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This is episode 111 of Roguelike Radio, where Darren Grey and Mark Johnson interview Jason Dreger and James Lantz, designers of Invisible Inc.Read more »
In this second and final installment, we feature eight more developer interviews we did from PAX East 2014 in Boston, Mass. This episode features: Nick Dinicola and Edie Sellers chat with Matt Hammill, co-founder of Asteroid Base, about his upcoming title "Lovers in a Dangerous Spacetime" (and now that song is stuck in your head); Holy Goalie interviews Anthony Pecorella, producer of "Defender's Quest 2," the sequel to the popular tower-defense-RPG from Kongregate; Nick Dinicola chats with Jason Dreger, designer of "Invisible, Inc." from Klei Entertainment. Holy Goalie chats with Alex Nichiporchik, co-founder of tinyBuild Games to talk about their new title, "No Time To Explain;" Edie Sellers chats with Eric Chung of Muse Games about "Guns of Icarus Online;" The team meets up with Andrew Sandifer of 2D Heroes about "Bit Brawlers;" Edie Sellers and Nick Dinicola get some face time with David Welch of Experimental Gamer about his Steam title "Boot Hill Heroes;" Holy Goalie and Nick Dinicola talk with Andrew Zoboki, lead designer of "Grey Goo" from Petroglyph Games. Enjoy.
Nick Dinicola chats with Jason Dreger, designer of Invisible, Inc. from Klei Entertainment.Still in alpha, Invisible, Inc. is a turn-based, stealth espionage game where players attempt to infiltrate a building, floor-by-floor. Currently the core mechanic is in place, and the demo was playable at PAX East, but much of the game is still in the very early stages of development. Nevertheless, it was pretty impressive as a first-look.