Podcasts about barovia

Dungeons & Dragons fictional campaign setting

  • 202PODCASTS
  • 1,014EPISODES
  • 1h 39mAVG DURATION
  • 1WEEKLY EPISODE
  • May 2, 2026LATEST
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D&D is For Nerds
Barovia IV #39 Ghoul Comma Explosive

D&D is For Nerds

Play Episode Listen Later May 2, 2026 86:18


The Explosive Ghoul is identical in nearly every-eth manner to their regular cousins but with several notable exceptions: Abyssal energies: what has been identified to power the ghouls has been “supercharged” extensively to such a point that the Explosive Ghoul gains its name and upon destruction will combust and release said energies at high degree and far reach. This can clearly-eth be seen-eth on thine Explosive Ghoul in its somewhat bloated-eth stomach and through its-eth eyes-eth which will instead of being white show through to the planes abyssal (red as it is speculated that the colours of thine abyss are on the average). Thy-eth savvy hunter should-eth k-note that thine Explosive Ghoul should be seen to be-eth smarter than thy average bear (or ghoul) and shall not indeed fall for the same tricks as thine non-explosive cousin. When thine Explosive Ghoul is slain one should be well away lest they become caught in the fiery (and venomous (here-eth venom shall refer-eth to the effect of creating more-eth ghouls (here-eth ghouls shall mean explosive ghouls) on thy savvy (or should I say unsavvy!) death) as the normal ghoul is (which-eth is to speak that the conflagration is neither fiery nor venomous but rather necrotic)) conflagration. Unfortunately, dear reader and savvy hunter I must confess that I was lying to you at the beginning of this here entry as the Explosive Ghoul is not terribly similar to thine regular ghoul. As thine Explosive Ghoul also should be known to be rather tougher than its counterpart and also know that it can belch the very fires (poisonous) of the abyss at thy savvy hunter which have all the treacherous-ies of its venomous attacks. Aside from these incorrections though I was not lying but rather telling the truth as the Explosive Ghoul does have all the same weaknesses and strengths besides!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #38 The Threshold

D&D is For Nerds

Play Episode Listen Later Apr 25, 2026 55:48


this one has discovered what this one likes to call ‘the-heroes-journey.' this one believes that this ones new invention will revolutionize the science of storytelling. as important as previous story-inventions such as creative-liberties, fore-shadowing, and the-ticking-clock. possibly the most important element of a the-heroes-journey is what this one calls ‘crossing-the-threshold' or ‘getting-to-the-good-stuff.' perhaps that one would like if this one draws a diagram in exchange for payment? this one would accept payment in form of egg.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #37 It Reminds Me of the Stars

D&D is For Nerds

Play Episode Listen Later Apr 18, 2026 60:09


“… and I only collect shiny things because they remind me of the stars. It reminds me of the night and your absence which I find anticipatory. I often wonder if you feel the same? Do you feel as electrified as I do to know that while you are not here now, I shall see you soon? Cresting the horizon with your enrapturing gaze. And in those moments, when you see me and smile, I understand why ice melts…”~ Nomes' letter to Penia, 363.1804If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

The LegendaryFrog Cast Play D&D Together!
S12 E69 - "Dreams of Dawn" (Curse of Strahd)

The LegendaryFrog Cast Play D&D Together!

Play Episode Listen Later Apr 14, 2026 219:21


The FINALE of Curse of Strahd!The people of Barovia celebrate the defeat of Strahd, and our heroes prepare their departure to the lands beyond the valley.Featuring: Joseph as the DMMark as the Dragonborn Paladin "Arkundax"Bun as the Elf Bard "Vio"Sam as Orc Druid "Grude"Steph as the Human Artificer "Minerva"Jess (Nemir) as the Tiefling Sorcerer "Romaia"Please note: While the FrogCast often aims for a "PG-13" rating, this module contains elements of horror and mature themes that might be uncomfortable to some. Elements of body horror, implied mistreatment of children (such as child ghosts), and mature themes commonly associated with vampires and gothic settings will be present throughout the adventure.This adventure is based off of "Curse of Strahd Reloaded" by "DragnaCarta"https://www.patreon.com/DragnaCarta/postsCharacter art by: https://linktr.ee/melthehoneybeeEnjoy!Podcast: https://anchor.fm/lfrogdndYouTube: https://www.youtube.com/josephblanchetteBlue Sky: https://bsky.app/profile/josephlfrog.bsky.socialturesPatreon: https://www.patreon.com/legendaryfrog"Blue Feather"Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/

D&D is For Nerds
Barovia IV #36 The Monty Hall Problem

D&D is For Nerds

Play Episode Listen Later Apr 11, 2026 59:31


This one wants that one to have big think of three delicious eggs for this one to eat and this one only wants the most delicious egg, even though this one would be very happy with all three delicious eggs, but for sake of good story, only one egg is best egg. Other eggs only pretty good egg, but still egg, and that's good. If that one choose one egg it only one third of being most delicious egg. If this one eat one of the other egg and I say ‘it delicious but could be more delicious', you best pick the other remaining egg for this one as is has two thirds chance of being the most delicious and the egg that one pick from before still only has one third for being delicious. This not always work, but eating egg is good and that is good. It is new concept I am calling “probability”.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

acast jarren barovia monty hall problem
D&D is For Nerds
Barovia IV #35 Dracula Flow Chart

