including his career [10] within the context of the entertainment of racing [5], but also the inspiration from his father [4] and showing him as a kid [5], but also his various beliefs and superstitions that shaped his fate [9], and ultimately his death [8]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Emotional Presence: Anscari's racing career, childhood, and various supersittions. Some cinematic immersive documentary footage. Mostly a diembodied ghostly character for the story, but you do have some presence, but nothing narratively beyond the pit stop crew at the start2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Blending of CGI, VR, 360 video, theatrical elements - Most a disembodied character through most of the story, but there are some embodied interactions that places you in the garage, car, museum3rd Center of Gravity of Fire Element / Active Presence: gamified pit stop at the beginning done as a multiplayer experiene - timed context - Taking photos, handle various objects connected to Anscari4th Center of Gravity of Air Element / Mental and Social Presence: Social experience to be done with friends / family Archetypal Themes and Character Explored: Courage, competition. Fates, ultimately his death, sense of time, sense of history, sense of identity expression of living on the edge Artist Statement: "Black Cats & Chequered Flags is a tribute to the thrill of speed and the fragility of destiny. Through immersive storytelling and multiplayer MR, it brings viewers into 1950s racing — into the pit stop, the roar of engines and the shadow of myth. At its core is Alberto Ascari — fearless, superstitious, and shaped by fate. This art piece lets users race circuits, live defining moments, and step into Ascari's pit crew. A story in motion: mythical, intimate, unforgettable." https://www.youtube.com/watch?v=sJHGVNuf9tg This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1768: Symbolic Journey through Lithuania’s Artist Mikalojus Konstantinas Čiurlionis’ Paintings in “Creation of the World”

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 46:56


    I interviewed Kristina Buožytė & Vitalijus Žukas about Creation of the World on Monday, September 1, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Creation of the World: "Creation of the Worlds is a VR experience inspired by the visionary art and music of Lithuania's most renowned artist, Mikalojus Konstantinas Čiurlionis. This poetic VR odyssey is both a meditation on creation and a metaphor for the human journey toward inner maturity. Created by Kristina Buožytė and Vitalijus Žukas, the experience blends immersive storytelling with interactive elements, inviting viewers into a dreamlike world. With the freedom to navigate and soar through evolving environments, the viewer gradually discovers they are not merely an observer — but the creator and caretaker of timeless worlds. Inspired by over sixty of Čiurlionis's paintings, the experience blends visual art with a contemporary reimagining of Čiurlionis's music by Phil Von and Rokas Zubovas." Here are the contextual domains that are explored: [9] Surreal art [5] inspired by religious themes [9] and creation stories with a bit of a pagan edge. Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Spatial journey of the Lithuanian artist Mikalojus Konstantinas Čiurlionis.2nd Center of Gravity of Water Element / Emotional Presence: Musical score. "Immersive Cinema"3rd Center of Gravity of Fire Element / Active Presence: Very subtle gaze detected navigation mechanic. Mostly on rails, but there's quite a lot of variation.4th Center of Gravity of Air Element / Mental and Social Presence: No words or narration. You're left to discern the meaning of the symbolism on your own. Archetypal Themes and Character Explored: Explorations of the blending of different modes of artistic expression with the transcendent realms of mythology, religion, and symbolism. "Mikalojus Konstantinas Čiurlionis — painter, composer and visionary... His worldview and artistic depth reflect a Renaissance-like spirit, blending music, visual art and philosophy into unique and timeless universes." Also explorations how this transcendent is ingressed into physical reality, and the relationship between the two. The piece is also described as "an immersive VR fairy tale exploring the connection between the material and spiritual realms. A subtle, symbol- and metaphor-rich journey through human maturity and the awakening of creative power, told in the timeless language of myth. It is an ode to creation — divine, natural and human" Artist Statement: "Mikalojus Konstantinas Čiurlionis — painter, composer and visionary — is one of Lithuania's most important cultural figures and a unique voice in global art history. His worldview and artistic depth reflect a Renaissance-like spirit, blending music, visual art and philosophy into unique and timeless universes. Creation of the Worlds is our homage to his legacy — an immersive VR fairy tale exploring the connection between the material and spiritual realms. A subtle, symbol- and metaphor-rich journey through human maturity and the awakening of creative power, told in the timeless language of myth. It is an ode to creation — divine, natural and human — inspired by Čiurlionis's art and music." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1771: Environmental Storytelling in “The Great Orator” VR Diorama with Generative AI Experiments

