Game development process of designing the content and rules of a game
POPULARITY
Categories
This week on the pod, Clarence Simpson (@stoichamster) of The Wolves, Merchants of Magick, and more, discusses the growth of his design career--and the design group, mentorship, and design competitions that have helped him along the way. If you're curious about how game designers get started, or interested in trying it yourself, this is the episode for you.Keep the Faith: https://www.backerkit.com/call_to_action/ffdefab3-adb6-48aa-8335-797e720c58a1/landing Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Beyond Solitaire Merch: https://sirmeeple.com/collections/beyond-solitaireEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
“You gotta throw a little spice into whatever it is that you're doing, regardless of whether everybody's got the same idea.” – Dilgilio Rodriguez Today's featured author is a US Navy veteran, black belt mixed martial artist, defensive tactic instructor, and The Last City Cowboy, Dilgilio Rodriguez. Dilgilio and I had a fun on a bun chat about his books, how his rich life experience shapes his creative work, and more!!Key Things You'll Learn:How Dilgilio ended up in the Navy and made the transition to civilian livingHow he got the name, “The Last City Cowboy”What inspired him to become a musician and dive deeper into his craft as an authorHow he remains positive in massively negative environmentsWhat major life lesson he learned from all his years practicing martial artsDilgilio's Site: https://www.thelastcitycowboy.com/ Dilgilio's Books: https://www.amazon.com/dp/B0CFV7ZC49?binding=paperback&qid=1719447775&sr=1-1&ref=dbs_dp_rwt_sb_pc_tpbk The opening track is titled, “Set Sail” by Sparks Dynamite. To listen to the full track and download it, click the following link. https://planetastroproductions.bandcamp.com/track/set-sail-intro Please support today's podcast to keep this content coming! CashApp: $DomBrightmonDonate on PayPal: @DBrightmonBuy Me a Coffee: https://www.buymeacoffee.com/dombrightmonGet Going North T-Shirts, Stickers, and More: https://www.teepublic.com/stores/dom-brightmonThe Going North Advancement Compass: https://a.co/d/bA9awotYou May Also Like…Ep. 877 – Full of Heart with J.R. Martinez (@iamjrmartinez): https://www.goingnorthpodcast.com/ep-877-full-of-heart-with-jr-martinez-iamjrmartinez/Ep. 330 – “A Long Way from Ordinary” with Ann Charles (@AnnWCharles): https://www.goingnorthpodcast.com/ep-330-a-long-way-from-ordinary-with-ann-charles-annwcharles/Ep. 791 – The Motivational Gospel of Fire with Eliot Marshall (@FireMarshall205): https://www.goingnorthpodcast.com/ep-791-the-motivational-gospel-of-fire-with-eliot-marshall-firemarshall205/ #GNPYear1 Bonus Episode 2 - "Building An Economic Legacy" with Antonio T. Smith Jr. (@TheATSJr): https://www.goingnorthpodcast.com/gnpyear1-bonus-episode-2-building-an-economic-legacy-with-antonio-t-smith-jr-theatsjr/47 - "Black Belt Wealth" with Damion Lupo (@damionlupo): https://www.goingnorthpodcast.com/47-black-belt-wealth-with-damion-lupo-damionlupo/#Bonus Host2Host Ep.– “Success Happens When You Learn & Act” with Shaahin Cheyene (@shaahincheyene): https://www.goingnorthpodcast.com/bonus-host2host-ep-success-happens-when-you-learn-act-with-shaahin-cheyene-shaahincheyene/Ep. 615 – “Champion Martial Artist to Award-Winning Novelist” with Danielle Orsino: https://www.goingnorthpodcast.com/ep-615-champion-martial-artist-to-award-winning-novelist-with-danielle-orsino/Ep. 463.5 – “Swordfighting, for Writers, Game Designers and Martial Artists” with Dr. Guy Windsor (@guy_windsor): https://www.goingnorthpodcast.com/ep-4635-swordfighting-for-writers-game-designers-and-martial-artists-with-dr-guy-windsor-guy_windsor/Ep. 573 – “From US Veteran to Sci-Fi Novelist” with Pat Daily (@patdailyauthor): https://www.goingnorthpodcast.com/ep-573-from-us-veteran-to-sci-fi-novelist-with-pat-daily-patdailyauthor/#Bonus Ep. – “Between the Devil and the Deep Blue Sea” with Andre Lewis Carter: https://www.goingnorthpodcast.com/bonus-ep-between-the-devil-and-the-deep-blue-sea-with-andre-lewis-carter/#HolidayBonus Ep. – “Little Man's Big Day” with Lonnie Lesane (@LesaneLonnie): https://www.goingnorthpodcast.com/holidaybonus-ep-little-mans-big-day-with-lonnie-lesane-lesanelonnie/Ep. 319 – “The Hunter” with Jim Christina: https://www.goingnorthpodcast.com/ep-319-the-hunter-with-jim-christina/Ep. 707 – “Leadership Insights From a Former FBI Master Spy Recruiter” with Robin Dreeke (@rdreeke): https://www.goingnorthpodcast.com/ep-707-leadership-insights-from-a-former-fbi-master-spy-recruiter-with-robin-dreeke-rdreeke/
Rob is chatting round the in person campfire with Brad Thompson, Host of @CuttingWords , Game Designer, D&D Dungeon Master and Top 3 Finalist in the DM Challenge 2021. Check him out on youtube at https://www.youtube.com/@CuttingWords and on insta at https://instagram.com/cuttingwordsgm Thanks to Jen Toher for editing. Friends, Fans and Fine folk If you enjoyed this video and you want to support me financially, so I can make more of this sort of content, you can do so on Patreon. https://www.patreon.com/RobertHartleyGM If you want to wear or drink from my logo or designs on some merch, check out my store. https://shop.roberthartleygm.com Another way to support me is to browse some things that I am affiliated with: Dice Goblin for lovely dice: https://dicegoblin.co.uk/?af=roberthartleygm Modular Realms for epic magnetic terrain: https://www.modularrealms.com/RobertHartley Simply clicking the links will help me, but buying some items via my affiliate link helps me, the companies AND you! SOCIALS: Twitch: https://www.twitch.tv/roberthartleygm Discord: https://discord.gg/Tam2QpufaK Instagram: https://www.instagram.com/roberthartleygm Cameo: https://www.cameo.com/roberthartleygm Twitter: https://www.twitter.com/roberthartleygm Podcast: https://open.spotify.com/show/6AEITpjYEbeOM4hUmvv08N Website: https://roberthartleygm.com
Hoje é dia de falar de games! Neste episódio, conversamos sobre o mercado de desenvolvimento de jogos e, em especial, sobre a carreira e as possibilidades de quem trabalha na cena indie. Vem ver quem participou desse papo: Paulo Silveira, o host que jogou Paperboy no Master System André David, o cohost que se conectou com os tempos de criança Izza Silva, Artista 2D na Dopamin Games Davi Baptixta, Game Designer e Cofundador da Nano Knight Studio
Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.We are overjoyed to bring you this week's episode with tabletop designer, producer, GM and performer Elliot Davis!Elliot's name may be familiar to our listeners as one of the co-founders of Many Sided Media, helping create shows like My First Dungeon and Talk of the Table.He is ALSO a successful game designer, including Rom Com Drama Bomb, Project Ecco, Abominations, and Welcome to the Silly Goose Convention. He is also currently crowdfunding The Time We Have, a tragic zombie game about two brothers in an apocalypse on opposite sides of a closed door saying goodbye.We have a GREAT conversation about getting specific in your game design, working with people you care about, learning what to leave out, and just generally living an artistic life. It's a really special conversation, and I got a lot out of it that I'll be carrying with me for a long time, and I hope you all will too.As always if you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.We have links to the things that Elliot and I talk about in the show notes, including links to CURRENTLY FUNDING The Time We Have, please pause this episode and go back it now.With that - thanks for listening!———Edited by Nathan Lurz and Jonathan Zhang———-Elliot Itch.io page: https://moreblueberries.itch.io The Time We Have Backerkit: https://www.backerkit.com/c/projects/moreblueberries/the-time-we-have?ref=RA Many Sided Media: https://www.manysidedmedia.com Many Sided Newsletter: https://substack.com/@twentysidednewsletter BE/HOLD on Spotify: https://open.spotify.com/artist/57CIsnhudhh1VGVvuqD2iN For the Queen: https://evilhat.com/product/for-the-queen/ Bitcherton on X: https://x.com/bitchertonshow Tony Vasinda press kit video: https://www.youtube.com/watch?v=etsGBIHKQ7o
Interview mit Game Designer Hjalmar Vikström (GTFO)
We're sad to see Fabio Cury go but incredibly grateful for his contributions to A Song of Ice and Fire: The Miniatures Game! From playtester to designer, he's helped shape the game we love. Join us in thanking Fabio for everything he's done!
“It's entertainment to experience the emotion of fear.” I creep out from the relative safety of the control center. Keeping to the shadows, I stealthily make the journey through an abandoned train yard. Somewhere in the sprawling tangle of train cars, a gricer is hunting me and my team. I complete my mission, and immediately I hear the clang of footsteps approaching. Before I even register what my feet are doing, I'm on the move, weaving through the debris. Reunited with my team, I'm whooping in celebration and feeling the heady rush of success. My heart is pounding, and I've never felt more alive. Demise of the Gricers is a massively ambitious game created by Entered, located in Belgium. The worldbuilding is engrossing, and the physical mechanics make you feel like a hero in a real life video game. There's a reason this game won a Golden Lock Award in 2024, with David Spira calling it "one of my personal favorite experiences to date." (It's mine too.) Jeroen van Hasselt, Creative Director & Game Designer at Entered, joins us to talk about his career creating unique game mechanics. I enjoyed hearing him talk about his design pillars, and his motivations behind crafting the horror aspect of his games. He talks about designing for “apprehension” in Demise of the Gricers instead of terror, and the need to balance tension in horror games. We also discuss safety issues and the steps that his team have taken to address safety. What really stood out to me during this interview was how much thought Jeroen puts into crafting mechanics that fit the narrative. He explains that thinking about trains in the abstract, he realized they are limited in freedom because they are on rails. He took this co Episode Sponsors Thank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog: Morty Morty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings. Morty News: Morty now features haunt attractions Morty for Android is here Special Badge for REPOD listeners: You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also). Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. COGS COGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when. Special Offer for REPOD Listeners: REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.This week we got to interview TTRPG video essayist, reviewer, writer, and author Aaron Voigt.Aaron is someone I had been up until now kind of tangentially appreciative of - his video essays and TTRPG reviews are some of my true favorites in the space. He brings so much of himself and his experiences to his work, and engages with games on both mechanical and emotional, thematic levels.We talk about his new book and associated TTRPG Detente for the Ravenous, which I got the pleasure to read through some of before the interview and is available RIGHT now over on Aaron's Itch page.We also touched on keeping stories contained and painful, the impacts of reviewing indie games, when enough is enough, Pope Henry Kissinger releasing sin kaiju, exploring complex topics like real world history and religion in tabletop, and so much more.As always if you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.PLEASE go check it and all of Aaron's great video essays, including a lot of familiar faces of Reckless A-Talk guests from the past.Thanks for listening!Website: https://aavoigt.com/Itch.io page: https://aaronsxl.itch.io/Detente for the Ravenous: https://aaronsxl.itch.io/dftr YouTube Channel: https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w Blue Sky: https://bsky.app/profile/aavoigt.bsky.socialInstagram: https://www.instagram.com/a.a.voigt/ Our Pantheon: https://dwoboyle.itch.io/our-pantheonGawrsh Quest: https://kidnick.itch.io/gawrshRelated Third Wheel Mickey Mouse clip: https://www.youtube.com/watch?v=h1-cL9NM6JYForest Focus App: https://www.forestapp.cc/ Pokemon Jr. Adventure Game: https://boardgamegeek.com/boardgame/1625/pokemon-jr-adventure-game-pokemon-emergency
If you're enjoying the content, please like, subscribe, and comment! Please consider supporting the show! https://anchor.fm/worldxppodcast/support Find Kevin here - Twitch: twitch.tv/NecoErgoSum Fundraiser: stbaldricks.org/participants/neco Discord: Search "Slimecore" in the servers section Kevin works as a video game designer on a hero shooter game called Slimecore. Having worked in quality assurance and now working as a game designer, he comes on this episode to share some insight into the industry and chat about world events. In addition to his job, he also streams on Twitch as a hobby and has a passable working relationship with the local squat rack and soccer fields. ______________________ Follow us! @worldxppodcast Instagram - https://bit.ly/3eoBwyr @worldxppodcast Twitter - https://bit.ly/2Oa7Bzm Spotify - http://spoti.fi/3sZAUTG Anchor - http://bit.ly/3qGeaH7 YouTube - http://bit.ly/3rxDvUL #videogames #gaming #dating #psychology #humanity #videogamedevelopment #videogamelifecycle #slime #slimecore #software #videogame #philosophy #newgame #easports #podcastshow #longformpodcast #longformpodcast #podcasts #podcaster #newpodcast #podcastshow #podcasting #newshow #worldxppodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/worldxppodcast/support
