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Session Twenty-Six picks up at a moment where survival has stopped feeling temporary. By now, the party understands that Barovia doesn't reset between victories. Vallaki, once a place to rest and resupply, has become hostile ground. We're no longer visitors. We're trespassers.The objective is narrow and urgent: recover the Amulet of Ravenkind. Losing a relic capable of harming vampires in Strahd's domain isn't a setback. It's a liability. Lady Fiona Wachter, newly installed as Vallaki's burgomaster, is the most likely person holding it. Her family predates Strahd's rule, and in Barovia, old families tend to survive by making old bargains.We enter her house through the basement. That alone says something about how this campaign has shifted.The cellar looks ordinary until it isn't. Eight skeletons tear themselves out of the dirt floor, remnants of people who likely believed Vallaki was safer than the road. The fight is quick and decisive. What would have been a near-death struggle earlier in the campaign is handled with efficiency. Not confidence. Experience.Radley, the human fighter, has fully settled into his role as an Eldritch Knight. Early in the campaign he relied on armor and luck. Now he holds ground deliberately, mixing blade work with defensive magic. Urihorn, the halfling ranger who no longer casts a shadow, controls distance and terrain, his connection to his animal companion reinforcing a steadiness Barovia hasn't yet taken from him. Daermon, the arcane trickster, turns positioning and timing into damage. Perlan, the monk newly arrived to the valley, already fights like someone who understands that hesitation gets you killed here.After the skeletons fall, we notice something worse than the combat itself: signs of frequent foot traffic worn into the dirt. A wall rotates, revealing a hidden chamber. Five chairs sit around a pentagram. No bodies. No ritual in progress. Just evidence that this house hosts meetings, not accidents.That's Lady Wachter's real danger. Not sudden violence, but organization.Outside the house, the tension shifts from combat to consequence. Ismark, burgomaster of Barovia Village and brother to Ireena, presses us for answers we've been avoiding. Until now, we've lied to him about his sister's fate. Not out of cruelty, but because the truth in Barovia doesn't bring closure. It brings reckless action.The lie collapses anyway.Radley carries that moment harder than most. He's now the only survivor of his original party. Everyone else from those early days is dead. Burned. Taken. Left behind. He isn't still alive because he's exceptional. He's alive because he adapted.At the end of the session, the party reaches Level 7.Mechanically, this is a meaningful step. Fighters gain stronger combat options. Rogues and monks become harder to pin down. Spellcasters unlock deeper resources. Everyone gains resilience and flexibility.Narratively, the level-up marks something quieter: we're no longer reacting. We're preparing.Session Twenty-Six doesn't end with a win. It ends with clarity. Vallaki is compromised. Lady Wachter is entrenched. Strahd is still ahead of us.And whatever comes next won't be handled politely.In Barovia, that's progress.
Barovia does not kill you all at once.It lets the mountain do the arguing.Sessions Twenty Four and Twenty Five began with the kind of fragile optimism that only survives when everyone is too tired to argue with it. We had stew at the Wizards of Wine. We had candles. We had a plan. Urihorn had no shadow, having traded it for a mist-token in one of Barovia's quiet, transactional horrors. Nobody liked that, but nobody said no. That is how corruption enters a party. It doesn't knock. It waits for exhaustion.Urihorn returned from the woods riding a mountain lion. Not summoned. Bonded. As if nature itself had decided he was still worth something. We left the winery and headed for Mount Ghakis, following a Tarokka prophecy that had been gnawing at us for weeks. The Amber Temple waited above the clouds. So did whatever it takes from you.At Tsolenka Pass, we found green fire burning in a gatehouse, an unnatural barrier that incinerated anything that touched it. Beyond it stood a lonely tower and a narrow bridge swallowed by fog. It looked like a checkpoint designed by something that hates hope.Two vrocks descended from the sky. Vulture demons with wings like funeral banners. Their screams stole our breath. Their spores stole our bodies. The fight was brutal and fast and unfair.Traxidor, our cleric, fell.No speech. No miracle. Just a body on cold stone while the wind kept moving.We cremated him in the green flame because there was nowhere else to put the dead on a mountain that eats people.We turned back.On the road to Barovia Village, we tried to save a young woman being taken to Castle Ravenloft. We attacked the guards. We cut her loose. And then the cart ran downhill. Too fast. Too heavy. It went off the road and took her with it. Good intentions do not stop physics in Barovia.In the village, we found water instead of wine and a new companion, Perlan Goodshadow, a monk with sense enough to listen when the world tells you it is dangerous. We lied to Ismark about his sister Ireena because telling him the truth would have killed him faster than Strahd ever could.He insisted we return to Vallaki.The guards wouldn't let us in, so we climbed the walls like criminals, because that is what heroes become here. We slipped into Lady Wachter's estate through the basement and were met by rising skeletons. We destroyed them quickly. Not because we were strong. Because we were changed.Behind a rotating wall, we found a hidden chamber. Five chairs. A pentagram. A room waiting for a meeting we were not meant to attend.Barovia keeps receipts.And we are starting to owe it things.That is where these sessions ended. Not with victory. With a door opening into something patient and hungry.And the worst part is that none of us is surprised anymore.
