Podcasts about Kongregate

American online gaming website

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Best podcasts about Kongregate

Latest podcast episodes about Kongregate

Pursuing Pixels
Save it for the 'cast — Issue #95

Pursuing Pixels

Play Episode Listen Later Mar 24, 2025 31:10


Welcome back to Pursuing Pixels, and welcome back to another edition of 'Save it for the 'cast!' Kevin gets the ball rolling this week with a quick shoutout to a couple of games that he's been firing up on his recently-hooked-up Wii U lately — followed by a recap a recent game night over at a buddy's place! John jumps into the conversation after that, and we get into all sorts of gaming goodies — including flash games & Kongregate, quick time events, (more) metroidvania chit chat, and much more...   Timestamps: Star Fox Zero  -  00:00:59 FlingSmash  -  00:01:43 Game Night at Nathan's House  -  00:03:42 ↳  Boccerball  -  00:05:07 ↳  NHL 2001  -  00:06:55 ↳  CyberTiger  -  00:08:16   Thanks for taking the time to listen!  If you'd like to find us elsewhere on the Internet, you can find us at:   

Indie Game Lunch Hour
Should Games be Simpler and Sillier?

Indie Game Lunch Hour

Play Episode Listen Later Oct 30, 2024 55:59


Prepare for a deep-dive with Patrick Moran, co-founder of Look North World and a powerhouse in game design innovation! With a career spanning roles at industry giants like Kongregate, Disney, and EA, Patrick has helped create experiences that have captivated millions and generated billions in revenue. We'll explore his fresh perspectives on game design, uncovering how his work with creator-driven platforms like Fortnite UEFN and Curseforge could redefine what makes games so engaging today.Learn more about PatrickLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Game Changers
Emily Greer - Kongregate

Game Changers

Play Episode Listen Later Jun 7, 2024 44:46


In this episode of Game Changers, Jackson Vaughan, Managing Partner of Konvoy, is joined by Emily Greer, a serial gaming entrepreneur, investor, and advisor. Emily previously led Double Loop Games, a women-led mobile game studio, and was the CEO and co-founder of Kongregate, a top browser and mobile games platform. Under her leadership, Kongregate grew to 18M MAU, pioneering free-to-play games in the West and serving 200 million players in 5 years. Emily is renowned for her insights on the economics and psychology of free-to-play games. If you found today's episode as insightful as we have, we invite you to show your support by leaving a review, hitting the like button, and subscribing to the Game Changers podcast wherever you get your podcasts. And for those eager to delve deeper into the ever-evolving gaming industry, don't miss the opportunity to stay informed with our exclusive weekly newsletter at konvoy.vc – your gateway to deep dives and takeaways on a variety of subjects related to the transformative nature of gaming. Thank you for listening!

Indie Game Lunch Hour
All about Independent Games

Indie Game Lunch Hour

Play Episode Listen Later Mar 27, 2024 56:58


Explore the world of independent games with our guest, a seasoned professional in the gaming industry. Starting as a QA tester at Bethesda Softworks, he transitioned into a successful career as a game developer and engineer, releasing his own projects along the way. Now, as a Game Director at Kongregate, he balances his time between leading major projects and pursuing his passion for independent games. Join us as we delve into his journey and insights into the vibrant world of indie gaming.Learn more about JakeLearn more about KongregateLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

GameMakers
How Brawl Stars 6X'ed daily revenue ft. 2.5 Gamers + Ken Landen

GameMakers

Play Episode Listen Later Feb 6, 2024 66:49


Supercell's Brawl Stars recently had a huge surge in downloads and daily revenue. How did they do it? We discuss with Matej Lancaric and Jakub Reimar from 2.5 Gamers and Ken Landen (former Kongregate, Scopely, Blizzard, and Hit Factor PM). --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message

A Better HR Business
Episode 207 - Executive Coaching For Leaders In Rapidly Changing Tech Companies – with Terrell Holmes from The Good Org

A Better HR Business

Play Episode Listen Later Jul 10, 2023 21:52


The A Better HR Business podcast looks at how consultants and tech firms in the broad Human Resources field grow their businesses; and how they help employers get the best out of their people. Today we're joined on the show by Terrell Holmes, Founder of The Good Org, a coaching business that helps executives and teams in industry-leading tech organizations and start-ups weather the storms that come with rapid growth and major change. To do this, Terrell leverages his 15 years of working directly in the tech and marketing industries; facilitating programs for Stanford Graduate School of Business (GSB); and working with companies like Apple, Bio-Rad, and Kongregate Games. Terrell is an organization development consultant who champions insight and communication as catalysts for change. Over 15 years in Marketing Technology, Terrell identified recurring issues in communication and relationship management, leading to the establishment of The Good Org, LLC to tackle these challenges head-on. By employing cutting-edge evidence-based practices, Terrell strives for tangible real-world impact. Clients such as Apple, The City of Berkeley, eBay, Kaiser Permanente, Kongregate, and The State of California have benefitted from his expertise in leadership development, group dynamics, change management, and behavior. To further his vision of transforming the American work landscape, Terrell engages in various professional pursuits. These include serving as a Peacebuilding Consultant, an Adjunct Professor of Organization Development at the University of San Francisco's Masagung Graduate School of Management, and an Interpersonal Dynamics Group Facilitator at Stanford's Graduate School of Business. With 16 years of experience in advertising and marketing technology, Terrell possesses a unique understanding of the intricate complexities faced by rapidly-evolving organizations. He holds a Master of Science in Organization Development (MSOD) from the University of San Francisco, complemented by a Bachelor of Arts in interdisciplinary studies from Virginia Tech. The Good Org offers the right solutions for individuals and companies seeking transformation. Their team of experienced coaches, trainers, and Organization Development practitioners can assist in assessing organizational goals and designing customized interventions to ensure their achievement. The Good Org provides a range of services, including Power Sessions, 1:1 Leadership Development Coaching Package, and OD Consulting Services, all aimed at propelling employees and organizations to new heights. With their expertise and tailored approach, The Good Org empowers clients to unlock their full potential and drive meaningful change within their organizations. In a wide-ranging discussion, Terrell and I talked about: ☑️ Workplace situations and challenges that The Good Org helps business leaders to solve. ☑️ How does Terrell's coaching approach differ from traditional transformational leadership strategies in the tech industry? ☑️ The advantages of combining executive coaching with org development consulting work. ☑️ And much more. Thanks, Terrell! Visit The Good Org now. For the video version, show notes and to see details of my previous guests, check out the podcast page here: www.GetMoreHRClients.com/Podcast WANT MORE CUSTOMERS OR CLIENTS? Want more clients for your HR-related consultancy or HR Tech business? Check out: www.GetMoreHRClients.com/Services. WANT TO START AN HR BUSINESS? Want to launch your own consulting business in the broad Human Resources sector? Check out: www.GetMoreHRClients.com/Start for resources.

The Fourth Curtain
Emily Greer, all flash? How about the most prolific game publisher of all time!

The Fourth Curtain

Play Episode Listen Later Jun 22, 2023 75:47


Kongregate Co-Founder and former CEO Emily Greer turned the video game industry on its head hosting easy-to-make browser games and bringing free to play to the West. Over 120,000 games, including "Robot Dinosaurs That Shoot Beams When They Roar" and "Don't Sh*t Your Pants!" made their debut on Kongregate. Her background is equally diverse growing up around the world. Learn about Hungarian profanity and other international topics in this wide-ranging conversation with a wide-ranging creator.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter

Inside Crypto
Vampires, Free Games and Kongregate

Inside Crypto

Play Episode Listen Later Oct 20, 2022 36:12


Hi everyone, we are back with another episode of our podcast allowing you to get to know people working behind the scenes of the crypto industry. Today we are joined by Rex, the Game Lead of Blood Vessels. Blood Vessels is unlike any project Kongregate has ever undertaken. It is a game that combines NFT technology with our ability to create strong communities and weave interesting stories.Welcome to the one hundred and seventh episode of the Inside Crypto Podcast. This episode was recorded on October 4th 2022. Today Rex talk about the next play by gaming platform Kongregate. Why they are moving into the NFT space and what we should expect from their first take at blockchain gaming.I also would like to thank my employer Amun Tokens for making podcasts like this happen. Please don't forget to check us out and our products at tokens.amun.com.Thanks everyone for listening and don't forget to tune in next week where we interview someone else in the cryptocurrency universe.Topics Covered Today:Rex, I have to ask. Kongregate is such a popular platform. How did you get them onboard with an NFT game given the mixed views in the public space?How do you plan to onboard people into this game given some of the issues with people getting into crypto?Your launching on ImmutableX? Why did you make this choice as opposed to other possible protocols?I'd love for you to tell our viewers and listeners what Blood Vessels is about? How did you come up with?There are quite a few NFT games at the moment? What are you trying to do differently?The art looks amazing. Very period appropriate. Where did the inspiration for the style come from?One of the tag lines on your twitter is “An immersive world shaped by you”. What do you mean by that? How do we shape the world?What's coming before the end of this year and what should we expect for next year?If this goes well, should we expect kongregate to release more NFT games?Blood Vessel's Links:TwitterWebsiteMediumYouTubeDiscordRex's Links:TwitterFollow Us On:WebsiteTwitterDiscordTelegram (English)RedditEmailBlood Vessels Allowlist Links:bloodvessels.io/onboarding/whitelist/0b5ad882-def5-4b36-a399-140a65bb289ahttps://bloodvessels.io/onboarding/whitelist/4e83b7c8-0553-4217-866f-1d43a44c1213

The Metacast
Emily Greer: Lessons in Entrepreneurship, Scaling, and Culture

The Metacast

Play Episode Listen Later Oct 16, 2022 57:49


In this episode, Emily Greer – co-founder and CEO of Double Loop Games (previously Kongregate) – joins Naavik co-founder Aaron Bush to discuss:#1 What Double Loop Games is building and how it aims to redefine the “casual” genre #2 How the games industry's venture ecosystem has changed since Kongragate raised capital in 2006-2010#3 How Emily has improved as an entrepreneur when it comes to kickstarting, scaling, and setting an exit strategy for a business#4 Tactics and advise when it comes to cultural and diversity effortsTo learn more, check out Double Loop Game's website and LinkedIn. You can also follow Emily on Twitter.As always, if you like the episode, you can help others find us by leaving a rating or review!Go premium with Naavik Pro to access an ever-growing library of deep exclusive research including free-to-play and blockchain game deconstructions, and market analysis. Check out the link to request a demo, and use the promo code METACAST to save 10% on your first payment. TLDListen?: Episode summaryWatch the episode: YouTube channelJoin the discussion: Naavik DiscordFree newsletter: Naavik DigestGo premium: Naavik ProFollow us: Twitter | LinkedIn | Facebook | WebsiteSound design by Gavin Mc Cabe.

The Nifty Show: Digital Collectibles and NFTs Podcast
Kongregate Releasing BitVerse Web3 Games with Jorge Ezquerra

The Nifty Show: Digital Collectibles and NFTs Podcast

Play Episode Listen Later Sep 24, 2022 16:44


Bitverse will initially launch with Bit Heroes Quest (a Kongregate fan-favorite cross platform mmorpg, already live), followed by Bit Heroes Arena (Battle Royale, currently in open beta), and Bit Heroes Runner (coming later this year) in 2022. Kongregate brings fun to the world! As a leading game developer and architect of gaming portal Kongregate.com, we are a community of creators driven to share our passion with the world. Our mobile games, including the hit collectible card game Animation Throwdown, have been downloaded hundreds of millions of times! Today we're pouring our community-driven spirit into exploring the future of gaming and are diving headfirst into blockchain technology. We're fearlessly exploring what's currently possible and what could be the future of the gaming industry. SUBSCRIBE, RATE, & REVIEW: Podcasts: http://nifty.show/itunes Spotify: http://nifty.show/spotifyStitcher: http://nifty.show/stitcher Google Play: http://nifty.show/playiHeart: https://nifty.show/iheart YouTube: http://badco.in/youtube FOLLOW US ON SOCIAL MEDIA: Twitter: @theniftyshow - @badcryptopod - @joelcomm - @finallyaligned Facebook: /TheNiftyShow /BadCryptoPod /JoelComm LinkedIn: /in/joelcomm Instagram: @BadCryptoPodcast DISCLAIMER: Do your own due diligence and research. Neither Joel Comm nor Zach Comm are FINANCIAL ADVISORS. We are sharing our journey with you as we learn more about this crazy little thing called cryptocurrency. We make NO RECOMMENDATIONS. Don't take anything we say as gospel. Do not come to our homes with pitchforks because you lost money by listening to us. We only share with you what we are learning and what we are investing it. We will never "pump or dump" any cryptocurrencies. Take what we say with a grain of salt. You must research this stuff on your own! Just know that we will always strive for RADICAL TRANSPARENCY with any show associations.See omnystudio.com/listener for privacy information.

Deconstructor of Fun
Tokenomics #15 Kongregate's Web3 ambitions, their $40M fund and the Immutable partnership

Deconstructor of Fun

Play Episode Listen Later Sep 6, 2022 50:33


Whether you know it for its role as a hub of the Flash game development scene or in its later incarnation as a F2P mobile publisher, you are likely familiar with Kongregate. They have been making a lot of moves in the blockchain space recently, between their extension of The Bitverse into Web3, the announcement of NFT-powered game Blood Vessels, and the announcement of their $40m Web3 developer fund in partnership with Immutable. In this week's episode, Ethan talks to Kongregate CTO Max Murphy and CBOO Michelle Shaw about their Web3 ambitions, the partners they're looking for from their $40m fund, and just why Kongregate is so excited about the applications of Web3 in gaming. --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Crypto Current
Arbiter Rex on becoming a vampire & exploring your unearthly & dark origins with Blood Vessels

Crypto Current

Play Episode Listen Later Sep 5, 2022 30:04


Arbiter Rex, or Rex, has been working at Kongregate for 10 years on a variety of games both web and mobile. He's excited to bring Web3 tech into web games and to make fresh ideas come to life. Links: Website: https://bloodvessels.io/ (https://bloodvessels.io/)  Discord: https://discord.gg/bloodvessels (https://discord.gg/bloodvessels)  Twitter: https://twitter.com/bloodvesselsnft (https://twitter.com/bloodvesselsnft)  Medium: https://bloodvessels.medium.com/ (https://bloodvessels.medium.com/)  *Disclaimer. Richard Carthon is the Founder of Crypto Current. All opinions expressed by members of the Crypto Current Team, Richard or his guest on this podcast are solely their opinions and do not reflect the opinions of Crypto Current. You should not treat any opinion expressed by Richard as a specific inducement to make a particular investment or follow a particular strategy but only as an expression of his opinion. This podcast is for informational purposes only. ~ Put your Bitcoin and Ethereum to work. Earn up to 12% interest back withhttps://get.tantralabs.io/earn/?utm_source=cryptocurrent&utm_medium=display&utm_campaign=advertising-display-cryptocurrent&utm_content=lp ( Tantra Labs) ~ New to crypto? Check out ourhttps://bit.ly/394YKFw ( Crypto for Beginners) Step-by-Step Guide to Crypto Investing ~ Follow us on https://bit.ly/3CPwepn (Youtube),http://bit.ly/2TRIArp ( Twitter), http://bit.ly/38yfrqo (Instagram),http://bit.ly/39DhpHi ( Facebook),http://bit.ly/38wsXL5 ( LinkedIn), & https://bit.ly/3yQ30Es (Tik Tok) ~ Want to make ~$25+ a month for FREE? Sign up to get a FREEhttps://www.emrit.io/?referral=cryptocurrent ( emrit.io Coolspot) today!  ~ Want to learn more about cryptocurrency? Check out ourhttps://bit.ly/2CbaYzw ( educational videos) today! ~ https://bit.ly/2TF3Gtb (Swan) is the easiest and most affordable way to accumulate Bitcoin with automatic recurring purchases. Start your plan today and get $10 of free Bitcoin dropped into your account. ~ Want access to cool crypto/blockchain projects that you can use immediately? Check out ourhttps://bit.ly/3eZ8J1E ( partnerships page)!  ~ Looking to attend a cryptocurrency or blockchain event? Check out ourhttps://bit.ly/2ZVCV8f ( events page)! ~ Tune in onhttps://bit.ly/2CN9bl1 ( Crypto Current TV) throughout the week for a 24/7 crypto stream on the latest action on crypto markets, news, and interviews with the industry's top experts! ~ Enjoying our podcast? Please leave us a 5 star reviewhttp://bit.ly/2Is3iJ9 ( here!) ~ Stay up to date with the latest news in cryptocurrency by opting-in to ourhttp://bit.ly/2xmkKfQ ( newsletter)! You will receive daily emails (M-S) that are personalized and curated content specific to you and your interests, powered by artificial intelligence.  ~ We were featured as one of thehttp://bit.ly/2vRAGGl ( Top 25 Cryptocurrency Podcasts) and one of thehttp://bit.ly/33cnus9 ( 16 Best Cryptocurrency Podcasts in 2020). ~ Are you an accredited investor looking to invest in cryptocurrency? Check outhttp://bit.ly/2IrKABr ( Crescent City Capita)l. ~ Earn Interest. Receive Loans. Trade Crypto. Start Today! Learn more about how you canhttps://bit.ly/38Ezc3s ( sign up for Blockfi ) ~ Want to be on our show or know someone who should?http://bit.ly/38ufSC8 ( Contact us) today! ~ We hope you are enjoying our cryptocurrency and blockchain educational content! We greatly appreciate donations, which all go directly towards creating even better educational content. Thank you for your generosity! Buy us a coffeehttp://bit.ly/2VReXsS ( here) :)

