This week, we have the amazing Christina Mandia, animator at Cinesite London, giving us an insight into how she tackles her maternal role, whilst being a better, more efficient animator.Christina goes on to share some very important information on maternity leave pay for employees and freelancers through the government schemes, as well as employee entitlements. Some really useful info for employees and freelancers in any career.Christina's journey as a VFX animator, starts with an entry into the VFX industry as a runner, following the completion of an animator degree at Ravensbourne university, leading on to a progression into the matchmove department, and finally into the much anticipated department she'd always been aspiring for - animation.In this two-part episode, Christina shares her journey, her expertise advice as an animator & mother, and gives invaluable advice for aspiring animators and aspiring & existing parents in the working industry, more specifically, the VFX industry.We hope you find this episode useful as we did.Special thanks to Christina for kindly taking time out to share her experiences with us.Subscribe and turn notifications on to be alerted when part 2 comes out!Find Christina on:IMDBLinkedInAs always, if you liked this episode, please like, comment, subscribe and share!Listen to all episodes on our websiteChapters:00:00:00 Intro 00:00:38 How it all started 00:07:04 Becoming pregnant as an artist 00:09:23 Deciding to speak to HR at 26 weeks of pregnancy 00:16:33 Confronting HR and recruiters about pregnancy 00:17:29 Maternity leave and pay laws in the U.K. 00:20:36 iAnimate during maternity leave 00:28:22 WFH - Mother's opinion 00:35:15 School! 00:39:36 Prove yourself and know your worth! 00:43:56 Hesitancy & Pressure on women choosing between work and starting a family 00:56:24 Getting back into work after Maternity leave
Janga FX was founded in 2016 by Nick Seavert, an entrepreneur who is well versed in both startups and real-time VFX. Janga FX was initially bootstrapped with credit cards, software sales, and many thousands of man hours instead of outside investments. The company's core motive is to provide real-time VFX tools to artists and designers who work in video game or film industries. The first tool by Jang FX called VectorayGen was released in 2017. EmberGen is a standalone real-time volumetric fluid simulation tool built for generating flipbooks, image sequences, and VDB files. In this Part 2 of Allan McKay's interview with Nick Seavert, the Founder of Janga FX, Nick talks about his first job in the industry, the beginnings of Janga FX, its first software VectorayGen and the launch of Ember Gen. For more show notes, visit www.allanmckay.com/357.
On this episode returning guest Matt joins Jon & Garrett of The GraveTalk Podcast to deep dive into the new animated feature Mad God . This long awaited/forgotten stop motion flick from VFX artist Phil Tippett popped up onto Shudder & really gave the animation nerds at the GraveTalk something to dig into. A unique experimental labor of love 30 years in the making, this one really kinda hit & missed all over the place with us. Press play to find out what we thought.
Eddie Smith is a MacGyver of the VFX industry. Over his career, he's figured out how to unveil the president as the bad guy for G.I. Joe: Retaliation, explode characters into cubes for Tron: Legacy, destroy planets in Ender's Game, all the way up to some spoiler-ific effects for Fantastic Beasts: The Secrets of Dumbledore. Eddie's weapon of choice for VFX is Houdini, SideFX's versatile node-based effects software. Eddie breaks down some of his favorite work and reveals how he's often charged with figuring out the best way to tackle complex scenes. He also talks about how effects software has changed in his 14 years at Digital Domain, and the future for the industrious effects studio.
Her Dark Materials is usually a bi-weekly podcast hosted by Faye and Rachael discussing the His Dark Materials novels chapter by chapter, spoiler-free. In this special episode we talk about our experience at BFI TV and Hay festivals. This episode does contain spoilers for the Amber Spyglass, so if you haven't read it, pop back when you're all caught up. We're so excited to bring you a whole host of interviews with the cast and crew of the His Dark Materials TV show! We chat season 3 and much more with creature FX supervisor and LMP himself Brian Fisher, costume designer Caroline McCall, VFX supervisor Russell Dodgson, Amir Wilson (Will Parry) and Simone Kirby (Mary Malone). A huge thanks to the HDM PR team for making this happen for us! You can find us on Twitter, Instagram and Facebook @HDMPod and you can email us at email@example.com. You can also visit our website at hdmpod.co.uk. WE HAVE A PATREON! You can join our family and access lots of fun rewards at patreon.com/hdmpod. You can also support us by rating and reviewing us on Apple Podcasts, it helps other people find us. WE HAVE A SHOP! Want to get your hands on some sweet merch featuring all original artwork by Rach? Head over to hdmpod.co.uk/shop. You can listen to more of Faye's voice on her other podcast, Still Into You: A Paramore Podcast. You can find it wherever you get your podcasts and follow it on Twitter and Instagram @StillIntoYouPod. You can find Rachael @RachMakes on Instagram and @Rach_Makes on Twitter. Into toys, art and all things cute and colourful? If so, you can visit Rach's website rachmakes.co.uk to buy some of her creations. Thanks to Jonny Knott for his musical stylings.
On this episode of Press Play, Q sits down with filmmaker David Hartstone and actress Lexa Gluck to discuss their short “Desert Sky” which premiered at this year's Dances With Films film festival. They deep dive into VFX, the importance of world-building, and the excitement of creating a series. Press Play is here! Project-Nerd's newest original series is taking it all on. Join Project-Nerd hosts as they welcome fellow Project-Nerd Personalities and other Special Guests as they navigate through geek, pop culture, and the current world, all in one incredible talking head series. Only on Project-Nerd!
"The man, myth & low budget horror legend Fred Vogel comes to The Grindhouse. After making his name on the indie scene with The August Underground Trilogy, Fred Vogel returns with a new vision showcasing a side of his filmmaking that few fans have seen. Vogel brings us The Final Interview, a psychological horror that centers on a serial killer interview the day before his execution. Featuring AGHP favorite and scream queen royalty, Diane Franklin, along with AGHP show favorite and VFX wizard, Jason Baker, The Final Interview is a passion project from Vogel that you need to see to believe. Check out this episode of The Grindhouse to hear Jonas & Fred deep dive his career, Toetag Pictures, his inspirations and his new film, The Final Interview."
