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Programa de Radio No.295, Podcast No. 444Transmitido el 29 de mayo de 2024 por Radio y TV. Querétaro 100.3 FMEn esta ocasión tuvimos la oportunidad de platicar con Ricardo Cervantes, fundador de la comunidad Game Audio Latam y diseñador sonoro de videojuegos con quien tuvimos una amena plática con respecto al crecimiento de la comunidad así como en los eventos de índole internacional a los que se ha sumado como la Game Developers Conference; también platicamos sobre los trabajos en los que Rich se ha sumado a trabajar el Game Audio presentándonos su más reciente colaboración en el vieojuego Killer Klowns from Outer Space, un clásico del cine de terror de los años 80´s que recientemente estrena videojuego.
Oakland upset Kentucky and we heard from John Calipari and Jack Gohlke.
#67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute. In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more. Find Kian here: Website: https://www.kianhow.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
Gio said today will be a big Mahomes ass kissing day, well deserved of course. Jordan, Kobe, Brady and now Mahomes. Boomer has some Mahomes stats for us. Boomer compares the careers of Mahomes and Jordan. Gio went to a LIV golf tournament. He enjoyed it, but said he couldn't take it seriously. Jerry is here for his final update of the day but first we talked about how great of a Super Bowl city Vegas was. Jerry starts with the winning TD as heard on Chiefs radio (they were excited). Mahomes is talking about a three-peat for next season. Mecole Hardman explained the play that resulted in the game winning TD. Andy Reid talked about KELCE getting in his face and bumping him on the sideline. KELCE also did some Viva Las Vegas after the game. SHANAHAN talked about the analytics that made him decide to take the ball in OT. Gio was on ESPN on Sunday with Randy Moss to talk about Al booking the wrong Randy Moss for the show. Moment of The Day involves CBS Sports producer Stephen Waldron's anxiety on the golf course. In the final segment of the show, Jerry provides some final thoughts on the week in Vegas, Super Bowl and Chiefs dynasty as Boomer, Gio, Al and Eddie leave early for the airport.
People play all sorts of games trying to figure out what the future holds or what the universe is telling them. In the birth of Jesus, God gives us the greatest sign, the only one we really ever need, the sure and certain sign of His enduring love for us.
Incredible. Stunning. Epic. All heart. The Houston Texans beat the Tennessee Titans on the road thanks to heroic performances from QB Case Keenum, starting in place of C.J. Stroud, Ka'imi Fairbairn, and, well, everyone else on the roster. The team came together to ensure Will Levis didn't earn the Titans another big win, and now the Texans return to Houston for a two-game homestand in front of what promises to be a rowdy, fired up crowd.See omnystudio.com/listener for privacy information.
STOOR Live after-chat with JakoJako, Karl Klomp, Surgeon, Tim Franke and Speedy J In this podcast varying guests from the field of electronic music chat about gear, music production, art, studio techniques, and everything else that occupies their minds. Just a bunch of knob twiddlers who are knowledgeable in their niche sharing insights and stories among each other and with an audience.
We have special guest Steve Pardo on and we talk about Music production for video games. Talk about some of the software that is used like FMOD and WISE, to UNREAL engine and other software, to the creative process required for video game composition and the difference in that and traditional music that has a start and finish. We also talk about Spacial Audio, 360 audio, Dolby atmos, and the roles of leading companies like META, SONY, and others who are leading in the space. We even touch on AI in music, so join us as we talk about the all things in technology for the home. From content creation, system design, system install, and enjoyment in the home, we cover it all!
Heinrich Haarberg Post Game Audio BreakdownAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
An in-depth conversation with Alex Riviere, audio director of Avatar: Frontiers of Pandora about sound design, implementation, mixing audio for games, and his new book "Game Audio Mixing: Insights to Improve Your Mixing Performance"Wassup Conversations is on YouTube and all the major podcast streaming services:https://www.nikoofarmusic.com/wassupAlex on X: https://twitter.com/AAAlexRiviereHamidreza on X: https://twitter.com/HRNikoofarSupport the show
Bill & Mike Got Your Victory Monday Started With 9-11 - 22 Years Later, We Continue to #NeverForget-NBC Radio Rory O'Neill & Tim Dimoff SACS Consulting - Browns DEFENSE & Offense Stuffed The Bengals 24-3-Ricky Stanzi & Post Game Audio - Guardians Lose To Angles 2-1 - 7 1/2 Games Back & Giants On Deck-Guards PBP Tom Hamilton - Live Nation Concert Update-Barry Gabel - NBC Radio Erin Real-latest on the search for a convicted killer who escaped from a Pennsylvania prison. Authorities believe they are closing in on him – will there be an arrest during morning drivetime Monday?
