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In this episode of the Warp Pipe Podcast, we're diving into game-changers — the titles that didn't just entertain, they rewrote the rules. From DOOM pioneering first-person shooters, to Tetris shaping puzzle game addiction, to GTA III redefining open-world design — we talk about the moments that shifted the entire gaming industry. We also touch on the impact of Metal Gear Solid, Mortal Kombat, and more. Which games do YOU think changed the game?
Welcome to Radio Rental, a mysterious video rental shop with a collection of VHS tapes with TRUE scary stories narrated by the people who experienced them... On today's tapes... >> Steak 'n Shaking > The Aeronaut
James Loup, un rappeur lyonnais passé dans la troisième saison de l'émission Nouvelle Ecole diffusée sur Netflix , était en concert au Tetris le 11 juin 2025. Du plateau, à la communication en passant par le "catering", ce sont des élèves de la classe MLDS (mission de lutte contre le décrochage scolaire) du lycée Jules Siegfried qui ont tout organisé ! Dans cette nouvelle édition du projet Graine d'organisateurs, suivez Arthur et Djibril, 16 ans, partis pour réaliser une interview de l'artiste. Une heure avant le concert, rien n'était confirmé. Vont-ils y arriver? Les morceaux utilisés sont tous de James Loup : J'voulais être grand, TQT pas je suis dans l'Uber, 3 DéfautsPhoto : promotion du dernier EP "50% pour maman"Instagram sur @iamJamesloup
Bienvenidos a Cepeceros Recomienda, unas pequeñas capsulas en las que rescataremos del olvido juegos "de la época" que no suelen aparecer en las listas "top" o en las típicas recomendaciones de juegos para la plataforma, así como juegos de nueva creación que, en nuestro criterio, merecen ser traídos nuevamente a la palestra al quedar muchas veces diluidos en la vorágine de publicación de nuevos juegos. Toda la info sobre el juego en nuestra web: https://www.cepeceros.com Ko-fi: https://ko-fi.com/cepecerospodcast
Brandon says that sauce is one of his major food groups. His wife, Jacqueline says the sauces take up too much fridge space! She wants to put away groceries without playing fridge Tetris. But Brandon just loves sauce! Who's right? Please consider donating to Al Otro Lado. Al Otro Lado provides legal assistance and humanitarian aid to refugees, deportees, and other migrants trapped at the US-MX border. Donate at alotrolado.org/letsdosomething.We are on TikTok and YouTube! Follow us on both @judgejohnhodgmanpod! Follow us on Instagram @judgejohnhodgman!Thanks to reddit user u/jiminycricket81 for naming this week's case! To suggest a title for a future episode, keep an eye on the Maximum Fun subreddit at reddit.com/r/maximumfun! Judge John Hodgman is member-supported! Join at $5 a month at maximumfun.org/join!
À l'occasion de la 9e édition de Support Our Local Scene, Marie est au micro pour nous présenter cette journée entière de concerts gratuits en plein air, devant le Tetris, avec une programmation 100% locale.Au programme :-Rock psyché, punk, hardcore, screamo…-Friperie, relooking, free shop solidaire-Bar, sandwichs maison et DJ Set nocturneLe 28 juin, au Tetris. Entrée gratuite.
🎙️ Rejugando 263: Los 5 mejores juegos de lanzamiento de cada consola + The Alters, Donkey Kong Bananza, Switch 2 y más En este episodio lleno de nostalgia, humor y actualidad, el equipo de Rejugando repasa los cinco mejores videojuegos de lanzamiento de todas las consolas, desde Atari 2600 y NES hasta PlayStation 5 y Nintendo Switch. Un viaje retro imprescindible donde brillan títulos como Super Mario Bros, Halo, Tetris, Sonic, Zelda: Breath of the Wild y muchos más. ¿Qué consola tuvo el mejor arranque? Lo debatimos al detalle. 💻 Además, celebran la llegada de “Bayonetta”, el nuevo PC de gama alta con el que el equipo mejora calidad, directos y grabación, gracias al apoyo de oyentes, suscriptores de Twitch y donantes anónimos. 📰 En la sección de actualidad: The Alters, lo nuevo de 11 bit studios, apunta alto como uno de los indies más impactantes del año: supervivencia, clones, decisiones y mucha narrativa. Donkey Kong Bananza sorprende con su estilo colorido, su mundo estilo Mario Odyssey, una banda sonora llena de guiños, y funciones cooperativas entre Switch 1 y 2. Preocupación por la piratería en Nintendo Switch 2: ya hay debates sobre posibles vulnerabilidades antes incluso del lanzamiento. Rumores sobre PS6 y la nueva Xbox: AMD se une a Microsoft y se habla de arquitectura más cercana al PC, mientras Sony ya planifica su próxima consola. El drama de Alzara: Radiant Echo, un proyecto de Kickstarter que recaudó 300.000 dólares y ha acabado en cierre y silencio. Las novedades de Game Pass y PlayStation Plus de junio llegan fuertes: Crash Bandicoot 4, Sifu, Tomb Raider, Little Nightmares 2, Call of Duty y más. Cine y videojuegos: Death Stranding tendrá película animada, Silent Hill vuelve a los cines, y muchas adaptaciones siguen perdidas en el limbo (Zelda, Gears of War, Metal Gear, Horizon, etc.). 💬 La pregunta de la semana: ¿Qué juego mainstream muy importante tuviste que abandonar porque no lo aguantabas? Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Elden Ring Nightreign is onder de motorkap nog altijd een échte Soulsborne, maar voegt in tegenstelling tot zijn voorgangers een compleet co-op-systeem, classes en rogue-like-elementen toe aan de bekende mix van zo'n beetje iedere FromSoftware-games. De focus ligt daarbij niet op een diepgaand en ambigbu verhaal, maar op zo snel mogelijk bazen verslaan met maximaal twee vrienden tegelijk om progressie te maken. Of dat (ook voor nieuwkomers in het Souldborne-genre) leuk is, bespreekt Joe van Burik met Niels Kooloos in deze Mini-Game-aflevering van All in the Game. Elden Ring Nightreign is nu te spelen op Windows PC, PlayStation 4 en 5, Xbox Series S en X, Xbox One, Nintendo Switch en later dit jaar op de Nintendo Switch 2. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
Avril et Livio, membres de l'association La marche des fiertés, convient les personnes queers et alliées à la quatrième édition de la pride du Havre. Rendez-vous le 5 juillet 2025 à 14h pour un départ sur le parvis de l'université ! Cette année, la programmation comprend un after-marche au Tetris, une conférence et un arpentage le lendemain en présence d'une invitée spéciale . Le caractère revendicatif de cet événement se veut plus fort que jamais. "Il y a quand même une augmentation alarmante des agressions", déclare Livio confirmant le tableau dressé par les service du ministère de l'intérieur qui comptabilisent une hausse de 5% des délits et crimes LGBTphobes en un an. "J'ai l'impression que cette année la marche a un aspect beaucoup plus militant, politique que d'habitude", conclut Avril.Plusieurs solutions pour soutenir la marche sont mises en place :- un appel aux dons- une grande tombola avec plus d'une cinquantaine de lots- une boutique solidaire pour afficher sa fierté Image : La marche des fiertés, par @ambre.lou.design
Bonjour à tous c'est Paul, au micro Agnès Vidal, secrétaire générale du Tetris qui est venue nous parler de la boom organisée au Tetris spécialement pour la fête de la musique. Site du Tetris pour les informations
