Podcasts about Tetris

Tile-matching video game

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Best podcasts about Tetris

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Latest podcast episodes about Tetris

Ep.486 Return of The PorkChops

"Da" Podcast

Play Episode Listen Later Jun 1, 2026 65:42


On this week's episode of “Da” Podcast, Steve is joined once again by his fellow Flying PorkChop, Ben Fate as they talk about the So Cal Gaming Expo, Tetris, dropping a new music album, doing ancestry, Mandalorian & Grogu, AAA's mask vs mask, Clash in Italy, international crowds and so much more! If you're looking for “Da” Podcast merchandise, and want to support the show directly, please visit http://tee.pub/lic/KrIMP441400 We have tees, hoodies, onesies, phone cases, pillows, mugs and more! If you're into wrestling collectables, autographs, comic books, action figures, sports cards and more, make sure to visit www.firstrow.ca and use promo code: DAPODCAST20 to receive 20% off! Looking for something new to read and also into video games? Please visit www.bossfightbooks.com for great books on classic video games! You can follow Steve on all the socials, @fingastylz Send your questions and comments to dapodcastdap@gmail.com Make sure to subscribe, rate, like, follow or review on ApplePodcasts, TuneIn, SoundCloud, Spotify and iHeartRadio! “Da” Podcast, bringing you the best conversations about the world of pro wrestling, comedy & nerd culture!

Feel Feelings with Danny and George
Seamus Millar Feels Historic

Feel Feelings with Danny and George

Play Episode Listen Later Jun 1, 2026 55:39


George multitasks being on the beach and hearing Seamus Millar tell us about his new touring company, Seamus Walks, while Seamus multitasks Tetris and the entire conversation. Danny is also here.

VR Gamescast
Compass, Tetris, and Surviving the Dog Days of Summer

VR Gamescast

Play Episode Listen Later Jun 1, 2026 45:45


Send us Fan MailWe discuss how the hotter weather is leading to less time spent in VR, and share our "heat wave safe" gaming recommendations to help you cool off. We also dive into a review of Trebuchet's Compass, Mike's thoughts on Surviving Mars Pioneer, and how to find fresh updates in the games you already own.Here's the full topic list, in order:Intro - The Dog Days of (Not Quite) Summer part 11. Hotter weather leading to less time in VRIn Depth Game Breakdowns2. James's review of Trebuchet's Compass3. Mike on Surviving Mars PioneerOur "Heat Wave Accessible" VR gaming recommendations4. James' heat wave safe recommendations5. Mike's heat wave safe recommendationsThe Dog Days of (Not Quite) Summer part 26. We're in showcase season7. Fresh content in games you already own8. Ways to find fresh updates in your games9. What game(s) do you have the most hours in?10. Fresh content updates from this past week

Nintendo Cartridge Society
Yoshi and the Mysterious Book Impressions (News from 5/26/26)

Nintendo Cartridge Society

Play Episode Listen Later May 26, 2026 65:20


Ahoy, ahoy! After rolling credits on Yoshi and the Mysterious Book, Patrick shares his full impressions. Plus, Mark weighs in on Pragmata on Switch 2, wondering how many Switch 2's Nintendo really plans to sell this year, and more.The guys also talk about:Tomodachi Life: Living the Dream projected to be the best-selling game in April in the US.Might Genshin Impact finally come to a Nintendo console? A new game update points to "maybe."A day-one patch required for some Star Fox (2026) online features.LEGO teases a new Donkey Kong set.An update for Alarmo brings new features.A new Tetris 99 Maximus Cup this weekend celebrates Yoshi and the Mysterious Book.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

Let's Talk Supply Chain
545: Look At Your Supply Chain From Every Angle, with Pallet Alliance

Let's Talk Supply Chain

Play Episode Listen Later May 25, 2026 43:07


Mary Casillo & Patrick Noone of Pallet Alliance talk about people, process, partnership & performance, & how their unique approach drives results for customers.    IN THIS EPISODE WE DISCUSS:   [03.22] An introduction to Patrick and Mary, their backgrounds, and roles at Pallet Alliance. [04.42] An overview of Pallet Alliance, and the importance of using fit for purpose pallets. [07.20] What this year's MODEX theme, 'From Every Angle,' means to Pallet Alliance and supply chain optimization. "If you look at something from every angle, you're able to optimize it to the best it can be… And you're able to fix it from every angle." "It's the opportunity to tear something apart and say: 'How do we put this back together for you?'" [09.18] Why designing custom pallet programs is like playing Tetris, or being a detective. "Every customer is different, you have to figure out what fits where… And you're factfinding along the way." [10.37] A closer look at the journey to developing a new pallet program, from sourcing and testing through to suppliers and transportation, exactly why that process is so challenging, and Pallet Alliance's approach to problem-solving. "The amount of work is monumental. We're so successful because we do all of it for them with our pallet management program… We want to make people in procurement look good." [14.38] What makes Pallet Alliance's process different from traditional sourcing approaches. [17.00] In a landscape increasingly defined by AI, why Pallet Alliance strive to find the balance between people and technology, and why AI is only as good as the data you feed it. "Part of the challenge we have now is that people understand that the data is wrong, but they don't want to invest the time to allow us to fix it for them. Or, it's that automatic RFQ, without thinking about bad data in, bad analysis out." [24.19] The kind of impact Pallet Alliance customers typically see, and how they can continue to uncover substantial savings across locations even with long-term customers. "We can save millions year over year through cost savings, more efficiency, and education in general." "We're all pallet heads!!" [26.04] What results can look like for Pallet Alliance customers, and how to measure them. "We don't have a crystal ball, but we can see where things are going. And if we can see that, we can be proactive instead of reactive, and that's something our customers really appreciate." [28.19] A selection of case studies exploring how Pallet Alliance have helped customers avoid fines, improve customer experience, meet high demand, and utilize improved materials to boost resilience and drive huge cost savings. [33.46] Where teams should start when approaching a new pallet program, and the small steps they can take towards making meaningful change. [36.00] What Mary and Patrick want listeners to take away from today's discussion. "Pallets and crates are way more complicated than you think!!" RESOURCES AND LINKS MENTIONED:   Head over to Pallet Alliance's website now to find out more and discover how they could help you too. You can also connect with Pallet Alliance and keep up to date with the latest over on LinkedIn, YouTube, Facebook or X (Twitter) or you can connect with Mary or Patrick on LinkedIn. If you enjoyed this episode and want to hear more from Pallet Alliance, check out epsidoes: 501: Uncover Hidden Inefficiencies and Opportunities, with Pallet Alliance 482: Transform the Way Your Business Moves, with Pallet Alliance 146: A Holistic Approach to Pallets Check out our other podcasts HERE.

All in the Game | BNR
Special: James Bond-games die de ultieme 007-ervaring bieden

All in the Game | BNR

Play Episode Listen Later May 21, 2026 39:00


'The name is Bond, James Bond.' Het is een van de meest iconische quotes uit de film- en gamegeschiedenis. Maar wat maakt een Bond-game nou écht goed? Draait het puur om pakkende voice-lines, gadgets, en de glimmende sportwagens, of gaat het toch dieper dan dat? Dat leggen Joe van Burik, Jochem Visser en Jelle Maasbrach uit aan Donner Bakker in deze speciale aflevering van All in the Game, waarin natuurlijk GoldenEye 007, maar ook Tomorrow Never Dies, The World is Not Enough en andere EA-games rond de geheim agent langskomen, evenals die van Activision. Én ze blikken vooruit op de aanstaande Bond-game: 007 First Light. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Inside Line F1 Podcast
Pressure ON George Russell | 2026 Canadian GP Preview | Formula 1 | F1 Podcast