D&D is For Nerds

Play Episode Listen Later Apr 4, 2026 55:01


Dracula: Sometimes known as a vampyr or Lesser Greater Vampire (or just vampire if thy savvy hunter wishes to be seen as uncouth as well as (or in addition to (or instead of)) savvy) this book thinks it foolish to contend with such a creature so don't worry about it. Thy shall know to avoid thou dracula if they are in a region where a faint or minor trace of that magic known as necromancy is undercurrent wherever they travel, animals of the house and farm keep together at nights for fear, and voices not of thy own sometimes whisper thy savvy hunter (or others!) name when thy is alone and beckon thy further (do not listen to them for thou voices shall lead thy astray!) If thy is forced to worry about it though it should be important to keep a cool head as that might be a method for the dracula to control the un-savvy hunter. Savvy hunters all know this one truth, and as they all know it I shall not bother to repeat it here but rather assume you already know one of the most critical and important things about fighting thou Dracula. Instead this author shall furnish thy with what is considered lesser informations, that thou Draculi placing of death shall affect (or effect I can never tell) the powers and unpowers that it shall possess. But first you must answer some simple questions.Does the Dracula live outside?If yes, congratulations! You have stumbled upon a City Place Dracula. While it can teleport through doors and turn into rats, it cannot leave the city.If no ask yourself does the Dracula live near sea level?No? Well okay then, does the Dracula live above or below sea level?Yes? You've found yourself face to face with a Tall Places Dracula if thine answer waseth no, you're dealing with a Negative-Tall Places Dracula.Now if the Dracula you are facing does live near sea level I'm afraid more observation from you iseth needed. In particulars thine nature of thine environment, where the Dracula is most often stood and where or not it yearns for wide open spaces. Good luck out there savvy hunter.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Dungeon Crawlers Radio
Sailing into Barovia: A Vampire Cruise with Tracy & Laura Hickman

Dungeon Crawlers Radio

Play Episode Listen Later Mar 30, 2026 37:38


Welcome back to Dungeon Crawlers, where this week we are joined by legendary creators Tracy and Laura Hickman to recap an unforgettable adventure on the high seas. We dive into the "magical" moment when the creators of Castle Ravenloft saw their iconic fortress brought to life as a massive, seven-and-a-half-foot-tall 3D printed masterpiece. From navigating the smooth waters of the Pacific to disassembling the vertical castle floor-by-floor for a one-of-a-kind gaming session, Tracy and Laura share what it was like to run a completely original, "perfect" adventure for a small group of lucky players. But the adventure doesn't stop there! We have a massive announcement for our listeners: The Vampire Cruise is returning. Get the inside scoop on the upcoming launch, including how you can join the Hickmans for personalized itineraries, tabletop marathons featuring favorites like Dune Imperium and Nemesis, and even more immersive storytelling. For full details on the next voyage, launch Q&A times, and a time-lapse of the incredible 3D castle build, head over to https://www.epictravelcrew.com/upcoming-events.

D&D is For Nerds
Barovia IV #34 Death of an Unknown Adventurer

D&D is For Nerds

Play Episode Listen Later Mar 28, 2026 59:36


We gather in your light to release this soul from shadow. You who walked this mortal road have earned your rest. Your deeds are written not in stone, but in the warmth of those you sheltered, in the fires you kindled against the dark, in the lives that burned brighter for your presence.Adventurer, your curiosity got the better of you, but you can now lay down you arms. Your burdens are finished. Your quest complete. The long night that comes for us all now comes for you. But know this: the light of the Sun does not abandon what it loves. As it sets, so too shall it rise, and in that rising, you shall be found.Walk into that Golden Light. Let Penia receive you with welcome arms. Not as a soldier. Not as a servant. But as a child come home.The Dawn remembers its own.Rest, now. You have earned the light. Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #33 A Short Detour to the Town of Barovia

D&D is For Nerds

Play Episode Listen Later Mar 21, 2026 57:55


To the Attention of Rahadin,I understand you are making a shortlist for potential assistants for me to look through peruse when I return, however would like to put forward my own recommendation. I apologise if you've already put in the work but I have rather unexpectedly ran into a trusted friend from my homeland here, in Castle Ravenloft. The man whom whomst that handed youIt is with a warm heart that I recommend Harvey Hancock for the position of my Personal Assistant. Mr Hancock has proven himself time and time again to be reliable, good-natured, and sharp of mind and wit. I believe he is more than suited to the role, and I trust him to represent my interests with care and discretion.I ask that you receive this letter as formal notice of his appointment, and extend to Mr Harvey Hancock the same courtesies afforded to those who serve in good standing. With respect and gratitude,HecktLightbringerKnight of the CAssistant to StrahdPS If this is a paid position and it is possibly, could Harvey have his first pay in advance? Or take it from my.. is my position paid? Sorry, I should have asked about this before. Please disregard this PSIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #32 The Titles That Define Us

