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On their way to the winery, the Triplets take a detour to build a new base for their allies! Jens carries on about cars, Nyack signs up for signs and Onyx gets inspired by spires as the Trinyvale X Strahd crossover continues!Get the NaddPod Fan Calendar here! - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“The Night Lotus" by Emily Axford“Oh Melora" by Emily Axford“Barovian Tango by Emily Axford“A Memorable Feast" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“A Hunkle's Plea" by Emily Axford“Selfless” by Emily Axford“The Little Moon” by Emily Axford“Where is the Manager” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Step into Barovia's haunted silence in The Mists of Argynvostholt, an audio journey through one of the most intense chapters of our Curse of Strahd campaign. This is Session 22 — an evening of peril, faith, and endurance that tested every spell slot, every saving throw, and every nerve at the table.Our adventurers—Urihorn Tenpenny, a halfling ranger with a loyal beast companion; Radley Fullthorn, a human Eldritch Knight balancing sword and spell; Traxidor, a cleric of light carrying the last fire of the Morninglord; and Daermon Cobain, an elf arcane trickster who fights with precision and wit—return to the fallen fortress of Argynvostholt, once home to the Order of the Silver Dragon.They come seeking redemption for a past defeat. Instead, they find the manor alive with malice. When Radley hesitates in the ballroom ruins, the ceiling comes alive: nine giant spiders descend on threads as thick as ropes. The sound of Thunderwave crashes through the hall, stones crack, and poison drips into the silence. The cleric's voice rises over the chaos—“Spare the Dying!”—and breath returns to the fallen knight's lungs.You'll hear the rhythm of the table as it happens: dice hitting wood, pages turning, whispered tactics, the exhale when a roll lands just high enough to survive. The fight spills through rooms where portraits still watch and cobwebs hold centuries of regret. Upstairs, spectral soldiers emerge through the walls, remnants of knights who once swore to serve the light. Divine radiance flares, the dead scatter, and the group presses deeper into the heart of Barovia's grief.Then—outside, silence. A coffin waits, freshly carved, Radley's name etched across the lid. He opens it. Empty. Without a word, he lies down inside, stares at the sky, and climbs out again. Later that night, they burn it for warmth.At dawn, the mist parts just long enough to reveal the glowing eyes of animated scarecrows, shambling through fog. Fire bolts and sacred flames turn darkness to light, if only for a moment.Every sound in this session matters: the flicker of fire, the scrape of steel, the faint breath between rolls. This is Dungeons & Dragons not as spectacle, but as shared memory—friends, imagination, and danger made real through voice.The Mists of Argynvostholt invites you to listen close. Feel the dice, the story, the fear, the laughter. Barovia is calling.
Salve avventurieri, in questa puntata della maledizione di Strahd i nostri eroi dovranno decidere se affrontare la mostruosità che si trovano davanti o fuggire a gambe levate! Potete trovare i video di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Our heroes play a deadly game with Strahd.Featuring: Joseph as the DMMark as the Reborn Warlock "Vogelsuch"Bun as the Elf Bard "Vio"Sam as Orc Druid "Grude"Steph as the Human Artificer "Minerva"Jess (Nemir) as the Tiefling Sorcerer "Romaia"Please note: While the FrogCast often aims for a "PG-13" rating, this module contains elements of horror and mature themes that might be uncomfortable to some. Elements of body horror, implied mistreatment of children (such as child ghosts), and mature themes commonly associated with vampires and gothic settings will be present throughout the adventure.This adventure is based off of "Curse of Strahd Reloaded" by "DragnaCarta"https://www.patreon.com/DragnaCarta/postsCharacter art by: https://linktr.ee/melthehoneybeeEnjoy!Podcast: https://anchor.fm/lfrogdndYouTube: https://www.youtube.com/josephblanchetteBlue Sky: https://bsky.app/profile/josephlfrog.bsky.socialturesPatreon: https://www.patreon.com/legendaryfrog"Blue Feather"Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/*
Strahd, the big bad evil Vampire of Ravenloft castle has his yearly run in with adventurers in the adventure Strahd Must Die. This time the guys bring some street justice to him. Thanks to Orthane Productions for joining in the fun. Jay takes a deep dive into some of the most rare official Dungeons & Dragons settings.
