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The Kids Table LIVE dungeons & dragons actual play is a recording of a SXSW Edu 2026 performance by @thekidstablednd . "What if kids could level up their Social-Emotional Learning skills while playing a tabletop roleplaying game? Our cast of kids & grownups will perform for you a live, improvised, likely chaotic game of Dungeons & Dragons. Afterwards, our adult speakers will break down how the game you just saw fosters outcomes like empathy, communication, and confidence, and why this type of support is so critical now. You'll come away with ideas for how to integrate D&D and other TTRPGs into classroom, library, after school, or home environments." To follow along with our recommended questions to consider, open https://www.thekidstablednd.com/sxswedu26 in a new tab. This SXSW Edu performance was recorded at Antone's Nightclub in Austin, Texas on March 9th, 2026 and is posted with permission of @SXSWEDU . About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok Shoutout to our incredible partners: Emberglow Gaming - GM Shield (affiliate, 10% off: TheKidsTable) Monument Studios - Background Music (30% off: KIDSTABLE) 0:00 What this Show is About 01:38 What is D&D? 02:28 Setting Expectations: Three Big Rules 03:51 Player Introductions & YOU! 06:30 The Adventure Begins 08:51 Why We Roll Dice 32:33 Why We Include Puzzles 43:01 Why We Play Battles 55:16 It's Not Over 55:48 Credits #sxswedu #dndactualplay #liveshow
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Blogs Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
The Neopets Role-Playing Game is the ideal kickstarter. It's got it all: licensed IP, lazy 5e mechanics, nostalgia mining, kitchen sink promises, missed deadlines, alleged missed wages, a combat system for a cozy setting, potential OGL violations, and drama! DMs Rob and Matt try their best to chart the history of Neopets, Geekify's missteps, the system, the playtest adventures, and the fallout. Plus, stay tuned for late-breaking Neopets News! Neopians, hack or play these TTRPGs instead: Golden Sky Stories by Ryo Kamiya Monster Care Squad by Sandy Pug Games Ryuutama by Atsuhiro Okada Neopets TTRPG Links: Neopets TTRPG Kickstarter "The Neopets RPG doesn't need mechanics, just your money" by Lin Codega Update on the Neopets Tabletop Roleplaying Game (Update 1) Update on the Neopets Tabletop Roleplaying Game (Update 2) Music: Pac Div - Roll the Dice Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social More socials Join our Patreon for bonus episodes: https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord!
We have merch! Check us out at https://www.bonfire.com/store/path-of-night/ The Cainites have revealed some of their secrets, working to build trust amongst each other after the battle on the road. With some secrets left unspoken, will they forge the bonds of a true coterie in this dark medieval world? Content Warnings: Interpersonal conflict; trauma; high emotions; blood; loss of control; historical assumptions and stereotyping; language;Cast Storyteller: Lex Lopez Alexios/Amun: Tim Davis Catrinel: Rebecca Steigelfest Roland de Roncevaux: Rob Muirhead Sadhbh: Erika Webb Zorion de Iruña: Garrett GabbeyRecording Rebecca SteigelfestEditing Rob MuirheadMusicDon't Look Back, by DaniHaDani and Maya BelsitzmanPeaceful Water, by Marcelo Nami Art Logo: Rob Muirhead Character Art: Jay Steel, BlueSky Ko-Fi: ko-fi.com/pathofnight Store: https://www.bonfire.com/store/path-of-night/ YouTube: YouTube.com/@pathofnight Facebook: Facebook.com/PathofNightPodcast Twitter: @PathofNightPod Bluesky: pathofnight.bsky.social Email: pathofnightpodcast@gmail.com
This week, we're getting a little bit domestic as we discuss how to better utilize homes in TTRPGs. Join us as we discuss base building, interacting with the decor, and home invasions, among other things. The Solo But Not Alone 6 bundle is now live, through the end of March. This is a fundraiser bundle to help support the mental health charity Take This!, and can be found here: https://itch.io/b/3481/solo-but-not-alone-6 Our website is live! Head on over to undercommontaste.com to find links to all of our social media, streaming sites, Patreon, Itch store, and Discord. Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell. Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.
Have you been wanting to make your own dungeons for your TTRPGS? Well, you're in luck, because this week Mike and Damien sit down to talk about dungeon design, what a good dungeon should have, traps and Dungeon ecology. They also sit down and build a small dungeon using those same concepts. Social mediahttps://bsky.app/profile/birdmanguelph.bsky.socialhttps://bsky.app/profile/magickalhack.bsky.socialShow EmailThespellbookshow@gmail.comDamien's Youtube https://www.youtube.com/@magickalhackmakes4671Damien's Twitch https://www.twitch.tv/magickalhackhttps://www.cfru.ca/Listen-WEDNESDAYS at NOON AT CFRU 93.3 FMShow Notes:Your Geekmasters:Mike "The Birdman" - https://bsky.app/profile/birdmanguelph.bsky.socialAlex "The Producer" - https://bsky.app/profile/dethphasetwig.bsky.socialFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.netSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.netMarch 11, 2026
Smallest Salutations! Bare your fangs, splay your claws, and get ready to Protect the Child! Julie's here to guide you through the rules of this Forged In The Dark system of monstrous babysitting. This rules breakdown teaches how to make your monsters, raise your child, and keep them safe from a big mean world. We have a Patreon! Check it out if you want to support us and this podcast! https://www.patreon.com/TinyTablePodcast As always, if you have any TTRPGs you want us to try out, please email us at tinytablebusiness@gmail.com or contact us at any of the socials below! Instagram - https://www.instagram.com/tinytablettrpg/ Tumblr - https://www.tumblr.com/blog/tinytablepodcast TikTok - https://www.tiktok.com/@tinytablettrpg Youtube - https://www.youtube.com/channel/UCnpc2lwtvgEEYVHL3WoxU-Q
If you've ever been told you look fine when you feel anything but, or found your people somewhere nobody expected, pull up a chair.More info, resources & ways to connect - https://www.tacosfallapart.com/podcast-live-show/podcast-guests/nicholas-ruchlewiczNicholas Ruchlewicz Survived a Traumatic Brain Injury. Then He Used Pathfinder TTRPG to Help Put Himself Back Together.On March 15, 2016 - the Ides of March, smack in the middle of Brain Injury Awareness Month - Nicholas Ruchlewicz was in a single-vehicle motorcycle crash that changed everything. He woke up not knowing where he was, seeing double, unable to control his own hands. Doctors had to tie them down because he kept pulling staples out of his own skull. He had a plate holding his pelvis together. He was living in his mom's basement with the handles taken off his wheelchair so he could fit down the hallway.That's where this story starts.In this episode, Nicholas walks us through what early recovery actually looked like... the speech therapy he fought tooth and nail because he "just hurt his legs," the 12 steps on a walker that were the hardest he'd ever taken, and the Pandora station full of Type O Negative and Opeth that his girlfriend played in the ICU and that you could literally watch lower his blood pressure on the monitors.The conversation gets really interesting when we get into how Nicholas found his way back through tabletop role-playing games. He'd already been playing Pathfinder before the crash. After it, rolling dice at a game store gave him a reason to get out of the house, a way to rebuild his cognitive function, and a community that showed up for him in ways he didn't expect... including visiting him in the hospital. He now runs organized play events up and down the East Coast, has run nearly 400 Pathfinder games, and uses the platform he's built to speak to political organizations and members of Congress about brain injury recovery and mental health.We also get into why TTRPGs specifically hit different from other hobbies when it comes to healing - the creative freedom, the social scaffolding, the way playing a confident character can quietly build confidence in real life. Nicholas has watched it help people work through social anxiety, find community, and feel seen in ways that are genuinely hard to manufacture anywhere else.He also shares a couple of practical life hacks from his recovery that honestly apply to everyone: the "1-2-3" pause technique and the Viktor Frankl principle about the space between stimulus and response being where your power lives.Nicholas's story is a good reminder that recovery is rarely linear and help shows up in unexpected places... sometimes in the form of math rocks and imaginary creatures, and a table full of people who are just glad you showed up.
