POPULARITY
Categories
The Trinyvale Triplets gather around the potato buffet heater to answer your burning questions about Trinyvale x Strahd! Thanks to everyone who submitted.Sound Mixing and Editing by Trevor LyonGet tickets to our Radio City and Sydney Opera House shows HERE!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Schick uns eine Nachricht!Fast ein Jahrzehnt lang haben wir uns regelmäßig in die Nebel von Barovia eingeloggt – jetzt ist die Kampagne tatsächlich vorbei. In dieser Folge blicken wir zurück auf unsere Curse of Strahd-Reise: Wie spielt man zehn Jahre lang ein einziges Pen & Paper? Was hält eine Gruppe so lange zusammen? Und was bleibt, wenn der letzte Würfel gefallen ist?Charaktere, die uns ans Herz gewachsen sind (Druiden-Wildshape-Exzesse inklusive
CAMPAIGN FINALE! The Triplets meet with the Manager of Barovia and prepare to lodge the ultimate complaint. Jens gets defensive, Nyack shows his glass, and Onyx unleashes shell as the Trinyvale X Strahd crossover CONCLUDES! Thanks so much for listening and supporting the show!Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian Murphy & Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Strahd” by Emily Axford“Moonsick” by Emily Axford“Oh Melora” by Emily Axford“Lights Out” by Emily Axford“Barovian Tango” by Emily Axford“Half Brothers” by Emily Axford”“A Memorable Feast” by Emily Axford“TechGnomek” by Emily Axford“Obsidian” by Emily Axford"The Night Lotus" by Emily Axford"The Shard" by Emily Axford“The Journey of the Three” by Jens Christian Tvilum"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets continue their exploration of Castle Ravenloft and unearth a treasure trove of shocking secrets! Jens becomes a Big Dog, Nyack feels competitive, Onyx gets shell shock as the Trinyvale X Strahd crossover nears its conclusion! Stayed tuned next week for the Finale! Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager??" by Emily Axford“Selfless” by Emily Axford"The Gate" by Emily Axford“Barovian Tango by Emily Axford"The Shard" by Emily Axford“Obsidian” by Emily Axford“The Little Moon” By Emily Axford"The Tarroka Suite" by Emily Axford"The Night Lotus" by Emily Axford“Strahd” by Emily Axford"LIghts Out" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Salve avventurieri e ben tornati su Ravenloft.La Barovia è un luogo freddo ed inospitale, ma anche qui a volte si può vedere uno spiraglio di luce.Se ne renderanno conto i nostri eroi durante il funerale del Borgomastro?Potete trovare i video di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Cosa rende una fazione memorabile in D&D? Non le statistiche. Non il loot. Ma il modo in cui si lega ai temi della campagna.In questo episodio analizziamo cinque fazioni oscure di Curse of Strahd — lupi mannari, druidi corrotti, streghe, una megera immortale e un popolo in estinzione — e scopriamo cosa le rende impossibili da dimenticare: tutte quante raccontano la stessa storia, da angolazioni diverse.Seconda parte dell'analisi sulle fazioni. Se non avete visto la prima, partite da lì.
The Triplets get swept up in a series of misadventures as they explore Strahd's Castle! Jens has a drink, Onyx meets a mother, and Nyack goes to jail as the Trinyvale X Strahd crossover continues! Get tickets to our SYDNEY OPERA HOUSE LIVE SHOW Here! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"Where is the Manager??" by Emily Axford“Barovian Tango by Emily Axford"The Shard" by Emily Axford“A Hunkle's Plea” by Emily Axford"LIghts Out" by Emily Axford"The Night Lotus" by Emily Axford"The Tarroka Suite" by Emily Axford“Moonsick” by Emily Axford“Oh Melora” by Emily Axford“Strahd” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Le fazioni di Barovia nascondono un segreto inquietante. Non è chi sono o cosa vogliono... È come gestiscono la memoria.In questo episodio esploriamo i Vistani, Vallaki, Krezk, la Chiesa del Signore dell'Alba, i Custodi della Piuma e i Cavalieri di Argynvostholt. Quello che abbiamo scoperto ha cambiato il modo in cui vediamo La Maledizione di Strahd.Perché i Vistani non raccontano mai del mondo esterno? Perché Vallaki organizza festival obbligatori? Perché Vladimir Horngaard odia chi vuole uccidere Strahd?La risposta è sempre la stessa: la memoria. Chi dimentica sopravvive. Chi ricorda troppo impazzisce. E chi tace... è davvero libero?I nostri link
