RPG Design Friends - A Critical Tabletop Podcast

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Welcome to the RPG Design Friends Podcast, in which we're gonna critically talk about tabletop role-playing games, their mechanics, and our interactions with them. Each episode we have two guests - designers, podcasters, and other experts - to discuss a topic within TTRPGs. It's important to be crit…

Riley Hopkins

  • Jun 24, 2020 LATEST EPISODE
  • every other week NEW EPISODES
  • 36m AVG DURATION
  • 14 EPISODES


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Latest episodes from RPG Design Friends - A Critical Tabletop Podcast

S1E11 - Season 1 wrap

Play Episode Listen Later Jun 24, 2020 2:56


Season 1 is done, but Game Mechanics will return!If you have a suggestion for a future guest, please send it to: GameMechanicsCast@gmail.comFollow Logan on Twitter: @LoganJenkinsGame Mechanics is hosted and supported by The Orange Groves podcast network.

S1E10 - Marx Shepherd - No Fascists Allowed

Play Episode Listen Later Jun 17, 2020 30:53


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins. Today, I’m talking to Marx Shepherd, an indy TTRPG creator, and member of the San Jenaro Co-Op, an organization that puts out a quarterly games digest collectively created by all its members. When Marx reached out to me, they were quick to point out that the co-op wears its communist mindset and values on its sleeve. I was interested in finding out how the Co-op works together to create these digests every three months, and how communism factors in. The conversation was incredibly interesting and I can’t wait to share it with you, so let’s get to it!Follow Logan and Marx on Twitter: Logan: @LoganJenkins Marx: @IAmPhophos San Jenaro Co-op: @sanjenarocoop Marx's other personal work can be found here: Yes Indie'd Pod Marx's Itch page Also, check out the San Jenaro Co-op's digests: Digest 1 Digest 2 Digest 3 Digest 4 Digest 5 Game Mechanics is hosted and supported by The Orange Groves podcast network.

S1E9 - Rees Bennett - A Drag Nun's Take On Playing a Role

Play Episode Listen Later May 27, 2020 24:30


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Rees Bennett, also known as Sister Evelyn Tensions of the Grenville Sisters of Perpetual Indulgence. The Sisters are an order of drag nuns whose entire mission is to increase joy and decrease shame in the world. Rees puts on makeup, jewelry, and the Greenville sisters’ Habit, and transforms into Evelyn multiple times a week. I know Rees IRL, and I know he’s a little hesitant about RPGs in general, and I wanted to know more about that, and about the parallels between playing a character in a game, and playing Evelyn. This is a really different perspective on the hobby than I’ve featured before, and I’m so excited for you to hear it!A quick note on audio quality: Rees’ mic was picking up some rustling noises (I think from his beard.) I tried to limit that as much as possible, but you will definitely hear some of it. The audio is still totally listenable, just wanted to let you know what that sound was! Alright, let’s get to it!Follow Logan and Rees: Logan: @LoganJenkins Rees: Evelyn's Facebook, or The Greenville Sisters' Facebook Find your closest chapter of The Sisters of Perpetual Indulgence at thesisters.org Game Mechanics is hosted and supported by The Orange Groves podcast network.

Will Uhl - Prolific Game Creation

Play Episode Listen Later May 13, 2020 28:05


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins. Today, I’m talking to Will Uhl, a very prolific writer of mostly micro-RPGs… which are exactly what they sound like. Bite-size Roleplaying game concept explorations that only take up a few pages. I was curious to talk to Will about distilling concepts into that small of a space. We talked about advantages, disadvantages, and even the purpose of writing tiny games. I think you’ll really enjoy this conversation, so let’s get to it!Follow Logan and Will on Twitter: Logan: @LoganJenkins Will: @RaffiTheOwl Will’s games can be found at Merry Mancer GamesGame Mechanics is hosted and supported by The Orange Groves podcast network.

Greg Leatherman - What if everyone’s a warrior?

