Carpe DM: Make Your Game

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Learn To Run RPGs!

Chris Hockabout, Meredith SK, Alexei Othenin-Girard


    • Feb 28, 2018 LATEST EPISODE
    • infrequent NEW EPISODES
    • 58m AVG DURATION
    • 10 EPISODES


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    Latest episodes from Carpe DM: Make Your Game

    Episode 11: Genetically Engineering the Perfect Player

    Play Episode Listen Later Feb 28, 2018 56:15


    Hey everyone, we are back from our quasi-impromptu hiatus with an episode all about getting and keeping players! We talk about scheduling, player-group composition, and which traps and pitfalls are best for ensuring that your players keep coming back to your game week after week because they can’t escape! Monster of the Week: Fire Giants (So big! So hot!!)

    Episode 10: Big Bad Con

    Play Episode Listen Later Dec 10, 2017 48:23


    Welcome to our Big Bad Con episode! We had a great time there, and interviewed some wonderful folks, including the founder of Big Bad Con, Sean Nitner! Interviewees: Brian Thomas Ian Norris Dev Purkayastha Sean Nitner

    Episode 9: A Creature of Unutterable Foulness

    Play Episode Listen Later Nov 1, 2017 55:57


    We’re not dead!! We’re alive!! Kind of! Undead, maybe!! But we’re back, and we’re bringing you Episode 9 of Carpe DM! This episode, we talk about plotting out your first adventure arc, and reveal the secrets of the Turtle Mountain Harvest Festival! We also talk to our friend Noah about balance in games, and about how to give PCs leeway to build parts of the world! Monster of the Week: The Cockatrice, about which many terrible jokes are almost made.

    Episode 8 (Actually 7.5): Turtle Cartography

    Play Episode Listen Later Oct 10, 2017 51:54


    In this episode, the gang puts together a map for Turtle Mountain itself, pointing at some of the interesting things that players will explore. We talk about the importance of blank spaces, vantage points, and how Disneyland can guide your map-making. No monster of the week this week, unfortunately!  

    Episode 7: And Then It Eats You

    Play Episode Listen Later Sep 21, 2017 45:57


    Hey everyone, welcome to the (slightly belated) Episode 7. We split this one up into two eps for technical and content reasons, so 7.5 is coming out next week. This week, we're talking specifically about making NPCs for Meredith's Turtle Mountain campaign.

    Episode 6: Moaning in Ogre (Monsters)

    Play Episode Listen Later Sep 6, 2017 68:34


    Welcome to Episode 6 of Carpe DM. In this episode, we talk about the monsters that infest the various worlds of Dungeons and Dragons. How to read stat-blocks, choose monsters for encounters, and make monsters unique and memorable! Is a Zombie Ogre an ogre who's a zombie, or a zombie who's an ogre? We literally never find out.

    Episode 5: Hero Fatigue (NPCs Part 2)

    Play Episode Listen Later Aug 25, 2017 60:06


    Hey everyone, thanks for bearing with us through our technical difficulties. This week on Carpe DM we talk about NPCs as party members, a giant demon who explodes when you kill it, and we delve into some of the inhabitants of the mysterious Turtle Mountain.

    Episode 4: Dramatis Personae (NPCs Part 1)

    Play Episode Listen Later Aug 9, 2017 64:58


    This week, James Rouse Iniguez joins us to talk about the basics of sketching out a campaign's NPCs, or Non-Player Characters. We discuss making memorable NPCs, the Rule of Cool, and delve even more deeply into the Mystery of Turtle Mountain.

    Episode 3: Into the Wilderness

    Play Episode Listen Later Jul 26, 2017 83:13


    On today's episode, we look at different structures for adventures, and talk about methods of introducing adventures and villains to make them exciting to players. We're joined by our now-permanent co-host, Chris Hockabout and our guest, Colin Fahrion.

    Episode 2: Flavors of Fantasy

    Play Episode Listen Later Jul 11, 2017 51:23


    In this episode, Meredith and Alexei dig into the fundamentals of setting up a campaign world. We talk about the various "underlying assumptions" that go into building a fantasy world, and how to communicate those to your players. What's the difference between an "epic" game and a "mythic" game? When should or shouldn't you "cross the streams?" And why are barbarians and swamps so intimately intertwined?

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