Got hit with a copyright notice for some music for the newest Strahd episode, and it was removed. It was fair use track, so hopefully It'll be up again soon.But if it's not, and other episodes are removed in the future, you can always find the games on YouTube. Check out the link below!Link to the D&D shows on Linktree: https://linktr.ee/lfrog
Strahd von Zarovich — Come Ruolare il Vampiro di Barovia | Guida D&D di Due Draghi al Microfono
Beset by peril on all sides, the Triplets attempt a daring escape. Jens shoots like an elf, Onyx expands the family and Nyack gets the cold shoulder as the Trinyvale X Strahd crossover continues! Get the NaddPod Fan Calendar here! (available November 1st) - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"A Hunkle's Plea" by Emily Axford"Oh Melora" by Emily Axford"The Little Moon" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford"Lights Out" by Emily Axford"Moonsick" by Emily Axford"The Journey of the Three" by Jens Christian Tvilum "Trinyvale Closiing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Your nerd best friends are getting spooky! Analese and Rob are diving headfirst into their favorite nerdy Halloween traditions — from Buffy's best Halloween episodes to tabletop chills and pop culture thrills. Analese confesses her worst costume ever, Rob shares his annual “Curse of Strahd” ritual, and together they countdown their top Halloween musts in true Nerd Best Friends fashion. It's all treats, no tricks — just the perfect mix of nostalgia, nerdiness, and spooky fun.Also in this episode: best/worst Halloween costume stories, 80s and 90s vintage 49ers clothing and planning for our very first NFL game, mini agnostic tabletop games, Reign in Hell by Snarling Badger Studios, Girls Just Wanna Weekend sticker preview. New episodes every week! Give the show a 5-star rating and join the Nerd Herd on Patreon for bonus content and early access. Hosted on Acast. See acast.com/privacy for more information.
Welcome to Barovia!Step through the mist into the lands of Barovia. Barovia is a pocket dimension full of scary and heart-pounding adventure where you never know what lurks in the dark or just around the next corner!If you're not familiar with Barovia and Count Strahd von Zarovich, that's okay! This adventure is a stand-alone follow-up actual play campaign set in the not-too-distant future following the conclusion of the Curse of Strahd" campaign created and designed by Wizards of the Coast.This first episode will be part of a monthly release on Patreon where we explore the lands of Barovia and hope that our characters don't die too quickly.If you want to get in on the action, don't forget to subscribe to our Patreon to stay up to date on all of the amazing content, extra shows, bartending themed D&D monsters and items, and so much more! -------------------------------A special shout-out to all of the amazing humans who have worked on this project and helped bring everything to life:Devin Chapnick, our fearless Game Master for the CampaignMichael Windsor as This Vessel and Content Editor Jon Mateer as Harvey WallbangerNoah Coleman as Bimbob, Merchant ExtraordinaireZack Kennison as Saren GhastGraham Courter as Hermstadt the VileSupport the show
The Triplets confront the Abbot of St. Markovia and attempt to stop a strange wedding ritual! Jens tests his blade, Nyack bags a big one and Onyx gets a god complex as the Trinyvale X Strahd crossover continues! Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless" by Emily Axford"Strahd" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Salve avventurieri bentornati in Barovia!Continuano le disavventure dei nostri eroi in quel di Ravenloft, riusciranno a scappare dalla Casa infestata?Potete trovare i video di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Happy Halloween! Join us for some a silly and spooky game, a dramatic reading about witches, and some questions from listeners! 0:04:35 - Q&A (Running Games) 0:41:50 - Spooky Poetry 0:50:30 - Q&A (Creating SCQ) 1:19:36 - Q&A (The Lore of SCQ) 1:38:10 - Spooky Gameshow Give us a shout at SCQ-371-LOUD! (SCQ-371-LOVE is the same number, if you like that better?) Mason Amadeus is a podcaster and all-terrain professional bodge technician. To find out what that means, check out his site. Want to learn more about Ty, the host (and GM and producer and editor and...) of SCQ? Mentioned During the Show Take a look at our good freakin' website. Find us on Discord. Looking for a good TTRPG to play for Halloween? Check out Murderous Ghosts! Read "The Star Pattern", an essay about a pitfall of running games. Read more about Curse of Strahd, a well-known vampire Dungeons & Dragons campaign. Mason mentioned No Man's Sky? I don't remember the context, but hey, it looks fun! Want to read up on the SCQ lore Ty mentioned? Seasons The Wall The Circle Or just peruse our whole lore library! Want those podcasting tools we talked about? Reaper is a powerhouse editor that is free (but well worth the $60 they ask you to pay). Audacity is a great, simple, and free option. Squadcast.fm is good for recording podcasts remotely. Pinecast is a wonderful, reliable place to upload your podcast! It's been SCQ's home from the beginning. Use our referral code to get 40% off for 4 months: r-7098b2 YouTube's Creator Studio has free music and sound effects. Freesound.org has (surprise!) lots of free audio! So does Zapsplat! Storyblocks isn't free, but its what SCQ mostly uses nowadays. Krotos has a pretty good free library, plus tons of paid ones. Have questions for us, or just want to say hi? Website: Contact form or Press Kit Email: SideCharacterQuest@gmail.com Instagram: @SCQpodcast Discord: Side Character Quest LinkTree: SideCharacterQuest Voicemail or Text: SCQ-371-LOUD Additional Credits Thanks to Autumn for providing the artwork for Side Character Quest! Thanks to Briar for lending a voice to our credits! To hear more, check out one of Briar's own side character quests as Deirdre, a monster hunting cleric! Proud member of the Scavengers Network. Say hi on the Scavengers Network Discord Server!
