Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
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Listeners of Three Moves Ahead that love the show mention:The Three Moves Ahead podcast is a must-listen for strategy game enthusiasts. Hosted by Rob Zacny, this podcast delves deep into the world of strategy games, exploring their mechanics, design, and what makes them great. With a focus on both computer and board games, this podcast offers insightful discussions and reviews that keep listeners engaged.
One of the best aspects of The Three Moves Ahead podcast is the genuine banter between the hosts and guests. The conversations feel authentic and it's clear that they have a true passion for strategy games. The episodes are well-produced, with a tight format that keeps the discussion focused and informative. The hosts put in effort to ensure the content is quality and not just a product.
Another highlight of this podcast is the extensive archive of episodes available. With episodes dating back to 2009, listeners can dive deep into the back catalog and find a wealth of information on various strategy games. Each episode focuses on a specific game or topic, providing in-depth analysis that helps listeners understand the layers built into these complex games.
While there are many positives to The Three Moves Ahead podcast, one drawback is that new episodes are not released frequently enough. Listeners may find themselves wanting more content from this excellent podcast. Additionally, some may find certain hosts' use of upspeak distracting or irritating, although this was less prevalent in earlier episodes.
In conclusion, The Three Moves Ahead podcast is an outstanding resource for strategy game fans. It offers intelligent discussions on both computer and board games, with hosts who truly know their stuff. The extensive archive allows listeners to explore a wide range of topics within the strategy gaming genre. Overall, this podcast comes highly recommended for anyone interested in strategy games or game design.
It's Three Moves Ahead Original Flavor as Len, Fraser, and Jon gather for a second panel discussion on the press hands-on for Europa Universalis 5. We discuss how this game made us feel like absolute fools, argue about whether or not Greenland is a good starter nation, and discuss who has the most Troy Energy.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris have gotten some hands-on time with the Actually Really Announced game Europa Universalis 5! We discuss our impressions, our praises, our gripes, and even some of our most precious wishes.
Len is joined by special guest Casey Explosion to talk about Cataclismo, a horde defense RTS with a unique, LEGO-like base building mechanic. We touch on the aesthetics, the tactics, and the story, as well as Casey's latest indie recommendations for 3MA listeners. Casey's Twitch: https://www.twitch.tv/caseyexplosion Casey's YouTube: https://www.youtube.com/@CaseyExplosion Casey's Steam Curator Page: https://store.steampowered.com/curator/28340174-Casey-Explosion/ Get 20% off your first month at Patreon.com/3MA with code: 37E8A
Len, Mike, and Luke dust off their Indy hats and take a close look at Two Point Museum. We discuss how it's such a great fit for the formula Two Point Studios built over their previous two games, how you make a museum game without presenting a tacit endorsement of grave robbing, and why crime never pays.
This week, Len sits down with Philip "BeoMulf" Mulford, a professional RTS esports caster. We discuss how you get that gig, how you develop the skills for it, and how it compares to traditional sportscasting. We also dig in a bit to the recent 0.3.0 patch for Stormgate and how the first big graphical refresh, automated control groups, and fully rebindable hotkeys change the experience. NOTE: We found out after the show was recorded that Philip will be handling the main stream for the CHOC tournament on Sunday at https://www.twitch.tv/beomulf. You can find out more at https://playstormgate.com/news/stormgate-for-choc-charity-tournament
Len, Fraser, and Sin gather to try and figure out what the heck happened with Civilization 7. We discuss why it's such a let-down for the legendary series, and whether or not it's just time for civilization to end.
Len, Mike, and Nerium gaze down the road ahead at the most interesting and promising strategy games coming out (we hope) in 2025, from the heavy-hitters to some indie oddities.
Len, Mike, and Sin gather 'round to sing the praises of our favorite strategy and tactics games of the year, as well as trying to identify the ever-elusive narrative throughline.
Len, Jon, and Mike are joined by Freehold Games' Brian Bucklew and Jason Grinblat to discuss Caves of Qud. In a world where rogue"lites" and rogue-adjacents have blown up, what is the niche of a true, traditional roguelike? We also dig into the procedural generation of its post-multiple-apocalypses world and dreamlike writing style.
Len is joined by Nerium Strom, Mike Williams, and Sin Vega for a round-table of What Else Are We Playing? From weird surreal horror to Factorio and Cities: Skylines 2, it's a chill chat for a chilly month on our production calendar.
Len is joined by Father Lorris and Sin Vega to discuss Frostpunk 2, the long-awaited sequel to the quintessential survival city-builder. We discuss where it hits and where it misses, with a particular focus on the strengths of the original that it fails to recapture by zooming out further.
Len and Rowan are joined by games writer Kris Lorischild to discuss Tactical Breach Wizards. We discuss how rare it is for a game to be this funny on purposes, as opposed to from the chaotic intersection of procedural systems, how it creates rewarding tactical puzzles with simple ingredients, and... Metal Gear?!