Session Twenty-Six picks up at a moment where survival has stopped feeling temporary. By now, the party understands that Barovia doesn't reset between victories. Vallaki, once a place to rest and resupply, has become hostile ground. We're no longer visitors. We're trespassers.The objective is narrow and urgent: recover the Amulet of Ravenkind. Losing a relic capable of harming vampires in Strahd's domain isn't a setback. It's a liability. Lady Fiona Wachter, newly installed as Vallaki's burgomaster, is the most likely person holding it. Her family predates Strahd's rule, and in Barovia, old families tend to survive by making old bargains.We enter her house through the basement. That alone says something about how this campaign has shifted.The cellar looks ordinary until it isn't. Eight skeletons tear themselves out of the dirt floor, remnants of people who likely believed Vallaki was safer than the road. The fight is quick and decisive. What would have been a near-death struggle earlier in the campaign is handled with efficiency. Not confidence. Experience.Radley, the human fighter, has fully settled into his role as an Eldritch Knight. Early in the campaign he relied on armor and luck. Now he holds ground deliberately, mixing blade work with defensive magic. Urihorn, the halfling ranger who no longer casts a shadow, controls distance and terrain, his connection to his animal companion reinforcing a steadiness Barovia hasn't yet taken from him. Daermon, the arcane trickster, turns positioning and timing into damage. Perlan, the monk newly arrived to the valley, already fights like someone who understands that hesitation gets you killed here.After the skeletons fall, we notice something worse than the combat itself: signs of frequent foot traffic worn into the dirt. A wall rotates, revealing a hidden chamber. Five chairs sit around a pentagram. No bodies. No ritual in progress. Just evidence that this house hosts meetings, not accidents.That's Lady Wachter's real danger. Not sudden violence, but organization.Outside the house, the tension shifts from combat to consequence. Ismark, burgomaster of Barovia Village and brother to Ireena, presses us for answers we've been avoiding. Until now, we've lied to him about his sister's fate. Not out of cruelty, but because the truth in Barovia doesn't bring closure. It brings reckless action.The lie collapses anyway.Radley carries that moment harder than most. He's now the only survivor of his original party. Everyone else from those early days is dead. Burned. Taken. Left behind. He isn't still alive because he's exceptional. He's alive because he adapted.At the end of the session, the party reaches Level 7.Mechanically, this is a meaningful step. Fighters gain stronger combat options. Rogues and monks become harder to pin down. Spellcasters unlock deeper resources. Everyone gains resilience and flexibility.Narratively, the level-up marks something quieter: we're no longer reacting. We're preparing.Session Twenty-Six doesn't end with a win. It ends with clarity. Vallaki is compromised. Lady Wachter is entrenched. Strahd is still ahead of us.And whatever comes next won't be handled politely.In Barovia, that's progress.
Vecna is here and only one party can stop him. Join us for Vecna: Eve of Ruin! In this episode, big daddy Strahd finally makes his appearance. Thank you to Bookwyrm Games for sponsoring the channel! Visit them at https://bookwyrmgames.com/ and use code DORKTALES to save 15% off your order! === Kelly Clark as Dungeon Master Cast Christine Rattray as Rosie Thistledrop Robin Holford as Lir'wen Chris Blogg as Gaunt Jen Peters as Imogen and Amy Godfrey as Luella von Zarovich Watch us LIVE on Twitch ► https://twitch.tv/dorktales Visit our website ► https://dorktales.ca Our Linktree ► https://linktr.ee/dorktales Join our Discord ► https://discord.gg/zVtE9Ab Follow our Twitter ► https://twitter.com/dork_tales/ Follow our Instagram ► https://instagram.com/dorktaleschannel/ Find us on Facebook ► https://www.facebook.com/dorktaleschannel/ Listen to our Podcast ► https://dorktales.podbean.com Support the show on Patreon ► https://www.patreon.com/dorktales/ Buy the cast a coffee ► https://ko-fi.com/dorktales Buy official Dork Tales Merch ► https://teepublic.com/user/dorktales ► https://dorktalesstore.redbubble.com! So smash the bell, share these videos, and we'll see you soon at our next game! === Music credits: Music: House of Secrets by Joel Steudler https://www.joelsteudlermusic.com/ Licensed under a Humblebundle Collection Also from Joel Steudler: Wastelands Warrior Triumph Over Terror Tracks from Monument Studios Elven Secrets B Licensed under a Fantasy Complete or All-In-One License https://www.monumentstudios.net Tracks licensed from Dark Fantasy Studio Creepy Doll Dance of Death http://www.darkfantasystudio.com This video using the following licensed tracks from Game Dev Market: Fantasy Fight 2 Toccata and Fugue in D Minor Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Tiny Fugue King Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Like what you heard in the background? We also use ambient sounds from Tabletop Audio! Tabletop Audio is a site with a full toolkit of songs, special effects, and soundboards to bring your adventures to life! The composer, Tim, hosts the site for free, so give it a try and if you have a few spare bucks, definitely donate: the quality of his work is staggering. https://www.tabletopaudio.com #dungeonsanddragons #dnd #dorktales #dnd5e #actualplay #tabletop #ttrpg #rpg #liveplay #5E #dragonlance #wizardsofthecoast #dndcosplay #d20 #lgbtqa #actualplayrpg
