Podcasts – Cocos2d Podcast

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All about building apps for the iOS devices using Cocos2d framework.

Mohammad Azam & Steffen Itterheim


    • Dec 31, 2012 LATEST EPISODE
    • infrequent NEW EPISODES
    • 10 EPISODES


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    Latest episodes from Podcasts – Cocos2d Podcast

    Wrapping up 2012 with Foldify App

    Play Episode Listen Later Dec 31, 2012


    In this podcast Mohammad Azam and Steffen Itterheim talks with Krzysztof Zabłocki about his fun and innovative app called Foldify. Krzysztof explains the development and idea behind Foldify and also gives us a peek into the upcoming features of the app. Show Notes: Foldify Official Website Pixle Vote for Foldify as the most innovative app […]

    Kickstarting the Gladiators

    Play Episode Listen Later Aug 13, 2012


    In this podcast Mohammad Azam and Steffen Itterheim talks with Jacob Gundersen and Travis Baker about Gladiators of Eden iPhone and iPad game. Travis and Jacob shares their experience of crowd sourcing the game on Kickstarter. Show Notes: Gladiators of Eden iPhone and iPad Game on Kickstarter MetalBoyBlue

    Mohammad Azam Educates Us on Creating Educational Apps

    Play Episode Listen Later May 1, 2012


    In this special episode of Cocos2d Podcast Mohammad Azam shares his experience in creating educational apps for the iOS platform. Show Notes: 1) Kinder Pop 2) Mathemachicken 3) A Dad’s Plea to Developers of iPad Apps for Children 4) Lessons Learned from Creating Educational Apps for the iOS Platform

    Chris Wilson Sketches with SketchShare

    Play Episode Listen Later Mar 16, 2012


    In this podcast Mohammad Azam and Steffen Itterheim interviews Chris Wilson, creator of SketchShare. Chris explains the purpose of SketchShare and how he overcome the challenges faced during development. Sketchshare was also featured as an “App of the Week” on the UK app store. Show Notes: 1) SketchShare 2) Chris Wilson on Twitter (@abitofcode)

    NimbleBit vs Zynga

    Play Episode Listen Later Feb 23, 2012


    In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco.

    Augmented Reality with Nick Waynik

    Play Episode Listen Later Dec 6, 2011


    In this episode Mohammad Azam and Steffen Itterheim talks with Nick Waynik about creating Augmented Reality games. Nick explains how augmented reality can play an important role in the future of games. Show Notes:  Introduction to Augmented Reality on the iPhone PA Traffic Cams [Subscribe to Cocos2d Podcast on iTunes]  

    Exploring Space Manager with Rob Blackwood

    Play Episode Listen Later Nov 21, 2011


    In this podcast Mohammad Azam and Steffen Itterheim interviews Rob Blackwood, creator of the Space Manager framework. Space Manager framework allows the developers to quickly make physics enabled iOS games. Show Notes: Space Manager Framework Mobile Bros Implementing Nutty Squirrels Using Space Manager Framework Angry Birds Using Space Manager Framework [Subscribe to Cocos2d Podcast on […]

    Cocos2d Mythbusting with Steffen Itterheim

    Play Episode Listen Later Oct 25, 2011


    In this episode Mohammad Azam interviews Steffen Itterheim about Cocos2d myths. Steffen Itterheim goes into details about different misconceptions and myths about the Cocos2d framework. Show Notes:  Steffen Itterheim Blog Desert Race Source Code on Git Math Speeder Kobold2d  

    Cocos2d Extensions with Stepan Generalov

    Play Episode Listen Later Oct 11, 2011


    In this podcast Mohammad Azam and Steffen Itterheim discusses Cocos2d Extensions with Stepan Generalov. Cocos2d Extensions is a collection of 3rd party extensions and additions for the Cocos2d iPhone engine. Show Notes: Cocos2d Extensions Cocos2d Conference Idea by Stepan Generalov Saying Goodbye to a Singleton [Subscribe to Cocos2d Podcast on iTunes]

    Whats New in Cocos2d 2.0 Alpha?

    Play Episode Listen Later Oct 3, 2011


    In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below: OpenGL ES 2.0 support (shaders) Better physics integration Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices Much faster Motion Streak Improved ProgressTimer Much […]

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