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When his filmmaking career stalled during the pandemic, Toby Lockerbie turned to the one place that had never stopped inspiring him: the Universe. With no background in visual effects, he taught himself the tools needed to transform complex space science into cinematic stories using everyday objects and beautifully crafted visuals to make the Cosmos feel human. His channel, Epic Spaceman, now reaches millions and has earned multiple Webby Awards for its innovative approach to visualizing scale, awe, and accessible science. This week on Planetary Radio, Toby joins host Sarah Al-Ahmed to discuss the creation of Epic Spaceman, how visual metaphors can change how we understand the Universe, and why awe remains one of the most powerful tools for science communication. Then we welcome Bruce Betts back for What’s Up, where we reflect on the end of the Japanese Aerospace Exploration Agency’s Akatsuki mission to Venus. Discover more at: https://www.planetary.org/planetary-radio/2025-epic-spacemanSee omnystudio.com/listener for privacy information.
The Creativity, Education, and Leadership Podcast with Ben Guest
They put in their cover letter, “Honestly, we're just gonna go up to Yellowstone around that time and we would love to swing by and show the movie.”Rudi Womack is the Director of the Wyoming International Film Festival and the creator of the YouTube channel The Film Festival Guide.In this conversation, Rudi talks about:* What watching thousands of film festival submissions has taught him about good storytelling* The biggest mistake filmmakers make when they submit to festivals* Why transparency matters and why he published all of the submission and acceptance stats for the Wyoming International Film Festival * The importance of a compelling poster and thumbnail* How to write a good description of your movie* The most important questions filmmakers must askHere is a link to Hiike, the new film festival submission platform that Rudi mentioned.If you enjoyed this episode please forward to a friend.Here is an AI-generated transcript of my interview with Rudi. Don't come for me.79. Film Festival Director Rudi WomackBEN: Hi everyone. This is Ben Guest and this is The Creativity Education and Leadership Podcast. My guest today is Rudy Womack, who is the director of the Wyoming International Film Festival, and also Rudy has a fantastic YouTube page called The Film Festival Guide. So for all my filmmakers out there who are interested in submitting to festivals in this interview and on Rudy's YouTube page, he breaks it down. Enjoy.Rudi, thank you so much for joining us.RUDI: Hey, it's my pleasure to be here. Thank you for having me.BEN: So I always start off with a fun question, and we're entering the holiday season, so very important holiday question. Is Die Hard a Christmas movie?RUDI: Absolutely. A hundred percent. Come on.BEN: I love it. So I, I told you this off Air, I found you through the Rate YouTube channel.You have the Film Festival Guide. Is that the right name? I wanna make sure I get the name right. Yeah. The filmRUDI: festival guide. Yep.BEN: On YouTube Film Festival Guide on YouTube. Please. Any filmmakers out there go and subscribe. The information is so helpful. What, why did you start the this YouTube page?RUDI: I, as a filmmaker have gone through the festival circuit several times and I made a lot of amateur mistakes. I didn't know what I was doing. Definitely fell on my face a couple of times, but I also had some successes. And as I did more film festivals, I started learning more about the circuit.I got invited by a film festival to become a programmer, and so I started reviewing a lot of films and seeing a lot of the submissions. And I think instantly that made me a better filmmaker just because I saw what was working, what wasn't working, and how other filmmakers really brought to, brought their stories to life on the screen.And it, it was truly inspirational. Very long story short, the Wyoming International Film Festival was started by a gentleman named Alan Oi, and he's a, he's a documentarian out of Wyoming, which is where I'm from. I'm from Wyoming. So Alan had the film festival and he had run it for some years and it was going great and everything.But then Alan retired and now he's retiring. He wants to move outta Wyoming and he doesn't wanna run a live event. ‘cause it is a lot of work in his words. And I quote, it's a young man's game. And at the same time, COVID hit and he didn't wanna do the whole online thing and it was just a big mess.So Alan was like, I'm done with the festival, it's done. I'm just gonna let it die. And I was begging him, no, Alan, you can't do it. It's so important for indie filmmakers. And at the time I'm just finding my feet in the festival circuit as well as both a filmmaker and now I'm a programmer.I'm begging him like don't let it die. It's important, maybe I can help out. And he was like, why don't you run it? And I was like, absolutely not, man. What are you talking about? That's crazy. No way. No way. And I was like, I'm going to be your director of programming. That's what I'm going to do.I'm gonna help you get films in so you don't have to do that work. Very long story short, I ended up running it. I ended up taking over the festival from Alan. I did so reluctantly. But when I started working with the festival, working with the community, working with my hometown filmmakers and my home state filmmakers, and just seeing how important a film festival can be for a local community to uplift indie filmmakers to help them along the way I fell in love with it and here I am now, I run the film festival.And your question was, how did I start the YouTube channel? Sorry, I'm getting there. But I got a lot of questions from filmmakers about festivals, like how to navigate ‘em. And there's just so much mystery behind film festivals ‘cause it's so opaque. There's not a lot of transparency from film festivals.Film festivals are sketchy about which films they do select and which they don't. And frankly, there's a lot of misinformation out there about festivals. So I started answering a lot of questions and I started repeatedly answering the same question again and again and again. And I had some friends who told me, you should write a book.But I was like, yeah, but books, there are books, like people have already written books, bluntly, frankly, people far more experienced and knowledgeable than myself have written books. And so if you're not reading those books, then you're probably not gonna read my book. So that's when I decided, you know what, the YouTube channel is a great way to just do very easy outreach.Take one single topic, break it down for 10 minutes, and hopefully help filmmakers along on their film festival journey.BEN: I love it. And you said something for all the filmmakers who are listening. I'm gonna come back to it. Don't worry. You said something about once you started programming and watching so many films, you got a good sense of what works and what doesn't.So I definitely wanna come back to that. I know the filmmakers listening want to hear that. But before that you mentioned 10 minute videos. You strike me as somebody who, does research and takes time to Yes. Before they do something. What did you discover about running a YouTube page?What things work, what things don't work?RUDI: I'm still very early on in my own YouTube development. I'm still trying to learn what does and doesn't work. So I'm probably the worst person on earth to give advice. Definitely that first 32nd hook is so important on YouTube, just like it is on a film that, that intro, how we come into the story, whatever, on YouTube, you can see a massive drop off and apparently it's that way on every channel.Again, I'm not a YouTube guru, so I don't give advice, but that first 32nd hook is a big deal, but also just my presence on camera. I come from the post world. I'm an editor, so I'm not just behind camera. I'm behind, behind the camera. So I'm very much not used to an on-camera presence, so I'm developing that and learning it as well.What kind of energy I can bring. How to make it engaging. But also I don't wanna be zany and too quirky or anything because I am trying to give good guidance to filmmakers, but I also don't want to lecture them and bore them to death. So it's finding that balance of information that's valuable, but also entertaining enough that people don't wanna click off.And it's actually quite a complex thing that I'm still unraveling one video at a time. But the best advice that I saw was some YouTube guru who is just focus on getting 1% better on every single video. So is that little bit better graphics or better delivery, or better audio, or better editing or whatever it is.And after a hundred videos, you're now a hundred percent better. So that's what I've been focusing on. Just very small baby steps.BEN: Yeah, that's such a great way to break it down, right? It just makes it bite-sized, get 1% better.RUDI: I think you can apply that to life in general. There's a lot of things in life just today be 1% better.That's it,BEN: so you mentioned once you start a programming scene, get enough feel for what works, what doesn't, especially with short films, both narrative and docs. What are you seeing that works and doesn't work?RUDI: In the shorts world I'm seeing a couple of things. One, a self-contained story, and this is something that I had a problem with because oftentimes I would go for more of a quote unquote scene instead of a full beginning, middle and in, in a story.So a self-contained story typically is gonna make your short film much more successful. This can be hard for some filmmakers because they're trying to make a proof of concept short film that they're gonna go and get financing for their future. So one of the things that they often do is they just take a scene outta their feature and then just shoot that, which has mixed results.And the problem is the films that have gotten financed and been made from shorts that have done that are the ones that you see. So it's actually a survivor bias, where it's like it, it works for those particular films and therefore everybody thinks it's gonna work for their film. But obviously the films that it doesn't work for, you're never going to see.So you don't understand, actually for the majority of films, it doesn't work. So if you have a proof of concept, I actually say, don't pull a scene outta your feature. I say write its own scene, or sorry, your own short film. That exists in the same world and universe with the same characters as what your feature film is.And I think that's gonna have much more success on the film festival circuit. And that will lean you or lead you to whatever your goal is, financing or distribution or whatever. So that's a big thing with short films that makes ‘em successful is make sure it is actually a self-contained story and it doesn't have any loose ends, so to speak.What doesn't work is something that I myself struggle with, ironically as an editor. And that's things being too long and you need to parse them down. Now a lot of people will say, shorter, the better, which is true, but I actually think that's a result of actually getting to the core of the problem.And that's make your film as concise as possible. Get the idea. The emotion, the story out as concise as you can. And what that does by happenstance is it makes your film shorter. So it's not that shorter is better. I know there's it almost sounds like I'm just splitting hairs here, but I've seen plenty of five minute films that didn't work.I've seen plenty of 10 minute films that board me to death. So shorter isn't necessarily better. It's more concise of your story is better. And sometimes that still manifests as a 20, 30, 40 minute film. But if it's a very interesting 20, 30, 40 minutes, that's not gonna matter.BEN: It's such a great point. And for me, when I get to a certain point in the edit, I like to just bring in a couple friends and have them watch it. And then I just sit there and watch them watch it and whatever feedback they're gonna provide afterwards. 95% of what I need, I can just tell from Body Language as they're watching the film.RUDI: Yep.BEN: You come fromRUDI: theBEN: Go ahead.RUDI: Oh I was just gonna piggyback off that and just say, audience feedback is worth its weight and goal.BEN: Yeah.RUDI: And every filmmaker when you hit that fine cut stage, like you said, get your friends and family together, buy everybody some burgers and fries or whatever.Get ‘em all together. Gather ‘em up in a room, watch them, watch your film. That's gonna tell you more than anything else. We'll be able to about the success of your film and where it's strong, where it's weak, where you can still fix things. And I always suggest do it in your fine cut stage because nothing's locked in and you can still move things around and adjust, or whatever it is you need.BEN: Love it. And I think earlier what you are really getting at is telling a good story. Yes. And I'm amazed at, not amazed, but maybe a little disappointed, especially in today's world, the technical side of filmmaking. Even for an amateur, even for an indie filmmaker that you can, things can be d done so well technically, but there's no story.RUDI: Yes. All the time. So when I get onto Reddit, ‘cause you mentioned Reddit earlier if I go onto our filmmakers, right? Yeah. I don't have to look far to see people just geeking out over the newest Camerons. It's, and it's always cameras. Everybody always talks about. This camera is so fancy and it has so many stops above and this lens can do this and blah, blah, blah, blah, blah, blah, blah.It has this big bit rate, whatever. Everybody gets so excited about cameras and I always say to myself, man, if they got this excited about audio, I wouldn't have to reject half the films that we have to reject because the audio is just blah. So if we're gonna talk tech, if we're gonna talk about the quote unquote quality of the filmmaking, I think what filmmakers need to understand is there are so many films out there we're that is just the foundation.It is the base level, it is the bare minimum that the film looks good. It sounds good. It feels good. So for us, festival guys, we see so many of these films. You're super gorgeous cinematography, you're really fancy, VFX, whatever it is that you think really separates your film from the pack. I don't wanna discourage you, I don't wanna sound jaded or anything, but it's not as impressive to us as you might believe it is, simply because we see hundreds and sometimes thousands of films like that.So for us it constantly falls back to originality and the story. Is the story well done? Is it well told? Is it a new and interesting story that we've never seen before? Is it a story that we've seen before but told in a very unique way, from a specific point of view, that is what is going to move us as festival people.‘cause when I put it into the theater and my audience walks in and they pay a ticket. My audience is used to going down to the theater and seeing a hundred million dollar movies. So for them, quality is just a given. It's just assumed they're not going to be thinking about it for them. They go and watch a movie ‘cause they're interested in, and I think if more filmmakers really dialed in on their story, they're going to find more success.BEN: So many great points there and a hundred percent agree with what you were saying about people get excited about the camera. And so I did my MFA at USC and there were three different times where I was on a set that, that I felt was unsafe. Not that I felt it was unsafe, what they were doing. Geez. And I walked off and it was always to get the cool shot.Like no one's ever hanging off a balcony to get room tone. You know what I mean? It's just, it's always to get the cool shot that, again, if you're not telling a good story, it doesn't matter. And to your point, I've always felt good audio is more important than good video.RUDI: Good image.BEN: Yeah.RUDI: Look at the documentary. Look at the nonfiction world. We see verite stuff all the time. We see stuff people recorded on their phone or, security camera footage or whatever, like at the end of the day in the nonfiction world is a great example of the quality of the shot doesn't necessarily matter so much as the quality of the story and how it's being told and how it's being revealed to us.And the audio is always gonna be very clean, very top notch, even if it's quote unquote found footage or. Veritate footage or whatever, the audio is always peak. I saw that Netflix doc recently, it was super heartbreaking. The perfect neighbor. And most of it is police body cam footage, but the audio is clean so we're able to follow the story so no one sits back and thinks of themselves this isn't a good shot.Of course it's not, it's police potty cam footage. Like it doesn't look good and it's not meant to,BEN: but it sounds good. And so you can follow it.RUDI: Yes.BEN: What what are some tropes that you think you've gotten tired of seeing in, especially in short films?RUDI: So every year it's a little bit different.You would be surprised what things pop up and what don't. The one trope that kind of rubs me the wrong way, I, I don't know how to describe it any other way than filmmaker self therapy. Like they, they're definitely going through something at the moment and they're not focused on creating a good story.They're more focused on using their art form to emotionally process whatever it is they're going through, which fine, you are an artist that makes sense to do, but also I can't sell my audience on that. So while I don't wanna discourage someone from making a film that is very near and dear and personal to them, at the end of the day, it might not be a good fit for film festivals.And so I, I would really think twice about whether or not that is a story that an audience, frankly, needs to see. Filmmaker cell therapy is one that when I get it, I'm always eh I don't know what to do with it. I just, I don't know what to do. Some other tropes that we see very commonly are like.Obviously right now, tech and AI and stuff like that gives a lot of people anxiety. So there's a lot of like evil robot takes over or the big reveal at the end of the movie, they were a robot the whole time, or the whole thing was a simulation or whatever. That's being very well tread right now.For me, I'm I am not a political person and anytime some big thing is in the news, we see tons of films on it. So I understand politics do affect people's day to day and their lives, so I understand that manifest. But man, I probably have a hundred immigration films right now and that's a lot. And I'm not gonna screen that many, so I'm only gonna pick like one, maybe two, so that's a tough one to do.Anything that's like a hot button political issue. We always see a big wave of those come in. And then honestly, romance dramas get tough. It isn't evergreen. We do have an audience for it. We usually do have some kind of a selection