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“Yes, and…” is one of the foundational principles of improvisation and is a powerful tool for any DM or GM to encourage creativity at the table. But does a good DM always have to say yes?In this episode, Tony, Chris, and Dave sit down to discuss what happens when player freedom begins pulling against the setting, the adventure, or the enjoyment of everyone else at the table (from DM Tony's kitbashed Curse of Strahd campaign). From unexpected character motives and disruptive choices to campaign boundaries and the DM's responsibility to the world, the Wise DMs explore when to embrace an idea, when to redirect it, and when it may be necessary to simply say no.2:05 Can “Yes, and…” go too far at the gaming table?4:35 Improvisation may begin with “yes,” but that doesn't mean every idea has to work.7:10 When “Yes, And…” comes at the expense of other players at the table.10:20 Establishing the boundaries of the world before the adventure begins.13:50 Player agency doesn't mean freedom from consequences.17:15 Is the DM responsible for making every player idea work?21:05 Why would players not do something if it's always worked?26:05 How the game system can assist with players who really love complete improv.29:05 Working with the players instead of allowing the game to become adversarial.33:10 The importance of tone, expectations, and getting everyone to play the same game.36:55 Final Thoughts.
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Bill Barsh of Pacesetter Games holds forth on Pacesetter Games updates and the 50th Anniversary of Palace of the Vampire Queen, the first module ever published for Dungeons & Dragons. Palace of the Vampire Queen isn't just the first published D&D module; it's also the first published megadungeon. What are Pacesetter's plans for the 50th anniversary of Palace of the Vampire Queen? (hint: they're cool). Shane's inner 13-year-old asks the obligatory question that a 13-year-old would ask about the Vampire Queen. Bill gives his definitive answer on whether the Vampire Queen would own Strahd. OTHER COOL STUFF IN THIS EPISODE: Bill's market view is that people are playing a lot of 5E but aren't buying a lot of new 5E product. Bill predicts the timeframe for the new version of D&D to come out. A surprising amount of B/X D&D is being played vs "Red Box" and BECMI at cons. The third edition of the BX RPG from Pacesetter is unleashing. Dungeon X is coming… Dungeon X is taking the best of D&D from the last 50 years and molding it into a new game. Choose-Your-Own-Path Stories are a new choice on the market. Solo adventures (one play only, not a duo between DM and player) definitely have a place in the hobby. Pacesetter runs one of the longest-running consecutive D&D tournament series at cons. There was a time when TSR thought publishing adventure modules was a terrible idea with no market. Let's be real, OD&D is super important to the hobby, but it's not the most organized and readable set of rules. What game does Shane declare as THE "D&D" success story of the past couple of years? Shane Plays Geek Talk Episode #293 7/31/2026 Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Amazon Music, Podbean and Stitcher (and other fine, fine podcast directories). Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES Palace of the Vampire Queen at Wikipedia https://en.wikipedia.org/wiki/Palace_of_the_Vampire_Queen Pacesetter Games https://pacesettergames.com/ Kickstarter: Adventures from Farrador Keep: Choose-Your-Own-Path Stories! https://www.kickstarter.com/projects/pacesettergames/adventures-from-farrador-keep-choose-your-own-path-stories Save For Half Podcast: Original Dungeons & Dragons, Edited by Greyharp https://saveforhalf.com/2022/08/29/episode-42-original-dungeons-dragons-edited-by-greyharp/ Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/
Dopo aver liberato la cantina de "il mago dei vini", i nostri eroi partono alla volta del colle di Yester, dove troveranno una sgradita sorpresa.Potete trovare i social di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Debbie Reynolds versus Jack Skellington, who would you rather fight Strahd with?
Down a few players, we punt with a re-run of the beginning of "Death House" the opening adventure from Curse of Strahd. Watch on YouTube!