In Date Everything krijg je de kans om alles wat los en vast zit in je huis te daten. Van de loopband (Troy Baker) en de voordeur (Ben Starr), tot de droger (Neil Newborn) en de verhuisdozen (Ashley Johnson) - die je trouwens nooit hebt opgeruimd. Date Everything is de zoveelste toevoeging aan het datingsimgenre, maar wil zich onderscheiden van de rest met een sandboxelement, een flinke dosis metahumor, en een leger bestaande uit 100 bekende stemacteurs. Of Date Everything daarmee harten weet te veroveren of juist breekt, bespreekt Joe van Burik met Niels Kooloos in deze Mini-Game-aflevering van All in the Game. Date Everything is nu te spelen op Windows PC, PlayStation 5, Xbox Series S en X, en Nintendo Switch. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
When we first meet business owners, it's kind of like anything else. We try to make ourselves look better than we typically are doing. And so we tell some stories that may or may not be true. In that process of getting to know business owners, we realize that there's a lot underneath the surface that we want to be able to explore—to see, ultimately, for one purpose: to liberate them from chaos and make time for what matters most. We're not impressed by storytelling much anymore because we've heard so many stories. By the time we peel back the curtain, we realize, "Oh, you're just like everybody else." And now we can get to work. Once we realize that, we can really get to work and take the sheen off. I want to explore something that we hear a lot from business owners when they first tell us everything's rosy, everything's good. And then we realize, “I'm not the best communicator. I really kind of stink at it.” Not only that, but my time starts to go away because I feel like I'm having to recommunicate over and over again. Hey, it's Scott Beebe with Business On Purpose. I mentioned this in the last few episodes, but if you haven't checked out The Dickie & Donnie Show, make sure to do that. It's both on this podcast thread for Business On Purpose and on our My Business On Purpose YouTube channel. You can actually watch them—they're super fun. Two of the coaches at Business On Purpose, who I have the privilege of working with, have a really great show. Dickie and Donnie—that's not their real names, but you'll get it the more you listen. Let's explore the concept of retention in the Big Five Feedback Loop Models. We want to guard our time like we guard our money. How do we do that? Let's root this conversation in communication. It's often a challenge in business owners' lives, and many owners find themselves in a constant state of reaction. They're waking up to chaos, spending their days as little firefighters—putting out fires, throwing Hail Marys, and juggling multiple tasks simultaneously. There's a mindset shift that's necessary to address that challenge. One of the key strategies is implementing what we call an ideal weekly schedule. We want to be great communicators, great budgeters, great job costers, and inventory takers—we want to do really well in the day-to-day tasks of business. But too many times we look up at 6 p.m. and say, “I got nothing done today.” The ideal weekly schedule involves working your week in time blocks. Kind of like Tetris. Remember that game? You got little blocks and you try to fit them in. That's what the ideal weekly schedule looks like. It recognizes that time—not money—is your most valuable asset. You can make more money. You can't make more time. Dietrich Bonhoeffer called time irrevocable. So why not manage it as carefully as your money? Think of your week as a budget of time slots that you allocate to specific tasks. Need time for estimating, sales, outreach, marketing? Then schedule it. Expecting client calls? Set aside time for those, too. The key is to predetermine these time buckets instead of letting others dictate your schedule. If you don't, someone else will—me, anybody else. You might think you need to be available whenever a client calls. That's a red flag. Firefighters and police officers are trained to respond in emergencies. That's not your role. The moment someone else is in charge of your time, you've lost control. I've heard it said that email is someone else's agenda for your day. Do you know the average person spends over three hours a day on email? The same goes for text messages and phone calls. When you feel like you need to be constantly available, ask yourself: is it truly necessary—or is it your ego needing validation? Here's what's likely happening: you're suffering from a disease we've diagnosed called LLVD—Latest Loudest Voice Disease. Sounds gross, right? But it's real. I'll go deeper into that in a future podcast, but for now, bookmark that term. If you heard it and thought, “Yep, that's me,” then it's time to step back and reassess. Remember this: your time is your time, and your calendar should reflect that. Some of you might be thinking, “No, it's not.” But yes, it is. We can go back and forth, but it's still your time. You can do something else with it. There may be consequences, but it's still yours. Until you believe that, you're not in a position to effectively schedule and manage your day. In a future podcast, I'll share a quote by Annie Dillard: “How we spend our days is, of course, how we spend our lives.” You may argue that you need to be available for vendors, customers, or pressing matters. That's fair. But you can still meet those needs within a structured schedule. The goal is to take control of your time and use it intentionally, not reactively. Implementing this blocked schedule approach helps you create a more organized, efficient, and less stressful work environment. It allows you to focus on what matters, avoid interruptions, and ultimately improve productivity and work-life balance. I recently read a book by Dan Martell called Buy Back Your Time—great book. He talks about hiring an assistant to help free you up. After ten years in business, I realized I needed that. We've had people help before, but now we've brought on what we call an implementation assistant. For the first three months, their role is focused solely on me—getting things off my plate so I can do three primary things: coach my small group of clients, develop new tools (like a powerful operating system tool we're building), and do storytelling—podcasts, speaking engagements, and events. Anything outside those three priorities pulls from my time, and I can't get that time back. That's why we brought in support. We now have three scheduled email check-ins daily: morning, midday, and afternoon. Notice: I'm not in my email all day. In fact, I've only checked it two or three times in the last four weeks. And today? It's Monday, and I haven't even looked. But I know it'll be cleared by noon. Why? Because I value my time. We're investing in someone else to help us buy back time—because time is the one thing you can't get back. If you've got questions about any of this, go to businessonpurpose.com/ask. If you're a business owner with three or more employees doing $1M+ in revenue, we'd love to chat for 15–20 minutes. No strings. If you want to know how to work with us, we'll tell you—but only if you ask. Our goal is simple: to help you be liberated from chaos so you can make time for what matters most.