of them. Romance dramas have existed since the beginning of time.It's always been a thing. But filmmaker broke up with his girlfriend, so now he has a character who breaks up with his girlfriend. It gets it, it doesn't get very original. I, it just it gets exhausted. So those are some of the kind of general tropes I would avoid. I have heard other festival directors talk about like cancer films and Alzheimer's films and stuff like that.This year I'm not seeing so much of those, but I have seen those in the past. So tho those are some other. Tread stories we'll see.BEN: One of the things that I appreciate about. Your series of videos is your transparency, and you have one video where you literally break down. Here are all the films the number of films, Wyoming International Film Festivals received. Here's how it breaks down, here's how many we, we accepted, et cetera, et cetera.You have another one where you literally show the viewer, this is what we see as a programmer on our film freeway portal. Here's the scoring sheet. I think it's a little bit different from the one you guys use internally, but basically here's what the scoring sheet on film freeway looks like. Why is transparency so important to you?RUDI: Because I'm a filmmaker, because I've been to so many festivals where I have no idea what the hell's going on. I've been to festivals where I think my film is gonna be a good fit. I think based on what I've been able to investigate on my own, digging through their website, digging through their archive.Seen what they've programmed before. I think I'm a good fit, but I don't actually know. And I've submitted to festivals where later on, I see what they programmed or I got rejected or even accepted and then gone to the festival itself and have been a little disappointed when was like I this festival didn't fit my goals the way that I thought it would, or, this festival wasn't going to do the things for me.Or this festival, like really promoted themselves very heavily as this big event. And then you get there and then it's not, and that's a little bothersome. So when I stepped into my role at the Wyoming International Film Festival, I made a whole bunch of changes. But one of the changes that I made was, we are going to be transparent.I don't ever want a filmmaker to submit to our festival, get in, get accepted to the festival, drive all the way out to Wyoming and be disappointed. I don't want them to do that. That's not good for them. It's not good for us. It's not good for the community. It's not good for indie film at large.What's better is if we just be what we are in Wyoming, we're straight shooters. We just say it as it is. So I'm going to tell you exactly how many films were submitted, which films we accepted, what the percentage rates are, how many shorts versus features, how many docs versus narratives, how many music videos, all of this stuff.And we've been releasing the data for the past couple of years. This year, like we went all out with the data it was much more thorough than what we've done in years past. And even me, the director of the festival, I sit back, I look at the data and I can see some weak spots in it. I can see where we need to improve as a festival, where we need to start, bringing in a certain type of film or where other films might be overrepresented or how we can give more of an experience to our filmmakers.Just by boiling it down to numbers and looking at it. I can start seeing some of our weak spots and I want to improve on that ‘cause I want to have a good festival. And I think if more festivals were to do that, I think the filmmaking community at large would be much more appreciative. And I think film festivals need to understand.That if you have fewer submissions, that's not a bad thing because the submissions that you are going to get are filmmakers that really want to be in your festival and that's good for the health of your festival, the community, the filmmakers, everything. So I, I think the only way we get there is by being transparent.And thankfully there are other festivals that are publishing their data, which is great. And that makes me very happy to see. And I hope that trend continues and I hope even more festivals start publishing more of their data and showing how they review films, what their scorecards look like, what they're looking for.‘cause ultimately I genuinely believe that just serves the filmmakers better and ultimately makes everybody have a better experience on the film festival circuit, including the festivals themselves.BEN: When you took over as directorWhat were the biggest challenges?RUDI: So our biggest challenge to this day is our venue.So there's only one movie theater in Cheyenne, Wyoming. It is owned by a company outta Casper, Wyoming. They own pretty much a monopoly of movie theaters across the state, like most of them. And they don't allow anybody into their theaters at all. They don't allow her private screenings or corporate events or, in individuals who wanna screen their film or film festivals.I'm not the only film festival in Wyoming. I talk with other festival directors. They can't get in either. It's funny, the film commissioner of the state can't even get in. You would think the movie theater would at least want to partner with the state film Commission, but no. So for us, the challenge has been a venue and luckily our partners over at Laramie County Community College.Have graciously allowed us to use their facilities for the last couple years. They have a beautiful auditorium that we do some of our screenings in, but we also have screening rooms in a black box theater that they have as well as a conference room. And when I say conference room, most filmmakers like their heart drops a little bit.They're like, oh man, I'm just, I'm going into a conference room. It's not a proper movie theater. And that's fine. We publish that data on our film freeway page on hike. We are transparent about that. So when you submit, you might be in the conference room. But ironically, I think it has some of the best audio and it has some of the best projection.So even though it's the quote unquote least movie theater, like I actually think it has some of the best projection, best color. But venue is probably one of our biggest challenges and we continue to develop that. We continue to. Trying to innovate. We're trying to build our own screening room there on the campus.Like we're trying to use one of their big classrooms for it. And what we wanna do is we wanna turn it into a lounge. We wanna bring in like couches and sofas and comfy chairs where it's like much more of a chill environment in there. And that's the type of film we wanna screen in. There's some you can literally sit back, settle in and relax.So there's things that we're doing to create a better environment for our filmmakers and of course our audience, our guests at the festival.BEN: I love it. What's been the biggest reward?RUDI: The, I get to meet you. That's what the biggest reward is. I get to meet so many filmmakers. I get to hear their stories.I get to be inspired. I get to learn stuff. I was talking with a festival director a couple of days ago. Who asked me about how we do our audience award scores and how we process that and what they do. And I just like I lit up, I'm like, oh my God. It's such a better way, it's more efficient, it's easier on the staff.It's more representative of how the audience actually feels about the film, the way the scores are aggregated and counted. It's so great. I get to meet so many people in this world of film and every single day it's like a new, whole new world is opened up to me and I get to hear so many fantastic points of view.I get to see so many awesome films, like just how many great movies are out there is a cinephile. It's like the most rewarding thing in the world. I'm an addict. I'm totally addicted to it. It's so great.BEN: I love it. I remember I used to coach basketball in my first year as a head coach. I was like, yeah, everybody's gonna be pretty competitive, other coaches and so forth.And they were, and I was. But at the same time, when coaches would get together, it was just so supportive. And people are sharing, this is what I'm doing in practice. I'm looking at this offense, this defense. And I imagine it's the same with other film festival directors and programmers. Oh, yeah. Just a supportive environment comparing notes.RUDI: It is. And the more that I meet, the more I truly do understand. 99% of festival directors out there are programmers, people who work in it. They have some tie to cinema. Most of them are filmmakers. Those who aren't, have a deep passion and love for cinema and for storytelling, and.Everybody's a volunteer. Everybody has a day job. Nobody makes money on this. They do it from the love of their heart. They truly do. And the way that they serve their communities, the way that they serve their filmmakers, some of the cool ideas they come up with there's some really neat festivals out there with like very interesting hooks or events or whatever.And I think it is such an incredible ecosystem and I think I'm truly privileged to be part of it.BEN: What are some lesser known or maybe mid-tier festivals or local festivals that you love to attend?RUDI: Okay, so one of my favorite festivals I guess you said lesser known. This one is not lesser known, but Film Quest over in Provo, Utah, damn man, pe like festival people talk about building community. They're on a different level. They've built a family. Like everybody who goes to that festival is just so tight knit there. There's no other festival like Provo or sorry, film Quest in Provo. It is just, it's on another level. And how well they treat their filmmakers is fantastic.Some years ago I was invited to be a jury member at the Fair Film Festival, which is in Ferazi Kosovo. So that is in southeastern Europe. It's a landlocked country, just a little bit above Greece, a little bit north of Greece and north of Macedonia. And Fari is a small town. And I went to that festival and first off, wow.What a great festival. I strongly suggest you submit your film to fair film. It's so good. But the cool part of being in this European festival, and frankly a small European country, most of the films are international, obviously. And so there's filmmakers coming in from like Jordan and Spain and Germany and Slovakia and Slovenia and like all over the place, Greece, Turkey, you name it.And how interesting it is to have this incredible cross section of languages and cultures and peoples, but we're all united by this one singular thing. And that's our love for storytelling and our love for movies. It had to be one of the most incredible experiences of my life. And the next movie I make, taking it back to cosBEN: Fantastic.Just had a question. What was it? Oh okay. So with the huge caveat of besides making. A good film, a film that tells a story. Besides that, are there any tips or tricks, things on the margins that filmmakers can do when they're applying to festivals to be aware of? Sometimes festivals. Ask for a cover letter orRUDI: Yes.BEN: Press kit, things like that. Okay.RUDI: So with, sorry, my phone is loud. I should turn that down. So obviously with a huge caveat of make a good film or whatever, what's the easiest way to get it? All of the stuff on film Freeway, and I do have a video on this, on my YouTube page if you wanna check it out, where I give you a tour of film, freeway from the festival side of things like what the festival can see and how we see it and how we navigate it.On the festival end of things. We can see your cover letter, your screenings and awards your. Cast and crew information, your director's bio, your director's statement, your photographs, your EPK, that's your electronic press kit your trailer, all of that. All of that. As much of that as you can possibly make, you should make it.It's very important. And you never know which piece is gonna be more important to a particular film festival. For instance, here's something crazy. I was meeting with some of my programmers last night. They had a whole bunch of films that they wanted to recommend to go to the next level programming.And we require films. Tell us where in the world or where in the United States the film was made. And every single one of ‘em was California. California. California. California. California. Which fine, whatever. California has a big film industry. That's, it's a very big state, population wise. Makes sense, right?But I am sitting back thinking, okay. I don't want it just to be a bunch of California movies. We have a big country here. I would like to see something else. And something caught my attention. One of the filmmakers, their address was in Birmingham, Alabama, but the film was shot in California, so I am suspicious.I haven't dug into it myself. I'm suspicious either that filmmaker's from Alabama and they have moved to California, or that filmmaker lives in Alabama and they shot their film in California. So they're answering where it was shot correctly. But for me, I'm like, there you go. When everybody's from California.I want that unique perspective. I wanna see someone's from Alabama and what their perspective is now. I haven't watched the film yet. I don't know if it's what we're looking for. Obviously it's a good film if my programming team has recommended it, there's no doubt in my mind it's good film. Now there's other considerations we're gonna have, but.That alone was something, even my, like I myself did not know that I would be looking for. So filling out all of that data on film, freeway, all of your information that you possibly can, your cover letters your screenings, your awards, whatever it is, the more information you give us as a festival, the more we have to make our selections.And it only benefits you. It only helps you out. So filmmakers don't get lazy. Fill out all of that information. We need it. We use it. It's important. Just do it.BEN: You mentioned a meeting with your programmers last night. Take us inside that conversation. What does that look like? What do you discuss, et cetera.RUDI: So there's. There's a big programming team and it's divided up into two different groups. There's our kind of first round screeners and then there's our senior programmers and the senior programmers pretty much review the films that have gone through that first round of screening that are getting recommended to go onto the next one.So typically when I'm talking with my screeners and everything, it's a very different conversation on the bottom end of it where they're just sorting through all of the submissions versus a different conversation I have with the senior programmers who are on the top end of it. We're now trying to decide how to block films together, how we're gonna organize it, what's the schedule maybe look like, what's the overall tone and vibe of the festival going to be, okay.If we wanna have a sci-fi block, do we even have enough sci-fi films? If we don't. Where else can we find homes for ‘em? Stuff like that. So those conversations are a little bit more high end, if you will. And it tends to be less about the story of the film itself and more about how that film is going to fit into the festival.Whereas when I'm talking with the screeners, it's much more on the story end. Like what about the story did you like or you didn't like? Or what was the unique point of view? Or whatever. So depending on which group I'm talking to it, it's gonna be different. And then of course that divides out further on features and shorts and documentaries and narratives and music videos.So like obviously my conversation with the music video people are gonna be much different than my like short documentary people.BEN: Shout out to short documentary people as a documentarian primarily makes shorts I'll ask a question for us folks. In one of the videos, as I mentioned, you literally show here's what the scoring sheet looks like.Yes. And that was for narrative with, I think one of the categories was acting and so forth. So for a documentary or documentary shorts, what does that scoring sheet look like? What do those discussions entail?RUDI: Film freeway does not allow us to have more than one scoring sheet.So unfortunately, there's just this one scoring sheet that's for everything. What I tell my screening team, and we definitely double check everything, like there's multiple people who look at something. So it's not just one person's opinion. You have at least two, oftentimes three, pretty often four.So for something like documentary they skip over that. That's what they do. So if there's no acting in the film, they skip over that. They don't rate acting if there is no acting. But you'd be surprised. There are documentaries that have acting in ‘em. There are like docudramas or documentaries with recreation In the recreation is like actual scenes and performances and stuff like that.So in those cases, even though it's a nonfiction and a documentary, yeah, we'll still judge it for the acting ‘cause that's what it has. I get the question. I'm gonna hijack your question for a second, but it is applicable. I get the question, do we accept AI in our film festival, we do not have any official policy for or against ai, which scares some filmmakers.But we do rate AI on the same standards as we would anybody else. So when it comes to creativity and originality, guess what, you're getting a nothing. ‘cause AI didn't create it. AI is not original. AI just mashes together a bunch of information from other people. So that's no creativity and originality.Same thing for something like, I don't know, art design. If you have a AI character walking through a scene or whatever you're getting zero on your art design. Nobody built those sets. Nobody costumed that actor. Nobody was the makeup artist or the hair or whatever other art deck or, PD or anything on the set.So we will accept ai. We have accepted one single AI film so far because despite all of its quote unquote handicaps, and it was a music video. It still was successful in other categories that had a good enough score. We as a team sat down, said Yes, that it still is a good film. The audience is still gonna enjoy it.The filmmaker definitely had a vision with it. They wrote out a whole thing on like why they chose to use ai. ‘cause they're also an experimental filmmaker, so it made sense for them and everything. So we were like, you know what? That's legit. Let's put it in. But other AI submissions, like I got an AI children's animation the other day and I'm like they didn't animate it themselves.They didn't voice act it themselves. It's not getting good scores on any of these. So we'll see. We'll see. We'll see if it gets through or not, but already you're shooting yourself in the foot. So don't do ai.BEN: Okay. Couple little. I don't know, around the edges or micro questions. One of the things that you talked about in one of your recent videos was having a good poster and you talked about designing your poster for your film prudence.RUDI: Yeah.BEN: Talk, talk to me about,RUDI: I specifically gave my posters an example, not a great poster,BEN: But talk to me about that.For the no budget or low budget filmmaker that can't afford to hire a a designer to make a poster. Talk to me about poster design and how that impacts the presentation of the film for festivals.RUDI: So I strongly believe that a big part of filmmaking and marketing and packaging your film together, all of that is psychology.And as much as we want to sit back and say, Hey, don't judge a book by its, cover it, that literally goes against human psychology. People are not hardwired to do that. It, it is. In our DNA, it's not just a bad habit, it is literally a survival mechanism. So if you want to stand out, you do need to have everything put together.Your cover letter, your synopsis, your photographs, all of that, and of course all of your key art. That's your poster. That's any banners that you have, that's how you're going to be promoting the film. And you have to understand it's not just about making your film look pretty to get filmmakers to go, or sorry your programmers go, Ooh, and ah, it's a pretty film.We are looking at that as a mechanism for us to advertise the festival. You gotta understand if I have 150 films in the festival, I have to get an audience for those films. And the easiest way for me to do that is through your marketing materials. We don't have the capacity. To design marketing materials for 150 different films.We are relying on the filmmakers to do that so we can go out and promote the festival. So people show up to your screening, which I would presume is what you want if you're going to a film festival. So anything you're trailer, any photographs that you can provide, which some filmmakers only provide BTS photographs, BTS is fine.It's great. Give me some good key art I can also use, please. That's what newspapers, that's what the local news that's what podcasters, whatever, that's what they want to see. So that's what I can provide. And of course, your poster. Now, there are a lot of online tools to help in poster design, frankly, I don't have an excuse for making a bad poster like I did, which is one of the reasons I use it as an example is I am shaming myself being like, this could be better and it should be. But there's a lot of online resources that can help with poster design. And also for filmmakers who are a little bit strapped for cash, you would be surprised what people will do for in kind, service for service.So if you have a friend or if there's someone that you can find that's Hey, they'll design your poster if you can design whatever their website or whatever it is that your skills might be there, there's a lot of exchange that you can do on that part. So yeah your marketing, your packaging, all of that together is actually quite important.BEN: Such a great point. And I've written and published a memoir and through that, I've worked with other authors on, on. Both writing and marketing their books, editing and marketing their books. And I tell people the exact same thing. People judge a book by its cover all the time. And in this day and age, they judge it for listeners, I'm holding my thumb and forefinger part as a thumbnail on a computer screen.Yeah, that's the size. So even for a programmer or a festival director watching it on film freeway through their platform, they're not gonna see the poster like we see it in the movie theater. They're gonna see it as a thumbnail image. Yeah. So it has to work as a thumbnail image. And if you can't read the title as a thumbnail or can't make out what's on the image, what's on the poster as a thumbnail, then you've failed that part of the process.RUDI: One, one of the things that like really clued me into how important a poster is, I went to a film festival, I believe it was Kansas City Film Festival. Some years ago, and they had a bunch of posters of films out, but there was one that was like bright pink. It was like super bright pink and had like very eye popping design and everything on it.And it was like in a whole field of like dark drama posters that are all like gritty and everything. And I'm like that stands out. That really drew my eye to it. And I think that was like my big light bulb moment of like how important this stuff actually is. And one of the things that I've been saying for some years, I've said it on the channel, I think, I don't know, some, sometimes I record things and edit out.So I don't know what I've said on the channel sometimes but one of the things that I say is making a film is half of film making. The other half is marketing, the other half is getting butts in the seats. The other half is getting eyeballs on your movie. The other half is selling your film to an audience or a film festival or a distributor or a programmer or whatever you're trying to do with it.It's getting it out there. So making a film is half a filmmaking. The other half marketing, that's what it is.BEN: I'm just nodding along with everything you're saying and I've always felt both with films and with books, with art in general, you're trying to make an emotional connection from what's in your head and your heart to the audience.And if you don't do your job, getting your film out there and helping an audience come and see your film. Then you're not helping that connection. You're missing sort of the point of making this, unless it's just for yourself. It's for, it's to connect with other people and for other people to connect with your work.And that is marketing.RUDI: It's valid. If you're just making a film for yourself, that's absolutely valid. It's in art form. You can make a film for yourself, but if you're sending it to me at a film festival, you're not you're literally trying to find an audience. So these are the things you need to consider.BEN: I love it. I got two more just in the weeds detail questions.RUDI: Alright, let's do it.BEN: Let's talk description. And what I've seen ‘cause I'm in the middle of applying to festivals. And by the way just for. Listeners, this might interest you. So I discovered Rudi's YouTube page and I was like, this is so helpful.And then I went to the Wyoming International Film Festival page and all the transparency and statistics that, that Rudi puts out, that the festival puts out. And I realized, okay, so the short documentary I have is not a good fit for this festival. Exactly what Rudi's saying. So just for anybody listening, thank you for doing research.RUDI: Thank you. That's good. That's not a bad thing, right? That means it saves you time, it saves you money, it saves you heartbreak. It's so good. Do research before you submit. I'm sorry, but I, it's in, in almost every single one of my videos, I tell filmmakers, do your research before you submit. Find the festivals that gel with your film.And if it, if they don't screen the type of movie that you have, don't submit to ‘em. You're wasting your time, you're wasting your money. And the festival, like the programmer behind the screen, might love your film. They truly might love your film, but they're programming for a very specific audience and they know what that audience's taste is.So that's why they're driving specific films to that audience. So even if they love it, they might not include it, which is why you should always do your homework and do your research before you submit. I'm sorry to interrupt, but it's so importantBEN: And yes. And the flip side of that coin is now I also know what the Wyoming International Film Festival looks for.So in the future, if I have a doc or a film, I'm like, oh, this would be a great fit for this festival.RUDI: Yes.BEN: It helps both ways.RUDI: It does. And it helps you dial in. Which festivals you should target, which festivals are gonna help you with your specific goals. Whatever your goals are with the film it's gonna help you with your budgeting and your travel plans and your own personal calendar.It's gonna help with your mental health. It just, it helps on so many different aspects. And on the film festival side of things, I appreciate it when I hear from filmmakers say, Hey man, I looked into your festival looks good, but you don't have the kind of film that I have. And I'm like, not a problem man.Maybe I can point you in the right direction. Maybe I know some film festival programmers, I can make a recommendation, on your behalf too, that's not a bad thing. We love movies and we want to see them successful, but not every single fest or film and story is going to be successful in every single market.So it's very important to find your audience. And believe me, we are going to be cheering you the whole way.BEN: I want get back to my kind of in the weeds questions, but you've mentioned something that is big picture, that's so important. I feel like I've buried the lead here. And you mentioned this you've mentioned this multiple times in your videos.Is that a Phil, it's key. Maybe the most important part of this process is of the film festival submission process is a filmmaker needs to understand what are their goals in applying to a festival. Yes. So can you just talk a little bit about that?RUDI: So film festivals are a tool. And they can be a tool for many different things, but they are a tool.And just every single tool is not right for every single job, every film festival is not gonna be right for every film and vice versa. So before you go out to film festivals, you just need to ask yourself why? Why am I going out to film festivals? Why am I spending the money, the time, the energy, the effort?What do I want out of film festivals? And that's where you need to identify your goal. And the more specific you can be with the goal, the better it's going to be you going on your film festival journey. So for many filmmakers, a common reason they go out to film festivals is networking. So I'm gonna use that as an example.So let's say your goal is I want to network, I want to meet other. Filmmakers, I wanna meet, directors of photography and producers and other people that I can hire for my projects, or they're gonna hire me for their projects, and I want to build that network and I want to meet more filmmakers.Fantastic. Great. That's your goal. So the first thing that you need to do is you need to be looking at festivals that have networking events. And in this particular instance, you need to ask yourself two things. One, does it have networking? Is there in-person networking parties or networking events?And two, do the types of people that I want to meet actually attend those networking events. So us at the Wyoming International Film Festival, we have a pretty broad spectrum. We have filmmakers that are just beginning their journey. They're totally new, wet behind the ears. They're green they're just starting their journey.That's great. All the way up to every year we have multi Emmy award-winning filmmakers. Like people who do this professionally they're in unions or professional organizations, or they're a member of the academy, motion picture Arts and sciences or the TV Academy or sometimes like the Grammys and stuff like that.I, myself, I'm a professional editor, so there's people like me who professionally work, but they're like below the line. They're cinematographers editors, gaffers, what have you. So if your goal is to meet some like high-end producer that's gonna throw, a million dollars at your movie our festival is not the festival that's gonna help you with your goal.So you should skip over us because we don't have that kind of person in attendance. But if your goal is to meet other filmmakers at your level that you can collaborate with or get hired by or whatever. We're a great festival. We have tons of networking, and we bring in a ton of those filmmakers.We're a great event for you. So when you identify what your goal is and you're very specific about it, it's easier to identify which festivals you should start targeting. I take that one step further, and then once you've narrowed down which festivals are gonna help you with your goal, then you look into their history and see which of them have screened movies like yours in the past.So if you have a, you know I use the example, if you have a seven minute comedy coming of the age film, now you know which festivals have good networking, which festivals have the kinds of people you want to network with. Now you look at which ones have screened short coming of age comedy films in the past, and have a history of doing that.So that's gonna help you filter it even further. And by doing that, you're gonna really start to develop your film festival strategy. Now I do have some exciting news. There is something coming now, it's called Hike, H-I-I-K-E. It's hike with two I. And what Hy is doing, it's a submission platform similar to film Freeway, but among many of the tools that they're giving filmmakers, they're giving filmmakers customized festival strategies and they're scraping all of that data from film festivals, what they've programmed in the past.And when you as a filmmaker, join Hike, you take a little quiz, you tell them what your goals are, what your film is, you know how long it is, what the genre is, tell them about yourself. And they literally have. Data scientist who's built this like machine learning algorithm that pairs the data from the film festival to what the filmmaker provides.That literally gives you a compatibility score. So it's, it comes out and tells you, if you want to network with, professional filmmakers but not mega producers and you have a short comedy coming of age film Wyoming International Film Festival has that crowd screens those types of films and you would have a 90% compatibility.So it actually helps you develop your festival strategy for you.BEN: It's so needed. And Rudi has a great video on how to spot scam film festivals. Yes. That's something that is just prevalent these days. So for filmmakers who are getting ready to submit, I encourage you to watch that video. I'll link to it in the show.I'll link to everything that we're discussing in the show notes. The. So Rudi talked about one goal a filmmaker can have is to network other goals at various points in my, film festival my limited film festival career I've applied to festivals ‘cause I wanted to go to that city, new Orleans Fest, new Orleans Film Festival.TravelingRUDI: is totally legitimate reason to go.BEN: People apply because they want distribute, they wanna meet distributors or financiers for the next film. Although, that's what everybody wants. SoRUDI: you, you would be surprised. So in, in 2018, I had a feature film and my, my goal like most feature films was to land a distribution deal.But I was like, that's not specific enough. There are many steps to land a distribution deal. So what I need is I need good press on my film. So that was a goal. So I wanted to target festivals that had press. I wanted laurels. I wanted to win some awards with it, but I also knew my film was. Small and kind of small scale.So it wasn't gonna win laurels at big festivals. So I was like, okay, I need festivals with press. I need festivals that are legitimate and above board, but also small enough where I'm gonna be competitive. And then I wanted to actually meet distributors. And I know they only go to big festivals, so I actually had to target three different kinds of festivals.‘cause I had three, let's call ‘em conflicting goals with my own film. So that's what I did. I did a split strategy. I targeted festivals where I was gonna be this tiny little fish in a very big pond. And no one's really gonna notice me, but I'm just happy to be there. I targeted festivals where I know that I was going to get very good press and very good reviews on the film.And I targeted festivals that were small, still legitimate, but I was gonna be competitive and maybe bring home some trophies. And so that was my strategy and it worked, and I landed a distribution deal.BEN: That's so great. I, I'd love to do a part two at some point we can talk distribution deals and all of the, yeah.Things like that. But I think for people listening, the big takeaway is even with this multi-pronged goal, three different goals connected to each other. Once you identify what your goals are, then you work backwards and you create your strategy to Yes, to achieve those. Okay. Back to the two in the weeds.Two more in the weeds questions. Yeah. So description, and as I'm looking at other film descriptions, and I saw this at USC all the time as well, and we talked about earlier, filmmakers wanting to sit in emotion or sit in something traumatic and have the audience experience that I notice a lot of times in descriptions of short films.Can so and so come to terms with this? Can, and just as someone who has a little bit of experience marketing stories, where's the action? What's the active what's this person actively trying to accomplish, rather than can they just come to terms with something? Can you talk a little bit about film description, just three or four lines.What pops?RUDI: So just like your poster, just like your marketing and everything, a film description is your way to reach through the screen, grab the audience, grab the programmer, and pull them into your movie. Keep in mind, your whole entire goal is to get people to watch your film, get them excited about your film.And so if you just have a very drab, like description that's just yeah, has to face consequences for a decision they made or come to terms with something when I, that's a good V one, that's a good place to start, but that's not going to get an audience excited about your film.I saw film, I don't know if it was at my festival. It wasn't at my festival. We didn't screen it, but I'm saying, I don't know if it was submitted to my festival or if I saw it at another festival, but I remember one of the descriptions it was great. It was whatever the two character names were, John and Jane, I forget what the characters are, but like John and Jane are on a date, there's a bomb in the other room.I I hope the date goes well, or something like that. Let's hope the date goes well. And I'm like, what is this movie? That gets you really excited for it. You're. It, it creates so much mystery. And also just the cavalier way that it was written immediately tells me this is gonna be a comedy, or it's not taking itself too seriously.It's not some like gritty, dive into the underworld or whatever. Like just how blunt it was about the dis of the film and just that like small little description. I know I'm paraphrasing what it was, but it stuck with me for years at this point. ‘cause I'm like, that is how you write a description for a film.That is how you get someone excited to see what is this movie about? Let's jump in. Piggybacking off a description. Titles are another great way to do that. In, in my own repertoire of films I've had film called Prudence. Okay, fine, whatever. Prudence doesn't really tell you much about that film.I had a film that I'm very proud of. It's artsy, it's a little bit magical realism and it's called in this gray