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In this episode of Bonfire Conversations, I sit down with composer and sound designer Mick Gordon for an in-depth conversation about his career, creative process, and approach to music.Mick Gordon is best known for his work on video games such as DOOM, DOOM Eternal, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Prey, and Killer Instinct. His music for the DOOM franchise helped redefine how heavy music functions in interactive media and earned widespread industry recognition, including Best Music at The Game Awards 2016. His work has since influenced films, trailers, and games across the industry.In this conversation, Mick reflects on his childhood and early influences in Australia, the path that led him to composing, and key turning points in his career. He discusses his philosophy of “change the process, change the outcome,” perfectionism, working under pressure and deadlines, and how he approaches finding a distinct creative voice in an evolving industry. The discussion also touches on his recent work on Routine and the design decisions behind its soundscape.The episode concludes with Penny for Your Thoughts, a lighter segment exploring Mick's influences, favorites, and broader reflections on creativity.Bonfire Conversations is a podcast focused on the creative mind—how artists think, adapt, and evolve across disciplines.
Monday, November 03, 2025 Inside Sports with Al Eschbach -Josh Heupel post game audio *courtesy of Tennessee Athletics*, Al and the message boards, its about money, best players Al has seen and more. Follow the Sports Animal on Facebook, Instagram and X Follow Tony Z on Instagram and Facebook Listen to past episodes HERE! Follow Inside Sports Podcasts on Apple, Google and SpotifySee omnystudio.com/listener for privacy information.
Like most of us, I like to think I'm basically a “good guy”. I try and do the right thing by people most of the time in my own mind. And this is pretty common for all of us in 21 st century life; we assume that all people are basically good, that our kids are naturally good, even our pets! But something hit earlier in the year as I prepared for Good Shepherd Chapel - something profound that stretches all the way back to the Protestant Reformation - life is like an arcade game… Pastor Stephen Abraham Bible Reading: Psalm 51.1-5 (NLT) and Romans 7.14-25 (NLT)
Listen as Pastor Stephen Daniel shares the powerful truth from the Word of God in this message called "Get In The Game".
White Oak Baptist Church
This episode is a re-podcast of a live panel from last year's Sonic Days Conference, in Denmark. The panelists explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry. The panel is made up of: Richard Lapington, Audio Director, Remedy Entertainment Katrine Amsler, Sound Designer, IO Interactive Simon Stevnhoved, Senior Sound Designer, Massive Entertainment Mikkel Anttila, Freelance Sound Designer Moderated by Niels Böttcher, Sound Designer Mark your calendars for Sonic Days 2025, and join Tonebenders' host Tim Muirhead, in Kolding Denmark on November 19th and 20th. Full details will be coming out soon...... SPONSOR: After over a year of dedicated work, the entire Sound Ideas sound effects collection, over 500,000 individual files, has been upgraded to the Universal Category System's, filename and metadata standards. With this enhancement, sounds are now more organized, searchable, and ready for seamless integration into your workflow. Head over to https://www.sound-ideas.com/ to learn more. Episode Notes: https://tonebenderspodcast.com/325-cultivating-creative-flow-in-game-audio-development-sonic-days-conference/ Podcast Homepage: https://tonebenderspodcast.com This episode is hosted by Timothy Muirhead
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#86: My guest today is Alexander Brandon, a game audio designer based out of Seattle, Washington. He has had an incredibly diverse and impactful career, starting off in the early ages of game audio working on projects like Unreal, Thief, and Deus Ex. He also contributed to projects such as Skyrim, Job Simulator, and so so many others. In this episode, we dive deep into Alexander's initial start in game audio, and how he got started in the field before it was considered “cool”, his views on starting and building a business as an artist, how he transitioned from working on games to eventually leading teams, and so much more. Find Alexander here: LinkedIn: https://www.linkedin.com/in/alexander-brandon-b84272/ YouTube: https://www.youtube.com/@AlexCBrandon/videos IMDB: https://www.imdb.com/name/nm0999472/ Blue Sky: https://bsky.app/profile/funkyrustic.bsky.social And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
Gaming hosts Josh and John sit down with Tobias Lilja, the composer and sound designer behind Little Nightmares 1 & 2! Tobias shares how he broke into the gaming industry with no experience, the art of crafting eerie and immersive soundscapes, and what it takes to shape a video game's mood from the very beginning. It's a must-listen for fans of indie titles, game audio, and anyone looking to break into the video game industry! All the gaming news you need, every week from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Ol' Jake, Disratory and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Thanks for listening!Join the discord! https://dsc.gg/MakeSharePlaySubscribe to my YouTube: https://www.youtube.com/@MakeSharePlayMy links: linktr.ee/makeshareplayStimulation Clicker: https://neal.fun/stimulation-clicker/
The Zone with Jason Anderson, Sterling Holmes & Producer Dylan Michaels continue to breakdown the Chiefs win 29-10 over the Steelers on Christmas Day, in which Mahomes and the offense seemed to click at just the right time, and we talk about the offensive explosion and if this is the fix they needed to capture 3 straight Super Bowls.See omnystudio.com/listener for privacy information.
