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We're halfway through 2025 and if we were only judging years by the quality of their RPGs this would be a pretty good one! By every other metric; it sure is a year!This week Kat, Nadia, and Eric are recapping the RPG standouts of the year so far and predicting what hits we still have on the horizon!Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Clair Obscur 100 Line Final Fantasy x Magic: The Gathering Monster Hunter Wilds PC optimization Elden Ring: Nightreign's longevity Kingdom Come Deliverance II Fantasy Life i Deltarune 3 + 4 Pokemon Legends Z-A A lot of Pokemon Scarlet and Violet Discourse Timestamps: 9:04 - Main Topic - 2025 So Far 46:56 - 2025 RPGs to Watch Out For 1:01:16 - Random Encounters I dunno, it just blends into Random Encounter lately - The Tavern 1:20:32 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] Abandoned Ship - [Pokemon Ruby and Sapphire] Learn more about your ad choices. Visit megaphone.fm/adchoices
This one is all about the call-in feedback for the discussions I recently shared with Anthony, aka Runeslinger, from Casting Shadows on the topic of the Story Divide. More specifically, these messages largely relate to the longest episode ever - S15 Ep9 What are Roleplaying Games - in which we discussed the emergence of the Story Divide through the lens of what game designers were writing in their books.Big thanks to Anthony, aka Runeslinger, for adding his responses to this call-in episode. Thanks also to JonM, Jason C, Carl D, Wiebe, Bob, and BJ for the calls this episode… and also to Marnie for the encouragement. Without you all, this discussion wouldn't happen and my thinking wouldn't have been stretched even further. Thank you!Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:castingshadowsblog.com/?p=13470Lucifer's Lexicon: On RPG Concepts and Terms: castingshadowsblog.com/2025/04/28/lucifers-lexicon-on-rpg-concepts-and-terms/The Alexandrian: Roleplaying Games versus Storytelling Games:thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-gamesRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."
Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."
DEFEATING THE WIZARDS: Nerd news broke this week when Critical Role announced that they made two new hires––Chris Perkins and Jeremy Crawford––both who happen to be veteran designers who recently left the Dungeons & Dragons franchise at Wizards of the Coast (WotC). Our hosts talk about that move and how it may (or may not) impact the TTRPG industry. TOPICS: (00:00) Intro - Critical Role's New Hires (13:19) RPGs changing with the times (32:04) Multiplayer DnD (41:06) Outro - Poo Poo Pictures (44:56) Outtakes RELEVANT EPISODES: "Open Awesome License" (13 January 2023): Where our hosts discuss WotC's major revision to its Open Game License, to the dismay of many people (and companies). "Do the Laugh" (27 January 2023): Where Andrew updates us on the aftermath of WotC's OGL revision. "Keyboard Blades" (6 June 2025): Where Andrew talks about the release of Critical Role's original RPG, Daggerheart. RELEVANT LINKS: "Dungeons & Dragons 4th Edition: Teaser." YouTube, uploaded by GamerZer0, 16 August 2007. Harte, Charles. "Critical Role's Darrington Press Hires Two Legendary Dungeons & Dragons Designers." Game Informer, 16 June 2025. "VFX Artists React to Bad and Great CGi 175 (ft. Adam Savage)." YouTube, uploaded by ColliderCrew, 10 May 2025 INFO: Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode. Join our Facebook page Social: Andrew - Mastodon, D. Bethel - Instagram & BlueSky Subscribe to our YouTube channel. FEATURED MUSIC: "Disco Medusae" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3652-disco-medusae "District Four" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3662-district-four Tracks are licensed under Creative Commons BY Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/
So set the table, pour the wine, watch them toast what's never mine. You stand behind, unseen, unheard, their faithful dog without a word.Content warnings include: themes of death // desecration of a corpse // gore // misophonia // religious undertones // mentions of blood // complex family dynamics // depictions of mental illness // depictions of vomiting // depictions of disease // disordered eating // class inequality // depictions of spirits & the undead // mutilationSin Eater: Absolution is performed by Jess Lupini and Adam Lucas. Special thanks to our campaign artist, Cenzi, who you can find as @cenzi03 on Instagram. Music and effects by Epidemic Sound and Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure to check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd. This show is made possible by our sponsors who support us and allow us to tell the stories we want to share. We are grateful to be sponsored by Hero Forge, who offer fully customizable miniatures made with their online 3D character creator! Head on over and design your own Sin Eater, and get them printed in a variety of materials, including colour printing options! With new content added each week, check out www.heroforge.com to start bringing your character to life! We would also like to thank our sponsor Hunter's Entertainment. Hunter's Entertainment is a premier purveyor of tabletop RPGs and board games, providing amazing alternative systems for whatever setting or scenario you want to bring to the table. With titles like Kids on Bikes, Alice is Missing, God's of Metal: Ragnarok, and of course, Sin Eater, Hunter's brings beautifully written & designed books to dive into with your players. Check them out at huntersentertainment.com and sink your teeth into something new. Finally, we're thankful for our Patrons for joining us on our first adventure within Shura. You too can come join us on Patreon, where you can check out behind the scenes info, our talkback show Chatwater, as well as exclusive Sin Eater bonus content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. Thank you for listening, stay hungry and be safe.
