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We're back from Origins, and we've got stories to tell! AC from Lords of the Dungeon joins us to spin some yarns from our trip to Columbus, Ohio. Then we dive into the games we've been playing, including Friedrich, Euphoria, Coffee Traders, Wroth, Mystery of the Abbey, The Quest for El Dorado, and a featured review of Stupor Mundi by Nestore Mangone. Stevie S takes the helm for the News segment while Tony's away, and the Gang answers a couple of listener questions. Friedrich: 00:30:39, Euphoria: 00:39:56, Coffee Traders: 00:45:03, Wroth: 00:53:18, Mystery of the Abbey: 01:02:59, The Quest for El Dorado: 01:13:31, Stupor Mundi: 01:25:32, News with Stevie S: 01:59:55, Short Topic Extravaganza: 02:47:54. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
We're back, comfort fans! To kick off season 4, we're welcoming back guest Katherine Pyeatt to talk nerdy about a movie that collects many of our old favorite conventions into one awesome package, Dungeons & Dragons: Honor Among Thieves! It's got action & adventure, a ragtag team of found family, a tremendous sense of humor, complex special makeup effects, tons of pop culture references, and one wonderfully thicc dragon. We talk about the fabulous fight choreography, the detailed weapon-crafting, our own experiences with RPGs (including tabletop gaming and a whole lot of Baldur's Gate 3), the necessity of creating a well-rounded party, and we celebrate the one specific thief who stole all three of our hearts. Choose your class and join the campaign for this special season opener episode!
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Many organizations focus on keeping attackers out, but what happens when one gets in? We spoke to Ramesh Ramani, Staff Security Engineer at Block about the real challenge, which is preventing them from leaving with your data. In this episode, Ramesh details the innovative system his team built to automate egress access control at scale, moving beyond traditional, inefficient methods.Ramesh explains how by establishing "sources of truth" for both internal applications and external partners, they created a centralized governance model. This system uses SPIFFE IDs to understand application identity, validates data-sharing requests against partner approvals, and provides a seamless, self-service experience for developers. Discover how this approach not only enhances security by preventing unauthorized data exfiltration but also improves incident response, allowing them to instantly revoke access to compromised third-party domains.Guest Socials - Ramesh's Linkedin Podcast Twitter - @CloudSecPod If you want to watch videos of this LIVE STREAMED episode and past episodes - Check out our other Cloud Security Social Channels:-Cloud Security Podcast- Youtube- Cloud Security Newsletter - Cloud Security BootCampIf you are interested in AI Cybersecurity, you can check out our sister podcast - AI Cybersecurity PodcastQuestions asked:(00:00) - Introduction(00:55) - Ramesh Ramani's Journey: From Network Engineer to Cloud Security at Block(02:03) - The "Trapped Thief" Analogy: Why Egress Is a Critical, Overlooked Problem(04:07) - The Trigger for Automation: Why Traditional Egress Security Doesn't Scale(07:36) - The Secret Sauce: Using SPIFFE IDs for Application Identity Across Any Cloud(14:42) - How It Works: Requesting Access & Denying Leaks to Partners like ChatGPT(30:39) - The Foundation: Why You Must Start with a "Source of Truth" for Apps & Partners(31:23) - Incident Response: Instantly Cutting Off Access When a Partner is Compromised(33:58) - Rollout Strategy: How to Implement Egress Controls Without Burdening Other Teams(37:35) - The Fun Section: Tech, Family, RPGs, and the Best Vegetarian RamenResources discussed during the episode:BSidesSF 2025 - Centralizing Egress Access Controls Across a Hybrid Environment.