Alex Kingsley (they/them) is a writer, comedian, game designer, and playwright. They are a co-founder of the new media company Strong Branch Productions, where they write and direct sci-fi comedy podcast The Stench of Adventure and other shows. Their debut novel Empress of Dust will be published by Space Wizard Science Fantasy in Fall 2024. Their short fiction has appeared in Translunar Travelers Lounge, Radon Journal, The Storage Papers, and more. In 2023 they published their short story collection, The Strange Garden and Other Weird Tales. Alex's sci-fi plays have been produced in LA, Philadelphia, and Chicago. Alex's SFF-related non-fiction has appeared in Interstellar Flight Magazine and Ancillary Review of Books. Their games can be downloaded pay-what-you-will at alexyquest.itch.io.Tell Me What Happened features the music of Susan Salidor.More information about Susan Salidor can be found at her websiteGet Susan Salidor's One Little Act of Kindness Children's BookGet Susan Salidor's I've Got Peace in My Fingers Children's BookMore Information about other quality publications from our sponsor can be found on Sidelineinkpublishing.com
In this episode of the Epic Realms Podcast, we are joined by award-winning author and game designer Jedediah Berry! A lifelong enthusiast of roleplaying games, board games, and storytelling. Berry shares insights into his creative journey. We discuss his life, his novels, his game design projects, and his innovative approach to storytelling. His latest book, The Naming Song, brings a fresh twist to narrative structure and is available on bookshelves now! https://thirdarchive.net/ https://ninepinpress.com/
Have you ever thought about switching careers and diving into a completely new industry? In this episode of 'Making It in the Toy Industry,' student host Virginia takes the reins to interview Chrissy Fagerholt, a former floral designer turned toy entrepreneur. As one of the first graduates of the Toy Creators Academy (TCA), Chrissy shares her incredible journey, discussing the challenges and triumphs she experienced while getting her products licensed by heavyweights like Mattel and Goliath. From her initial licensed game, Friend or Faux, to her newest hit, Girls in Bar Bathrooms, Chrissy provides a backstage look into what it takes to succeed in the toy industry.In this episode, listeners will gain valuable insights into the nuances of the toy business including the critical role of industry education, the financial realities of self-funding, and the power of social media marketing. Chrissy also gives an honest account of balancing creativity with business management and what aspiring inventors can expect if they choose to follow in her footsteps. Whether you're an inventor, entrepreneur, or someone with a keen interest in the toy industry, this episode offers a treasure trove of insider tips and inspirational stories.Listen For These Important Moments02:03 Chrissy's Journey to Toy Creation03:09 The Toy Creators Academy Experience03:43 From Licensed Products to Self-Publishing08:52 Chrissy's Success Stories10:03 The Story Behind 'Girls in Bar Bathrooms'14:08 Chrissy's Social Media Presence16:01 Discussing Business Structure and Origins17:26 Balancing Work and Personal Life19:15 Financial Realities of Running a Business21:24 Navigating Business Challenges and Growth24:10 Inventor vs. Entrepreneur: A Personal Reflection26:20 Exploring the Game 'Girls in Bar Bathrooms'30:24 The Joy and Value of GamesSend The Toy Coach Fan Mail!Support the showPopular Masterclass! How To Make & Sell Your Toy IdeasYour Low-Stress, Start-To-Finish Playful Product Launch In 5 Steps >> https://learn.thetoycoach.com/masterclass
My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines. In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis'n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Jay Cormier is a board game designer and owner of Off the Page Games. His latest game launch was Corps of Discovery on Kickstarter, which raised CA$ 449,881. In this episode, Jay shares how he went from a freelance board game designer to building his own board game company.
Relebogile Mabotja speaks to Thabo Tsolo the CEO and Game Designer at SpaceSalad Studios about the possibility of a sustainable career in video gaming.See omnystudio.com/listener for privacy information.
Welcome, gamers, to the show led by Ben Magnet for discussing video games and the culture surrounding them. This is Basement Arcade: Pause Menu!Let's get ROLLING! On this episode of Pause Menu, Ben sits down with Game Designer from Kess Entertainment, Anthony Thorp. They talk about the game he designed: SONIC ROLL! If you ever wondered how some video games get made into board games then this is the episode for you! Not only do they talk about SONIC ROLL, Ben and Anthony also talk about the newest Sonic board game from Kess Entertainment: SONIC SPEED BATTLE! Also go and follow Kess Entertainment for updates on upcoming games!Socials:@kess_ent (Twitter and Instagram, Anthony doesn't have personal socials)Also, go follow Ben (BenMagnet27) on all the socials and the show on Twitter (@bapausemenu) and subscribe to be up to date on all the latest episodes!Basement Arcade and Basement Arcade: Pause Menu are a spin-off from the Fake Nerd Podcast Family of Podcasts, a collection of shows hosted by the original Fake Nerds. Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts. bapausemenu@gmail.comhttps://twitter.com/bapausemenu