The Crypto Gaming Podcast
Major Mobile Studio Kongregate Enters the Web3 Gaming Space - Interview

The Crypto Gaming Podcast

Play Episode Listen Later Jul 25, 2022 35:13


TCG Podcast Presented by Iskra - The Premier Destination for Web3 Gaming Website: https://iskra.world/ (https://iskra.world/) Discord: https://discord.gg/V4cFnTNeBN (https://discord.gg/V4cFnTNeBN)  This Episode: Kongregate is a huge mobile game platform with tons of great games like Animation Throwdown. They are entering the blockchain game space with a bang and recently announced a partnership with Immutable X and a 40 million dollar fund for new blockchain games to come on their platform. They already have a couple games ready for release and look like they could be a powerhouse in the web3 space. Enjoy our interview with their CTO. I am not a financial Advisor Kongregate InfoWebsite: https://www.kongregate.com/ (https://www.kongregate.com/) Twitter: https://twitter.com/kongregate Discord: https://discord.gg/kongregate (https://discord.gg/kongregate) Crypto Gaming Podcast InfoTwitter: https://twitter.com/TCGPodcast2 (@TCGPodcast2) Instagram: https://www.instagram.com/the_crypto_gaming_podcast/ (the_crypto_gaming_podcast) PATREON - Support the Podcast: https://www.patreon.com/CryptoGamingPodcast (https://www.patreon.com/CryptoGamingPodcast) Music: Voxel Revolution by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/7017-voxel-revolution License: https://filmmusic.io/standard-license Music from Uppbeat (free for Creators!): https://uppbeat.io/t/soundroll/feeling-home License code: FAWUIZSNHXQRLXDZ Music from Uppbeat (free for Creators!) https://uppbeat.iotsoundrollmemories  License code: IMGEAAXEIS9O33HJ  Music from Uppbeat (free for Creators!): https://uppbeat.io/t/hartzmann/take-me-there  License code: T6ZTIOPNTR83QOCI 

Mobile Paladins Podcast
05x08 - Disney Mirrorverse, Adquisiciones de Kongregate y Supercell, Marvel Snap, Jurassic World Primal Ops y más!

Mobile Paladins Podcast

Play Episode Listen Later Jul 11, 2022 74:40


UPDATE - Kongregate adquiere el estudio chileno Gamaga - Banana Kong 2 sale el 14 de Julio - Diablo Immortal $48M el primer mes y empieza ahora su temporada dos. - Gwent: Rogue Mage es un single player premium para PC, iOS y Android $9,99 - Nuevo juego de King en Softlaunch: Rebel Riders. iOS en Canadá y Android en Canadá, Alemania, Indonesia y Malasia. - Ubisoft anuncia finalmente ‘The Division Resurgence’ - Avatar: Reckoning es un MMO RPG Shooter desarrollado por Archosaur Games y publicado por Tencent Games Recordatorio - ‘Octopath Traveler: Champions of the Continent’ sale el 27 de Julio LANZAMIENTOS - MMA Manager 2: Ultimate Fight (Tilting Point) - Jurassic World Primal Ops - Kingdom Maker (Scopely) - Puzzle Breakers: RPG Online - Offroad Unchained (Red Bull) - Dinosaur Park - Jurassic Tycoon (Codigames) - Overcrowded: Tycoon JUEGO DE LA SEMANA - Disney Mirrorverse de Kabam Recomendaciones o no - @Haokarlos - Jurassic World Primal Ops - @AleixKidd - MARVEL Snap

Mobile Paladins Podcast
05x06 DIABLO IMMORTAL, Warcraft Mobile, Echoes of Mana, Torchlite: Infinite y más!

Mobile Paladins Podcast

Play Episode Listen Later May 5, 2022 76:12


Únete al grupo de Telegram: https://t.me/mobilepaladins Síguenos en Instagram: Mobile Paladins Estamos en twitch - Los sábados a las 12:00 https://www.twitch.tv/mobilepaladins UPDATE - DIABLO IMMORTAL 2 JUNIO y sale también en PC!! - Blizzard enseña Warcraft Mobile el 3 de Mayo - Super Cat Tales: PAWS nuevo juego de Neutronized - ‘Rainbow Six Mobile’ Alpha cerrada en Android (USA, Canada y Mexico) el 3 Mayo - Catalyst Black’ el MOBA de Super Evil Mega Corp sale el 25 de Mayo - Bit Heroes Bitverse de Kongregate https://www.thebitverse.io/ LANZAMIENTOS - Echoes of Mana - Chromatic Souls: AFK Raid (Com2uS) - RACE: Rocket Arena Car Extreme - Watcher Chronicles JUEGO DE LA SEMANA - Echoes of Mana de Square Enix Recomendaciones o no @Haokarlos Torchlite: Infinite @AleixKidd Tailed Demon Slayer

Nice Games Club
Work Weeks (with August Brown)

Nice Games Club

Play Episode Listen Later Apr 15, 2022


What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole?  In this week's episode, August Brown is back on the show to help us explore the topic of work week structure. The company where August currently works, Armor Games, has made headlines by shifting permanently to a four-day work week. We ask him how it's going, what other work-week configurations might have benefits for gamedev teams, and what he thinks about the word "truncate."The definition of truncate is “to shorten by cutting off a part; cut short”  - Dictionary.com“9 to 5” - Dolly Parton, YouTube Work Weeks ProductionArmor Games adopts four-day work week permanently - Brendan Sinclair, GamesIndustry.bizAugust's previous employer, KongregateAugust is now doing platform relations at Armor Games August was on a previous interview episode Developer/Publisher RelationsJohn Cooney (Armor Games CEO) Twitter thread on the four-day workweek results - John Cooney, TwitterGDC 2022 Independent Games Summit: Four-Day Workweek: We Did It! What now? - Game Developer Conference“Eidos-Montreal and Eidos-Sherbrook shifting to the 4-day work week” - Edios Montreal“The Research Is Clear: Long Hours Backfire for People and for Companies” - Sarah Green Carmichael, Harvard Business Review“Indie Studio Forms First Video Game Union In The Country” - EThan Gach, Kotaku“How the 40-hour work week became the norm” - Alexi Horowitz-Ghazi, NPRAugust BrownGuestAugust is a Senior Producer at Armor Games Studios. Formerly a Senior Producer for Kongregate Publishing. External link Twitter

Nice Games Club
Work Weeks (with August Brown)

Nice Games Club

Play Episode Listen Later Apr 15, 2022


What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole?  In this week's episode, August Brown is back on the show to help us explore the topic of work week structure. The company where August currently works, Armor Games, has made headlines by shifting permanently to a four-day work week. We ask him how it's going, what other work-week configurations might have benefits for gamedev teams, and what he thinks about the word "truncate."The definition of truncate is “to shorten by cutting off a part; cut short”  - Dictionary.com“9 to 5” - Dolly Parton, YouTube Work Weeks ProductionArmor Games adopts four-day work week permanently - Brendan Sinclair, GamesIndustry.bizAugust's previous employer, KongregateAugust is now doing platform relations at Armor Games August was on a previous interview episode Developer/Publisher RelationsJohn Cooney (Armor Games CEO) Twitter thread on the four-day workweek results - John Cooney, TwitterGDC 2022 Independent Games Summit: Four-Day Workweek: We Did It! What now? - Game Developer Conference“Eidos-Montreal and Eidos-Sherbrook shifting to the 4-day work week” - Edios Montreal“The Research Is Clear: Long Hours Backfire for People and for Companies” - Sarah Green Carmichael, Harvard Business Review“Indie Studio Forms First Video Game Union In The Country” - EThan Gach, Kotaku“How the 40-hour work week became the norm” - Alexi Horowitz-Ghazi, NPRAugust BrownGuestAugust is a Senior Producer at Armor Games Studios. Formerly a Senior Producer for Kongregate Publishing. External link Twitter

Knoxville Game Design
Distributing Your Game – Knox Game Design, September 2021

Knoxville Game Design

Play Episode Listen Later Sep 21, 2021 22:52


An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – https://developers.kongregate.com/ Newgrounds … Continue reading Distributing Your Game – Knox Game Design, September 2021 →