#78: My guest today is Raison Varner, a voice actor, sound designer, composer, videographer, and writer. He's had a very broad and varied career, starting in 2006 as an intern on the original Prey game, then working as a composer, sound designer, voice actor, and writer for the Borderlands games for 12 years. He has also worked as an art director for Obsidian Entertainment. In this episode, we talk about Raison's wide array of interests and skills, how to stand out as someone who's interested in working across multiple disciplines, the deep psychology of working as a team in gave development, and so much more. Find Raison here: LinkedIn: https://www.linkedin.com/in/raison-varner/ IMDB: https://www.imdb.com/name/nm1770713/ Twitter / X: https://x.com/raisonvarner?lang=en SoundCloud: https://soundcloud.com/rvarner And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
This review was first published on the website, which you can find on https://www.werenotwizards.co.uk/monster-hunter-world-ancient-forest-steamforged-games-review/ Our Links of Note If you would like to support us then please visit and interact with the links below. Please give us a rating or review on your podcast catcher of choice. Also, please let someone else know about our show, as recommendations are wonderful things. OUR LINKS OF NOTES (https://linktr.ee/werenotwizards) RATE US ON SPOTIFY Threads Apple Podcasts | Website | Our Blog | Our YouTube Channel Our BGG Guild | Board Game Geek Page | Facebook | Instagram Buy Some Merch Stay Safe, Roll Sixes, Make Something Awful. Stay Spicy.
Journey Church International is a difference making church in Lees Summit, MO with an exciting kids program, bible-based teaching and an inviting atmosphere.
Adam and Eve are confronted by God about their sin.
Learning how to dismantle shame based beliefs about ourselves and stop playing the shame game!
Oakland upset Kentucky and we heard from John Calipari and Jack Gohlke.
#67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute. In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more. Find Kian here: Website: https://www.kianhow.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
Gio said today will be a big Mahomes ass kissing day, well deserved of course. Jordan, Kobe, Brady and now Mahomes. Boomer has some Mahomes stats for us. Boomer compares the careers of Mahomes and Jordan. Gio went to a LIV golf tournament. He enjoyed it, but said he couldn't take it seriously. Jerry is here for his final update of the day but first we talked about how great of a Super Bowl city Vegas was. Jerry starts with the winning TD as heard on Chiefs radio (they were excited). Mahomes is talking about a three-peat for next season. Mecole Hardman explained the play that resulted in the game winning TD. Andy Reid talked about KELCE getting in his face and bumping him on the sideline. KELCE also did some Viva Las Vegas after the game. SHANAHAN talked about the analytics that made him decide to take the ball in OT. Gio was on ESPN on Sunday with Randy Moss to talk about Al booking the wrong Randy Moss for the show. Moment of The Day involves CBS Sports producer Stephen Waldron's anxiety on the golf course. In the final segment of the show, Jerry provides some final thoughts on the week in Vegas, Super Bowl and Chiefs dynasty as Boomer, Gio, Al and Eddie leave early for the airport.