place, and it has that artsy mystique around it in this gray place. And I love that title. I did it, I did a film back in film school. It's terrible, but the title's great.It's called Back to Fort Russell. It was a Western and I, to this day, it's one of my favorite titles that I've ever had. But it tells you something. It clues you into what this film is going to be, what the journey of this movie is going to be. And some films do that better than others. And some films, yeah, it's not necessary.But I, I get more excited when I hear something like the Texas Chainsaw Massacre than I do something that's just like love. Or mom or something.BEN: I think this is the last question. So again, with all these little details, cover letter, talk to me about cover letters.RUDI: It's so interesting you asked me that question ‘cause hearing about four or five days, I'm posting a video on the YouTube channel about cover letters. It's short, it's only four or five minutes long, but cover letters are so important.Should absolutely write a cover letter. And a couple of days ago I was talking with programmers at dances with films, and if you don't know dances with films, look ‘em up. They are an incredible film festival. They are in the big leagues for sure. And I was talking with a couple of programmers and I asked them about covert letters and they said, it's so important it.How the filmmaker is going to put an audience in the theater is very important for their festival. How they're going to get people to attend is very important for them and they're like, a good indication in a cover letter is when they, the filmmaker indicates how they're going to market their film and they use the example of football.Let's say it's a movie about football. They're like, if it's a movie about football and you tell me in the cover letter that you're part of several like football organizations, or you're gonna be reaching out to sports organizations or youth organizations for sports or something like that, to attend the film.That's a very good indication for them in the cover letter. For me, I think a cover letter is very important in that it shows. You're going the extra mile to show the festival you care. You're not just submit and quit. We're not just one festival on a list of 50 that you're submitting to. There is a reason you want to screen with us, and that's a specific reason.Either you feel that your film is good fit for our audience, or there's something that you want to connect with. In Wyoming, I had one cover letter and we did accept this film and it was really funny. They put in their cover letter like their film was a comedy, so their cover letter was also very comedic, but they're like, honestly, we're just gonna go up to Yellowstone around that time and we would love to swing by and show the movie.And I laughed. I laughed so hard at that and I'm like. But that shows me they care. Like they want to be there. And the film was good and it was funny and we screamed it and they were there. So it's a way to show a film festival enthusiasm and it's way to inform the festival about yourself, about your film, and how that's gonna gel with their particular event and their audience.BEN: I love it. And that reminds me, I got one more, I got a bonus question. Yeah. Can you talk about applying early?RUDI: Yes. Statistically, when I look at our own data, statistically, it does seem to be that the earlier you apply, the better chance that you have. And so I don't want to give the impression that if you applied late.You have no chance. I think in the video where I literally broke down the data and the statistics, I think at our festival we had a one in five chance of getting in on the late deadline, which is about a 20% acceptance rate. But it was much higher the earlier it came in. So just with the raw data taking out my opinions, my emotions on it, whatever, just the data itself shows earlier is better.Now, here's where my opinions and my feelings towards it come from. I think it's a couple of things. One, when you get in early, you set the pace for the rest of the festival, you're telling us, okay, it's a drama. We're gonna compare your film against others. Like you have now become the benchmark that we're gonna compare other films to when it comes to like dramas or whatever.What it also does. It's something I'm going to discuss in my video and cover letters, but it also engages something, what's called mere exposure effect in psychology, which is essentially the more that you are exposed to something, the more preference you have towards it. Which means if you get in early, you are exposing yourself, your film, and your story to the programmers more often and more readily than late submissions are.So it's more likely that the programmers form some attachment to your film, and that's just human nature, that's just psychology. There's some practical reasons for it as well. Obviously, earlier submissions, earlier deadlines are cheaper, so it's better to get in. It's just gonna cost you less money to do and then lastly, there are many festivals that are developing their program as they go. So as films are coming in, they're shaping. We got a ton of dramas. Maybe we need two drama blocks, or, we, we don't have enough sci-fi for a sci-fi blocks, we gotta spread it out or whatever. So if you come in late, you're now trying to elbow some other film out of the way in order to find your screening slot.Which don't get me wrong, there are plenty of programmers that are absolutely gonna go to bat for you. They're gonna fight hard to get you in. Doesn't matter if you come in early or late or whatever, but the chances are just better. And the data shows that if you get in early. All that said, a couple of years ago, the very last film that came in with only two hours left in our deadline, we ended up programming it.So it, it is possible.BEN: Rudi, I cannot thank you enough. I can't tell you how helpful this has been. There's so much great information for filmmakers. Filmmakers submitted to festivals, people just interested in going to festivals. So thank you so much for taking the time.RUDI: Hey it's always a pleasure.I always love talking film festivals and for any filmmakers out there, head on over to YouTube hit up the Film Festival Guide. That's my YouTube page. I'm coming out with videos every two or three weeks. That's about what I put ‘em out there for. So if you need any guidance or any, I don't know, insight for film festivals that's where I am.BEN: Film Festival Guide. I'm a subscriber. I can't recommend it enough. Any other social media where people can find you?RUDI: Oh no, I'm terrible on social media. YouTube's enough for me right now.BEN: So Film Fest.RUDI: I will probably expand in the future and I'll probably make some announcement on the YouTube channel.Got it. But for right now, I'm just trying to get good information out there to as many filmmakers as possible.BEN: Thank you so much for doing that. It's such a huge benefit for film.RUDI: Thank you very much for the support and thank you very much for having me on. I enjoyed this. This was a lot of fun.BEN: Me too. This was great. Thank you. And that was my interview with Rudy Womack, director of the Wyoming International Film Festival and creator of the great YouTube page, the Film Festival Guide. Hope you enjoyed this episode. If you did, please forward it to one person. Thank you and have a great day. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit benbo.substack.com
Visual effects veteran Dennis Berardi joins the podcast to discuss the resurrection of his legendary studio, Mr. X, and his latest collaboration with Guillermo del Toro on Frankenstein. Dennis shares the technical and artistic challenges behind the film, detailing how his team blended massive physical builds with digital artistry to create the film's "invisible" effects. From creating expansive Arctic icescapes in a Toronto parking lot to blowing up 20-foot "bigature" miniatures for the climactic tower sequence, Dennis explains how they achieved an operatic scale while maintaining the emotional intimacy of Del Toro's father-son narrative. The conversation also navigates the complex business of visual effects, as Dennis recounts the dramatic story of selling Mr. X to Technicolor and his subsequent fight to reclaim the brand and IP after the parent company's collapse. He outlines his philosophy for rebuilding Mr. X as a boutique, filmmaker-focused studio that values artistry over volume. Finally, Dennis, Chris, and Daniel speculate on the future of the industry, discussing the impact of AI, the fracturing of the VFX market, and why relationship-driven, smaller shops may be the key to sustainable high-end filmmaking. Mr. X Website > Dennis Berardi bio > Dennis Berardi on IMDB > Frankenstein on Netflix > The Empty Man Trailer > This episode is sponsored by: Center Grid Virtual Studio Kitbash 3D (Use promocode "cggarage" for 10% off)
Actors Bryan Cranston & Jonathan Banks, director Adam Bernstein, VFX supervisor Bill Powloosi, writer Peter Gould, and director of photography Michael Slovis
The Cinematography Podcast Episode 333: Jeff Cronenweth Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON. Jeff's involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver. Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film's three central environments, drawing inspiration from the franchise's past while exploring something new. 1. The Main Grid: Predictable Perfection Referencing the "pristine" aesthetic of TRON: Legacy, the new film's main Grid environment is defined by machine code—a world that is predictable and perfect. Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel. Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red. 2. The Real World: Embracing the Grit In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm. Look: Shooting in Vancouver's downtown allowed reflections in large glass buildings to enhance the environment's texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action. 3. ENCOM/Mainframe Grid: A Nod to the Original To connect back to the franchise's roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film. Reference: The 1982 TRON's grid scenes were shot in black and white and then hand-painted to achieve the glowing effect. To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production. Jeff's choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.” See TRON: ARES in theaters Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin. Hear our previous interviews with Jeff Cronenweth: https://www.camnoir.com/ep150/ https://www.camnoir.com/ep72/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod
Dirigido y moderado por José Luis Arranz. En este episodio 'Especial Cine Clásico' nos acompañan Javier Lara, Pablo Pérez, Adolfo Santos y Ángel Caparrós. Opinión, debate y entretenimiento. Buena compañía y buena conversación. Episodio callejero desde... Librería Luces · Alameda Principal, 37 · 29001-Málaga En directo el... 15 de noviembre de 2025'Podcasteando con amigos' en... WhatsApp: https://www.podcasteando.es/agoraInstagram: https://www.instagram.com/podcasteandoconamigos Conócenos mejor... JAVIER LARA (Antequera, Málaga, 2002) es técnico audiovisual especializado en montaje y postproducción. Aunque nació en Antequera, lleva ya un tiempo viviendo en Málaga.Formado en Realización de Proyectos Audiovisuales y con un máster en Montaje y VFX en Postproducción, Javier, con mucho interés en cortometrajes y documentales, actualmente mezcla entre distintos trabajos y formaciones relacionadas con el mundo audiovisual para seguir creciendo.PABLO PÉREZ JAIME es graduado en Comunicación Audiovisual por la UGR. Está especializado en el cine fantástico, pero sus intereses pasan por los videojuegos, los libros y los juegos de rol. A esta trayectoria se le unen los proyectos y activismo LGBT en los que ha participado durante toda su formación. JOSÉ LUIS ARRANZ SALAS (Málaga, 1968) es Informático y Comunicador. Cuenta con más de 30 años de experiencia profesional en los diferentes sectores de las Tecnologías de la Información, la comunicación y la docencia. Docente vocacional ha impartido cursos en distintos centros y universidades. Es emprendedor en Celinet Soluciones Informáticas. Entrevistador en Entrevistas a Personas Interesantes (Mejor Blog de Actualidad en los Premios 20 Blogs de 20 Minutos). Instagramer y YouTuber en En directo con amigos. Podcaster en Podcasteando con amigos. Articulista en Mentes Inquietas y otros medios físicos y digitales. ADOLFO SANTOS FLORIDO (Málaga, 1968) es Informático, padre y talibán del asfalto. Cuenta con más de 25 años de experiencia en TIC y especialmente en el Tráfico y la Seguridad Vial con mayúsculas, tema donde piensa que aún no se ha hecho ni innovado lo suficiente. Enamorado de su familia, del Software Libre, de la movilidad sostenible y de los desplazamientos en bicicleta, sueña que algún día será posible atravesar Europa dando pedales con las máximas garantías.ÁNGEL CAPARRÓS VEREDA (Málaga, 1968) es Informático, administrador de sistemas, especializado en diseño y programación de equipamientos electrónicos de automoción, control de acceso, flotas, laboratorios y observatorios astronómicos. Astrófilo desde que vió unos puntos brillantes en el cielo, y constructor de telescopios desde que aprendió a usar la sierra y el martillo. Ha diseñado equipos de software y hardware abierto orientados al control de telescopios y la astrofotografía que, para su sorpresa, aún siguen siendo construidos y usados por aficionados en todo el mundo. Afortunado padre de dos niñas, ignora felizmente todo lo relacionado con el fútbol profesional.Disclaimer: Las opiniones vertidas en este podcast las realiza cada contertulio a título personal. La responsabilidad, a todos los efectos, de todo lo dicho es exclusiva de esa persona.
A spark of madness is often the first step toward creation. On today's episode, we welcome Bojan Dulabic, a passionate Vancouver-based filmmaker who pulled off a small miracle—he made a full-length zombie movie for just $5,000. But this isn't just a story of budgeting brilliance; it's a tale of relentless passion, artistic vision, and the kind of self-taught wisdom you can't get in film school.Born in Bosnia, raised in Germany and Croatia, and finally settled in Canada, Bojan Dulabic's journey into filmmaking is stitched together by war, displacement, and a child's fascination with VHS tapes in his mother's shop. His early life sounds like something out of a global coming-of-age novel. And perhaps that nomadic upbringing seeded in him a gift for observation—a key trait in any great storyteller. When he finally turned his teenage creativity into a film project in high school, something clicked. Not just the shutter on a camera, but the internal compass of a man who knew he had to follow the path of cinema, even if it meant doing it on his own terms.This wasn't a journey paved in gold. His first feature, shot for $4,000, was a comedy that taught him the ropes. His follow-up? A feature-length zombie film titled Project Eugenics.What could have been a cliché genre dive instead becomes a thoughtful narrative on misinformation, the chaos of modern life, and yes—zombies as metaphors. “To me, a zombie flick... it's not about the zombies. It's always about something else,” Bojan reflects. In his hands, the walking dead become symbols of mass confusion, manipulation, and the blurred lines of truth in our hyper-connected world.There is a playful seriousness to Bojan's philosophy. He reveres Romero and admires Rodriguez, but he walks his own road. Like Alan Watts would muse about the dancer and the dance, Bojan seems less concerned with final outcomes and more with being in the creative flow—tripping over obstacles and finding meaning in the madness. He shares stories of juggling a wedding, a tight shooting schedule, and DIY visual effects like a magician with duct tape. His secret? A mindset that embraces “safe confusion”—a term borrowed from Tarantino—that invites the audience into mystery without losing them.What's more, Bojan brings a rare humility to the table. He speaks about his cast and crew with deep respect, understanding that low-budget filmmaking doesn't give you the license to burn out others for your dream. His actors often worked just a few days, each scene scheduled with precision.His respect for time, energy, and goodwill may be the real reason his film came together. For him, filmmaking is not just a creative act but a spiritual contract—with himself, with his collaborators, and with the audience.This podcast isn't just a technical breakdown of low-budget indie cinema. It's a spiritual blueprint for artists who feel the fire but lack the funds. Bojan's approach is radical because it's so simple: take stock of what you have, and build from there. Whether it's stock footage, free VFX plugins, or your friend's living room—use it. More importantly, finish it. Don't wait for permission. Make your movie now.Become a supporter of this podcast: https://www.spreaker.com/podcast/bulletproof-screenwriting-podcast--2881148/support.
Hear how Foundation season 3's jaw-dropping visuals came together as Chris McClean walks us through the season's standout VFX challenges and innovations.
Ever fall in love with a movie's world while side-eyeing its logic? That's the neon paradox of Tron. We dive straight into how Steven Lisberger's Pong epiphany became a Disney gamble that pushed live action, backlit animation, and early CGI into a single, striking language—and why that language still speaks to us. From Moebius-inspired suits to hand-processed frames and vendor tag-teams like MAGI and Triple-I, we unpack the painstaking craft that birthed a timeless visual grammar of grids, glow, and velocity.We also confront the chewy stuff: a digitization beam that turns users into avatars, identity discs that are both passports and plot holes, and an MCP that behaves like a walled-garden overlord long before big tech made the term feel familiar. The story inverts expectations—Flynn as creator without control, Tron as titular champion without the spotlight—and lands somewhere between rebellion myth and systems metaphor. It's messy, yes, but the ideas are weirdly prescient: corporate capture of technology, AI consolidation of power, and the uneasy line between play, surveillance, and ownership.Along the way, we trace Disney's state of flux after The Black Hole, the greenlight born of a killer sizzle reel, and the great irony that the Tron arcade cabinet out-earned the film. The Academy may have snubbed the VFX, but the look rewired pop culture's sense of the digital future. We close by asking the big question: why do we keep wanting more Tron? Maybe it's the unspent potential, maybe it's the vibes, maybe it's both. Hit play to join a candid, curious tour through the franchise's origin story, its technical miracles, and the blueprint for a version that finally matches the glow.Enjoyed the ride? Follow, share with a friend who loves neon worlds, and leave a review to help more curious listeners find us.