Len is joined this week by David Lagettie, CEO of the resurrected MicroProse. We share some of our own MicropProse memories, and discuss what makes a MicroProse game, as well as why David chose this brand to bring back from oblivion.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and FatherLorris continue their ongoing beef with the Holy See while discussing Europa Universalis 5 dev diaries primarily focused on warfare. We're not even doing jokes about how long these are anymore. That's so early 2024. It's just expected at this point. This is our lives now.
Len is joined by Aftermath's Luke Plunkett and Dr. Bret Devereaux to discuss Total War: Pharaoh's expansive Dynasties glow-up. We dig into the sources that are and aren't available for Bronze Age warfare, how the latest historical Total War feels now with all the bells and whistles, and whether or not Creative Assembly's grand apology tour might be a sign of things to come, or just a one-off PR move.
Len and Jon are joined by Sin Vega and Well There's Your Problem's Justin Roczniak (donoteat01) to revisit Workers & Resources: Soviet Republic for its 1.0 release. We discuss what's changed and been added since we last checked it out in Early Access, why it's so captivating, and who it's actually for.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris get in and out of this month's deluge of dev diaries in a downright snappy three hours, despite nitpicking EU5's depiction of the British Isles for long enough to kill a non-map gamer. Please be cautious when listening to our nonsense around partners, small children, and the psychologically healthy. They may be unprepared for exposure to our level of pedantry and hyperfixation. FatherLorris' Art Manifesto: https://docs.google.com/document/d/1hShrL1wJxVX0t4oNLasDFjf2ibGnuizBRERubdDyWVo/
Len, Lorris, and Lambert sat down with JayBean, the creator of the popular Anbennar fantasy total conversion mods for Europa Universalis 4, Crusader Kings 3, and Victoria 3. We asked him what he's most excited about from what we've seen of EU5 so far, what changes he might make to the mod with these new systems, and how Paradox Tinto can better support the modding community.
Len, Luke, and Ian warp in to discuss Homeworld 3, a space strategy sequel more than two decades in the making. We discuss its use of space terrain, the more intimate storytelling in the campaign, the co-op Wargames mode, and what it has and hasn't preserved from its pantheonic predecessors.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris are here to explore the question of how long a podcast about an unreleased game can be before someone in our lives physically intervenes. We not only have Tinto Talks and the Johan Files to cover, but now Tinto Maps, Saturday Buildings, and the PavÃa Papers. There was actually more news about EU5 this month than there ever has been in a 30-day period about any previous Paradox game.
Len and Rowan are joined by Nathan from the YouTube channel The Great Book of Grudges to discuss the Thrones of Decay patch, Creative Assembly's apology tour, and the state of Immortal Empires in 2024. Rowan grapples with why Warhammer 3 just isn't doing it for her, Nathan marvels at the current contentment of the community, and Len chews a hole in a shirt.
Len, Ian, and Jon are joined by our official unofficial historical consultant, Dr. Bret Devereaux, to discuss Manor Lords. We clear up what it is and what it isn't, how it portrays the historical realities of medieval burgage, and how Early of an Early Access game it really is.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris are back to discuss the next four Europa Universalis V dev diaries and The Johan Files, an edited compilation of all of Johan's relevant forum posts that has more than doubled in size since we last talked. We decided to call it at four hours, but still had plenty more to talk about, so it seems like the Megacast format isn't going anywhere any time soon...
It's a full house this week, as Len is joined by Ian Boudreau, Luke Plunkett, Mike Williams, and Ruth Cassidy to perform a bit of an autopsy on Millennia, C Prompt and Paradox's take at a Civ-like historical 4X. We all came away with a bit of a bad taste in our mouths about it, to varying degrees, and we spend a fair bit of time trying to explain why – and set aside some time to talk about what we did like.
This is a preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Join Len, FatherLorris, and Lord Lambert as we get the NoCB Cast band back together to talk for 3.5 hours about Paradox Tinto's "Project Caesar," which is probably Europa Universalis 5. Okay, let's be real: it's definitely Europa Universalis 5. We break down the first four dev diaries, everything Johan has ever said about the project on the forums, and talk a bit about the year 1337 – which was not confirmed as the new start date when we recorded this, but has been at this point. So we nailed it. We're very smart. Please clap.
Len, Jon, and Mike Williams deal out a hand or two of Balatro. It's poker? Sort of? Not really? Poker with boss battles. Poker with booster packs. Poker with tarot cards? We don't hold our opinions close to our chest as we try to apply some kind of taxonomy to this indie surprise hit.
Len, Jon, and Mike Williams sit down to discuss the strategy and strategy-adjacent demos that caught our eyes in Steam Next Fest. Jon played 50 (!) of them, and several were actually good! Also like, where are all the aliens, for real though?
Len, Mike Williams, and Nerium Strom take a look at the strategy and strategy-adjacent games coming in 2024, discuss which ones we're most interested in, make some predictions, and discuss the awful state of the industry for workers this year so far.