We are playing Ex Tenebris: a star-spanning gothic investigation TTRPG.You can make a late pledge to the Ex Tenebris Kickstarter campaign here: https://www.kickstarter.com/projects/blackarmada/ex-tenebris?ref=7an243Beyond the dark emptiness of space, beyond dreaming, lies the Tenebrium. Only you can unearth its mysteries, defeat the twisted horrors that lurk there, and keep humanity from becoming prey.In Ex Tenebris, you play a ragtag team of investigators, protecting the Republic of Stars from terrifying supernatural threats. You will face sorcerers and cults, dark technology from lost civilisations and the slobbering terrors lurking in the nightmare realm of the Tenebrium.In this episode:Hamda and Tamzi tangle with a suspect in the vents......and finally get the lead they were looking forPlus: we discuss middle names.Black Armada DiscordWe would like to invite our listeners to join the Black Armada discord, where you can hang out with the podcast crew. Join the discord here: https://discord.gg/8GAtj9pRYyCreditsOur players are:Joshua Fox https://bsky.app/profile/armadajosh.bsky.socialBecky Annison as Tamzi (the resurrected) https://bsky.app/profile/beckyannison.bsky.socialEadwin Tomlinson as Galen (the tarnished badge) https://bsky.app/profile/eadwin.bsky.socialNick Bate as Hamda (the technarchologist) https://bsky.app/profile/ickbat.bsky.socialSue Elliott as Orion (the relic) https://bsky.app/profile/suefacetm.bsky.socialBlack Armada create and publish TTRPGs here:https://blackarmada.com/Nick creates and publishes TTRPGs as Ickbat here:https://ickbat.itch.io/The music is Orange Button by Esther Garcia.
In today's episode, Rio and Nick get cozy and talk about technology in ttrpgs and why its so hard to make a gun feel like a gun.In this episode, you'll discover:Our thoughts on what is hard about GMing in high tech gamesWhat solutions you can make when you dont know how something worksTech and biomesJoining us is host Nick Perron in conversation with Shade, Franco, and Rio. Together, they bring their combined 75 years of ttrpg hobby experience to bear to answer your questions and talk about this hobby we love.LINKS!→ Tabletopped's website→ Patreon→ Instagram→ TwitterCheck us out on Patreon! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time!Theme music by Mitch Poulin Support and Subscribe to the Podcast!
Welcome to Missives to the Coterie, where the characters from War of Ages respond in character to letter prompts from our much appreciated Ko-Fi subscribers! This episode's letter is from Will. Thanks so much! (Potential spoilers through War of Ages "10 - Agony and Honesty." In character responses are of nebulous canon to the story of War of Ages, but should still provide some fun insights into the characters.)
Jonah and Tristan Fishel are the authors of The Game Master's Handbook of Proactive Roleplaying and The Game Master's Handbook of Collaborative Campaign Design. Jonah Fishel has been playing TTRPGs for nearly twenty years, and has game mastered far more than his fair share of campaigns. Away from the gaming table, Jonah is a learning differences tutor. He lives in Charlottesville, VA with his wife, daughter, and dog. For some reason, Jonah has a degree in Storytelling. Tristan Fishel is an author and RPG writer living in Newport News, Virginia. Tristan has written several adventures, rules expansions, and other content for both 5e and a few of his other favored systems. In his spare time, Tristan enjoys running home games for his friends, writing fiction, and serving as a devoted caretaker to his beloved cat, Cupcake. Please check out these relevant links: The Game Master's Handbook of Proactive Roleplaying The Game Master's Handbook of Collaborative Campaign Design Game Master's Laboratory Media Lab Books Welcome to Dice in Mind, a podcast hosted by Bradley Browne and Jason Kaufman to explore the intersection of life, games, science, music, philosophy, and creativity through interviews with leading creatives. All are welcome in this space. Royalty-free music "Night Jazz Beats" courtesy of flybirdaudio.