You know that moment when your players say, “We want to be the bad guys”? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning “evil” from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
You know that moment when your players say, "We want to be the bad guys"? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning "evil" from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
**Thanks to Louie for calling out the janky audio! All fixed now.** The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. Strahd strikes! The team gets handed a defeat at the hands of the baron. Naturally, they bumble their way directly to Castle Ravenloft in search of the baron's diary. Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Jandar, another Elf Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
The Triplets mount a rescue mission inside the Abbey of St. Markovia! Onyx makes a call, Nyack nets a net and Jens reignites his passion as the Trinyvale X Strahd crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Sweeping Up the Shards” by Emily Axford"The Tarroka Suite" by Emily Axford"Barovian Tango" by Emily Axford“Where is the Manager??” by Emily Axford“A Memorable Feast” by Emily Axford"Oh Melora" by Emily Axford"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In Barovia, every escape leads to another trial. Salvation, when it comes, is never free.The night after the gallows of Vallaki, the survivors of the party—Radley, Daermon, and Urihorn—refused to abandon the body of their fallen cleric, Traxidor. His corpse hung publicly as a warning, a final cruelty from Lady Fiona Wachter. When the adventurers slipped through alleys to steal it back, they walked straight into her trap. The air split with screams and sulfur as a Barbed Devil burst from the mist, followed by smaller winged Spined Devils, summoned by the Burgomistress's infernal pact.Radley heaved Traxidor's wrapped body over his shoulder, Daermon darted through backstreets, and Urihorn charged atop his panther, loosing arrows that hissed through the fog. Hellfire arced after them, burning cobblestones and shattering shutters. They considered turning to fight—Barovian pride dies slowly—but Radley's strength faltered under the weight of the corpse. The devil closed in.Then, through the smoke, came a tapping cane. A tall figure in a wide-brimmed hat stepped into the street. Rudolf van Richten, monster hunter and scientist of the supernatural, faced the infernal beast without hesitation. He raised his cane, whispered a prayer, and unleashed a shimmering wave of light—Dispel Evil and Good. The devil recoiled mid-charge, roaring, then vanished into nothing. Van Richten, unfazed, sheathed his blade and remarked dryly, “I wasn't sure that would work.”With Van Richten's aid, the adventurers fled Vallaki in his disguised carnival wagon, Rictavio's Carnival of Wonders. Urihorn's panther growled at the sound of another large cat caged inside—one of Van Richten's experiments, no doubt. Guards tried to halt them at the southern gate, but the old hunter cracked his reins. The beam splintered, gates flew open, and the vardo smashed through, losing a wheel. Under crossbow fire, Daermon and Radley lifted the axle while Van Richten calmly cast Mending, fusing the broken iron. The wagon lurched forward, clattering into the night toward Krezk.At dawn, the Abbey of Saint Markovia loomed above the frozen cliffs. The party ascended, body in tow, through drifting snow. The Abbot, a serene and unsettling celestial, welcomed them with open arms—then smiled when Daermon presented the tattered wedding dress for his golem-bride Vasilka. When asked to resurrect Traxidor, he first raged at their audacity, warning that life and death have purpose. Then, abruptly, he agreed. “For your service,” he said, “and for the redemption of Strahd, I shall restore your companion.”By morning, Traxidor lived again. His breath trembled, his eyes dimmed by whatever he had seen beyond. The Abbot clothed him in a monk's robe, an amulet of the Morninglord hanging over his chest.But miracles invite jealousy. When Burgomaster Dmitri Kreskov saw Traxidor alive, he fell to his knees, screaming why the Abbot had not returned his own dead son. His wife Anna silenced him, providing armor and weapons for Traxidor so they could leave before Kresk tore itself apart.The group then followed the Svalich Road east toward Argynvostholt, an ancient manor marked by a towering silver dragon statue. The structure breathed cold air as they entered, shadows shifting like wings. Within, they discovered a chapel of kneeling knights in rusted mail. When Daermon disturbed them with Mage Hand, they rose—revenants, still bound to vengeance long after death.Radley's Shield spell deflected a strike; Traxidor's Turn Undead forced one back; Urihorn fired from a balcony, his panther pacing below. But the fight was hopeless. They retreated, blades clashing, until they reached the cold air outside. There, Urihorn realized what they faced: “Revenants,” he said. “They can't be killed. They rise again, wherever vengeance calls.”From devils to angels to undead knights—Barovia offered them every face of damnation, all wearing its familiar smile.