A vivid conversation strikes out between two former paladins over an evening meal and takes an interesting turn when one quizzes another about their values and worldviews.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
The Triplets prepare themselves for a dinner date with destiny! Onyx makes a masterpiece, Nyack finds a friend and Jens gets a migraine as the Trinyvale X Strahd Crossover Continues! SYDNEY OPERA HOUSE LIVE SHOW TICKETS ARE ON SALE NOW! BUY THEM HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“The Little Moon” by Emily Axford“Oh Melora” by Emily Axford“A Memorable Feast” by Emily Axford“Moonsick” by Emily Axford“Strahd” by Emily Axford“Barovian Tango by Emily Axford“A Hunkle's Plea” by Emily Axford"The Tarroka Suite" by Emily Axford"The Gate" by Emily Axford“Obsidian” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
As the Yester Hill ritual nears its end, the Triplets find themselves sidetracked by a familiar foe! Nyack goes fishing, Onyx seals it with a kiss, and Jens finds an eye-catching accessory as the Trinyvale X Strahd crossover continues!SYDNEY OPERA HOUSE LIVE SHOW TICKETS ARE ON SALE NOW! BUY THEM HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"Where is the Manager?" by Emily Axford"Lights Out" by Emily Axford“A Memorable Feast” by Emily Axford“TechGnomek” by Emily Axford“Barovian Tango by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Barovia does not kill you all at once.It lets the mountain do the arguing.Sessions Twenty Four and Twenty Five began with the kind of fragile optimism that only survives when everyone is too tired to argue with it. We had stew at the Wizards of Wine. We had candles. We had a plan. Urihorn had no shadow, having traded it for a mist-token in one of Barovia's quiet, transactional horrors. Nobody liked that, but nobody said no. That is how corruption enters a party. It doesn't knock. It waits for exhaustion.Urihorn returned from the woods riding a mountain lion. Not summoned. Bonded. As if nature itself had decided he was still worth something. We left the winery and headed for Mount Ghakis, following a Tarokka prophecy that had been gnawing at us for weeks. The Amber Temple waited above the clouds. So did whatever it takes from you.At Tsolenka Pass, we found green fire burning in a gatehouse, an unnatural barrier that incinerated anything that touched it. Beyond it stood a lonely tower and a narrow bridge swallowed by fog. It looked like a checkpoint designed by something that hates hope.Two vrocks descended from the sky. Vulture demons with wings like funeral banners. Their screams stole our breath. Their spores stole our bodies. The fight was brutal and fast and unfair.Traxidor, our cleric, fell.No speech. No miracle. Just a body on cold stone while the wind kept moving.We cremated him in the green flame because there was nowhere else to put the dead on a mountain that eats people.We turned back.On the road to Barovia Village, we tried to save a young woman being taken to Castle Ravenloft. We attacked the guards. We cut her loose. And then the cart ran downhill. Too fast. Too heavy. It went off the road and took her with it. Good intentions do not stop physics in Barovia.In the village, we found water instead of wine and a new companion, Perlan Goodshadow, a monk with sense enough to listen when the world tells you it is dangerous. We lied to Ismark about his sister Ireena because telling him the truth would have killed him faster than Strahd ever could.He insisted we return to Vallaki.The guards wouldn't let us in, so we climbed the walls like criminals, because that is what heroes become here. We slipped into Lady Wachter's estate through the basement and were met by rising skeletons. We destroyed them quickly. Not because we were strong. Because we were changed.Behind a rotating wall, we found a hidden chamber. Five chairs. A pentagram. A room waiting for a meeting we were not meant to attend.Barovia keeps receipts.And we are starting to owe it things.That is where these sessions ended. Not with victory. With a door opening into something patient and hungry.And the worst part is that none of us is surprised anymore.
In questo episodio di **Due Draghi al Microfono** esploriamo **il Villaggio di Barovia**, il primo luogo che gli avventurieri incontrano nella campagna *Curse of Strahd* di *Dungeons & Dragons*. Scopriamo come renderlo un villaggio realistico, coerente e immersivo — non solo un semplice scenario gotico.Analizzeremo:- come ricostruire l'economia e la vita quotidiana del **Villaggio di Barovia**,- perché il negozio di **Bildrath** non ha senso nel contesto della campagna,- come usare i personaggi chiave — **Donovich, Ismark e Ireena** — per creare ritmo e realismo narrativo,- e come gestire gli eventi di gioco in modo logico e credibile.Questa **guida alla Maledizione di Strahd** è pensata per Dungeon Master e giocatori che vogliono rendere *Curse of Strahd* più profonda, coerente e memorabile fin dalle prime sessioni.