Send us a textNext week: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLCDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2Support the showContact: http://linktr.ee/squelchcast
ILP# 406 6/29/2025lordsofgaming.net/ADVANCED GG & ILP Use Code "IRONLORD" for 10% OFF https://advanced.gg/?ref=IRONLORDS1) ILP NEW Fourth Wall MERCH: https://ironlordspodcast-shop.fourthwall.com/2) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords3) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP#406 Pre-Show18:00 - ILP Intro1:08:01 - Death Stranding 2 Impressions1:25:00 - Gene Park Joins For Death Stranding 2 discussion/GOTY debate!1:59:58 - Gaming Forte debates King begins regarding Death Stranding!3:01:48 - Xbox Gaming Division Layoffs?4:02:43 - Xbox Meta Quest 3S Release4:13:37 - Square Enix & Turn Based RPGS4:28:22 - ILP#406 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
Writer, musician, and game designer James Curcio joins us for a warm, wide-ranging chat on magic, myth, and RPGs. From Dungeons & Dragons to Mage: The Ascension and Modern Mythology, we talk play, storytelling, and the mystery of it all. Oh, yeah, and we also shoot the breeze about goblins, game systems, and why magic might just be another name for imagination.Show Notes Generation Hex - Editor Jason Louv brings together a batch of wild and thoughtful voices from the edge of things—a generation of young folks dreaming up bold new paths for spirit, soul, and what it means to grow as human beings—including an essay by James Curcio. Blades in the Dark - A tabletop role-playing game about a scrappy crew of daring scoundrels chasing fortune and stirring up trouble on ghost-filled streets. Fate Accelerated - Folks just call it FAE—is a slimmed-down, easy-to-learn version of Fate Core that still packs all the punch and flexibility of the full game. It's quick as a whip to pick up, and before you know it, you and your pals can be off adventuring in the world of your favorite book, movie, or show—or cookin' up a brand-new world of your own. Best part? Setup's a breeze. You can go from idea to dice-rollin' in just a few minutes. Alan Moore and his latest book, The Great When, a spellbinding new series full of murder, magic, and mayhem—set between two Londons: one picking up the pieces after World War II, and the other a hidden world brimming with mystery and wonder. Grant Morrison and his comic book series, The Invisibles, a scrappy little cell of The Invisible College—a secret bunch fighting the good fight against all kinds of oppression, using time travel, magic, meditation, and (when needed) a good ol' fashioned scuffle. The Expanse - a role-playing game brings the big, bold world of James S.A. Corey's hit sci-fi books right to your tabletop. Built on Green Ronin's trusty Adventure Game Engine—the same one that powers Fantasy AGE, Blue Rose, and Modern AGE—this game drops you into a future where Earth folks, Martians, and Belters are all jockeying for power and resources out in the stars. But something old and alien is waking up, and the story of humanity's future is fixing to take a wild new turn. Modern Mythologies, a podcast exploring mythmaking and mechanics in RPGs. You can find James' work at: jamescurcio.com fallencycle.com modernmythology.net Operation Watchtower - a podcast rooter in Kult: Divinity Lost, set in the wake of 9/11 and launches September 11, 2025.
Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hunter succumbs to the fungal infestation. His eyes are hollowed out, his body no longer his own. Meanwhile, Jess (now a giant naga-zombie-serpent-thing) has her hungry gaze set on Ziggy. Will she devour him the same way Tuck is devouring the burgers in the Uber? And uh - there's a tucan in a suit of armor now. Monday seizes his moment, sword raised to strike down Clancey. Somehow, it feels like time itself comes to a halt. His blade shatters into dust. The one thing that's kept him alive... is gone.PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story's end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged. https://linktr.ee/studiotembo
If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode we handle some great listener mail discussing important, non-game con items, whether pulp has transformed from a genre to play style in RPGs, and face the aftermath of doing the TSR Indiana Jones game. For our main offering we have the divisive classic, "Against the Cult of the Reptile God." And like the naga that lies at the conclusion of the adventure our thoughts and writhe between praise and reproach of the adventure's parts - you'll never gues who Bill winds up siding with (actually, you will because there are only two other hosts...). Here's the addition Bill's company made to try and fix some of the issues with this adventure: https://www.drivethrurpg.com/en/product/263910/n0-5-twisting-trail-of-the-reptile-cult
If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In our previous episode, we explored what makes a board game a true masterpiece—a creation that showcases a designer's greatest achievement, marked by exceptional craftsmanship, originality, and lasting impact. This time, we're taking the conversation even deeper. In Masterpieces 2, the Founders shift the spotlight to the brilliant minds behind the games themselves. We'll be celebrating the visionary game designers whose work has shaped the hobby - and welcoming four Honorary Founders as guest hosts, each presenting their favorite designer and the game they consider to be that designer's crowning achievement.