In questo episodio di **Due Draghi al Microfono** esploriamo **il Villaggio di Barovia**, il primo luogo che gli avventurieri incontrano nella campagna *Curse of Strahd* di *Dungeons & Dragons*. Scopriamo come renderlo un villaggio realistico, coerente e immersivo — non solo un semplice scenario gotico.Analizzeremo:- come ricostruire l'economia e la vita quotidiana del **Villaggio di Barovia**,- perché il negozio di **Bildrath** non ha senso nel contesto della campagna,- come usare i personaggi chiave — **Donovich, Ismark e Ireena** — per creare ritmo e realismo narrativo,- e come gestire gli eventi di gioco in modo logico e credibile.Questa **guida alla Maledizione di Strahd** è pensata per Dungeon Master e giocatori che vogliono rendere *Curse of Strahd* più profonda, coerente e memorabile fin dalle prime sessioni.
The Monday Night Heroes take on the 1st edition version of the classic gothic adventure. Straud entrances Sylric, ordering him to kill the now captured Ireena. Dhagmark manages to drive the vampire off with his divine power while the others struggle with what to do about their incapacitated ally. Featuring: Steve- GM Sylric Tarym, an Elf Squidder "Bagpipes" Cutbait, a Human Bard Dhagmark, Dwarven Cleric of Moradin Baltana, a Drow thief Timpani, a Drow ranger Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
Strahd von Zarovich — Come Ruolare il Vampiro di Barovia | Guida D&D di Due Draghi al Microfono
Ireena seeks protection at the Church of St. Andral, but a recent theft has left the once hallowed ground in danger. Featuring: Joseph as the DM Mark as the Reborn Warlock "Vogelsuch" Bun as the Elf Bard "Vio" Sam as Orc Druid "Grude" Steph as the Human Artificer "Minerva" Jess (Nemir) as the Tiefling Sorcerer "Romaia" Please note: While the FrogCast often aims for a "PG-13" rating, this module contains elements of horror and mature themes that might be uncomfortable to some. Elements of body horror, implied mistreatment of children (such as child ghosts), and mature themes commonly associated with vampires and gothic settings will be present throughout the adventure. This adventure is based off of "Curse of Strahd Reloaded" by "DragnaCarta" https://www.patreon.com/DragnaCarta/posts Character art by: https://linktr.ee/melthehoneybee Enjoy! Podcast: https://anchor.fm/lfrogdnd YouTube: https://www.youtube.com/josephblanchette Twitter: https://twitter.com/FrogCAdventures Patreon: https://www.patreon.com/legendaryfrog
In our Season 1 Finale our heroes find themselves at the dinner table of the Devil Strahd von Zarovich. They have sitting next to them the one person that has drawn Strahd's attention, Ireena. How will they make it out of this one alive? Or more importantly with Ireena still with them? PG-DND is a Safe For Work, non-explicit, Dungeons and Dragons channel. Where fantastical tales come alive! Our realm thrives on adventure, laughter, and immersive storytelling fit for all ages. Join us as we embark on epic journeys, weaving captivating narratives with lifelike characters that transcend the pages of myth and legend. Dive into our PG-13 adventures—a blend of excitement, humor, and thrilling escapades that promise an unforgettable experience for every adventurer at heart CAST: Tyson Child as the Dungeon Master Jefferson Beatty as Silas Grimhawk Connor Patten as Xeno Xing Zane Carroway as Killian Runeforge SPECIAL THANKS TO: James' RPG Art: https://www.patreon.com/jamesrpgart/posts Tabletop Audio: https://www.patreon.com/tabletopaudio YOU CAN FIND US AT: TikTok: @pg.dnd Instagram: @pgdnd_ Anywhere Podcasts are found: PG-DND
Our Heroes prepare for their journey, and learn more about why Ireena is unsafe in the Village of Barovia. Featuring: Joseph as the DM Mark as the Reborn Warlock "Vogelsuch" Bun as the Elf Bard "Vio" Sam as Orc Druid "Grude" Steph as the Human Artificer "Minerva" Jess (Nemir) as the Tiefling Sorcerer "Romaia" Please note: While the FrogCast often aims for a "PG-13" rating, this module contains elements of horror and mature themes that might be uncomfortable to some. Elements of body horror, implied mistreatment of children (such as child ghosts), and mature themes commonly associated with vampires and gothic settings will be present throughout the adventure. This adventure is based off of "Curse of Strahd Reloaded" by "DragnaCarta" https://www.patreon.com/DragnaCarta/posts Character art by: https://linktr.ee/melthehoneybee Enjoy! Podcast: https://anchor.fm/lfrogdnd YouTube: https://www.youtube.com/josephblanchette Twitter: https://twitter.com/FrogCAdventures Patreon: https://www.patreon.com/legendaryfrog
The party reconvenes to keep Ireena from her dreams. Also, we've started video-recording our play sessions as we use the Foundry VTT system to play virtually. If you're interested in watching along, we're going to be releasing the videos for people who've joined our patreon. Thanks for listening! Playing DnD 5E - Curse of Strahd partyrollpodcast.com | @party_roll | facebook.com/partyrollpodcast | patreon | teener time
