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Welcome to Barovia!Step through the mist into the lands of Barovia. Barovia is a pocket dimension full of scary and heart-pounding adventure where you never know what lurks in the dark or just around the next corner!If you're not familiar with Barovia and Count Strahd von Zarovich, that's okay! This adventure is a stand-alone follow-up actual play campaign set in the not-too-distant future following the conclusion of the Curse of Strahd" campaign created and designed by Wizards of the Coast.This first episode will be part of a monthly release on Patreon where we explore the lands of Barovia and hope that our characters don't die too quickly.If you want to get in on the action, don't forget to subscribe to our Patreon to stay up to date on all of the amazing content, extra shows, bartending themed D&D monsters and items, and so much more! -------------------------------A special shout-out to all of the amazing humans who have worked on this project and helped bring everything to life:Devin Chapnick, our fearless Game Master for the CampaignMichael Windsor as This Vessel and Content Editor Jon Mateer as Harvey WallbangerNoah Coleman as Bimbob, Merchant ExtraordinaireZack Kennison as Saren GhastGraham Courter as Hermstadt the VileSupport the show
Once again I find myself wanting to help and I am yet again without the tools to do so. Moments ago I was prepared to kill these poor souls and now I'm racking my brain trying to think of ways to aid them. Why can't I let this go? Why must you take in every stray you come across? You have a mission. Kill Strahd. Or stop him. A monumentous and impossible task. But let's say it's achievable, will that solve anything? Or will that leave the people of Barovia unknowingly vulnerable? Is he really the unsung protector of these lands? If he is, he's not doing a very good job. Honestly, he spends more time sending out his generals to attack his own populace than providing any sort of protection. Or at least that's what I assume he's been doing. Speaking of generals, I wonder how Pip is going? The man led a small militia, a rag tag group of - I should be paying attention to what's going on, everything has calmed down but the wind is beginning to unnaturally pick up.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Salve avventurieri bentornati in Barovia!Continuano le disavventure dei nostri eroi in quel di Ravenloft, riusciranno a scappare dalla Casa infestata?Potete trovare i video di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
I do not know why he keeps yelling at me when I bring him back from the brink of dead. It's not that he is ungrateful, or perhaps he is? I do not think he has a death wish. If that were the case, surely he'd have taken any of the many opportunities that has arisen before now. He seems more displeased at the choice of song, but it is just a spell!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Salve avventurieri! Inauguriamo questo ottobre, il mese di Halloween, Iniziando questa nuova campagna. Il buon Kastasir ci accompagnerà per le terre di Barovia cercando nel contempo di vedere l'effettiva retroattività della nuova edizione di D&D. Vi auguriamo un buon divertimento, e mi raccomando non perdetevi nella nebbia!Potete trovare i video di #IntavernadaKurt su:●Twitch●Youtube●Facebook●Telegram●Discord
This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If metaphor happen and they don't tell, how will audience understand and know greatest journey has deep meaning? This would be great tragedy. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
In Barovia, every escape leads to another trial. Salvation, when it comes, is never free.The night after the gallows of Vallaki, the survivors of the party—Radley, Daermon, and Urihorn—refused to abandon the body of their fallen cleric, Traxidor. His corpse hung publicly as a warning, a final cruelty from Lady Fiona Wachter. When the adventurers slipped through alleys to steal it back, they walked straight into her trap. The air split with screams and sulfur as a Barbed Devil burst from the mist, followed by smaller winged Spined Devils, summoned by the Burgomistress's infernal pact.Radley heaved Traxidor's wrapped body over his shoulder, Daermon darted through backstreets, and Urihorn charged atop his panther, loosing arrows that hissed through the fog. Hellfire arced after them, burning cobblestones and shattering shutters. They considered turning to fight—Barovian pride dies slowly—but Radley's strength faltered under the weight of the corpse. The devil closed in.Then, through the smoke, came a tapping cane. A tall figure in a wide-brimmed hat stepped into the street. Rudolf van Richten, monster hunter and scientist of the supernatural, faced the infernal beast without hesitation. He raised his cane, whispered a prayer, and unleashed a shimmering wave of light—Dispel Evil and Good. The devil recoiled mid-charge, roaring, then vanished into nothing. Van Richten, unfazed, sheathed his blade and remarked dryly, “I wasn't sure that would work.”With Van Richten's aid, the adventurers fled Vallaki in his disguised carnival wagon, Rictavio's Carnival of Wonders. Urihorn's panther growled at the sound of another large cat caged inside—one of Van Richten's experiments, no doubt. Guards tried to halt them at the southern gate, but the old hunter cracked his reins. The beam splintered, gates flew open, and the vardo smashed through, losing a wheel. Under crossbow fire, Daermon and Radley lifted the axle while Van Richten calmly cast Mending, fusing the broken iron. The wagon lurched forward, clattering into the night toward Krezk.At dawn, the Abbey of Saint Markovia loomed above the frozen cliffs. The party ascended, body in tow, through drifting snow. The Abbot, a serene and unsettling celestial, welcomed them with open arms—then smiled when Daermon presented the tattered wedding dress for his golem-bride Vasilka. When asked to resurrect Traxidor, he first raged at their audacity, warning that life and death have purpose. Then, abruptly, he agreed. “For your service,” he said, “and for the redemption of Strahd, I shall restore your companion.”By morning, Traxidor lived again. His breath trembled, his eyes dimmed by whatever he had seen beyond. The Abbot clothed him in a monk's robe, an amulet of the Morninglord hanging over his chest.But miracles invite jealousy. When Burgomaster Dmitri Kreskov saw Traxidor alive, he fell to his knees, screaming why the Abbot had not returned his own dead son. His wife Anna silenced him, providing armor and weapons for Traxidor so they could leave before Kresk tore itself apart.The group then followed the Svalich Road east toward Argynvostholt, an ancient manor marked by a towering silver dragon statue. The structure breathed cold air as they entered, shadows shifting like wings. Within, they discovered a chapel of kneeling knights in rusted mail. When Daermon disturbed them with Mage Hand, they rose—revenants, still bound to vengeance long after death.Radley's Shield spell deflected a strike; Traxidor's Turn Undead forced one back; Urihorn fired from a balcony, his panther pacing below. But the fight was hopeless. They retreated, blades clashing, until they reached the cold air outside. There, Urihorn realized what they faced: “Revenants,” he said. “They can't be killed. They rise again, wherever vengeance calls.”From devils to angels to undead knights—Barovia offered them every face of damnation, all wearing its familiar smile.
