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In 2010, Limbo arrived on Xbox Live Arcade as a silent, monochrome puzzle platformer built almost entirely on what it refused to explain. David and Rob trace creator Arnt Jensen's six year path from a solitary sketch of a beach and a cave to the founding of Playdead alongside producer Dino Patti, and how that small studio grew to include designer Jeppe Carlsen and composer Martin Stig Andersen. They break down how visual design, sound design, and puzzle design each independently arrived at the same guiding principle of stripping away anything too clear or identifiable, and how the team's habit of discarding roughly seventy percent of everything they built became the actual engine behind the game's identity. Along the way, they explore the investor friction, the platform decisions, and the ambiguous ending that still divides players today. Join us as we learn by dying on today's trip down Memory Card Lane. Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/6f7a180f-6cf4-4953-865e-a191b6df07a7 This podcast is powered by Pinecast.Read transcript
A finales de junio Rockstar confirmó que el esperado Grand Theft Auto VI llegará el 19 de noviembre, pero sin edición en soporte físico. El estuche que pondrán a disposición de los compradores contendrá solo un código de descarga. Unos días después Sony anunció que dejará de fabricar discos para los videojuegos a partir de 2028, señal inequívoca de que la próxima PlayStation prescindirá del lector óptico en su versión de entrada. Lo cierto es que cada vez se compran menos videojuegos en formato físico. En Estados Unidos los videojuegos en soporte de plástico (discos y cartuchos) facturaron casi 12.000 millones de dólares en 2008, el año pasado solo 1.500 millones, una caída del 90% en 17 años. En España el mercado del videojuego físico cerró 2024 con una caída en las ventas del 18% mientras la venta digital crecía casi un 20%. El sector no pierde dinero, simplemente está adaptándose a los gustos del consumidor. En 2025 el gasto total en videojuegos superó los 60.700 millones y en ecosistemas como el de PlayStation casi del 85% de las ventas ya son digitales. Nada de esto ha ocurrido de un día para otro. Sony, Nintendo y Microsoft llevan unos 20 años promocionando sus tiendas en línea, algo que implicaba dotar a las consolas de conexión a internet y capacidad de almacenamiento propia, eso se hizo con las consolas de séptima generación. La PlayStation 3 abrió el camino en 2006 con la PlayStation Network, ese mismo año Nintendo abrió su Wii Shop Channel, Microsoft lo había hecho con Xbox Live Arcade en 2004, que tuvo su evolución con Games on Demand en 2009. El avance fue tan lento que casi nadie recuerda cuándo dejó de comprar juegos en las tiendas para bajarlos directamente a la consola. En esto de la digitalización la música fue el paciente cero. La iTunes Store popularizó el pago por canción hace casi 25 años y allanó el camino a Spotify o Apple Music, hasta el punto de que hoy casi nadie compra discos compactos y el vinilo sobrevive solo como objeto de culto. El cine siguió por el mismo camino, del VHS al DVD y al Blu-ray, hasta que las plataformas trajeron las suscripciones, un pago mensual que da acceso a un catálogo muy amplio de películas y series. Los libros, que también tienen versiones digitales, son la excepción, porque ahí el papel sigue siendo el soporte principal. El libro impreso es su propia tecnología, no necesita batería ni actualizaciones y ha superado la prueba del tiempo. La industria editorial trabaja con los dos formatos y todo indica que seguirá siendo así. Detrás de este cambio han operado varias fuerzas. Por un lado la tecnología hizo posible la descarga rápida y el almacenamiento, por otro las descargas permiten ganar más dinero a los estudios y controlar mejor las copias, Rockstar, por ejemplo, se ahorra el 30% que cedía a la tienda y el 5% de la fabricación del disco. Por último, el consumidor parece encantado con la inmediatez de disponer del contenido en el acto. El precio de esa comodidad es la propiedad. Quien descarga no compra un objeto sino una licencia personal e intransferible, atada a una cuenta y sujeta a un contrato de usuario final. No puede revender ni prestar, y su acceso depende de que la plataforma siga existiendo. El plástico se despide sin que la mayoría lo eche de menos y quedará, como el vinilo, para quien quiera disponer de una copia física a la que le de un valor más sentimental que práctico. En La ContraRéplica: 0:00 Introducción 4:12 Videojuegos: adiós al disco 39:38 Vikingos y conquistadores · Canal de Telegram: https://t.me/lacontracronica · “Contra el pesimismo”… https://amzn.to/4m1RX2R · “Hispanos. Breve historia de los pueblos de habla hispana”… https://amzn.to/428js1G · “La ContraHistoria del comunismo”… https://amzn.to/39QP2KE · “La ContraHistoria de España. Auge, caída y vuelta a empezar de un país en 28 episodios”… https://amzn.to/3kXcZ6i · “Contra la Revolución Francesa”… https://amzn.to/4aF0LpZ · “Lutero, Calvino y Trento, la Reforma que no fue”… https://amzn.to/3shKOlK Apoya La Contra en: · Patreon... https://www.patreon.com/diazvillanueva · iVoox... https://www.ivoox.com/podcast-contracronica_sq_f1267769_1.html · Paypal... https://www.paypal.me/diazvillanueva Sígueme en: · Web... https://diazvillanueva.com · Twitter... https://twitter.com/diazvillanueva · Facebook... https://www.facebook.com/fernandodiazvillanueva1/ · Instagram... https://www.instagram.com/diazvillanueva · Linkedin… https://www.linkedin.com/in/fernando-d%C3%ADaz-villanueva-7303865/ · Flickr... https://www.flickr.com/photos/147276463@N05/?/ · Pinterest... https://www.pinterest.com/fernandodiazvillanueva Encuentra mis libros en: · Amazon... https://www.amazon.es/Fernando-Diaz-Villanueva/e/B00J2ASBXM #FernandoDiazVillanueva #videojuegos #gtaVI Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Our first two-person draft in ages! Listen to the picks, then vote for the winner in the announcements channel of the Back Page Discord.This week's music is from the Sonic 4 soundtrack by Jun Senoue. Hosted on Acast. See acast.com/privacy for more information.