Its that time of year...can you feel it? RPGs and tabletop gaming is in the air! In this special episode of This week in geek, Mike "The Birdman" sits down with Jim Johnson from Modiphus to talk Star Trek, RPGs, what makes an RPG something speciaal and more. Jim and Mike share some personal moments from their careers and experiences in gaming and much more! You can find more of Jim and others at scribeineti.comShow Notes:https://www.youtube.com/@StudioTembo/videoshttps://modiphius.net/collections/star-trek-adventures?srsltid=AfmBOoqIBvBU-6TQm6Xqf8X6BSayYCl5fpv3jT4HYqk8H_ZsEs_VnXGLDon't forget to check out more RPGs at your FLGS https://freerpgday.com/Your Geekmaster:Mike "The Birdman" - https://bsky.app/profile/birdmanguelph.bsky.socialFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.bsky.socialYouTube: https://www.youtube.com/channel/UCc1BfUrFWqEYha8IYiluMyAiTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: spotify:show:0BHP4gkzubuCsJBhU3oNWXCastbox: https://castbox.fm/channel/id2162049Website: https://www.thisweekingeek.netJune 19, 2025
Send us a textNext week: Dragon Age Awakening part 1Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsSupport the showContact: http://linktr.ee/squelchcast
John and Craig welcome author Stu Horvath to look at the rich history of tabletop role playing games. From Stu's collection of over 2300 RPGs, they look at the evolution of collaborative storytelling, interactive narrative design, and the communities of players they inspire. We also discuss the complicated influences of J.R.R. Tolkien and H.P. Lovecraft on the world of D&D, and how the need to escape their derivative influences pushed RPGs to new heights of world-building and storytelling. In our bonus segment for premium members, Stu leads us down down down to discuss a surprisingly recent narrative staple: dungeons. Links: Monsters, Aliens, and Holes in the Ground by Stu Horvath VintageRPG.com by Stu Horvath D&D 5th Edition Amateur press association (APA) Little Wars by H.G. Wells Peter Cushing painting his minifigs Chainmail by Gary Gygax & Jeff Perren Chaosium Tunnels & Trolls Dread RPG Fiasco Scriptnotes episode 142: The Angeles Crest Fiasco Critical Role Alien: The Roleplaying Game Star Wars: The Roleplaying Game Traveller 2024 D&D Player's Handbook Blackoath Entertainment Thousand Year Old Vampire Tales From the Loop RPG Honey Heist WWDC live translation She Used to Be Mine performance and vocal coach reaction Kolchak: The Night Stalker Get a Scriptnotes T-shirt! Check out the Inneresting Newsletter Become a Scriptnotes Premium member, or gift a subscription Subscribe to Scriptnotes on YouTube Craig Mazin on Instagram John August on Bluesky and Instagram Outro by Nick Moore (send us yours!) Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Email us at ask@johnaugust.com You can download the episode here.
Hey now, and welcome to a special early release of The Secret Cabal Gaming Podcast! The gang is on their way to Origins Game Fair, and we figured it'd be nice to give everyone something to listen to if you're driving to Columbus, Ohio today. In this episode, the Founders talk about the games they've been playing, including The Quest for El Dorado, Stupor Mundi, Earth, Heat: Pedal to the Metal, and Terraforming Mars with the Colonies and Prelude expansions. They also feature The Dark Quarter from Evan Derrick. Then, after Tony T delivers his always-arousing tabletop gaming news segment, the fellas take questions from listeners - covering topics like what makes a great game day, what they've learned from board games, and what a first-time convention attendee should expect. The Quest for El Dorado: 00:08:32, Stupor Mundi: 00:14:41, Earth: 00:22:58, Heat Pedal to the Metal: 00:31:56, Terraforming Mars: 00:39:12, The Dark Quarter: 00:53:09, News with Tony T: 01:26:59, Short Topic Extravaganza: 02:10:03. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/131691264 7 Minutes in Heaven: Zero Tolerance Video Version: https://www.patreon.com/posts/131666929 https://www.mobygames.com/game/10115/zero-tolerance/ Corrections: August 1994 Ep - https://www.patreon.com/posts/august-1994-123352781 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Sega https://www.retroreversing.com/super-famicom-snes-sdk/ https://archive.org/details/st-report https://patentarcade.com/tag/alpex-computer-v-nintendo 1994: Street Fighter loses its luster A Warrior of Video Games, The New York Times, September 6, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 6; Financial Desk ; Column 6; Byline: By ANDREW POLLACK, Capcom's video game superhero, Mega Man, debuts this week in nationally syndicated cartoon series; Interactive software giant embraces Hollywood to create precedent-setting entertainment, Business Wire, September 7, 1994, Wednesday https://www.imdb.com/title/tt0111301/?ref_=fn_all_ttl_2 https://www.imdb.com/title/tt0219458/?ref_=fn_all_ttl_14 https://www.imdb.com/title/tt0115421/?ref_=fn_all_ttl_1 https://en.wikipedia.org/wiki/USA_Action_Extreme_Team https://www.imdb.com/title/tt0165046/?ref_=fn_all_ttl_1 Joe Morici - Capcom - https://www.patreon.com/posts/37289815 CD duplicators expand their offerings "Keeping Track Of All Trades; Replicators Go Beyond The Basics, Branching Out Into Packaging,Distribution And More, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 86, Byline: BY PAUL VERNA The Expanding Universe Of Replication; Companies Roll Out The Format Welcome Mat, Opening The Door To CDROM And Others, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 84, Byline: BY STEVE TRAIMAN" CD piracy explodes in Hong Kong Software pirates strike gold, South China Morning Post (Hong Kong), September 15, 1994, Section: FEATURE; Pg. 25 https://www.youtube.com/watch?app=desktop&v=eEUNtQprsc0 Best Buy expands Best Buy Plans Southern Calif. Invasion; Discounter Promises 'New Shopping Experience', Billboard, September 10, 1994, Section: Pg. 5, Byline: BY EILEEN FITZPATRICK Woolworth UK hit hard by drop in computer software sales Kingfisher offshoots turn in mixed performance, Financial Times (London,England), September 14, 1994, Wednesday, London, Section: UK Company News; Pg. 25, Rhino sees slowdown Rhino runs deeper into red at midway, Financial Times (London,England), September 20, 1994, Tuesday, Section: UK Company News; Pg. 26, Byline: By GARY EVANS Video game