Each victory in Barovia costs a soul. Sometimes, it's your own.The party's story in these twin sessions begins in ash and ends in resurrection. After the execution of Traxidor, his companions refused to leave his body on display in Vallaki's square. Lady Wachter had expected their sentimentality. When they came for him, she unleashed hell.Literally.A Barbed Devil pursued them through Vallaki's backstreets, flanked by smaller spined fiends that shrieked from above. Radley carried Traxidor's corpse, stumbling under the weight; Daermon darted ahead through fog; Urihorn fired arrows from his panther's saddle. Every street burned with infernal fire. The city was a cage of smoke.Then came salvation in human form. Van Richten—scientist, monster hunter, cynic—appeared from the mist. His walking cane flashed; the devil struck. For a heartbeat, it seemed the hunter would be torn apart. Then came a burst of blue radiance, and the creature vanished into nothing. “There are seldom any guarantees,” Van Richten murmured, brushing ash from his coat.The escape wasn't over. At the southern gate, guards demanded they halt. Van Richten didn't. The horse thundered forward, smashing through the barrier as the vardo lost a wheel. Guards advanced; a warden fired necrotic bolts. Radley and Daermon lifted the wagon by brute force while Van Richten cast Mending, sealing the break. The group fled Vallaki forever.At the Abbey of Saint Markovia, the Abbot received them with holy calm. The crumpled wedding dress—muddy but intact—delighted him. When they asked him to restore Traxidor, he warned of divine balance. But something in him shifted. Perhaps gratitude, perhaps madness. He agreed. “For the redemption of Strahd,” he said. By dawn, the cleric lived again, pale and trembling.When Burgomaster Kreskov saw this miracle, he broke. His grief erupted into rage: “Why not my son? Why not Ilya?” His wife soothed him and armed the party for departure.The road east led to Argynvostholt, the ruined keep of a fallen order. Snow whispered through cracks in the roof. A great dragon statue watched them enter. Shadows coiled like breath. Inside, the heroes found a chapel of kneeling knights. Daermon, ever curious, touched one with Mage Hand. The knights rose, rusted armor creaking, hollow eyes burning.The revenants struck without hesitation. Radley's shield rang, Urihorn's arrows hissed, Traxidor's radiant magic flared. But nothing stopped them. The heroes retreated through the darkened halls, out into the cold daylight beneath the dragon's gaze.Barovia gives no peace. Devils fall, angels sin, and the dead still kneel to forgotten gods. The adventurers lived another day—but for how long, no one could say.
The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. A mysterious stranger comes to the Heroes of Hommlet with a desperate request and an offer they can't refuse: travel to Barovia and free the burgomaster's daughter from the clutches of Strahd von Zarovich! Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Jandar, another Elf Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies for the next few eps xx oIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Benvenuti nella Guida dei Due Draghi alla Maledizione di Strahd! In questo episodio introduciamo Barovia e spieghiamo cosa serve per iniziare l'avventura in modo solido, senza spoiler pesanti per i giocatori. Se sei un GM o stai per giocare Curse of Strahd, qui trovi consigli pratici su classi, sessione zero, come entrare a Barovia e tre dritte per le prime sessioni.Cosa impari oggi:Quali personaggi funzionano bene in Barovia e perchéCosa portare alla sessione zero per un tono horror efficaceDue modi per portare il party a Barovia senza forzature3 suggerimenti pratici per le prime sessioni: magia, nebbia, mappaSostienici e ottieni contenuti extra:Patreon con mostri esclusivi e strumenti per GM: Aurelia & Akron, special di HalloweenIscriviti al canale e attiva la campanella per i nuovi episodi, ogni lunedìCrediti:Conduzione: Giada Taribelli e Emilio PalmeriniMusica di apertura: Supernova CollectiveUn grazie speciale ai nostri Patron: Antonino Ligammari, Mirvi, Lorenzo Brachetti, Daniele “Marry95” Marazzi, Alessio Tassi (Lionheart)Call to action:Quali dubbi hai su Curse of Strahd? Scrivilo nei commenti. Quale tema vuoi nel prossimo episodio: Strahd in gioco, gli alleati dei PG, o la gestione della mappa?Hashtag e SEO:#DungeonsAndDragons #CurseOfStrahd #Barovia #GuidaGDR #DMTips #DueDraghiAlMicrofono #DND2024Altri linkshttps://linktr.ee/duedraghi_links
The adventurers began this session crammed into the cellar of a decrepit Vallaki house, hidden by the wereraven Dannika Martikov after their chaotic escape from the gallows. Radley Fullthorn, the Human Eldritch Knight, and Daermon Cobain, the Elf Arcane Trickster, were unconscious, dragged to safety by allies while Urihorn Tenpenny, the Halfling Beastmaster, and his panther kept watch. Above, Wachter's patrols rattled doors and questioned villagers, searching for fugitives.When Radley and Daermon regained consciousness, the group debated their next move. Their companion Traxidor, the Half-elf Cleric of Light, had been executed. Worse, his body was strung up in public. In Barovia, corpses are not only reminders of mortality but tools of terror. Radley recalled earlier visions of hanged comrades — Valen'eir's ghost and Baron Vallakovich's lynching — all echoes of this grim moment. Barovia repeats its cruelties, each cycle sharper than the last.The group considered a desperate plan. Perhaps the Abbot at Krezk could resurrect Traxidor, if they could reclaim his body. Dannika scouted the gates, reporting guards and wardens everywhere. She armed Radley with studded leather and a raven-crested shield, a sign of the Keepers of the Feather, the wereraven resistance. Urihorn revealed he could heal and offered Van Richten's potion. Plans set, they waited for nightfall.At the square, Traxidor's corpse swayed in the dark. Four guards stood watch. Daermon and Radley approached disguised as drunks, hoping to lower