Avete ucciso Strahd e liberato Barovia: come si continua una campagna di D&D con gli stessi personaggi dal livello 10? Partiamo dal finale di La maledizione di Strahd per costruire il prossimo arco narrativo senza cancellare il peso della vittoria del party.Parliamo delle conseguenze nella valle, della progenie vampirica, del vuoto di potere e del passaggio dall'horror al fantasy epico. Tra homebrew e avventure ufficiali valutiamo i Reami del Terrore, Vecna: L'alba della rovina, Candlekeep, Le chiavi del Caveau Aureo e Waterdeep: Il furto dei dragoni, con idee per portare il party fino al livello 20.Domanda dell'episodio: quale minaccia dovrebbe attendere il vostro party fuori dalle nebbie di Barovia?Patreon DueDraghiPlus: https://www.patreon.com/duedraghiplusStorie di Vapore (Actual play): https://open.spotify.com/show/5tExscuC59ILdVBHxDF2kzDue Draghi al Tavolo: https://open.spotify.com/show/78Db3i2bBJd5MFtdOxSyr1Travels & Dragons: https://travelsanddragons.it/Link utili
La disperazione serpeggia in Barovia; riusciranno i nostri eroi a far ripartire la produzione del mago dei vini?Potete trovare i social di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into the new monsters and NPCs, exploring haunted Bastions, and deciding whether Wizards of the Coast finally delivered the definitive Ravenloft sourcebook. Before the review even begins, Ash recounts the latest catastrophes from his home Ravenloft campaign. His players accidentally elevate a coven of hags into a new Baba Yaga, nearly tear open reality with artifacts capable of destroying demiplanes, and somehow conclude that the obvious solution is building a magical doomsday device. As always, the greatest threat to Ravenloft isn't the Dark Lords. It's the player characters. The panel finishes its tour of the remaining Domains of Dread, highlighting favorites like the haunted countryside of Mordent, Arthurian-inspired Shadowlands, Lord Soth's Sythicus, the folk-horror nightmare of Tepest, and the deadly jungle hunts of Valachan. Each domain receives new maps, campaign outlines, adventure hooks, and fully realized Dark Lord stat blocks that make them dramatically easier to run than previous editions. Attention then shifts to the new DM tools. Haunted Bastions become an instant favorite, adding supernatural events, cursed facilities, and even Backrooms-inspired liminal spaces to the 2024 Bastion system. The group also praises the new patron mechanics, expanded horror guidance, and dozens of flavorful campaign-building resources for Dungeon Masters. The bestiary proves equally impressive. New horrors range from Lovecraftian monstrosities and terrifying Relentless Killers to updated versions of classic Ravenloft creatures like the Dullahan and Grimishkas. Several monsters introduce brutal mechanics involving exhaustion, possession, regeneration, and instant death, giving horror encounters a unique identity beyond simply dealing more damage. Finally, the hosts deliver their verdict on the book. While the player-facing subclasses receive mixed reviews throughout the series, everyone agrees that The Horrors Within is a massive upgrade for Dungeon Masters. Between expanded lore, stronger adventures, memorable monsters, and fully developed Domains of Dread, this may be the best Ravenloft campaign resource Wizards has published for Fifth Edition. Ravenloft: The Horrors Within (affiliate link) RPGBOT.store - Pish Pash, My Memory is Trash! Other Stuff Rikki Tikki Tavi Roxane but it gets faster Spirited Away Content from RPGBOT.net DnD 5e Dark Gifts Guide Key Takeaways Ash's home campaign continues to prove that players are more dangerous than any Dark Lord. The remaining Domains of Dread receive substantial expansions with maps, adventures, and campaign frameworks. Shadowlands, Tepest, Mordent, and Valachan each offer unique horror genres beyond gothic vampires. Haunted Bastions are one of the most creative additions to the 2024 Bastion system. The liminal-space Bastion facility is basically the Backrooms for D&D. The bestiary introduces memorable new horrors, especially the Relentless Killer variants. Updated classic monsters receive more interesting mechanics while remaining faithful to their original themes. Named NPCs like Van Richten, Ez, Madame Eva, and the Weathermay-Foxgrove twins finally receive dedicated stat blocks. The book is packed with campaign hooks, DM tools, and adventure ideas that make Ravenloft easier than ever to run. Final verdict: player options are somewhat uneven, but for Dungeon Masters this is an outstanding sourcebook and one of the strongest setting books Wizards has released for the 2024 rules. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into the new monsters and NPCs, exploring haunted Bastions, and deciding whether Wizards of the Coast finally delivered the definitive Ravenloft sourcebook. Before the review even begins, Ash recounts the latest catastrophes from his home Ravenloft campaign. His players accidentally elevate a coven of hags into a new Baba Yaga, nearly tear open reality with artifacts capable of destroying demiplanes, and somehow conclude that the obvious solution is building a magical doomsday device. As always, the greatest threat to Ravenloft isn't the Dark Lords. It's the player characters. The panel finishes its tour of the remaining Domains of Dread, highlighting favorites like the haunted countryside of Mordent, Arthurian-inspired Shadowlands, Lord Soth's Sythicus, the folk-horror nightmare of Tepest, and the deadly jungle hunts of Valachan. Each domain receives new