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 53:03


    I interviewed Daniel Ernst about The Great Orator on Sunday, August 31, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for The Great Orator: "Once a famous TV preacher, the Great Orator died at the height of her fame. Now, her consciousness lives on as an AI, allowing her influence to grow ceaselessly. Her followers can join her again in a shared consciousness, feeding her presence and creating a spiritual singularity. Always changing, shaped by the shared memories of her followers, and therefore unsure of who she truly is. The Great Orator is a nonlinear story world, where the visitor can freely explore and interact with his environment by pointing his hands at objects in the world, no matter how small or ordinary they may seem. Remember: interaction is a choice. The journey will take the visitor to several story spaces in her world: a Preserved House she left behind; a Mainframe storing her followers in a shared consciousness; and an infinite Parking Lot stretching out below, filled with the cars of her followers. Without the visitor, the Great Orator is everything — an infinite number of possible memories and identities — and therefore nothing at all. He chooses which of her stories are true, shaping his own perception of who or what the Great Orator is or was, or if she existed at all. He is family to her, perhaps even more. Each time he visits, her stories are different; the Great Orator is never the same." Here are the contextual domains that are explored: Point and Click adventure [9] and cult [9] within a speculative future [9] where a powerful psychic [9] dies [8] and becomes immortal by uploading their consciousness into a computer [9]. Cult followers, also do this. So there are themes of the loss of individual identity [1] to join the collective [11] within this very specific set of belief systems [9] Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Environmental Storytelling and genre of VR Dioramas to create "perpetual environments around a specific emotional moment." Set in the distant future. Director calls audience: "Visitors who Visit" his work emphasizing the focus and emphasis on thesee virtual places. Uses post-modern architecture & liminality. A world to be explored in a sort of point and click adventure sort of way. You embodied as a ghostly aspirant ready to join the immortal spiritual cult.2nd Center of Gravity of Fire Element / Active Presence: Exploration, point and click adventure. Also learn about the objects3rd Center of Gravity of Air Element / Mental and Social Presence: Metadata around objects - AI Generated, collaborated with a poet -- Variations on poet's work - an "infinite" number of stories. There's also a bit of puzzling together of what this world is, and what exactly it is about. It's also a speculative, sci-fi world where conscisouness can be uploaded into computers. So what are the rules of this world? Big focus on liminal spaces and intermediate spaces that don't have explicit meaning absent a transitory context going from one place to another.4th Center of Gravity of Water Element / Emotional Presence: Not really narrative-driven. "I don't like to tell you a story. I like for you to visit the world, and the environments will tell a story." There are stories to be discovered, but much more ambient environmental storytelling. There is an AI that is scraping current news stories and injecting them into world, which gives it a bit of a surreal mirror on the current moment as it's set as more of a speculative world. There is also an ever changing quality that is amplified by the AI integrations adding a certain amount of variance. Archetypal Themes and Character Explored: Power is expanded until a "spiritual singularity". Dissolves identity into a bit of a collective identity by uploading consciousness into a computer (likely not even possible and so more of a delusion). Also alludes to delusionary aspects of psychics, who are taken to the logical extreme of Institutionalization. What if nothing can stop the guru believes in themselves? Artist Statement: "The Great Orator feeds on your interaction, mixed with random Internet input and live news feeds. She mixes truths and fabulations in her storytelling, thus reflecting the misinformation and normalisation of falsehoods used to fit our narratives in today's world. It feels as though reality is what you make of it, and feelings outweigh facts. Emotional and superstitious rhetoric — once the domain of mediums — now drives public discourse. Those once brought down by scandals now seem immune. The Great Orator imagines a world where such influence has grown without limit. Turn on the news to see where we are. Experience the Great Orator to see where we're headed." https://www.youtube.com/watch?v=wuknO0VzmmE This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1772: Climate Change Spatial Montage “Out of Nowhere” Aspires to Move Towards Rewilding Prevention