Which big player is doing the most damage to gaming? Is it Sony deprioritizing the single player experience? Microsoft anointing a new AI focused Xbox CEO? Nintendo treating major franchises as cheap cash grabs? Join Joseph Martin, James Pelster, and Blu Ryder as they discuss all this and the following on the last of the 100's of the GameCola Podcast! - Paul Franzen and Michael Gray's Cat President: 3rd Rate Candidate is out! - The Slop of Xbox Live Arcade vs the Slop of today - Sony's new gaming priorities - The CEO shuffle of Xbox - How does Pokémon Winds and Waves stack up to our fears and experiences with Gen 8 and 9? - Games we've been playing in RECENT TIMES ~ [Podcast Intro/Outro “5 is Average” by Meteo Xavier]
Ubisoft reorganization headlines this episode as the team breaks down major changes at the publisher, growing concerns around PS6 delays, and the rocky launch of Highguard.In this episode of the Day One Patch Podcast, Matt kicks things off with a Video Game Fun Fact on the history of Xbox Live Arcade and how it helped shape modern digital gaming on consoles. From there, the crew breaks down reports suggesting Sony may extend the PS5 lifecycle and delay the PlayStation 6, debating when the market will truly be ready for next-gen hardware and whether rising component costs could slow things down even further.The conversation then turns to Ubisoft's ongoing struggles, including major layoffs, studio closures, canceled projects, and a controversial return-to-office mandate. Finally, the team discusses Highguard's rocky Game Awards reveal, the risks of putting smaller games on massive stages, and whether some launches are better left out of the spotlight. As always, the episode wraps with what everyone's been playing lately.
Note - This episode originally aired in July 2024. I've decided to add all Bonus Round episodes to the main feed, sequentially and on a 14-month delay, so that EVERYONE can enjoy these fun, classic gaming banter sessions. Patrons will still get NEW Bonus Round episodes every month. Bonus Round 44.5 just went live a few days ago, so if you'd like to catch up, head over to Patreon and support the show at the Fire Flower level or higher.www.patreon.com/smashingbricks~~~~~~~~~~~~~~~Hey Retro Fire Flowers, welcome back to Bonus Round!These monthly podcast episodes are Patreon Exclusives and available at the Fire Flower level of support or higher. Each month, my guest and I will put together some sort of list, ranking, or otherwise fun conversation, usually related to that month's main episode. These wil be released on the 28th of each month, and hopefully will be the dessert you've been missing after the main course episode two weeks earlier!This month's episode on Number None's Xbox Live Arcade game, Braid, had me thinking about what the best XBLA games of all time were, so Jason and I put together a list of our favorites for you.What are YOUR favorite XBLA games? Bring your thoughts to Discord and talk about 'em all! There's a dedicated channel for it now! discord.smashingbricks.com
Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Com'è che adesso giochiamo tutti ai giochini piccini abbastanza abitualmente? Troppo facile dire “eh la pandemia signora mia”. È un percorso che è iniziato più di 15 anni fa, che ha visto lo zeitgeist culturale del videogioco spostarsi un po' alla ricerca di alternative sostenibili, un po' perché PlayStation mica poteva ignorare Wiiware e Xbox Live Arcade, specie considerati i numeri che ci muovevano sopra i vari Castle Crashers e World of Goo. Questa è la storia di com'è nato il videogioco indipendente. Quello contemporaneo eh, non in assoluto – perché in assoluto esiste da praticamente l'epoca di Tennis For Two.
It belongs in a museum! For our listener request week and the landmark 75th episode, we cover one of the foundational early roguelikes with Spelunky! Released in 2012 on the Xbox Live Arcade as a full-scale HD remaster of the 2008 freeware hit, Spelunky marked the watershed moment of stealing fire from the Berlin Roguelike gods and applying it to platformers. It's undeniable legacy looms large, but does the nostalgia factor still stand strong? Will the hosts go hollow trying to make THIS one THE run? I mean, even the great Liz Mutton had to fall on a spike or two, right? Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:10 - game stats 4:35 - one sentence description 6:14 - Thesis about Spelunky as definitive video game 8:14 - Historical context of roguelike games pre-Spelunky 11:20 - Game difficulty and bounce-off rates discussion 16:14 - Comparing Spelunky difficulty to Dark Souls games 19:35 - Standard run walkthrough and tutorial explanation 28:47 - Controls mastery and engagement requirements 36:25 - Biome progression and level design philosophy 43:07 - Shopkeeper mechanics and vindictive AI behavior 54:02 - Olmec boss fight and final temple challenges 1:06:53 - Hell runs and eggplant challenge explanation 1:28:57 - Spelunky 2 comparison and sequel discussion 1:31:30 - Community feedback and player perspectives 1:41:11 - rankings and final thoughts 1:53:06 - similar games Next episode: Elden Ring Nightreign Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Herbie Hancock - Thieves in the Temple Outro music: Eirik Suhrke - Temple A
This week on The Free Cheese, we're chasing high scores again. We add Bizarre Creations' Geometry Wars series to The List, discussing the impact it had on Xbox Live Arcade and the nature of the platform. We go through each of its modes, share stories of high scores, and finally complete what our former selves couldn't achieve.
This week the SuperPod Boiz are joined by Kate and Emily of No Small Games to discuss some influential indie games that played a big part in how they look at indie games today and how they helped to shape their gaming tastes. We also abolish horiscopes in favor of Ooblets. All hail Ooblets. CREDITS Aaron
On this first episode of Random Encounter for 2025, Jono is missing, and it's up to the panel to find him!Just kidding; we aren't a semi-educational game from the 1990s. Jono has bronchitis this week, so it's up to the brand-new full-time host of Retro Encounter, Zach Wilkerson, to fill in for him!Joining Zach is Neal, who is chatting about the recent remake of one of the first RPG indie hits ever: Breath of Death VII: The Beginning: Reanimated. Released on Xbox Live Arcade back in 2011, Zeboyd Games' original Breath of Death VII delivered a fun, retro-style JRPG with nostalgic 8-bit graphics. This remake updates the visuals to stunning 16-bit while also delivering a brand-new soundtrack from HyperDuck SoundWorks! Does this remake live up to the original?Audra is also joining the panel to chat about the Ace Attorney-inspired adventure Paper Perjury. With delightfully pixelated graphics and compelling mysteries galore, did Paper Perjury have Audra standing up, pointing her finger, and screaming "Objection?"Featuring: Zach Wilkerson, Audra Bowling, and Neal Chandran; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Breath of Death VII: The Beginning: Reanimated ReviewBreath of Death VII: The Beginning ReviewPaper Perjury Review
The Geek Critique returns to the Kongversation to help Hyle grapple with a newly relevant question now that Banjo-Tooie is on Nintendo Switch Online: What is it about the game that's historically kept it from clicking with fans of even the original Banjo-Kazooie, or inspired rabid devotion that eclipses all else? With NSO making it easier than ever to get into it and helping to mitigate the issues for the former, Hyle believes he has an answer for the latter. Banjo-Tooie is the ultimate game for Rare sickos!
