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Brian and Corey are joined once again by Rob Buchheit, a friend of the show and until recently, head of Nectar Game Studios. We discuss the untimely demise of Project Resurgence, as well as deconstruct the Kickstarter process and what he would do again in the same situation. You can follow Rob on Twitter here.We want your feedback. You can do so by tweeting the podcast at @astartingpoint, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
Brian and Corey are joined once again by Rob Buchheit, a friend of the show and until recently, head of Nectar Game Studios. We discuss the untimely demise of Project Resurgence, as well as deconstruct the Kickstarter process and what he would do again in the same situation. You can follow Rob on Twitter here.We want your feedback. You can do so by tweeting the podcast at @astartingpoint, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
Brian and Corey are joined this week by Rob Buchheit, co-founder and creative director of Nectar Game Studios - creators of Project Resurgence. While we did have a bit of recording trouble towards the end, we delved deep on creating an indie game as well as launching a Kickstarter. Check out Rob on TwitterPre-order Project Resurgence now!As of this episode, Brian has played Persona 5 ----- 108 hours.We are still looking for volunteers for the survey, so send us your info - Brian via Twitter, the Podcast via Twitter, or email us at StartingPointFeedback [at] Gmail dot com.
Brian and Corey are joined this week by Rob Buchheit, co-founder and creative director of Nectar Game Studios - creators of Project Resurgence. While we did have a bit of recording trouble towards the end, we delved deep on creating an indie game as well as launching a Kickstarter. Check out Rob on TwitterPre-order Project Resurgence now!As of this episode, Brian has played Persona 5 ----- 108 hours.We are still looking for volunteers for the survey, so send us your info - Brian via Twitter, the Podcast via Twitter, or email us at StartingPointFeedback [at] Gmail dot com.
On this episode of AGP, I am pleased to welcome video game designer Rob Buchheit to the show. Rob Buchheit (Boo-kite) is co-founder and CEO of Nectar Game Studios, a new videogame studio based out of Cincinnati, Ohio. He has been passionate about videogames since he could hold a controller, and that interest has only increased over time. Rob's passion for game design eventually lead to a Masterâ??s in Game Design and Production from Full Sail University. It was a difficult and exhausting trial-by-fire education, but the friendships and experience he gained there were invaluable. At Full Sail, he worked on three student games and was also chosen for an internship at their User Experience Lab. After graduation, he returned home to Ohio and struggled for months seeking game dev jobs to no avail. It was tempting to give up and find any normal (boring) work then, but fate intervened and he met his co-founder Ben Cassell (aka CohhCarnage on Twitch) and they started collaborating on Project Resurgence together. Over the next three years, they built up a team from friends, coworkers, and kindly internet strangers. Rob's background in graphic design and creative writing has also served him well for Resurgence. His favorite genre is RPGs, but he also loves artsy indie games and anything with a good story. His other interests include board games, beer, and binge watching TV series. Rob will be joining us tonight to tell us about his latest video game, Project Resurgence, a single-player narrative-driven roleplaying game focusing on player choice and freedom, released in five episodes, and about the Kickstater they are hosting to fund the projcet. So please join us Tuesday night at 7 pm EST to learn more about Rob Buchheit and Project Resurgence.
This week on the show we are joined by Rob Buchheit, the individual at the helm of Nectar Game Studios. This game design company is currently building the upcoming Project Resurgence video game, a love letter to the classic Infinity Engine games. Rob offers listeners a look inside both his game and game design culture and even joins us for a couple beers before this one is done.