D&D is For Nerds

Play Episode Listen Later Mar 14, 2026 58:04


My whole life, I've only know of one profession: Knight of the Cloth. There are Oaths to take. Oaths you should not break, cannot break. I took them before I could grow hair on my chin. The Divine Order taught me many things. Mostly how to fight with a sword and not embarrass myself in front of dignitaries. I can recite 9 different prayers for the morning, tell the difference between most devils and demons at a glance but I have no idea how to balance a budget. Contracts are a foreign concept, I was taught that my word was stronger than ironwood. I do not have the training, the brains nor the stomach for politicking. I've always hated the dishonesty of it all. But here I am, having to be dishonest to everyone because he is always listening and if he finds out what I have planned I would have died for no reason, like so many others before me.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #31 The Triumphant Return of General Mandarin

D&D is For Nerds

Play Episode Listen Later Mar 7, 2026 62:34


The thing about wood from a tree-blight is that it's not regular wood, owing to the fact that it didn't come from a regular tree. It came from an evil tree, therefore, evil wood. And if you build a house out of evil wood, guess what, you've got an evil house, probably full of evil furniture. On top of this there's always the risk, or at least Emmanuel seems to think so, that the tree-blight will try and reform and become a great big tree again, and if that happens, you're out of a house, and also probably dead.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #30 Pieces of Ourselves

D&D is For Nerds

Play Episode Listen Later Feb 28, 2026 54:50


To many of us Urwin was a kind face and a gentle heart. Anyone in town could tell you a tale of how he was there with a drink in each hand and a shoulder to grieve on. Tonight we remember Urwin not for grief but to bring him to life together one last time. In life Urwin was like a great stone statue and each of us were given a piece to hold and feel his love and remember when he could not be there for us physically. And now, one by one, each of us will share our piece of Urwin. And together we will put him together.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

ChrisCast
The Ravenloft Dinner That Broke Everything Episode 27 28 29

ChrisCast

Play Episode Listen Later Feb 27, 2026 69:48


Welcome back to The Chris Abraham Show. This episode collects Sessions 27 28 and 29 of our Dungeons and Dragons campaign The Curse of Strahd and turns them into one continuous descent into Castle Ravenloft.If you are not a D and D person, here is the simple setup. Our small band of adventurers is trapped in Barovia, a mist locked valley ruled by Strahd von Zarovich, an ancient vampire lord with the patience of a spider and the manners of a king. We have been trying to protect Ireena Kolyana from him, recover the Amulet of Ravenkind, and stay alive long enough to do something that matters. Recently we failed to retrieve that amulet in Vallaki, lied to Ireena's brother Ismark to keep him from charging into a suicide mission, and then finally had to admit the truth. Ireena was taken by Strahd.So when the invitation arrives, we accept it. Dinner at Ravenloft. Polite. Civilized. Completely insane.On the road, Barovia reminds us that travel is never just travel. Revenants on a skeletal horse ambush the party and an ogre zombie joins the slaughter. Ismark is dropped in the chaos and only survives because Urihorn rides in on his mountain lion and drags him back from the edge. The undead die laughing with a promise that they will meet us again.Then the castle welcomes us. An unmanned coach. A swaying drawbridge over a gorge. Doors opening by themselves. Rahadin, Strahd's chamberlain, arriving with a choir of invisible screams. A banquet hall glittering with chandeliers and a feast laid out like a joke.Strahd plays the gracious host and then reveals the knife. Ireena enters. So does Yeska, a young altar boy we once tried to keep safe. Both are vampires now. And Ireena is wearing the Amulet of Ravenkind, the holy artifact we lost and desperately needed. The room goes cold in the way only a story can go cold when you realize the villain has been moving pieces you did not even know were on the board.From there, we start exploring Ravenloft and the castle starts teaching us its rules. Vampire spawn watch from the walls. A ruined chapel dares us to touch what should not be touched. Secret passages lead to trapped rooms. A captive accountant named Lief sits chained to a desk keeping Strahd's books like bureaucracy is also immortal. A maid begs to be rescued. A centuries old portrait shows Ireena as if she has always been here.And then the traps get personal. A coffer releases a green gas that drops party members without a fair fight. An animated suit of red armor hunts like a machine and kills Ismark. When we wake later, the castle has rearranged the scene. Bodies are missing. The fire relights itself. Evidence disappears. A bell summons spiders. Burning webs threatens to burn the whole structure down. A tub of blood erupts with a screaming figure and then the blood is gone like it never existed.Finally, a dusty dining room offers one last bait. A wedding cake explodes. And Strahd arrives not as a man in a cape, but as a pressure in the air, an invisible silhouette reaching for us.This is the Ravenloft arc where hospitality becomes horror, where grief becomes motion, and where the castle itself feels like the weapon.Cast and charactersChris as Radley human Eldritch KnightSean D as Urihorn Tenpenny halfling Beastmaster with a mountain lionCary as Perlan Goodshadow halfling MonkTrip as Daermon Cobain elf Arcane TricksterDM Sean SIf you enjoy gothic horror fantasy, actual play storytelling, and campaigns that refuse to let anyone feel comfortable, you are in the right place.