This episode is supported by Xsolla Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developing the relationship with their community; and the steps they've taken to stay truly independent as a company. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
Burnie and Ashley gossip about Barbie, Britney Spears, $50 million demands, Academy Award snubs, overdue Oscars, unneeded sequels, Tron's new video game, classic Adventure genre, LED advancements, kit bashing, cosplay, aesthetic sabotage, Xbox Live Arcade, lasting passages from novels, offline maps, and spending three grand on Christmas lights. For the link dump visit: http://www.morningsomewhere.comSupport the show
Hey Retro Gamers, welcome back to Bonus Round! These monthly podcast episodes are Patreon Exclusives and available at the Tanooki level of support or higher. Each month, my guest and I will put together some sort of list, ranking, or otherwise fun conversation, usually related to that month's main episode. These wil be released on the 28th of each month, and hopefully will be the dessert you've been missing after the main course episode two weeks earlier! Enjoy this short preview. I hope it encourages you to support the show on Patreon! patreon.smashingbricks.com This month's episode on Number None's Xbox Live Arcade game, Braid, had me thinking about what the best XBLA games of all time were, so Jason and I put together a list of our favorites for you. There are categories, honorable mentions, our top 5s, and more! Check out Patreon for the full episode. And please comment in the Discord about YOUR favorite XBLA games. There's a channel for Bonus Round topics now! discord.smashingbricks.com --- Support this podcast: https://podcasters.spotify.com/pod/show/smashingbricks/support
Tonight we continue frothing over the Xbox Live Arcade. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Xbox Live Arcade (or XBLA) was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers. Titles on the service ranged from previously released arcade and console games to brand new games designed for the service, and were priced from a range of 5 to 20 US dollars. While originally requiring a disc to gain access to the service on the original Xbox, the Arcade was integrated into the Xbox 360 along with the rest of the Xbox Live Marketplace (later renamed Xbox Games Store) with the launch of the new console. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Hey Retro Gamers! On today's episode of Smashing Bricks we travel back in time to 2008 and then travel back in time repeatedly—perhaps too much—in Braid for Xbox Live Arcade. Join me, Eddie Inzauto, and returning guest Jason Fanelli as we takle some of the toughest time-bending platforming puzzles in this landmark title from Jonathan Blow and Number None. Make sure you listen until the end to hear what the next game is and play through with us before the 14th of next month! ALSO: Don't forget that Smashing Bricks now has Bonus Round Episodes available to Patreon Patrons that post on the 28th of each month, so be sure to check that out at patreon.smashingbricks.com! Smashing Bricks has a Discord server! Follow this link to join our community and chat about games, the podcast, and anything else your heart desires! discord.smashingbricks.com You're invited to join the discussion with your comments on our current and upcoming titles or any past game we've played. You can also make suggestions for games you'd like to hear about on future episodes! Check out the Smashing Bricks Playlist and help me fill in the gaps, or let me know that a game that's already on the list is a must-play for the show! Here's that link: playlist.smashingbricks.com If you shop on Amazon, please consider using my affiliate link to earn me a commission on whatever you purchase, without costing you an extra PENNY! Here's that link: amazon.smashingbricks.com And again, if you'd like to go above and beyond to support the show and even get yourself some brand new bonus episodes, donate a few bucks a month via Patreon: https://www.patreon.com/SmashingBricks SOCIAL LINKS: Linktree with all links: links.smashingbricks.com SB on YouTube: youtube.smashingbricks.com SB on Facebook: facebook.smashingbricks.com SB on Intagram: instagram.smashingbricks.com SB on Twitter: twitter.smashingbricks.com SB on Twitch: twitch.smashingbricks.com Eddie's Photography on Instagram: https://instagram.com/edwardinzauto Eddie's Music on Instagram: https://instagram.com/lightseekersoundwaves --- Support this podcast: https://podcasters.spotify.com/pod/show/smashingbricks/support
Tonight we go bat shit crazy with the Xbox Live Arcade. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Xbox Live Arcade (or XBLA) was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers. Titles on the service ranged from previously released arcade and console games to brand new games designed for the service, and were priced from a range of 5 to 20 US dollars. While originally requiring a disc to gain access to the service on the original Xbox, the Arcade was integrated into the Xbox 360 along with the rest of the Xbox Live Marketplace (later renamed Xbox Games Store) with the launch of the new console. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
[Episode 31] This month barSILENCE is headed to the Xbox Live Arcade to listen to the high energy neon-drenched beats of the Geometry Wars series! Geometry Wars: Retro Evolved and its sequel, Geometry Wars: Retro Evolved 2, were groundbreaking titles that helped define the modern twin-stick shooter genre. Known for their simple yet addictive gameplay, fast-paced action, and vibrant visuals, these games kept players coming back for “just one more round” thanks to Chris Chudley's electrifying soundtrack. Their success during the early Xbox Live Arcade era paved the way for the fully 3D sequel, Geometry Wars 3: Dimensions, available across multiple platforms. With its Tron-like low-poly grids and Chris Mann's pulsating techno-electro house soundtrack, this series remains a nostalgic gem that's ready for a revival. Take a listen and set a high score on whatever it is you are doing today! Tracklisting: 00:00:00 - Intro: Geometry Wars: Retro Evolved 1 & 2 00:06:34 - Track 2 (Geometry Wars: Retro Evolved) [Chris Chudley] 00:15:16 - Menu Theme (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:19:00- Deadline (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:22:01 - Evolved (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:25:09 - King (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:27:45 - Pacifism (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:31:11 - Sequence (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:34:19 - Waves (Geometry Wars: Retro Evolved 2) [Chris Chudley] 00:37:18 - Geometry Wars 3: Dimensions 00:40:30 - Main Theme (Geometry Wars 3: Dimensions) [Chris Mann] 00:42:09 - Deadline (Geometry Wars 3: Dimensions) [Chris Mann] 00:44:59 - King (Geometry Wars 3: Dimensions) [Chris