slump hits Wong Video-game slump hits firm, South China Morning Post (Hong Kong), September 30, 1994, Section: BUSINESS; Pg. 18 Raymond Yap - Wong's International, Mondex - https://www.patreon.com/posts/108390526 Playmates shifts to games Post-TMNT Playmates Goes Vid, Ad Day, September 19, 1994, Section: NEW PRODUCTS; Pg. 17 Software Toolworks becomes Mindscape THE SOFTWARE TOOLWORKS, INC. BECOMES MINDSCAP , INC., PR Newswire, September 30, 1994, Friday - 19:34 Eastern Time Strauss Zelnick to head BMG "Ex-IBM chief to head Canadian films group, Financial Times (London,England), September 15, 1994, Thursday, London; Section: International Company News; Pg. 27, Byline: By LOUISE KEHOE and REUTER Ex-Film Executive Chosen To Head Bertelsmann Unit, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 8; Column 5; Financial Desk ; Column 5; Byline: By SALLIE HOFMEISTER, https://en.wikipedia.org/wiki/Strauss_Zelnick Katzenberg out at Disney Now Playing: Disney in Turmoil, The New York Times, September 23, 1994, Friday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By BERNARD WEINRAUB with GERALDINE FABRIKANT, https://en.wikipedia.org/wiki/DisneyWar https://www.amazon.com/Men-Who-Would-King-DreamWorks/dp/0547520271 Battletech Centers go online L.A.-Vegas link makes virtual a new reality, The Hollywood Reporter, September 2, 1994, Friday DISNEY'S GAME LINK, Variety, September 12, 1994 - September 18, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Update; Pg. 33 Nicastro's to co-CEO WMS Neil D. Nicastro appointed co-chief executive officer of WMS Industries, Business Wire, September 12, 1994, Monday Arnie's Place closes down Scrappy Arcade Owner Gives Up the Fight, The New York Times, September 20, 1994, Tuesday, Late Edition - Final, Distribution: Metropolitan Desk, Section: Section B; ; Section B; Page 4; Column 1; Metropolitan Desk ; Column 1; ; Biography, Byline: Arnie Kaye, Special to The New York Times, Dateline: WESTPORT, Conn., Sept. 19 https://www.nytimes.com/1994/09/20/nyregion/scrappy-arcade-owner-gives-up-the-fight.html?searchResultPosition=1 http://arniesplacearcade.com/pictures.html Nintendo owns CES https://archive.org/details/edge-012-september-1994/page/10/mode/2up?view=theater https://archive.org/details/edge-012-september-1994/page/44/mode/1up?view=theater RPGs, adventures and doom clones abound on pc at ces https://archive.org/details/computer-gaming-world-issue-122-september-1994/page/22/mode/1up?view=theater Sega bypasses Japanese distributors SEGA DECIDES TO SELL DIRECT TO RETAILERS, Computergram International, September 13, 1994 EA disses Saturn No Headline In Original, Consumer Electronics, September 19, 1994, Section: NOTEBOOK, Vol. 34, No. 38 3DO's next gen system is a dog... https://archive.org/details/edge-012-september-1994/page/6/mode/2up https://en.wikipedia.org/wiki/Panasonic_M2 ESRB rates its first game No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 Mortal Kombat II breaks records Acclaim's 'Mortal Kombat II' breaks video game and film industry records with $50 million opening week, Business Wire, September 22, 1994, Thursday Sega and Nintendo plan big Xmas ad spends Sega and Nintendo Prepare to Do Battle Over Holiday Season Sales, Wall Street Journal (3 Star, Eastern (Princeton, NJ), Edition), , September 21, 1994, Business and Industry, Section: Pg. B10; Vol. CCXXIV; No. 57; ISSN: 0099-9660 EA sees CD future Electronic Arts Shifts Focus to CD-ROM Video Games, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Business and Industry, Section: Pg. B4; Vol. CCXXIV; No. 47; ISSN: 0099-9660 CDi gets new slogan A NEW STRATEGY FOR CD-I PHILIPS LOWERS PRICE, CHANGES SLOGAN TO DRIVE SALES, Advertising Age, September 26, 1994, Section: Pg. 14 https://youtu.be/TgtBDVRwKCQ?si=77kblLoNQUYxSl16 China seen as growth market by Nintendo Nintendo to launch game software production in China, Japan Economic Newswire, SEPTEMBER 6, 1994, TUESDAY, Dateline: TOKYO, Sept. 6 Kyodo Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 Sanyo avoids face off with Matsushita Sanyo to market 32-bit computer game, Report From Japan, September 1, 1994 https://www.linkedin.com/feed/update/urn:li:activity:7327486440387289088/ Konix lives Aiming to succeed where others have failed - MSU's CD systems look set to find their way into homes world-wide / Growth from Technology, Financial Times (London,England), September 8, 1994, Thursday, London, Section: UK Company News; Pg. 30, Byline: By ALAN CANE https://www.konixmultisystem.co.uk/index.php?id=interviews&content=wyn Myst coming to laseractive https://segaretro.org/Myst_(Mega_LD) Pioneer gets LaserActive with 'Myst' software hit; Redford eco entertainment also set for format, The Hollywood Reporter, September 6, 1994, Tuesday, Byline: Scott Hettrick https://segaretro.org/Legacy Time Warner picks up Rise of the Robots Time Warner Interactive to release "Rise of the Robots" on CD-ROM and Floppy in United States; TWi also to release "Rise" on 10 interactive platforms in Europe, Business Wire, September 6, 1994, Tuesday, Dateline: MILPITAS, Calif. Sega bets on Cornhuskers "Sega Sports opens college football season by predicting this weekend's winners on the new ""College Football National Championship"" video game;Nebraska Cornhuskers take national championship on Sega Sports field, Business Wire, September 2, 1994, Friday" Shaq goes multiple media ive, EA Hope Shaq Game/CD Promo Hits Nothing But Net, Billboard, September 24, 1994, Section: ARTISTS & MUSIC; Pg. 10, Byline: BY MARILYN A. GILLEN Chaos Studios renamed Gamepro September 1994 pg. 161 Tensions between Intel and Compaq heat up Compaq-Intel spat is fascinated dread, Financial Times (London,England), September 20, 1994, Tuesday, Section: Pg. 21, Byline: By LOUISE KEHOE and ALAN CANE PowerPC alliance unravels BUSINESS TECHNOLOGY; Computing's Bold Alliance Falters, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Target moving out of PC business No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 MOS technology sold STARTING FROM ASHES OF OLD FIRM COMMODORE'S NORRISTOWN PLANT CAN BE SOLD TO A START-UP COMPANY, U.S. BANKRUPTCY COURT SAID., The Philadelphia Inquirer, September 24, 1994 Saturday FINAL EDITION, Section: BUSINESS; Pg. D01 CONTENDER FOR FIRM ADVERTISES FOR HELP ONE BIDDER FOR COMMODORE IS ALREADY SEEKING WORKERS. THE OTHER BIDDER