Het is sinds de dood van E3 niet makkelijk om alle nieuwe gamereleases en -aankondigingen bij te houden. Summer Games Fest van gamejournalist Geoff Keighley mag dan wel als de de facto opvolger van hét gamefeestje van het jaar worden gezien, maar dat weerhoudt de rest van de game-industrie er niet van om óók allemaal de slingers op te hangen met eigen events - en dat allemaal tegelijk in minder dan één week. Geen tijd om bijna negen uur aan aankondigingen te checken? Donner Bakker, Jochem Visser en Niels Kooloos lichten de belangrijkste uit Unreal Showcase, State of Play, Xbox Showcase én Summer Games Fest voor je uit in deze Extra Game. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals hoogleraar computerwetenschappen Felienne Hermans, audioproducers André Dortmont en Wesley Schouwenaars, beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games.Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.
Les photographes Flora Elie et Jérémy Charbaut présentent l'exposition photo "Al Qahera, Le Caire, la Victorieuse" au Tetris du 12 juin au 12 juillet 2025. Elle y a vécu pendant deux ans, lui l'a visité il y a plus de 10 ans, pourtant leurs appareils se sont intéressées aux mêmes visages de travailleurs et travailleuses, aux moments suspendus et aux nuits illuminées du Caire. Partez à la rencontre d'une Egypte du quotidien, au-delà des monuments de la capitale. Dans cette interview, les deux havrais nous expliquent les raisons de leurs voyages, la construction de leur exposition et livrent quelques anecdotes liées à leurs photos. Photo : Compte Instagram de Flora Elie. Atelier de teinture traditionnel, Le Caire, Egypte, 2025. Née en 1901, cette ancienne maison de teinture située à Darb el Ahmar est toujours en activité. Ici, les artisans travaillent à la main, en trempant les fils dans de grands bains d'eau chaude, pigments et sel.
In this episode, I share the audio recording of a Dharma talk I gave during one of our Sunday Zoom calls. The topic is Right View, the first step on the Buddhist Eightfold Path. Inspired by the book Nexus by Yuval Noah Harari, I explore the nature of truth and how we relate to it in our everyday lives.I talk about three distinct types of truth—objective, subjective, and intersubjective—and how understanding these can help us develop a more skillful and compassionate view of reality. Using analogies like traffic lights, tinted glasses, and even Tetris blocks, I examine how Right View isn't about having the “correct” opinion, but about recognizing our perspectives and holding them with humility and curiosity.This episode is an invitation to look more closely at how we see the world—and how a clearer view can help reduce suffering for ourselves and others. Hosted on Acast. See acast.com/privacy for more information.
More Squid Game dental problems and Red Bull wants you to play the biggest game of Tetris ever! Find out what's up in the #MikeJonesMinuteCon.
Mario Kart World is de eerste Mario Kart-game in ruim tien jaar en pakt het met een open wereld en 24 coureurs groot en chaotisch aan. Maar maakt dat het klassieke 'Mario Kart-gevoel' nou sterker of voelt het alsof je elke race met een opgeblazen motor begint? Joe van Burik en Maxim van Mil hebben al heel wat cups geracet en bespreken de game met Niels Kooloos in deze Mini-Game-aflevering van All in the Game. Mario Kart World is nu te spelen op de Nintendo Switch 2 Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.
What gives a video game that legendary status? Is it timeless gameplay, revolutionary design, unforgettable music—or just the right game at the right time? In this episode, we dive deep into what separates the greats from the gods of gaming.We're talking block-dropping brilliance with Tetris, side-scrolling magic in Super Mario Bros., epic storytelling in Chrono Trigger, and open-world chaos with Grand Theft Auto III. These aren't just classics—they've changed the game forever.Join us as we rewind the cartridges and boot up the nostalgia to figure out: what really makes a game truly legendary?‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐--------------------------------------------------------------------Join this channel to get access to perks:https://www.youtube.com/channel/UCT5AWnB5OdPO7Gy-MKxbP8g/join‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐--------------------------------------------------------------------
This week, Dori takes us through some 80s fad diets — including the definitely-not-a-cult Breatharian Diet.The most iconic movie/music scene combo in 80s cinema history almost sounded very different — and we have James Belushi to blame.Dori discovers a Japanese version of "Holding Out for a Hero", and Paulo finds a time-travelling movie that learned nothing from Back to the Future.Jump To:- 80s Fad Diets (00:01:25) : https://soyummy.com/pop-culture/1980s-diets/- Say Anything & The Boombox Scene (00:10:04): https://www.cracked.com/article_46773_john-cusack-originally-blasted-ska-music-in-say-anything-boombox-scene.html- Bonin in the Boneyard: https://www.youtube.com/watch?v=fLoH7Ra2WxI- Tetris Movie Review (00:17:13): https://www.youtube.com/watch?v=loCVDF9Fu4g- Japanese version of “Holding Out for a Hero (00:22:32): https://www.youtube.com/watch?v=D193wSP0YLc- Millennium (1989) Movie Review (00:26:34): https://youtu.be/S0k8xDtHnNM?si=bQ0owvI6hMFVt7MU#1980s fad diets, #fitness trends, #Tetris, #nostalgia, #Hollywood Diet, #Scarsdale Diet, #Drinking Man's Diet, #Israeli Army Diet, #Rice Diet, #Banana and Milk Diet, #Breatharian Diet, #diet absurdity, #movie discussion, #political espionage, #video game history, #soundtrack, #cultural significance, #time travel, #Millenium1989 #KrisKristofferson, #CherylLadd, #That Dori Show.