After a long hiatus from live, human-voiced podcasting, Chris Abraham returns with the unofficial kickoff to a new season of The Chris Abraham Show. Call it Season 10, or just call it “one more than whatever came before.” This episode is less a formal broadcast and more a fireside check-in. No hot takes yet. No grand thesis. Just Uncle Chris catching up, taking inventory, and letting listeners back into the workshop.Chris opens by reflecting on a year spent experimenting with AI-assisted writing and audio. Substacks fed into NotebookLM. Podcasts assembled more like orchestration than performance. He likens himself to a Renaissance painter running a studio: sketch the idea, let the assistants fill in the canvas, then obsessively revise until it feels true enough to sign. It sparked conversations, which felt like a win, even if the whole thing occasionally resembled “DJ Slop.”From there, the episode turns personal. One week post-second ablation, Chris reports that his heart is finally humming along in sinus rhythm after a long struggle with atrial fibrillation. The first procedure failed and took the wind out of his sails, contributing to weight gain, lethargy, and a general retreat from movement. This time feels different. Better sleep. BiPAP nights. The cautious hope of eventually shedding some medications. The slow return to walking, cycling, kettlebells, and the familiar ritual of getting back in the saddle, literally and figuratively.Fitness and body discipline weave through the episode, including a rueful confession: Chris once tattooed a kettlebell on his hand as a motivational Hail Mary… and then promptly stopped lifting. Future tattoo ideas may include a Concept2 logo and the muted horn from The Crying of Lot 49, because symbolism apparently works better than guilt.Work life is steadier. SEO, Google Business Profile recoveries, and AI-adjacent consulting are keeping the lights on. But the real joy lately lives in the nerd margins. Chris dives deep into decentralized systems, inspired by Ghost in the Shell, particularly the sentient blue tanks that sync their “souls” to a server. That idea metastasized into a home-rolled infrastructure project: seven identical Lenovo ThinkPads running Linux Mint, all synchronized via a cloud droplet using Syncthing. Not a backup. A living sync mesh. Every laptop a node. Every document everywhere.That fascination with nodes and meshes extends into the physical world via Meshtastic. Chris recently deployed a LoRa-based radio node, ABRA (short for Abracadabra), hanging from an eighth-floor Arlington window, quietly strengthening a local, license-free mesh network. No voices. No feeds. Just short messages hopping node to node, old-school and strangely comforting. It's part prepper tech, part early-internet nostalgia, part philosophical itch scratched.Elsewhere in the ecosystem: Mastodon survives for now at abraham.su, rescued at the last minute despite the .su clock ticking toward 2030. Micro.blog joins the stack under chrisa.micro.blog and ChrisA.org. Digital homesteading continues.Chris also shares the unexpected joy of joining a long-running Dungeons & Dragons campaign, Curse of Strahd, playing a stubborn Eldritch Knight named Radley, refusing to read the manual, and delighting in chaos alongside a group of grizzled old nerds on Discord. Dice are rolled. Plans go sideways. Everyone survives, mostly.The episode closes with quieter notes: a growing devotion to the Gospels, nightly Episcopal Compline prayers, the simple rhythm of rereading rather than rushing ahead. A Powerball ticket purchased. Gym plans deferred. Kettlebells waiting. A rowing machine sulking upright in the corner.This isn't a manifesto. It's a temperature check. A reintroduction. Uncle Chris is back, heart steadier, systems syncing, curiosity intact, and ready to spend the rest of the year talking through the small things before returning to the big ones.
The Triplets attend a Hogliday Fey Soirée hosted by Onyx's new patron! Nyack gets a fat lip, Jens goes full Grinch and Onyx has a meal to remember as the Trinyvale X Strahd crossover continues!Need the perfect gift for the NaddPole in your life? RADIO CITY LIVE SHOW TICKETS ARE AVAILABLE NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Barovian Tango by Emily Axford"The Little Moon" by Emily Axford“The Shard” by Emily Axford"Strahd" by Emily Axford“The Night Lotus" by Emily Axford"The Gate" by Emily Axford"Moonsick" by Emily Axford"The Tarroka Suite" by Emily Axford"Where is the Manager?" by Emily Axford"Half-Brothers" by Emily Axford"Lights Out" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
To stop a strange ritual, the Triplets travel to the western edge of Barovia and come face-to-face with the Mother of All Evil! Nyack gets a new hat, Jens ruins a card game and Onyx wages maternal combat as the Trinyvale X Strahd Crossover continues! RADIO CITY MUSIC HALL TICKETS ARE ALMOST SOLD OUT! GET YOURS NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Barovian Tango by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford“A Memorable Feast" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus" by Emily Axford"Selfless" by Emily Axford"Oh Melora" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In Barovia, exhaustion isn't just a condition. It's a worldview.And when Session Twenty-Three began, that's exactly where we were—drained, bruised, and barely held together after ghosts, scarecrows, giant spiders, and one very opinionated abandoned manor.We left Argynvostholt like survivors crawling out of a collapsed mine, heading toward the only place in Barovia that still feels remotely like home: the Wizards of Wine Winery. A place with warmth, family, and maybe even joy, if the mist isn't listening too closely.But Barovia never lets you walk in peace.At dawn, we spotted the glow of a bonfire hidden in the trees. Urihorn scouted ahead and found—of course—a ritual sacrifice in progress. A druid and a