Mann] 00:46:42 - Pacifism (Geometry Wars 3: Dimensions) [Chris Mann] 00:49:11 - Titan (Geometry Wars 3: Dimensions) [Chris Mann] 00:51:24 - Reignbow (Geometry Wars 3: Dimensions) [Chris Mann] 00:53:24 - Sniper (Geometry Wars 3: Dimensions) [Chris Mann] 00:55:46 - Boss (Geometry Wars 3: Dimensions) [Chris Mann] 00:58:24- Outro 01:00:21 - Evolved (Geometry Wars 3: Dimensions) [Chris Mann] barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You're here because you enjoy the same thing that I do, and I am grateful for that. If you want to become a member of the Legion of VGM, consider subscribing to the show on Patreon! As a thank you for subscribing, you will get access to an exclusive Bonus Beats show each month! Click here to learn more! If you want to consider a one time donation check out the Ko-Fi! Shout-outs to two fantastic friends of the show and members of the Legion of VGM: Shujin Academy VGM Club: The creatively themed episodes of this video game music podcast are the brainchild of the venerable Professor Tom. Please listen to and follow this excellent VGM Podcast! SuperPod Saga: This fantastic video game variety podcast hosted by Aaron, is a show on a mission to discuss every video game topic ever! Give it a listen and follow for weekly episodes! Connect with the show! Patreon - /barSILENCE Ko-Fi - @barsilencevgm Twitter - @barSilenceVGM Instagram - @barSILENCE Threads - @barSILENCE BlueSky - @barsilencevgm.bsky.social More ways to listen: Listen on the website - barsilence.com SuperPod Network - Video Game Podcast Network 8Beats Radio - 24/7 VGM Music & Mixes Terra Player App - VGM & Gaming Podcasts & More YouTube - Monthly Videos
In today's Daily Fix: Destiny developer Bungie has recently announced a 17% reduction in its workforce, or 220 people. Every level of the studio has been affected, including executive and senior roles. Bungie Boss Pete Parsons acknowledged the success of the Destiny 2 expansion, The Final Shape, but blamed "industry shifts" and "enduring economic conditions" for the layoffs. In other, still kinda depressing news, indie developer Jonathan Blow has admitted that the Braid anniversary edition "sold like dog***t" and that the studio's future could be in question. Braid was an indie hit on Xbox Live Arcade back in 2008, but the anniversary edition, which features redrawn art, has not replicated the original's success. And finally, Xbox is releasing a new translucent controller that tips a hat to the OG Xbox era.
Let's go back in time, D-Pads! But this time, it's not JUST to look at a retro game. It's to look at a now-sixteen-year-old game with rewind mechanics at its core. Braid first hit the scene in 2008 as a darling of the Indie Game community, and set Xbox Live Arcade up for a run which would change console gaming forever. However, we didn't ALL get a chance to play it, so this week in celebration of the recent release of Braid, Anniversary Edition, Mikey guides Andrew through Jonathan Blow's masterpiece for the very first time. Make sure to catch the gameplay portion of this week's episode where we play through the first few worlds of Braid here: https://youtu.be/fJQXXHP-hrEJoin us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikeyTikTok: @RetrogradePodOr on Instagram: @theretrogradepodcast Or visit our website at www.theretrogradepod.com/Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.comShow Notes: https://www.theretrogradepod.com/episodes/braid-anniversary-edition
I am joined by Tony Warriner who is one of the founders of Revolution Software and Aaron Fothergill previously from Argonaut Games and now with Shifty Eye Games as we discuss more gaming, gadgets and technology both retro and modern. Topics include: James’ visit to Tony’s retro computer and console collection Tony spending money to get his retro collection connected to a modern display – OSSC, RGB cables, power cables etc Mister FPGA costs versus retro hardware collections Aaron positive thoughts (and excellent excuses) on the cost of collecting retro hardware The Atari Falcon, the development kit for the Atari Jaguar Aaron’s first computer, which he still owns! Modifying old computers ROM chips and copyright risk My brand new retro hardware portable device for less than £1 RGB cables everywhere! The Apple G4 Cube USB flaw Skiving to get into computer games The inspiration of the ZX81 and micro computers My fondness of the Atari 65XE 8-bit computer Bye bye ICQ Tony and Aaron invent Code Jenga Development is hard Manually typing code from old books and magazines – oh the typos! Code in books, to disks on magazines to digital DLC What happens to digital licensed content when you die? The importance of archiving DLC and game patches Licensing music for games The cost of patching a console game The beauty of Xbox Live Arcade and developing the first games Playing Xbox Live Arcade version of Golden Eye on an Xbox 360 debug unit Featured Atari Falcon image By F-Andrey, CC BY 2.0, Link SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel RefreshSUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget PodcastFIND OUT MORE: What is the Game & Gadget Podcast WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & ModernEMAIL SUBSCRIBE: Latest Articles / Reviews via EmailPIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTubeFREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project
00:00-Intro 00:43-Recent game pickups 11:57-Fallout game series memories 30:25-Recently played games 36:55-Xbox 360 Xbox Live Arcade memories 42:36-Cloud save technology is awesome
Suite et deuxième partie de notre rétrospective consacrée à la Xbox 360 en compagnie de Fonz et Winston qui nous ont fait le plaisir de repasser pour parler Xbox Live Arcade et Kinect.Retrouvez Winston et Fonz sur Backlog le podcast icihttps://podcast.ausha.co/backlog-le-podcasthttps://twitter.com/backlog_lepodhttps://twitter.com/winston_zhttps://twitter.com/necros245Maalonehttps://twitter.com/BackupCartridgehttps://www.instagram.com/backup_memory_cartridge/Ace Bunnyhttps://twitter.com/acebunnyfrRinceventhttps://www.facebook.com/Backupmemorycartridge/Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
Jack Zustiak joins the show again. Palworld is the talk of the internet this week. The crew discusses everything that's been going on concerning "Pokemon with guns." Anthony isn't sure Ubisoft meant what they were saying about not wanting people to be comfortable owning games. The guys talk about the Cyberpunk 2077 sequel including multiplayer. They lament Microsoft laying off 1,900 people in the gaming division after Xbox acquired Activision/Blizzard. Does Xbox's Indie Selects feel reminiscent of Xbox Live Arcade? 00:00:00 Intro 00:00:58 Palworld takes over gaming 00:25:13 Ubisoft doesn't want you to feel comfortable owning games 00:47:14 Cyberpunk 2077 sequel may include multiplayer 00:51:57 Microsoft and Xbox layoff 1,900 people after Activision/Blizzard acquisition 01:10:07 Is Xbox Live Arcade coming back?