suspicion. Urihorn, hidden above with bow drawn, covered them. The ruse worked. Guards jeered, ready to shake down “drunkards.” The ambush was swift: Daermon slid a dagger through a heart, Radley crushed another, Urihorn's arrows dropped the rest. One fleeing man burned alive from Radley's fire bolt, another fell pierced by arrows. No mercy tonight.Then laughter echoed. Lady Wachter's voice boomed unnaturally loud, mocking their efforts as predictable. Her image shimmered nearby. Daermon lunged, cleaving her form — but his blade passed through. She was only an illusion.The air rippled. From portals spilled fiends: Spined Devils, winged horrors firing volleys of burning barbs, and a towering Barbed Devil, stinking of brimstone, its hide covered in jagged spines, its eyes glowing with malice. Lady Wachter had summoned servants of Asmodeus, lord of the Nine Hells.The battle turned desperate. Spines rained. Hellfire burned. Radley's fire bolt splashed harmlessly against the devils' infernal resistances. Urihorn loosed arrow after arrow, panther snarling. Daermon dodged, struck, and poured Van Richten's potion down Radley's throat to keep him alive. The cleric's corpse swung like bait, pierced by spines meant for Radley.Urihorn found a mark — one devil burst into ash. But more pressed on. Radley cut the noose, slinging Traxidor's body over his shoulder. Spines pierced the corpse but missed his living flesh. Devils chased them down alleys, fireballs crashing, barbs flying. Together, the adventurers staggered toward the Blue Water Inn, wounded, burdened, pursued. The city itself seemed to close in.Barovia always twists rescue into torment. They had slain guards, claimed Traxidor's body, even destroyed a devil. But they remained hunted, battered, and uncertain if they could even reach sanctuary. Wachter's laughter still rang in their ears.HeroesRadley: Human Eldritch Knight, fighter with sword and fire magic.Daermon: Elf Arcane Trickster, rogue with stealth and illusions.Urihorn: Halfling Beastmaster Ranger, partnered with a black panther.Traxidor (fallen): Half-elf Cleric of Light, executed by Wachter.Sören (fallen): Aasimar Paladin, slain earlier by the Reeve.
In Vallaki, justice is never blind. It is theater, staged with gallows and blood to frighten a weary people into obedience.Barovia wastes nothing, not even prisoners. Only a day after Radley the Eldritch Knight and Traxidor the Cleric were captured by Wachter's men, the town square filled with hammers and wood. Gallows rose before the eyes of Vallaki's beaten citizens. Here there are no cells and no juries — only spectacle, execution, and fear.At the Blue Water Inn, Daermon the Arcane Trickster told his new ally Urihorn Tenpenny of the party's plight. Daermon had stumbled into Barovia through the mists, while Urihorn, a halfling Beastmaster from Falkovnia, entered with purpose. He came hunting Strahd. Where Daermon was trapped, Urihorn was deliberate — a mist-walker with vengeance on his mind.Urihorn sought counsel from Rictavio, secretly the vampire hunter Van Richten. But the master hunter admitted ignorance of Vallaki's civics; his war is only against Strahd. It was Danika Martikov, innkeeper and wereraven, who spoke plainly: there would be no prison, only a mock trial and a noon execution.Urihorn defied curfew that night, climbing the palisade to summon his black panther. The beast bounded from the treeline, jaws carrying a human arm scavenged from some forgotten kill. Urihorn coaxed it free and guided the cat back into hiding. Even loyalty comes bloodied in Barovia.By morning, criers declared the charges: murder, mayhem, defiance of authority. The crowd assembled, silent and sullen. Daermon hid amid rubble from the Festival of the Blazing Sun. Urihorn perched on a rooftop, panther crouched. The prisoners were dragged forward, Radley blinded by an iron mask, Traxidor dulled by sedatives. Guards prodded them onto the stage. Wardens in black robes stood ready, amulets glowing.Lady Wachter thundered her speech, painting the outsiders as brigands worse than Vargas Vallakovich himself. The Reeve stepped forward with charges. He never finished. Arrows flew. Daermon's struck true, Urihorn's burst into a Hail of Thorns, ripping through guards. The Reeve toppled dead. Revenge at last for Sören Ironwood's fall.Chaos followed. Wardens conjured Spiritual Weapons, ghostly blades flashing. Necrotic bolts seared air. Wachter raised Sanctuary, wrapping herself in magic that turned attacks away. And then allies swooped down: Urwin and Danika Martikov revealed themselves as wereravens, striking guards while spears stabbed into their bodies.Radley fought blindly, headbutting a guard so hard his nose broke. The mask rang like a gong, but Radley fought on. Traxidor swayed, barely conscious. Daermon darted with blades, Urihorn fired arrow after arrow. His panther snarled below, leaping into fray. But Wachter's healing magic revived her men, and the tide turned. One warden faltered, then rose again at her touch.Radley fell. Daermon soon followed. For a moment, it seemed the execution would succeed despite the chaos. Then the Martikovs acted. Bleeding, feathers falling, they lifted the unconscious adventurers onto their shoulders, forced through spears, and hurled them into a wagon. Urwin cracked the reins, horse screaming, cart rattling out of the square. Urihorn leapt down from the roof, panther racing beside him, and followed the flight.Only Traxidor was left behind, sedated and bound, at the mercy of Lady Wachter.The wagon fled to a cellar in an abandoned house. Dannika hid the survivors beneath crates, explained that wereravens heal quickly, and urged Urihorn to keep still. Wachter's search parties would soon comb the streets. Then she shifted into raven form and vanished into the gray sky, leaving the heroes battered, half-rescued, half-defeated.The Reeve was dead. Radley and Daermon survived. Urihorn proved his worth. But Traxidor remained in enemy hands.This is Barovia's rhythm: victories poisoned, rescues incomplete, survival always at a cost.