Incredible. Stunning. Epic. All heart. The Houston Texans beat the Tennessee Titans on the road thanks to heroic performances from QB Case Keenum, starting in place of C.J. Stroud, Ka'imi Fairbairn, and, well, everyone else on the roster. The team came together to ensure Will Levis didn't earn the Titans another big win, and now the Texans return to Houston for a two-game homestand in front of what promises to be a rowdy, fired up crowd.See omnystudio.com/listener for privacy information.
We have special guest Steve Pardo on and we talk about Music production for video games. Talk about some of the software that is used like FMOD and WISE, to UNREAL engine and other software, to the creative process required for video game composition and the difference in that and traditional music that has a start and finish. We also talk about Spacial Audio, 360 audio, Dolby atmos, and the roles of leading companies like META, SONY, and others who are leading in the space. We even touch on AI in music, so join us as we talk about the all things in technology for the home. From content creation, system design, system install, and enjoyment in the home, we cover it all!
An in-depth conversation with Alex Riviere, audio director of Avatar: Frontiers of Pandora about sound design, implementation, mixing audio for games, and his new book "Game Audio Mixing: Insights to Improve Your Mixing Performance"Wassup Conversations is on YouTube and all the major podcast streaming services:https://www.nikoofarmusic.com/wassupAlex on X: https://twitter.com/AAAlexRiviereHamidreza on X: https://twitter.com/HRNikoofarSupport the show
Bill & Mike Got Your Victory Monday Started With 9-11 - 22 Years Later, We Continue to #NeverForget-NBC Radio Rory O'Neill & Tim Dimoff SACS Consulting - Browns DEFENSE & Offense Stuffed The Bengals 24-3-Ricky Stanzi & Post Game Audio - Guardians Lose To Angles 2-1 - 7 1/2 Games Back & Giants On Deck-Guards PBP Tom Hamilton - Live Nation Concert Update-Barry Gabel - NBC Radio Erin Real-latest on the search for a convicted killer who escaped from a Pennsylvania prison. Authorities believe they are closing in on him – will there be an arrest during morning drivetime Monday?
Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys. Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185). Jake's contact info: https://submergedtapes.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Where God's grace meets your need.
D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis. In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage fright, teaching your craft to others, realism vs. what the listener expects from combat voice acting, and much more. D'Arcy on the web: https://www.darcysmithvoice.com Vocal Combat Technique on the web: https://www.vocalcombat.com D'Arcy on Twitter: @DArcySmithVoice IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creating sound and music for a VR game?, directing voice acting, maintaining a healthy mental diet, and more. Jordan Chin on the web: http://www.jordanchinmusic.com Monster Train on Steam Inkbound on Steam Shiny Shoe on the web: https://shinyshoe.com Shiny Shoe on Twitter: @ShinyShoeGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand. In today's epsidoe we will discuss wordless games, sci-fi sound design, delivering story and emotion through sound design, creating both music and sound design for Somerville, handling criticism, and more. Somerville on Steam Somerville on Xbox Jumpship on the web: https://jumpship.co.uk Jumpship on Twitter: @Jumpshipstudio IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
#48: Today's guest is Troupe Gammage, a composer, voice actor, and sound designer who's currently travelling the world and not staying in one place for very long. In this episode, we talk about Troupe's work on games such as Solar Ash and Lord of the Rings Online, how he learned the skills of both music and sound design, and how he got into voice acting and voicing multiple characters. We also talk about his days touring with his bands SPEAK, RAC, and The Chain Gang of 1974 and how he's managing his work as a frequent traveller. Find Troupe Gammage here: Instagram: https://www.instagram.com/troupegammage/ Twitter: https://twitter.com/troupegammage Personal Website: https://www.troupegammage.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles. Alaina's website: https://www.alainawis.com/ Check out Vocal Combat as recommended by Alaina: https://www.vocalcombat.com/ Alaina on Twitter: @AlainaWis Alaina on TikTok: @alainawis IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox. In today's episode we will discuss creating a compelling player character, developing a sequel, motion capture and performance capture, developing audio pillars for creating sound and music, dealing with criticism, and more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
In this episode of the Eastern Insider Podcast, listeners can step inside the postgame press conference following EMU Football's annual spring game, which took place Friday, April 14, at Rynearson Stadium. Head Coach Chris Creighton and student-athletes Chase Kline and Tanner Knue offer their thoughts on the status of the football program!