Spooky scarecrows are closing in, and Ireena and Dmitri are in the line of fire. Thank you to our sponsors!- Modern Artifice: https://www.etsy.com/shop/ModernArtificeUse our discount code GOON10 at checkout for 10% off your order!- INTO THE AM: https://www.intotheam.comUse our discount code GOON10 at checkout for 10% off your order!- Tabletop Dominion: https://tabletopdominion.comUser our discount code CRITICALFAYLEDM at checkout for 10% off your order!Trevor William Fayle as The DMTyler Kanter as Skogr OlafKay Devine-Jones as Kasle OthroNed Pryce as Drogar StonebreathCampbell O'Hare as Winnie WinchesterFor hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon at https://www.patreon.com/criticalfayledm or check out our merch at https://www.etsy.com/shop/criticalfayledm!Website: https://www.criticalfayledm.com/Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
The crew finally reach Krezk and plan to deliver Ireena to the relative safety of the Abbey of St. Markovia. Check out our bonus show, The Tiny Hut Talk, at Patreon.com Instagram: @_snackstudios TikTok: @_snackstudios Email: herefortherolls@gmail.com We very much appreciate those 5-Star Reviews and Subscribes! Curse of Strahd is a published adventure by Wizards of the Coast Edited and Produced by Jake Law Character Art by Teanca Rossouw Logo Design by Trent Holt Music pulled from YouTube Creator Studio, Audioblocks.com, and Artlist.io Check out Reroll on the App Store today, on either iOS, Android, or desktop using promo code HEREFORTHEROLLS for 10% your Reroll purchase Grab an IMMENSE DICE BAG from CardKingPro 20% OFF at https://cardkingpro.com/congratulationspodcast/
While Aiden continues his one man crusade against Strahd, our other heroes Rasmus, Zephera, and Bjorn meet new allies in their quest to escort Ireena to safety. When push comes to shove in their adventures, how badly will their resident blood hunter screw up? Find out tonight!
We pick up just after: As they enter a scrapyard of gargantuan metal Warforged the party is greeted by a powder blue female Tiefling bard, who has been expecting them. Three other figures appear, a female Aasimar Paladin, a male Loxodon Cleric, and The Constable, who informs them that he just wants Thai. Memories of their first introduction to Strahd, the night they lost Ireena flash, and the group refuses to comply. Shanks takes the first shot and triggers a quick and intense volley; before long, they are pincered. Put into an impossible situation, Thai gives himself up, and in an instant, they all disappear. Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Boren and Wendle head back down Old Svalich Road one more time making their ways to Castle Ravenloft for the Wedding of Ireena and Strahd. Learn more about your ad choices. Visit megaphone.fm/adchoices
Hello and welcome to Unholy Ground, Episode 8 of our brand new D&D 5e campaign; Curse of Strahd! After agreeing to assist Ismark and Ireena with the burial of their father, the group have travelled through the town of Barovia to the church of the sun, but things don't seem at all right.... Curse of Strahd is a classic DnD 5th Edition adventure modified and set in a homebrew world called Nostea with some new rules and supplements added in. Featuring Owen as Dungeon Master, Jared as Luther (Dhampire Fighter), Harrison as Theodore (Satyr Druid), Raph as Grinner (Human Barbarian), Jacob as Tithla (Goblin Ranger) and Tom as Jonor (Aasimar Wizard). You can read all about the world, homebrew rules, lore, characters and so much more at the brand new Lost Archives wiki - come and check it out! (https://thelostarchives.fandom.com/wiki/The_Lost_Archives_Wiki) Follow us! Facebook: https://www.facebook.com/thelostarchives Twitter: https://twitter.com/ArchivesLost Spotify: https://open.spotify.com/show/7fGuiTm8uw3FmSyNQ2oqZv iTunes: https://podcasts.apple.com/ca/podcast/the-lost-archives-a-dungeons-and-dragons-podcast/id1523141618 Artwork: All character art is created by Owen Burton and is the sole property of The Lost Archives. Fanart is created by the lovely members of the community and belongs to the artist credited with the image - if you would like to send us some fanart please do at lostarchivescast@gmail.com Music: Lost Archives - Curse of Strahd Theme by Owen Burton Tread Lightly by Owen Burton Lost Archives Outro by Owen Burton #thelostarchives #curseofstrahd #dungeonsanddragons curse of strahd barovia baron vargas vallakovich curse of strahd guide vallaki wotc curse of strahd dm guide ravenloft running curse of strahd madam eva yester hill van richten village of barovia ireena kolyana rudolph van richten van richten's guide to ravenloft the lost archives domains of dread amber temple domains of dread ravenloft
Morely and Ireena share a moment on the eve of the march to Ravenloft, and the morning of the 10th day of training is spent meeting with others and celebrating with a Heroes' Feast.