Each victory in Barovia costs a soul. Sometimes, it's your own.The party's story in these twin sessions begins in ash and ends in resurrection. After the execution of Traxidor, his companions refused to leave his body on display in Vallaki's square. Lady Wachter had expected their sentimentality. When they came for him, she unleashed hell.Literally.A Barbed Devil pursued them through Vallaki's backstreets, flanked by smaller spined fiends that shrieked from above. Radley carried Traxidor's corpse, stumbling under the weight; Daermon darted ahead through fog; Urihorn fired arrows from his panther's saddle. Every street burned with infernal fire. The city was a cage of smoke.Then came salvation in human form. Van Richten—scientist, monster hunter, cynic—appeared from the mist. His walking cane flashed; the devil struck. For a heartbeat, it seemed the hunter would be torn apart. Then came a burst of blue radiance, and the creature vanished into nothing. “There are seldom any guarantees,” Van Richten murmured, brushing ash from his coat.The escape wasn't over. At the southern gate, guards demanded they halt. Van Richten didn't. The horse thundered forward, smashing through the barrier as the vardo lost a wheel. Guards advanced; a warden fired necrotic bolts. Radley and Daermon lifted the wagon by brute force while Van Richten cast Mending, sealing the break. The group fled Vallaki forever.At the Abbey of Saint Markovia, the Abbot received them with holy calm. The crumpled wedding dress—muddy but intact—delighted him. When they asked him to restore Traxidor, he warned of divine balance. But something in him shifted. Perhaps gratitude, perhaps madness. He agreed. “For the redemption of Strahd,” he said. By dawn, the cleric lived again, pale and trembling.When Burgomaster Kreskov saw this miracle, he broke. His grief erupted into rage: “Why not my son? Why not Ilya?” His wife soothed him and armed the party for departure.The road east led to Argynvostholt, the ruined keep of a fallen order. Snow whispered through cracks in the roof. A great dragon statue watched them enter. Shadows coiled like breath. Inside, the heroes found a chapel of kneeling knights. Daermon, ever curious, touched one with Mage Hand. The knights rose, rusted armor creaking, hollow eyes burning.The revenants struck without hesitation. Radley's shield rang, Urihorn's arrows hissed, Traxidor's radiant magic flared. But nothing stopped them. The heroes retreated through the darkened halls, out into the cold daylight beneath the dragon's gaze.Barovia gives no peace. Devils fall, angels sin, and the dead still kneel to forgotten gods. The adventurers lived another day—but for how long, no one could say.
The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. A mysterious stranger comes to the Heroes of Hommlet with a desperate request and an offer they can't refuse: travel to Barovia and free the burgomaster's daughter from the clutches of Strahd von Zarovich! Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Jandar, another Elf Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
While hosting a literal feast for crows, the Triplets piece together the truth behind Vallaki's most sinister secret! Jens calls in a hit, Nyack stays hydrated and Onyx gets fired up as the Trinyvale X Strahd Crossover continues!Support NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Where is the Manager??” by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford“The Little Moon” by Emily Axford“Obsidian” by Emily Axford“Lights Out” by Emily Axford"The Gate" by Emily Axford"Oh Melora" by Emily Axford"The Night Lotus" by Emily Axford"A Hunkle's Plea" by Emily Axford“Moonsick” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Haunted by strange visions from the Abbey, the Triplets launch a full-scale investigation into the Baron and his family! Onyx says yes to the dress, Nyack makes an angsty ally and Jens reflects on the situation as the Trinyvale X Strahd crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Where is the Manager??” by Emily Axford"Oh Melora" by Emily Axford"Barovian Tango" by Emily Axford“Selfless” by Emily Axford"The Night Lotus" by Emily Axford“The Little Moon” by Emily Axford“A Memorable Feast” by Emily Axford“Lights Out” by Emily Axford“Moonsick” by Emily Axord"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In Vallaki, justice is never blind. It is theater, staged with gallows and blood to frighten a weary people into obedience.Barovia wastes nothing, not even prisoners. Only a day after Radley the Eldritch Knight and Traxidor the Cleric were captured by Wachter's men, the town square filled with hammers and wood. Gallows rose before the eyes of Vallaki's beaten citizens. Here there are no cells and no juries — only spectacle, execution, and fear.At the Blue Water Inn, Daermon the Arcane Trickster told his new ally Urihorn Tenpenny of the party's plight. Daermon had stumbled into Barovia through the mists, while Urihorn, a halfling Beastmaster from Falkovnia, entered with purpose. He came hunting Strahd. Where Daermon was trapped, Urihorn was deliberate — a mist-walker with vengeance on his mind.Urihorn sought counsel from Rictavio, secretly the vampire hunter Van Richten. But the master hunter admitted ignorance of Vallaki's civics; his war is only against Strahd. It was Danika Martikov, innkeeper and wereraven, who spoke plainly: there would be no prison, only a mock trial and a noon execution.Urihorn defied curfew that night, climbing the palisade to summon his black panther. The beast bounded from the treeline, jaws carrying a human arm scavenged