National Donut day. National Drive-in theatre night. Entertainment from 2011. D-Day launched, YMCA formed, Snow fell in New England. Todays birthdays - Nathan Hale, Levi Stubbs, Gary US Bonds, Joe Stampley, Robert Englund, Colin Quinn, Paul Giamatti, Uncle Kracker. Patrick Henry died.Intro - God did good - Dianna Corcoran https://www.diannacorcoran.com/I love donuts - The Hungry Food BandThe last Drive-in - Chris LeDouxRolling in the deep - AdeleOld Alabama - Brad Paisley AlabamaYMCA - Village PeopleBirthdays - In da club - 50 Cent http://50cent.com/I can't help myself - Four TopsNew Orleans - Gary US BondsRoll on big mama - Joe StampleyExit - Blue Collar Swaller - Brandon Bing https://www.brandonbingmusic.com/countryundergroundradio.comcooolmedia.com
06-03-25 - Hot Releases - Mario Kart World NS2 - Tetris NS2 - The Mortician HBO - Stick AppleTV - Tires S2 - Turnstile - Katatonia - Doobie Bros - Tate McCraeSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
06-03-25 - Hot Releases - Mario Kart World NS2 - Tetris NS2 - The Mortician HBO - Stick AppleTV - Tires S2 - Turnstile - Katatonia - Doobie Bros - Tate McCraeSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Send us a textHe's been name-dropped in half our episodes, blamed for none of the chaos, and praised more than Josh's spreadsheets. In Episode 95, we finally introduce Brandon St-Pierre — the man who left a stable job to join our startup circus and somehow made it run smoother.
Play video episode | Play audio-only episode | Play on YouTube Click above to play either the audio-only episode or video episode in a new window. Episode Summary Constant change, evolving stakeholder needs, and dispersed teams can twist even the best-planned projects into knots. Leadership expert Kevin Eikenberry (Chief Potential Officer of The Kevin Eikenberry Group and author of Flexible Leadership) joins Cornelius Fichtner to unpack a practical roadmap for staying effective when everything around you shifts. Drawing on three decades of coaching leaders in more than 50 countries, Kevin explains why rigid command-and-control approaches snap under real-world pressure, how “flexors” help you bend without breaking, and where to start if your calendar already looks like a game of Tetris.
Daniel's work as Art Director work includes: Mr. Turner, Jekyll and Hyde, Swallows and Amazons, The Zookeeper's Wife, On Chesil Beach, and Peterloo. Daniel's Production Design work includes: Cass, Britannia, Dream Horse, Tetris, True Detective, Argylle, and the upcoming Pressure.
Sean and Alon are joined by Adam Saltsman, co-founder of Finji, designer of Canabalt, and creator of Flixel.On today's episode, we're discussing Dust Bunny – Adam's 12.5th PICO-8 release since last October!Hopping off from Dust Bunny, we explore the immediacy of the PICO-8 development environment, designing by playing, and the intimate relationship between designers and players.Find Adam at:Bluesky: https://bsky.app/profile/adamatomic.bsky.socialitch.io: https://adamatomic.itch.io/Finji: https://finji.co/—TIMESTAMPS:00:00:00 - Intro00:01:06 - Describe PICO-8 and designing with PICO-800:10:15 - Adam's design process (for Dust Bunny specifically)00:18:40 - A curve of discovery and the designer player relationship00:34:00 - 12.5th PICO game (a quarter of the way to a full UFO50)00:40:04 - 90% bad ideas00:46:45 - What do you do to rest?00:50:05 - Outro and Adam's links—SHOW NOTESDust Bunny: https://adamatomic.itch.io/dust-bunnyPICO-8: https://www.lexaloffle.com/pico-8.phpCave of Cards: https://adamatomic.itch.io/caveofcardsCeleste: https://www.lexaloffle.com/bbs/?pid=11722Dark Souls: https://store.steampowered.com/app/570940/DARK_SOULS_REMASTERED/Desktop Dungeons: https://store.steampowered.com/app/226620/Desktop_Dungeons/Doom: https://archive.org/details/doom-playElden Ring: https://store.steampowered.com/app/1245620/ELDEN_RING/Mirror's Edge: https://store.steampowered.com/app/17410/Mirrors_Edge/Mole Mole: https://adamatomic.itch.io/mole-molePrince of Persia: https://archive.org/details/msdos_Prince_of_Persia_1990PuzzleScript: https://itch.io/games/made-with-puzzlescriptQuake: https://freebie.games/games/quake/play/Rat Dreams: https://adamatomic.itch.io/rat-dreamsSokoban: https://www.sokobanonline.com/Super Mario Maker: https://www.nintendo.com/us/store/products/super-mario-maker-2-switch/Tetris: https://play.tetris.com/UFO 50: https://store.steampowered.com/app/1147860/UFO_50/Wipeout: https://retroonline.net/DOS/WipeoutZachtronics: https://www.zachtronics.com/—WIDE FLANK LINKSJoin the Discord: https://discord.gg/ACbDjNhMpJSupport the show: https://www.patreon.com/wideflankThe rest: https://linktr.ee/wideflank
El simulador del INE refleja la complejidad del proceso electoral judicial y las dificultades para elegir candidatos correctamente.
In this episode of "Cocoon Conversations" on the Career Flipper podcast, I, Jenny Dempsey, take you along on my career journey. This year, I've committed to opening up about my own career flip, just as I encourage my guests to do. So here we are, in May 2025, and I can hardly believe it's been four months since I started my current day job. It feels surreal to say that, especially considering I was laid off for two years before this.During this time, I've been balancing my full-time job with furniture restoration on the side, dedicating Sundays to it, and squeezing in podcasting and all the related tasks whenever I can. If that sounds overwhelming, it is! Life can be a juggling act, and I know I'm not alone in feeling this way. Scheduling time with friends often feels like a game of Tetris, as we all navigate our busy lives.I've always been the type of person who thrives on variety. I'm the one multitasking—doing laundry while putting away dishes, preparing to record a podcast, creating social media content for my furniture flipping page, and making sure my dog, Dwight, gets outside for a potty break. My brain has always thrived on this mix of activities, and I've been like this for as long as I can remember.Looking back, I've come to realize something significant. For a long time, I believed that work—capital W work—was my identity. I thought it was the only thing I was good at. I didn't believe in taking vacations; if I did, I'd bring my laptop along and continue working. I even had a panic attack in front of a customer service team I was managing because I was so consumed by my job. I poured everything into my work, only to learn the hard way that companies would replace me in an instant. When I was laid off and struggled to find a new job for two years, I was left questioning my identity. Who was I if I wasn't working?I dive into this and more in the episode! Thanks for listening to The Career Flipper!If you enjoyed this episode, let's spread the word! Share it with a friend, subscribe, and leave a review—it helps other career flippers find the show.Let's Stay Connected:Join the community: thecareerflipper.comTikTok: @thecareerflipperInstagram: @thecareerflipperpodGot a career flip story? I'd love to hear it—and maybe even have you on the podcast! Whether you've completed your flip, are just starting, or are in the thick of it, submit your story here: https://www.thecareerflipper.com Want to support the show?Looking for a speaker? I'd love to talk about career changes at your next event.Collaborate through sponsorships or affiliates! Let's work together.Email me: hello@thecareerflipper.comCheck Out My Customer Service CoursesBefore my career flip, I led customer experience teams and created online courses that have helped over 12,000 students worldwide. Whether you're switching to customer service or sharpening your skills to run your own business, these courses are packed with practical tips. Learn more at thecareerflipper.com/courses.Other Ways to Get Involved:Buy me a coffee!Explore my furniture flipsMusic CreditsSeason 1: Intro and outro music by audionautix.com. Season 2: Intro and outro original music by Jenny Dempsey, recorded in a home studio.What's the best that could happen?