maps, campaign outlines, adventure hooks, and fully realized Dark Lord stat blocks that make them dramatically easier to run than previous editions. Attention then shifts to the new DM tools. Haunted Bastions become an instant favorite, adding supernatural events, cursed facilities, and even Backrooms-inspired liminal spaces to the 2024 Bastion system. The group also praises the new patron mechanics, expanded horror guidance, and dozens of flavorful campaign-building resources for Dungeon Masters. The bestiary proves equally impressive. New horrors range from Lovecraftian monstrosities and terrifying Relentless Killers to updated versions of classic Ravenloft creatures like the Dullahan and Grimishkas. Several monsters introduce brutal mechanics involving exhaustion, possession, regeneration, and instant death, giving horror encounters a unique identity beyond simply dealing more damage. Finally, the hosts deliver their verdict on the book. While the player-facing subclasses receive mixed reviews throughout the series, everyone agrees that The Horrors Within is a massive upgrade for Dungeon Masters. Between expanded lore, stronger adventures, memorable monsters, and fully developed Domains of Dread, this may be the best Ravenloft campaign resource Wizards has published for Fifth Edition. Ravenloft: The Horrors Within (affiliate link) RPGBOT.store - Pish Pash, My Memory is Trash! Other Stuff Rikki Tikki Tavi Roxane but it gets faster Spirited Away Content from RPGBOT.net DnD 5e Dark Gifts Guide Key Takeaways Ash's home campaign continues to prove that players are more dangerous than any Dark Lord. The remaining Domains of Dread receive substantial expansions with maps, adventures, and campaign frameworks. Shadowlands, Tepest, Mordent, and Valachan each offer unique horror genres beyond gothic vampires. Haunted Bastions are one of the most creative additions to the 2024 Bastion system. The liminal-space Bastion facility is basically the Backrooms for D&D. The bestiary introduces memorable new horrors, especially the Relentless Killer variants. Updated classic monsters receive more interesting mechanics while remaining faithful to their original themes. Named NPCs like Van Richten, Ez, Madame Eva, and the Weathermay-Foxgrove twins finally receive dedicated stat blocks. The book is packed with campaign hooks, DM tools, and adventure ideas that make Ravenloft easier than ever to run. Final verdict: player options are somewhat uneven, but for Dungeon Masters this is an outstanding sourcebook and one of the strongest setting books Wizards has released for the 2024 rules. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of Dread, providing campaign frameworks, detailed gazetteers, new maps, Dark Lord stat blocks, horror advice, Tarokka options, and enough adventure hooks to keep a party terrified for months. We begin by exploring the overall structure of the book and immediately appreciate how much more usable it is than Van Richten's Guide to Ravenloft. Every major domain now includes lore, locations, horror themes, campaign outlines, one-shot adventures, and, perhaps most importantly, fully realized stat blocks for the Dark Lords themselves. No more "just use the Spy stat block." From Barovia to Lamordia, we tour some of Ravenloft's most iconic locations. We revisit Strahd's eternal torment, explore the political nightmare of Borca, marvel at Darkon's crumbling reality, survive Falkovnia's endless zombie siege, admire Har'Akir's gorgeous redesign, and gush over Lamordia's expanded support. Along the way we discover that some Domains received spectacular glow-ups while others inspired... spirited debate. Not every addition lands equally. The panel spends considerable time discussing Innsmouth and Cthulhu's inclusion, questioning whether cosmic horror fits Ravenloft's core theme of ironic punishment and personal damnation. The conversation turns into an entertaining deep dive on what actually makes a Dark Lord compelling and why some monsters work better as unknowable forces than boss encounters. By the end of the episode, one thing is clear: even with a few controversial choices, The Horrors Within dramatically improves Ravenloft as a campaign setting. Better maps, better adventures, better stat blocks, and substantially more support make this feel like the definitive version of the Domains of Dread. Key Takeaways The setting chapters are the standout portion of the book. Every major Domain of Dread receives significantly expanded support compared to Van Richten's Guide. Every major Dark Lord finally has a unique stat block worthy of an epic confrontation. New maps, campaign outlines, and one-shot adventures make the book far easier to run. Tarokka cards now tie directly into individual Domains and Dark Lords, adding flavorful campaign tools. Horror guidance remains solid, especially for GMs running gothic horror for the first time. Several redesigned Domains, especially Har'Akir and Lamordia, receive high praise for their presentation and atmosphere. Innsmouth and Cthulhu spark the episode's biggest debate, with questions about whether cosmic horror belongs in Ravenloft's established mythology. Lamordia emerges as one of the panel's favorite sections thanks to its expanded lore, updated locations, and memorable adventure hooks. Despite a handful of criticisms, the group considers the setting material a substantial improvement over previous Ravenloft sourcebooks. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of Dread, providing campaign frameworks, detailed gazetteers, new maps, Dark Lord stat blocks, horror advice, Tarokka options, and enough adventure hooks to keep a party terrified for months. We begin by exploring the overall structure of the book and immediately appreciate how much more usable it is than Van Richten's Guide to Ravenloft. Every major domain now includes lore, locations, horror themes, campaign outlines, one-shot adventures, and, perhaps most importantly, fully realized stat blocks for the Dark Lords themselves. No more "just use the Spy stat block." From Barovia to Lamordia, we tour some of Ravenloft's most iconic locations. We revisit Strahd's eternal torment, explore the political nightmare of Borca, marvel at Darkon's crumbling reality, survive Falkovnia's endless zombie siege, admire Har'Akir's gorgeous redesign, and gush over Lamordia's expanded support. Along the way we discover that some Domains received spectacular glow-ups while others inspired... spirited debate. Not every addition lands equally. The panel spends considerable time discussing Innsmouth and Cthulhu's inclusion, questioning whether cosmic horror fits Ravenloft's core theme of ironic punishment and personal damnation. The conversation turns into an entertaining deep dive on what actually makes a Dark Lord compelling and why some monsters work better as unknowable forces than boss encounters. By the end of the episode, one thing is clear: even with a few controversial choices, The Horrors Within dramatically improves Ravenloft as a campaign setting. Better maps, better adventures, better stat blocks, and substantially more support make this feel like the definitive version of the Domains of Dread. Key Takeaways The setting chapters are the standout portion of the book. Every major Domain of Dread receives significantly expanded support compared to Van Richten's Guide. Every major Dark Lord finally has a unique stat block worthy of an epic confrontation. New maps, campaign outlines, and one-shot adventures make the book far easier to run. Tarokka cards now tie directly into individual Domains and Dark Lords, adding flavorful campaign tools. Horror guidance remains solid, especially for GMs running gothic horror for the first time. Several redesigned Domains, especially Har'Akir and Lamordia, receive high praise for their presentation and atmosphere. Innsmouth and Cthulhu spark the episode's biggest debate, with questions about whether cosmic horror belongs in Ravenloft's established mythology. Lamordia emerges as one of the panel's favorite sections thanks to its expanded lore, updated locations, and memorable adventure hooks. Despite a handful of criticisms, the group considers the setting material a substantial improvement over previous Ravenloft sourcebooks. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Durante la notte la bella Ireena si è allontanata, ma dove si è recata? è al sicuro?Ma soprattutto cosa si cela nella misteriosa abbazia?Potete trovare i social di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
Emilio e Giada esplorano il Tempio d'Ambra, un dungeon proprio alla fine della Maledizione di Strahd. Per molti il Tempio d'Ambra è una strana aggiunta ad un avventura perfetta ma oggi parliamo di come renderlo interessante. Questo podcast è sostenuto dai sue Patreon. Per unirti ai Draghi e ottenere mirabolanti ricompense - **Patreon DueDraghiPlus**: https://patreon.com/DueDraghiPlus## Link utili- **Patreon DueDraghiPlus**: https://patreon.com/DueDraghiPlus- **Storie di Vapore** (Actual play): https://open.spotify.com/show/5tExscuC59ILdVBHxDF2kz?si=9f2aac14cb17432a- **Due Draghi al Tavolo**: https://open.spotify.com/show/78Db3i2bBJd5MFtdOxSyr1?si=cbc054b558d94700- **Travels & Dragons**: https://travelsanddragons.it/
Some listener questions come in and just HAVE to be answered. This was the case with a question that came in from longtime friend of the show, Dr. DM himself, Jason. His son's school D&D club was planning a seriously epic finale to multiple campaign tables in a stupendous one-shot. Everything was gong well until the head DM brought their BBEG… we'll let Jason tell you the rest.In this episode, Tony, Chris, and Dave sit down to discuss what makes a good finale, a good BBEG, and best practices for collaborating with multiple DMs. Not surprisingly, it always comes down to communication. 1:50 Dr. DM's question about an insane BBEG for his son's school D&D Club Finale.7:00 The concept of the finale game sounds AWESOME! But if you're doing a collaboration, you have to collaborate.8:45 Benchmarking when creating homebrewed monsters.10:00 The BBEG should matter in each of the separate campaigns storylines.11:05 In our Curse of Strahd finale, the players mowed through 2000 hit points in a session… that's still 128,000 to go.14:25 Monsters aren't just bags of hit points to soak up damage.20:30 With collaborative storytelling, keep lines of communication open. 22:15 Encounters and finales are meant to be challenging and epic… not impossible. Make it so that they have to really think their way through the encounter, not just swing their biggest attack every time.30:05 In the end, it's always about communication around the table and behind the screen.31:55 What is the theme and story for the finale?34:15 “Appropriately-Sized Encounters.” If there is no win condition, then you're just whipping on your players.37:35 A finale, even if it spans different worlds, should matter to the players in each of their individual campaigns as well.40:15 A campaign that wipes in a TPK isn't necessarily as cool as you think it might be.43:00 Final Thoughts.