Gamedev.in - Conversations
In Conversation with Shailesh Prabhu

Gamedev.in - Conversations

Play Episode Listen Later Sep 5, 2021 68:10


Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS FeedThank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and suggestions, please come by our discord and have a chat!In this episode Yadu and Arjun talk to Shailesh Prabhu, founder of Yellow Monkey Studio, about his roots in the Indian games industry, the early days of the indie scene in India and much more.People in the podcastShailesh Prabhu - https://twitter.com/shaileshprabhuArjun Nair - https://twitter.com/NairArjunYadu Rajiv - https://twitter.com/yadurajivNotes from the podcastYellow Monkey Studios - http://www.yellowmonkeystudios.com/Ragnarok online - https://en.wikipedia.org/wiki/Ragnarok_OnlineDhruva interactive - https://en.wikipedia.org/wiki/Dhruva_InteractiveNazara Technologies - https://corp.nazara.com/Avin Sharma - https://www.linkedin.com/in/avinsharmaDay of the Tentacle - https://en.wikipedia.org/wiki/Day_of_the_TentacleMortley - A Stitch in Time - VideoFinger Footie - http://www.yellowmonkeystudios.com/games/finger-footie/It's Just a Thought - http://www.yellowmonkeystudios.com/games/its-just-a-thought/Huebrix - http://www.yellowmonkeystudios.com/games/huebrix/Krishna Israney - https://people.gamedev.in/krishnaisraneyHuebrix on Kongregate - https://www.kongregate.com/games/ymstudios/huebrixShareware - https://en.wikipedia.org/wiki/SharewareID Software - https://en.wikipedia.org/wiki/Id_SoftwareDoes Not Commute - https://www.mediocre.se/commute/Socioball - http://www.socioballthegame.com/Bluk - http://www.yellowmonkeystudios.com/games/bluk/Apoorva Joshi - https://apoorvaj.io/Deepak Menon Madathil - https://www.linkedin.com/in/deepak-menon-mCreative Europe - https://ec.europa.eu/culture/creative-europeRamayana - https://en.wikipedia.org/wiki/RamayanaFallout 3 release cancelled in India – ArticleSaint Young Men - https://en.wikipedia.org/wiki/Saint_Young_MenMahabharata - https://en.wikipedia.org/wiki/MahabharataShark Mob - https://www.sharkmob.com/Resident Evil Village - https://en.wikipedia.org/wiki/Resident_Evil_VillageWarioWare - https://en.wikipedia.org/wiki/WarioWare:_Get_It_Together!Elden Ring - https://en.wikipedia.org/wiki/Elden_RingDemon Souls - https://en.wikipedia.org/wiki/Demon%27s_Souls_(2020_video_game)Full TranscriptYadu Rajiv 0:06 Hello, and welcome to the GameDev.in podcast. In this episode Arjun and Yadu catch up with Shailesh Prabhu to talk about his history with the Indian games industry, the early indie scene in India and much more. Alright, today we have Shailesh Prabhu with us, who is the founder of Yellow Monkey Studios, and maker of many, many awesome games, and also communities as well. And many other things as well, which he will tell us what he has been doing for his entire life now. Over to you, Shailesh.Shailesh Prabhu 0:45 Hi. I'm Shailesh. I. I've been working in games for I don't know, since 2004, or five, I think. Yeah, for almost nine years, nine months. I was at Yellow Monkey, which I founded and ran for that long. Yeah. I've worked at a bunch of studios in India. And before that, and after Yellow Monkey, I worked at a bunch of studios in Copenhagen, and then distributed work studio. And then now in Malmo, in Sweden. Yeah, I've worked on different scale of games from casual to hyper casual to AAA too. And we had a small community, which we're we're also running back back when I was in India, which, which Yadu was also I think, part of local indie game devs long ago. And I've helped, like, with some other community initiatives that were active in India when I was there. So yeah, that's, I guess me.Yadu Rajiv 2:13 That is the briefest brief intro that we've had, I guess.Arjun Nair 2:18 A good intro. shailesh. But when you start before you started Yellow Monkey Studios, did you just start on a whim? Or did you have some professional experience? or What was your gateway into starting your own studio?Shailesh Prabhu 2:33 Yeah. So I mean, I was always interested in making games for for a while before that. And I didn't really know much of what for many studios there were and what kind of job opportunities there were for making games in India. So I always kind of had this in mind that, you know, maybe if we have to make games, it's gonna be like, we'll have to do our own thing. But yeah, I did. Right out of engineering college, I got a job in a games publisher that was publishing. It was called Ragnarok online. It was a Korean MMO RPG being published.Yadu Rajiv 3:17 I remember getting a CD with a Skoar or Chip or something.Shailesh Prabhu 3:23 Yeah. And yeah, I was working there for a few months. And it was basically like, yeah, Philippines based publisher was publishing the game here in India, actually, not here. But, and then soon after that I was working, I found myself working for Dhruva Interactive in their mobile games team. And then soon after. *cough* Sorry, yeah, so I worked after that for a bit that Dhruva Interactive and then I had to move back to Mumbai, because Dhruva was based in Bangalore, and I had to move back to Bombay. And then I took up a job at Nazara at the time. And when I was at Nazara, I was like, already doing a lot of things in the value chain of game development. And also, we had helped them, me and a bunch of friends, helped them create the team there at the time. So I found myself thinking that, well, here, we helped them set up the team and we were also doing a lot of stuff right from development to conceptualizing, to marketing, and of course, design and production. So I just felt like since we were doing pretty much everything it was, it wouldn't be the most outrageous thing to do it ourselves. And then me and one of my university friends Avin, we decided to, you know, quit and start off working on something a bit more creative than what was really happening in India at the time and so we started Yellow Monkey. And we worked on our first game, which was a point and click adventure for for the Nintendo DS. That was how we started.Yadu Rajiv 5:33 Were you always doing design at Dhruva and Nazara, were you focused on? Okay.Shailesh Prabhu 5:43 At Dhruva it was mostly again, design at Nazara it was doing design as well as production. And also like marketing and stuff like talking to publishers and talking to the ISP, not ISP. mobile network store owners, this was back in the day of pre iOS App Store days. So pre smartphone game, Arjun Nair 6:11 The primitive days. Shailesh Prabhu 6:12 Yes. Arjun Nair 6:14 Then we were still hiding in cavesShailesh Prabhu 6:16 Yup.Yadu Rajiv 6:18 So when you started Yellow Monkey was, was it just about kind of the iOS boom starting up? Was was it? Was it around that time?Shailesh Prabhu 6:29 No, it was a couple of years before that. I think we started in 2005. And at that time, we were working towards like we wanted to do more, something more interesting than what was happening in India, because in India at the time, it was all mostly all Bollywood, cricket, and astrology kind of stuff.Arjun Nair 6:56 What's wrong with astrology?Shailesh Prabhu 6:59 Well, I mean ...Yadu Rajiv 7:01 It's all in the sky. Shailesh Prabhu 7:03 Nothing is wrong if you if that's what you want to do. But you know, you can make money in a lot of ways. It's just that we didn't want to do that. So you're thinking of doing something more, like more video games.Yadu Rajiv 7:16 So you're saying you didn't want to make money Shailesh? Shailesh Prabhu 7:18 Yeah, isn't that evident?Arjun Nair 7:23 Long winded way of saying that. Yeah.Shailesh Prabhu 7:25 Yeah. So we decided to work on we wanted to do like some console PC style games. And we realized that, since we already had a background in mobile, maybe the next best step would be to start off with handheld console. And both me and Avin, really loved our Nintendo DS at the time. So we were we started on working on a DS, adventure game. We got a publisher interested, we got lots of very amazing mentors at the time, and it was good. But then the publisher went bankrupt in 2000, in 2008, along with all the fallout of the crisis, the financial crisis, and then we were like, okay, in 2007, the iOS store sort of like started. So we were like, okay, it's, we need to be able to be in a position where we can make smaller stuff, if we want to survive, we need to be able to make smaller stuff and publish it ourselves. So we're not depending on publishers as such. So that's when we decided and the platform that we could do it on at the time was iOS. So that's when we switched to iOS.Arjun Nair 8:38 And during this time, did you set up an office or were you working out of your garage?Shailesh Prabhu 8:45 Yes, so we started off, working out of my bedroom slash office, it was large enough to host two tables and me and Avin to work from there every day. Eventually, as we grew, there was like another room in my, in my apartment, which was like, well in my mother's apartment, which was large enough to have like, five-ish tables and a little bit extra space. So it was in the it was on the ground floor, yeah, we operated the studio from there. Arjun Nair 9:36 Awesome. So when you started off, what games were you planning to you know, start off with? What was your initial ideas?Shailesh Prabhu 9:47 Yeah, so the first one was like, as I said, an adventure game kind of humorous little bit on the on the lines of like, Day of the Tentacle and those kind of games. Yeah, something like that. It was called Mortley. Yeah, it was called Mortley - A Stitch in Time was about this weird character that was made up with stitched up body parts, and you could swap them with other things to gain abilities and solve puzzles. Once that once we couldn't finish that, that was pretty evident. We started working on iOS. And then we started looking at what were the strengths of the platform. And so we looked at doing like, a touch screen football game, which was the first one we released on our on our own, we were doing some project work at the time to also gain some finances and you know, do some get some experience. But the first one we released was Finger Footie. And that was more like a touch screen top down soccer game, which we felt, which looks really bad now. So it hasn't aged well. But the idea there was just like exploring what kind of controls would work well on a touchscreen game for for a soccer game, because at the time everyone was putting, you know, those on screen keypads, which are game pads, which I wasn't a big fan of still still not a big fan of. So yeah, that was the first one. And then we wanted to ...Arjun Nair 11:25 Typically how would you pick a process like, did you analyze the market or did you just approach an idea and say, Oh, this works well for this kind of mobile device or hand console? And then work on that idea? Or was it more like a market oriented ideation process?Shailesh Prabhu 11:44 Yeah, it was never really market oriented. For us. It was like looking at strengths and weaknesses, like, what was our strength? And what were the strengths of the concept or the platform we were working on. So with Finger Footie the it was, and also It's Just a Thought it was more about just exploring different kinds of like, doing something a bit more experimental and looking at control schemes and like, figuring out which what fits best for the game. By the time we did Huebrix it was more about like, okay, we know what our strengths are, and what kind of game can we make for this platform using those strengths? Like, we never had a proper Character Animator slash artist of that time on our team? So we were like, Okay, how can we? How can we make a game with what we have, that can actually be, you know, something, to look up to look at something that might have a decent chance of success. So, like, after Finger Footie, and It's Just a Thought our focus was more about like, okay, we know what the what we can do on the platform. And then we were like, Okay, what can we do in terms of like, production realities? And shape the idea around that.Yadu Rajiv 13:12 How kind of much of success were these games at that point? And how do you in a way, like, this was, it this was when free to play was, I guess, to like not in the picture as much, and everything was pretty much premium. And at that point, you were also kind of experimenting with your own kind of an artistic process. So how did that all kind of blend in at that point?Shailesh Prabhu 13:46 I would say like, by the time, It's Just a Thought was out, I think free to play was already kind of the thing was like, but we still I think it was 2011 when it came out. So there was some free to play out there by then. I would say, with our first two games, we weren't super successful, but we managed with Finger Footie. We actually managed to, like make up like, get a response from some people at at Apple and get some feedback from them and like, okay, you know, this yeah. And that that was further. Actually no, it was more around… It's Just a Thought. When we when we released It's Just a Thought. We actually won an award in Spain for the best original idea. And then we got featured by an article on Touch Arcade I think which was talking about. I don't remember which publication it was, but it was talking about five great games that were that were kind of crushed by being hard holiday releases. We were stupid, we released release around the holiday season that time. But, so that, and then when like when we wrote to like, Apple and stuff, we also got some feedback, which was really good. We were featured in a bunch of countries. For that game, not any major market, but it was like the first time we got featured at the time that for that game, we also got featured in India. And the weeks we were featured, we were the top paid games in India at the time. And it's a funny story, because those weeks we sold like five copies per week. So this was this was still early, I think 2000 2011 2012. So yeah, but still, I was. It's a funny little anecdote I like to useArjun Nair 16:13 Did you reach out to these publications, or did they reach out to you? And I mean, how do you get eyeballs? And those kind of press internationally? Shailesh Prabhu 16:23 Yeah, I think part of my thing was always to make sure, like, we were reaching out to all the people. For the first two games, I don't like we didn't really receive so much attention till we got, like, that article that we got featured in and that was, I don't know, if it was because we reached out or they liked the game or something. So it's hard to say. But we were we just found out that we were on that list. And and you know, and subsequently, like we made more of an effort to like, make sure, okay, the these publications kind of covered us. So we should write to them. And yeah, and those kind of deep, not deep, but you know, those kind of like just being aware of where we can get some attention to our products and to the games, things like that...Arjun Nair 17:23 The reason I asked was or currently, I think many people use the social media to basically proactively advertise the games. But that still doesn't ensure you know, any mass media kind of coverage. So yeah, I was curious, does it makes sense to actually leverage social media now now in this current situation more than, you know, to your traditional media? coverage kind of thing? I think, yeah.Shailesh Prabhu 17:55 I mean, I think there's, I think with this kind of stuff, there is no real one answer, you have to do everything. Or, I would say you have to do as much as you can do. Obviously, everyone and every team has their limits. So I would say, do whatever you can, in your limits. If it's only social media, then sure. If it's social media, and traditional, like campaigns do do that, if you can also do like paid campaigns, do that, like do whatever you can to ensure the game reaches an audience because you have no control over what's going to work. And sometimes random things can work and just set off a chain of events. Arjun Nair 18:45 Yeah. So then you did Huebrix right? After It's Just a Thought, or did it come, came after that, right? That was a nice little puzzle game, which was a bit different from what you had done previously.Shailesh Prabhu 19:05 Yeah, so when we, after It's Just a Thought we were like, okay, you know, what was interesting with that game was like, the concept and the idea and like, the music and little bit of that kind of stuff, but not really like, wasn't really super strong on gameplay. And then we were like, okay, but also, to be fair, it was like a very short production time. So this time, we got a little bit of money from the award that we won, and we also got some money from our project work. So we were in a position where we could say, Okay, now we want to do something where we can actually devote it some time. So let's, let's make a game that we really want to. So then, as I said, before, we went back to the to assess our strengths and we were like, okay, we can make something that doesn't really rely so much on character art and then the most prominent genre that came to mind was puzzles. And so then we started reading a lot of like existing puzzle games, and I was of the opinion that we should be able to make a puzzle game that we can prototype on paper. So we can just like, quickly, you know, come up with the ideas and like scrap them or iterate on them. And then then we actually did actually manage to come up with Huebrix on paper. And then we were like, okay, we can make a small flash prototype. And Krishna was working on that at the time. And then we tested that with like, around 100 people, and we saw that testing really well. And then we started like, okay, growing the game from there.Yadu Rajiv 20:52 I remember the flash prototype ending up in Kongregate as well, I think, and the website. And then you had like, after you finish the levels, you could just go and buy the game. Yeah, that seems to have been useful at that point, I guess. Like a small demo, right?Shailesh Prabhu 21:09 Yeah, I think we tried it like to, to direct traffic from HTML, flash websites to iOS, but I think the switch of platform was very difficult. Like, we almost got very, very little conversion on those flash redirects to App Store. But it was, as I said, it was like one of our ways of doing whatever we can to get the attention to our paid product, which was the iOS one. So yeah, it was it was fine. I think a lot of people played the game on on Kongregate and some of these other flash websites. So it was good.Yadu Rajiv 21:54 The Huebrix do better than the other games, as expected and, and by that time, I guess free to play was kind of getting predominantly, I guess, bigger and bigger as a as a way of releasing games out. So in hindsight, like, what do you you have any thoughts about releasing it as a premium product versus releasing it as a free to play maybe?Shailesh Prabhu 22:27 Yeah, so Huebrix did substantially better for us. Again, we reached out to all our, all the people who had like, shown any interest or like any sort of like, positive feedback, or not positive feedback, any feedback, like anyone who we had gotten responses from, we reached out back, like, hey, here's our next game. And, you know, tell us, please tell us what you think and, and just initiating conversation, and we got good response. And eventually, we also were, like, active on some forums and stuff. And we got really good features for Huebrix we got and that time, it was like new and noteworthy features on on iOS in the US store, which was really big and also, on the Google Play Store, we got featured on the first page. We didn't get banner features in any of those, but it was still pretty, pretty important, because like being on the front page of the stores, is especially like the best way to get downloads, especially for a paid game. So yeah, since we got some of that, in major markets, like US and Europe, we, it did much, much better. It's probably the most successful game, we are close enough to the games that we did after that as well. So yeah, one of the most successful games we worked on. And the second part of that question was, yeah, by then definitely free to play was the de facto for mobile. Like all the games are free to play at that time. Except, like most of the indie titles, they were still doing premium stuff. So we were trying to just like, we were hoping that we would also be exist in that niche. It worked somewhat okay for us, I guess, I think with regards to if we would want to have published it, free to play. It's hard to say because I think you need to design a game ground up from free to play for it to work as free to play. You can't just make a game and then just be free to play on top of it. It's very hard. It's very unlikely because like free to play. Of course, you can do like a here's like the light version, or like, you know, here's like 20 levels. And then if you want to play the full game, you unlock it by doing one purchase. And there are some studios that have had amazing success doing that model, or like selling something simple, like the ability to save your progress, or, you know, just one purchase that's meaningful. And, and that kind of free to play, I guess can be added on a bunch of games ... Arjun Nair 25:31 That's more like the shareware model, right, like, that's what ID [software] did they distributed the first level and then to purchase the whole game.Shailesh Prabhu 25:39 Yeah, you can, you can, yeah, you could say that shareware or like, sometimes it's also some functionality. I think some games did that. Like you could play the whole game. But you can only say, if you if you buy if you buy our premium premium unlock feature,Yadu Rajiv 25:56 I think Does Not Commute did that with? Yeah, yeah, it was just interesting.Shailesh Prabhu 26:01 And that was really successful for them. Like they did really well with that. And I think all of their games had like this kind of thing where they had one purchase, but you could play all of their games pretty much even without that purchase. So that was, so yeah, shareware. But then also like some other interesting models, but like something like that could have probably worked. But I think other than that, largely Free to Play is designed to identify people who want to spend or who can spend in your game, and then allow them to spend as much as they can. And if you don't design for that behavior, you can't, it's very difficult to just like, take a premium game and say, okay, now it's going to be free to play. Right? Without a lot of work. So, no, I don't think I would have wanted to release it purely as free to play.Yadu Rajiv 27:00 Post Huebrix we interestingly see a lot of collaborations with different folks, do you wanna jump in and talk about them? Maybe? Including Socioball? Bluk?Shailesh Prabhu 27:14 Yeah. Yeah, it was really fun. Actually, I must first met Apoorva, actually, I first met Apoorva's dad at at a conference, he was showing Apoorva's first prototype for Socioball and I found that very endearing and it was nice. And then I waited around to talk Apoorva and I was talking to him, and he was he's really smart. Really, really smart. Probably one of the smartest people I know. At the time, I guess I shouldn't say that, because I'm old. But yeah, and he had a lot of energy. And he really wanted to, like, you know, look at how the game could could be made commercial, or like, how could the game actually be sold and who he should be talking to, and those kind of discussions and I was like, you know, you can definitely make it commercial, but you're going to have to polish the game a lot. Because at the time, like the model for I mean, polish is such a weird word, but it's just like, you know, make the UX really good and like, have very little friction in in the UX. And like, there were some features in that game, which are quite technical, which users or gamers are probably not really going to care about, and how to make them a little bit more lean. And so then we worked a lot on that we actually started the they developed the game round up. It was even a new engine. So everything was from scratch. So yeah, it was a lot of fun. And I forgot what I was talking about. But yeah, so so then we decided to after like, having a bunch of these chats about how we could work together and how we could help with Socioball and what my vision for it was and what his vision for it was, and it kind of matched so we we decided to work together on that. And that was that was super fun. Similar thing happened with Bluk, I think. I think we are I also met him at a conference and then Deepak and we just really hit it off and I was seeing all the prototypes he was working on and he was seeing stuff I was working on and then I was just like giving him lots of feedback on like, hey, you know you could try this with Bluk can try that Bluk and like, it got to a point where we he was like sending almost like weekly builds and like we were doing reviews and at some point we were like I think we should just like work on this together. Cuz. Yeah, and then that's how it went. It was both experiences were really good. And I would love to work with either of them again, someday, I guess. Yeah.Arjun Nair 30:13 So then what happened with the Yellow Monkey Studios, right for all these games that you did? And it looks like you were experimenting and finding new stuff to do. Yeah, but then you took a different turn from there. So what happened there?Shailesh Prabhu 30:31 Yeah, so after after Bluk came out, I think me and like around, even during Bluk was being made, I think around me and Manu, my programmer at Yellow Monkey he, we were working on Skysutra, which is like this weird platform game versus two player, local multiplayer platform game, where you create the platform for your opponent as you play was an interesting little experiment. Experimental game, we showed it around with some showcases and conferences, got people who played it, and enjoyed it. I think at least, it seemed the same fun. But production realities were difficult. The team was constantly churning. And also, at the time, I was quite disillusioned with the game dev scene in India, I was quite involved in some community activities. And I really felt that people involved were letting the community down in a big way. I ...Arjun Nair 31:52 Yadu, what is this Yadu? Shailesh Prabhu 31:55 It was not Yadu I can say that. But, but and also at the same time, I just felt like a little bit of a creative void in India, like, I think was not so much interesting what was happening. There was a lot of like, I don't know, Ludo, card games, those kind of stuff. Like maybe 10 people's working the entire country who was like, interesting.Arjun Nair 32:24 Yeah, some point we were doing the same kind of games over and over again, with the