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This is a short teaser for my current Warhammer Fantasy Roleplay 4th Edition campaign, The Enemy Within: Shadows Over Averheim. Surely you mean Shadows Over Bogenhafen you mad fool? The Enemy Within is a classic Warhammer Fantasy Roleplay campaign. Actually there's two of them, and we don't want a case of Mistaken Identity here! The original classic one is currently in print for both 1E and 4E from Cubicle 7 at the moment! Ever the contrary fellow, whilst everyone and their small but vicious dog is running that I'm running the second WFRP campaign to bear the name Enemy Within, published by Fantasy Flight Games circa 2013 for WFRP 3rd Edition. It is considerably rarer and hard to track down (my own copy wasn't exactly a cheap Ebay purchase). I'm converting it to 4th Edition and running it on Foundry VTT. To disambiguate the two campaigns I will call this conversion of the 3rd Edition campaign The Enemy Within: The Cowled Conspiracy (a name one of the authors approves of). This campaign was written by Graeme Davis and Dave Allen for Fantasy Flight Games. I believe Book 1 was primarily written by Dave Allen. So what is this about? The Enemy Within: The Cowled Conspiracy is an original standalone campaign that is set 8 years after the original and is also a prequel to the Storm of Chaos and thus our run of the Thousand Thrones. It parallels the themes of the original yet is a unique standalone adventure in its own right. And I'll be adding plenty of extra content, especially given the release of the new material for the original Enemy Within: Director's Cut. Can I have the conversion? I'll be converting this campaign, but it's a huge undertaking and I'll be looking at a way to get the conversion out there if there is demand. However unlike Mirror of Desire and Eye for an Eye, this is a huge campaign so unless it's just 4e statblocks you need, you'd be better of hunting down a copy of the campaign or the original Fantasy Flight PDF. Can I join your game? Yes! Our Ubersreik Adventures are on hiatus for now, and most of the players were recruited via the startplaying.games site - there's still 1-2 paid slots available in the unlikely event anyone's interested in joining. Otherwise the episodes will find their way here shortly when there's enough content to justify.
Meredith & Poppy chat about chapters 13-16 of Queen of Air and Darkness by Cassandra Clare. Ty is still chasing his terrible idea to it's horrible conclusion, and everyone else is having a bad time in faerie. Check out our episode guide for more from The Parabatai Podcast. Credits This show is written and produced by us, Poppy (@poppyashwright) and Meredith (@legallyblonde). Our graphic designer is Justine (@Fickle_Muse) and our music editor is Kristen (@itskeeks). This podcast is supported by our Patreon community! Leave us a 5-star review on iTunes to help our show reach new listeners!
Ubersreik ’s streets run red with the blood of Reikland. Corpses of good, stout-hearted folk hang from the walls for no crime but obedience to their liege-lords. to Morr’s Realm. None can understand why Altdorf State Soldiers arrived to remove Graf Sigismund von Jungfreud from power. What could cause the Emperor to do this? An investigator, a former Jungfreud soldier and an elven waywatcher, desperate for work in the current climate respond to a handbill that has been placed throughout the city. Will they make it to safety out of the city, or will the Reikwald Forest claim their due? This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. Note: Ubersreik Adventures are played online via Roll20 so audio quality may be choppy at times. The Thousand Thrones episodes will continue as well, as we played up to Chapter 6 before the recent trouble.
On a ship fleeing the scorched earth of the Empire's northern lands, bound for the Free City of Marienburg, five disparate individuals find themselves involved in intrigue and adventure. Who is the mysterious passenger in Cabin One? What is the story of the ancient egg and its talkative keeper? Why is the heir of the Sausage King of Marienburg manacled in the ship's hold? This is the special prequel scenario for the Thousand Thrones campaign, written by the team at Liber Fanatica.
The party pursues Karl to a fetid pool in the hills of Kislev. The fate of The Child, the fate of The Empire rest in the hands of an unlikely and unwilling group of saviors. Will they rise to the challenge? Will the prophecies of the Thousand Thrones be fulfilled?