Je dacht niet dat we uitgepraat waren, toch? Wat is immers een betere manier om te illustreren hoe het einde van Dune: Part One voor menig bioscoopbezoeker voelde, dan door een lang, gelaagd en diepgaand gesprek in twee stukken te hakken? En maar goed ook! Want deze verfilming van Frank Herberts Dune, door de Canadese regisseur Denis Villeneuve, vraagt om een extra lange bespreking. Dus hier zijn we opnieuw met een heropleving van de oude Cine-rubriek 'Luuk vs. Luuk'. Podgast Luuk Imhann is schrijver en audioverhalenverteller, zijn confrère Luuk van Huët zit in de Cine-redactie en programmeert bij het Kaboom Animation Festival. En het was Imhanns gouden idee om jullie deze Deel 2 voor te schotelen. Dus klaar voor een extra dosis zandwormen, specie en ruimtedoedelzakken? Steun Duimpjeworstelen op Patreon! En ontvang leuke extraatjes ^_^ Links: Luuk vs. Luuk: https://cine.nl/category/specials/luuk-vs-luuk/ Luuk van Huët op Cine.nl: https://cine.nl/author/luuk-van-huet/ Luuk van Huët, de Kaboom-programmeur: https://www.kaboomfestival.nl/2020/05/03/luuk-down-memory-lane/?lang=nl Luuk Imhann, bij Singel Uitgeverijen: https://www.singeluitgeverijen.nl/auteur/luuk-imhann-2/ Loutering, het nog te verschijnen van Luuk Imhann: https://libris.nl/boek?authortitle=luuk-imhann/loutering--9789021467740 Extra links: The Big Picture over 'The Northman and the top 5 revenge movies': https://www.theringer.com/2022/4/22/23036812/the-northman-and-the-top-five-revenge-movies-with-robert-eggers Thomas Flight - Why is Dune's score like that?: https://www.youtube.com/watch?v=P50VrsM_xlU en Why Dune won best VFX: https://www.youtube.com/watch?v=uIKupTibxKQ Trailer: Jodorowsky's Dune: https://www.youtube.com/watch?v=m0cJNR8HEw0 Side by Side comparison: Dune 1984 vs Dune 2021: https://www.youtube.com/watch?v=KMLClk0ypnM 'Paul Verhoeven's best 10 films – ranked!' van The Guardian: https://www.theguardian.com/film/2022/may/12/paul-verhoevens-10-best-films-ranked Kogonada's video-essay Wes Anderson Centered: https://vimeo.com/89302848
Simon Quiroz is a filmmaker, educator, post-production expert, and avid technologist. Simon is a storyteller first and technologist second. Simon has participated in a wide array of academic and professional projects ranging from writing, producing, and directing his own films; supervising the process of defining the color and aesthetic looks for documentary and narrative films; and leading creative teams in film production, VFX, XR, and interactive projects, including the creation of an Augmented Reality map and Campus Tour for UT Austin. Similarly, Simon has designed and implemented advanced workflows for projects utilizing cutting edge technology in the fields of image capture and display. He established the 3D 360 post-production workflow for Liveplanet, a 3D 360 camera and cloud distribution company where he also provided his input to the continued development of the camera system. Simon played a major role in the evolution and growth of the prestigious UT3D program at the University of Texas in Austin, mentoring and training students in the use of stereoscopic imaging and best practices for S3D storytelling and VR experiences. Simon has taught at the University of Texas at Austin in the Radio, Television and Film department in the areas of post-production, VFX, XR and immersive storytelling. Starting in the Fall of 2022 he will spearhead the Film/Time-based media program at Cal State Channel Islands.Social media links: Linkedin: www.linkedin.com/in/simon-quiroz-970a058
In this episode, we chat to Jeremy Lasky & Danny Gonzalez, founders of Perception to learn more about the creation of what's become one of the most influential and important VFX & creative studios globally.Perception has brought us title sequences and HUD's (heads up displays) for films such as Iron Man, Black Panther, Loki, Wandavision, Spiderman Homecoming, Eternals, and many more. In fact, the list is endless!Title sequences and great HUD's play a great part in the story-telling of movies, as well as real-world applications, and Perception is at the forefront of some of the most cutting-edge and most successful ones.In this episode, we learn about the reason behind the creation of the studio, the ins and outs, the hustle and the failures turned to wins.As always, if you liked this episode, please like, comment, subscribe and share!Visit PerceptionChapters:00:00:00 Intro 00:00:16 Why we created Perception 00:08:47 Differentiating Perception from VFX studios 00:14:11 Considering ethical concerns when designing 00:16:18 Can too much creative freedom be negative? 00:17:30 Secret In-house technologies 00:19:14 How to stay original 00:21:25 Expanding offices beyond North America 00:23:06 Learning from mistakes 00:28:46 Aspirations for the next decadeListen to all episodes on our website#vfxpodcast #perception #titlesequence
There's a surprising amount of tech in Laika's movies. The Portland, Oregon-based studio still makes use of its intricate hand-crafted stop-motion techniques, but it's increasingly augmenting them with CG elements, 3D printing, and even virtual production. Jeff Stringer, Laika's director of production technology, reveals the advantages of combining the physical and the digital. Jeff also talks about his career in the entertainment industry, from his early days in theater projections to software sales, Atari arcade games, Starship Troopers, and Digital Domain, all the way up to how he got started at Laika. He gives some amazing insight into how a successful studio is built and run, and reveals how Laika is pushing its pipeline forward again with Wildwood, its next production.