Hello listeners! Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.I am as always your host GM Nathan, I use he/him pronouns, and this week I got to expand my mind and laugh a lot with renowned game designer Spencer Campbell of Gila RPGs!That name is possibly familiar to longtime Reckless A-Talk listeners, as he and his games have been listed as a huge inspirations for several of our guests.Spencer is a design whirlwind, and has put out several really diverse, unique, and award-winning games over the last few years. That includes the punchy LUMEN system and Creator Kit, HUNT a game about a doomed knightly order going on a final quest, the monster hunting game SLAYERS, and the solo souls-like game REAP.Seriously, that's just a portion of what he's written, and SO MANY of them take really novel approaches with what is fun about games. Sometimes there's no dice, no health, loot pools, approaches instead of skills, all kinds of really good stuff that we get to talk about in this episode.Plus we talk a lot about the importance of connection in the TTRPG space, trying to protect your sanity online, his background in cognitive psychology and, as usual, tons more.AS OF THIS EPISODE his latest game LOOT all about fantastical item gathering, combat, exploration and base building is crowdfunding. I am SUPER excited to see that full release, which we get into during this chat. Links to that and everything we talked about are in the show notes, as always.If you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.With that - I'll see you next time! Enjoy.—Edited by Nathan Lurz and Jonathan Zhang—LINKSItch page: https://gilarpgs.itch.io/ LOOT Kickstarter (through Oct. 8): https://www.kickstarter.com/projects/thegilaboy/loot-1 Psychology of RPGs Playlist: https://www.youtube.com/watch?v=9DWByROXqDI&list=PL-NjmcMHsu4kMOLGgsQKGw6Tr0GZqIxjX Twitter: https://x.com/GilaRPGs Mailing List: https://itch.us19.list-manage.com/subscribe?u=66b8c28ad8db88f2d0022036b&id=317df5d8a1 Game Designer Will Jobst: https://x.com/will_jobstGame Designer John Harper (Blades in the Dark, Lasers & Feelings) https://johnharper.itch.io/
“I think games are excellent at building intuition for complex systems, and if you're trying to think through the future, trying to get a grasp of the system dynamics and second order effects and points of leverage are all super helpful.”--Randy LubinIn this episode of How To Write the Future podcast, host Beth Barany interviews game designer and entrepreneur, Randy Lubin. They discuss how games can be used as powerful tools for shaping the future and how world building games help you write stories.ABOUT RANDY LUBINRandy Lubin is a game designer and entrepreneur. He makes foresight games that help organizations explore the future via his studio Leveraged Play. He also makes lighter consumer storytelling games through Diegetic Games.Website: https://randylubin.com/X: https://twitter.com/randylubinLI: https://www.linkedin.com/in/randylubin/Foresight games studio: https://leveragedplay.com/ Consumer storytelling games: https://diegeticgames.com/ Blog post on integrating foresight games into creative writing:https://blog.randylubin.com/foresight-workshop-games-creative-writingRESOURCESRandy Lubin's game: Premise: Setting, Character, Plot: https://randylubin.itch.io/premise-setting-character-plotDialect by Thorny Games: https://thornygames.com/pages/dialectYou're Gonna Need a Bigger Story: https://www.superstory.works/ourbooksSchool of International Futures (SOIF): https://soif.org.uk/retreat/soif-summer-foresight-retreat/Association of Professional Futurists latest COMPASS magazine: https://www.apf.org/apf-resources/compassGet your free World Building Workbook for Fiction Writers: https://writersfunzone.com/blog/world-building-resources/Henrietta The Dragon Slayer, A short film (We're in post-production and fundraising!) https://author.bethbarany.com/henrietta-short-film/SHOW PRODUCTION BY Beth BaranyCO-PRODUCTION AN SHOW NOTES by Kerry-Ann McDadec. 2024 BETH BARANYhttps://bethbarany.com/Questions? Comments? Send us a text!--CONNECTContact Beth: https://writersfunzone.com/blog/podcast/#tve-jump-185b4422580Email: beth@bethbarany.comLinkedIn: https://www.linkedin.com/in/bethbarany/CREDITSEDITED WITH DESCRIPT: https://get.descript.com/0clwwvlf6e3jMUSIC: Uppbeat.ioDISTRIBUTED BY BUZZSPROUT: https://www.buzzsprout.com/?referrer_id=1994465
Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and reward that keeps players engaged and satisfied. You'll uncover the fascinating secrets behind popular game mechanics, like the 'coyote time' and dynamic difficulty adjustments, designed to subtly enhance the player's experience without their awareness. Through examples from games like Devil May Cry, Half-Life, and Pac-Man, we'll show how these hidden techniques create a fair, responsive, and emotionally resonant gameplay. Whether it's manipulating enemy behavior or tweaking player advantages, these clever tricks might just be the key to overcoming your next design challenge. Links Discussed in this episode: Our 2D Platformer Controller Tutorial: https://youtu.be/zHSWG05byEc Twitter Post:https://x.com/gaohmee/status/903510060197744640?lang=en
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros. The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets. Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros. The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets. Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.
Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time. We'll tackle the question of how to design a fun game by delving into the concept of 'wish fulfillment' and examining the MDA framework, which breaks down fun into eight categories. Check out this episode for insights into designing a game that's engaging and enjoyable for players.
Renee Gittins is former Executive Director of the International Game Developers Association, and now runs her own company Stumbling Cat Games. Her new game "Potions: a Curious Tale" is now available. In this episode we talk about her life and growing up as a gamer. We also talk about her evolution in the gaming industry, her work at the IGDA. As well as dealing with toxicity in the gaming world. It's an amazing and inspiring story with an amazing inspiring person! Enjoy the show! Stumbling Cat Games Potions: A curious Tale Game Company https://www.stumblingcat.com/
Curt and Chris welcome escape room designer Vincent Stevens. They discuss his journey from nursing to escape room design, designing his first escape room in Oregon, and growing his business in Southern California. Vincent shares insights on his design process, favorite escape games, and his work with major clients like Sony. He emphasizes the importance of creating fun and engaging experiences over challenging players, and he offers advice for those looking to enter the industry. Additionally, Vincent reveals some upcoming projects and his thoughts on the escape room industry trends.Breaking Point Escape RoomsFull Show Notes
In this episode Stuart sits down virtually with boardgame designer Eric Lang to not just talk about his latest game 'Life in Reterra' which comes out September 2024 from Hasbro, but also to talk about what goes into designing a board game, and what the playing field of board games is like in this digital era. You can find out more about Eric on his official page here https://www.ericmlang.com/ The conversation was video so you can watch the video chat here https://www.youtube.com/watch?v=p8Wl_OdYNoI on the frompage2screen youtube channel.