D&D is For Nerds
Barovia IV #29 Pip Mandarin's Day Off

D&D is For Nerds

Play Episode Listen Later Feb 21, 2026 51:06


"... and once the great forges of dwarvkin burn no morethe frozen passages and snowkin will once more take Nottthis time Lemminkäinen will know no equal as his frostand these shall be known as the end of days.And on these days the children of Hus shall see the endthe end of all things but one:even at the end of time Lemminkäinen's wrath will remain."If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Not Another D&D Podcast
Trinyvale X Strahd - Ep. 23: A Memorable Feast

Not Another D&D Podcast

Play Episode Listen Later Feb 20, 2026 108:52


CAMPAIGN FINALE! The Triplets meet with the Manager of Barovia and prepare to lodge the ultimate complaint. Jens gets defensive, Nyack shows his glass, and Onyx unleashes shell as the Trinyvale X Strahd crossover CONCLUDES! Thanks so much for listening and supporting the show!Get tickets to our Radio City and Sydney Opera House shows HERE!CREDITSEditing by Brian Murphy & Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"The Gate" by Emily Axford“Strahd” by Emily Axford“Moonsick” by Emily Axford“Oh Melora” by Emily Axford“Lights Out” by Emily Axford“Barovian Tango” by Emily Axford“Half Brothers” by Emily Axford”“A Memorable Feast” by Emily Axford“TechGnomek” by Emily Axford“Obsidian” by Emily Axford"The Night Lotus" by Emily Axford"The Shard" by Emily Axford“The Journey of the Three” by Jens Christian Tvilum"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

D&D is For Nerds
Barovia IV #28 The Devil You Don't Know

D&D is For Nerds

Play Episode Listen Later Feb 14, 2026 60:09


Admiral Cutter,I am pleased to report that while tests are still ongoing we have had incredible initial success. Your tabaxi scientist Crawls-Trough-Walls and the rest of his team believe they are close to isolating whatever element within the Blue Blood that disconnects a subject from the weave and the future. Dr Crawls has demonstrated capabilities of reducing the divinable qualities of a square block of stone to near zero. The object defies even practised divination attempts. The team are saying that live trials may be next. Whatever you have gained here has leapfrogged our research by decades.Your humble servant,Lt HiramIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Legends of Avantris
Curse of Strahdanya | Ep. 43 | Blood Moon: Part 2

Legends of Avantris

Play Episode Listen Later Feb 10, 2026 143:19


With the true enemy revealed, the Azran Expedition must race against time and their own minds to find the root of Barovia's corruption.   Gain access to an exclusive campaign, Shroud Over Saltmarsh, over on Patreon: https://legendsofavantris.com/patreon The Crooked Moon, a folk horror supplement for 5e, is available for preorder! Get the Crooked Moon at: https://thecrookedmoon.com/ Watch more D&D adventures in the world of Avantris live on Twitch: https://www.twitch.tv/legendsofavantris Check out our merch store: https://shop.legendsofavantris.com  Join our community on Discord: https://legendsofavantris.com/discord Watch our many campaigns on YouTube: https://legendsofavantris.com/youtube  All other links: https://linktr.ee/legendsofavantris   Watch the full episode here: https://youtu.be/NnlQNXyvgxA?si=jRODTLS62YqrWlW7

D&D is For Nerds
Barovia IV #27 Singing In the Dark Times

D&D is For Nerds

Play Episode Listen Later Feb 7, 2026 48:31


Y'know, folks like to say Pip is wholly without confidence. That he don't know how to make a decision. In some ways they're right I guess. 'Cept when it's him against a monster. Thats a different Pip altogether. When that crossbows pumpin' and he's making tough calls with teeth on his neck, thats a different Pip. I reckon folks see what I see then, I reckon they see him for real.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #26 Catching Up with an Old Friend

D&D is For Nerds

Play Episode Listen Later Jan 31, 2026 58:42


Grugrog's Famous Cure. After slaying a rather large beastie that's been terrorising the town, the discerning adventurer would be remiss to not partake in a night of debaucherous revelry! This, in turn, can bring on a head-shattering hangover to slay even the great Tiamat. To get that hangover under control, we recommend a hearty breakfast, and the best hearty breakfast comes from the all-in-one adventure's favourite: The Owl-Bear. Eggs, meat and (if you're up for it) milk can all be collected and/or harvested from one or two owl-bear caves. We highly recommend enriching an owl-bear egg scramble with owl-bear milk and served with owl-bear sausages. However, if owl-bear milk is too much trouble to acquire (if the owl-bear is not lactating or is a male of the species (WARNING: DO NOT ATTEMPT TO MILK A MALE OWL-BEAR THIS WILL JUST MAKE THEM ANGRY AND THE RESULT IS NOT WORTH IT)) a simple breakfast of a single owl-bear egg (raw) and owl-bear steak (medium to medium-rare) has more than enough nutrients and vitamins to fight off any emerging hangover. Of course you could always chug a health potion. If you're a coward.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

ChrisCast
Session Twenty-Six: The Wachter House, a Basement of Skeletons, and the Point Where Vallaki Became Hostile Territory