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 41:17


    I interviewed Kris Hofmann about Out of Nowhere on Sunday, August 31, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Out of Nowhere: "Out of Nowhere gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate. Told through the eyes of Anna, a lifelong resident of Hallein, a historic town at the foot of the Austrian Alps, the experience flows from first-hand experience of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward." Here are the contextual domains that are explored: Looking at the impact of extreme weather events of nature [4] on our homes [4], communities [11], and our lives [1]. Are there ways that we could collective act [11] in order to help prevent and preserve nature through various rewilding activities.[4] Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Mostly told through montage and environmental storytelling. Switches from third-person POV and Dioramas into more first-person and embodied CGI recreations of the aftermath of extreme weather events2nd Center of Gravity of Fire Element / Active Presence: Light embodied interactions to gate the narrative3rd Center of Gravity of Air Element / Mental and Social Presence: I believe that it was mostly Voice Over Narration, but could have had some dialogue4th Center of Gravity of Water Element / Emotional Presence: immersive animation, the primarily uses a bit of spatial collaging type of technique to juxtapose these scenes together to tell a broder story. Archetypal Themes and Character Explored: Climate Change Leading to more and more Extreme Weather Events. So unexpected and catastrophic events that have utter transformative potential to bring about change. Also an account of the destruction of aspects of reality from homes to environments. A look into the Past to Prepare for the Future. "Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn't we be able to do so in preparation?" Solution to "give nature back a little bit of room whereever possible" for "climate resilience plans" that includes rewilding efforts -- Planting trees at the table top diorama scale. Healthy riverline ecosystems can help to protect us Artist Statement: "Every other month we hear about yet another devastating extreme weather event — most recently in Nigeria, Pakistan, or Texas, and also close to home for me, with severe floods in Austria and across Europe in 2021 and 2024. Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn't we be able to do so in preparation? The rise in extreme weather is linked to climate change. As this intensifies, it's important to remember that we have an ally in nature when it comes to protecting ourselves. Restoring healthy riverine ecosystems isn't just good ecology — it's self-preservation. I really hope the project sparks reflection — and maybe even action — on how we live with our rivers. " https://www.youtube.com/watch?v=20WWsJnqlWI This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1780: Recap of VRChat Worlds Gallery at Venice Immersive 2025 with Mike Salmon

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 51:19


    I interviewed Mike Salmon about the VRChat Worlds Gallery selection that was a part of the Venice Immersive 2025 on Tuesday, September 2, 2025 at Venice Immersive in Venice, Italy. vent. What is Virtual Art – Volume 1 FLASHING WARNING Flat Earth Neuron Powdergame Fzmz Pointzero よるとうげ -Yorutouge- Ritual (v․1․3) The Reality of Hope Mirage Natura's Queendom Uncanny Lounge the colony - flat 804 Scale Journey exhibition ⁄ back seeing 東雲風船 - SHINONOME BALLOON - CyberLove | A7 サイバーラブ Experience Dracula's Castle NeoWorlds Light Aquarium Break 15˸ Arcanum This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 52:40


