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⚫┃ Calendario lanzamientos 2025 https://bit.ly/calendariovideojuegos2025 ┃ Patreon https://www.patreon.com/randomtopicgames ┃ Twitch https://www.twitch.tv/randomtopicgames/ Últimas noticias y Actualidad de los Videojuegos con DESINFORMADOS: el Podcast y Resumen semanal de las noticias de VIDEOJUEGOS más importantes e interesantes de la semana! [ Noticias de videojuegos ] 00:00 SUMARIO de DESINFORMADOS 109 - Noticias de Videojuegos 00:22 Disclaimer del Playstation Showcase 00:48 Assassin Creed Shadows con un solo personaje 02:45 Relic Entertainment ahora es Indie 03:48 Los ARPG actuales no molan 08:24 Expectativas de Stellar Blade en PC 10:17 Gothic Remake pinta bien 12:48 ¿Cuando saldrá GTA 6 en PC? 14:11 Dragon Quest 12 sigue en pie 17:40 Propinas en los videojuegos [ RANDOM TOPIC MÁS INFO ] ⚫┃Discord https://discord.gg/hnZGgtWMmF ⚫┃Tiktok https://www.tiktok.com/@randomtopicgames ⚫┃Web https://www.randomtopicgames.es
⚫┃ Calendario lanzamientos 2025 https://bit.ly/calendariovideojuegos2025 ┃ Patreon https://www.patreon.com/randomtopicgames ┃ Twitch https://www.twitch.tv/randomtopicgames/ Últimas noticias y Actualidad de los Videojuegos con DESINFORMADOS: el Podcast y Resumen semanal de las noticias de VIDEOJUEGOS más importantes e interesantes de la semana! [ Noticias de videojuegos ] 00:00 SUMARIO de DESINFORMADOS 109 - Noticias de Videojuegos 00:22 Disclaimer del Playstation Showcase 00:48 Assassin Creed Shadows con un solo personaje 02:45 Relic Entertainment ahora es Indie 03:48 Los ARPG actuales no molan 08:24 Expectativas de Stellar Blade en PC 10:17 Gothic Remake pinta bien 12:48 ¿Cuando saldrá GTA 6 en PC? 14:11 Dragon Quest 12 sigue en pie 17:40 Propinas en los videojuegos [ RANDOM TOPIC MÁS INFO ] ⚫┃Discord https://discord.gg/hnZGgtWMmF ⚫┃Tiktok https://www.tiktok.com/@randomtopicgames ⚫┃Web https://www.randomtopicgames.es
In celebration of Little Kitty, Big City being nominated for Best Indie Game at the Golden Joystick Awards, get ready to paws and listen up, because we've got a meow-sical genius on the show! Riley Koenig, the purr-fectly talented video game composer, is joining us! With an ARCT in piano, a degree from Berklee College of Music, and both a Master's and Doctorate from UBC, Riley's no ordinary alley cat—he's a true musical maestro! Riley's clawed his way to the top, scoring over 70 game titles with studios like Brace Yourself Games, Relic Entertainment, and Double Dagger Studio. From pouncing on early gigs in Vancouver to becoming the cat's whiskers in the video game industry, his journey is anything but a cat nap! Join us as we chat about his hiss-tory in music, his purr-suit of perfection in game scoring, and how he's scratched out a name for himself in the industry. He's got a cattitude for success, and you won't want to miss this purr-spective!Special Guest - Riley Koenighttps://www.rileykoenig.com/ X: @rileykoenig Bandcamp: https://rileykoenig.bandcamp.com/ Spotify: https://open.spotify.com/artist/62hU8kEHShcMizhnT8PsCL?si=4cYWlRK0TaadGan635b9rQHost: Jared Gonzalez. Cohost: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez.Background music provided by Riley Koenig: https://rileykoenig.bandcamp.com/album/little-kitty-big-city-original-soundtrack
Als Rex Chance suchen wir auf einer abgelegenen Inselkette unseren Vater, einen zurückgezogenen Wissenschaftler. Dieser hat die Sigma-Technologie entwickelt, welche erlaubt, zwei Tiere zu kreuzen. In bewährter RTS-Manier führen wir unsere Kreaturen sodann in den Kampf gegen überzeichnete Schergen. Ob «Impossible Creatures» von Relic Entertainment letztlich über das amüsante Kombinieren von Einheiten hinaus überzeugen kann, besprechen wir in diesem GAME TALK.
Read the Full Episode 240 Show Notes on CanadianGameDevs.comCheckout the Quiver Games Incubator!See the student game Meowmentum David mentionedCANADIAN GAME DEV JOBS | CANADIAN GAME DEV EVENTSThis week we're joined by David Boguslavsky (@BOmaniaFTW) Brand & Community Manager at Quiver Games, a "one stop solution to connect with other developers, build up a portfolio, and join people together into dream game dev teams to make amazing games." He tells us about their upcoming Games Incubator (Deadline June 14!) and then joins us for the regular pod to discuss local Vancouver studio Relic Entertainment's turbulent last few years, IGN Entertainment buying everything and the rest of our usual show.TIMESTAMPS:00:00 Intro Music by @jakebutineau (Toronto, ON)00:13 Intro, Events, Jobs!12:06 'Last Words' by Supergiant Games (San Jose) from Hades OST12:54 News!26:34 'The Keeper' by Paul Ruskay (Vancouver, BC) from Homeworld II Remastered27:02 Wishlist This36:34 Robots at Midnight The MIX trailer by @FinishLineGames (Toronto, ON)37:10 Discord Discussion42:47 Kickstarter Korner48:02 What We've Been Playing (Hades, Laika: Aged by Blood, Stardew IRL)53:21 Wrap Up55:04 Outro Music by @Composingdan (Toronto, ON)CREDITS:HOSTED BY: @StephanReilly (London, ON) & (usually) @StephenLCrane (Owen Sound, ON)PRODUCED BY: Stephan "Games Are Horrible Little Devices" ReillyJoin the Discord | Follow on "Twitter" @CanadaGameDevs | Follow on TikTok @canadiangamedevs | Follow on Instagram @canadiangamedevs
Warhammer 40.000 Space Marine le test par Yohann LemoreÀ savoir :► Sortie : Septembre 2011► Éditeur: THQ► Développeur: Relic Entertainment► Plateformes : XBOX 360 / PS3 / PC► Genre : Third Person ShooterCrédits audio :Warhammer 40.000 Space Marine Soundtrack by Chris Velasco & Sascha Dikiciyan► https://www.youtube.com/watch?v=2v4kaE_XbR8&pp=ygUgd2FocmFtZXIgc3BhY2UgbWFyaW5lIHNvdW5kdHJhY2s%3D
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos:1️⃣ Lo más destacado de Skulls 2024, la «celebración anual» de los videojuegos basados en el universo Warhammer2️⃣ Blizzard retirará el modo Maestría con héroes: Baluarte de Overwatch 2 por falta de interés de la comunidad3️⃣ Relic se asocia con un fondo de inversión para su nueva etapa post-Sega4️⃣ ¿A qué vamos a jugar este fin de semana?Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
Don't worry, no need to wear protective eyewear to listen to this weeks episode. This week, EA makes a few announcements, some of them late, some of them unexpected, and some of them booed. Ubisoft finally gives us a release date for Star Wars Outlaws, and gives the Prince of Persia a roguelike makeover. Meanwhile, Disney makes big announcements for 2026, Joker gets a trailer, and AMC says "hindsight is 20/20". That and more.