The group dissects the Thousand Thrones campaign. We discuss why we ended the campaign 1.5 chapters short. We explore where things went awry and what we can do to improve in future adventures. Lastly we discuss what we will be playing next.
Following Karl, the party find themselves on a longer than expected journey across The Empire. Leo spends an inappropriate amount of time tending to a broken leg, but it doesn’t stop him from jumping in.
The party finds new common footing while discussing Karl and what to do with the divine child. A play celebrating the story of Sigmar is ready and a sinister plot looms amidst the participants.
The party reunites with the Crusade of The Child, though everything is not as it once was. Karl is back but so are some old acquaintances. The group has a hefty meta chat about motivation and what to do with Leo.
The party reunites with an old friend, forces their way into a sphincter and confronts the Cult of Nurgle on their home turf. Old and new friends abound.
The crew discuss techniques as a GM for running an adventure. The party delves deep into the history of Villa Hahn revealing a sordid past for the Man in Purple. The temple of Nurgle cant be far.
The party is consistently one step behind the man in purple. Following his plague ridden trail, the players investigate the last known residence of Ansel Vohrman and hope to find the fabled Necklace of Unfailing Loyalty.
The party hits the road, en route to the far North of The Empire. With 350 miles, and the dreaded Drakwald before them, the party will encounter a number of obscure obstacles before arriving at what they hope is it’s final destination.
With the leads following Tobias growing cold the party finds itself in Altdorff with a new friend and a question of where to go next. A big journey lies in the PC’s future, but can they figure out where to go and how to get there in time?
The party follows the winding trail of Jan Vanderpeer in the hopes of rescuing young Karl. A notorious vigilante targeting witches and mutants have Leo and Edwige on edge.
Nate gets attached to a new friend, Altdorff holds a new host of problems and the party find themselves chasing after a masked vigilante.
The party finds themselves free to explore the Crusade of the Child after proving themselves useful. A new threat looms over the Crusade as it draws closer to Altdorf, Karl Franz and the heart of The Empire.
Face to face with Karl, the second coming of Sigmar, the party finds themselves with a new set of values and agendas. The Crusade of The Child works its way closer to the capital Altdorff.
The party explores the Crusade of the Child’s encampment in search of a way to assist the Wood Elves and their impending assassination attempt. Plans don’t go quite as expected and the party finds themselves a new group of associates.
The party finds themselves at the Reapers Bounty, a coaching inn just outside of Gooten. An unfriendly group surrounds them, but will other trouble find them as the darkness of the storm creeps closer?
The party stumbles upon an abandoned coaching inn, or at least they think it is abandoned. Edwig meets a new friend, and the party is potentially plus one new member, if Valdimir can get past being afraid of his own shadow.
The party sets off to investigate the noble Von Spiers family. The investigation comes to a conclusion with a dark surprise. Pheifeldorf may never be the same.
The party finds themselves stuck in Pheifeldorf, forced to solve a series of mysteries while their credentials for travel are verified. The plot thickens as a seemingly innocent chicken thievery turns fowl.
The party finds themselves arrested for an unknown crime and taken to Pheifeldorph, a local village. There they are asked requested to investigate something out of the ordinary.
The party finds themselves following up a lead to locate a cultist who shares some relation to the Child’s Crusade. A trek through a seedy area of town and a trudge through the sewers yield some interesting results.
The party follows up on a lead to explore a ruined temple in the Cursed Marshes outside of Marienburg. They hire a swamper to guide them into the bog on a multi-day journey of critters, bugs and other terrors.
The party begins their investigation into the Crusade of the Child in Marienburg’s Winkelmark, a poor area of town said to be the origin of the Crusade.
The adventurers find themselves in Marienburg, far to the northwest of The Empire. A High Elf Swordmaster initiate, a Bretonnian Hedge Wizard, and two local Marienburgers find themselves unknowingly weaving their fates into a series of events that could change the world.
The party begins character creation for our new adventure, the WFRP2 Thousand Thrones campaign! Leila, Chris, Jeremy, Nate and Jesse journey back to our favorite fantasy universe and up-convert a 2nd edition adventure into 3rd edition.