    I interviewed Négar Motevalymeidanshah & Gwenaelle Clauwaert about Less Than 5gr of Saffron on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Less Than 5gr of Saffron: "Golnaz is a young Iranian immigrant trying to adjust to her new life in Germany. One evening, returning from her job (as an assistant at a migrant reception centre in the Berlin suburbs), she is starving, and her refrigerator is empty. She decides to go to the nearest supermarket. The supermarket has just received a new product: saffron. Even though it is very expensive for her, she cannot resist: she buys a packet of saffron. Emotions overwhelm her. She feels the need to cook a home-cooked meal to help her overcome her homesickness. She prepares rice and adds saffron, a comfort food from her past. But she never expected that this moment would plunge her back into the most traumatic events of her life. Most notably, three years ago, she survived a tragic drowning that took her family while traveling illegally by boat." Here are the contextual domains that are explored: Exile and being a refugee [12]. Takes place in a new [4] home far from home [9] whose memory of family who died [8] all brought back through the embodied experience of food and saffron [1]. "The project evokes our capacity to identify profoundly with a survivor by placing her in a universally familiar-preparing a meal." Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Quinitessential and paradigmatic example of spatial storytelling taking through a variety of immersive and spatial contexts with seamless transitions and edits. Also switches between 3rd person and 1st person POV2nd Center of Gravity of Water Element / Emotional Presence: Like living within a Lucid Dream, very dynamic, poetic. It's cut to music, and so it very much has a music video type pacing and rhythm. Some really elegant spatial transitions, and powerful moments that use metaphors that were just extremely visceral and moving. The piece very much relies upon flashbacks and memories of traumatic moments of escaping authoritarian contexts. So you start off in the mudance context of a kitchen from a first-person POV, but then upon smelling the saffron spice, then it immediately transports you into these violent memories of being an exiled refugee. It's also farily brief, and so short and sweet.3rd Center of Gravity of Air Element / Mental and Social Presence: No words, Poetic Dream Logic. Meaning is discerned through the poetic interpretations of the juxtaposition of a visual and spatial storytelling lanuage. Very powerfully done.4th Center of Gravity of Fire Element / Active Presence: No narrative agency or any embodied Interactions Archetypal Themes and Character Explored: Connections to flavors and smells of food to memory. Sadness, harshness, limitations, constraint. Sudden and unexpected trauma -- "she never expected that this moment would plunge her back into the most traumatic events of her life" Artist Statement: "Less than 5 Gr of Saffron tackles a subject we think we've already seen too much of: the often tragic circumstances under which many migrants flee their home countries in search of a better future. A hundred times, stories of shipwrecks and the numbers of those drowned have filled our screens, anonymous people who disappear from our memories with a snap of the fingers. The project evokes our capacity to identify profoundly with a survivor by placing her in a universally familiar-preparing a meal. In today's extremely violent context, this empathetic experience helps to rekindle within us a common humanity, whether we have experienced such trauma firsthand or not." https://www.youtube.com/watch?v=R7VtxTHx_H0 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 41:52


    I interviewed Mads Damsbo & Laurits Flensted-Jensen about Dark Rooms on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Dark Rooms: "Dark Rooms is an exploration of human psychology through the prism of sexuality. The viewer and two other participants are invited to explore four inner spaces, each one a private, intimate story told and co-created by real people. A unique, embodied experience, guiding the users step by step into the heart of human desire and the shadows it casts. Dark Rooms is a sensory, site-specific and immersive installation that confronts the audience with their own bias and boundaries, exposing our deepest longings and the forces that may shape our sexual identities." Here are the contextual domains that are explored: Alternative and non-normative sexualities [5] that are usually hidden or taboo [12]. Exploring the culture of these Dark Rooms [11], the connection to personal identity [1], but also past and various familial traumas.[4]. Watch both as an invisible ghost [12], but also moments as an embodied character [1] to mimic being a part of this alternative culture [11]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Immerse yourself into the spatial architecture of these dark rooms. You're mostly a ghostly observer, but sometimes you do swtich into having an embodied role as a character within the narrative that's unfolding. But more to embody the form rather than to communicate or fully participate. More to evoke some embodied memories than to truly participate. The spatial transitions and overall spatial journey within this piece was one of the best jobs that I've ever seen. Feel like truely being taken on a spatial journey that I locomote through using my body and walking, but there's a cinematic quality to the spatial editing and rhythm of storytelling that's mirrored and amplified by embodied movements through space.2nd Center of Gravity of Water Element / Emotional Presence: Sense of awe, excitement, and wonderment. Listen to the oral history stories of these main protagonists, but in a way that's like walking through a spatial film, a waking dream, and a montage of memories. We see the stories of 3 different protagonists told sequentially.3rd Center of Gravity of Fire Element / Active Presence: Walking through a spatial architecture to tell a story. There's instances where you become a character who is play acting in the scene. No real narrative agency4th Center of Gravity of Air Element / Mental and Social Presence: Voice over narration is the primary mode in which the story is being told, but you're also embedded into these various spatial contexts and environments, and so there's also additional aspects of environmental storytelling happening. This experience allowed 3 people at a time to see it, and you see the other people as avatars who are also exploring these worlds. There was an AI-enabled offboarding pilot where you would start to debrief and talk about your experience, but it didn't necessarily have a clear stopping point as it would sort of endlessly ask questions. Archetypal Themes and Character Explored: exploration of human psychology through the prism of sexuality especially the "queer and non-normative sexualities." Also intends to "step into the heart of human desire and the shadows it casts" & "wish to open the doors to the darker spaces of our protagonists' sexuality." Embodied radical consent within the production of the process where participants had more control and agency over how their story was being told Artist Statement: "Dark Rooms was born out of a shared playfulness and curiosity. Laurits, coming from classic documentary, and Mads, from immersive storytelling, began a collaboration based on the idea of a virtual reality experience that would allow the audience to explore unknown territory through the prism of sexuality. Early on, Anne Sofie was connected to the project, and through her eyes and experience with queer and non-normative sexualities, the project grew into its current form. Dark Rooms is not only a reference to the unknown and the sexual — it is also a wish to open the doors to the darker spaces of our protagonists' sexuality. Under the maxim of “nothing about us, without us”, Dark Rooms was developed and designed through an intimate co-creation process with the protagonists, to help expose their journeys in a form that the audience would embody." https://www.youtube.com/watch?v=JV7H0mn_BPU This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 62:00