Zes Oscars, 't ziet er allemaal prachtig uit en Hansje Zimmer heeft potverdories zijn eigen instrumenten gebouwd voor de soundtrack. Maar eigenlijk is het maar een halve film. En wat wil je ook, als het bronmateriaal van Frank Herbert zo rijk is, dat het nooit in één film had gepast. Had Dune (2021) van Denis Villeneuve er echter niet beter aan gedaan, qua branding, om overal al van meet af aan duidelijk te maken dat het om een deel 1 gaat? Voor één keer blazen we een oude rubriek van Cine.nl nieuw leven in: Luuk vs. Luuk. Daarin steggelden Luuk Imhann en Luuk van Huët al over menige film. Inmiddels kruisen ze de degens meestal alleen nog maar in privé, maar voor Duimpjeworstelen maken ze graag een uitzondering. En met dit duo – respectievelijk een auteur en een Cine-redacteur – weet je dat het een deep dive wordt! Misschien ook wel een beetje te veel voor in één podcast? Het gaat bijvoorbeeld over de vele verschijningsvormen van Dune, de verbeelding van white saviors en ruimtekolonisten, en hoe het grote met het kleine wordt verenigd in deze verfilming. Links: Luuk vs. Luuk: https://cine.nl/category/specials/luuk-vs-luuk/ Luuk van Huët op Cine.nl: https://cine.nl/author/luuk-van-huet/ Luuk van Huët, de Kaboom-programmeur: https://www.kaboomfestival.nl/2020/05/03/luuk-down-memory-lane/?lang=nl Luuk Imhann, bij Singel Uitgeverijen: https://www.singeluitgeverijen.nl/auteur/luuk-imhann-2/ Loutering, het nog te verschijnen van Luuk Imhann: https://libris.nl/boek?authortitle=luuk-imhann/loutering--9789021467740 Extra links: The Big Picture over 'The Northman and the top 5 revenge movies': https://www.theringer.com/2022/4/22/23036812/the-northman-and-the-top-five-revenge-movies-with-robert-eggers Thomas Flight - Why is Dune's score like that?: https://www.youtube.com/watch?v=P50VrsM_xlU en Why Dune won best VFX: https://www.youtube.com/watch?v=uIKupTibxKQ Trailer: Jodorowsky's Dune: https://www.youtube.com/watch?v=m0cJNR8HEw0 Side by Side comparison: Dune 1984 vs Dune 2021: https://www.youtube.com/watch?v=KMLClk0ypnM
Welcome to Cool Hand Crypto, where Cinema, Culture and Crypto collide! In this episode of Cool Hand Crypto, Silverman speaks with Lead VFX Artist of Everything Everywhere All at Once, Ethan Feldbau. Silverman and Feldbau discuss their past experience working together on music videos, production design, transitioning practical design skills into VFX, and various anecdotes from working on Everything Everywhere All at Once, including the design of the bagel, verse-jumping and Raccacoonie. — For more on Ethan, head to: http://www.ethanfeldbau.com/ https://www.pretendvfx.com/ — THE SHERWOOD PROJECT - JUNE 15 LIMITED PUBLIC SALE For more on The Sherwood Project head to: https://www.TheSherwoodProject.com — Cool Hand Crypto Host & Executive Producer: Matt Silverman — Listen and subscribe to the Cool Hand Crypto Podcast: https://www.coolhandcrypto.com/#subscribe Watch and subscribe to Cool Hand Crypto on YouTube: https://www.youtube.com/channel/UCObE4gf0oNrbCTVDdO1v-uw For the latest episodes and updates head to: http://coolhandcrypto.com/ #coolhandcrypto, #mattsilverman, #cinema,#culture,#crypto,#The Sherwood Project, #Ethan Feldbau, #Everything Everywhere All at Once #EEAAO, #VFX, #PretendVFX,
Raqi is an award winning immersive film director and an accomplished VR Developer & Lighting Artist. She is the Program Director – Master of Design Technology at Victoria University of Wellington. Find Raqi Syed Online: Instagram LinkedIn Twitter Victoria University of Wellington Referenced: 2001: A Space Odyssey Star Wars George Lucas: Maker of Films River of Shadows: Eadweard Muybridge and the Technological Wild West by Rebecca Solnit Minimum Mass Weta DigitalWe Get Real AF Podcast Credits:Producers & Hosts: Vanessa Alava & Sue RobinsonVanessa AlavaLinkedIn: https://www.linkedin.com/in/vanessahalava/Instagram: https://www.instagram.com/vanessahalava/Twitter: https://twitter.com/vanessahalava Sue RobinsonLinkedIn: https://www.linkedin.com/in/susannemrobinson/Instagram: https://www.instagram.com/susanneandthesea/Twitter: https://twitter.com/sociallysue_Audio Producer/Editor: Sam McleanInstagram: https://www.instagram.com/mcleansounds/Website: www.inphase.bizAudio Music Track Title: Beatles UniteArtist: Rachel K. CollierYouTube Channel: https://www.youtube.com/channel/UCiHnYgtOn8u9YovYplMeXcwInstagram: https://www.instagram.com/rachelkcollier/Website: https://www.rachelkcollier.com Intro Voice-Over Artist: Veronica HortaLinkedIn: https://www.linkedin.com/in/veronicahorta/Cover Artwork Photo Credit: https://unsplash.com/@alicemoore We Get Real AF Podcast OnlineInstagram: https://www.instagram.com/wegetrealaf/Twitter: https://twitter.com/wegetrealafFacebook: https://www.facebook.com/wegetrealaf/LinkedIn: https://www.linkedin.com/company/wegetrealafWebsite: https://wegetrealaf.comThis episode is part of the Summer Throwback series - a re-release of favorite WeGRAF episodes. The We Get Real AF podcast is a production of MicDrop Creative, telling inclusive stories through film and media.Support the show
After finishing his education at the Savannah School of Art and Design (SCAD), Adam Amaral quickly put his VFX skills to good use in the professional world. He freelanced as a designer and animator for Nike and Target, while working on major studio projects such as Transformers, Star Wars, and Ender's Game. Despite his great success with large media and commercial companies, Adam wished to create something for himself and started Master of Shapes. This design-driven interactive studio allowed him to showcase all of his skills, dabbling in game design, virtual reality, interactive installations, and app development (to name a few!). His artistry and innovation lead him to work with powerhouses such as DeadMau5 and Miley Cyrus, and extended to the co-founding of the augmented reality program Red 6. With this boundless creativity already evident throughout his young career, Adam Amaral is a founder you'll be inspired by. https://masterofshapes.com/ Subscribe to our Newsletter! https://findingfounders.co/subscribe Website: findingfounders.co Follow Sam: https://www.instagram.com/samueldonner/ Follow Finding Founders IG: https://www.instagram.com/findingfounderspodcast/
Message to all bank employees: never refuse an old lady an extension on her mortgage. Just trust us on this. In this week's episode, we talk about Drag Me To Hell, Sam Raimi's demon infested horror that promises to drag your soul to hell instead of just swallowing it this time. As usual, we have games (Si found that getting up and walking away from the mic gives him superpowers), trivia corners and VFX basements. Si also learns the word cavalcade because our mother...shamed him. It's all here, on this, the greatest podcast episode on the greatest podcast of all time! Well, at the very least, it's a time passer. Right, I'm off up the apple and pears for a bit of the ol' ratchet and clank... Don't forget to LIKE, SUBSCRIBE, RATE and REVIEW! MUSIC TRACKS That Funk Logo by TexasBrother. Modern Funk Groove by StudioEtude. Job Done Comedy Logo by FlossieWood. Feel The 80s by Nuclearmetal. The Elevator by Korolkov. A Halloween - Wolf_Music Nightly News Impact Logo by HollywoodEdge. Retro Short Interlude B by Top-Up-Sounds. Epic Cinema Logo Ident by leto. Comedy Logo by PraskMusic. For Ritual by Deodo.