Game designer Eric Lang interview. The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation.Eric talks about how he got started with gaming, his games design philosophy, his approach to the Warhammer and 40k licences, and his most recent work.Check out Life in Reterra, Eric's latest game, available for pre-order now:https://uk.hasbropulse.com/products/life-in-reterraJordan's Links:ELEMENT GAMES AFFILIATE LINK:https://elementgames.co.uk/?d=11216PATREON:https://www.patreon.com/jordansorcery
Banana Chan is a Cantonese Canadian game designer, writer and publisher living in the US. Her latest work has been on Forgery, Jiangshi: Blood in the Banquet Hall, Van Richten's Guide to Ravenloft and Betrayal at House on the Hill: 3rd Edition. They won Dicebreaker Awards' Game Designer of the Year 2022 and 2 Silver ENnie Awards in 2022. I had the pleasure and honor to meet Banana during Gary Con 2024 and it was amazing. We played a board game she developed and talked a little bit about games, and the possibility of this interview, which finally happened. In this chat we talked about her amazing work, about the processes of making games, about the weird and the important relationship it has with the mundane, and a lot of other weirdness! Listen up and get weird with us! Check out Banana's links! Back Jiangshi: Blood in the Banquet Hall Reprint and New Hauntings now! https://www.backerkit.com/projects/wet-ink-games/jiangshi-blood-in-the-banquet-hall-reprint-and-new-hauntings Banana's Socials: @bananachangames and @readwritememory on Instagram, Twitter, Bluesky, Facebook, Threads. Thank you for listening to Weird Games & Weirder People! Please subscribe to the show to keep up with new episodes! If you would like to support the show, leave a review and/or head to our ko-fi page and pay us a coffee! It will help keep the podcast going! It will really help us! https://ko-fi.com/wgnwp You can also support me buy buying one of my games! Kosmosaurs just got released in print, and it is my new RPG inspired by Saturday morning cartoons about Space Dinosaur Rangers defending the galaxy from evildoers! Get your copy right here: bit.ly/kosmosaurs Get other games of mine on Exalted Funeral: https://www.exaltedfuneral.com/search?q=Diogo+nogueira Or buy anything at DriveThruRPG using this link: https://www.drivethrurpg.com/?affiliate_id=338514 Or buy something from my itch store: https://diogo-old-skull.itch.io SUBSCRIBE TO OUR NEWSLETTER! This is super new and I am trying a new thing! I share offers, news, behind the scenes, articles, curiosities, and rants about being me! Fun, right? RIGHT!? Check out our latest post: https://diogonogueira.substack.com/.
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 2 of 2. Music by Danny Baranowsky
Hello! Welcome to another interview in The ADHD Skills Lab!Skye recently sat down with Chris Backe to discuss entrepreneurship in the highly creative industry of tabletop games. Whether you're a fan of tabletop games or looking to start your own creative venture, you'll find value in this chat.Thanks for being here! Until next time,Sarah (Podcast Producer)ADHD Skills Discussed:Reduce ambiguity around deadlinesVisualize your time available for client workAsk yourself: "Is this the right workspace for this task?"Looking for Chris?Entro GamesInstagramLooking for more content? Want to get in touch?We would love to hear from you! Feel free to @ us and drop a line or two!IG: Skye @unconventionalorganisationIG: Sarah @theadhdskillslabpodcastYT: Unconventional Organisation ADHDSkye here! We've helped 500+ professionals with ADHD reach their goals. If you'd like to learn how to achieve your goals with ADHD, here are 2 ways we can help you...1. Get started now with my free playbook on how to set goals you can achieve. - Click Here2. Book a free 15-minute focus session with me to break down your goal, identify your biggest barriers, and take the next step. - Click Here Together, let's set your goals into motion! Skye (MA, PG Cert)Former Academic and Founder of Unconventional Organisationhttps://www.unconventionalorganisation.com/
This RamNation Radio episode featuring special guest Clint Oldenburg is brought to you by Pedersen Toyota, your Local Toyota Dealer Serving Fort Collins, Loveland, Windsor and Timnath for more than 50 years. It is also made possible by Ginger and Baker — our favorite restaurant(s) in all of Fort Collins, Ram Zone (powered by the CSU Bookstore) — the best place to get all your Ram gear, and BetOnline — your best option for online sports wagering.
In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new episode.I'll be elaborating on these core attributes, which I believe are essential for success: Curiosity, Obsession, Resilience, and Empathy. My goal is to provide a deeper understanding of these attributes in your life, offering insights and practical advice.CORE Attribute References:Summary of CORE Attributes:* Curiosity: The spark that drives learning and exploration. Stay curious and keep exploring.* Obsession: The focus and dedication needed to dive deep into a subject. Find something you're passionate about and dive in, blocking out all distractions.* Resilience: The ability to overcome challenges and use setbacks to fuel growth. Learn from your failures and keep pushing forward.* Empathy: This point is about understanding others and adding value to people's lives. Our creative work has to serve others to be truly meaningful and we need to enroll others into our projects by understanding and speaking to their needs.These attributes have been crucial in both my personal and professional life. In this episode, I share personal anecdotes and practical exercises to help you cultivate these traits.I'd love to hear your feedback and engage with you through my Substack and Twitter. I'm incredibly grateful for this community and the opportunity to share these insights with you.Game Links:* Ascension Legends* You Gotta Be Kitten Me* SolForge Fusion Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
Ben Haumiller - Principal Game Designer for EA Sports College Football 25
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 1 of 2. Music by Danny Baranowsky
“Every culture is telling different stories to some degree. And when we share our each other's stories and we read and learn and engage and practice empathy, then we stand a better chance of understanding the ways in which our diversity is a tool for the future.”--Michael KilmanFollows on from the mini-series where host of the How To Write The Future podcast, Beth Barany, delved into the book Build Better Worlds by Michael Kilman and Kyra Wellstrom. In Episode 109, “Interview with Michael Kilman, co-author of Build Better Worlds, part 2 of 2.” Beth continues her interview with co-author Michael Kilman about how our upbringing and culture can affect us each differently and why anthropology is important for the future,Sensitivity warning: There is a mention of the Gaza war in an anthropological context.About Michael KilmanMichael Kilman is an author and anthropologist and lectures at the University of Colorado at Denver and is host of the YouTube series Anthropology in 10 or Less. After teaching anthropology for 9 years and working with 25 native American Tribes over the course of ten years, Michael published four science fiction novels in a series called The Chronicles of the Great Migration. His most recent co-written book, Build Better Worlds: An Introduction to Anthropology, for Game Designers, Fiction Writers, and Filmmakers, uses the social science of anthropology to help people with fictional world building.Facebook: https://www.facebook.com/michael.kilman.5LinkedIn: https://www.linkedin.com/in/michael-kilman-m-s-075b7110/Tiktok: https://www.tiktok.com/@authormichaelkilmanWebsite: http://loridianslaboratory.comAbout Kyra WellstromKyra Wellstrom earned a Bachelor's Degree in anthropology from Metropolitan State University of Denver and a Masters Degree in forensic anthropology from the University of Edinburgh. She currently teaches archaeology, cultural anthropology, forensic anthropology, and biological anthropology, always with a focus on bio-cultural interaction and holism. Kyra has a passion for teaching and enjoys helping students engage with material by encouraging their creativity. She designs her courses with a focus on game play, multimedia interaction, and world building.RESOURCESBuild Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers by Michael Kilman and Kyra Wellstrom https://books2read.com/bbwhtwtfFree World Building Workbook for Fiction Writers: https://writersfunzone.com/blog/world-building-resources/SHOW PRODUCTION BY Beth BaranyCO-PRODUCTION AND SHOW NOTES by Kerry-Ann McDadec. 2024 BETH BARANYQuestions? Comments? Send us a text!--CONNECTContact Beth: https://writersfunzone.com/blog/podcast/#tve-jump-185b4422580Email: beth@bethbarany.comLinkedIn: https://www.linkedin.com/in/bethbarany/CREDITSEDITED WITH DESCRIPT: https://get.descript.com/0clwwvlf6e3jMUSIC: Uppbeat.ioDISTRIBUTED BY BUZZSPROUT: https://www.buzzsprout.com/?referrer_id=1994465
Mark Pierce was a game designer at Atari and Bally Midway. We talk to him about the protracted development of Escape From The Planet of The Robot Monsters, the axonometric, somewhat baroque B-movie arcade adventure, and the conversely swift creation of the tile-stacking puzzler classic, KLAX. Pierce also shares some amusing anecdotes about scouting for muscular male models for the visually ground-breaking arcade beat-em-up, Pit Fighter, and provides us with a unique insight into why Atari faltered and ultimately folded in The Noughties.
