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Hey Now Cabalists! The 2025 Secret Cabal fundraiser is live on Kickstarter now! Jump over and snag volume 2 of the zine, some Secret Cabal swag, and support the show while you're doing it. Today the Founders get into some of the awesome games they've been playing, including Shackleton Base, Onward, Kluster, Nevada City, Clank! Legacy 2, and feature Speakeasy from Vital Lacerda and Eagle-Gryphon Games. Then after Stevie S takes over the newsman duties for Tony, the gang takes a bunch of questions from listeners. Shackleton Base: 00:13:03, Onward: 00:21:30, Kluster: 00:31:54, Nevada City: 00:39:48, Clank! Legacy 2: Acquisitions Incorporated Darkest Magic: 00:46:22, Speakeasy Review: 00:56:18, News with Stevie S: 01:34:53, Short Topic Extravaganza: 02:19:40. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/. Support the Cabal on Kickstarter now! https://www.thesecretcabal.com/kickstarter
Send us a textMass Effect: Andromeda - Episode 3This Week: Head to Aya, make first contact, Quest around Voeld Next Week: Go to Havarl and solve some problems! Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k
This time, we continue our discussion of RPGs by suggesting Role Playing Games that share popular boardgaming mechanisms, as well as giving Tom tips for getting a game started. Plus, we have a new Tale of Boardgaming Horror, and we close the show with some Roses, Thorns, and Hula Hoops. 00:50 - A Story About Mail 02:22 - Eric at PAX Unplugged (inc. Hot Streak) 06:50 - Gift Guides, Dice Tower West and East 08:02 - RPGs for Boardgame Fans (detailed notes below) 37:55 - Tale of Boardgaming Horror 43:03 - Fromaggio 48:35 - Gnomic Parlament 52:13 - Carnuta 54:49 - Magic Number 11 56:54 - Insurrect10n -- Julie's Notes Where to go to get core book pdfs? DriveThruRPG https://www.drivethrurpg.com/en/ Itch.io https://itch.io/ Cooperative play (yes the overwhelming majority of TTRPGs are cooperative) some extra cooperative leaning Heckin' Good Doggos https://www.drivethrurpg.com/en/product/405426/heckin-good-doggos Teatime Adventures https://www.snowbrightstudio.com/teatime-adventures Dice rolling - Also many many many ttrpgs use dice. Here are some examples D20 - D&D/Pathfinder https://www.dndbeyond.com/?srsltid=AfmBOorCdKoS-xSfI4e05Us81YGA4tHt8CmmaOWNN-9VTcnsAfXS5pBS, https://paizo.com/pathfinder d100 (percentile): Call of Cthulhu https://www.chaosium.com/call-of-cthulhu-rpg/ Symbol-based dice: FFG Star Wars. https://www.fantasyflightgames.com/en/starwarsrpg/ , Fudge dice: Fate https://evilhat.com/product/fate-core-system/ Area control Beak, Feather, & Bone https://possible-worlds-games.itch.io/bfb Faction/War Song of Ice and Fire RPG http://www.drivethrurpg.com/product/101026/A-Song-of-Ice-and-Fire-Roleplaying-A-Game-of-Thrones-Edition Mutant: Year Zero https://www.drivethrurpg.com/product/139453/MUTANT-Year-Zero--Roleplaying-At-The-End-Of-Days Numenera: Destiny https://www.drivethrurpg.com/product/240655/Numenera-Destiny Coyote and Crow https://www.allplay.com/board-games/coyote-and-crow-the-roleplaying-game/ Action points - Level Up D&D PbtA Using Action points Feng Shui https://atlas-games.com/fengshui C&S: Rebirth Mythras Deck builder/Bidding Ok not really but Redigo is "Hand Management" https://letsplayredigo.com/ Games using a standard deck of cards Castle Falkenstein https://www.drivethrurpg.com/en/product/2370/castle-falkenstein Games using a custom or proprietary card deck - mostly they are being used instead of dice Dragonlance: Fifth Age https://www.drivethrurpg.com/en/product/186462/dragonlance-fifth-age-dramatic-adventure-game-saga Clockwork Dominion https://www.drivethrurpg.com/en/product/489608/courier-repacked My Closest Pick Torg Eternity:A Thousand Faces of Adventure http://torg-gamereference.com/ Pick up and Deliver Solo/journal: Courier https://www.drivethrurpg.com/en/product/489608/courier-repacked Delivered! https://www.drivethrurpg.com/en/product/441018/delivered-a-solo-journaling-rpg One shot Delivery Dragons https://shardsofblue.itch.io/delivery-dragons Worker Placement? Become a GM Questions? Tales of Horror? tom@dicetower.com
#metroidprime4beyond #nintendoswitch2 #sega #metaphorrefantazio #dispatch #lovelyindies #gtmrestart #podcast ¡Ración semanal de tu podcast favorito! Con la participación de: ✔️ Ramiro Díez · @Ramisfactions ✔️ Juan Pedro Prat · @JuanpePrat_ ✔️ Dan Puerta al Sótano · @dan_chaos ✔️ YugitaChan · @YugitaChanE ✔️ Javier Bello · @Javi_B_C ✔️ Roberto Barragán · @rbarragan_ ✔️ Caye Romero · @cayeromero Intro musical de GTM Restart creada por Pitypob · @pitypob2 ✌ Cuña publicitaria cortesía de Javier Bello · @Javi_B_C ⚙️ Edición y Montaje: Javier Bello · @Javi_B_C GTM LINKTREE: https://linktr.ee/gtmediciones ‼️Consigue nuestros libros‼️ · El Arte de Clair Obscur: Expedition 33 https://www.gtm-store.com/product/libro-arte-clair-obscur-expedition-33-artbook-coleccionista-alicia/ · Almas Oscuras: Berserk contra Dark Souls https://www.gtm-store.com/product/libro-almas-oscuras-berserk-dark-souls-estandar/ · Generación PKMN https://www.gtm-store.com/product/libro-generacion-pkmn-ampliado-hierba-alta/ · El Libro Hueco: Las páginas oscuras del vacío https://www.gtm-store.com/product/el-libro-hueco-las-paginas-oscuras-del-vacio/ Canal de Yugita-chan: https://www.youtube.com/@YugitaChan Canal de Dan: https://www.youtube.com/@Dan-PuertaAlSotano Music promoted by No Copyright: https://bit.ly/33JkJQc Video provided by: warmlightmusic: https://www.youtube.com/@warmlightmusic9137 ================ ACTUALIDAD - Sega registra ventas inferiores a lo estimado y lo relaciona con las ediciones definitivas de sus títulos. - Los co-directores de Dispatch reflexionan sobre lo que la industria debería o no tener en cuenta sobre el éxito del título. - Katsura Hashino, director de Persona y Metaphor: ReFantazio reflexiona sobre la evolución de los RPGs japoneses. IMPRESIONES - Nuestro mercenario espacial favorito, Robe Barragán, lleva demasiado tiempo esperando para embarcarse en su nueva misión. Ya ha terminado Metroid Prime 4: Beyond y nos contará qué le ha parecido. LOVELY INDIES - ¡Ultimo Lovely Indies del año! Caye nunca falla a su cita y vuelve a traernos una buena lista de juegos con lanzamiento dentro del mes de diciembre mientras yo intento hacer preguntas absurdas entre medias. · Sleep Awake: https://store.steampowered.com/app/2446540/SLEEP_AWAKE/ · ROUTINE: https://store.steampowered.com/app/606160/ROUTINE/ · Randal's Tuesday: https://store.steampowered.com/app/3110450/Randals_Tuesday/ · Skate Story: https://store.steampowered.com/app/1263240/Skate_Story/ · UNBEATABLE: https://store.steampowered.com/app/2240620/UNBEATABLE/ · Death Howl: https://store.steampowered.com/app/2825880/Death_Howl/ RECTA FINAL - Como siempre, cerraremos hablando de los juegos que nos han ocupado esta semana junto con la ración de caspa habitual que tanto os gusta de postre. ================ 0:00 CUÑA PUBLICITARIA 0:54 INTRO 15:18 SEGA Y SUS RESULTADOS EN 2025 41:03 DISPATCH 55:01 LA EVOLUCIÓN DEL JRPG 1:21:55 METROID PRIME 4 BEYOND 2:04:56 LOVELY INDIES DICIEMBRE 2:18:47 SLEEP AWAKE 2:21:43 ROUTINE 2:25:48 RANDAL'S TUESDAY 2:33:51 SKATE STORY 2:39:58 UNBEATABLE 2:50:17 DEATH HOWL 2:58:12 RECTA FINAL ================ GTM (Games Tribune Magazine) 2025 @GamesTribune www.gamestribune.com
Happy American Thanksgiving! We're taking the week off but as a very special treat we're pulling one of our favourite Pantheon episodes out from behind the paywall. To celebrate the upcoming 30th anniversary it's our deep-dive into Sakura Wars for the Sega Saturn! If you can find 3 entire hours to sneak away from your family this Thanksgiving, it's a rollercoaster ride of emotions and packed with history and context for one of Sega's most important franchises. All the original show notes, including the further reading, are included below so please enjoy this blooming episode of Pantheon of the Blood God! -------------For our $10-and-up patrons, it's the longest Pantheon episode yet. Sakura Wars never came out in the West but its massive success in Japan in the late 90s and early 2000s gives it an often-unseen influence on RPGs. Can this forgotten SEGA franchise surpass the language barrier and make its way into the Pantheon? We talk about: For the last time, it's not a visual novel The history of western theatre in Japan Subversions of gender essentialism The single set of footprints in the sand is when Sakura Wars was carrying the Saturn and also fighting Satan. Further Reading:The Origin of Visual Novels - Bowl of Lentilshttps://youtu.be/7wOtv-J7tOI?si=tRyGSp0Hzd1Yyc4r25 Years With an Invisible Elephant in the Room - Tom Jameshttps://freelansations.medium.com/25-years-with-an-invisible-elephant-in-the-room-6e5402c93960Skies of Arcadia 2019 Developer Interviewhttps://youtu.be/BPngEZ80xnU?si=jMX2dffTcaR0BaS1Sakura Wars Retrospective Playlist - Matt Bhttps://www.youtube.com/playlist?list=PLFMXcpj1mOa7AYfYPMZ80LzAwE3zl-ftVSakura Wars - Kimimi (not mentioned in the episode but good coverage of the series)https://kimimithegameeatingshemonster.com/sakura-wars-corner/Timestamps: 6:56 - Our History with Sakura Wars 18:00 - Development and History 2:08:00 - SPOILERS BEGIN 2:11:00 - SPOILERS END 2:38:48 - Verdict Music Used in This Episode: Move Out! - [Sakura Wars] Geki! Teikoku Kagekidan - [Sakura Wars] Blooming Maidens - [Sakura Wars] Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week's Arcade, Chugs shares his latest time with Ninja Gaiden 4, Crow Country, Pokémon Legends Z-A, and Ghost of Yotei. Meanwhile, Uno has officially finished Expedition 33, sparking a deep discussion about the state turn-based RPGs and this year's GOTY battle.In gaming news, CD Projekt Red announces Cyberpunk 2077 has surpassed 35 million copies sold, Far Cry is getting a TV show produced by Always Sunny's Rob Mac and directed by Alien Earth's Noah Hawley, former EA/Activision producer Bryan Walker claims AAA titles need to sell at least six million units just to break even, Call of Duty has never been outsold by a FPS in the US in the last two decades and a physical copy of Fortnite just sold at auction for $42,000.Get the AEW SP Game Used from Upper Deck: https://bit.ly/3XpHOmx Learn more about your ad choices. Visit podcastchoices.com/adchoices
