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This episode is sponsored by Parsec for Teams - the only remote desktop fine tuned for games & game development. Securely connect to your studio PCs from anywhere, collaborate on projects in real-time, and test games with precise control. Sign up at parsecgaming.com/teams. Jamie Cheng chats with Robin Hunicke to discuss growing up in Hong Kong and moving to Canada to create games; founding Klei and releasing their first title; the ups and downs of being an independent developer; moving towards self publishing; retooling a game after premiering it to an audience; and designing difficult and deep gameplay experiences. Jamie is best known as the CEO of Klei Entertainment, makers of Don't Starve, Oxygen Not Included, Invisible Inc., Shank, Hot Lava, Mark of the Ninja, and Griftlands which is currently available in Early Access. Are you a fan of the show? We need your help! Please take a moment to fill out this >>quick listener survey.
In this episode, Soren interviews Jamie Cheng, founder of Klei Entertainment which is known for the Shank series, Mark of the Ninja, Don't Starve, and Invisible, Inc. They discuss paying back the Canadian government, why Mark of the Ninja's AI needs to be dumb, why Don't Starve has no extrinsic rewards, and how free-to-play games are his white whale.
Rob and Troy talk to Jamie Cheng and James Lance of Klei Entertainment, developers of Invisible, Inc, a turn-based tactical game that focuses on stealthy people doing stealthy things.
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.