Inside Line F1 Podcast

Play Episode Listen Later May 20, 2026 43:15


Is this the most pressure George Russell must feel before a race weekend in his career? It's HAMMER TIME for the Mercedes driver after losing ground to Andrea Kimi Antonelli in the early races of the 2026 F1 season. When a seagull cost Sebastian Vettel a race win and Max Verstappen takes on more than just F1—like Nürburgring 24 Hours—this weekend's Canadian Grand Prix promises chaos, drama, and a whole lot of history. Who will dominate the streets of Montreal? Could Lewis Hamilton finally break his winless streak? Or will Max keep flying high, blending F1 with a dash of touring car wildness? If you think F1 is just about fast cars and fancy helmets, think again. We break down why this race is a battleground for world titles, driver legacies, and just plain racing madness. From Mercedes' upgrades to Ferrari's race day secrets, we unravel the stories that could make or break the season's biggest surprises. Plus, eye-opening stats about Kimi's streaks, McLaren's comeback chances, and the underdog hero trying to steal the show. You'll discover the circuit's ins and outs—Turn 1 chaos, the Wall of Champions, and curb riding that's more Tetris than race. We'll preview the insane schedule ahead—seven races in ten weekends—and how teams are fighting not just for points but for their sanity. And if you're wondering whether the groundhogs are safe, well, let's just say Montreal has its wildlife drama too. This weekend isn't just about who's fastest; it's about legacy, surprises, and making history. Whether you're here for the elite drama or just the fun of racing's wildest weekend, you'll want this episode in your playlist. Hit play. Get hyped. And don't worry—you won't miss a single twist. Soumil Arora and Kunal Shah discuss the 2026 Canadian Grand Prix, the key talking points, news and narratives from the Formula 1 paddock. Chapters: 00:00 Introduction 02:15 Vettel's Seagull Incident 05:30 Max Verstappen's Dual Challenge 08:45 Lewis Hamilton's Winless Streak 12:00 Mercedes and Ferrari Upgrades 15:30 Circuit Highlights 18:45 Kimi's Streaks and McLaren's Comeback 22:00 Wildlife Drama in Montreal 25:00 Conclusion #F1 #CanadaGP #Formula1 #f1podcast Learn more about your ad choices. Visit megaphone.fm/adchoices

All in the Game | BNR
Subnautica 2, ondanks hoge druk een fijn resultaat (in Early Access) | Mini-Game

All in the Game | BNR

Play Episode Listen Later May 19, 2026 22:19


Bijna twaalf jaar na het verschijnen van Subnautica is er eindelijk een vervolg. Oké, Subnautica 2 is nog niet helemaal af, maar wel al speelbaar in early access. Ook in dit nieuwe deel duik, zwem, vis en struin je wat af in de wateren van een buitenaardse planeet. De aanloop naar dit tweede deel was op z'n zachtst gezegd moeizaam te noemen. In hoeverre merk je daar wat van tijdens het spelen? Is dit vervolg een vooruitgang te noemen? En moet je de game nu al spelen, of toch nog even wachten op de volledige versie? Dat bespreken Niels Koolos, Jochem Visser, Luc de Klerk en Donner Bakker in deze nieuwe Mini-Game van All in the Game. Subnautica 2 is nu te spelen via Steam Early Access op Windows pc en Xbox Series X/S. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Nobody’s Talking Podcast
Arcade Minds

Nobody’s Talking Podcast

Play Episode Listen Later May 18, 2026 62:17 Transcription Available


Send us Fan MailA single quarter on an arcade cabinet used to mean something. It meant you were next, you were staying, and you were about to prove it in front of everybody. We chase that feeling from the jump, starting with a Mortal Kombat movie check-in and sliding straight into a real debate about the best fighting games of all time: Street Fighter, Tekken, classic combos, and why some games got “worse” once the super strings took over. If you love retro gaming, arcade nostalgia, and the culture around classic video games, this one turns into a time machine fast. From there we zoom out into the whole era: Pac-Man at the laundromat, Donkey Kong patterns, Tetris obsession, Contra codes, and the wild speed run of consoles from Atari and Intellivision to Nintendo, Sega Genesis, PlayStation, Dreamcast, and Xbox. We also get into why gaming felt more social back then and why today's online party chat still isn't the same as a room full of people waiting their turn with quarters in hand. And because we can't stay in one lane, we pivot into sports talk and the way the NFL schedule release can swallow an entire night. Then it gets real: pickup basketball, old heads versus young legs, clock management, ball movement, and the one athletic ability we'd keep forever as we age. We close with Netflix recommendations, guilty-pleasure scripted drama, and a quick run through movies we're ready to see next. If you enjoyed the laughs and the nostalgia, subscribe, share this with a friend who lived at the arcade, and leave us a review. What game or player takes you right back?Thanks for listening to the Nobody's Talking Podcast. Follow us on Twitter: (nobodystalking1), Instagram : (nobodystalkingpodcast) and email us at (nobodystalkingpodcast@gmail.com) Thank you!

Sneaky Dragon
Sneaky Dragon Episode 754

Sneaky Dragon

Play Episode Listen Later May 16, 2026 140:42


Hola, Sneakers! Welcome to Sneaky Dragon – the sounds of silence! This week: a moment of silence; the golden years; bumble fumble; the Hostess with the moistest; back-handled compliment; picking at scabs; don’t have a Cowell, man; between two buns; hamburger relish; cover up; it’s all relatives; for Pete’s sake; Image nation; Silvestri connection; Valentino drag; spinal crap; blood confusion; exo trip; H.I.V. mind; the whole Hawk; war weary; problem drinker; Short film; subjective failure; tomato, tometer; ‘Balls up; Moranis mania; Question of the Week; cereal-ized; Fie on FIFA; soccer to me; re-Heated; hail Scotland; top of the world to you; puzzling video games; Marxist; Tetris offensive; DO feed the bears; Jennifer’s body; narration out; bachelor brother; and, finally, cool pool. Question of the Week: What is your favourite talk show? Who is your favourite host?Sub-question of the Week: What’s your favourite documentary? Thanks for listening. Martin Short reunites with David Steinberg: Mint Moranis: Rick Moranis channels Hank Snow: Sneaky Dragon’s most discussed movie is not Star Wars: I’m on the top of the world!

KSL Home Show
Space Planning is Like Grown-Up Tetris

KSL Home Show

Play Episode Listen Later May 16, 2026 36:50


Join hosts Heather Osmond of Osmond Designs, KSL NewsRadio's Jeff Caplan, and their guest, Jamie Walker, as they discuss space planning and how to decide the best way to design your home.  Jamie Walker is the Owner & Lead Designer of Walker Home Design.  For more information about Heather Osmond and Osmond Designs, visit their website or Facebook page.

owner tetris grown up lead designer jamie walker ksl newsradio space planning jeff caplan heather osmond osmond designs
All About Nothing
Geometry of Power: Redistricting, SCOTUS, and the 2026 Midterms | Kinda Daily Show

All About Nothing

Play Episode Listen Later May 14, 2026 20:15


Why do some voting districts look like a "cry for help"? In this deep-dive solo episode, Barrett unpacks the evolution of the redistricting process and the partisan strategies that turn elections into a high-stakes game of Tetris.We analyze the recent Supreme Court rulings on the Voting Rights Act and how these judicial decisions are forcing mid-decade map shifts across the country. The discussion explores the real-world impact of partisan gerrymandering on the 2026 midterms, domestic political conflicts, and how these internal battles affect our international standing. If you've ever wondered why your vote feels like it's being moved across a board, this episode explains the "laws of geometry" (or lack thereof) behind modern American democracy.Key Topics: #Redistricting #Gerrymandering #SupremeCourt #2026Midterms #VotingRights #PoliticalStrategy #Democracy #TheKindaDailyShowThe Awakening Podcast | EpisodesThe Preach Jacobs Podcast | Columbia's AmbassadorBarrett Gruber | LinktreeThe All About Nothing: Podcast | LinktreeClick here for Episode Show Notes!As always, "The All About Nothing: Podcast" is owned and distributed by BIG Media LLC!Check out our network of fantastic podcasts!Click Here to see available advertising packages!Click Here for information on the "Fair Use Copyright Notice" for this podcast.Mentioned in this episode:BIG Media Copyright 2026BIG Media LLCZJZ DesignsCheck out the 4th of July Heart Designs for this Independence Day! Visit zjzdesigns.com!ZJZ DesignsEverplay Summer 2026Summer Leagues are registering now for the Summer 2026 leagues including Kickball, Softball, Bowling, Soccer, Pickleball and more! Visit everplaysocial.com for details and registration!Everplay Sports & Social League