same Teen Patti, Ludo or something else.Shailesh Prabhu 32:32 Yeah, aren't we still? But yeah, so and then I just felt like, you know, during my years before this, like for like promoting the game, I was traveling a lot to different countries. And I really enjoyed the Nordic game conferences, which happened in Malmo. And I made a lot of friends here. And I just like, it just felt like home to me. Like it was so warm and welcoming, like, not the not the weather, but the people had, like so many meaningful discussions. And like, so many amazing games that I really liked, were being made in this tiny part of the world by Copenhagen and Malmo. So at some point, we were like, we were also prototyping another game, which was like a music based brawler, rhythm based brawler. And a friend's studio in Copenhagen was working on our rhythm based jazz narrative game, called The Gentlemen. And they just asked if, if I would like to come over. And like, we were exchanging a lot of tips and like, what we wanted to do and things like that, and how the gameplay would work and, and they just felt that I would be a good fit. So they offered me if I would like to come over and take on the project. And I had, I had a chat with Manu as well, and seemed like he also felt like it was a good time to like, look at other things. So then we, so then, yeah, I moved to Copenhagen. And worked at that studio for for a while. Unfortunately, that game did not come out because that studio went bankrupt, as they had some huge unpaid bills from one of their major clients. So even though this game had the money to to be developed, because we got a grant from Creative Europe, we the company itself had to go bankrupt. So we couldn't really use that money. It was very sad. So yeah, yeah. So really fun game and then a really amazing team at Cape Copenhagen. I loved my time there. So then that happened. And and then once you have a full time job, I think it's it's harder to give attention to side projects. So side projects have been slower. And but still there, I guess. Yeah.Yadu Rajiv 35:17 So how are you kind of keeping yourself busy on the side? What are what is brewing? Maybe?Shailesh Prabhu 35:23 Yeah. So after, when I was in Copenhagen, and Deepak and me worked on another prototype for a game called Warigami, which was about folding things folding space and time. Basically, it was like a puzzle game masquerading as an action game, sort of. But it was, yeah, about folding space time. And we got like a Danish Film Institute grant for the prototyping. And we worked on that. And that was a lot of fun, I still believe in the idea, and then maybe I'll work on it a bit more if Deepak has time. And then that that's pretty much been the last side project that I took to any major playable state. After that, around that time, the Danish company I work for went bankrupt. So I had to move Sweden. I moved to Sweden to Malmo and took took up another job, and, and then another one, and which is where I am now. So yeah, and now, most side projects haven't really reached that far. But I'm thinking of doing something narrative and music based again, but in a very different way to the two ideas I worked on before. So we will see if any of you guys are free and want to you know, prototype.Yadu Rajiv 37:01 Yes, are you kinda going back to your roots, maybe back to Mortley and you know...?Shailesh Prabhu 37:11 No no not really, I mean, not those particular ideas, because like, but I do enjoy single player narrative experiences, or like, puzzle experiences as well or so probably somewhere around or like some kind of action as well as fine. So it's somewhere in those years I enjoy, like, I don't really. Yeah, I mean, I wouldn't say never. But I think like my mind usually goes to these kind of games, I guess. Arjun Nair 37:48 You get time to participate in game jams, or things like that? Shailesh Prabhu 37:54 It's hard. I think with a full time job being also a bit older. I don't want to be up for 48 hours. Yeah. I don't want to be up for 48 hours and make a game I'd rather just do it. You know, during my work time when I'm feeling productive, like, rather than like, Yadu Rajiv 38:14 Hey, I think we discovered a new niche where, you know, for old timers.Shailesh Prabhu 38:21 8 hour work jam, 8 hour game jams, say like, for over a week. Yeah, exactly. A work week. Yeah. So not not so much. I mean, I sometimes take part in or sometimes I just like, do a little bit of like hanging out at some of these jam when used to just like, oh, look at the energy or like, check out the games that's happening, but not that much jamming. No.Arjun Nair 38:52 But do you feel more creatively fulfilled? Like, I mean, that's one of the reasons you left India though, right?Shailesh Prabhu 38:58 That is part of the reason. And I think, like, I do, yes or no, I think I can still like I feel closer to be able to do the things that would be interesting, or at least, you know, I talk a lot with like people and like, who are doing stuff that interests me. And then there's like, it's always inspiring because you see, others work and you see, okay, that's an interesting approach or things like that. So yes, I do feel more fulfilled, but also no, because I don't have a strong project that I in a good enough state right now. But that might change. So we will see what happens... Arjun Nair 39:47 Intriguing!Yadu Rajiv 39:49 On a slightly like different note from but from something that you just mentioned, is that those people that you have around you and the community that you have there , how sort of different is it from here? Is that a is a? Is that a lack of? Like, similar minded people? Or is it because there's a cultural difference in how people approach these things? So I'm just trying to ask, mostly because I'm also kind of trying to see, we see that the out of like, I don't know, like 1500 people on our discord 30 people talk every week. So like, so it's, it's a sort of weird cultural thing? I don't know. Shailesh Prabhu 40:36 I think it's, it's hard to say exactly. It's also difficult because I'm entering here, when the industry is already in mature state, whereas back home, it's, it's still, it's still maturing, and it's gonna mature for a while, I think. What is different here is that, like, there are people who have made games that have been more critically and commercially acclaimed or successful, or one of the two, and then then there's like, interesting perspectives and a lot of them. So you know, you can, you can take what you like, from all of these different perspectives. And that's, that's kind of nice. That's, that said, like, from a community point of view, I think. The big difference is that the if I think, like, if I talk about, like, Malmo or Copenhagen as a community, they are like, one city, and there's like, all the community concentrated there. But when you talk about in India, like, usually the communities have been pan India. And that's, that's very different. Because we can't have easily like, hey, let's all go to, you know, let's have a play test evening at the coffee shop, or at a bar, and like, you know, 10 people show up to their games. That's very difficult. We did one such event just before I left in Mumbai. And actually, we did have 10 people with their games. And that was really fun. But I really think that community efforts need to be ground up and not top down. It can't be an India wide thing. It needs to be city based things. And you know, okay, there's 50 game developers in India, in Mumbai, and then okay, you know, 10 of them will show up for meetups every, every month or something like that. And that will scale upwards more, and you'll have more meaningful conversations coming out of that. No disrespect to what you guys are doing. But this is my yeah.Yadu Rajiv 43:03 No, no. No, but what's interesting is that I think a lot of us are generally doing ground up things anyway. I mean, if there are people in Calcutta or in Delhi and Pune and Bangalore, there's a bunch of us here, even even places in Kerala and all that. So like, all those, it's just like, the discord or whatever the community and all that is primarily just one more meeting point for all of the people to kind of get together, like you were saying, the meetup in Mumbai, like we do demo days where we have like, a huge amount of people come up come with, like, lots of games, where feedback is kind of given and all that. So. So. So yeah, so like I that is that is. So that is, I guess, 1 more thing to kind of keep in mind when you're doing more things.Shailesh Prabhu 44:01 Yeah, maybe like ground up. Arjun Nair 44:04 Sorry. Sorry. Go on Shailesh. Shailesh Prabhu 44:06 No, yeah, I think like, those kind of ground up events are super important. But then again, another difference I would say is that Malmo or Copenhagen or a lot of these cities are so small themselves, like when you have I know it sounds very crazy, but it's super, like it's super accessible to be in either of the cities and go to any of their events like in Mumbai or Bangalore, for example, you have to sit in a four hour traffic jam if you want to go to an event. I know it's a very silly sounding reason, but it's very practical. Yeah. Yeah, like people get annoyed. I have to go and meet I don't even like there's also already anxiety about going and showing your game to a bunch of strangers who, who sometimes you might think oh man, but they have their s**t figured out. I have to go and show them my shitty game and then our s**t and wait for four hours in a f*king car Sorry, I have to wait for four hours in a car to do you know, are in a train or whatever, and to insanely crowded trains. So I think it makes it more difficult to for people to go and be out there in these bigger cities. I know I did a, I helped organize a Global Game Jam site in Mumbai once where one person showed up. Yadu Rajiv 45:26 I Remember this.Shailesh Prabhu 45:28 Yeah. So. So yeah, you know, yes, the good stuff.Arjun Nair 45:34 I remember attending couple of events that Yadu and team had organized long back when they were meeting an Indiranagar I think. I think one of the events was at some Indiranagar cafe shop or something like that.Yadu Rajiv 45:48 That's probably not me. Bangalore is that way, like kind of a cultural hotspot? Probably. But it's probably larger. And, and thankfully, and, and there are a bunch of different people also trying to do similar things. With with differences also, like, when it's just to kind of hang out furnaces or showcase your stuff. One could be a jam. So yeah, so that keeps happening in Bangalore that was kind of blessed with, like a level. There's also that concentration of a lot of industry folk, which I guess also kind of helps out, which is, I guess, the same case with Malmo as well, where, like, like, a lot of the, like, the like a lot of people who are working in games is also concen- concentrated in a particular area. Whereas when you compare like that to India, like we're all spread out. Shailesh Prabhu 46:46 Yeah, exactly. Yeah.Arjun Nair 46:48 The Bangalore video games meetup was more of a gamers thing, right, though?Yadu Rajiv 46:52 But it was primarily a lot of game developers as well.Arjun Nair 46:55 Yeah. Because when I tried at one of those, it was mostly yeah, I think, to the point that Shailesh was making game developers seem to be turning out a lot less themselves. As opposed to, you know, video gamers are generally public who like to play games. Yeah, so that seems to be a bit of a cultural difference that we don't even now demo stuff or like to show stuff to other people. And I'm also guilty of that.Shailesh Prabhu 47:24 I mean, it's not just demoing, it's also like, just, you know, meeting talking about, or like, you know, even talking about some other game you played, it's just like, the knowledge exchange needs to be fast and furious. I don't know. I mean, this is also just like, me, giving stuff from the top of my head. So I don't know, this really is the reason what I think, also, I think, like, there are very few, like games that have like really broken through that I've like, come from India, and I think that makes a difference. Like, you know, something like, a huge hit from India would would inspire a lot more people to do something like that. And like, yeah, I mean, I think we're slowly getting more and more interesting games that are coming out. But it's that one massive. It's also hard to, like, probably blame everything on one missing hit. But like, I think it would inspire a lot of a lot of people to dream and like, try things and yeah.Yadu Rajiv 48:39 So in terms of so since since our focus is mostly on free to play, and you see a pattern in the last 10 years of the kind of games that we were making here. Like what is what could kind of drive that shift? Do you have any thoughts on that?Shailesh Prabhu 49:01 I think there's like two sort of industries happening. One is the Ludo, Teen Patti, those kind of games industry and they're, they're, I guess, making some money from what I understand then there's like the, you know, people that are trying to make PC or console or, or premium stuff. And then I think they're also like getting slowly more and more success as as, as they learn more and more as time progresses and they're getting more exposure. I think these two will continue to move in parallel, right? Like, because I don't see like people who are chasing the Teen Patti but the user base going after going after PC, or Console, Double A or triple A or indeed, triple I, whatever you want to call it, kind of games and vice versa. Right? So I think these two things will move in parallel. And obviously, I think like, since we have a lot more people, I think trying to do the VC funded slash Free to Play slash Teen Patti, Ludo style games, we probably will hear a lot more about that, too, in the recent future. So I don't really expect like overnight things to change. But I think slowly, things will. Actually I don't know if I answered your question. I started rambling at some point.Yadu Rajiv 50:52 Are you keeping an eye on what's happening here, though, from you know, I people in touch with you, people showing you stuff or you like seeing things happen?Shailesh Prabhu 51:03 Not so much stuff. That's been like, I haven't seen so much stuff. Like people aren't really sending me stuff. But sometimes. And then sometimes I like, I mean, I know some what what's happening, because I'm also on the discord group that you run. And yeah, like, through social media and stuff. But there's like, you never know, there's always someone hiding in the shadows. So yeah, I would say have some some sense of what's happening.Arjun Nair 51:41 I'm going to ask you Shailesh a straight up question, and you should give me a straight up answer. Should we make mythology based games given that our culture is so rich, and you know, mythological history and steeped in traditions? Why haven't we made a mythological game that's successful? Actually, we have made a couple. We have made a couple of them. They're quite good. But yeah, what's your general thought on that?Shailesh Prabhu 52:06 The tricky part is that our mythology is based in religion, that is still followed very fervently, and very actively. Whereas I can do whatever to Thor, and no one will really care. Or, like, in a mythological sense, like, you can put him in a comic book, and you can make him do outrageous things that probably didn't actually exist in in the mythology, right, like teaming up with the Avengers, for example, like, but like, for us, you could probably make a comic book based on Ramayan, which some people have. But it still needs to follow some sense of like, some version, like, we also have, like, 1000s of versions of every single myths that exists, right? Yeah, like minor variations, you still probably need to follow some of those, like, you can't just like put Ram fighting aliens with Superman. Like, that's not gonna happen, I think. Arjun Nair 53:17 You could have a Ramayan Thor crossover? Shailesh Prabhu 53:21 Yeah, I mean, you need to talk to Marvel I guess. But I think like, that's the thing, like, it's also a religion that's being actively followed. So anything you do will be like, looked at with extreme with, with a magnifying lens. And if you, you will offend someone, and it may become a big issue. And that might also you know, like, I mean, we had Fallout banned in India, for example, for having a cow or mutant cow, like, are you? Are you do you really think that it would be okay to make? I mean, you might be able to get away with it. But it's not always gonna be the case. Your creative freedom will be very limited, I think. Yeah,Yadu Rajiv 54:09 I think you see, you really do see kind of parallels with film. Like, I remember, Scorsese made the Last Temptation of Christ. And later Mel Gibson also made the, the Passion of Christ I think both films like for actively, like one was actively sort of kind of put down, while the other was kind of raised up if I remember, like, people in church asking people to go and watch the Passion of the Christ, whereas the other one was kind of, so especially yeah, what do you see with an act of religion? and how it can really affect how he kind of,Shailesh Prabhu 54:45 Yeah, it's tricky. It's difficult. I mean, maybe someone will do it and you know, it will be amazing. I don't know. But I also I, there's so many things to make games or like make stories or things about we don't necessarily have to restrict ourselves to those things.Yadu Rajiv 55:09 A manga with Jesus and Buddha together, Saint Young Men Shailesh Prabhu 55:13 Oh, yeah, yes, yeah, yeah. Yadu Rajiv 55:17 So I guess it also there's ...Shailesh Prabhu 55:19 Also American Gods TV show, right? Like it has like Gods from all over. But I think that yeah, you can do stuff like that when you're not here or when you're not like you're not in India and not from India, maybe you're, I'm not sure, given the political landscape, how it will fly. If you try something very colorful.Yadu Rajiv 55:40 I think you're perfectly placed for doing something with Mahabharata.Shailesh Prabhu 55:43 I mean, I actually do like Mahabharata, it's quite interesting. As a story, there's lots of interesting characters. I don't really know if I want to make a mythological game. We'll see. Never say never, but not right now. At least. Maybe someday.Arjun Nair 56:06 So what are you up to nowadays? I mean, you said you're working on. You're trying to continue working on that small game Warigami. But what is the general life in like in on a day to day basis?Shailesh Prabhu 56:22 Well, I have a day job, which is also in games. It's at a big triple A studio called Shark Mob. And, yeah, I work there, most of the working day, so then I have very little energy left to work on other things. So things are very slow. I'm not really actively working on Warigami as much. I would like to, but not right now. And but I'm like, slowly thinking about another idea, which is like, musical narrative game. Maybe doing like a very light prototype of that soon. So. But other than that, it's mostly just like, you know, life things, work and cooking. I love cooking. So I cook a lot. I have two cats so I annoy them a lot. And play with them a lot. And generally, I play tennis a bit. So trying to keep keep good mental health, because it's also very important to to try to keep your mental mental health good. And focus on that.Yadu Rajiv 57:36 How has this last year been? Was it, was it easy?Shailesh Prabhu 57:43 I mean, it wasn't the worst for me, I think, because I have worked remotely before as well. And yeah, as I said, having two cats at home is really nice, because just makes you feel warm and fuzzy. Even on depressing, rainy days, which we have a lot of here. Yeah, so it's, it's been good. It's not been as hard as things can get. I also think like Sweden has been very relaxed with their, like, they don't, they never really had a proper lockdown. So you could still, like we were very responsible, very responsible. So we didn't really go out much, but like, you know, every once in a while, you could still do something if you really wanted to, for your sanity. So in that way, it was fine.Arjun Nair 58:49 Are companies abroad, generally more understanding of, you know, employees basically being able to do something creatively on the side. Because here in India, I know many companies don't actually encourage that, or there are strict restrictions. That's also one of those cultural things you were talking about. I guess.Shailesh Prabhu 59:11 I think it's yeah, I think it's depends on the company. But I have met a few companies here who are okay with you doing stuff on the side. And you can also negotiate that with with the company. When you start off like a I have these projects that I'm already doing and they are not really competing with the stuff here you guys do. So you know if I work on this in my spare time, you can negotiate those things. At least that's what I found. And then if they're completely unwilling to budge on it, you know, you can decide like okay, is this the place I want to be in? Are there are some places that probably don't allow you to do stuff on the side. But yeah, I don't know. I've never, I haven't been in that kind of place so far.Yadu Rajiv 1:00:06 How has how different is it? I mean, since you've worked at both these, both in India, and both in India and Malmo and, and remotely? Shailesh Prabhu 1:00:18 CopenhagenYadu Rajiv 1:00:19 Yeah, yeah Copenhagen. Shailesh Prabhu 1:00:21 Yeah. Yadu Rajiv 1:00:22 So like, what do you kind of I know that you've worked here at different places at different times. Also, things definitely changed by now. But kind of your experiences so far? How, like, if you were to kind of go back to different things, how would you work differently? Or be, you know, kind of put the steps put your foot down on certain things? And how do you what do you want to change things? So?Shailesh Prabhu 1:00:50 Oh, yeah, I think companies in India, at least a lot of them, do not care about their employees at all. Like, I worked for one company, which, which, after 10s of reminders, didn't even bother refilling the hand soap in, in the toilets for the employees, and then us employees had to like, pool in to buy soap for ourselves. So and like, you know, turning off the air conditioning at six, when asking people to crunch till 11pm, or 12pm, or something in a huge office full of computers in heat and humidity. I don't really think like, a lot of companies don't care about employee, the employees. And I think that's very problematic. And it's just actually horrible. That said, I think, at least from what I hear a bunch of that has changed now. And that's good. Hopefully, we'll get better. But still, I feel like it's much more employee centric, here. Like, what do you want to do what where you want to grow, which which direction, like, all those things can affect the kind of role you have or which direction you want to take your career. And people are very flexible to those kind of suggestions if you're working at a place. And also, I feel like, generally, the support systems around here are also quite strong. So there's, it's good, like people feel more secure to to be themselves even in the job, because, you know, it will find something else, or at least they have some support system. It's yeah, I think I really hope that more Indian companies start treating their employees as like, huge resources and not as like, labor or employee or, you know, just shut up and do what I tell you to kind of mentality, which I saw a lot of back home when I was working there. That said, I know there's a lot of new companies that that don't do it that way. And I hope there's more of them. Yeah, right. Hey. Yeah, I guess. I think that answers your question. Maybe? I don't know. I ramble again, sorry.Yadu Rajiv 1:03:37 So do you I know that you want to get back into kind of tweaking Warigami and and, and going into this new narrative, based game as well. So are those like the immediate future plans? But are there any far future plans that you're kind of sitting on or thinking about coming back to India, maybe?Shailesh Prabhu 1:04:07 Yeah not really thinking of going back to India. I think it's in a very different place now than than when I left. Lots of.. lots of; I mean, you guys are aware of how things are back home. But long term I long term it would be nice to have like, like a good good healthy side gig or like my own you know, games going again. So yeah, that's that's on my mind. I don't know when or how but someday.Arjun Nair 1:04:56 Shailesh Prabhu 2022, so that's your that's your future plans is it?Shailesh Prabhu 1:05:06 I mean, we'll see. I mean, 2022 is around the corner already. So I don't, it's crazy. But I don't really have anything right now that I know will be in store for 2022 for me. But hopefully I can at least get another good prototype going and just like maybe build up a small team to work on stuff on the side.Arjun Nair 1:05:41 Yeah, Yellow Monkey Studio still exists right. On paper?Shailesh Prabhu 1:05:46 The company is closed down. The website still exists, but the company is defunct. Yeah, a, we lasted nine years and nine months. Arjun Nair 1:06:02 Awesome. Shailesh Prabhu 1:06:04 I think. Yeah, I think I don't want to revive that exact company, either, because it has it has its own history and on people who helped along the way. So whatever, I do probably will be something new.Arjun Nair 1:06:22 Nice, just a very off topic question. What games are you playing currently?Shailesh Prabhu 1:06:28 Currently, I just finished playing Resident Evil Village. And I will probably play WarioWare next. Arjun Nair 1:06:43 Two ends of the spectrum. Shailesh Prabhu 1:06:45 Yeah, and then I'm waiting very eagerly for Elden Ring. Arjun Nair 1:06:51 Yes, yep. You have a PS5? Shailesh Prabhu 1:06:53 Yes, I did get one. Arjun Nair 1:06:55 By god.Shailesh Prabhu 1:06:58 To play Demon Souls Remake. Yeah. Yeah, but I'll probably play. I play a lot on my Switch as well. I really like my Switch. I think it's only console for me.Yadu Rajiv 1:07:15 Okay. Thank you so much for doing this. Shailesh Prabhu 1:07:21 Thank you. Thank you for having me. Yadu Rajiv 1:07:25 I feel kinda awesome about this.Shailesh Prabhu 1:07:28 Oh, thank you so much. Thanks for having this old irrelevant guy on your podcast again.Yadu Rajiv 1:07:35 Hey, that makes us old and irrelevant too. Arjun Nair 1:07:41 All right. Shailesh Prabhu 1:07:42 Awesome. Thank you. Arjun Nair 1:07:43 Thank you. Yadu Rajiv 1:07:45 That is the end of this episode. Thank you for tuning in. And we hope to catch you next time. If you want to talk about this episode or anything else, please drop by to the gamedev.in discord This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit gamedev.substack.com

