Crit Faced is a weekly Dungeons & Dragons playthrough podcast, starring fantasy authors Josiah Bancroft, Timandra Whitecastle, Phil Tucker, David Benem and Benedict Patrick. To be notified whenever a new episode airs, and to receive an exclusive prequel episode you can listen to RIGHT NOW, head to w…
Josiah Bancroft, Timandra Whitecastle, Phil Tucker, David Benem and Benedict Patrick
Esmerelda leads the party to the last place she managed to track the vampire hunter Van Richten to...
Their business in Krezk complete, the party discuss where to head next...
With our two year birthday approaching, the team looks back on our favourite moments of the story so far...
The fight against the wights in the turnip patch continues...
After one last try to decipher Madame Eva's prophecy, the party disturbs something in the abbey's vegetable garden...
The team further explore the abbey, hoping to find some hints as to Ireena's fate...
The party meets the mysterious abbot of Saint Markovia's Abbey...
Having gained access to the abbey, our heroes begin to explore its grounds...
The party makes their way to the gates of Saint Markovia's Abbey...
Father and son are reunited at the Wizard of Wines Winery, and our heroes plan their next move...
Recovering from their battle in the middle of the night, the party is visited by one of the weremagpies...
The fight against Kareeza and her troupe of bandits continues...
The team does battle with the new vampire, Kareeza, with an innocent life hanging in the balance...
The team considers the gift offered by the dark lord...
The team gets to know the armoured newcomer, and an old bargain is revisited...
Supported in battle by an armoured stranger, our heroes fight off the pack of dire wolves...
Spending the night in the derelict manor house, our team make a number of discoveries...
The remaining heroes gather to mourn their fallen comrade...
The fight against Baba Lysaga exacts a terrible cost...
The party find out they are battling more than just scarecrows this time...
The animated scarecrows continue their assault!
The team find themselves under attack by animated scarecrows!
Their decision made, our heroes set off for the sunken village of Berez...
With a few potential routes before them, the party engages in a heated debate about where to head to next...
After winning their combat against the druids of Yester Hill, our exhausted party receive a familiar visitor...
With Lord Talfryn already out of the fight, will the druids of Yester Hill put an end to the team's adventure?
In a bid to reclaim the Winery's gem, our heroes take on a pack of axe-wielding druids!
With Kellin having claimed his new prize, the team explores the top of the nearby hill...
Having traced the source of the mysterious voice, Kellin makes an unlikely discovery...
Agreeing to help restore magic to the Winery, the party journies south, to retrieve the magical gem from the druids living at Yester Hill...
The team's most epic battle so far comes to a conclusion!
Divided and outnumbered, the attack upon our heroes begins to take its toll...
Master Sunna goes after the druid, and Kellin makes a discovery, as the team continue their toughest battle yet...
Having crumbled after the first wave of twig blights attacked, the party do their best to pull things back together...
Having alerted the druids to their presence, the party attempts to fight off the hordes of twig monsters...
Master Sunna goes on a solo mission to investigate the Winery...
Our heroes finally find the vineyard surrounding the Wizard of Wines Winery, but start to discover that all is not what it seems...
Still not able to afford any of Jenny Greenteeth's wares, our heroes try to convince her to part with some potions...
In search of the Winery, our heroes head further west, hoping to make their way through the land undiscovered...
Travelling west toward the Winery, our team find a most disturbing sight just off the side of the road...
Can the team get Jean back from the Vistani without losing their own lives?
Jean has surrendered himself to the Vistani, and the rest of the party decides how to save their friend...
On the search for Ireena, Lord Talfryn turns Kellin invisible, hoping he can sneak into the Vistani campsite...
As night falls on the burgomaster's house, the heroes have a decision to make - do they stay in town, or try to escape as their host sleeps?
Having received a hero's welcome at the Festival of the Blazing Sun, our team begins to find out more about their host...
The heroes gate-crash the Festival of the Blazing Sun, with unexpected results...
Having dealt with the pack of vampires, the team find themselves somewhere they did not expect to end up - in jail.
With Lord Talfryn at one of the vampires' mercy, the party press their attack, hoping to end the battle...
With the tide turning, the team gets to grips with the vampire nest.
After awakening the nest of vampires, the party struggles to hold their ground against a trio of the unholy beasts...