Podcasts about indie games

Class of video game, generally independently published

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Best podcasts about indie games

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Latest podcast episodes about indie games

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep582] How to Design a Game That Markets Itself

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jul 22, 2026 71:53


In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:36 Letting Content Dictate the Format of Your Game05:03 The Importance of Cultural Context and Invisible Influences09:50 Design Constraints: Mass Contentability and Approachability15:08 Market Testing and Early Feedback Strategies20:00 Pivoting and Iteration: When and How to Change Course24:51 Using Community and Social Media for Feedback30:04 Balancing Creativity, Marketability, and Execution35:05 The Challenges and Realities of Solo Development40:05 Leveraging Past Success and Market Trends45:00 The Power of High-Level Concepts and Simplicity50:01 Avoiding Over-Reliance on Genre and Trends55:01 The Iterative Process: From Idea to Market-Ready Game59:57 Handling Failures and Pivoting Effectively01:04:52 The Role of Marketing and Community Engagement01:09:58 Final Tips for Indie Developers and Future PlanningTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Level 857 Video Game Podcast
Is this the end of Gaming's Golden Age?

Level 857 Video Game Podcast

Play Episode Listen Later Jul 17, 2026 93:43


With rising prices, studio closures, mass layoffs, declining console sales, and a growing frustration from players, it makes you wonder: Is this truly the end of Gaming's Golden Age? Level 857 Video Game Podcast Ep-389 - Is this the end of Gaming's Golden Age?

Level 857 Video Game Podcast
We're Back! Catching Up On Everything We Missed!

Level 857 Video Game Podcast

Play Episode Listen Later Jul 17, 2026 54:18


After a 5-month break, we return with a bombastic, leveled-up podcast experience and kick it off with our favorite announcements that came out of Summer Game Fest, Sony's latest State of Play, the Xbox Games Showcase and 6.9.26's Nintendo Direct!!Level 857 Video Game Podcast Ep-388 - We're Back! Catching Up On Everything We Missed00:00 - Intro02:52 - Indie Game of the Week Spotlight - Bloodroots05:39 - Main TopicIf you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Youtube, Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.(5) Join our Discord:https://discord.gg/WHauNxQAM5

The Thomas Brush Podcast
He Knew Nothing... But His Games Sold A Million+ Copies (w/ Indie Game Joe) — Ep 72

The Thomas Brush Podcast

Play Episode Listen Later Jul 17, 2026 87:39


Indie Game Joe and I discuss his rough game launch, and how it somehow sold millions. ► Play Joe's Games: https://store.steampowered.com/publisher/DigitalCybercherries► Get 50% off my game dev course during the massive Summer Sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/► Joe's Refund Article: https://x.com/IndieGameJoe/article/2074608931486519430► Joe's Discord Server: https://discord.gg/indiegamejoe

Console Generation
Denshattack! / Geppy-X - CG Live 17/07/2026

Console Generation

Play Episode Listen Later Jul 17, 2026 118:04


Puntata del 17/07/2026- La prova di Denshattack!- La prova di 70s-style Robot Anime Geppy-X- Le news della settimana- Gli annunci improbabili- La Kojima Inutility- La Resident Evil curiosityConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep581] 1 Year of Indie Game Dev in 1 Hour

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jul 15, 2026 56:38


In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:19 Introduction and Welcome02:02 Retrospective of 'How Many Dudes' development04:21 Using game jams as market testing08:24 Early marketing efforts and wish list milestones12:08 Impact of YouTube Shorts and influencer videos16:28 The role of signals and metrics in decision making22:16 Store page strategy and launch preparations27:15 Marketing levers and cross-promotion tactics33:56 Demo release and early feedback44:23 Post-launch growth and community engagement50:12 Final preparations and launch day insightsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Lost Levels
200 Folgen Lost Levels?!?

Lost Levels

Play Episode Listen Later Jul 15, 2026 91:04


In dieser Folge sprechen Christina und Florian über ihre liebsten Spiele aus den Folgen 101-199 und die Games, auf die sich sich in mittlerer und ferner Zukunft freuen.

Console Generation
Mixtape / Star Fox / XBOX "resetta" 3200 persone - CG Live 10/07/2026

Console Generation

Play Episode Listen Later Jul 10, 2026 131:37


Puntata del 10/07/202600:00 Brano di apertura e intro12:17 La prova di Mixtape36:10 Annunci improbabili46:10 La prova di Star Fox con Federico De Santis1:03:18 Le news della settimana1:08:48 PlayStation senza dischi, implicazioni sui prezzi1:18:26 Nintendo e la Switch 2 per l'Europa1:21:35 XBOX licenzia 3200 persone e perde 5 studi di sviluppo1:54:58 Altre notizie1:59:48 Kojima Inutility2:03:00 Resident Evil curiosity2:06:00 Brano di chiusura ed extraConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
WTF Will the Games Industry Look Like in 5 Years? - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Jul 9, 2026 81:31


Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Gamescast: Video Game Podcast
WTF Will the Games Industry Look Like in 5 Years? - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Jul 9, 2026 81:31


Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Xcast - An Xbox Podcast
WTF Will the Games Industry Look Like in 5 Years? - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Jul 9, 2026 81:31


Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Game Showdown - Video Game Trivia Show
WTF Will the Games Industry Look Like in 5 Years? - Kinda Funny Gamescast

Kinda Funny Game Showdown - Video Game Trivia Show

Play Episode Listen Later Jul 9, 2026 81:31


Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jul 8, 2026 59:10


In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:27 Introduction and Welcome02:44 Game Development Status08:28 Marketing Strategies and Influencer Outreach11:37 Handling Embargoes and Coverage14:40 Final Preparations Before Launch21:41 Crafting Effective Launch Trailers23:48 Understanding Audience Engagement and Store Page Dynamics25:36 The Role of Influencers in Game Marketing29:43 Navigating Pre-Launch Strategies and Expectations34:45 Leveraging Ads and Algorithmic Visibility39:34 Game Design Decisions and Player Experience43:39 Innovative Marketing Strategies for Indie Games48:06 Navigating Influencer Marketing Challenges50:46 The Role of Reviews in Game Success52:34 Balancing Passion and Commercial Viability55:48 Challenges in Mobile Game LaunchesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Console Generation
The Roottrees Are Dead / 2028: RIP giochi fisici PlayStation - CG Live 03/07/2026

Console Generation

Play Episode Listen Later Jul 3, 2026 134:27


Puntata del 03/07/202600:00 Brano di apertura e intro09:22 La prova di The Roottrees Are Dead20:35 Annunci improbabili32:01 News della settimana36:14 2028: RIP giochi fisici PlayStation47:32 Il rischio di monopolio del PlayStation Store52:57 I rischi per la preservazione videoludica1:04:40 I pareri dei nostri ascoltatori1:24:45 I commenti dei piccoli editori di edizioni da collezione1:29:10 Il problema del possesso dei giochi digitali1:32:18 Le altre notizie della settimana1:57:07 Kojima Inutility2:02:08 Resident Evil curiosity2:06:39 Brano di chiusura ed extraConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jul 1, 2026 63:29


In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:18 Introduction and Welcome02:47 Pricing and Market Context05:37 Component Costs and Inflation Impact08:45 Comparative Analysis of Console Prices11:41 Historical Pricing Trends in Gaming17:46 The Value Proposition of the Steam Machine26:58 Analyzing Price Increases in Gaming Consoles29:56 Understanding Market Dynamics and Price Strategies33:55 The Impact of Inflation on Gaming Costs41:51 Grand Theft Auto Pricing and Market Reactions48:48 Early Access and Monetization Strategies53:49 The Cost of Gaming Hardware56:31 Consumer Expectations and Pricing01:00:16 Valve's Position in the Gaming MarketTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Tales from the Backlog
221: Minishoot' Adventures (with Roger Reichardt - Gamerheads Podcast)

Tales from the Backlog

Play Episode Listen Later Jul 1, 2026 100:34


Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Roger Reichardt of Gamerheads Podcast as they discuss Soulgame Stuidio's 2024 top-down twin-stick shooting adventure, Minishoot' Adventures. The weird apostrophe will catch your attention, but the fantastic controls and satisfying gameplay will keep you grinning from ear to ear from start to finish. Or at least, that's how it went for us. As always, no spoilers in the episode until we warn you! Guest info: Roger Reichardt (he/him) Check out Gamerheads https://www.gamerheadspodcast.com/ Follow on Bluesky https://bsky.app/profile/rogueleader76.bsky.social TIMESTAMPS 0:00 Preview and Title Card 0:22 Introductions 5:30 Our Histories with Minishoot' Adventures 11:35 Top-Level Thoughts 18:28 Story Setup and Storytelling 26:44 A More Approachable Bullet Hell 34:06 Very Reasonable Challenge 39:27 Sound and Visual Design 45:57 Exploration and World Structure 56:16 Soundtrack 1:01:41 Wrap-Up Thoughts 1:06:32 Who Should Play? 1:09:31 Gamerheads Podcast 1:13:58 Spoiler Wall and Patron Thank-Yous 1:15:59 Spoilers- The Secret of the Apostrophe 1:19:33 Spoilers- Story Talk Music used in the episode is credited to Séverin Larose. Tracks used: Main Title, Dungeon, Boss, Battle, Overworld, Credits Check out an interview with Séverin Larose on "Fun" and Games podcast: https://funandgames.libsyn.com/episode-210-minishoot-adventures Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

JK! Games!
Dave the Diver Is a Modern Masterpiece | One More Game

JK! Games!