Play Episode Listen Later Apr 29, 2020 45:29


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Greg Leatherman, writer of Glitter Hearts, a Magical Girl anime inspired TTRPG. Greg is also one of my co-hosts on Very Random Encounters. We go way back! One thing I really like about interviewing folks from so many backgrounds is the different answers I get from the same questions I ask to each of them. Greg gives some really interesting takes on some of my standard questions that are nearly the exact opposite from some other guests’ responses! Also, wtf is wisdom? Anyway, let’s get to it!Buy Greg’s game, Glitter Hearts, here!Everything Classic Marvel Super Heroes RPG can be found here.Follow Logan and Greg on Twitter: Logan: @LoganJenkins Name: @WhiteWing Game Mechanics is hosted and supported by The Orange Groves podcast network.

Sean Gomes - Having Dinner on Space Ships

Play Episode Listen Later Apr 15, 2020 36:30


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Sean Gomes, writer of Uncharted Worlds, a Powered by the Apocalypse TTRPG. I am a total Sean Gomes fanboy. There’s a mechanic in UW called “Cramped Quarters;” when the characters are stuck together for a long time (like for space travel) they roll to see whether they had some bad blood, a moment of friendship, or a revelation about a character’s past. I mean it when I say that “Cramped Quarters” has changed the way I play ALL my games. I bring that move to every game I GM, and it succeeds so well at establishing characters as real people with real relationships to their teammates (something I think is sorely lacking in a lot of games.)Sean’s main gig is as an animator in the video games industry, and it shows in his answers. Lots of very different angles for answers to my questions. I’m so excited to share this conversation with you, so let’s get to it!Oh! And, weirdly, this conversation took place before quarantine… so we make some references to being trapped inside for weeks as a “what if” scenario… that is of course happening right now to all of us… weird times. Just a heads-up that it comes up. Follow Logan and today's guest: Logan: @LoganJenkins Sean can be found on The Gauntlet Forums Game Mechanics is hosted and supported by The Orange Groves podcast network.

Nathan Blades - F*** The Tabletop Police

Play Episode Listen Later Apr 1, 2020 38:55


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Androgynous Android Gameshow Host from the Future, Nathan Blades. I wanted to talk to him about one-page RPGs and games as permission. His one-page RPG Agents of H.U.E. is about queer spies using gadgets to solve very silly mysteries. Basically, a very gay version of Austin Powers. We talk about that, the strength of brevity in RPGs, imposter syndrome as a creator and a DM, saying “f*** the tabletop police,” and way more!Follow Logan and today's guests on Twitter: Logan: @LoganJenkins Nathan: @WriterBlades Game Mechanics is hosted and supported by The Orange Groves podcast network.

Bianca Zelda - Chasing baby goats

Play Episode Listen Later Mar 16, 2020 26:09


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Bianca Zelda. Bianca is one of the members of The Broadswords, an all female and nonbinary actual play podcast. Bianca also does a LOT of guest spots on a plethora of other podcasts. I wanted to talk to them about the differences in playing games for yourself and games for public consumption (ie - for podcasts.) They let me know that the key difference is baby goats. If you want to find out what the heck that means, let’s get to it!Follow Logan and today's guests on Twitter: Logan: @LoganJenkins Bianca: @BiancaZelda Game Mechanics is hosted and supported by The Orange Groves podcast network.

Sean McCoy - Meeting players where they are

Play Episode Listen Later Mar 2, 2020 42:05


Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.Today, I’m talking to Sean McCoy. Sean is one of the co-founders of Tuesday Knight Games, and the designer, writer, layout artist, and illustrator of Mothership, a sci-fi horror TTRPG that won the 2019 Ennie for best game! Sean is also lead designer on other Tuesday Knight Games, which makes Sean an expert on both TTRPG and boardgames design. That’s why I wanted to talk to him. I started this conversation thinking it was going to be about the difference between board game and RPG mechanics, but it blossomed into designing games generally, graphic design philosophy for games, remembering that players have brains, and more. It’s not overselling it to say that this conversation changed the way I think about game design. I hope you get some of the same sort of revelations from listening in. Let’s get to it!Follow Logan and today's guests on Twitter: Logan: @LoganJenkins Sean: @SeanMcCoy Game Mechanics is hosted and supported by The Orange Groves podcast network.