In today's Daily Fix:Fntastic, the developer behind The Day Before, claims that the game was met with a biased "hate campaign." In a statement, they say the game did ship with all the major features that were promised and that gamers were looking for gameplay elements that were never there to begin with. Hmmm...not sure about that. In other news, Palworld is continuing its march to world dominance, with Geoff Keighley confirming that the now 7 million copies sold were just on Steam. The game is also available on Xbox and PC, but keep in mind, it's also on Game Pass at no extra charge on those platforms. And speaking of Xbox, Microsoft has announced the Xbox Indie Selects program which will highlight various indie games every month. It's kind of like Xbox Live Arcade, but not called Xbox Live Arcade.
Jesse, Mark, Ronnie, and Robert Winfree throw in some fun commentary as they celebrate "The Simpsons" as it becomes the longest-running primetime scripted series in U.S. history.The Simpsons is an arcade beat 'em up developed and published by Konami released in 1991. It was the first video game based on the Simpsons franchise to be released in North America. The game allows up to four players to control members of the Simpson family as they fight various enemies to rescue the kidnapped Maggie. It was a commercial success in the United States, where it was one of the top three best-selling arcade video game machines of 1991, The game also features the television shows's voice actors; Dan Castellaneta, Julie Kavner, Nancy Cartwright and Yeardley Smith reprising their respective roles as the Simpsons family.The game was ported to the Commodore 64 and MS-DOS soon after its launch in the arcades, and was released as The Simpsons Arcade Game on those platforms. It was also released under that title on Xbox Live Arcade for Xbox 360 and PlayStation Network for PlayStation 3 in February 2012; however, it was removed from both services on December 20, 2013. In 2021, Arcade1Up released a 30th anniversary edition home arcade cabinet.Disclaimer: The following may contain offensive language, adult humor, and/or content that some viewers may find offensive – The views and opinions expressed by any one speaker does not explicitly or necessarily reflect or represent those of Mark Radulich or W2M Network.Mark Radulich and his wacky podcast on all the things:https://linktr.ee/markkind76alsoFB Messenger: Mark Radulich LCSWTiktok: @markradulichtwitter: @MarkRadulich
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre a Xbox Live Arcade, também conhecida como XBLA, uma plataforma de distribuição digital de jogos desenvolvida pela Microsoft para o console Xbox 360. Lançada em 2005, a Xbox Live Arcade desempenhou um papel importante na revolução da distribuição digital de jogos e teve um impacto significativo na forma como os jogos eram distribuídos e consumidos pelos jogadores. A proposta da XBLA era oferecer uma ampla variedade de jogos, desde títulos indie até jogos de desenvolvedores maiores, em um formato digital acessível e conveniente. Isso permitiu que jogadores de Xbox 360 pudessem adquirir jogos diretamente pela internet, sem a necessidade de comprar uma cópia física. A XBLA também introduziu o conceito de demos gratuitas, que permitiam que os jogadores experimentassem o jogo antes de decidirem comprar a versão completa. Os jogadores podiam encontrar desde jogos de quebra-cabeça, jogos de ação, jogos de tiro, até títulos retrô, remakes de clássicos arcade e novas experiências inovadoras. Títulos como "Limbo", "Castle Crashers", "Braid", "Super Meat Boy" e "Geometry Wars" tornaram-se populares na plataforma e receberam aclamação da crítica e dos jogadores. A Xbox Live Arcade representou uma mudança significativa na forma como os jogos eram distribuídos e jogados, contribuindo para a popularização dos jogos indie e da distribuição digital. Ela deixou uma marca duradoura na história dos videogames e é lembrada como um marco importante na evolução da indústria de jogos eletrônicos.
A Video Game Time Capsule: The Complete History of Video Games, presented by MRIXRT @reallycool
Between 2007 and 2008, the gaming industry underwent transformative changes and faced challenges both external and internal. In 2007, as the world teetered on the brink of a global recession, new blockbuster franchises like Assassin's Creed, The Witcher, and Uncharted took the stage. However, challenges like the Xbox 360's 'Red Ring of Death' highlighted the need for rigorous quality control. Mergers and acquisitions were the order of the day, with Activision merging with Vivendi and EA continuing its acquisition spree. Meanwhile, Bungie's decision to part ways with Microsoft signaled a significant shift in industry dynamics. Amidst this backdrop, digital marketplaces like WiiWare and Xbox Live Arcade emerged, revolutionizing game distribution. 2008 then witnessed the indie game scene's meteoric rise, primarily driven by Xbox Live's 'Summer of Arcade.' This event not only showcased indie games to the wider public but also set the stage for an indie creative boom that would reshape the industry. The two years posed questions about consolidation, innovation, and the evolving dynamics between major players and indie developers.Featured Games:BioShock, Portal, Call of Duty 4: Modern Warfare, Mass Effect, Rock Band, Halo 3, Grand Theft Auto IV, Fallout 3, Left 4 Dead, Mario Kari Wii, Banjo-Kazooie: Nuts & Bolts, LittleBigPlanet, Dead Space. ★ Support this podcast on Patreon ★ Thanks to our monthly supporters FS Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Mr. Lindsay Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
We play in the arena then the magnificent remaster ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Quake Arena Arcade is a multiplayer-focused first-person shooter released on December 15, 2010. It's a port of Quake III Arena for the Xbox Live Arcade, and a joint effort between Id Software and Pi Studios. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://tinyurl.com/2s37cte2 Retro Renegades https://tinyurl.com/atpjmr93 TXR (The Xbox Roundtable) Podcast https://tinyurl.com/mryrc69y 4GQTV https://tinyurl.com/34vs6b68 Cerebral Paul https://tinyurl.com/bdzxfc5s EverCanadian/Pack Opening Pro https://tinyurl.com/5x8as9sj https://tinyurl.com/4j9dyyx7 The Flamish Experience https://tinyurl.com/3cxd8ua6 GoGameGo https://tinyurl.com/3zp7pymx Bacon Ice Cream Productions https://tinyurl.com/4wuej4xu 108DragonsTV https://tinyurl.com/6f3nuxey Geeks with Cash/GeekStorian https://tinyurl.com/ywvhpavc https://tinyurl.com/ycs7ah74 Papa Pete https://tinyurl.com/22urkmm2 DJC Game Studios https://tinyurl.com/57t26bds Axle1324 Gaming https://tinyurl.com/36ssp2hm TSWS (They Said We Said) Gaming https://tinyurl.com/yka9ur3n --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
#MarbleItUpUltra #Interview #xbox In this interview Luke Lohr is joined Alex Swanson and Mark Frohnmayer, co-founders of The Marble Collective. Swanson and Frohnmayer discuss the long legacy of Marble games and how Marble It Up! Ultra is a culmination of over two decades of work in the genre and marks the return of the team to Xbox after a successful title on Xbox Live Arcade two generations ago. Enjoy! XEP now has a Patreon! If you enjoy XEP please consider supporting us financially to help us look, sound, and podcast better. The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: https://twitter.com/MarbleItUp Twitter: InsipidGhost, Instagram: InsipidGhost, Hive: InsipidGhost Contact: InsipidGhost@gmail.com