Introducing new players to tabletop RPGs can feel intimidating — especially if you're not sure how much to teach or where to start. In this episode of The Bearded Nerd Podcast, Brian shares five beginner-friendly strategies for teaching Dungeons & Dragons and other TTRPGs without overwhelming new players. You'll learn: How to simplify rules for first-time players Why pre-generated characters help How to run a great intro session How to build confidence early How to create positive first experiences Perfect for new Game Masters, parents, teachers, and anyone running a learn-to-play session. If you would like player-friendly resources, check out Discord for community-driven content
BzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzToday we're talking about Time Flies by Playables! A game about being a fly and then being another fly.Get Time Flies on Playstation, Switch, Steam, Epic, or the App Store!!! Follow Playables work on their website!Discussed in the episode:EYEZMAZERobin's piece on Time Flies for InverseAllegheny Cemetery: The story behind the Egyptian mausoleum and sphinx by Joaquin Gonzalez for 90.5 WESA---Support us on Ko-fi!Visit our website!Follow us on YouTube!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordTheme music by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - We needed this (01:22) - A Kim approved intro (02:18) - What is Time Flies (09:00) - The sound design (10:18) - The art (12:18) - A not spoiler spoiler (12:34) - How many secrets did we find? (13:41) - Standout stuff (23:55) - Min/Maxxing life expectancy (30:08) - How are we feeling about death? (41:14) - A quick mechanical thing (42:39) - Big Takeaways (42:45) - Kim's Big Takeaway (44:58) - AJ's Big Takeaway (47:15) - Robin's Big Takeaway (49:31) - How do I live a life like the fly? (52:35) - Check the show notes! (53:17) - Thank you for listening! ★ Support this podcast ★
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Blogs Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
Watch as a full video interview on our YouTube channelDennis Detwiller is an illustrator, writer and designer who has worked in the field of video games, card games and tabletop roleplaying games. He worked on Magic: The Gathering, and is a co-creator of the award-winning TTRPG, Delta Green, including being author of the legendary Impossible Landscapes campaign.We loved having the opportunity to speak with Dennis, who told us how he stumbled into and then out of the world of video games, and how he created Delta Green. We talked about the impact of his philosophical views on his TTRPG writing, and discuss the whole 'railroading v sandbox' styles of storytelling in TTRPGs. Plus, he discusses why reading TTRPG books can help writers of all kinds, and we discuss how to make horror have an impact in writing.Links:Follow Dennis on BlueskyBuy Delta Green nowFollow Narrative Damage on YouTube or its own podcast feed to get more interviews with TTRPG writers, creators and more, plus actual plays with some of your favourite authors: https://linktr.ee/narrativedamagerpgSupport us on Patreon and get great benefits!: https://www.patreon.com/ukpageonePage One - The Writer's Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on FacebookFollow us on InstagramFollow us on BlueskyFollow us on ThreadsPage One - The Writer's Podcast is part of STET Podcasts - the one stop shop for all your writing and publishing podcast needs! Follow STET Podcasts on Instagram and Bluesky Hosted on Acast. See acast.com/privacy for more information.
As an INFP, have you ever apologized to a chair you bumped into? Or felt a wave of genuine guilt when you had to throw away a "lonely" stuffed animal?In this video, we're unpacking one of the most relatable (and slightly insufferable) INFP quirks: our tendency to personify everything. From "Penzy" the lost pen to feeling bad for the store-brand mascot sitting next to Tony the Tiger, we breathe life into the inanimate objects around us.I saw a Reddit post that said this was the "most INFP thing ever," and it sparked a deep dive into why our brains are wired this way. We'll explore:• The Soul & The Explorer: How Introverted Feeling (Fi) and Extraverted Intuition (Ne) team up to project identity and "consciousness" onto objects.• The Underdog Object: Why we feel a deep need to protect things that look forgotten or "doofy."• The Beanie Baby Culture: Why throwing away a collection feels like betraying a society.• Gratitude Mechanics: How thanking your tools and car can actually be leveraged to build better habits and state-shifting.• Turning it into Art: Why this "flaw" is actually a superpower for storytelling, character design, and TTRPGs.If you've ever said goodnight to your stuffed animals individually or felt "actual pain" for a mannequin, you're not broken. You're just playing the INFP character class :PLet's talk about how to use this empathy to move the XP needle forward in your life instead of getting stuck in a decision-guilt spiral.READY TO LEVEL UP? If you want to stop fighting your personality type and start aligning your life with your core wiring, join us in the Evolve Community. Get access to all my courses and a group of fellow travelers who actually "get" it. https://evolve.psychology.com00:00 The Lost Pen Moment00:07 Why INFPs Personify00:47 Meet Matt Sherman01:00 Reddit Post Sparks It02:00 Caring for Underdogs04:03 Mascots and Empathy04:56 Fi and Ne Explained06:37 Feeling for Orange07:51 Stuffed Animals Family09:34 Beanie Babies and Fe13:54 Rock Friends and Trees14:31 Decision Guilt Spiral16:31 Gratitude to Objects20:48 Polite to AI Too26:47 Turn It Into Art#INFP #PersonalityType #GeekPsychology #Empathy #IntrovertStruggles #JungianTypology
The Twenty-sixth episode of Table Talk! A place where Dan interviews other creators in the space about their shows/tables. This episode's interview is with Mayanna Berrin, an actor, writer, and AP performer who has been involved in projects like the video game Dispatch, the official Vampire the Masquerade Actual Play, Story Quest, and Dungeons & Cabins. The interview discusses the different ways that TTRPGs can make you a better performer and the importance of open communication both at and away from the table.Check out Mayanna's work:Info about Dungeons and Cabins: https://www.dungeonsandcabins.comMayanna's Instagram: https://www.instagram.com/mayannaberrin/?hl=enMayanna's BlueSky: https://bsky.app/profile/mayannaberrin.bsky.socialMayanna's Twitter: https://x.com/BemayannaWatch the Story Quest Actual Play Show: https://www.youtube.com/@StoryQuestShowOriginal Theme Song/Outro by Jeremy Villucci. Follow him on Instagram: https://www.instagram.com/JeremyVillucci_WreckOfTime/
For more exclusive content like this, including dozens of hours of behind the scenes outtakes, sign up to support the show at ko-fi.com/pathofnight
Maia's been hiding that she's dropped out of law school, but a surprise visit from her brother unleashes powers neither ever dreamt of. This one's INTENSE, y'all!
We are playing Ex Tenebris: a star-spanning gothic investigation TTRPG.You can make a late pledge to the Ex Tenebris Kickstarter campaign here: https://www.kickstarter.com/projects/blackarmada/ex-tenebris?ref=7an243Beyond the dark emptiness of space, beyond dreaming, lies the Tenebrium. Only you can unearth its mysteries, defeat the twisted horrors that lurk there, and keep humanity from becoming prey.In Ex Tenebris, you play a ragtag team of investigators, protecting the Republic of Stars from terrifying supernatural threats. You will face sorcerers and cults, dark technology from lost civilisations and the slobbering terrors lurking in the nightmare realm of the Tenebrium.In this episode:Tamzi interviews a suspect.Orion and Galen go on a bug hunt.Hamda goes searching in the vents.Plus: we discuss all the great things we want to do in Bristol.Black Armada DiscordWe would like to invite our listeners to join the Black Armada discord, where you can hang out with the podcast crew. Join the discord here: https://discord.gg/8GAtj9pRYyCreditsOur players are:Joshua Fox https://bsky.app/profile/armadajosh.bsky.socialBecky Annison as Tamzi (the resurrected) https://bsky.app/profile/beckyannison.bsky.socialEadwin Tomlinson as Galen (the tarnished badge) https://bsky.app/profile/eadwin.bsky.socialNick Bate as Hamda (the technarchologist) https://bsky.app/profile/ickbat.bsky.socialSue Elliott as Orion (the relic) https://bsky.app/profile/suefacetm.bsky.socialBlack Armada create and publish TTRPGs here:https://blackarmada.com/Nick creates and publishes TTRPGs as Ickbat here:https://ickbat.itch.io/The music is Orange Button by Esther Garcia.