GameMakers
Is the future of games Instant? (Lars Doucet, Emily Greer)

GameMakers

Play Episode Listen Later Sep 1, 2021 82:02


We talk about the history and future opportunities for Instant Games. Joining us is Lars Doucet who wrote about this in his blog post (linked below) and Emily Greer, who as the former founder and CEO of Kongregate, has a strong perspective on this. LINKS: - Jon Lai, a16z partner, tweet on Instant Games: https://twitter.com/Tocelot/status/1404914355670437889 - Lars Blog Post "The Future of Games is an Instant Flash to the past": https://www.fortressofdoors.com/the-future-of-games-is-an-instant-flash-to-the-past/ - Read about it in the GameMakers newsletter: https://gamemakers.substack.com/ Speakers: - Lars Doucet, President of Level Up Labs: https://twitter.com/larsiusprime - Emily Greer, CEO of Double Loop Games: https://www.linkedin.com/in/emilygreer/ Moderator: - Joseph Kim, CEO of LILA Games: https://www.linkedin.com/in/jokim/ --- Send in a voice message: https://anchor.fm/gamemakers/message

App Talk with Upptic
Diversity in the Mobile Industry with Chuka Ikokwu

App Talk with Upptic

Play Episode Listen Later Aug 6, 2021 46:42


Our Guest this week is Chuka Ikokwu, Co-Founder and CEO of Divercity. Divercity is a mobile-first job platform dedicated to building the world's largest underrepresented professional hub. This week we discuss the lack of diversity within the mobile industry. We dig into the data to inspect the breadth of mobile's inclusivity problem and highlight the strategic value investing in diversity can bring to your business. We also provide specific tactical, actionable steps companies can take to improve diversity in their hiring process. Plus, industry events are back, Skillz invests in Exit Games, and Kongregate is set to launch it's new NFT gaming portal later this year. Guest: Chuka Ikokwu Resources: Skillz Forms Strategic Partnership with Exit Games, Developer of Photon, World's Most Advanced Synchronous Multiplayer Gaming Technology Kongregate.io will hit open beta later this year with NFT games Upcoming mobile industry: App Growth Summit SF & MAU Vegas Apps of the Week: NBC Sports TikTok Dog Game

The Newgrounds Podcast
#57 – The Future of Web Games

The Newgrounds Podcast

Play Episode Listen Later Jul 20, 2021 108:41


The future of web gaming has suddenly seen a shock of interest once again. Through the fall of Kongregate and other more-degenerate gaming websites, there had to of been a natural decline of those playing hand-crafted, quirky free-to-play browser games. And yet, thanks to ninjamuffin99, the market now appears openly (and readily) available for anyone willing to put their ideas to the grindstone. We're joined by Lars Doucet (larsiusprime) and Nicholas Cannasse (creator of Haxe, the language that brought to you HaxeFlixel,) and host PsychoGoldfish, who has been friends with some of the biggest names on the indie market, and finally gets to flex his personal knowledge about the one-click, low-investment that is the browser game industry. Lars will explain how Steam and Patreon have cornered the market for creators, but also why there's still viable options out there for those wanting more freedom to leave such platforms, as well as the type of environment that is equitable for browser game creators. Josh will supply Newgrounds' position within this strategic market of promoting and earning. Nicholas will explain how a powerful engine like Haxe is used in the capable hands of game devlopers. And finally, Cam will offer his experience from making FNF open source and what it means to garner attention and funding. So strap in, tap in, and listen to The Future of Web Games ! Mentioned: The Future of Games is an Instant Flash to the Past Defender's Quest (Try it on NG for free) Shiro Games (on Steam) Haxe Heaps Game Engine HaxeFlixel Ritz Friday Night Funkin Pico-8 Voxitron Adventure (virtual world) Substack Supercast Ghost Motion Twin Dot Big Bang Game Snacks Kai OS Game Data Crunch Haxe Heaps Game Engine HaxeFlixel Phaser Kha Engine Construct Stencyl Fortress of Doors WarTales ~ ~ ~ Patreon Want to support the show? We are launching a Patreon! The money collected there will be used to pay for content in the show, host more events, pay artists for promo art, and more. Our goal is to elevate the whole community. https://www.patreon.com/ngpodcast FOLLOW ON NEWGROUNDS | FOLLOW ON TWITTER | JOIN THE DISCORD Theme music: Gabberfly by Waterflame

games quest steam ng newgrounds fnf kongregate shiro games lars doucet waterflame
Marketing Transformation Podcast
#100 mit Arnd Benninghoff // MTG

Marketing Transformation Podcast

Play Episode Listen Later Apr 26, 2021 42:09


Arnd Benninghoff von MTG gibt uns einen Überblick über die Entwicklung und den Status des E-Sport Marktes. Arnd schildert wie gutes Marketing im E-Sport Bereich aussehen kann. Wir diskutieren für welche Advertiser E-Sports ein relevanter Markt sind und welche Rolle Media Agenturen aktuell spielen. Arnd kam im November 2014 zu MTG und leitet die strategischen Investitionen von MTG in den Bereichen Esport (ESL und DreamHack) und Gaming (InnoGames und Kongregate). Vor seinem Wechsel zu MTG war Arnd als Chief Digital Officer für Digital & Adjacent bei der ProSiebenSat.1 Media AG und als Geschäftsführer von SevenVentures, dem Venture-Arm der Gruppe, tätig. Arnd war außerdem CEO von Holtzbrinck eLAB, dem Inkubator der Verlagsgruppe Holtzbrinck, gründete und baute fünfzehn Unternehmen auf und war in verschiedenen Führungspositionen bei der Tomorrow Focus AG tätig.

LevelUp
Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio

LevelUp

Play Episode Listen Later Mar 18, 2021 31:39


In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.

LevelUp
What I wish I knew when founding a mobile games studio

LevelUp

Play Episode Listen Later Mar 18, 2021 31:39


In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.

LevelUp
What I wish I knew when founding a mobile games studio

LevelUp

Play Episode Listen Later Mar 18, 2021 31:39


In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.

Notícias e Interesses de Malucos Brasileiros
63 - Noite do Crime Temporada 2, RIP Flash e capt. 1000 de One Piece

Notícias e Interesses de Malucos Brasileiros

Play Episode Listen Later Jan 11, 2021 47:06


No primeiro episódio gravado em 2021, Eduardo coment bastante sobre a série de filmes e série Noite do Crime, sem spoilers. Ivan e Eduardo relembrando um pouco de jogos em Flash, lamentando a morte do sistema.Blocos do episódio:Nossa Semana:Noite do Crime, 2ª temporada, sem spoilers: 02:30.Jogos em Flash, no Kongregate: 10:25. Capítulo 1.000 de One Piece: 14:42.Notícias da Semana:Álbuns de Persona lançados no Spotify: 23:19.Psychonauts 2 será lançado em 2021: 27:07.Modder de Breath of the Wild descobre como a criação de NPCs funciona: 29:22.Nova Expansão para Binding of Isaac: 32:20.TMZ anuncia futuro divórcio de Kayne West e Kim Kardashian: 35:10.Programa de criação de VTuber faz sucesso no Steam: 35:51.Reboot dos filmes de Resident Evil com comentários sobre a política da Disney para Star Wars: 37:00.Música de encerramento: It Don't Mean a Thing, Duke; Ellington.

Game Dev Advice: The Game Developer's Podcast
Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 2, 2021 86:37


I welcome Patrick Moran, game industry veteran and GM at Kongregate’s Tonic division on this episode. We start by discussing COVID-19 and his current role. Learn how his team’s spread over the globe, plus the unique business model he’s leading around LiveOps and buying games. Patrick then shares what it was like trying to break into the industry and the method used for getting his first job. Hear about life crunching in QA on Deus Ex, making mobile and DS games as a Designer, and the importance of patience. Learn what people to reach out to and how to get your first job, along with the importance of mentorship. Hear the culture challenge he faced at Wideload as it was coming to terms with being owned by Disney and later getting laid off. Hear thoughts on how Design is always changing and what to do for advancing your career. Patrick then shares about being resourceful, knowing your audience, working at Amazon, at BioWare, and the importance of boundaries.   Hear thoughts on the advantages of working remotely, how it’s been accelerated, and forced some people to change. Hear about LiveOps, metaverses and communities, how Garena grew into a massive company in SE Asia, plus growth markets like Latin America and Africa. Learn his opinion about the industry’s lack of mentorship being the root cause of crunch, sexism, burnout, and other huge issues. Patrick then shares about meeting an executive coach and learning how they help people in leadership roles, along with concerns around VR and excitement around AR. Hear a hilarious story about New York Comic Con, Deadpool, Stan Lee, and drinking. Thoughts on RimWorld, deep interest in A.I., and amazement for MS Flight Simulator.  We then wrap up with more thoughts around mentorship, final advice, and how to find online.  Bio: Patrick Moran is an award-winning video game business leader and entrepreneur, with developer and publisher experience across mobile, console, and PC platforms during his almost 20 years in the industry. He’s currently the General Manager of Kongregate’s Tonic division, and has held various roles at BioWare, Ion Storm Austin, Amazon Games, Disney Interactive, MobilityWare, and other studios. Timeline: [02:00] Discussion about COVID-19’s impact [03:30] Talk about his GM role at Kongregate and how they’re evolving [05:37] Patrick shares about his distributed global team and their business model [08:20] Hear about the game industry in 2000 and the unusual way he got his first job [15:40] Patrick shares about his first role as a Designer after working in QA [20:35] Learn his advice around patience and ambition [25:25] Who you should reach out to for getting a first job [31:35] How your career will evolve based on your network of peers [37:50] Learn about his favorite games worked on and the importance of your audience [41:00] How his career trajectory changed after working on Mass Effect [44:30] The advantages of working remotely and how games can have massive growth  [47:50] LiveOps, metaverses, and markets like SE Asia, Latin America, and Africa [55:40] Belief a lack of mentorship is the root cause of many ongoing industry issues [1:05:30] Hear concerns around VR and interest around AR [1:08:10] Funny story about New York Comic Con, Deadpool, and Stan Lee [1:18:25] Hear about Rimworld and Flight Simulator [1:21:50] Learn how to find him online and final thoughts Show Links: Wideload Games Wikipedia New World website Surviv.io website Garena Wikipedia Avengers Initiative YouTube Total MK Interview YouTube RimWorld website MS Flight Simulator Steam Connect: Patrick Moran Twitter Game Dev Advice:  *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring *Game Dev Advice Hotline: (224) 484-7733 – give a call! *Subscribe and go to the website for full show notes and more links

Worm Zone Podcast
Episode 33 - The One Where Nathan Tells You About Cursed Gems 2 On Kongregate.com

Worm Zone Podcast

Play Episode Listen Later Nov 19, 2020 66:12


Damn bro, we're back in lockdown. Kina WeirdChamp if you ask me. In this episode we make the most of our discord podcast by finding some hot and sexy photographs for you to oggle, you disgusting pervert piles of literal human trash. Lmafo Twitter - Twitter.com/wormzoneinc Youtube - www.youtube.com/channel/UCL5YXcfqqBXy9gTJth4C4Lw Patreon - www.patreon.com/wormzone S.W.A.T. Cats Nathan - twitter.com/Nihpyang Garrett - twitter.com/thebunglinghost

GDC Podcast
#14 - Understanding Workplace Toxicity with Double Loop Games' Emily Greer

GDC Podcast

Play Episode Listen Later Oct 29, 2020 51:34


FABLED industry veteran EMILY GREER, co-founder of KONGREGATE and most recently founder of DOUBLE LOOP GAMES joins us to talk about toxicity in the workplace and the role power dynamics play when people act terribly. We also wax nostalgic about Flash and take a look at the mobile game market!