from some forgotten kill. Urihorn coaxed it free and guided the cat back into hiding. Even loyalty comes bloodied in Barovia.By morning, criers declared the charges: murder, mayhem, defiance of authority. The crowd assembled, silent and sullen. Daermon hid amid rubble from the Festival of the Blazing Sun. Urihorn perched on a rooftop, panther crouched. The prisoners were dragged forward, Radley blinded by an iron mask, Traxidor dulled by sedatives. Guards prodded them onto the stage. Wardens in black robes stood ready, amulets glowing.Lady Wachter thundered her speech, painting the outsiders as brigands worse than Vargas Vallakovich himself. The Reeve stepped forward with charges. He never finished. Arrows flew. Daermon's struck true, Urihorn's burst into a Hail of Thorns, ripping through guards. The Reeve toppled dead. Revenge at last for Sören Ironwood's fall.Chaos followed. Wardens conjured Spiritual Weapons, ghostly blades flashing. Necrotic bolts seared air. Wachter raised Sanctuary, wrapping herself in magic that turned attacks away. And then allies swooped down: Urwin and Danika Martikov revealed themselves as wereravens, striking guards while spears stabbed into their bodies.Radley fought blindly, headbutting a guard so hard his nose broke. The mask rang like a gong, but Radley fought on. Traxidor swayed, barely conscious. Daermon darted with blades, Urihorn fired arrow after arrow. His panther snarled below, leaping into fray. But Wachter's healing magic revived her men, and the tide turned. One warden faltered, then rose again at her touch.Radley fell. Daermon soon followed. For a moment, it seemed the execution would succeed despite the chaos. Then the Martikovs acted. Bleeding, feathers falling, they lifted the unconscious adventurers onto their shoulders, forced through spears, and hurled them into a wagon. Urwin cracked the reins, horse screaming, cart rattling out of the square. Urihorn leapt down from the roof, panther racing beside him, and followed the flight.Only Traxidor was left behind, sedated and bound, at the mercy of Lady Wachter.The wagon fled to a cellar in an abandoned house. Dannika hid the survivors beneath crates, explained that wereravens heal quickly, and urged Urihorn to keep still. Wachter's search parties would soon comb the streets. Then she shifted into raven form and vanished into the gray sky, leaving the heroes battered, half-rescued, half-defeated.The Reeve was dead. Radley and Daermon survived. Urihorn proved his worth. But Traxidor remained in enemy hands.This is Barovia's rhythm: victories poisoned, rescues incomplete, survival always at a cost.
Urihorn slipped out at night to fetch his panther companion. The beast bounded over Vallaki's palisade, jaws clutching a severed arm scavenged from some earlier raid. Urihorn coaxed it free and guided the cat back into hiding. Even loyalty carries blood in Barovia.By morning criers shouted charges: murder, mayhem, defiance of authority. Daermon hid among burned ruins, Urihorn scaled a rooftop with his panther. The prisoners arrived bound in a cart. Radley wore a heavy iron mask that blinded him. Traxidor slumped sedated, unable to resist. Guards prodded them onto the gallows, Wardens in black robes watched with glowing amulets.Lady Wachter gave her speech, painting them as brigands. The Reeve stepped forward to list charges. He never finished. Daermon's arrow struck, Urihorn's followed with a Hail of Thorns that burst into shrapnel, killing the Reeve outright and wounding his guards.The square erupted. Wardens conjured Spiritual Weapons, spectral blades that swung at rooftops, and hurled necrotic bolts. Lady Wachter raised Sanctuary, warding herself so none could land a strike. At that moment, allies arrived: Urwin and Danika Martikov, revealing their wereraven forms, swooping down to fight.Radley fought blindly, headbutting a guard with his iron mask, breaking bone. Traxidor swayed, drugged. Daermon struck from cover, Urihorn loosed arrows, the panther roared. But Wachter healed her wardens, reviving them. Slowly the adventurers faltered. Radley fell. Daermon followed.Then the Martikovs made their stand. Stabbed and bleeding, they hoisted the fallen heroes onto their shoulders, pushed through spears, and loaded them into a wagon. Urwin cracked the reins, driving hard through the streets. Urihorn leapt down, panther at his side, chasing until the wagon vanished into alleys.Only Traxidor was left behind in chains.The survivors were stashed in an abandoned cellar. Dannika, healing quickly from her wounds, whispered that search parties would soon comb the streets. She disguised the hatch with crates and baskets, then transformed into a raven and flew into the sky.The Reeve was dead. Radley and Daermon survived. Urihorn had proven himself. But Traxidor remained in Lady Wachter's grasp.This is the rhythm of Barovia: victory and loss, bound together. Every triumph is poisoned. Every survival incomplete.FAQ & GlossaryHeroesRadley: Human Eldritch Knight, fighter + spells.Daermon: Elf Arcane Trickster, rogue + illusions.Urihorn: Halfling Beastmaster Ranger with panther.Traxidor: Half-elf Cleric of Light, healer.Sören (fallen): Aasimar Paladin, executed earlier.EnemiesLady Wachter: Burgomistress of Vallaki, ally of Strahd.Reeve Ernst Larnak: her enforcer, slain by arrows.Wardens: black-robed clerics using necrotic magic.Spells HighlightedHail of Thorns: exploding arrow.Sanctuary: prevents attacks on the target.Spiritual Weapon: floating spectral blade.Inflict Wounds: necrotic strike.AlliesUrwin and Danika Martikov: wereravens, guardians of hope.