    I interviewed Craig Quintero & Phoebe Greenberg about Blur on Friday, August 29, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Blur: "Blur presents a new myth for the modern age, where science has changed how we think about life and death. With cloning and advances in resurrection biology, we have obscured the boundaries between the living and the dead — the natural and the artificial. This extended reality theatrical production unfolds as a dreamscape, shifting between real and virtual, taking participants on a journey of reflection on grief and eternality." Here are the contextual domains that are explored: Some fundamental questions around LIFE [1] and DEATH [8]. Blur born out of a "desire to explore the emotional and ethical terrain where science, loss and imagination collide." Philosophical and ethical implications [9] of the science human cloning [9] as explored through the main story of a mother [4] who's child [5] has died [8]. Explores a speculative and imaginal space of scienced-based possibilities [9] with imagery reflecting these moral and ethical dilemmas [9] around these hybrid entities [Combination of [1] Self with [7] ]. Also the implications of taking extinct animals [8] like the Wooley Mammoth or Dire Wolf, and resurrecting them through science [9], and bringing them back to life [1]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Blend of Immersive VR, CGI, Cinematic 360 video, 180 video, Mixed Reality. With specific architectural modulations, live performance, and integrations of your embodiment. Some Generative AI around your representations of embodied identity. There's also a LOT of invisible spatial choreography that is happening behind the scenes in order to move a number of human bodies through a physical space without colliding into each other, whilst also creating a seamless virtually-mediate spatial journey that is also A LOT MORE VAST than the constraints of the physical space. So it really feels like being taken on an expansive journey through space and time within this piece.2nd Center of Gravity of Air Element / Mental and Social Presence: Constant perversion of expectations and experience of having the "rug pulled out from underneath you." Symbolic Dream Logic, and Theatre of the Absurd. There's a lot of abstract and semiotic associative linking that Quintero describes as a "Rauschenberg-like collage" blending and blurring together lots of various archetypal forms to communicate their message. There's definitely a narrative to be parsed, but you have to sort of piece it together as there's a lot of symbolic communication, as well as expectation-perversion that either creates a deep sense of awe and wonder, or it can also be confusion for some where the overall plausibilty throughline and suspension of disbelief results more in a break in presence from a "I don't get it" experience rather than a deepening of awe from an unbounded possibility space. Overall feels a bit like waking from a dream, and then trying to parse it. There is also a moment of a theatre-for-one encounter, and then later more of a collective experience.3rd Center of Gravity of Fire Element / Active Presence: LIVE PERFORMANCE of theatrical actors. There's some constructed locomotive agency within bounds to replicate wandering. Some more interactive parts near the end. No real agency to change the flow of the narrative4th Center of Gravity of Water Element / Emotional Presence: Cinematic VR, but also a specific cadence and pacing of the narrative. Archetypal Themes and Character Explored: Blur explores "fundamental questions of identity and selfhood, and what makes 'me' me?" The strurctures of our society and science mashed up against the dissolving and dissolution of the boundaries between the science and humanity bringing questions around the archetypal qualities that make us uniquely human. The idealized image of the human form from evolution, then gets dissolved through hybrid combinations, that is also amplified by the actual blending and blurring of communication media from MR to VR to Invidual and Collective Theatrical Performances to Architecture with bit of magic thrown in. It's a seamless use of the forms of immersive and experiential to amplify the overall themes of the piece. What is Imaginal / Virtual / Synthetic / Artificial / Eternal? vs What is Real and Mortal? Life vs Death in the context of Scientific Truths and Technological Advance. "With cloning and advances in resurrection biology, we have obscured the boundaries between the living and the dead — the natural and the artificial." Artist Statement: "Blur was born from a shared desire to explore the emotional and ethical terrain where science, loss and imagination collide.Meeting in Venice, we recognised a deep alignment in poetic storytelling and a fascination with questions raised by cloning, bioengineering and de-extinction. The work examines the human urge to transcend death and the consequences of reshaping life. Combining immersive theatre, motion capture, passthrough, VR and AR, we invite audiences into a sensorial and surreal journey — where AI, myth and grief intersect. Blur is both a cautionary tale and a meditation on fragile humanity: a boundary-pushing experience that challenges perception while grounded in universal emotions." https://www.youtube.com/watch?v=SFXTon0-tQ0 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Voices of VR Podcast – Designing for Virtual Reality
    #1752: Blending Embodied Game & Narrative Genres with “One True Path, Part 1”