Just like the previous episode, Vince recounts going to a big video game show and Alex reels in excitement! This time, it's the California Extreme classic game show and Vince talks about all the fun retro and modern video games he came across… but eventually, the duo get to talking about straight up audio design, mixing, and some of the tools and techniques that go along with it. Notable mentions include: California Extreme (classic arcade show and auction)Tempest (vector shooter, Atari)Xevious (scrolling shooter, Namco)After Burner Climax (3D flight action game, Sega)Bazille (modular synthesizer, U-he)The ProResu 2 (pro wrestling game, Yuke's)Celestion Speaker Shaper (modeled speaker plugin, Softube) Featuring: Alex May and Vincent Diamante Recorded August 25th, 2023
Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys. Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185). Jake's contact info: https://submergedtapes.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Where God's grace meets your need.
After their week six loss to the Hamilton Tiger-Cats, one that has Edmonton now at 0-6 on the 2023 season and dropping 20 straight games at home, Edmonton Elks HC Chris Jones and QB Taylor Cornelius met with the media Cornelius audio: 0:00 to 1:48 Jones audio: 1:48 to end Hosted on Acast. See acast.com/privacy for more information.
Many people today have rationalized, and have made excuses for, supporting ungodly positions and lifestyles. What they don't realize is that by trying to please others, they are playing a dangerous game that might impact their eternities. (Music Intro: "Here We Are" by Don Moen)
The Scarborough Shooting Stars stay hot with their fourth win in a row! Last night, they beat the Edmonton Stingers 87-81 at home at the Toronto Pan Am Centre. After Scarborough's win, the media chatted with Shooting Stars HC Chris Exilus and forward Kyrie Walker as well as Stingers HC Jordan Baker Baker Audio: 0:00 to 1:28 Exilus audio: 1:28 to 7:47 Walker: 7:47 to End Hosted on Acast. See acast.com/privacy for more information.
D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis. In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage fright, teaching your craft to others, realism vs. what the listener expects from combat voice acting, and much more. D'Arcy on the web: https://www.darcysmithvoice.com Vocal Combat Technique on the web: https://www.vocalcombat.com D'Arcy on Twitter: @DArcySmithVoice IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creating sound and music for a VR game?, directing voice acting, maintaining a healthy mental diet, and more. Jordan Chin on the web: http://www.jordanchinmusic.com Monster Train on Steam Inkbound on Steam Shiny Shoe on the web: https://shinyshoe.com Shiny Shoe on Twitter: @ShinyShoeGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand. In today's epsidoe we will discuss wordless games, sci-fi sound design, delivering story and emotion through sound design, creating both music and sound design for Somerville, handling criticism, and more. Somerville on Steam Somerville on Xbox Jumpship on the web: https://jumpship.co.uk Jumpship on Twitter: @Jumpshipstudio IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
#48: Today's guest is Troupe Gammage, a composer, voice actor, and sound designer who's currently travelling the world and not staying in one place for very long. In this episode, we talk about Troupe's work on games such as Solar Ash and Lord of the Rings Online, how he learned the skills of both music and sound design, and how he got into voice acting and voicing multiple characters. We also talk about his days touring with his bands SPEAK, RAC, and The Chain Gang of 1974 and how he's managing his work as a frequent traveller. Find Troupe Gammage here: Instagram: https://www.instagram.com/troupegammage/ Twitter: https://twitter.com/troupegammage Personal Website: https://www.troupegammage.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles. Alaina's website: https://www.alainawis.com/ Check out Vocal Combat as recommended by Alaina: https://www.vocalcombat.com/ Alaina on Twitter: @AlainaWis Alaina on TikTok: @alainawis IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Welcome to episode 07 of the Ctrl Salt Delete podcast! We are glad to have you join us.Episode 07 Segment Overview:Intro - we talk about events or anything interesting that happened in the past week.This Weak Review - a game pick for the week where we dive in a do a small and not so strong reviewSpelunking the Catacombs - we take a dive into the world of D&DGame Music and Audio - talk about game audio and/or tips and tricks within the industryClosing - read any sent in emails and close out the showThank you all for listening to the CSD Cast! If you would like to be sure to keep up on the latest updates from Ctrl Salt Delete, please follow our social accounts and become a follower on our website!Host: Tony BrattoliProduction, music, and editing: Tony BrattoliSocials: https://twitter.com/csdcasthttps://www.instagram.com/csdcast/https://www.facebook.com/csdcasthttps://www.patreon.com/csdcastWebsites: https://csdcast.comhttps://www.patreon.com/csdcast
Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox. In today's episode we will discuss creating a compelling player character, developing a sequel, motion capture and performance capture, developing audio pillars for creating sound and music, dealing with criticism, and more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
In this episode of the Eastern Insider Podcast, listeners can step inside the postgame press conference following EMU Football's annual spring game, which took place Friday, April 14, at Rynearson Stadium. Head Coach Chris Creighton and student-athletes Chase Kline and Tanner Knue offer their thoughts on the status of the football program!
