Moon's Game Design Diaries

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A Podcast and Blog following my studies in Game Design as I prepare myself for a career in Game Development, pour yourself some tea and join me for some Video Game Design microessays.


    • Apr 1, 2022 LATEST EPISODE
    • infrequent NEW EPISODES
    • 4m AVG DURATION
    • 12 EPISODES


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    Latest episodes from Moon's Game Design Diaries

    Kirby Needs to Be Harder (AF 2022)

    Play Episode Listen Later Apr 1, 2022 8:38


    Happy April Fools lol.

    My Fear of Mediocrity (Entry 9)

    Play Episode Listen Later Mar 26, 2022 3:16


    Just a quick musing about my fears about making something Good, Bad, or Mediocre.

    The Innovation Problem, or Why New ain't always Good (Entry 8)

    Play Episode Listen Later Feb 5, 2022 3:58


    Sometimes "Innovation" is a vain pursuit that only ends in a game or product coming out flat, disappointing or even just bad.

    Breath of The Wild's weapon durability system is good, actually. (Entry 7)

    Play Episode Listen Later Aug 28, 2021 4:21


    I hear a lot of people expressing their distaste for one of my favorite mechanics of 2017's Legend of Zelda Breath of the Wild. Basically the title says it all.

    Tetris: The Endless Puzzle (Entry 6)

    Play Episode Listen Later Jun 21, 2021 3:54


    Alexey Pajitnov changed puzzle games forever with a game so simple it can be played on a watch. http://designdiary.mrmoon.cf/

    Kirbyism, My Favorite Design Philosophy (Entry 5)

    Play Episode Listen Later Jun 5, 2021 3:24


    Kirbyism is a design philosophy for games that helps makes games fun for everyone :)

    Uninked 1 (Moon Goes Off about archiving game stuff and art preservation)

    Play Episode Listen Later May 29, 2021 9:09


    Dont have time to make a full essay so I made something that takes a bit less time for me to make, just this week, normal stuff next week lol.

    Good Ideas, Bad Execution (Entry 4)

    Play Episode Listen Later May 22, 2021 3:27


    Sometimes works seem to be terrible because we know the potential they hold...

    Try, Try Again Souls (Entry 3)

    Play Episode Listen Later May 16, 2021 5:22


    Maybe the real Demon's Souls were the friends we made along the way...

    Open Ended Design Courtesy of 1974 (Entry 2)

    Play Episode Listen Later Apr 2, 2021 4:57


    The most open ended game of all time was published way back in 1974, and I am sure you've played it.

    Communicative Level Design in Mario World 1-1 (Entry 1)

    Play Episode Listen Later Feb 14, 2021 4:06


    Recently I've been fascinated by how effective the design of Super Mario Brother's first level is in teaching the player how to play the game without having to tell the player anything. Music Credit and Attribution: Claude Debussy - Etude XI. Pour les arpeges composes Performer - Kimiko Ishizaka (Piano) Publisher Info. - Kimiko Ishizaka License: Creative Commons Attribution Share Alike 3.0 Notes - Recorded live in 2008, Bonn, Germany

    Moon's Game Design Diaries (Trailer)

    Play Episode Listen Later Feb 13, 2021 0:53


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