Get in touch with us!Welcome to the Hollow Men - a Hunter: the Reckoning dramatised solo actual play.In this episode, we meet our protagonist, Courtney Webster, whose meeting at a bar with a contact doesn't go exactly as planned.All music and soud effects from Epidemic Sound.Thanks to the following for lending their wonderful voice talent to this episode: Karen Pope, Heather Haneman, Troy Coady and Havliah Coady.Contact us at:EMAIL: roll.to.save.pod@gmail.comFACEBOOK: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: davidrendamusic@gmail.com or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
Get in touch with us!Welcome to the Hollow Men - a dramatised Hunter: The Reckoning solo actual play. Courtney deals with the fall out from the fight at the Depot, and the fact that the police officer helping her appears wrong to her Second Sight.All music and sound effects from Epidemic Sound.Thanks to our voice actors Karen Pope, Heather Haneman, Havilah Coady, Melissa Andres, Jon Cohen and Anna Chapman. Contact us at:EMAIL: roll.to.save.pod@gmail.comFACEBOOK: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: davidrendamusic@gmail.com or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
Get in touch with us!Welcome to the Hollow Men - our Hunter: The Reckoning solo actual play. In this episode we interoduce you to the world of the Hollow Men as well as providing a walk through of character creation. If you want to skip the boring rulesy bits just listen to the first twenty minutes or so and then you can bounce to episode 1!Thanks to Heather Haneman for voicing The Messengers in this episode!All messages and sound effects from Epidemic Sound.Contact us at:EMAIL: roll.to.save.pod@gmail.comFACEBOOK: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: davidrendamusic@gmail.com or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:00:43 Sly Flourish News: Sly Flourish Books 20% off with Free Shipping 00:02:11 Sly Flourish News: Favorite 2025 Products, Running Shadowdark's Scarlet Minotaur, Patron Obsidian Vaults 00:05:16 Kickstarter Spotlight: Beast RPG for 5e 00:09:08 D&D & RPG News: Shadowrun 5e Bundle of Holding 00:12:09 D&D & RPG News: Dyson Commerical Maps of 2025 00:13:43 Commentary: RPGs of 2026 00:30:48 DM Tip: Prepping New Campaigns 00:46:48 Patreon Question: Roll Dice in the Open 00:49:24 Patreon Question: Is Shadowdark Still the Best D&D Starter Set? 00:53:02 Patreon Question: Improvising Failing Forward 00:57:26 Patreon Question: Trends in RPGs Post OGL 01:01:53 Patreon Question: Playing RPGs is Boring Links A20% off Sly Flourish Books with Free Shipping! Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Favorite RPG Products of 2025 Running Shadowdark's Scarlet Minotaur as a One-Shot Beast Kickstarter Shadowrun Bundle of Holding 5e Essentials Universe Mega Dyson 2024 Commercial Map Pack
Somewhere in the galaxy, a radioactive dragon just wants a hug. Unfortunately, it kills everyone it touches. Welcome to Starfinder 2e, where your best friends are undead, your space pirates have tricorn hats, and your digital ghosts won't log off. The RPGBOT crew dives into Paizo's new Alien Core, exploring the weirdest monsters, creepiest factions, and why Paradox 17 knows you're listening right now. Play Paizo Games with Ash Ely Want to explore the horrors of Paradox 17 or negotiate with an Abyssium dragon who just wants a friend? Book a game with Ash Ely on StartPlaying.games and experience Starfinder 2e, Pathfinder 2e, or your favorite tabletop RPGs with a professional GM who knows every monster in the book, probably because they created a few. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely dive into Starfinder 2e's Alien Core, the first major bestiary of Paizo's new edition. They unpack factions, dragons, and otherworldly horrors, comparing it to Pathfinder 2e's Monster Core while exploring how easily these creatures can jump between systems. Materials References in This Episode Starfinder 2e Alien Core (affiliate link) RPGBOT.Podcast Episodes Starfinder Galaxy Guide Starfinder GM Core Starfinder Player Core Key Takeaways Alien Core is Starfinder 2e's Monster Manual, but weirder, smarter, and full of story inspiration. Factions like the Corpse Fleet and Dominion of the Black make excellent recurring villains. The new dragons embody four magical traditions and range from tragic to terrifying. Undead get a sci-fi twist—digital ghosts, irradiated zombies, and vacuum-frozen nightmares. Paradox 17 is pure cosmic horror genius, perfect for high-level campaigns. Even Pathfinder GMs should buy Alien Core—the compatibility is seamless, and the storytelling potential immense. Paizo proves again why they're the gold standard for deep, mechanically rich monster design. Read More at RPGBOT.net Want to optimize your next Starfinder or Pathfinder character? Check out RPGBOT.net for in-depth guides, optimization breakdowns, and articles on game mechanics, build theory, and storytelling tools for every TTRPG player or GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Guys, just wait, JRPG 3.0 is coming so soon. Just you wait!!THINGS MENTIONED:00:00 Intro, old people haircuts and skinny jeans9:20 Persona Director Says ‘JRPG 3.0' Is Coming To Re-Shape The Genre ‘At A Fundamental Level' – Kotaku19:00 "AI will be involved in nearly all future production," says Epic Games boss, so having Steam games disclose whether they were built with AI makes "no sense" - eurogamer25:15 Steam Is For Products, Not Art – aftermathFurther reading: CD Projekt's PC Game Storefront GOG Gets Behind Horses After Valve Steam Ban: 'Players Should Be Able to Choose the Experiences That Speak to Them' - IGN31:00 What we're playing87:00 Outro, Wordatro and goodbyesTori's on bluesky: toridp98Nathaniel's on Discord: nathanbasedNoah's onlineOur show is a proud member of The Worst Garbage network of podcasts. Find all the rest of the great shows on the network at TheWorstGarbage.online.Join The Worst Garbage Discord channel!Our intro/outro music are by GEIST and our show art is by@tristemegistus. We curate your gaming news together and Noah, Tori and Nathaniel take turns producing the show. You can follow the show on Twitter @Press_StartPod, on tumblr at press-startpod.tumblr.com and on bluesky @press-startpod. Email us thoughts about RPGs, what you wanna hear us talk about, game recs and other stuff at heypressstart@gmail.com. We'd also appreciate if you left us reviews on your podcast app of choice! Good text reviews will be read out on the show.
Friend of the show Ben Dixon is back to talk about his new novel Vengeance and Honour, a sword and sorcery adventure for older teens and up. Fans of Dungeons and Dragons, fantasy RPGs, and Choose Your Own Adventure stories will LOVE this book, as its full of action, adventure, friendship, and just enough immature … Continue reading "216 – Vengeance and Honour by Ben Dixon"
Somewhere in the galaxy, a radioactive dragon just wants a hug. Unfortunately, it kills everyone it touches. Welcome to Starfinder 2e, where your best friends are undead, your space pirates have tricorn hats, and your digital ghosts won't log off. The RPGBOT crew dives into Paizo's new Alien Core, exploring the weirdest monsters, creepiest factions, and why Paradox 17 knows you're listening right now. Play Paizo Games with Ash Ely Want to explore the horrors of Paradox 17 or negotiate with an Abyssium dragon who just wants a friend? Book a game with Ash Ely on StartPlaying.games and experience Starfinder 2e, Pathfinder 2e, or your favorite tabletop RPGs with a professional GM who knows every monster in the book, probably because they created a few. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely dive into Starfinder 2e's Alien Core, the first major bestiary of Paizo's new edition. They unpack factions, dragons, and otherworldly horrors, comparing it to Pathfinder 2e's Monster Core while exploring how easily these creatures can jump between systems. Materials References in This Episode Starfinder 2e Alien Core (affiliate link) RPGBOT.Podcast Episodes Starfinder Galaxy Guide Starfinder GM Core Starfinder Player Core Key Takeaways Alien Core is Starfinder 2e's Monster Manual, but weirder, smarter, and full of story inspiration. Factions like the Corpse Fleet and Dominion of the Black make excellent recurring villains. The new dragons embody four magical traditions and range from tragic to terrifying. Undead get a sci-fi twist—digital ghosts, irradiated zombies, and vacuum-frozen nightmares. Paradox 17 is pure cosmic horror genius, perfect for high-level campaigns. Even Pathfinder GMs should buy Alien Core—the compatibility is seamless, and the storytelling potential immense. Paizo proves again why they're the gold standard for deep, mechanically rich monster design. Read More at RPGBOT.net Want to optimize your next Starfinder or Pathfinder character? Check out RPGBOT.net for in-depth guides, optimization breakdowns, and articles on game mechanics, build theory, and storytelling tools for every TTRPG player or GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This episode we review the 2022 fantasy anime Management of a Novice Alchemist. Also we're on that Fortnite high like a bunch of nine year olds, Mike reviews a few classic RPGs, and Matt is still holding onto hope for Linux on the desktop like it's 2006.
The unique gift that RPGs can give, the thing that no other medium is capable of to its degree, is that the players can dwell in a world of cause & effect, free from any imposed plot or scripts. The habit started, I believe, with most of the old D&D modules. Escaping it is hard, but certainly worth it.
Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist. Randall James' Melancon Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love. Show Notes In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e. The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced. Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written. Key Takeaways A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means. Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue." Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot. Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully. Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary. Support Indie Creators This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist. Randall James' Melancon Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love. Show Notes In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e. The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced. Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written. Key Takeaways A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means. Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue." Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot. Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully. Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary. Support Indie Creators This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
No one can remember how Doc Miller ended up in the Wayne Rehabilitation Centre - and the calls they're getting sound wrong. The voices sound off. Doc doesn't seem to want them there. Or maybe it's not really Doc at all...The escape is on. But the real problem isn't the guards. It's the sound in the ceiling.Something's up there. Watching. Waiting...PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
Send us a textIn Episode 97 of Playin' and Slayin', Ty and Troy settle in for a cozy, late-year catch-up: games played, hobby progress, Kickstarters backed, and a little Adepticon/DepthCon narrative plotting. They also expand the library segment into a mini year-end reading chat, talking Malazan, Primal Hunter, Critical Role's Mighty Nein animated series, and more of their favorite books and media from the year.There is also a video version of the podcast: https://youtu.be/A_gxT7qQejQOur theme music is by *FADEBACK*
Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Jamie and Don, freshly back from PAX Unplugged 2025 in Philadelphia, have been getting into some board, card, and dice rumbles lately, and they wanted to dig into the many styles of combat systems in board games. Deterministic versus random, complex versus streamlined, dice versus cards - there's a lot of ground to cover. Also, our yearly fundraiser is currently running on Kickstarter! Support us now at https://www.thesecretcabal.com/kickstarter
Bib Fortuna takes the stage — calm, composed, he's been practicing for this moment — and takes a deep breath before revealing the next era of video game conferences. "We all know E3 has come and gone, but it's time for something truly new. I present: Steve-B."Check out Skull and Scones at https://skullandscones.com!Discussed: Steve B, Bib Fortuna and Ben Quadinaros, Kirby Air Riders, the genius of Sakurai's design, Dragon Quest I & II HD-2D Remake, the emotions evoked by older RPGs, the increasing popularity of Pokémon ROM hacks, Dispatch, a brief history of choice-driven games, Brendon and Stephen's Siskel and Ebert momentFind us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.social Follow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (02:32) - Kirby Air Riders | All That Dragoon (35:11) - Break (35:12) - Tiding from Joseph to Ava! (36:29) - Heads or Tails? (36:36) - Dragon Quest I & II HD-2D Remake | Heads (58:17) - Break (59:17) - Pokémon Lazarus | The ROM Hacks are ROM Back (01:23:07) - Break (01:23:09) - Dispatch | Oh, you know... (02:09:51) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Ed AJ-RockSamantha DNorth HeroSam HSnzznBertitoJ-RockGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RGriffinDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
Send us a textMass Effect: Andromeda - Episode 2This Week: Eos Questing, Clear the Vault, Establish your Outpost, Head Back to Nexus Next Week: Head to Aya, make first contact, Quest around VoeldSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k
That's a wrap on The Kids Table Season 2! This celebration episode is split into two halves. First, Allison & Ryan reflect on Season 2 of the campaign, Allison's surprise cameo, the vision behind the show, and decisions regarding where TKT is headed. Then, the the cast of Season 2 is reunited to answer your questions all about their experience being a part of The Kids Table and what they're looking forward to in Season 3! Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Facebook #actualplay #dungeonsanddragons #familyshow
Andy’s Brave New World: Part 1 Ranger Andy survives, the apocalypse in Yosemite. Based on a post by the hospital. Listen to the Podcast at Explicit Novels. Day 1, Yosemite National Park The park was busy with spring visitors when the first reports came in. Tourists coughing in the visitor center, a family requesting medical assistance at Upper Pines campground. Andy helped coordinate with the park's small medical team, radioing updates to other rangers. Standard protocol for illness in the park, nothing too concerning yet. That evening, things took a turn, with the news reporting an alarming spread of similar outbreaks across California, and the world. Possibly a new avian flu, they said. Day 2 Everything accelerated. Half the ranger staff called in sick. The small park clinic was overwhelmed. Andy helped organize an evacuation point at the visitor center, trying to get sick tourists to hospitals in Fresno or Modesto. His training kicked in, calm, professional, reassuring visitors even as his colleague Declan started coughing blood next to him. The ill began dying in droves. The park superintendent ordered all non-essential personnel to evacuate. Andy stayed, helping the remaining medical staff set up an impromptu care center in the lodge. By the evening, Andy felt a fever rise and was soon sweating through his clothes and coughing up a lung. He weakly barricaded himself in his cabin and prepared to die like the others. Day 3 The next morning, Andy woke to fine himself still alive, surprised to feel slightly better than the night before. He pulled himself out of his cabin and began his duties. The radio channels went quiet one by one. No response from Fresno hospitals. The lodge had become a morgue. He spent the morning doing rounds, checking campsites, finding mostly bodies or critically ill visitors who died within hours. By evening, he was the only ranger still moving around. He did his best to care for the sick and dying. Andy wasn't entirely sure if this was all just an awful dream. Day 4, Morning The cough remained in his chest that morning, but Andy forced himself to continue his rounds. The ranger truck's tires crunched over broken glass in the parking lot as he checked North Pines Campground. Most sites were abandoned, their occupants having fled days ago. Others contained what he couldn't let himself think about yet. His fevered brain kept switching between ranger protocol and survival instinct. Check each site. Document. Radio in-- no, the radio was silent now. Just static and occasional distant screams that were becoming less frequent. That's when he saw it, an expensive ultralight tent in millennial pink and gray, surrounded by matching gear that looked straight out of an R E I catalog. Too pristine, barely used. A small solar charger lay futilely pointed at the clouded sky. "Hello?" His voice was rough from coughing. "Ranger service. Anyone alive in there?" "Define 'alive,'" came a strained but steady voice, followed by a cough. Andy approached cautiously, unsnapping his holster out of habit though he knew he wouldn't need it. Inside, a young woman sat cross-legged in the tent entrance, her expensive Lululemon sports bra and high-waisted hiking shorts soaked through with fever sweat. Despite everything, the death, the horror, his own fever, Andy couldn't help noticing how the wet fabric clung to her curves. Her figure was exactly the type that dominated outdoor Instagram, slim waist, toned stomach, curved hips, the sports bra struggling to contain what was clearly meant to be shown off just enough to stay within platform guidelines. He tried to push the thoughts away and focus, but his eyes kept betraying him. She looked up at him with clear eyes, fever-bright but alert. Mixed Asian-white features that hit that perfect social media sweet spot, even through the fever, high cheekbones, full lips, almond-shaped hazel eyes. Her carefully highlighted hair was plastered to her neck, mascara smudged but intact, like she'd been maintaining her appearance out of sheer habit until the fever hit. A few light freckles stood out against her flushed skin. "I'm guessing the 'shelter in place' order isn't working out great for everyone else either?" "I'm Ranger Rhee. Andy," he said, noting how her hands trembled slightly as she reached for her water bottle. "You're sick, but; not like the others." "Sarah Chen-Mitchell," she managed between sips. "And yeah, I noticed. Been listening to people cough and die all night while I just sat here with what feels like a really bad flu. Not exactly the wilderness experience I was going for." Her attempt at humor was undercut by the raw edge in her voice. Andy saw her Instagram-ready camp setup, the coordinated cookware still in its packaging, the expensive camera carefully wrapped in a rain cover, the rose gold water bottle. "We need to get you somewhere safer. Can you walk?" "Yeah, just;" She stood unsteadily, unconsciously adjusting her sports bra, a reflexive gesture that seemed absurd given the circumstances. "My car's blocked in. I tried to leave but;" She gestured at the chaos of abandoned vehicles hemming in her pristine Subaru, many with now-deceased occupants. "Look, I've got medicine and supplies back at my ranger unit," Andy said. "Pack whatever clothes and valuables you need. Leave the camping gear, we can always come back for it if;" he trailed off, not sure how to end that sentence. "Right," Sarah said, still shivering slightly in her wet athletic wear. "I should probably change too." "Do you need help?" Andy asked, then immediately regretted how that might sound. "I mean, with packing. You seem pretty weak." "No, I've got it," Sarah said quickly, pulling herself more upright. "Just; give me a few minutes?" Despite everything, there was still a hint of self-consciousness in her voice. Andy nodded and stepped away from the tent. "Take your time. We're not exactly on a schedule anymore." He heard the tent zip closed, followed by the sounds of her moving around inside. The rustle of fabric as she changed. Multiple bags being opened and closed, more than strictly necessary for just grabbing essentials, he thought. A few quiet muttered comments to herself about what to take. The distinct sound of what had to be a hairbrush being used. Even now, even here, some habits die hard. Or maybe it was just her way of holding onto normalcy for a few more minutes. Andy stood guard, trying not to listen too closely to her movements, scanning the eerily quiet campground. A crow called somewhere nearby. The mountain air was cool and clean, carrying no hint of the devastation it had helped deliver. "Ready," Sarah called softly. The tent zipper opened and she emerged with a large designer backpack, now dressed in a black Alo Yoga tube top that showcased her toned shoulders and pushed up her cleavage, paired with high-waisted leggings that clung to every curve. Her face was scrubbed clean of makeup, but her dark hair was neatly brushed, falling in waves around her shoulders. The fever flush in her cheeks only enhanced her natural beauty, that calculated mix of exotic and approachable that had probably earned her thousands of followers. She caught Andy's gaze traveling over her body and gave a small, knowing shrug, arching her back slightly. "I know, I know. Not exactly survival wear. But it's what I brought for my Instagram hiking content, so;" She did a little pose, definitely more displaying than mocking now, the movement emphasizing her curves. Andy found himself watching much longer than he should, and her slight smile suggested that was exactly the response she'd wanted. "We can probably find you