Au nord de la ville de Dakhla, dans la région du Sahara occidental administrée par le Maroc, un projet titanesque est en cours de réalisation : un port en eau profonde capable d'accueillir des porte-conteneurs et des supertankers. Dans le cadre de l'« Initiative Royale Atlantique », le port, entièrement financé par le royaume, a pour objectif de proposer un nouvel accès à la mer pour les pays enclavés du Sahel et de renforcer les échanges Sud-Sud, notamment avec l'Amérique du Sud. De notre envoyé spécial de retour de Dakhla,Sur les hauteurs de ce chantier pharaonique lancé il y a trois ans, en pleine zone désertique, une femme observe aux jumelles le ballet de camions. Iouzzi Nisrine est la directrice de suivi et de supervision de la réalisation du nouveau port de Dakhla Atlantique. La côte a été terrassée sur plusieurs centaines de mètres pour le stockage, façon Tetris, de milliers de quadripodes, ces petits plots de béton à quatre bras capables de dissiper l'énergie des vagues et fortifier les digues portuaires.Dakhla Atlantique, c'est 1 500 employés, plus d'un milliard d'euros investis par l'État marocain, pour une infrastructure multifonctions. « On parle du conteneur, on parle du trafic TIR, on parle justement des hydrocarbures verts, de l'hydrogène vert, de l'industrie de la pêche, et de la réparation navale. Tout cela, ce sont des segments d'activités qui ont beaucoup de potentiels et qui existent et qu'on a identifié pour pouvoir les drainer à travers un port en eau profonde, et un grand port comme le port de Dakhla Atlantique », détaille Iouzzi Nisrine.« Une opportunité pour augmenter le commerce extérieur »Selon la vision étatique, ce port permettra le développement économique des « Provinces du Sud », vocable marocain dans un contexte de territoire disputé. Ses concepteurs le présentent comme une nouvelle option pour les États du Sahel enclavés, qui n'ont d'accès direct à la mer. « Désenclaver les pays du Sahel,c'est également une opportunité pour augmenter le commerce extérieur, et également créer des investissements et la création d'emploi, et le développement économique de façon générale », assure la directrice de suivi et de supervision de la réalisation du port.Instrument d'ancrage territorial et outil de développement de nouvelles routes commerciales maritimes, notamment avec l'Amérique du Sud, les enjeux stratégiques, géopolitiques, sont nombreux, tout autant que les défis d'ingénierie et environnementaux, dans une zone écologique sensible. Pour gagner en tirant d'eau, et accueillir les plus gros porte-conteneurs, un pont de 1,2 km de long a été construit perpendiculaire à la côte, et l'équivalent de 28 hectares de terrain en mer. Nisrine Iouzzi, casque sur la tête, a troqué sa veste noire pour un gilet jaune de chantier : « On a pensé aussi que c'était important de ne pas totalement fermer le courant littoral, et donc on a réfléchi d'abord à faire le pont pour avoir les plus hauts-fonds et également aussi pour une question environnementale faire une digue pour ne pas fermer le contact entre le trait de côte et la première profondeur. »Le projet a atteint un taux d'avancement de 45 %, et la livraison du port est attendu pour décembre 2028, avec une mise en exploitation en 2029. 35 millions de tonnes de marchandises pourraient y transiter chaque année.
A different episode compared to normal. SirMaser is on his own and tell his story in Classic Tetris.He talked about PDP, restreaming and much more0:00 Intro1:51 How SirMaser got into NES Tetris10:01 Frustration with playing the game15:17 Starting the Piece Dependency Podcast26:29 aGameScout27:40 Midroll28:51 Restreaming36:20 MrsMaser37:42 Classic Tetris Benelux/Low Lands42:20 Partnership with CTM51:36 Time to move on1:03:12 Future goals for SirMaser
In this episode, we dive into our personal backlogs as we prepare for the eventual launch of the Nintendo Switch 2—what games are we trying to finish first, and what indie gems are we loving most right now? Then we take a nostalgic trip back to the golden era of puzzle games with a spotlight on some timeless classics:
Welcome to Dev Game Club, where this week we complete our series on Fez. We talk about getting to New Game +, some favorite puzzles or mechanics, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! (once) Issues covered: Tim's audio quality, community event, mind blowing, needing a certain number of cubes, a discussion of QR codes, every QR code a Fez puzzle, not being sure you should follow a QR code, stepping through the 32-cube door, metaphysical reflections, stepping back through bit depth, meme sunglasses, seeing how the world is built, debug tools, keeping a secret, independence and control of marketing and secrets, time pivots and traversing quickly, glowing gates and time of day, the low gravity space, Fez notes, Brett tries to talk around figuring out how to translate the language, talking yourself into being on the right track but not being, the lore in the world, subverting expectations and norms, exploring consequences of innovation, inspiration and subversion of classic games, not overstaying the welcome of its mechanics, changing how you think of the game, always having something going on, the artifacts and treasure maps, a more approachable platformer, difficult twitch reflexes, so you're saying it's possible. Games, people, and influences mentioned or discussed: Keep Talking and No One Explodes, Kaeon, Calamity Nolan, Space Team, BioStats, Beyond Good & Evil, Alan Wake, 2001: A Space Odyssey, Super Hexagon, Atari 2600, NES, Adventure, Plato/The Republic, The Wizard of Oz, Assassin's Creed, Dark Souls, Mines of Moria, sixty second shooter prime, MYST, Minecraft, Tetris, Humongous, Freddi Fish, Pajama Sam, Father Beast, Vessel, Prince of Persia: The Lost Crown, Axiom Verge, Hollow Knight, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
How does DOOM: The Dark Ages measure up? And what does compiling shaders mean, anyways? Drop Duchy combines the city builder genre with Tetris and deckbuilding, and we find out if the Halo games hold up. ADD THESE TO YOUR BACKLOG Halo: Reach, DOOM: The Dark Ages, Drop Duchy OTHER TOPICS Marathon, HUNGER, 9 Kings, ‘Helldivers 2' Studio's Next Game Will Be Free From PlayStation Partnership For more content, check out dlgaming.net. Learn more about your ad choices. Visit megaphone.fm/adchoices
We're in the midst of NBA and NHL playoffs, and we've even got wacky events on ESPNEWS like the Tetris championships. Yet, it's the NFL that's got people buzzing because it has no shame about turning mundane offseason events into glorified news cycles.Schedule release videos? Let's make 'em extravagant. Christmas Day games? Let's steal the NBA's thunder. Contract updates and player's offseason appearances? Let's dissect them until they crumble under the spotlight. It's just the silliest.