The anonymous "VFX soldier in the trenches" who took on the studios is back, and the fight he started is far from over. Two legends of the VFX labor rights movement, Daniel Lay (the formerly VFX Soldier) and veteran exec Scott Ross, join Chris and Daniel Thron to revisit the pivotal moment their fight began. The conversation goes back 10+ years to when the VFX Soldier blog became the rallying cry for an industry in crisis, detailing why Lay started it, his reasons for anonymity, and how he and Ross ultimately "merged forces" to fight for artists. The group dives deep into the history of their legal battle, revealing how their "Jedi Knight" law firm nearly won a tariff war against the studios, a fact later confirmed by the 2014 Sony hack. They also connect this past fight to the present, discussing the new Trump administration tariff proposal, the disruptive force of AI, and whether the collapse of the studio tentpole model finally creates an opportunity to rebuild the industry. Original VFX Soldier Blog > Scott Ross on LinkedIn > "Leaked Sony E-mails Reveal Execs Feared "VFX Soldier" (Cartoon Brew) > VFX Grunt on YouTube > This episode is sponsored by: Center Grid Virtual Studio Kitbash 3D (Use promocode "cggarage" for 10% off)
MonteCristo and DoA return to dissect Netflix's latest fantasy implosion, where Liam Hemsworth steps into the role of Geralt and discovers that charisma and coherent writing have both been exhumed. From botched tone and nonsense plotting to uneven VFX and dialogue that feels AI-generated, The Witcher has finally become the kind of fantasy parody it used to mock. The hosts break down why the show collapsed: bizarre subplots, missing chemistry, baffling character arcs, and some of the worst world-building since The Acolyte. They compare Cavill's grounded performance to Hemsworth's “mush-mouth” Witcher, praise Laurence Fishburne for stealing every scene, and mourn the death of what was once Netflix's flagship genre series. Plus: how this all ties back to bad adaptation culture, writer-room ego, and why Henry Cavill was right to leave when he did. Black Friday is around the corner, and Raycon audio products are up to 30% off sitewide! Go to https://buyraycon.com/NERDLEGIONOPEN to save on Raycon audio products sitewide. Ready to say yes to saying no? Make the switch at https://MINTMOBILE.com/nerd.Upfront payment of $45 required (equivalent to $15/mo.). Limited time new customer offer for first 3 months only. Speeds may slow above 35GB on Unlimited plan. Taxes & fees extra. See MINT MOBILE for details. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
In this episode, Asim, Amrita, and Sujoy revisit the cult chaos that is Jaani Dushman: Ek Anokhi Kahani (2002) — the film that somehow managed to combine Terminator, The Matrix, Nagina, and 2000s melodrama into one glorious fever dream. From Armaan Kohli's muscle suit to Raj Babbar's “religious Voltron” pendant, no absurdity goes unexamined. The team breaks down how this film became a cornerstone of “so bad it's good” Bollywood, complete with CGI skeletons, ghost revenge plots, and a cast that includes everyone from Sunny Deol and Akshay Kumar to Sonu Nigam and Rambha. Expect unfiltered laughter, film trivia, and several “why did we watch this?” moments.
Philip J. Cook is the writer, director, and VFX guy behind Despiser, Ghost Planet, and lots more high concept horror and science fiction movies. You can watch his films on Tubi, under the names Philip Cook and Philip J. Cook for some reason: https://tubitv.com/person/6ba1b5/philip-cook https://tubitv.com/person/67c8de/philip-j-cook And his newest film, Echoes of Dread, is currently crowdfunding on Kickstarter: https://www.kickstarter.com/projects/530407494/echoes-of-dread Powered by Firstory Hosting
Skwigly are proud to present the third panel from the second series of Visible In Visuals, an initiative pushing to make the animation and VFX industries more diverse and inclusive through honest, open conversation. When the BBC are looking to close the “gender fame” gap, why are they neglecting the “gender frame gap”? Behind the scenes, women are still under-represented in senior creative roles across animation and this is even true on Female-focused commercials like the “Names will be Made” campaign for the UEFA Women's Euros. Tanya J Scott speaks to Directors Hannah Lau-Walker and Neeraja Raj, as well as Producer Amy Ashton about why are we still failing to see female talent leading large commercials in UK animation. This episode was sparked by the “Women on Screen, Men in Charge” article by Neeraja, which you can read here: https://www.skwigly.co.uk/women-on-screen-men-in-charge-the-industrys-open-secret/ Picture credit: "She Creates Change" Dir. by Hannah Lau Walker, Production Studio: Nexus Studios
In this Geek Freaks Headlines episode, we break down everything confirmed so far about the upcoming Clayface movie. Filming has wrapped, a September 11, 2026 release date is set, and the team is going heavy on practical effects with a body horror tone inspired by The Fly. We talk directors and writers, who's playing Clayface, key filming details spotted on set, why Gotham world-building matters, and what to expect next in post-production. 00:00 — Filming wraps and release date00:20 — Creative team, producer ties, and the lead actor00:36 — Body horror tone and The Fly comparisons00:53 — Premise overview with no Batman cameos01:00 — Filming in Liverpool and Gotham world-building01:12 — Post-production, VFX plans, and practical effects focus01:24 — Looking ahead for DC's slateClayface is targeting a September 11, 2026 theatrical release with filming now complete.James Watkins directs; Mike Flanagan delivered the original draft, with current rewrites by Hussain Nomani. Matt Reeves is on board as a producer.Tom Reese Harry is Clayface, positioned as a fallen actor whose transformation drives a pure horror story.The tone leans into practical body horror in the spirit of The Fly, with minimal CG where possible.Liverpool stands in for Gotham, with hospital, courthouse, and GCPD elements building a city you can revisit in future stories.Next phase is editing and VFX polish, with an emphasis on maintaining the tactile, gruesome feel.“They keep referencing The Fly... this is a real body horror film.”“A B-movie actor turns to a substance that triggers his clay transformation.”“They tried to minimize VFX on this... they wanted to go with a lot of practical effects.”If you enjoy Geek Freaks Headlines, please subscribe, leave a quick review, and share this episode with a friend using #GeekFreaks.Our news source: https://GeekFreaksPodcast.comFacebook: https://www.facebook.com/thegeekfreakspodcastThreads: https://www.threads.net/@geekfreakspodcastPatreon: https://www.patreon.com/GeekFreakspodcastTwitter: https://twitter.com/geekfreakspodInstagram: https://www.instagram.com/geekfreakspodcast/What do you want to know about Clayface's story or the effects approach? Send your questions on our socials or email Info@GFPods.com and we'll feature them in a future episode.Apple Podcast tags: Geek Freaks Headlines, Entertainment News, DC, Clayface, James Watkins, Mike Flanagan, Matt Reeves, Body Horror, The Fly, Practical Effects, Gotham City, Liverpool Filming, Supergirl, Movies, Comic Book AdaptationsTimestampsKey TakeawaysMemorable QuotesCall to ActionLinks and ResourcesFollow UsListener Questions
On this Geek Freaks Headlines mini, we react to the new teaser for the sequel to Minus One, now titled Godzilla Minus Zero. We call out the sharp new logo, confirm Takashi Yamazaki's return as writer, director, and VFX lead, and note that much of the Oscar-winning crew is back. We also revisit the Minus One cliffhanger around Noriko's neck mark and what a spreading “Godzilla cell” could mean for the next story. 00:00 New title revealed, teaser impressions, and the GODZILLA -0.0 logo00:20 Yamazaki returns and why the Minus One crew's efficiency matters00:33 Noriko's neck mark explained and the “Godzilla cell” setup00:43 How a spreading G-cell could shape the sequel's stakes00:50 Wrap and what we'll be watching nextThe sequel is officially called Godzilla Minus Zero with a clean new -0.0 logo. Takashi Yamazaki is back to write, direct, and lead VFX, along with key Minus One team members. The Minus One crew's results on a modest budget remain a model big studios should study. Noriko's lingering mark is tied to a “Godzilla cell,” setting up a biological threat that could escalate in the sequel. “New Godzilla just announced. It's going to be called Godzilla -0.” “Takashi is coming back to write, direct. He's going to lead the VFX team.” “One of the key things they have to explore in this one is the cliffhanger from the last one, when Noriko had the mark on her neck.” If you enjoyed this breakdown, hit subscribe, leave a quick review, and share the episode with a friend using #GeekFreaks.All news discussed on our shows comes from GeekFreaksPodcast.com.Website: GeekFreaksPodcast.comFacebook: https://www.facebook.com/thegeekfreakspodcastThreads: https://www.threads.net/@geekfreakspodcastTwitter: https://twitter.com/geekfreakspodInstagram: https://www.instagram.com/geekfreakspodcast/Patreon: https://www.patreon.com/GeekFreakspodcastWhat do you think the G-cell twist means for Minus Zero? Send your thoughts and questions for a future mailbag. DM us on socials or email Info@GFPods.com.Apple Podcast Tags: Geek Freaks Headlines, Godzilla Minus Zero, Godzilla Minus One, Takashi Yamazaki, Toho, Kaiju, Trailer Reaction, Film News, VFX, Noriko, G cell, SequelTimestampsKey TakeawaysMemorable QuotesCall to ActionLinks and ResourcesFollow UsListener Questions
Have you ever wondered how your favorite movies are made? Today, we're going behind the scenes of the VFX process with Eric Kimelton, a visual effects supervisor who's helped bring countless on-screen worlds to life. In this episode, Eric breaks down: How VFX artists help directors visualize every shot before filming even begins What goes into building digital environments you see on screen How advancements in technology are transforming visual effects Why collaboration between artists, directors, and editors is the key to movie magic ✨ If you love learning how film magic is made—or just want to better appreciate the work behind your favorite Disney, Marvel, or blockbuster movies—this is a fascinating deep dive into the world of VFX. Submit a question/topic for us to discuss on a future episode. Don't forget to check us out on: -Instagram -Facebook -Youtube Missing the smell of the parks? Check out Magic Candle Company and use code ENCHANTED at checkout to save 15% off your next order. Timestamps Welcome 00:00 Welcome Back Eric 03:08 How Eric Got Started in Visual Effects 05:11 How Movies are Made Completely Digitally First 9:42 Live Action vs. Animated Movies 17:47 The Benefits of Motion Capture Performances 22:31 The Production Process 26:40 Designing Characters 32:27 Creating the Final Scene 36:53 Editing Up To the Last Minute 47:12 The Impact of Reshoots on the Visual Effects Process 48:58 The Impact of Technology and AI 50:56 How to Start in the VFX Industry 53:38 Who Should We Interview Next? 59:49
It was an absolute joy speaking with Courtney Chen: dancer, actor, and radiant member of the Avatar Troupe! In this episode co-hosts Albert, Jasmine and Brogie explore her incredible journey from teaching dance to stepping into Pandora itself, how she found her way into James Cameron's world through Kevin Dorman, and what it's really like training in full Na'vi mode. From archery and dialect sessions to the rigorous “Na'vi Boot Camp,” Courtney shares the passion and precision behind performance capture and the magic of creating a living, breathing world in Avatar: Fire and Ash
Start building AI apps with Replit: https://replit.com/refer/calumjohnson9Start your business today with Shopify: https://shopify.com/calumjohnsonDownload the exact prompts that Jack uses to create his videos here: https://calum.bio/pages/jack-promptsFollow Us!https://www.instagram.com/calumjohnson1/https://x.com/calum_johnson9Guest: @JackVsAI Timestamps00:00 Intro02:38 Why we released this episode early (the AI gold rush is happening now)07:22 The spark moment: the insane power of generative AI08:47 Nano Banana is the tool that will change everything (Jack's Prediction!)15:05 How small creators are making thousands with AI ads22:41 The 3 tools running 2026 (Sora 2, Nano Banana, VEO 3)25:19 Inside Jack's workflow (the 3-step creative system!!)31:10 Real-world demo: building a product brand from scratch35:16 Why most people fail with AI prompts (and how to fix it)41:00 Turning a static image into a high performance ad!46:50 AI filmmaking is addictive (and what that means)55:10 The first Super Bowl ad made entirely with AI (you have to watch this)1:00:20 The rise of the one-person, million-dollar agency1:04:10 Sora 2 is changing UGC forever....1:13:32 How to actually start TODAY (step-by-step plan)1:17:00 The #1 skill that will help you create world class AI video1:25:58 The moral question: will AI destroy or democratize creativity?About the Guest / About the EpisodeToday's guest is Jack vs AI, he is a VFX artist turned AI video expert with over a decade working in the advertising industry. He's now pioneering the next era of filmmaking, teaching creators how to use tools like Sora 2, Nano Banana, and VEO 3 to produce cinematic videos, ads, and full short films in minutes. In this episode, Jack breaks down the exact process he uses to go from idea to cinematic video, world class product images and UGC video that sells products
The Cinematography Podcast Episode 331: Tobias Datum Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being's journey toward humanity and self-discovery. Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show's distinctive visual identity. Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot's own head as it watches its favorite galactic soap opera, Sanctuary Moon. For the alien planet, the goal was to ground the setting in a believable, "earthly reality" where human life could exist, all while adhering to the production's budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat's interiors were built on a separate soundstage. The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story's emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot's a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don't want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it's kind of forgiving. I don't think we had a lot of equipment removal from Murderbot's helmet.” Tobias's journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues' films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It's a great privilege and we're getting paid for this stuff. It's like every time I walk on a set, I'm just like, am I lucky. This is a great way to make a living.” See Murderbot on AppleTV. Find Tobias Datum: https://tobiasdatum.me/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
Episode 104-Campfire Stories 4 Released 31 October 2025 Hosts: John Schelt, Keoni Hutton & Leslie Reed Happy Halloween! We are celebrating by reading four classic spooky stories and poems that are sure to fill you with thrills and chills. Get in the mood for tonight's festivities with our latest set of Campfire Stories. Resources mentioned during this episode: Haunting U can be found at www.hauntingu.com. Sanguine Creek Estates: www.scehaunt.com Chamber of Haunters Website: https://chamberofhaunters.com/ Sound Effects: Music: Dance of Death http://www.purple-planet.com/ Thunder: Recorded by Mark DiAngelo Uploaded: 07.29.11 http://soundbible.com/1913-Thunder-... License: Creative Commons Attribution 3.0 Modifications: Inserted over Dance of Death Music Evil Laughter: Recorded by Himan Uploaded: 03.13.13 License: Public Domain http://soundbible.com/2054-Evil-Lau... We couldn't continue to bring you awesome content without the support of our sponsors, particularly our Premium sponsors, the Chamber of Haunters and VFX. Learn more here: www.chamberofhaunters.com https://vfxcreates.com/ Haunting U is a production of Sanguine Creek Entertainment LLC published under the Creative Commons Attribution 3.0 license. All rights reserved.