All in the Game | BNR
Hoe Nederlandse cozy roadtrip Outbound al vóór release een hit werd

All in the Game | BNR

Play Episode Listen Later May 13, 2026 36:45


Outbound trok al een kwart miljoen euro aan na de Kickstarter-aankondiging en behaalde zelfs 1,5 miljoen Steam-wishlists, voor de release van die cosy game over rondrijden en bouwen. Met zo'n succesvol voortraject heeft Nederlandse ontwikkelaar Square Glade Games het spel zelfs tegelijkertijd op alle grote platforms (PlayStation 5, Nintendo Switch, Xbox Series S en X én pc) laten uitbrengen. Daarover hoor je maker en medeoprichter Marc Volger in gesprek met Joe van Burik en Donner Bakker in deze aflevering van All in the Game. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

The Holderness Family Podcast
Let's Do Medium Maycember with Rachel Feintzeig

The Holderness Family Podcast

Play Episode Listen Later May 12, 2026 45:13


If your family calendar currently looks like a game of Tetris designed by a sleep-deprived raccoon… welcome to Maycember. It's called Maycember because it's busy like December without any of the fun twinkle lights. But here's a little secret: Penn and I are almost out of Maycember… and it's kind of amazing.We talk about what it's like to finally reach the other side of the chaos and why, for those of you currently crying in a school parking lot while hot-gluing a costume together, there really is a light at the end of the tunnel. Penn and I also talk with award-winning journalist Rachel Feintzeig, whose New York Times essay about “considering underachieving” made parents everywhere feel deeply seen. Should we all be shooting for a Medium Maycember? We say yes.We introduce our GPA scale (General Parental Anxiety) and rank Maycember activities from “totally manageable” to “absolutely not” - and somehow we end the episode talking about a Beastie Boys parody song about charging cords. As one does. If you're deep in Maycember right now — hang in there... one day you will have a chill May. We promise. We love to hear from you! Leave us a message at 323-364-3929 or write the show at podcast@theholdernessfamily.com. You can also watch our podcast on YouTube.Learn more about Rachel FeintzeigRead Rachel's article about UnderachievingVisit Our ShopJoin Our NewsletterFind us on SubstackFollow us on InstagramFollow us on TikTokFollow us on FacebookLaugh Lines with Kim & Penn Holderness is an evolution of The Holderness Family Podcast, which began in 2018. Kim and Penn Holderness are award-winning online content creators known for their original music, song parodies, comedy sketches, and weekly podcasts. Their videos have resulted in over three billion views and over nine million followers since 2013. Penn and Kim are also authors of the New York Times Bestselling Books, ADHD Is Awesome: A Guide To (Mostly) Thriving With ADHD and All You Can Be With ADHD. They were also winners on The Amazing Race (Season 33) on CBS. Laugh Lines is hosted and executive produced by Kim Holderness and Penn Holderness, with original music by Penn Holderness. Laugh Lines is also written and produced by Ann Marie Taepke, and edited and produced by Sam Allen. It is hosted by Acast. Thanks for listening! Hosted on Acast. See acast.com/privacy for more information.

new york times cbs medium acast penn tetris beastie boys gpa sam allen maycember penn holderness kim holderness rachel feintzeig
All in the Game | BNR
Mixtape, fenomenale en emotionele 'muzikale Journey' | Mini-Game

All in the Game | BNR

Play Episode Listen Later May 12, 2026 7:32


Mixtape is een verhalende game in de jaren negentig, met een sterke nadruk op muziek en vooral alles waar je als opgroeiende tiener mee dealt. Deze 'coming of age'-game maakt enorm veel indruk op een bepaalde generatie spelers. Maar gaat het verder dan dat? Joe van Burik praat over met vriend van de show Erik Nusselder (tevens gamejournalist, medeoprichter van Unpause.nl én maker van de Ron en Erik Podcast) in deze Mini-Game-aflevering van All in the Game. Mixtape is nu te spelen via Steam op pc, PlayStation 5, Xbox Series S en X en Nintendo Switch 2. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

The Backlog Busters
Drain Saddle

The Backlog Busters

Play Episode Listen Later May 10, 2026 105:28


Welcome to the Backlog Busters, Season 9 - Episode 18. Mathman, Hootz, and Mike discuss slip on shoes, oatmeal, YouTube D&D, installed water filter, and a deal on ribeye steaks. At the end of the episode we dish out top secret tips for Abadox on the NES and highlight new releases on Steam. We also played some games...Mike - Breath of FireHootz - Pandora's Tower, Wario Land: Shake It!, Shapez 2, Xenoblade Chronicles, Tetris 99, Blue PrinceRyan - Dragon Quest VII ReimaginedIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Blue Sky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Backlog Busters⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mathman1024⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠BlazeKnight⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SkinnyMatt⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Also, don't forget to join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discor⁠⁠d⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and be part of the fun.Patreon link -->⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/BacklogBusters⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SkinnyMatt's Extra Life page --> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠

WIL Talk (Women in Leadership Talk)
Why Waiting for Perfect Holds You Back

WIL Talk (Women in Leadership Talk)

Play Episode Listen Later May 8, 2026 36:05


What if the key to business success isn't just about perfect timing or flawless expertisen but about taking action despite the unknown? Neha Kumar, founder and co-CEO of Full Glass Wine Company, shows you how she built a $200 million empire in under two years by seeing opportunities others overlooked—and jumping in. Her story will challenge everything you believe about experience, risk, and leadership, especially in an industry still navigating diversity and inclusion. In this episode, Neha breaks down her bold approach to acquiring and scaling seven wine brands, with no prior experience in the industry. She reveals the mental shift from hesitation to action, sharing her journey from banking and startups to revolutionizing the wine world. You'll discover how she uses a puzzle-meets-Tetris strategy to manage rapid growth, make quick decisions in a changing market, and preserve authentic brand identities—all while maintaining trust with her customers.

Gemba Academy Podcast: Lean Manufacturing | Lean Office | Six Sigma | Toyota Kata | Productivity | Leadership

This week’s guest is Michael Parent. Ron and Michael discussed an interesting AI conundrum, the impact that systems and design have on performance, Michael’s Tetris experiment, and more. An MP3 audio version of this episode is available for download here. In this episode you’ll learn:  Michael’s quote (3:03) Ron’s LinkedIn poll on AI (4:32) About Michael’s background (8:11) His thoughts on system and design (10:58) What’s happening with high performers (14:09) How Michael uses Tetris (17:40) What the lessons learned were/are (22:18) How often Michael sees these design problems (24:52) His final words of wisdom (27:52) Podcast Resources Right Click to Download this Podcast as an MP3 Michael’s Substack Michael on LinkedIn Ron’s LinkedIn Poll on AI GA 339 | Applying Lean and Six Sigma to Human Resources GA 423 | Lean and Human-Centered Design The Red Bead Experiment Get All the Latest News from Gemba Academy Our newsletter is a great way to receive updates on new courses, blog posts, and more. Sign up here. What Do You Think? What are your thoughts on Michael’s Tetris experiment?