Adam Sidwell is pioneering a new generation of entertainment. His CG career began working with Chris on I, Robot, and he went on to create effects for movies including King Kong, Pirates of the Caribbean: At World's End, and Warcraft: The Beginning. Now, Adam has taken his modular approach to VFX into real-time to create AR, VR, and online content featuring Justin Bieber, The Weeknd, and Kaskade, through to Sonic the Hedgehog and Georges W. Bush and Clooney. In this podcast, Adam breaks down the story behind Future House Studios, the company he founded to create immersive, interactive experiences. He also talks about the pros and cons of working in real-time, the metaverse and NFTs, reveals why some shots in Avatar look better than others — and discusses making The Weeknd lick a frog.
Adam's earlier work in roles such as compositor or VFX artist included films such as: 28 Weeks Later, Skyfall, Edge Of Tomorrow, Pride, and Trash. Adam's work as VFX Supervisor has included: Captain Phillips, Legend, A Private War, An American Pickle, and more recently, The Unbearable Weight Of Massive Talent.
As a general rule of thumb, every good Star Trek story has to be set on – or near – a starship. The hero ships of the ages include the Enterprise, the Defiant, Voyager and of course Discovery… In the fan film world, where CGI budgets are very limited, we often don't get to see […] The post Counting Down to The 2022 Trekzone Fan Film Awards : Best Hero Ship & VFX appeared first on Trekzone.
After two months of global destruction, dystopian wastelands and the divorced dads that will do anything to protect their stacked daughters, we say goodbye to our ROTTEN APOCALYPSE miniseries. For our grand finale, we're looking back at one of the most notorious disasters of the 20th century and an underrated late career banger from one of our best directors. First up, it's the infamous 1995 flop "Waterworld" starring Kevin Costner as a half-man/half-fish/100% incel living in a post-apocalyptic world that is, yes, all water. After that, we're welcoming the great John Carpenter to the podcast for the first time ever(!) with his only sequel, "Escape From L.A." starring Kurt Russell as the legendary Snake Plissken. Was "Waterworld" really the financial disaster it was pegged as even before audiences got the chance to experience it? Are the VFX that bad in "Escape From L.A."? Is Kevin Costner the very definition of white privilege in Hollywood? Should John Carpenter only make movies for under $20 million? Why does everyone in "Waterworld" want Costner's cum so badly? Is Kurt Russell a goddamn national treasure? Would you rather live in a post-apocalyptic world where you get to surf the LA river with Peter Fonda or one where the best thing that can happen is you find some dirt to sell? We're joined by Chad Alligood to discuss all this and more right here on America's #1 source for all things Rotten. Be sure to follow us on PATREON next week as we transition to exclusive episodes for our subscribers, as well as bonus episodes and some very tite merch coming soon!
Activision Blizzard's history goes back more than 40 years. Two incredible gaming brands Activision and Blizzard Entertainment merged, bringing together the best creative talent in gaming. The acquisition of King in 2016 further strengthened the company's vision to bring the world together through epic entertainment. Their professional gaming properties include the Overwatch League™, the Call of Duty League™, Hearthstone® Grandmasters, and the World of Warcraft® Arena World Championship, among others. Activision Blizzard Esports also operates Tespa™, the leader in collegiate esports. In this Episode, Activision Blizzard King's Executive Principal Recruiter for Art in Animation and Creative Robin Alan Linn talks about the importance of niching down, how to stand out in the age of social media, how to ace the most difficult interview question, the importance of empathy, vulnerability and imperfection – and so much more! For more show notes, visit www.allanmckay.com/352/.
Darin Grant is back! And a lot has changed in the three years since the Animal Logic group chief technology officer and general VFX genius last recorded with Chris. As always, Darin offers expert industry insight into the effects of the COVID-19 pandemic on working from home, cloud computing, and how digital content is created and consumed. Darin also details his role as director of the Electronic Theater at this year's SIGGRAPH conference. You'll learn about some of the stunning and deeply moving entries in the computer graphics showcase, plus what physical and virtual attendees can expect. Listen to find out Darin's interesting idea for blockchains, and to find out how Animal Logic is refocusing its VFX work on animation via movies including Peter Rabbit 2: The Runaway and Super Pets.
S—s—s-Scott and Rach: good pod-cast-ers! On this week's Infinity Podcast, the gang deep dives a glut of Marvel news and CHIP & DALE: RESCUE RANGERS, exploring the catch-22 of critiquing reboot mania, the real story behind She Hulk's VFX, and why the new Daredevil can be joyful. It's all here on CHIP & DALE: MOMMY STOMP ME!
