Welcome to the DADcast, a 5e Actual-Play Dungeons & Dragons Podcast currently set in the world of Eberron!
Tec, Rainier, and Stuart set off to put an end to the highway bandits.
Tec and Rainier continue to learn more about the cult they found and what to do about it...and hunt an owl.
After surviving the run-in with the cult, Tec and Rainier decide to get down to business, head back to town, and go...rice shopping?
Tec and Rainier, after hearing about some bandit trouble plaguing a little hamlet, decide to go settle things and help out the town. What they find is not what they expect...
Join Tec and Rainier as they join the Adventurer's of Many Faces, a new adventuring guild started by the main characters of the DADcast! The BAMFcast helps continue to explore the world of the DADcast and Eberron while we wait for the real world to return to a sense of normalcy!
The gang learns about the remaining stones they have yet to find before making plans to return to Sharn.
Mixolydashtar shows the gang how to harness the full power of the stones they have collected, and guides them to moments of their past.
The answers to the questions the gang has had about their stones are finally answered. What are they? How many are there? What is their purpose? Mixolydashtar holds the answers.
Finding some aid, the gang tries to make their way to someone they hope has all the answers: Mixolydashtar.
A loud crack and tremors can't possibly be a good thing after releasing an ancient vampire, can it?
The gang wrestles with the fallout of their encounter with Akulra and tries to figure out where to go from here.
In this final episode of The Xen'drik Expedition, the gang finishes their fight with Akulra, the ancient Qabalrin vampire. Will they live to tell the tale?
The fight with the Qabalrin vampire continues! Part 2
The door is open, and now the gang faces an ancient threat. Will they make it out in one piece? Part 1
All the gang needs to find is the door for the Key of Shards...but do they know what waits for them behind it?
After locating the Key and learning the Words, all that is left to do is open the Door. Are we sure that's such a good idea?
The gang explore the Qabalrin library, searching for the Words of Power.
The gang go exploring the depths of this ancient Qabalrin civilization and discover something unexpected.
After a strange encounter with the Heart of Siberys, the group decides to venture further into the Ring of Storms.
Suddenly reaching the Ring of Storms, the gang decides to find out exactly why it's called the Ring of Storms...
After learning about the history of the Giants, the team must decipher this Giant chamber in order to learn its secrets.
After exploring the Giant ruins of Xen'drik, the team comes across their greatest challenge yet...math.
The gang encounters some of the strange things that happen on Xen'drik, all while trying to evade dangerous enemies.
The adventure into the Shattered Land of Xen'drik begins! What mysteries await the gang?
Making their way to Xen'drik, the Shattered Land, the gang discovers some of the dangers they might be facing in their trek through the jungle.
Wrapping up their Downtime Adventures, the guys are surprised by something they did not see coming.
On their way to meet up with Koulton, the gang stops in Zilargo and makes a few discoveries along the way.
After formulating a plan to acquire some Goodberry Wine before venturing into the Mournland, something unexpected happens that leaves the gang at a crossroads.
After deciding to head into the Mournland, the gang prepares for the coming journey.
After finishing up some necessary shopping, the guys discover they are being watched in this special 2 hour long episode!
The gang continues to figure out all the plot threads they have accumulated while getting to know a bit more about the day-to-day life in Sharn.
With the shopping done, for now, the gang decides to get into some of the loose ends they have accumulated over the first few story arcs...including running their business.
After defeating the source of the Sharn sickness, the gang decides to take things a bit slower, do some shopping, and start getting things in order. Join us in this series of downtime adventures with many colorful NPCs around Sharn!
Confusion confronts the gang as they find the missing girls...and their supposedly dead parents. Nothing is as it seems in this final episode of our third story arc, The Sharn Sickness!
With everyone accounted for, the gang takes stock of what they have as they prepare to figure out this whole mess. Perhaps even figure out what exactly is up with these stones they have come across...
Chasing after Nock and the Boromar proves to be very enlightening...
Nock and the Boromar are compromised. The gang tries to stop them before they get away and find out what they know.
With Joe finally contained, maybe it's time to finally get to the bottom of all of this craziness...
The final part of the battle in the underground facility takes a strange turn before it ends...
Part 2 of 3. The battle to stop Joe and the others in the underground facility continues!
With Joe now compromised and the two powerful stones missing, it's back to the secret facility to stop Joe before things get too far out of hand!
After discovering an underground facility and failing to infiltrate it secretly, the gang must escape while trying to find the answers they are looking for about what strange things are happening in Sharn!
Armed with knowledge of the strange goings on in Sharn, the team decides to investigate and discover something unexpected.
Join us as we talk to Tal Aviezer, the writer of our Halloween two-parter, Secrets of the Blind Palace. In it, we discuss Eberron, our play-through, and adventure design.
The Secrets of the Blind Palace are almost revealed. Can our heroes get out alive?
Join us for this year's Spooky DADcast! The Secrets of the Blind Palace is an adventure by Tal Aviezer available on DMsGuild.com. Follow Sylfaen, Furlock Howlmes, and the Bashe Brothers - Jose and Mark - as they brave the haunted palace in search for answers to dark events that happened here...
After chasing the two gem-bearing sisters, it's time for some answers. Where did they get them? Why are they attacking businesses? And what was up with those sleepwalking people?
The arsons of Sharn are on the run with two elemental gems, and the gang is hot on their tails!
Now back in Sharn, the guys decide to look into some strange things going on around Dura district, and discover they are only beginning to scratch the surface. The ADcast is back! Now with 100% real ads! Stick around until the very end for a little easter egg!
The gang is back at home in Sharn, as our third story arc begins!
Hired by the Boromar Clan to complete a job, the gang gets to retrieving smuggled goods after the smuggler got caught by the Sharn Watch. Hopefully they will get a bonus, if they succeed.