Urihorn slipped out at night to fetch his panther companion. The beast bounded over Vallaki's palisade, jaws clutching a severed arm scavenged from some earlier raid. Urihorn coaxed it free and guided the cat back into hiding. Even loyalty carries blood in Barovia.By morning criers shouted charges: murder, mayhem, defiance of authority. Daermon hid among burned ruins, Urihorn scaled a rooftop with his panther. The prisoners arrived bound in a cart. Radley wore a heavy iron mask that blinded him. Traxidor slumped sedated, unable to resist. Guards prodded them onto the gallows, Wardens in black robes watched with glowing amulets.Lady Wachter gave her speech, painting them as brigands. The Reeve stepped forward to list charges. He never finished. Daermon's arrow struck, Urihorn's followed with a Hail of Thorns that burst into shrapnel, killing the Reeve outright and wounding his guards.The square erupted. Wardens conjured Spiritual Weapons, spectral blades that swung at rooftops, and hurled necrotic bolts. Lady Wachter raised Sanctuary, warding herself so none could land a strike. At that moment, allies arrived: Urwin and Danika Martikov, revealing their wereraven forms, swooping down to fight.Radley fought blindly, headbutting a guard with his iron mask, breaking bone. Traxidor swayed, drugged. Daermon struck from cover, Urihorn loosed arrows, the panther roared. But Wachter healed her wardens, reviving them. Slowly the adventurers faltered. Radley fell. Daermon followed.Then the Martikovs made their stand. Stabbed and bleeding, they hoisted the fallen heroes onto their shoulders, pushed through spears, and loaded them into a wagon. Urwin cracked the reins, driving hard through the streets. Urihorn leapt down, panther at his side, chasing until the wagon vanished into alleys.Only Traxidor was left behind in chains.The survivors were stashed in an abandoned cellar. Dannika, healing quickly from her wounds, whispered that search parties would soon comb the streets. She disguised the hatch with crates and baskets, then transformed into a raven and flew into the sky.The Reeve was dead. Radley and Daermon survived. Urihorn had proven himself. But Traxidor remained in Lady Wachter's grasp.This is the rhythm of Barovia: victory and loss, bound together. Every triumph is poisoned. Every survival incomplete.FAQ & GlossaryHeroesRadley: Human Eldritch Knight, fighter + spells.Daermon: Elf Arcane Trickster, rogue + illusions.Urihorn: Halfling Beastmaster Ranger with panther.Traxidor: Half-elf Cleric of Light, healer.Sören (fallen): Aasimar Paladin, executed earlier.EnemiesLady Wachter: Burgomistress of Vallaki, ally of Strahd.Reeve Ernst Larnak: her enforcer, slain by arrows.Wardens: black-robed clerics using necrotic magic.Spells HighlightedHail of Thorns: exploding arrow.Sanctuary: prevents attacks on the target.Spiritual Weapon: floating spectral blade.Inflict Wounds: necrotic strike.AlliesUrwin and Danika Martikov: wereravens, guardians of hope.
...If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
The RAIN find themselves back at the beginning in Barovia… or should we say, Bar-over? The clues they hoped to follow aren't as clear as expected, and the paths ahead lead to new faces, strange encounters, and dangers they've never seen before. With no easy answers, how will they face challenges they can't predict—and threats they don't yet understand?
Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering something about Kerlova? Surely a vampire bride couldn't possible mesmerise one of my allies, they all have such strong will! If only I had known the joys of bleeding from multiple stab wounds caused by evil trees! If I had known about this sooner I would have run full pelt into a forest, as naked as the day I was born with my arms wide open at the sharpest branch! Please, somebody help me. I cannot die like this. Hosted on Acast. See acast.com/privacy for more information.
From wagon crashes to mob justice, Barovia trades one fallen paladin for a halfling with a grudge — and nothing is ever as simple as it seems.Barovia wastes nothing. Not even grief. Barely half an hour after Sören Ironwood, our radiant paladin, was executed by Vallaki's Reeve, the survivors were forced to stagger forward without him. Traxidor the Cleric, Radley the Eldritch Knight, and Daermon the Arcane Trickster retreated to the Blue Water Inn, once a lively place but now silent under Lady Wachter's curfew.They tried to distract themselves by debating Madam Eva's fortune-telling. The cards — the Tax Collector, the Bishop, the Executioner, the Mercenary, the Seer — dangled in memory, half-cryptic, half-ominous. Traxidor obsessed over the Amber Temple, Radley mocked fate, Daermon played catch-up. But amid their grief, Daermon had a rogue's realization: the Reeve's men were hauling Vallakovich possessions by wagon. Maybe the Abbot's wedding dress was already on one. Why storm another fortress when you could steal a cart?Daermon sprinted after a passing wagon, vaulted onto the tailgate, and wedged himself underneath. To panic the teamster, he cast Minor Illusion, conjuring the roar of a bear. The horses bolted. A spectral Mage Hand released the brake, and suddenly the cart careened through Vallaki's streets, bouncing furniture and paintings into the mud.For a few glorious seconds, the trick worked. Then Daermon miscalculated. He locked the wheels too hard, and the wagon jackknifed. Horses tumbled and broke bones. Daermon rolled out battered but intact. Amid the wreckage, lying improbably untouched, was Lady Vallakovich's wedding dress. He grabbed it and vanished before the townsfolk could swarm. A grim prize, bought with shattered animals.While Daermon played daredevil, another soul entered the stage: Urihorn Tenpenny, a halfling Beastmaster ranger from Falkovnia, accompanied by his loyal beast. Halflings are often underestimated — hobbit-sized, quick-footed, more grit than glory. Urihorn had no illusions about Barovia. He bribed his way through Vallaki's gates, ignored mockery, and walked into the Blue Water Inn.There he met Rictavio, the eccentric entertainer. Except Rictavio shimmered into his true form: Rudolf van Richten, the legendary vampire hunter. Van Richten warned Urihorn that Strahd was no ordinary vampire — he was bound to the land, necromancer and tyrant both, aided by beasts and Vistani alike. He handed Urihorn a potion of greater healing and one warning: avoid a band of adventurers suspected of serving Strahd. Of course, those adventurers were Radley, Traxidor, and Daermon. Fate laughs loudest in Barovia.While Daermon slinked back with the dress and Urihorn sized up new allies, Radley and Traxidor drew too much attention. Townsfolk spotted them and shouted: “Those are the strangers Lady Wachter wants!” A mob surged, guards in tow.This was not a duel against monsters but a nightmare of pitchforks and fists. Radley fought with steel and firebolts, Traxidor blasted Thunderwave to scatter attackers and poured healing magic to keep them standing. They even flung coins into the dirt as bribes. Nothing worked. Every guard cut down was replaced by half a dozen zealots. Numbers crushed them. The mob swarmed, bodies pressed in, and the two heroes were beaten into submission. Captured, trophies for Vallaki's new order.Back at the inn, Daermon and Urihorn shook hands, unaware their friends were already in chains.If Session Sixteen was gothic tragedy, Session Seventeen was chaos wrapped in cruelty. Daermon's runaway wagon gambit gave us comedy; the mob gave us horror. The party lost Sören but gained Urihorn. They recovered the wedding dress but lost Radley and Traxidor. They met Van Richten, but under suspicion of being Strahd's spies. In Barovia, victory is always poisoned.