Editor - Todd Downing ACE RUSSIAN DOLL editor, Todd Downing ACE returns to THE ROUGH CUT, having appeared previously in 2020 to talk about his work on the HULU series, MRS. AMERICA. In that series, one of Todd's many standout moments was a sequence he cut that featured a conservative 70's housewife going on a drug-fueled, psychedelic trip at the National Women's Conference. Todd also had a similar episode in the work he did on the series DIFFICULT PEOPLE, on Hulu as well. Put those two together with the mind-bending journeys Todd navigates on RUSSIAN DOLL and you start to see that Todd Downing has carved out quite a niche for himself as the "go to" editor for shows that feature women going on existential and introspective adventures. Season 1 of RUSSIAN DOLL tells the story of a woman named Nadia who is caught in a time loop as the guest of honor at a seemingly inescapable birthday party one night in New York City. She dies repeatedly, always restarting at the same moment at the party. As she tries to figure out what is happening to her, she meets a man who is experiencing the same thing in a different event. In Season 2, Nadia is ten days away from celebrating her 40th birthday when the NYC "6" Train sends her back in time to 1982. She soon discovers she is trapped inside the body of her mother, Lenora, who is pregnant with Nadia. Having learned what a significant impact it had on her family, Nadia decides to pursue the gold Krugerrands her mother lost that same year, in hopes of changing the course of her family's history. Editing RUSSIAN DOLL In our discussion with RUSSIAN DOLL editor, Todd Downing ACE we talk about: Riding the wave of comedy vs drama within a show The kind of notes you get from a showrunner who is also the star Managing the story logic of characters looping through time and inhabiting other characters Natasha's Extraordinary Playlist Dealing with VFX "supply chain" issues The Credits Get your free 100GB of media transfer at MASV Visit ExtremeMusic for all your production audio needs Hear Todd's interview with fellow ACE editors, Emily E. Greene and Robert Komatusu for MRS. AMERICA. See which model of Avid Media Composer is right for you Subscribe to The Rough Cut podcast and never miss an episode Visit The Rough Cut on YouTube
CONSUME MAIM TIME on your podcast player of choice... and YouTube!#066: This is Part II of a great chat with Victor, who talks more about his experiences in film in America and China, and PURSUING HIS DREAMS KICKING IT WITH AND WORKING ALONGSIDE ASIAN HOLLYWOOD!Really awesome story and projects. Inspiring. If you want to make something, just BUILD something for yourself and opportunities will appear! Even if they don't, you still have something. It'll take time, but it'll all be worth it! It's been worth it just making this podcast for you. Immensely rewarding. Don't sell yourself short! I believe in you!Here's Part I if you missed it.Victor Zheng is a Chinese American filmmaker from Fairfax County, Virginia. He is currently consulting on the Disney Plus show "American Born Chinese," starring Michelle Yeoh, Daniel Wu, Leonard Wu, Ke Huy Quan, and several other prolific Asian actors.As an actor, he has participated in projects in China and the United States. He has been cast in major films such as the Korean War movie, "Devotion" which also stars Jonathan Majors, Glen Powell, and Joe Jonas in lead roles. He also has a bit part in the movie, "The Menu" which is lead by Anya Taylor-Joy and Ralph Fiennes. Victor has also been called onto prestigious projects such as “Grey's Anatomy”, “Superstore”, “The Goldbergs”, and several other sets both at the Hollywood and independent level.In 2020, out a desire to create content and defeat boredom during the pandemic, Victor Zheng created “Team Avatar Films," an independent film collective focused on sharing stories based on the universe of Avatar: The Last Airbender. A huge cast and crew composed of dozens of actors, VFX artists, sound designers, and musicians were assembled to create over 70 minutes of film that will be released this summer. The trilogy that Victor has created with Team Avatar is currently titled "A Legend of Earth and Fire."In his free time, Victor likes to go to the gym, read history books like a dork, and study other aspects of post-production. He is currently taking intensive courses on sound design, VFX, and acting in order to build his craft as a well-rounded filmmaker.Check out Team Avatar Films!https://www.youtube.com/watch?v=1tb_q0y4J14https://www.instagram.com/teamavatarfilms/Support the show
"Every project needs to start with inspiration" - Hussain Almsosawi.In this episode, we had the pleasure to chat with Hussain Almsosawi.Hailing from Bahrain, 3D motion designer Hussain Almsosawi has since moved to Brooklyn, New York, and started his own studio – Mossawi Studios.Across his exciting career, which is equally striking as it is satisfying, Hussain has worked for huge brands, including Adidas Football, Adidas Basketball and EA. The strength of Hussain's work lies in its confident simplicity, flourishing in intelligently reserved aesthetics and concept.Aside from some of these projects with the big brands in the industry, a massive part of his self-initiated projects has led him to gain a large following on social media, with followers captivated by his gratifying and eye-catching outcomes.In the episode, we jump into:What are common challenges in CGI projects?At what part of the process to bring in advanced visualization? (Early-phase vs final renderings)How will “designing in real-time rendering” change the design process?How will digital and physical be coming together in the world of design?What will the metaverse and "instant real-time visualization" mean for the future of design?and many more!Thanks a lot for your time and for your learning Hussain!*************The GuestHussain Almossawi is an international designer based in New York City who has worked on various products across different industries worldwide.Hussain began his career designing official websites and logos for NBA players such as Derrick Rose, Allen Iverson and Tracy McGrady. He also designed official websites for Adidas Basketball.Almossawi created Type Fluid, a 3-D typography experiment. He was named one of Fast Company'sCompany's ""10 Inspiring Type Designers From A New Generation"".In 2016 he designed a pair of sneakers based on the Teenage Mutant Ninja Turtles with footwear designer Quintin Williams. That same year, Almossawi created Enfuse, a custom tea maker.A significant part of his work has been working with world-famous companies such as Nike, Adidas, EA Sports, Ogilvy & Mather, and other world-known brands.He currently works out of his Mossawi Studios in New York.Mossawi Studios is a multi-disciplinary studio specialized in creating memorable, iconic, and bold experiences, blurring the lines between CGI, VFX, and Product Design.From 2018 to 2019, Hussain Almossawi was an adjunct professor at The New School. He taught Human factors and ergonomics and now serves as a member of the advisory panel for Pace University'sUniversity's Lubin School of Business in New York, Design Thinking Program.He is a frequent public speaker and has presented workshops and designs at Bike to the Future, Solidworks Conference in Bologna, Saudi Design Week, and -ING Creative Festival in Dubai.He frequently publishes design tutorials and articles in magazines and trade publications. His designs have been featured in publications such as Wired UK, Motor1.com, Mashable, Auto Motor und Sport, Highsnobiety, Fast Company, Yanko Design, SoccerBible, Hypebeast, Gizmodo, and Adobe'sAdobe's Substance 3D Magazine.
so the movie was quite promising i had some expectations from it when i watched the trailer and it delivered most of it , MCU is really opening gates to endless possibilities of what we are going to witness , the movie did a great job it was entertaining and had some new elements to show , the character development was very good and impactful and yes the VFX just keep getting better and better.. i hope you like it ..
