Dungeon Master Austin is joined by his friends, Lane, Alex, and Justin; along with his sister Megan and her partner, Zac, for a DnD Campaign unlike any other. Join this ragtag group of adventurers in their quest to save their world, and also for just a bunch of goofs.
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After the defeat of Grandive, the Arbiters are paid a surprise visit by a DM error turned NPC. Hank has a close encounter of the moon kind. Support the show (http://monstersmiscues.com)
The gang fights a big fish. That’s kind of the whole thing this time. Support the show (http://monstersmiscues.com)
The Arbiters team totally manufactures details of a blood sacrifice needed to summon a beast that lives in the waters of the Fey river. TW:CW kidnapping Support the show (http://monstersmiscues.com)
The Arbiters are in Fey on Urlay searching for intel on captured Arbiters. Earthquakes have been slowly escalating in this small town, and there is magic in the water. Rosectux meets a man named ‘J’Support the show (http://monstersmiscues.com)
The Arbiters fix up a small village and head toward the fishing town of Fey on Urlay, where they hope to rescue fellow Arbiters, allegedly being tortured by Judgement. Support the show (http://monstersmiscues.com)
Rosectux deals with the new lifestyle of being a vampire even though 5e Paladins are immune.Judgement tries a new approach to ending the Arbiters opposition. The arbiters takes a much needed break after defeating the Dragon. Support the show (http://monstersmiscues.com)
The A-team fights the dragon that destroyed Yerkk’s village. Rosectux gains a new ability, and we are introduced to....Ootank!Support the show (http://monstersmiscues.com)
Guided by a pretty underwhelming staff, the A-team hikes to the top of a mountain and do battle with the very dragon that destroyed Yerkk's village in days of yore.Hell yea medieval talk, dug!Support the show (http://monstersmiscues.com)
The A-team returns from their hunt. Judgement continues his reign of terror. Rosectux and Yerkk are uneasy. Valine is worried about Otto. Support the show (http://monstersmiscues.com)
The Arbiters A-team make their way to Frostmoon Village, where they meet a small gathering of Orcs in need of assistance. Van and Ootori butt heads. Support the show (http://monstersmiscues.com)
The A-Team finds Valine and Dandy McFandy in the Dwarrowdwim caves of Dwimmerburg, where they make plans to go to Dockington and steal a ship, but a rebellion against Pro-Vel Ocity may slow those plans down. Support the show (http://monstersmiscues.com)
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The A-team helps the priests of Middtha save their temple and begins a contentious pact with Pro-Vel Ocity, in order to acquire his inter dimensional tablet. Dandy and Valine find transport. Support the show (http://monstersmiscues.com)
After defeating the vampiric siblings Bao and Karna, the A-Team return Cindy to her sisters and cows; and reconvene at Otto’s shack to prepare for a trip back to Dwimmerburg.Support the show (http://monstersmiscues.com)
The A-Team is locked in battle with the vampiric sibling Bao and Karna with Cindy Moo Who 2 alive and in tow. The Rod of Preservation and Gem of Elu are both found. Support the show (http://monstersmiscues.com)
The A-team is still in the spooky mansion, but they have found Cindy! It's still not clear who are the residents of this mansion, or what their agenda is....or why they kidnapped Cindy.Support the show (http://monstersmiscues.com)
The A-Team continues their search of the spooky mansion. Yerkk’s katana exhibits some interesting characteristics. Cindy Moo Who 2 meets the Fridgeridoo. Support the show (http://monstersmiscues.com)
The A-team explores a goth as hell mansion in search of clues to Valine’s whereabouts, Cindy Moo-Who, and traces of the artifacts. Austin realizes he’s made a terrible mistake giving Rosectux his watermelon cart. Support the show (http://monstersmiscues.com)
Hank receives a message from Judgment, and the A-team must face the repercussions that come with their continued freedom. Yerkk has a lead that he thinks will help the team find Valine. The team tries desperately to reclaim the artifacts. Support the show (http://monstersmiscues.com)
After dispatching some cultists, the A-Team goes through trials at the Breezewood Monastery. Yerkk goes on a spiritual journey, and Rosectux beings a new quest: to find dank weed and create the first edible. Support the show (http://monstersmiscues.com)
At a loss for what to do next the Arbiters walk to their next destination, the small town of Breezewood; where they hope to find a lead on how to defeat Judgement or locate Valine. Support the show (http://monstersmiscues.com)
The Arbiters come to grips with the sins of their past and Valine has some explaining to do. Hank really needs to find a blacksmith. Yerkk is uncomfortable with physical touch. Brad thinks there might be something worth checking out in Breezewood. Austin provides a steady stream of no good very bad accents. Support the show (http://monstersmiscues.com)
Events comes to a head as unrest over the Heralds purpose as the group doubts their mission ever more. The Arbiters finally get answers as to how and why they ended up where they are, with no memory of the events they just witnessed through the Millenia Crystal. Support the show (http://monstersmiscues.com)
The Heralds are dispatched to three new worlds, but their conviction is beginning to falter. Yerkk gets high on power, Rosectux and Hank learn the value of a good party. Ootori has a crisis of morality. Support the show (http://monstersmiscues.com)
The Heralds return and pass their decisions for the three worlds they visited on to Judgment, who reacts accordingly, by destroying those deemed unworthy, and using the others for their resources. The team is then dispatched to 3 new worlds, with a mysterious 4th world now on the list. Support the show (http://monstersmiscues.com)