pack of wild men preparing to carve open a bound stranger smeared with wolfsbane and nightshade. Classic Barovian hospitality.That stranger was Riven Thal. And he joined our party in the most Barovia way possible: crawling through the dirt, blasting his captors with Moonbeam from the top of a pine tree, and then refusing to come down because he did not trust us at all. Fair.Riven's introduction said everything we needed to know:this man survives. And he survives suspicious.After a tense standoff, he agreed to travel with us, keeping one eye on the road and one eye on us.But the day had other plans.Further along the Svalich Road, we found a small camp where Izek Strazni—the executioner who beheaded our former companion—was quietly chopping wood. Traxidor saw him and immediately tried to smite him out of existence.And that's when the forest exploded in fire.A teenage wizard came screaming out of the trees—Victor Vallakovich, the old Burgomaster's son—and launched a Fireball straight into our group. Urihorn's panther died instantly. The rest of us barely stayed standing. Traxidor tried to heal himself, but Victor Counterspelled him like he was swatting a fly. Daermon charmed the boy before he could kill us all.And then came the twist.Izek, freed from the Hold Person spell, didn't attack.He explained. Calmly. Honestly. Maybe even painfully.Our friend Valen'eir—the wizard Izek executed—had murdered a young gravedigger, confessed to serving Strahd, and threatened Vallaki. Izek claimed he was carrying out justice, not vengeance.The explanation didn't fix anything, but it changed everything.Suddenly the question wasn't “Is Izek evil?”It was “What do we not know about each other?”Riven watched this unfold like someone judging a very poorly run cult. Urihorn remembered that Van Richten once warned him Radley and Daermon might secretly serve Strahd. And at that moment, it didn't feel crazy.Both sides stepped back. A truce. A temporary ceasefire.Izek dragged the charmed Victor away. Ravens descended to pick at the scorched remains of Urihorn's panther.When we finally reached the Wizards of Wine, the Martikovs welcomed us like family returning from war. Dinner was warm, loud, and painfully normal—until Danika reminded us of a truth Barovia never lets you forget:“Barovia has only one ruler.”The table fell silent. And in that silence, someone noticed something impossible.Urihorn—our halfling ranger, our loyal friend—did not cast a shadow.In a land ruled by a vampire, a missing shadow isn't a quirk.It's a warning.And that's where Session Twenty-Three ends—not with a battle, but with a question.If Barovia takes pieces of you one at a time…who will you be when it's done?
Barovia doesn't believe in quiet mornings.The sun doesn't rise so much as negotiate with the fog, and when the party left Argynvostholt—bruised, burned, and out of everything but sarcasm—they were just trying to make it to the Wizards of Wine without adding another ghost to their growing collection.But the Svalich Road had other ideas.As the grey dawn crept in, the flicker of a bonfire appeared between the trees. Cut to: pine forest, heavy mist, silhouettes moving around a ritual circle. Urihorn scouts ahead and finds a scene straight out of a Barovian horror mural: wild druids preparing a sacrifice. Their prisoner—bound, smeared with wolfsbane, mugwort, and nightshade—is Riven Thal.What happens next is chaos.Cut to arrows, spell flashes, a druid collapsing into ash under Riven's Moonbeam. Riven, newly transformed into a chimeric cat, bolts up a tree and refuses to come down. He stares at the party through branches, glowing eyes full of mistrust. When he finally shifts back, he drops Moonbeam like a glowing warning line between himself and us.And that's how Riven joins the group: cautious, wounded, and deeply convinced we might be worse than the cultists.The road continues. The fog thickens. The camera follows the party to the next clearing where another campfire burns low. And standing there—with an axe and the world's worst timing—is Izek Strazni, Vallaki's executioner. The man who beheaded our former companion Valen'eir.Traxidor sees him and snaps.Cut to: Guiding Bolt blasting across the grass. Radley joins in. Daermon, too. Riven casts Hold Person just to stop the cleric from doing something irreversible.And then the forest explodes.A teenage wizard bursts from the trees, screaming, “Leave him alone!” Cue the orange surge of a Fireball blossoming across the clearing. Slow-mo: Urihorn's panther hurled backward and instantly killed. Radley shielding himself. Traxidor thrown to his knees. Riven staggering from the blast.The boy is Victor Vallakovich—son of Vallaki's previous burgomaster, amateur necromancer, full-time disaster. When Traxidor tries to heal, Victor flicks off a Counterspell like he's dismissing an insect. Daermon charms him before he unleashes round two.Then everything stops.Izek breaks free of the magical paralysis but doesn't attack. Instead, he talks. And the truth he gives is nothing like the one we built in our heads. According to Izek, our fallen companion Valen'eir murdered Milivoj the gravedigger, confessed to serving Strahd, and promised the town would burn. And the next day, Vallaki did.As the truth settles, even the fog seems to pause. Ravens circle overhead. Victor awkwardly waves at Daermon. And Izek, dragging the boy away, tells us to leave him be.Cut to ravens descending to peck at the remains of Urihorn's panther. A grim little epilogue to the morning.Finally, the party reaches the Wizards of Wine. Warm light. Family. Safety, or something like it. Over dinner, the Martikovs debate Vallaki's future, but Danika ends the conversation with a single chilling line:“Barovia has only one ruler.”The whole room goes quiet. The fire pops. And that's when someone notices something wrong—something impossible.Urihorn, sitting among friends, bathed in candlelight…does not cast a shadow.Cut to black.