The podcast welcomes professional film editor, director, visual effects artist, animator and singer, Nina Helene Hertin to discuss her career and journey working in the world of blockbuster film animation and special effects. Nina has worked on films including Ant-man & The Wasp, Gozilla Vs Kong, and Venom, as well as the TV series Duncanville.Check out Nna's independent short film REQUIEM FOR A CRAB's YouTube page here:https://www.youtube.com/channel/UCAIcNUvov8GJPyIqi7p2ZrQ/featured
CONSUME MAIM TIME on your podcast player of choice... and YouTube!#065: We have a GREAT CHAT here with a super cool dude, Victor. If you're into indie filmmaking, acting, and living a rich multi-faceted life, listen to Victor speak! This is Part I, stay tuned for Part II.Victor Zheng is a Chinese American filmmaker from Fairfax County, Virginia. He is currently consulting on the Disney Plus show "American Born Chinese," starring Michelle Yeoh, Daniel Wu, Leonard Wu, Ke Huy Quan, and several other prolific Asian actors.As an actor, he has participated in projects in China and the United States. He has been cast in major films such as the Korean War movie, "Devotion" which also stars Jonathan Majors, Glen Powell, and Joe Jonas in lead roles. He also has a bit part in the movie, "The Menu" which is lead by Anya Taylor-Joy and Ralph Fiennes. Victor has also been called onto prestigious projects such as “Grey's Anatomy”, “Superstore”, “The Goldbergs”, and several other sets both at the Hollywood and independent level.In 2020, out a desire to create content and defeat boredom during the pandemic, Victor Zheng created “Team Avatar Films," an independent film collective focused on sharing stories based on the universe of Avatar: The Last Airbender. A huge cast and crew composed of dozens of actors, VFX artists, sound designers, and musicians were assembled to create over 70 minutes of film that will be released this summer. The trilogy that Victor has created with Team Avatar is currently titled "A Legend of Earth and Fire."In his free time, Victor likes to go to the gym, read history books like a dork, and study other aspects of post-production. He is currently taking intensive courses on sound design, VFX, and acting in order to build his craft as a well-rounded filmmaker.Check out Team Avatar Films!ANNOUNCEMENT: A Legend of Earth and Fire Trilogy - YouTube https://www.instagram.com/teamavatarfilms/Support the show
Christopher Chen is a creative director/producer who works in both China and South East Asia. He discusses the growing markets outside China's borders. He offers a solution to China's closing door. The Asia-Hollywood Greenlight Podcast – Episode 47 Christopher Chen, Creative Director / Producer The Monk Studios, Beijing Office Show Notes Host: Caryn McCann Website: The Asia List – where Hollywood and Asia meet https://chnlist.com/ Facebook: https://www.facebook.com/CHGreenLight Twitter: @chnlist https://twitter.com/chnlist LinkedIn: https://www.linkedin.com/in/caryn-mccann-5718058/ WRITER PROMOTION: Writers – sign up for “The Asia List”. The first 50 writer's that sign up can upload their first script for free. No credit card is required. Use this link: Writer promotion https://chnlist.com/first-script-free/ Guest: Christopher Chen Company: The Monk Studios website: www.themonkstudios.com Instagram: ChristopherChen-2099 Sister company (in Mumbai) Tau Films: taufilms.com Contact The Monk Studio for animated films Contact Tau films for Visual Effects
Is there a squatter in the attic? How'd bullets find a Foster parent? Is Avatar 2 going to bomb? All these questions will be answered during this episode. Your favorite buddies also talk about Vin Diesel ruining his career, Blade is blazed, Inside with Bo Burnham, VFX hidden directors, ATTACK ALL COMEDIANS, and Amber "Heard" us talking shit. We will go down with this ship.
Joining Chris for this week's podcast is Matteo Santoro, an energetic, enthusiastic, and versatile filmmaker who might just be revolutionizing the way movies are made. After graduating from art college, Matteo created opening titles and VFX for film including The Incredible Hulk, Aliens vs Predator - Requiem, and X-Men Origins: Wolverine. At the same time, he created his own sci-fi IPs, including the short film Offline and the feature Higher Power. Now, Matteo is working on SIFT, an ambitious sci-fi feature film constructed through NFTs, allowing fans to own parts of the movie and even shape its direction. Matteo discusses SIFT's richly detailed world and how he built a practical robot to inhabit it. He also talks about The Sunflower Kid, a series of NFTs that aim to raise money for charity and promote world peace.
A five hour feast of vintage Star Wars collecting chowder. Join the lads in their quest to collect and talk about more stuff than their man caves can physically contain. Will the repair to the rift in Jason's collecting room hold out? Tune in. Joining the usual hosts this month is chief wizard of all things social media and sound editing, Chris Porteous. We recorded on a Sunday so we nabbed him and made him talk. Our main interview is with Bill Kimberlin who is known for his amazing VFX work on Return of the Jedi and possibly the best ever film outside of Star Wars: Star Trek III - The Search for Spock. Reviews of Echo Base Live enhance the lads pick ups this month, but does Richard finally add something to his collection? A scandal in the community has the jaws wagging and heated discussion breaks out when a sacred law of collecting is broken. The licensee this episode is Adam Joseph Industries, resulting in the hosts setting themselves a collecting challenge. Dial in and find out exactly what it is, and will Richard be joining in? Plus all the usual fun, frolics and vintage juiciness.