something more practical at the gear store," he managed, forcing his eyes back to her face. "Heavy duty pants, boots, proper rain gear." "Perfect," she smiled, her voice dropping slightly despite her obvious exhaustion. "Though I did bring some actually useful stuff." She knelt by her bag, the movement making Andy struggle to keep his eyes up. "Latest gen military water filter, my dad's company makes them for the marines. Handles way more volume than those little Life Straws. Satellite uplink that'll work even if the normal networks are down. And this;" She pulled out a sleek black device. "GoPro 12 with infrared. Not even on the market yet, I was supposed to demo it next month." Clean water for a larger group. Communications. Night operations. He tried not to sound too eager. "That; could all come in really handy." As they walked to his truck, both carefully kept their eyes forward, ignoring the abandoned cars and what lay inside them. Andy carried her bag despite her token protest, noticing how she stayed close to his side. "So," Sarah said once they were in the truck, adjusting the AC vent toward her flushed face. "How long have you been a ranger here?" The question seemed deliberately normal, almost absurdly so given the circumstances. "Three years here. Before that, two years at Joshua Tree." "Oh, I was just at Joshua Tree! That Hidden Valley trail at sunset, it was so beautiful." She spoke wistfully, her enthusiasm fading as the weight of everything they had experienced in the past three days settled back. Andy gestured at her bag. "Tell me about that gear, you said there was a satellite uplink?" "Right." Sarah dug through her bag, pulling out sleek boxes with military-style lettering. She started reading, her voice growing more confident as she went. "Okay, so this is a 'Starlink Tactical Ground Array', it's got four encrypted receiver units that can talk to each other from anywhere on Earth. Says here it can maintain 4G speeds even without ground infrastructure." She looked up. "Guess Dad's company wasn't just being paranoid with all this survivalist tech." "Wait, you mean that little thing has internet access? I don't see a satellite dish anywhere." "Yeah I think so. I think the array can mimic the behavior of a dish without actually needing one." "That's huge. We really need more information about what's going on." Andy said, feeling hopeful about something for the first time in days. She nodded and moved on to the water system. "This one's cool, processes up to 25 gallons per hour, removes everything down to 0.0001 microns. Works on chemical and biological agents too. If we can get some acid and lye we can keep reusing it forever." "And the camera?" Andy asked. "Let's see; Military-grade infrared imaging, 4K resolution in complete darkness, range up to;" she squinted at the manual. "Thermal detection at 200 meters." "Could probably rig that into a decent night sight," Andy mused, then caught himself. Sarah glanced at his holstered pistol, then out at the empty park road. After a long pause, she cleared her throat and went back to the manual, her voice quieter. "It's got some kind of A I field-of-view system too;" Day 4, Evening After getting Sarah settled at his unit, Andy continued searching for survivors and checking on the dying. Near the clinic, he found Miguel Martinez slumped against a supply cabinet, still in his blood-stained uniform but maintaining his ramrod-straight Marine posture even now. The room around him showed signs of his final efforts, organized medical supplies, careful notes on symptoms, a log of those he'd tried to help. He looked up weakly from his notebook when Andy arrived. "Rhee." Miguel's voice was barely a whisper. "You made it. Figured you might. Always had the look." "Miguel," Andy started, but the older ranger cut him off with a weak wave. "Save it. Listen. Daniela's following protocol at home. She got sick two days ago. But she's stronger. Already sounding better on the radio this morning. She must be immune, like you, alaba al Señor". Immune. Were they immune? The idea hit Andy like a truck. Andy knew Daniela, had helped train her on basic ranger procedures, watched her grow up these past three years. Though only fourteen, her prepper father had subject her to a rigorous marine-style training regimen that made her an extremely competent survivalist. She'd always seemed almost comically over-prepared, showing up to basic first aid training with a full combat medical kit. If there was anyone left to laugh, they wouldn't be now. "Her isolation ends tomorrow morning," Miguel continued. "She knows what to do, but;" Another coughing fit wracked him, blood spattering his arm. "She'll need;" He grabbed Andy's wrist with surprising strength. "You take care of her. After. Promise me." "If it comes to that. I swear." Andy attempted a smile. "Although, she might be the one taking care of me in the end." Miguel chuckled softly. Andy tried to help Miguel up, but the older ranger shook his head. "Too late for me. Already tried everything here. Nothing helps. Just;" He pulled himself straighter. "Just let me finish my notes. Document everything. Might help someone." Andy nodded, throat tight. He gripped Miguel's hand one more time, and they looked each other in the eyes. He gave Miguel a solemn nod, and headed to the Martinez cabin. Through a small clear section in the sealed window, he could see Daniela's silhouette moving around inside, her survival supplies arranged with precision. Just like her father had taught her. "Daniela?" he called softly. She approached the window, and even through the plastic he could see the fever flush in her cheeks. But her voice was strong, clear. "Ranger Rhee. Status report: began showing symptoms approximately 36 hours ago. Fever peaked at 101.2 last night. Currently maintaining isolation." A pause. "Dad mentioned you were coming." "Seems you're also OK, like me. I found another survivor too." Daniela nodded, processing. "Isolation ends at 0600 tomorrow. That's when Dad's supposed to come get me, " Her voice caught. "Is; is dad;? I haven't asked, but; he sounds really weak right now." "We'll see. He's not looking great to be honest, Daniela. I'm sorry." The poor girl tried to maintain composure but Andy could see her eyes well up. She turned away briefly, then turned back. When she spoke again, her voice was wavered slightly. "I'll maintain quarantine until morning." "Are you sure you don't want to go see him? You seem OK, I don't think it would hurt." She shook her head "No. I'll talk to him on the radio. Protocol is protocol." "OK. I'll come get you at six." Andy headed back to his cabin, to Sarah, the weight of Miguel's last watch at the clinic and his daughter's words falling on his shoulders. Tomorrow morning would come too soon, and not soon enough. Day 4, Late Night The commissary had been eerily quiet, its automatic doors frozen half-open. Andy had gathered what he could, protein bars, dried fruit, bottles of water. The walk back to his cabin felt longer than usual, each shadow holding the potential for another body, another victim. He saw the Starlink array before he reached his door, a sleek black apparatus that looked more like a piece of modern art than military hardware. Sarah had positioned the nodes in a complex nested arrangement. Andy was mildly impressed, it looked precisely done. The cabin door creaked slightly as he pushed it open. "Sarah, I got some-" He stopped short. She was curled up in his bed, wrapped in her sleeping bag despite the warmth of the evening. Her face was peaceful in sleep, the fever flush finally fading from her cheeks. Her dark hair spilled across his pillow, and he noticed she'd changed into a pale pink Alo Yoga tank top that looked brand-new. The transformation from her carefully curated daytime appearance was striking. She looked younger, more vulnerable. Andy set the supplies down as quietly as he could and backed out of the cabin. She needed the rest more than she needed food right now. Outside, his phone buzzed, the first notification he'd received in days. The Starlink array hummed softly, its status light steady green. He pulled out his phone with slightly trembling hands and watched as notifications began flooding in. Email. Twitter. News alerts. The world outside the park still existed apparently, somehow. He sat heavily in one of the wooden chairs on his small porch, opened his laptop, and began downloading the prepper manuals Miguel had mentioned so many times, "Emergency Protocols for Systemic Collapse", "Catastrophic Event Recovery, Reference Encyclopedia" and "Technology Bootstrapping, How to Restart Industrial Society". The download started immediately, the normalcy of a digital download almost shocking after days of internet silence. Then he opened Twitter, and his breath caught in his throat. The feed was sparse but active. Scattered voices calling out from around the world, trying to find others. A woman in Seattle reporting that her entire family had survived. A doctor in Mumbai documenting recovery rates. A thread from the CDC, last updated two days ago, describing it as an avian flu with aerosol human-human and human-bird transmission, confirming what Miguel had alluded to, some people got deathly ill, a tiny fraction just got sick and recovered, and there seemed to be no pattern to it. Someone, a software engineer in Morocco, according to the about page, had anticipated the grid's imminent collapse and created a simplified Twitter clone called Beacon. It apparently ran on a solar-powered home server farm with redundant battery backups, designed specifically to operate via Starlink. The site was bare-bones but functional: just a global chronological feed, basic search, hashtags, geotags, and posts limited to 280 characters. One tweet from a virologist caught his eye: "Preliminary data suggests roughly a point 8% survival rate globally. Fascinating gender disparity, female survivors outnumbering male 7 to 1. Genetic factor? Hormonal? Need more data." Andy scrolled through location tags, trying to piece together the scale of it. The posts from major cities painted a chaotic picture, hundreds of survivors in New York, Los Angeles, Shanghai, but all isolated, scattered across vast urban landscapes. No real organization yet, just desperate attempts to connect. "Anyone alive near Brooklyn Heights?" "S O S from Miracle Mile L A, have supplies, need medical." "Twenty survivors at Pudong Hospital Shanghai, seeking others." The shock was still fresh, the posts raw with grief and disbelief. Nobody was talking about rebuilding yet. They were still counting their losses. The manuals finished downloading, and Andy forced himself to close Twitter. He needed to focus on what he could control, keeping Sarah and Daniela alive, gathering supplies, and getting out of Yosemite to a more major population center. The wider world would still be there tomorrow, whatever was left of it. He looked up at Half Dome, now silvered by moonlight. The ancient granite face was unchanged, indifferent to the apocalypse that had just played out beneath it. Somewhere in the darkness, coyotes began to howl, a sound that had always made the park feel wild and untamed. Now it felt like a reminder: nature was already moving on, reclaiming what had briefly been borrowed. Andy opened the survival manual's PDF, finding the section on "Social Collapse and Communication Strategies." The manual laid out different strategies based on mortality rates, 30%, 50%, 70%, 90%, 99%. With a grimace, he scrolled to the 99% section. "In the immediate aftermath of a >99% mortality event, social structures will be broadly erased and surviving population density will be too low for the immediate formation of antagonistic groups. Unlike smaller-scale disasters where existing social structures remain partially intact, catastrophic collapse temporarily eliminates the organizational capacity for coordinated action, hostile or otherwise. Survivors in the first weeks will be focused on immediate personal survival. During this brief window, other survivors can generally be trusted to be cooperative and helpful, as the shared experience of massive loss promotes prosocial behavior." The manual continued, further down: "Warning: This cooperative phase is temporary. As basic survival needs are met, humans will inevitably begin forming new social groups, 'tribes,' and power structures to replace those lost. Competition for resources will resume once excess pre-collapse supplies have been exhausted. Early contact and alliance formation during the cooperative phase is essential for long-term survival." Upon reading this, Andy elected to make the following post on twitter: "Ranger Andy Rhee, Yosemite National Park. Three possibly immune, North Pines/Ranger housing. Food plentiful, limited medical. Starlink operational. Main roads clear, helicopter landing sites available. Will monitor channel here & @Beacon." He followed it up with a post linking the survival manuals. He then switched to Beacon, created an account, and made the same posts. A slight rustling from inside the cabin drew his attention back to their immediate situation. He quietly stepped inside, retrieving the digital thermometer from his first aid kit. Sarah stirred slightly as he approached but didn't wake when he gently pressed the thermometer to her temple. 