In this conversation, Nick and Stephen discuss Stephen's board game publishing company, We Ride Game, and his video production business, Anthem Video. They talk about their experiences at conventions, the costs and sales associated with booth presence, and the importance of building connections and brand recognition. They also discuss the process of planning booth setups, the evolution of the production company, and the importance of delegating tasks to focus on core strengths. Anthem Video, a video production company, and WeRide Games, a board game company, are two separate ventures run by the same group of friends. Anthem Video focuses on selling video services, which can be challenging due to the ambiguity and complexity of the product. On the other hand, WeRide Games, selling board games, is more straightforward and enjoyable. The team uses different marketing strategies for each venture, including leveraging successful projects to attract new clients and pitching specific videos or recent successes to potential customers. They also utilize project management tools like Slack and ClickUp to streamline their workflow. www.anthem.video instagram.com/anthem.video http://weridegames.com instagram.com/we_ride_games Music by Old Romans: https://www.instagram.com/old_romans --- Support this podcast: https://podcasters.spotify.com/pod/show/a4ps/support
It's the Season 9 Premiere of the Excelsior Journeys podcast, and host/producer George Sirois is starting this season with multi-game designer Lucas Zellers. In addition to sharing his journey into the world of games, Lucas goes into great detail about the development of his enormously successful crowdfunding campaign for his game "Book of Extinction," and so much more!For those who would like to get involved with the Once Upon a Podcast Network, please message onceuponapodcastnetwork@gmail.com with your contact information and the name & description of your show. And if you have an idea for any of the concepts listed below, definitely let us know! We'd like to add shows that focus on the following:Indie Comics / Cosplaying / Book Club (roundtable show with indie books & authors) / Indie Films / Conventions / Fan Fiction / Self-Help (a creative host focusing on ailments all creatives deal with such as anxiety, depression, imposter syndrome, etc)Subscribe to all shows in the Once Upon a Podcast Network by clicking HERE.The Excelsior Journeys podcast exists primarily as a platform for creatives of all kinds (authors, filmmakers, stand-up comics, musicians, voice artists, painters, podcasters, etc) to share their journeys to personal success. It is very important to celebrate those voices as much as possible to not only provide encouragement to up-and-coming talent, but to say thank you to the established men & women for inspiring the current generation of artists.If you agree that the Excelsior Journeys podcast serves a positive purpose and would like to show your appreciation, you can give back to the show by clicking HERE.
“I think if you're writing truthfully, because that's what we're trying to do a lot of times as author, telling a good story, but being honest in our writing and in terms of the human experience, I think it really helps to have some sort of guidepost for how do we build these human experiences?”-- Michael Kilman Following on from the mini series where podcast host Beth Barany delved into the book Build Better Worlds by Michael Kilman and Kyra Wellstrom, in this latest episode Beth chats to co-author Michael Kilman about his history and interest in anthropology and how it helped shaped chapters of the book, titled “Interview with Michael Kilman, co-author of Build Better Worlds, part 1 of 2.” About Michael KilmanMichael Kilman is an author and anthropologist and lectures at the University of Colorado at Denver and is host of the YouTube series Anthropology in 10 or Less. After teaching anthropology for 9 years and working with 25 native American Tribes over the course of ten years, Michael published four science fiction novels in a series called The Chronicles of the Great Migration. His most recent co-written book, Build Better Worlds: An Introduction to Anthropology, for Game Designers, Fiction Writers, and Filmmakers, uses the social science of anthropology to help people with fictional world building.Facebook: https://www.facebook.com/michael.kilman.5LinkedIn: https://www.linkedin.com/in/michael-kilman-m-s-075b7110/Tiktok: https://www.tiktok.com/@authormichaelkilmanWebsite: http://loridianslaboratory.comAbout Kyra WellstromKyra Wellstrom earned a Bachelor's Degree in anthropology from Metropolitan State University of Denver and a Masters Degree in forensic anthropology from the University of Edinburgh. She currently teaches archaeology, cultural anthropology, forensic anthropology, and biological anthropology, always with a focus on bio-cultural interaction and holism. Kyra has a passion for teaching and enjoys helping students engage with material by encouraging their creativity. She designs her courses with a focus on game play, multimedia interaction, and world building.RESOURCESBuild Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers by Michael Kilman and Kyra Wellstrom https://books2read.com/bbwhtwtfFree World Building Workbook for Fiction Writers: https://writersfunzone.com/blog/world-building-resources/SHOW PRODUCTION BY Beth BaranyCO-PRODUCTION AND SHOW NOTES by Kerry-Ann McDadec. 2024 BETH BARANYhttps://bethbarany.com/Questions? Comments? Send us a text!--CONNECTContact Beth: https://writersfunzone.com/blog/podcast/#tve-jump-185b4422580Email: beth@bethbarany.comLinkedIn: https://www.linkedin.com/in/bethbarany/CREDITSEDITED WITH DESCRIPT: https://get.descript.com/0clwwvlf6e3j MUSIC: Uppbeat.ioDISTRIBUTED BY BUZZSPROUT: https://www.buzzsprout.com/?referrer_id=1994465
In this week's episode we'll be talking to Game Designer and Director of Fun for Calliope Games Chris Leder! 00:00 - Introduction and Background 02:37 - Discovering The Game Crafter and Designing Games 05:50 - Creating Roll For It and Joining Calliope Games 08:50 - The Role of a Game Designer and the Importance of Collaboration 16:57 - The Differences Between Co-designing and Designing Solo 24:36 - Creating Games Based on Beloved IPs 30:19 - The Role of a Director of Fun 33:01 - The Importance of Concise and Visual Rule Books 36:57 - Don't Worry About Game Theft During Playtesting 46:03 - Creating Shared Experiences and Building Memories Through Gaming 54:27 - Upcoming Releases from Calliope Games: Patrician and Legends of the Monster Academy
Christina, Andrés, and BoomBox are entering a song contest in Austin, Texas, but they realize the music has to be made on a computer, which they've never done before. A Video Game Designer named Jada helps them to explore this new approach.https://pbskids.org/videos/jamming-on-the-jobThe contents of this podcast were developed under a grant from the Department of Education. However, this content does not necessarily represent the policy of the Department of Education, and you should not assume endorsement by the Federal Government. The project was funded by a Ready To Learn grant [PR/Award No. S295A200004, CFDA No. 84.295A] provided by the Department of Education to the Corporation for Public Broadcasting.
Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrOn this episode of Ruff Talk VR we are joined by Ben Hinchliffe - Game Designer for DigVR! An upcoming VR game made by developers Just Add Water and published by Wired Productions! Ben has quite the background prior to transitioning to VR, working many years at Rockstar. A love for VR brought him to Just Add Water and he joins us today to tell us more about DigVR! Listen a we get to know Ben, his background, more about their upcoming game DigVR, and more!Patreon: https://www.patreon.com/rufftalkvrRuff Talk VR Discord: https://discord.gg/9JTdCccucSIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/DigVR Meta Quest Store Link: https://www.meta.com/experiences/6128709557192619/Steam Link: https://store.steampowered.com/app/2441700/UNDERDOGS/Store Description: DIG VR captures the sheer joy, adrenaline and frustrations of life on a digger in an exciting experience for novices and pros. Featuring authentic, immersive controls that recreate the feeling of driving a real digger, DIG VR is a light-simulation game with a casual arcade-twist!Grow your business in the charming town of Diglington, a place where everything can be fixed by the power of a digger. Take on a variety of jobs for the town's residents - from traditional construction jobs, to more obscure requests! Accompanying you is DIG FM, a dedicated radio station with a wide selection of music to brighten any day. Progress from micro-sized to colossal diggers, with a diverse set of attachments to overcome any challenge. Dig in style by unlocking over 70 customization options to suit your aesthetic!Available to play solo or with a friend, get hands on with the fast-paced mini-games or unwind in the sandbox mode. Then, discover a trove of Lost Treasure in a standalone mode where new items are added regularly.Whether this is your first time operating a digger or you're already a master, digging fortunes await!Key Features:•The first ever digger game developed exclusively for Meta Quest•Choice of authentic & simplified controller schemes•Career Mode Campaign with options for serious & casual players•Unlock new machinery & attachments •Personalize your digger with decal, paint & skins•Play with a friend in select modes•Discover new items regularly in Lost Treasure modeSend us a text to the Ruff Talk VR fan mail line! Use code RUFFSLAYER-8904FC for 10% off Silent Slayer: Vault of the Vampire on the Meta Quest!Support the Show.
Greg Loring-Albright stops by to chat with Andrew about his soon to be published boardgame / storytelling game "Keep the Faith" a game telling about how religions evolve and change. Follow Greg at his website (https://www.gloringalbright.com/) and let us know what you think at colorcorrectionpodcast.com!
Welcome to the second episode of Fear the Final Girl - A Van Ryder Games Podcast! In today's episode, we are joined by Jamie Daggers - Professional Mini Painted, Game Designer, Content Creator, and all around cool person! Check out Jamie Daggers on Twitch: https://twitch.tv/jamiedaggers Check out Jamie Daggers on Youtube: https://www.youtube.com/@JamieDaggers Our Feature Game this month is Gateway Island - This game will be our GenCon release - get excited!! https://www.vanrydergames.com/gatewayisland Other Games discussed in this Episode: Dark Moon - Stronghold Games Boss Monster - Brotherwise Games A Game of Thrones The Board Game - Fantasy Flight Games Contrabanter - Skybound Tabletop Puerto Rico - Ravensburger Books, Movies & Shows discussed in this episode: Death Proof Delicious & Dungeon Dead Boy Detecives Furiosa: A Mad Max Saga The Stormlight Archive - Brandon Sanderson If you have any comments or questions, post them in the comments below! Join the Van Ryder Games Discord: https://discord.gg/vanrydergames Follow Van Ryder Games on Social Media Instagram: https://www.instagram.com/vanrydergames/ Twitter: https://twitter.com/vanrydergames TikTok: https://www.tiktok.com/@van.ryder.games Facebook: https://www.facebook.com/VanRyderGames/ Timestamps: 00:00 - Intro 05:07 - What we've been up to 11:41 - Word of the Month 17:22 - Game of the Month 23:32 - Final Girl Files 34:49 - Main Topic: Into the Unknown 01:25:26 - Audience Participation: Weird Hobbies 01:28:55 - The Game Show 01:45:11 - Wrap Up On the Web https://www.vanrydergames.com/
Summary Play.com 2024 was a memorable gaming event with a record-breaking crowd. The top five memories include the presence of game designers, the attendance of newbies, the extension of the convention to include more activities, the Rumble in the Jungle game showcase, and the introduction of Soccer Blast Express. The convention provided opportunities to play and interact with game designers, gaining inspiration and appreciation for their craft. The host also plans to feature classic episodes and focus on football in upcoming episodes. Keywords Play.com 2024, gaming event, game designers, newbies, convention extension, Rumble in the Jungle, Soccer Blast Express, tabletop games, inspiration, football Takeaways Play.com 2024 had a record-breaking crowd and was a memorable gaming event. The presence of game designers at the convention allowed for interaction and appreciation of their craft. The attendance of newbies added fresh faces and excitement to the event. The convention extended beyond the traditional two days, allowing for more activities and exploration of the Denver area. The showcase of Rumble in the Jungle and Soccer Blast Express introduced new and exciting games to the attendees. Playing and interacting with game designers provided inspiration for future game creation. The host plans to feature classic episodes and focus on football in upcoming episodes. Titles Inspiration from Game Designers Game Designers: The Stars of Play.com Sound Bites "The game designers that were in-house... really bring to this community." "The attendance of newbies... always great to see new faces in the crowd." "The convention continues to grow... embracing the idea of extending the con." Chapters 00:00 Introduction and Podcast Information 03:01 Game Designers: The Stars of Play.com 07:34 Newbies Bring Fresh Energy to Play.com 10:50 Extending the Convention: More Than Just Two Days 14:36 Rumble in the Jungle: A Highlight of Play.com 29:44 Inspiration from Game Designers