ChrisCast

Play Episode Listen Later Jan 28, 2026 59:34


Session Twenty-Six picks up at a moment where survival has stopped feeling temporary. By now, the party understands that Barovia doesn't reset between victories. Vallaki, once a place to rest and resupply, has become hostile ground. We're no longer visitors. We're trespassers.The objective is narrow and urgent: recover the Amulet of Ravenkind. Losing a relic capable of harming vampires in Strahd's domain isn't a setback. It's a liability. Lady Fiona Wachter, newly installed as Vallaki's burgomaster, is the most likely person holding it. Her family predates Strahd's rule, and in Barovia, old families tend to survive by making old bargains.We enter her house through the basement. That alone says something about how this campaign has shifted.The cellar looks ordinary until it isn't. Eight skeletons tear themselves out of the dirt floor, remnants of people who likely believed Vallaki was safer than the road. The fight is quick and decisive. What would have been a near-death struggle earlier in the campaign is handled with efficiency. Not confidence. Experience.Radley, the human fighter, has fully settled into his role as an Eldritch Knight. Early in the campaign he relied on armor and luck. Now he holds ground deliberately, mixing blade work with defensive magic. Urihorn, the halfling ranger who no longer casts a shadow, controls distance and terrain, his connection to his animal companion reinforcing a steadiness Barovia hasn't yet taken from him. Daermon, the arcane trickster, turns positioning and timing into damage. Perlan, the monk newly arrived to the valley, already fights like someone who understands that hesitation gets you killed here.After the skeletons fall, we notice something worse than the combat itself: signs of frequent foot traffic worn into the dirt. A wall rotates, revealing a hidden chamber. Five chairs sit around a pentagram. No bodies. No ritual in progress. Just evidence that this house hosts meetings, not accidents.That's Lady Wachter's real danger. Not sudden violence, but organization.Outside the house, the tension shifts from combat to consequence. Ismark, burgomaster of Barovia Village and brother to Ireena, presses us for answers we've been avoiding. Until now, we've lied to him about his sister's fate. Not out of cruelty, but because the truth in Barovia doesn't bring closure. It brings reckless action.The lie collapses anyway.Radley carries that moment harder than most. He's now the only survivor of his original party. Everyone else from those early days is dead. Burned. Taken. Left behind. He isn't still alive because he's exceptional. He's alive because he adapted.At the end of the session, the party reaches Level 7.Mechanically, this is a meaningful step. Fighters gain stronger combat options. Rogues and monks become harder to pin down. Spellcasters unlock deeper resources. Everyone gains resilience and flexibility.Narratively, the level-up marks something quieter: we're no longer reacting. We're preparing.Session Twenty-Six doesn't end with a win. It ends with clarity. Vallaki is compromised. Lady Wachter is entrenched. Strahd is still ahead of us.And whatever comes next won't be handled politely.In Barovia, that's progress.

D&D is For Nerds
Barovia IV #25 My Dinner with Strahd

D&D is For Nerds

Play Episode Listen Later Jan 24, 2026 55:35


A vivid conversation strikes out between two former paladins over an evening meal and takes an interesting turn when one quizzes another about their values and worldviews.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #24 Prisoner Dilemma

D&D is For Nerds

Play Episode Listen Later Jan 17, 2026 55:58


"It's just a castle," Pirrin mutters the mantra under his breath while scaling a wall, "living people don't guard ghosts," Pirrin whispers while slitting a knights throat. "Just a normal castle" Pirrin insists moving from shadow to shadow counting the steps between guard patrols."Hecktor would kill any ghosts if he saw them."Pirrin's breath catches in his throat as a long black cloak glides around a corner-- his mind wild and near panic. Feeling like he might throw up his own heart Pirrin's muttering slips between false prayer and genuine swearing as he catches a closing side door before it locks."Ghost's can't hurt--" Pirrin stops suddenly. Laughter and the smell of wine. "Is that a flipping dinner party?"If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

ChrisCast
Green Fire on Mount Ghakis: Death, Deceit, and the Slow Collapse of Heroes in Barovia

ChrisCast

Play Episode Listen Later Jan 15, 2026 60:41


Barovia does not kill you all at once.It lets the mountain do the arguing.Sessions Twenty Four and Twenty Five began with the kind of fragile optimism that only survives when everyone is too tired to argue with it. We had stew at the Wizards of Wine. We had candles. We had a plan. Urihorn had no shadow, having traded it for a mist-token in one of Barovia's quiet, transactional horrors. Nobody liked that, but nobody said no. That is how corruption enters a party. It doesn't knock. It waits for exhaustion.Urihorn returned from the woods riding a mountain lion. Not summoned. Bonded. As if nature itself had decided he was still worth something. We left the winery and headed for Mount Ghakis, following a Tarokka prophecy that had been gnawing at us for weeks. The Amber Temple waited above the clouds. So did whatever it takes from you.At Tsolenka Pass, we found green fire burning in a gatehouse, an unnatural barrier that incinerated anything that touched it. Beyond it stood a lonely tower and a narrow bridge swallowed by fog. It looked like a checkpoint designed by something that hates hope.Two vrocks descended from the sky. Vulture demons with wings like funeral banners. Their screams stole our breath. Their spores stole our bodies. The fight was brutal and fast and unfair.Traxidor, our cleric, fell.No speech. No miracle. Just a body on cold stone while the wind kept moving.We cremated him in the green flame because there was nowhere else to put the dead on a mountain that eats people.We turned back.On the road to Barovia Village, we tried to save a young woman being taken to Castle Ravenloft. We attacked the guards. We cut her loose. And then the cart ran downhill. Too fast. Too heavy. It went off the road and took her with it. Good intentions do not stop physics in Barovia.In the village, we found water instead of wine and a new companion, Perlan Goodshadow, a monk with sense enough to listen when the world tells you it is dangerous. We lied to Ismark about his sister Ireena because telling him the truth would have killed him faster than Strahd ever could.He insisted we return to Vallaki.The guards wouldn't let us in, so we climbed the walls like criminals, because that is what heroes become here. We slipped into Lady Wachter's estate through the basement and were met by rising skeletons. We destroyed them quickly. Not because we were strong. Because we were changed.Behind a rotating wall, we found a hidden chamber. Five chairs. A pentagram. A room waiting for a meeting we were not meant to attend.Barovia keeps receipts.And we are starting to owe it things.That is where these sessions ended. Not with victory. With a door opening into something patient and hungry.And the worst part is that none of us is surprised anymore.