I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I'll make sure I turn you into one with a simple flick of my wrist! HAHAHA I'D LIKE TO SEE YOU TRY! YOUR STUPID SPELLS WILL JUST BOUNCE OFF MY SUPERIOR AND WELL DEFINED MUSCLES! AS THE FIRST BARBARIAN I WILL CRUSH YOUR SILLY SPELL WITH NO EFFORT! Wait you fool! If Our Lady is One with Nature surely being a worm would strengthen the bonds that tie us?! YOU MUST TURN ME INTO A WORM AT ONCE YOU STUPID WIZARD!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
This article, "Session Sixteen: Vallaki Heresy and the Fall of Sören Ironwood," details a pivotal moment in a Dungeons & Dragons campaign set in Barovia, a perilous land governed by the vampire Strahd. The narrative follows a trio of adventurers—Sören the Aasimar Paladin, Radley the Human Eldritch Knight, and Traxidor the Half-elf Cleric—as they navigate the treacherous, martial-law-controlled city of Vallaki. Their mission to retrieve a wedding dress takes a dark turn when Sören is branded a heretic due to his corrupted angelic wings, leading to a confrontation with the city's ruthless enforcer, the Reeve Ernst Larnak. Despite their valiant efforts, Sören is ultimately defeated and killed, forcing his companions to retreat and highlighting Barovia's unforgiving nature where heroism often leads to tragic ends. The piece also includes a FAQ and glossary to clarify game-specific terms and concepts for those unfamiliar with D&D.
Introduction: Welcome back! This week, we recount a grim session from our Barovia campaign, where "even divine wings rot into bone, and the only victories are measured by who escapes alive". Barovia, the "cursed valley" from Curse of Strahd, has "no patience for heroes," a truth cruelly reinforced in Vallaki (Vuh-LOK-kee), a city that "devours outsiders".Vallaki: A City Under Martial Law: Once Barovia's "only semi-safe haven," Vallaki is now under Lady Wachter, "Strahd's aristocratic sycophant," and her "bureaucrat-enforcer," the Reeve Ernst Larnak. It operates under "martial law" with guards, "wardens" in black robes wielding "necrotic magic," and ever-present alarm bells. These "Devil-worshipping enforcers" with "amulets of Asmodeus" cast "life-draining, soul-rotting spells".Our Trio:• Sören Ironwood: An Aasimar Paladin whose "angel wings rot into skeletal batwings" in Barovia, a "vampire's parody of heaven".• Radley Fullthorn: A "sardonic bruiser" Human Eldritch Knight.• Traxidor: A Half-elf Cleric of Light, the party's "healer and conscience".The Spark of Heresy: The party was in Vallaki to acquire a wedding dress for the Abbot's flesh-crafted bride, Vasilka. However, disaster struck when Sören "manifested his angelic wings" outside a manor. In Barovia, divine revelation "terrifies," and his "grotesque bone and bat-flesh" wings caused a secretary to scream "Heretic!," drawing guards. This is "classic Barovia storytelling": Sören's "greatest gift became his noose".The Fight and the Reeve's Execution: Combat inside the manor quickly became a "slow-motion disaster". The party was "worn down" by guards, wardens, and "spells of necrotic energy". Barovia "doesn't fight fair; it exhausts you, then punishes desperation".They finally confronted Reeve Ernst Larnak, a "cold professional" with a sword and "poisoned bolts," using cover and the threat of reinforcements. In a "bold mystic move," Sören used Misty Step—a short-range teleport spell—to enter the room, and "got a blade in the back for his trouble". The Reeve then delivered a "Coup de grâce. Execution." Sören, the paladin, was "cut down and finished off while his friends watched helplessly".Retreat and Ruin: Radley and Traxidor chose "the smarter, crueler thing: they fled," escaping to the Blue Water Inn. This act of survival left Sören's body behind, "claimed by Vallaki's wardens," his "celestial blood spilled". Barovia reduces heroes to "evidence bags in a tyrant's investigation".Why Did Sören Die? Sören's death wasn't from giving up, but from a convergence of factors:• Poor Tactics: The party "split the party" and "bottlenecked ourselves in a hallway".• Underestimation: They "underestimated how strong Vallaki's wardens were".• Reckless Move: Sören "misty-stepped into a closed room with no backup"—a spell "terrible if you teleport into danger".• Deadly Foe: The Reeve was "not just a bureaucrat" but a "deadly assassin" and "both administrator and assassin, backed by the whole machinery of Vallaki".Strahd's Shadow: Even absent, Strahd's "fingerprints were everywhere". Vallaki's collapse and the wardens are all "his order imposed on chaos". Sören's fall "becomes one more ghost in the valley," feeding Strahd's legend.Next Time: Will Radley and Traxidor recover from this loss? Will they dare to bargain for Sören's body, or will Strahd simply keep him as another pawn?
Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's once again in charge of a group of men, it's bringing back old memories and that's making him make mistakes.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead them in my stead. He's done it before and I know it did not end well. But he's grown since then. He has faith. I just hope the faith he puts in me he can put into himself. It would be much better spent.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Our heroes confront the fearsome Alpha of Barovia's werewolf pack.Featuring: Joseph as the DMMark as the Reborn Warlock "Vogelsuch"Bun as the Elf Bard "Vio"Sam as Orc Druid "Grude"Steph as the Human Artificer "Minerva"Jess (Nemir) as the Tiefling Sorcerer "Romaia"Please note: While the FrogCast often aims for a "PG-13" rating, this module contains elements of horror and mature themes that might be uncomfortable to some. Elements of body horror, implied mistreatment of children (such as child ghosts), and mature themes commonly associated with vampires and gothic settings will be present throughout the adventure.This adventure is based off of "Curse of Strahd Reloaded" by "DragnaCarta"https://www.patreon.com/DragnaCarta/postsCharacter art by: https://linktr.ee/melthehoneybeeEnjoy!Podcast: https://anchor.fm/lfrogdndYouTube: https://www.youtube.com/josephblanchetteBlue Sky: https://bsky.app/profile/josephlfrog.bsky.socialturesPatreon: https://www.patreon.com/legendaryfrog"Blue Feather"Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the world's cleverest man.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
With allies by their side, the Triplets make a final, desperate stand to save the village of Barovia! Jens inspires the townsfolk, Onyx seeks a hidden truth and Nyack gets serious as the Trinyvale X Strahd crossover continues!Subscribe to Us on Patreon! - Patreon.com/NaddPodCREDITSEditing by Brian Murphy and Caldwell TannerProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic Includes:"Trinyvale Opening Theme" by Emily Axford“The Gate” by Emily Axford“A Hunkle's Plea” by Emily Axford“Barovian Tango” by Emily Axford“Moonsick” by Emily Axford“A Memorable Feast” by Emily Axford"Strahd" by Emily Axford“Selfless” by Emily Axford"Lights Out" by Emily Axford“The Night Lotus” by Emily Axford“Half Brothers” by Emily Axford“The Little Moon” by Emily Axford"Where is the Manager?" by Emily Axford"The Tarroka Suite" by Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
These sources collectively present a detailed account of a role-playing game session, focusing on a party of adventurers in the cursed land of Barovia. The narrative outlines their struggles against supernatural threats like Shadows and a flesh golem, their interactions with enigmatic figures such as the Abbot and a mysterious shrine tender, and their quests for essential items like a wedding dress. It further describes their investigation into stolen holy relics, which leads them to interrogate a reanimated severed head, and culminates in their tense arrival in the militarized town of Vallaki, where they are branded as heretics. The texts offer a session summary alongside expanded details of the players' actions, the challenges they faced, and the unfolding plot in this dark fantasy setting.
I-Hsien's new podcast is here! Critical Lit is a tongue-in-cheek re-examination of classic RPG modules that answers important questions like What is the nature of a predator? and Is Strahd hot or not? He's joined by Dan Dillon, Amelia Som & Sal Tamarkin. https://podcasts.apple.com/us/podcast/critical-lit/id1826377168 In this episode: Ravenloft history, Tracy Hickman's Foreword, Introduction, Chapter 1. The mists spirit us away to Barovia, a pastiche of gothic horror tropes and modern vampire mythos. We tackle the important questions, like how to run a spooky game, and How do we feel about Strahd's fit? One thing's for certain: he sucks. As a person. But he's a compelling villain, a classic presentation of an abusive narcissist who's been serving since 1983. Support us on Patreon to hear monthly bonus episodes: https://www.patreon.com/CriticalLit Contact us: Email: hugepitfilledwith200spikes@gmail.com Bluesky: @CriticalLit.bsky.social Dan Dillon: @dandillon.bsky.social I-Hsien Sherwood: @ihsien.bsky.social Amelia Som: @ameliasom.com Sal Tamarkin: @sal.gay
On the hunt for the Burgomaster's secret recipe, the Triplets delve deeper into the town of Barovia and uncover secrets of another sort entirely! Jens gets a taste of the past, Onyx becomes a BoyMom and Nyack plans the most macabre party possible as the Trinyvale X Strahd collaboration continues!Support Us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian Murphy & Caldwell Tanner Production and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford“Selfless” by Emily Axford“Moonsick” by Emily Axford“Journey of the Three” by Jens Christian Tvilum“Barovian Tango” by Emily Axford“The Little Moon” by Emily Axford“Sweeping Up the Shards” by Emily Axford“The Night Lotus” by Emily Axford“The Gate” by Emily Axford“A Memorable Feast” by Emily Axford“Strahd” by Emily Axford“Oh Melora” by Emily Axford “Lights Out” by Emily Axford“The Wisdom of Neddas” by Emily Axford“Obsidian” by Emily Axford“The Shard” by Emily Axford "Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Date: June 29, 2025Players: Sean D. (Sören Ironwood – Aasimar Paladin), Chris (Radley – Human Fighter), Carey (Traxidor – Half-Elf Cleric), Trip (Daermon Cobain – Half-Elf Rogue)Filed Under: Curse of Strahd, Gothic Horror, D&D RecapsTwelve days in Barovia and each dawn feels like dusk. At the Blue Water Inn, a messenger arrived with a letter sealed in wax — Strahd von Zarovich's invitation to dine at Castle Ravenloft. Radley, their sardonic Eldritch Knight, joked about wine with the Devil. Traxidor, cleric and conscience, argued no. Sören, the Aasimar Paladin, nearly growled at the thought of bowing to Strahd's civility. Daermon Cobain, rogue and blade, said little — his coin flicking through the shadows.They refused. There would be no supper with monsters — not yet.Morning brought nails hammering declarations into timber. Lady Fiona Wachter now called herself Burgomaster of Vallaki by the will of the mob that strung up the old Baron. Her orders stripped the last hope from the town: worship of the Morning Lord forbidden, a curfew enforced, all must bow to her Reeve. And every young woman? Inducted into her “Society of Vallaki's Maidens” — loyalty by marriage or worse.They walked the scorched town to the crackle of funeral pyres, then turned into Blinsky's Toys, where horrors wore porcelain smiles. Gadof Blinsky, a jester with a monkey named Piccolo, sang his eerie line: “Is no fun, is no Blinsky!” They found a doll identical to Ireena Kolyana — Strahd's stolen love. Blinsky confessed he made dozens for Izek Strazni, the Baron's monstrous enforcer, who always wanted more. The party left with the doll and an unease that clung like a damp shroud.At the looted manor, they found the Baron's son Victor's hidden attic lab. The door's Glyph of Warding nearly dropped Sören, but inside they found more grim trophies: animated cat skeletons, mannequins facing the wall, and a broken teleportation circle — an escape gone wrong. A dead end — yet the footprints in the scorch marks said someone had tried.Next, they dug up Miloj's grave and learned the bones of Saint Andral had been sold to Henrik van der Voort. At his coffin shop, they found the crates cracked open, dirt scattered — and Henrik himself, torn to ribbons, his entrails smeared across the walls and ceiling. They cut off his head like a butcher dressing a pig and took it as proof, though no bones remained.At dawn, they rode with the Martikovs' wine wagon to Krezk. Sören, ever devout but unhinged, flayed the flesh from Henrik's skull on the road. The Martikovs threatened to dump the barrels if the barbarity didn't stop — until three peasants begged for silver to fight werewolves. In moments, they revealed their fur and fangs. The Martikovs fled with the wine, yelling for the party to run. But the adventurers stood their ground: blades flashed, holy power sparked, and two beasts fell before the last vanished into the mists.Saint Andral's bones are lost. Lady Wachter rules in Strahd's name. The Count's invitation still waits on a table set for guests who haven't yet come. And the mists? They watch everything.Subscribe to follow every step deeper into Barovia's throat.