The party rushes away from Castle Ravenloft, pursued by the Brides of Strahd and with Ireena and Gertruda in tow. Volanta has thrown Kaz beneath the cart, speeding and aflame, and now everyone must pick themselves up and make their stand. Will our heroes manage to escape with their newly rescued wards?Thank you to our sponsors!Modern Artifice: https://www.etsy.com/shop/ModernArtificeUse our discount code GOON10 at checkout for 10% off your order!C4Labs: https://www.c4labs.com/Use our discount code GOON15 at checkout for 15% off your order!Trevor William Fayle as The DMDaniel Ison as Callister (Aasimar Rogue)Tyler Kanter as Artemis Silverbow (Half-Elf Ranger w/black panther Sasha)Kay Devine-Jones as Kasle Othro (Half-Orc Barbarian)Ned Pryce as Drogar Stonebreath (Dragonborn Cleric, Life Domain)Campbell O'Hare as Winnie Winchester (Halfling Cleric, Peace Domain)The podcast is edited by Kay Devine-Jones and designed by Daniel Ison.For hours of bonus content, fan art, secret backstories and behind-the-scenes clips, subscribe to our Patreon at https://www.patreon.com/criticalfayledm or check out our merch at https://www.etsy.com/shop/criticalfayledm!Twitter: https://twitter.com/CriticalFayleDMTikTok: https://www.tiktok.com/@criticalfayledmInstagram: https://www.instagram.com/criticalfayledm/YouTube: https://www.youtube.com/criticalfayledmSupport the show
I had a lot of recording issues for Session 10. I lost the beginning and middle of the Session. So the recap, most of raw materials haggling, meeting Gadof Blinksy, and the beginning of Arasek Stockyard are all gone forever. Here's what I remember from those bits. From Blinksy: The party saw how weird Blinksy's Toys are and how weird Blinksy is. Discovered he was not the guy from Kane's card reading even though he has a monkey. That he got his monkey from someone else not too long ago. Learned the captain of the guard, Izek, forces him to make dolls that look like Ireena for him. From Arasek Stockyard: I made the Arasek's country because they keep a big crossbow behind the counter for troublemakers. Jacuvio snuck off around the stockyard to poke around.
A quick change of plans means training for Ireena starts today! An excited Esmerelda directs the crew to a suspicious carnival wagon parked at the Vallaki stockyard.
The news is broken to Ireena and the anguish of what to do with Ismark's body sets in when there seems to be no obvious way forward.
The rain doesn't let up as the team venture back to Vallaki. With destroying Strahd on their mind, conversations with Father Lucien, Ireena, Ismark, Kasimir, and Patrina lead to clear paths forward.
