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In this second and final installment, we feature eight more developer interviews we did from PAX East 2014 in Boston, Mass. This episode features: Nick Dinicola and Edie Sellers chat with Matt Hammill, co-founder of Asteroid Base, about his upcoming title "Lovers in a Dangerous Spacetime" (and now that song is stuck in your head); Holy Goalie interviews Anthony Pecorella, producer of "Defender's Quest 2," the sequel to the popular tower-defense-RPG from Kongregate; Nick Dinicola chats with Jason Dreger, designer of "Invisible, Inc." from Klei Entertainment. Holy Goalie chats with Alex Nichiporchik, co-founder of tinyBuild Games to talk about their new title, "No Time To Explain;" Edie Sellers chats with Eric Chung of Muse Games about "Guns of Icarus Online;" The team meets up with Andrew Sandifer of 2D Heroes about "Bit Brawlers;" Edie Sellers and Nick Dinicola get some face time with David Welch of Experimental Gamer about his Steam title "Boot Hill Heroes;" Holy Goalie and Nick Dinicola talk with Andrew Zoboki, lead designer of "Grey Goo" from Petroglyph Games. Enjoy.
Edie Sellers chats with Eric Chung of Muse Games about Guns of Icarus Online, a competitive online multiplayer steampunk game available on Steam, about the upcoming addition of a co-op campaign to the title.We're having issues with our live stream on Spreaker: None of the shows are getting notifications on Facebook or Twitter, and the feed randomly quits.
We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. The GameHounds staff gets hands-on with Guns of Icarus, a multiplayer airship-to-airship battle game for the PC, and talk with its game designer, Eric Chung of Muse Games.