One of the great beauties of art is how different creators build upon their influences and contemporaries, creating layers that work together. We see it a lot in the TTRPG space, from shared mechanics, an influx of hacks and shared IPs, and so much cross-creation between mediums, be it books, video games, board games, and films. Tim Denee joins us today to talk about Blades '68, but the conversation turns to adaptations and interweaving that any avid RPG lover can learn from. He discusses how Blades '68 transports the universe of Blades in the Dark into a new era, playing on how our world could look like a science-fiction fantasy realm of its own, and he straddled the source material with his own personal approach. We're at a point where TTRPG's aren't being developed in a vacuum—the genre is sprawling and interweaving in ways that give creators, DMs, and players a lot of room to grow and play. It's a great inside look at how the most cutting-edge developers are working together to forge bigger and better universes than ever. Tim Denee is a designer who works on all sorts of projects, from book covers to websites and TTRPGs! He's well known for the acclaimed Deathmatch Island, and has a lot of great games in development outside of Blades '68, like Bloodred Clouds in the Western Sky and Unit-X. His highly stylized games blend genre and period perfectly to create really exciting games. REFERENCES:Band of BladesMythic BastionlandDeathloopDishonoredPeaky BlindersWavelengthMonikersMagical AthleteMagic: The GatheringFactorioSatisfactoryAlchemy Factory************************************Support the show for as little as $1 a month: Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145Check out our live-streaming content on Twitch Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube Listen to an excellent board game podcast Go to the Writer's Room for 7th Sea Adventures!Check out the great games from A Couple of Drakes:Listen to Tales of the ManticoreFollow us on Facebook, Follow on BlueSky
Send help.Today we're talking about the February 2026 Next Fest! Discussed in the episode:Games that will almost certainly be covered by dotzipUnhomely - https://store.steampowered.com/app/2941990/Unhomely/I'm Making a Monster - https://store.steampowered.com/app/4047160/Im_Making_a_Monster/Brain goes burrVHOLUME - https://store.steampowered.com/app/4131730/VHOLUME/Tileweaver - https://store.steampowered.com/app/4006200/Tileweaver/Cursed Words - https://store.steampowered.com/app/3856460/Cursed_Words/Pachincro - https://store.steampowered.com/app/4200890/Pachincro/The Loopler - https://store.steampowered.com/app/4150860/The_Loopler/The Magus Circle - https://store.steampowered.com/app/2796640/The_Magus_Circle/Runeomicon - https://store.steampowered.com/app/3160570/Runeomicon/Modulus - https://store.steampowered.com/app/2779120/Modulus/Raccoon - https://store.steampowered.com/app/3784030/RACCOIN_Coin_Pusher_Roguelike/I love whatever is wrong youRewind 99 - https://store.steampowered.com/app/3977290/Rewind_99/Busbound - https://store.steampowered.com/app/2095420/Bus_Bound/Nightfall Cafe - https://store.steampowered.com/app/3816920/Nightfall_Cafe/All Will Rise - https://store.steampowered.com/app/3165340/All_Will_Rise/ (on Kickstarter: All Will Rise: a narrative courtroom deck-builder )AtmosFar - https://store.steampowered.com/app/1798230/ATMOSFAR/West - https://store.steampowered.com/app/4302000/West/Shoutout to Newgrounds.comChipmatic - https://store.steampowered.com/app/3780950/Chipmatic/Mining Merchant - https://store.steampowered.com/app/3744080/Mining_Merchant/Maybe that zoloft didn't block ALL my emotionsHozy - https://store.steampowered.com/app/3326230/Hozy/Memento - https://store.steampowered.com/app/2474770/Momento/inKONBINI - https://store.steampowered.com/app/2723430/inKONBINI_One_Store_Many_Stories/A Study In Blue - https://store.steampowered.com/app/4280150/A_Study_in_Blue/Deep Snow Delivery - https://store.steampowered.com/app/3281970/Deep_Snow_Delivery/This one's on the computerLost Wiki: Kozlovka - https://store.steampowered.com/app/4018950/Lost_Wiki_Kozlovka/Human.exe - https://store.steampowered.com/app/4016270/Humanexe/MMO 98 - https://store.steampowered.com/app/3907940/MMO_98/Secrets of Suburbia - https://store.steampowered.com/app/3111050/Secrets_Of_Suburbia/What the fuck (affectionate)Panthalassa - https://store.steampowered.com/app/2955720/Panthalassa/WOODROT - https://store.steampowered.com/app/3896040/WOODROT/THREE VERSES³ - https://store.steampowered.com/app/3139120/THREE_VERSES/Burden Street Station - https://store.steampowered.com/app/3126340/Burden_Street_Station/Feast for the EyesPetrichor - https://store.steampowered.com/app/4168440/Petrichor/Phonopolis - https://store.steampowered.com/app/1206070/Phonopolis/ (nocaps on YouTube: i played every game by Amanita Design)Titanium Court - https://store.steampowered.com/app/2364580/Titanium_Court/Helix: Descent N Ascent - https://store.steampowered.com/app/2736370/Helix_Descent_N_Ascent/Pluto - https://store.steampowered.com/app/3057670/Pluto/HYPNOS - https://store.steampowered.com/app/2861210/HYPNOS/The dotzip award for the most questionable idle animationsSuper Alloy Crush - https://store.steampowered.com/app/3092360/Super_Alloy_Crush/Hot girl walksDreamcore: Rabbit Hole - https://store.steampowered.com/app/4149700/Dreamcore_Rabbit_Hole/Plum Road Tea Dream - https://store.steampowered.com/app/3206340/Plum_Road_Tea_Dream/Walk the Frog - https://store.steampowered.com/app/3336240/Walk_The_Frog/nophenia - https://store.steampowered.com/app/3979330/nophenia/Gloomveil - https://store.steampowered.com/app/3156020/Gloomveil/Women su...
