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Show host Chris O'Regan talks to Andrew Linde of Juncture Media about the design and development of AVARIAvs. Traditionally, the turn-based combat found in JRPGs has been designed according to the convention that the computer controls the actions of enemy creatures in combat while a human controls a party of protagonists. AVARIAvs does away with this by having humans control both sides, creating an usual gameplay experience that opposes the common model. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode234.mp3 Sausage Factory 234 was produced and edited by Chris O'Regan
Byron & Ken sit down with the creative director from the new indie title "AvariaVS."
Episode 43 of Gaming Couch on a great and happy Mother's Day! Real quick, I did take the first few minutes of this episode to talk about Detective Pikachu. Even though it isn't anything major, and I mostly talk about the opening, I still feel there is some big plot stuff that happens in those opening minutes so SPOILER WARNINGS TO YE. If you don't want to hear that babble (either because spoilers or 'fuck that this a gaming show, not a movie review) skip to the 9:00 mark. That is when the game talk starts in. Let's talk ESports. The whole area of gaming where people compete in a video game to usually win money and shiney things, as well as bragging rights. It isn't my thing but if it is your thing, cool. You do you fam. My one question is when does it stop being a 'video game' and turn into a 'sports game'. At the core these ESports are based in a video game world, which means the rules of a video game are still there. Is the game balanced? Is it playable? Are their bugs and glitches? Can people pick up the game and easily understand it but take time to master it? It's not just about the competition, it still has to be a video game. Today we'll take time to look at AVARIAvs. (I STILL can't say that name right, so sorry about that). This game does so many things right, including making player effecting debuffs (inverted controls, static screens, and what not that the player has to work around while having hte debuff). And it's a very simple concept, have a team of 3 characters beat the shit out of another team of 3 characters. So why, after being pushed back about 6 months for development, was it released on May 9th, only has 7 reviews on Steam (at the time of posting this) and isn't really heard about online? I think it's because they focused on being an ESport. THe development was pushed back because they got some deal with a company, or something, that gave them more money, etc. The development got pushed back because more money=more game. I'm happy with that. They had an opportunity and took it. However, I think it lead to a downfall for the game because during that extra time of development, instead of having a BETA open for players, it was a focused closed BETA that was built like a Tournament. That really cut backs on the number of players you can get for testing. Details are in the episode. Give it a listen. If you are a competitive player/ESports kind of person I still recommend the game to you. If you are more like me, interested in what the game offers the player instead of the competition, I wouldn't recommend it. Take care, and happy Mother's Day to you if it applies to you. Otherwise, Happy Mother's Day to your mother, Smartboy
Want to hear Doug's Chewbacca... becoming a Patreon www.patreon.com/RopeDropRadio Today we welcome back professional voice actor Ryan Wiley. He's got a new role in an upcoming game called AVARIAvs and wanted to share his character with us. We also discuss his recent trip to Disney's Vero Beach in Florida and of course he shares all his voices including Mickey Mouse and Chewbacca. For more information about AVARIAvs you can follow them on twitter @AVARIAvs and for Ryan check out @RyanWileyVO If you would like to book a Disney Vacation contact Michelle, she can hook you up with all the best deals. You can email her at Michelle.McKnight@mei-travel.com follow us @ropedropradio
Ultrafast Competitive Turn-Based Battles! In AVARIAvs, players choose a party of 3 heroes to battle against an opponent’s party. During battle, opposing players choose their actions simultaneously and then witness the mayhem of their decisions. Combat rages on until one winner reigns victorious by decimating their opponent’s HP to zero.
The REAL Episode 10 of Gaming Couch. With the Long Island Expo and NYC Plays I had a blast of a weekend. Heads up, we got an hour long episode because of all the goodness that needs to be shared. Below are the links to each of the games mentioned followed by a personal message from me, Smartboy! From Rust: https://www.fromrustcg.com/ EXPOSURE: https://www.thesheepsmeow.com/games/exposure/ 0North 0West: https://www.colorfiction.co/0n0w/ BOOM You Win: https://kickinradgames.com/games/boom/ The Last Hex: http://thatindiestudio.com/portfolio-item/the-last-hex/ Perception/Dark Web: http://www.thedeependgames.com/ Tales of the Tomes: https://www.talesofthetomes.com/ AVARIAvs: https://avariavs.com/ Pathfinder 2nd Edition Playtest PDF: https://rpg.rem.uz/Pathfinder/Core%20Rules/Pathfinder%20RPG%20-%20Core%20Rulebook%20-%20Beta%20Release.pdf Note from me: Sorry for the late upload! Issues with the recording/wifi brought this on and I am very sorry! Will cookies make it better?