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameIt's a BIG week for the Ninja Turtles with Mutant Mayhem hitting theatres, and I needed a game for this week's episode while I work on playing through Turok: Dinosaur Hunter (which will be next week's show), so I figured let's be topical AND talk about an awesome game at the same time. This week's all about Teenage Mutant Ninja Turtles III: The Manhattan Project for the NES.When most people think of TMNT on the NES, they probably either think of the first game (electric seaweed, anyone?), or the Arcade game port. Manhattan Project came out toward the end of the NES's lifespan, and it's a real shame more people didn't play it, because it's a bonafide gem of a beat 'em up, and it improves on TMNT 2: The Arcade Game in practically every possible way.I'm rolling solo this week, and I had no trouble gushing about this game. My brother and I used to rent it all the time, and between the better graphics, improved combat, special moves and ABILITY TO SWAP TURTLES WHEN YOU DIE, I think this is not only one of the best TMNT games ever made, but one of the best NES games, as well.And before we explore Manhattan, I surf through another edition of the Infamous Intro!This week, someone asks if I think gaming will ever be 100% streaming focused? What game that we've covered on the show needs a remaster the most? And remember Xbox Live Arcade? Of course you do.Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 other TMNT games: Teenage Mutant Ninja Turtles (NES), Teenage Mutant Ninja Turtles (2003 TV series game), and TMNT (2007 Movie game). Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame It's a BIG week for the Ninja Turtles with Mutant Mayhem hitting theatres, and I needed a game for this week's episode while I work on playing through Turok: Dinosaur Hunter (which will be next week's show), so I figured let's be topical AND talk about an awesome game at the same time. This week's all about Teenage Mutant Ninja Turtles III: The Manhattan Project for the NES. When most people think of TMNT on the NES, they probably either think of the first game (electric seaweed, anyone?), or the Arcade game port. Manhattan Project came out toward the end of the NES's lifespan, and it's a real shame more people didn't play it, because it's a bonafide gem of a beat 'em up, and it improves on TMNT 2: The Arcade Game in practically every possible way. I'm rolling solo this week, and I had no trouble gushing about this game. My brother and I used to rent it all the time, and between the better graphics, improved combat, special moves and ABILITY TO SWAP TURTLES WHEN YOU DIE, I think this is not only one of the best TMNT games ever made, but one of the best NES games, as well. And before we explore Manhattan, I surf through another edition of the Infamous Intro! This week, someone asks if I think gaming will ever be 100% streaming focused? What game that we've covered on the show needs a remaster the most? And remember Xbox Live Arcade? Of course you do. Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 other TMNT games: Teenage Mutant Ninja Turtles (NES), Teenage Mutant Ninja Turtles (2003 TV series game), and TMNT (2007 Movie game). Learn more about your ad choices. Visit megaphone.fm/adchoices
This Week's Panel - Big Ell, FuFuCuddilyPoof, Kooshmoose, Matrarch This Week's Discussion - It's time for the question of the week! What are your thoughts on the recent news of the ABK acquisition? FuFu is back! He is excited to talk all things ABK! He also played a game very similar to Vampire Survivors! How did they differ and how are they the same? Ell played some "easy" Eastasiasoft titles that were updated to 3K Gamerscore! On the flipside, Michelle went back in time and polished off an old Xbox Live Arcade game worth a measly 200 Gamerscore! Koosh played a game new to Game Pass! We are as shocked as you are. Enjoy the show, everybody! Games Mentioned: FuFu - Army of Ruin Koosh - McPixel 3 Matrarch - Might and Magic: Clash of Heroes Ell - Cake Invaders & Castle Pals Title Updates (Fun and tasty!) GT3OptionFan makes his third NeverEnding Stories appearance with a game that doesn't set the world on fire, despite the title AH101 Podcast Show Links - https://tinyurl.com/AH101Links Year of the Veiner spreadsheet - https://docs.google.com/spreadsheets/d/1VkAvMjmVmXLjRWS61eoMimaoovUz7fr7uPsD6DQPIz4/edit?usp=sharing Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube
This week we're revisiting an episode I did on a modern indie darling, Hades! This was the first time I was joined by long time friend of the show Eric Gess of Unlockables Podcast (formerly Sidequest Podcast) as we talked about how Xbox Live Arcade shaped modern indie gaming, how Hades sprouted from the frustration of working within EA and how much this game took over our lives. Check out The Unlockables HERE! Support the Main Quest by joining the Patreon for only $1! Get early access to ad free episodes and much more! Further support the show by visiting the merch store! Treat yourself to something nice, we know you deserve it!
All those years ago, Tim had left the podcast behind. Welcome back to the podcast! For our first episode in Mystery May (but with rolling dice instead of solving mysteries), we're going to be talking about Braid! Braid, as honestly you're probably already aware, is a puzzle platformer that received a massive amount of recognition and acclaim when it launched on the Xbox Live Arcade way back in 2008. Far more puzzle than platformer, in Braid you use standard platforming controls and the ability to reverse time to collect puzzle pieces and complete levels, with each new level offering a different gimmick that changes the way the world and sometimes your abilities work. Gameplay-wise, the puzzles are extremely well-built. Never being outright unsolvable for the average person but also deep enough to provide a challenge and featuring some truly unique solutions. To some, this will be the biggest draw of the game. For others, the game's melancholic tone and vague story will be the thing that hooks them, and it is also well crafted. The writing is eloquent and evocative, calling to mind how we as people handle mistakes and questioning the fantasy of being able to turn back time to correct them. As two different elements of the game, they both really sing, but when experienced together, how well do they mix? We're going to be talking about our difficulties with the puzzles, our difficulties with piecing the game's message together from the parts it gives you, and we make listening to the episode without being embarrassed about it a difficulty by telling a yo mama joke at the halfway point. Thank you for joining us again this week! Braid coming up first on Mystery May is a great example of what we designed the whole system around because it's been on our list literally since the inception of the podcast and kept getting kicked further down the road. It feels good to have finally played it, but missing the cultural zeitgeist on this game may have done more harm than we realized? Do you think Braid still holds up and its intentions still come across in the modern day? Do you think Braid has had an impact on game development or just indie game popularity generally? Let us know in the comments or over on our Discord! Next time, we're going to be talking about Child of Light, as deigned by the fates, so we hope you'll join us then.
