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Gabe Cheifetz talks about Koji Color's motion picture film color LUTs that work with Davinci Resolve, Premiere Pro, Final Cut Pro X, After Effects, and Autodesk Smoke
This video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask. We also cover all the different mask creation techniques.
This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you a head start.
This video covers the additional tools available outside of the sequence in the Tools area of Autodesk Smoke. This is handy for some creative as well as technical operations. Workflows on using these tools are covered in this video.
In this video, you learn about the two colour correction tools in Autodesk Smoke. A quick run through is given using the Colour Correct and Colour Warper Timeline FX.
This video covers the different methods to create animation in Autodesk Smoke. You also learn about the sliders, colours and contextual menus for animation.
This video covers the basics of creating text and titles in Autodesk Smoke.
In this video you learn how to import media in Autodesk Smoke 2015.
This video gives you an introductory tour of the Autodesk Smoke 2015 User Interface.
Part 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.
Part 3 shows how to export the timeline from Davinci Resolve back to Autodesk Smoke. Details include rendering and exporting a XML in DaVinci Resolve. Followed by conforming in Autodesk Smoke and rebuilding the sequence for final finishing.
Part 2 shows you how to rebuild the timeline in Davinci Resolve. Details include loading the video media, building the timeline and syncing to an audio guide track. All coming from Autodesk Smoke.
This video shows you how to create your own motion vector data in Autodesk Smoke. This allows you to apply motion blur to CGI elements even though they might not have been rendered with a motion vector pass in Autodesk Maya.
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
This movie shows you how to create a new project and user in Autodesk Smoke
This movie takes you through a tour of the Autodesk Smoke interface
This video is an introductory primer to the paint tools available in Autodesk Smoke. You will look at what types of tools are available, when to use them, how they work and which one to choose.
In this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.
In this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.
Autodesk Smoke can have multiple Media Storage Volumes to handle its media. You set up storage for you main work but you can also set up a portable drive for on-site work as well. This video shows you how to set up a portable drive for Smoke.
Part 11 - Learn how to export files out of Autodesk Smoke with their alpha embedded in the exported media. See the workflow to recreate matte containers and export that out as an image sequence with an embedded alpha.
Part 9 - This video gives an explanation of Straight Alpha and Premultiplied Alpha and their differences. You also see how to composite the two types of alphas and the issues they can create and how to deal with them in Autodesk Smoke.
Part 4 - This video goes through the explanation of how a matte container works in Autodesk Smoke. This includes explanations about version, primary and secondary video streams as well as shows the benefit of the matte container in your workflow.
Part 1 - This is the introduction to dealing with using Alpha Channels in Autodesk Smoke. This video gives an overview on about the alpha channel in an image with detailed explanations.
Project backups or archiving is essential to preserve your work in Autodesk Smoke. Learn to create a reject backup because you'll never know when you need it!
Matching edits from other NLEs can be tricky. Use the Autodesk Smoke off-line to on-line comparison technique to ensure your edits are frame accurate.
Autodesk Smoke provides the traditional J K and L editing workflow similar to other NLEs. Easy to learn and quick to get started
Learn to locate the Vectorscope and Waveform monitor in Autodesk Smoke.
Introduction to the conform workflow in Autodesk Smoke 2013
We look at the final task of exporting your work from Autodesk Smoke.
This movie gives you a comprehensive explanation of the audio tools available in Autodesk Smoke.
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
This movie shows you how to key using the Master Keyer in Autodesk Smoke. You also look at refining the key as well as basic roto-scoping and masking.
This movie shows you how to do basic tracking and stabilisation directly in the sequence using Autodesk Smoke.
This movie give you a brief introduction to some of the animation tools available in Autodesk Smoke.
This movie looks at colour correction in Autodesk Smoke. There is a brief overview of the tools as well as two workflows covering colour matching and secondary colour correction.
This movie explains Time warping or Speed Change in Autodesk Smoke. You all examine the various methods such as constant time warp and variable speed changes as well as frame blending methods.
This movie shows you how to do basic titling with a in Autodesk Smoke.
This movie introduces Resize in Autodesk Smoke. This tool is used to mix resolutions in the sequence. Very useful for image size adjustment as well as pan and scanning.
This movie goes through the basics of working with Timeline FX in the sequence. The topics covered are adding, deleting and rendering Timeline FX in Autodesk Smoke.
This movie looks at creating transitions within the sequence. This includes dissolves and wipes in Autodesk Smoke.
This movie looks at the trimming functions in Autodesk Smoke. This includes roll, slip and slide trimming functionality in Autodesk Smoke.
This movie shows you how splice segments in the sequence. You also see the extract and lift editing functions working in the sequence in Autodesk Smoke.
This movie shows you how move segments in the sequence in Autodesk Smoke. This includes ripple and snapping options.
This movie shows you how use the Patch Panel in Autodesk Smoke. This is used to patch your source media to the correct tracks in the sequence.
This movie shows you how to navigate the sequence in Autodesk Smoke. This includes zoom, pan and track scaling.
This movie looks at the familiar insert, overwrite and drag and drop editing techniques in Autodesk Smoke.
This movie shows you how to organise your media in the Media Library in Autodesk Smoke
This movie shows you how to register, download and install Autodesk Smoke.
This movie shows you how to register, download and install Autodesk Smoke.
Well, that's embarrasing. No new Mac Pro was announced last week afterall. Let me take that back. There was a "new" Mac Pro announced, but then a few hours later Apple removed "new" from the website description of the Mac Pro. Anyhow, Chris Fenwick, planetMitch and I have a bit of fun with this on today's show. Also, I was hoping to talk about Autodesk Smoke 2013 since the trial came out a couple of days ago. Unfortunately, the Smoke 2013 trial went up in smoke with an installer error. So, the out of box experience for me with Smoke 2013 has, shall we say, gone up in flames.