We are now fully into April and as we wait for the big games coming at the end of the month, there are some demos out for some of them. So, Sean has some Stellar Blade Impressions to share on this episode. Along with that, he's also played two versions of the Saga: Emerald Beyond. As well as a beloved game that was released bout a month ago in Unicorn Overlord impressions too. Marc is also just enjoying more Granblue Fantasy Relink.Some details have dropped on potential games for the June Xbox Showcase including a long-awaited Gears 6 reveal. Likewise, rumors abound that much like last year, Sony may opt to get ahead of the Summer Games Fest brouhaha and have a showcase in May. Xbox is also in the news for some others including making a games preservation team and Hellblade 2 being locked at 30 FPS. Plus, according to an annual report from Newzoo most gamers are playing old games or recurring annual franchises. Does this say anything about the state of gaming? And does this paint a grim picture for how many new players are available for recent Live-Service games? The controversial Tekken 8 Fighter Pass, the status of the Knights of the Old Republic Remake, and more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/3xHjN6GNOMAThe Final Fantasy VII Rebirth Spoilercast: https://youtube.com/live/CtmUkGAtNt4Timestamps: 00:01:00: START 00:02:15: Housekeeping & Intro------------- Games We Played ----------00:06:50: Stellar Blade Demo (Sean)00:12:35: Saga Emerald Beyond Demo (PS5 & Switch) (Sean)00:19:20: Unicorn Overlord Demo (Sean)----------- What's in the News -----------00:22:15: Hellblade 2 will be locked to 30 FPS00:26:25: Ninja Theory (Hellblade 2 Developer) Co-Founder Antoniades Left the Studio00:28:00: Xbox has a Game Preservation Team, a possible Gears 6 reveal and Talking more about the state of Xbox00:47:40: Potential announcements at May 2024 PlayStation Showcase00:50:10: Newzoo's report of gaming habits in 2023 and Most Played Games00:55:35: Multiversus Returning and What will Nintendo do with the next Smash Bros game00:58:55: Tekken 8 Adds Fighter Pass and could they also add 3 vs. 3 Mode too? 01:05:40: Dragon Quest XII in Trouble? Square-Enix reassigns Top Producer01:10:00: Final Fantasy VII Rebirth's Platinum issue will be patched soon01:11:40: Could Square-Enix surprise us with DLC for FFVII Rebirth that isn't just Queen's Blood?01:16:50: Knights of the Republic Remake is alive and well according to Sabre Interactive01:19:40: Ubisoft and Relic Entertainment both have layoffs, The Crew 1 going to be delisted 01:26:05: Roku has patented a way to sell adds that can read what's connected to your HDMi is sitting idle01:31:30: Apple will allow Emulators on the App Store--------- The End ---------01:35:00: Games Coming Out This Week!- If you prefer podcasts: Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/- Check out other W2M Network Shows - Latest Otalku Cafe Episode (Anime): https://youtube.com/live/nH1si2vUYX8Radulich in Broadcasting's Late Night With the Devil : https://youtube.com/live/U5OFXV60WbcRadulich in Broadcasting's Godzilla x Kong: New Empire Review: https://youtube.com/live/1GCVPArdyso- Follow on X (Twitter): -Sean on Twitter (X): https://twitter.com/W2MSeanMarc on Twitter (X): https://twitter.com/HumanityPlagueW2M Network on Twitter (X): https://twitter.com/w2mnetwork- Other Social Media -Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2Join us on Discord: https://discord.gg/aydMgvUN9dFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork
Hosts:KurtJamieDennis Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Marvel Rivals, GTA 6, PS5 Pro, Borderlands, Relic Entertainment, KOTOR Remake, Witcher 4, Xbox Portable, Spyro 4, Game Informer, State Of Play, Hollow Knight: Silksong TOP 5: Top 5 Franchises That Need To Make A Comeback […]
Hosts:KurtJamieDennis Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Marvel Rivals, GTA 6, PS5 Pro, Borderlands, Relic Entertainment, KOTOR Remake, Witcher 4, Xbox Portable, Spyro 4, Game Informer, State Of Play, Hollow Knight: Silksong TOP 5: Top 5 Franchises That Need To Make A Comeback […]
April Fools! Hope Everyone enjoyed their joke filled holiday! This Week we have a Kaiju filled review for Godzilla x Kong: The New Empire, plus more layoffs hit the gaming industry, in what feels like a death march towards self implosion. Also Xbox wants to bring AI to your support page, and Saber Interactive assures us the KoToR remake is "alive and well". Also WarnerBros wants to poison us with another Matrix movie, Christopher Nolan becomes a Sir and Sam Raimi is practically begging for The Secret Wars directing job. Plus a hell of a lot more!
Période difficile pour les jeux indé sur l'Epic Games Store et Xbox Game Pass. Microsoft prévoit-il une Xbox pour concurrencer la PS5 Pro ? En tout cas, la PS5 Pro se dévoile ! Hollow Knight: Silksong arrive sur le Microsoft Store. Les nouvelles sortie sur PlayStation Plus. Nine Sols arrive le mois prochain sur PC ! La bande son du jeu Hades sort sur vinyle. No Man's Sky rafraichit son contenu. Le studio Take Two Interactive rachète Gearbox, quand Relic Entertainment prend son indépendance vis-à-vis de Sega ! Tout cela condensé sur une bonne heure d'émission, émission chapitrée en plus de cela !!Rejoignez toute l'équipe PPG sur le Discord : https://discord.gg/z5avdnNSvSOn vous y attend pour échanger sur les différentes émissions, le jeu vidéo en général, les constructeurs et même pour jouer en coop !Pour Une Poignée de Gamers - La Chaine Podcast JV & Culture Geek ACTUS PPGL'émission 100% news qui commente l'actualité du Jeu Vidéo disponible chaque semaine !Chroniqueurs: Dioux, Gab & RollingVous pouvez nous retrouver sur Itunes, Ausha, PodCloud, Deezer, Spotify, Amazon Music, Facebook, Twitter...Si vous appréciez l'émission et que vous souhaitez nous encourager à poursuivre, merci de laisser un commentaire étoilé sur Apple Podcasts..Bonne écoute à toutes et à tous !Facebook: https://www.facebook.com/Pour-une-Poign%C3%A9e-de-Gamers-1909069955882373/Twitter: https://twitter.com/PPGlePodcast Instagram: https://www.instagram.com/ppglepodcast/Ausha: https://podcast.ausha.co/pour-une-poignee-de-gamers (V2)
After a week that saw some big releases and exciting announcements, we have a week of interesting announcements, and more layoffs, Gearbox is free from Embracer Group, and Phil Spencer has a big interview talking about Xbox. Sean and Marc discuss it all in this edition of Video Games 2 the MAX. Phil Spencer had an interview with Polygon while at the Game Developer's Conference (links further below in the description) where he speaks about all sorts of things including wanting PC storefronts like Epic Games and Itch.io on Xbox, the cost prohibition of exclusives, a potential Xbox handheld, and more! Could this be a potential lifespring for Xbox? Or is this all essentially wish-listing from Phil? Marvel Rivals was suddenly announced and seems to take a lot of its inspiration from Overwatch. With Overwatch 2 in a bad spot, could a game from a big IP like Marvel overtake it and become the Defacto hero shooter? Also, Gearbox is sold to Take-Two Interactive, Resident Evil 9 could be open-world, layoffs at several SEGA European studios, and other places such as Nintendo of America and Certain Affinity. New details on the codename Condor game from Remedy and more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/PxuPcCdXINETimestamps: 00:01:00: START00:01:55: Housekeeping----------------- Games We Are Playing ------------00:04:05: Granblue Fantasy Relink (Marc) 00:14:30: Random Stuff from FFVII Rebirth (Sean) --------------- What's Going on in the News -----------00:17:45: Gearbox is sold to Take-Two Interactive for a cool $460 Million------------- BIG Topic ------------00:23:30: Phil Spencer Really Wants an Xbox Handheld and PC Storefronts on Xbox00:47:45: Marvel Rivals Announced------------- What's in the News Part 2 ----------00:58:55: Resident Evil 9 Could Be Open-World01:04:35: Remedy gives info on the Control Multiplayer game, Codename Condor01:08:50: Earthblade gets delayed to 202501:09:50: SEGA sells off Relic Entertainment and lays off 240 employees, Smilegate Barcelona to lose its entire staff, Nintendo of America lays off 120 contract workers, and Creative Assembly has layoffs too ------------- The End ----------01:19:00: Games Coming out this week---------- News Story Links ---------Phil Spencer's big interview with Polygon at GDC: Phil's thoughts on the industry and why Microsoft had to do layoffs: https://www.polygon.com/24108700/phil-spencer-interview-2024-xbox-exclusives-layoffsPhil talks A LOT about a potential handheld: https://www.polygon.com/24108660/xbox-handheld-console-phil-spencer-interviewPhil wants Epic Games Store, Itch.Io and other PC Stores on Xbox: https://www.polygon.com/24108670/xbox-epic-games-store-phil-spencer-interviewGearbox gets sold to Take-Two Interactive: https://www.reuters.com/markets/deals/take-two-interactive-acquire-borderlands-maker-gearbox-entertainment-embracer-2024-03-28/Sega Sells Off Relic Entertainment and lays off 240 employees: https://www.gamesindustry.biz/sega-sells-relic-and-will-cut-240-jobs-across-uk-studiosMarvel Rivals Announced: https://www.marvel.com/articles/games/marvel-rivals-pvp-shooter-boasts-incredible-lineup-of-marvel-characters- If you prefer podcasts: Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/- Check out other W2M Network Shows - Latest Otalku Cafe Episode (Anime): https://youtube.com/live/ydZy1XIhaDcRadulich in Broadcasting's Late Night With the Devil : https://youtube.com/live/U5OFXV60WbcRadulich in Broadcasting's Ghostbusters: Frozen Empire Review: https://youtube.com/live/QNfKcDS288k- Follow on X (Twitter): -Sean on Twitter (X): https://twitter.com/W2MSeanMarc on Twitter (X): https://twitter.com/HumanityPlagueW2M Network on Twitter (X): https://twitter.com/w2mnetwork- Other Social Media -Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2Join us on Discord: https://discord.gg/aydMgvUN9dFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork
After a week that saw some big releases and exciting announcements, we have a week of interesting announcements, and more layoffs, Gearbox is free from Embracer Group, and Phil Spencer has a big interview talking about Xbox. Sean and Marc discuss it all in this edition of Video Games 2 the MAX. Phil Spencer had an interview with Polygon while at the Game Developer's Conference (links further below in the description) where he speaks about all sorts of things including wanting PC storefronts like Epic Games and Itch.io on Xbox, the cost prohibition of exclusives, a potential Xbox handheld, and more! Could this be a potential lifespring for Xbox? Or is this all essentially wish-listing from Phil? Marvel Rivals was suddenly announced and seems to take a lot of its inspiration from Overwatch. With Overwatch 2 in a bad spot, could a game from a big IP like Marvel overtake it and become the Defacto hero shooter? Also, Gearbox is sold to Take-Two Interactive, Resident Evil 9 could be open-world, layoffs at several SEGA European studios, and other places such as Nintendo of America and Certain Affinity. New details on the codename Condor game from Remedy and more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/PxuPcCdXINE Timestamps: 00:00:00: START 00:00:55: Housekeeping ----------------- Games We Are Playing ------------ 00:03:05: Granblue Fantasy Relink (Marc) 00:13:30: Random Stuff from FFVII Rebirth (Sean) --------------- What's Going on in the News ----------- 00:16:45: Gearbox is sold to Take-Two Interactive for a cool $460 Million ------------- BIG Topic ------------ 00:22:30: Phil Spencer Really Wants an Xbox Handheld and PC Storefronts on Xbox 00:46:45: Marvel Rivals Announced ------------- What's in the News Part 2 ---------- 00:57:55: Resident Evil 9 Could Be Open-World 01:03:35: Remedy gives info on the Control Multiplayer game, Codename Condor 01:07:50: Earthblade gets delayed to 2025 01:08:50: SEGA sells off Relic Entertainment and lays off 240 employees, Smilegate Barcelona to lose its entire staff, Nintendo of America lays off 120 contract workers, and Creative Assembly has layoffs too ------------- The End ---------- 01:18:00: Games Coming out this week ---------- News Story Links --------- Phil Spencer's big interview with Polygon at GDC: Phil's thoughts on the industry and why Microsoft had to do layoffs: https://www.polygon.com/24108700/phil-spencer-interview-2024-xbox-exclusives-layoffs Phil talks A LOT about a potential handheld: https://www.polygon.com/24108660/xbox-handheld-console-phil-spencer-interview Phil wants Epic Games Store, Itch.Io and other PC Stores on Xbox: https://www.polygon.com/24108670/xbox-epic-games-store-phil-spencer-interview Gearbox gets sold to Take-Two Interactive: https://www.reuters.com/markets/deals/take-two-interactive-acquire-borderlands-maker-gearbox-entertainment-embracer-2024-03-28/ Sega Sells Off Relic Entertainment and lays off 240 employees: https://www.gamesindustry.biz/sega-sells-relic-and-will-cut-240-jobs-across-uk-studios Marvel Rivals Announced: https://www.marvel.com/articles/games/marvel-rivals-pvp-shooter-boasts-incredible-lineup-of-marvel-characters - If you prefer podcasts: Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740 Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44L Amazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTW Podchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386 Podcast Addict: https://podcastaddict.com/?podId=2465904 IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ - Check out other W2M Network Shows - Latest Otalku Cafe Episode (Anime): https://youtube.com/live/ydZy1XIhaDc Radulich in Broadcasting's Late Night With the Devil : https://youtube.com/live/U5OFXV60Wbc Radulich in Broadcasting's Ghostbusters: Frozen Empire Review: https://youtube.com/live/QNfKcDS288k - Follow on X (Twitter): - Sean on Twitter (X): https://twitter.com/W2MSean Marc on Twitter (X): https://twitter.com/HumanityPlague W2M Network on Twitter (X): https://twitter.com/w2mnetwork - Other Social Media - Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2 Join us on Discord: https://discord.gg/aydMgvUN9d Follow us on Twitch: https://www.twitch.tv/w2mnetwork Follow us on Instagram: https://www.instagram.com/w2mnetwork/ Follow Us on Facebook: https://www.facebook.com/W2MNetwork
In today's Daily Fix: The embattled Embracer Group has found a buyer for Gearbox Software: Take-Two Interactive. Take-Two's 2K division already has a relationship with Gearbox, as the publisher of the Borderlands Games. And speaking of Borderlands, a new game in the series has been confirmed to be in development. In other news, Helldivers now have two new weapons to deploy: the quasar cannon and the MG-101 heavy machine gun. The quasar specifically has already proven to be effective against the Automaton hordes. And finally, the gaming industry layoffs continue with both Nintendo and Sega announcing cuts. Nintendo has said that some contractor positions within their testing departments will not be extended, but they are adding new full-time positions. Sega has revealed about 240 roles being affected across their various divisions, and the sale of Relic Entertainment. IGN wishes those impacted by these cuts the best of luck in an already crowded job market.
Relic Entertainmentは「独立系スタジオ」として、『Company of Heroes 3』のアップデートに向け開発を継続することをアナウンスしています。
In diesem GAME TALK erkunden wir die kriegerische Welt von «Warhammer 40.000: Dawn of War» aus dem Jahr 2004. Wir blicken zurück auf die düstere Kampagne, die verschiedenen Fraktionen, die mechanischen Eigenheiten und die drei Erweiterungen des Echtzeit-Strategiespiels: Wie schlägt sich dieses RTS-Game von Relic Entertainment im rückblickenden Vergleich?
Welcome to Dev Game Club, where this week we complete our series on 1999's Homeworld, the 3D space RTS from Relic Entertainment. We talk a bit more about dynamic difficulty, address the final missions, and turn to our takeaways before a couple of mails. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (B) and almost (T) Podcast breakdown: 0:00:47 Discussion 1:05:45 Break 1:06:14 Email Issues covered: Defeating Games for Charity, Video Game History Foundation, watching someone blast Mother Brain, Tim streaming, streaming and getting paid, a chill Dark Souls player, enjoying playing with people, joyful weekend, not finishing a game, how to make the game interesting over and over again, carriers and docking, learning skills for one use, RTSes using the campaign to prepare for multiplayer, micromanaging, managing the brutal rescue of the trading ship, freeing up everything for the final assault, watching ships crawl through space, trial and error, punishment of failure, the appropriate story depth, avoiding elaborate storytelling, feeling like legend and myth, twice as many shorter missions, flexibility through resources, stately capital ships, early vs late game failure, ship control layout, satisfyingly destroying the enemy, cinematic presentation, high-stakes final mission, a human point of connection, naval/military chatter, doubling down on a thing, purity of spaceship focus, ship design, designing across civilizations, consistency of armament, the usefulness of salvage corvettes, being careful with dynamic difficulty, having options, turtle strategies, watching players use and discover tactics streaming, committing to 3D, having to relearn controls, having a light touch with the story, whether we should do a TTRPG primer, real space physics vs WWII space flight, Games, people, and influences mentioned or discussed: Kingdom Hearts III, Kaeon, Contra, Metroid, X-COM, Kyle, Dark Souls, LostLake, Bvron, Belmont, mysterydip, Artimage, Mark Garcia, BioStats, Calamity Nolan, D&D, Resident Evil Village, Phil Salvador, Rogue, Starcraft (series), Battlestar Galactica, Star Wars, Blizzard, Halo, Warcraft (series), Robocop, Avalon Hill, Civilization, Johnny Pockets, Eye of the Beholder, Baldur's Gate, Go, Senet, Mancala, John Woo, Andrew Enright, Anachronox, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: ??? Links: Defeating Games for Charity (a real website) Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Relic Entertainment's Homeworld. We talk about the difficulty of a couple of the missions, how our RTS expectations maybe work against us, and fighting the camera. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through MS10 (Tim) or MS12 (Brett) Issues covered: religious experiences, Defeating Games for Charity, dynamic difficulty, scuttling vs recycling, trading off the unit types you have for the ones you need right now, dynamic difficulty, being too clever with difficulty design, the usefulness of playtesting different skill levels, having the wrong guess of how many units you need, reactionary play or more in the moment, a puzzle-solving feel, a lot of empty time and strange pacing, getting over the hump, being unable to plan, fighting the 3D nature for probes, trailblazing but not quite getting there, wanting help from the game for 3D targeting, fighting the orientation, wondering about the upcoming sequel for usability, digressions into the lore, T-Rex predators, the inventory of Trespasser, whether we should play more weird bad good games, which games fit that definition. Games, people, and influences mentioned or discussed: Mark Garcia, BioStats, Artimage, Calamity Nolan, Kaeon, Kyle, Bvron, Final Fantasy IX, MegaMan X, Grand Theft Auto III, Devil May Cry, MegaMan 2, Dark Souls, Far Cry 2, Rogue, X-COM, Julian Gollop, Deus Ex, Starcraft, Blizzard, Civilization, Tomb Raider, Mario 64, Halo, GoldenEye 007, Nintendo, Trespasser, Maas, mysterydip, Jarkko Sivula, Ryan Troock, Call of Cthulhu: Dark Corners of the Earth, Shenmue, Deadly Premonition, Kirk Hamilton, Aaron Evers. Next time: Finish the game! Links: Defeating Games for Charity T-Rex on T-Rex Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com
fWotD Episode 2450: Homeworld Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.The featured article for Friday, 19 January 2024 is Homeworld.Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.Homeworld was created over two years, and was the first game developed by Relic. Studio co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively. The initial concept for the game's story is credited to writer David J. Williams, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. The music of the game was written by composer Paul Ruskay as the first title from his Studio X Labs, with the exceptions of Samuel Barber's 1936 Adagio for Strings, considered the defining theme of the game, and a licensed track from English rock band Yes, "Homeworld (The Ladder)".Homeworld is listed by review aggregator Metacritic as the highest rated computer game of 1999, and the third-highest on any platform for the year. Critics praised the game's graphics, unique gameplay elements, and multiplayer system, though opinions were divided on the game's plot and high difficulty. The game sold over 500,000 copies in its first six months, and received several awards and nominations for best strategy game of the year and best game of the year. A release of the game's source code in 2003 sparked unofficial ports to Mac OS X and Linux, and three more games in the Homeworld series have been produced: Homeworld: Cataclysm (2000), Homeworld 2 (2003), and Homeworld: Deserts of Kharak (2016). Gearbox Software purchased the rights to the series from then-owners THQ in 2013, and released a remastered collection of Homeworld and Homeworld 2 in 2015 for Windows and OS X which was also highly regarded. In August 2019, Gearbox announced the fifth game in the series, Homeworld 3; the game is being developed by Blackbird Interactive, was partially crowdfunded through Fig, and is slated for a 2024 release.This recording reflects the Wikipedia text as of 00:10 UTC on Friday, 19 January 2024.For the full current version of the article, see Homeworld on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm Danielle Neural.