Today's guest is none other than Trisha Mellon. Who, if you haven't heard, is the voice of Ireena in Crunchy Roll's "The Greatest Demon Lord is Reborn as a Typical Nobody." Trisha & I have been connected through social media for quite a bit, but this was our first one on one chat. She's someone that's been crushing it in the Voice Over world, & I had a blast learning more about her story to get to where she is today. We're going to be talking about coaching with industry legend Richard Horvitz, keeping her inner kid in check when she gets to work with these legends, going back to the sandbox to have fun in the booth, and bringing the confidence she does to her auditions. We're also going to discuss her philosophy on auditioning in the VO world. Trust me when I say, we didn't even scratch the surface on this one, & Trisha will for sure be back for another episode...because we didn't even get to talk about her work on the internet sensation, Cyanide & Happiness! But for now, I KNOW YOU HEAR ME when I say, sit back, relax, & enjoy my conversation with Trisha Mellon. Keep up with Trisha here: Twitter - @TrishaMellon Website - trishamellon.com Make sure you're checking out our sponsors too! * Special thanks to this week's sponsor, Malice Haunted Attraction. Go check out https://www.malicehauntedattraction.com for information on their upcoming "Half Way to Halloween" Event on 5/13 & 5/14 in Belfast, TN.* elisecoaches.com - If you're needing a solid VO & strategy coach, she's the go to! And when you check her out, tell her Flynn sent ya! If you'd like to advertise on this podcast, or any of the other Flynn Hendrix Enterprises podcasts and reach our worldwide audience, email me at theflynnhendrix@gmail.com and let's get your products and services out there! Use the word “ADVERTISING” in the subject line. If you like what I'm doing with the podcast and want to support there are a few ways you can: 1. Subscribe on any platform - Anchor, Spotify, iTunes, Google Podcasts, etc. that way you never miss an episode. You can also catch up on all past episodes. 2. Leave a 5 Star review! 3. Share the podcast with your friends, family & anyone that'll listen! 4. Follow the show and myself on all social media platforms! 5. Click this link to do all the above... I KNOW YOU HEAR ME! linktr.ee/theflynnhendrix These next 3 are really REALLY important, especially if you like saving money! 6. Check out my brand new Pro Wrestling Tee's Store & pick up your Flynn Hendrix merch! https://www.prowrestlingtees.com/flynnhendrix *IF YOU WANT TO SUPPORT OR WOULD LIKE TO BUY A SHIRT, WE CURRENTLY HAVE FLYNN SHIRTS AVAILABLE, BUT WILL HAVE TFTH SHIRTS IN THE NEAR FUTURE! IF YOU'D LIKE ONE EMAIL theflynnhendrix@gmail.com AND USE THE SUBJECT LINE "SHIRT ORDER." 7. Check out my Rakuten link and save yourself some $$$ on everyday purchases! Plus it helps support the podcast! - https://www.rakuten.com/r/CDF630 8. If you're tired of increased gas prices, why not use my link to get cash back every time you get gas? Check out my referral link & start saving today! Https://upside.app.link/VTFJF ** This podcast was produced in association with the Give Me Back My Podcast Network in the Flynn Hendrix Enterprises Studios in Nashville, TN.** --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/flynn-hendrix/support
Siyan delivers on his promise to the Abbot, but someone in the party has other plans for Ireena. The Abbot has plans of his own Music by Silverman Sounds
After a big previous day, the party is set to receive Ireena's decision, a decision that will probably decide whether Siyan lives or dies. But first... SHOPPING Music by Silverman Sounds
Rejoignez la gang de RPG Sul'side dans leur campagne de Curse of Strahd! La campagne du commerce la plus populaire pour D&D 5e, Curse of Strahd, est un classique de l'horreur Gothique! Rejoignez Alex, Mélo, Maryline et Travis dans cette campagne maîtrisée par Julie! Dans cette appartée avec Francis qui incarne Victor, le jeune magicien tient tête au puissant Izek pour sortir Ireena de ses Griffes. Puis leurs discussions sont interrompues par un évènement troublant en ville... Ne manquez pas la suite le 18 Mars prochain en suivant notre chaîne Twitch ci-bas. Abonnez-vous ci-dessous également pour ne rien manquer de la fameuse aventure de Curse of Strahd! Nous sommes RPG Sul'Side, une chaîne dédiée aux jeux de rôles présentant vidéo-conseils, Actual Plays et toutes sortes de contenu relié de près ou de loin au jeux de rôles! Suivez-nous aux lien ci-dessous et sautez dans l'aventure avec nous! ----------------------✪✪✪ Abonnez-vous à nos différents médias! ✪✪✪---------------------- Youtube - Abonnez-vous ici! ▶▶▶ www.youtube.com/c/RPGSulSide?sub_confirmation=1 Twitch : www.twitch.tv/rpgsulside - Consultez notre horaire! Patreon : https://www.patreon.com/RPGSulside Discord! https://discord.com/invite/qkfqGrb Facebook! https://www.facebook.com/RPGSulSide/ Instagram : https://www.instagram.com/rpgsulside -------------------⚡⚡⚡Actual Plays disponibles en podcasts ⚡⚡⚡------------------- Soundcloud : https://soundcloud.com/user-653668516 Apple Podcast : https://podcasts.apple.com/ca/podcast/rpgsulside/id1497167141 Spotify : https://open.spotify.com/show/6G4kz4InOMYyDkyFPemdZ3 Balado Québec : https://baladoquebec.ca/#!