The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
United Kingdom
Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode500.mp3 Music is by Laurence Chapman, Talisk, and Fourth Moon, and can be purchased from here:https://store.steampowered.com/app/2708980/A_Highland_Song_Official_Soundtrack/ 1. A Highland Song2. Celestial3. A Highland Fantasia The Sausage Factory 500 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling on their own sword, rather than those wielded by others. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3 Music featured is by Amanda J. Lim and Mat Dwyer 1. Title Theme2. Gardens3. Bronze Knight The Sausage Factory 499 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecary bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3 The Sausage Factory 498 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 Music is by Wilbert Roget II and is available here:https://store.steampowered.com/app/2790060/Pacific_Drive_Official_Game_Soundtrack/ 1. The Remnant2. Parts and Labor3. Atlantis The Sausage Factory 497 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode496.mp3 The Sausage Factory 496 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3 Music is by PROTODOME and can be bought on Steam here:https://store.steampowered.com/app/2683010/Slave_Zero_X_Soundtrack/1. The Iron General2. The Unfinished3. The Final Dance The Sausage Factory 495 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode494.mp3 Music is by Ian Livingstone and can be heard via streaming services, such as Spotify:https://open.spotify.com/album/0nnnS6JJ1s42fmWZ5DvfIy 1. Army of Shadows2. An Eight Round Clip of Thirty Aught Six3. The Pencil, the Artist, and the Rifle The Sausage Factory 494 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 Music is by Michael F. April and the soundtrack to TimeMelters can be heard on Spotify here: https://open.spotify.com/track/3PYpclSmADJjVNvuEJbapm 1. TimeMelters2. Time Ruin War3. Dark Thoughts The Sausage Factory 493 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492.mp3 The Sausage Factory 492 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen and their soundcloud page can be found here:https://soundcloud.com/kupfergruen The Sausage Factory 491 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3 Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/ 1. Wisdom2. Intelligence3. Loyalty The Sausage Factory 490 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode489.mp3 Music is by Leonardo Mazzella and can be bought from here:https://store.steampowered.com/app/2717430/River_Tails_Stronger_Together__Original_Soundtrack/ 1. Let the Adventure Begin2. Deep, deep down3. It's a Hard Knock Beaver Life The Sausage Factory 489 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo - Audiogame Fantastique, an audio-only spatial puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3 Music is by Symbion Project and the sound track is available from their Bandcamp site here:https://symbionproject.bandcamp.com/album/rocococo-audiogame-fantastique 1. Little Queen 2. Mirror Mirror3. Antiphon The Sausage Factory 488 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player taking control of a party of goblins. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode487.mp3 The Sausage Factory 487 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode486.mp3 The Sausage Factory 486 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode485.mp3 The Sausage Factory 485 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat with a minimalist graphic style. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode484.mp3
Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack'n slash adventure game that looks like Diablo, but plays like Dark Souls. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode483.mp3 Music is by J.Eduardo Lopez and the sound track can be purchased from here: https://store.steampowered.com/app/2393300/Sands_of_Aura_Soundtrack/#:~:text=Sands%20of%20Aura%20will%20feature,score%20of%20a%20wounded%20world.1. Intro Cinematic2. The Carving Cavern3. Maveth, the Night Plague The Sausage Factory 483 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode482.mp3 Music is by Peter Fox and Sonny Bacon The Sausage Factory 482 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music is by Charlie Heinrich aka ec2151 and their Bandcamp page is here: https://ec2151.bandcamp.com/music1. Main Menu2. Cyberdrake3. Hi-score TableThe Sausage Factory 481 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode480.mp3 Music is by Jonathan Geer and can be heard on YouTube HERE1. Echo of the Past2. Exploring the Ruins3. Golden Meadow The Sausage Factory 480 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure game, Ziggy's Cosmic Adventures. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode479.mp3 Music featured is by Octavio Rombolá, who's SoundCloud page can be found here:https://soundcloud.com/octavio-rombola 1. Spaced Out Funk 2. Khione3. Credits Theme You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Chris O'Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage to the arcade classic, Berzerk Recharged. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode478.mp3 Music is by Music by Megan McDuffee, Bandcamp page can be found here:https://meganmcduffee.bandcamp.com/ The Sausage Factory 478 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode477.mp3 Music is by Andrés Soto and is available on Steam here:https://store.steampowered.com/app/2595510/Wildmender_Soundtrack/ 1. Prelude2. Spirit3. Endure The Sausage Factory 477 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team based arcade puzzle game, Moving Out 2. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode476.mp3 Music is by Brad Gentle and can be bought from here:https://store.steampowered.com/app/2403460/Moving_Out_2__Soundtrack/ 1. Packin' It Up Again2. Mythic Moving Masness3. Retro Move Master The Sausage Factory 476 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Primož Vovk of Emberheart Games and asks them about the design and development of their fantasy boomer-shooter, Wizordum. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode475.mp3 Music is by Music by Tim Stoney, Mathieu Hallouin and Brent Houston and can be preordered from here:https://apogeemusic.bandcamp.com/album/wizordum-original-game-soundtrack 1. Main Theme2. In-Game Music 13. In-Game Music 2 The Sausage Factory 475 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Jacob Habgood and George Allan of Sumo Digital Academy and asks them about the design and development of the reimagining of Zool, in the form of Zool Redimensioned. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode474.mp3 The Sausage Factory 474 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews Hans Jacobs and Gianluca Sorrentino of Bolt Blaster Games and asks them about the design and development of their VR arcade shooter game, GAZZLERS. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode473.mp3 Music is by Andràs Barabàs and can be bought from here:https://store.steampowered.com/app/2582090/GAZZLERS__Soundtrack/ 1. Main Theme2. Crystal Salts (Turbo Edition)3. The Wonderful World of GAZZLERS The Sausage Factory 473 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Jay Seree of Revolution Industry and asks them about the design and development of their sandbox cloud-surfing adventure game, Airship: Kingdoms Adrift. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode472.mp3 The Sausage Factory 472 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Stevie Andrea of 9FingerGames and asks them about the design and development of their bullet heaven, deck-building hybrid, Heretic's Fork. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode471.mp3 Music is by Occams Laser and can be bought from here:https://store.steampowered.com/app/2556460/Heretics_Fork_Occams_Laser_Soundtrack/ 1. Limbo2. Purging of Sin3. The Just Rulers The Sausage Factory 471 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews Joost van Dongen of Galaxy Grove and asks them about the design and development of their train based puzzle game, Station to Station. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode470.mp3 Music is by Paul Aubry and can be bought from here:https://store.steampowered.com/app/2620620/Station_to_Station_Soundtrack/ 1. Station to Station Theme2. To The West3. To The East The Sausage Factory 470 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews Jochen Heizmann of Asylum Square and asks them about the design and development of their dexterity based platform adventure game, Tiny Thor. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode469.mp3 Music is by Chris Huelsbeck & Fabian Del Priore and can be bought from here:https://chrishuelsbeck.bandcamp.com/album/tiny-thor-soundtrack 1. Intro2. Tinket Treetop Shop3. A New Direction The Sausage Factory 469 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews Steve Durán of Ogre Pixel and asks them about the design and development of their sticker book driven adventure game, A Tiny Sticker Tale. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode468.mp3 Music is by Majo Félix and is available from here: https://store.steampowered.com/app/2608980/A_Tiny_Sticker_Tale_Soundtrack/1. A Tiny Sticker Tale2. Desert Dreamscape3. Sleepy Stardust The Sausage Factory 468 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews Tony Gowland of Ant Workshop and asks them about the design and development of their golf sim dungeon crawling mash-up, Dungeon Golf. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode467.mp3 The Sausage Factory 467 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Host Chris O'Regan interviews D?vis Toliašvili of Estoty Riga and asks them about the design and development of their 4X adventure game, My Little Universe. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode466.mp3 Music featured is by Rudolfs Ilkens, the soundtrack to My Little Universe can be bought from here: https://store.steampowered.com/app/2571430/My_Little_Universe_Official_Soundtrack/ 1. My Little Universe2. Dragonora 3. Journey Man The Sausage Factory 466 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, Cornucopia. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode465.mp3 Music featured is by Pontus Hultgren and the sound track can be bought from here:https://store.steampowered.com/app/2517280/Cornucopia_Soundtrack/ 1. Title Theme2. A Stroll Around Town3. Racing for the Goal The Sausage Factory 465 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Matt Raithel of Graphite Lab and asks them about the design and development of their dexterity-based precise platform game, Mr Run and Jump. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode464.mp3 The Sausage Factory 464 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews David Dion-Paquet of Bishop Games and asks them about the design and development of their tower defence MOBA-like hybrid game, Towers of Thana. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode463.mp3 The Sausage Factory 463 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Ross Przybylski of D20Studios and asks them about the design and development of their roguelike tactical RPG, Abalon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode462.mp3 The Sausage Factory 462 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Moritz Wagner of Mimimi Games and asks them about the design and development of their stealth strategy game, Shadow Gambit: The Cursed Crew. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode461.mp3 Music featured is by Filippo Beck Peccoz and the soundtrack to Shadow Gambit: The Cursed Crew can be bought from here:https://fbpsound.bandcamp.com/album/shadow-gambit-the-cursed-crew-original-game-soundtrack1. Main Theme2. Stranger Waves3. Sharpened the Knife The Sausage Factory 461 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Emma Johansson of Runaway Play and asks them about the design and development of their environmental adventure game, Flutter Away. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode460.mp3 Music featured is by Somatone Interactive and the soundtrack for Flutter Away can be bought from here: https://somatoneinteractive.bandcamp.com/album/flutter-vr-original-game-soundtrack 1. Exploring the Forest2. Cloud Cover3. Day 5 - Flutter The Sausage Factory 460 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Matteo Cerquone of JUMPSHIP and asks them about the design and development of their action adventure game, Somerville. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode459.mp3 Music featured is by Dominique Charpentier, the tracks featured in this episode are:1. Intro2. The Outside World3. Contemplation The Sausage Factory 459 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Jeff Camozzi and Jacob Mann of Drattzy Games and asks them about the design and development of their SNES-inspired RPG, Alterium Shift. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode458.mp3 Music featured is by Jonathan Shaw and a sample of the OST can be heard here:https://soundcloud.com/jacob-mann/alterium-shift-summiton The Sausage Factory 458 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Michael Schade of ROCKFISH Games and asks them about the design and development of their space exploration RPG, Everspace 2. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode457.mp3 The Sausage Factory 457 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Dmitry Kachkov of Sobaka Studios and asks them about the design and development of their roguelike shoot'em arcade swarm attack game, REMEDIUM: Sentinels. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode456.mp3 The Sausage Factory 456 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Noah Lone of SomeHumbleOnion and asks them about the design and development of their adventure game, Smushi Come Home http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode455.mp3 Music featured is by Failpositive and the soundtrack for Smushi Come Home can be bought from here: https://failpositive.bandcamp.com/album/smushi-come-home-original-game-soundtrack-2 1. Smushi's Lullaby2. Glass Glade3. Credits The Sausage Factory 455 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Ryan Bousfield of Wolf and Wood Interactive and asks them about the design and development of their Squash/Breakout hybrid, C-Smash VRS. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode454.mp3 Music featured is by Ken Ishii (https://kenishii.bandcamp.com/) The Sausage Factory 454 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris O'Regan interviews Adam Stjärnljus of Wishfully and asks them about the design and development of their narrative-driven adventure game, Planet of Lana. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode453.mp3 Music is by Takeshi Furukawa and can be bought from here:https://www.amazon.com/music/player/albums/B0C4VBFG75?redirect=true&tag=soundtrnet-20 1. Elo and Lana2. Cave Mural3. Shut down The Sausage Factory 453 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Maxime Chaize of Hot Chili Games and asks them about the design and development of their multi-tiered dexterity action game, Elypse. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode452.mp3 Music featured is by Maxime Engel and can be listened to here:https://soundcloud.com/maxengelaudio/sets/elypse-official-soundtrack?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing 1. Intro2. Remontada3. Moonrise The Sausage Factory 452 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Kim Valori and Juha Ylimäki of Muro Studios and asks them about the design and development of their dark fantasy based action adventure game, DOOMBLADE. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode451.mp3 Music featured is by Brian Skeel and can be bought from here:https://store.steampowered.com/app/2380260/DOOMBLADE_Soundtrack/1. DOOMBLADE2. Chapel of Doom3. The Age of Doom and GloomThe Sausage Factory 451 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Chris interviews Matthew Martinez and T.J. Bertino of Hello Penguin Team and asks them about the design and development of their action adventure RPG, Vernal Edge. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode450.mp3 Music is by PlusWPlus and can be bought from here:https://plusw.bandcamp.com/album/vernal-edge-original-soundtrack1. Title Screen2. Arbouretum (Action)3. Boss Theme The Sausage Factory 450 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.