Send us a textNext week: Dragon Age Awakening part 2Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1Support the showContact: http://linktr.ee/squelchcast
What if imagination could build real-world skills? In this episode, we will explore how tabletop role-playing games (RPGs) like D&D help neurodiverse kids develop confidence, communication, and connection. Guests Bex Taylor-Klaus and Mischa Stanton share how these games create powerful opportunities for growth. Ready to rethink what play can do? Hit play and join the adventure. What to expect in this episode:How tabletop games help kids explore emotions in a way that feels safe and empoweringWhy fantasy worlds reveal real-life struggles, your child may not know how to nameHow made-up heroes give kids the language to express who they really areWhat collaborative storytelling teaches about empathy, autonomy, and connectionWhy entering your child's world can be the bridge to stronger relationshipsAbout Mischa Stanton (xe/they)Mischa is a Los Angeles–based storyteller, sound designer, and game consultant whose acclaimed work spans projects for MARVELS, Netflix, LeVar Burton Reads, and Audible. Mischa specializes in sci-fi, fantasy, and tabletop roleplay. AboutBex Taylor-Klaus (they/them)Bex is a producer, actor, and imaginative force of nature whose voice spans mediums from screen to storytelling. Known for genre-defying creativity and heartfelt performances, Bex brings humor, insight, and bold authenticity to their work.Connect with Mischa and BexWebsite: The Wandering Path Podcast: The Wandering Path YouTube: The Wandering PathInstagram: @wanderingpathpod Related Links:Yes, You Can Teach Life Skills Through Gaminghttps://podcasts.apple.com/us/podcast/ep-075-yes-you-can-teach-life-skills-through-gaming/id1565976964?i=10005794088722022 International Conference on ADHD Takeaways Part 2: Technology & Gaming Addictionhttps://podcasts.apple.com/us/podcast/ep-096-2022-internl-conf-on-adhd-takeaways-part-2-technology/id1565976964?i=1000598581977Get your FREE copy of 12 Key Coaching Tools for Parents at https://impactparents.com/gift.Read the full blog here:https://impactparents.com/tabletop-gaming-social-emotional-skills-for-neurodiverse-kids?preview=trueConnect with Impact Parents:Instagram: https://www.instagram.com/impactparentsFacebook: https://www.facebook.com/ImpactParentsLinkedIn: https://www.linkedin.com/company/impactparentsSponsors"Cognitive Ergonomics from the Inside Out" – A New ADHD InterventionDo you recognize current ADHD interventions fall short? At DIG Coaching, we've developed a groundbreaking field of engineering called Cognitive Ergonomics from the Inside Out. Discover a fresh approach to ADHD care that looks beyond traditional methods.Learn more at www.cognitive-ergonomics.com
Jeff AKA finalboss of Final Boss Editing comes on the show today to not only talk three games, but to talk about Worldseekers - A Deckbuilding RPG that brings you into the real world to play. Hear all about how this game blends elements together from RPGs, turn-based games, augmented reality exploration games, and more to bring an experience you should certainly remember. Jeff also chats games with us including Nethack, No Man's Sky, and Ingress. First and foremost check out Worldseekers on C3 and head to worldseekers.io to check out the links for the game so far. Our hosts' links can be found at c3.gg/rey and c3.gg/danThe show is Executive Produced by Channel 3 Founder Joel Willis who can be found at c3.gg/joelOur theme song is provided by Castor Garden. Find all of their tracks on Spotify by simply going to c3.gg/castorgardenmusic or find all of their links at c3.gg/castorgardenALSO! https://adam-evalt.itch.io/neoclassical-mystery is a music package that our own castorgarden put together for game developers. Go check it out or contact Castor Garden for your own custom music package.About Channel3.gg: channel3.gg is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at c3.gg/app
D&D puts players in control of a collaborative story, but can kids handle the necessary moral choices? On this episode, Allison & Ryan chat about a moral dilemma presented to our kid heroes in Season 2 of our show, why this was an age-appropriate theme, and how you can determine which topics to introduce to the kids at your own table. Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing Dungeons & Dragons (and other Tabletop Role-Playing Games) with kids helps develop critical thinking, creativity, communication, collaboration, & confidence - not to mention the connections you'll build around the table. That's why we produce this original, kid-inclusive show along, share tip videos, and write adventure modules to help you play TTRPGs with the kids at your own table! For Our Kids' Adventures & More: www.thekidstablednd.com To Support Our Work: www.patreon.com/TheKidsTableDnD Follow @TheKidsTableDnD on Instagram, TikTok & Facebook #dndactualplay #family #dungeonsanddragons #thekidstablednd #dndwithkids #actualplay #ttrpg #familyshow #familygames #kids #adventure #fantasy#drama #storytelling #roleplaying