Just Shoot It: A Podcast about Filmmaking, Screenwriting and Directing
Seth Worley https://www.imdb.com/name/nm2124394/ made money selling tools for filmmakers. And Matt and Oren get him to talk about ways filmmakers can make side-income today. Can filmmakers make money selling plug-ins and stock footage? And if so, how?But why make side-income as a filmmaker or working commercial director? Simply put: AI. And the guys get into a broader discussion how AI will change video and the impact AI will have in an already saturated marketplace of creatives. And they wrestle with tough questions like, what kind directors won't be replaced by AI?Like a lot of filmmakers, Seth's real passion is making good work. And he gets into his 9-year journey to complete his latest film, "Sketch". Did it change his life completely? The short answer is no. But you'll want to hear how making his feature film transformed how he worked from Nashville as a commercial director.This is the VFX episode you won't want to miss. And you'll hear some great tips for making a Spielberg-reminiscent, Amblin-inspired movie for today's audiences.Find Seth on IG @thesethworley---Help our Patreon! https://www.patreon.com/JustShootItPodMatt's Endorsement: Evan Monsma's YouTube Channel https://www.youtube.com/@EvanMonsmaOren's Endorsement: "Why You Should Shoot It Twice" from Frameset https://www.youtube.com/watch?v=JSrlQdtuLi0The latest episode from the podcast "Lonely Island and Seth Meyers " https://podcasts.apple.com/us/podcast/laser-cats-5/id1738121304?i=1000732778308Edgar Wright on "Smartless" podcast https://podcasts.apple.com/us/podcast/edgar-wright/id1521578868?i=1000731238799Seth's Endorsement: Sho Pizza Bar https://www.shopizzabar.com/ The album "Getting Killed" by the band Geese. https://geesebandnyc.bandcamp.com/album/getting-killed The soundtrack from "It Follows" https://music.apple.com/us/album/it-follows-original-motion-picture-soundtrack-deluxe/1842890406 Hosted on Acast. See acast.com/privacy for more information.
This episode, Kalid and Joe are joined by legendary VFX artist, Howard Berger (of KNB Effects), and entertainment journalist, Marshall Julius to talk about their new book, Making Monsters! Then, we get specific and dig into Joe Dante's 1981 werewolf flick, The Howling.*Thank you to Jim Hall for the music! Check out more of his music here, and if you like what you hear, please consider donating to support his work here!*Thank you to Jim Tandberg for the Frankenstein's Podcast artwork!*Shoutout to our Patreon Producer(s), Luke Johnson, Andy Groth, Jake Kohl & Joe Mischo!Support us on Patreon!Featured Guest:Marshall Julius is a writer, broadcaster, quizmaster and professional Geek who wrote the Vintage Geek ultimate quiz book for geeks!Howard Berger is a special make-up effects creator & co-founder of KNB EFX. He has worked on over 400 film and television projects. He won an Academy Award for best makeup for his work on the Chronicles of Narnia: The Lion, the Witch and the Wardrobe and an Emmy for his work on The Walking Dead.Marshall and Howard's new collaborative book, MAKING MONSTERS: INSIDE STORIES FROM THE CREATORS OF HOLLYWOOD'S MOST ICONIC CREATURES, is available now!References:Day of the Jackal (New series on Peacock)Dredge (Video game for Nintendo Switch)Peacemaker season 2 (HBO)The FlyCriterion Channel
For our special Halloween episode, we sit down with VFX Supervisor Gabriel Regentin to discuss his work with Ingenuity Studios on the smash-hit horror film, Weapons. Gabriel details his close collaboration with director Zach Cregger, whose primary goal was to ensure every visual effect felt 100% "in-camera" and unquestionably real. He shares the challenge of creating the film's signature terrifying effects and how Ingenuity Studios was brought in early to develop the look for such a massive, director-driven vision. Gabriel also walks us through his fascinating "origin story," from studying Performing Arts Technology in Michigan to navigating the 90s dot-com boom in New York with Macromedia Director and After Effects. He recounts his big break on The Secret Life of Walter Mitty, where he earned the nickname "Gatlin Gabe" for his rapid temp comps and created a shot so good it became the benchmark for the final vendor, landing him a job at Framestore and launching his career in feature films. Ingenuity Studios > Weapons on HBO Max > Gabriel Regentin on IMDB > Gabriel Regentin on LinkedIn >
Le réalisateur Jan Kounen vient présenter L'Homme qui Rétrécit sur notre notre podcast. Hors-Norme Après Paul Verhoeven et Marc Caro, notre émission reçoit son troisième réalisateur depuis le début de cette sixième saison . Jan Kounen nous a fait le plaisir de venir présenter et expliquer les dessous de son Homme qui Rétrécit. Cette deuxième adaptation de Richard Matheson met en scène un Jean Dujardin bloqué dans sa cave alors que son corps ne cesse de rétrécir. Jan Kounen revient sur l'importance des trucages visuels pour arriver à créer cette échelle minuscule en utilisant les VFX le moins possible. Le cinéaste de Doberman et 99 Francs évoque également son lien avec Jean Dujardin et son arrivé sur ce projet très ambitieux ou il a fallu réaliser le film le plus vite possible pour des questions contractuelles avec La Paramount. Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
The VFX side of the industry has grown exponentially in demand since its inception, but especially since the start of the streaming wars. Yet VFX artists have been some of the few industry workers that haven't had a union to help them along the way. That seems to be changing though as today I'm exploring the movement to unionize the VFX artists and what that means for the future of the industry, with VFX artists and union organizers Maggie Kraisamutr and Em Patch Tell us your thoughts about today's episode: micah.theproducerpodcast@gmail.comHost: Micah VersemannGuests: Maggie Kraisamutr and Em PatchSave 20% on your copy of The Producer's Life today!
It's that time again! It's October. The sun goes down in the afternoon now. Night has a chill. And at CVS and Walgreens, they are already putting up the Christmas decorations. That's right, it's Halloween. But none of that for us! We are firmly planted in autumn. As Ray Bradbury once wrote, “Something, something, something, autumn something.” By Ray Bradbury. We have enough show here to stuff your pillowcase, so grab a bag of candy and settle back. Howard Berger and Marshall Julius are here to discuss their new book, Making Monsters, inside stories from the creators of Hollywood's most iconic creatures. This is a terrific book, basically it's a high school yearbook for professional monster kids. Rick Baker, Tom Savini, Michael Giacchino, Larry Karaszewski, Ve Neill, Richard Edlund, Derek Mears, Bill Corso, David Dastmalchian, Mick Garris, Mike Mendez. The list goes on and on and on. Monster kids who grew up but never put it away, and followed their passions right into show business. Packed with photos and interviews, it's really a terrific piece. Making Monsters, by Howard Berger. The Academy Award winning make up artist, he is the B in KNB FX and Marshall Julius, author and film critic and - get this – he's British. He's from the United States of Britain. Daren Docterman is also here. Daren is an illustrator and set designer, he's worked on The Abyss, Monster House, Master and Commander, he was the VFX supervisor on the director's cut of Star Trek - The Motion Picture. He, along with Mark Altman and Ashley Miller, make up The Inglourious Trexperts. Check out that podcast. And, like Howard Berger and Marshall Julius. He's a pal. We've had meals. Quite a few. Daren Dochterman. True Tales From Weirdsville takes a deep dive into American International Pictures and it's genre output in the '50s and '60s. It gave us Roger Corman, It Conquered The World, Invasion Of The Saucer Men, The Amazing Colossal Man, I Was a Teenage Werewolf. And then it segued into the '60s with the Vincent Price / Edgar Allen Poe films like The House Of Usher, The Pit and The Pendulum, and so and and so forth. And then, as a Halloween bonus, we're going to go back into the archives and present you the True Tales we did on Orson Welles' War Of The Worlds broadcast. It's all here. It's all for you. And now, I can hear the kids at the door, and so it is on to our filthy business.
SEASON 2 - EPISODE 164 - 28 YEARS LATER - with Anthony Dod Mantle In this special episode of the Team Deakins Podcast, cinematographer Anthony Dod Mantle (Season 1, Episode 68) returns to discuss his work on 28 YEARS LATER. The film was shot extensively using modified iPhones, and Anthony shares his early conversations with director Danny Boyle about the film's intended rural setting that informed their decision to commit to using the devices. Anthony later explains how he jailbroke the iPhone's camera system with the help of tech advisors and employees at Apple, and we discuss how the limitations of the phone forced Anthony to adjust the amount of light he used while filming. We also learn how the bar cam system actually works, and Anthony details the type of VFX work done throughout the film. We later investigate why the sequel was shot with an Alexa, and Anthony describes the elaborate build of the Bone Temple location featured prominently in both films. - Recommended Viewing: 28 YEARS LATER - This episode is sponsored by Sandstorm & Aputure
Episode 177 - Light of the World: Behind the Animation with Director John Schafer In this episode of the Faith and Family Filmmakers podcast, Matt Chastain talks with John Schafer, director of the animated film "Light of the World." John shares the inspiration, creative process, and spiritual mission behind this groundbreaking 2D animated retelling of the life of Jesus. From his background in animation and ministry to the unique storybook style of the film, John offers a behind-the-scenes look at the challenges, decisions, and heart that went into bringing this story to life for audiences of all ages.Highlights Include:Introduction to Light of the WorldJohn's Background and CareerWhy Make This Movie?Choosing 2D Animation and Storybook StyleCrafting the Story StructureThe Writing Team and Biblical AccuracyAudience Reception and ImpactWhy Choose John as the Main Character?Bible Engagement and The Bible ProjectWatching Audiences Experience the FilmMaking Jesus Feel ApproachableCharlie Brown's Influence and Personal MissionBio:John Schafer is a seasoned television producer, VFX artist, and animator with over 33 years of experience in the entertainment industry. A recipient of multiple ADDY and TELLY Awards, he is best known for his three-time EMMY-nominated work on the Christian Broadcasting Network's acclaimed CG series ‘Superbook,' where he produced 65 episodes that reached audiences in over 123 countries and were translated into more than 60 languages.Website: https://lightoftheworld.com/ Facebook: @LightoftheWorldMovieInstagram: @LightoftheWorldMovieX (formerly Twitter): @lotwmovieTikTok: @LightoftheWorldMovieFacebook: www.facebook.com/john.schaferInstagram: instagram.com/jj_schaferIMDb: https://www.imdb.com/name/nm4094635/?ref_=fn_all_nme_1LinkedIN: www.linkedin.com/in/grafxboy68Editing by Geoffrey WhittFAFF Association Online Meetups: https://faffassociation.com/#faff-meetingsScreenwriters Retreat - Mexico: https://www.faffassociation.com/writers-retreatJaclyn's Book - In the Beginning, Middle and End: A Screenwriter's Observations of LIfe, Character, and God: https://www.amazon.com/dp/B0D9R7XS9VVIP Producers Mentorship Program https://www.faffassociation.com/vip-producers-mentorship The Faith & Family Filmmakers podcast helps filmmakers who share a Christian worldview stay in touch, informed, and inspired. Releasing new episodes every week, we interview experts from varying fields of filmmaking; from screenwriters, actors,...
Episode 178 - The Making and Mission of ‘Light of the World' with John Schafer In this episode of the Faith and Family Filmmakers podcast, Matt welcomes back director John Schafer for a deep dive into the making of "Light of the World." John shares the extraordinary journey behind this ambitious animated feature, from the unique challenges of faith-based filmmaking and the miracle of funding, to the intentional design choices and collaborative spirit that brought the story to life. Together, Matt and John discuss the business realities of Christian filmmaking, the importance of ministry goals, and the lessons learned along the way. Highlights Include:Welcome and IntroductionThe Fairy Tale Funding StoryIntentional Design: Colors, Shapes, and Cultural ConnectionDirecting Animation vs. Live ActionThe Power of Collaboration in AnimationWorking With Non-Believing Crew MembersThe Business Reality of Christian FilmmakingMinistry Goals and Self-DistributionBalancing Money and MinistryThe Challenges of Theatrical Release TimingDefining a Christian FilmmakerWhere to Watch Light of the WorldBio:John Schafer is a seasoned television producer, VFX artist, and animator with over 33 years of experience in the entertainment industry. A recipient of multiple ADDY and TELLY Awards, he is best known for his three-time EMMY-nominated work on the Christian Broadcasting Network's acclaimed CG series ‘Superbook,' where he produced 65 episodes that reached audiences in over 123 countries and were translated into more than 60 languages.Website: https://lightoftheworld.com/ Facebook: @LightoftheWorldMovieInstagram: @LightoftheWorldMovieX (formerly Twitter): @lotwmovieTikTok: @LightoftheWorldMovieFacebook: www.facebook.com/john.schaferInstagram: instagram.com/jj_schaferIMDb: https://www.imdb.com/name/nm4094635/?ref_=fn_all_nme_1LinkedIN: www.linkedin.com/in/grafxboy68Editing by Geoffrey WhittFAFF Association Online Meetups: https://faffassociation.com/#faff-meetingsScreenwriters Retreat - Mexico: https://www.faffassociation.com/writers-retreatJaclyn's Book - In the Beginning, Middle and End: A Screenwriter's Observations of LIfe, Character, and God: https://www.amazon.com/dp/B0D9R7XS9VVIP Producers Mentorship Program https://www.faffassociation.com/vip-producers-mentorship The Faith & Family Filmmakers podcast helps filmmakers who share a Christian worldview stay in touch, informed, and inspired. Releasing new episodes every week, we interview experts from varying fields of filmmaking; from...