The Agile Attorney Podcast
118. Running Your Law Firm on Hard Mode? Simplify Capacity with the Tetris Strategy

The Agile Attorney Podcast

Play Episode Listen Later May 5, 2026 25:13 Transcription Available


The biggest threat to your law firm's productivity is unlikely to be a lack of effort, but rather too much complexity. If your firm feels like it is running on hard mode, the real solution may be learning how to simplify capacity.In this episode, I use the Tetris strategy to explore how different practice areas, workflows, and client demands create distinct “shapes” competing for your finite capacity. I explain why simplifying the number of workflows in your practice, or more intentionally compartmentalizing complexity, can make your firm more sustainable, efficient, and scalable.Get full show notes, transcript, and more information here: agileattorney.com/118Take your law practice from overwhelmed to optimized with GreenLine LegalFollow along on LinkedIn: linkedin.com/in/johnegrant

Problem Solvers
Tetris: Building a Brand Beyond the Block

Problem Solvers

Play Episode Listen Later May 4, 2026 26:17


If you're a 90s kid like Jason, you probably grew up with Tetris. But not like Maya Rogers grew up with Tetris. Her dad brought the game from the  Soviet Union to the rest of the world. Now Maya runs the brand herself, and the job is trickier than it sounds. How do you honor something people feel deeply nostalgic about while also making sure a seven-year-old in 2026 cares about it too? Maya joins Jason to break down the strategy, including one surprisingly powerful legal move that keeps anyone from just copying the game and calling it something else. Learn more about your ad choices. Visit megaphone.fm/adchoices

Mind Over Matter: Podcast
Emotional Mastery: Clear the Hidden Blocks Keeping You Stuck

Mind Over Matter: Podcast

Play Episode Listen Later May 4, 2026 14:37


Episode 738 - Most people don't have an emotion problem—they have a processing problem.If you feel stuck, reactive, numb, or caught in the same patterns in love, money, or success… it's not random. It's stored emotional patterns running on autopilot.In this podcast, you'll learn:-Why emotions aren't the issue—but avoiding or reacting to them is-How suppressed emotions stack like Tetris blocks in your body-The real reason you keep repeating the same triggers-The simple 4-step method to process emotions in real time-How to stop letting emotions dictate your behavior and resultsThis is not about “feeling your feelings” all day.It's about building the capacity to experience emotions without being controlled by them.If you want to get unstuck, this is the work.MY PRODUCTS AND COACHING:

The Annie Frey Show Podcast
WA: How many of the top-10 most-played video games of all time have you tried?

The Annie Frey Show Podcast

Play Episode Listen Later Apr 29, 2026 7:22


Roblox, Tetris, Grand Theft Auto, Mario Bros. One of these didn't actually make the top 10. But some titles you wouldn't expect may have. And one I've never heard of.

Nintendo Cartridge Society
Splatoon Raiders Revealed (News from 4/28/26)

Nintendo Cartridge Society

Play Episode Listen Later Apr 28, 2026 95:02


Almost a year after it was originally teased, Splatoon Raiders finally gets its moment. Patrick and Mark break down everything Nintendo revealed about the Switch 2 exclusive, including its July release date and a surprising price. Plus, an overview trailer and previews dropped for Yoshi and the Mysterious Book, continued impressions of Tomodachi Life: Living the Dream, and more.The guys also talk about:Walmart selling physical copies of Splatoon Raiders and Yoshi and the Mysterious Book for the digital prices. Experiment or long-term strategy?Rumors that Nintendo is hearing pitches for a Metroid movie. Does Metroid make sense as a big budget film? What Nintendo franchise does?Final Fantasy XIV confirmed for Switch 2.More news on Xbox's evolving strategy.Mina the Hollower goes gold.A new Tetris 99 Maximus Cup celebrating Tomodachi Life.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

La Story
Dans les coulisses du fret aérien (1/2) : "Tous ces transports s'accumulent en une espèce de Tetris mondial"

La Story

Play Episode Listen Later Apr 28, 2026 22:26


Même s'il représente moins de volume que le transport maritime, le fret aérien a l'avantage non négligeable d'aller vite. Dans cet épisode en deux parties de « La Story », le podcast d'actualité des « Echos », Pierrick Fay et François Suchel, auteur et pilote de ligne, en dévoilent les coulisses et les voyages qui parfois auraient pu mal touner.« La Story » est un podcast des « Echos » présenté par Pierrick Fay. Cet épisode a été enregistré en avril 2026. Rédaction en chef : Clémence Lemaistre. Invité : François Suchel (auteur, réalisateur et pilote de ligne). Réalisation : Willy Ganne. Chargée de production et d'édition : Clara Grouzis. Musique : Théo Boulenger. Identité graphique : Upian. Photo : iStock. Sons : France 24, France Tv, extrait du film « Harry Potter à l'école des sorciers », L'info.re, TF1.Retrouvez l'essentiel de l'actualité économique grâce à notre offre d'abonnement Access : abonnement.lesechos.fr Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Good Skin Circle
Playing Tetris + Taking Your Business Seriously

Good Skin Circle

Play Episode Listen Later Apr 26, 2026 44:04


Listen to Lorena Sanchez and I talk all about Golden Clients while we drink an arguably strong margarita and prepare for the Golden Touch Workshop tomorrow!Private Hands-On Advanced Facial Training & Virtual MentorshipJune 14th 2026 Slow Flow & Sculpt 1 Day Workshop in Orange County, CA // Registration Closes May 15th 20262-Day Intensive Golden Touch Workshop ApplicationWorkshop & Retreat WaitlistFree Golden Experience Guide Monthly Publication

La Noche de Adolfo Arjona
03:00H |20 ABRIL 2026 | LA NOCHE DE ADOLFO ARJONA

La Noche de Adolfo Arjona

Play Episode Listen Later Apr 20, 2026 56:11


La neurocientífica Elena Gallardo explica que la comida sabe diferente en un avión debido a la baja presión atmosférica, que reduce la volatilidad de los compuestos aromáticos y disminuye la intensidad de sabores como el dulce y el salado. La sequedad del aire, el ruido y el estrés también influyen en la percepción gustativa. El físico David Blanco describe los agujeros negros como zonas de gravedad extrema de las que nada escapa, ni la luz. La teoría de Einstein detalla cómo la gravedad intensa altera el espacio-tiempo, creando un horizonte de sucesos irreversible. Daniel García, creador de videojuegos, analiza la industria, que factura miles de millones y cuenta con tres mil millones de jugadores. Destaca Super Mario Bros., Tetris y Silent Hill 2 como títulos clave, y aclara que Mario fue carpintero. La ingeniera química Marta León desmiente mitos sobre el agua con gas: no daña huesos ni dientes, y favorece la digestión y saciedad. Recomienda revisar las etiquetas por el sodio y ...

NintenDomain Podcast
516: The Return of Jon, Starfox Command/Assualt/Adventures, and Tetris Forever! Also Pokopia Impressions

NintenDomain Podcast

Play Episode Listen Later Apr 17, 2026 124:03


This week on NintenDomain, Jon is back and got a bunch of games on sale, Jereme is playing Pokopia and Tetris Attack, and Trey is still all about Star Fox Assault/Adventures/Command! Support NintenDomain and get bonus shows at: www.patreon.com/nintendomainpodcast Music: Intro: Mendel Palace: House of Moko Moko Break 1: Pokemon Pokopia: Fuchsia City Theme Day Break 2: Star Fox Command: The Loner, Falco Lombardi Outro: Star Fox Assault: Staff Roll ~ Theme of Star Fox 00:02:26 Got Item: The Remarkable Life of Ibelin Tomodachi Life Demo Game Sales 00:28:38 Pokemon Pokopia Tetris Forever Mendel Palace Star Fox Assault Star Fox Adventures Star Fox Command 01:41:02 Weekly Nintendo News  

Multipolarity
New Kid On The Blockade, Tisza Trailer

Multipolarity

Play Episode Listen Later Apr 16, 2026 52:45


Trump blockades a blockade. The world holds its breath: will the Iranians blockade the blockade of the blockade? Are we destined for battleship Tetris piling up in the Gulf? Or is this just one more instance of the real war being the PR one? Then, with his Fidesz party reduced to a rump, what happens when the lynchpin of anti-Brussels energy falls out? The EU threw everything at Orbán, and it has paid off handsomely. Ursula von der Leyen clearly had her speech about moving to qualified majority voting written before the polls closed. Beyond a cost of living election in a landlocked medium-sized country, this is a story about the future of the EU. Apres Viktor, le deluge… IMPORTANT A Note on SubstackYou might already know that we have a Substack, and we're growing it. (multipolaritypod.substack.com)We've run into a small issue, in that lately, a few people have been signing up on Substack, with the intent of getting the premium episodes of the podcast - which have so far been exclusive to Patreon. So we've decided to take the premium podcast to Substack, and bundle it with a new range of articles we're in the process of producing.The deal is this - The Substack will be $12 a month - that will get you the podcast and then various paywalled articles on top. We're not paywalling the Substack yet - all the pieces you can presently read are free of charge - but we have plans to start gating the odd piece. And as we said, we will gate the premium podcast on Substack. Of course, if you're an existing subscriber, you can do whatever you like - Patreon, or Substack. The one gives you the pod only. The other will give you both. Obviously, your price won't change unless you change platforms. So there's no need to do anything.