Welcome to Dev Game Club, where this week we continue our series on 1999's Homeworld, the innovative RTS from Relic Entertainment. We talk about interacting with the game and its presentation, and discuss some of the ways in which it creates and eliminates friction in that genre. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to M8 Issues covered: a separate manual for the lore, the mysterious science fiction/fantasy, a circle?, meeting the traders for the first time, a matter-of-fact aesthetic, feeling the stakes, grounded vs exaggerated, how each of us interact with the game, setting up the attitude of the ships, Tim's strategies to steal things and get ahead, opening up the side of the mother ship, a leap forward in some ways, limiting the resource type down to one, comparing to 2D tech trees, simplified building queues, dealing with the small fast drones, taking out an enemy fleet, the weird feeling of building at the end, having the feeling of a base attack with a capital ship attack, the quick dock vs the slow drawn out wait, a diversion to explain Battlestar Galactica, setting up archetypes and breaking them, thinking about what our mistakes have been, sending the wrong ships against the capital ships, no one sets out to make a bad game, an anecdote about Skyrim, closing out the game and pushing it out and taking cover, artificial idiocy, whether the movie people ruined Trespasser, the interaction of movies and games, Defeating Games for Charity. Games, people, and influences mentioned or discussed: Halo, Planet of the Apes, Charlton Heston, Dune, Star Wars, Battlestar Galactica, Warcraft, Starcraft, Star Trek, Ultima Underworld, Eye of the Beholder, Chris Corry, The Simpsons, God of War, Mikael, Matt Groening, Cory Barlog, Skyrim, Istvan Pely, Fallout (series), Republic Commando, Jedi Starfighter, EGM, Trespasser, Will Crosbie, Jim Gee, Alex Seropian, Noah Falstein, Dreamworks Interactive, George Lucas, Steven Spielberg, Tom Bissell, Nolan Filter/CalamityNolan, Dark Souls, Rogue, Final Fantasy IX, Mega Man, Kaeon, Devil May Cry, X-COM, Metroid, Belmont, Bvron, Kyle, Error, Lostlake, BioStats, Mark Garcia, D&D, Kirk Hamilton, Aaron Evers. Next time: Up to M12? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we start a new series on 1999's Homeworld, from Relic Entertainment. We set the game in its time and then turn a little bit to the opening moments and the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of levels + tutorial Issues covered: a layered intro, our history with RTSes, the music hitting, transitioning to a console player, console RTSes, a new timeline, setting the game in its time, going against the norm, Relic and its RTS series, the big genre of the time but one that never grew, grognard capture, the appeal of online games, early e-sports, popularity in Korea, the feel of a space sim, checking all the boxes, how 3D it really is, switching views to elevate a target point, mouse and keyboard, doing their own thing with hotkeys, evolution working on games, presentational advantages, a graphics benchmark game, economical game development, elegant ship design, great silhouettes, maybe tessellating, editors that look like RTSes, spending budget on contrails, using specific things on PCs vs the graphics cards, camera and control, mining everything you can and building as you go, replacing inferior ships with new ones, finite people and resources reflecting themes, elegance in design, framing the camera well, the great use of the fleet commander and the magic of moving the camera, WWII space physics vs more accurate space physics, interestingly bad video games, finding those bad games, moon shots, imagining a deeper ecology, speedrunning Trespasser, a diversion into speedrunning. Games, people, and influences mentioned or discussed: Starfighter, Starcraft (series), Total War (series), Warcraft (series), Quake, Halo, Battlestar: Galactica, DOOM, Diablo, PlayStation, Age of Empires (series), Pikmin, Brutal Legend, Tim Schafer, Johnny "Pockets", System Shock 2, Legacy of Kain: Soul Reaver, Planescape: Torment, Shenmue, Owen Wilson, Command and Conquer (series), Westwood, Tim Curry, Sid Meier's Alpha Centauri, Final Fantasy VIII, Chrono Cross, Silent Hill, Rayman 2: The Great Escape, Quake III Arena, Omikron: The Nomad Soul, David Cage, Asheron's Call (series), D&D Online, LotR Online, Turbine Entertainment, Derek Flippo, Sega, Creative Assembly, Blizzard, Ensemble Studios, Total Annihilation, Impossible Creatures, Dawn of War, Company of Heroes, Warhammer: 40K, Myth, Bungie, Call of Duty (series), LucasArts, Galactic Battlegrounds (series), Force Commander, Andrew Kirmse, TIE Fighter (series), Descent: Freespace, Wing Commander, Colony Wars, Elite, Star Citizen, Star Wars: Squadrons, Star Trek: Wrath of Khan, GoldenEye: 007, Metroid Prime, Resident Evil (series), Eric Johnston, X-COM, Julian Gollop, Baldur's Gate, Troy Mashburn, Trespasser, Biostats, Belmont, Reed Knight, Dragon's Dogma, Bethesda Game Studios, D&D, Black and White, ARK: Survival Evolved, Valheim, Half-Life 2, GameThing, Dave Wolinsky, Pippin Barr, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: A few more levels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
On Spectator Mode Podcast episode 137, we talk about the lackluster PlayStation showcase, while Marvelous hosted its own showcase that gave the gamers what they wanted. The Xbox ABK acquisition continues on, but now another country has backed the company, while Relic Entertainment lays off some staff and Gollum releases in such a terrible state that the game is a colossal flop. This and more on this episode of Spectator Mode Podcast. Timestamps: 00:00 - Intro00:26 - Thanks for listening!01:35 - What have we been playing06:50 - Xbox ABK Deal update13:03 - Xbox brings its games to another Cloud Gaming Service16:36 - PlayStation showcase fails to impress45:33 - Marvelous showcase was slightly more impressive54:10 - Relic Entertainment laying off staff57:24 - Infinity Strash: Dragon Quest The Adventure of Dai announced1:00:35 - Gollum releases in such a sorry state it's shameful Thanks for listening! If you enjoyed the show, please leave a review on Apple Podcasts and Spotify! It would help us out a lot!