Let's Know Things

This week we talk about GeoCities, Adobe Flash, and the Digital Dark Age.We also discuss PenPoint OS, Macromedia, and Kongregate. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

Let's Know Things

This week we talk about GeoCities, Adobe Flash, and the Digital Dark Age. We also discuss PenPoint OS, Macromedia, and Kongregate. Support the show: letsknowthings.com/support (patrons receive a bonus episode of the show each month) Show notes/transcript: letsknowthings.com You might also enjoy my other podcast: brainlenses.com

Nerds Amalgamated
Error, Atari VCS, My Friend Pedro & Dead neurons

Nerds Amalgamated

Play Episode Listen Later Jul 14, 2020 86:06


Flash is dead. Long live Flash. Kongregate has decided to shut their doors to new releases. This is truly the end of an error. Let's move on to something more secure now. After decades of trying to get around the web filter at school to play weird indie games, kids will have to find something else to do.The Atari VCS is due to come out soon, and it's a horribly overpriced set top box. The hardware sounds hackable, but if you're buying it to play VCS games you're wasting your money. Seriously, you can get original Ataris much cheaper.My Friend Pedro is coming back to haunt the nightmares of evil gangsters everywhere in a TV series from the creator of John Wick. This series will only be worth watching if they manage to pull off the wild stunts and action of the game, but they've got a pedigree.The first video footage of a dying neuron shows the way your brain breaks down. The footage clearly shows a hit being carried out by the Glial Cell gang, famous for killing any brain cell that gets in their way. Check it out, this could lead to some cool medicine.End of An Error- https://www.kongregate.com/forums/1-kongregate/topics/1916387-important-kongregate-announcementAtari VCS console set to release- https://www.techpowerup.com/269449/atari-vcs-console-finally-set-to-release-in-fall-2020-for-usd-389-99-usdJohn Wick...I mean My Friend Pedro the TV series- https://evostrix.com/my-friend-pedro-tv-series-from-john-wick-creator-confirmed/Dead neurons the video- https://www.sciencealert.com/for-the-first-time-scientists-capture-video-of-brains-clearing-out-dead-neurons- https://advances.sciencemag.org/content/6/26/eaba3239Games PlayedProfessor– Outer Wilds - https://store.steampowered.com/app/753640/Outer_Wilds/Rating: 3.75/5Deviboy– DNP (Did Not Play)Rating: TBADJ– Minion Masters - https://store.steampowered.com/app/489520/Minion_Masters/Rating: 3/5Other topics discussedDr Zhivago (1965 epic romantic drama film directed by David... See acast.com/privacy for privacy and opt-out information.

Notícias e Interesses de Malucos Brasileiros
36 - Contos do Loop, Vastidão da Noite (c/ spoilers), Primeiro Mataram Meu Pai, Destacamento Blood

Notícias e Interesses de Malucos Brasileiros

Play Episode Listen Later Jul 13, 2020 56:26


Nesta semana, Ivan e Eduardo focam nos filmes e séries que assistiram e ouça, ao vivo, o cérebro de Eduardo pifar, ao ouvir a notícia sobre a BMW.Blocos do episódioNossa Semana:Contos do Loop (série, com spoiler de episódio): 00:56.Vastidão da Noite (filme, com spoiler): 05:58.Eu, Daniel Blake (filme): 16:17.Primeiro Mataram Meu Pai (filme): 22:24.Destacamento Blood (filme): 26:29.Notícias da Semana:Anúncios de Kongregate: 37:00.Anúncio de Jogador nº 2: 38:55.BMW anuncia micro-transações: 41:45.Chris Hemsworth interpretará Hulk Hogan: 44:45.Kayne West anuncia que concorrerá à Presidência dos EUA: 46:12.Música de encerramento: Bullet Proof, La Roux.

Viewport Relay
Episode 52 - Summer

Viewport Relay

Play Episode Listen Later Jul 9, 2020 63:36


Welcome to the first episode of the summer. We talk about tragedies in the industry, upcoming games, and conferences.  News articles we talk about: Kongregate no longer accepting new games: https://www.kongregate.com/forums/1-kongregate/topics/1916387-important-kongregate-announcement EVO Online canceled - EVO drops Joey "Mr. Wizard" Cuellar after recent sexual misconduct allegations: https://twitter.com/EVO/status/1278859734099963904 Twitch Streamer Reckful Has Passed Away Aged 31: https://twitter.com/Slasher/status/1278732395756355586 Amazon's Crucible Goes From Release Back to Closed Beta: https://www.playcrucible.com/en-us/news/articles/developer-update-crucible-beta Devolver Press Conference July 11: https://twitter.com/devolverdigital/status/1279804926923808770 Xbox Games Showcase July 23: https://www.xbox.com/en-US/xbox-games-showcase Microsoft is shutting down Mixer on July 22: https://blog.mixer.com/2020/06/22/the-next-step-for-mixer/ You can find all of our content (reviews, features, and of course, podcasts!) on our website: https://www.viewportgaming.com Want your thoughts featured on the podcast? Contact us on social media! Twitter: https://twitter.com/viewportgamingFacebook: https://www.facebook.com/viewportgaming/Instagram: https://instagram.com/viewportgaming/

Remnant Gamers
Wtf is a Brime?

Remnant Gamers

Play Episode Listen Later Jul 7, 2020 97:22


Join us this week as we talk about Brime, Twitch Banning Trump, Discords New Offerings, Prices of Next-Gen Titles, Byron "Reckful" Bernstein, and so much more.Want to Find Us?Check out our website at https://www.remnantgamers.com/You can also join the fun and catch us live every Sunday at 7pm EST onhttps://www.twitch.tv/remnantgamers/Featured on this Episode:TheDirectEdition: https://www.twitch.tv/thedirectedition/Jonoalmighty: https://www.twitch.tv/jonoalmightyMoose: https://www.twitch.tv/dot_musao/Srv0: https://www.twitch.tv/srv0/Topics This Week:Brime Streaming Service Rumor Explained: Dr DisRespect, Ninja, and Shroud’s New Platform?Xbox Downplays Mysterious Fable And Perfect Dark Social AccountsUniversal delays opening of Super Nintendo World theme parkTwitch temporarily bans President TrumpAmazon's Crucible Flopped So Hard It's Being Un-ReleasedDiscord is rebranding to shift away from gamingNintendo president apologises for Switch Joy-Con driftBrowser game portal Kongregate is no longer accepting new games2K Sets Next-Gen Retail Price At $69.99 With NBA 2K21Streamer Reckful has reportedly died

This Week in Games
#122 - What is Amazon Game Studios doing and are web portal games dead?

This Week in Games

Play Episode Listen Later Jul 6, 2020 27:43


Kongregate effectively ends its web portal. Sexual assault allegations hit the fighting game industry. Amazon Game Studios pulls down it’s only live game. Music by Proviant Audio: http://freemusiarchive.org/music/Proviant_Audio/Welcome_Wilderness/Just_Like_That Show Notes: https://gamasutra.com/view/news/365842/COVID19_and_pivot_towards_game_development_lead_to_layoffs_at_Kongregate.php https://gamasutra.com/view/news/365787/Kongregate_shuts_off_game_submissions_as_Flashs_final_days_approach.php https://www.polygon.com/2020/7/2/21311251/nba-2k21-price-ps5-xbox-series-x-cover-athletes-special-editions https://kotaku.com/amazons-crucible-flopped-so-hard-its-being-un-released-1844222299 https://gamasutra.com/view/news/365769/The_Ubisoft_paradox_How_the_publisher_enabled_a_culture_of_abuse_and_control.php https://gamasutra.com/view/news/365922/Ubisoft_exec_Maxime_Beland_has_resigned_after_harassment_and_assault_allegations.php https://www.gamesindustry.biz/articles/2020-07-04-ubisofts-maxime-b-land-resigns-amid-allegations-of-misconduct https://www.gamesindustry.biz/articles/2020-07-03-nintendo-condemns-abuse-as-allegations-spread-across-smash-bros-community https://screenrant.com/smash-bros-pros-accused-sexual-assault-pedophilia/ https://www.eventhubs.com/news/2020/jul/02/joey-mr-wizard-cuellar-placed-administrative-leave-evo-staff-following-misconduct-accusations/ https://www.eventhubs.com/news/2020/jul/02/evo-2020-online-canceled-joey-cuellar-removed-ceo/ https://www.parliament.uk/business/committees/committees-a-z/lords-select/gambling-committee/news-parliament-2019/lords-gambling-report-published/ https://www.forbes.com/sites/abrambrown/2020/06/30/discord-was-once-the-alt-rights-favorite-chat-app-now-its-gone-mainstream-and-scored-a-new-35-billion-valuation/#9b50c76b6b2e https://www.crunchbase.com/organization/discord#section-funding-rounds

Virtual Economy
Episode 29: Game Prices on the Rise (News Show)

Virtual Economy

Play Episode Listen Later Jul 4, 2020 83:43


2K has signaled that game prices are going up in the new generation while also saying “no” to Smart Delivery and pricing its cross-gen version of NBA 2K21 at $100. Other topics include: Niantic’s team-up with Sleep No More creator Punchdrunk, the UN-release of Amazon Game Studio’s Crucible, an Xbox Game Pass success story, and more. Content Warning: Discussion of sexual abuse and assault begins at 45:00 and ends at 1:04. Note: According to an update to Kotaku’s June 2 report on Ubisoft that was updated following the recording of this show, Ubisoft’s Maxime Beland has resigned from the company. Tommy Francois has been placed on disciplinary leave. Another unnamed employee has been terminated from Ubisoft’s Toronto studio. (https://kotaku.com/head-of-ubisoft-announces-plans-to-shakeup-the-company-1844252024) Mike Rose (@RaveofRavendale) on Game Pass and Descenders success: https://twitter.com/RaveofRavendale/status/1277626877780332544?s=20  Niantic teams up with Sleep No More creators for new projects (Polygon): https://www.polygon.com/2020/6/30/21308049/niantic-punchdrunk-ar-immersive-theater-partnership  Starbreeze seeks $26m to fund ongoing development of Payday 3 (GamesIndustry): https://www.gamesindustry.biz/articles/2020-06-30-starbreeze-seeks-USD26m-to-fund-ongoing-development-of-payday-3  Paradox Interactive Acquires Paris-based Playrion Game Studio: https://www.paradoxinteractive.com/en/paradox-interactive-acquires-paris-based-playrion-game-studio/  PlayStation Indies: https://www.playstation.com/en-us/games/indies/  Change Starts Today (Ubisoft): https://news.ubisoft.com/en-us/article/7yV2TRI9Zj3G545bnoc3ub/change-starts-today Evo Online canceled after co-founder accused of sexual misconduct (The Verge): https://www.theverge.com/2020/7/3/21312385/evo-online-cancelled-sexual-misconduct-allegations  Several Smash Bros Pros Accused of Sexual Assault and Pedophilia: https://screenrant.com/smash-bros-pros-accused-sexual-assault-pedophilia/ Your Place to Talk (Discord): https://blog.discord.com/your-place-to-talk-a7ffa19b901b Amazon is yanking struggling free-to-play shooter Crucible back into closed beta (Eurogamer): https://www.eurogamer.net/articles/2020-06-30-amazon-is-yanking-struggling-free-to-play-shooter-crucible-back-into-closed-beta Fortnite Save the World Update | State of Development: https://www.epicgames.com/fortnite/en-US/news/fortnite-save-the-world-update-state-of-development Nintendo Scraps the Sale of Digital Game Download Codes at European Retailers (NintendoLife): https://www.nintendolife.com/news/2020/06/nintendo_scraps_the_sale_of_digital_game_download_codes_at_european_retailers Kongregate no longer accepting new titles, undergoing layoffs (GamesIndustry): https://www.gamesindustry.biz/articles/2020-07-01-kongregate-no-longer-accepting-new-titles-undergoing-layoffs Meghna Jayanth: https://twitter.com/betterthemask

Deconstructor of Fun
TWIG #89 metoo and Abuse in the Industry, IDFA Apocalypse, AAA Unsustainable, Nintendo Chills?, Pokemon Unite! And More!

Deconstructor of Fun

Play Episode Listen Later Jun 29, 2020 73:07


Welcome to TWIG #89! We are joined this episode by the legendary Emily Greer founder of Kongregate and her new game studio Double Loop. A must watch at GDC and one of the OGs of the F2P games industry. This week we cover: #1. Abuse in the industry isn't down to a few "bad apples" | Opinion #2. iOS 14: IDFA is not dead yet, but it’s definitely on life support #3. Former PlayStation Boss Says AAA Game Development Is Unsustainable #4. Nintendo Chills Mobile Ambitions After Animal Crossing Success #5. Pokémon Unite could open competitive gaming to a whole new audience Do you have feedback or comments for us? You can reach us on Twitter at: Joseph Kim: @jokim1 (Twitter, Insta) Eric Kress: @ekress Adam Telfer: @adamwtelfer Miska Katkoff: @m_katkoff --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/deconstructoroffun/support

Elite Game Developers Podcast
EGD 059: Starting Something New with Emily Greer, Co-Founder and CEO of Double Loop

Elite Game Developers Podcast

Play Episode Listen Later Apr 26, 2020 52:52


Today I’m talking with Emily Greer, the co-founder, and CEO of Double Loop, a mobile games company based out of San Francisco, California. Emily got into gaming when she co-founded Kongregate in 2006. Emily has seen all the sides of online gaming, all the way from the early days of Flash gaming portals. In this episode, we talk about female founders, data-driven game development, culture, and team, and what it’s like to raise money from investors.

The AIAS Game Maker's Notebook
Emily Greer of Double Loop Games

The AIAS Game Maker's Notebook

Play Episode Listen Later Mar 24, 2020 49:10


Emily Greer sits down with Robin Hunicke during D.I.C.E. Summit to discuss her new start up Double Loop Games, her experience co-founding Kongregate, her understanding of how people purchase and how they play, and how to develop marketplaces that benefit both developers and players. Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org. 

Hey, Listen! Radio
NAGP Resurrection Episode 58: Reggie Will Save GameStop!

Hey, Listen! Radio

Play Episode Listen Later Mar 16, 2020 78:11


This week, on NAGP Resurrection... The boys break down Kongregate's new plan to preserve flash games, Naughty Dog's The Last of Us Part II's development woes, HBO's upcoming adaptation of The Last of Us, E3's cancellation, various Skyrim and Silent Hill rumors, and Reggie Fils-Aime addition to the Gamestop Board of Directors. Opening: uc by Lately Kind of Yeah freemusicarchive.org/music/Lately_Kind_of_Yeah/ Closing: www.youtube.com/watch?v=t61ptUMZHhw Thumbnail image credit: https://www.siliconera.com/kojima-suggests-the-death-stranding-half-life-crossover-items-have-special-features

Cinematic Doctrine
Contagion - Strangely Predictive (and Not Because of the Coronavirus)

Cinematic Doctrine

Play Episode Listen Later Feb 27, 2020 19:26


PATRON MOVIE REVIEW: This movie was selected by my patron supporters over at the Cinematic Doctrine Patreon. Support as little as $3 a month and have your voice heard! During the early 2010s like most other teenagers, I had a fascination with zombies and the zombie sub-culture. If I wasn’t watching The Walking Dead, I was playing Left 4 Dead 2 nonstop with my friends on Xbox 360. I would watch zombie short films on YouTube and play tons of flash games on Kongregate.com in the zombie sub-category. All of this to say, when I went to see Contagion in theaters, I didn’t get it. I mean, I got it, it was a plague movie, but I didn’t get it. I thought it was slow. I thought it had too much talking. I thought there wasn’t enough action. And I also thought to myself, “Why bother making a plague movie without zombies?” And I know I’m far removed from who I was nearly 10 years ago, but my goodness was I off my rocker. I need to personally thank you, my patron supporters, for getting me to rewatch this movie because my goodness was I an idiot! There's so much we can talk about here, and I can't wait to get this review started! Tune in weekly for new episodes of Cinematic Doctrine! Contagion is Rated PG-13 for disturbing content and some language. It features Gwyneth Paltrow, Tien You Chui, Josie Ho, Matt Damon, Griffin Kane, Laurence Fishburne, John Hawkes, and Jude Law. Directed by Steven Soderbergh. Patreon: http://bit.ly/CinDocPatreon Facebook Group: http://bit.ly/CinDocFBGroup Letterboxd: http://bit.ly/LetterboxdCinDocList Website: CinematicDoctrine.com Email: CinematicDoctrine@Gmail.com Support the show (https://www.patreon.com/CinematicDoctrine)

You Should Write A Song About That with the Doubleclicks

This week! Aubrey continues to have a dog! Laser started their name name change! And also started trolling chat rooms! I guess this is growing up. And then, a song about a very specific Kongregate video game called Incremancer.