Following Brayan Bello's second rehab start with the WooSox, the 23-year-old righty met with the media, including Beyond the Monster to go over his outing. Bello had a translator, Jesus Quinonez of Telemundo that relayed the questions over, Bello answered questions from MassLive, the Boston Herald and Beyond the Monster.
https://werenotwizards.blogspot.com/2023/02/zaberias-board-game-review.html This review is based on the retail version of the game provided to us by the designer and publisher. We were not paid for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned. The majority of the games that we are play are going to take a reasonable number of sessions and playthroughs to fully understand every possibility that they offer. We hope this write up gives you an idea of whether or not this game is something that you will consider playing or even add to your collection. Our Six Degrees of Expectation have been written to make it easier for you to find out what is important to you as a player. Even if we don't like something, hopefully it helps you to decide if it is something that you should find out more about. We always suggest you check out a gameplay video to give you a better understanding of the game as it is played. If you would like to support more written pieces on the blog then please consider backing us on Patreon. www.patreon.com/werenotwizards OUR LINKS OF NOTES (https://linktr.ee/werenotwizards) Apple Podcasts | Our Blog, Reviews, Previews and Thoughts | Our YouTube Channel Our BGG Guild | Board Game Geek Page | Website | Facebook |Twitter | Instagram Buy Some Merch
K&K Marathon Monday Begins and Producer Dan's Post Bruins Game Audio!
Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound and music for games in school, advice for game jam development, science fiction sound design, and much more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars Deliver Us Mars on the web: https://www.deliverusmars.com KeokeN Interactive on Twitter: @KeokeN IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on IGI in the past! In today's episode, we will discuss gear, hosting a radio show, advice for auditioning, pay-to-play voice acting websites, dealing with criticism, vocal combats, and much more. Choo-Choo Charles on Steam Morgan Taylor on the web: https://morgantaylorproductions.com Morgan Taylor on Instagram: @the.morgan.taylor Morgan Taylor on Twitter: @MorganTaylor_ IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
On this March update episode, I cover some changes to Anchor as a podcast hosting service, why selling on Poshmark is a "long game," and a tech tip for consuming audio content, including audiobooks and podcasts. More at www.bemovingforward.com. Books and podcasts available at linktr.ee/johnlim Get The Poshmark Guide for Individuals and Small Businesses audiobook and try out Audible for free (affiliate link) / also available to purchase on Apple audiobooks Get The Poshmark Guide for Individuals and Small Businesses -and- The Poshmark Journal for Individuals and Small Businesses Get the Corporate Cliches Adult Coloring Book Get I Am a Professional Metalhead: Audiobook free with Audible trial (affiliate link) / Audiobook on Apple Audiobooks / Paperback or Kindle (affiliate link) Follow us on Facebook, Twitter, LinkedIn (@Bemovingforward). linktr.ee/johnlim Note: links to Amazon and Audible products are affiliate links through which the author receives a small commission from sales.
#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal. In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, and what it's like to return to Eidos many years later to work on a new project. We also discuss what new sound designers should be focusing on to grow their careers and much more. Find Anne-Sophie Mongeau here: Instagram: https://www.instagram.com/anso.sound/ Twitter: https://twitter.com/ansoaudio LinkedIn: https://www.linkedin.com/in/anne-sophie-mongeau-50483185/ Website: https://ansoaudio.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
A play-by-play classic performance. To advertise on our podcast, please reach out to sales@advertisecast.com or visit https://www.advertisecast.com/TheJeffWardShow
10-31-22 The Hardline listens to some audio caught during the Cowboys vs Bears game See omnystudio.com/listener for privacy information.
The Hardline laughs at a weekend of audio and The Ticket Cowboys Theater from Sunday's win against the LionsSee omnystudio.com/listener for privacy information.
The Hardline laughs at audio from The Ticket Cowboys TheaterSee omnystudio.com/listener for privacy information.
9.12.22.See omnystudio.com/listener for privacy information.
Dan and Jake discover a recording on YouTube from over the weekend and break down some highlights from it. 8.10.22.See omnystudio.com/listener for privacy information.