New Books Network
Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)

New Books Network

Play Episode Listen Later Apr 11, 2026 31:13


Tracing the cultural history of play--from Fluxus to SimCity Games and gamified activities have become ubiquitous in many adults' lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play? The Impossible Reversal: A History of How We Play charts the transformation of notions of playfulness beginning in the second half of the twentieth century, when a legion of artists, academics, and engineers developed new ways of theorizing, structuring, and designing ludic activity. Through examples ranging from experimental Fluxus games to corporate role-playing exercises and from the Easy Bake Oven to Tetris, The Impossible Reversal presents four styles of playfulness characteristic of the "era of designed play": the impossible reversal, which puts a player in a seemingly hopeless scenario they must upend with a tiny gesture; expending the secret, which involves silly rules that gain an obscure power and require players to embrace failure; simulated freedom, a satiric criticism of the ordinary world; and oblique repetition, a way of playing that stumbles toward unimaginable outcomes through simple, meaningless, and endlessly iterated acts. A unique genealogical account of play as both concept and practice, The Impossible Reversal illuminates how playfulness became essential for understanding cultural, technical, and economic production in the United States. Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Science, Technology, and Society
Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)

New Books in Science, Technology, and Society

Play Episode Listen Later Apr 11, 2026 31:13


Tracing the cultural history of play--from Fluxus to SimCity Games and gamified activities have become ubiquitous in many adults' lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play? The Impossible Reversal: A History of How We Play charts the transformation of notions of playfulness beginning in the second half of the twentieth century, when a legion of artists, academics, and engineers developed new ways of theorizing, structuring, and designing ludic activity. Through examples ranging from experimental Fluxus games to corporate role-playing exercises and from the Easy Bake Oven to Tetris, The Impossible Reversal presents four styles of playfulness characteristic of the "era of designed play": the impossible reversal, which puts a player in a seemingly hopeless scenario they must upend with a tiny gesture; expending the secret, which involves silly rules that gain an obscure power and require players to embrace failure; simulated freedom, a satiric criticism of the ordinary world; and oblique repetition, a way of playing that stumbles toward unimaginable outcomes through simple, meaningless, and endlessly iterated acts. A unique genealogical account of play as both concept and practice, The Impossible Reversal illuminates how playfulness became essential for understanding cultural, technical, and economic production in the United States. Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Popular Culture
Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)

New Books in Popular Culture

Play Episode Listen Later Apr 11, 2026 31:13


Tracing the cultural history of play--from Fluxus to SimCity Games and gamified activities have become ubiquitous in many adults' lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play? The Impossible Reversal: A History of How We Play charts the transformation of notions of playfulness beginning in the second half of the twentieth century, when a legion of artists, academics, and engineers developed new ways of theorizing, structuring, and designing ludic activity. Through examples ranging from experimental Fluxus games to corporate role-playing exercises and from the Easy Bake Oven to Tetris, The Impossible Reversal presents four styles of playfulness characteristic of the "era of designed play": the impossible reversal, which puts a player in a seemingly hopeless scenario they must upend with a tiny gesture; expending the secret, which involves silly rules that gain an obscure power and require players to embrace failure; simulated freedom, a satiric criticism of the ordinary world; and oblique repetition, a way of playing that stumbles toward unimaginable outcomes through simple, meaningless, and endlessly iterated acts. A unique genealogical account of play as both concept and practice, The Impossible Reversal illuminates how playfulness became essential for understanding cultural, technical, and economic production in the United States. Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Player One Podcast
Not Made to Sit Sideways

Player One Podcast

Play Episode Listen Later Apr 7, 2026 88:21


This week! Have Mario Kart World updates improved things, video games feeling "crashier" now than in the '80s, Tetris 99, Mario Wonder, Don Quixote: A Dream In Seven Crystals and much, much more. Join us, won't you? https://youtube.com/live/JRj_Sa26_2k Links of interest: Ringette Ringette game play by play from Sewart Mario Kart World gets new mode, buncha fixes Truxton Extreme coming this summer John and Brenda Romero say this feels crashier than '84 crash Super Mario Bros. Wonder Tetris 99 Uncharted: The Lost Legacy Don Quixote: A Dream in Seven Crystals Greg Sewart's Extra Life Page Player One Podcast Discord Greg Streams on Twitch Joe Montana Football - Generation 16 #131 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 01:28:21

Nintendo Dads Podcast
#573: Star Fox: Tornadoes

Nintendo Dads Podcast

Play Episode Listen Later Apr 3, 2026 146:16


**Use the code NINDADS at checkout to receive 15% off plus free shipping at Manscaped.com** On this week's episode of the Nintendo Dads Podcast: News ● Super Mario Galaxy Movie Discussion with Spoilers ● The Super Mario Galaxy 1+2 themed Tetris 99 Maximus Cup ● Pokémon Home version 4.0.0 ● Earn Platinum Points for using GameChat ● New Zelda Art book by Dark Horse is coming ● Game Releases/Updates Rumors ● Rumors suggest Nintendo is working on a multitude of new games ● 3D Mario Delay ● PS6 Portable Device Games we've been playing ● Dragon Quest X Version 1 ● Commodore 64 Ultimate ● Deadzone Rogue ● Blue Prince ● Poker Night at the Inventory ● Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup at Bellabel Park ● Super Mario Galaxy 2 ● WWE 2K26 ● Marvel MaXimum Collection Community Spotlight Check out our website at http://nintendodads.org for our latest videos, episodes, tweets, and social media links. Apple Podcasts feed: https://podcasts.apple.com/us/podcast/nintendo-dads-podcast/id950582320?mt=2 YouTube Music feed: https://music.youtube.com/playlist?list=PLyID_QWdPfjM17EE3cg8Pin30jHkLqWKr Spotify feed: https://open.spotify.com/show/3SACicqRHT2yxC9mlUP9PL Become a patron and help us improve the show! https://www.patreon.com/NintendoDads Learn more about your ad choices. Visit megaphone.fm/adchoices

Nerdtropolis
THE SUPER MARIO GALAXY MOVIE: Luis Guzmán

Nerdtropolis

Play Episode Listen Later Apr 2, 2026 15:00


Luis Guzmán joins Nerdtropolis Mayor Sean Tajipour on Reel Insights to talk about stepping into the Nintendo universe as Wart in The Super Mario Galaxy Movie, one of the film's most unexpected and exciting deep-cut villains. In this fun conversation, Guzmán opens up about bringing his unmistakable voice to the iconic character, the joy of joining such a massive franchise, and why seeing kids react to Wart on the big screen meant so much to him.Luis also talks about the legacy of Super Mario, his own memories of classic games like Tetris, and what it takes to build a larger-than-life animated villain using only voice. He shares how he found Wart's menacing energy, why the character feels like more than a one-and-done addition, and which Nintendo stars he would love to see Wart face off with next. That includes a wild idea involving Glen Powell's Fox McCloud that opens the door to even bigger crossover possibilities in the future.On top of that, Guzmán also teases what fans can expect from Wednesday Season 3, promising another major leap for the hit series with even bigger surprises ahead. From Nintendo nostalgia to franchise expansion and streaming excitement, this interview is packed with fun reveals and big fan energy for both The Super Mario Galaxy Movie and Wednesday.Visit Nerdtropolis.comFacebook.com/nerdtropolisInstagram.com/nerdtropolisTwitter.com/nerdtropolis

AI For Humans
The Claude Code Leak Accidentally Revealed AI's Future. Oops.