D&D is For Nerds
Barovia IV #23 Fateless

D&D is For Nerds

Play Episode Listen Later Jan 10, 2026 55:11


/feɪt-less/ADJ.1. Having or showing a lack of fate. Having no predetermined destiny.She went through life like a fateless rock tumbling down a hill2. To act unpredictably or have an immunity to divination.The only thing more shocking than when she pulled the knife was that the court diviner couldn't find the fateless traitor3. A condition of unknown causation where the subject cannot have their future predicted by magical means.Get out! Get out of here! You charlatan! You fake! You fateless wench!NOUN1. Being a member of a class known for having blue blood and being immune to divination magic. First observed by the scholar Chester A. B. in the Age of Devastation.The fateless cannot be tamed by gods or kings, they are a people who are truly free in every sense of the word If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #22 Trouble

D&D is For Nerds

Play Episode Listen Later Jan 3, 2026 54:00


Well, hm, looks like this particular corner of the Shadowfell's got itself a mighty big vampire shaped problem. Thats ok. We can get some kind of posse together I'm sure. Hell, just gotta get the right kinda folks. People with training, people with skills, and most important, people who give a damn. Shoot. Wont be the first time I've faced off against some ne'er do well who's too big for his britches and by hell if its gonna be the last.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #21 Whoops

D&D is For Nerds

Play Episode Listen Later Dec 28, 2025 55:49


People don't realise but the true burden of a Monster Hunter isn't the detective work, or the ignorant villagers, or even fighting the monster itself. It's the knowledge. The knowledge of what these monsters are actually capable of, how bad it is, the true consequences of failure. That if you make one mistake, draw the wrong conclusion, pick the wrong entry, people die. That even if you do everything at your disposal, there's a very good chance that you will still fail, and that people will hold it against you for as long as you live. If you cannot imagine the shape of the things that go bump in the night, well, you should consider yourself very lucky.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #20 Fashion Through the Ages

D&D is For Nerds

Play Episode Listen Later Dec 21, 2025 52:46


A funny thing about faith is you don't have to be religious to have it. We are told many things when we are growing up, when we are younger, before we even experience the world. A long list of things to not do, places not to go, people not to trust, words that are forbidden and on and on and on. Don't go outside with damp hair, you'll catch a cold. Don't venture out alone into the woods, you'll be eaten by wolves. Don't touch the kettle, you'll burn yourself. So you stay inside, never to go exploring, and you do not touch the kettle. And you are thankful because you are safe and you did not burn yourself. But you can never really know for sure if the kettle was hot or not. It could have all been a little white lie to protect your loved ones. After all, why unnecessarily risk the safety of your child's fingers if he does reach for the hot metal? Best to be just precautions. Best to lie. You don't have to be religious to have a crisis of faith. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #19 Strange Bedfellows

D&D is For Nerds

Play Episode Listen Later Dec 14, 2025 55:12


I do not understand how these individuals have survived so long without me. They should be commended. Like when a small child learns to walk. It is something they need to do and should come naturally to ensure its survival. Myself- I was walking almost the moment I was born but I am to understand not everyone is as gifted. There is something to be commended about the Great General Pip Manadarin, even though he understands how to walk, he will still crawl to give himself, I presume, some sort of tactical advantage. No matter how shameful or dishonourable it might appear from the outside looking in. He truly is a dragonborn that doesn't care what people think of him, which must be a great relief to himself and those that he surrounds himself with. ...Because no one thinks very highly of the man you see.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Not Another D&D Podcast
Trinyvale X Strahd - Ep. 17: Battle of the BoyMoms

Not Another D&D Podcast

Play Episode Listen Later Dec 12, 2025 79:35


To stop a strange ritual, the Triplets travel to the western edge of Barovia and come face-to-face with the Mother of All Evil! Nyack gets a new hat, Jens ruins a card game and Onyx wages maternal combat as the Trinyvale X Strahd Crossover continues! RADIO CITY MUSIC HALL TICKETS ARE ALMOST SOLD OUT! GET YOURS NOW! CREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford“Barovian Tango by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford“A Memorable Feast" by Emily Axford“The Gate” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus" by Emily Axford"Selfless" by Emily Axford"Oh Melora" by Emily Axford“The Shard” by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

D&D is For Nerds
Barovia IV #18 The Life and Death of Hecktor the Beautiful

D&D is For Nerds

Play Episode Listen Later Dec 7, 2025 52:06


Hecktor Alabaster would die doing what he loved, trying to save someone else and never thinking about himself. Hecktor Alabaster was born on a hard stone table at his family's home in Northern Candor, the second child of decently well to do and hardworking parents. He came of a people who had been stonemasons for generations, men and women whose bodies became as hard and unbreakable as the stone they worked with. Hecktor Alabaster was a boy of quiet habits and soft hands whose mother would describe him as timid and shy. Reading stories of heroic knights and larger than life adventurers, Hecktor would often wish he could be anything other than like himself. He wished he was brave. He wished he was strong. But most of all, he wished he wasn't afraid of the dark. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Legends of Avantris
Curse of Strahdanya | Ep. 35 | Malediction: Part 2