It's the Xbox Live Arcade remake of a retro arcade game. One of the benefits of using the Xbox Game Pass “Surprise Me” button to select a game is that it often picks titles that our hosts have never seen. Despite its age, our hosts were not aware of this arcade shooter remake developed by Rare and (if we are being honest) they were not even familiar with the original or its sequels. Going in with a completely clean slate, how will our hosts feel about the game loop? Will it prove fun enough for the game to earn a spot in their rotation after the mandated hour is up? Let's find out if this jetpack is one that actually gets refueled! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) And thanks to our sponsor, Winner Winner! Play REAL claw machines right on your smartphone and win prizes anywhere, anytime! Download now: https://winnerwinner.onelink.me/Y7st/WWHQ Reload your tokens here with promo code DALE and get 30% more for FREE: https://pay.app.winnerwinner.com --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
“None of us were there when it happened.” With some delay, we bring you our podcast about the Hungarian/Japanese developed shoot 'em up, Sine Mora. Originally a 2012 Xbox Live Arcade title, but since ported to multiple formats, this supergroup developer mashup with an Akira Yamaoka soundtrack is a game that pleased mainstream game reviewers more than it pleased the dedicated shmup community. Leon, Michiel, Tony and community correspondents debate the benefits of bullet time and popcorn. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_526.mp3 Music featured in this issue:1. Moneta Point-A by Akira Yamaoka2. Moneta Point-C by Akira Yamaokaedited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Video games can be ridiculous, but which ones would the average Joe think you'd completely made up? Someone please save me from writing something here every week. Is there a not an AI capable of doing this, albeit without my amazing sense of humour? We've got games that let you explore procedurally generated worlds! Someone procedurally generate some words for me! On that happy note, the VG247 The Best Games Ever Podcast returns, with episode 6. This week I was concerned that we'd be unable to put ourselves in the shoes of the average plebeian, what with us being superstar games journo types, but my fear was unwarranted. That's right, it's time for the Best game someone not in the know would think you'd made up. “What is VG247's Best Games Ever Podcast?” you ask. I'm not sure I want to tell you. Why don't you take a chance on it and find out for yourself? Each episode of the Best Games Ever Podcast is only about 30 minutes, so what have you got to lose? It's bound to be better than an episode of Eastenders (that's a terrible London-set soap opera for our US readers). Hopefully you can find room in your podcast-listening schedule for it. Wouldn't it be great to be there at the start of something great? To be able to tell your friends and family that you were there when Jim, Tom, and co were unknowns and not the millionaires they become? Also, you'll hopefully have some fun for half an hour. We've got some details on the show's content below (if you want to get a refresher before heading to the comments to make a wonderful, considered post), so if you want to avoid spoilers, don't scroll past this warning. W A R N I N G Best game someone not in the know would think you'd made up This is the topic of Episode six of VG247's Best Games Ever Podcast. Here's a rundown of who picked what. Tom – Mount Your Friends A real classic of the Xbox Live Arcade era, back on the Xbox 360 days. This multiplayer party game asked you to master a tricky individual limb control scheme to climb up your friends and reach a higher point than they did. It's a nailed-on all-timer, this, but did it win this very particular category? Alex – Katamari Damacy When you think of quirky video games, Katamari Damacy is likely right near the top of your brain. This joyful game is essentially built around one simple idea: roll up objects to make a huge ball. That's it really. And it's brilliant. It helps that the game has one of the best soundtracks ever and that you can now play a version of it on pretty much every platform available. Connor – Dong Dong Never Die Right, Connor isn't here to explain this to me, so just watch the video above. It's a fighting game that is unlike anything you've ever seen before. Enough said. Let us know what game you'd pick and if you think Jim must be stopped at all costs. If you like the podcast, please subscribe and leave a review saying how wonderful it is, and tell all your friends. Do a tweet about it, post on Facebook, print out copies of the podcast URL and leave them on park benches. Come back in a week for another episode of VG247's Best Games Ever Podcast. Learn more about your ad choices. Visit megaphone.fm/adchoices
✨ SUBSCRIBE TO THE OVERPRICED JPEGS CHANNEL ✨ https://bankless.cc/jpegs As the idea of “the metaverse” grows in popularity, projects selling land in their own metaverse grows more popular too. But is this really a good long-term strategy? In this episode, Carly sits down with Lars Doucet, the Co-Founder of Level Up Labs, a consulting firm focused on blockchain gaming. Lars is a digital land expert who has studied what happens when you sell “land-like assets” in virtual worlds. (Hint: digital economy land recessions). He explains why selling land can be a losing strategy, the situations in which it does work, and how some of these high-profile projects who have already started selling land (**cough cough Otherside, cough cough Axie Infinity**) can do from here to prevent the worst from happening. Digital land is one of, if not THE hot topic of NFTs as of late and it's important we all understand it a little better. ------
✨ SUBSCRIBE TO THE OVERPRICED JPEGS CHANNEL ✨ https://bankless.cc/jpegs As the idea of “the metaverse” grows in popularity, projects selling land in their own metaverse grows more popular too. But is this really a good long-term strategy? In this episode, Carly sits down with Lars Doucet, the Co-Founder of Level Up Labs, a consulting firm focused on blockchain gaming. Lars is a digital land expert who has studied what happens when you sell “land-like assets” in virtual worlds. (Hint: digital economy land recessions). He explains why selling land can be a losing strategy, the situations in which it does work, and how some of these high-profile projects who have already started selling land (**cough cough Otherside, cough cough Axie Infinity**) can do from here to prevent the worst from happening. Digital land is one of, if not THE hot topic of NFTs as of late and it's important we all understand it a little better. ------
We've emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! We're doing things differently this time as we're discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick things off by examining their debut outing, Bastion. Bastion launched on Xbox Live Arcade on July 20, 2011, and was created by a ragtag team of seven friends that formed the core of Supergiant (all of whom remain at the studio today). Developed under two years entirely in co-founder Amir Rao's father's living room, Bastion gave the upstart team a chance to create the game of their dreams after spending years working for triple-A studios. We'll discuss Bastion's unorthodox development cycle (it had no pre-production phase), the origins of beloved elements such as its narrator and soundtrack, and how the game's success launched Supergiant into stardom. Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Games staff writer Jesse Vitelli (@jessevitelli) for an entertaining and informative chat about the history and narrative of Bastion! You can also decide which one of us does the best narrator impression. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."