What is This Episode- Top of Show . Updates - 3:58 (Avatar 2, Amsterdam Get Titles; Netflix Buys; Decision To Leave Finds a Home) . 100% ACCURATE WAY TOO EARLY OSCAR PREDICTIONS: Craft Convictions - 7:19 (Our Predictions on VFX, Original Song, Cinematography, and more!) . Original Screenplay - 18:06 Adapted Screenplay - 21:43 Animated Feature - 27:10 Supporting Actress - 30:45 Supporting Actor - 38:25 Lead Actor - 45:55 Lead Actress - 56:35 Best Director - 1:05:11 Best Picture - 1:12:57 . . Where To Find Our Work/LEAVE US 5* REVIEWS! - 1:26:28 Words of Wisdom/What's Coming Next - 1:27:41
VFX offers a full line of interactive and wearable puppets to help you promote, entertain, and scare your haunt's guests. Today, we'll hear from Patrick Voss about the company history and their 2022 products. Show Notes: https://www.haunt.news/vfx-puppets-haunt-2022
Judith Crow has seen both sides of the effects industry. After developing an enthusiasm for coding, she worked her way into Digital Domain, where she pioneered visual effects for Interview with the Vampire, Apollo 13, Titanic, and Fight Club. Then, she switched sides and took on a role with Houdini developer SideFX. In this podcast, Judith talks about everything from her early days in community arts curation to how she got her foot in the door at Digital Domain and created visual effects for major Hollywood movies. She also discusses Houdini's meteoric rise from particle-specialist to do-it-all VFX software, revealing some of its more interesting use-cases and plans for its future.
DNEG (www.dneg.com) is one of the world's leading visual effects (VFX) and animation studios for the creation of feature film, television and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai, Mumbai). DNEG's critically acclaimed work has earned the company six Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Dune (October 2021), No Time To Die (October 2021), Ron's Gone Wrong (October 2021), Last Night In Soho (October 2021), Ghostbusters: Afterlife (November 2021), The Matrix 4 (December 2021), Uncharted (2022), Borderlands (2022), Aquaman and the Lost Kingdom (2022), The Flash (2022), and Shazam! Fury of the Gods (2023). Chris Keller is a Filmmaker and Visual Effects supervisor with VFX credits that include Pacific Rim Uprising, Assassin's Creed, Avengers: Age of Ultron, Man of Steel, The Hunger Games: Catching Fire, and Netflix' Triple Frontier. Most recently, he supervised Foundation for Apple TV+. Chris has written and directed several award-winning short films. His new horror short Father was released in October 2018 after more than 40 screenings. The Last Dance, a touching Sci-Fi love story which was produced with support by DNEG, has recently completed its festival run. It is his most ambitious film to date. In 2015, Chris released his horror short 20 HZ which has been praised for its atmosphere and assured direction. His film Life External won 3rd prize out of 217 submissions at the renowned Sci-Fi London 48hr Film Challenge 2014. The year before, his romantic short Valse garnered numerous awards, most notably Grand Prize at the 2013 Movie Machine Digital Cinema Festival. In 2012, he won the “Million Hits Viral Competition” with a spec beer commercial. In 2016, Chris published a series of carefully designed viral videos showing a giant sea monster in the river Thames that received dozens of millions of views and generated massive hype in the UK's capital. At present, Chris is in post production with his next short (a live action / animation hybrid), and is developing more short, TV and feature scripts to direct in the future. In this Podcast, Allan McKay interviews Chris Keller DNEG's VFX Supervisor and Filmmaker about his work on Foundation, his own short films, the importance of making your own work, the imposter syndrome and how to get out of a creative rut. For more show notes, visit www.allanmckay.com/348/.
Welcome to episode 50. Five zero of The Filmumentaries Podcast. Fifty… So after just over two years I've hit the podcast has hit middle age. And you know what, it's feels pretty good. Thanks for all your support over the past 24 months. I really do appreciate it, especially those that have been able to support the podcast.Ok, so if you heard episode 49, you'll know that it was the first of a two parter with ILM's chief model maker Lorne Peterson. Today you'll be hearing the second and final part of my conversation with him.Please share.
This week's podcast guest, Barbara Ford Grant, is particularly inspirational. Barbara's pursuit of fine art led her into VFX, where she worked her way through companies including DreamWorks Animation, Sony Pictures Imageworks, Digital Domain, Walt Disney Studios, and immersive art platform Meow Wolf. She carved an enviable career path during this time, from digital artist to chief technology officer. Today, Barbara is president of Prysm Stages, a state-of-the-art virtual production facility, and she's just become the first female chair of the Sci-Tech Oscar Awards Committee. In this podcast, she details her career and how she's continually pushed VFX technology and pipelines forward. She also reveals why HBO's content is so good, what exactly Meow Wolf does, and the changes needed for women to thrive in the VFX industry.