Following Brayan Bello's second rehab start with the WooSox, the 23-year-old righty met with the media, including Beyond the Monster to go over his outing. Bello had a translator, Jesus Quinonez of Telemundo that relayed the questions over, Bello answered questions from MassLive, the Boston Herald and Beyond the Monster.
https://werenotwizards.blogspot.com/2023/02/zaberias-board-game-review.html This review is based on the retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned. The majority of the games that we are play are going to take a reasonable number of sessions and playthroughs to fully understand every possibility that they offer. We hope this write up gives you an idea of whether or not this game is something that you will consider playing or even add to your collection. Our Six Degrees of Expectation have been written to make it easier for you to find out what is important to you as a player. Even if we don't like something, hopefully it helps you to decide if it is something that you should find out more about. We always suggest you check out a gameplay video to give you a better understanding of the game as it is played. If you would like to support more written pieces on the blog then please consider backing us on Patreon. www.patreon.com/werenotwizards OUR LINKS OF NOTES (https://linktr.ee/werenotwizards) Apple Podcasts | Our Blog, Reviews, Previews and Thoughts | Our YouTube Channel Our BGG Guild | Board Game Geek Page | Website | Facebook |Twitter | Instagram Buy Some Merch
K&K Marathon Monday Begins and Producer Dan's Post Bruins Game Audio!
Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound and music for games in school, advice for game jam development, science fiction sound design, and much more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars Deliver Us Mars on the web: https://www.deliverusmars.com KeokeN Interactive on Twitter: @KeokeN IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on IGI in the past! In today's episode, we will discuss gear, hosting a radio show, advice for auditioning, pay-to-play voice acting websites, dealing with criticism, vocal combats, and much more. Choo-Choo Charles on Steam Morgan Taylor on the web: https://morgantaylorproductions.com Morgan Taylor on Instagram: @the.morgan.taylor Morgan Taylor on Twitter: @MorganTaylor_ IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Rémi Gallego is a composer for video games and other media. He composed the score for The Last Spell (2023) which is a tactical RPG game with roguelite and tower defense elements. I really like the music in The Last Spell and I listen to it often outside of the game. You can get the game on PC, Playstation, and Switch. In today's episode we will discuss performing live, getting the composer involved early, making tracks for a game that gets cancelled, composing metal music for a fantasy game, reproducing guitar with software, composing music for ESPN, creating loopable tracks for implementation, and much more. The Last Spell on Steam The Last Spell on Playstion The last Spell on Switch Rémi on Twitter: @The_Algorithm Rémi on Instagram: @thealgorithm_ The Algorithm on Apple Music The Algorithm on Spotify IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Tiago Rodrigues is a game audio specialist in music composition, sound design, and implementation. He provided mastering on some tracks that appear in Monster Train (2020). Monster Train is a roguelite card battler available on PC and Xbox. In today's episode we will discuss composition, mastering, the music of Final Fantasy, live-streaming development, the importance of travel, the benefits of collaborating on composition, voice acting, Wwise certifications, networking, and much more. Monster Train on Steam Monster Train on Xbox Tiago on the web: https://tiagorodriguescomposer.com/index-en Tiago on Twitter @TRodriguesMusic
On this March update episode, I cover some changes to Anchor as a podcast hosting service, why selling on Poshmark is a "long game," and a tech tip for consuming audio content, including audiobooks and podcasts. More at www.bemovingforward.com. Books and podcasts available at linktr.ee/johnlim Get The Poshmark Guide for Individuals and Small Businesses audiobook and try out Audible for free (affiliate link) / also available to purchase on Apple audiobooks Get The Poshmark Guide for Individuals and Small Businesses -and- The Poshmark Journal for Individuals and Small Businesses Get the Corporate Cliches Adult Coloring Book Get I Am a Professional Metalhead: Audiobook free with Audible trial (affiliate link) / Audiobook on Apple Audiobooks / Paperback or Kindle (affiliate link) Follow us on Facebook, Twitter, LinkedIn (@Bemovingforward). linktr.ee/johnlim Note: links to Amazon and Audible products are affiliate links through which the author receives a small commission from sales.