The Triplets receive a crash course in wine-making as the vineyard comes to life and attacks! Nyack gets punch-drunk, Onyx does some gardening and Jens gets to the root of the matter as the Trinyvale X Strahd crossover continues!RADIO CITY MUSIC HALL TICKETS ARE AVAILABLE NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“TechGnomek” by Emily Axford“Barovian Tango by Emily Axford“The Little Moon” by Emily Axford“The Night Lotus" by Emily Axford“The Shard” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast" by Emily Axford“A Hunkle's Plea" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On their way to the winery, the Triplets take a detour to build a new base for their allies! Jens carries on about cars, Nyack signs up for signs and Onyx gets inspired by spires as the Trinyvale X Strahd crossover continues!Get the NaddPod Fan Calendar here! - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“The Night Lotus" by Emily Axford“Oh Melora" by Emily Axford“Barovian Tango by Emily Axford“A Memorable Feast" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“A Hunkle's Plea" by Emily Axford“Selfless” by Emily Axford“The Little Moon” by Emily Axford“Where is the Manager” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Step into Barovia's haunted silence in The Mists of Argynvostholt, an audio journey through one of the most intense chapters of our Curse of Strahd campaign. This is Session 22 — an evening of peril, faith, and endurance that tested every spell slot, every saving throw, and every nerve at the table.Our adventurers—Urihorn Tenpenny, a halfling ranger with a loyal beast companion; Radley Fullthorn, a human Eldritch Knight balancing sword and spell; Traxidor, a cleric of light carrying the last fire of the Morninglord; and Daermon Cobain, an elf arcane trickster who fights with precision and wit—return to the fallen fortress of Argynvostholt, once home to the Order of the Silver Dragon.They come seeking redemption for a past defeat. Instead, they find the manor alive with malice. When Radley hesitates in the ballroom ruins, the ceiling comes alive: nine giant spiders descend on threads as thick as ropes. The sound of Thunderwave crashes through the hall, stones crack, and poison drips into the silence. The cleric's voice rises over the chaos—“Spare the Dying!”—and breath returns to the fallen knight's lungs.You'll hear the rhythm of the table as it happens: dice hitting wood, pages turning, whispered tactics, the exhale when a roll lands just high enough to survive. The fight spills through rooms where portraits still watch and cobwebs hold centuries of regret. Upstairs, spectral soldiers emerge through the walls, remnants of knights who once swore to serve the light. Divine radiance flares, the dead scatter, and the group presses deeper into the heart of Barovia's grief.Then—outside, silence. A coffin waits, freshly carved, Radley's name etched across the lid. He opens it. Empty. Without a word, he lies down inside, stares at the sky, and climbs out again. Later that night, they burn it for warmth.At dawn, the mist parts just long enough to reveal the glowing eyes of animated scarecrows, shambling through fog. Fire bolts and sacred flames turn darkness to light, if only for a moment.Every sound in this session matters: the flicker of fire, the scrape of steel, the faint breath between rolls. This is Dungeons & Dragons not as spectacle, but as shared memory—friends, imagination, and danger made real through voice.The Mists of Argynvostholt invites you to listen close. Feel the dice, the story, the fear, the laughter. Barovia is calling.
Strahd, the big bad evil Vampire of Ravenloft castle has his yearly run in with adventurers in the adventure Strahd Must Die. This time the guys bring some street justice to him. Thanks to Orthane Productions for joining in the fun. Jay takes a deep dive into some of the most rare official Dungeons & Dragons settings.
Beset by peril on all sides, the Triplets attempt a daring escape. Jens shoots like an elf, Onyx expands the family and Nyack gets the cold shoulder as the Trinyvale X Strahd crossover continues! Get the NaddPod Fan Calendar here! (available November 1st) - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"A Hunkle's Plea" by Emily Axford"Oh Melora" by Emily Axford"The Little Moon" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford"Lights Out" by Emily Axford"Moonsick" by Emily Axford"The Journey of the Three" by Jens Christian Tvilum "Trinyvale Closiing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Your nerd best friends are getting spooky! Analese and Rob are diving headfirst into their favorite nerdy Halloween traditions — from Buffy's best Halloween episodes to tabletop chills and pop culture thrills. Analese confesses her worst costume ever, Rob shares his annual “Curse of Strahd” ritual, and together they countdown their top Halloween musts in true Nerd Best Friends fashion. It's all treats, no tricks — just the perfect mix of nostalgia, nerdiness, and spooky fun.Also in this episode: best/worst Halloween costume stories, 80s and 90s vintage 49ers clothing and planning for our very first NFL game, mini agnostic tabletop games, Reign in Hell by Snarling Badger Studios, Girls Just Wanna Weekend sticker preview. New episodes every week! Give the show a 5-star rating and join the Nerd Herd on Patreon for bonus content and early access. Hosted on Acast. See acast.com/privacy for more information.