The Triplets make their way down the Old Svalich Road and into the cursed Village of Barovia! Jens fights for Small Business, Nyack gets some tongue and Onyx summons the ultimate accessory as the Trinyvale X Strahd Crossover continues!Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@schubirds on IG)Logo Design by Chelsea LeCompteMusic / Sound Effects Include:"Trinyvale Opening Theme" - Emily Axford"Welcome to Barovia" - Kei Matsuo & Daniel Ramos"The Night Lotus" - Emily Axford"Barovian Tango" - Emily Axford"Lights Out" - Emily Axford"The Gate" - Emily Axford"Where is the Manager?!?" - Emily Axford"Selfless" - Emily Axford"Strahd" - Emily Axford"Trinyvale Closing Theme" - Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
I asked NotebookLM to generate a little NPR style Segment about my posts on Substack.In this sweeping overview, Chris Abraham dives into the key themes explored across 46 Substack entries—spanning American politics, culture, power, belief, and even Barovian necromancy. This episode offers a distilled map of Chris's evolving thought: from metaphors of cosplay and empire, to the weaponization of empathy and the strange resilience of populism. It's part debrief, part polemic, and part spiritual reckoning.Key Themes Covered:
Castle Ravenloft opens its grand doors to The RAIN, offering warmth, food… and questions. A cordial host. A lavish meal. A house full of secrets. But in Barovia, even kindness feels like a trap. Can hospitality be trusted when offered by the devil himself?
Delving into the darkness of Barovia is no walk in the park.Certainly not something that could be done in a 2 hour live Dungeons & Dragons show, right?Listen as Dice Paper Role smash through the darkest of D&D settings like a freight train.Featuring special guests Ellen Graham and Tricksy Collins, this is one you won't want to miss.Recorded live at the Melbourne International Comedy Festival on April 20 2025CREDITS:Dungeon Master: Greg PickeringTotally Normal Pete: Ellen GrahamSirena: Tricksy CollinsHans von Suchensuch: Dan LastBrojock C. Horseman: Ben ClementsPippo Thomas Starovski: Jack Kirby CrosbyIf you'd like to listen to our entire live show catalogue or support us you can do so on our Patreon page.Follow us on Instagram, Twitter & Facebook.Thanks for listening!
The RAIN step into the Vine's Blessing Inn, knowing full well it's a trap—but what choice do they have? With the eerie doll still in Mother Ireena's clutches, the question isn't if things will go wrong… It's how. Will they sneak, steal, or fight their way out? And just how much longer can they survive Barovia's twisted version of hospitality?
The party, with the villagers of Barovia in tow, stop for a night in Vallaki to rest and catch up with The Council of The Alliance of the Silver Bow.Thank you to our sponsors & affiliates!- Modern Artifice: Use our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: Use our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: Use our discount code CRITICALFAYLEDM at checkout for 10% off your order!- NTSD Gaming: Use our discount code Criticalfayledm+NTSD at checkout!- Crooked Hollow: Use our discount code CRITICAL15 for 15% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon or check out our merch at our Etsy store! Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
In our latest DnD Lorecast Presents installment, we sit down with author Delilah S. Dawson to discuss her newest novel RAVENLOFT: HEIR OF STRAHD! Out TODAY, it's the first Ravenloft novel is years and takes its readers back into the Domain of Dread we love to hate, Barovia... and possibly another? We discuss her history with D&D, her writing process as well as a lot more! And don't forget to check out Delilah online, on her Instagram and Threads and pick up a copy of RAVENLOFT: HEIR OF STRAHD HERE OR ANYWHERE BOOKS ARE SOLD! DnD Lorecast Discord | DnD Lorecast swag Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4 D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp 38 Fantasy Miniatures: https://amzn.to/34kh6kX Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio and Shaun's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics Check out all the socials right here: https://linktr.ee/dndlorecast And send us a note! Email us at dndlorecast@gmail.com ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM Learn more about your ad choices. Visit megaphone.fm/adchoices
The RAIN delve into Barovia's abandoned church and quickly learn that sanctuaries here are anything but safe. With the unsettling presence of Mother Ireena and a doll that holds more weight than it should, the shadows only grow deeper. What lies beneath the church? Why does the doll matter so much? And can a single natural 20 really unravel secrets not meant to be known… yet?