This week's show is a roguelike roundup, as I play some chilled out turn-based games as a Clair Obscur comedown. Reviewed: Star Vaders and Drop Duchy. In the roundup: To a T, Monster Train 2, Tainted Grail: Fall of Avalon.If you'd like more GITW episodes, there are 16 patron bonus episodes you can unlock for a couple of bucks at http://patreon.com/gaminginthewild.Watch the videos I make on YouTube: http://youtube.com/gaminginthewild.Follow the podcast's Steam curator page to see if games you're browsing come pod-recommended: https://store.steampowered.com/curator/43457463-Gaming-in-the-Wild-%2528unofficial%2529/.And thanks for listening, as always!
Are you ready to head back to the greatest decade ever and the ultimate nostalgia hit? The Everything 80s Podcast is your weekly time machine to revisit 1980s movies, 80s TV shows, 80s music, toys, sports, tech, and everything else that defined 1980s pop culture. From the Cola Wars to Cabbage Patch Kids and Tetris to Teddy Ruxpin, you'll get a deep dive into all the stories that represent an entire generation. Whether you lived it or just missed it, The Everything 80s Podcast is ready to take you back in time to rediscover the decade of big trends, big dreams, and even bigger hair. Subscribe and follow along because remember: where we're going, we don't need roads...
Welcome to the World's Greatest Podcast (about videogames). 500 is getting close innit?! This week Chris laid down a massive Richard for Clair Obscure. Jon is in the "end game" part of Days Gone and Shaun played...ugh Tetris. Wait what? #djlife What did YOU play? Why not email us?! Speaking of EMAILS! Please send anything you want to: weeklygameschat@gmail.com. This is the official inbox of WGC. Chances are, we will read it LIVE! As always thanks once again for the twitch chat, emails, ..alllll the things. So, next time, why not join us on Twitch? On twitch.tv just search for weeklygameschat - we record live on the MONDAY prior to each Wednesday's release (unless we let you know of a change). We will probably be starting around 5:45 or 6:00 pm E.S.T. . Lastly and most importantly - GAME ON everyone!!
Send us a Text Message and suggest a topic or guest!Is your summer calendar already starting to resemble a losing game of Tetris? Do you find yourself wondering how you're supposed to feel relaxed when you're constantly shuttling between swimming lessons, camps, and birthday parties? Take a deep breath—there's a better way.Julia Ubbenga, author of "Declutter Your Heart and Your Home," joins us to reveal how a minimalist approach to summer can transform chaos into connection.• Create a summer vision by journaling, reflecting, and asking your children what they want to experience• Make "fulfillment lists" with daily, weekly, and monthly connection activities you treat as non-negotiable appointments• Embrace boredom as the precursor to creativity and self-directed play• Limit choices and activities to avoid decision fatigue for both parents and children• Remember that reducing possessions can decrease housework by approximately 40%Rate and review our podcast on Apple or Spotify, then email hello@familiesofcharacter.com with your name to enter a drawing for a signed copy of "Declutter Your Heart and Your Home." The Thriving Family Accelerator provides an easy, 3-step process to lower stress, parent as a united team, and enjoy a true friendship with your spouse & relationship with your kids. Sign up now for this live parent coaching with proven methods for positively engaging your family and redistributing the mental load.
In 1998, Vladimir Pokhilko—one of the minds behind Tetris—was found dead in his home along with his wife and son. It was officially ruled a murder-suicide…but was it? Need more WMMM in your life? Join the Patreon! https://www.patreon.com/c/witchesmagicmurdermystery Want WMMM Merch? Check out the podcast store: https://witches-magic-murder-mystery-podcast-store.myshopify.com Our Youtube Channel has longer versions of our episodes, with less editing and more outtakes: https://www.youtube.com/c/WitchesMagicMurderMysteryPodcast Sources: https://www.forbes.com/sites/risasarachan/2022/12/05/the-tetris-murders-docuseries-explores-mysterious-death-of-tetris-co-developer-and-his-family/ https://en.wikipedia.org/wiki/Vladimir_Pokhilko https://nypost.com/2022/12/05/was-the-tetris-co-creator-the-victim-of-a-russian-mob-hit/ https://www.sfgate.com/bayarea/article/computer-executive-s-death-ruled-a-suicide-palo-2986205.php https://www.sfgate.com/news/article/pushed-past-the-brink-3305027.php https://www.koin.com/everydaynorthwest/docuseries-reveals-insidious-conspiracy-in-1998-tetris-murders/ https://www.paloaltoonline.com/morgue/news/1998_Sep_25.MURDER.html https://www.paloaltoonline.com/morgue/news/1999_Jan_27.MURDER.html https://www.sfgate.com/bayarea/article/3-Stabbed-To-Death-In-Palo-Alto-Russian-family-2989387.php https://www.sfgate.com/bayarea/article/Deaths-of-Russian-Family-Puzzle-Police-Cops-2989099.php https://www.sfgate.com/bayarea/article/SANTA-CLARA-COUNTY-Police-Release-Note-Left-In-2950983.php https://www.sfgate.com/news/article/3-killings-jolt-Palo-Alto-3068475.php All Witches, Magic, Murder, & Mystery episodes are a mix of Kara and Megan's personal thoughts and opinions in response to the information that is publicly available at the time of recording, as well as, in some cases, personal accounts provided by listeners. In regard to these self-reported personal accounts, there can be no assurance that the information provided is 100% accurate. If you love the Trash Witch art (see our Patreon or the Podcast store), Tiffini Scherbing of Scherbing Arts created her. Like her Scherbing Arts page on Facebook, or follow her on instagram at @scherbingarts76! She can create anything you need. TikTok: @wmmmpodcast Instagram: @witchesmagicmurdermystery Facebook Group: https://www.facebook.com/groups/465405701297488/ Email all your weird stories: witchesmagicmurdermystery@gmail.com Get to know us better: Kara: @many_adventures_of_kara on Instagram Megan: @meganmakesjokes on TikTok, @megan_whitmer on Instagram WMMM Podcast P.O. Box 910674 Lexington, KY 40591 Music credit: Chloe's Lullaby (podcast theme) by Robert Austin. Available on Spotify, Google Play, YouTube, Bandcamp, and Patreon! Learn more about your ad choices. Visit megaphone.fm/adchoices
Der neue GTA-6-Trailer will von Manu, Michi und Basti geradezu auseinandergenommen werden, und das wird er. Außerdem bespricht das Trio das Doom-Like Wizordum, mehr Expedition 33 und Drop Duchy, einen wohligen Mix aus Tetris und Dorfromantik.