In den AoE News machen wir eine Nachbesprechung von King of the Desert 5, dem große Arabia only S-tier Turnier. Wir sprechen außerdem über den gegenwärtig arg verbuggten Zustand des Spiels, berichten von den Entlassungen bei Relic Entertainment und diskutieren, was das für das Franchise bedeuten könnte, und berichten kurz von sonstigen Turnierergebnissen. Im Spotlight haben wir uns dem heißesten Thema überhaupt gewidment: die neue Meta, inklusive Theorien zur Genese, wie sie aussieht und eine Einschätzung dazu, ob sie sich halten wird. In Neues von uns geben wir euch einen Einblick in unsere Arbeit des vergangenen Monats. Anschließend folgt der traditionelle Turnierausblick für den Folgemonat, also den Juni 2023. Wir wünschen euch ganz viel Spaß mit dieser Sendung! Felix & Christian Unsere HP: www.startthegamealready.de Unser Discord: discord.com/invite/SYp9dCXYsK Ihr möchtet helfen, dass wir noch mehr Content für euch machen? Das geht hier: steadyhq.com/startthegamealready/ Timecodes: 00:00 Programm 03:04 News: KotD5 Turnier: liquipedia.net/ageofempires/King_of_the_Desert/5 Twitter: twitter.com/MembTV/status/1662908087647322113 Stats-Seite: aoestats.io/tournaments/kotd5 01:03:05 News: Brief der Devs Brief: www.ageofempires.com/news/looking-a…for-age-ii-de/ 01:16:14 News: Relic Entertainment Twitter: twitter.com/relicgames/status/1661060864651452416 01:22:52 News: DLC Return of Rome 01:24:11 News: Clash of Queens 2 Turnier: liquipedia.net/ageofempires/Quee…ash/2/Gold_League 01:25:31 Spotlight: Neue Meta 02:00:43 Neues von uns 02:10:51 Turnierausblick Juni 2023 Masters of Arena 7: liquipedia.net/ageofempires/Masters_of_Arena/7 Nations Cup 2023: liquipedia.net/ageofempires/Nations_Cup/2023 Delicious Whirled Cup 2023: liquipedia.net/ageofempires/Deli…up_2023/Qualifier Admirals League 2: liquipedia.net/ageofempires/AoE2_Admirals_League/2 Weekend Warlords: Horizons: www.twitch.tv/acro17_aoe Return of Reverse Pick: liquipedia.net/ageofempires/Return_of_Reverse_Pick Plünderparty: kitsc.gg/23 Elite Classic: liquipedia.net/ageofempires/Elite_Classic Afreeca Duos: liquipedia.net/ageofempires/Afreeca_Duos Music: www.purple-planet.com
The company blamed the need to restructure on 'external factors' that are affecting the industry.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Un nuevo informe de Sony viene con números sobre suscripciones de Plus y ventas de PSVR22️⃣ THQ Nordic anuncia un Alone in the Dark Spotlight para mañana3️⃣ Relic Entertainment despide a 121 empleados del estudio4️⃣ Anunciado Total War: Pharaoh, que saldrá en octubre5️⃣ Samba de Amigo: Party Central estará disponible el 29 de agostoSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
Crispin Hands is a Canadian composer and sound designer. He is an award winning audio creator who has been involved with video games for over 17 years. He started working on games in May 1995 at Electronic Arts. In April 2000, he left and started work for Relic Entertainment as an audio director. He stayed there for 6 years and then moved on to Pandemic Studios in March 2007. At the beginning of 2009, he worked for Electronic Arts again at their Black Box division. He left there before the end of the year and then worked for Rare, working on their Axis & Allies title. In March 2010, he worked for BigPark, also working on their Axis and Allies video games. Today, Crispin runs Lionhead Studios where he composes music and sound for all sorts of media including video games. He is currently composing the music for Minecraft Legends.
In this episode we talk to the game designer David Milne about his historical work on the hugely popular real time strategy game Company of Heroes 3. Milne takes us back to the Mediterranean theatre of World War II, from Tobruk in North Africa to Anzio in Italy, as we learn how games developers faithfully evoke the past. Company of Heroes 3 is the latest instalment in the multi-million selling Company of Heroes franchise. Developed by Relic Entertainment in Vancouver, the game has been enthusiastically critically received. Gaming Trend called it ‘a masterpiece'. The reviewer for the NME described it as ‘fiercely intelligent.' To accompany the title's launch SEGA have developed a supporting content hub called The Briefing Room. Filled with interactive maps, biographies of significant military figures and featuring analysis by leading academic authorities, it shows how faithfully SEGA have confronted the history that informs the game. Click here to explore The Briefing Room. David Milne is a senior game designer at Relic Entertainment. For more, as ever, visit our website: tttpodcast.com. Show notes Scene One: June 1942, Second Battle of Tobruk Scene Two: December 1943, Battle of Ortona Scene Three: March 1944, Anzio Beachhead Memento: As many soldiers' memoirs as he can carry People/Social Presenter: Peter Moore Guest: David Milne Production: Maria Nolan Podcast partner: SEGA Theme music: Anvil Main Theme, Company of Heroes Follow us on Twitter: @tttpodcast_ See where 1942 fits on our Timeline
My interview with David Milne, Senior Designer of Company of Heroes 3 for Relic Entertainment.Support this podcast at — https://redcircle.com/the-saga-of-world-war-2-a-casus-belli-project7137/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Relic Entertainment has a long history of innovating in the RTS space. Both Company of Heroes and Dawn of War are much beloved and respected titles that could hold their heads high even when compared to other goliaths like Warcraft, Red Alert or Age of Empires. But in many ways it was their very first game as a company that pushed the conventions in a weirder direction than anything else. This debut title was called Homeworld.Homeworld is an RTS set in true three dimensional space, with fleets of ships able to attack from any direction. It features a unique yet bizarrely suited control scheme and UI to fit this space, with orientation being determined around units rather than a fixed camera. Its broader gameplay structure has you keep resources and ships between missions, rather than resetting to base building with each new map. And while its story has a simple premise, it has a lot more dedicated lore around the edges than most games released at the time.But does strange and bizarre and innovative necessarily translate to an enjoyable experience today? RTS games are close to dead nowadays as is - does throwing all these conventions out the window even make sense? Is Homeworld a unique and underappreciated classic, or has it been forgotten for a reason?On this episode, we discuss:Story.The Kushan fleet is a professional military force. They speak in clipped tones, don't disobey orders, and keep their emotions in check. Does Homeworld suffer from its lack of characterisation and cultural identity, or are they simply acting like a sophisticated navy should?Macro Strategy.Homeworld's strategic imperatives are driven by the decision to have the campaign be a single continuous journey, with resources and ships carrying over from mission to mission. Does this create a tense and immersive experience as you closely monitor your losses? Does this force you down a narrower strategic path?Fleet Composition.To what degree do you need to balance the various ship types in order to create a balanced and effective fleet? Is there a meaningful difference between different ship classes? How important is it to micromanage your forces?We answer these questions and many more on the 102nd episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherHomeworld OST: Paul Ruskay—We played with the Homeworld Splendor Mod. Highly recommended, since the game probably won't even work without it!—Is using salvage drones as much as we did truly the optimal strategy? Did you get more use out of cloaking and mine laying? Does Homeworld 2 do anything to address our criticisms of the first game? Come let us know what you think on our community discord server!If you'd like to support the show, please check out our Buy Me a Coffee page!
Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment. I'm joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy. Patreonpatreon.com/ww2podcast
Mark Pincus was at the forefront of mobile technology when it was just being born. He is a recovering venture capitalist who co-founded his first company with Sunil Paul in 1995. FreeLoader was at the forefront of giving people the news through push technology, just as the IETF was in the process of ratifying HTTP2. He sold that for $38 million only to watch it get destroyed. But he did invest in a startup that one of the interns founded when he gave Sean Parker $100,000 to help found Napster. Pincus then started Support.com, which went public in 2000. Then Tribe.net, which Cisco acquired. As a former user, it was fun while it lasted. Along the way, Pincus teamed up with Reid Hoffman, former PayPal executive and founder of LinkedIn and bought the Six Degrees patent that basically covered all social networking. Along the way, he invested in Friendster, Buddy Media, Brightmail, JD.com, Facebook, Snapchat, and Twitter. Investing in all those social media properties gave him a pretty good insight into what trends were on the way. Web 2.0 was on the rise and social networks were spreading fast. As they spread, each attempted to become a platform by opening APIs for third-party developers. This led to an opening to create a new company that could build software that sat on top of these social media companies. Meanwhile, the gaming industry was in a transition from desktop and console games to hyper-casual games that are played on mobile devices. So Pincus recruited conspirators to start yet another company and with Michael Luxton, Andrew Trader, Eric Schiermeyer, Steve Schoettler, and Justin Waldron, Zinga was born in 2007. Actually Zinga is the dog. The company Zynga was born in 2007. Facebook was only three years old at the time, but was already at 14 million users to start 2007. That's when they opened up APIs for integration with third party products through FBML, or Facebook Markup Language. They would have 100 million within a year. Given his track record selling companies and picking winners, Zynga easily raised $29 million to start what amounts to a social game studio. They make games that people access through social networks. Luxton, Schiermeyer, and Waldron created the first game, Zynga Poker in 2007. It was a simple enough Texas hold 'em poker game but rose to include tens of millions of players at its height, raking in millions in revenue. They'd proven the thesis. Social networks, especially Facebook, were growing.. The iPhone came out in 2007. That only hardened their resolve. They sold poker chips in 2008. Then came FarmVille. FarmVille was launched in 2009 and an instant hit. The game went viral and had a million daily users in a week. It was originally written in flash and later ported to iPhones and other mobile platforms. It's now been installed over 700 million times and ran until 2020, when Flash support was dropped by Facebook. FarmVille was free-to-play and simple. It had elements of a 4x game like Civilization, but was co-op, meaning players didn't exterminate one another but instead earned points and thus rankings. In fact, players could help speed up tasks for one another. Players began with a farm - an empty plot of land. They earned experience points by doing routine tasks. Things like growing crops, upgrading items, plowing more and more land. Players took their crops to the market and sold them for coins. Coins could also be bought. If a player didn't harvest their crops when they were mature, the crops would die. Thus, they had players coming back again and again. Push notifications helped remind people about the state of their farm. Or the news in FreeLoader-speak. Some players became what we called dolphins, or players that spent about what they