In our latest DnD Lorecast Presents installment, we sit down with author Delilah S. Dawson to discuss her newest novel RAVENLOFT: HEIR OF STRAHD! Out TODAY, it's the first Ravenloft novel is years and takes its readers back into the Domain of Dread we love to hate, Barovia... and possibly another? We discuss her history with D&D, her writing process as well as a lot more! And don't forget to check out Delilah online, on her Instagram and Threads and pick up a copy of RAVENLOFT: HEIR OF STRAHD HERE OR ANYWHERE BOOKS ARE SOLD! DnD Lorecast Discord | DnD Lorecast swag Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4 D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp 38 Fantasy Miniatures: https://amzn.to/34kh6kX Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio and Shaun's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics Check out all the socials right here: https://linktr.ee/dndlorecast And send us a note! Email us at dndlorecast@gmail.com ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM Learn more about your ad choices. Visit megaphone.fm/adchoices
Our heroes lead the caravan as the villagers of Barovia leave their homes and start the journey towards the newly consecrated Argynvostholt. Will they be able to get everyone there safely? Or does the land have other ideas?Thank you to our sponsors & affiliates!- Modern Artifice: Use our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: Use our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: Use our discount code CRITICALFAYLEDM at checkout for 10% off your order!- NTSD Gaming: Use our discount code Criticalfayledm+NTSD at checkout!- Crooked Hollow: Use our discount code CRITICAL15 for 15% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon or check out our merch at our Etsy store! Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
Swept up by a cheerful crowd, The RAIN find themselves center stage before the entire village of Barovia. Their search leads them to the town's eerie graveyard, but in a land ruled by dread, nothing is ever as it seems. Are they truly safe under the villagers' watchful eyes? What secrets sleep beneath the graves? And why is everyone smiling in a place built on sorrow?
Of all the Domains, this was the one they feared most—and yet here The RAIN stand, in the shadow of Castle Ravenloft itself. Strahd has taken notice, and in Barovia, death is never swift... and mercy is just another game. Can The RAIN escape the Count's grasp, or have they already lost the moment they stepped through the mist?
Professor Clayton Azran's expedition to Barovia leads the party to the Death House. They're sure to uncover mysteries, but will they survive the dangers of the house? Gain access to an exclusive campaign, Shroud Over Saltmarsh, over on Patreon: https://legendsofavantris.com/patreon The Crooked Moon, a folk horror supplement for 5e, is available for preorder! Get the Crooked Moon at: https://thecrookedmoon.com/ Watch more D&D adventures in the world of Avantris live on Twitch: https://www.twitch.tv/legendsofavantris Check out our merch store: https://shop.legendsofavantris.com Join our community on Discord: https://legendsofavantris.com/discord Watch our many campaigns on YouTube: https://legendsofavantris.com/youtube All other links: https://linktr.ee/legendsofavantris Watch the full episode here: https://youtu.be/xwekuvL6XA4?si=UMK2jlsmBZ3HPAzX
The party tries to convince the villagers of Barovia to leave their homes and the shadow of the devil.Thank you to our sponsors!- Modern Artifice: Use our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: Use our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: Use our discount code CRITICALFAYLEDM at checkout for 10% off your order!- NTSD Gaming: Use our discount code Criticalfayledm+NTSD at checkout!- Crooked Hollow: Use our discount code CRITICAL15 for 15% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon or check out our merch at our Etsy store! Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
Countess Strahdanya von Zarovich welcomes you to the dread domain of Barovia and the members of the Azran Expedition introduce themselves. Gain access to an exclusive campaign, Shroud Over Saltmarsh, over on Patreon: https://legendsofavantris.com/patreon The Crooked Moon, a folk horror supplement for 5e, is available for preorder! Get the Crooked Moon at: https://thecrookedmoon.com/ Watch more D&D adventures in the world of Avantris live on Twitch: https://www.twitch.tv/legendsofavantris Check out our merch store: https://shop.legendsofavantris.com Join our community on Discord: https://legendsofavantris.com/discord Watch our many campaigns on YouTube: https://legendsofavantris.com/youtube All other links: https://linktr.ee/legendsofavantris
The village of Barovia is under attack! Can our heroes save its citizens?Thank you to our sponsors!- Modern Artifice: Use our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: Use our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: Use our discount code CRITICALFAYLEDM at checkout for 10% off your order!- NTSD Gaming: Use our discount code Criticalfayledm+NTSD at checkout!- Crooked Hollow: Use our discount code CRITICAL15 for 15% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon or check out our merch at our Etsy store! Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
An extra-special 100th episode!The party returns to Barovia to tell them the truth about Morgantha.Thank you to our sponsors!- Modern Artifice: Use our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: Use our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: Use our discount code CRITICALFAYLEDM at checkout for 10% off your order!- NTSD Gaming: Use our discount code Criticalfayledm+NTSD at checkout!- Crooked Hollow: Use our discount code CRITICAL15 for 15% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon or check out our merch at our Etsy store! Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmThis episode of The Strahdcast features the track "Yogi Bear's Noggin Klonks"from "Cartoon Sound FX" published in 1994By Hanna-Barbera and Rhino RecordsUsed under Creative Commons Attribution Code 3.0https://creativecommons.org/licenses/by/3.0/us/Support the show
Kaeviir, Rayne, and Adrie venture through Barovia but are soon stalked by a pack of wolves. Find our gaming livestreams at https://www.twitch.tv/critribbit Email us your questions at: FreelanceHeroismPodcast@gmail.com Visit Freelance Heroism on Facebook! https://www.facebook.com/freelanceheroism/ We have a Patreon! Any support you can provide goes toward us giving you a better podcast listening experience: https://www.patreon.com/Freelance_heroism Check out Deece's webcomic! http://www.1d4rounds.com/ Find Deece on TikTok here: OH NO! Find the cast on BlueSky: Deece: https://bsky.app/profile/roguist.bsky.social Rae: https://bsky.app/profile/raedrie.bsky.social You can find our gameplay videos on our YouTube page: https://www.youtube.com/channel/UC6TwfLOFsl192ExdAugebgg/ You can check out our web page here: http://www.freelanceheroism.libsyn.com/
A lot has happened since we first decided to re-tackle Barovia. And while the next campaign to hit your ears would normally have been the (maybe??) last season of Vampire Infested Barovia, life got in the way and we couldn't record before Zammit's baby was born. So have a listen to where we're going with the story, what's coming up next as well as some listener questions.If you could do us a great kindness and follow the Jarren's Outpost Board Game Kickstarter that would be much appreciated! You can also check out the website, as well as follow us on instagram and facebook. If you're wanting the 2024 Nomesmas Special you can purchase it as a digital download or sign up to Imagination Adeventure+ on our websiteor Apple Podcasts. And be sure to check out our Digital Downloads store in the upcoming weeks for Jarren's Outpost Remastered and Abridged. Hosted on Acast. See acast.com/privacy for more information.