99 point 1, much better than this morning. He checked his own temperature next: 98 point 9. Their mild cases seemed to be resolving as quickly as they'd come on. He set his phone alarm for 5:30AM, enough time to get to Daniela's cabin by six as promised. The couch wasn't particularly comfortable, but he'd slept in far worse places. As he settled in with a spare blanket, his ranger training kicked in, categorizing the night sounds filtering through the cabin walls. Crickets. An owl. The distant yip of coyotes. Normal sounds. Safe sounds. The last thing he saw before drifting off was the green status light of the Starlink array through the window, blinking steadily like a new kind of star. The group assesses their situation, plans to leave Yosemite. Day 5, Pre-Dawn The alarm's buzz jolted Andy awake, but another sensation immediately registered, the rich aroma of fresh coffee. Sarah was curled up in his reading chair, scrolling through her phone, but as soon as she heard him stir, she immediately switched it off and turned her full attention to him. She'd changed into a new Alo Yoga set, a lavender sports bra under a white cropped tank, paired with high-waisted leggings in a matching shade. Her hair was pulled back in a messy-but-somehow-perfect bun, showing off her neck and shoulders. The fever flush was completely gone, replaced by her natural warm complexion. "Morning," she said warmly, uncurling from the chair with a practiced, fluid grace. "Made coffee. The fancy pour-over kind I found in your kitchen. Hope that's okay." Her hazel eyes met his, lingering just a moment too long as she took in his rumpled ranger uniform. "Sorry about commandeering your bed. I just meant to take a quick nap." She gave him an apologetic smile. Andy accepted the steaming mug she offered, trying not to notice how the morning light played across her toned body. "No problem. I'm used to sleeping rough. Comes with the job." Sarah tucked her legs under her on the couch next to him. The expensive fabric of her leggings caught the light as she moved, and she settled slightly closer than necessary, her knee just barely brushing his thigh. "I need to head out in about thirty minutes," Andy said, checking his phone. "There's another survivor at the park. A ranger's daughter. Her quarantine period ends at six." Sarah's eyes lit up. "Wait, really? Someone else made it?" She sat straight. "Yes. Daniela. She's fourteen, Miguel's daughter, one of our senior rangers. He;" Andy paused, remembering Miguel's final words. "He's not gonna make it." He took a deep breath. "Miguel was a big prepper. He made sure Daniela would be ready for anything. Kid's probably better prepared for this than me, honestly. He was ex-Marine, trained her in everything, survival skills, firearms, emergency medicine. I've seen her take apart and reassemble a rifle blindfolded." Sarah's eyebrows rose. "Fourteen? God." Her expression softened. "Must have been intense, growing up like that. Learning survival stuff instead of just; being a kid." "Miguel was," Andy searched for the right words. "He was paranoid I guess. We used to joke about his 'disaster preparedness' lectures." He snorted gently, irony in his voice. "And her mom?" "Passed away years ago, while Daniela was a child. Aneurysm." Andy took another sip of coffee. "Miguel basically raised her alone." Sarah held her coffee mug, pulling her legs toward her and wrapping her arms around them. "Damn, she's been through a lot already, huh? I hope she's alright." She glanced down at her designer workout wear and gave a small, self-aware smile. "Well, we should probably get ready to meet our teenage survival expert. Think she'll judge my completely impractical apocalypse wardrobe?" Andy couldn't help but smile. "Probably." He paused, then added, "Have you found Beacon yet? The Twitter alternative?" "Yeah, I was just reading through it earlier," Sarah leaned forward, coffee forgotten. "There's a virologist who's been collecting data. Says survival seems almost completely random, except for this weird seven-to-one female-to-male ratio and a slight correlation with genetic relatedness,, like if your sister survived, you had maybe a tiny bit higher chance. But besides that;" She shook her head. "No pattern. Not health status, not location or exposure level, or ethnicity, not even age. Just random genetic lottery. Either your b-cells already make the right antibodies, or they don't. I'd guess there's actually some correlation with age like there is with any disease, old immune people might still die from the mild flu symptoms we had. But; well," she sighed. "I doubt enough people are surviving in the first place right now to get that kind of data." Andy raised an eyebrow. She caught his look and shrugged, waving her hand casually. "I'm a biology major. Molecular cell biology. We learned some of this stuff last year." She continued, "Anyway, other than that it was mostly random people and groups asking for help, or offering help. It seems like all our old governments, systems, whatever, they're all gone." "Yeah. It's a whole new world out there." Andy said. "Have you thought about posting anything?" "I wasn't sure if it would be safe," Sarah admitted. "Announcing our location." "Actually," Andy said, "I already made a post last night. I was able to download survival manuals last night and they had an interesting take on it, right after something this catastrophic, people are still in shock, focused on basic survival. They don't have the resources or organization yet to be really dangerous. It's actually the best time to make contact, before people start forming new power structures and competing for resources and territory." "I see," Sarah said, working through the implications. "So what did you post?" "Just the basics. That there were survivors at Yosemite, that we have Starlink, medical supplies. That the roads are clear if anyone needs to reach us. Links to the same survival manuals." He took another sip of coffee. "Figured we should make connections while people are still helping each other." Sarah's lips curved slightly into a soft grin. "So, if you'd found me a few weeks from now, you wouldn't have been so friendly?" "Hey, don't ask me," Andy raised his hands in mock defense. "The manual knows best. Apparently I'm destined to become dangerous and territorial any day now." "Guess I met you at just the right time then," she said softly, her eyes meeting his for a moment before looking away. A quiet moment passed between them, the morning sun slowly brightening the cabin. "Where are you studying?" Andy asked, then caught himself. "Or; were you studying?" Sarah's face flickered with something complicated. "Was. Am? I;" She took a breath. "Biology at UCLA. Second year." Her voice grew quiet. "I kept searching Beacon for anyone from campus, but; nothing yet." Day 5, Morning Daniela was already sitting outside on a bench by the cabin when they arrived, military-surplus backpack at her feet, a shotgun slung over her shoulder, dressed in practical outdoor wear that made Sarah look especially out of place. She stood as they approached. Her dark hair was pulled back in a tight, no-nonsense braid, and she sat with straight-backed posture, almost too straight, like she was holding herself together through sheer will. "Ranger Rhee," she said crisply, standing as they approached. She let her eyes drift to Sarah, taking in the expensive athleisure wear and aggressively feminine curves with a quick, assessing glance that held equal parts teenage girl's envy and survival expert's dismissal. "Daniela, this is Sarah," Andy said. "She's another survivor, immune like us." Daniela gave a short nod, then launched into what felt like a rehearsed speech. "Status report: fever peaked at 101.2 three days ago, now normal temperature for 48 hours. No remaining symptoms." She gestured to her pack, her words coming slightly too fast. "I've assembled primary survival gear, in case we need to leave in a hurry. Secondary cache inside includes a hand-crank radio set, four topographical maps of Yosemite and surrounding regions, California road atlas with marked backup routes, water filtration system, three weeks of MRE, six hundred feet of para-cord in various thickness, four heavy-duty tarps." She took a quick breath, her rehearsed rhythm barely faltering. "We also have a weapons cache. One Remington 700 bolt-action with scope and 1000 rounds, one Mossberg 500 shotgun with 1000 shells, four Glock 19s with 1000 rounds of 9mm, two semi-automatic AR-15s with 5000 total rounds. RPG-7 with eight rockets. Two cases each of fragmentation grenades and flashbangs. Ten pounds of C4 with detonators. A dozen anti-personnel and anti-vehicle mines." Andy's eyes widened at the arsenal, and Sarah let out a quiet "wow." Daniela continued at top speed without acknowledging their reactions. "Two sets of Level IV body armor with trauma plates. Four tactical vests. Medical supplies organized by emergency type. Dad's old paper survival guides and field manuals. Solar oven. Basic vegetable seed packets. Shortwave radio. Antibiotics." She paused. "And a sewing machine. Manual one. For repairs." That last item seemed to crack her professional veneer slightly. She looked at Andy, her carefully maintained composure slipping. "Have you; have you seen my dad since;? He; he hasn't been responding." Andy's expression told her everything before he could speak. "Not since the clinic," he said softly. Daniela's chin trembled once, but she snapped back into her military bearing so quickly it was painful to watch, like a child playing soldier to keep the monsters away. Her voice was smaller but desperately steady when she spoke again. "What's our next move, sir?" Andy stroked his chin, considering his words carefully. "I've only got the broad strokes of a plan right now. We've got internet at my cabin, Sarah brought a military-grade Starlink array." He gave Daniela a quick overview of what they'd learned: the devastating global death toll, the seemingly random pattern of who lived and died. He mentioned the scattered posts they'd seen on Beacon, survivors in major cities trying to connect, the complete collapse of traditional infrastructure. "Here's what I'm thinking," he continued, in an attempted measured tone. "We can't stay in Yosemite. Winter's going to be tough up here, isolated, we could probably survive if we stay indoors and eat canned food or whatever we can hunt the whole time but what would that get us? We wouldn't be any closer to setting up a long term settlement, even with your father's preparations;" He paused, careful with his words. "We need to find more people. We need to probably get to a major population center. More people means more survivors means more knowledge, more resources, better chances of rebuilding something sustainable." Daniela nodded, her expression suggesting she'd already run similar calculations. "I'd say we take a day or two here first," Andy added. "Sweep the park a few more times for survivors. Gather whatever useful supplies we can find from the stores, visitor centers, other ranger stations." "Ok, that makes sense. Where's my dad?" Daniela said quietly. Andy didn't hesitate. "He's at the clinic. East wing, near the supply cabinets. Do you want us to come with you?" She shook her head. "I'll go by myself." She was already turning to leave. Andy watched her go, knowing that splitting up wasn't ideal but reasoning that the park was likely empty now except for them, and with her confident shotgun slung over her shoulder, she could probably take care of herself. "Meet us back at my cabin later," he called after