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits The following songs are from tabletopaudio.com. All of the 10 minute ambiences on this site are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). “Vampyr” “Nicolas MF Cage” by Ezra Lipp is used courtesy of the YouTube Audio Library License.
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits The following songs are from tabletopaudio.com. All of the 10 minute ambiences on this site are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). “Mansion: Night” “Arcane Athenaeum”
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits The following songs are from tabletopaudio.com. All of the 10 minute ambiences on this site are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). “Abandoned Chapel”
In this episode Tracy, Jeff, and Eric discuss D&D Ravenloft: Heir of Strahd by Delilah S. Dawson. Links: Tracy on Twitter Tracy on the Web Eric on Twitter Jeff on Twitter Thetomeshow.com Patreon.com/thetomeshow
In this episode Tracy, Jeff, and Eric discuss D&D Ravenloft: Heir of Strahd by Delilah S. Dawson. Links: Tracy on Twitter Tracy on the Web Eric on Twitter Jeff on Twitter Thetomeshow.com Patreon.com/thetomeshow
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits The following songs are used courtesy of the YouTube Audio Library License. “Birdseye Blues” by Chris Haugen “The Battle of 1066” by Patrick Patrikios The following songs are from tabletopaudio.com. All of the 10 minute ambiences on this site are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). “Mansion: Night” “Vampyr”
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits “Birdseye Blues” by Chris Haugen used courtesy of the YouTube Audio Library License. The following songs are from tabletopaudio.com. All of the 10 minute ambiences on this site are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). “Mansion: Night” “Vampyr” “The Indomitable” used courtesy of Arcane Anthems.
Enjoy this preview of the most recent ImpTab Unpolished episode that we just released on our Patreon today! The full episode is available in both audio and video format to all of our patrons, starting at our lowest price tier. Find out more at patreon.com/improvtabletop. • • • Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits The following songs are by Ned Wilcock. “Literary Marauder” Background Music was created using the “Marimba” soundscape found at Mynoise.net
The Trinyvale Triplets gather around the potato buffet heater to answer your burning questions about Trinyvale x Strahd! Thanks to everyone who submitted.Sound Mixing and Editing by Trevor LyonGet tickets to our Radio City and Sydney Opera House shows HERE!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
CAMPAIGN FINALE! The Triplets meet with the Manager of Barovia and prepare to lodge the ultimate complaint. Jens gets defensive, Nyack shows his glass, and Onyx unleashes shell as the Trinyvale X Strahd crossover CONCLUDES! Thanks so much for listening and supporting the show!Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian Murphy & Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Strahd” by Emily Axford“Moonsick” by Emily Axford“Oh Melora” by Emily Axford“Lights Out” by Emily Axford“Barovian Tango” by Emily Axford“Half Brothers” by Emily Axford”“A Memorable Feast” by Emily Axford“TechGnomek” by Emily Axford“Obsidian” by Emily Axford"The Night Lotus" by Emily Axford"The Shard" by Emily Axford“The Journey of the Three” by Jens Christian Tvilum"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets continue their exploration of Castle Ravenloft and unearth a treasure trove of shocking secrets! Jens becomes a Big Dog, Nyack feels competitive, Onyx gets shell shock as the Trinyvale X Strahd crossover nears its conclusion! Stayed tuned next week for the Finale! Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager??" by Emily Axford“Selfless” by Emily Axford"The Gate" by Emily Axford“Barovian Tango by Emily Axford"The Shard" by Emily Axford“Obsidian” by Emily Axford“The Little Moon” By Emily Axford"The Tarroka Suite" by Emily Axford"The Night Lotus" by Emily Axford“Strahd” by Emily Axford"LIghts Out" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets get swept up in a series of misadventures as they explore Strahd's Castle! Jens has a drink, Onyx meets a mother, and Nyack goes to jail as the Trinyvale X Strahd crossover continues! Get tickets to our SYDNEY OPERA HOUSE LIVE SHOW Here! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"Where is the Manager??" by Emily Axford“Barovian Tango by Emily Axford"The Shard" by Emily Axford“A Hunkle's Plea” by Emily Axford"LIghts Out" by Emily Axford"The Night Lotus" by Emily Axford"The Tarroka Suite" by Emily Axford“Moonsick” by Emily Axford“Oh Melora” by Emily Axford“Strahd” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Vecna is here and only one party can stop him. Join us for Vecna: Eve of Ruin! In this episode, big daddy Strahd finally makes his appearance. Thank you to Bookwyrm Games for sponsoring the channel! Visit them at https://bookwyrmgames.com/ and use code DORKTALES to save 15% off your order! === Kelly Clark as Dungeon Master Cast Christine Rattray as Rosie Thistledrop Robin Holford as Lir'wen Chris Blogg as Gaunt Jen Peters as Imogen and Amy Godfrey as Luella von Zarovich Watch us LIVE on Twitch ► https://twitch.tv/dorktales Visit our website ► https://dorktales.ca Our Linktree ► https://linktr.ee/dorktales Join our Discord ► https://discord.gg/zVtE9Ab Follow our Twitter ► https://twitter.com/dork_tales/ Follow our Instagram ► https://instagram.com/dorktaleschannel/ Find us on Facebook ► https://www.facebook.com/dorktaleschannel/ Listen to our Podcast ► https://dorktales.podbean.com Support the show on Patreon ► https://www.patreon.com/dorktales/ Buy the cast a coffee ► https://ko-fi.com/dorktales Buy official Dork Tales Merch ► https://teepublic.com/user/dorktales ► https://dorktalesstore.redbubble.com! So smash the bell, share these videos, and we'll see you soon at our next game! === Music credits: Music: House of Secrets by Joel Steudler https://www.joelsteudlermusic.com/ Licensed under a Humblebundle Collection Also from Joel Steudler: Wastelands Warrior Triumph Over Terror Tracks from Monument Studios Elven Secrets B Licensed under a Fantasy Complete or All-In-One License https://www.monumentstudios.net Tracks licensed from Dark Fantasy Studio Creepy Doll Dance of Death http://www.darkfantasystudio.com This video using the following licensed tracks from Game Dev Market: Fantasy Fight 2 Toccata and Fugue in D Minor Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Tiny Fugue King Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Like what you heard in the background? We also use ambient sounds from Tabletop Audio! Tabletop Audio is a site with a full toolkit of songs, special effects, and soundboards to bring your adventures to life! The composer, Tim, hosts the site for free, so give it a try and if you have a few spare bucks, definitely donate: the quality of his work is staggering. https://www.tabletopaudio.com #dungeonsanddragons #dnd #dorktales #dnd5e #actualplay #tabletop #ttrpg #rpg #liveplay #5E #dragonlance #wizardsofthecoast #dndcosplay #d20 #lgbtqa #actualplayrpg
A vivid conversation strikes out between two former paladins over an evening meal and takes an interesting turn when one quizzes another about their values and worldviews.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
The Triplets prepare themselves for a dinner date with destiny! Onyx makes a masterpiece, Nyack finds a friend and Jens gets a migraine as the Trinyvale X Strahd Crossover Continues! SYDNEY OPERA HOUSE LIVE SHOW TICKETS ARE ON SALE NOW! BUY THEM HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“The Little Moon” by Emily Axford“Oh Melora” by Emily Axford“A Memorable Feast” by Emily Axford“Moonsick” by Emily Axford“Strahd” by Emily Axford“Barovian Tango by Emily Axford“A Hunkle's Plea” by Emily Axford"The Tarroka Suite" by Emily Axford"The Gate" by Emily Axford“Obsidian” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
As the Yester Hill ritual nears its end, the Triplets find themselves sidetracked by a familiar foe! Nyack goes fishing, Onyx seals it with a kiss, and Jens finds an eye-catching accessory as the Trinyvale X Strahd crossover continues!SYDNEY OPERA HOUSE LIVE SHOW TICKETS ARE ON SALE NOW! BUY THEM HERE!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"Where is the Manager?" by Emily Axford"Lights Out" by Emily Axford“A Memorable Feast” by Emily Axford“TechGnomek” by Emily Axford“Barovian Tango by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets attend a Hogliday Fey Soirée hosted by Onyx's new patron! Nyack gets a fat lip, Jens goes full Grinch and Onyx has a meal to remember as the Trinyvale X Strahd crossover continues!Need the perfect gift for the NaddPole in your life? RADIO CITY LIVE SHOW TICKETS ARE AVAILABLE NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Barovian Tango by Emily Axford"The Little Moon" by Emily Axford“The Shard” by Emily Axford"Strahd" by Emily Axford“The Night Lotus" by Emily Axford"The Gate" by Emily Axford"Moonsick" by Emily Axford"The Tarroka Suite" by Emily Axford"Where is the Manager?" by Emily Axford"Half-Brothers" by Emily Axford"Lights Out" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