The Triplets arrive in Vallaki seeking information and allies, but are met with a bizarre festival instead! Jens sports the ultimate drip, Nyack appeals to the youth and Onyx meets the man of her dreams as the Trinyvale X Strahd crossover continues! Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Oh Melora" by Emily Axford"Techgnomek" by Emily Axford"Strahd" by Emily Axford"The Night Lotus" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford"Lights Out?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this week's episode, we chat with Wesley about the enforcement of veils and lines, the virtues of stabbing birds, and the use of TTRPGs in therapy. (Wesley's an actual literal therapist!) This ended up being a thoughtful conversation about people's emotional needs when they're playing TTRPGs, even outside the therapy context.We make a few references to our episode with Kyros way back in Season 1. (Spoilers for Curse of Strahd in both this episode with Wesley and that episode with Kyros, incidentally.) If you want to hear more about paid GMing in non-therapy contexts, go listen to our interviews with RP and Dante.As promised to Wesley, we're going to plug touching grass and donating to your local LGBT centre. In the PNW, we'd suggest Qmunity in Vancouver or Seattle's LGBTQ+ Center (formerly Gay City).Thanks to Briar for providing this week's intro! You can book Briar to GM your game or check out a D&D module they co-wrote. If you like the music on the show, go check out more of Reilly's music. You can also listen to Reilly's DJ sets on Mixcloud.Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon or supporting us on Ko-Fi. A special thanks to Hannah W, Jake K, Perry C, Elvin Prince, Jason K, and Smokie Derg for supporting us on Patreon!For more on the show, including links to all our social media, visit our website. ★ Support this podcast on Patreon ★
We begin our latest adventure... and this time things get spooky! This month marks the beginning of Death House, historically used as a precursor to the Curse of Strahd campaign. Can our players survive this haunted house? Special thanks to James from Random Encounters DnD Lorecast Discord | DnD Lorecast swag Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4 D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp 38 Fantasy Miniatures: https://amzn.to/34kh6kX Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics *SEASON 1 NOW COMPLETE* Check out all the socials at dndlorecast.com And send us a note! Email us at dndlorecast@gmail.com ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM "Heavy Interlude" Kevin MacLeod (incompetech.com) Learn more about your ad choices. Visit megaphone.fm/adchoices
Back on the Svalich road, the Triplets find themselves ensnared by a hairy foe with an even hairier scheme. Nyack stays slick, Onyx finds Astrology and Jens rides in style as the Trinyvale X Strahd Crossover Continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Techgnomek" by Emily Axford"The Tarroka Suite" by Emily Axford"Where is the Manager?" by Emily Axford"The Wolf's Head Jamboree" by Caldwell Tanner (vocals) and Daniel Ramos & Kei Matsuo (Instrumentation)"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
After a restless night full of strange dreams, the Triplets finally depart for the Abbey of St. Markovia! Jens goes fishing, Nyack thinks big, and Onyx wrestles with tradition as the Trinyvale X Strahd Crossover continuesSupport us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford"The Gate" by Emily Axford"Selfless" by Emily Axford"Oh Melora!" by Emily Axford"A Hunkle's Plea" by Emily Axford"The Shard" by Emily Axford"Lights Out" by Emily Axford""The Little Moon" by Emily Axford"The Night Lotus" by Emily Axford"Moonsick" by Emily Axford"Where is the Manager?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week on the podcast, Patrick and Tracy welcome Delilah S. Dawson, author of Dungeons & Dragons: Ravenloft: Heir of Strahd. About Dungeons & Dragons: Ravenloft: Heir of Strahd: Five strangers armed with steel and magic awaken in a mist-shrouded land, with no memory of how they arrived: Rotrog, a prideful orcish wizard; Chivarion, a […] The post Episode 675-With Delilah S. Dawson appeared first on The Functional Nerds.