Legends of Avantris

Play Episode Listen Later Dec 2, 2025 158:39


With the culmination of their Barovia trials and tribulations looming large, the Azran Expedition shares a final meal in strange circumstances.    Gain access to an exclusive campaign, Shroud Over Saltmarsh, over on Patreon: https://legendsofavantris.com/patreon The Crooked Moon, a folk horror supplement for 5e, is available for preorder! Get the Crooked Moon at: https://thecrookedmoon.com/ Watch more D&D adventures in the world of Avantris live on Twitch: https://www.twitch.tv/legendsofavantris Check out our merch store: https://shop.legendsofavantris.com  Join our community on Discord: https://legendsofavantris.com/discord Watch our many campaigns on YouTube: https://legendsofavantris.com/youtube  All other links: https://linktr.ee/legendsofavantris   Watch the full episode here: https://youtu.be/EX6murOtB64?si=BVIcPm5o2znsWivY

D&D is For Nerds
Barovia IV #17 Rites of Travel

D&D is For Nerds

Play Episode Listen Later Nov 29, 2025 54:30


It's more beautiful than I could ever have imagine. First the stars and now this. A glimpse of the moment when I first saw her. I can see I have past by many eyes but I only got lost in hers, and to get lost in those eyes all over again? Maybe this is heaven. Sometimes love is as easy as looking at the moon and sometimes it is as difficult as counting the stars. I knew then, just as I know now, that I want to do both with her.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #16 Special Dirt and a Diamond

D&D is For Nerds

Play Episode Listen Later Nov 22, 2025 53:11


Little dragon man always so confused. He like sapling bending away from sunlight. A sapling with mouth like howler monkey. And no ears. Think he knows everything but he doesn't know anything. He need to listen. Listen like Smilk. Smilk understand. Smilk gets it.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #15 Thorough Examination

D&D is For Nerds

Play Episode Listen Later Nov 15, 2025 53:17


Int. Gregory Bone's Orphanage. NightWritten by Pep MandarinPep: please don't go o brother of minePip: beloved sister, if it was up to me I would stay with you for eternity and a day, but that mean man Hardcastle has tricked me and I now serve him and his stupid causePep: please take me with you!Pip: no, I could not in good conscience put you in danger. I love you too much for a life of hardshipPep cries and hugs her brother's leg tightly, refusing to let goPip: now now little one, you don't have to be sad, I shan't be gone long! Why don't you write me while I am away? We can both practice our penmanship and be the bestest of friendsPep: R-really?Pip: of course little one, what have I always said?Pep: family is Important?Pip: and?Pep: we always stay together?Pip: see you later Pep. may the weather for your tea party be a pleasant 24 degrees (Celsius)Pep: not too hot, not too coldPip & Pep together: just rightPip and Pep hug. Pop is jealous.The EndIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #14 Return of the Great Assassin Vine

D&D is For Nerds

Play Episode Listen Later Nov 8, 2025 55:49


Here's a horse, go track that very fast moving carriage. Why yes, it is indeed strange that all the creepy crawlies of Barovia know not to attack them. Why, isn't it strange that those same creepy crawlies don't owe me the same courtesy? Who do they think I am? Assassin Vine? It's just not cricket. Should have said to take me with them, drop me off outside the gates. Don't worry! I won't sneak into your spooky and terrifying probably full of ghosts castle, quite the opposite in fact. Just pinky promise me you won't make a meal out of my meal ticket out of here and I'll promise not to pay someone to drive a stake through your heart.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #13 The Promise of Delicious Apple Pie

D&D is For Nerds

Play Episode Listen Later Nov 1, 2025 56:18


Loud ones make good herald. Voices carry. Strong. Like oak. Didn't think little dragon man would do that. Only small problem. If need to, should be easy kill.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #12 An Encounter with Human and Elf

D&D is For Nerds

Play Episode Listen Later Oct 25, 2025 60:38


Once again I find myself wanting to help and I am yet again without the tools to do so. Moments ago I was prepared to kill these poor souls and now I'm racking my brain trying to think of ways to aid them. Why can't I let this go? Why must you take in every stray you come across? You have a mission. Kill Strahd. Or stop him. A monumentous and impossible task. But let's say it's achievable, will that solve anything? Or will that leave the people of Barovia unknowingly vulnerable? Is he really the unsung protector of these lands? If he is, he's not doing a very good job. Honestly, he spends more time sending out his generals to attack his own populace than providing any sort of protection. Or at least that's what I assume he's been doing. Speaking of generals, I wonder how Pip is going? The man led a small militia, a rag tag group of - I should be paying attention to what's going on, everything has calmed down but the wind is beginning to unnaturally pick up.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Beyond 1st Level
Session 152: Out of the Fog, Into the Fire

Beyond 1st Level

Play Episode Listen Later Oct 21, 2025 128:10


The RAIN stand at the edge of escape, the mists finally thinning after what feels like an eternity. But even if they've truly left Barovia behind, what waits on the other side? Their home… or something far worse? With questions still burning and Riku's past calling from the peaks, freedom might just be the beginning of a new kind of prison. 