To stop a strange ritual, the Triplets travel to the western edge of Barovia and come face-to-face with the Mother of All Evil! Nyack gets a new hat, Jens ruins a card game and Onyx wages maternal combat as the Trinyvale X Strahd Crossover continues! RADIO CITY MUSIC HALL TICKETS ARE ALMOST SOLD OUT! GET YOURS NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Barovian Tango by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford“A Memorable Feast" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus" by Emily Axford"Selfless" by Emily Axford"Oh Melora" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets receive a crash course in wine-making as the vineyard comes to life and attacks! Nyack gets punch-drunk, Onyx does some gardening and Jens gets to the root of the matter as the Trinyvale X Strahd crossover continues!RADIO CITY MUSIC HALL TICKETS ARE AVAILABLE NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“TechGnomek” by Emily Axford“Barovian Tango by Emily Axford“The Little Moon” by Emily Axford“The Night Lotus" by Emily Axford“The Shard” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast" by Emily Axford“A Hunkle's Plea" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On their way to the winery, the Triplets take a detour to build a new base for their allies! Jens carries on about cars, Nyack signs up for signs and Onyx gets inspired by spires as the Trinyvale X Strahd crossover continues!Get the NaddPod Fan Calendar here! - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“The Night Lotus" by Emily Axford“Oh Melora" by Emily Axford“Barovian Tango by Emily Axford“A Memorable Feast" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“A Hunkle's Plea" by Emily Axford“Selfless” by Emily Axford“The Little Moon” by Emily Axford“Where is the Manager” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Beset by peril on all sides, the Triplets attempt a daring escape. Jens shoots like an elf, Onyx expands the family and Nyack gets the cold shoulder as the Trinyvale X Strahd crossover continues! Get the NaddPod Fan Calendar here! (available November 1st) - https://linktr.ee/naddcalendarCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"A Hunkle's Plea" by Emily Axford"Oh Melora" by Emily Axford"The Little Moon" by Emily Axford"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford"Lights Out" by Emily Axford"Moonsick" by Emily Axford"The Journey of the Three" by Jens Christian Tvilum "Trinyvale Closiing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets confront the Abbot of St. Markovia and attempt to stop a strange wedding ritual! Jens tests his blade, Nyack bags a big one and Onyx gets a god complex as the Trinyvale X Strahd crossover continues! Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless" by Emily Axford"Strahd" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets mount a rescue mission inside the Abbey of St. Markovia! Onyx makes a call, Nyack nets a net and Jens reignites his passion as the Trinyvale X Strahd crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Sweeping Up the Shards” by Emily Axford"The Tarroka Suite" by Emily Axford"Barovian Tango" by Emily Axford“Where is the Manager??” by Emily Axford“A Memorable Feast” by Emily Axford"Oh Melora" by Emily Axford"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
While hosting a literal feast for crows, the Triplets piece together the truth behind Vallaki's most sinister secret! Jens calls in a hit, Nyack stays hydrated and Onyx gets fired up as the Trinyvale X Strahd Crossover continues!Support NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Where is the Manager??” by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford“The Little Moon” by Emily Axford“Obsidian” by Emily Axford“Lights Out” by Emily Axford"The Gate" by Emily Axford"Oh Melora" by Emily Axford"The Night Lotus" by Emily Axford"A Hunkle's Plea" by Emily Axford“Moonsick” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Haunted by strange visions from the Abbey, the Triplets launch a full-scale investigation into the Baron and his family! Onyx says yes to the dress, Nyack makes an angsty ally and Jens reflects on the situation as the Trinyvale X Strahd crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Where is the Manager??” by Emily Axford"Oh Melora" by Emily Axford"Barovian Tango" by Emily Axford“Selfless” by Emily Axford"The Night Lotus" by Emily Axford“The Little Moon” by Emily Axford“A Memorable Feast” by Emily Axford“Lights Out” by Emily Axford“Moonsick” by Emily Axord"The Tarroka Suite" by Emily Axford"Strahd" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets arrive in Vallaki seeking information and allies, but are met with a bizarre festival instead! Jens sports the ultimate drip, Nyack appeals to the youth and Onyx meets the man of her dreams as the Trinyvale X Strahd crossover continues! Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Oh Melora" by Emily Axford"Techgnomek" by Emily Axford"Strahd" by Emily Axford"The Night Lotus" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford"Lights Out?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Back on the Svalich road, the Triplets find themselves ensnared by a hairy foe with an even hairier scheme. Nyack stays slick, Onyx finds Astrology and Jens rides in style as the Trinyvale X Strahd Crossover Continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Techgnomek" by Emily Axford"The Tarroka Suite" by Emily Axford"Where is the Manager?" by Emily Axford"The Wolf's Head Jamboree" by Caldwell Tanner (vocals) and Daniel Ramos & Kei Matsuo (Instrumentation)"The Gate" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