would on a usual game. Maybe $10 to $30. Others spent thousands, which we referred to as whales. They became the top game on Facebook and the top earner. They launched sequels as well, with FarmVille 2 and FarmVille 3. They bought Challenge Games in 2010, which was founded by Andrew Busy to develop casual games a well. They bought 14 more companies. They grew to 750 employees. They opened offices in Bangalore, India and Ireland. They experimented with other platforms, like Microsoft's MSN gaming environment and Google TV. They released CastleVille. And they went public towards the end of 2011. It was a whirlwind ride, and just really getting started. They released cute FarmVille toys. They also released Project Z, Mafia Wars, Hanging with Friends, Adventure World, and Hidden Chronicles. And along the way they became a considerable advertising customer for Facebook, with ads showing up for Mafia Wars and Project Z constantly. Not only that, but their ads flooded other mobile ad networks, as The Sims Social and other games caught on and stole eyeballs. And players were rewarded for spamming the walls of other players, which helped to increase the viral nature of the early Facebook games. Pincus and the team built a successful, vibrant company. They brought in Jeff Karp and launched Pioneer Trail. Then another smash hit, Words with Friends. They bought Newtoy for $53.3 million to get it, after Paul and David Bettner who wrote a game called Chess with Friends a few years earlier. But revenues dropped as the Facebook ride they'd been on began to transition from people gaming in a web browser to mobile devices. All this growth and the company was ready for the next phase. In 2013, Zynga hired Donald Mattrick to be the CEO and Pincus moved to the role of Chief Product Officer. The brought in Alex Garden, the General Manager for Xbox Music , Video, and Reading, who had founded the Homeward creator Relic Entertainment back in the 1990s. The new management didn't fix the decline. The old games continued to lose market share and Pincus came back to run the company as CEO and cut the staff by 18 percent. In 2015 they brought in Frank Gibeau to the board and by 2016 moved him to CEO of the company. One challenge with the move to mobile was who got the processing payments. Microtransactions had gone through Facebook for years. They moved to Stripe in 2020. They acquired Gram Games, to get Merge Dragons! They bought Small Giant Games to get Empires & Puzzles. They bought Peak Games to get Toon Blast and Toy Blast. They picked up Rollic to get a boatload of actions and puzzle games. They bought Golf Rival by acquiring StarLark. And as of the time of this writing they have nearly 200 million players actively logging into their games. There are a few things to take from the story of Zynga. One is that a free game doesn't put $2.8 billion in revenues on the board, which is what they made in 2021. Advertising amounts for just north of a half billion, but the rest comes from in app purchases. The next is that the transition from owner-operators is hard. Pincus and the founding team had a great vision. They executed and were rewarded by taking the company to a gangbuster IPO. The market changed and it took a couple of pivots to get there. That led to a couple of management shakeups and a transition to more of a portfolio mindset with the fleet of games they own. Another lesson is that larger development organizations don't necessarily get more done. That's why Zynga has had to acquire companies to get hits since around the time that they bought Words with Friends. Finally, when a company goes public the team gets distracted. Not only is going through an IPO expensive and the ensuing financial reporting requirements a hassle to deal with, but it's distracting. Employees look at stock prices during the day. Higher ranking employees have to hire a team of accountants to shuffle their money around in order to take advantage of tax loopholes. Growth leads to political infighting and power grabbing. There are also regulatory requirements with how we manage our code and technology that slow down innovation. But it all makes us better run and a safer partner eventually. All companies go through this. Those who navigate towards a steady state fastest have the best chance of surviving one more lesson: when the first movers prove a monetization thesis the ocean will get red fast. Zynga became the top mobile development company again after weathering the storm and making a few solid acquisitions. But as Bill Gates pointed out in the 1980s, gaming is a fickle business. So Zynga agreed to be acquired for $12.7 billion in 2022 by Take-Two Interactive, who now owns the Civilization, Grand Theft Auto, Borderlands, WWE, Red Dead, Max Payne, NBA 2K, PGA 2K, Bioshock, Duke Nukem, Rainbow Six: Rogue Spear, Battleship, Centipede, and the list goes on and on. They've been running a portfolio for a long time. Pincus took away nearly $200 million in the deal and about $350 million in Take-Two equity. Ads and loot boxes can be big business. Meanwhile, Pincus and Hoffman from LinkedIn work well together, apparently. They built Reinvent Capital, an investment firm that shows that venture capital has quite a high recidivism rate. They had a number of successful investments and SPACs. Zynga was much more. They exploited Facebook to shoot up to hundreds of millions in revenue. That was revenue Facebook then decided they should have a piece of in 2011, which cut those Zynga revenues in half over time. This is an important lesson any time a huge percentage of revenue is dependent on another party who can change the game (no pun intended) at any time. Diversify.
Continuing the Asian game devs in the west interview series, I spoke to Raj Patel, Senior Brand Manager at Relic Entertainment, about watching Bollywood movies on discord, racial identity as a tag rather than a category, and convincing people with memes.
Als Fans des Real-Time Strategy (RTS) Genres war klar, dass wir das neue, von den Xbox Game Studios gepublishte «Age of Empires IV» spielen müssen. Auch wenn sich dieser vierte Teil stark am legendären «Age of Empires II» orientiert und damit einen soliden Kern garantiert, haben die Entwickler von «World's Edge» und «Relic Entertainment» entscheidende Neuerungen eingeführt. Kann sich «Age of Empires IV» trotz – oder gerade wegen – der Gameplay-Änderungen wieder auf dem aktuellen Echtzeit-Strategie Podest positionieren?
Spannt die Bögen und sattelt die Rösser, die Veteranen reiten in Age of Empires IV zu Felde! Den beiden steht dabei der edle Ritter Fabiano Uslenghi zur Seite. Der studierte früher Geschichte und arbeitet heute für GameStar, wo er auch das neue Strategiewerk von Relic Entertainment testete. Nachdem zuletzt die Definitive Edition von Age of […]
Square Enix's Marvel's Guardians of the Galaxy, and Age of Empires IV lead the stories this week. Meanwhile, more updates and interesting news out of ActivisionBlizzard. Cyberpunk continues to take the L's, and Xbox and Adidas give me a shoe I want to wear. Also, Edgar Wright wants to play with the Doctor, The Book Of Boba Fett lays down the vibroblade, and Chris Pratt is just the voice of everything now apparently.
Mit dem Games Aktuell Podcast 676 begrüßen wir euch auch in dieser Woche wieder zu unserem Videospiel-Talk. In dieser Woche hat sich Matthias den Felix und den Carlo in die (virtuelle) Tonkabine geladen. Zusammen sprechen die drei zunächst über Company of Heroes 3, dem neuen Projekt von Relic Entertainment. Matthias konnte sich das Spiel schon einmal genauer anschauen und berichtet von bekannten und neuen Features. Danach beschäftigen wir uns mit dem Microsoft Flight Simulator, der seit dieser Woche auch auf der Xbox Series S/X erhältlich ist. Hobbypilot Carlo hat die Versionen ausführlich verglichen und sich die neuen Features des mittlerweile fünften großen Updates angeschaut. Zusätzlich geht es danach noch um The Ascent. Das als Cyberpunk-Diablo bezeichnete Spiel hat der Felix getestet und er berichtet uns, ob es den hohen Erwartungen gerecht wird. Abgerundet wird das Ganze am Ende wie immer mit euren Community-Beiträgen. Themen der GA-Podcast-Folge 676: 00:00:00 - Intro und In eigener Sache 00:03:16 - Company of Heroes 3 00:22:44 - The Ascent 00:55:58 - Micosoft Flight Simulator 01:18:06 - Community-Beiträge Microsoft Flight Simulator jetzt bei Amazon bestellen: http://www.pcgames.de/podcast-FlightSimulator
Please Consider Supporting:Donate to the Indian Residential School Survivors SocietyBuy the Queer Games Bundle 2021Buy the Bundle for At-risk and Houseless YouthOverview:Recent reports from credible news outlets show us nothing much of substance has changed at much-maligned development studios like Ubisoft and Scavengers Studio. Steve and Stephan discuss these reports as well as some leftover news stories from E3, new game releases and updates as well as a slew of Canadian demo impressions from ID@Xbox's Summer Fest event!Jobs:A-Game Studios (Remote)Unity GeneralistSnowed In Studios (Ottawa)Full Stack ProgrammerRendering ProgrammerSenior Generalist ProgrammerLeek (Toronto)Senior Unity DeveloperEvents:Mon JUL 5 @ 6:30pm - Unity Club“Have a Unity project (or... many!) you're working through right now? Hang and chat with pals on challenges, techniques, learning paths and more.”Tue JUL 6 – Tue JUL 27 - Worldbuilding Intensive“Are you building a world for your game, tabletop campaign, or just for your own enjoyment? Interested in honing your craft, showing off your ideas, and seeing your world in a whole new light? If this sounds like you, join us for this four-week intensive worldbuilding workshop!”Thu JUL 8 @ 6:30pm - Games Writing Working Group[Online]“This low-key online social is specifically geared towards writers who want to work together in a virtual space. Bring in-progress projects to work on (or start something new) and be prepared for a supportive co-working session.”Sat JUL 17 - TennoCon“A fully-digital, all-day event as we look back on Warframe's past — and take a sneak peek at spectacular things to come.”Fri OCT 22 - Gamedev Atlantic“A day-long conference, celebrates and fosters the growth of the game development industry in Atlantic Canada.”Released This Week:Run Prop, Run! Launches in Steam Early AccessDungeons & Dragons: Dark Alliance Launches on Steam and GamePass for PCIndustries of Titan Comes to SteamNews:French Game Group Solidaires Informatique Jeu Vidéo asks for Ubisoft Montreal abuse stories, minimal changes reported since last yearScavengers Studio leadership returns to StudioLeftover from E3: Dreamscaper leaving Early Access on Steam and Launching on switch/Epic Aug. 12, meeting “incredibly high visual bar on Switch”2 Canadian Games Land Same PublisherRadio Viscera launches July 13thRaptor Boyfriend: A High School Romance will officially be released July 15th, 2021Habroxia 2 apparently has new contentWishlist This:Age of Empires IV (@ageofempires) co-developed by Relic Entertainment (@relicgames) in Vancouver, BC. Releasing October 28, 2021, Wishlist on Steam. “One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world.”Rollers of the Realm: Reunion (@realmrollers) by Phantom Compass (@phantomcompass) in Toronto & St. Catharines, ON. “Flip, dash, bounce and battle through an epic campaign starring five pinball heroes with unique stats, physics and upgrades. Arcade action meets RPG progression and skill mastery as you confront an ancient power and rekindle forgotten alliances.”Pekoe by Kitten Cup Studio (@KittenCupStudio) in Toronto, ON. Releasing 2022, Wishlist on Steam. “Blend tea and friendship in the flavorful world of Pekoe, a cozy cat-filled tea-making simulator about taking the time for self-care and connecting with what makes you happy. Build relationships, upgrade your teahouse, and discover new recipes as you work towards creating a place you can call home.”