Play Episode Listen Later Jun 30, 2026 95:37


This week on One More Game, Jerica finally rolls credits on Dave the Diver, while Josh experiences the game for the very first time—and neither of us can stop talking about it.We break down what makes Dave the Diver one of the most surprising games we've ever played, why its progression constantly keeps you hooked, our favorite characters, gameplay systems, music, and the few criticisms we have after spending dozens of hours with it.We also share our early impressions of Into the Jungle, discussing why it already feels like one of the best examples of meaningful DLC and why it might be the perfect reason to jump back into one of the best indie games ever made.If you've been waiting for an excuse to play Dave the Diver... this is it.00:00 Start01:29 Why We're Revisiting Dave the Diver04:08 Housekeeping06:24 First Impressions08:14 What Is Dave the Diver?16:26 Why the Characters Work So Well22:07 The Sea People & World Building28:14 Gameplay That Never Stops Evolving42:26 Restaurant Management & Building Your Staff52:02 Music & Sound Design57:52 Our Biggest Criticisms01:04:10 The Surprisingly Great Photo Mode01:08:32 Into the Jungle DLC Impressions01:21:57 Could This Become Dave the Diver 2?01:27:08 Final ScoresSupport the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky

No Small Games
Indie Game Roundup - June 2026 feat. CGDannyB

No Small Games

Play Episode Listen Later Jun 30, 2026 110:13


Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. We made it through June and gaming press and podcasters everywhere are breathing a sigh of relief! Don't get us wrong, it was a great month for gaming news, announcements and showcases, but boy, was it a whirlwind! From Summer Game Fest, to some heartbreaking announcements out of Xbox, to the chaos of digging into Steam Next Fest, a lot has happened in the last 30 days. The month was just too big to discuss on our own, so we brought in CGDannyB to help us discuss some of the biggest news stories to touch the indie game space. But first and foremost, the three of us each counted down 5 of our favorite demos from Steam Next Fest! Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - June 2026 Show Notes Timestamps 00:00:00 - Intro 00:06:25 - Icebreaker Question 00:12:14 - Indie Game News 00:42:58 - Steam Next Fest Demos Meet our Guest Danny (he/him) @cgdannyb.bsky.social What's up guys, this is our guest CGDannyB! He really likes indie games and he loves sharing them with you! If you follow Danny on Instagram, TikTok or YouTube, you may have heard him say something just like that. Danny is an indie-game focused content creator who specializes in short form video. He is also the co-host of the Playlog Podcast! Check out Danny's work on: Bluesky  YouTube  TikTok  Instagram  Playlog Podcast Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social  Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social  No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social  No Small Games Instagram ✦ https://www.instagram.com/nosmallgames  Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep578] Has AI Ruined Steam Nextfest?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 24, 2026 68:39


In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you. Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:30 Introduction and Welcome03:37 The Evolution of Demos on Steam06:28 The Impact of AI on Game Development10:28 The Rise of Asset Flips and Slop Games14:22 The Future of Game Discovery on Steam18:37 The Philosophy Behind Steam's Store Policies28:53 The Cost of Entry for Game Publishing34:54 The Impact of AI on Game Quality38:49 The Challenge of Game Discovery42:48 The Existential Threat to Steam47:54 Future of Game Publishing and AI Regulation50:38 Navigating AI Accusations in Game Development55:01 The Importance of Building a Studio Following01:00:03 Marketing Strategies for Indie Games01:05:07 The Role of AI in Game Development01:09:16 The Future of Game Discovery on SteamTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Save Your Game
Episode 86 - Perfect Tides: Station to Station

Save Your Game

Play Episode Listen Later Jun 24, 2026 134:25


Matt and Roses BOTH play games from their ranking list that they both dislike, though one is grumpier about it than the other. See if you can tell which one.After much rambling about classic point n clicks, Matt and Roses finally discuss (and gush over) the wonderfully written Perfect Tides: Station to Station.Games Mentioned: Order of the Sinking Star The Witness Braid Boxl Sokoban Gilbert Goodmate and the Mushroom of Phungoria Jazz and Faust Dark Earth The Tragedy at Deer Creek Perfect Tides: Station to StationEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

GamerHeads: A Video Game Podcast Network
A Cozy Discussion About Ourlands with GrahamOfLegend | The Gamerheads Podcast

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Jun 18, 2026 30:43


Send us Fan MailWelcome to another episode of The Gamerheads Podcast! This week, Roger is joined by Graham Reid (GrahamOfLegend) to talk about their new game, Ourlands.Check out Graham's site: https://grahamoflegend.com/Wishlist and buy the game: https://store.steampowered.com/app/2074470/Ourlands/Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.Review us on Goodpods! Review us on Apple Podcasts!Review us on Spotify!Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today  https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recused...

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep577] Indie Devs React to Steam's New Personal Calendar

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 17, 2026 65:31


In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:36 Introduction and Welcome01:35 Steam Changes and Their Impact04:36 The New Calendar Feature on Steam07:28 Wishlist Dynamics and User Engagement10:38 Developer Experience on Steam13:28  Comparative Analysis of Game Platforms16:28 Thoughts on Steam's Effectiveness21:16 The Influence of Game Launch Timing23:34 Understanding Game Following vs. Wishlisting26:36 The Unique Position of Steam in Gaming29:11 The Evolution of PC Gaming33:52 Beta Testing Insights and Goals44:37 The Beta Testing Experience47:34 Feedback Dynamics in Game Development50:30 Game Mechanics and Player Engagement54:38 Balancing Game Elements and Player Perception59:31 The Evolution of Game CharactersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Windbreaker
Building Our Indie Game Mount Rushmore | Windbreaker Podcast

Windbreaker

Play Episode Listen Later Jun 16, 2026 79:00


On this week's episode of Windbreaker, Yahtzee, JM8, and Marty build their own personal Mount Rushmore of indie games.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup

This Week In Geek
The Prototype - Summer Game Fest 2026 - Porst-Mortem Full Discussion

This Week In Geek

Play Episode Listen Later Jun 15, 2026 94:08 Transcription Available


Its that time of year again and the TWIG Crew are back to discuss Summer Game Fest/Not-E3 2026 in its entirety!Your Geekmasters:Alex "The Producer" - https://bsky.app/profile/dethphasetwig.bsky.socialKen Reels - https://bsky.app/profile/kenreels.comFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.bsky.socialSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.netJune 15, 2026

Game Pass or Pass
MIxtape, I Think We Are Supposed to Hate This?