After a restless night full of strange dreams, the Triplets finally depart for the Abbey of St. Markovia! Jens goes fishing, Nyack thinks big, and Onyx wrestles with tradition as the Trinyvale X Strahd Crossover continuesSupport us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"A Memorable Feast" by Emily Axford"Barovian Tango" by Emily Axford"The Tarroka Suite" by Emily Axford"The Gate" by Emily Axford"Selfless" by Emily Axford"Oh Melora!" by Emily Axford"A Hunkle's Plea" by Emily Axford"The Shard" by Emily Axford"Lights Out" by Emily Axford""The Little Moon" by Emily Axford"The Night Lotus" by Emily Axford"Moonsick" by Emily Axford"Where is the Manager?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With allies by their side, the Triplets make a final, desperate stand to save the village of Barovia! Jens inspires the townsfolk, Onyx seeks a hidden truth and Nyack gets serious as the Trinyvale X Strahd crossover continues!Subscribe to Us on Patreon! - Patreon.com/NaddPodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“The Gate” by Emily Axford“A Hunkle's Plea” by Emily Axford“Barovian Tango” by Emily Axford“Moonsick” by Emily Axford“A Memorable Feast” by Emily Axford"Strahd" by Emily Axford“Selfless” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus” by Emily Axford“Half Brothers” by Emily Axford“The Little Moon” by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets come face-to-face with the Master of Ravenloft and his dreaded minions! Onyx switches up her look, Nyack hunts a thief and Jens finds a new home as the Trinyvale X Strahd Crossover continues!Subscribe to NaddPod on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford"Where is the Manager?" by Emily Axford“The Gate” by Emily Axford"Strahd" by Emily Axford“Barovian Tango” by Emily Axford"Lights Out" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets hit the town to gather supplies for the soft launch of their latest business venture, but take a detour to get their fortunes read! Jens charms the villagers, Nyack tries to charm Bleutooth, and Onyx GETS charmed by some dolls as the Trinvyale X Strahd crossover continues!Subscribe to our Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“Oh Melora” by Emily Axford “The Little Moon” by Emily Axford“Barovian Tango” by Emily Axford“The Night Lotus” by Emily Axford“A Memorable Feast” by Emily Axford“Moonsick” by Emily Axford"The Tarroka Suite" by Emily Axford“Selfless” by Emily Axford"Journey of the Three" by Jens Christian Tvilum“The Gate” by Emily Axford“Strahd” by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On the hunt for the Burgomaster's secret recipe, the Triplets delve deeper into the town of Barovia and uncover secrets of another sort entirely! Jens gets a taste of the past, Onyx becomes a BoyMom and Nyack plans the most macabre party possible as the Trinyvale X Strahd collaboration continues!Support Us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy & Caldwell Tanner Production and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford“Selfless” by Emily Axford“Moonsick” by Emily Axford“Journey of the Three” by Jens Christian Tvilum“Barovian Tango” by Emily Axford“The Little Moon” by Emily Axford“Sweeping Up the Shards” by Emily Axford“The Night Lotus” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast” by Emily Axford“Strahd” by Emily Axford“Oh Melora” by Emily Axford “Lights Out” by Emily Axford“The Wisdom of Neddas” by Emily Axford“Obsidian” by Emily Axford“The Shard” by Emily Axford "Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Triplets make their way down the Old Svalich Road and into the cursed Village of Barovia! Jens fights for Small Business, Nyack gets some tongue and Onyx summons the ultimate accessory as the Trinyvale X Strahd Crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"Welcome to Barovia" - Kei Matsuo & Daniel Ramos"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"Lights Out" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"Selfless" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome back to Trinyvale and BEYOND! After a mysterious fog threatens to ruin their vacation, the Triplets bravely embark up on a quest... to complain to the Manager. Jens finds a new coat, Nyack gets a vacation makeover and Onyx does a digital detox as the Trinyvale X Strahd collaboration officially begins!CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on Twitter & @Dr.Schubird on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"The Shard" - Emily Axford"Selfless" - Emily Axford"Oh Melora" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.