Check out Storyblocks and sign up for the Unlimited All-Access Plan: http://storyblocks.com/corridorcast Jake, Nick, Jordan Allen, and Fenner sit down to give you studio project updates as well as their best tips for learning VFX and navigating the VFX Industry. SUPPORT ► Join Our Website: https://bit.ly/Crew_Membership Instagram: http://bit.ly/_Corridor_Instagram Sub-Reddit: http://bit.ly/_Corridor_Sub-Reddit Buy Merch: http://bit.ly/Corridor_Store OUR GEAR, SOFTWARE & PARTNERS ► Our Go-To Gear: https://bhpho.to/3r0wEnt Puget Systems Computers: http://bit.ly/PC_Puget_Workstations ActionVFX: https://bit.ly/TheBest_ActionVFX Lighting by Aputure: http://bit.ly/CORRIDOR_LIGHTS Cinema4D: http://bit.ly/Try_Cinema4D Insydium: https://bit.ly/Insydium_Plugins Octane Render by OTOY: http://bit.ly/Octane_Wrender Boris FX - Mocha, Sapphire & Continuum: https://bit.ly/2Y0XLUX Motion Captured with Xsens Suit: http://bit.ly/Xsens_MoCap_Suit Reallusion: https://corridor.video/Reallusion_3Dsoftware Unreal MegaGrant: http://bit.ly/Unreal_MegaGrant CHAPTERS; 0:00 Sync Claps, Intros, and Jams 2:52 Xierra_Vega Update / She got a jetski 9:10 The Influencer Life Cycle 18:23 Jake Hides / The Batman Update 21:12 On-Camera Personas 25:52 Take the Time to do Things Right 28:52 Nick's Movie Update 31:59 VFX Language / Knowledge 50:12 The Batman / Stormtroopers Update 59:50 Learn How to use the Right Tool for the Job 1:04:44 10 Creative Commandments
RULE OF TWO IRL - Today we bring you Part 4 interview with Dennis Muren. Dennis has worked on so many films including Star wars 4, 5, 6 and 1, 2, Terminator, Jurassic Park and has worked with many of the greats such as George Lucas, Steven Spielberg, James Cameron and so many others. He was a pioneer at ILM with George Lucas and helmed the first 3 Star Wars movies VFX. Learn more about your ad choices. Visit megaphone.fm/adchoices
RULE OF TWO IRL - Today we bring you Part 3 interview with Dennis Muren. Dennis has worked on so many films including Star wars 4, 5, 6 and 1, 2, Terminator, Jurassic Park and has worked with many of the greats such as George Lucas, Steven Spielberg, James Cameron and so many others. He was a pioneer at ILM with George Lucas and helmed the first 3 Star Wars movies VFX. Learn more about your ad choices. Visit megaphone.fm/adchoices
RULE OF TWO IRL - Today we bring you Part 2 interview with Dennis Muren. Dennis has worked on so many films including Star wars 4, 5, 6 and 1, 2, Terminator, Jurassic Park and has worked with many of the greats such as George Lucas, Steven Spielberg, James Cameron and so many others. He was a pioneer at ILM with George Lucas and helmed the first 3 Star Wars movies VFX. Learn more about your ad choices. Visit megaphone.fm/adchoices
RULE OF TWO IRL - Today we bring you Part 1 interview with Dennis Muren. Dennis has worked on so many films including Star wars 4, 5, 6 and 1, 2, Terminator, Jurassic Park and has worked with many of the greats such as George Lucas, Steven Spielberg, James Cameron and so many others. He was a pioneer at ILM with George Lucas and helmed the first 3 Star Wars movies VFX. Learn more about your ad choices. Visit megaphone.fm/adchoices
Put your history books away and get ready for a tour of the highlights for the Roman Empire's armor, skyline, and gladiator fights. Join us as we explore Gladiator's plot, VFX, and acting and discuss what does and does not hold up two decades later. For a movie that was green lit with only 30 pages of written script and had the unfortunate death of an actor during production, Ridley Scott pulls together an epic tale of courage and revenge. Are you not entertained? Hey there! Check out https://support.baldmove.com/ to find out how you can gain access to ALL of our premium content, as well as ad-free versions of the podcasts, for just $5 a month! Join the discussion: Email | Discord | Reddit | Forums Follow us: Twitch | YouTube | Twitter | Instagram | Facebook Leave Us A Review on Apple Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices
DNEG (www.dneg.com) is one of the world's leading visual effects (VFX) and animation studios for the creation of feature film, television and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai, Mumbai). DNEG's critically acclaimed work has earned the company six Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Dune (October 2021), No Time To Die (October 2021), Ron's Gone Wrong (October 2021), Last Night In Soho (October 2021), Ghostbusters: Afterlife (November 2021), The Matrix 4 (December 2021), Uncharted (2022), Borderlands (2022), Aquaman and the Lost Kingdom (2022), The Flash (2022), and Shazam! Fury of the Gods (2023). DNEG's VFX Supervisor Tom Proctor talks about leadership and relationships skills, fine arts versus craftsmanship in VFX, the impact of virtual production on pipelines – and discusses his work on iconic titles like The Matrix, Justice League, as well as most recently, Last Night in Soho. For more show notes, visit www.allanmckay.com/346/.
The Verge's Nilay Patel, Alex Cranz, and Dan Seifert discuss the tech headlines from this site this week — including Google's deal with Spotify over app fees, Nothing's first smartphone, and the struggle with TV projectors. Google will test letting Android developers use their own billing systems, starting with Spotify Nothing's first smartphone is aimed at Apple, not OnePlus OnePlus 10 Pro gets its global launch on March 31st Dell's XPS 15 and XPS 17 get 12th Gen chips Intel looks on track to fix its core problems Asus' ROG flow Z13 is a Surface Pro that's got game Apple has resolved the outage affecting iMessage, Apple Music, the App Store, and other services Apple's Studio Display has 64GB of storage in addition to its iPhone 11-caliber processor The Mac Studio's removable SSD is reportedly blocked by Apple on a software level Apple service centers can reportedly replace the Studio Display's ‘built-in' stands How Microsoft built its smart Surface camera iFixit teardown offers a detailed look inside the Mac Studio and Studio Display Apple will reportedly sell the iPhone as a subscription service Google won't give old Pixels the best 5G, even though it admits it could Eero's new Wi-Fi 6E mesh router supports over gigabit speeds and costs under $500 Matter's delays mean fewer new smart home products today Google tidies up its smart home app Apple TV app on Android TV no longer allows rentals, purchases, or subscriptions YouTube is taking on over-the-air TV with nearly 4,000 free episodes of TV Sonos might make your next TV streaming OS Yes, Netflix just got even more expensive HBO Max adds a shuffle button to help you find something to watch Google won't let you buy movies and TV shows from the Play app starting in May Samsung's Freestyle Projector doesn't live up to it's $900 price Spider-Man: No Way Home's VFX wizards couldn't see the Doc Ock memes coming How SiriusXM bought and bungled a beloved podcast network Inside the fight to save video game history How Robinhood's Aparna Chennapragada is building the future of investing Learn more about your ad choices. Visit podcastchoices.com/adchoices