AI For Humans

Play Episode Listen Later Apr 1, 2026 28:56


Claude Code's source code just leaked. Frrom always-on autonomous agents to AI dream modes and a tamagotchi pet, Anthropic accidentally showed us the AI future. . This week on AI For Humans, we break down the massive Claude Code source code leak and what it tells us about where AI is heading. The leaked repo reveals Kairos (an always-on autonomous agent mode), a dream mode for nightly memory consolidation, shared project memory across teams, and a tamagotchi-like AI pet called Buddy. Then the leaks kept coming: a separate Anthropic presentation exposed Mythos, a powerful new model tier above Opus that's already at version 8 internally. Plus, Google drops VEO 3.1 Lite for cheaper and faster AI video, Sync-3 brings next-gen lip sync, a Midjourney developer's Pretext library turns boring web text into interactive art and the internet lost its mind, Disney's Robot Olaf collapses on stage, and Dana White has thoughts about AI. ANTHROPIC'S SOURCE CODE GOT LEAKED. LET'S TALK ABOUT IT. Come to our Discord: https://discord.gg/muD2TYgC8f Join our Patreon: https://www.patreon.com/AIForHumansShow AI For Humans Newsletter: https://aiforhumans.beehiiv.com/ Follow us for more on X @AIForHumansShow Join our TikTok @aiforhumansshow To book us for speaking, please visit our website: https://www.aiforhumans.show/ // Show Links // Claude Code Source Code Leak: What We Know https://venturebeat.com/technology/claude-codes-source-code-appears-to-have-leaked-heres-what-we-know First Source on the Claude Code Leak https://x.com/Fried_rice/status/2038894956459290963?s=20 Reverse Engineering Claude Code's Source https://x.com/iamfakeguru/status/2038965567269249484?s=20 Undercover Mode Found in Claude Code https://x.com/btibor91/status/2038920388369854775?s=20 Buddy: The Tamagotchi-Like AI Pet in Claude Code https://x.com/ShanningZhuang/status/2038952966414311864?s=20 Anthropic's Mythos Model Leak: Fortune Report https://fortune.com/2026/03/26/anthropic-says-testing-mythos-powerful-new-ai-modelafter-data-leak-reveals-its-existence-step-change-in-capabilities/ Leaked Mythos Blog Post https://m1astra-mythos.pages.dev/ VEO 3.1 Lite: Cheap and Fast AI Video From Google https://blog.google/innovation-and-ai/technology/ai/veo-3-1-lite/ Sync-3: Next-Gen Lip Sync https://x.com/synclabs_so/status/2039020795171578359?s=20 Pretext: New Forms of Interactive Text From Midjourney Dev https://x.com/_chenglou/status/2037713766205608234?s=20 Pretext Example: DVD Menu Style https://x.com/reathchris/status/2038038252704485851?s=20 Pretext Example: Super Pretext Bros https://x.com/d4m1n/status/2038242983108079638?s=20 Pretext Example: Video + Interactive Text https://x.com/measure_plan/status/2037953730616721775?s=20 Tetris and Flappy Bird With Your Body https://x.com/measure_plan/status/2038996019816305138 DripWarts: The Potter-Slop Moment https://x.com/AIslop_/status/2037371581228372013?s=20 BlackSnape: More Harry Potter AI Slop https://x.com/pierrychan1984/status/2037114083594412332?s=20 Dana White's Take on AI https://x.com/ChampRDS/status/2038096221819052188?s=20  

Alan Carr's 'Life's a Beach'
S10 EP9: Leigh Francis (Video Edition)

Alan Carr's 'Life's a Beach'

Play Episode Listen Later Mar 27, 2026 38:15


Leigh Francis joins Captain Carr for an Alan Air flight packed with wild stories, nostalgic throwbacks and plenty of unexpected turns. Leigh chats about his podcast Unlikely Friends with his wife Jill, Emma Bunton, and her husband Jade Jones, how they met, what gets cut out, and why Jill's a better human than he is. Alan reminds Leigh of the time he didn't know who Adele was at a party, owning Michael Hutchence's clothes, and his love of Florida and Disney. Plus: retro gaming, crocodiles in the wild, and bum lips. Fasten your seatbelts for some turbulence and proper belly laughs.  00:00 Taking off01:00 Wearing Michael Hutchence's clothes02:00 Age, gym chat & dad bods 04:00 Leigh's handmade clothes & creative obsession05:00 Met Gala outfit: Spider-Man suit problems06:00 “Adele who?” party moment 07:00 Celebrity Juice outfits & Halloween chaos08:30 Being recognised (and mocked) in public10:00 Alan's “Traitors face” explained 11:00 The most inappropriate fan encounter EVER 12:30 Jeff Goldblum in a lift & prosthetics regret13:00 20-year friendship with Emma Bunton14:00 Caravan holidays nostalgia16:00 The BRITs, Adele & celebrity chaos18:00 Atari, Tetris addiction & retro gaming19:30 The “comfort croissant” fidget toy 20:50 Pitching “American Were-MILF in London” 22:00 Leigh's film ideas (vampires vs werewolves)24:00 Viking show ideas & writing projects25:20 Holidays disaster: piles in Egypt 27:00 Wisdom teeth horror stories29:00 Florida, Disney & holiday routines30:30 Crocodile encounter in Florida 31:10 Leigh sat on a crocodile (?!)32:00 Crying at bullfighting in Mexico & breaking character33:00 Quickfire round chaos34:20 White socks debate & landing #LifesABeach #AlanCarr #LeighFrancis #KeithLemon #CelebrityJuice #FunnyPodcast #ComedyPodcast #BritishComedy #PodcastClips #Adele #DisneyWorld #FloridaHolidays #UKComedy #Chaos #FunnyMoments Learn more about your ad choices. Visit megaphone.fm/adchoices

Skeptics with a K

Alice looks at the role of peptides in the body, and why they're increasingly being recommended by biohackers and MAHA bros. Meanwhile, Mike finds a surprising villain in the Tetris movie.Sign up for the Skeptics with a K Patreon at https://patreon.com/skepticswithak, or to support Merseyside Skeptics as well as the podcast, donate at https://patreon.com/merseyskeptics.You can also chat with us on the Skeptics in the Pub Discord server.Mixed and edited by Morgan Clarke.

mixed tetris maha skeptics merseyside skeptics morgan clarke
Acting Business Boot Camp
Episode 382: Professionally vs Personally