her. "And keep an eye out for any large trucks or gas canisters while you're out. We'll be checking the valley store," he added. "See what we can salvage." Sarah spoke up. "I'm really glad to meet you, Daniela. It's; it's good to have another girl alive." She gave a small self-deprecating smile. "I'm obviously not as prepared as you, but; I'll do my best to not be a burden." Daniela merely nodded, wearing a worried, distant expression, and headed off toward the clinic, her stride purposeful but tense. Day 5, Morning The morning air was crisp as they headed toward the valley store, Half Dome looming above them in the clear sky. Sarah walked close to Andy's side, her earlier morning quietness replaced by an almost nervous energy. "She's so; composed," Sarah said, shaking her head in wonder. "I mean, she's cataloging military-grade weapons like she's reading a shopping list." She adjusted her designer backpack, suddenly self-conscious. "Did you see how she looked at me? I swear I could hear her mentally calculating how quickly I'd die in the wilderness." The path narrowed between some fallen trees and Sarah stepped ahead, her juicy curves swaying hypnotically as she walked. Andy gave in and let himself watch, taking in how her expensive leggings showcased her plump rear and hips rolling side to side with each step. Her ass was built for likes more than functionality but no less captivating for it. "You know, she's not actually hating on you," he said, forcing his attention back to their conversation. "She just processes everything as tactical information, it's how Miguel trained her. Analyzing strengths, weaknesses, capabilities." Sarah tucked a strand of highlighted hair behind her ear. "An RPG though? Like, an actual bazooka? Does he expect to fight a freaking tank?" "Maybe. I wouldn't put it past him." Andy replied with a shrug. "But explosives actually have a lot of use besides tanks you know. If you need to blow up a wall or car someone is hiding behind for example. In war, you're often running out of RPGs before you run out of bullets." Sarah paused, considering. "Where does a park ranger even get that kind of stuff anyway?" "Miguel had connections from his Marine days. Never talked about them much." "God, poor kid." Sarah's voice softened. "All that training, and she still lost him anyway." She was quiet for a moment, then added, "At least she knows what to do now. I'm totally useless here." Andy glanced at her. "Hey, you brought the Starlink. And the filtration system. That's not nothing." "Yeah, but I wasn't even planning to use them." She gave a small, self-deprecating laugh. "I didn't even know how they worked until yesterday. I was just supposed to make them look good in pictures." They rounded a bend in the path, the store's entrance coming into view. Sarah slowed slightly, her voice more thoughtful. "You know when Daniela was listing all that gear, there was something about the sewing machine. Do you think it was her mom's?" Andy nodded. "It was just;" She trailed off, searching for words. "Like for a second the whole soldier act dropped, and she was just a kid who lost her parents." Andy nodded, remembering the slight tremor in Daniela's voice at that moment. They reached the store's entrance, its glass doors standing partially open. Sarah instinctively moved closer to Andy's side as they faced the quiet and empty building. The morning light streamed through the store's high windows and skylights, illuminating neat aisles of outdoor gear and camping supplies. Everything was still in its place, the pandemic had moved too quickly for panic buying or looting. The store felt frozen in time, like its staff had simply stepped out for lunch and never returned. "Boots and outdoor gear are in the back left," Andy said, gesturing. "Look for something waterproof, with good ankle support. And grab some proper hiking pants, the kind with zip-off legs and plenty of pockets. I'm going to check our food supplies in the storage room." Sarah nodded, already moving toward the clothing section. "I'll try to channel my inner Daniela. No more Instagram fashion choices." Andy headed to the back of the store, past rows of camping equipment and climbing gear. The storage room door was locked, but a few solid swings with the fire axe he'd retrieved from its wall mount made short work of the deadbolt. Inside, he swept his gaze across rows of shelves stacked with boxes and crates. His shoulders relaxed as he took inventory, hundreds of cans of chili, soup, and vegetables. Sealed packages of dried fruits and trail mix. Energy bars by the case. Enough preserved food to feed a small group for months, maybe longer if they rationed carefully. Way more than they could possibly take with them. Returning to the main area, Andy methodically selected gear from the high-end section, a rugged Carhartt jacket, some water-resistant hiking pants, and a pair of well-reviewed Merrell boots to supplement his ranger gear. He grabbed a Leatherman Wave+ multi-tool, a pair of Vortex binoculars, and several high-end headlamps and lanterns with spare batteries. Making his way to the women's section, he found Sarah studying her reflection in a full-length mirror. She'd changed into a pair of olive-green tactical pants that, despite their utilitarian design, hugged her curves perfectly where they cinched at her waist. A cropped camo compression top showed off her toned midriff while providing actual support and protection. Black Salomon hiking boots replaced her pristine Nikes, and an Arc'teryx jacket in sleek black completed the ensemble. She'd managed to find gear that was both practical and flattering, the pants especially seemed designed to enhance rather than hide her natural assets. She turned slightly, checking the fit from different angles. "What do you think?" she asked, adjusting the jacket. "The pants are actually really comfortable. And this top breathes really well." She moved through a few stretches, testing the range of motion, the gear moving naturally with her body, causing her ample bust to jiggle pleasantly. Andy tried not to stare. "Those boots are perfect," Andy said, nodding approvingly. "Salomon makes some of the best. They'll last for years if you take care of them." Sarah bent down to grab another small pile of clothes from the floor. "I grabbed some things for Daniela too." "Good idea. How do you know what size she is?" Andy asked, eyeing the stack of clothing. Sarah laughed, a glint in her eyes. "Trust me, I can tell. It's a girl thing." She folded the clothes with efficiency, tucking them into a rugged canvas duffel bag and her new backpack. "Plus, everything I picked has adjustable waists and drawstrings. She'll be able to make it work." Day 5, Evening The crackling of the campfire filled the silence between them as they sat in front of Andy's cabin, the flames casting flickering shadows across their faces. Steam rose from their bowls of rehydrated beef stew. Daniela sat cross-legged on a log, her new pants and boots looking almost too perfect, still creased from their packaging. Her dark hair was pulled back in a fresh braid, but a few strands had escaped during the day's labor, clinging to her neck. Her spoon moved mechanically from bowl to mouth, her expression distant and detached. The blisters on her hands from digging the grave were hidden beneath fingerless gloves. Sarah sat on a camp chair, somehow making even that look graceful. She'd changed into black leggings and an oversized ranger station sweatshirt she'd found, her hair pulled up in a messy bun. Her eyes kept flicking to Daniela. Each time she caught herself watching too long, she'd look away quickly, taking small, careful bites of her stew. Andy was hunched over his phone, the light illuminating his face as he scrolled through Beacon posts. The Starlink array hummed softly behind them, its status lights reflecting off the cabin windows. "More reports coming in from the Bay Area," he said finally, breaking the silence. "Sounds like they're organizing some kind of central meeting point in San Francisco. Using the Presidio as a base camp." Sarah nodded, seizing the conversation attempt. "Makes sense. I've been there before. It's really pretty." Daniela continued eating mechanically, showing no response. The fire popped loudly, sending up a shower of sparks. Daniela's hand dropped down to her holster before she realized what she was doing, then went back to her food. Her face remained carefully blank, but her knuckles whitened around her spoon. Sarah's eyes met Andy's over the fire. She opened her mouth as if to say something, then closed it again, turning her attention back to her own bowl. Andy set his phone down, choosing his words carefully. "We should probably talk about where we're heading. We've got some options to consider." Sarah chimed in again. "Yeah, like you said, the Bay Area seems to be organizing faster than anywhere else," she offered. "And my parents live in Palo Alto." She let the thought hang unfinished. "L A is an option, too;" Andy said, for now trying to brush past thoughts of Sarah's lost loved ones, and by extension his own as well. "More spread out, might be easier to find supplies. And Sarah you know the area pretty well I assume?" She nodded. He continued, thoughtful. "The Central Valley has farming potential, but no real organization showing up yet. Portland and Seattle are possibilities, but that's a long trek north. If we want to go south, Vegas and Phoenix also exist." The logo of Fallout New Vegas appeared in his mind's eye. "South is out," Daniela spoke suddenly, her voice flat. "Can't farm without major irrigation infrastructure. Nobody's maintaining those systems anymore." It was the most she'd said since returning from the clinic. Andy nodded. "True. We could probably gather enough fuel to make it across the country if we wanted to risk it, but;" "That's a lot of unknown territory to cover," Sarah finished. She pulled out her phone, scrolling through Beacon posts. "Though from what I'm seeing, the East Coast isn't doing any better than we are. Maybe worse, winter is coming." "The cold and snow would be a major disadvantage," Daniela said, her voice taking on the precise tone she used when reciting her father's lessons. "Increased resource consumption, limited farming windows, higher risk of mechanical failures in vehicles and equipment." She set her empty bowl aside. "California's the logical choice. Better climate, more stable growing seasons." "Agreed," Andy said. Daniela seemed to find stability in talking about this. "So that brings us back to L A versus the Bay." "The Bay Area is the only logical choice between the two." Daniela began ticking points off on her fingers, echoing discussions that had happened many times before. "The peninsula provides natural defensive positions. Multiple deep-water harbors for future maritime operations. Significantly more unpaved space for urban agriculture compared to the L A concrete sprawl." She continued briskly. "Plus, direct river access to the Central Valley farming regions around Stockton, where there's plenty of water for farming. From L A, you'd have to cross the Transverse Ranges to get to Bakersfield- that's a major liability for supply lines." Her voice took on an edge of disdain. "And farming that far south in the Valley isn't going to be viable anymore anyway, they're almost as reliant on irrigation as Phoenix or Las Vegas." She shook her head decisively. "The L A positioning is completely unsustainable. Anyone there should be evacuating to the Bay immediately." Andy nodded slowly, impressed but not surprised by the depth of analysis. He'd seen this level of preparation in everything Miguel and Daniela did. He glanced at Sarah, eyebrows raised in silent question. Sarah gave one of her small, self-deprecating smiles. "Don't look at me for expertise. The most strategic thinking I've ever done is planning photoshoots." She tucked a loose strand of hair behind her ear. "But Daniela's logic makes perfect sense. I mean, it's clearly been; thoroughly thought through." "The Bay it is then," Andy said, straightening up. "We should take two days to prepare; we can stock up on food, supplies, and then pick cars. There are plenty of abandoned vehicles in the valley, we'll need time to find the right ones and load them properly. It's not a long drive, but we should be thorough." He looked between them both. "We leave in three days." To be continued. Based on a post by the hospital, for Literotica.