Welcome to Barovia!Step through the mist into the lands of Barovia. Barovia is a pocket dimension full of scary and heart-pounding adventure where you never know what lurks in the dark or just around the next corner!If you're not familiar with Barovia and Count Strahd von Zarovich, that's okay! This adventure is a stand-alone follow-up actual play campaign set in the not-too-distant future following the conclusion of the Curse of Strahd" campaign created and designed by Wizards of the Coast.This first episode will be part of a monthly release on Patreon where we explore the lands of Barovia and hope that our characters don't die too quickly.If you want to get in on the action, don't forget to subscribe to our Patreon to stay up to date on all of the amazing content, extra shows, bartending themed D&D monsters and items, and so much more! -------------------------------A special shout-out to all of the amazing humans who have worked on this project and helped bring everything to life:Devin Chapnick, our fearless Game Master for the CampaignMichael Windsor as This Vessel and Content Editor Jon Mateer as Harvey WallbangerNoah Coleman as Bimbob, Merchant ExtraordinaireZack Kennison as Saren GhastGraham Courter as Hermstadt the VileSupport the show
The Triplets confront the Abbot of St. Markovia and attempt to stop a strange wedding ritual! Jens tests his blade, Nyack bags a big one and Onyx gets a god complex as the Trinyvale X Strahd crossover continues! Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless" by Emily Axford"Strahd" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Happy Halloween! Join us for some a silly and spooky game, a dramatic reading about witches, and some questions from listeners! 0:04:35 - Q&A (Running Games) 0:41:50 - Spooky Poetry 0:50:30 - Q&A (Creating SCQ) 1:19:36 - Q&A (The Lore of SCQ) 1:38:10 - Spooky Gameshow Give us a shout at SCQ-371-LOUD! (SCQ-371-LOVE is the same number, if you like that better?) Mason Amadeus is a podcaster and all-terrain professional bodge technician. To find out what that means, check out his site. Want to learn more about Ty, the host (and GM and producer and editor and...) of SCQ? Mentioned During the Show Take a look at our good freakin' website. Find us on Discord. Looking for a good TTRPG to play for Halloween? Check out Murderous Ghosts! Read "The Star Pattern", an essay about a pitfall of running games. Read more about Curse of Strahd, a well-known vampire Dungeons & Dragons campaign. Mason mentioned No Man's Sky? I don't remember the context, but hey, it looks fun! Want to read up on the SCQ lore Ty mentioned? Seasons The Wall The Circle Or just peruse our whole lore library! Want those podcasting tools we talked about? Reaper is a powerhouse editor that is free (but well worth the $60 they ask you to pay). Audacity is a great, simple, and free option. Squadcast.fm is good for recording podcasts remotely. Pinecast is a wonderful, reliable place to upload your podcast! It's been SCQ's home from the beginning. Use our referral code to get 40% off for 4 months: r-7098b2 YouTube's Creator Studio has free music and sound effects. Freesound.org has (surprise!) lots of free audio! So does Zapsplat! Storyblocks isn't free, but its what SCQ mostly uses nowadays. Krotos has a pretty good free library, plus tons of paid ones. Have questions for us, or just want to say hi? Website: Contact form or Press Kit Email: SideCharacterQuest@gmail.com Instagram: @SCQpodcast Discord: Side Character Quest LinkTree: SideCharacterQuest Voicemail or Text: SCQ-371-LOUD Additional Credits Thanks to Autumn for providing the artwork for Side Character Quest! Thanks to Briar for lending a voice to our credits! To hear more, check out one of Briar's own side character quests as Deirdre, a monster hunting cleric! Proud member of the Scavengers Network. Say hi on the Scavengers Network Discord Server!
You know that moment when your players say, “We want to be the bad guys”? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning “evil” from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
**Thanks to Louie for calling out the janky audio! All fixed now.** The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. Strahd strikes! The team gets handed a defeat at the hands of the baron. Naturally, they bumble their way directly to Castle Ravenloft in search of the baron's diary. Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Jandar, another Elf Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
The Triplets mount a rescue mission inside the Abbey of St. Markovia! Onyx makes a call, Nyack nets a net and Jens reignites his passion as the Trinyvale X Strahd crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Sweeping Up the Shards” by Emily Axford"The Tarroka Suite" by Emily Axford"Barovian Tango" by Emily Axford“Where is the Manager??” by Emily Axford“A Memorable Feast” by Emily Axford"Oh Melora" by Emily Axford"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. A mysterious stranger comes to the Heroes of Hommlet with a desperate request and an offer they can't refuse: travel to Barovia and free the burgomaster's daughter from the clutches of Strahd von Zarovich! Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Jandar, another Elf Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
While hosting a literal feast for crows, the Triplets piece together the truth behind Vallaki's most sinister secret! Jens calls in a hit, Nyack stays hydrated and Onyx gets fired up as the Trinyvale X Strahd Crossover continues!Support NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Where is the Manager??” by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford“The Little Moon” by Emily Axford“Obsidian” by Emily Axford“Lights Out” by Emily Axford"The Gate" by Emily Axford"Oh Melora" by Emily Axford"The Night Lotus" by Emily Axford"A Hunkle's Plea" by Emily Axford“Moonsick” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Haunted by strange visions from the Abbey, the Triplets launch a full-scale investigation into the Baron and his family! Onyx says yes to the dress, Nyack makes an angsty ally and Jens reflects on the situation as the Trinyvale X Strahd crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Where is the Manager??” by Emily Axford"Oh Melora" by Emily Axford"Barovian Tango" by Emily Axford“Selfless” by Emily Axford"The Night Lotus" by Emily Axford“The Little Moon” by Emily Axford“A Memorable Feast” by Emily Axford“Lights Out” by Emily Axford“Moonsick” by Emily Axord"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets arrive in Vallaki seeking information and allies, but are met with a bizarre festival instead! Jens sports the ultimate drip, Nyack appeals to the youth and Onyx meets the man of her dreams as the Trinyvale X Strahd crossover continues! Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Oh Melora" by Emily Axford"Techgnomek" by Emily Axford"Strahd" by Emily Axford"The Night Lotus" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford"Lights Out?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