Game Pass or Pass

Play Episode Listen Later Jun 14, 2026 47:46


This week on Game Pass or Pass, we're hitting rewind and pressing play on Mixtape, the coming-of-age road trip adventure from Beethoven & Dinosaur and Annapurna Interactive. More than just a narrative game, Mixtape is a love letter to music, memory, and the awkward, exhilarating moments that define growing up. We dive into how the game's soundtrack drives the entire experience, why its unapologetically linear design feels more like playing through a favorite album than a traditional video game, and whether that approach helps or hurts the experience. We also explore the debate surrounding Mixtape's "indie" label. With a major publisher, a licensed soundtrack, and production values that rival much larger releases, where does it fit in today's gaming landscape? As the line between indie and AAA continues to blur, Mixtape has become part of a larger conversation about what "indie" even means anymore. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

So You Think You Can Fanon
Indie Rising Revengeance: IP is Dead, Long Live the Vibes | Fanon Panels

So You Think You Can Fanon

Play Episode Listen Later Jun 14, 2026 70:17


Recorded pre-colossalcon, this is a test run of our twice yearly Indie game panel, covering Indie Games that are spiritual succesors to dead franchies or game styles of a bygone era.Games covered includeSorry We're ClosedBug FablesRoutineYIIKAnd more....

NolaNerdCast
NOLAnerdcast Episode 3 - Summer Game Fest 2026 Indie Game Roundup ft No Small Games

NolaNerdCast

Play Episode Listen Later Jun 13, 2026 76:08


Episode 3 of the new NOLAnerdcast. 06/12/26 featuring guest stars Emily Merritt and Kaitlyn Hunter from No Small Games. The three go over all of the various indie games they played during Summer Game Fest 2026. And there were quite a few they were lucky enough to get hands-on with!

No Cartridge Audio
Episode 322 - The Killing Stone Indie Game Review

No Cartridge Audio

Play Episode Listen Later Jun 12, 2026 69:48


Liv and I team up to talk about the newest target in our quest to play indie games, The Killing Stone! A baroque, complex, and, yes, messy deck builder-cum-Elizabethan revenge tragedy. Quintessentially an early access game, but something that is a lovely peek into something that could grow into something new and special -- check it out here! Learn more about your ad choices. Visit megaphone.fm/adchoices

Indie Game Business
How to Start an Indie Game Studio the Right Way | Rob Carroll, Roll Craft

Indie Game Business

Play Episode Listen Later Jun 12, 2026 63:24


In this episode of IndieGameBusiness, we're joined by Rob Carroll, CEO of Roll Craft, to break down what it really takes to start an indie game studio from the ground up. Rob walks through the key decisions founders need to make early, including choosing the right company structure, deciding whether to go solo or bring on co-founders, and where to form your company. He also shares the story behind starting Roll Craft and the thought process that guided its formation. We'll dive into fundraising, including why Roll Craft chose WeFunder over traditional venture capital, and what indie teams should consider when raising money. Rob also emphasizes the importance of having a clear plan to get to market, outlining the major milestones developers need to hit to successfully launch their game. If you're thinking about starting your own studio or want to avoid common early mistakes, this episode delivers practical, real world advice. Follow Rob Carroll and Roll Craft: LinkedIn: https://www.linkedin.com/in/rcarroll23/ Facebook: https://www.facebook.com/rollcraft.games Instagram: https://www.instagram.com/rollcraft_adventure/ #IndieGameBusiness #IndieDev #GameStudio #GameBusiness #RollCraft

KNGI Network Podcast Master Feed
Molehill Mountain Episode 442 – Indie Games Eat AAA’s Lunch