You know how every +1 sword in 5e feels like it came off the same enchanted assembly line? "Congratulations adventurer — your reward is… statistically adequate." This week, the crew grabs a metaphorical chisel, carves glowing symbols into that boredom, and asks: What if your weapon didn't just hit harder — what if it screamed cosmic philosophy while doing it? From axiomatic swords enforcing universal order to anarchic axes overthrowing alignment conventions, we dive into Pathfinder 2e rune system mechanics, shamelessly loot them for D&D 5e magic item customization, and then escalate into tone-bending chaos where you might play villain henchmen or survive horror scenarios for fun. Because nothing says "balanced campaign design" like rewriting metaphysics with Nordic graffiti and then handing the party an axe that hates bureaucracy. Show Notes In this episode, the RPGBOT crew examines one of tabletop fantasy's most persistent mechanical gripes: magic items in Dungeons & Dragons 5th Edition often feel numerically incremental rather than creatively transformative. The discussion pivots toward Pathfinder 2e's rune system, positioning it as a compelling model for deeper customization through layered item enhancement rather than static bonuses. The hosts unpack the distinctions between fundamental and property runes, emphasizing how property runes add unique mechanical effects to weapons and armor, producing gameplay that's both expressive and modular. They explore how these mechanics could be translated into homebrew D&D campaigns, addressing balance through level-based restrictions, rarity adjustments, and vulnerability considerations. Attention shifts toward practical experimentation — allowing multiple runes per item, adjusting enhancement bonuses, and porting armor runes to broaden defensive options. The conversation also touches on systemic design trends like emerging magic item pricing guidance in OneD&D, which could make cross-system adaptation easier for DMs. In true RPGBOT fashion, the episode expands beyond mechanics into narrative structure: The crew suggests using rune-inspired item shifts as gateways for tonal experimentation, recommending session-zero communication, short tonal arcs, villain-perspective one-shots, or survival-horror side stories to re-energize campaigns. The result is an episode that blends TTRPG system design analysis, cross-system mechanical hacking, and campaign tone strategy, demonstrating how rules innovation can reshape storytelling possibilities at the table. Key Takeaways Standard D&D 5e magic item mechanics often rely on numeric scaling rather than narrative identity. Pathfinder 2e rune mechanics provide modular item customization through layered enhancements. Property runes introduce unique combat and thematic effects beyond simple bonuses. Use level restrictions and rarity mapping to maintain balance. Experiment with multiple runes per item for player agency. Extend rune logic to armor for broader gear diversity. Price transparency (e.g., OneD&D item costs) supports homebrew adaptation. Rune mechanics illustrate modular system design principles applicable across TTRPGs. Discuss tonal changes openly with players before implementation. Run experimental arcs or villain POV sessions for variety. Horror survival scenarios can reframe player motivation and stakes. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
You know how every +1 sword in 5e feels like it came off the same enchanted assembly line? "Congratulations adventurer — your reward is… statistically adequate." This week, the crew grabs a metaphorical chisel, carves glowing symbols into that boredom, and asks: What if your weapon didn't just hit harder — what if it screamed cosmic philosophy while doing it? From axiomatic swords enforcing universal order to anarchic axes overthrowing alignment conventions, we dive into Pathfinder 2e rune system mechanics, shamelessly loot them for D&D 5e magic item customization, and then escalate into tone-bending chaos where you might play villain henchmen or survive horror scenarios for fun. Because nothing says "balanced campaign design" like rewriting metaphysics with Nordic graffiti and then handing the party an axe that hates bureaucracy. Show Notes In this episode, the RPGBOT crew examines one of tabletop fantasy's most persistent mechanical gripes: magic items in Dungeons & Dragons 5th Edition often feel numerically incremental rather than creatively transformative. The discussion pivots toward Pathfinder 2e's rune system, positioning it as a compelling model for deeper customization through layered item enhancement rather than static bonuses. The hosts unpack the distinctions between fundamental and property runes, emphasizing how property runes add unique mechanical effects to weapons and armor, producing gameplay that's both expressive and modular. They explore how these mechanics could be translated into homebrew D&D campaigns, addressing balance through level-based restrictions, rarity adjustments, and vulnerability considerations. Attention shifts toward practical experimentation — allowing multiple runes per item, adjusting enhancement bonuses, and porting armor runes to broaden defensive options. The conversation also touches on systemic design trends like emerging magic item pricing guidance in OneD&D, which could make cross-system adaptation easier for DMs. In true RPGBOT fashion, the episode expands beyond mechanics into narrative structure: The crew suggests using rune-inspired item shifts as gateways for tonal experimentation, recommending session-zero communication, short tonal arcs, villain-perspective one-shots, or survival-horror side stories to re-energize campaigns. The result is an episode that blends TTRPG system design analysis, cross-system mechanical hacking, and campaign tone strategy, demonstrating how rules innovation can reshape storytelling possibilities at the table. Key Takeaways Standard D&D 5e magic item mechanics often rely on numeric scaling rather than narrative identity. Pathfinder 2e rune mechanics provide modular item customization through layered enhancements. Property runes introduce unique combat and thematic effects beyond simple bonuses. Use level restrictions and rarity mapping to maintain balance. Experiment with multiple runes per item for player agency. Extend rune logic to armor for broader gear diversity. Price transparency (e.g., OneD&D item costs) supports homebrew adaptation. Rune mechanics illustrate modular system design principles applicable across TTRPGs. Discuss tonal changes openly with players before implementation. Run experimental arcs or villain POV sessions for variety. Horror survival scenarios can reframe player motivation and stakes. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Blogs Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
Watch as a full video interview on YouTubeWelcome to the first in a short series of cross-over episodes with our new podcast, Narrative Damage - a podcast where some of your favourite authors gather together to rolll dice, craft worlds and tell stories together through the medium of tabletop roleplaying games (TTRPGs)!For our first guest, we are delighted to chat with the brilliant Sydney Amanuel. Sydney is an actor and designer from New York. While she is usually spotted in films and TV, she also appears on multiple TTRPG podcasts on The Glass Cannon Network where she plays various characters full of improv comedy, fantasy and fun. Sydney tells us about how she sort of stumbled into the world of live TTRPGs and tells us about the avenues that these games give for storytelling. We talk about the many similarities between the writing process and roleplaying games, including how she crafts characters, worlds and more.If you enjoyed this episode, be sure to subscribe to Narrative Damage on YouTube and on its own podcast feed as we have many more brilliant guests and our own live play games with authors coming very soon!Links:Listen to Sydney on the Glass Cannon NetworkFollow Sydney on InstagramVisit Sydney's websiteFollow Narrative Damage on YouTube or its own podcast feed to get more interviews with TTRPG writers, creators and more, plus actual plays with some of your favourite authors: https://linktr.ee/narrativedamagerpgSupport us on Patreon and get great benefits!: https://www.patreon.com/ukpageonePage One - The Writer's Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on FacebookFollow us on InstagramFollow us on BlueskyFollow us on ThreadsPage One - The Writer's Podcast is part of STET Podcasts - the one stop shop for all your writing and publishing podcast needs! Follow STET Podcasts on Instagram and Bluesky Hosted on Acast. See acast.com/privacy for more information.