Acting Business Boot Camp

Play Episode Listen Later Mar 25, 2026 15:47


There's a scene in You've Got Mail where Tom Hanks tells Meg Ryan not to take something personally. It's just business. And she stops him cold. The business is her life. Of course it's personal. I think about that scene a lot. Because she's right. And also, she's stuck. Here's the shift I want you to make. Stop taking things personally. Start taking them professionally. Those sound similar. They are not. Why Actors Take Everything Personally Our instrument is us. That's the whole thing. A graphic designer can move a logo and it's fine. But when someone tells an actor to be warmer, edgier, younger, more authoritative, our nervous system doesn't hear direction. It hears: you're wrong. You're not enough. Go home. That's not what's actually happening. What's happening is market alignment. Casting is almost never about worth. It's about fit. Specification match. And actors who build long careers learn to separate identity from utility. You are a human being with inherent worth. You are also a specific service provider with a specific skillset. Those are not the same conversation. What "Taking It Personally" Actually Sounds Like They didn't like me. I embarrassed myself. Everyone else is better. I'll never book. Why do I even do this. That's emotionally fueled, identity based, and global. It turns one moment into a life narrative. I had someone say something to me in seventh grade about my glasses and I haven't put them on a single day without thinking about it. I need to let that go. And so do you, wherever yours is. Compare that to taking something professionally: interesting, that read didn't align with their brand direction. My tone might have been too strong for that buyer. Let me track this pattern. That processing is specific, curious, and contained. It asks what's useful here, not what does this mean about me. Rejection Is Not a Verdict It's feedback from a small sample size in a specific moment in time. It can mean the wrong vocal age for that campaign, a timing issue, an energy mismatch, budget politics, an internal brand shift, or just randomness. None of that equals not talented. When you take it personally, you collapse all that nuance into shame. When you take it professionally, you extract patterns that help you grow. Professional working actors are pattern analysts. They ask where they get traction most often, where they consistently stall, what adjectives keep showing up in feedback, and whether their casting lane is tightening or expanding. That mindset turns rejection into career intelligence. Criticism vs. Direction A lot of actors hear criticism when what's actually being offered is direction. And those are different things. Direction means someone is investing attention in your performance. They see potential. They believe you can pivot. They're trying to get you to the finish line. Personal thinking hears I'm failing. Professional thinking hears we're collaborating. Calibration is not humiliation. It's collaboration. Emotional Regulation Is a Career Skill You cannot eliminate emotional reactions. You're an artist and a human. But you can shorten the recovery time. That's the real work. You feel it. You name it. You move through it. You extract the lesson. You return to action. You don't feel it, become it, build an identity around it, and quit marketing for three weeks. There's actually some neuroscience behind this. Your brain doesn't distinguish well between a social threat and a physical threat. When casting says not this time, your amygdala activates the same alarm system designed to keep you from getting eaten by a bear. Your prefrontal cortex, the strategic thinking part, partially goes offline. That's why you catastrophize. That's why you spiral. That's not weakness. That's biology. But professionals train themselves to reengage the thinking brain faster. They create cognitive bridges. This is one data point. This is market feedback. There is no bear. That language literally helps regulate your nervous system. A Story About a Booking I Didn't Get Early in my career I had an audition I was really proud of. Multiple callbacks. Real connection with the casting team. And then silence. Weeks and weeks. Another callback. More silence. And then I found out who booked it and I spiraled. Not because that person wasn't good. They were. But because I had made it mean something about my personal trajectory. I sat in my apartment thinking maybe I'm just not castable. Maybe I missed my window. That's not professional processing. That's identity panic. Fast forward a few years. I ended up working with that same creative team on a completely different campaign. Nothing changed about my worth. My fit changed. The project changed. And that was one of the first times I understood: the industry isn't rejecting you. It's sorting for specificity. It's one giant Tetris game trying to fit everyone where they belong. If you don't understand that, you will burn through emotional fuel you cannot afford. Your Homework After your next rejection or piece of feedback, grab a notebook and draw a line down the middle. Label one side personal story. Label the other side professional data. On the personal side, write everything your brain is saying. They hated me. I sounded stupid. I'll never book. Get it out. Don't censor it. Then on the professional side, translate. The spec may have skewed younger. My pacing was too deliberate. This buyer prefers conversational. Whatever it is. That exercise moves you from emotional fusion to observational distance. And that distance is where strategy lives. Do it consistently and I promise your recovery time shortens, your auditions feel lighter, and your business thinking sharpens. What I Want You to Remember You are not fragile for feeling things deeply. That sensitivity is part of what makes you a compelling performer. But you are responsible for what you do with those feelings. A sustainable acting career is not built on constant validation. It's built on emotional regulation, pattern recognition, positioning, and the willingness to keep showing up. When you stop confusing your identity with your casting, you free up enormous creative and professional energy. The next time rejection or criticism hits, pause and ask one question: what's useful here? That's what builds longevity. Want to Talk Through This? Drop me a line at mandy@actingbusinessbootcamp.com, find me on Substack at The Actors Index, or on TikTok at Astoria Red.

FOX on Tech
FOX on Games - Video Game News & Industry Analysis | The Atari Hotel: A Gamer's Dream Resort in Phoenix

FOX on Tech

Play Episode Listen Later Mar 22, 2026 1:45


Would you stay in a hotel that remembers your gaming preferences? In this Sunday update of FOX on Games - Video Game News & Industry Analysis, Eammonn Dignam checks in with the developers of the Atari Hotel Phoenix. We explore the 100,000-square-foot destination featuring holographic check-ins, influencer residencies, and a facade inspired by retro circuitry and Tetris. Learn how this 91-room resort is blending 1972 nostalgia with 2028 technology. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Pass Grab Bag
Drop Duchy Review

Game Pass Grab Bag

Play Episode Listen Later Mar 20, 2026 25:47


The podcast episode reviews the game "Drop Duchy," a puzzle rogue-like game similar to Tetris. Hosts Andrew and Keith discuss the gameplay, strategy, and their personal experiences with the game, offering insights and opinions on its appeal and mechanics. They explore the game's unique elements, such as building armies with Tetris-like pieces, and share their mixed feelings about its engagement level. The conversation includes humorous exchanges and personal anecdotes, providing a light-hearted yet informative review.www.gamepassgrabbag.com

Engage: The Podcast for Delta Pilots
Negotiators' Series: Section 6 Is Coming: History, Strategy, and the Reality of Negotiations

Engage: The Podcast for Delta Pilots

Play Episode Listen Later Mar 19, 2026 34:07


As Delta pilots prepare for another round of Section 6 negotiations, it's worth remembering that every contract, and every negotiating cycle, is shaped by history, priorities, and sometimes difficult tradeoffs. In this episode of the Engage Podcast, host First Officer Ryan Argenta sits down with Delta MEC Executive Administrator Captain Rich Wheeler, former negotiator and longtime union leader, to talk about the realities of contract negotiations and the lessons learned from decades of pilot agreements. Rich shares a historical perspective on how pilot contracts have evolved, how negotiating priorities shift with industry conditions, and why understanding the past is essential when shaping the future. Along the way, Rich offers a behind-the-scenes look at negotiations, from long nights writing updates on shipping crates to the intricate “Tetris game” of ensuring that one contractual improvement doesn't inadvertently break another section. Every pilot has priorities, but successful negotiations require balancing thousands of individual needs across an entire pilot group, and perhaps the most honest reality of contract negotiations: you can't save all the kittens. As negotiations approach, this episode is a reminder to stay informed, stay unified, and understand the process behind the contract that ultimately governs every pilot's career.

Nintendo Dads Podcast
#570: Data Brokers

Nintendo Dads Podcast

Play Episode Listen Later Mar 13, 2026 106:56


**Use the code NINDADS at checkout to receive 15% off plus free shipping at Manscaped.com** On this week's episode of the Nintendo Dads Podcast: News ● The Super Mario Galaxy Movie Direct 3.9.2026 ● Nintendo of America sues the US Government due to tariffs ● Goro Abe retires from Nintendo ● Amazon raises Pokémon Pokopia prices after stock constraints ● LEGO announces new Mario sets with real minifigures ● Fortnite's "Save the World" mode coming to Nintendo Switch 2 ● Super Mario Galaxy 1+2 themed Tetris 99 Maximus Cup ● Sony is testing a controversial dynamic pricing model on the PlayStation Store ● Game Releases/Updates Games we've been playing ● DOKAPON KiNGDOM CONNECT ● Blue Prince ● Minishoot' Adventure ● Pokémon Pokopia ● Poker Night at the Inventory ● Pokémon FireRed Version Community Spotlight Check out our website at http://nintendodads.org for our latest videos, episodes, tweets, and social media links. Apple Podcasts feed: https://podcasts.apple.com/us/podcast/nintendo-dads-podcast/id950582320?mt=2 YouTube Music feed: https://music.youtube.com/playlist?list=PLyID_QWdPfjM17EE3cg8Pin30jHkLqWKr Spotify feed: https://open.spotify.com/show/3SACicqRHT2yxC9mlUP9PL Become a patron and help us improve the show! https://www.patreon.com/NintendoDads Learn more about your ad choices. Visit megaphone.fm/adchoices

Kate, Tim & Marty
What Are You Weirdly Good At? (Airport Mogging & Tetris Boots)

Kate, Tim & Marty

Play Episode Listen Later Mar 13, 2026 4:32 Transcription Available


We asked Sydney what they're weirdly good at—those insignificant skills you'd never put on LinkedIn but you're secretly exceptional at. Ricki's an airport mogging legend who zooms through security with nothing in her pockets and knows the restaurant menu before arriving (which Tim hates because half the fun is discussing it over a beer), while Tim's a boot-packing Tetris master who can see exactly how things will fit and proves gentlemen wrong every time.See omnystudio.com/listener for privacy information.

