Enjoy role playing games? Free form stories? Hammy acting? Join the Blind Ninja crew for Tabletop Travels where we go through an ongoing d20 campaign. From level one nobodies to either high level heroes or dragon chow, the dice will decide. Come and listen to their misadventures.
The heroes face but two more trials barring their entry into the underwater facility, how will they fare?
The heroes make their way to the under water facility and find themselves faced with a series of trials.
The heroes come face to face with a God. Also a frantic fight against a foe with a few too many bones to pick.
Finally the answer to who burned down the gangs restaurant is revealed. Also: will the party be able to trust in Abs?
Abs is under the influence of a tentacled monstrosity. The heroes must escape the Aboleth as well as take steps towards their next journey.
Far below Forsworn Manor in a waterlogged cavern our heroes are confronted by an imprisoned entity that desires their aid to free itself.
A cavern of giant crayfish leads to a dangerous battle but there may be some silver to this lining.
The investigation below the manor continues. There is a cavern. Crayfish may or may not be there.
The party takes a break from their investigations beneath the mansion. Another arson occurs. Abs reveals a secret he has kept from the party.
The party tries to lay a trap for what ever awaits them in the blood room.
The party explores the labs below the mansion.
Abs Snow is interrogated by a sickly elf while the rest of the party try to gain access to under the mansion.
Within the depths of the mansion holding the Years End masquerade, Cygnet Mir confronts the lady in red.
Its the Years End and our heroes have a masquerade to infiltrate and a cultist to interrogate.
Fresh from their adventure in a alternate Monad Bay the heroes make their final preparation for the Years End masquerade.
The team investigates the infested warehouse and its giant blood pool.
Our heroes have made their Years End plans, and such things always go as planned.
A new season. A new compatriot. Trouble, both new and old. We are back.
Season 1 has ended so lets refresh memories with this Season 1 recap discussion recap, so sit back and enjoy this entertain
After facing many obstacles and threats our heroes returned with the caravan they guarded. Returned to Monad Bay. They now posses property to go with their now somewhat lighter wallets. But you know what they say about idle hands... The end of Season One.
After facing nearly overwhelming odds our heroes stand victorious over the burning wreckage of the airship that hounded them. Now they make their way back to Monad Bay, with Gold weighing heavily in their pockets.
With the caravan under siege from an airship full of orcs and dwarves dropping like flies, what will our heroes do? And what awaits them in the airship?
Ragnar's adopted home is destroyed. Orcs are incoming. What are those pillars of light?
The adventurers face an approaching hoard of Orcs as they try to make their way to Quantile
Having cleared the Antedeluvian Ruin as well as opening the puzzle box our heroes hit the road with the caravan back towards Monad Bay.
Trapped within ancient ruins. A room of blades. A puzzlebox opened.
Interview with a cultist. A search of the ruins. A slumbering army.
Deeper into the mountain. Antedeluvian ruins. The diehard Cresaren Cult.
A Dwarven stronghold. A Temple in the mountains. The party practices some infiltration.
The convoy moves on. A Hamlet of the Elderly. A new compatriat.
The heroes and the caravan rest up in the town of Britaile. Abs Snow aquires meat.
After the Ninja abscond with Abs Snow the heroes must try and save him
Fresh from the trials of Larken our heroes keep a low profile back in Monad Bay
The party continues their fight in the monastary against the evil cultists while the players themselves continue the transition into DND 5th edition
With episode number 5 comes the transition over to 5th edition. With the new edition will the heroes be able to figure out what the heck is going on in the town of Larken
After arrival in the town of Larken the players take on the Kobold Compound. What will they discover inside?
Fresh off the case of the Murders of Monad Bay our heroes head Northward to solve some supply chain issues.
The Heroes race to close the case, at a leisurly pace
Our heroes begin thier journey in the port city of Monad and face their first ordeal in the form of a murder investigation