D&D is For Nerds
Barovia IV #11 Bitter Sweet Lullabies

D&D is For Nerds

Play Episode Listen Later Oct 18, 2025 56:33


I do not know why he keeps yelling at me when I bring him back from the brink of dead. It's not that he is ungrateful, or perhaps he is? I do not think he has a death wish. If that were the case, surely he'd have taken any of the many opportunities that has arisen before now. He seems more displeased at the choice of song, but it is just a spell!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #10 Pip and the Brief but Shocking Journey Into Tree Realm

D&D is For Nerds

Play Episode Listen Later Oct 11, 2025 52:54


This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If metaphor happen and they don't tell, how will audience understand and know greatest journey has deep meaning? This would be great tragedy. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #9 On the Hunt

D&D is For Nerds

Play Episode Listen Later Oct 4, 2025 54:02


On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies for the next few eps xx oIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #6 Broken

D&D is For Nerds

Play Episode Listen Later Sep 13, 2025 57:14


...If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #5 Kerlova's Love

D&D is For Nerds

Play Episode Listen Later Sep 6, 2025 52:23


Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering something about Kerlova? Surely a vampire bride couldn't possible mesmerise one of my allies, they all have such strong will! If only I had known the joys of bleeding from multiple stab wounds caused by evil trees! If I had known about this sooner I would have run full pelt into a forest, as naked as the day I was born with my arms wide open at the sharpest branch! Please, somebody help me. I cannot die like this. Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #4 Best Laid Plans of Plants and Wolves

D&D is For Nerds

Play Episode Listen Later Aug 30, 2025 53:32


I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I'll make sure I turn you into one with a simple flick of my wrist! HAHAHA I'D LIKE TO SEE YOU TRY! YOUR STUPID SPELLS WILL JUST BOUNCE OFF MY SUPERIOR AND WELL DEFINED MUSCLES! AS THE FIRST BARBARIAN I WILL CRUSH YOUR SILLY SPELL WITH NO EFFORT! Wait you fool! If Our Lady is One with Nature surely being a worm would strengthen the bonds that tie us?! YOU MUST TURN ME INTO A WORM AT ONCE YOU STUPID WIZARD!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #3 Perspectives

D&D is For Nerds

Play Episode Listen Later Aug 23, 2025 52:16


Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's once again in charge of a group of men, it's bringing back old memories and that's making him make mistakes.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #2 In Carriage, On Horse and By Foot

D&D is For Nerds

Play Episode Listen Later Aug 16, 2025 51:40


I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead them in my stead. He's done it before and I know it did not end well. But he's grown since then. He has faith. I just hope the faith he puts in me he can put into himself. It would be much better spent.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

D&D is For Nerds
Barovia IV #1 A Fist Full of Pawns

D&D is For Nerds

Play Episode Listen Later Aug 9, 2025 60:34


Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the world's cleverest man.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Not Another D&D Podcast
Trinyvale X Strahd - Ep. 6: The Blade of Truth

Not Another D&D Podcast

Play Episode Listen Later Aug 8, 2025 70:18


With allies by their side, the Triplets make a final, desperate stand to save the village of Barovia! Jens inspires the townsfolk, Onyx seeks a hidden truth and Nyack gets serious as the Trinyvale X Strahd crossover continues!Subscribe to Us on Patreon! - Patreon.com/NaddPodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“The Gate” by Emily Axford“A Hunkle's Plea” by Emily Axford“Barovian Tango” by Emily Axford“Moonsick” by Emily Axford“A Memorable Feast” by Emily Axford"Strahd" by Emily Axford“Selfless” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus” by Emily Axford“Half Brothers” by Emily Axford“The Little Moon” by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Not Another D&D Podcast
Trinyvale X Strahd - Ep. 3: Ismark the Lesser

Not Another D&D Podcast

Play Episode Listen Later Jul 11, 2025 93:01


On the hunt for the Burgomaster's secret recipe, the Triplets delve deeper into the town of Barovia and uncover secrets of another sort entirely! Jens gets a taste of the past, Onyx becomes a BoyMom and Nyack plans the most macabre party possible as the Trinyvale X Strahd collaboration continues!Support Us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy & Caldwell Tanner Production and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford“Selfless” by Emily Axford“Moonsick” by Emily Axford“Journey of the Three” by Jens Christian Tvilum“Barovian Tango” by Emily Axford“The Little Moon” by Emily Axford“Sweeping Up the Shards” by Emily Axford“The Night Lotus” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast” by Emily Axford“Strahd” by Emily Axford“Oh Melora” by Emily Axford “Lights Out” by Emily Axford“The Wisdom of Neddas” by Emily Axford“Obsidian” by Emily Axford“The Shard” by Emily Axford "Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Not Another D&D Podcast
Trinyvale X Strahd - Ep 02: Blood on the Vine

Not Another D&D Podcast

Play Episode Listen Later Jun 27, 2025 65:27


The Triplets make their way down the Old Svalich Road and into the cursed Village of Barovia! Jens fights for Small Business, Nyack gets some tongue and Onyx summons the ultimate accessory as the Trinyvale X Strahd Crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"Welcome to Barovia" - Kei Matsuo & Daniel Ramos"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"Lights Out" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"Selfless" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.