Ben and Tao gear up to destroy everything and take no prisoners in dieselpunk real time strategy (RTS) barn stormer, Iron Harvest 1920+. Ben goes on the attack while Tao rallies to defend as they discuss RTS versus base-building, retro-futurism, parallel histories and the rising [insertgenre]punk trend, destructible environments, micro-squad management and balancing enemy AI, and Nvidia Geforce Now issues. As always, they cover the gritty questions, like: how many employees constitute a ‘small studio'? Is there such a thing as a grating language? Is everything better with legs? Was cowardice the reason Ben dodged every invite to a multiplayer game that Tao sent? (We may never know.) Some story spoilers, warnings given in advance. Content Warning: PEGI 12. Machines! The acrid stench of war! Casual cursing. Clarifications: Turns out there really was a bear rescued by Polish soldiers, called Wojtek, who ended up going to war: https://www.youtube.com/watch?v=twr38iHXYVw According to their own website, King Art Games do indeed have 70+ employees: https://kingart-games.com/page/1-about-us When Tao says C&C, he means Command & Conquer (1995) Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ. Company of Heroes 2 was released in 2013. Cossacks: European Wars is a real-time strategy game made by Ukrainian developer GSC Game World, released on 24 April 2001. ‘Red Alert 2' is Command & Conquer: Red Alert 2, released in 2000. Audio extracts: War Horse (2011) HBOs ‘The Pacific' Dawn of War 2 Starcraft 2 Wings of Liberty theme Age of Empires 2: Age of Kings theme Warcraft 3 Reign of Chaos theme Frostpunk Theme by Piotr Musial Age of Empires Soundtrack - Track #1 - Conquest Nancy Sinatra - These boots are made for walkin' Tombstone feat. Kurt Russell as Wyatt Earp Gandalf Leaving Edoras - The Lord of the Rings: The Two Towers (2002) Hercules (2014) Miss Congeniality (2000) Iron Man feat. Robert Downey Jr. Age of Mythology OST - A Cat Named Mittens Rawhide by Frankie Laine The Simpsons - Look At All These Idiots Cossacks - European Wars OST Salutations from Subnautica OST Red Dead Redemption 2 - harmonica Telegram notification sounds Patreon: https://www.patreon.com/pixelvisionpod Twitter: @pixelviz Email: pixelvisionpod@gmail.com
We return to Outriders after they patched the server issues. Things are much better technically but could still use some work. Regardless, the game is a blast to play and the story is getting interesting. People Can Fly definitely delivers in the areas that matter with this game. Brett also finally finishes Assassin's Creed: Valhalla 87 hours later and shares his thoughts on the full campaign experience.In the news, PS5 finally answered our call and fixed a lot of the issues we complained about with the PS5. It doesn't solve anything but at least it's a step in the right direction. Age of Empires 4 finally reveals gameplay with an announcement of 4 full-length campaigns and 8 playable civilizations. Amazon Game Studios also cancels another game with their Lord of the Rings MMO.In our discussion, we explore the future metaverse that Epic Games is betting big on. Tim Sweeney and his team want to build another world interconnected digitally. Think Ready Player One. They got a huge investment with 1 billion dollars and more to come. Will this change our future for the better or worse?Check out video clips of our news every week over on YouTube.Show Notes:2:32 - Outriders29:05 - Assassin's Creed: Valhalla36:00 - PS5 Update, Age of Empires 4 and LOTR MMO Canceled 52:11 - Epic Games Betting Big on the Metaverse1:24:32 - Upcoming Video Game ReleasesBecome a part of the conversation! Join our Discord server today. If you donate $1 or more you can get exclusive access to the Patreon-only chat and channels in the server.The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also, be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels and contact us on The Inner Gamer website.Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Arie Guerra; Actress"Wisdom" by Super Nostalgia 64
La pasión por los gráficos por ordenador ha llevado a nuestro invitado, Ignacio Castaño, a trabajar en empresas de tecnologías tan importantes como NVIDIA o Roblox así como en empresas de videojuegos como Relic Entertainment, OddWorld o Thekla. Su contribución al avance de los gráficos por ordenador ha sido muy importante, ayudando con su trabajo […] Lee la entrada completa en Ignacio Castaño: un referente en los gráficos por computador.
Con las noticias reciente de esta desarrolladora, no podíamos hablar de ella. Muchos de los que jugamos RTS en su buena época hemos conocido al gran trabajo de Relic Entertainment.
Renowned video game Art Director, Zach Schläppi (EA's Medal of Honor | Ubisoft's Far Cry 3 | Microsoft's Age of Empires: IV) offers valuable and practical advice on how to navigate your way to meaningful and creative work in the fast growing AAA (Triple A) video game industry. During our insightful conversation, Zach discusses industry trends, earning potential, career pathways and advancement opportunities, potential pitfalls and tips and tricks for achieving true job satisfaction working in the dynamic art department of a video game franchise. Zach and his team at Relic Entertainment in Canada are currently developing Age of Empires IV, a critically acclaimed, award-winning, Real Time Strategy (RTS) game with a legacy spanning over 15 years.
Jason Lee, who has been designing games at Relic Entertainment for over a decade. Some of the titles he has worked on includes: Age of Empires 4 and Company of Heroes. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic. Check out the show notes: https://wp.me/pcB0ew-GU https://pixelmatic.com/ infinitefleet.com https://www.linkedin.com/in/jason-lee-b270a44/ SPONSERS: http://gameschoolonline.com/ Watch live 11 AM PST Tuesdays ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Spotify: https://open.spotify.com/show/1E1MXls... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful.
Jeff Lydell is the founder of Gasket Games, a native of Vancouver, and has a 14 year production and biz-dev background at Blackbird Interactive, Bigpoint, and Relic Entertainment. His shipped titles include Company of Heroes, Dawn of War II and expansions, and Homeworld: Deserts of Kharak.
This week we discuss the console release of Stellaris from Paradox Interactive. We also revisit Anthem after having spent a lot more time with the game. Plus we discuss all the big games that have fallen flat over the last few years. Anthem released a patch to address problems with loot inscriptions. The latest details on Halo Infinite were revealed in an interview with Bonnie Ross. Cyberpunk 2077 confirms it will be at E3. We discuss our thoughts on what Gearbox could be announcing at PAX East. A lot of rumors and leaks to discuss this week including Call of Duty Modern Warfare 2 Remastered, The Outer Worlds release date, Microsoft potentially acquiring Relic Entertainment and Xbox One game support being tested on Windows 10. Lastly, Jedi Fallen Order will be revealed at Star Wars Celebration.
Graeme and Ilya talk about Graeme's journey in the entertainment industry, line quality as a strong tool, Art Breakers market and the work that it requires, creating an art book and using Kickstarter, exercise, travel and a lot more. Graeme McCormack is an illustrator, concept artist at Relic Entertainment,and one of the founders of Art Breakers Market. You can find more about Graeme and his work here: http://www.wizardsandunicorns.com https://www.instagram.com/wizardsandunicorns/ Look out for Art Breakers Market coming your way in Spring of 2019.