/rpgsulside ----------------------❋❋❋ REMERCIEMENTS ❋❋❋---------------------- Merci à Larian et 11bit Studios pour l'accord d'utilisation de leur trames sonore! Merci à RPG Music Maker - Travis Savoie pour ses incroyables compositions! Visitez sa chaïne: https://www.youtube.com/channel/UCpN8PfgGR8gMmca6l6CX1fg Michael Ghelfi et sa splendide musique : https://www.youtube.com/channel/UCDed9jQ1Y1gKeyjvkyFGkCA http://bit.ly/Patreon-MG Royalty free music from https://www.fesliyanstudios.com Youtube: www.youtube.com/c/RPGSulSide Twitch : www.twitch.tv/rpgsulside - Consultez notre horaire! Patreon : https://www.patreon.com/RPGSulside Discord! https://discord.com/invite/qkfqGrb Facebook! www.facebook.com/RPGSulSide/ Abonnez-vous sur Youtube: www.youtube.com/c/RPGSulSide -------------------⚡⚡⚡Actual Plays disponibles en podcasts ⚡⚡⚡------------------- Soundcloud : https://soundcloud.com/user-653668516 Apple Podcast : https://podcasts.apple.com/ca/podcast/rpgsulside/id1497167141 Spotify : https://open.spotify.com/show/6G4kz4InOMYyDkyFPemdZ3 Balado Québec : https://baladoquebec.ca/#!/rpgsulside ----------------------❋❋❋ REMERCIEMENTS ❋❋❋---------------------- Merci à Larian et 11bit Studios pour l'accord d'utilisation de leur trames sonore! Merci à RPG Music Maker - Travis Savoie pour ses incroyables compositions! Visitez sa chaïne: https://www.youtube.com/channel/UCpN8PfgGR8gMmca6l6CX1fg Michael Ghelfi et sa splendide musique : https://www.youtube.com/channel/UCDed9jQ1Y1gKeyjvkyFGkCA http://bit.ly/Patreon-MG Royalty free music from https://www.fesliyanstudios.com #Session09.5 #curseofstrahd #dnd5e
Level 8 and our players are back in Vallaki. Siyan is obsessed with Ireena, will he tell the party why? Ambient noise by Silverman Sounds
As the day of The Festival of the Blazing Sun arrives, Velcar finds himself once again staring into the eyes of the Lord of Barovia. As violence erupts in the streets, a coup d'etat results in a new Burgomaster of Vallaki. Seeking safety, the Motley Fools bring Ireena to the Chapel of St. Andral, but safety might not be in their reach. About Royally Screwed Royally Screwed is a campaign featuring our group of idiots. We apologize ahead of time for the goofiness of our players and the idiotic comments that arise during our play. While we hope to entertain you, our first goal is to laugh and be entertained ourselves. We are far from being a professional group. We are simply players with a couple of mics having fun playing DnD as friends. Our Cast of Characters: Velcar Deverell - Dhampire Fighter Anet - Male Owl Aarakocra Ranger Thixian Envarius (Lord Envarius, Duke of Hetherford) - Male Half Elf Bard HALO (John Tracker) - Male Warforged Barbarian Kodiac the Killer - Male Eladrin Ranger Dautu - Male High Elf Wizard Arlo - Changeling Cleric Cassandra - Human Cleric Breaga Magesblood - The Dungeon Master You can find your hick voiced host at https://www.instagram.com/the_dungeon_master_darling/ Music Credits: Music Credits: Opening Music : Epic Music by Soundbay (used with permission via AdobeStock) Mourning (Full Version) by Christopher Bennett (used with permission via AdobeStock) "Lux Tenebras", "Grand Hall", "Back Hall" and "Brennenburg Theme" - Amnesia: Dark Descent OST Music by Mikko Tarmia and Frictional Games, used under Fair Use Tracks has been modified for length. "Halls of the Undead", "Night Vigil", "Past the Edge" and "Thunderbird" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Track has been modified for length
Read more > Listen to the podcast (duration: 45:01) > In today's episode, Erik Roth, who leads our innovation work globally, discusses innovation in the context of developing markets with Ireena Vittal. Ireena has spent 30 years helping both multinationals and start-ups grow their businesses, especially in emerging economies. Today, she is one of India's top advisers on innovation and growth, serving on the boards of some of the country's largest institutions and assisting governments on issues related to urbanization and agriculture.See www.mckinsey.com/privacy-policy for privacy information
In today's episode, Erik Roth, who leads our innovation work globally, discusses innovation in the context of developing markets with Ireena Vittal. Ireena has spent 30 years helping both multinationals and start-ups grow their businesses, especially in emerging economies. Today, she is one of India's top advisers on innovation and growth, serving on the boards of some of the country's largest institutions and assisting governments on issues related to urbanization and agriculture. Read more > Listen to the podcast (duration: 45:01) >
Episode 12: The crew is back together again and sets off on their journey to deliver Ireena to the Abbey of St. Markovia. Cast: DM - Scott Boule (Bugbear Fighter) - Doug Corin Darrow (Human Cleric) - John Ribbon of Waves - aka Ribbs (Tabaxi Rogue) - Shay Wenpos Rivercheeks (Halfling Ranger) - Lucas Zarin Dwint (Half-Elf Sorcerer) - Tom Podcasts published weekly on Tuesdays! Check us out at linktr.ee/tpkpa and Follow the crew on Twitter @ https://twitter.com/TPK_PA_Podcast and on IG @ https://www.instagram.com/tpkpa_podcast/ and Help us give back to the TTRPG Community @ https://www.patreon.com/tpkpa Music: Captain Coverclam Orchestral Comedy by Bluemount_Score
Episode 10: The crew continues their conversation with Ismark and Ireena, offering to lend a hand with the interment of their father. Cast: DM - Scott Boule (Bugbear Fighter) - Doug Corin Darrow (Human Cleric) - John Ribbon of Waves - aka Ribbs (Tabaxi Rogue) - Shay Wenpos Rivercheeks (Halfling Ranger) - Lucas Zarin Dwint (Half-Elf Sorcerer) - Tom Podcasts published weekly on Tuesdays! Check us out at linktr.ee/tpkpa and Follow the crew on Twitter @ https://twitter.com/TPK_PA_Podcast and on IG @ https://www.instagram.com/tpkpa_podcast/ and Help us give back to the TTRPG Community @ https://www.patreon.com/tpkpa Music: Captain Coverclam Orchestral Comedy by Bluemount_Score