The Heralds, still dispatched to three worlds in teams of two continue their research into whether or not these planets deserve continued existence. Support the show (http://monstersmiscues.com)
We watch through the Millenia Crystal as the Heralds of Judgement are dispatched to three distant worlds, tasked with deciding their fates; destruction or salvation. The 6th Herald is revealed. Support the show (http://monstersmiscues.com)
The A-team is still trying to navigate through Candytown, desperately seeking a way home. Brad drops a bomb on Ootori, figuratively speaking. It would be rude to drop a real bomb on her. A Pumpkin-headed man named Gourdan may be able to help them, they just have to get passed the Candy King. Support the show (http://monstersmiscues.com)
The A-team continues on their crusade through Candytown. Rosectux's brother makes an appearance to 0 applause from the group. Even more combat happens in this one!Support the show (http://monstersmiscues.com)
The Arbiters A-Team continue through Candytown, still unaware of what to expect or how to escape. The Beetlegoose makes an appearance right out of the gate, so the A-Team knows what lies ahead. Yerkk and Ootori try to solve a problem from the inside. You’ll see what we mean. Support the show (http://monstersmiscues.com)
The A-team's trek through Candytown takes a dark turn after a battle with a Apple Bob Cauldron Mimic...thing; and they end up in a dark candy castle of a seemingly nefarious nature. More monsters and sugar-based challenges await.Support the show (http://monstersmiscues.com)
A-team teleports to a land made entirely of candy and desserts, and Valine is missing! They’ll have to fight their way through Gummy Golems and Licorice Worms to survive! Support the show (http://monstersmiscues.com)
The Cult of Judgment lays waste to the Arbiter’s headquarters, and it becomes increasingly obvious to the A-Team that this is a battle they cannot win. Support the show (http://monstersmiscues.com)
After months of nonstop adventure and peril, the A-team takes part in the Valormast festival, a 6 day celebration of The Gathering, a 21 day period dedicated to the harvest. The festival itself pays homage to Jocho and Malfuss. It's time to relax. Support the show (http://monstersmiscues.com)
The A-team has one of their first non-violent encounters ever, and the Shroud reveals some of its secrets. Sprinkles theme song make a triumphant return. Support the show (http://monstersmiscues.com)
The A-Team climbs a mountain...for like awhile, and do battle with the ghost of Hawkmoon Mountain. Mostly the leg portion of the ghost, but battle nonetheless. Support the show (http://monstersmiscues.com)
The A-team goes around town searching for information on Hawkmoon Mountain, eventually trying to gamble the information out of some ne'erdowells at the local bar..at like 9 am. Yerkk learns that if you're not in the session, your friends will bet all your money at Poker. Support the show (http://monstersmiscues.com)
The A-team becomes transfixed on acquiring police badges and Yerkk gets arrested attempting to steal one. The team outfits themselves with new weaponry and begin their investigation. The Tiara of Truth comes into play.Support the show (http://monstersmiscues.com)
The A-team receives their next assignment, and Yerkk has a disturbing vision. Arbiter Grom shows his gratitude to Ootori for saving him. In the Big Rock Candy Mountain, there's another artifactAnd the A-team proves that once again, the thing they lack is tactSupport the show (http://monstersmiscues.com)
The aftermath of the battle with Lanette Cinder shocks everyone. The team goes back the the Arbiters Headquarters for rest and answers. Support the show (http://monstersmiscues.com)
The A-team battles Lanette Cinder....and there are casualties. Rosectux wields incredible power.Support the show (http://monstersmiscues.com)
The B-team attacks under the control of some malignant magic. Yerkk goes full Temple of Doom on somebody. Ootori has a conscience. Dungeon Master, Austin is incorrect about several mechanics. Support the show (http://monstersmiscues.com)
The Arbiters A-Team goes to the Oasis of the Flenching Desert in search of the B-team and another artifact. The Cult of Judgement reveals themselves. Support the show (http://monstersmiscues.com)
Mandor continues to give out prophecies for the A-team. A great destiny is revealed as they continue their quest to find the 3rd artifact and locate the missing B-team. Support the show (http://monstersmiscues.com)
The A-team meets a Dragonborn named, Brad who takes them to the nearby city of Ischivet, in search of answers. It's there they learn about the Tyranny of the Regent of this desert region, Lanette Cinder, and get some unexpected help from an old blind dwarf. Support the show (http://monstersmiscues.com)
After a hearty breakfast, the A-team goes to Amberdune to rescue fellow arbiters Ziram, Polk, Mageline, Grom, and Cromwell, who have been captured in search of the 3rd artifact. But this desert locale has some interesting quirks....Support the show (http://monstersmiscues.com)
The A-team continues through the Forest of Doom, navigating the trials of some unknown entity. Van has a vision pertaining to that which is most important to him. Sprinkles the Cat makes an appearance. Support the show (http://monstersmiscues.com)
The A-Team continues to take the tests given to them by a mysterious voice, pervading the Forest Gwaelo. Both their minds and their might will be tested. Support the show (http://monstersmiscues.com)
The A-Team prepares to take on the so-called trials of the Forest of Doom. Word tells of a dark elf in the forest, who has possession of an artifact that can create anything. What will happen here in the Forest of Doom. Support the show (http://monstersmiscues.com)
The Arbiters A-Team meets the mayor of Dockington, who requires a favor before he will give them intel on the second artifact. Yerkk meets some unexpected folk. Support the show (http://monstersmiscues.com)
The new Arbiters A-Team heads out on their first assignment, and betters themselves as individuals. Support the show (http://monstersmiscues.com)