KNGI Network Podcast Master Feed

Play Episode Listen Later Jun 11, 2026 76:56


It's not-E3 week! Here are all the games that stood out to me from each showcase: 0:00 - Sony State of Play 25:00 - Black Voices in Gaming 28:16 - Latin American Games Showcase 34:22 - Women Led Games Showcase 37:12 - Access-Ability Summer Showcase 46:05 - Summer Games Fest 1:03:22 - Day of the Devs 1:03:41 - Southeast Asian Games Showcase 1:05:44 - Wholesome Direct 1:06:02 - Story-Rich Showcase 1:06:48 - Green Games Showcase 1:07:40 - Gayming Pride Parade 1:09:37 - Future Games Showcase 1:09:44 - Frosty Games Fest If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube.  Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen.  Music in the show includes "To the Top" by Silent Partner.  It is in the public domain and free to use.  Molehill Mountain logo by Scott Hepting. Chat Transcript: 7:01 PM@addictedtochaos2​​Hello 7:06 PM@addictedtochaos2​​Never thought I'd say it, but I'm not sold on Wolverine. 7:09 PM@jaredknisely6213​​its another sony interactive movie 7:10 PM@eathdemon​​im looking foword to star wars zero company in august 7:12 PM@eathdemon​​yes its xcom 7:12 PM@jaredknisely6213​​most sony exclusives have been that way lately 7:13 PM@eathdemon​​wait was it only on pc? 7:13 PM@eathdemon​​wait what, thatts realy dumb 7:14 PM@eathdemon​​on steam the demo is at the top of the games page 7:16 PM@addictedtochaos2​​Sony used to have such great variety, but now aside from Astro Bot, they are all third person cinematic action adventure games. 7:23 PM@addictedtochaos2​​It breaks the immersion. 7:23 PM@addictedtochaos2​​Christopher Judge 7:26 PM@addictedtochaos2​​Cap was Chris Evans 7:29 PM@eathdemon​​its making fun of the fact most isiki protags are killed by trucks lol 7:30 PM@addictedtochaos2​​Chris Pine was Steve Trevor 7:32 PM@Sheekago​​Hey Andrew and all 7:32 PM@Sheekago​​I remember Clippy 7:32 PM@Sheekago​​I'm surprised they didn't use Clippy as their AI mascot 7:32 PM@eathdemon​​we all member clippy, we are worship clippy  7:54 PM@jaredknisely6213​​its susposed to be a homage to him 7:57 PM@jaredknisely6213​​do you know why he is in the game 7:59 PM@jaredknisely6213​​snoope was for him to be put in the game 7:59 PM@jaredknisely6213​​snooped asked 8:12 PM@eathdemon​​again looking forword too star wars zero company 8:14 PM@jaredknisely6213​​mass effect like 8:14 PM@jaredknisely6213​​has a lot hype behind it 8:14 PM@eathdemon​​yeah the expainse is budget mass efect 8:15 PM@jaredknisely6213​​pc show will be good 8:16 PM@eathdemon​​il be at dnd while the xbox press confrence is on 8:17 PM@eathdemon​​e day

Screen Australia Podcast
How Aussie indie games and screen are levelling up with IP

Screen Australia Podcast

Play Episode Listen Later Jun 11, 2026 42:14


The relationship between the games and screen sectors has never been closer, and with the Aussie games industry generating over $608.5 million in revenue, games storytelling is hitting a new boss level. In the first of this microseries, we get the lowdown on the indie games space from Screen Australia Head of Games Joey Egger and Ari Harrison of Umbrella. With over 25 years supporting indie films and tv on the global stage, Umbrella have recently launched a gaming distribution arm, Umbrella Gaming, with their first title Pro Jank Footy due for release in 2026.  Egger and Harrison discuss the intersection between the screen and games sectors, the challenges and opportunities facing both indie markets and how both industries can optimise potential through creative IP.  

Molehill Mountain Podcast
Molehill Mountain Episode 442 – Indie Games Eat AAA's Lunch

Molehill Mountain Podcast

Play Episode Listen Later Jun 11, 2026 76:56


It’s not-E3 week! Here are all the games that stood out to me from each showcase: 0:00 – Sony State of Play 25:00 – Black Voices in Gaming 28:16 – Latin American Games Showcase 34:22 – Women Led Games Showcase 37:12 – Access-Ability Summer Showcase 46:05 – Summer Games Fest 1:03:22 – Day of the ...Continue reading ‘Molehill Mountain Episode 442 – Indie Games Eat AAA’s Lunch’ »

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 10, 2026 65:07


In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole thing is headed.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome01:22 Closed Beta for How Many Dudes08:15 Game Balancing: Challenges and Techniques12:25 Evaluating Enemy Strength and Player Progression18:27 Beta Test Goals and What They're Looking For27:00 Pivot to AI and the Tech Landscape29:32 How LLMs Actually Work32:08 Agentic Programming Explained37:08 The AI First Company Myth40:02 Slot Machine Development44:18 GitHub Copilot's Usage-Based Billing50:34 The Dependency Trap53:11 Where This All Ends Up57:15 The Cost Reckoning Begins01:00:01 What Comes After the CollapseTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Save Your Game
Episode 84 - The Dark Rites of Arkham

Save Your Game

Play Episode Listen Later Jun 10, 2026 103:04


There are two Matts on this show! But only for a second, then one Matt turns back into PushingUpRoses. We talk about a ridiculous YouTuber-inspired creationist movie, Improvised Shakespeare, and trying to manifest a meet-cute. But, settle in folks, because the bulk of this episode is a break-down and basically gush-fest about the new(ish) adventure from Postmodern Games, The Dark Rites of Arkham. And now, we're both huge HP Lovecraft fans. Sorry...Games Discussed: Mina the Hollower Shovel Knight Banjo Kazooey Hollow Knight: Silksong Nightmare Frames An English Haunting The Dark Rites of Arkham Dreams in the Witch House Darkside Detective Call of the Sea Call of the Elder Gods Shadow of the Comet Chronicle of Innsmouth The Terrible Old Man DredgeEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

