A D&D podcast of friends trying to cure the weekly work life with adventure, brews, and laughs.
Five students of witchcraft and wizardry are in their third year of school. The mysteries they are about to unfold will shake the realm of magic for years to come.
In a land of Fae and magic, a young traveler with her companions travel across the land to achieve the great queens bounty and find the wand that use to be hers for the chance to rule over this land.
After learning of Val setting the magic shop on fire and being taken to prison, Sorin races towards the compound to save his fellow adventurer with the others following. Ax doesn't know how to process what has happened and stays on the ship.
Ax and the group learn the truth about Ax's parents. New love sprouting in the group and a discussion that has needed to happen. Wait...is that building burning?
Sorin and Kaida now trapped in the codex. Winifred, Ax, and Val must solve the puzzle to release their friends, while they as always find themselves in a sticky predicement from the past.
The group follows the figure that looks like Ax into the town center. Mystery of this place is revealed in a spooky manner.
The teens anchoring into port are now ready to sell their provisions to move forward with their quest when an encounter changes the roles of their group forever.
The teens found the cargo and need to get it back to the ship, what else waits for them?
A Bunch Of Newborn Goblins Make Their Way To Find A Quest Of Their Own
After going into the creek, the group finds themselves in an unwanted predicament. This episode contains language and content that may not be suitable for children.
The party finds itself in an underwater... oasis? This episode contains language and content that may not be suitable for children.
The party finally sets sail. This episode contains language and content that may not be suitable for children.
The party meets Amon, Ax's father. They also encounter a familiar face. This episode contains language and content that may not be suitable for children.
The party ventures off to Candlelight Landing in search of Mr. Tomorrow's daughter. This episode contains language and content that may not be suitable for children.
Capture the flag goes awry. This episode contains language and content that may not be suitable for children.
The party begins playing capture the flag. This episode contains language and content that may not be suitable for children.
The party investigates the woman in the purple dress and then gets ready to play capture the flag. This episode contains language and content that may not be suitable for children.
The party participates in their first day of classes at the Institute of Initiative and start a food fight. This episode contains language and content that may not be suitable for children.
5 tweens travel to the renowned Institute of Initiative to learn how to become adventurers. This episode contains language and content that may not be suitable for children. *The audio gets progressively better starting in Ep 2, stick in there! :-)*