Jess Ross - Writing for TTRPGs

Play Episode Listen Later Feb 17, 2020 31:49


Today, I’m talking to Jess Ross about her experience writing for RPGs. Jess has written several modules for D&D in places like the Uncaged Anthology, and in Pugmire (a variation of D&D 5th edition where everyone plays as dogs! She wrote for the supplement Morti Corgi’s Scroll of Mysteries, and just everything about that game is adorable.)We also talk about a problematic aspect of TTRPGs that is somehow still a staple in tons of games. And we discuss Jess’ current work on a neat project called Multiverse which will help adventure writers and players everywhere to share and experience cool stories.Follow Logan and today's guests on Twitter: Logan: @LoganJenkins Jess: @WriteJessR Game Mechanics is hosted and supported by The Orange Groves podcast network.

Riley Hopkins - Interstitial and the Link System

Play Episode Listen Later Feb 3, 2020 28:28


Today, I’m talking to Riley Hopkins about their game, Interstitial; a game about worlds colliding in the vein of Kingdom Hearts, Crisis on Infinite Earths, or Into The Spiderverse. Interstitial is available right now at LinksmithGames.com.Interstitial, like Kingdom Hearts, puts a focus on relationships at the heart of the game. Which brings me to my favorite part of the game, the link system, in which players can make a link with any character in the game to flesh out how the characters feel about each other. The links are one of 4 types: Light if you view the person as a friend, mastery if you think there’s something you can learn from that person, heart if there’s something you can learn about yourself from observing the person, and dark if you view the person as a rival.The links you make during the game can be spent to gain re-rolls, meaning in order to make success more likely for yourself, you’ll need to make it a priority to make relationships with as many people as you can. That’s why links are my favorite. They bridge the gap between role play and game. I go much more in-depth with this discussion in my talk with Riley.Follow Logan and today's guests on Twitter: Logan: @LoganJenkins Riley: @RevRyeBread Game Mechanics is hosted and supported by The Orange Groves podcast network.

RPGDF: Money On My Mind - Pricing, Kickstarters, and Pay What You Want

Play Episode Listen Later Mar 15, 2019 54:09


Today we are joined by DC and Cass to talk about pricing, kickstarters, and other finance based questions in the tabletop space. We talk about the faults of Pay What You Want, the importance of setting the value for your own work, and what to do in the face of millions of dollars being given to other people. Games we talk about: Dialect Follow Riley and today's guests on Twitter: Riley: @RevRyeBread Cass Kat: @casskdesigns DC: @DungeonCommandr Hosted and supported by The Orange Groves podcast network.You can tweet about the show using #RPGDFOur theme music is Wells Branch Park, Predawn by Brother Android.

RPGDF: A Timeline of Zak S' Abuse

Play Episode Listen Later Feb 16, 2019 75:31


In this episode we talk about Zak S, the abuse and harrassment he's done in the past, and the statements by his two ex partners whose incredible courage began the current pushback of this abuser.We give context for who he is and what he's done, the Mark Diaz Truman "Two Minute Hate" piece and its context today, and other people who have covered up or lied about what they knew about Zak S.If you need a timeline of events and a collection of information presented in the least overwhelming way possible, I hope this helps.Read the pieces mentioned from this episode: Mandy's and Vivka's Statements Magpie Games' "Two Minutes Hate" Matt Mercer's apology Mark Diaz Truman's Google+ Post on "Two Minutes Hate" [PDF] Follow Riley and today's guests on Twitter: Riley: @RevRyeBread Takuma: @takuma_okada_ Quinn: @MonkipiQuinn Hosted and supported by The Orange Groves podcast network.You can tweet about the show using #RPGDFOur theme music is Wells Branch Park, Predawn by Brother Android.

RPGDF: Power Leveling - Experience, Advancements, and Progression in Games

Play Episode Listen Later Feb 16, 2019 52:09


In this episode, Riley talks with TTRPG designers Natalie and Takuma about progression in games! What does leveling up look like and why is it the way it is? How do players gain experience and are there other ways games could implement it?Follow Riley and today's guests on Twitter: Riley: @RevRyeBread Takuma: @takuma_okada_ Hosted and supported by The Orange Groves podcast network.You can tweet about the show using #RPGDFOur theme music is Wells Branch Park, Predawn by Brother Android.

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