The troupe approached the gate leading into Bree and unintentionally convinced the guards they were inept enough to not be a threat. Making their way through town, a server from The Prancing Pony invited them to perform at the bar in return for free accommodations, but first Adam and Guy needed proper pants. Adam found himself miraculously clad in a kilt, so they made their way to a tailor's shop to clothe Guy. When they failed to flatter the proprietor into giving them free clothes, they instead traded their one slice of pizza and empty Tylenol bottle. Will Wet Change's comedy stylings entertain the patrons of The Prancing Pony? Featuring players Tyler Hewitt, Del Borovic, Guy Bradford, and Adam McNamara, and Dungeon Master Tom McGee. Jesters of Middle-earth streams live every Wednesday at 7:30pm ET on Twitch (https://www.twitch.tv/dumbdumbdice) Enjoying Jesters of Middle-earth?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun(https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/) - Watch us on YouTube (https://youtube.com/@dumbdumbdice) - Follow us on Instagram (https://instagram.com/dumbdumbdice) - Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic - Website & Portfolio (https://delborovic.com/) - Twitter (https://twitter.com/deltastic) Theme song by Sound Gallery by Dmitry Taras- YouTube (https://www.youtube.com/@soundgallerybydmitrytaras)- Pixabay (https://pixabay.com/music/fantasy-dreamy-childrens-dark-mysterious-halloween-night-scary-creepy-spooky-horror-music-116551/)
The troupe continued to fight the goblins. Adam failed to tame the dog-man, Guy noticed the goblins were sensitive to sunlight and set their tarp on fire to destroy their shade, and Tyler, who had run away, realized the others hadn't followed him, so he came back to help finish things off. They then performed the unsavoury task of searching the bodies and found a crude drawing depicting hobbits and a ring, suggesting the hobbits were the targets of more than just the Black Riders. They finally made it to the gates of Bree, relieved to find it looking well-guarded and safe, but will they find the hobbits, the stranger, and Del inside? Featuring players Tyler Hewitt, Del Borovic, Guy Bradford, and Adam McNamara, and Dungeon Master Tom McGee. Jesters of Middle-earth streams live every Wednesday at 7:30pm ET on Twitch (https://www.twitch.tv/dumbdumbdice) Enjoying Jesters of Middle-earth?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun(https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/) - Watch us on YouTube (https://youtube.com/@dumbdumbdice) - Follow us on Instagram (https://instagram.com/dumbdumbdice) - Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic - Website & Portfolio (https://delborovic.com/) - Twitter (https://twitter.com/deltastic) Theme song by Sound Gallery by Dmitry Taras- YouTube (https://www.youtube.com/@soundgallerybydmitrytaras)- Pixabay (https://pixabay.com/music/fantasy-dreamy-childrens-dark-mysterious-halloween-night-scary-creepy-spooky-horror-music-116551/)
Wet Change, sans Del, set out east towards the town of Bree. They happened upon the violent willow tree, decided not to burn it down just yet, and travelled across a difficult landscape until they came across a group of goblins. Not wanting to fight, Tyler and Adam tried to run away, and Guy climbed a tree, but still they were discovered. Adam and Guy threw Baguettes and branches, but it was only the rising sun that had the strange creatures drawing back into cover. As the goblins scrambled away, a strange dog-like man in their camp broke free. Will Adam's stroke of inspiration allow him to calm and befriend this feral beast-man? Featuring players Tyler Hewitt, Del Borovic, Guy Bradford, and Adam McNamara, and Dungeon Master Tom McGee. Jesters of Middle-earth streams live every Wednesday at 7:30pm ET on Twitch (https://www.twitch.tv/dumbdumbdice) Enjoying Jesters of Middle-earth?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun(https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/) - Watch us on YouTube (https://youtube.com/@dumbdumbdice) - Follow us on Instagram (https://instagram.com/dumbdumbdice) - Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic - Website & Portfolio (https://delborovic.com/) - Twitter (https://twitter.com/deltastic) Theme song by Sound Gallery by Dmitry Taras- YouTube (https://www.youtube.com/@soundgallerybydmitrytaras)- Pixabay (https://pixabay.com/music/fantasy-dreamy-childrens-dark-mysterious-halloween-night-scary-creepy-spooky-horror-music-116551/)
With allies by their side, the Triplets make a final, desperate stand to save the village of Barovia! Jens inspires the townsfolk, Onyx seeks a hidden truth and Nyack gets serious as the Trinyvale X Strahd crossover continues!Subscribe to Us on Patreon! - Patreon.com/NaddPodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“The Gate” by Emily Axford“A Hunkle's Plea” by Emily Axford“Barovian Tango” by Emily Axford“Moonsick” by Emily Axford“A Memorable Feast” by Emily Axford"Strahd" by Emily Axford“Selfless” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus” by Emily Axford“Half Brothers” by Emily Axford“The Little Moon” by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With Del away on a mysterious adventure of her own, the rest of the troupe rested at Bombadil's house and equipped themselves for the task ahead. Tolkien gave Tyler a broken sword, Guy had the forethought to ask for food and water, and Adam dressed himself in an improvised hat and poorly-constructed toga. The troupe departed and found themselves naturally taking on specific roles within the group: Tyler as the Guide, Adam as the resourceful Hunter, and Guy as the observant Scout. They've been warned to stay off the main road, but can Wet Change avoid the Black Rider, survive the trek to Bree, and find the ringbearer at The Prancing Pony? Featuring players Tyler Hewitt, Del Borovic, Guy Bradford, and Adam McNamara, and Dungeon Master Tom McGee. Jesters of Middle-earth streams live every Wednesday at 7:30pm ET on Twitch (https://www.twitch.tv/dumbdumbdice) Enjoying Jesters of Middle-earth?