We begin our latest adventure... and this time things get spooky! This month marks the beginning of Death House, historically used as a precursor to the Curse of Strahd campaign. Can our players survive this haunted house? Special thanks to James from Random Encounters DnD Lorecast Discord | DnD Lorecast swag Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4 D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp 38 Fantasy Miniatures: https://amzn.to/34kh6kX Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics *SEASON 1 NOW COMPLETE* Check out all the socials at dndlorecast.com And send us a note! Email us at dndlorecast@gmail.com ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM "Heavy Interlude" Kevin MacLeod (incompetech.com) Learn more about your ad choices. Visit megaphone.fm/adchoices
Back on the Svalich road, the Triplets find themselves ensnared by a hairy foe with an even hairier scheme. Nyack stays slick, Onyx finds Astrology and Jens rides in style as the Trinyvale X Strahd Crossover Continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Techgnomek" by Emily Axford"The Tarroka Suite" by Emily Axford"Where is the Manager?" by Emily Axford"The Wolf's Head Jamboree" by Caldwell Tanner (vocals) and Daniel Ramos & Kei Matsuo (Instrumentation)"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
After a restless night full of strange dreams, the Triplets finally depart for the Abbey of St. Markovia! Jens goes fishing, Nyack thinks big, and Onyx wrestles with tradition as the Trinyvale X Strahd Crossover continuesSupport us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford"The Gate" by Emily Axford"Selfless" by Emily Axford"Oh Melora!" by Emily Axford"A Hunkle's Plea" by Emily Axford"The Shard" by Emily Axford"Lights Out" by Emily Axford""The Little Moon" by Emily Axford"The Night Lotus" by Emily Axford"Moonsick" by Emily Axford"Where is the Manager?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With allies by their side, the Triplets make a final, desperate stand to save the village of Barovia! Jens inspires the townsfolk, Onyx seeks a hidden truth and Nyack gets serious as the Trinyvale X Strahd crossover continues!Subscribe to Us on Patreon! - Patreon.com/NaddPodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“The Gate” by Emily Axford“A Hunkle's Plea” by Emily Axford“Barovian Tango” by Emily Axford“Moonsick” by Emily Axford“A Memorable Feast” by Emily Axford"Strahd" by Emily Axford“Selfless” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus” by Emily Axford“Half Brothers” by Emily Axford“The Little Moon” by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets come face-to-face with the Master of Ravenloft and his dreaded minions! Onyx switches up her look, Nyack hunts a thief and Jens finds a new home as the Trinyvale X Strahd Crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager?" by Emily Axford“The Gate” by Emily Axford"Strahd" by Emily Axford“Barovian Tango” by Emily Axford"Lights Out" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets hit the town to gather supplies for the soft launch of their latest business venture, but take a detour to get their fortunes read! Jens charms the villagers, Nyack tries to charm Bleutooth, and Onyx GETS charmed by some dolls as the Trinvyale X Strahd crossover continues!Subscribe to our Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“Oh Melora” by Emily Axford “The Little Moon” by Emily Axford“Barovian Tango” by Emily Axford“The Night Lotus” by Emily Axford“A Memorable Feast” by Emily Axford“Moonsick” by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless” by Emily Axford"Journey of the Three" by Jens Christian Tvilum“The Gate” by Emily Axford“Strahd” by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On the hunt for the Burgomaster's secret recipe, the Triplets delve deeper into the town of Barovia and uncover secrets of another sort entirely! Jens gets a taste of the past, Onyx becomes a BoyMom and Nyack plans the most macabre party possible as the Trinyvale X Strahd collaboration continues!Support Us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy & Caldwell Tanner Production and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford“Selfless” by Emily Axford“Moonsick” by Emily Axford“Journey of the Three” by Jens Christian Tvilum“Barovian Tango” by Emily Axford“The Little Moon” by Emily Axford“Sweeping Up the Shards” by Emily Axford“The Night Lotus” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast” by Emily Axford“Strahd” by Emily Axford“Oh Melora” by Emily Axford “Lights Out” by Emily Axford“The Wisdom of Neddas” by Emily Axford“Obsidian” by Emily Axford“The Shard” by Emily Axford "Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets make their way down the Old Svalich Road and into the cursed Village of Barovia! Jens fights for Small Business, Nyack gets some tongue and Onyx summons the ultimate accessory as the Trinyvale X Strahd Crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"Welcome to Barovia" - Kei Matsuo & Daniel Ramos"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"Lights Out" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"Selfless" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome back to Trinyvale and BEYOND! After a mysterious fog threatens to ruin their vacation, the Triplets bravely embark up on a quest... to complain to the Manager. Jens finds a new coat, Nyack gets a vacation makeover and Onyx does a digital detox as the Trinyvale X Strahd collaboration officially begins!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on Twitter & @Dr.Schubird on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"The Shard" - Emily Axford"Selfless" - Emily Axford"Oh Melora" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.