We are in the midst of the battle for this upcoming episode. We find Kaleb, who in earlier episodes was with the group but seemingly disappeared, at the side of Strahd. Red Wyrmlings as well as Ireena are at Strahd's side as the group has some back and forth with the ruler of Barovia. Zechs who wants nothing more than to get this fight over with, fires off a shot towards Strahd. Attros attempts to intercept, but Shanks beats him to it, shooting Zechs' arrow out of the sky with his own. In frustration, Zechs fires again and the battle is underway! Kassimir and We'ahqa seemingly slip out and head towards the crypts. Attros goes invisible and Galahad approaches Strahd. Shanks is polymorphed into a badger. Kyver and Arguile are being harried by a wyrmling. There is something happening everywhere you look. How will this all turn out? Will the group come out victorious or will Strahd kill another adventuring party, yet again? Find out what happens next in this episode of the Medusa's Cascade : Collateral Damage! Theme Music written and performed by Gaetano Semila Mixed by Thomas Lapierre III Check out the show at inbeon.com/medusascascade
Welcome to Season 2, Episode 3 of RealmSmith's 'Into the Mist' where Callie, Dmitri, Falpher, Sterling, Rone and Muskoka try and locate Ireena and get tangled in a game of trust. This episode features special guest Noura Ibrahim as Ezmerelda. --- Support this podcast: https://anchor.fm/realmsmith/support
After losing Ireena to Strahd, our adventurers press onward in their journey to Mount Ghakis quickly in hopes of finding something to greatly aid them. But as they journey southward, the chilling winds bring even more atrocities. Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing
Read more > Listen to the podcast (duration: 30:49) > This is the second part of Erik Roth's interview with Ireena Vittal. In the first part of their conversation, they discussed the importance of taking a very granular approach to markets in developing countries, the constraints emerging economies place on business models, and the unique role ecosystems play. In this episode, Erik and Ireena dive into the importance of pegging capital investments to the realities of emerging economies and discuss some of the most exciting areas of innovation in those markets, including some fascinating initiatives in the public sector. We hope you enjoy this second part of their discussion.See www.mckinsey.com/privacy-policy for privacy information
Read more > Listen to the podcast (duration: 30:49) > This is the second part of Erik Roth's interview with Ireena Vittal. In the first part of their conversation, they discussed the importance of taking a very granular approach to markets in developing countries, the constraints emerging economies place on business models, and the unique role ecosystems play. In this episode, Erik and Ireena dive into the importance of pegging capital investments to the realities of emerging economies and discuss some of the most exciting areas of innovation in those markets, including some fascinating initiatives in the public sector. We hope you enjoy this second part of their discussion.Join 90,000 other members of our LinkedIn community: https://www.linkedin.com/showcase/mckinsey-strategy-&-corporate-finance/See www.mckinsey.com/privacy-policy for privacy information
Read more > Listen to the podcast (duration: 18:13) > In today's episode, Erik Roth, who leads our innovation work globally, discusses innovation in the context of developing markets with Ireena Vittal. Ireena has spent 30 years helping both multinationals and start-ups grow their businesses, especially in emerging economies. Today, she is one of India's top advisers on innovation and growth, serving on the boards of some of the country's largest institutions and assisting governments on issues related to urbanization and agriculture. Their discussion was wide ranging, and we are covering it in two parts. We hope you enjoy this first part of the discussion.See www.mckinsey.com/privacy-policy for privacy information
Read more > Listen to the podcast (duration: 18:13) > In today's episode, Erik Roth, who leads our innovation work globally, discusses innovation in the context of developing markets with Ireena Vittal. Ireena has spent 30 years helping both multinationals and start-ups grow their businesses, especially in emerging economies. Today, she is one of India's top advisers on innovation and growth, serving on the boards of some of the country's largest institutions and assisting governments on issues related to urbanization and agriculture. Their discussion was wide ranging, and we are covering it in two parts. We hope you enjoy this first part of the discussion.Join 90,000 other members of our LinkedIn community: https://www.linkedin.com/showcase/mckinsey-strategy-&-corporate-finance/See www.mckinsey.com/privacy-policy for privacy information
The time has come. Strahd promised to return to take Ireena and he has finally arrived. With nowhere to go, our adventurers must face their fear or lose their friends. There's no running away this time. Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing
Stor and Mooronas face down the devil Strahd Von Zarovich in the city of Vallaki outside the Church of the Morning Lord. Clara, Zander and Ireena take care of some unfinished business.