The Geekcentric Podcast
Behind The Geeks | Casey Baron on Why Games Belong at Tribeca

The Geekcentric Podcast

Play Episode Listen Later Jun 10, 2026 49:33


On this special Behind The Geeks, Justin and Nate sit down with Casey Baron, Senior Programmer for Tribeca Games, to discuss the growing role of video games within the Tribeca Festival and the evolving relationship between games and film. Casey shares what it actually means to be a Senior Programmer, the games that shaped his perspective on interactive storytelling, and how his experience across both film and games influences the way he approaches the festival. We also explore the role games play in the future of storytelling, the recognition of independent game developers, and which titles attendees should keep an eye on at this year's Tribeca Festival. Plus, Casey joins us for our signature “Whatchya?” segment to share what he's currently watching, playing, and recommending. Attending Tribeca this year? Be sure to visit the free, public Games Gallery at Pier 57 from June 10–14, where you'll have the chance to play exclusive demos of exciting unreleased games featured as part of the Tribeca Games Program. Learn more about Tribeca Games:https://tribecafilm.com/festival/games Learn more about the Tribeca Storytelling Summit:https://tribecafilm.com/storytellingsummit Explore the Tribeca Festival:https://tribecafilm.com/festival Follow Tribeca:https://www.instagram.com/tribeca Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats

JK! Games!
The Games You Missed During Summer Game Fest 2026 | JK! Games!

JK! Games!

Play Episode Listen Later Jun 9, 2026 64:55


Summer Game Fest 2026 delivered hundreds of announcements across dozens of showcases, but which games actually stood out?This week on JK! Games!, we're skipping the giant recap and focusing on discoverability. Between Summer Game Fest, Xbox Showcase, State of Play, Future Games Show, Day of the Devs, and more, plenty of incredible games got buried beneath the biggest headlines.We discuss our favorite showcases, biggest surprises, biggest disappointments, whether SGF has a discoverability problem, and the games we think deserved far more attention.Timecodes00:00:00 – start00:07:00 – Easy Mode: What We've Been Playing00:15:27 – Normal Mode: Summer Game Fest 2026 Reactions00:26:52 – Expert Mode: The Games You MissedGames Featured in Expert ModeTenebris SomniaApple CrumbleThe Granny Detective SocietyAgni: Village of CalamityFroggy BrewsToko no Himitsu: Ocean of SecretsMr RecordsCommunity QuestionWhat game from Summer Game Fest week deserved way more attention, and why?Follow JK! Games!Website: jkgamespodcast.comNetwork: dropindropoutpod.comDiscord: Join through our website to participate in future episodes.Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes.You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky

Coffee with Butterscotch: A Game Dev Comedy Podcast
#[Ep575] Indie Devs Yell At Cloud

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Jun 3, 2026 66:40


In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:08 Navigating Cloud Saving Solutions09:02 User Authentication and Data Management12:15 The Frustrations of Platform Requirements15:17 Rumpus: A Custom Solution for Cloud Saving18:03 The Impact of Privacy Regulations on Development28:55 The Challenge of User Data Management32:20 The Importance of Achievements in Gaming36:22 Navigating the Complexities of Achievement Systems42:10 The Manual Labor of Achievement Setup49:12 Frustrations with Platform Limitations01:00:19 The Challenges of Google Play Achievements01:05:11 Developer Time Wasted by Big TechTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Save Your Game
Episode 83 - Cult Vacui

Save Your Game

Play Episode Listen Later Jun 3, 2026 85:38


Lots of talk about drinks and convenience stores up top but I promise we talk about video games eventually! But if you're not here for talk about coffee, Wawa, and Food Truck driving/cooking game pitches, then why are you here at all??Games Mentioned: Mina the Hollower The Remake of the End of the Greatest RPG of All Time Tunic Hypnospace Outlaw Subversive Memories Cult Vacui Dreams in the Witch The Last Door Excavation of Hob's BarrowSPOILER SECTION: 1:14:30 - 1:21:24Email us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

No Small Games
Indie Game Roundup - May 2026

No Small Games

Play Episode Listen Later May 31, 2026 103:02


Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. BUT FIRST... want to help us get to Summer Game Fest this June? Check out our pay-what-you can fundraise on Patreon, where you'll unlock our Indie Game Smash or Pass video as a thank you for your support! Check out the fundraiser here - https://www.patreon.com/collection/2159593 We are quickly ramping up to Summer Game Fest and all the madness of summer showcases and announcements. This month we got a delightful amuse-bouche to the upcoming showcase season with the Six One Indie Showcase! With 61 indie game announcements in 93 minutes, the event was absolutely stacked with highly wishlistable games. You might even see a little shoutout to No Small Games, which is a nod to the fact that we had the honor of writing up previews for two of the featured games. You can head over to the Six One Indie website to read our previews of RollerGirl and Treetopians. Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - May 2026 Show Notes Timestamps 00:00:00 - Intro 00:05:11 - Icebreaker Question 00:16:46 - Indie Game News 00:22:50 - Demos 01:12:10 - The Last Gas Station 01:18:02 - TetherGeist 01:20:52 - STICKER/BALL 01:35:30 - UNBEATABLE 01:38:26 - Sledding Game Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social  Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social  No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social  No Small Games Instagram ✦ https://www.instagram.com/nosmallgames  Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep574] Game Devs Discuss Far Far West