Brain slugs, sirens, buzz saws, and meatballs! Kiaran and Adam chat about these two gems from indie developer Playdead and give a little background on the devs.
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary hardware platforms that are not typically user-programmable, primarily video game consoles. These often use storage formats that make distribution difficult (such as ROM cartridges or encrypted CD-ROMs). Many systems have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be consumer-programmable, like the Commodore 64, is simply called a hobbyist (rather than a homebrew developer). The Sega Genesis, known as the Mega Drive[b] outside North America, is a 16-bit fourth-generation home video game console developed and sold by Sega. The Genesis was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.[c] Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel. 30.75 million first-party Genesis units were sold worldwide. In addition, Tec Toy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States, and much smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded in 1994 by the Sega Saturn. Retro Renegades is the best gaming show on Tuesday Night! --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
XP Quest podcast Episode 22 Streaming on: Feb 1st 2018 Show topics: Torchlight series Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam[10] on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011.[11] A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6. Development of the game was led by Travis Baldree, designer of Fate, joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II), and the team that worked with Baldree on the original incarnation of Mythos. In September 2012, Runic Games released a sequel, Torchlight II, for Windows. Minor topics: Holy crap Persona 5 isn't kidding around Are there any games that resemble the movie plot of Groundhogs Day movie? With repeating cycles. --- Send in a voice message: https://anchor.fm/xpquest/message
We got a stereo, you just got to turn the knob and baby we'll go as far as we can... but we're not garbage men. This week, we have special guest, [Matthew Tyler Di Leo (aka SonicMTD)](https://twitter.com/SonicMTD) to help talk us through the fandom of Scott Pilgrim... fans. Next week, we have [Jen Frankel, author of the Undead Redhead series](http://www.jenfrankel.com/) to chat with us about fans of speculative fiction! ## Where can I learn more about Matt? If you'd like to hear more from Matt or check out his work, you're in luck! - City in Wires, [his band](https://www.facebook.com/CityInWires/) - His [YouTube](https://youtube.com/SonicMTD) - His [Twitter](https://twitter.com/SonicMTD) - His [Facebook](https://facebook.com/SonicMTD) ## Episode outline ### Fandom Facts **History and Origins:** > Scott Pilgrim is a series of graphic stories by Bryan Lee O'Malley. The series is about Canadian Scott Pilgrim, a slacker and part-time musician who lives in Toronto, Ontario and plays bass guitar in a band. He falls in love with American delivery girl Ramona Flowers, but must defeat her seven evil exes in order to date her. > > The series consists of six digest size black-and-white volumes, released between August 2004 and July 2010, by Portland-based independent comic book publisher Oni Press. It was later republished by Fourth Estate, an imprint of HarperCollins. Full-colour hardback volumes, coloured by Nathan Fairbairn, were released from August 2012 to April 2014. > > A film adaptation of the series titled Scott Pilgrim vs. the World starring actor Michael Cera in the title role was released in August 2010. A video game adaptation developed by Ubisoft for PlayStation Network and Xbox Live Arcade was released the same month. > > — [Wikipedia - Scott Pilgrim](https://en.wikipedia.org/wiki/Scott_Pilgrim) **Search Data:** As far as Google trends data goes, Scott Pilgrim looks like a flash in the pan, and [the movie is a lot more popular than the graphic novel series](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F05j3y0,%2Fm%2F05t0_2v). There is a huge spike in interest (on either graph) around August 2010, then a long tail into the present. By country, for the graphic novel series, the top ten countries for search volume are: Iceland (by a large margin), Mexico, Chile, Puerto Rico, United States, Philippines, South Korea, Paraguay, Australia. By country, for the movie, the top ten countries for search volume are: Mexico, Chile, Canada, Puerto Rico, United States, Russia, Philippines, Australia, New Zealand, United Kingdom. **Size of Fandom:** Based on a few data points... - According to Oni press, in 2010, and after 6 years, Scott Pilgrim's final volume, _Finest Hour_ had sold over 1 million copies in North America alone ([Comicsbeat](http://www.comicsbeat.com/scott-pilgrims-finest-sales-chart-1-million-in-print/))... so, presumably that gives about one million as one possible estimate - It has [over 300 000 ratings on IMDB](https://www.imdb.com/title/tt0446029/?ref_=tt_urv) - It has over 12 000 subscribers [on the Scott Pilgrim subreddit](https://www.reddit.com/r/ScottPilgrim) - There is a discord server, [_Scott Pilgrim's Precious Little Discord_](https://discordapp.com/invite/QzBnDad) which has over 400 members ... so it's probably fair to say that there are _tens of thousands of fans_. **Fan Demographics:** Looking at the [ratings from IMDB](https://www.imdb.com/title/tt0446029/ratings?ref_=tt_ov_rt), we can get an extremely loose sense of the demographics (for the movie at least): - *Age*: Predominantly folks between ages 18-29 (38%) and 30-44 (37%) - *Gender*: Predominantly male (68%) as compared to female (15%); data is missing for other genders **Fast Facts:** - There are about 150 Scott Pilgrim works on [Archive of Our Own](https://archiveofourown.org/tags/Scott%20Pilgrim%20-%20All%20Media%20Types/works) - During its opening we
We review Mafia 3 and Gears of War 4 and Greg Canessa joins us to talk about the history of Xbox Live Arcade and why mobile games suck. (Released to Patreon Supporters 10.14.16) Learn more about your ad choices. Visit megaphone.fm/adchoices
We review Mafia 3 and Gears of War 4 and Greg Canessa joins us to talk about the history of Xbox Live Arcade and why mobile games suck. (Released to Patreon Supporters 10.14.16) Learn more about your ad choices. Visit megaphone.fm/adchoices
We review Mafia 3 and Gears of War 4 and Greg Canessa joins us to talk about the history of Xbox Live Arcade and why mobile games suck. (Released to Patreon Supporters 10.14.16) Learn more about your ad choices. Visit megaphone.fm/adchoices