Elis James and John Robins
#521 - Subversive Regional, Call Roger Bannister and All At Sea in a Brandscape

Elis James and John Robins

Play Episode Listen Later Mar 10, 2026 60:34


John Robins feels enormous. His Christmas Day, Ryder Cup and Tax Deadline Day have all come at once. That's right, a new supermarket has opened near his house, and he's primed and ready to make content that no one else would dream of making. Strap in for some gonzo journalism; it's Fear and Loathing in Rural Bucks.Supermarket excitement aside, we tackle the big questions: Did Elizabeth I wish she'd had meal deals? Did she resent not having a fridge, or Tetris, or yoghurt? What would Henry VIII have made of an air fryer?Plus, Elis's Welshness gets him in hypothetical hot water.Get in touch via the world's most reliable medium: email. It's elisandjohn@bbc.co.uk.

Distorsion
❓La « mort » étrange du créateur de Tetris | Complots distordus Ep. 4

Distorsion

Play Episode Listen Later Mar 10, 2026 66:04


En septembre 1998, à Palo Alto, une famille est retrouvée morte. Le dossier est classé meurtre-suicide. Pendant des années, l'affaire reste locale, puis elle réapparaît dans l'espace public après la diffusion d'une série documentaire, The Tetris Murders, en 2022.Très vite, Internet simplifie l'histoire et transforme l'affaire Vladimir Pokhilko en rumeur virale liée à Tetris, sur fond de Russie, de guerre froide technologique et de crime organisé. Dans cet épisode, on reprend les faits tels qu'ils sont documentés en 1998, on remet les rôles au bon endroit, et on montre comment une confusion de vocabulaire peut faire dévier un dossier entier.On va plus loin sur les zones grises et les hypothèses les plus répétées, puis on fait une étape de vérification empirique : on a mené l'enquête avec Google Trends pour situer précisément quand la rumeur explose, à quelles dates, et comment l'intérêt public se déclenche après la médiatisation de 2022.On clarifie aussi le point central : le créateur de Tetris est Alexey Pajitnov, et la distorsion vient en grande partie d'un glissement autour du mot “créateur”.After show inclus, “Petites anomalies de la guerre froide numérique” : on revient sur FAREWELL / Line X, où une source interne expose la filière du KGB dédiée au vol de technologies occidentales, puis sur GUNMAN, l'opération qui met au jour des implants dans des machines à écrire IBM Selectric à l'ambassade américaine à Moscou. On termine avec une enquête déclenchée par un écart de 75 cents, qui mène à un cas documenté d'intrusions informatiques et d'espionnage lié au KGB.Voyez le film Undertone de A24, dans une salle québécoise dès le 13 mars 2026!nordvpn.com/distorsion : Rabais exclusif sur ton abonnement + plus 4 mois gratuits!ÉrosEt Compagnie : 15% de rabais avec le code DistorsionPatreon | Site Web | Boutique Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

LINUX Unplugged
656: Why KDE Linux Surprised Us

LINUX Unplugged

Play Episode Listen Later Mar 2, 2026 71:03 Transcription Available


We take KDE Linux for a spin and push it a little too far. Plus, a friend of the show stops by with a fresh tool: Nebula Commander.Sponsored By:Jupiter Party Annual Membership: Put your support on automatic with our annual plan, and get one month of membership for free! Managed Nebula: Meet Managed Nebula from Defined Networking. A decentralized VPN built on the open-source Nebula platform that we love. Support LINUX UnpluggedLinks:

surprised fountain stable open source arch tetris linux vpn nebula home assistant chris fisher oses systemd flatpak kde plasma mesh network hetzner flox jupiter broadcasting unraid linux podcast linux unplugged wes payne
Player One Podcast
BONUS: Ep.904: The Load Road to Corn Dog Aftershow (3/26/24)

Player One Podcast

Play Episode Listen Later Feb 27, 2026 20:53


If you support us on Patreon, you may know that we have been doing Aftershows weekly for many years. We are releasing Aftershows from the past (two years old) on Fridays for everyone's enjoyment. https://www.youtube.com/watch?v=5w1xxyUQlxk The Load Road to Corn Dog Aftershow Over the last 40 years, Tetris has graced many consoles. But can our hosts determine the Tetris games and the systems they were on just by screenshots? We'll find out—with this Jeopardy from hacker alias Compeau. Since this is a very visually oriented Aftershow, you may want to put your eyes on the video version linked below. If you have an idea for a game we can play in the Aftershow, email it to us at playeronepodcast@gmail.com! Thanks for your support!

layovers ✈︎ air travel and commercial aviation
156 JFK T1 - Lufthansa Allegris Tetris, Air Canada A330, JFK faster than fast-track, 100th liveries, JetClock, how to choose a seat

layovers ✈︎ air travel and commercial aviation

Play Episode Listen Later Feb 22, 2026 153:57


The road that Lufthansa took to get to their new business class seemed somewhat long and convoluted, Paul is finally able to tell you if it was worth the wait (choosing a seat on Allegris might be as long and convoluted a process though).And hey, there are no less than 5 outside cameras on their 350!How to strike gold after gold at JFK Terminal 1 and be faster than fast-track. Vinod finally gets the satisfaction of flying aboard an Air Canada A330, do the nuances of in-flight service and crew dynamics hit him then? We opine on a few anniversary liveries, there's one we love ("DEADLY"), there's one we're not sure about. Ever wanted a flight tracker on your desk? Jetclock is a pretty cool one.What Vinod prioritizes when he chooses a seat in business class (which he kinda goes against when he chooses a seat in premium economy!)Tasting thousands of wine for an airline? Where do we apply?Air Canada, please introduce those lesley stowe raincoast crisps on-board (and for the love of God. someone import them to the UK, says Paul!)We mentioned: JetClock (The link Paul promised is here, but the live ATC feeds sadly do not seem to work anymore: https://listentothe.cloud/ )See you in the next one, happy flying!____For video and commenting: YouTube or SpotifySocial: Instagram - Facebook (we're everywhere else too)Listen and review: Apple Podcasts - search for 'Layovers' wherever you listenReach out to Paul on Instagram (his photography Instagram), or LinkedInMore links on our website.

Distraction Pieces Podcast with Scroobius Pip
TARON EGERTON (Rocketman / Tetris / Kingsman) • Friday Rewind

Distraction Pieces Podcast with Scroobius Pip

Play Episode Listen Later Feb 20, 2026 70:28


emocleW, emocleW, emocleW to the Distraction Pieces Podcast with Scroobius Pip!This is your bonus FRIDAY REWIND episode! Today, we catch up with Taron Egerton, originally episode 350 from 2020-10-21.Original writeup below:As with so many of these episodes featuring the UK acting crew, there is an over-riding spiritual link by way of Stephen Graham, so props must be given to him first off! This one feels like another ‘long time coming' episode, where it was just a matter of time and arrangements to lock it in. Naturally there's lockdown talk up top, which is always fascinating as we all want to know how it's been affecting each other - Taron's found himself in Wales, which brings us to his upbringing (including Liverpool), and from then on you can expect some good talk on social media, RADA and family whip-rounds for auditions, early days (not THAT long ago!) on Kingsman, lessons learned through each film, voice acting vs acting-acting, Matthew Vaughn, Dexter Fletcher, Tom Hardy, his own filmography (including Eddie The Eagle and Rocketman to name a couple), and tons more. Uplifting and inspirational - you shall enjoy!PIP'S PATREON PAGE if you're of a supporting natureTARON ONLINETARON on INSTAGRAMTARON on TWITTERTARON on IMDBROCKETMANPIP TWITCH • (music stuff)PIP INSTAGRAMSPEECH DEVELOPMENT WEBSTOREPIP TWITTERPIP IMDBPOD BIBLE Hosted on Acast. See acast.com/privacy for more information.