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 27, 2026 46:51


In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:28 Introduction and Welcome01:16 How Many Dudes Box Art11:26 Far Far West Nail or Whiff25:05 Exploring the Game Mechanics29:36 Rogue-like Elements and Progression35:17 Design Aspects and Player Experience40:10 Balancing Fun and Challenge47:53 Overall Impressions and RecommendationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Boss Rush One V One: The Creator Interview Series
SPOTLIGHT: Anshar Publishing's Jakub Kwinta on Indie Publishing & the Future of Indie Games

Boss Rush One V One: The Creator Interview Series

Play Episode Listen Later May 26, 2026 54:35


Learn more about Anshar Publishing here.Indie publishing, mold-fighting sushi, and the evolving gaming industry take center stage in this Boss Rush Podcast Spotlight Interview. Stephanie Klimov sits down with Jakub Kwinta, Chief Publishing Officer at Anshar Publishing, for an in-depth conversation about discovering standout indie games, building relationships with small development teams, and navigating today's crowded gaming market. Jakub shares stories from Anshar's beginnings tied to Anshar Studios, discusses working alongside studios connected to Larian Studios and Bloober Team, and dives deep into upcoming indie titles like Mold Washer and Whispers of the Eyeless. The conversation also explores Steam discoverability, indie game trends, cozy gaming, roguelites, GTA 6 hype, collector's edition dreams, and why supporting indie developers matters more than ever.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

Super Marcato Bros. Video Game Music Podcast

 For this "Rebroadcast", Karl & Will share their episode originally released way back in December of 2015- "Indie Games (#193)!" Enjoy this blast from the past, featuring some amazing VGM from Indie Games!

Jim and Them
Bugs In The Food - #913 Part 2

Jim and Them

Play Episode Listen Later May 21, 2026 99:21


AI & Robots: Waymos seem to be plotting something in an Atlanta cul de sac, China has rolled out a legit mecha suit.Mixtape Game: Jim has played the game Mixtape which has been stirring up controversy over paid reviews which leads to a discussion on the state of gaming and our media in general as they push us to eat bugs and dirt.Bugs In The Food: Speaking of eating bugs, we love to watch the sugary drunks covered in bees and the man making dough covered in bees. This is the future.THE BEAR!, FUCK YOU WATCH THIS!, PURSUIT OF HAPPINESS!, LISSIE!, THE DIRTIES!, KID CUDI!, MATT JOHNSON!, STREAMATHON!, THE SHINS!, SO SAYS I!, THE RIVOLI!, HEADLINING!, WAYMO!, CUL DE SAC!, ATLANTA!, AI!, ROBOTS!, STRANGE!, CREEPY!, AI SOCIAL MEDIA!, REDDIT!, LLM!, VIDEO GAMES!, JURASSIC PARK!, CHINA!, MECHA!, ROBLOX!, MIXTAPE!, INDIE GAMES!, 10/10!, IGN!, PAID OFF REVIEWS!, ANNAPURNA!, MUSIC!, JOURNEY!, TELLTALE!, CALL OF DUTY!, MOVIES!, ELLISON!, HYPE!, BUZZ!, COMING OF AGE!, MULTIPLAYER GAMES!, GTA VI!, HALLOWEEN GAME!, 007 FIRST LIGHT!, CONCORD!, WOLVERINE!, TOO EXPENSIVE!, DON'T WANT YOU TO OWN ANYTHING!, STREAMING!, PS5!, ETHICS!, RED CARPETS!, TIKTOK INTERVIEWERS!, TOYS R US!, DISCLOSURE DAY!, REVEAL!, SPIELBERG!, ALIENS!, EATING BUGS!, DOUGH!, FLIES!, SUGAR!, CROSS STREETS!, FLOUR!You can find the videos from this episode at our Discord RIGHT HERE!

Gamertag Radio
How Tribeca Selects Indie Games from Around the World

Gamertag Radio

Play Episode Listen Later May 21, 2026 26:05


Discover how Tribeca's Games Festival bridges gaming and film, turning indie dreams into global hits. Danny Pena interviews Casey Barron, Senior Programmer for Film & Games at Tribeca. All this and more, only on Gamertag Radio!Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Stonemaier Streams
Panda's p20: A No-Brainer for Indie Game Designers?