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun(https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/) - Watch us on YouTube (https://youtube.com/@dumbdumbdice) - Follow us on Instagram (https://instagram.com/dumbdumbdice) - Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic - Website & Portfolio (https://delborovic.com/) - Twitter (https://twitter.com/deltastic) Theme song by Sound Gallery by Dmitry Taras- YouTube (https://www.youtube.com/@soundgallerybydmitrytaras)- Pixabay (https://pixabay.com/music/fantasy-dreamy-childrens-dark-mysterious-halloween-night-scary-creepy-spooky-horror-music-116551/)
The Triplets come face-to-face with the Master of Ravenloft and his dreaded minions! Onyx switches up her look, Nyack hunts a thief and Jens finds a new home as the Trinyvale X Strahd Crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager?" by Emily Axford“The Gate” by Emily Axford"Strahd" by Emily Axford“Barovian Tango” by Emily Axford"Lights Out" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets hit the town to gather supplies for the soft launch of their latest business venture, but take a detour to get their fortunes read! Jens charms the villagers, Nyack tries to charm Bleutooth, and Onyx GETS charmed by some dolls as the Trinvyale X Strahd crossover continues!Subscribe to our Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“Oh Melora” by Emily Axford “The Little Moon” by Emily Axford“Barovian Tango” by Emily Axford“The Night Lotus” by Emily Axford“A Memorable Feast” by Emily Axford“Moonsick” by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless” by Emily Axford"Journey of the Three" by Jens Christian Tvilum“The Gate” by Emily Axford“Strahd” by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
I-Hsien's new podcast is here! Critical Lit is a tongue-in-cheek re-examination of classic RPG modules that answers important questions like What is the nature of a predator? and Is Strahd hot or not? He's joined by Dan Dillon, Amelia Som & Sal Tamarkin. https://podcasts.apple.com/us/podcast/critical-lit/id1826377168 In this episode: Ravenloft history, Tracy Hickman's Foreword, Introduction, Chapter 1. The mists spirit us away to Barovia, a pastiche of gothic horror tropes and modern vampire mythos. We tackle the important questions, like how to run a spooky game, and How do we feel about Strahd's fit? One thing's for certain: he sucks. As a person. But he's a compelling villain, a classic presentation of an abusive narcissist who's been serving since 1983. Support us on Patreon to hear monthly bonus episodes: https://www.patreon.com/CriticalLit Contact us: Email: hugepitfilledwith200spikes@gmail.com Bluesky: @CriticalLit.bsky.social Dan Dillon: @dandillon.bsky.social I-Hsien Sherwood: @ihsien.bsky.social Amelia Som: @ameliasom.com Sal Tamarkin: @sal.gay
On the hunt for the Burgomaster's secret recipe, the Triplets delve deeper into the town of Barovia and uncover secrets of another sort entirely! Jens gets a taste of the past, Onyx becomes a BoyMom and Nyack plans the most macabre party possible as the Trinyvale X Strahd collaboration continues!Support Us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy & Caldwell Tanner Production and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford“Selfless” by Emily Axford“Moonsick” by Emily Axford“Journey of the Three” by Jens Christian Tvilum“Barovian Tango” by Emily Axford“The Little Moon” by Emily Axford“Sweeping Up the Shards” by Emily Axford“The Night Lotus” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast” by Emily Axford“Strahd” by Emily Axford“Oh Melora” by Emily Axford “Lights Out” by Emily Axford“The Wisdom of Neddas” by Emily Axford“Obsidian” by Emily Axford“The Shard” by Emily Axford "Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets make their way down the Old Svalich Road and into the cursed Village of Barovia! Jens fights for Small Business, Nyack gets some tongue and Onyx summons the ultimate accessory as the Trinyvale X Strahd Crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"Welcome to Barovia" - Kei Matsuo & Daniel Ramos"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"Lights Out" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"Selfless" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome back to Trinyvale and BEYOND! After a mysterious fog threatens to ruin their vacation, the Triplets bravely embark up on a quest... to complain to the Manager. Jens finds a new coat, Nyack gets a vacation makeover and Onyx does a digital detox as the Trinyvale X Strahd collaboration officially begins!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on Twitter & @Dr.Schubird on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"The Shard" - Emily Axford"Selfless" - Emily Axford"Oh Melora" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.