SAYS IT WANTS THE RESUMES, TOO., The Philadelphia Inquirer, September 22, 1994 Thursday FINAL EDITION, Section: BUSINESS; Pg. C01 Der PC-Pionier stellte Antrag auf Konkurs, Handelsblatt, September 13, 1994, Business and Industry, Section: Pg. 11; ISSN: 0017-7296 Wing Commander budget to break records Computer Gaming World, September 1994 pg. 12 https://en.wikipedia.org/wiki/Transmetropolitan Activision brings back 2600 classics ACTIVISION'S NEW ATARI 2600(TM) ANTHOLOGY - A REAL BLAST FROM THE PAST; ORIGINAL BEST-SELLING HITS TO BE AVAILABLE FOR WINDOWS EARLY '95, PR Newswire, September 20, 1994, Tuesday - 15:02 Eastern Time, Section: Financial News Monty Python comes to CDRom COMPUTER GAMES: THE CIRCUS COMES TO TOWN; Jack Schofield on something very silly a CD-ROM celebration of Monty Python, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T7 The Information Super Highway is destined to fail "The information highway heads for the exit lane, The Age (Melbourne, Australia), September 13, 1994 Tuesday Late Edition, Section: NEWS; Features; Pg. 15" Ads will make the interactive world go round. into the ring, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, Byline: By Michael Schrage The future belongs to content "start your content engines, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, byline: By Michael Krantz" FCC to investigate interactive TV bidders FCC probing interactive video bidders, The Hollywood Reporter, September 1, 1994, Thursday AT&T pushes The Edge over a ledge AT&T Scraps Plan to Sell Gear For Video Game, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 1, 1994 AT&T PULLS PLUG ON EDGE 16, Consumer Electronics, September 5, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 36; Pg. 15 WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13 BellAtlantic, Time Warner and Viacom face delays Discord and Delay for Bell Atlantic Network, The New York Times, September 9, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By EDMUND L. ANDREWS, Compuserve moves to the internet WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13# Online services days numbered The Executive Computer; In the On-Line Market, the Name of the Game Is Internet, The New York Times, September 25, 1994, Sunday, Late Edition - Final, Distribution: Financial Desk, Section: Section 3; ; Section 3; Page 7; Column 1; Financial Desk ; Column 1; XBAND to launch as Genesis exclusive Sega and Catapult sign agreement to support XBAND game modem and network service, Business Wire, September 6, 1994, Tuesday, Catapult Video-Game Modem Gets a Boost From Sega, Nintendo, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Section: Pg. B8; Vol. CCXXIV; No. 47; ISSN: 0099-9660 T-HQ announces debt and equity financings, Business Wire, September 19, 1994, Monday Playstation to go online... in France Sony, France Telecom link in video game business, Japan Economic Newswire, SEPTEMBER 16, 1994, FRIDAY CDRom gets online updates RealTime Moving Quickly Into Sports Arena; BMG, Nederlander Behind New CD-ROM Supplier, Billboard, September 17, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 68, Byline: MARILYN A. GILLEN Mondex aims to revolutionize payments A Visionary Pushes Toward the Cashless Revolution, American Banker, September 15, 1994, Business and Industry, Section: Pg. 12; Vol. 159; No. 178; ISSN: 0002-7561 https://www.patreon.com/posts/108390526?collection=481857 Futurist sees internet as savior of democracy Books and Authors, The Associated Press, September 2, 1994, Friday, BC cycle, Section: Entertainment News, Byline: By ELIZABETH WEISE, Associated Press Writer https://www.researchgate.net/publication/318765343_The_Virtual_Community_Homesteading_on_the_Electronic_Frontier UK magazine market collapses GAMES MAGAZINES: A MILLION CRUEL CUTS, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T3 Atari and Sega bury the hatchet Sega and Atari Announce Longterm Licensing Agreements, Equity, Investment, and Resolution of Disputes, Business Wire, September 28, 1994, Wednesday Nintendo sues TSMC NINTENDO FI ES SUIT AGAINST TAIWAN COMPANY TO STOP COUNTERFEITING OF VIDEO GAME SEMICONDUCTOR CHIPS, PR Newswire, September 13, 1994, Tuesday - 16:47 Eastern Time 919 921 COUNTERFEIT CHIP SUIT, Consumer Electronics, September 19, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 38 https://archive.org/details/AtariCorporationAnnualReport1994 Nintendo wins in Taiwan Court Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 9th Circuit rebukes Apple Apple's Copyright Suit Against Rivals Rejected, The Associated Press, September 19, 1994, Monday, AM cycle, Section: Business News, Byline: By BOB EGELKO, Associated Press Writer George Forman KOs Power Punch II in court No Headline In Original, Consumer Electronics, September 5, 1994, Section: NOTEBOOK, Vol. 34, No. 36; Pg. 12 Acclaim mocap comes to the big screen Acclaim Motion Capture Technology Tapped For Warner Bros. 'Batman Forever'; Special Effects to Employ Motion Capture, Business Wire, September 1, 1994, Thursday https://www.youtube.com/watch?v=mZrZK9-stCM Watch the future of computing on your TV https://archive.org/details/jcnhomecomputing/Home.Computing.1.XviD-VHSRip.avi PCTV, INC. ANNOUNCES NEW @OME O FICE COMPUTER SHOWS AS PART OF FALL LINEUP OF TV PROGRAMS, PR Newswire, September 13, 1994, Tuesday - 06:57 Eastern Time Photoshop gets layered Byte September 1994 pg. 30 Pulp Fiction wins Palm D'Or THE MOVIE JUNKIE; The critics hated it, the audience hurled abuse: stand by for Quentin Tarantino's Pulp Fiction, The Guardian (London), September 19, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T8 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Send us a textOnes Ready goes scorched earth on the Manda Bay attack—a tragic cocktail of leadership failure, intelligence gaps, and straight-up tactical laziness that left Americans dead and a base in flames. This isn't just a “bad day at work” story—this is what happens when we let comfort, complacency, and half-baked threat assessments set the tempo.In this episode, we dissect the 2020 al-Shabaab attack on Manda Bay, Kenya, and the damning DoD report that followed. From unmanned gates to zero reaction plans, we break down just how avoidable this disaster was—and why the term “low-risk” might as well be a death sentence. Hard truths, hard lessons, and no pulled punches.
Join us on this episode of Epic Realms as we welcome author and storyteller Nathan Crowder! Creator of the superhero universe Cobalt City, Nathan blends comic book flair with literary grit. We talk about writing, world-building, tabletop RPG's, Influences, and how a childhood shaped by books, and RPGs led to an award-winning career in speculative fiction. https://nathan-crowder.com/
In this special episode of The Gaming Duo, we're diving deep into one of the most unique and emotionally charged RPGs of the year — Clair Obscur: Expedition 33. With us for this journey are two incredible guests: Samurai Kibiji YouTube, known for his deep-dive game analyses, and Nick from Friday Night GameCast Podcast, bringing his signature insight and energy to the show.We go full spoilers on this one — discussing everything from the haunting premise (people being erased when the Paintress paints their age on a monolith) to the layered story arcs, twist-filled character moments, and that mind-bending ending.Expect breakdowns of:
This one's another conversation with Runeslinger, aka Anthony from the Casting Shadows blog, podcast, and Youtube channel. He hails from South Korea and, having just enjoyed a week off work, I was able to cue up some chats with him.This conversation is essentially the third part that began in Episode 6, The Story Divide, and explores - through the lens of D&D - the process by which the character became a protagonist… and the impact this change had on play.Big thanks to Anthony for coming to talk. We do hope it helps to illustrate the Story Divide that we spoke about some weeks back and offers some insight on different ways of approaching roleplaying games.Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:https://castingshadowsblog.com/?p=13470Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
This one's another conversation with Runeslinger, aka Anthony from the Casting Shadows blog, podcast, and Youtube channel. He hails from South Korea and, having just enjoyed a week off work, I was able to cue up some chats with him.This conversation is essentially the third part that began in Episode 6, The Story Divide, and explores - through the lens of D&D - the process by which the character became a protagonist… and the impact this change had on play.Big thanks to Anthony for coming to talk. We do hope it helps to illustrate the Story Divide that we spoke about some weeks back and offers some insight on different ways of approaching roleplaying games.Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:https://castingshadowsblog.com/?p=13470Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Mission continues... Welcome to... The Shadows of Davokar campaign, diving deep into the perilous wilderness of the Symbaroum universe. This dark and immersive world is filled with ancient ruins, creeping corruption, and the ever-present danger of what lurks in the shadows. The adventurers will need all their wits and strength to survive the deep forests and face the many threats that await. We can't wait to share more these new episodes with you, so stay tuned for next week's drop! Be sure to like, subscribe, and leave us a comment with your thoughts on the new campaigns and what you're most excited for. As always, your support keeps the adventures alive! The Shadows of Davokar Campaign Embark on a perilous journey into the dark and mysterious depths of Davokar! Join us as we delve into The Shadows of Davokar, an epic new campaign using Free League Publishing's Ruins of Symbaroum for 5th Edition. Set in a world of ancient ruins, creeping corruption, and untold treasures, our adventurers must navigate treacherous wilderness, unearth forgotten relics, and confront the lingering shadows of a fallen empire. This campaign blends dark fantasy storytelling with thrilling gameplay, where every choice could mean glory or doom. In addition to Ruins of Symbaroum, we'll occasionally explore Ironsworn, a narrative-driven RPG of perilous quests and personal sacrifice. Together, these games promise unforgettable adventures and riveting tales.
Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Fungus, coral, and mycelia ooze from Clarence's body, spilling out and consuming the Avery. Hunter gets the worst of it - launched face-first into the expanding biomass, which immediately starts crawling into his nose and mouth. As the fungus takes root inside him, his eyes vanish under a veil of spores, and eventually… he's completely swallowed.Jess tries to escape, but the madness only deepens. Her eyes glaze over, her skin rots away - and in her place rises something far more evil...Is this still Neon City... or did someone spike the Duck Duck Juice?PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
Due to scheduling issues, we've been unable to record a traditional episode of RTFM. So Aaron decides to literally read a fucking manual out loud: The Tome of NeverWorld by Erin Laughlin and Craig Sheeley.Max Lander and Aaron King dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.If you want to chat about the episode, join our Discord. And check us out on Patreon for extra episodes!
Livestreamed as always today at 2pm UK time (9am ET)! This week we talked about new D&D video games (again), a Kids on Bikes spinoff, Starfinder's new Player Core, musketeers vs. Cthulhu, and more! Wizards wants to make RPGs as serious as BG3 Solasta II is switching to the 2024 Ruleset Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition Is Launching On Consoles For The First Time Converting to System Reference Document 5.2.1 Valda's Gunslinger Class Comes To D&D Beyond—But Not Without Controversy Starfinder Player Core Explained Call Of Cthulhu: ‘The Sutra Of Pale Leaves: Twin Suns Rising' Available Now – The King In Yellow Lives All Eyes On New Mr. Potatohead Beholder From WizKids – Including Origins Exclusive 'Kids On Bikes' Become Superheroes In 'Kids In Capes' Claudia Christian's "All The Cardinal's Men" RPG You Don't Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Editor's Note: While we opted to cover this showcase, we would be remiss if we didn't once again highlight the ongoing Xbox boycott A Persona 4 remake! An Xbox handheld! Some actual RPGs! But no Fable? Kat and Nadia react to the Xbox Showcase and speculate on what's in store in 2026. Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Timestamps: 0:10 - Xbox handheld reax 7:20 - Persona 4 Revival 10:39 - Clockwork Revolution 13:46 - Roundup: Animo, Fallout 76, and more 22:00 - Xbox's outlook in 2026 Learn more about your ad choices. Visit megaphone.fm/adchoices
We've been quoting his book Extra Focus for years—so getting to sit down with author Jesse J. Anderson (aka ADHD Jesse) feels like a major level-up for ADHd20. We dig into adult diagnosis, ADHD myths that refuse to die, and why “just try harder” is absolutely not a viable strategy for the neurodivergent. Jesse walks us through his 4 Cs of motivation, and we all compare notes on system-hopping, shame spirals, and trying to invoice your way through executive dysfunction.Also: fidget envy, secret middle initials, and TTRPG metaphors galore. We laughed a lot. You will too. Check out adhdjesse.com and don't forget to pick up a copy of Extra Focus at extrafocusbook.com or wherever you buy books. Special shout out from all of us to Dani Donovan, www.youtube.com/@Dani_Donovan and The Anti-Planner, adhddd.com/anti-planner
Spencer and I rip through the freshly announced Switch 2 lineup and decide which games get a day-one preorder and which earn a polite shrug. From Mario Kart World's lackluster debut to the welcome return of Bravely Default Flying Fairy HD, we talk shop about platformers, RPGs, and every oddball reveal in between, plus some very serious flip-flop discourse. Join our chaotic deep-cut chat and see whether your hype meter matches ours.
Hark and hearken, good folk, to a tale most joyous! Lo, after many a season spent in patient longing, bold AC doth at last return to the noble realm of tabletop role-playing! With great fanfare and mirth, he unveil'th his much-anticipated Planescapes campaign, and his fellowship of players taketh up the dice once more. As the Lords do revel and wax rhapsodic o'er the delights of their newfound quest, they dost turn back the wheel of time, revisiting a discourse of yore, nigh eight years past, wherein was debated the merits of sandbox tales versus the guided path of on-rails adventures. Sit thee down, pour thyself a flagon, and partake in their merry musings.
Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsSupport the showContact: http://linktr.ee/squelchcast
Legend alert. In this episode, we sit down with Jane Whittaker, a developer, executive, and innovator whose career spans from coding 8-bit chart toppers and Atari's biggest hits to shaping the DNA of open-world, survival, and RPGs. Jane shares candid stories from the 1980s video game crash, building Alien vs. Predator with just two programmers, working with Sid Meier and Mike Singleton, and steering giants like EA and MGM.What's inside:Real Video Game HistoryIndie Roots and All-In Dev: From writing sound drivers without knowing music to doing design, code, and art in a single project, Jane did it all before “indie” was a thing.Survival Games Before They Were CoolOpen World Royalty: From Mike Singleton's Midwinter to World of Warcraft landscape architecture and Microsoft Flight Simulator expansions, Jane's fingerprints are all over gaming's biggest virtual worlds.Modding and Crafting PhilosophyNo AI Shortcuts, Pure CraftWhy Fun Beats TechKey Takeaway:Game design that stands the test of time is about creative risk, pure craft, and relentless focus on fun, not just graphics or tech. Jane's story is a masterclass for anyone building or dreaming of building games.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Matej LancaricYoutube: https://youtu.be/RyDJ88zRVwoJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to a Gaming Legend02:42 The Evolution of Gaming: A Personal Journey05:45 The Impact of the 1983 Video Game Crash08:32 The Making of Alien vs. Predator11:12 Transitioning to MGM and GoldenEye14:22 The Legacy of Survival Games17:24 Behind the Scenes of Dungeon Keeper and Marvel Games20:00 Contributions to World of Warcraft22:10 Crafting Immersive Game Worlds25:50 Innovations in Game Mechanics29:10 Creating Tension and Fear in Gameplay32:55 The Role of AI in Game Development38:12 Crafting Immersive Game Worlds41:13 The Importance of Effort in Game Development43:53 Balancing Budget and Creativity46:02 The Role of Modding in Gaming50:13 Lessons from Past Projects54:35 Building a Passionate Gaming Community---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
An episode that took a fantasy and made it reality.In Episode 139 of The Autistic Culture Podcast, Dr Angela Kingdon continues our journey through the 10 Pillars of Autistic Culture with Dr. Scott Frasard, as we move onto Pillar 4 — World building. Dr. Scott Frasard is an autistic autism advocate who is a published author and an outspoken critic of operant conditioning approaches to change natural autistic behaviors to meet neuro-normative social expectations.Dr Scott Frasard decided he wasn't going to critique the status quo, he was going to build something new. His essay, ‘The World We Built: A Future Where Autistic People Are Respected, Not Repaired,' set in 2075, imagines a world where autism is no longer pathologized. Where the DSM is behind museum glass, and identity is co-created, not diagnosed.You can read it in full here.Here's what defines this core Autistic trait:*
In this episode, we are joined by Randy Lubin, a well known game designer who has had experience in RPGs, Tabletop gaming, and Mega games. We will dive into the complexities of Mega games as well as what it means to develop games with big world thinking, such as political themes - bringing real world problems to the world of gaming.
Send us a textTy and Troy share what they've been playing, building, and backing—from Zombicide: White Death and Frosthaven to Pendragon 6E and Legions Imperialis. They also talk hobby progress, new Kickstarters, and Ty and Raf's new Goonhammer podcast The Campaign Trail. The main topic dives into adapting favorite books and movies into RPG encounters and miniature wargame scenarios, bringing epic moments from page and screen to the tabletop.Games We Played & Talked AboutZombicide: White Death – with Lacuna Coil & TMNT expansionsFrosthavenPendragon 6E – Arthurian RPG campaignCarcassonneDorfromantikRelic Blade – Caverns of Kural terrainLegions ImperialisTrench CrusadeBooks, Shows & MediaThe Last of Us Season 2 (HBO)Murderbot Diaries by Martha Wells – and Apple TV adaptationWitch King by Martha WellsSolo Leveling (Anime)Inevitable RuinThe Buffalo Hunter HunterFantasticlandOtherThe Campaign Trail – new campaign-focused podcast on Goonhammer PatreonUniversal Studios D&D Experience – Waterdeep live-action attraction https://youtu.be/hdHJvBCGz_Q?si=K38VPvUPQkETtVRVCrowdfundingSin Eater https://www.kickstarter.com/projects/huntersbooks/sin-eater-0Helwick Part II - Hell Hath No Fury https://www.kickstarter.com/projects/terrabloks/helwick-part-ii-hell-hath-no-furyBlades in the Dark Deep Cuts https://johnharper.itch.io/deep-cutsPlayin' and Slayin' is proud to be a member of the Goonhammer Media Network. Find more podcasts like this one at https://media.goonhammer.com/
The Company regroups after their raid on the Beryl Phalanx. Questions are raised about Cur's actions during the raid. The Company sets out for the village of Spawn to answer their call for help. Learn more about Runequest here. Our Discord is now public! Come hang out and chat games, nerd stuff, and more! In case you haven't heard, our Redbubble has incredible RuneQuest art by Katrin Dirim available as shirts, stickers, pillows, and more, so check out all our new DMs After Dark merch!! If you enjoy our streams, podcasts (plural! have you checked out the Rene Plays Games podcast?), or just our general nerdiness, please consider giving us a 5-star rating on your podcast app of choice! Like, follow, and subscribe to our Facebook, Twitter, and Instagram so you can comment & chat with us about all things RPGs. And, as always, come hang out and catch our live streams on our Twitch or catch up on our YouTube. Music in the Episode: Nightfall by Monument Studios DMs After Dark Theme by Dan Pomfret (@danfrombothbands)
Settle in and grab your favorite drink, this episode is a deep dive into the blood-soaked sands of Crimson Desert. From jaw-dropping visuals to the high-octane combat system, we're breaking down everything Pearl Abyss revealed in their latest gameplay showcase.We cover it all:Combat evolution vs innovationThe promise (and risk) of a vast, open worldHero actions and immersion – cool or too over-the-top?Siege warfare, PvP fairness, and technical hurdlesStory, character development, and narrative potentialMonetization and the looming pay-to-win questionBuilding community and learning from Black Desert's legacyCrimson Desert is shaping up to be more than just a spiritual successor—it's aiming for something bigger. But will it stick the landing, or crumble under the weight of expectation? Tune in for a grounded yet hopeful analysis of one of the most anticipated RPGs on the horizon.
This episode is a Podcast Key Card™. To download the episode, an internet connection and enough free space in your Nintendo Switch 2 system memory or microSD Express card are required. Once the episode is downloaded, you're ready to play!Kat and Nadia recap their Switch 2 experience so far, what RPGs to look forward to in the Switch 2's future, and what was announced at Sony's State of Play and Summer Games Fest.Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Bravely Default HD Cyberpunk 2077 Pokemon Scarlet and Violet Link's Awakening Final Fantasy x Magic: The Gathering Pre-Release Timestamps: 7:12 - Main Topic - Switch 2 Impressions 40:16 - Random Encounters 43:44 - State of Play and Summer Games Fest Recap 1:04:48 - Nintendo Store 1:20:32 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Group (Meal) - [Yu-No] Learn more about your ad choices. Visit megaphone.fm/adchoices
Enchanted Arms Part 3: Cowboys & Plow Boys Square Roots - Episode 467 Quest Log: 33:01 Level Up: 02:01:47 She's from [STATE REDACTED]! And he's from Florida! And HE's from Vancouver! She drinks Chamblee! He drinks IPAs! And the other he drinks Diet Pepsis, and that's okay! Nerd girls & Gator Boys & Canadian Bears, some good ol' podcastairs! All three take the time to go through Enchanted Arms's stairs! Boy, they love a FROM SOFTWARE game! Yeah, we got different tastes, live in different states, but we ain't that different when it comes to classic turn based RPGs! Also: * I'm Not Gonna Top On Top Of Any Table * He Hates A Prologue * Namcai Bando * The Summer Sickies * What About the Slut Tent * Ear Bangs * We Need Children To Be Sad And Bored This Week: Defeat the Emperor of Fire / Efreet in Enchanted Arms! Next Week: Defeat Oboro for the first time! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com
The podcast that will not die is back with another episode from the grave!J'RPGs and space cats galore in this episode that... we recorded a while ago...
Welcome to our One Hundred and Forty One episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk about Photo Tour board game and Star Wars Unlimited Jump to Lightspeed draft.Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Relaxing Lofi - Pente by Sascha EndeLink: https://ende.app/en/song/12554-relaxing-lofi-pente04License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We'll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character's reflexes, or just be a way to get the action moving? Along the way, we'll share our own stories of initiative chaos, house rules that worked (or didn't), and some truly oddball systems that tried to rethink the whole idea.
A big thank you to Flydigi for sponsoring this video! Visit shops.flydigi.com and enter the discount code "resonantarc" for 10% off your order! In today's episode, we're collaborating with Daryll from @FinalFantasyUnion to bring the development history of Final Fantasy IX. This is part 1 of a series where we will break down the story of FF9 chapter by chapter, explaining the thought process of the development team, the storytelling techniques employed, and what it all means at its core. Understanding the creative process really helps in understanding why certain choices were made, and can be vital to truly appreciating a classic like Final Fantasy IX. Join us as we begin our journey through one of the greatest RPGs ever made! Time Codes: 1. Intro (0:00) 2. Flydigi sponsorship (1:20) 3. Greetings (3:02) 4. Introduction to Daryll and Final Fantasy Union (3:43) 5. Guardians of the Crystal Kickstarter: (4:57) 6. Our personal feelings about Final Fantasy IX (8:33) 7. Sakaguchi and Kitase disagreed on how FF should be made (13:12) 8. FF9's visuals are inspired by the Dark Crystal (31:41) 9. Classic Final Fantasy's theatrical-style presentation (35:08) 10. The split in the FF team also split the fanbase (42:44) 11. FF9 was the first FF to be made in America? (48:47) 12. Understanding the creator's process helps us appreciate their work more (50:26) 13. Final Fantasy was always a collaborative process. Many developers are responsible for its success (59:16) 14. How FF9 saved lives--not even the devs themselves realized how important their work is (1:06:35) 15. Final Fantasy IX isn't just a video game. Its story touches on many deeply human subjects that we all wrestle with (1:09:18) 16. Nobuo Uematsu's unusual process for writing the music of FF9 (1:20:16) 17. Where to play for next week's discussion (1:24:12) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
Featured Game Reviews: Clair Obsur: Expedition 33 [Wikipedia] [IMDb] The Hundred Line: Last Defense Academy [Wikipedia] [IMDb] PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: Once again running a bit late for a Game Launch review, but we're making up for it by covering two titles that launched the same day recently: Clair Obscur: Expedition 33 and The Hundred Line: Last Defense Academy! Join Ash for a spoiler-free solo review of two phenomenal turn-based RPGs that released in 2025, including one that's his current personal selection for Game of the Year.... Also, stay tuned for our upcoming numbered episode on Bubsy 3D, as well as our next Game Launch review: Doom: The Dark Ages! For those who come after... Collateral Gaming is on Bluesky, Facebook, Instagram, Threads, and Twitter, and is on Goodpods, Apple Podcasts, Spotify, Podbean, Google Podcasts, YouTube, iHeart, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Collateral Media merch is available on Dashery! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: collateralmedia.dashery.com (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
This one's a conversation with Runeslinger, aka Anthony from the Casting Shadows blog, podcast, and Youtube channel. He hails from South Korea and, having just enjoyed a week off work, I was able to cue up some chats with him.This conversation continues from Episode 6, The Story Divide, and delves deeper into the history of the emergence of a perception that roleplaying games are about storytelling as opposed to being about, well, something else.The approach was to dig out several texts - both in book form off our shelves and PDF format digitally - and examine those oft overlooked sections entitled something like, “What are roleplaying games?”Texts referenced include: Original Dungeons & Dragons (1974), Basic Role-Playing (1980), RuneQuest (1978), Stormbringer (1985 et al), Traveller (1977 & 1981), AD&D 1e Player's Handbook (1978), Cypher System Rulebook (2019), Your Best Game Ever (2019), Tales of the Valiant (2024), D&D 3rd Edition (2000), Vampire: The Masquerade (1991 et al), Apocalypse World (2010)... and a few others too.Big thanks again to Anthony, aka Runeslinger, for sharing this conversation. It's posted by us both in hope and with fear... the hope being that the community will find it useful.Game on!Casting Shadows: castingshadowsblog.com/New blog --> The Accidental "Lie" in RPGs:https://castingshadowsblog.com/?p=13470Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
This one's a conversation with Runeslinger, aka Anthony from the Casting Shadows blog, podcast, and Youtube channel. He hails from South Korea and, having just enjoyed a week off work, I was able to cue up some chats with him.This conversation continues from Episode 6, The Story Divide, and delves deeper into the history of the emergence of a perception that roleplaying games are about storytelling as opposed to being about, well, something else.The approach was to dig out several texts - both in book form off our shelves and PDF format digitally - and examine those oft overlooked sections entitled something like, “What are roleplaying games?”Texts referenced include: Original Dungeons & Dragons (1974), Basic Role-Playing (1980), RuneQuest (1978), Stormbringer (1985 et al), Traveller (1977 & 1981), AD&D 1e Player's Handbook (1978), Cypher System Rulebook (2019), Your Best Game Ever (2019), Tales of the Valiant (2024), D&D 3rd Edition (2000), Vampire: The Masquerade (1991 et al), Apocalypse World (2010)... and a few others too.Big thanks again to Anthony, aka Runeslinger, for sharing this conversation. It's posted by us both in hope and with fear... the hope being that the community will find it useful.Game on!Casting Shadows: castingshadowsblog.com/New blog --> The Accidental "Lie" in RPGs:https://castingshadowsblog.com/?p=13470Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
A mosasaur, a second encounter with critter poo, and a whole lot of chaos. The Researchers are on the edge of what's REALLY going on with Shell Island ...Check out the Patreon and support us at patreon.com/storiesrpgPlay along at home! Download the Gigacity Guardians game sheet here: storiesrpg.gumroad.com/l/gigacity1StoriesRPG is the play-at-home, listen-and-learn game that helps people of all ages tell amazing tales together. Each season, we explore a new world, create characters, and go on epic adventures - and provide play-to-learn, coloring book, choose-your-own-adventure games to help listeners of all ages fall in love with writing!Created by Michael Low of LuckofLegends.com and Daniel Hinds of StoriesPodcast.com, StoriesRPG is a thrilling way to start bringing a love of writing, fantasy, fiction, and literacy into your home.
Hey now, and welcome to episode 322! Today, the gang kicks things off with a call to action for all you Cabalists -- we need your help coming up with ideas for The Best of The Cabal! Check out the Discord for all the details. Then it's on to all the games we've been playing lately, including The Breach, Unmatched Adventures, Last Light, A.D.E.L.E., and our feature review of Galactic Cruise. After that, Tony T delivers another incredible Tabletop Gaming News segment, and the gang wraps it all up by playing a live round of Insider right here on the show. The Breach: 00:06:32, Come Sail Away!: 00:16:02, Unmatched Adventures: Tales to Amaze: 00:25:43, Last Light: 00:35:52, A.D.E.L.E.: 00:45:14, Galactic Cruise: 01:11:18, News with Tony T: 01:54:34, Insider: 02:55:30. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 20, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageSupport the showContact: http://linktr.ee/squelchcast
As the siege continues, it's about time we find out what's going on for Frederick. Character sheets for the episode can be found here: https://docs.google.com/spreadsheets/d/1_kIp6s3RNaPpivhUDjBF7LYOHo-ITmweiLPETeNTGaM/edit?usp=sharingTo get in touch or discuss the show, you can find all of our social media links on our website: https://www.toatabletop.com/If you like our show and would like to support us or get access to some exclusive content, we're on Patreon - take a look at https://www.patreon.com/ToatabletopIf you can't support us on Patreon but still want to help us out, how about using our affiliate link when buying RPGs on DriveThruRPG? It doesn't cost you a penny more, and we get a small percentage of the sale, which enables us to buy books for future reviews. Every little helps! https://www.drivethrurpg.com/?affiliate_id=430686Music: Norse music by Danheim, other ambient music by Liam Stevens.Art: Harry Boddice https://www.artstation.com/pencilswordpaintsGraphic Design: Jonny Greenlees https://twitter.com/jonnygreenlees
The cult 3DS game Fantasy Life returns, now on all major platforms and PC. The sequel blends Animal Crossing, Stardew Valley, and action-RPGs. Plus, we live the life of Teen in To a T, the new game from the creator of Katamari Damacy. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
A masterpiece in relation to a creative work is a creation, such as a painting, book, film, musical composition, or other artistic or intellectual work, that is considered to be an artist's or creator's greatest and most outstanding achievement, demonstrating exceptional skill, craftsmanship, originality, and impact. Today the Founders discuss game design Masterpieces and the Master Game Designers that created them.
Heather, Nick and Matt discuss some RPGs from their past and draft their ideal RPG rosters from their favorite characters! Our next We Play, You Play: Mother 3 Check out our brand new merch at kinshipgoods.com/getplayed Follow us on social media @getplayedpod Music by Ben Prunty benpruntymusic.com Art by Duck Brigade duckbrigade.com For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently experiencing AniMAYhem go to patreon.com/getplayed Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fm All of our links can be found at linktree.com/getplayedpodSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.