Deconstructor of Fun
TWIG #62: Kongregate's Acquisition Strategy, Roblox's Biggest Games of All Time, and Riot's New Publishing Label

Deconstructor of Fun

Play Episode Listen Later Dec 23, 2019 49:28


Welcome to TWIG #62 everybody. This week we get a bit of a battle between Eric and Miska over Zynga growth prospects so stay tuned for that! This week we cover: #1. Kongregate acquires browser and mobile 2D battle royale Surviv.io #2. Roblox’s 10 biggest games of all time — each with more than a billion plays #3. Riot Games Creates New Publishing Label #4. N3twork Acquires “Funko Pop Blitz” from NBCU’s ashes Hit us up on Twitter with any feedback or suggestions for news to cover. You can reach us at: @jokim1 @ekress @adamwtelfer @m_katkoff Also hit the subscribe button to get notified when we deconstruct the latest news in games! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/deconstructoroffun/support

The Art of LiveOps
Double Loop Games: Emily Greer

The Art of LiveOps

Play Episode Listen Later Nov 14, 2019 49:01 Transcription Available


Today we are joined by Emily Greer.  She is the founder and CEO of Double Loop Games, a new mobile studio currently in stealth mode, and also the former CEO of Kongregate.  She will share some insights into how to build a successful LiveOps strategy and talk about the evolution games and studios must go through to be successful with LiveOps. Support the Show.

The Art of LiveOps
Kongregate: Peter Eykemans and Tammy Levy

The Art of LiveOps

Play Episode Listen Later Oct 10, 2019 59:27 Transcription Available


Is there a template for free-to-play game success? In this two-for-one episode, Peter Eykemans and Tammy Levy, who both work in monetization at Kongregate, share the blueprint they use to help their entire portfolio of games engage, retain, and monetize players. Support the Show.

Nice Games Club
GDC 2019 Special

Nice Games Club

Play Episode Listen Later Mar 26, 2019


Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators.Nindies (Nintendo Indies) Showcase Spring 2019 - Nintendo, YouTube"Developer Is Making an Official Zelda Game"  - Tom Marks, IGN Music from Eric Fullerton - Eric Fullerton MUSIC, YouTube GDC 2019 Sessions 0:08:06 Mark LaCroixEventsGDC on YouTube - YouTube#notGDC - notgdc.fungamedev.worldIndiepocalypse 14 v 18"Valve redesigns Steam game library, adding Steam Events" - Michael McWhertor, Polygon Dale Makes GDC Magic 0:25:17 Dale LaCroixEventsAmir's game about anxiety: @unboxedexperience - @unboxedexperience, TwitterKate Compton's “Illegal zines.” - @GalaxyKate, TwitterThe Full GWU @ GDC 2019 Schedule!Copenhagen Game Collective's "The Undie Game"Schell Games Unveils Virtual Reality Sword Fighting Game ​‘Until You Fall' The MIX 2019 0:49:05 Mark LaCroixEventsUntitled Goose GameFalcon AgeAway: The Survival SeriesBeast PetsThe Sojourn Mark Does GDC Business 0:53:56 Mark LaCroixEventsGame Connection America "Developer/Publisher Relations (with Kongregate's August Brown)" Nice Games Club episode is a good episode to learn about meeting with a publisher Developer/Publisher Relations2019 Digital Media and Video Game Conference Game Workers Unite! 1:11:16 Mark LaCroixEvents"Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine"  - Maddy Myers, Kotaku SplitscreenGame Workers Unite

Nice Games Club
GDC 2019 Special

Nice Games Club

Play Episode Listen Later Mar 26, 2019


Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators. Nindies (Nintendo Indies) Showcase Spring 2019 - Nintendo , YouTube "Developer Is Making an Official Zelda Game" - Tom Marks , IGN https://www.youtube.com/watch?v=BWlmE51efA4 - Eric Fullerton MUSIC , YouTube GDC session recap 2019 0:08:06 Mark LaCroix Category Events GDC on YouTube - YouTube #notGDC - notgdc.fun gamedev.world Indiepocalypse 14 v 18 "Valve redesigns Steam game library, adding Steam Events" - Michael McWhertor , Polygon Dale makes GDC magic at GDC 2019 0:25:17 Dale LaCroix Category Events Amir’s game about anxiety: @unboxedexperience - @unboxedexperience , Twitter Kate Compton’s “Illegal zines.” - @GalaxyKate , Twitter The Full GWU @ GDC 2019 Schedule! Copenhagen Game Collective's "The Undie Game" Schell Games Unveils Virtual Reality Sword Fighting Game ​‘Until You Fall’ The MIX 2019 0:49:05 Mark LaCroix Category Events Untitled Goose Game Falcon Age Away: The Survival Series Beast Pets The Sojourn Mark does business at GDC 2019 0:53:56 Mark LaCroix Category Events Game Connection America "Developer/Publisher Relations (with Kongregate’s August Brown)" Nice Games Club episode is a good episode to learn about meeting with a publisher Developer/Publisher Relations 2019 Digital Media and Video Game Conference Wrap-up/Game Workers Unite! at GDC 2019 1:11:16 Mark LaCroix Category Events "Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine" - Maddy Myers , Kotaku Splitscreen Game Workers Unite

Mobile Growth Podcast
Focus on what you can control to get more mileage out of your ad spend

Mobile Growth Podcast

Play Episode Listen Later Feb 28, 2019 25:52


In the era of programmatic buying, much of the monetization process has been taken out of app creators’ hands. Algorithms are doing the job for you, but that doesn’t mean there isn’t plenty to consider. Focus on what you can control, that’s the advice of Jeff Gurian, VP of Marketing and Ad Monetization at Kongregate--a leading mobile & PC game developer, publisher, web gaming portal, and creator of Kartridge, a new downloadable PC gaming platform. What’s your fill rate? How many players are engaging with your ads on a daily basis? Our host and Chief Content Officer, Peggy Anne Salz, talks about this and much more with Jeff. Learn how to create an ad experience that compliments play and doesn’t cannibalize other aspects of the gaming experience, hear about the importance of video ads, and find out which combinations are right for your gaming experience.

Free For All
5: Episodio 4: WoW con Messi y Neymar healer

Free For All

Play Episode Listen Later Feb 2, 2019 47:51


En éste episodio introducimos a Niko y al Gnomito al programa. - Hablamos sobre Telltale y el nuevo "steam" de Kongregate. - Tenemos nuevamente la sección "juegos de mierda que no deberías jugar y si te lo regalan es porque no te quieren". - La ranciedad no se cura: cosas que odiamos de los videojuegos y siguen haciendolas - Recomendaciones de juegos retro buenos y malisimos al mismo tiempo

Press Start To
PSTCast #22 | Retrospectiva 2018

Press Start To

Play Episode Listen Later Jan 7, 2019 0:01


Programa #22 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre o que aconteceu em 2018, antes de começarmos o ano de 2019 Links citados no programa e mais sobre o assunto: Eventos imporantes do ano: https://www.gamasutra.com/view/news/333031/5_events_that_rocked_the_game_industry_in_2018.phpLoja da Kongregate: http://www.gamasutra.com/view/news/315244/Kongregate_to_launch_devfriendly_digital_games_platform_Kartridge.php1 sindicato http://www.gamasutra.com/view/news/333009/The_first_union_for_game_industry_workers_has_launched_in_the_UK.phpMais sobre o primeiro sindicato https://www.gwu-uk.org/join/Premio de melhor jogo ano: https://thegameawards.com/ Acompanhe o podcast nas redes sociais:Twitter - twitter.com/PresstarttoInstagram do Nicolas - www.instagram.com/nicolas.draws/Envie uma mensagem para gente - pressstarttopodcast@gmail.comCompartilhando XP:http://bit.ly/PST-XPApresentando por: Caio César Gomes & Nicolas LoboIntro e outro : Avenza - Game onMade by: Coffee Uai Studios

Press Start To
PSTCast #22 | Retrospectiva 2018

Press Start To

Play Episode Listen Later Jan 7, 2019 0:01


Programa #22 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre o que aconteceu em 2018, antes de começarmos o ano de 2019 Links citados no programa e mais sobre o assunto: Eventos imporantes do ano: https://www.gamasutra.com/view/news/333031/5_events_that_rocked_the_game_industry_in_2018.phpLoja da Kongregate: http://www.gamasutra.com/view/news/315244/Kongregate_to_launch_devfriendly_digital_games_platform_Kartridge.php1 sindicato http://www.gamasutra.com/view/news/333009/The_first_union_for_game_industry_workers_has_launched_in_the_UK.phpMais sobre o primeiro sindicato https://www.gwu-uk.org/join/Premio de melhor jogo ano: https://thegameawards.com/ Acompanhe o podcast nas redes sociais:Twitter - twitter.com/PresstarttoInstagram do Nicolas - www.instagram.com/nicolas.draws/Envie uma mensagem para gente - pressstarttopodcast@gmail.comCompartilhando XP:http://bit.ly/PST-XPApresentando por: Caio César Gomes & Nicolas LoboIntro e outro : Avenza - Game onMade by: Coffee Uai Studios

Wardcast
Episode 132: Kill Will

Wardcast

Play Episode Listen Later Apr 28, 2018 119:06


Dylan, Ruthie Edwards, and Momin Khan conspire together about how to take out Will and steal his game jam powers. We check in with Salty Bet to see how the free-wheeling, copyright-infringing fighting game world is doing while also doing a post-Ludum Dare 41 run down. LD 41’s theme was “Two Incompatible Genres,” and Ruthie and Momin talk about their games Calculator Sweat! VR and Zap Herder. We take a turn towards Kongregate, discussing news of Kartridge’s revenue share plans for developers, with some Newgrounds talk added into the mix for good measure. In other news: SteamSpy is sorta back, and Valve is acquiring Campo Santo?! Games include Florence, Zap Herder, Burnout Paradise Remastered, Woodsy, I am Tree, Pix Eliz Great Curse of the Cards, Outlaw Mayor Panic!, Samurai Shaver, and God of War. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

Pencil & Paper Podcast Network
Super Mega Crash Bros. Turbo 32 - The Lost Bros.

Pencil & Paper Podcast Network

Play Episode Listen Later Mar 12, 2018 76:51


Todd returns to the Palace of Mega Pixels this week and we dig in to the news of the past week like President Drumpf meeting with members of the ESA about violence in video games. We also talk about Kongregate's new PC gaming platform, Nintendo's big Switch announcement, and slew of rumors and weird news and more! Plus, we go back in time to check out a SNES classic: The Lost Vikings    If you have a topic you would like us to discuss, go to our Facebook page: Super Mega Crash Bros. Community Check out our Patreon page! Check out our Facebook page! Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules7x Subscribe to Family Jules: https://www.youtube.com/c/FamilyJules7x Announcer: Sean McLain

People Like Games
{22} | "Oculus Rift's Epic Fail, Kongregate Launches a Steam Rival, Nintendo Smashes it for Switch"

People Like Games

Play Episode Listen Later Mar 9, 2018 49:14


In Episode 22, Solo & Lilo cover the week's top gaming stories. For March 9, they cover Tencent parental contracts, new Fortnite updates, Oculus Rift's epic software certification error, & Kongregate hopes to launch a platform to rival Steam. Then for the Main segment, we talk H1Z1 going free to play, the new Clash Royale league, & Nintendo answering our question of what it could do in it's second year by turning the fire up with a surprise announcement at Nintendo Direct of Super Smash Bros for Switch in 2018.

LevelUp
Kongregate | The Monetization and Marketing Loop

LevelUp

Play Episode Listen Later Feb 7, 2018 27:27


Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/

LevelUp
Kongregate | The Monetization and Marketing Loop

LevelUp

Play Episode Listen Later Feb 7, 2018 27:27


Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/

AppTractor
IoT, Kongregate и Fam - Мобильная разработка с AppTractor #102

AppTractor

Play Episode Listen Later Jun 26, 2017 28:56


В этом коротком «летнем» подкасте мы обсуждаем Интернет вещей в сельском хозяйстве, покупку Kongregate и работу веб-издательств на мобильном рынке, историю продвижения и успеха Fam.

Quack! Clube de Jogos
#057 Defender's Quest: Valley of the Forgotten - Quack! Clube de Jogos

Quack! Clube de Jogos

Play Episode Listen Later Mar 31, 2017 24:21


Lembra quando você gastava horas no Kongregate jogando tower defenses variados pra conseguir achievments? Viaje de volta no tempo com uma cobertura nova em Defender's Quest, é tower defense, é RPG, é história estranhamente dramática de vez em quando.

Codziennik Rozgrywki
Codziennik Rozgrywki – 16.02.2017

Codziennik Rozgrywki

Play Episode Listen Later Feb 15, 2017 1:58


Trochę umarłem w środku jak zobaczyłem, że zwiastun gry w którą grałem w 2010 na Kongregate. Trochę bardziej umarłem jak zobaczyłem, że do okładki tego zwiastuna ktoś zrobił screena z widocznym playerem. Gdzie ta Indiepocalypsa?

SisteBossen
SisteBossen Episode 35 - Blod, Salt og Smått

SisteBossen

Play Episode Listen Later Oct 6, 2016 64:51


Det er tøffe rollespill med lang læringskurve som står på plakaten og Jørund åpner med å fortelle oss litt om 2d-plattformrollespillet Salt and Sanctuary, og hva som gjør det annerledes fra SisteBossfavoritten Dark Souls. Vi fortsetter i samme spor og Nicol gir oss noen førsteinntrykk fra actionrollespillet Bloodborne som er en spinoff laget av samme utvikler som souls-spillene. Så letter vi litt på stemningen med Patricks gjennomgang av noen småspill fra spillbiblioteket Kongregate. Fra SeppuKuties, til Interlocked, Tentacle Wars: The purple menace og You have to burn the rope, der er mye å velge blant. Vil du hoppe rett til bossrommet så kan du skru telleren frem til 39:40 for å høre oss prate om Nicols tema, som er de beste vennene vi har hatt i spill, før vi får Jørunds tema for neste episode og den vanlige gjennomgangen av våre netthjem.