The brothers return to their 25 favorite Nintendo Switch games list and rank them to celebrate the end of the console generation. If that wasn't enough, they also discuss pre-ordering the Switch 2, Marathon's reveal, and Ghost of Yōtei's quiet release date announcement. Timecodes: 00:00:00 - Intro/Housekeeping | 00:03:11 - We Pre-Ordered Nintendo Switch 2s! | 00:10:55 - Is PlayStation Botching the Campaigns for Marathon and Ghost of Yōtei? | 00:17:41 - Main Topic: Top 25 Nintendo Switch Games (Ranking The List) | 1:03:17 - Draft Day Starring Kevin Costner (Mina the Hollower, Fatal Fury: City of the Wolves, Clair Obscur: Expedition 33, The Elder Scrolls IV: Oblivion: Remastered, Skin Deep) 1:04:55 - Game, Watch, Listen (GAMES: Klonoa 2: Lunatea's Veil, Split Fiction | MOVIES: Sinners, Dark Waters | MUSIC: Bon Iver - SABLE, fABLE) Shoutout to Mizuki Kuroiwa for the incredible podcast artwork and to Thomniverse Remix for the music. Send any questions, comments, or concerns to thesupermosherbrothersshow@gmail.com. Thanks for listening! Our Top 25 Nintendo Switch Games, Ranked: 1. The Legend of Zelda: Tears of the Kingdom 2. The Legend of Zelda: Breath of the Wild 3. Super Mario Odyssey 4. Mario Kart 8 Deluxe 5. Celeste 6. Animal Crossing: New Horizons 7. Super Smash Bros. Ultimate 8. Kirby and the Forgotten Land 9. Super Mario 3D World + Bowser's Fury 10. Cuphead 11. Metroid Dread 12. Prince of Persia: The Lost Crown 13. Dead Cells 14. Metroid Prime Remastered 15. Pikmin 4 16. Super Mario Bros. Wonder 17. Hades 18. Mario & Rabbids: Kingdom Battle 19. The Legend of Zelda: Link's Awakening 20. Mario Tennis Aces 21. Donkey Kong Country: Tropical Freeze 22. Super Mario Party Jamboree 23. Tetris 99 24. Fortnite 25. Arms
This week on VG Pulse, Nintendo continues to fumble the bag in the most spectacular ways! We start off with side notes of work and Aki’s new quilt, before diving into the regular news where we discuss the many fails of Nintendo, the questionable direction of the Until Dawn film, and the government finally catching onto the fact that Google is a monopoly! After the news, Millennium and I give our first look on the wonderful and fun Schedule 1, and finish off with talk of food! All this and more up next on VGP 417! -Aki Music Intro – Tetris A Theme Guitar Cover by FamilyJules Outro – Tetris … Continue reading "VG Pulse 417: Open Mouth, Insert Foot"
Struggling with rising footwear costs and supply chain chaos? This episode dives into how optimizing packaging can boost efficiency, reduce waste, and enhance transparency. Guest Justin Jaeger, Sales and Marketing Specialist, Trillora Packaging Solutions shares insights on cutting hidden costs, Tetris-style box design, and tackling sustainability regulations. Don't let packaging be an afterthought—tune in to transform your supply chain game! With special guest: Justin Jaeger, Sales and Marketing Specialist, Trillora Packaging Solutions Hosted by: Matt Priest and Andy Polk
Lords: * CisHetKayFaber * https://www.patreon.com/CisHetKayFaber * Andrew * https://luxurybunkers.bandcamp.com/album/killer-karen Topics: * People say the craziest stuff in front of janitors. * Revisiting development of a creative work after 20 years * Naming conventions in the demo scene vs. the ZZT scene * How to Be Perfect, by Ron Padgett * https://www.poetryfoundation.org/poems/57243/how-to-be-perfect * Floops, a 3D cartoon character generated in VRML in the mid-90's internet Microtopics: * Putting all your stress from the last three months into a single EP. * Brains pooping right into your ears. * Refusing to talk about Lou Reed's Metal Machine Music. * Are you allowed to talk to janitors?? * Being assumed to be part of a group (openly racist people) that you are not actually part of. * The risks of letting other people clean up after you. * How do you know when it's time to eat candy when you don't have the candy gland? * Giving yourself heat stroke because you don't realize it's too hot. * Making a plan for how to not get heat stroke! * Not having a thirst meter but your snacking meter is pegged 24/7. * The inability to sleep and eat at the same time. * How to tell if you're on SSRIs. * Cyclothymia. * "You have to do this now or I'm going to stare at you." * A VR exercise app where if your heart rate drops too low all the NPCs start staring at you. * The cost of not taking care of yourself. * Clinging to your flow state for dear life. * Feeling like you've done a thing vs. actually doing the thing. * Sedarising and unsedarising your essay. * The many eras of cancelling David Sedaris. * Independent tabletop game developers in the Osaka area. * Writing to explore your own thought space. * Writing the program and then running the program. * Taking a twenty year break between essay drafts so you can revisit your ideas fresh. * Cyberpunk-coded online handles. * Attaching a political ideology to the ZZT scene. * Role-playing bring a small business owner as you make art in your bedroom and share it with the online community. * Social capital in the cracking community. * The era in your life when you didn't even know it was possible to pay for computer games. * Who'd win in a fight, Slayer, or Mega Slayer ZZ9 Final? * The revealed philosophies of different online communities. * Shareware and early web nostalgia. * A wild time to be on the Internet. * Enjoying lo-fi versions of a thing. * A movie with bad special effects that look great in the pirated cammed version. * Straightening your room before you save the world. * Not doing anything to make what you want impossible. * Using attractive stamps, like the one with the tornado on it. * Carrying the only poem you like around with you on index cards. * Living in a culture where respect for the elderly is out of control. * The age at which you get to elbow your way to the front of every line. * Getting paid to tell people how to do things better. * Things you had to learn outside of school. * A guy who looks like he's eaten every lemon in the world. * Ron Padgett celebrity lookalikes. * An alarm clock that wakes you up by shouting "I'm looking forward to the Internet of things!" in your own voice. * Who's been to cocktail parties and when, and did you discuss VRML? * Hand animating 3D cartoons by typing VRML. * Vtubers in the 90s. * Making things and putting them on the Internet and everyone just assumes you just prompted an AI to make it. * Demystifying the magic pixie dust. * The burly wizard with a hammer and anvil who knows how to make the metal not brittle. * NAND to Tetris and Cryptopals. (Not the blockchain kind.) * Learning to never roll your own crypto. * Magic. (Derogatory.) * Punished for understanding the assignment.
