The Table Dragon

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Dragon*Con's Official Tabletop Podcast - We created this 'cast primarily to answer various questions that have been posed at panels and in hallways where the time to really explore and answer them wasn't available.  The majority of the focus is on tabletop roleplaying games, but we plan to hit boar…

The Table Dragon


    • Aug 3, 2019 LATEST EPISODE
    • infrequent NEW EPISODES
    • 1h 1m AVG DURATION
    • 6 EPISODES


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    Latest episodes from The Table Dragon

    Planning A Campaign

    Play Episode Listen Later Aug 3, 2019 72:45


    In which we talk about various approaches to planning coherent and successful rpg campaigns. - Modules and Railroading - The improv/spontaneous/"ideas-in-a-cloud" approach - Event-based approaches; the campaign "timeline" - Site/Setting-based approaches; here's what's going on - get involved where you like - Having PCs decisions make a real impact on the game and world - The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake - Player/Character-based approaches - Recap

    Running Horror Games

    Play Episode Listen Later Sep 10, 2018 66:00


    In which we talk about running horror games.  Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for. - Horror Scenes vs Horror Campaigns - Laying the Groundwork / Player Buy-In - What *is* a "Horror Game"? - Be Up-Front, or Count on Players to Pick Up Your Cues - Table Atmosphere: Focus, Lighting, Ambience, Audio - The Uncanny vs. The "Powerful" - Just a Bit "Off" - Investigation & Mystery: More Questions Than Answers - To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group") - Description: Technique, Tone, and Delivery - Recap

    Encouraging Role Play

    Play Episode Listen Later May 26, 2018 59:43


    In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying.  Plus the usual tangents and related bits. - The 'problem' and what it means - Passive players - Pushing the player's buttons - Setting the expectations - Giving cues, planting seeds - Using the alpha player - Don't be adversarial as a GM - Look for opportunities - Pay off the risk / make it worth it - Extension of self vs independent characters - Character evolution - In Sum

    Illimat

    Play Episode Listen Later Feb 25, 2018 40:01


    In which we talk to Keith Baker and Jenn Ellis of Twogether Studios about Illimat - the modern classic card game they dreamed up with the Decemberists. Editor's Note: Technical issues resulted in a somewhat garbled audio quality.  We attempted to troubleshoot this for some time, but time was short and we'd already rescheduled once so we decided to roll with it. - Collaboration with the Decemberists - The feel of the game - Mechanics and design

    The Problem Player

    Play Episode Listen Later Nov 19, 2017 68:51


    In which we discuss the various forms of "problematic" tabletop RPG players we've encountered, and how we've addressed those issues + some related tangents. - Is there really a problem? - Differing play styles / what people want out of the game / knowing your group - The Annoying Player - The Disruptive Player - The Checked-out/Inattentive Player - The Player Who Runs Away With The Game - The New Player - Adjusting the game / changing it up - Having a talk - Killing/Resurrecting the game - Doing something else

    Running Your First Game

    Play Episode Listen Later Sep 1, 2017 62:34


    In which we kick around some tips for those new to running tabletop roleplaying games - i.e., "GMing" - and what to do when you're setting up your first session. - A game, and knowledge thereof - A Setting - Something To Do - The Preface and First Scene - Pacing - When things go wrong unexpectedly

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