Born in the Eighties
Born in the Eighties 233: Divergent Storylines

Born in the Eighties

Play Episode Listen Later Sep 19, 2016 123:11


Yeah, nobody was really on point for this one. TJ was having connection issues, and got Jon re-addicted to flash games. Matt continues to click cookies, and research raptors that take down drones. Jon solves computergate 2.0 promptly and goes down the liveleak hole again. Keywords: trimps,cookie,flash games,kongregate,liveleak,metzen,warcraft,south park,star trek,whitewater summer,sean astin,kevin bacon,diego,tortoise,gamestop,anaheim    

The Turbogamer Podcast
The Slow Death Of Flash Games

The Turbogamer Podcast

Play Episode Listen Later May 22, 2016


One Life Left's Podcast
One Life Left vs Gamasutra at GDC Day 2

One Life Left's Podcast

Play Episode Listen Later Mar 15, 2016 64:24


Show two from GDC, and the first from the convention floor! Join us and twelve super special guests as we talk about what's coming up this week, how many VR panels can fit into one lineup and we continue to ask the all-important question 'How do you pronounce Vive?'Featuring John Warner from Over The Moon Games, Andy Nealen from NYU, Tarn Adams from Bay 12 Games, Kongregate co-founder Emily Greer, Fullbright's Nina Freeman, Henrike Lode from Lohika, Romana Ramzan from Glasgow Caledonian University, Professor Mary Flanagan, James Portnow from Snow Cannon Games, composer Laura Karpman, and Mare Sheppard & Raigan Burns from Metanet Software Inc.Cheerio!Team OLL x

That Gamer Podcast
That Gamer Podcast, Episode #3: Michael Jackson vs. Plants vs. Zombies

That Gamer Podcast

Play Episode Listen Later Feb 13, 2016


July 30th, 2010 at 11:00 am -On this week’s episode of That Gamer Podcast, Xbox gets a paint job, Google snuggles in with casual gamers, Gamestop sees the future, Everquest stays relevant, Nintendo and Capcom are in trouble, and of course, the latest on what we have been playing, new releases, and we visit the internet.On This Weeks Episode :Xbox 360 Limited Edition: Halo Reach BundleGamestop buys KongregateGoogle’s potential gaming serviceStarcraft 2 Might Sell Some CopiesEverquest 2 for EveryoneNintendo and Capcom hit hard timesFirmware 3.41 fixes patching system3DS Launch DateSOCOM 4 release pushed into 2011Michael Jackson VS. Plants VS. ZombiesPlaying : Alan Wake, Kayne and Lynch 2: Dog Days, Hydrothunder, LIMBO, God of War 3We visit the internet

Born in the Eighties
Born in the Eighties 202: My Wizard Friend

Born in the Eighties

Play Episode Listen Later Feb 4, 2016 107:42


Jon plays a BUNCH of games, such as the talos principal and pillars of eternity, and his computer is acting weird again.  Could this be the end of his life as he knows it? Computergate 2016 begins.  Adam dabbled in the Division beta, and Jon took paper notes about it. TRIMPS happens, and the guys preev the video games of 2016.   computergate 2016,powercolor,trimps,kongregate,cyberpowerpc,tom clancy,the division,pillars of eternity,talos principle,temple of elemental evil,dnd,3.5,circle of eight,

Ye Olde Outcast
Outcast - Episodio 3

Ye Olde Outcast

Play Episode Listen Later Jun 8, 2015


Outcast parla anche quando non ha niente da dire, perché così ci piace, perché siamo italiani, perché we do it better. Dall'affollato studio virtuale di Porto Palo di Cappassero, vi regaliamo novantasette minuti (e trentasei secondi) di inutili amenità, parlando di musica, videogiochi, idraulici e Giappone.In questo episodio:Rock Band 3 ci insegnerà a suonare [1:57], il futuro dei DLC di Guitar Hero [10:37], si stava meglio quando si stava peggio, ma in fondo chissenefrega [13:53], Assassin's Creed Lineage e i sogni bagnati intermediali di Braincoso [16:16], l'inutilità dei giochi di moto [22:39], la tecnologia del futuro [24:53].Ospite in studio: Fabio "Kenobit" Bortolotti, l'uomo che suona col gheimboi. Con lui parliamo di Chiptune, di Micromusic, di Micromusic milanese, di quando faceva il batterista nei Vithra e di altre robe assurdamente nerd [30:43].Le rubriche!* Puffetti rosa:Call Of Duty: Modern Warfare 2 [49:52]* Ci sta piacendoci:Assassin's Creed II [61:16], Kongregate.com [68:01], Band Hero [71:06], LocoRoco: Midnight Carnival [72:18], Muramasa: The Demon Blade [73:31], Super Mario Bros. Wii [77:03]* L'angolo della sbroccata:La gente che non gli piace il multiplayer [89:31]* Altro:Il Giappone a Milano [92:36]* La gente ci scrivonoLa gente non ci scrivono [94:10]Soundtraccia: Helix Nebula - Anamanaguchi / Useless - Depeche Mode (by Kenobit) / Katamari Damachip - Kenobit / Acid Interval - Kenobit / The Sid Is On - Yuppster / Let It Snow - Sammy Cahn & Jule Styne (by Bit Shifter) / Thriller - Michael Jackson (by SeanBad) / Come on! Swing All Stars - YMCK / Buddy Holly - Weezer (by Nordloef)Modi per ascoltarci:Outcast su iTunesIl link diretto all'mp3 dell'episodio 3--Per contattarci:Scrivi ad Outcast - outcastlive@gmail.comIl blog di Andrea Maderna: L'Edicola di giopepIl blog di Elena Avesani: Puffetti rosaIl blog di Lorenzo Antonelli: BunkerIl blog di Luigi Marrone: E-Self Electronic SelfIl blog di Mattia Ravanelli: Zave's

Touch of Gaming
ToG #194 – Arcane Tower and AdVenture Capitalist!

Touch of Gaming

Play Episode Listen Later Apr 27, 2015 60:33


This week we talk about: – Arcane Tower (Full Review by Todd) ($1.99, iOS, Diego Cathalifaud) – Recommended. 4 out of 5. – AdVenture Capitalist! (Free, iOS and Android, Kongregate). Jared recommends it and it is his is current “Passive Game” of choice. – Does […]

GameHounds Podcast
PAX East 2014: Developer Interviews Part 2

GameHounds Podcast

Play Episode Listen Later Apr 21, 2014 56:37


In this second and final installment, we feature eight more developer interviews we did from PAX East 2014 in Boston, Mass.  This episode features: Nick Dinicola and Edie Sellers chat with Matt Hammill, co-founder of Asteroid Base, about his upcoming title "Lovers in a Dangerous Spacetime" (and now that song is stuck in your head); Holy Goalie interviews Anthony Pecorella, producer of "Defender's Quest 2," the sequel to the popular tower-defense-RPG from Kongregate; Nick Dinicola chats with Jason Dreger, designer of "Invisible, Inc." from Klei Entertainment. Holy Goalie chats with Alex Nichiporchik, co-founder of tinyBuild Games to talk about their new title, "No Time To Explain;" Edie Sellers chats with Eric Chung of Muse Games about "Guns of Icarus Online;" The team meets up with Andrew Sandifer of 2D Heroes about "Bit Brawlers;" Edie Sellers and Nick Dinicola get some face time with David Welch of Experimental Gamer about his Steam title "Boot Hill Heroes;" Holy Goalie and Nick Dinicola talk with Andrew Zoboki, lead designer of "Grey Goo" from Petroglyph Games.  Enjoy.  

GameHounds
PAX East 2014: Defender's Quest 2

GameHounds

Play Episode Listen Later Apr 16, 2014 5:51


Holy Goalie interviews Anthony Pecorella, producer of Defender's Quest 2, the sequel to the popular tower-defense-RPG from Kongregate.

GameHounds
PAX East 2014: Defender's Quest 2

GameHounds

Play Episode Listen Later Apr 15, 2014 5:51


Holy Goalie interviews Anthony Pecorella, producer of Defender's Quest 2, the sequel to the popular tower-defense-RPG from Kongregate.

interview rpg pax east kongregate holy goalie defender's quest
Just Talking Podcast
Episode 211 - About Reentry Games

Just Talking Podcast

Play Episode Listen Later Oct 29, 2013 35:31


Mark Dunham and Andy Kutruff, co-founders of Reentry Games and developer of Little Legends are my guests this week. Andy and Mark have taken unique paths to game development. We discuss Mark's prior work on Wall Street and Andy's years at Microsoft before they decided to form an independent game studio. Andy elaborates on the underlying complexities of their game Little Legends. And I try to get Mark to commit to a release date on iOS and Android. Enjoy. For more information on Little Legends, go to reentrygames.com and check out the game on Kongregate. Run Time - 35:30 Send your feedback to feedback@justtalkingpodcast.com.

Game Theory Podcast
Game Theory 15: Design Innovation

Game Theory Podcast

Play Episode Listen Later Feb 11, 2013 60:44


Recorded on February 11th with Brian Fife, James Fingal and Thomas Westberg. This is not the oft-promised indie episode - it is something much better! When thinking about what he liked about indie games, Jim realized the aspect that he wanted to discuss was the innovative design elements in many of his favorite games. Innovative games often represent a thought experiment or a deliberate isolation or exaggeration of a specific game mechanic or component. This means that often, short form and indie games are the right format for this investigation. Brian also finally gets to complain about pixel art, and Tom startles the group with a shocking (ok, mildly interesting) confession. Referenced items: Match Three Game, Portal, Pong, Doom, Outsider Art, Legend of Zelda, Super Mario Bros., Dune Two, Literature of Exhaustion, Memento, Tower Defense, Bejeweled, Limbo, Fl0w, Osmos, Ingmar Bergman, Stephen Merchant, Electroplankton, Biophilia, Sonic the Hedgehog, Alien vs. Predator (FPS), Journey, Left 4 Dead, Halo, Hundreds, Galcon, ToeJam and Earl, Earthworm Jim, Battletoads, World of Goo, Shadow of the Colossus, Ico, Kinectimals, Kinect Party, Mario Party, WarioWare, Kongregate, Raving Rabbids, Mirror’s Edge, Dungeon Keeper, Holy Invasion of Privacy, Badman, Hoard, Starcraft, Sim Life, Spore, Eve Online, Red Dead Redemption, World of Tanks, Half Life, Counter-Strike, X-Com: UFO Defense, X-Com: Enemy Unknown, 10,000,000, PixelJunk, Ni No Kuni, Studio Ghibli, Dishonored, Mass Effect, Dungeon Raid, Pinball Arcade, Medieval Madness, Cirqus Voltaire, Pin*Bot, Black Knight 2000, Waking Mars, Sid Meier’s Pirates!, Lili, Letterpress.

GameMarx Podcasts
GameMarx EP119 – The Ballad of the Last SNES

GameMarx Podcasts

Play Episode Listen Later Feb 9, 2013 115:55


This week Mike recounts the tale of getting a working SNES and his continuing battle with WordPress plugins; also should some games not exist, Ouya’s future, a more open Steam, and the odd pairing of ex-Zynga execs, GameStop, and Kongregate....

Game Theory Podcast
Game Theory 4: Early Arcade Games

Game Theory Podcast

Play Episode Listen Later Jul 25, 2012 56:13


Recorded on July 25th with Brian Fife, James Fingal and Thomas Westberg. Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences. Brian asks the group about game development, and they briefly discuss game development frameworks. World of Tanks, 38 Studios - Boston Magazine, Scott Jennings - Broken Toys, Copernicus - MMO, Todd McFarlane, R.A. Salvatore, Portal 2 Book, Bastion, Penny Arcade Expo, Fieldrunners 2, Subatomic Studios, Madfinger Zombie Game, King of Dragon Pass, Final Fantasy 3 - Google Play, Space Pirates and Zombies, Subspace, Spec Ops: The Line, Max Payne 3, Fake Sponsor - Cardboard Council, Metal Gear Solid, Alien vs. Predator, Midway Games, Gauntlet: Dark Legacy, Computer Space, Electro-Mechanical Game, Vertical Sync, Gun Fight, Space Invaders, Battlezone, Tempest, Xybots, Mortal Kombat, Street Fighter, 3DFX, Dance Dance Revolution, Kinect, Dance Maniax, Guitar Hero Arcade, Fruit Ninja, Chuck E Cheese’s, Big Buck Hunter, Golden Tee, Brady Bunch Movie, Pong, Galaga, Galaxian, Centipede, Missile Command, Atari, The Sopranos, Little Big Planet 2, Pac-Man, Asteroids, Lunar Lander, Spacewar!, Galaxy Game, Digital PDP–11, Donkey Kong, ECL Logic, General Computer Corp, Racing the Beam, Atari 2600, Breakout, Tank, Warlords, Boom Blox, Smash TV, Superbrothers: Sword and Sworcery, Unity3D Engine, Kongregate, PyGame, Löve2d, Crafty, Geometry Wars, Particle Effects, Flixel, Remember the Milk, Turbografix 16, Bonk’s Adventure, Millitary Madness.

Moving Pixels Podcast
Moving Pixels Podcast: Most Great Flash Games for 2011

Moving Pixels Podcast

Play Episode Listen Later Aug 29, 2011 66:23


This week G. Christopher Williams and Nick Dinicola form a dynamic duo of flash game playin', flash game analyzin', and flash game discussin' excitement.   We take a look at three of 2011's more interesting releases, Jonas Kyratzes's Alphaland, Thomas Brush's Skinny, and Sarah Northway's Rebuild. Two of the titles are platformers and one is a turn-based strategy game, and they feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.   If you want to play along as you listen (or better yet, before you listen), you can find Alphaland and Skinny at New Grounds. Look for Rebuild over at Kongregate.

Podcast – This Week in Kongregate
15—The One With The Two Weeks Inside

Podcast – This Week in Kongregate

Play Episode Listen Later Jul 12, 2011


Episode 15—The One With The Two Weeks Inside

Podcast – This Week in Kongregate
14—Good Sequel, Bad Sequel

Podcast – This Week in Kongregate

Play Episode Listen Later Jun 24, 2011


Episode 14—Good Sequel, Bad Sequel

Podcast – This Week in Kongregate

Episode 13—Now with more voice

Podcast – This Week in Kongregate
11—Wait, I don’t have a title

Podcast – This Week in Kongregate

Play Episode Listen Later Jun 7, 2011


Episode 11—Wait, I don’t have a title

Podcast – This Week in Kongregate
12—Dude where’s my episode 11

Podcast – This Week in Kongregate

Play Episode Listen Later Jun 7, 2011


Episode 12—Dude where’s my episode 11

Podcast – This Week in Kongregate

Episode 9—Time to Evolve

Podcast – This Week in Kongregate

Episode 8—Lessons of life

Podcast – This Week in Kongregate
07—Sneaky Meddlin’ Kids

Podcast – This Week in Kongregate

Play Episode Listen Later May 2, 2011


Episode 7—Sneaky Meddlin’ Kids

Podcast – This Week in Kongregate
06—Time to get the game on

Podcast – This Week in Kongregate

Play Episode Listen Later Apr 26, 2011


Episode 6—Time to get the game on

Rated NA
Rated NA #13: The Guys Have A Rave

Rated NA

Play Episode Listen Later Mar 14, 2011 108:43


This week we discuss Otronicon, 3DS pre-ordering (sheesh this is old), Batman casting, Kongregate app getting pulled (and subsequently re-added) to the Android marketplace and World of Starcraft. We review Tron Battlegrids for the Wii, Dead Space 2, and DCU online. And finally we do our first Day in the Life with our friend Chris Bromby from N-space games. Who tells us how he got to where he is in the industry and what people are looking for now when it comes to breaking into the video game industry. Oh and we throw a rave. rated NA Episode 13: The Guys Have A Rave

ETVirus PR Segmentos Tecnología
Learn To Fly 6000+ Distance (Gameplay) + ENDING!!!

ETVirus PR Segmentos Tecnología

Play Episode Listen Later Mar 7, 2011


Learn To Fly 6000+ Distance (Gameplay) + ENDING!!! Vídeo de gameplay logrando el achivement (reto, trofeo) de llegar a 6000 pies de distancia en el juego Learn To Fly. Lo consigues gratis en Kongregate.com. www.kongregate.com www.etviruspr.com From: etviruspr Views: 48 0 ratings Time: 02:27 More in Gaming

Backwards-Compatible Podcast
Backwards Compatible Episode 17: Untitled Edition

Backwards-Compatible Podcast

Play Episode Listen Later Jul 14, 2009


-What We Been Playing (00:00-19:05)-Games o' The Week (19:06-22:46)-Bruno Talk (22:47-24:00)-Summer of Arcade & Some Overpriced Shit (24:01-29:56)-Warner Bros Now Owns Midway & Bryan Shows Up (29:57-38:15)-Michael Jackson Video Game (38:16-41:00)-Tatsunoko vs. Capcom on 360 or PS3? (41:01-43:45)-Street Fighter 2 CE on Kongregate (43:46-44:44)-Listener Questions (44:45-61:06)

KongCast
The KongCast Episodio 0

KongCast

Play Episode Listen Later Jun 5, 2008 19:13


Puntata numero 0 del nuovissimo podcast della comunità italiana di Kongregate!