We're halfway through 2025 and if we were only judging years by the quality of their RPGs this would be a pretty good one! By every other metric; it sure is a year!This week Kat, Nadia, and Eric are recapping the RPG standouts of the year so far and predicting what hits we still have on the horizon!Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Clair Obscur 100 Line Final Fantasy x Magic: The Gathering Monster Hunter Wilds PC optimization Elden Ring: Nightreign's longevity Kingdom Come Deliverance II Fantasy Life i Deltarune 3 + 4 Pokemon Legends Z-A A lot of Pokemon Scarlet and Violet Discourse Timestamps: 9:04 - Main Topic - 2025 So Far 46:56 - 2025 RPGs to Watch Out For 1:01:16 - Random Encounters I dunno, it just blends into Random Encounter lately - The Tavern 1:20:32 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] Abandoned Ship - [Pokemon Ruby and Sapphire] Learn more about your ad choices. Visit megaphone.fm/adchoices
Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to our One Hundred and Forty Second episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk about Heroclix. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Japan Lo-Fi Vol. 2Link: https://ende.app/en/song/12959-japan-lo-fi-vol-2License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
The company visits with family they haven't seen in a while. They enter into the woods and confront the elves, finding that Chief Tarkand has not told them the whole story about the conflict. Learn more about Runequest here. Join the DMs After Dark Discord! Come hang out and chat games, nerd stuff, and more! In case you haven't heard, our Redbubble has incredible RuneQuest art by Katrin Dirim available as shirts, stickers, pillows, and more, so check out all our new DMs After Dark merch!! If you enjoy our streams, podcasts (plural! have you checked out the Rene Plays Games podcast?), or just our general nerdiness, please consider giving us a 5-star rating on your podcast app of choice! Like, follow, and subscribe to our Facebook, Twitter, and Instagram so you can comment & chat with us about all things RPGs. And, as always, come hang out and catch our live streams on our Twitch or catch up on our YouTube. Music in the Episode: Solstice A by Monument Studios DMs After Dark Theme by Dan Pomfret (@danfrombothbands)
Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This one is all about the call-in feedback for the discussions I recently shared with Anthony, aka Runeslinger, from Casting Shadows on the topic of the Story Divide. More specifically, these messages largely relate to the longest episode ever - S15 Ep9 What are Roleplaying Games - in which we discussed the emergence of the Story Divide through the lens of what game designers were writing in their books.Big thanks to Anthony, aka Runeslinger, for adding his responses to this call-in episode. Thanks also to JonM, Jason C, Carl D, Wiebe, Bob, and BJ for the calls this episode… and also to Marnie for the encouragement. Without you all, this discussion wouldn't happen and my thinking wouldn't have been stretched even further. Thank you!Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:castingshadowsblog.com/?p=13470Lucifer's Lexicon: On RPG Concepts and Terms: castingshadowsblog.com/2025/04/28/lucifers-lexicon-on-rpg-concepts-and-terms/The Alexandrian: Roleplaying Games versus Storytelling Games:thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-gamesRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
This one is all about the call-in feedback for the discussions I recently shared with Anthony, aka Runeslinger, from Casting Shadows on the topic of the Story Divide. More specifically, these messages largely relate to the longest episode ever - S15 Ep9 What are Roleplaying Games - in which we discussed the emergence of the Story Divide through the lens of what game designers were writing in their books.Big thanks to Anthony, aka Runeslinger, for adding his responses to this call-in episode. Thanks also to JonM, Jason C, Carl D, Wiebe, Bob, and BJ for the calls this episode… and also to Marnie for the encouragement. Without you all, this discussion wouldn't happen and my thinking wouldn't have been stretched even further. Thank you!Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:castingshadowsblog.com/?p=13470Lucifer's Lexicon: On RPG Concepts and Terms: castingshadowsblog.com/2025/04/28/lucifers-lexicon-on-rpg-concepts-and-terms/The Alexandrian: Roleplaying Games versus Storytelling Games:thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-gamesRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."