After the ambush on the encampment, the Cainites must regroup and take stock of their positions. But with emotions fraught and their positions vulnerable, now may be the time for painfully honest conversations.Content Warnings: Mentions of slavery; interpersonal conflict; trauma; high emotions; violence; gore; death; screaming; misophonia; fire; historical assumptions and stereotyping; language;Cast Storyteller: Lex Lopez Alexios/Amun: Tim Davis Catrinel: Rebecca Steigelfest Roland de Roncevaux: Rob Muirhead Sadhbh: Erika Webb Zorion de Iruña: Garrett GabbeyRecording Rebecca SteigelfestEditing Rob MuirheadMusicDon't Look Back, by DaniHaDani and Maya Belsitzman Art Logo: Rob Muirhead Character Art: Jay Steel, BlueSky Ko-Fi: ko-fi.com/pathofnight YouTube: YouTube.com/@pathofnight Facebook: Facebook.com/PathofNightPodcast Twitter: @PathofNightPod Bluesky: pathofnight.bsky.social Email: pathofnightpodcast@gmail.com
Smallest Salutations! Welcome to our first episode of Tiny Test, our new segment where we playtest new TTRPG material. This episode features Ride or Wait, a collaborative tarot based roleplaying game made by our very own Julian! Ride or Wait is a game about waiting for the bus and the strange or peculiar things you experience during the wait. Listen in and let us know what you think! We have a Patreon! Check it out if you want to support us and this podcast! https://www.patreon.com/TinyTablePodcast As always, if you have any TTRPGs you want us to try out, please email us at tinytablebusiness@gmail.com or contact us at any of the socials below! Instagram - https://www.instagram.com/tinytablettrpg/ Tumblr - https://www.tumblr.com/blog/tinytablepodcast TikTok - https://www.tiktok.com/@tinytablettrpg Youtube - https://www.youtube.com/channel/UCnpc2lwtvgEEYVHL3WoxU-Q
We are playing Ex Tenebris: a star-spanning gothic investigation TTRPG.You can make a late pledge to the Ex Tenebris Kickstarter campaign here: https://www.kickstarter.com/projects/blackarmada/ex-tenebris?ref=7an243Beyond the dark emptiness of space, beyond dreaming, lies the Tenebrium. Only you can unearth its mysteries, defeat the twisted horrors that lurk there, and keep humanity from becoming prey.In Ex Tenebris, you play a ragtag team of investigators, protecting the Republic of Stars from terrifying supernatural threats. You will face sorcerers and cults, dark technology from lost civilisations and the slobbering terrors lurking in the nightmare realm of the Tenebrium.In this episode:Tamzi and Hamda head after Cornus.Hamda picks at Tamzi's relationship with Galen.A suspect stumbles into Tamzi's crime scene.Plus: we discuss serial killers and kids slang.Black Armada DiscordWe would like to invite our listeners to join the Black Armada discord, where you can hang out with the podcast crew. Join the discord here: https://discord.gg/8GAtj9pRYyCreditsOur players are:Joshua Fox https://bsky.app/profile/armadajosh.bsky.socialBecky Annison as Tamzi (the resurrected) https://bsky.app/profile/beckyannison.bsky.socialEadwin Tomlinson as Galen (the tarnished badge) https://bsky.app/profile/eadwin.bsky.socialNick Bate as Hamda (the technarchologist) https://bsky.app/profile/ickbat.bsky.socialSue Elliott as Orion (the relic) https://bsky.app/profile/suefacetm.bsky.socialBlack Armada create and publish TTRPGs here:https://blackarmada.com/Nick creates and publishes TTRPGs as Ickbat here:https://ickbat.itch.io/The music is Orange Button by Esther Garcia.
In today's episode, the crew sits down and opens the mailbag to talk about The Captives of Dolagan module kickstarting soon as well as talk about a listener question regarding IP in TTRPGs.In this episode, you'll discover:Our thoughts on The Captives of DolaganSideways the ttrpgWhether you could make a Severence ttrpgJoining us is host Nick Perron in conversation with Shade, Franco, and Rio. Together, they bring their combined 75 years of ttrpg hobby experience to bear to answer your questions and talk about this hobby we love.LINKS!→ Tabletopped's website→ Patreon→ Instagram→ TwitterCheck us out on Patreon! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time!Theme music by Mitch Poulin Support and Subscribe to the Podcast!
i ain't interpreting all that. i'm happy for you tho. or sorry that happenedToday we're talking about Eclipsium by Housefire! A game about walking around and unspeakable things happening to your hand.Get Eclipsium on Steam!!! Follow Housefire's work on their website!Discussed in the episode:AJ on The Worst Community ReportAJ's 2025 Game of the Year video on YouTubeEclipsium (Original Game Soundtrack) by Hudson Bikichky on BandcampAJ's playthrough of the beginning of Eclipsium on YouTubeFinding Emilie by Radiolab---Support us on Ko-fi!Visit our website!Follow us on YouTube!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordTheme music by _amaranthine and check out his new project Foster Hope!Additional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - Listen to AJ on The Worst Garbage Community Report :-) (01:45) - Welcome to the game (03:31) - What is Eclipsium? (04:58) - What'd we think (08:30) - Bugs? (10:00) - The music!!!!!!!!!!!!!!!! The sound!!!!!!!!!! (13:10) - The hand and the things done to the hand (15:42) - Heading to spoilers (16:11) - Chase wants to talk about the images (20:01) - Kim wants to talk about judgment (22:48) - Robin wants to talk about it literally (25:16) - AJ wants to talk about the opting-in (27:24) - What death means and religious imagery (34:21) - Going to the panopticon (47:27) - They can't ALL be PT!!! (50:03) - An actually interesting series of hallways (56:47) - Big Takeaways (56:59) - AJ's Big Takeaway (59:42) - Chase's Big Takeaway (01:04:08) - Kim's Big Takeaway (01:06:19) - Robin's Big Takeaway (01:09:39) - The end of the game hot damn (01:09:57) - Thanks for listening! ★ Support this podcast ★
Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Bloga Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