Is this a Winter of Wargaming? Len and Ian are joined by Brian "Chef Lu Bu" Smawley to dig into Warhammer 40K as a setting through the lens of the flagship tabletop miniatures game (particularly the recent 10th Edition). We go over a bit of lore, run through the factions, talk about our favorites, discuss how we got into the hobby, and why it may or may not be for you.
Len, Rowan, and Ian gather 'round the Yule Log for an extended discussion on the year that was 2023 in strategy games. There was a lot of good and a lot of bad. There were a lot of people talking about "Strategy/Simulation Game of the Year" that didn't really know what they were talking about. We share our personal picks and tease out a theme to encapsulate an eventful stretch of time.
Len, Rowan, and Luke have gathered around the hearth to revisit Against the Storm for its 1.0 launch. With one veteran and two greenhorns in tow, we discuss how this survival city-builder has changed since Early Access and why it's still so satisfying and refreshing to play.
Listen to the first five minutes of our November Patreon episode for free, and then hear the full one hour and 15 minute interview by subscribing at Patreon.com/3MA! Len had a chance to chat this month with Michele Pirovano, the (almost) solo developer of dotAGE, a game we all had a great time with this year. They discuss how board game design has had a positive influence on the world of strategy video games, how it could continue to do so, the struggles of being an indie dev, and why the upcoming genre of roguelike city-builders works so well.
100 episodes ago, we declared that video games are over. Did they ever come back? Also, what's this dotAGE game with authentic medieval chiptune music Overwhelmingly Positive user reviews?
Len and Jon are joined by Sin Vega and Well There's Your Problem's Justin Roczniak (donoteat01) to discuss Cities: Skylines 2. We have some mixed feelings about this much anticipated sequel, and we don't shy away from pointing out what doesn't work while giving a few nods to what is new and cool. If you understand how garbage works in this game, please leave a comment.
Len and Ian are joined by freelance writer Josh Broadwell to discuss Total War: Pharaoh, the first properly historical Total War in an actual age. We dig into the new campaign mechanics, the feel of the battles, and the scope of the map. Has Creative Assembly Sophia come from behind to take the title of Total War's A-Team?
This week, Jon is joined by RPS Editor in Chief Katherine Castle and freelance writer Dominic Tarason to discuss Shadow Gambit: The Cursed Crew. Mimimi's swan song, as we sadly learned after recording, is a follow-up and an evolution to Shadow Tactics: Blades of the Shogun and Desperados 3, both games that we loved. What makes this one even better? Why is Len using dashes instead of colons to separate the show number from the game title now? I don't know if I like this.
Len, Jon, and Ian are joined by Brian "Chef Lu Bu" Smawley to delve into Baldur's Gate 3. We discuss what really makes this a CRPG that can be enthusiastically recommended to tactics fans, what our favorite races, classes, and companions have been, and the ridiculous antics we've gotten up to with Larian's "Yes, and..." engine and quest design. Is this the best version of Dungeons & Dragons you can play on the computer? Give it a listen and roll Insight to find out.
Rob, Len, and Rowan are in the pipe, five-by-five, to discuss Aliens: Dark Descent. An unconventional squad-based stealth game that brings James Cameron's sci-fi classic to a new (and dare we say better) perspective, we discuss similarities to the likes of Darkest Dungeon and how clever escalation mechanics can dynamically imitate the structure of a horror movie.
This week, Len is joined by Sin Vega and Dominic Tarason to discuss Jagged Alliance 3, the long-awaited sequel to one of the greatest tactical games of all time. Did they do a good job of recapturing what made the original so memorable? Is this just another XCOM, or is there more to see here?
It's the... Summer of Wargaming? When a game comes along that's even too obscure and spreadsheet-y for our normal panel, we light the Grognard Beacon. And this week, first-timers Wesley Livesay and Benjamin Magnus answered the call. The subject? Rule the Waves 3. If you love mid-90s PC productivity software interfaces and big boats of all shapes and sizes, you're in for a treat. We discuss what makes this crunchy Secretary of the Navy simulator so compelling, and why it's worth overcoming the steep barriers to entry.
Len, Rowan, and Jon step through the portal into Age of Wonders 4, the latest fantasy 4X from Triumph and Paradox. We dig deep into the strategic and tactical pacing and why so much of it hits the spot in a world of ultra marathon strategy campaigns. What is so satisfying about its empire customization and progression? And did we actually manage to make an episode about a game we like that's not 75 percent complaining?
Rowan, Len, and Nerium hitch their wagon to Darkest Dungeon 2 and set in for the long haul on this epic-length episode. We discuss some of the ways this sequel is an improvement over one of 3MA's consensus favorite games of all time (that we somehow never did a dedicated episode on), and several ways in which it's not. What kind of parties did we like to roll with? How have things changed since early access? And is there a cooler narrator than Wayne June? By the end, you might even get to hear us have a Meltdown!