Episode 103-Weatherproofing Your Haunt Released 20 October 2025 Hosts: Keoni Hutton & Leslie Reed This episode covers the challenges of opening a charity haunted yard in October, including troubleshooting an RFID-based ghost hunt, using AI for prop inspiration, and detailed, practical advice on weatherproofing: securing tents, anchoring tombstones, protecting electronics, and preparing for rain, wind, snow, and extreme temperatures. Resources mentioned during this episode: Haunting U can be found at www.hauntingu.com. Sanguine Creek Estates: www.scehaunt.com Chamber of Haunters Website: https://chamberofhaunters.com/ Sound Effects: Music: Dance of Death http://www.purple-planet.com/ Thunder: Recorded by Mark DiAngelo Uploaded: 07.29.11 http://soundbible.com/1913-Thunder-... License: Creative Commons Attribution 3.0 Modifications: Inserted over Dance of Death Music Evil Laughter: Recorded by Himan Uploaded: 03.13.13 License: Public Domain http://soundbible.com/2054-Evil-Lau... AI Text to Speech Generator: https://www.hume.ai/ We couldn't continue to bring you awesome content without the support of our sponsors, particularly our Premium sponsors, the Chamber of Haunters, and VFX. Learn more here: www.chamberofhaunters.com https://vfxcreates.com/ Haunting U is a production of Sanguine Creek Entertainment LLC published under the Creative Commons Attribution 3.0 license. All rights reserved.
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KDive into the "Notorious Mass Effect" podcast with Analytic Dreamz as I react to the explosive official trailer for "Agent Ching Attacks," helmed by visionary director Atlee and starring powerhouse Ranveer Singh, alongside Sreeleela and the menacing Bobby Deol. This high-octane action thriller promises edge-of-your-seat suspense, jaw-dropping stunts, and Atlee's signature mass appeal that redefined Indian cinema with hits like Jawan. In this segment, Analytic Dreamz breaks down the trailer's pulse-pounding visuals, Ranveer's intense transformation into a rogue agent, Sreeleela's fierce debut energy, and Bobby Deol's chilling antagonist vibe. Is this Atlee's next blockbuster? We dissect the cameos, VFX wizardry, and plot teases that scream pan-India domination. From explosive fight choreography to a thumping score, discover why fans are buzzing about Agent Ching's chaotic world of espionage and betrayal.Whether you're a Mass Effect loyalist craving more cinematic thrills or new to Atlee's universe, join Analytic Dreamz for unfiltered insights, predictions on box office fireworks, and what makes this trailer a must-watch. Tune in now for the ultimate reaction—subscribe for weekly dives into Bollywood's boldest releases!Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The Fantasy/Animation podcast presents its Halloween special with this deep dive into Casper (Brad Silberling, 1995) featuring a conversation with the film's lead animator Mark Austin, who as part of the team at Industrial Light and Magic (ILM) worked on bringing the supernatural spectacle of Casper's lonely ghost roaming the corridors of Whipstaff Manor to life. Since his involvement with the film, Mark has developed over 30 years experience in visual effects production (specifically within previsualization) across multiple features, games, commercial projects, and 3D attractions. After a decade at the visual effects studio Moving Picture Company (MPC), Mark recently joined Netflix Animation Studio in 2020 as a Sequence Designer and is now a freelance ‘Previs' Supervisor. Listen as Mark discusses with Chris and Alex his own career and shift from cel-animated advertisements into the world of computer-generated imagery, and his role in crafting Casper's many digital VFX sequences; the technologies involved in building virtual performances and the eponymous ghost's status as cinema's first fully CG film character; where Casper sits in relation to the 1990s' boom in ‘live-action cartoons' from Hocus Pocus (Kenny Ortega, 1993) to Flubber (Les Mayfield, 1997); and how Brad Silbering's feature marked an often forgotten turning point in Hollywood's ability to (inter)act digital with physical elements. **Fantasy/Animation theme tune composed by Francisca Araujo** **As featured on Feedspot's 25 Best London Education Podcasts**
Addy and Joey dissect major updates to Google's Veo 3.1, including ingredients to video, video markup tools, and improved frame extension. They also examine Runway's new specialized apps for VFX, Netflix Eyeline's research on video reasoning, and NVIDIA's new DGX Spark.--The views and opinions expressed in this podcast are the personal views of the hosts and do not necessarily reflect the views or positions of their respective employers or organizations. This show is independently produced by VP Land without the use of any outside company resources, confidential information, or affiliations.
Chris has gone big with his next pick, Van Helsing, Universal's flashy attempt to revive their classic monsters for a modern blockbuster audience. Directed by Stephen Sommers, hot off the success of The Mummy films, the project was designed as both a gothic action spectacle and a potential launchpad for a wider franchise. With a hefty budget of around $160 million, the film spared no expense on lavish sets, elaborate costumes, and state-of-the-art visual effects to bring together Dracula, Frankenstein's monster, werewolves, and more in a single monster-mash universe. Universal saw Van Helsing as a tentpole production that could recapture the energy of their golden age monsters.The production itself was an enormous undertaking, with filming spanning locations such as Prague, Paris, and a host of detailed soundstages built to recreate grand gothic landscapes. ILM and other VFX houses were tasked with delivering cutting-edge digital effects, while Hugh Jackman, in the title role, underwent intense training to perform many of his own stunts. Despite all the ambition and money thrown at it, Van Helsing was met with mixed reviews upon release — critics praised the spectacle but criticised its overstuffed narrative and heavy reliance on CGI. Still, it's a fascinating example of early-2000s Hollywood excess, where studios swung for the fences trying to build franchises before “shared universes” became the norm.If you enjoy the show, we have a Patreon, so become a supporter here.Referral links also help out the show if you were going to sign up:NordVPNNordPassTrailer Guy Plot SummaryIn a time when monsters walk the earth… one man hunts them all. Hugh Jackman is Van Helsing — the ultimate warrior against evil. Armed with gadgets, grit, and a grim sense of duty, he'll face Dracula, werewolves, Frankenstein's monster, and a horde of nightmares that refuse to stay dead. With danger around every corner and darkness closing in, the battle between man and monster is about to erupt in a gothic showdown like no other. This summer… evil has met its match.Fun FactsThe enormous set for Dracula's castle was one of the largest ever constructed at Prague's Barrandov Studios, showcasing Universal's investment in the film's gothic style.Director Stephen Sommers insisted on practical stunts wherever possible, leading to Hugh Jackman doing many of his own wirework sequences.The vampire brides' flying scenes were achieved with a mix of motion capture and practical harness work, which was notoriously difficult for the actresses to perform.The film's werewolf transformations were a blend of prosthetics and CGI, considered cutting-edge at the time, but often criticised for looking dated only a few years later.Dracula's three brides were modelled after classic vampire lore, but with a modern twist — Sommers wanted them to feel like “supermodels crossed with banshees.”The production team used more than 1,500 visual effects shots, making it one of the most VFX-heavy films of 2004.Kevin J. O'Connor, who played Igor, was a longtime collaborator with Sommers, having appeared in both The Mummy and The Mummy Returns.The iconic horse-drawn carriage chase scene was filmed on massive outdoor sets in the Czech Republic, with many practical explosions added to heighten the chaos.Universal Pictures released a tie-in video game for Van Helsing on PlayStation 2 and Xbox, voiced by Hugh Jackman.The film's attempt to revive Universal's monster legacy would later inspire the failed “Dark Universe” reboot attempt with The Mummy (2017).thevhsstrikesback@gmail.comhttps://linktr.ee/vhsstrikesback
After nearly 20 years dedicated to James Cameron's groundbreaking Avatar saga, virtual production supervising stage operator Dan Fowler joins host Chris Nichols in the garage for a deep dive into his incredible 30-year career. Dan recounts his journey from being the drummer in a 90s hair metal band to becoming a key operator on one of the most technologically advanced film sets in history. This conversation is a rare, firsthand look into the evolution of modern filmmaking. Dan shares stories from the trenches, starting with his self-taught entry into VFX, his "rock and roll" days at Digital Domain in the late 90s, and the pivotal moment in 2005 when he joined the top-secret Avatar prototype project. He provides an insider's perspective on how the virtual production pipeline was built from the ground up, the immense pressure of working alongside James Cameron, and what it was like to solve unprecedented technical challenges in real-time. Dan Fowler and IMDB > Dan Fowler on LinkedIn > Avatar: The Way of Water - Capturing Pandora > Episode 518 - Scott Ross: "You Got It Wrong About James Cameron" > Episode 510 - Industry Roundtable — James Cameron, AI, Sinners, and Indie films >
The Cinematography Podcast Episode 328: Kira Kelly, ASC Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam. Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film's unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.” Camera movement, color, and lighting are all integral to the movie's storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity. Kira's camera work parallels Cam's psychological journey. “At the beginning, it should be fun,” Kira explains. “He's playing football. It's much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That's where we get into more of these center- punched static frames. He's trapped figuratively, and all the ways.” One of HIM's most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players' bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport. Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don't have the wonderful dialogue, if they don't have the music, if they don't have all of those other things helping the story along, could they tell what's happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that's what's super exciting to me.” See HIM in theaters and on VOD. Find Kira Kelly: Instagram @kirakellydp Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/ https://www.camnoir.com/ep273/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
How do you make enough money to support yourself as an independent filmmaker? It's nearly impossible. So these scrappy filmmakers tried something new. Moviegoers at this year's edition of Fantastic Fest were in for a surprise when the credits of the horror world premiere Dolly rolled: several QR codes lingered on screen. If you liked the movie, you could tip the filmmakers directly, through Venmo, Cash App, Zelle, and Paypal (those links are live in case you support the idea): In addition to the tip jar, they also put themselves in the movie so they could also find a revenue stream as actors, and they've since added to their website a high-priced opportunity to be in the sequel to Dolly as one of the victims. On this episode of the No Film School Podcast, NFS Founder Ryan Koo discusses these innovations with writer-director Rod Blackhurst, producer Noah Lang, and producer Ross O'Connor. In this episode… Why the Dolly team added a “tip jar” at the end of their movie using QR codes How creating additional revenue streams as actors and content creators might be a new model for indie filmmakers The story behind casting wrestler Max the Impaler as Dolly Using 16mm film to enhance the grindhouse horror tone and the challenges of daily shipping undeveloped reels The VFX, SFX, and editing craft that made the gore and kills land effectively The DIY spirit that fueled every part of this low-budget horror's production Putting themselves in the film for potential SAG residuals Plans to build Dolly into a franchise and the playful spirit they bring to that The lesson that proper channels aren't always the best path—sometimes you just DM a star and see what happens Memorable Quotes: “Putting a tip jar in the credits—if not us, then who? If not now, then when?” (42:20) “We couldn't afford to license music, so we made our own band.” (42:30) “It's both the most pathetic thing ever and the greatest idea of all time.” (43:50) “We will be in every Dolly. That is 100% the plan.” (50:12) Guests: Rod Blackhurst Noah Lang Ross O'Connor Resources: Tip the Dolly filmmakers (No Film School post with QR codes) Fantastic Fest Amanda Knox (Netflix documentary by Rod Blackhurst) Here Alone (Rod & Noah's previous Tribeca Audience Award-winning film) Blood for Dust (Starring Kit Harington & Scoot McNairy) Find No Film School everywhere: On the Web: No Film School Facebook: No Film School on Facebook Twitter: No Film School on Twitter YouTube: No Film School on YouTube Instagram: No Film School on Instagram
Send us a textThe final part of our podcast season of, 'Dodgy 90s Superhero Movies' is here, and this week, we take a look back at the most dodgy and the most 90s of the bunch, 1997's, Spawn. A movie that many (including us) have (had?) very fond memories of. Does it hold up though? Just how bad does the CG look in 2025? More importantly, can a movie have both pretty good visual effects and, well, perhaps the worst example of VFX in mainstream movie history? Oh, the answer is yes by the way. Still, with a genuinely compelling performance from John Leguizamo and a villainess turn from Martin Sheen, it has to be worth a watch, right?.....Right?Listen in via the link in the bio.
https://www.imdb.com/title/tt1235529/Ever wonder how the scrappy, sarcastic world of Murderbot was brought to life? Veteran Visual Effects Supervisor Sean Faden pulls back the curtain on the hit Apple TV+ series, revealing the innovative and often hilarious journey of its creation. He shares the origin story of his involvement, detailing a highly collaborative process that began nearly a year before filming. Discover how the team stretched a modest budget to create an epic feel, using real-world locations from the deserts of Moab to the volcanic landscapes of Iceland. Sean gives a masterclass in creative problem-solving, from embracing the glorious cheese of the show-within-a-show "Sanctuary Moon" to designing a spaceship based on Jiffy Pop popcorn and filming creature attacks with a kiddie tunnel. They also discuss the future of the entire industry. Looking ahead from his current work on the anticipated Highlander reboot, Sean provides a firsthand account of the massive technological shifts underway. He and Chris dive deep into how AI tools are revolutionizing the filmmaking process, accelerating everything from initial concept art to on-set communication. This is a must-listen for anyone interested in the creative and technical magic behind modern visual effects and what's coming next. Sean Faden's Previous CG Garage Episode > Sean Faden's IMDb > Murderbot on Apple TV+ > Highlander (Upcoming Reboot) >
Our two new books... STORY QUESTIONS: How To Unlock Your Story One Question At A Time - https://payhip.com/b/ZTvq9 and 17 Steps To Writing A Great Main Character - https://payhip.com/b/kCZGd Want to watch the video version of this podcast? https://www.youtube.com/watch?v=RrmKkDlprnI 0:00 - The Truth About Finding Work In The Movie Business 13:29 - How The Dinosaurs In Jurassic Park Were Created 24:29 - How Telling The Truth... Led To A 20 Year Job With Steven Spielberg 35:07 - Day I Realized That CGI Was Taking Over Hollywood 49:32 - How Filmmaking Is Better Today Than It Was 30 Years Ago 1:02:47 - 12 Principles Of Animation (According To Disney) 1:31:59 - Best Movies To Watch To Learn The Craft Of Filmmaking 1:38:00 - Big Reason Why Many People Quit The Movie Business 1:46:28 - Best Way To Teach Students Filmmaking With over 40 years in the film industry, Craig Caton-Largent is a legendary visual effects artist and the current Chair of 3D Animation & VFX at New York Film Academy (NYFA) Los Angeles. He has worked on over 100 films, creating some of Hollywood's most iconic creatures, including the Slimer ghost in Ghostbusters (1984), the penguins in Batman Returns (1992), and the raptors in Jurassic Park (1993). Craig has collaborated with top directors like Tim Burton, Steven Spielberg, and James Cameron, earning six Academy Award nominations for Best Visual Effects. A pioneer in digital effects, Craig co-founded Digital Domain and developed groundbreaking VFX software like Animservo, used by top studios and theme parks. As the Chair of the Visual Effects and Animation Department at NYFA, Craig is dedicated to helping his students develop animation and storytelling skills that will lead to success in the industry. Craig is also a sought-after speaker on motion capture technology at film festivals and universities worldwide. CONNECT WITH CRAIG CATON-LARGENT https://www.nyfa.edu/3d-animation-school https://www.imdb.com/name/nm0146253 Founded in 1992 by Jerry Sherlock, the New York Film Academy (NYFA) provides an accessible, hands-on education in filmmaking, media, and the performing arts. With a mission to make the film industry more accessible to all, NYFA empowers students from diverse backgrounds to tell powerful stories through a project-based, immersive curriculum. Students work closely with industry professionals, gaining invaluable mentorship and real-world experience while building creative, technical, and collaborative skills. NYFA's global community includes students from over 160 countries, fostering a network of passionate storytellers. From day one, students dive into creating projects that refine their craft and prepare them for successful careers. With a focus on practical experience and individualized support, NYFA equips students with the tools and confidence to excel in the competitive world of filmmaking and the arts. CONNECT WITH NYFA https://www.nyfa.edu SUPPORT FILM COURAGE BY BECOMING A MEMBER https://www.youtube.com/channel/UCs8o1mdWAfefJkdBg632_tg/join SUPPORT FILM COURAGE BY BECOMING A PATRON https://www.patreon.com/filmcourage (Affiliates) ►WE USE THIS CAMERA (B&H) – https://buff.ly/3rWqrra ►WE USE THIS SOUND RECORDER (AMAZON) – http://amzn.to/2tbFlM9 Stuff we use: LENS - Most people ask us what camera we use, no one ever asks about the lens which filmmakers always tell us is more important. This lens was a big investment for us and one we wish we could have made sooner. Started using this lens at the end of 2013 - http://amzn.to/2tbtmOq *Disclaimer: This video and description contains affiliate links, which means that if you click on one of the product links, we'll receive a small commission. This helps support the channel and allows us to continue to make videos like this. Thank you for your support!