We are joined by podcaster extraordinaire, Eteng Ettah, as we dive into urban legends submitted by you, our Conspiriters! From after-school haunted shenanigans, to a make-up stealing ghost (Sephora is EXPENSIVE), this episode has a little bit of something for everyone. Content Warning: This episode contains conversations about or mentions of death, elder abuse and manipulation, hanging, suicide, family death, weight discussion, mental health struggles, injury, car accidents, arson, and illness. GuestEteng Ettah was raised by Nigerian immigrants and MTV. Based in NYC, she currently hosts Consider This For Comfort, where she breaks down why your favorite comfort TV shows are your favorite comfort TV shows.She is a narrative and creative strategist with a deep love for storytelling and culture. With over a decade of experience, she's helped nonprofits, media orgs, and brands bring their missions to life through smart strategy, compelling narratives, and audience-first communications. Whether she's shaping a campaign, building meaningful partnerships, or weighing in on pop culture, Eteng's work lives at the intersection of strategy, storytelling, and pop culture commentary. Her commentary and analysis have been featured across a range of platforms, including the BlackStar Film Festival, Scalawag Magazine, NPR Stateside, Free Speech TV, New York Amsterdam News, WGN-TV and more.Housekeeping- Books: Check out our previous book recommendations, guests' books, and more at spiritspodcast.com/books- Call to Action: Send in those urban legend emails!- Submit Your Urban Legends Audio: Call us! 617-420-2344Minneapolis Spotlight- Purchase the No ICE in Minnesota bundle on Itch.io to help raise funds for Immigrant Law Center of Minnesota and get over 1400 TTRPGs.Find Us Online- Website & Transcripts: spiritspodcast.com- Patreon: patreon.com/spiritspodcast- Merch: spiritspodcast.com/merch- Instagram: instagram.com/spiritspodcast- Bluesky: bsky.app/profile/spiritspodcast.com- Twitter: twitter.com/spiritspodcast- Tumblr: spiritspodcast.tumblr.comCast & Crew- Co-Hosts: Julia Schifini and Amanda McLoughlin- Editor: Bren Frederick- Music: Brandon Grugle, based on "Danger Storm" by Kevin MacLeod- Artwork: Allyson Wakeman- Multitude: multitude.productionsAbout UsSpirits is a boozy podcast about mythology, legends, and folklore. Every episode, co-hosts Julia and Amanda mix a drink and discuss a new story or character from a wide range of places, eras, and cultures. Learn brand-new stories and enjoy retellings of your favorite myths, served over ice every week, on Spirits.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we're sitting down with one half of the TTRPG Podcast, Dungeons & Degrees, friend of the channel, performer, creator, owner of fuzzy sweaters, a guy full of emotions, and starring in our next Actual Play, Kids on Jetskis, it's Adrian AKA ACLawrence! And not only are we going to get to learn about Adrian, but we're also going to be discussing a theme found in most, if not all TTRPGs.. Failure. So grab your unlucky dice, cash in those Adversity Tokens, and let's jump into it! Adrian AKA ACLawrence: https://linktr.ee/aclawrence24 Dungeons & Degrees: https://linktr.ee/Dndegreespod Music by Epidemic Sound Use our Link to check out Epidemic Sound for all your music and sound effect needs. Gang, this has changed the game for us! Epidemic Sound Link And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much, so tell your friends! We have VIDEO now! Subscribe to our YouTube to see the podcast! And other content! --------------------------- And CLICK HERE to find links to our Patreon, Discord, YouTube, Twitch, TikTok, Instagram, and more! Email us at Soyouwannabeadm@gmail.com WE HAVE MERCH! Click the link above!
On this episode of The Weekly Scroll Podcast, Ryan sits down with award-winning game designer, editor, and publisher WILL JOBST to talk Good Luck Press, cons, podcasts, editing, Plasmodics, and our shared love of all things Adam Vass. Find Good Luck Press here: https://goodluckpress.co/ 0:00 Start0:25 The big reveal01:29 Shot out Dark Wizard02:05 Who the heck is Will Jobst04:35 Adam Vass stan talk7:50 Con talk 10:55 Stuff from Will16:55 How did you get into TTRPGs?23:45 Starting the Brain Trust with Adam25:30 Discussion of the space28:10 Starting Good Luck Press33:45 Wearing the editor hat42:30 Digging into Plasmodics55:50 Adventures and supporting your games1:06:20 The solution to Crowdfunding1:10:15 Where can people find Will JobstAll our links here: https://linktr.ee/theweeklyscrollYouTube: https://www.youtube.com/@theweeklyscrollTwitch: https://www.twitch.tv/theweeklyscroll Instagram: https://www.instagram.com/the.weekly.scrollBluesky: https://bsky.app/profile/theweeklyscroll.comDiscord: https://discord.gg/SQYEuebVabAt-Coast Merch: https://www.bonfire.com/store/the-weekly-scroll/
◇ Eric from New Jersey asks how to explain TTRPGs to family, Mike from New York State shares about GM strengths, From the archive 2022: Weaselcreature talks note taking | Hosts: Pooja, Adam, & Artem ◇ 00:33◇ Welcome & Episode Summary 02:01◇ Announcements – 1) Our next Game Daze will be in March! 2) OrcCon 2026 is coming up Feb 13-16th at the LAX Hilton. We will be doing our live show at 8pm on Saturday night! 05:08◇ Indie Designer of the Month: Tristan Zimmerman (he/him) of Molten Sulfur Press https://moltensulfur.com/ 10:23◇ Mailbag 1 – Eric from New Jersey asks how to explain TTRPGs to family 31:30◇ Mailbag 2 – Mike from New York State shares about GM strengths 52:38◇ Mailbag 3 – From the archive 2022: Weaselcreature talks note taking 78:53◇ Episode Closing 86:42◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org
Today we discuss the importance of failure in TTRPGs. Especially if Failure should be more important than success at your D&D and TTRPG tables.We talk about the reason why we want failure, what failure really means at the table and why you as the GM should never really work towards your players failing, however should embrace it once it happens. Check here for all further information:You can find us on the Web under these Links: https://www.doubledm.com/ https://bsky.app/profile/doubledm.bsky.socialhttps://www.instagram.com/doubledmpod/?hl=de https://ko-fi.com/doubledmIf you want to reach out to us via E-Mail use: doubledmpod@gmail.comOur Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Hosted on Acast. See acast.com/privacy for more information.