You can do it...For this episode Zac Goins, Gregory Harris, and Danny Grimes joins me for a discussion on writing adventures for your tabletop RPGs. We have a variety of experiences and approaches to guide you on your own path.Kickstarters mentioned in the videoOSE Adventure Double-Feature - Two great OSE adventures https://www.kickstarter.com/projects/1580058713/ose-adventure-double-feature?ref=50eyu6The Devoured Labyrinth - more than 40 one and two page dungeons for Shadowdarkhttps://www.kickstarter.com/projects/toweringtales/the-devouring-labyrinth?ref=4psqyh
DEFEATING THE WIZARDS: Nerd news broke this week when Critical Role announced that they made two new hires––Chris Perkins and Jeremy Crawford––both who happen to be veteran designers who recently left the Dungeons & Dragons franchise at Wizards of the Coast (WotC). Our hosts talk about that move and how it may (or may not) impact the TTRPG industry. TOPICS: (00:00) Intro - Critical Role's New Hires (13:19) RPGs changing with the times (32:04) Multiplayer DnD (41:06) Outro - Poo Poo Pictures (44:56) Outtakes RELEVANT EPISODES: "Open Awesome License" (13 January 2023): Where our hosts discuss WotC's major revision to its Open Game License, to the dismay of many people (and companies). "Do the Laugh" (27 January 2023): Where Andrew updates us on the aftermath of WotC's OGL revision. "Keyboard Blades" (6 June 2025): Where Andrew talks about the release of Critical Role's original RPG, Daggerheart. RELEVANT LINKS: "Dungeons & Dragons 4th Edition: Teaser." YouTube, uploaded by GamerZer0, 16 August 2007. Harte, Charles. "Critical Role's Darrington Press Hires Two Legendary Dungeons & Dragons Designers." Game Informer, 16 June 2025. "VFX Artists React to Bad and Great CGi 175 (ft. Adam Savage)." YouTube, uploaded by ColliderCrew, 10 May 2025 INFO: Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode. Join our Facebook page Social: Andrew - Mastodon, D. Bethel - Instagram & BlueSky Subscribe to our YouTube channel. FEATURED MUSIC: "Disco Medusae" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3652-disco-medusae "District Four" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3662-district-four Tracks are licensed under Creative Commons BY Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/
So set the table, pour the wine, watch them toast what's never mine. You stand behind, unseen, unheard, their faithful dog without a word.Content warnings include: themes of death // desecration of a corpse // gore // misophonia // religious undertones // mentions of blood // complex family dynamics // depictions of mental illness // depictions of vomiting // depictions of disease // disordered eating // class inequality // depictions of spirits & the undead // mutilationSin Eater: Absolution is performed by Jess Lupini and Adam Lucas. Special thanks to our campaign artist, Cenzi, who you can find as @cenzi03 on Instagram. Music and effects by Epidemic Sound and Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure to check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd. This show is made possible by our sponsors who support us and allow us to tell the stories we want to share. We are grateful to be sponsored by Hero Forge, who offer fully customizable miniatures made with their online 3D character creator! Head on over and design your own Sin Eater, and get them printed in a variety of materials, including colour printing options! With new content added each week, check out www.heroforge.com to start bringing your character to life! We would also like to thank our sponsor Hunter's Entertainment. Hunter's Entertainment is a premier purveyor of tabletop RPGs and board games, providing amazing alternative systems for whatever setting or scenario you want to bring to the table. With titles like Kids on Bikes, Alice is Missing, God's of Metal: Ragnarok, and of course, Sin Eater, Hunter's brings beautifully written & designed books to dive into with your players. Check them out at huntersentertainment.com and sink your teeth into something new. Finally, we're thankful for our Patrons for joining us on our first adventure within Shura. You too can come join us on Patreon, where you can check out behind the scenes info, our talkback show Chatwater, as well as exclusive Sin Eater bonus content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. Thank you for listening, stay hungry and be safe.