Morgan Jaffit is Creative Director and co-founder of Brisbane's Defiant Development and our guest on our first episode for 2018. Morgan joined us to talk all about the making of hybrid action, tabletop style RPG Hand of Fate 2. With development of the first Hand of Fate title completed Morgan and the team turned their attention to perfecting the game design, and building on what they had learnt. We also spoke of Hand of Fate:Ordeals, the upcoming board game adaptation currently in production, a collaboration with fellow Queenslanders Rule & Make. Hand of Fate 2 is now available on PC, Playstation 4 and Xbox One. It's no secret that we love a good couch multiplayer game, but they may not be the financial winners that indie developers might hope they'll be. We also speak about Morgan's advice to up and coming indie developers that couch co-op & competitive games don't sell, and what other types of games they should focus on if they'd like to turn their hobby into a career. SPONSORS: Murdoch University School of Arts:Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer. You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Speccat firar ett år som podcast och gästas i det tjugonionde avsnittet av Mikael från STHLM e-sport, som den erfarne lyssnaren känner igen från GOTY-avsnittet (nummer 19). Han och Elisabeth har firat International Tabletop Day med svenskskapade Terraforming Mars, och Tommy har testat pusselhybriden Puyo Puyo Tetris. Vidare mysryser vi till nysläppta plattformaren Little Nightmares - även det svenskutvecklat. Med Niklas i täten diskuterar vi definitionen av mardrömmar och likheten med Playdeads titlar. Mikael har segrat i intergalaktiska slag i Dawn of War 3 av Relic Entertainment. Han hjälper oss få rätsida på Warhammer 40 000s enorma universum med tips för nyfikna nybörjare. Slutligen blir det lista - Speccat radar upp de spel som enligt oss behöver en uppföljare. Vi önskar er en trevlig helg och mycket nöje! Spel som avhandlas: Puyo Puyo Tetris, The Legend of Zelda: Breath of the Wild, Terraforming Mars, Little Nightmares, Dawn of War 3, Half-Life 3, The World Ends With You 2, Perfect Dark 2, Full Throttle 2
Morgan Jaffit is the Creative Director of Defiant Development, the creators of the Hand of Fate series. Prior to starting his own studio, Morgan was the Assoc Creative Director at Pandemic Studios, Lead Designer at A2M, Writer at Ubisoft Montreal, Game Designer at Relic Entertainment, and Game Designer / Writer at Irrational Games. He is a pillar of the Australian games industry, having worked both locally and abroad for over a decade on such titles as Freedom Force, Homeworld 2, Splinter Cell: Chaos Theory, Teen Titans, and Hand of Fate - the sequal to which will be released early next year.
Welcome to our fourth episode in our series examining Warcraft: Orcs and Humans. We finish off our discussion of the game, discussing the last few missions and turning to our takeways and pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 10-12 and Orcs 10-12 Podcast breakdown: 0:36 Segment 1: Last four missions 32:35 Break 1 33:12 Segment 2: Takeaways, pillars, and next time Issues covered: big army missions, Brett's final strategy: wizards and warlocks FTW!, demons and elementals as hero units, level design as scheduling, cheating AI, Brett the programmer nerd: using a unit as a counter variable, constraints inspire creativity, finding the fun, player-centric design, mission customization in later RTSes, unique locations at the end of the game (Stormwind Castle and Blackrock Spire), limiting need for upgrades at end of game, "more" instead of "different," turning drama into tedium, Warcraft nerd-out time, Warcraft radio drama, embracing micromanagement, focusing a challenge due to street-to-street fighting, stationed units, variety in mission types, light narrative elements as motivating force, DOS technical limitations, ending cinematics, whole team as design credit, scoring ranks, rhythm and timing and time as a currency, tension in real-time vs turn-based, RNG vs determinism. Games, people, and influences mentioned or discussed: Cary Grant, The Bachelor and the Bobby-soxer, Labyrinth, Chess, Dawn of War II, Company of Heroes, Starcraft II, Dark Forces, Sid Meier, Civilization, Doom, ARMA, Starfighter, Star Wars, Daron Stinnett, Rogue Squadron, Rogue Leader, Warcraft III, Starcraft: Brood War, DotA, Relic Entertainment, Reed Knight, World of Warcraft: Legion, Cataclysm, Star Trek: The Next Generation, Deep Space Nine, The Trouble with Tribbles, Chris Metzen, Samwise Didier, Dune 2, Diablo, Bungie, Myth series, Command & Conquer, Tetris, Drop 7, Conan, Warcraft II, XCOM, Gold Box series, Bill Roper, Disney, Hellgate: London, Flagship Studios. Next time: Special guest BILL ROPER! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In this first episode of our series discussing Warcraft: Orcs and Humans, we examine the relevance of the original game to the series as a whole and its genre in particular and begin delving into the mechanics on display in the first few levels of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First two levels of each campaign: H1, O1, H2, O2 Podcast breakdown: 0:32 Intro and segment 1 (relevance, personal and industry wise) 33:55 Break 1 34:23 Dev and mechanics talk 1:07:05 Break 2 1:07:32 Quick additional topic and next time Issues covered: committing to the division of Orcs and Humans, reading the freaking manual, what went into manuals and not, training the player and avoiding the manual, credits in the PS2 era, what did you need a manual for, the Indie Box, tooltips and in-game instruction, story development inside of Blizzard games vis a vis Westwood, CD-ROM and FMV, mission type variety, mods as aid to development, unit grouping count, small squads vs large armies, moving towards hero focus, MOBAs born from heroes, prioritizing even derivative lore and the potential benefits, reading 8 to 10 Warcraft novels, beneficial aesthetics, humor, self-seriousness and camp, playing with your toys, discovering games on shared computers, multiplayer culture in RTSes and FPSes, using multiplayer for develop, pathfinding and the Dining Philosophers problem, lack of formation, micromanagement for tactical gain, counting frames and managing combat closely, unsignaled progress, energy and efficiency, levels of fog of war and the Eye of Kilrogg, the weight of individual units, build speeds, deliberate pacing (lack of click-to-move), contextualization and automation debates in the mid-90s, "the game playing itself," automating those things which are not the focus, stylization and exaggeration in visual design, minimum spec. Games, people, and influences mentioned or discussed: Dave Grossman, Tim Schafer, Uncharted 4, Day of the Tentacle, LucasArts, Starfighter, Dark Souls, Gone Home, Dune 2, XCOM, Westwood, Command & Conquer, Starcraft, Wing Commander, The 7th Guest, Rebel Assault, Starcraft 2, Warcraft 3, Sid Meier, Dawn of War II, Company of Heroes, Relic Entertainment, Defense of the Ancients, J. R. R. Tolkien, Gary Gygax, Bill Roper, Chris Metzen, Samwise Didier, Michael Morhaime, World of Warcraft, Hearthstone, Games Workshop, Dungeons and Dragons, Patrick Stewart, Dark Forces, DOOM (original and 2016), Castle Wolfenstein, Prince of Persia, Myth: The Forgotten Lords, Bungie, Starcraft 2: Legacy of the Void, Starship Troopers, Little King's Story, Legend of Zelda: Ocarina of Time, Wayne Cline, Ultima IX, Tomb Raider, Super Mario 64, Indiana Jones and the Infernal Machine, Hal Barwood, Overwatch, Diablo III, Disney, Nintendo, Pokemon Go. Next time: Play four more from each campaign, still alternating Humans and Orcs! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
TFS 106 - How deep is that doughnut? TFS 106 - How deep is that doughnut? Sleeping Dogs, Personal 4 Golden on VITA, Stealth Bastard PC BRIAN: Cars 2 (PS3), TF2 (steam/linux), MineCraft 64bit (steam/linux), Street Fighter (PS3) NICOLE: Finished LBP Vita, Tiny & Big: Grandpas Leftovers (thanks Brian!), new DLC for Borderlands 2 Congrats to our first Steam player of the Month - Schädling (aka Marc) News Gas Powered Games is going out of business if their KS does not succeed. This makes scott sad. http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg/posts/388863 THQ auction happened: Other people own their stuff now. "Crytek acquired the rights to Homefront for US$544,218. Koch Media acquired Metro for $5.88 million (Ubisoft bid US$5.175 million). Koch also acquired Volition (Saints Row) for $22.3 million. Ubisoft acquired THQ’s Montreal studio along with IPs 1666 and Underdog for $2.5 million. It also purchased the publishing rights to South Park: The Stick of Truth for US$3.3 million, although that sale is being contested by South Park Studios. Sega acquired Relic Entertainment for US$26.6 million. Zenimax Media (Bethesda, Arcane Studios, and more) just missed out here with a bid of US$26.3 million. Take Two Interactive acquired the publishing rights to Turtle Rock Studios' Evolve for US$10.89 million." http://www.gameplanet.co.nz/news/1020911.20130124.THQ-auction-results-Relic-to-Sega-Volition-and-Metro-to-Koch-and-more-Updated-/
On this week's episode of The TouchArcade Show, I do my best to stop nerd-gasming over Relic Entertainment's Space Marine … Continue reading "The TouchArcade Show – 16 – “Oh No!” Edition"
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.