Guy whose only played Sayonara Wild Hearts: "I'm getting a lot of Sayonara Wild Hearts energy in this game."Today we're talking about Toroa: Skycall by Atawhai Interactive! A game about gliding and just hangin' out.Get Toroa: Skycall on Steam!!! Follow Atawhai Interactive's work on their website!Discussed in the episode:The sourdough shaping video that AJ talked about by Matthew James Duffy on YouTube Shorts(tm)TWG Steam Curator PageMaking Kin with the Machines, Archer et al. from the Journal of Design and Science by MIT PressRoyal Albatross Centre ---Support us on Ko-fi!Visit our website!Follow us on YouTube!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordTheme music by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - The end of a 20 minute conversation (02:31) - We're not fighting!!! (03:43) - fort.nite ???? (05:52) - Oh right the podcast (06:12) - What is Toroa: Skycall (07:36) - This game feels AMAZING (10:21) - The MUSIC (11:38) - The game is steeped in culture (13:46) - Talking to other animals (17:02) - Songs of the sea have been dulled by the drums of progress (21:48) - The game wants you to just hang out (23:05) - Bird heaven???? (28:49) - Everything is connected (33:57) - You get where you're going (35:57) - Made with love (36:31) - Everything is connected!!! (37:15) - Big Takeaways (37:17) - Kim's Big Takeaway (42:31) - AJ's Big Takeaway (47:09) - Help the Northern Royal Albatross!!! (47:38) - Thank you for listening! ★ Support this podcast ★
Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Bloga Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
We're back for more Why We Roll in 2026! After a short break, we kick off our third season of Why We Roll talking about upcoming guests and episodes, ideas we're excited about in the world of TTRPGs, and even a sneak peak at both of our new projects for the new year. Thanks for tuning in, and here's to season 3! To learn more about Stillfleet Studio and all of our genre-bending games, check out www.stillfleet.com Learn more about your ad choices. Visit megaphone.fm/adchoices
The Cainites have made a hasty retreat from Pest, but early spring mud and a large wagon train make travel challenging in the Dark Medieval World. The road to Tihuța Pass is long and far from peaceful.Content Warnings: Mentions of slavery; violence; gore; death; fire; historical assumptions and stereotyping; language;CastStoryteller: Lex LopezAlexios/Amun: Tim DavisCatrinel: Rebecca SteigelfestRoland de Roncevaux: Rob MuirheadSadhbh: Erika WebbZorion de Iruña: Garrett GabbeyRecordingRebecca SteigelfestEditingRob MuirheadMusicDon't Look Back, by DaniHaDani and Maya BelsitzmanHelvv Kryd (Holy Wars) - Instrumental version, by Ian PostBlood on the Snow, by Rotem MoavDancers of Valhalla, by Yehezkel RazArtLogo: Rob MuirheadCharacter Art: Jay Steel, BlueSkyKo-Fi: ko-fi.com/pathofnightYouTube: YouTube.com/@pathofnightFacebook: Facebook.com/PathofNightPodcastTwitter: @PathofNightPodBluesky: pathofnight.bsky.socialEmail: pathofnightpodcast@gmail.com
This week, we talk about ways to play TTRPGs that don't require a multi-hour time block sitting around the table. Join us as we discuss play styles like play-by-post, correspondence play, and standing setups, with some ideas on how to implement them to get your game on when it's all your schedule allows. We mentioned a bunch of stuff in this episode, so here are some links: The Time We Have, by Elliot Davis, is a 2-player RPG that takes place during a zombie apocalypse, played on either side of a closed door. You can find the game here: https://moreblueberries.itch.io/ttwh; and you can find an interview with the designer talking about it on the Yes Indie'd podcast, here: https://open.spotify.com/episode/2kwBdh9RzBMtmD1DjeMl4B?si=b9ec346e5f6b4737 SPINE is a solo RPG where you are trying to discern the secrets of immortality from a tome which is also trying to eat you. You can find the game here: https://backwards-tabletop.itch.io/spine; and you can watch the game review by MyLifeIsAnRPG on YouTube, here: https://www.youtube.com/watch?v=xWtfYXOJ9zg&t=4s Finally, Matt Colville did an episode about Diplomacy and how to play it that was less long ago than I thought (only 2018, but the Before Times are all starting to blur together). You can find that video here: https://www.youtube.com/watch?v=HWt0AQWjhPg I had the opportunity to talk with Rene over on his show, Rene Plays Games, and that episode is now live. On this episode of Perspective Checks, I discuss homebrew, game design, and other similar elements. Check it out here: https://open.spotify.com/episode/55zpcdOVPwLaTHgA994vgM?si=d5e7e116b2ee4c87 The Solo But Not Alone 6 bundle is now live, through the end of March. This is a fundraiser bundle to help support the mental health charity Take This!, and can be found here: https://itch.io/b/3481/solo-but-not-alone-6 Our website is live! Head on over to undercommontaste.com to find links to all of our social media, streaming sites, Patreon, Itch store, and Discord. Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell. Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.
Smallest Salutations! Draw Steel has died, but it's alive in our hearts!! Listen in as we gush about everything this fantasy heartbreaker does RIGHT! From unique class mechanics to a success based system, we cover everything we love about the game. We have a Patreon! Check it out if you want to support us and this podcast! https://www.patreon.com/TinyTablePodcast As always, if you have any TTRPGs you want us to try out, please email us at tinytablebusiness@gmail.com or contact us at any of the socials below! Instagram - https://www.instagram.com/tinytablettrpg/ Tumblr - https://www.tumblr.com/blog/tinytablepodcast TikTok - https://www.tiktok.com/@tinytablettrpg Youtube - https://www.youtube.com/channel/UCnpc2lwtvgEEYVHL3WoxU-Q
Today, we discuss what makes a great Dungeon Master for D&D, and a great Game Master for TTRPGs. We talk about the most important and impactful qualities that create a good table environment. We discuss a GM's role and their responsibilities.We were inspired by this video from Todd Kenreck talking to Chris Perkins: https://www.youtube.com/watch?v=wsJviwZyhvMCheck here for all further information:You can find us on the Web under these Links: https://www.doubledm.com/ https://bsky.app/profile/doubledm.bsky.socialhttps://www.instagram.com/doubledmpod/?hl=de https://ko-fi.com/doubledmIf you want to reach out to us via E-Mail use: doubledmpod@gmail.comOur Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Hosted on Acast. See acast.com/privacy for more information.
This is a sports game! Well it's a game that centers around a sport... Er, it's a game that has a sport as a central narrative piece... uh...Today we're talking about despelote by Julián Cordero and Sebastián Valbuena! A game about soccer and tuning out the adults in your life.Get despelote on Steam, Switch, or Playstation!!! Follow Julian's work on his website! Follow Sebastián on his website!Follow Matt on his YouTube channel, Flow State!Discussed in the episode:A Sportslike Manifesto by Grapefruit GamesDespelote review: miraculous slice-of-life soccer game pulls a hat trick by Moises Taveras for Digital TrendsAdditional links:Despelote with Moises Taveras by Tales from the Backlog on YouTube---Support us on Ko-fi!Visit our website!Follow us on YouTube!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordTheme music by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - The sausage gets made (00:19) - Babby's first intro (01:34) - The Sports Corner (04:20) - What is despelote? (08:13) - Sportslike (11:24) - Witholding the big stuff (13:35) - Making it back to the bench (14:36) - The first ten minutes (18:39) - Standout moments (26:07) - Being a child among adults (31:24) - What happened... (32:43) - Turn the game on! (35:06) - Crossing narrative lines (37:22) - The very end (41:11) - Big Takeaways (41:16) - Matt's Big Takeaway (44:12) - Robin's Big Takeaway (46:27) - Chase's Big Takeaway (49:43) - Thank you Matt for coming on! (49:53) - Chase attempts an outro ★ Support this podcast ★
Our first FULL YOUTUBE EPISODE of Stories RPG, and the start of the story of Punk Pantheon! The punks are about to discover their power - and the danger that comes with it! Eirnan lies to his mom and heads out to a Normal Stuff concert on his bike; Flutter encounters a gator-wrestling weirdo at the Donut Hole.