Stonemaier Streams

Play Episode Listen Later May 21, 2026 3:38


https://stonemaiergames.com/pandas-p20-a-no-brainer-for-indie-game-designers/

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep573] How does promo art help sell your game?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 20, 2026 57:31


In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might matter more than you'd think.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome05:45 The Challenges of Building a Game Studio Reputation08:46 Player Expectations and Game Content11:46 Steam Controller's Scream15:25 The Fragility of Gaming Hardware17:22 Creating Effective Promo Art22:00 The Evolution of Game Marketing34:47 Learning from Community Engagement39:31 (Listener Question) HaoteeHatooie: Do you trademark your game names? 42:50 The Importance of Consumer Protection in Trademarks45:46 Navigating Trademark Applications and Challenges49:46 The Role of Trademarks in Game Development54:49 The Legal Landscape of Copyright and TrademarkTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep572] Indie Devs Discuss Boss Fight Design

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 13, 2026 47:29


In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and more about spectacle, and what it actually takes to make a culmination moment feel earned.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:20 Introduction and Welcome03:12 Listener Feedback and Game Updates08:58 Steam Tagging Experiments and Game Discovery12:04 The Impact of Tags on Game Visibility15:05 The Challenge of Boss Fights in Game Development20:10 Designing Boss Fights: The Challenge of Custom Code22:04 Creating Memorable Boss Encounters25:41 Balancing Difficulty: The Art of Boss Design28:48 The Kilipede: A New Tier of Challenge39:07 The Complexity of Boss Mechanics49:43 Balancing Fun and ChallengeTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Geek Freaks
Capital Creative Showcase 2026: Sacramento Indie Games, Tabletop Design, and Creator Interviews

Geek Freaks

Play Episode Listen Later May 12, 2026 54:40


Capital Creative Showcase brought Sacramento's creative scene together, and this episode captures the energy right from the floor. Frank sits down with four different creators working across video games and tabletop games, giving listeners a closer look at how indie teams build, test, balance, and refine their projects. The episode features Kim from Ghost Hunter Simulator, Sarah from Wizard Cleaning Simulator, Keoni from Seize Gilded Treasures, and Mike from Legends of the Arena. Each conversation highlights a different side of development, from player choice and cozy horror to small-team production, card balance, community building, character design, and why live playtesting matters so much for creators. Timestamps and Topics 00:00 Capital Creative Showcase recap and event overview 01:09 Interview: Kim on Ghost Hunter Simulator and player choice 15:17 Interview: Sarah on Wizard Cleaning Simulator and small-team indie development 24:59 Interview: Keoni on Seize Gilded Treasures, card balance, and community building 41:37 Interview: Mike on Legends of the Arena and building a Smash-inspired tabletop game 52:30 Final thoughts on CCS, playtesting, and Sacramento's creator community Key Takeaways Capital Creative Showcase gave local video game and tabletop developers a space to show their work, gather feedback, and connect directly with players. Ghost Hunter Simulator stands out by letting players decide whether ghosts are real, changing how they interpret evidence and approach the game. Wizard Cleaning Simulator started from a game jam idea and grew into a cozy magical cleaning game built by a small art-focused team. Seize Gilded Treasures blends trading card game mechanics with board movement, creating a strategy layer where positioning matters as much as card text. Legends of the Arena aims to capture the feel of a fast, competitive fighting game in a tabletop format built around reads, anticipation, and quick matches. Across all four interviews, playtesting comes through as one of the biggest tools for improving balance, clarity, pacing, and player experience. Memorable Quotes "If we wanted this game to exist, it had to be us." "Indie games get to be so much more experimental." "We joke that the three of us make one junior programmer." "The difference between this and a lot of other trading card games was the tabletop and the fact that we're able to move." "We lean really heavily into the fighting game idea of reading and anticipation." Call to Action Subscribe to Geek Freaks wherever you listen to podcasts, leave a review, and share this episode with a friend who loves indie games, tabletop games, or behind-the-scenes creator stories. Share your thoughts on social media using #GeekFreaksPodcast. Links and Resources GeekFreaksPodcast.com is the source of all news discussed on Geek Freaks. Featured in this episode: Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, and Legends of the Arena. Follow Us Twitter: @geekfreakspod Instagram: @geekfreakspodcast Threads: @geekfreakspodcast Facebook: The Geek Freaks Podcast Patreon: Geek Freaks Podcast Listener Questions Send in your questions, reactions, or future topic ideas for Geek Freaks. We want to hear what indie games, tabletop games, local creators, and conventions you think we should cover next. Geek Freaks, Capital Creative Showcase, Sacramento games, indie games, tabletop games, board games, video game developers, game design, Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, Legends of the Arena, geek culture, gaming podcast, creator interviews, Sacramento creators

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep571] Is Steam propping up mobile?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 6, 2026 51:12


In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels like shouting into a void.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:21 Introduction and Welcome01:40 Achievements Development and Ludokit Overview13:40 Mobile Strategy and Pricing Decisions27:45 The State of Mobile Gaming Discoverability29:49 The Role of Steam in Game Success32:48 Cross-Platform Strategies and Pricing38:57 The Impact of Subscription Services on Game Sales43:49 Algorithmic Challenges in Mobile Game Marketing51:50 Final Thoughts on the Future of Indie GamesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

WhatCulture Gaming
Are Reviewers Too Kind To Indie Games?

WhatCulture Gaming

Play Episode Listen Later May 1, 2026 66:30


Scott, Ewan and Joe tackle this week's batch of questions! Hosted on Acast. See acast.com/privacy for more information.