This week, Patrick shows Lolo TRON!Just listening? You COULD be WATCHING: Video versions of the podcast are available exclusively to our Patrons, for just $1 a month! Become a Patron today to join us in our living room with our cats as we record! www.patreon.com/ixfilmproductions Want a quick laugh, and see what we do when we're not podcasting? Check out our comedy sketches! www.youtube.com/ixfp Mentioned in this episode:Catch at show at one of our two hosts of the upcoming Bird Watching International!The Bird Comedy Theater: https://thebirdkc.com/The Stray Cat Film Center: https://www.straycatfilmcenter.com/Show your love for movie deep dives with First Timers Movie Club merch! It's a great conversation starter to help you work obscure movie trivia into your day to day life. https://ixfilmproductions.printful.me/ WE HAVE DEDICATED SOCIALS FOR FIRST TIMERS MOVIE CLUB! Follow us on Facebook and Instagram for regular updates, trivia, recipes, and to be the first to know what our upcoming episodes are - and on TikTok and YouTube for video clips from the pod!Facebook: https://www.facebook.com/profile.php?id=61558990926951 Insta: https://www.instagram.com/firsttimersmovieclub/TikTok: https://www.tiktok.com/@firsttimersmovieclubHave a favorite (or least favorite) famous movie that you think we should've seen? Reach out to us on socials and we'll add it to our list! Follow IX Film Productions for original web shorts, behind the scenes sneak peeks and comedy feature films at:Facebook: www.facebook.com/ixfilmproductionsInstagram: @IXProductionsYouTube: www.youtube.com/ixfp Subscribe to our newsletter for monthly updates on our website:www.ixfilmproductions.com "First Timers Movie Club" is brought to you by IX Film Productions. "Making the World a Funnier Place one Film at a Time" Music The Curtain Rises by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5007-the-curtain-rises License: http://creativecommons.org/licenses/by/4.0/
Part 11 and the finale of Boogie Mikes, our Paul Thomas Anderson rewatch series leading up to and reviewing One Battle After Another is here. And like we do with all our series, we wanted to celebrate it with one of our Homemade Awards shows, where we enjoy a slew of fun categories. NON-SPOILER SECTION: Though to be fair, we do allude to some often memed about scenes that are fully in the zeitgeist these days. So… it's light spoilers and we do suggest watching ALL of these films regardless. Wildest Anecdote from a PTA Production - 3:05 Match the unofficial premise to the PTA film - 6:52 Most / Least Californian Stories - 9:08 Characters You'd Most Like To Hangout With - 11:30 Performance by a Non-Actor - 14:05 Cameo Sized Actress Performance - 15:22 Cameo Sized Actor Performance - 17:00 The Overacting Oscar - 18:16 Mr. Congeniality - 18:55 Miss. Congeniality - 20:29 Supporting Actor - 21:50 Supporting Actress - 25:03 Best Duo - 26:44 Lead Actor Categories - 28:08 Lead Actress - 29:50 Best Costumes, Editing, VFX, Sound Design & Best Cinemagraphy- 31:19 - Production Design + Best Makeup and Hairstyling - 33:36 Best Soundtrack & Original Score - 35:05 Our Top 10 Rankings of PTA Films - 38:42 SPOILER WARNING - 46:42 SPOILER SECTION: all 10 movies including One Battle After Another are fair game. Some Informal Processing - 47:27 Best & Worst Parent Character Awards - 51:26 Theme Declarations Sections - 53:58 PTA Characters You'd Least Like To Party With - 55:25 Best / Worst PTA Movie Scene At A Restaurant - 59:26 Most Evil AND Funny Scene - 1:03:15 Hardest We've Laughed At a PTA Movie - 1:06:15 Most Badass Scene - 1:09:24 Most Thrilling Sequence - 1:12:11 Craziest and 2nd Craziest Final Acts - 1:15:22 Wildest Final Shots and Weirdest Epilogues - 1:17:31 What are PTA's Trademark Scenes? And what is our PTA Movie cinematic bliss?? - 1:19:10 OUTRO: If you've enjoyed this episode, make sure to click on our entire playlist for Boogie Mikes, our PTA Rewatch Series. And maybe check out one of our other Rewatch Series. We've done Halloween/Michael Myers, MMO Screams, Mike Mike and Alien, the Conjuring Universe, 2 Mike 2 Furious, the Mission Impossible Films, the MCU, Quentin Tarantino, David Fincher, the Joker Character Study, the James Bond Character Study and more. You can find all of these playlists under that tab in our Soundcloud RSS Home feed. Otherwise, if you've enjoyed our work, please rate & review us positively, like & subscribe and most of all, please tell your friends and relatives about our show. We truly appreciate everybody who have been tuning in and we hope to bring you more rewatch series in the future. If you have an idea for our next series, also let us know! https://linktr.ee/mikemikeandoscar
Hannah Groff is a Brooklyn based illustrator and ceramicist, originally from The Gold Coast, Australia. After years working in Design, VFX, and Architecture Hannah now makes ceramics full time as the mind and hands behind G'Day Thrillseekers. All of Hannah's pieces are handmade and hand painted without stencils or transfers. https://ThePottersCast.com/1165
Production Designer Brandon Tonner-Connolly and Set Decorator Tafv Sampson take us inside FX's The Lowdown—a grounded Tulsa world built with real locations, a rebuilt diner, and a bookstore layered with 5,000 hand-picked titles and an apartment above it. We unpack color choices, hero props for investigative storytelling, and the small, invisible decisions that make the sets feel lived-in. Perfect for set decorators, production designers, art directors, and anyone who loves craft-driven TV design.Topics: bookstore layout, apartment-over-shop, diner counter/booths, Tulsa ephemera, practical vs. VFX, color language, continuity, prop strategy, Easter eggs.The Lowdown FX, Ethan Hawke, production design podcast, set decoration podcast, art department, TV set design, behind the scenes.
A few months back, on episode 510, we debated whether James Cameron is an all-powerful maverick who answers to no one. VFX legend and Digital Domain co-founder Scott Ross heard the discussion and had a clear message for us: "You got it wrong." According to Scott, the idea that Cameron operates completely free from studio influence is a fantasy, especially when a quarter-billion dollars is on the line. He holds nothing back, sharing an explosive insider story from the set of Titanic that shows exactly how fraught that relationship can become. However, Scott is quick to admit that while he critiques the process, he never bets against the results, acknowledging that Cameron's success is both undeniable and admirable. The conversation then ignites over the future of the industry, as Scott labels Cameron's public stance on AI "totally disingenuous." In his unfiltered opinion, AI isn't a tool for faster creativity; it's a weapon the studios will use to decimate the visual effects workforce. Strap in as Scott Ross unloads on the "corporate socialism" of tax subsidies and whether the current chaos in Hollywood is the opportunity needed for a true creative revolution. This is an unfiltered, pull-no-punches look at the real state of filmmaking. Scott Ross's Wikipedia page > UPSTART: THE DIGITAL FILM REVOLUTION MANAGING THE UNMANAGEABLE > James Cameron's thoughts on AI > Savannah and Georgia Reel as Film Production Drops >
The boss made crude remarks, leaving you torn between outrage and flattery after years of marital boredom. Can good come from this? It's Feedback Friday!And in case you didn't already know it, Jordan Harbinger (@JordanHarbinger) and Gabriel Mizrahi (@GabeMizrahi) banter and take your comments and questions for Feedback Friday right here every week! If you want us to answer your question, register your feedback, or tell your story on one of our upcoming weekly Feedback Friday episodes, drop us a line at friday@jordanharbinger.com. Now let's dive in!Full show notes and resources can be found here: jordanharbinger.com/1214On This Week's Feedback Friday:Your boss made inappropriate sexual comments at a work event in front of colleagues. You're wrestling with complex emotions — you didn't want his attention, but you liked feeling desired again after years of routine marriage. How do you handle the workplace situation while rekindling intimacy at home?A 10-year-old made death threats against your daughter in the class group chat and on social media. The other child's parents told you to "play in traffic." The school principal suggested prayer and "good vibes" instead of action. How do you protect your child when those ostensibly in charge have apparently outsourced responsibility to the universe?You built a VFX career, moving from 2D to 3D work on blockbusters. Then strikes hit, the industry shrank, and AI started taking over. With a baby coming, you need stability but fear obsolescence. How do you transition when your passion industry is collapsing around you?Recommendation of the Week: Withings BPM Connect Digital Blood Pressure Cuff & Heart Rate MonitorYou've been a longtime listener wondering about Jordan and Gabe's relationship with alcohol. You're contemplating your own break from the bottle and wondering about their stance on the sauce, the giggle juice, the liquid social lubricant that flows through so many adult conversations.Have any questions, comments, or stories you'd like to share with us? Drop us a line at friday@jordanharbinger.com!Connect with Jordan on Twitter at @JordanHarbinger and Instagram at @jordanharbinger.Connect with Gabriel on Twitter at @GabeMizrahi and Instagram @gabrielmizrahi.And if you're still game to support us, please leave a review here — even one sentence helps! Sign up for Six-Minute Networking — our free networking and relationship development mini course — at jordanharbinger.com/course!Subscribe to our once-a-week Wee Bit Wiser newsletter today and start filling your Wednesdays with wisdom!Do you even Reddit, bro? Join us at r/JordanHarbinger!This Episode Is Brought To You By Our Fine Sponsors: DeleteMe: 20% off: joindeleteme.com/jordan, code JORDANBetterHelp: 10% off first month: betterhelp.com/jordanMint Mobile: Shop plans: mintmobile.com/jhsLand Rover Defender: landroverusa.comHomes.com: Find your home: homes.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode, No Film School's GG Hawkins, and guests Erin Sullivan and Johnny Han take listeners behind the curtain of The Penguin, exploring how a VFX team builds a gritty, immersive Gotham — from early concept to final composite. The conversation covers creative philosophy, technical workflow, tool choices, collaboration across departments, and the emotional stakes of creating visuals that feel both bold and invisible. In this episode, No Film School's GG Hawkins and guests Erin Sullivan and Johnny Han discuss… What their roles were on The Penguin, how they broke into VFX, and how their backgrounds shaped their approach The bridge role of a visual effects editor, and how VFX editors work with directors, editors, and artists How they developed the visual “language” of Gotham: referencing The Batman, leaning into New York elements, and creating a distinct but consistent style Their Adobe‑based workflow: using Premiere Pro, After Effects, Dynamic Link, project collection, mockups, and how small elements evolved into full assets On‑set and script‑stage involvement: how they break down scenes with all departments (stunts, production design, camera) Maintaining creative vitality: absorbing inspiration, staying curious, and making small work even when not on paid projects Practical advice for aspiring VFX practitioners: making work regularly, being patient with timelines, embracing iteration Memorable Quotes: “I was the visual effects editor on the Penguin. … The visual effects editor is the link between editorial and VFX.” “We would amass this huge library of just New York stuff … trash in a sidewalk, a mailbox, a bus stop … weird.” “There's only one rule in photography to take good pictures … you might … get one good picture. So what do you do? You just shoot lots of rolls of pictures, right?” Guests: Erin Sullivan Johnny Han Find No Film School everywhere: On the Web: No Film School (https://nofilmschool.com/) Facebook: No Film School on Facebook (https://www.facebook.com/nofilmschool) Twitter: No Film School on Twitter (https://twitter.com/nofilmschool) YouTube: No Film School on YouTube (https://www.youtube.com/user/nofilmschool) Instagram: No Film School on Instagram (https://www.instagram.com/nofilmschool)
From Madison Ave to Hollywood: The Birth of a Trailer Empire
This week, Da7e and Neil gain access to the entire network, which includes the season one finale of Alien: Earth. They also announce what's coming next for A Storm of Spoilers. In The Calm [07:30], they discuss the nature of consciousness and whether it can be transferred. They also discuss the subtle VFX needed to make a character freeze in place and continue to be worried about the safety of New Siam. Then in The Storm [01:13:00], they make predictions for a season two that is yet to be green-lit and offer up some theories about the potential connections to Predator: Badlands and beyond. Next week, Da7e and Neil return for an Alien: Earth season one wrap-up episode. This week's episode is sponsored by Alien: Rogue Incursion - Evolved Edition, coming September 30th to consoles and PC. To interact with the show, send your comments and questions to stormofspoilers@gmail.com, and follow us on Twitter/X and Bluesky @Da7eandNeil. You can also support Da7e and Neil and get all kinds of bonus content (from the Game of Thrones era to the LOST rewatch to our Twin Peaks rewatch project to our current Adventure Pod and Hannibal watch project) by subscribing to our Patreon here: patreon.com/Da7eandNeil And finally, join Neil this Thursday evening (9/25) on Twitch as he plays the terrifying game Alien: Isolation live alongside the airing of season one. Subscribe to his Twitch channel for more info: twitch.tv/Neilstradomus