We always love to celebrate birthdays here at Retro Encounter, and one of our all-time favourite RPGs/immersive sims has a big one coming up! Deus Ex is turning 25 years old! In honour of this momentous occasion, we've assembled a panel of fans to chat about each entry in the series. Whether you're a fan of the original Deus Ex, the two more recent games Human Revolution or Mankind Divided, or maybe even Invisible War, we have you covered in this retrospective. Oh, and don't forget to check out the brand-new retro reviews of each game on RPGFan.com!Featuring: Jono Logan, Patrick Gann, Pete Leavitt, Matt Wardell, and Tom Naylor; Edited by Jono LoganOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
Its that time of year...can you feel it? RPGs and tabletop gaming is in the air! In this special episode of This week in geek, Mike "The Birdman" sits down with Jim Johnson from Modiphus to talk Star Trek, RPGs, what makes an RPG something speciaal and more. Jim and Mike share some personal moments from their careers and experiences in gaming and much more! You can find more of Jim and others at scribeineti.comShow Notes:https://www.youtube.com/@StudioTembo/videoshttps://modiphius.net/collections/star-trek-adventures?srsltid=AfmBOoqIBvBU-6TQm6Xqf8X6BSayYCl5fpv3jT4HYqk8H_ZsEs_VnXGLDon't forget to check out more RPGs at your FLGS https://freerpgday.com/Your Geekmaster:Mike "The Birdman" - https://bsky.app/profile/birdmanguelph.bsky.socialFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.bsky.socialYouTube: https://www.youtube.com/channel/UCc1BfUrFWqEYha8IYiluMyAiTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: spotify:show:0BHP4gkzubuCsJBhU3oNWXCastbox: https://castbox.fm/channel/id2162049Website: https://www.thisweekingeek.netJune 19, 2025
Send us a textNext week: Dragon Age Awakening part 1Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsSupport the showContact: http://linktr.ee/squelchcast
It's just Kevin and Andrew this week and thanks to the magic of tangents, they turn a little into a lot! They cover the new film Deep Cover in Prime, Trainwreck: The Astroworld Tragedy, FUBAR, The Last of Us, Expedition 33, and more! Kevin kicks things off with a quick review of Deep Cover, now playing on Prime, starring Bryce Dallas Howard, Orlando Bloom, Nick Mohammed, and what seems like everyone else under the sun. This movie doesn't reinvent the wheel (the idea is even strikingly similar to Hit Man starring Glen Powell), but it does lead to a really fun ride. If you're looking for a quick, fun, adventure, this is a good one to throw on. Next up, Andrew takes us to the seedy side of the concert world with Trainwreck: The Astroworld Tragedy on Netflix. This one documents the events leading up to, and the fallout from, the Astroworld 3 concert with Travis Scott. It's laundry list of things gone horribly wrong that resulted in the deaths of 10 concert goers and several more injuries. There's a lot to be learned here, so give this one a watch. Kevin lightens the mood again after this with a quick review of the first few episodes of FUBAR Season 2 on Netflix. Much like Deep Cover, this doesn't reinvent the wheel and it doesn't do much to stand out from season one, but it is still a fun and witty show with a fantastic cast. Everyone is funny and the action is well done. The addition of Carrie Anne Moss and Guy Burnett are very welcome, too, and do manage to bring more depth to the show. After finishing the main content, Kevin takes us into the gaming world with a quick talk about his sons experience with The Last of Us parts 1 & 2 - games he swore "weren't that great." Spoiler alert, he now believes they are great and might be his favorite games. Who knew a dad could be right?!? Next up Kevin talks about the very French masterpiece, Clair Obscur - Expedition 33. It's a wonderful game full of art and emotion and an absolutely gorgeous soundtrack. If story based RPGs are your jam and you haven't played this, get on it. It's a heavily favored game of the year candidate at this point. The guys then close out the show going down various rabbit holes, highlighted by Black Phone 2 and Superman. There's a lot of good stuff in there at the end, so definitely hang in there! As always, thank you for watching. If you haven't already, don't forget to Like & Subscribe. We love new viewers! Also, leave us comments and let is know how we are doing and what we can be doing better. Enjoy the episode and have a great week! Facebook: @apncpodcast Twitter: @APNCPodcast Instagram: AllPopNoCulture
Jesse and Chris talk about the shared space between wargaming and tabletop RPGs. They dig into player psychology, the joys of painting minis, and what happens when your army starts to feel like a party of adventurers.