Zach Fendelman and Patrick Crecelius are the game audio duo behind Fat Bard. Fat Bard has been making game audio, including music and sound design, since 2012. They have provided music for many games, including Demon Turf (2021). Demon Turf is a funky 3D platformer available on PC, Switch, Playstation, and Xbox. In today's epsidoe we will discuss collaborating on game score composition, scoring game jam games, networking, pitching to a developer, how it feels for a project to be cancelled, reflections on 10 years making video game music, the benefits of learning sound design, the pros and cons to getting a composer involved early in development, and much more. Fat Bard on the web: https://www.fatbard.com Fat Bard on Twitter: @Fat_Bard IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Martin Stig Andersen is a video game score composer and game audio specialist. He as provided music and/or sound for such games as Playdead's LIMBO (2010) and INSIDE (2016), as well as Wolfenstien II: The New Colossus (2017) and Control (2019). I have played all of those games and they are some of my all-time favorites. Martin was called out by my past guest Clemens Ruh, sound designer on the incredible INDUSTRIA (2021). In this episode we will discuss the iterative process of developing LIMBO, the role of silence in video game scoring, the difference between music and sound design, are LIMBO and INSIDE connected?, playing music through a human skull, inhabiting the space between music and sound design, sound design influencing game design, the absurdity of Wolfenstein II, combat vs. exploration music, working on a remaster, and much more. Martin's website: https://martinstigandersen.com Martin on Twitter: @martinstigand IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal. In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, and what it's like to return to Eidos many years later to work on a new project. We also discuss what new sound designers should be focusing on to grow their careers and much more. Find Anne-Sophie Mongeau here: Instagram: https://www.instagram.com/anso.sound/ Twitter: https://twitter.com/ansoaudio LinkedIn: https://www.linkedin.com/in/anne-sophie-mongeau-50483185/ Website: https://ansoaudio.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
A play-by-play classic performance. To advertise on our podcast, please reach out to sales@advertisecast.com or visit https://www.advertisecast.com/TheJeffWardShow
Today's guest is Gina Loughlin, game audio engineer and composer. Gina has provided music for many games, but today we will be talking primarily Mail Time, Pen Pal princess, and Towertale (2019). Towertale is available on PC and all major consoles. It's a 2D boss rush game with a good story and great music and visuals. Mail Time and Pen Pal Princess have not been released yet! I played a demo of Mail Time and really liked it. Towertale is ultra fun as well! In today's episode we will discuss defining the “cottage-core” genre, using colors references for music composition, dynamic interactive music systems, studying music and composition in school, playtesting audio systems, composing music for an audio drama, mobile app development, the struggles of coming up with names for music tracks, and much more. Gina's website: https://www.ginaloughlin.com Mail Time on Steam Pen Pal Princess on Steam Towertale on Steam Gina on Twitter: @GinaLoughlin IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
José Ramón "Bibiki" García is a composer and sound designer. He provided the music found in Alex Kidd in Miracle World DX (2021) which is a remake of Alex Kidd in Miracle World from 1986. I played Alex Kidd DX on Playstation, but the game is also available on Xbox, Switch, and PC. The game is ultra challenging but fun. The visuals, unique gameplay, and music are all highlights. Bibiki was called out by my past guest Ben Ridge, composer for Thymesia. In this episode we will discuss remaking a classic game from the 80s, the challenges of meeting the expectations of classics fans, using live instruments to record your score, composition vs. performance, procedural music generation, performing music live, developing a PICO-8 game, and much more. Bibiki on Spotify Bibiki on Bandcamp Bibiki on the web: https://bibikigarcia.com Bibiki on Twitter: @bibikigarcia Alex Kidd DX on Steam Alex Kidd DX on Switch Alex Kidd DX on Playstation Alex Kidd DX on Xbox IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
10-31-22 The Hardline listens to some audio caught during the Cowboys vs Bears game See omnystudio.com/listener for privacy information.
The Hardline laughs at a weekend of audio and The Ticket Cowboys Theater from Sunday's win against the LionsSee omnystudio.com/listener for privacy information.
The Hardline laughs at audio from The Ticket Cowboys TheaterSee omnystudio.com/listener for privacy information.
9.12.22.See omnystudio.com/listener for privacy information.
Dan and Jake discover a recording on YouTube from over the weekend and break down some highlights from it. 8.10.22.See omnystudio.com/listener for privacy information.