Dave and Ethan conclude their interview with Weird Al pinball Creative Directors Stephen Silver and Michael Ocean. They share more on the process of creating Multimorphic's Weird Al's Museum of Natural Hilarity pinball game, address a loophole they closed in one of the exhibit halls, and share even more hidden Easter eggs! ABOUTSince 2019, Dave & Ethan's 2000″ Weird Al Podcast has covered all facets of the life, career, and fandom of “Weird Al” Yankovic. Hosted by Dave “Elvis” Rossi and Ethan Ullman, two Weird Al super fans, collectors, and historians - the podcast aims to spread the joy of Weird Al and his music while digging deep and learning from those who have worked with, or been inspired by, his work. LINKSFollow us on social media, Patreon, and more: https://linktr.ee/2000inchPast episodes available at WeirdAlPodcast.com PODCAST CREDITSIndependently produced, hosted, and created by Dave "Elvis" Rossi and Ethan UllmanTheme song performed by the Grammy Award-Winning Jim "Kimo" WestPodcast logo designed by Heather Malone COPYRIGHT© 2019-2024 | Dave & Ethan's 2000" Weird Al Podcast
We're setting up Seth Rubin, a queer, trans, and nonbinary Los Angeles-based comedian and writer. Seth's writing has been published in The New Yorker, The Onion, Reductress, McSweeney's, and more. They currently write full-time for Jackbox Games and they were named one of Gold Comedy's 22 Comedians to Watch in 2022. With a PhD in geology up their sleeve, Seth's on the spot TED talk would be about volcanoes. They're a snob about ice cream and movies, and they don't consider themselves a romantic. A perfect Saturday for Seth includes waking up late, brunch and the Saturday crossword, and going to the movies or a bookstore. Seth has twenty tattoos, but would love to add one of a sandwich. Seth recently read and enjoyed Bunny by Mona Awad and Barbara Kingsolver's Demon Copperhead. Seth, welcome! The winning bookstore: Marble City Books The picks Outline by Rachel Cusk Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin Ripe by Sarah Rose Etter Magic for Beginners by Kelly Link Mrs. S by K. Patrick People Collide by Isle McElroy Where to find us: Find our show online at blinddatewithabookpod.com and @bookmeetcute on Twitter and Instagram. Please follow and tell us all the books you've fallen in love with recently.
Meet Philip Kennard — Founder and CEO of Futurestay. Growing up, Philip loved video games. And for Philip, video games were about so much more than the playing experience…he loved the art, the logic, and the business behind creating worlds. This love sparked his entrepreneurial spirit and led him to work in game development for Sega, one of the world's leading game design companies, and, eventually, would lead to the founding of FutureStay. In this conversation, Philip and I explore the evolution of the vacation rental market, discussing the critical role that small-scale rentalpreneurs play in driving innovation. Learn why he believes the future of hospitality lies in the hands of passionate individuals creating unique, memorable stays rather than large-scale professional managers. You'll also get a behind-the-scenes look at how FutureStay helps rentalpreneurs optimize their listings, secure direct bookings, and protect their investments with AI-powered tools and strategic partnerships like Google Vacation Rentals. Some key takeaways from our conversation include: The importance of diversifying your booking channels to mitigate risks and maximize profits. How technology, such as AI and automation, can level the playing field for small rental operators. Why delivering exceptional guest experiences is crucial for standing out in a crowded market. Philip's vision for the future of short-term rentals and how Futurestay plans to support rentalpreneurs in achieving their goals. If you're passionate about short-term rentals and eager to learn how to succeed in this competitive space, this episode is a must-listen. This episode is brought to you by STR Search! STR Search helps you find and buy and Airbnb that'll be profitable from Day 1. Co-Founding by John Bianchi and Taylor Jones, two of the best data nerds and underwriters in the industry, have partnered together to bring this new service to life. While tools like AirDNA are awesome, they're just tools. Not everyone has the time or expertise to sift through all the data and find the perfect deal, especially with today's interest rates. STR Search does all the legwork for you. They'll present you with options that not only meet your criteria but will actually cash flow. Learn more here — and mention Behind the Stays when you book a call for an exclusive discount! Want to book a consulting brainstorm with Zach? Send him an email directly at zach@sponstayneous.com or complete this payment link and get immediate access to his schedule where you can book some time with him! About the Show Behind the Stays is brought to you twice a week by Sponstayneous — a free, biweekly newsletter that brings subscribers the best last-minute deals and upcoming steals on Airbnb. You can subscribe, for free, at www.sponstayneous.com. Behind the Stays is hosted by Zach Busekrus, co-founder of Sponstayneous, you can connect with him on Twitter at @zboozee.
Dave and Ethan welcome the Co-Creative Directors & Game Designers of the official Weird Al pinball machine - Stephen Silver and Michael Ocean!In this first part of their interview, Stephen and Michael discuss the origins of Weird Al's Museum of Natural Hilarity, the approval process with Weird Al, and more about Multimorphic's P3 Pinball Platform.Dave and Ethan are also visited by Jordan Cooper of Don't Let's Start: A Podcast About They Might Be Giants! ABOUTSince 2019, Dave & Ethan's 2000″ Weird Al Podcast has covered all facets of the life, career, and fandom of “Weird Al” Yankovic. Hosted by Dave “Elvis” Rossi and Ethan Ullman, two Weird Al super fans, collectors, and historians - the podcast aims to spread the joy of Weird Al and his music while digging deep and learning from those who have worked with, or been inspired by, his work. LINKSFollow us on social media, Patreon, and more: https://linktr.ee/2000inchPast episodes available at WeirdAlPodcast.com PODCAST CREDITSIndependently produced, hosted, and created by Dave "Elvis" Rossi and Ethan UllmanTheme song performed by the Grammy Award-Winning Jim "Kimo" WestPodcast logo designed by Heather Malone COPYRIGHT© 2019-2024 | Dave & Ethan's 2000" Weird Al Podcast
I have begun working on a new role playing game. It is called Labyrinths of Lost Futures, a modern day dungeon crawling hauntological fantasy. Delve into weird ruins with an enchanted gun and cellphone. Fight cryptids in a haunted trailer park. Escape a time loop based on a person's childhood