John and Craig welcome author Stu Horvath to look at the rich history of tabletop role playing games. From Stu's collection of over 2300 RPGs, they look at the evolution of collaborative storytelling, interactive narrative design, and the communities of players they inspire. We also discuss the complicated influences of J.R.R. Tolkien and H.P. Lovecraft on the world of D&D, and how the need to escape their derivative influences pushed RPGs to new heights of world-building and storytelling. In our bonus segment for premium members, Stu leads us down down down to discuss a surprisingly recent narrative staple: dungeons. Links: Monsters, Aliens, and Holes in the Ground by Stu Horvath VintageRPG.com by Stu Horvath D&D 5th Edition Amateur press association (APA) Little Wars by H.G. Wells Peter Cushing painting his minifigs Chainmail by Gary Gygax & Jeff Perren Chaosium Tunnels & Trolls Dread RPG Fiasco Scriptnotes episode 142: The Angeles Crest Fiasco Critical Role Alien: The Roleplaying Game Star Wars: The Roleplaying Game Traveller 2024 D&D Player's Handbook Blackoath Entertainment Thousand Year Old Vampire Tales From the Loop RPG Honey Heist WWDC live translation She Used to Be Mine performance and vocal coach reaction Kolchak: The Night Stalker Get a Scriptnotes T-shirt! Check out the Inneresting Newsletter Become a Scriptnotes Premium member, or gift a subscription Subscribe to Scriptnotes on YouTube Craig Mazin on Instagram John August on Bluesky and Instagram Outro by Nick Moore (send us yours!) Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Email us at ask@johnaugust.com You can download the episode here.
Hey now, and welcome to a special early release of The Secret Cabal Gaming Podcast! The gang is on their way to Origins Game Fair, and we figured it'd be nice to give everyone something to listen to if you're driving to Columbus, Ohio today. In this episode, the Founders talk about the games they've been playing, including The Quest for El Dorado, Stupor Mundi, Earth, Heat: Pedal to the Metal, and Terraforming Mars with the Colonies and Prelude expansions. They also feature The Dark Quarter from Evan Derrick. Then, after Tony T delivers his always-arousing tabletop gaming news segment, the fellas take questions from listeners - covering topics like what makes a great game day, what they've learned from board games, and what a first-time convention attendee should expect. The Quest for El Dorado: 00:08:32, Stupor Mundi: 00:14:41, Earth: 00:22:58, Heat Pedal to the Metal: 00:31:56, Terraforming Mars: 00:39:12, The Dark Quarter: 00:53:09, News with Tony T: 01:26:59, Short Topic Extravaganza: 02:10:03. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
Send us a textOnes Ready goes scorched earth on the Manda Bay attack—a tragic cocktail of leadership failure, intelligence gaps, and straight-up tactical laziness that left Americans dead and a base in flames. This isn't just a “bad day at work” story—this is what happens when we let comfort, complacency, and half-baked threat assessments set the tempo.In this episode, we dissect the 2020 al-Shabaab attack on Manda Bay, Kenya, and the damning DoD report that followed. From unmanned gates to zero reaction plans, we break down just how avoidable this disaster was—and why the term “low-risk” might as well be a death sentence. Hard truths, hard lessons, and no pulled punches.
