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Hello! Welcome to this GDC 2017 special episode!! GDC happened last week and while Barney did not attend, I had the chance to sit down with Matthew Marteinsson and Jamie Bell of Klei Entertainment! We talk about GDC, the game audio community, newbie pro tips and even make some strange noises. Special guests:Matthew Marteinsson: @mattesque Jamie Bell: @jamiebell Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Beards Cats and Indie Game Audio Podcast - take a listen if you haven't already! Game Developers Conference
In this episode René talks with Matthew Marteinsson about workflows for interactive media and some of our favorite non-DAW tools that we use in our work. Matt works at the audio department for Klei Entertainment, runs the excellent Beards, Cats and Indie Game Audio podcast, and can be found on twitter @mattesque
In this episode René talks with Matthew Marteinsson about workflows for interactive media and some of our favorite non-DAW tools that we use in our work. Matt works at the audio department for Klei Entertainment, runs the excellent Beards, Cats and Indie Game Audio podcast, and can be found on twitter @mattesque
POST GDC HYPE!!!!11111 Jim and Dave sat down with a group of sound designers, composers, game developers and even fellow game audio podcasters for a GDC wrap-up. During this discussion, we get Joonas Turner sharing sound design tips, Jukio Kallio telling us about a new artist to watch from Wild Rumpus, Peter Gardner pitches his awesome Kickstarter game Cadence, and Matthew Marteinsson defines 3 specific criteria you need to be "legit" in game audio. Between me and Jim put together, we just barely make the cut... Peter's Kickstarter: https://www.kickstarter.com/projects/947738574/cadence Joonas & Jukio's current project(among others): http://nuclearthrone.com Matthew's game audio podcast: http://indiegameaudio.libsyn.com
Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei’s recent game Don’t Stave, from bees to gobblers. We discuss recording sound effects, what makes great sound design, what makes bad sound design, and some of what makes voice acting a pain. We also touch on Destiny, and get a little epic. Don’t Starve FMOD The existence of Electronic Wind Instruments The Bastion Narration that was recorded in a closet The Incomparable RX Audio Repair Hollywood Edge sound libraries Matt’s podcast, Beards, Cats, and Indie Game Audio Polygon’s Destiny review Astro gaming headphones Klei’s upcoming game, Invisible, Inc.
Back for our second episode and first guest. This month we throw out everything we thought we would talk about and sit down with Chanel Summers and talk about artistic game audio. Hosted by Matthew Marteinsson and Gordon McGladdery With special guest Chanel Summers Matthew Marteinsson - @mattesque Gordon McGladdery - @AShellinthePit Chanel Summers - @Syndicate17 Some links we talked about: Musictech interview with Chanel - http://www.musictech.net/2013/11/chanel-summers-interview/ Leviathan project - http://5dinstitute.org/videos/leviathan-at-intel-ces-2014-keynote Chanel at SXSW - http://schedule.sxsw.com/2014/events/event_IAP22383
The first in a new podcast about game audio. Mostly we focus on indie games as that's the arena we work in. This month we introduce ourselves, talk a little about middleware with Unity and games that are up for best audio in the IGF awards. Hosted by Matthew Marteinsson and Gordon McGladdery Matthew Marteinsson - @mattesque Gordon McGladdery - @AShellinthePit Some links for things we talked about: Awesome train recording https://soundcloud.com/aj88keys/train-passing-by Audio toolkit http://unity.clockstone.com/assetStore-audioToolkit.html Fabric http://www.tazman-audio.co.uk/ IGF Awards Finalists http://igf.com/2014/01/2014_independen.html