It's time to celebrate episode 100! To do so, we are tackling one of Hollywood's most famous (maybe infamous?) historical blockbusters--Braveheart. The film turns 30 this month (May 2025) and the sisters spark up and sit down in the Smoke Circle with Dr. Darren R. Reid, associate professor of history at Coventry University. Dr. Reid is himself Scottish so the subject matter is near and dear to his heart.Join us in the Smoke Circle as we dismantle the movie scene by scene, learning the REAL history as we go along, picking our favorite moments and the characters that we loved to cheer for (and the ones we loved to hate)ALSO! DON'T MISS IT! From now until Friday, May 16th, we have our movie watch along to both Braveheart and Outlaw King on our Patreon open to the public so everyone can watch along with us and really get into the spirit with us. But it's only up through May 16th!!Braveheart Watch AlongOutlaw King Watch Along~~~~~~~*Check Out What Our Guest, Dr. Darren R. Reid, is Doing! YouTube @FrontierHistorian Instagram @ThatHistorianInstaTikTok @ThatHistorianTikTok~~~~~~~ *The Socials and Patreon!Patreon-- The Best Buds Club! Instagram - @HighTalesofHistory TikTok- @HighTalesofHistoryPod YouTube-- @High Tales of HistoryFacebook -High Tales of History or @HighTalesofHistory Email—hightailingthroughhistory@gmail.com ~~~~~~~ *Mentioned in the Episode: "Young Turks" by Rod Stewart Blind Harry's Poem "The Wallace"Episodes 51 and Episode 52 with Dr. Reid about Indigenous Representation in FilmEpisode on Tetris and the Nintendo/Sega Console Wars with Dr. Reid~~~~~*Music used:Hidden Past Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/Intro/outro music: "Loopster" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Clo and Rach are back in the studio after a frustrating weekend of Champions League football for both Arsenal and Chelsea. Can either of them turn it around in the second legs? Clo reckons it's close to impossible for Chelsea, but Rach has cooked up a strategy that might just work. Let's just say the word “Tetris” springs to mind… Elsewhere, all this European drama has distracted us from a spicy WSL weekend, which saw Tottenham come so close to picking up their first league win since January. Why are they having such a weird season after showing such promise last year? And is Robert Vilahamn really in trouble? Clo and Rach get stuck into just that.Follow us on X, Instagram, Bluesky and YouTube! Email us show@upfrontpod.com.For ad-free episodes and much more from across our football shows, head over to the Football Ramble Patreon and subscribe: patreon.com/footballramble.**Please take the time to rate us on your podcast app. It means a great deal to the show and will make it easier for other potential listeners to find us. Thanks!** Hosted on Acast. See acast.com/privacy for more information.
Costing just 12,500 yen, Nintendo's revolutionary handheld console, the Game Boy, was released in Japan on 21st April, 1989, quickly selling out its initial stock of 300,000 units. With its compact size, cartridge-based games, and impressive battery life, the Game Boy went on to become a cultural phenomenon, setting the stage for a new era of portable entertainment. Arion, Rebecca and Olly explain why the device's humble monochrome display and lack of backlight were actually secrets of its success; consider Gunpei Yokoi's design philosophy of "lateral thinking with withered technology"; and reveal how Super Mario Land, not Tetris, was very nearly bundled in with the U.S. release… Love the show? Support us! Join
Ep 471 - This week we're joined by special guest Henk Rogers to talk about his history with Tetris and introducing RPGs to Japan. We catch up with Marathon and Mario Kart, and Huber is obsessed with Mandragora. Get the extended cut: https://www.patreon.com/posts/extended-and-w-126917617 (0:00) - Intro (5:00) - Marathon Revealed (32:51) - Mario Kart World Direct (55:07) - Henk Rogers Interview: Talking Tetris and RPGs (1:35:46) - Mandragora: Whispers of the Witch Tree Impressions (1:47:56) - Xenoblade Chronicles X Impressions (2:08:20) - Also This Week (2:17:46) - L&R: Rewatching Your Work (2:21:43) - L&R: Physical vs Digital (2:35:57) - L&R Game: Wrestlemania Sales Charts (2:52:55) - Bets (3:02:59) - Closing Learn more about your ad choices. Visit podcastchoices.com/adchoices
Prolific podcaster (Nobody’s Listening Right & Nobody’s News), world champion Tetris contender & mahjong killer, Elizabeth Laime finally joins the pod. We talk about her game changers, mahjong as a source of income and naturally, why breast milk really jumped the shark. Please note, Add To Cart contains mature themes and may not be appropriate for all listeners. To see all products mentioned in this episode, head to @addtocartpod on Instagram. To purchase any of the products, see below. Bring in that money smell with Liz’s candle. God level Tetris if you dare. Enter your lavender era with this planner. The perfect lip tint. The perfect mocktail. See omnystudio.com/listener for privacy information.