Brandon Adler is an American game director and producer whose career has been defined by his work on some of Obsidian Entertainment's most acclaimed role-playing games. After serving in Iraq with the U.S. Air Force, my guest studied Game Art & Design at The Art Institute of California. He joined Obsidian as a tester for Neverwinter Nights 2 before working his way up through various disciplines on games such as South Park: The Stick of Truth, Fallout: New Vegas, and Pillars of Eternity. Known for his meticulous attention to world-building and player choice, he has helped uphold Obsidian's reputation for crafting richly written, deeply reactive RPGs. And now, as game director on The Outer Worlds 2, he's leading the studio's next ambitious chapter in interstellar satire and storytelling.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
This week I'm joined by my friend Brett to have a chat about "Rule Zero", or "The Golden Rule of RPGs" or whatever you may know it as. As with any Me and Steve conversation, it wanders and meanders, but it was certainly a fun one to have! Links for Brett / Studio 404 Website -- https://www.studio404games.com/ Totalcon -- https://www.totalcon.com/ In Darkened Dreams LARP -- https://indarkeneddreamslarp.wordpress.com/ FASA Games (Earthdawn) -- https://fasagames.com/ d20 Network Spotlight: I Should Roll -- https://ishouldroll.com/ Game of the Week Brett B: Draw Steel -- https://shop.mcdmproductions.com/ Steve S: Aisles of the Lost -- https://www.drivethrurpg.com/en/product/546828/aisles-of-the-lost?src=newest_recent&affiliate_id=2018399 *We have an affiliate link with Drive-Thru RPG. All this does, is give us a small percentage of your purchase cost on Drive-Thru as a "referral bonus". It does not cost you, as a consumer, anything extra.* We greatly appreciate the donations of our Patreon supporters: Eric Witman, Jeff McKinney, Joshua Gopal-Boyd, Dave Smith, Brett Bowen, Nate Doverspike, and Dec! Y'all make keeping this going possible! As always folks, have fun, be kind to each other, and go play some rpgs! Join the conversation on our Discord! Me And Steve RPG Discord https://discord.gg/5wWNcYW You can reach us at meandsteverpg@gmail.com On Facebook as Me and Steve RPG Podcast On YouTube at https://www.youtube.com/channel/UCpps0vVXLSGrOdM8i4ntFiQ On BlueSky @meandsteverpg.bsky.social Our Drive-Thru RPG affiliate link https://www.drivethrurpg.com/?affiliate_id=2018399 Support us on Patreon: https://www.patreon.com/MeandSteveTalkRPGs We are proud members of the d20 Radio Network! http://www.d20radio.com/main/ d20 Radio Discord Server: https://discord.gg/aj3JdFtSM8 #ttrpg #tabletoproleplaying #indieRPG
Jaunty Mantis here — and today we're tackling a massive 96 oz steak of an RPG. We read the entire Draw Steel book so you don't have to. Is it genius? Is it too much? Let's find out. Welcome back to The Jaunty Mantis — the show where insectoid fantasy creatures dissect tabletop RPGs with ungoverned cylinders and way too many analogies. In this episode, Jesse and Matty review MCDM's Draw Steel, a massive tactical heroic fantasy RPG that does a lot — sometimes maybe too much. We walk through ancestries, classes, kits, perks, complications, and the cinematic skill system, sharing what works, what overwhelms, and how this beefy tome stacks up against 4E D&D, Pathfinder, and modern playstyles. Is Draw Steel is a masterpiece, a monster, or the 'Old 96er' steak you'll never finish?. Music by Karl Casey @ White Bat Audio
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:01:03 Sly Flourish News: When to Cheat at RPGs, 2025 Favorite RPG Products, Finished Two Campaigns, Next Campaigns 00:06:25 Sly Flourish News: Apperance on Solo RPG Podcast 00:07:20 Kickstarter Spotlight: Temple of the Lightbringers by MT Black 00:09:22 D&D & RPG News: Pax Unplugged, Lots of Daggerheart, Nothing for D&D 00:18:33 Commentary: Favorite RPG Products of 2025 00:32:51 Patreon Spotlight: Dwarven Forge VTT Backdrops 00:35:52 DM Tip: Run Great Campaign Endings 00:50:21 Patreon Question: Running Cohesive Campaigns 00:54:07 Patreon Question: Why Are the Eight Steps In Their Current Order? 01:00:09 Patreon Question: Factions in a Homebrew Setting Links Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: When and How to Cheat when Running RPGs Favorite RPG Products of 2025 Temple of the Lightbringers Kickstarter Daggerheart Announcements at PAX Unplugged Dragonbane Core Set Tales of the Valiant Game Master's Guide Daggerheart Core Set Chessex 24" Battle Mat Staedtler 315-9 Medium Point Wet Erase Marker (Black) Ending Campaigns
Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean. Support MD Anderson Cancer Research This series raised funds for the MD Anderson Cancer Research Center, one of the world's leading hospitals dedicated to ending cancer through research, treatment, and education. The fight doesn't stop when the dice stop rolling. You can continue that mission right now by visiting https://mdanderson.donordrive.com/participants/9351 to give what you can. Every contribution supports life-saving work and honors those who continue the battle against cancer every day. Because together, we can help make cancer history. In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon. In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging. In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely. Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend. Highlights include: Jessie and Isaiah team up with Jam for one final run into the mines. A mysterious Railroad Man appears, offering a deal with infernal fine print. The players literally hijack a train to ram into a coal-fed, living mountain. The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans. The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late. Reverend Timit returns—with canned soup as his chosen weapon of faith. The mountain collapses, salvation comes at a cost, and the town must decide what living free really means. The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter. Key Takeaways Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale. The Cypher System encourages cinematic storytelling – Fast, flexible, and fueled by narrative moments over crunch. Community storytelling makes charity shine – Every donation shaped the game, creating real-time chaos and connection. Emotional stakes matter – Jessie, Isaiah, and Jam's story lands because it balances horror with heart. The mountain is more than a monster – It's a metaphor for endurance, corruption, and the cost of labor. Reverend Timit's soup throws deserve their own rulebook. The crew raised over $1,000 for cancer research – Proof that gaming communities can make a real-world difference. Shout Out to the Old Gods and Monte Cook Games Special thanks to Steve Shell, Cam Collins, and the DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for crafting the Old Gods of Appalachia Roleplaying Game that makes this Appalachian nightmare come alive at the table. Experience it yourself: Listen to the award-winning Old Gods of Appalachia podcast at OldGodsofAppalachia.com Buy the RPG from Monte Cook Games: montecookgames.com/old-gods-of-appalachia-rpg Play your own story of coal, faith, and fire—and see how long you can survive the holler. The mountain may have fallen, but the Old Gods are far from silent. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to our One Hundred and Fifty Third episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk about more Zombicide and SWU.-----Jocelyn and Kim are doing board game day and we want to hear from you of what we should play! Take a look at Kim's board game collection and send us 5 games you think we should play (at least with 4 players). -----Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Star Citizen - Discovery Of The Nyx System, produced by Sascha EndeLink: https://ende.app/en/song/13438-star-citizen-discovery-of-the-nyx-systemLicense: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textSend us a text Contact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean. Support MD Anderson Cancer Research This series raised funds for the MD Anderson Cancer Research Center, one of the world's leading hospitals dedicated to ending cancer through research, treatment, and education. The fight doesn't stop when the dice stop rolling. You can continue that mission right now by visiting https://mdanderson.donordrive.com/participants/9351 to give what you can. Every contribution supports life-saving work and honors those who continue the battle against cancer every day. Because together, we can help make cancer history. In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon. In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging. In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely. Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend. Highlights include: Jessie and Isaiah team up with Jam for one final run into the mines. A mysterious Railroad Man appears, offering a deal with infernal fine print. The players literally hijack a train to ram into a coal-fed, living mountain. The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans. The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late. Reverend Timit returns—with canned soup as his chosen weapon of faith. The mountain collapses, salvation comes at a cost, and the town must decide what living free really means. The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter. Key Takeaways Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale. The Cypher System encourages cinematic storytelling – Fast, flexible, and fueled by narrative moments over crunch. Community storytelling makes charity shine – Every donation shaped the game, creating real-time chaos and connection. Emotional stakes matter – Jessie, Isaiah, and Jam's story lands because it balances horror with heart. The mountain is more than a monster – It's a metaphor for endurance, corruption, and the cost of labor. Reverend Timit's soup throws deserve their own rulebook. The crew raised over $1,000 for cancer research – Proof that gaming communities can make a real-world difference. Shout Out to the Old Gods and Monte Cook Games Special thanks to Steve Shell, Cam Collins, and the DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for crafting the Old Gods of Appalachia Roleplaying Game that makes this Appalachian nightmare come alive at the table. Experience it yourself: Listen to the award-winning Old Gods of Appalachia podcast at OldGodsofAppalachia.com Buy the RPG from Monte Cook Games: montecookgames.com/old-gods-of-appalachia-rpg Play your own story of coal, faith, and fire—and see how long you can survive the holler. The mountain may have fallen, but the Old Gods are far from silent. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Is it all about the loot, or is there more to the crawl? Daniel and Alton tackle a fundamental question this week: How necessary is story in a roleplaying game? While some players are perfectly content with a classic hack-and-slash through a dungeon, the hosts discuss how the element of narrative and plot can improve, detract from, or fundamentally change the gaming experience. They explore the balance between pure mechanics and rich lore, and whether a good story is the key to unlocking the greatest adventure.
Ever want to turn into a giant octopus just to ruin a pirate's day? Or turn into a squirrel just to steal your party's rations? On this week's RPGBOT.Podcast, we dive into the wild world of Wild Shape, from tactical bear hugs to flying reconnaissance pigeons. Spoilers: size matters, and no, nobody knows how many hit points a badger has without googling it. Old Gods of Appalachia RPG Stream Now on YouTube The wait is over. RPGBOT's full video stream of the Old Gods of Appalachia charity game is now rolling out on YouTube. Head over to the RPGBOT YouTube channel to relive the Appalachian horror, dice rolls, and deeply questionable character decisions in glorious widescreen format. Show Notes In this episode of the RPGBOT.Podcast, the crew unpacks the power and potential of Wild Shape in Dungeons & Dragons 5e. Whether you're playing a Circle of the Moon powerhouse or a nature-loving spellcaster who just wants to turn into a fish when things get rough, the episode explores how to choose the right form in combat, exploration, social encounters, and everything in between. You'll learn which beasts shine at different levels, how damage resistance and hit point pools can change a battle, and when it's better to be utility-focused instead of combat-ready. The discussion also highlights how Wild Shape synergizes with spellcasting, feat choices, and party composition for optimized Druid builds. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.net Articles Wild Shape: A Practical Guide - DnD 5e - RPGBOT Wild Shape: A Practical Guide - PF2 Druid Handbook - Pathfinder - RPGBOT Druid Archetypes Breakdown - Pathfinder - RPGBOT Druid Handbook: PF2 Class Guide - RPGBOT Druid 5e: DnD 5th Edition Class Guide - RPGBOT RPGBOT.Podcast Episodes Familiars, or Why You Shouldn't Throw the Housecat at a Kobold Other References Fingies Key Takeaways Wild Shape isn't just about being a tanky bear. There's a form for every occasion—combat, scouting, infiltration, utility, and more. Circle of the Moon Druids dominate early-level combat, but all Druids can use Wild Shape creatively at any tier of play. Consider your party's needs before choosing your form. Sometimes turning into a giant eagle is more useful than mauling goblins as a dire wolf. Study the stat blocks. The best Wild Shape Druids know their options ahead of time and keep a "beast cheat sheet" at the ready. Spellcasting and Wild Shape can play nicely together, especially with the right feats and subclass abilities. Did you enjoy this deep dive into Druid mastery? Support more episodes like this by joining the RPGBOT Patreon. Patrons get access to ad-free episodes, live recordings, bonus content, and more. Become part of the RPGBOT community today and help us keep delivering top-tier tabletop RPG insights. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The competitors time on the first island draws to a close. The Battle Royale begins! Will the team survive? We hope you enjoy episode two of our new series of Deathmatch Island by Tim Denee of Old Dog Games and Evil Hat Productions. ----more---- Join the DMs After Dark Discord channel! In case you haven't heard, our Redbubble has incredible RuneQuest art by Katrin Dirim available as shirts, stickers, pillows, and more, so check out all our new DMs After Dark merch!! If you enjoy our streams, podcasts (plural! have you checked out the Rene Plays Games podcast?), or just our general nerdiness, please consider giving us a 5-star rating on your podcast app of choice! Like, follow, and subscribe to our Facebook, Twitter, and Instagram so you can comment & chat with us about all things RPGs. And, as always, come hang out and catch our live streams on our Twitch or catch up on our YouTube. Music in the Episode (in order of appearance): DMs After Dark Theme written & produced by Dan Pomfret | @danfrombothbands
In this episode, Andrew and Donnie review Demio and Dungeons & Dragons Battlemarked, exploring its gameplay mechanics, storytelling, character customization, and overall experience. They discuss the game's two campaigns, the importance of multiplayer, and the art and audio design. The hosts share their final thoughts on the game's strengths and areas for improvement, ultimately recommending it for fans of tabletop RPGs and VR gaming.www.gamepassgrabbag.com
Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hey Now Cabalists! The 2025 Secret Cabal fundraiser is live on Kickstarter now! Jump over and snag volume 2 of the zine, some Secret Cabal swag, the new Steve-Boy, and support the show while you're doing it. Today the gang dives into some of the great games they've been playing, including Atlas Lost Rise of the New Sovereigns, Slay the Spire, Leaders, Magical Athlete, Dice Miners, and feature Phoenix New Horizon from Jorge J. Barroso and Devir. Then after Tony T lays down his award-winning tabletop gaming news segment, the gang discusses the importance of player interaction in board gaming. Atlas Lost: Rise of the New Sovereigns: 00:09:26, Slay the Spire: 00:20:11, Dice Miners: 00:36:58, Leaders: 00:46:10, Magical Athlete: 00:56:03, Phoenix New Horizon Review: 01:03:23, News with Tony T: 01:38:23, Player Interaction: 02:33:07. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/. Support the Cabal on Kickstarter now! https://www.thesecretcabal.com/kickstarter
Send us a textMass Effect: Andromeda - Episode 1This Week: Prologue, First Planet, Nexus Quests, Land on EosNext Week: Eos Questing, Clear the Vault, Establish your Outpost, Head Back to NexusSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k
What if I told you your tabletop RPG doesn't need skills… or stats… or even weapon proficiencies? Today we commit a little RPG heresy—and ungovern the cylinder. The Jaunty Mantis returns with another episode of chaotic brilliance, high-level RPG design debate, and extremely questionable metaphors. Today, Jesse and Matty tackle a deceptively simple question: Do tabletop RPGs actually need their core features? Ability scores, skill systems, weapon proficiencies—are they essential, or are they just D&D legacy baggage we keep carrying around? Along the way we detour into Rifts (of course), Pendragon, Cypher System, Dungeon World, and a whole lot of “players will self-regulate anyway,” plus Cad Bane impressions, Star Wars hot takes, and an alarming amount of content centered around “ungoverning the cylinder.” If you're a curious gamer, game designer, TTRPG theorist, or someone who just likes watching nerds lovingly complain about Palladium Books, you're in the right place. Send us your questions at jauntymantis@gmail.com Like, subscribe, and forcibly ungovern your cylinder responsibly.