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later Aug 10, 2026 43:16


    I interviewed Richard Turco about One True Path, Part 1 on Tuesday, September 2, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for One True Path, Part 1: "The viewer can travel through three fantastical worlds from author Jack Stevenson's oldschool Fiendish Fates gamebook series, each featuring different themes and gameplay. With a magical sword in hand, the viewer can make their way through the necromantic Army of Evil, led by the demonic Grey Knight. In Butchers of Orion, they can use mind-powers and body-hopping abilities to escape the slaughterhouse spaceship of the lifesucking Lady Oriana. Moreover, it is possible to blast the corrupt guards of Sheriff Cassidy's wasteland penitentiary with shock-hand and trusty cyber-shooter in Prisoner of the Cyberhounds. Exploiting interdimensional portals to cross between place, time, and gameplay styles, the viewer discovers clues, secrets, and personal notes to decipher the story behind the books and the true meaning of their journey through Jack's fictional worlds." Here are the contextual domains that are explored: Adventure into speculative literary worlds [9] of a variety of different genres in order to investigate and solve [9] a mystery [12] of why the author was killed [8] as he created these worlds Here is the Elemental Center of Gravity: 1st Center of Gravity of Fire Element / Active Presence: Gameplay Modalities in Different Genres - Mashing those up, uses the waypoint locomotion as a constraint. The most game-like exploration of different actions that are also mirroed in the worldbuilding and story that's being told2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Embodied Actions that change depending upon the genre of game/literature being explored. These genres are blended in the culmination. There's also the spatial context of the builetin board that helps spatially track where you are in the story.3rd Center of Gravity of Water Element / Emotional Presence: Context of a Mystery. But there's a murder that's happened within the base reality of this world, but then you go off onto these various speculative worlds based upon these different genres of interactive books. This overall experience is just the pilot, and so we don't get to see the full arc of the story. So it's sort of like watching the first episode of a longer series, which leaves it in a bit of a cliffhanger type of situation in terms of fully solving the murder mystery.4th Center of Gravity of Air Element / Mental and Social Presence: Very specific inspiration from literature, so it's an adaptation of sorts. There's cut scene contextualization at the beginning and end of each core gameplay loop cycle where you get a bit more dialogue. But it's mostly a sort of puzzle like game, and so with the constrained locomotion, it puts more of an emphasis on strategy of teleportation movement rather than the brue force nature of FPS shooters. Archetypal Themes and Character Explored: Exploration, Adventure, Gameplay, Solve mystery Artist Statement: "It's a difficult moment for narrative driven VR games and the game industry in general. Despite this, we wanted to push the boundaries of storytelling and develop an ambitious universe, at a time where we don't see lots of innovation in the VR market, especially on the narrative side. We've been developing this first part of the game for several months, with most of the final features included, and decided to release it on early access. Our character Jack has more cards in his sleeve and there will be many more secrets (and even worlds!) to discover. We consider it as a “pilot”, a first part to what will hopefully — with players' help — become the complete narrative experience we've imagined." https://www.youtube.com/watch?v=E2U8p6mEwmI This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality