Podcasts about Tetris

Tile-matching video game

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Best podcasts about Tetris

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Latest podcast episodes about Tetris

BOARD GAME BINGE
Episode 386: Phil Walker-Harding, Game Designer

BOARD GAME BINGE

Play Episode Listen Later Feb 17, 2026 35:33


Phil is a board and card game designer living and working on Gadigal land (Sydney, Australia).He makes games that are easy to learn and socially engaging to play. His best-known game is Sushi Go! which has been published around the world in over 20 languages, selling over 2 million copies.Phil has enjoyed working with many great international publishers including Ravensburger, Kosmos, Gamewright, CMON, Z-Man Games, Lookout, Buffalo Games, Big Potato, and Blue Orange. He also worked with amazing brands like Tetris and Bluey.In 2022, Phil and his wife Meredith launched their own publishing company, Joey Games, which makes board games about Australia for kids and adults to play together.You can check out Joey Games here: https://joeygames.com.auFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-games

All in the Game | BNR
Mewgenics, kattenfokking goede game van Binding of Isaac-maker | Mini-Game

All in the Game | BNR

Play Episode Listen Later Feb 17, 2026 9:12


Mewgenics is de nieuwste hitgame van 2026, een combinatie van genres van de hand van Edmund McMillen, die ruim vijftien jaar terug indiegamehits Super Meat Boy en The Binding of Isaac maakte. Daniël Mol is in zijn nieuwste werk katten gaan fokken en vertelt er vol enthousiasme over bij Joe van Burik in deze Mini-Game-aflevering van All in the Game. Mewgenics is nu te spelen via Steam op Windows pc. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

90 Day Fiance - Coupled with Chaos
PERSONAL PODCAST – Freezer Tetris and Concussion Jail

90 Day Fiance - Coupled with Chaos

Play Episode Listen Later Feb 15, 2026 12:59


Episode:  E1172 - PERSONAL PODCAST – Freezer Tetris and Concussion Jail Description:  We forgot to update about the subpoena...guess that will come next week.   They explore if dogs can talk using soundboards, surviving an Alaskan salmon surplus, and navigating a teenager's emotional and physical recovery from a recent concussion.  Coupled with Chaos full episodes and bonus content subscriptions are available here:  Premium Content, including Additional 90 Day Fiancé episodes, coverage of other TLC and A&E shows and even some crime news along with more personal podcast episodes are available by subscription at:   Supercast: https://coupledwithchaosnetwork.supercast.tech/   Patreon:  https://www.patreon.com/coupledwithchaos   Apple: Coupled with Chaos Channel: https://podcasts.apple.com/us/channel/coupled-with-chaos/id6442522170   Contacts us:  Email: Coupledwithchaos@gmail.com  Web site: https://coupledwithchaos.com  Facebook: @Coupledwithchaos  Instagram: @Coupledwithchaos  Twitter: @CoupledwChaos

Coupled with Chaos
PERSONAL PODCAST – Freezer Tetris and Concussion Jail

Coupled with Chaos

Play Episode Listen Later Feb 15, 2026 12:59


Episode: PERSONAL PODCAST – Freezer Tetris and Concussion JailDescription: We forgot to update about the subpoena...guess that will come next week.   They explore if dogs can talk using soundboards, surviving an Alaskan salmon surplus, and navigating a teenager's emotional and physical recovery from a recent concussion. Coupled with Chaos full episodes and bonus content subscriptions are available here: Premium Content, including Additional 90 Day Fiancé episodes, coverage of other TLC and A&E shows and even some crime news along with more personal podcast episodes are available by subscription at:  Supercast: https://coupledwithchaosnetwork.supercast.tech/  Patreon:  https://www.patreon.com/coupledwithchaos  Apple: Coupled with Chaos Channel: https://podcasts.apple.com/us/channel/coupled-with-chaos/id6442522170  Contacts us: Email: Coupledwithchaos@gmail.com Web site: https://coupledwithchaos.com Facebook: @Coupledwithchaos Instagram: @Coupledwithchaos Twitter: @CoupledwChaos 

New Game Old Flame - A modern and homebrew retro gaming podcast.

In this long-awaited reunion episode, Andy, Diego, and Wiedo catch up after months apart — swapping stories of Hollow Knight Silksong obsessions, an endless Baldur's Gate 3 co-op, tabletop D&D deep dives, and Wiedo's Guardian-featured Quake Brutalist Jam 3 maps. The trio then dives into the GB Compo 2025, each bringing two picks. For the Game Boy, Wiedo tackles climbing platformer Mount Crymore and champions the competition's deserving winner Orm Block, a fiendishly addictive Tetris-meets-Snake hybrid, while Diego recommends atmospheric noir mystery Abyss and Andy gets hooked on deck-building board game Ningami 2. For the Game Boy Color, Diego embraces the chaotic punishment of survival platformer Drop Blocks and Andy explores the eerie point-and-click world of Fun Video Store. The episode wraps with the crew debating their Game of the Year picks and crowning a surprise winner.

Les Reportages de Ouest Track Radio
Le sens de la fête : quand musique et danse rencontrent les adultes de l'atelier de jour d'Yvetot (épisode 2)

Les Reportages de Ouest Track Radio

Play Episode Listen Later Feb 13, 2026 11:45


Le morceau est désormais finalisé.Après les premières étapes de création sonore, place à l'interprétation… et au mouvement, dans le cadre du projet de médiation culturelle « Le sens de la fête », initié avec le soutien d'Ambre, médiatrice culturelle du Tetris, qui a permis la rencontre entre artistes et participants.Dans ce second et dernier épisode, les adultes de l'atelier de jour d'Yvetot donnent vie à leur création collective : essais au chant, appropriation des émotions portées par les paroles et les sonorités, puis exploration chorégraphique avec Malgven Gerbes, chorégraphe au Havre au sein de l'organisation SHIFT, dédiée à l'art et au mouvement.Toujours accompagnés par Élise, éducatrice de la structure, ils transforment la musique en gestes et en énergie collective.Des premières expérimentations corporelles jusqu'à la répétition finale avant la représentation à l'atelier de jour d'Yvetot, ce dernier volet vous emmène dans les coulisses d'un projet où musique et danse se rencontrent pour faire émerger une expression partagée, sensible et profondément humaine.

With Me Now's podcast
With Not Speaking To My Old Friends, My New Friends Are Better Now - Chip Tetris

With Me Now's podcast

Play Episode Listen Later Feb 12, 2026 61:36


Join us! Cult members Danny and Nic Nic talk viral vids, AI impacts, paused events, chip butties, Danny rages about turtles and they're both very excited for future travels.

A bis Z - Mit Alexandru und Zsolt
Tetris mit den Nerven

A bis Z - Mit Alexandru und Zsolt

Play Episode Listen Later Feb 12, 2026 29:29


#81 Während Zsolt schon für Let's Dance probt, versucht Alex alles unter einen Hut zu bekommen: Business, Kinder, Patienten, Zahnkronen, Schmuck und dann ist da ja auch noch die Tanzerei. Wie ist das eigentlich, wenn man mit seiner Frau nicht nur das Privatleben, sondern auch 24/7 die Arbeit teilt? Wo hört Business auf und wo fängt Beziehung an? Außerdem wird geklärt: Was würde Zsolt mit 5 Millionen Euro machen? Und wer ist der Typ in Ungarn?Viel Spaß mit der Folge!

All in the Game | BNR
Australia Did It (preview), landgenoot Rami heeft goud in handen hiermee | Mini-Game

All in the Game | BNR

Play Episode Listen Later Feb 12, 2026 5:54


Australia Did It is een kruising tussen tower defense en een soort bullet hell-shooter, met nog diverse andere elementen, in de maak onder leiding van indiegamemaker Rami Ismaïl. Joe van Burik heeft 'm al gespeeld en praat erover met Donner Bakker in deze Mini-Game-aflevering. Australia Did It is tussen 23 februari en 2 maart te spelen als demo tijdens Steam Next Fest en verschijnt later in 2026 voor de pc. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Les Reportages de Ouest Track Radio
Le sens de la fête : quand musique et danse rencontrent les adultes de l'atelier de jour d'Yvetot (épisode 1)

Les Reportages de Ouest Track Radio

Play Episode Listen Later Feb 12, 2026 10:12


Comment naît une musique quand rien n'est écrit à l'avance ?Au Tetris au Havre, des adultes en situation de handicap se lancent dans « Le sens de la fête », un projet de médiation culturelle qui place la création collective au cœur de l'expérience — une initiative rendue possible notamment grâce à Ambre, médiatrice culturelle du Tetris, à l'origine de cette rencontre artistique.Accompagnés par la chanteuse havraise Lotti, le compositeur Trystan Frittsch, ainsi qu'Élise, éducatrice de la structure présente tout au long des séances, les participants imaginent ensemble un morceau original : recherche de mélodies, construction du beat, exploration des rythmes et brainstorming pour les paroles… autant d'étapes où chaque voix compte.Dans ce premier épisode, plongez au cœur du processus de création sonore, entre essais, doutes, rires et premières inspirations.

Midlife Pilot Podcast
EP167 - Cockpit Tetris and Mess Management

Midlife Pilot Podcast

Play Episode Listen Later Feb 10, 2026 66:48


Episode 167 tackles the challenge of cockpit organization with real solutions from three very different flying setups.Brian's still battling the conspiracy to prevent his instrument checkride (spoiler: UPS trucks and snow banks are involved), while Ted shares wisdom from his Miata-sized cockpit about 3D-printed organizers, strategic cup holder placement, and why everything needs "ONE home." Ben discovers that big game hunting expos are surprisingly good aviation networking venues.From Pivot cases and pulse oximeters to the life-or-death importance of proper seatbelt clipping, plus listener feedback that sparks a deeper discussion about test scores and aviation's competitive culture. Because when you're hand-flying an approach in the clouds and ATC changes your clearance, you need to be flying the airplane, not managing your mess.Features the guys' real-world tips for everything from "hard-wired" Stratus installations to keeping cash hidden in baggage organizers for emergency out-calls. Plus: why Ted went from zero flight hours to helping rewrite aviation regulations in under five years.Mentioned on the show:* Dallas Safari Club: https://www.biggame.org/convention/* Georgia World Congress Center: https://en.wikipedia.org/wiki/Georgia_World_Congress_Center* Nicholas Air: https://www.nicholasair.com/* ASTM F37 committee: https://www.astm.org/membership-participation/technical-committees/committee-f37* DPE and educator Seth Lake: https://vsl.aero/* Seth's ACE guide: https://vslaviation.myshopify.com/* TL Sparker: https://tlsportaircraft.com/sparker/* BRS Parachutes: https://brsaerospace.com/* Ted's "purse", holds the iPad Mini: https://www.amazon.com/dp/B07FZL4TZP* Pivot case: https://pivotcase.com/products/a35a* Calm Cockpit Podcast: https://calmcockpit.com/* Flyfisherman Lefty Kreh: The Greatest of All Time: https://www.flyfisherman.com/editorial/lefty-greatest-of-all-time/516098Website: https://midlifepilotpodcast.comPatreon: https://patreon.com/midlifepilotpodcastLeave us a 5-star review and we'll read it on the air!

management 3d mess ups tetris cockpit atc ipad mini miata stratus dpe georgia world congress center dallas safari club
The Freaky Deaky | Paranormal & The Unexplained
272 | Bad Trips: Real Ayahuasca Nightmares That Left People Questioning Their Sanity

The Freaky Deaky | Paranormal & The Unexplained

Play Episode Listen Later Feb 10, 2026 60:48


Enter The Deakyverse! Join For Exclusive Monthly Shows, Early Access to Episodes, Extended Episodes & More.
Click the Link to Join on Spotify: https://ishortn.ink/tfdeakyverseSubscriptions also available on Apple Podcast & YouTube Platforms.-----This week we're taking a look into the darker side of Ayahuasca in our first installment of Bad Trips—where visions turn violent, entities hijack the mind, and hours stretch into eternity. In this episode, we explore real experiences that went far beyond “spiritual healing”: encounters with predatory spirits, looping insanity, shapeshifting shamans, and the terrifying aftermath that left people questioning their sanity, their safety, and their place in the world. These aren't your typical retreat stories. These are the ones nobody wants to talk about.From clown phobia turned hellscape to Tetris-brain thought loops, Tim Burton creatures crawling from the void, and a chilling cultural warning about who Ayahuasca may truly be meant for—these firsthand accounts paint a picture of a medicine that can heal… or completely unravel you. If you're fascinated by psychedelic horror, spiritual misfires, and mind-bending supernatural encounters, this episode pulls back the curtain on the shadow realm of Ayahuasca.We'll see you on the inside..TIME STAMPS:0:00 - Bad Trips: The Dark Side of Ayahuasca…1:00 - Intro Music1:58 - Welcome In, Fellow Weirdos2:34 - Christian's Hawaiian Baseball Coach Story For The 400th Time6:41 - Join The Memberships Page So We can Afford a New Computer7:16 - BAD TRIP: It's a No From Me, Boss.11:30 - Christian Mocks Our Stories Author13:30 - Stay on the Resort if You Look Like Scott14:00 - Christian Mansplains Criminal Behavior..17:51 - BAD TRIP: Thought I Wasn't Coming Back..21:21 - Christian Acts Triggered By The "R" Word24:15 - Bring Out The Ol' Soapbox, C.27:00 - The Number of Creepy Clown Trips is Wild30:03 - Scott's Melatonin Dreams Unlock at 250,000 Subs31:40 - Butterscotch Gang Intermission32:58 - Otamatone Rave Song Fail33:43 - BAD TRIP: Darkness Eternal: A Timeline43:17 - BAD TRIP: A Warning For Whitey45:04 - Christian Admits to LOVING Racism? WOW. HOT TAKE.48:00 - Racism chat still going strong, ngl.52:00 - The Selfishness of Ayahuasca and Self Reflection Practices56:30 - No More Apologizing For Being Rage Baiting Lunatics, Mmk?59:00 - This is Your Brain on Outro Music_____________________________________________+BECOME A PRODUCER: http://bit.ly/3WZ3xTg+BUY A $9 SHOUT-OUT: https://holler.baby/thefreakydeaky+PRODUCERS: Eric Long, Daniel Heng, Anthony M, Marlene OlmosThe Twilight Zone meets Mystery Science Theatre 3000 meets an uncomfortable Thanksgiving dinner conversation with your in-laws. TFD is a weekly paranormal comedy podcast featuring real ghost stories, Cryptid lore discussions, and true paranormal experiences hosted by believer/skeptic in-laws.Recorded in an undisclosed location somewhere in the beautiful woods of Wasilla, Alaska.+SUBMIT YOUR (TRUE) STORY:—Email: thegang@thefreakydeaky.com —Voicemail: 801-997-0051+WEBSITE & MERCH:—Website: www.thefreakydeaky.com—Merch: www.thefreakydeaky.com/store+JOIN THE DISCUSSION:—TFD Facebook Group: https://tinyurl.com/tfdfb —Instagram: https://bit.ly/2HOdleo —Facebook: https://bit.ly/3ebSde6

The Tech Trek
Data Fabric Meets AI, The Trust Layer Most Teams Skip

The Tech Trek

Play Episode Listen Later Feb 10, 2026 29:14


Data leaders are being asked to ship real AI outcomes while the foundations are still messy. In this conversation, Dave Shuman, Chief Data Officer at Precisely, breaks down what actually determines whether AI adoption sticks, from hiring “comb shaped” talent to building trusted data products that make AI outputs believable and usable.If you are building in data, AI, or analytics, this episode is a practical map for what needs to be true before AI can move from demos to dependable, repeatable impact.Key TakeawaysComb shaped talent beats narrow specialization, AI work rewards people who can span multiple skills and collaborate wellAdoption is a trust problem, and trust starts with data integrity, lineage, context, and a semantic layer that business users can understandOpen source drives the innovation, commercialization makes it safe and usable at enterprise scale, especially around security and supportData must be fit for purpose, start every AI project by asking what data it needs, who curates it, and what the known warts areHumans are still the last mile, small workflow choices can make adoption jump, even when the model is already accurateTimestamped Highlights00:56 The shift from T shaped to comb shaped talent, what modern AI teams actually need to look like05:36 Hiring for team fit over “world class” niche skills, and when to bring in trusted partners for depth07:37 How open source sparks the ideas, and why enterprises still need hardened, supported versions to scale11:31 Where AI adoption is today, why summarization is only the beginning, and what unlocks “AI 2.0”13:39 The trust stack for AI, clean integrated data, lineage, context, catalog, semantic layer, then agents19:26 A real adoption lesson from machine learning, and why the human experience decides if the system winsA line worth stealing“You do not just take generative AI and throw it at your chaos of data and expect it to make magic out of it.”Pro Tips for data and AI leadersHire and build teams like Tetris, fill skill voids across the group instead of chasing one perfect profileUse partners for the sharp edges, but require knowledge transfer so your team levels up every engagementMake adoption easier by designing for human behavior, sometimes the smallest workflow tweak beats more accuracyBuild governed data products in a catalog, then validate AI outputs side by side with dashboards to earn trust fastCall to ActionIf this helped you think more clearly about AI adoption, talent, and data foundations, follow the show and turn on notifications so you do not miss the next episode. Also, share it with one data or engineering leader who is trying to get AI out of pilots and into real workflows.

All in the Game | BNR
Romeo Is A Dead Man, nieuwe popcultuurtrip van Suda51 | Mini-Game

All in the Game | BNR

Play Episode Listen Later Feb 10, 2026 16:20


Romeo Is a Dead Man is de nieuwste actiegame van Goichi 'Suda51' Suda, de excentrieke Japanse gamemaker die met zijn studio Grasshopper Manufacture vooral bekend werd met killer7 en No More Heroes. Van die geëngageerde actiegames en het Suda-verse/Grasshopperverse dat daarbij hoort, is vooral Joe van Burik idolaat. Dus bespreekt hij Suda-sans nieuwste game met Donner Bakker en Jochem Visser in deze Mini-Game-aflevering van All in the Game. Romeo Is A Dead Man is vanaf 11 februari te spelen op PlayStation 5, Xbox Series S en X en Windows pc. Luister ook deze podcastaflevering waarin we over Suda51 praten met het Nederlandse gamebedrijf Engine Software, dat met hem werkt. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.

Insert Moin
Brunch: Die Turbo-Flitzpiepen Manu, Michi und Micha

Insert Moin

Play Episode Listen Later Feb 7, 2026 75:24


Manu, Michi und Micha nerden ab: Micha bei Drive Crazy (VerrücktFahren auf Steam), Michi bei Tetris und Dr. Mario und Manu mit Turbo-Flitzpiepen 2000. So schön verrückt kann nur ein "cozy" Brunch bei Games, Croissants und Liebe bestückt sein. Im Rahmen von Nintendos Partner Showcase besprechen die Drei außerdem Orbitals und Zinoblade... sorry, Tokyo Scramble sowie die Verspätung von Valves kommender Spiele-Hardware. Hosted on Acast. See acast.com/privacy for more information.

The 99%
Episode # 145 scheduling triathlon in life

The 99%

Play Episode Listen Later Feb 4, 2026 54:17


Episode # 145 scheduling triathlon in life Today we chatted about fitting training into life. We chat about the value of routine and planning. We deep dive into how to best arrange your schedule in order to get the most out of yourself at the right time by how you arrange your workouts in a day and week with life. We also touch on the nutrition side of this fun game of Tetris. 

All in the Game | BNR
Highguard, wat gebeurt er nou allemaal in deze chaos? | Extra Mini-Game

All in the Game | BNR

Play Episode Listen Later Feb 4, 2026 12:52


Highguard is een game die uit vele genres ontstaat, maar in de kern als PvP-raidshooter bestaat. In de praktkijk doe je echter nog veel meer, wat mede zorgt voor de matte ontvangst van de tijdens The Game Awards plotseling onthulde en nu al gelanceerde game. Donner Bakker heeft 'm gespeeld en praat erover met Joe van Burik in deze Extra Mini-Game-aflevering. Highguard is nu te spelen op PlayStation 5, Xbox Series S en X en Windows pc. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

All in the Game | BNR
Special: de acteur achter Ghost over de comeback van Call of Duty: Modern Warfare

All in the Game | BNR

Play Episode Listen Later Feb 4, 2026 15:48


De Call of Duty: Modern Warfare-serie is terug van weggeweest, met drie (afwisselend) succesvolle remakes én binnenkort zelfs een film. En dat is volgens velen vooral te danken aan een zeker gemaskerd personage: Simon 'Ghost' Riley. Voor Samuel Roukin, de acteur van Ghost, is het zijn eerste rol in een game en dat het zo'n grote zou worden had hij niet verwacht. Niels Kooloos heeft hem gevraagd hoe hij het succes ervaart en praat erover met Donner Bakker, in deze speciale aflevering van All in the Game. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universitair docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Jeanne Heeremans. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis.See omnystudio.com/listener for privacy information.

Brown Bag Mornings
BEST OF Brown Bag Mornings:

Brown Bag Mornings

Play Episode Listen Later Feb 3, 2026 36:56


Today’s Brown Bag Mornings is packed with messy debates, tech paranoia, and relationship drama

Moms Talk Autism Podcast
Book Club, Burnout, and L.A. Gear Shoes: A 2026 Check-In

Moms Talk Autism Podcast

Play Episode Listen Later Feb 2, 2026 57:17


Updates from the hosts, our thoughts on how 2026 is going (not great, thanks so much), and our first MTA Book Club selection. Come read with us and let us know what you think. Also, we talk about our latch key childhoods, L.A. Gear light up shoes, and how Tetris made us who we are today. Good times.   Wintering by Katherine May The Obstacle is the Way by Ryan Holiday MTA Book Club: The Healing Power of Resilience by Tara Narula Want to watch our recordings? Join us on Patreon: https://www.patreon.com/MomsTalkAutism Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

All in the Game | BNR
Space Warlord Baby Trading Simulator, organenhandel is nog altijd leuker | Mini-Game

All in the Game | BNR

Play Episode Listen Later Feb 2, 2026 9:27


Als je ooit een carrière in de mensenhandel hebt overwogen, dan kan je nu op een ethische manier op snuffelstage met Space Warlord Baby Trading Simulator: een simulatiegame waarin alles draait om de handel in (alien)baby's en hun levenslopen. Het spel is de opvolger van Space Warlord Organ Trading Simulator en wil alles nog grandiozer aanpakken, maar in deze Mini-Game-aflevering van All in the Game legt Jochem Visser aan Niels Kooloos uit dat het niet bepaald leuker is dan handelen in hart en nieren. Space Warlord Baby Trading Simulator is nu te spelen op Windows PC Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

The Unbroken Podcast
Matt Paasch: Doing what I can with what I got

The Unbroken Podcast

Play Episode Listen Later Feb 1, 2026 61:08


This episode was an absolute blast as we sat down with Matt Paasch, the creative mind behind MLP Graphic Design. Matt is exactly what his website promises: a fun-loving, pun-ready, dad-joke-equipped human who somehow makes great design look effortless. Chris and Matt quickly realized they were basically long-lost ADHD cousins, bonding over shared experiences, creative brains that never shut off, and a whole lot of laughs. Meanwhile, Mel bravely held on as the conversation zig-zagged through design, creativity, life, and whatever shiny object popped up next. We talked about Matt's journey, his love for creativity, and what makes his work so approachable and fun. From cashew chicken to Tetris to knowing absolutely no strangers, Matt brings a refreshing mix of talent and personality that makes him genuinely enjoyable to work with. If you need design work and want to actually enjoy the process, Matt is your guy. Check him out at mlpgraphicdesign.com. This episode is equal parts insight, chaos, and laughs, and a perfect example of what happens when creative brains collide. Sponsor Blurbs The Grill Guys / VRC This episode of The Unbroken Podcast is sponsored by The Grill Guys and VRC. Whether you're grilling for the family, catering an event, or upgrading your outdoor cooking game, The Grill Guys are your one-stop shop. Check them out at grillguys417.com and veganrecovery.org or call 417-647-5002, and don't forget to mention The Unbroken Podcast. Raptor Renovation Big thanks to Raptor Renovation for sponsoring this episode. If you're looking for high-quality renovations and expert remodeling in Southwest Missouri, Raptor Renovation delivers craftsmanship you can trust. Call 417-597-4208 to get started on your next project.

Damnation Versus
ATG Exclusive & Geeking Out

Damnation Versus

Play Episode Listen Later Jan 29, 2026 111:55


45 ATG bands are here, and four hours before the rest of the world finds out - Arcane Roots aside! Gav and James discuss ripping up the promo plan when Radio 1 come calling, ATG bands taking off and Jamie Lenman being the first artist ever to ask to go DOWN the bill.Then they get stuck into to as much geeky goodness as possible; playing tent Tetris with camping allocations, the chaos of organisational timelines, relationships with suppliers and what impact a Glasto fallow year has on the rest of the summer's events. With a completely unnecessary and likely provocative AI grenade tossed in for good measure. Enjoy!Buy your We Lost The Sea tickets: https://www.seetickets.com/tour/we-lost-the-seaAnd your pod merch: www.nomad-stores.com/collections/2-promoters-1-podWe go again, every Thursday morning.

All in the Game | BNR
Mio: Memories in Orbit, een prima metroidvania | Mini-Game

All in the Game | BNR

Play Episode Listen Later Jan 29, 2026 10:13


Mio: Memories in Orbit is een game in het Metroidvania-genre en ontwikkeld door Douze Dixièmes. De game doet denken aan Hollow Knight: Silksong. Maar is het ook van vergelijkbare kwaliteit? Dat bespreekt Donner Bakker met Niels Kooloos en Luc de Klerk in deze Mini-Game-aflevering van All in the Game. Mio: Memories in Orbit is nu te spelen op Playstation 5, Xbox Series X/S, Nintendo Switch 1 & 2 en Windows pc. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nl Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Dev Game Club
DGC Ep 458: Ultima IV (part one)

Dev Game Club

Play Episode Listen Later Jan 28, 2026 89:50


Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals  Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game, opacity being part of the point, performance characteristics of the PCs of the time, the importance of the manuals, entering the world as yourself, using the manual to reinforce the role-play, not requiring graphics, priming the player, describing the geography of different areas, imposing importance on a handful of pixels, the quest of the game, sublimating the quest of the game, a less traditional RPG experience, after reading the manual, the deep questions/dilemmas, tournament structure, choosing your most important virtue, getting the bard, series characters who can join your party, reflecting your beliefs, getting different dilemmas, the Venn diagram of virtues, the Tinker profession, symmetry in design, Buddhism and the Eightfold Path, countering the cultural zeitgeist, the Avatar and Hinduism, a deity's manifestation on Earth, finding your way into swamps, both hosts being poisoned and dying, death and rebirth, being unable to recruit early. Games, people, and influences mentioned or discussed: Dwarf Fortress, BioStats, KyleAndError13, Silksong, GreyFiery, Hollow Knight, Untitled Goose Game, Kaeon, Hitman, N0isses, Hades, Phil Salvador, MYST, RobotSpacer, Shadowgate, Unpacking, Kendrama, CalamityNolan, Splatoon 2, Typing of the Dead, Dark Souls 2, Nitro, Metal Gear Solid, Resident Evil, LostLake, Minecraft, Super Mario Bros Shuffler, Devil May Cry, MegaMan X, Belmont, NES, Atari 2600, Ultima Underworld, A Bard's Tale, Eye of the Beholder, Magic: The Gathering, LucasArts, Super Mario 64, Space Harrier, Gauntlet, Ghosts n' Goblins, Gradius, Super Mario Bros, Tetris, Where in the World Is Carmen Sandiego, Spy vs Spy (series), Oregon Trail, King's Quest II, The Goonies, Gremlins, A View to a Kill, Rambo, Temple of Doom, The Empire Strikes Back, SEGA Master System, Sonic (series), Wizardry, Apple ][, Commodore 64, Civilization III, The Sims, Bill Roper, Warcraft, The Elder Scrolls: Morrowind, Reed Knight, Pool of Radiance, Dungeons & Dragons, Warren Spector, Ultima Adventures, Outcast, Fallout, Wasteland, A Connecticut Yankee in King Arthur's Court, Harley Baldwin, Richard Garriott, the Ramayana, Ed Fries, Benimanjaro, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 06:25 Next time: More Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Lost Levels
Dinge sprengen, Schläfchen machen

Lost Levels

Play Episode Listen Later Jan 28, 2026 60:02


In dieser Folge sprechen Wibke und Florian über Corgispace, Lookouts und Unbeatable.

RNZ: The Detail
Playing Tetris with an ever-growing prison population 

RNZ: The Detail

Play Episode Listen Later Jan 27, 2026 23:03


The record number of prisoners are bouncing between facilities around the country, stretching court resources and rehabilitation programmesWith prison numbers at their highest ever and still rising, one former prisoner and critic of this government's tough-on-crime policies has put his hope in a controversial programmeGuests:Emma Priest, criminal barristerDr Paul Wood, formerly incarcerated PhD Learn more:View the most recent prison statistics from Ara Poutama Aotearoa/ Department of CorrectionRead about plans for the next boot camp, in March Compare stats on prison populations around the worldFind The Detail on Newsroom or RNZ Go to this episode on rnz.co.nz for more details

WPOR 101.9
APP OF THE DAY - TETRIS BLOCK PARTY

WPOR 101.9

Play Episode Listen Later Jan 27, 2026 3:51


APP OF THE DAY - TETRIS BLOCK PARTY by 101.9POR

tetris block parties app of the day
All in the Game | BNR
TR-49, kwaliteitspuzzelgame die zich lastig laat ontcijferen | Mini-Game

All in the Game | BNR

Play Episode Listen Later Jan 26, 2026 6:20


TR-49 is een goede puzzelgame, die duidelijk inspiratie haalt uit en verwijst naar de codekrakers op het fameuze Bletchely Park in Engeland, die daar ten tijde van de Tweede Wereldoorlog de allereerste computers voor gebruikten. Dit is echter ook een game, gemaakt door Inkle, die zich wat moeilijk laat grijpen, zo beschrijft Laura van der Lubbe in gesprek met Joe van Burik in deze Mini-Game. TR-49 is nu te spelen op Windows pc en iOS. Vragen of opmerkingen? Mail ons! Op allinthegame@bnr.nlOver All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Herman en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Jeanne Heeremans. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis.Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

BGMania: A Video Game Music Podcast
BGMania B-Sides: Tetris Battle Gaiden

BGMania: A Video Game Music Podcast

Play Episode Listen Later Jan 25, 2026 29:13


BGMania B-Sides #40 of BGMania: A Video Game Music Podcast. Today on the show, Bedroth drops into Tetris Battle Gaiden, the Japan-exclusive Super Famicom spin-off that takes Tetris in a wildly unexpected direction, trading pure abstraction for colorful characters, elemental themes, and head-to-head puzzle combat that feels equal parts playful and intense. Packed with bright melodies, bouncy rhythms, and a surprising amount of personality, Tetris Battle Gaiden's soundtrack leans into upbeat synths, jazzy progressions, and arcade-sharp hooks that keep the energy high without ever feeling stressful. Each character theme adds its own flavor, turning familiar falling blocks into a lively musical showdown where competition feels expressive and endlessly replayable rather than cold or mechanical. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Title Screen from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Haunted House from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Genial Sunshine from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Spiritual Beauty from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Tiny Little Concert from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] The Art of Ninja from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Samurai Temple from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Pompous Opponent from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] The Last Battle from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] Credits from Tetris Battle Gaiden [Tomoyuki Hamada, 1993] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

Holy Wild Birth
Beyond Disappointment:: Birth Trauma

Holy Wild Birth

Play Episode Listen Later Jan 21, 2026 55:31


Birth is good.And birth is not tame.Birth is holy and wild. It is powerful, unpredictable, and not something we can fully control or make “safe” in the way modern culture often promises. When we forget that, we can be left confused or unprepared for how deeply a birth experience might impact us—even when everything looks fine from the outside.In this episode, we're talking about the difference between disappointment and trauma in birth. Disappointment often comes from unmet hopes or expectations. Trauma goes deeper. Trauma is a deeply distressing experience—or series of experiences—that overwhelms the nervous system and leaves a lasting imprint on the body, the mind, and our sense of safety.And trauma is not defined by what happened on a chart.It's defined by how the experience was received in the body.We talk about why it's so important to process hard or intense birth experiences, and why this work should be done with someone who understands both birth and trauma. Not someone who rushes to silver linings or spiritual bypassing—but someone who knows how to sit with the body's story and help it integrate what happened.We share supportive tools that can help the nervous system come back into regulation, including:Bilateral stimulation (EMDR, binaural tracks, walking, brainspotting, butterfly hug/tapping)Shaking and gentle movement to release stored stressEFT / tappingSimple supports like nourishment, warm baths, flower essences, rest, and deep gentleness with yourselfWe also touch on surprisingly practical tools like playing Tetris in the early aftermath of a hard experience, which has been shown to support memory integration.This conversation includes pieces of our own stories:Lauren's interrupted third stageBrooke's manual placenta removalBoth moments where necessary intervention still left an imprint that required care, time, and compassion to heal.We also talk about prevention—how having the right team, realistic expectations, and emotional support can cushion the wildness of birth. Birth does not need to be controlled to be held well. But it does need to be witnessed, respected, and supported.This episode is an invitation to approach birth honestly:to honor it as good, holy, and life-giving—and to acknowledge that its wildness sometimes leaves tender places that deserve gentleness, care, and wise support.Connect:Email us to say hi: ⁠⁠⁠⁠⁠holywildbirth@gmail.com⁠⁠⁠⁠⁠Put in a request for future topics and/or submit a question for future Q&A episodes: ⁠⁠⁠⁠⁠Fill out the form⁠⁠⁠⁠⁠Apply to tell your birth story on the podcast: ⁠⁠⁠⁠⁠Holy Wild Birth Podcast : Guest Application⁠⁠⁠⁠⁠Hang out with us and other Holy Wild Women in our private community (off Facebook): ⁠⁠⁠⁠⁠Rooted in Eden PMA⁠⁠⁠⁠⁠Become a holy, wild birthkeeper with us inside ⁠⁠⁠⁠⁠Hearthmother Journey⁠⁠⁠⁠⁠From Lauren:⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠Midwifery consults: Email  ⁠⁠⁠⁠⁠rootedinedenpma@gmail.com⁠⁠⁠⁠⁠From Brooke:⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Trust God, Trust Birth Workshop⁠⁠⁠⁠⁠ - a 5-part high-level roadmap to a confident home birth (pay what you can)⁠⁠⁠⁠⁠Faith-Filled Home Birth Workshop ⁠⁠⁠⁠⁠- a free, 3-part video series delivered to your inbox⁠⁠⁠⁠⁠Embrace Birth Journey ⁠⁠⁠⁠⁠- comprehensive and holistic faith-based home birth preparation (courses + private community)Intro and Outra Music Credit -Betty Dear By ⁠⁠⁠⁠⁠Blue Dot Sessions⁠⁠⁠⁠⁠ is licensed under a ⁠⁠⁠⁠⁠Creative Commons License⁠⁠⁠⁠⁠.

Not Another Sox Podcast
I Don't Know On Third | S25E68

Not Another Sox Podcast

Play Episode Listen Later Jan 19, 2026 65:08


The Red Sox are connected to a plethora of potential trade candidates - some we like (Nico Hoerner) more than others (Brendan Donovan). Like, significantly more. There was also plenty of record setting and record cucking news in baseball this week - including Kyle Tucker to the Dodgers on the largest AAV contract ever given out, and Bo Bichette to the Mets on the Bregman sweetheart deal. The Mets are the weirdest group of infielders I think I've seen, maybe ever. Paredes is the most likely option to end up in Boston, but he is just not worth a singular Brayan Bello or Jarren Duran. We think by next week, SOMETHING falls into place (like the long Tetris piece). Linktree NASP Instagram NASP Twitter Ian's Twitter Jack's Twitter Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Age Grouper For Life Podcast
Ep. 149-Colin Injury Update, Happy New Year!

Age Grouper For Life Podcast

Play Episode Listen Later Jan 18, 2026 68:29


A candid update on Colin's injury recovery and lessons learned from a challenging year. Key Takeaways Colin's 2025 was derailed by a sacral stress fracture, which worsened a pre-existing labral tear and advanced hip arthritis, making surgery the likely long-term solution. A recent indoor ride caused severe pain, but Colin has since run 5-6 times comfortably, suggesting bike position is the primary issue. Colin is exploring non-surgical options (PRP/stem cells, bike fit adjustments) to avoid a hip replacement, which would likely end his elite-level running career due to reduced hip flexion. A major lesson from Endurance Exchange is the 50/50 rule for coach-athlete communication: data is half the picture; subjective feedback on feelings and pain is the other half. Topics Colin's Injury & Recovery Background: A chronic left hip issue (labral tear, arthritis) from hockey was managed successfully in 2024 with consistent stretching. 2025 Injuries: Sacral Stress Fracture: Caused by ramping up run volume too quickly post-hernia surgery. Ribs & Lung: Four broken ribs and a partially collapsed lung from a mountain biking crash. Current Status: Running: Surprisingly strong; 5-6 runs completed comfortably at 7:15–7:30/mile pace. Cycling: Indoor aero riding causes severe, nagging pain, but outdoor aero riding is possible. Activation Exercises: Reduced, as some movements (e.g., deep squats) were causing irritation. Treatment Options: Non-Surgical: Regenerative medicine (PRP/stem cells) and bike fit adjustments with Todd Canyon. Surgical: Hip replacement is the likely long-term solution. Trade-off: Would likely end elite-level running due to reduced hip flexion. Alternative: Hip resurfacing was mentioned as a potential intermediate step. Mental & Life Balance Perspective: The injury forced a physical and mental break, revealing burnout and prompting a re-evaluation of life balance. Mindset: The goal is a "6 out of 10" average day—a sustainable, net-positive approach—rather than an unrealistic "10 out of 10." Vulnerability: Sharing struggles builds more community connection than only posting successes. Balancing Act: High-level training is a "Tetris" game of managing family, work, and sport. Coach-Athlete Communication Dan Lorang's 50/50 Rule: Effective coaching requires 50% data analysis and 50% subjective feedback from the athlete. Danny's Example: Withheld knee injury info from his coach to avoid training modifications. Coach's Role: Provide guidance and consequences, but respect the athlete's final decision. Training & Data Insights Sauna Use: Danny's Whoop recovery scores improved from yellow/red to green after adding 20-minute sauna sessions. HRM Battery: Data accuracy can decline below 50% charge; keep rechargeable straps fully charged. Data vs. RPE: During a race, Danny's HRM read 158–160 bpm, but his perceived effort (RPE) felt like 148 bpm. He trusted his RPE, which proved correct.

Tim Stating the Obvious
Work-Life Balance Is a Myth? This CEO Explains Why

Tim Stating the Obvious

Play Episode Listen Later Jan 16, 2026 34:53 Transcription Available


Work-Life Balance Is a Myth? This CEO Explains Why Aslak de Silva introduces his “Tetris-ing your life together” concept, challenging the traditional notion of #worklife balance. Rather than striving for perfect daily equilibrium, he emphasizes actively managing one's calendar to strategically block out time for different life priorities—family, friends, work, training, and personal development. This approach to what is having a work-life balance moves beyond mythical perfection, acknowledging that not everything can happen simultaneously but can be thoughtfully arranged to fit together over time. The goal is achieving fulfillment by ensuring all valued aspects of life receive attention through flexible, adaptive planning as life evolves. The Power of Presence in Leadership and Life The discussion shifts to being more present in the moment, drawing from Aslak de Silva's martial arts background. What does it mean to be more present means fully engaging in the current moment, whether being a more present parent or in professional interactions. Aslak de Silva shares anecdotes—his daughter learning to ride a bike and his wife's text on a train—illustrating how being present and mindful strengthens connections and significantly impacts others' feelings. In leadership, being present in a relationship with team members allows genuine support, encouragement, and obstacle removal, creating a strong sense of care. Being present meditation and martial arts training demonstrate that this mindful engagement is a developable skill requiring consistent practice. Cultivating Daily Discipline and Self-Leadership Tim Staton and Aslak de Silva explore developing discipline and habits, especially for those without military or martial arts backgrounds. Discipline and good habits are framed not as innate traits but as muscles strengthened through small, consistent actions. Aslak de Silva suggests starting with achievable daily practices—a healthy breakfast or short exercise—and gradually building upon them. The core principle is that “discipline beats motivation,” meaning consistent action, even when unmotivated, yields greater results than waiting for inspiration. This internal journey of self-leadership, managing one's well-being and habits, directly influences leadership effectiveness and supports #being more present and #being mindful and present in all aspects of life. The Evolution of Black Belt Leadership Aslak de Silva explains the genesis of his book, “Black Belt Leadership,” synthesizing his 15-20 years in martial arts with his CEO career. He recognized that the developmental journey in martial arts, marked by different colored belts, paralleled the continuous growth required in leadership, prompting him to document his learnings. The book explores how martial arts principles—resilience, focus, and continuous improvement—apply to leadership. Aslak de Silva also shares how artificial intelligence (AI) assisted him in structuring scattered ideas, maintaining consistent tone, and organizing content into 20 actionable lessons, making the writing process more efficient. Embracing Imperfection and Developing Leadership Instincts A key takeaway from both martial arts and leadership is accepting imperfection. Aslak de Silva emphasizes that even the best fighters make mistakes, and leaders will inevitably face challenges and failures. The goal is not perfection but continuous calibration, learning from both successes and missteps. This requires boldness to try new approaches and self-awareness to understand one's strengths and weaknesses. Aslak de Silva highlights that knowing one's weaknesses allows for building a complementary team, ensuring all project aspects are handled effectively. The conversation concludes by touching upon leadership instincts and the idea that some people might fear success due to potential sacrifices involved, underscoring the importance of commitment and effort from day one to achieve one's full potential.   Connect with Tim: Website: timstatingtheobvious.com Facebook: https://www.facebook.com/timstatingtheobvious YouTube: https://www.youtube.com/channel/UCHfDcITKUdniO8R3RP0lvdw Instagram: @TimStating TikTok: @timstatingtheobvious LinkedIn: https://www.linkedin.com/in/tim-staton-04b41a271/ SKOOL Community: https://www.skool.com/timstatingtheobvious-9537/about?ref=de9c7e65d8ba4eeabc1a8eea413c125b Enroll in the Leadership Course: https://themanyhatsofleadership.learnworlds.com/course/the-edge-mindset   Connect with Aslak de Silva LinkedIn: https://www.linkedin.com/in/aslakdesilva/ Book: https://www.amazon.com/Black-Belt-Leadership-Lessons-Boardroom/dp/952880490X

The Nextlander Podcast
232: A Gun That Shoots Frogs

The Nextlander Podcast

Play Episode Listen Later Jan 15, 2026 129:54


This week's show features everything from zombie screening in Quarantine Zone to modding your Switch 2 Joy-cons, making video game documentaries from primary research, our hopes for a third Wolfenstein game (and maybe a StarCraft shooter?), a sad farewell to Twisted Pixel, a long-ish deep dive on sequels in film and video games, and a bunch more.The VGHF's NES documentary: https://www.youtube.com/watch?v=uJvpRGibFhgCHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:02:07) How expensive is the noise your house is making?(00:05:48) People walking around on your property(00:14:39) The Untold Story of the Nintendo Entertainment System(00:24:58) Mosa Lina  |  [Linux, Mac, PC (Microsoft Windows)]  |  Oct 17, 2023(00:29:01) First Break(00:29:05) Quarantine Zone: The Last Check  |  [PC (Microsoft Windows)]  |  Jan 12, 2026(00:41:20) Absolum  |  [Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5]  |  Oct 09, 2025(00:46:48) The Séance of Blake Manor  |  [Linux, PC (Microsoft Windows)]  |  Oct 27, 2025(00:48:51) Tetris 99 and replacing Switch 2 d-pads(00:56:44) Silent Hill f  |  [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S]  |  Sep 25, 2025(00:59:44) Second Break(00:59:50) Sounds like we'll get a Wolfenstein 3(01:09:48) Avowed is getting a PS5 release(01:13:17) They are taking another stab at a StarCraft shooter?(01:18:22) Oh Meta, do you deserve such ire? Almost certainly.(01:38:54) Emails(02:01:27) Wrapping up and thanks(02:03:05) Mysterious Benefactor Shoutouts(02:04:51) Nextlander Content Updates(02:09:37) See Ya!

The Current Podcast
Dish Media's Liam Kristinnsson on how linear and programmatic TV are converging

The Current Podcast

Play Episode Listen Later Jan 14, 2026 27:41


As Dish Media's new head of programmatic partnerships, Kristinnsson is helping turn advanced TV into a single, addressable marketplace.  Episode TranscriptPlease note, this transcript  may contain minor inconsistencies compared to the episode audio.Damian Fowler (00:00):I'm Damian Fowler.Ilyse Liffreing (00:01):And I'm Ilyse Liffreing.Damian Fowler (00:02):And welcome to this edition of The Big Impression.Ilyse Liffreing (00:09):Today, we're joined by Liam Kristinnsson, head of programmatic partnerships at Dish Media, where he's helping shape how the company connects advertisers with premium audiences across both linear and digital environments.Damian Fowler (00:23):Dish has been pushing hard into the programmatic space. From Dish Connected, it's addressable solution across the ecosystem to Advantage, which links programmatic buying with linear inventory in real time. It's all part of a broader move to bring automation and accountability to advanced TV.Ilyse Liffreing (00:39):We'll talk with Liam about how Dish is tackling fragmentation, what premium really means in a mixed green world, and where the next phase of programmatic growth is headed.Damian Fowler (00:51):So let's get into it.Liam Kristinnsson (00:57):Dish Connected has really revolutionized our product in the marketplace. We've been able to convert an additional four million to five million households into tangible CTV devices across real-time bidding systems across the industry. And it's kind of given us a leg up against some of our more linear competition where we now have full autonomy over our inventory and can enable and provide transparency downstream to any client.Damian Fowler (01:28):That's amazing. I mean, there was a moment there where there was a sort of either all linear or CTV, but this is something that's kind of connecting thoseLiam Kristinnsson (01:38):Two worlds. I think this is the start of the convergence. I know it probably truly started post-pandemic, I would say, but the reality is now that what is perceived as underutilized impression-based audiences are now becoming tangible and kind of overlapping with their traditional legacy linear purchases. And there's much more value to it because we are not enabling people to find attribution in a more roundabout extrapolated way, but we can provide meaningful real time results to third party attribution vendors or measurement vendors.Damian Fowler (02:20):And that brings us to Advantage, which you introduced in May to Power Programmatic and Linear at the same time. Could you tell us a little bit more about that?Liam Kristinnsson (02:30):Yeah. So the beauty of Advantage is it really expands upon what we've already built for Programmatic in Disconnected, but it provides solutions across the whole suite of products we have. Our addressable business can tap into real-time kind of innovations, real-time optimizations against audiences, ensure that we are better delivering across the target audience and finding that incremental reach that in the past may have been next to impossible to verify. And now we have all that inventory in one place. It's kind of like a grocery store when I think the industry has become accustomed to going to a bodega. That's very New York with me, I understand. I like that. But sometimes bodegas have eggs, they have a deli, they might have milk, but they might not always have milk and seltzer and all the little things that you want on a day-to-day basis. And the reality is something lacking when it comes to you being able to actually fill your fridge.(03:35):Now we have all those components that the customer or the client is looking for.Damian Fowler (03:40):Yeah. I like that analogy.Ilyse Liffreing (03:41):It's a good one. Yeah, no, I like that. And now Liam, I'm curious about the advertisers you're working with. Is there a new segment of buyers that Programmatic is really opening the door to here? What is basically your sense of that cohort?Liam Kristinnsson (03:58):Yeah, I think it really has grown overnight programmatic in general, but I think it allows us to have expanded exposure across all clients that are looking for that more meaningful kind of results. I think we are seeing a lot of success in generating a lot of traction across the CPG world, the direct to consumer world. And I think we're finding a nice overlap from a category perspective of what we traditionally looked at as direct IO or addressable business, but maybe not all those brands or clients in maybe like a pharmaceutical vertical would tap or earmark dollars for commitments early in their planning phase. Now they have the liberty and the luxury to find that right audience and enable dollars downstream where we're just not hunting in that lane and now we can kind of, instead of spreading ourselves thin, the technology can enable us to really kind of tap into all those brands, whether it be the CPG or the pharmaceuticals.(05:05):Now on the CPG side, I would double down further. I think because in the linear world, traditionally there's a level of fragmentation when you were to buy linear and you're only getting a percentage of the marketplace. Now the transparency and data that we're passing downstream really changes that, right? Because now these CPG brands are looking to trade off their kind of gross rating points, but kind of understand, all right, am I serving a family that would buy my products? And now we're freeing up the inventory and making it available to those brands that maybe were not always keen on addressable or linear didn't provide enough eyeballs. We're compensating for that with the data we'reIlyse Liffreing (05:49):Providing. Do you have an example of a brand you're working with?Liam Kristinnsson (05:52):Yeah. So I mean, more specifically, even though that wasn't in some of the categories I called out, there was one or two major financial brands that we've been able to elevate our profile quite significantly with and then partner with them around some of their initiatives on the backend. And I think it kind of shows some of the flexibility that a publisher can now provide brands that I don't think they ever associated with a conglomerate or a media company like ourselves.Damian Fowler (06:23):On that point, there is a perception that the space is fragmented and that there's linear here and then there's streaming here. Do you think that that is changing that perception, maybe thanks to some of the work that you're doing?Liam Kristinnsson (06:36):I think that's a lot of our goal. I think that we are simplifying the process and enabling a household or a device level, right? And the device level tends to be at the unique user level and we have the ability to kind of triangulate that and make sure that we're providing good and strong data down to our partners. I think that as a marketplace holistically, I think the fragmentation has changed and I think a lot of that's around some consumer behavior that has changed or specifically around the way consumers are watching more free content or there's pockets where they're not required to provide a subscription. And I think that there's still a gap there and we do have some front porch access to our apps, but we are looking on our end to continue to develop and then enable through Advantage how we can kind of provide those, specifically those returning viewers, that clean look to the advertisers on the back end and really kind of leveraging deterministic data and first party signals to really define that audience more cleanly in some ways that competitors of ours maybe can't do.Ilyse Liffreing (07:53):Overall, how would you describe your measuring the success of these programmatic partnerships?Liam Kristinnsson (08:00):Yeah. So I think that that's a really unique place because that's something that has been our bread and butter. We have our own targeting and attribution team. They've worked very diligently on the direct IO side. I think a lot of the legacy information that they've been able to provide clients and the insights and the ways that we've been able to either cut our inventory or kind of group or the target audiences for these clients have helped demonstrate the programmatic partners the value in not just our audience, which I think is somewhat being underserved because Dish tends to be middle America and maybe they have less apps or maybe they leverage less apps. So they have been underserved. We have a legacy of success around specific verticals and we're able to kind of provide that to these brands. I think the challenge is it's a little bit of a black hole sometimes of how they tie it back to each other.(08:56):And I think there needs to be a little bit more assistance on our end. And by us, I mean the royal we across the industry of like providing some of those insights that I kind of alluded to earlier, whether it's, are we targeting and talking about unique users? Are we looking at success at a household level? And there is some innovation that's required there in the industry, but I think what we're doing is really at the forefront of enabling that.Ilyse Liffreing (09:23):Are there any particular channels that have surprised you in terms of performance or even advertiser adoption?Liam Kristinnsson (09:31):Sure. I mean, I think I imagine everybody talks about the success of sports. Sports has been a real catalyst to the boon of CTV enablement in general, but I think that I'd be remiss not to call out that a lot of our entertainment brands have shined, but not in the ways that traditionally they've been leveraged, right? Even though certain pockets of inventory is not super desirable in the marketplace at times, like news, there are a ton of clients that we've seen a lot of traction there and like pick up incremental success and really drive reach by anonymizing the content that they buy and focusing on the audience.Damian Fowler (10:20):That's interesting. Is there still some resistance to the idea of being around current affairs and news?Liam Kristinnsson (10:26):Yeah. I think I myself came from the website world years ago and I saw firsthand when a certain brand would be next to a certain type of content. And I understand the urgent need to not expose a valuable legacy luxury brand to something that may or may not be bad, right? Yeah. But the reality is often there is a disconnect from the content being consumed and the pod of commercials that's watched, right? Yeah. And while we often, and I'm sure we ... My mother certainly will watch news for hours and hours upon day, which is maybe not healthy for her lifestyle, but I think what's great about it, specifically when she goes to sit down, she is glued in to the TV. And that's something I think that a lot of people are trying to figure out, are people watching? Are they tuned in? Are they walking away?(11:30):And that's the black box of advertising, but I know that people that watch news are glued into the TV and consuming the content between segments. It's kind of like sports, right? Yeah.Damian Fowler (11:43):I think that's true. And I think that's true across all channels as far as I know people reading digital news as well, but I don't want to go off on a massive digression about news, but anyway. But it is fantastic. Can we pull back and look at the big picture a little bit? And we were wondering if there were any precedents or points of inspiration inside or outside of media that inform how you think about programmatic partnerships at Dish?Liam Kristinnsson (12:10):Sure. I mean, I think that back to what I was saying about evolution, I think often in the media industry, we look at things like baseball teams are run today. Not to use a sports analogy. I know you guys are probably sick of them, but- We love sports analogies here. Nelly said the trade death.(12:32):But the reality is these days people want home run hitters. And I think back in the day, that's a little bit of a cyclical history. People always want home run hitters and like big stats, but you win championships with diversity. And I think what partnerships means today is not what it maybe meant 12 or 13 years ago. I think there's a ... We're becoming a world where people, we're all playing Tetris and there's a way to make it all fit together if we cooperate and enable each other. So it's not one size fit all fits all. I think there's a lot of small partnerships and that's good for the competition of the industry and it doesn't take away from the value of these big partnerships. And I think I don't think in my time in TV there's ever been more opportunity there than there is today.Ilyse Liffreing (13:28):Something we often write about at the current is the value of like premium content versus maybe like user generated. For instance, what would you say is the importance of premium and I guess what kind of premium content is most popular? I mean, you brought up sports, but are there any others?Liam Kristinnsson (13:50):Yeah. I mean, I think premium content, I'm sure many people discuss across the course of ad week or just in the industry and in general, how valuable, unique and what's deemed as traditionally primetime TV is. But the reality is it's even more valuable than that because you are in a lot of ways demanding an eclectic audience to watch your spectrum of content and you can't always guarantee that in other places. There is also, sure there's some oversaturation for specific channels and maybe the product that they air, but the reality is it is not what everybody is consuming these days, right? It's Halloween. Everybody can find a bunch of great horror movies or Halloween's coming up, I should say. Everybody could find a bunch of great horror movies across the board, can't always guarantee what is in that content, how glued in they are versus just kind of like, "Oh, it's in season." I think with premium content, specifically around live TV, there's 365 days a year of people competing against each other from a content perspective, but it demands eyeballs.(15:07):And I think we're also starting to see a surprising jump in the youth getting app fatigue, I suppose, that is better enabling that premium content to ensure eyeballs there, but they're paying attention and I cannot stress that enough. In a world of a short attention span, they want to know what's going on and they consumeDamian Fowler (15:28):It. I would almost say it's short form content fatigue to a certain extent. There's something nice about a long form, a game,Liam Kristinnsson (15:41):ADamian Fowler (15:41):Football game,Liam Kristinnsson (15:42):A soccer game, or a movie. To that point, right? I was probably part of the problem with TV from a consumer point of view. I became like a cinephile which didn't help a company's ability to monetize myself, but the more meshed I get into the industry and the more, I don't know, popular I get, the less time I have to go find a film, right? The more time I have to maybe watch a drama about women in New York and I will watch the rerun that I just saw the week before at eight o'clock in anticipation of what's going to happen at nine o'clock, but really because I want to see the reunion or the interview at 10 o'clock, right? So now I'm consuming the same content twice, but I'm even more engaged in the live TV and there's something afterwards that is actually, maybe taped, but it feels live, right?(16:37):Yeah.Damian Fowler (16:37):And that's the proposition that Dish is getting into. I'd want to ask you, how's Dish Media building on the momentum that you've already created?Liam Kristinnsson (16:45):Yeah, I think right now it's what more can we do and how can we keep providing and enabling inventory for the right providers? I think that the assumption in the marketplace for any new product that comes out is, wow, this is it, it's here. 100% of it's enabled. That's never the case, right? It takes a year to ramp up typically for the average product, sometimes as much as three for us. We've been hitting the gas and I think now we're about to go from fifth to sixth speed and really kind of enable our inventory holistically to the marketplace. So for us, it's a little bit of crawl, walk, run from an enablement perspective and with that comes even greater insights into what are they consuming, what's the audience? How do we help define and clean up that audience downstream and then let others maybe do what they do best.(17:45):But we are really in a great position to keep kind of growing that and exposing net new insights about users that I'm not sure everybody's contemplating.Damian Fowler (17:56):Yeah, I'm sure.Ilyse Liffreing (17:57):Very cool. I have a question here about the economy and as you know, and everybody does, it's on kind of shaky ground, you don't know. How do you see spend evolving in the programmatic space at this time?Liam Kristinnsson (18:16):Well, I'm glad you asked that. I think there is marketplace concerns about what is happening on the demand side and a lot of them are valid. A lot of them are maybe being overthought perhaps, but I think there's some rocky roads ahead for specific industries, but it presents a unique opportunity. And I think from a publisher perspective, maintaining the value of inventory and the premium content that they have is absolutely a must because we are going to continue to provide insights and improve products that ultimately will provide better outcomes for backend users. If we kind of enable knee-jerk reactive spend, I think that actually goes against the grain of supply path optimization and increasing outcomes holistically under the guise of potentially lower rates or what have you. But I truly believe that if one category is down, another needs to go up. And I think advertising is like a mutual fund like that where I have lived in Europe in the past and there's a phrase in Scandinavia that like, no matter what happens to our small economy, people will advertise beer because somebody will buy it, right?(19:46):And I think that's much more universal than just in a few select small countries. And I think in a lot of ways we saw that in the pandemic, right? Direct to consumer brands, a lot more variety of entertainment companies or hardware products or TVs were able to kind of put their best foot forward and give the consumer options, right? And I think it's some of their responsibility to provide those options. What we, the publishers can do is enable and ensure they're getting the right results for the content and fitting them in the content or audiences that they really can get the best out of them, right?Damian Fowler (20:28):Absolutely. Okay. We're going to bring this home now with some quick fire questions, right? And here's the first one. What are you obsessed with figuring out right now?Liam Kristinnsson (20:38):Well, this might be a little divisive, but I am obsessed with continuing to improve supply path optimization, but I believe that comes with the slow sunsetting of linear. When I got to Dish, we were still primarily, while our bread and butter was addressable, we were still primarily from a percentage basis, linear, right? Since then, we've completely flipped the script. We are by far and away, mostly impression based. And the reality is I think that we are leveraging too many legacy tools to tell and provide stories on outcomes that are not always as accurate as they should be. We live in a world where transparency is key, maybe not full transparency all the time, but enough transparency where I, the client or brand should be getting a return on our investment or understanding why the audience or the content I was targeting is not working for me.(21:42):And I think that's, those are the pockets we need to start exploring and understanding, not so much the, how do I understand foot traffic on a day-to-day basis, but not convert that to sales when I'm extrapolating out 32 families, right? So that's really, really what I think needs to happen. And I think there's a lot of work to be done there and it's not going to happen overnight, but it starts here and starts with an advantage really.Ilyse Liffreing (22:06):Wow. And why do you think that the slow death of linear, as you said, has to happen for that?Liam Kristinnsson (22:15):I shouldn't say it has to happen. I think there is a time and a place for it, right? I think if I'm going to a bodega and I think I want a soft drink, that's their goal is to make sure that the first thing I think of is whatever the product is, but I think that time and a place is actually creating a lot of noise downstream and creating a lot of challenges for folks on the attribution and measurement side to actually understand and holistically look at their media purchases. And I think it's okay to have gross in terms of volume, ways of looking at how media should be purchased and leveraged, but I believe nine out of 10 clients really, they deserve the insights and the understanding of who is buying their products and how we can figure out how to kind of tie that together and improve into the next year.(23:10):That's how their products are going to build, especially with some of this like in certain categories. There's maybe too many brands or too little, right? Better data will inform beyond individual clients, but it'll enable people to start unique businesses that can compete in an area where there's clearly a lot of eager consumers,(23:35):Right?Ilyse Liffreing (23:36):Very cool. What's one piece of wisdom you'd pass on to other media leaders navigating the shift to programmatic?Liam Kristinnsson (23:43):Yeah. So I hate to say the same thing twice, but if I were to give one piece of wisdom is value your inventory that is going to be the future of your business and there are ways that you can improve your product and enable and improve a third party client or vendor's product, but racing to the bottom for what is happening tomorrow will not enable you next year. And it's a real concern in the marketplace, but my concern is actually twofold that it doesn't actually just hurt publishers, but it ends up ultimately hurting the brands and the people buying the inventory because they are going to receive exponentially more noise, right? And I think that as an industry with a lot of noise, we should really think about like how we can kind of isolate it into, and harness it into, into actual meaningful outcomes.Damian Fowler (24:48):If you could pick one brand that's really nailing programmatic right now, who would it be?Liam Kristinnsson (24:53):Without explicitly calling out a unique brand, but I'll give you two types of folks that are really nailing programmatic. One, I think is second tier auto brands where they are unlocking, and I really think Disconnected plays a great role here. They are unlocking and understanding how they can better access inventory for the right audiences, period. That could be isolating and understanding how I could serve ads from a reach perspective across the city of Des Moines, or it can be somebody looking for blonde-haired men that have two boxer dogs. Secondly, and I think this is part of the paradigm shift across the industry. I think there's quite a number of CPG brands that legacy-wise have really had outstanding success reaching mass eyeballs, whether it's through billboards, radio, traditional linear television. But now again, like they are able to fill a void across the whole ecosystem by getting better, more dynamic insights into the audiences that they're selling to, but also they're actually getting insights, period.(26:13):Retail data, you're talking about? Retail data, yes. And I think if I'm a chip brand, sometimes I want people to know my name first. And that's great. There's a need for that, but eventually you have to start focusing on how you can get money back from that. It's not just about getting your name out there, or it could be diversified. Maybe your name is out there, but now other names have come in, right? Now, how do you leverage the dynamic component of programmatic to diversify your creative and your ability to deliver to the same audience? It'll change the way we think and look at maybe traditional frequency capping or traditional exposure, but now the brand through Programmatic can really lead the new age of creative storytelling and how people understand or change the way people think they know products.Damian Fowler (27:13):And that's it for this edition of The Big Impression.Ilyse Liffreing (27:15):This show is produced by Molten Heart. Our theme is by Love and Caliber, and our associate producer is Sydney Cairns.Liam Kristinnsson (27:22):And remember ... We're also starting to see a surprising jump in the youth kind of getting app fatigue, I suppose, that is better enabling that premium content to ensure eyeballs there, but they're paying attention.Ilyse Liffreing (27:37):I'm Damian. And I'mDamian Fowler (27:38):Ilyse. And we'll see you next time. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

NintendoFuse Podcast
Gaming Predictions for 2026 | NintendoFuse Podcast 329

NintendoFuse Podcast

Play Episode Listen Later Jan 14, 2026 121:30


On episode 329 of the NintendoFuse Podcast, we discuss the games we've been playing, revisit our 2025 predictions, share our 2026 predictions, and go over some of the recent Nintendo news, like: - Nintendo Music app updates.- New colors for Nintendo Switch Joy-Con.- My Mario line coming to US & Europe.- Animal Crossing: New Horizons 3.0 Update drop on January 15, 2026.- Animal Crossing x Tetris 99 for the Maximus Cup. - Fire Emblem: Path of Radiance joins Nintendo Classics GameCube on Switch 2.- Dragon Quest VII Reimagined free demo now available.- Metroid Prime 4 was requested by Nintendo of America.- Nintendo discontinuing Switch Game Vouchers on January 31, 2026.- New president of Nintendo of America has begun.- Nintendo in Review 2025 is now available.We also interact with you all in the live chatroom throughout the show! Subscribe to the NintendoFuse Podcast on your favorite podcast app or service!Video version of this podcast available at https://youtube.com/nintendofuse Buy NintendoFuse merchandise at https://nintendofuse.creator-spring.comGet some awesome RIPT Apparel (and help NintendoFuse) at https://bit.ly/ript-nintendofuseJoin our Discord and follow us on social media to join the conversation before and after the podcast!http://discord.gg/HQt4ZMRhttp://twitter.com/nintendofusehttp://facebook.com/nintendofusehttp://instagram.com/nintendofuse

PSVR Without Parole
A Huge Update on Blade & Sorcery Coming to PlayStation VR2 | PSVR2 GAMESCAST LIVE

PSVR Without Parole

Play Episode Listen Later Jan 13, 2026 85:10


0:00 Hey Hey It's MonJay! Coffee!2:30 Intro/Housekeeping5:00 How Was AJ's Weekend?7:15 GT77:50 Tips9:10 VTQ: Can Flat2VR take over Firewall Ultra? 16:54 Tips, Rez, Tetris, Lumines20:05 Trenches23:40 Blade And Sorcery! 32:20 Tips, More B&S35:01 Tips36:05 Gamecat Op: RE 9 VR45:00 Getting Games Ported To PSVR257:00 Four Minute Challenge1:03:55 Thank You! 1:05:20 Final Tips1:10:00 Final Tips, Horror Movies1:20:45 Thank You… Again!1:21:33 Outro/AJ Shoutouts

Dings und Bums
157. Knie-Tetris im Probemonat

Dings und Bums

Play Episode Listen Later Jan 11, 2026 51:50 Transcription Available


Wenn's nach Kristin geht, könnte man 2026 abbrechen und direkt neu starten. Am Berg gab es erst einen Antrag, dann einen Unfall.

Nintendo Cartridge Society
What We Learned About Metroid Prime 4's Development (News from 1/6/26)

Nintendo Cartridge Society

Play Episode Listen Later Jan 6, 2026 87:22


A new developer interview pulls back the curtain on the turbulent development of Metroid Prime 4, and Patrick and Mark dig into what it reveals about the final product. Plus, what ratings for two new Switch 2 Edition's could tell us about Nintendo's plans, a whole host of gaming anniversaries in 2026, and more.The guys also talk about:Patrick finishing Metroid Prime 4 and their latest impressions of the game.New PEGI ratings for Pikmin 3 Deluxe and Splatoon 3 Switch 2 Editions.Rumors of a Monster Hunter Wilds port for Switch 2.Nintendo introducing smaller cartridge sizes for Switch 2 games and how that might affect Game-Key Cards.007 First Light delayed two months.The Mario Kart World Switch 2 bundle ending production.A new, limited run physical edition of Shovel Knight Dig for Europe.The latest Tetris 99 Maximus Cup celebrating Animal Crossing: New HorizonsSUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

The Misfit Behaviorists - Practical Strategies for Special Education and ABA Professionals
Ep. 71: Time Management & Supervision Strategies for Busy BCBAs

The Misfit Behaviorists - Practical Strategies for Special Education and ABA Professionals

Play Episode Listen Later Jan 6, 2026 18:12 Transcription Available


Ever feel like your BCBA schedule is just one long game of “calendar Tetris”? Between driving to in-home sessions, juggling billable hours, supervising staff, and trying to have a life outside of work, it can feel impossible to fit it all in.In this episode, Audra and Caitlin break down 10 practical, doable strategies to help you build a sustainable schedule—whether you're clinic-based, school-based, or driving from house to house—without sacrificing supervision quality or your own sanity.

CBG Radio
Carbs After Dark: The Fat Loss Trick Keto Never Told You

CBG Radio

Play Episode Listen Later Dec 30, 2025 2:53


Carbs at night for fat loss? If you've been told “no carbs after 6pm” but you're still stuck on a weight loss plateau, this video is for you. You'll learn how to use carbs at night to boost recovery, improve performance, and actually look like you train.​You're training 4–5 days per week, eating “clean,” maybe even flirting with low carb, but you don't look like you actually lift. In this video, you'll see a simple, science-based night carb strategy to break your fat loss plateau, keep muscle, and stop fearing evening carbs.What you'll learn in this video:Why “no carbs after 6pm” is a fat loss myth and what actually matters for weight loss.​How to use 40–60g of carbs at dinner to fuel recovery and still lose body fat.A simple 7‑day plan to test carb timing at night without tracking every macro.Comment "TOP SECRET" for a free guide.​To learn more about what CBG Nutrition offers (and get a customized plan instead of guessing):

Topic Lords
323. The Astigmaprism

Topic Lords

Play Episode Listen Later Dec 29, 2025 73:28


Lords: * Ryan * CisHetKayfaber Topics: * My vocal stims are getting out of control now that I don't have pets. * Training to become a Tetris Grandmaster * https://www.youtube.com/@cishetkayfaber/videos * Switching to not-bifocals * Eagle Eye Cherry - Save Tonight * https://www.youtube.com/watch?v=Nntd2fgMUYw Microtopics: * Introducing yourself or plugging something. * Going to Cape Town for Playtopia. * Enemies to enemies to lovers. * A game conference with a name that sounds way too much like Fruitopia. * What you would do for an Orbitz right now. * An apple juice with basil seeds ensconced in it, like an Orbitz. * I'm not mean, I'm just trying to manifest bullying. * Semisolid Kind of Life. * A dog following you into the kitchen and acting like a Ghostbusters trap except for all your bullshit rather than ectoplasm. * The movie about the prep school kids who poop on the floor at their magic school. * Making yourself laugh by doing a Gollum voice while you make a sandwich. * Hanging up a happy face on the fridge and writing "mirror" on top of it to convince yourself that you're okay. * An action figure that absorbs all the dark energy aimed at you. * Giving advice to someone that you really have no basis for. * The dog who loved your terrible celebrity impressions and the dog who gives you a look like "I expected more of you" * Your online source for news about what water parks Jim and his family went to. * The kind of Tetris that you become s grandmaster in. * Tetris but the pieces don't fall, they just instantly appear at the bottom of the well. * How the Tetris company wants you to play Tetris. * Delayed Auto-Shift. * Doing a hadouken move to place the zigzag piece in the correct column. * Stack faster, stack better. * A skill you can practice and get better at. * Training for three or four hours a day on a hacked PlayStation Vita to become a Tetris Grandmaster. * How the Tetris the Grandmaster community feels about leverless controls. * Going several years between occasions to say hello to your wife. * Going for a walk around the block so you have an excuse to say hello to your wife when you get back. * Seeing a person and immediately infodumping at them. * What they have now instead of bifocals. * Training your eyes to look through the part of the lens that does the thing. * Going to the optometrist and saying "just fuck me up" * Why they don't make bifocals for text at the distance of a computer monitor. * There's still time, and there's dignity. * Watching the VOD of your own death because you missed the livestream. * Getting used to your vision swimming in a new way when you get new glasses. * Getting an eye exam and saying "I'd rather not say" when they ask you what letters you see. * Freeballing your corneas. * A fellow glasses enjoyer. * A cursed gem that gives you astigmatism. * Doing the Magic Eye thing in order to learn to read. * Being born a trust fund kid, except it's your eyeballs. * The return of the quarter speed music video. * Even slower slow motion. * Why can't Eagle-Eye Cherry crawl? * Wondering why you haven't leaped yet. * Singing to the camera while being robbed. * Watching music videos at 1.5x speed as practice for watching them at .25x speed. * Suddenly the dog takes its mask off and it was Eagle-Eye Cherry the whole time! * Promising to eat your glasses frames on camera. * Forgetting how cool your whole premise is and just stopping doing it. * Literal music videos. * A houseplant can't save shit. A houseplant doesn't know what time it is. * People running around New York and looking sad at the camera. * Buck Cherry. (Named after Chuck Berry.)

De Derde Helft - Eredivisie
Speelronde 17 met YUKI KEMPEES: “De enige verklaring voor de Joey Veerman transfer ”

De Derde Helft - Eredivisie

Play Episode Listen Later Dec 22, 2025 61:32


Prijzenpakker Bosz breekt nieuw record, John van den Brom vond Feyenoord - FC Twente geen topwedstrijd en 90 minuten Tetris in Nijmegen levert geen winnaar op. Verder lijkt Heracles veel geld te verdienen aan Jizz, gooit Sierhuis weer eens een dubbel en draagt NAC de komende weken de gloeiend hete rode lantaarn. Op naar een nieuwe aflevering van De Derde Helft, deze week met YUKI KEMPEES!✉️ Op vrijdag kunnen jullie met ons via Substack vooruitblikken op het aankomende Eredivisie-weekend. Gijs, Tim, Snijboon, Pepijn en RogierPablo zullen hier allemaal één ding delen waar ze naar uitkijken in de aankomende speelronde. https://substack.com/@dederdehelft

Leonie Dawson Refuses To Be Categorised
When Hard Things Happen: How To Help Without Breaking

Leonie Dawson Refuses To Be Categorised

Play Episode Listen Later Dec 18, 2025 48:49


Sometimes the world breaks our hearts wide open. And when tragedy strikes—whether it's in our backyard or across the globe—we need to know how to hold both our humanity AND our mental health.In this deeply important episode, Leonie and Tamara share their wisdom on navigating collective grief, communal trauma, and how to be a good steward of your own nervous system when the news cycle feels overwhelming.They explore the recent tragedy in Sydney with tender care, offering practical tools for processing difficult events without sacrificing your wellbeing. You'll learn why your empathic nature might be working against you right now, how to protect your energy when you're feeling everything, and concrete ways to help your community heal.This isn't about toxic positivity or looking away. It's about staying present, connected, and regulated so you can actually show up for the people who need you most.TOPICS COVERED:Understanding collective vs. personal griefProtecting your nervous system from 24/7 news cyclesThe surprising science of Tetris for PTSD preventionHow to talk to kids about tragedy (age-appropriately)Energy boundaries for highly sensitive peopleFinding the helpers and celebrating acts of couragePractical ways to support affected communitiesHolding space for nuanced, complex conversationsKEY INSIGHTS:Collective grief is real and different: When tragedy strikes a community, you can literally feel emotions in your body that aren't yours—this is collective grief, and it requires different processing than personal lossYour nervous system wasn't designed for this: Humans aren't built to handle 24/7 streaming news and graphic footage. Limiting media consumption isn't avoidance—it's essential mental health careThe Tetris technique actually works: Research shows playing classic Tetris within 24 hours of trauma exposure can help prevent PTSD by engaging your brain's visual processing centersEmpaths need extra protection: If you're highly sensitive or empathic, you MUST actively call your energy back to yourself. You cannot process other people's trauma for themLook for the helpers, then BE one: From blood donations to checking on vulnerable friends to advocating for policy change—there are always meaningful ways to contributeRitual creates healing: Collective ceremonies, vigils, and shared practices help communities metabolize grief and strengthen bonds during crisisKids need minimal facts, maximum safety: Give children age-appropriate information, ensure they feel safe, and teach them how to support friends from affected communitiesYou're allowed to be okay when others aren't: This is a crucial boundary, especially for women conditioned to regulate everyone else's emotionsNOTABLE QUOTES:"We as humans are not designed to cope with 24/7 streaming news. We are not designed to cope with that level of information." — Leonie"You can help better when your energy is with you than scattered all around the place." — Tamara"You are allowed to be okay in your own body even when other people are not okay." — LeonieWHO THIS PODCAST IS FOR:This episode is for sensitive souls, empaths, and anyone who feels the weight of the world a little too heavily. It's for women entrepreneurs, creatives, and neurodivergent folks who want to stay informed and compassionate without sacrificing their mental health. If you've ever felt guilty for "not doing enough" during a crisis or struggled with energy boundaries during difficult times, this one's for you.LINKS & RESOURCES MENTIONED:Lifeline Australia: 13 11 14Beyond Blue: 1300 22 4636Australian Red Cross Lifeblood (blood donation)#collectivegrief #mentalhealth #empathboundaries #nervoussystemhealing #traumarecovery #communityhealing #sensitivesoul #energyprotection #selfcare #womenentrepreneurs

The Daily Motivation
The Biggest Money Mistake Is Not What You Think | Bill Perkins

The Daily Motivation

Play Episode Listen Later Dec 13, 2025 6:29


Leave an Amazon Rating or Review for my New York Times Bestselling book, Make Money Easy!Check out the full episode: https://greatness.lnk.to/1529"I think the biggest psychological crime is people fear running outta money instead of fear of wasting their life." - Bill PerkinsBill Perkins watched busloads of senior citizens arrive in St. Petersburg, Russia. Not a single person climbed the 115 steps to see the breathtaking view from the church balcony. They had the money for the trip, the time to travel, but their bodies wouldn't cooperate anymore. That moment crystallized everything he'd been thinking about how we get life backwards. We treat money like it's the goal when it's actually just a tool, one that loses effectiveness as our bodies and minds decline. Your body peaks at 33. After that, it's plateau and decline. Those hiking trips, those physical adventures, those experiences that require energy and health—they have expiration dates we refuse to acknowledge. We tell ourselves we'll do them later, when we're more financially secure, but later means weaker knees, less stamina, different limitations.Perkins talks about life in buckets, periods you'll never get back. Your twenties happen once. The years with small children happen once. Each phase has experiences designed for it, and if you miss them, they interfere with each other or disappear entirely. He uses a Tetris metaphor: imagine standing in heaven with God, throwing every experience you want into a bucket. Hiking, building businesses, raising kids, traveling to places that require climbing, all of it. God says you can have everything, you just have to get the order right. That's the game. That's what most people get catastrophically wrong. They're so afraid of judgment, so terrified of running out of money that they waste the periods of life when those experiences would mean the most, when their bodies could actually do them. This isn't about reckless spending. It's about understanding that your ability to convert money into fulfilling experiences decays over time, and no amount of savings can buy back the body you had at 33.Sign up for the Greatness newsletter: http://www.greatness.com/newsletter Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Girlboss Radio
How to Actually Solve Burnout at Work (No, It's Not Self-Care) with Jennifer Moss

Girlboss Radio

Play Episode Listen Later Dec 9, 2025 47:34


According to workplace culture expert and author Jennifer Moss, burnout in 2025 is actually worse than it was at the height of the pandemic—with roughly half of the global workforce experiencing symptoms.

Archispeak
#382 - AI, Meetings, and the Architecture Grind

Archispeak

Play Episode Listen Later Dec 1, 2025 53:28


In this episode of Archispeak, we pull back the curtain on what modern practice actually feels like when AI, meetings, and the architecture grind all collide. We talk about coming back from travel feeling not three weeks behind but three months, calendars that look like Tetris played on hard mode, and what happens when you join a call and realize you're the only human in a grid full of AI note-takers. Cormac and Evan dig into how AI meeting companions, transcripts, and recordings change the way we think, remember, and take responsibility for decisions—and why it's getting harder to even know where the “real” record of a project lives when it's scattered across Zoom chats, email, Revit, and shared drives.From there, we zoom out to the bigger question: what this nonstop communication and tool-stack chaos is doing to actual design work, mentorship, and the next generation coming up inside firms. We wrestle with whether AI is really relieving the grind or quietly raising expectations so everyone is “on” all the time, and we talk honestly about boundaries, attention, and how to carve out space for deep work in the middle of the mess.-----Have a question for the hosts? Ask it at AskArchispeak.comThank you for listening to Archispeak. For more episodes please visit https://archispeakpodcast.com.Support Archispeak by making a donation.

Smoke 'Em If You Got 'Em Podcast
233. Mary Katharine Ham on Keeping Calm in the Political Storm

Smoke 'Em If You Got 'Em Podcast

Play Episode Listen Later Nov 26, 2025 38:31


This is a free preview of a paid episode. To hear more, visit smokeempodcast.substack.comMary Katharine Ham is a journalist and political commentator who's worked for both CNN and Fox. Her book End of Discussion: How the Left's Outrage Industry Shuts Down Debate, Manipulates Voters, and Makes America Less Free (and Fun) came out in 2015 but basically predicts the next decade. A “natural contrarian,” Ham came to conservatism at a time when culture (and her Durham hometown) was dominated by liberals. It's made her a rigorous and original thinker, clear-eyed and calm amid the political circus. She talks with Nancy and Sarah about why Trump isn't a conservative, how her faith helped her endure the death of her first husband, and how that experience shaped her perspective on Erika Kirk's role since her husband Charlie's assassination, when Ham found herself playing “widow defense.” We also talk the Trump-Mamdani summit, motherhood, and the utility of political commentary.Also discussed:* It's good to have a weirdo in the room.* Unintended lessons of a ‘90s public-school education* MKH early inspiration: Rachel Campos-Duffy from The Real World* “Politics is just not fun,” and yet…* What is conservatism? * What Obama and Trump have in common* The Russiagate delusion * Marjorie Taylor Greene folds* The Tetris movie: Go, capitalism! * “Charlie himself, as an example, was a bulwark against so many bad examples.”* Admiration for George W's post-presidential ride into the sunset* The radical efficiency of freaking people out* The hunger to find hypocrisy among people of faith* A sunnier portrait of motherhood* “God is good no matter what.”* The necessary solace of Jeremiah 29:11* Enthusiasm plus delusion is a very bad combination, and yes, we're looking at you, Candace Owens* Mary Katherine to Nancy: “Get lifting.”* Sarah “resisted Apple TV for a heroic amount of time.”Plus, Kelsea Ballerini wonders what she missed, the over-selling of freezing one's eggs, Usha Vance gives good advice, and much more!Thanksgiving is a day to be grateful. Perfect time to become a paid subscriber!