Huge thanks to Roach and Everdredd, creators of "Kingdoms of the Dump" for joining us today! Wishlist Kingdoms of the Dump on Steam! https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/HitPoint JRPG Podcast Ep 125✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABCTimestamps: Welcome Back to Hit Point!0:00:00 Welcome Back to Hit Point!0:01:04 Intro0:01:50 Baku, how are you doing?0:03:02 Derek, how are you doing?Developer Interview0:07:15 Interview: Introduction with Roach and Everdredd for Kingdoms of the Dump0:09:05 Interview: Trailer Watch Together0:11:25 Interview: How did you come to build a JRPG in a world of trash?0:19:58 Interview: What are some of your inspirations for the game?0:23:27 Interview: How many lands are in this world?0:24:25 Interview: Can you tell me a bit about the world-building for this game?0:26:32 Interview: How do you balance the goofy ideas?0:35:07 Interview: Why is it important for you to incorporate running and jumping into this classic JRPG framework?0:43:01 Interview: What were some of the biggest hurdles for this project?0:46:09 Interview: How did you prevent burnout?0:48:18 Interview: Do you want to continue making games after this one?0:49:39 Interview: Was it challenging to find people who shared the vision for the game?0:55:00 Interview: How did you ensure that the project didn't become endless?0:58:22 Interview: How was it to put the game in the hands of strangers?1:00:38 Interview: What is the most memorable or weird piece of garbage that you've seen?1:03:22 Interview: If you could have a crossover with any other RPG, which would it be?1:06:12 Interview: What advice would you give a new indie developer?01:09:03 (AUDIO TROUBLE BEGINS) 1:10:00 Interview: How are you guys feeling as you approach the finish line for the game?1:13:13 Interview: Do you have any plans for post-launch content?1:14:11 Interview: Where can people find Kingdoms of the Dump at launch?1:15:34 Interview: Will there be an Oscar the Grouch Easter egg?1:16:14 Interview: Which game engine was this created in?1:18:20 Interview: What program did you use for the animation scenes?1:19:39 Interview: How did the guest track from Hiroki Kikuta come about?1:22:50 Interview: If a company made physical copies of your game, would you be interested?1:23:52 Interview: What is the prospect of a console release?1:25:07 Interview: Any deep-cut retro game inspirations, not necessarily RPGs?1:25:53 Interview: What are your favorite JRPGs?01:28:40 (AUDIO TROUBLE RESOLVED) 1:33:06 Interview OutroNew Games Announced1:35:29 Eternity Breaker — 20261:39:14 Never Grave: The Witch and the Curse — TBA1:42:07 Fatal Frame II: Crimson Butterfly (Remake) — Mar 12, 20261:44:22 BrokenLore: UNFOLLOW — Jan 16, 20261:47:52 Coffee Talk Tokyo — Mar 5, 20261:50:21 inKONBINI: One Store. Many Stories — Apr 2026Industry News1:53:14 Gabe Cube, Steam Controller, and new VR headset announced by Valve2:29:57 Outro✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek►https://twitter.com/SuperDerekRPGs✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC
This time, we go fishing for Role Players, linking some popular aspects of RPGs to our favorite boardgames. Plus, our latest collection of Roses, Thorns, and Hula Hoops. 00:47 - Getting Cold 01:45 - Eric at Pax Unplugged 03:47 - Games at Tom's Daughter's Wedding? 05:10 - BGG Con, Dice Tower East, West, Cruise 06:37 - Fishing for Role Players 14:58 - Stat-Heavy Games: Pathfinder ACG, Mage Knight 17:48 - Character Building: Origin Story, Elder Scrolls, Too Many Bonews, Artisans of Splendent Vale 20:12 - Story-Based Character Progression: Call to Adventure, Tales of the Arabian Nights, Near and Far 22:17 - Campaign (Descent) vs. Combat: Wrath of Ashardilon, Wander the Cult of Barnacle Bay, Massive Darkness, Monster Hunter 27:36 - Silly: Dungeon Fighter, Dungeon Quest, Cora Quest, Munchkin, Talisman 30:31 - Exploration: Mansions of Madness, Clank Catacombs 32:57 - Storytelling: Mice and Mystics, Stuffed Fables, Tainted Grail, Oathsworn, Agemonia 35:03 - Video Games: Elden Ring, Bloodborne, Skyrim, GWENT 37:38 - Improvisational Storytelling: Freelancers, Wandering Galaxy, Adventure Party, Aye Dark Overlord, Once Upon a Time 41:22 - Teasing Next Time: RPGs for Boardgamers 42:27 - Rove 46:08 - Night Soil 49:04 - Mezen 52:50 - Gingerbread House 55:37 - Severton 1:00:35 - Spot It Catan Questions? Tales of Horror? tom@dicetower.com Julie's Tales of Myth and Legend Preorder: https://gamefound.com/projects/van-ryder-games/tales-of-myth-and-legend-preorder?refcode=tMZTh1PtbUec1Vko4OGdaw
I'm pulling a Retronauts and calling this "Part One" because we barely even got around to talking about the games themselves; instead, Victor, Eric, and Nadia wax philosophical about the seemingly-universal appeal of card games, the stories that can be told with a deck of cards, and how they fit perfectly into the systems and structure of both tabletop games and video games. Maybe in Part Two we'll talk about actual specific video games. Maybe Part Two will be the upcoming Mega Man Battle Network 2 Pantheon episode! Who can say? Go and get a tarot reading and find out! Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Corpse Party cancelled Octopath Traveler 0 Impressions Canadian Cooking Shows and Human Anatomy Timestamps: 6:20 Main Topic - Card-Based RPGs 26:44 - History of Decks of Cards 1:17:42 - Random Encounters 1:21:12 - The Tavern - Octopath Traveler 0 Impressions 1:30:40 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] The Valedictory Elegy (for guitar) - [Baten Kaitos Origins] Learn more about your ad choices. Visit megaphone.fm/adchoices
Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
The Knights of the Old Republic's characters are what make it the strongest Star Wars video game series of all time. Even though the combat model, graphics, and RPG elements are somewhat archaic, the characters, including the villains, stands the test of time. In fact, I challenge anyone in the comments to mention a better cast of characters or stronger dialogue in the genre today. When I played KOTOR for the first time in 8th grade, RPGs were an enigma to me. All I wanted to do was mainline the story, not bothering with any paths of resistance or sidequests that were too challenging. I can recall never skipping dialogue and always reading descriptions of every weapon and piece of armor I acquired. I wanted to absorb everything I could about this new Star Wars universe like Darth Nihilus devouring the Force. Now, as a seasoned ultra-chad gamer, I see how much content I left unplayed. I complete as many quests as possible, minmax my stats, and try to complete all my companions' quests as well. However, when it comes to Star Wars, the villains must stand out. This is the franchise that has the villain, after all. And although the villains in KOTOR mirror or rhyme the OT, the baddies of KOTOR 2 are clearly in a world of their own. These are monsters that you will never forget. Let's just say they would eat Sidious and Vader for lunch, but they are also tragic in their own way. I hope you'll enjoy this discussion with the Brothers Krynn, who are also huge fans of these games.
Adam opens up a new series that asks do books from other RPGs have anything to offer our Mage games? Gardens of Ynn is a never-ending garden realm that can trap and confuse mages who aren't careful. Listen in and find out if OSR adventures can translate to the World of Darkness.Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
Kirk, Maddy, and Jason bring on special guest Cameron Kunzelman to talk about this year's suite of roleplaying games, from Avowed to Clair Obscur: Expedition 33 to The Outer Worlds 2. They also talk about Assassin's Creed's pivot to RPGs, what an RPG even is, and much more. Plus: Steam Machines!One More Thing:Kirk: Do The Right Thing (1989)Maddy: AnniversariesJason: King Sorrow (Joe Hill)LINKS:Cameron's new Assassin's Creed book: https://www.upress.umn.edu/9781517914943/everything-is-permitted/The Ranged Touch network, with a bunch of his podcasts: https://rangedtouch.comSupport Triple Click: http://maximumfun.org/joinBuy Some Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
Greetings and salutations, noble travelers! Gather ye close and lend thine ears. Lord Bender doth regale us with tales of his grand Spelljammer campaign and the valorous exploits of his gallant Giff sailor. Thereafter, we entertain inquiries from our loyal listeners pondering such matters as what Dungeon Masters desire most from their adventurers, whether our hearts favor the grand houses of mass-market tomes or the humble artistry of indie works, and how much tomfoolery may be endured before patience wears thin. Enjoy the merriment of the hour!