In our last episode, we beat Strahd-- HAHAHAHA, oh, that was a good one. He kicked our asses, as usual. And then the woman we've been trying to protect/use as a pawn in the game of Who Rules Barovia (depending on who we're talking about here), Ireena, walked into a lake and didn't come back out. So now what?
We're collecting so many fun things! Silver weapons, magic rings, holy symbols, and a whole lady who will fight Strahd with us! But now that we're finally leaving this weird abbey full of mongrelfolk, Ireena is getting distracted by some kind of watery hand in a lake. Doesn't sound like good news to us, especially now that Strahd has shown up... Music by AbBowie Cross.
We're all dining with the abbot, and he seems a little too excited about Ireena. Plus, we're still finding more of these freaky mongrelfolk. If we just politely excuse ourselves and leave the table, we'll be able to leave without a fight. Right? That's how things always go in Barovia. Music by AbBowie Cross.
So much of Vallaki is currently on fire, it's ridiculous. But on the plus side, we've rescued people, cats, and money - we're such good little heroes! Last time, Batthwack took out a Izek with minimum effort, and then Ireena kind of flipped out the teensiest bit, setting us all on fire. Afterwards, we scavenged Lady Wachter's house, and Will made a rambling speech trying to either bolster or perhaps confuse the townsfolk. He definitely achieved the latter. Finally, we were approached by an old man asking us to save his grandson who had been kidnapped by big hairy dudes. Really? Haven't we gone through enough? Now we've got this shit to contend with? Maybe we can just sit here in Vallaki, forever, as it burns down around us. That might be better. Music by AbBowie Cross
In our previous episode, Ireena and Izek were meeting for the not-first time. Surprise! The group tried to determine whether it was safe to allow Izek to go free, even though he seemed weirdly obsessed with our friend Ireena. We might have come to the wrong decision. Initiative had to be rolled, so we know some shit's about to go down. This episode brought to you by Barovian Family Tree Geneology Services! Music by AbBowie Cross and Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Last episode, the party made their way into the cellar of the late Lady Wachter's home in search of Ireena and her supposed captor, Gadof Blinsky. After dustily dispatching a group of skeletons, Izek rejoined the gang, and he took Raphina and Will on a tour of the parts of the house they had missed. The rest investigated a secret door that hid a group of cultists, Ireena, and Blinsky, and Will and Raphina opened a bedroom door! What will happen this week? What's up with the weird lady in there? Will they find the dead guy Izek was talking about? All your questions and more will be answered, if only you will listen. Enjoy! Music by AbBowie Cross and Purple Planet (www.purple-planet.com).
The party put on their firefighter hats last week as the conflagration at the Blue Water Inn had spread to many of the neighboring buildings. Raphina's magically conjured water helped to get things under control, and so they headed off in search of Ireena's abductor and ended up at Lady Fiona Wachter's house. After some coercion, the house cook led them to the cellar door. What eldritch horrors lie beneath the earth? Join the gang as they descend into the darkness. Music by AbBowie Cross and Purple Planet (www.purple-planet.com).
The baron of Vallaki and his wife have been assassinated. Will is staying in the baron's house to assume the role of the baron in order to figure out who the murderer is. Batthwack's staying with him as protection. We've found an awkward wizard in the attic. Raphina, Nick and Lank escorted him to the Blue Water Inn on the premise of beginning an adventure to the Amber Temple. Oh yeah, and there's a gross, demon-black tiny baby arm growing out of Ireena's stump. Oh well, an adventurer's gotta get that long rest, amiright?
We're off to find a job for Ireena! Or at least we've got to get rid of her, somehow. The church is the thing! And nothing weird or bad or mystical or creepy or magical or scary or fantastical has ever happened at a church, right? We're totally safe. Today will be a normal day. Music by Abby Cross and Steel Drum Island (https://store.cdbaby.com/cd/carnivalsteeldrumband)
We're finally free of... whatever those creatures in the windmill were. "Ladies?" Riiight. Now witness what the group decides to do in the aftermath of getting beat up by these child-pie-selling abominations. Music by Ab-Bowie Cross and BenSound (http://www.bensound.com/royalty-free-music)