Join us on this episode of Epic Realms as we welcome author and storyteller Nathan Crowder! Creator of the superhero universe Cobalt City, Nathan blends comic book flair with literary grit. We talk about writing, world-building, tabletop RPG's, Influences, and how a childhood shaped by books, and RPGs led to an award-winning career in speculative fiction. https://nathan-crowder.com/
In this special episode of The Gaming Duo, we're diving deep into one of the most unique and emotionally charged RPGs of the year — Clair Obscur: Expedition 33. With us for this journey are two incredible guests: Samurai Kibiji YouTube, known for his deep-dive game analyses, and Nick from Friday Night GameCast Podcast, bringing his signature insight and energy to the show.We go full spoilers on this one — discussing everything from the haunting premise (people being erased when the Paintress paints their age on a monolith) to the layered story arcs, twist-filled character moments, and that mind-bending ending.Expect breakdowns of:
Editor's Note: While we opted to cover this showcase, we would be remiss if we didn't once again highlight the ongoing Xbox boycott A Persona 4 remake! An Xbox handheld! Some actual RPGs! But no Fable? Kat and Nadia react to the Xbox Showcase and speculate on what's in store in 2026. Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Timestamps: 0:10 - Xbox handheld reax 7:20 - Persona 4 Revival 10:39 - Clockwork Revolution 13:46 - Roundup: Animo, Fallout 76, and more 22:00 - Xbox's outlook in 2026 Learn more about your ad choices. Visit megaphone.fm/adchoices
Hark and hearken, good folk, to a tale most joyous! Lo, after many a season spent in patient longing, bold AC doth at last return to the noble realm of tabletop role-playing! With great fanfare and mirth, he unveil'th his much-anticipated Planescapes campaign, and his fellowship of players taketh up the dice once more. As the Lords do revel and wax rhapsodic o'er the delights of their newfound quest, they dost turn back the wheel of time, revisiting a discourse of yore, nigh eight years past, wherein was debated the merits of sandbox tales versus the guided path of on-rails adventures. Sit thee down, pour thyself a flagon, and partake in their merry musings.
This episode is a Podcast Key Card™. To download the episode, an internet connection and enough free space in your Nintendo Switch 2 system memory or microSD Express card are required. Once the episode is downloaded, you're ready to play!Kat and Nadia recap their Switch 2 experience so far, what RPGs to look forward to in the Switch 2's future, and what was announced at Sony's State of Play and Summer Games Fest.Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Bravely Default HD Cyberpunk 2077 Pokemon Scarlet and Violet Link's Awakening Final Fantasy x Magic: The Gathering Pre-Release Timestamps: 7:12 - Main Topic - Switch 2 Impressions 40:16 - Random Encounters 43:44 - State of Play and Summer Games Fest Recap 1:04:48 - Nintendo Store 1:20:32 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Group (Meal) - [Yu-No] Learn more about your ad choices. Visit megaphone.fm/adchoices
Enchanted Arms Part 3: Cowboys & Plow Boys Square Roots - Episode 467 Quest Log: 33:01 Level Up: 02:01:47 She's from [STATE REDACTED]! And he's from Florida! And HE's from Vancouver! She drinks Chamblee! He drinks IPAs! And the other he drinks Diet Pepsis, and that's okay! Nerd girls & Gator Boys & Canadian Bears, some good ol' podcastairs! All three take the time to go through Enchanted Arms's stairs! Boy, they love a FROM SOFTWARE game! Yeah, we got different tastes, live in different states, but we ain't that different when it comes to classic turn based RPGs! Also: * I'm Not Gonna Top On Top Of Any Table * He Hates A Prologue * Namcai Bando * The Summer Sickies * What About the Slut Tent * Ear Bangs * We Need Children To Be Sad And Bored This Week: Defeat the Emperor of Fire / Efreet in Enchanted Arms! Next Week: Defeat Oboro for the first time! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com